308 lines
6.7 KiB
JavaScript
308 lines
6.7 KiB
JavaScript
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// ECMAScript 5 strict mode
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/* jshint globalstrict: true*/
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/* global THREE, $, document, window, console */
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/* global onLoaded, LOADING_BAR_SCALE,ROWS,COLS,PIECE_SIZE, BOARD_SIZE, FLOOR_SIZE, WIREFRAME, DEBUG, Cell, WHITE, BLACK, FEEDBACK, SHADOW */
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"use strict";
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var geometries = {};
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var textures = {};
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(function() {
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var $bar,$tips;
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var glow;
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function loadResources () {
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// counter
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var loaded = 0;
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// list of all mesh and texture
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var resources = [
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'3D/json/knight.json',
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'3D/json/king.json',
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'3D/json/queen.json',
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'3D/json/bishop.json',
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'3D/json/rook.json',
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'3D/json/pawn.json',
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'3D/json/board.json',
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'3D/json/innerBoard.json',
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'texture/wood-0.jpg',
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'texture/wood-1.jpg',
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'texture/wood_N.jpg',
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'texture/wood_S.jpg',
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'texture/knight-ao.jpg',
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'texture/rook-ao.jpg',
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'texture/king-ao.jpg',
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'texture/bishop-ao.jpg',
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'texture/queen-ao.jpg',
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'texture/pawn-ao.jpg',
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'texture/floor.jpg',
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'texture/floor_N.jpg',
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'texture/floor_S.jpg',
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'texture/fakeShadow.jpg'
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];
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// for loading mesh
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function loadJSON (url) {
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var loader = new THREE.JSONLoader();
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loader.load(url, function(geometry) {
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geometries[url] = geometry;
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loaded++;
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checkLoad();
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});
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}
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// for loading texture
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function loadImage(url) {
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THREE.ImageUtils.loadTexture(
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url,
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THREE.UVMapping(),
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function(texture) {
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textures[url] = texture;
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loaded++;
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checkLoad();
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}
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);
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}
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// load all the resources from the list
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resources.forEach(function(url) {
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switch ( url.split('.').pop() ) {
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case 'json' :
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loadJSON(url);
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break;
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case 'jpg' :
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loadImage(url);
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break;
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default:
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throw 'invalid resource';
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}
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});
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// control the progressBar
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// and fire the onLoaded call back on completion
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function checkLoad () {
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$bar.update(loaded/resources.length);
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if (loaded === resources.length) {
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setTimeout(onLoaded,0.1);
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}
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}
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}
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function initGlow() {
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// create and set the green glow in the background
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var size = window.innerWidth*LOADING_BAR_SCALE*1.8;
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glow = document.createElement('canvas');
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glow.width = size;
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glow.height = size;
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document.body.appendChild(glow);
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var ctx = glow.getContext('2d');
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// make it oval
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glow.style.width = size + "px";
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glow.style.height = Math.round(size/2) + "px";
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var requestId;
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function animate() {
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var dt = getDelta();
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update(dt);
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requestId = window.requestAnimationFrame(animate);
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}
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function update(dt) {
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ctx.clearRect(0,0,size,size);
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// for the pulse effect
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var cycle = Math.cos(Date.now()/1000 * Math.PI);
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var maxRadius = size/2.5;
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function lerp(a,b,p) {
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return a + (b-a)*p;
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}
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var amplitude = maxRadius * 0.015;
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var sizeOffset = cycle*amplitude;
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var radius = maxRadius - amplitude + sizeOffset;
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var saturation = lerp(70,100,(cycle+1)/2);
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var grd = ctx.createRadialGradient(size/2, size/2, 0, size/2, size/2, radius);
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// fake a non linear gradient
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grd.addColorStop(0, 'hsla(90,'+saturation+'%,50%,0.5)');
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grd.addColorStop(0.125,'hsla(90,'+saturation+'%,50%,0.3828125)');
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grd.addColorStop(0.25, 'hsla(90,'+saturation+'%,50%,0.28125)');
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grd.addColorStop(0.375,'hsla(90,'+saturation+'%,50%,0.1953125)');
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grd.addColorStop(0.5, 'hsla(90,'+saturation+'%,50%,0.125)');
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grd.addColorStop(0.75, 'hsla(90,'+saturation+'%,50%,0.03125)');
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grd.addColorStop(1, 'hsla(90,'+saturation+'%,50%,0.0)');
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// draw the gradient
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ctx.rect(0,0,size,size);
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ctx.fillStyle = grd;
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ctx.fill();
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}
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glow.remove = function() {
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window.cancelAnimationFrame(requestId);
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this.parentNode.removeChild(this);
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};
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var oldTime;
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function getDelta() {
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var now = Date.now();
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if (oldTime === undefined) {
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oldTime = now;
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}
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var delta = (now - oldTime)/1000;
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oldTime = now;
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return delta;
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}
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animate();
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}
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function initTips() {
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// list of tips
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var tips = [
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"Aggregating wood fibers",
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"Generating pieces census report",
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"Testing board resistance",
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"Generating Matrix 8x8",
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"Answering Queen's request",
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"Carving a princess for the knight",
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"Sanding the Bishop",
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"Enrolling Pawns",
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"Generating cheat sheet",
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"Mating the king",
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"Planting virtual trees",
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"Asking Deep Blue for advice",
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"Nominating Bishops",
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"Dubbing Knights",
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"Crowning the King",
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"Waxing chessboard",
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"Evaluating the idea of an hexagonal board, and rejecting it",
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"Gathering extra vertices (just in case)",
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"Trimming edges",
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"Intimidating opponent",
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"Learning the rules"
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];
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//jQuery object for tips
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$tips = $('<div>')
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.attr("id","tips")
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.css("color","white")
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.appendTo($('body'));
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// how often tips changes (in ms)
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var tipTiming = 5000;
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$tips.update = function() {
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var self = this;
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if( tips.length > 0 ) {
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var index = Math.floor(Math.random() * tips.length);
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var sentence = tips[index];
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tips.splice(index,1);
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$(this).text(sentence+"...");
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}
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this.timer = setTimeout(function(){self.update();},tipTiming);
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};
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// this little ugliness is just to clear the timer
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// automagically on .remove()
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var tipsRemove = $tips.remove;
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$tips.remove = function() {
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clearTimeout(this.timer);
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tipsRemove.call(this);
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};
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$tips.update();
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}
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function initBar() {
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// jQuery progress bar
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$bar = $('<div>')
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.attr("id","progressbar")
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.css("width",(LOADING_BAR_SCALE*100)+"%")
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.appendTo($('body'));
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// jQuery progress bar label
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var $label = $('<div>')
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.attr("id","progress-label")
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.appendTo($bar);
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// setting up the progressbar
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$bar.progressbar({
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value:false,
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change: function() {
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$label.text($bar.progressbar("value") + "%");
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}
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});
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// avoid rounded corners
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$bar.removeClass('ui-corner-all');
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$bar.children().removeClass('ui-corner-all');
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$bar.children().removeClass('ui-corner-left');
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// that's where the progression happens
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$bar.update = function(p) {
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p = Math.round(p*100);
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$bar.progressbar( "value", p );
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// somehow need to constantly remove it
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$bar.children().removeClass('ui-corner-right');
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};
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$bar.update(0);
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}
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function centering() {
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$bar.position({
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of:window,
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my:"center center",
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at:"center center"
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});
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$tips.position({
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of:$bar,
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my:"center bottom",
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at:"center top-10"
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});
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$(glow).position({
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of:window,
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my:"center center",
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at:"center center"
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});
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window.addEventListener('resize',centering );
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}
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function removeLoader() {
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$bar.remove();
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$tips.remove();
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glow.remove();
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window.removeEventListener('resize',centering );
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}
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window.onload = function () {
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// the page is loaded
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// start the resource loader
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initGlow();
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initTips();
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initBar();
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centering();
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loadResources();
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//$bar.update(1);
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};
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window.removeLoader = removeLoader;
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})();
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