whisper.cat/weboasis/arcade/chess/js/lib/OrbitAndPanControls.js

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JavaScript
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2023-10-05 23:28:32 +11:00
/**
* @author qiao / https://github.com/qiao
* @author mrdoob / http://mrdoob.com
* @author alteredq / http://alteredqualia.com/
* @author WestLangley / https://github.com/WestLangley
* @author erich666 / http://erichaines.com
*
* Not quite correct: sort of assumes a 45 degree field of view.
* Currently uses distance to target for offsetting
*/
THREE.OrbitAndPanControls = function ( object, domElement ) {
this.addEventListener = THREE.EventDispatcher.prototype.addEventListener;
this.hasEventListener = THREE.EventDispatcher.prototype.hasEventListener;
this.removeEventListener = THREE.EventDispatcher.prototype.removeEventListener;
this.dispatchEvent = THREE.EventDispatcher.prototype.dispatchEvent;
this.enabled = true;
this.object = object;
this.domElement = ( domElement !== undefined ) ? domElement : document;
// API
this.target = new THREE.Vector3();
this.userZoom = true;
this.userZoomSpeed = 1.0;
this.userRotate = true;
this.userRotateSpeed = 1.0;
this.autoRotate = false;
this.autoRotateSpeed = 2.0; // 30 seconds per round when fps is 60
this.minPolarAngle = 0; // radians
this.maxPolarAngle = Math.PI; // radians
this.minDistance = 0;
this.maxDistance = Infinity;
// internals
var scope = this;
var EPS = 0.000001;
var rotateStart = new THREE.Vector2();
var rotateEnd = new THREE.Vector2();
var rotateDelta = new THREE.Vector2();
var panStart = new THREE.Vector2();
var panEnd = new THREE.Vector2();
var panDelta = new THREE.Vector2();
var dollyStart = new THREE.Vector2();
var dollyEnd = new THREE.Vector2();
var dollyDelta = new THREE.Vector2();
var phiDelta = 0;
var thetaDelta = 0;
var scale = 1;
var pan = new THREE.Vector3();
var lastPosition = new THREE.Vector3();
var STATE = { NONE : -1, ROTATE : 0, DOLLY : 1, PAN : 2, TOUCH_ROTATE : 3, TOUCH_DOLLY : 4, TOUCH_PAN : 5 };
var state = STATE.NONE;
// events
var changeEvent = { type: 'change' };
this.rotateLeft = function ( angle ) {
if ( angle === undefined ) {
angle = getAutoRotationAngle();
}
thetaDelta -= angle;
};
this.rotateUp = function ( angle ) {
if ( angle === undefined ) {
angle = getAutoRotationAngle();
}
phiDelta -= angle;
};
this.panLeft = function ( distance ) {
var panOffset = new THREE.Vector3();
var te = this.object.matrix.elements;
// get X column of matrix
panOffset.set( te[0], te[1], te[2] );
panOffset.multiplyScalar(-distance);
pan.add( panOffset );
};
this.panUp = function ( distance ) {
var panOffset = new THREE.Vector3();
var te = this.object.matrix.elements;
// get Y column of matrix
panOffset.set( te[4], te[5], te[6] );
panOffset.multiplyScalar(distance);
pan.add( panOffset );
};
this.dollyIn = function ( dollyScale ) {
if ( dollyScale === undefined ) {
dollyScale = getZoomScale();
}
scale /= dollyScale;
};
this.dollyOut = function ( dollyScale ) {
if ( dollyScale === undefined ) {
dollyScale = getZoomScale();
}
scale *= dollyScale;
};
this.update = function () {
var position = this.object.position;
var offset = position.clone().sub( this.target );
// angle from z-axis around y-axis
var theta = Math.atan2( offset.x, offset.z );
// angle from y-axis
var phi = Math.atan2( Math.sqrt( offset.x * offset.x + offset.z * offset.z ), offset.y );
if ( this.autoRotate ) {
this.rotateLeft( getAutoRotationAngle() );
}
theta += thetaDelta;
phi += phiDelta;
// restrict phi to be between desired limits
phi = Math.max( this.minPolarAngle, Math.min( this.maxPolarAngle, phi ) );
// restrict phi to be betwee EPS and PI-EPS
phi = Math.max( EPS, Math.min( Math.PI - EPS, phi ) );
var radius = offset.length() * scale;
// restrict radius to be between desired limits
radius = Math.max( this.minDistance, Math.min( this.maxDistance, radius ) );
// move target to panned location
this.target.add( pan );
offset.x = radius * Math.sin( phi ) * Math.sin( theta );
offset.y = radius * Math.cos( phi );
offset.z = radius * Math.sin( phi ) * Math.cos( theta );
position.copy( this.target ).add( offset );
this.object.lookAt( this.target );
thetaDelta = 0;
phiDelta = 0;
scale = 1;
pan.set(0,0,0);
if ( lastPosition.distanceTo( this.object.position ) > 0 ) {
this.dispatchEvent( changeEvent );
lastPosition.copy( this.object.position );
}
};
function getAutoRotationAngle() {
return 2 * Math.PI / 60 / 60 * scope.autoRotateSpeed;
}
function getZoomScale() {
return Math.pow( 0.95, scope.userZoomSpeed );
}
function onMouseDown( event ) {
if ( scope.enabled === false ) { return; }
if ( !scope.userRotate ) { return; }
event.preventDefault();
if ( event.button === 0 ) {
state = STATE.ROTATE;
rotateStart.set( event.clientX, event.clientY );
} /*else if ( event.button === 2 ) {
state = STATE.PAN;
panStart.set( event.clientX, event.clientY );
}*/ else if ( event.button === 2 ) {
state = STATE.DOLLY;
dollyStart.set( event.clientX, event.clientY );
}
document.addEventListener( 'mousemove', onMouseMove, false );
document.addEventListener( 'mouseup', onMouseUp, false );
}
function onMouseMove( event ) {
if ( scope.enabled === false ) { return; }
event.preventDefault();
if ( state === STATE.ROTATE ) {
rotateEnd.set( event.clientX, event.clientY );
rotateDelta.subVectors( rotateEnd, rotateStart );
scope.rotateLeft( 2 * Math.PI * rotateDelta.x / scope.domElement.width * scope.userRotateSpeed );
scope.rotateUp( Math.PI * rotateDelta.y / scope.domElement.height * scope.userRotateSpeed );
rotateStart.copy( rotateEnd );
} else if ( state === STATE.PAN ) {
panEnd.set( event.clientX, event.clientY );
panDelta.subVectors( panEnd, panStart );
var position = scope.object.position;
var offset = position.clone().sub( scope.target );
var targetDistance = offset.length();
if ( scope.object.fov !== undefined )
{
// half of the fov is center to top of screen
targetDistance *= Math.tan( (scope.object.fov/2) * Math.PI / 180.0 );
}
// we actually don't use screenWidth, since perspective camera is fixed to screen height
scope.panLeft( 2 * panDelta.x * targetDistance / scope.domElement.height );
scope.panUp( 2 * panDelta.y * targetDistance / scope.domElement.height );
panStart.copy( panEnd );
} else if ( state === STATE.DOLLY ) {
dollyEnd.set( event.clientX, event.clientY );
dollyDelta.subVectors( dollyEnd, dollyStart );
if ( dollyDelta.y > 0 ) {
scope.dollyIn();
} else {
scope.dollyOut();
}
dollyStart.copy( dollyEnd );
}
}
function onMouseUp( /* event */ ) {
if ( scope.enabled === false ) { return; }
if ( ! scope.userRotate ) { return; }
document.removeEventListener( 'mousemove', onMouseMove, false );
document.removeEventListener( 'mouseup', onMouseUp, false );
state = STATE.NONE;
}
function onMouseWheel( event ) {
if ( scope.enabled === false ) { return; }
if ( ! scope.userZoom ) { return; }
var delta = 0;
if ( event.wheelDelta ) { // WebKit / Opera / Explorer 9
delta = event.wheelDelta;
} else if ( event.detail ) { // Firefox
delta = - event.detail;
}
if ( delta > 0 ) {
scope.dollyOut();
} else {
scope.dollyIn();
}
}
function touchstart( event ) {
if ( scope.enabled === false ) { return; }
/* TODO, innards of mouse begin here
switch ( event.touches.length ) {
case 1:
state = STATE.TOUCH_ROTATE;
rotateStart.set( event.clientX, event.clientY );
_state = STATE.TOUCH_ROTATE;
_rotateStart = _rotateEnd = _this.getMouseProjectionOnBall( event.touches[ 0 ].pageX, event.touches[ 0 ].pageY );
break;
case 2:
state = STATE.TOUCH_DOLLY;
dollyStart.set( event.touches[ 0 ].pageX, event.touches[ 0 ].pageY );
// classier would be to take both points for a multitouch stretch thing:
//var dx = event.touches[ 0 ].pageX - event.touches[ 1 ].pageX;
//var dy = event.touches[ 0 ].pageY - event.touches[ 1 ].pageY;
//_touchZoomDistanceEnd = _touchZoomDistanceStart = Math.sqrt( dx * dx + dy * dy );
break;
case 3:
state = STATE.TOUCH_PAN;
panStart.set( event.touches[ 0 ].pageX, event.touches[ 0 ].pageY );
break;
default:
state = STATE.NONE;
}
*/
}
function touchmove( event ) {
if ( scope.enabled === false ) { return; }
event.preventDefault();
event.stopPropagation();
/* TODO, innards of mouse move here
switch ( event.touches.length ) {
case 1:
_rotateEnd = _this.getMouseProjectionOnBall( event.touches[ 0 ].pageX, event.touches[ 0 ].pageY );
break;
case 2:
var dx = event.touches[ 0 ].pageX - event.touches[ 1 ].pageX;
var dy = event.touches[ 0 ].pageY - event.touches[ 1 ].pageY;
_touchZoomDistanceEnd = Math.sqrt( dx * dx + dy * dy )
break;
case 3:
_panEnd = _this.getMouseOnScreen( event.touches[ 0 ].pageX, event.touches[ 0 ].pageY );
break;
default:
_state = STATE.NONE;
}
*/
}
function touchend( event ) {
if ( scope.enabled === false ) { return; }
/* from trackball. I don't think we need anything.
switch ( event.touches.length ) {
case 1:
_rotateStart = _rotateEnd = _this.getMouseProjectionOnBall( event.touches[ 0 ].pageX, event.touches[ 0 ].pageY );
break;
case 2:
_touchZoomDistanceStart = _touchZoomDistanceEnd = 0;
break;
case 3:
_panStart = _panEnd = _this.getMouseOnScreen( event.touches[ 0 ].pageX, event.touches[ 0 ].pageY );
break;
}
*/
state = STATE.NONE;
}
this.domElement.addEventListener( 'contextmenu', function ( event ) { event.preventDefault(); }, false );
this.domElement.addEventListener( 'mousedown', onMouseDown, false );
this.domElement.addEventListener( 'mousewheel', onMouseWheel, false );
this.domElement.addEventListener( 'DOMMouseScroll', onMouseWheel, false ); // firefox
this.domElement.addEventListener( 'touchstart', touchstart, false );
this.domElement.addEventListener( 'touchend', touchend, false );
this.domElement.addEventListener( 'touchmove', touchmove, false );
};