/** * @author qiao / https://github.com/qiao * @author mrdoob / http://mrdoob.com * @author alteredq / http://alteredqualia.com/ * @author WestLangley / https://github.com/WestLangley * @author erich666 / http://erichaines.com * * Not quite correct: sort of assumes a 45 degree field of view. * Currently uses distance to target for offsetting */ THREE.OrbitAndPanControls = function ( object, domElement ) { this.addEventListener = THREE.EventDispatcher.prototype.addEventListener; this.hasEventListener = THREE.EventDispatcher.prototype.hasEventListener; this.removeEventListener = THREE.EventDispatcher.prototype.removeEventListener; this.dispatchEvent = THREE.EventDispatcher.prototype.dispatchEvent; this.enabled = true; this.object = object; this.domElement = ( domElement !== undefined ) ? domElement : document; // API this.target = new THREE.Vector3(); this.userZoom = true; this.userZoomSpeed = 1.0; this.userRotate = true; this.userRotateSpeed = 1.0; this.autoRotate = false; this.autoRotateSpeed = 2.0; // 30 seconds per round when fps is 60 this.minPolarAngle = 0; // radians this.maxPolarAngle = Math.PI; // radians this.minDistance = 0; this.maxDistance = Infinity; // internals var scope = this; var EPS = 0.000001; var rotateStart = new THREE.Vector2(); var rotateEnd = new THREE.Vector2(); var rotateDelta = new THREE.Vector2(); var panStart = new THREE.Vector2(); var panEnd = new THREE.Vector2(); var panDelta = new THREE.Vector2(); var dollyStart = new THREE.Vector2(); var dollyEnd = new THREE.Vector2(); var dollyDelta = new THREE.Vector2(); var phiDelta = 0; var thetaDelta = 0; var scale = 1; var pan = new THREE.Vector3(); var lastPosition = new THREE.Vector3(); var STATE = { NONE : -1, ROTATE : 0, DOLLY : 1, PAN : 2, TOUCH_ROTATE : 3, TOUCH_DOLLY : 4, TOUCH_PAN : 5 }; var state = STATE.NONE; // events var changeEvent = { type: 'change' }; this.rotateLeft = function ( angle ) { if ( angle === undefined ) { angle = getAutoRotationAngle(); } thetaDelta -= angle; }; this.rotateUp = function ( angle ) { if ( angle === undefined ) { angle = getAutoRotationAngle(); } phiDelta -= angle; }; this.panLeft = function ( distance ) { var panOffset = new THREE.Vector3(); var te = this.object.matrix.elements; // get X column of matrix panOffset.set( te[0], te[1], te[2] ); panOffset.multiplyScalar(-distance); pan.add( panOffset ); }; this.panUp = function ( distance ) { var panOffset = new THREE.Vector3(); var te = this.object.matrix.elements; // get Y column of matrix panOffset.set( te[4], te[5], te[6] ); panOffset.multiplyScalar(distance); pan.add( panOffset ); }; this.dollyIn = function ( dollyScale ) { if ( dollyScale === undefined ) { dollyScale = getZoomScale(); } scale /= dollyScale; }; this.dollyOut = function ( dollyScale ) { if ( dollyScale === undefined ) { dollyScale = getZoomScale(); } scale *= dollyScale; }; this.update = function () { var position = this.object.position; var offset = position.clone().sub( this.target ); // angle from z-axis around y-axis var theta = Math.atan2( offset.x, offset.z ); // angle from y-axis var phi = Math.atan2( Math.sqrt( offset.x * offset.x + offset.z * offset.z ), offset.y ); if ( this.autoRotate ) { this.rotateLeft( getAutoRotationAngle() ); } theta += thetaDelta; phi += phiDelta; // restrict phi to be between desired limits phi = Math.max( this.minPolarAngle, Math.min( this.maxPolarAngle, phi ) ); // restrict phi to be betwee EPS and PI-EPS phi = Math.max( EPS, Math.min( Math.PI - EPS, phi ) ); var radius = offset.length() * scale; // restrict radius to be between desired limits radius = Math.max( this.minDistance, Math.min( this.maxDistance, radius ) ); // move target to panned location this.target.add( pan ); offset.x = radius * Math.sin( phi ) * Math.sin( theta ); offset.y = radius * Math.cos( phi ); offset.z = radius * Math.sin( phi ) * Math.cos( theta ); position.copy( this.target ).add( offset ); this.object.lookAt( this.target ); thetaDelta = 0; phiDelta = 0; scale = 1; pan.set(0,0,0); if ( lastPosition.distanceTo( this.object.position ) > 0 ) { this.dispatchEvent( changeEvent ); lastPosition.copy( this.object.position ); } }; function getAutoRotationAngle() { return 2 * Math.PI / 60 / 60 * scope.autoRotateSpeed; } function getZoomScale() { return Math.pow( 0.95, scope.userZoomSpeed ); } function onMouseDown( event ) { if ( scope.enabled === false ) { return; } if ( !scope.userRotate ) { return; } event.preventDefault(); if ( event.button === 0 ) { state = STATE.ROTATE; rotateStart.set( event.clientX, event.clientY ); } /*else if ( event.button === 2 ) { state = STATE.PAN; panStart.set( event.clientX, event.clientY ); }*/ else if ( event.button === 2 ) { state = STATE.DOLLY; dollyStart.set( event.clientX, event.clientY ); } document.addEventListener( 'mousemove', onMouseMove, false ); document.addEventListener( 'mouseup', onMouseUp, false ); } function onMouseMove( event ) { if ( scope.enabled === false ) { return; } event.preventDefault(); if ( state === STATE.ROTATE ) { rotateEnd.set( event.clientX, event.clientY ); rotateDelta.subVectors( rotateEnd, rotateStart ); scope.rotateLeft( 2 * Math.PI * rotateDelta.x / scope.domElement.width * scope.userRotateSpeed ); scope.rotateUp( Math.PI * rotateDelta.y / scope.domElement.height * scope.userRotateSpeed ); rotateStart.copy( rotateEnd ); } else if ( state === STATE.PAN ) { panEnd.set( event.clientX, event.clientY ); panDelta.subVectors( panEnd, panStart ); var position = scope.object.position; var offset = position.clone().sub( scope.target ); var targetDistance = offset.length(); if ( scope.object.fov !== undefined ) { // half of the fov is center to top of screen targetDistance *= Math.tan( (scope.object.fov/2) * Math.PI / 180.0 ); } // we actually don't use screenWidth, since perspective camera is fixed to screen height scope.panLeft( 2 * panDelta.x * targetDistance / scope.domElement.height ); scope.panUp( 2 * panDelta.y * targetDistance / scope.domElement.height ); panStart.copy( panEnd ); } else if ( state === STATE.DOLLY ) { dollyEnd.set( event.clientX, event.clientY ); dollyDelta.subVectors( dollyEnd, dollyStart ); if ( dollyDelta.y > 0 ) { scope.dollyIn(); } else { scope.dollyOut(); } dollyStart.copy( dollyEnd ); } } function onMouseUp( /* event */ ) { if ( scope.enabled === false ) { return; } if ( ! scope.userRotate ) { return; } document.removeEventListener( 'mousemove', onMouseMove, false ); document.removeEventListener( 'mouseup', onMouseUp, false ); state = STATE.NONE; } function onMouseWheel( event ) { if ( scope.enabled === false ) { return; } if ( ! scope.userZoom ) { return; } var delta = 0; if ( event.wheelDelta ) { // WebKit / Opera / Explorer 9 delta = event.wheelDelta; } else if ( event.detail ) { // Firefox delta = - event.detail; } if ( delta > 0 ) { scope.dollyOut(); } else { scope.dollyIn(); } } function touchstart( event ) { if ( scope.enabled === false ) { return; } /* TODO, innards of mouse begin here switch ( event.touches.length ) { case 1: state = STATE.TOUCH_ROTATE; rotateStart.set( event.clientX, event.clientY ); _state = STATE.TOUCH_ROTATE; _rotateStart = _rotateEnd = _this.getMouseProjectionOnBall( event.touches[ 0 ].pageX, event.touches[ 0 ].pageY ); break; case 2: state = STATE.TOUCH_DOLLY; dollyStart.set( event.touches[ 0 ].pageX, event.touches[ 0 ].pageY ); // classier would be to take both points for a multitouch stretch thing: //var dx = event.touches[ 0 ].pageX - event.touches[ 1 ].pageX; //var dy = event.touches[ 0 ].pageY - event.touches[ 1 ].pageY; //_touchZoomDistanceEnd = _touchZoomDistanceStart = Math.sqrt( dx * dx + dy * dy ); break; case 3: state = STATE.TOUCH_PAN; panStart.set( event.touches[ 0 ].pageX, event.touches[ 0 ].pageY ); break; default: state = STATE.NONE; } */ } function touchmove( event ) { if ( scope.enabled === false ) { return; } event.preventDefault(); event.stopPropagation(); /* TODO, innards of mouse move here switch ( event.touches.length ) { case 1: _rotateEnd = _this.getMouseProjectionOnBall( event.touches[ 0 ].pageX, event.touches[ 0 ].pageY ); break; case 2: var dx = event.touches[ 0 ].pageX - event.touches[ 1 ].pageX; var dy = event.touches[ 0 ].pageY - event.touches[ 1 ].pageY; _touchZoomDistanceEnd = Math.sqrt( dx * dx + dy * dy ) break; case 3: _panEnd = _this.getMouseOnScreen( event.touches[ 0 ].pageX, event.touches[ 0 ].pageY ); break; default: _state = STATE.NONE; } */ } function touchend( event ) { if ( scope.enabled === false ) { return; } /* from trackball. I don't think we need anything. switch ( event.touches.length ) { case 1: _rotateStart = _rotateEnd = _this.getMouseProjectionOnBall( event.touches[ 0 ].pageX, event.touches[ 0 ].pageY ); break; case 2: _touchZoomDistanceStart = _touchZoomDistanceEnd = 0; break; case 3: _panStart = _panEnd = _this.getMouseOnScreen( event.touches[ 0 ].pageX, event.touches[ 0 ].pageY ); break; } */ state = STATE.NONE; } this.domElement.addEventListener( 'contextmenu', function ( event ) { event.preventDefault(); }, false ); this.domElement.addEventListener( 'mousedown', onMouseDown, false ); this.domElement.addEventListener( 'mousewheel', onMouseWheel, false ); this.domElement.addEventListener( 'DOMMouseScroll', onMouseWheel, false ); // firefox this.domElement.addEventListener( 'touchstart', touchstart, false ); this.domElement.addEventListener( 'touchend', touchend, false ); this.domElement.addEventListener( 'touchmove', touchmove, false ); };