/* micropolisJS. Adapted by Graeme McCutcheon from Micropolis. * * This code is released under the GNU GPL v3, with some additional terms. * Please see the files LICENSE and COPYING for details. Alternatively, * consult http://micropolisjs.graememcc.co.uk/LICENSE and * http://micropolisjs.graememcc.co.uk/COPYING * */ Micro.BaseSprite = function(){} Micro.BaseSprite.prototype = { constructor: Micro.BaseSprite, init : function(type, map, spriteManager, x, y) { this.type = type; this.map = map; this.spriteManager = spriteManager; this.x = x; this.y = y; this.origX = 0; this.origY = 0; this.destX = 0; this.destY = 0; this.count = 0; this.soundCount = 0; this.dir = 0; this.newDir = 0; this.step = 0; this.flag = 0; this.turn = 0; this.accel = 0; this.speed = 100; }, getFileName : function() { return ['obj', this.type, '-', this.frame - 1].join(''); }, spriteNotInBounds : function() { var x = Micro.pixToWorld(this.x); var y = Micro.pixToWorld(this.y); return x < 0 || y < 0 || x >= this.map.width || y >= this.map.height; } }