whisper.cat/weboasis/arcade/3dcity/src3d/view3d.js
2023-10-05 23:28:32 +11:00

2643 lines
80 KiB
JavaScript

//------------------------------------------------------//
// THREE JS & SEA3D //
//------------------------------------------------------//
'use strict';
var Audio, THREE;
var V3D = { REVISION: '0.4' };
V3D.Base = function(isMobile, pix, isLow){
this.metalness = 0.8;
this.roughness = 0.5;
this.wireframe = false;
this.envType = 'base';
this.M_list = ['treeLists' , 'townLists' , 'houseLists' , 'buildingLists' ];
this.M_temp = ['tempTreeLayers', 'temptownLayers', 'tempHouseLayers' , 'tempBuildingLayers' ];
this.M_geom = ['treeGeo' , 'buildingGeo' , 'houseGeo' , 'X' ];
this.M_mesh = ['treeMeshs' , 'townMeshs' , 'houseMeshs' , 'buildingMeshs' ];
this.M_mats = ['townMaterial' , 'townMaterial' , 'buildingMaterial' , 'buildingMaterial' ];
this.pix = pix || 1;
this.isLow = isLow || false;
this.container = document.getElementById( 'container' );
this.isMobile = isMobile || false;
//this.seaBuffer = true;
//this.isBuffer = true;
this.isWithTree = true;
this.isWithLight = true;
this.isWithEnv = true;//true;
this.isWithNormal = false;
this.isWithFog = true;
this.isIsland = false;
this.isWinter = false;
this.isComputeVertex = true;
this.isTransGeo = true;
this.key = [0,0,0,0,0,0,0];
if(this.isMobile || this.isLow){
this.isWithTree = false;
this.isWithEnv = false;
this.isWithNormal = false;
this.isWithLight = false;
}
this.f = [0,0,0];
this.stats = [0,0];
this.isWithStats = false;
this.dayTime = 0;
this.tcolor = {r:10, g: 15, b: 80, a: 0.9};
this.snd_layzone = new Audio("./sound/layzone.mp3");
this.imgSrc = ['img/tiles32.png','img/town.jpg','img/building.jpg','img/w_building.png','img/w_town.png', 'img/env/'+this.envType+'.jpg'];//, 'img/building_n.png', 'img/town_n.png', 'img/tiles32_n.png'
this.imgSrcPlus = ['img/tiles32_w.png','img/town_w.jpg','img/building_w.jpg'];
this.winterMapLoaded = false;
//if(this.isWinter) this.imgSrc = ['img/tiles32_w.png','img/town_w.jpg','img/building_w.jpg','img/w_building.png','img/w_town.png'];
this.rootModel = 'img/world.sea';
this.imgs = [];
this.num = 0;
this.fullRedraw = false;
this.isWithBackground = true;
this.isWithHeight = false;
this.isColorTest = false;
this.deepthTest = false;
//this.clock = null;
//this.tileSize = 32;
this.mu = 2;
this.ToRad = Math.PI / 180;
this.camera = null;
this.topCamera = null;
this.topCameraDistance = 100;
this.scene = null;
this.renderer = null;
this.timer = null;
this.imageSrc = null;
this.mapCanvas = null;
this.miniRenderer = null;
this.miniSize = {w:200, h:200};
this.miniCanvas = [];
this.miniCtx = [];
this.miniCanvasN = [];
this.miniCtxN = [];
this.txtNeedUpdate = [];
this.miniTerrain = [];
this.terrainTxt = [];
this.forceUpdate = { x:-1, y:-1 };
this.Bulldoze = false;
this.cam = { horizontal:90, vertical:45, distance:120 };
this.vsize = { x:window.innerWidth, y:window.innerHeight, z:window.innerWidth/window.innerHeight};
this.mouse = { ox:0, oy:0, h:0, v:0, mx:0, my:0, dx:0, dy:0, down:false, over:false, drag:false, click:false , move:true, dragView:false ,button:0 };
this.pos = {x:-1, y:0, z:-1};
this.select = '';
this.meshs = {};
this.mapSize = [128,128];
this.nlayers = 64;
this.terrain = null;
this.tool = null;
this.toolSet = [
{id:0, tool:'none', geo:0, name:'', build:0, size:0, sy:0, price:0, color:'none' ,drag:0 },
{id:1, tool:'residential', geo:1, name:'R', build:1, size:3, sy:0.2, price:100, color:'lime' ,drag:0 },
{id:2, tool:'commercial', geo:2, name:'C', build:1, size:3, sy:0.2, price:100, color:'blue' ,drag:0 },
{id:3, tool:'industrial', geo:3, name:'I', build:1, size:3, sy:0.2, price:100, color:'yellow' ,drag:0 },
{id:4, tool:'police', geo:4, name:'', build:1, size:3, sy:1.2, price:500, color:'blue' ,drag:0 },
{id:5, tool:'park', geo:5, name:'', build:1, size:1, sy:0.02, price:10, color:'darkgreen' ,drag:0 },
{id:6, tool:'fire', geo:7, name:'', build:1, size:3, sy:1.2, price:500, color:'red' ,drag:0 },
{id:7, tool:'road', geo:0, name:'', build:0, size:1, sy:0.1, price:10, color:'black' ,drag:1 },
{id:8, tool:'bulldozer', geo:0, name:'', build:0, size:1, sy:0, price:1, color:'deeppink' ,drag:1 },
{id:9, tool:'rail', geo:0, name:'', build:0, size:1, sy:0.15, price:20, color:'brown' ,drag:1 },
{id:10, tool:'coal', geo:8, name:'', build:1, size:4, sy:2, price:3000, color:'gray' ,drag:0 },
{id:11, tool:'wire', geo:0, name:'', build:0, size:1, sy:0.05, price:5 , color:'khaki' ,drag:1 },
{id:12, tool:'nuclear', geo:9, name:'', build:1, size:4, sy:2, price:5000, color:'orange' ,drag:0 },
{id:13, tool:'port', geo:10, name:'', build:1, size:4, sy:0.5, price:3000, color:'dodgerblue' ,drag:0 },
{id:14, tool:'stadium', geo:11, name:'', build:1, size:4, sy:2, price:5000, color:'yellowgreen',drag:0 },
{id:15, tool:'airport', geo:12, name:'', build:1, size:6, sy:0.5, price:10000, color:'lightblue' ,drag:0 },
{id:16, tool:'none', geo:0, name:'', build:0, size:0, sy:0, price:0, color:'none' ,drag:0 },
{id:17, tool:'query', geo:0, name:'?', build:0, size:1, sy:0, price:0, color:'cyan' ,drag:0 },
{id:18, tool:'none', geo:0, name:'', build:0, size:0, sy:0, price:0, color:'none' ,drag:0 }
];
this.currentTool = null;
this.heightData = null;
this.tempHeightLayers = [];
// textures
this.worldTexture = null;
this.centralTexture = null;
this.serviceTexture = null;
this.buildingTexture = null;
this.skyTexture = null;
// material
this.townMaterial = null;
this.buildingMaterial = null;
this.townCanvas = null;
this.buildingCanvas = null;
this.groundCanvas = null;
this.skyCanvas = null;
this.skyCanvasBasic = null;
this.townHeigth = null;
this.buildingHeigth = null;
this.townMap = null;
this.buildingMap = null;
// geometry
this.buildingGeo = null;
this.residentialGeo = null;
this.commercialGeo = null;
this.industrialGeo = null;
this.spriteGeo = null;
this.treeGeo = null;
this.houseGeo = null;
this.treeMeshs = [];
this.treeLists = [];
this.tempTreeLayers = [];
this.treeDeepMeshs = [];
this.treeValue = [];
this.powerMeshs = [];
this.powerMaterial = null;
this.buildingMeshs = [];
this.buildingLists = [];
this.tempBuildingLayers = [];
this.townMeshs = [];
this.townLists = [];
this.temptownLayers = [];
this.houseMeshs = [];
this.houseLists = [];
this.tempHouseLayers = [];
this.buildingStaticMeshs = [];
this.buildingStaticLists = [];
this.H = [ 249, 250, 251, 252, 253, 254, 255, 256, 257, 258, 259, 260 ];
this.R = [ 244, 265, 274, 283, 292, 301, 310, 319, 328, 337, 346, 355, 364, 373, 382, 391, 400, 409, 418 ];
this.C = [ 427, 436, 445, 454, 463, 475, 481, 490, 499, 508, 517, 526, 535, 544, 553, 562, 571, 580, 589, 598, 607 ];
this.I = [ 616, 625, 634, 643, 652, 661, 670, 679, 688 ];
this.tilesUpdateList = [];
this.tempDestruct=[];
this.currentLayer = 0;
this.spriteLists = ['train', 'elico', 'plane', 'boat', 'monster', 'tornado', 'sparks'];
//this.spriteLists = [];
this.spriteMeshs = [];
this.spriteObjs = {};
// start by loading texture
this.loadImages();
}
V3D.Base.prototype = {
constructor: V3D.Base,
init:function() {
//if(this.isMobile) this.pix = 0.5;
this.clock = new THREE.Clock();
this.scene = new THREE.Scene();
this.camera = new THREE.PerspectiveCamera( 55, this.vsize.z, 0.1, 1000 );
this.scene.add( this.camera );
this.rayVector = new THREE.Vector2( 0, 0 );
this.raycaster = new THREE.Raycaster();
this.land = new THREE.Group();
this.scene.add( this.land );
if( this.isWithFog ){
this.fog = new THREE.Fog( 0xCC7F66, 1, 100 );
this.scene.fog = this.fog;
}
this.center = new THREE.Vector3();
this.center.x = this.mapSize[0]*0.5;
this.center.z = this.mapSize[1]*0.5;
this.moveCamera();
this.ease = new THREE.Vector3();
this.easeRot = new THREE.Vector3();
this.powerMaterial = new THREE.SpriteMaterial({ map:this.powerTexture(), transparent:true })
//this.renderer = new THREE.WebGLRenderer({ canvas:this.canvas, antialias:false });
var renderer = new THREE.WebGLRenderer({ precision: "mediump", antialias:false });
renderer.setSize( this.vsize.x, this.vsize.y );
renderer.setPixelRatio( this.pix || window.devicePixelRatio )
renderer.sortObjects = false;
renderer.sortElements = false;
renderer.autoClear = this.isWithBackground;
renderer.gammaInput = true;
renderer.gammaOutput = true;
//this.renderer.autoClear = false;
this.container.appendChild( renderer.domElement );
this.renderer = renderer;
if( this.isWithLight ){
var light = new THREE.DirectionalLight( 0xfffffe, 0.6 );//new THREE.SpotLight( 0xffffff, 1, 0, Math.PI / 2, 10, 2 );
light.position.set( this.center.x+100 , 300, this.center.z-100 );
light.target.position.set( this.center.x, this.center.y, this.center.z );
this.scene.add( light );
//var hemiLight = new THREE.HemisphereLight( 0xCC7F66, 0xEFEFFF, 0.8 );
var hemiLight = new THREE.HemisphereLight( 0x6666e6, 0xeffffff, 1 );
//hemiLight.color.setHSL( 0.6, 1, 0.6 );
//hemiLight.groundColor.setHSL( 0.095, 1, 0.75 );
hemiLight.position.set( 0, 20, 0 );
this.scene.add( hemiLight );
this.hemiLight = hemiLight;
/*var pointLight = new THREE.PointLight( 0xFFFFFF, 1 );
pointLight.position.set( this.center.x, 10, this.center.x );
this.scene.add( pointLight );*/
//this.scene.add( new THREE.AmbientLight( 0xcc7f66 ) );
}
//var _this = this;
if(this.isWithBackground ){
this.skyCanvasBasic = this.gradTexture([[0.51,0.49, 0.3], ['#cc7f66','#A7DCFA', 'deepskyblue']]);
this.skyCanvas = this.gradTexture([[0.51,0.49, 0.3], ['#cc7f66','#A7DCFA', 'deepskyblue']]);
this.skyTexture = new THREE.Texture(this.skyCanvas);
this.skyTexture.needsUpdate = true;
this.back = new THREE.Mesh( new THREE.IcosahedronGeometry(300,1), new THREE.MeshBasicMaterial( { map:this.skyTexture, side:THREE.BackSide, depthWrite: false, fog:false } ));
this.scene.add( this.back );
this.renderer.autoClear = false;
} else {
this.renderer.setClearColor( 0xcc7f66, 1 );
}
window.addEventListener( 'resize', function(e) { this.resize() }.bind(this), false );
// disable context menu
document.addEventListener("contextmenu", function(e){ e.preventDefault(); }, false);
document.addEventListener( 'mousewheel', this, false );
this.container.addEventListener( 'mousemove', this, false );
this.container.addEventListener( 'mousedown', this, false );
//this.container.addEventListener( 'mouseup', this, false );
//this.container.addEventListener( 'mouseout', this, false );
this.container.addEventListener( 'touchmove', this, false );
this.container.addEventListener( 'touchstart', this, false );
this.container.addEventListener( 'touchend', this, false );
document.addEventListener( 'mouseup', this, false );
/*this.bigG = new THREE.PlaneBufferGeometry( 16*8, 16*8, 16*8, 16*8 );
this.bigG.rotateX( -Math.PI * 0.5 );
var qq = this.bigG.attributes.position.array;
var k = qq.length/3;
while(k--){
var m = k * 3;
qq[m] += this.center.x-0.5;
qq[m+2] += this.center.z-0.5;
}*/
//var bigm = new THREE.Mesh(this.bigG, new THREE.MeshStandardMaterial({color:0xffffff, metalness:0.8, roughness:0.3 }) );//, wireframe:true }) );
//bigm.position.set(this.center.x-0.5, -0.1, this.center.z-0.5)
//console.log(this.bigG.attributes.position.array.length/3)
//this.scene.add(bigm);
/* this.container.addEventListener( 'mousemove', function(e) {_this.onMouseMove(e)} , false );
this.container.addEventListener( 'mousedown', function(e) {_this.onMouseDown(e)}, false );
this.container.addEventListener( 'mouseup', function(e) {_this.onMouseUp(e)}, false );
this.container.addEventListener( 'mouseout', function(e) {_this.onMouseUp(e)}, false );
this.container.addEventListener( 'touchstart', function(e) {_this.onMouseDown(e)}, false );
this.container.addEventListener( 'touchend', function(e) {_this.onMouseUp(e)}, false );
this.container.addEventListener( 'touchmove', function(e) {_this.onMouseMove(e)}, false );
var body = document.body;
if( body.addEventListener ){
body.addEventListener( 'mousewheel', function(e) {_this.onMouseWheel(e)}, false ); //chrome
body.addEventListener( 'DOMMouseScroll', function(e) {_this.onMouseWheel(e)}, false ); // firefox
}else if( body.attachEvent ){
body.attachEvent("onmousewheel" , function(e) {_this.onMouseWheel(e)}); // ie
}*/
// active key
if(!this.isMobile) this.bindKeys();
start();
// load winter extra map
this.loadImagesPlus();
},
handleEvent : function( e ) {
switch( e.type ) {
case 'mouseup': case 'mouseout': case 'touchend':this.onMouseUp( e ); break;
case 'mousedown': case 'touchstart': this.onMouseDown( e ); break;
case 'mousemove': case 'touchmove': this.onMouseMove( e ); break;
case 'mousewheel': this.onMouseWheel( e ); break;
}
},
//----------------------------------- RENDER
runStats : function(){
this.f[1] = Date.now();
if (this.f[1]-1000 > this.f[0]){
this.f[0] = this.f[1];
hub.upStats(this.f[2], this.renderer.info.memory.geometries );
this.f[2] = 0;
}
this.f[2]++;
},
render: function(){
if(this.isWithStats) this.runStats();
//this.renderer.clear();
this.renderer.render( this.scene, this.camera );
if(this.deepthTest) this.miniRender();//miniRenderer.render( this.miniScene, this.topCamera );
},
//----------------------------------- MINI DEEP RENDER
initMiniRender: function(){
this.miniTree = null;
this.minibuilding = null;
this.miniTreeUpdate = 0;
this.townHeigth = this.customShader();
//this.buildingHeigth = this.customShader();
this.miniScene = new THREE.Scene();
var w = 5;
this.topCamera = new THREE.OrthographicCamera( -w , w , w , -w , 0.1, 200 );
this.topCameraDistance = 10;
this.miniScene.add( this.topCamera );
this.miniRenderer = new THREE.WebGLRenderer({ canvas:miniGlCanvas, precision: "lowp", antialias: false});
this.miniRenderer.setSize( this.miniSize.w, this.miniSize.h, true );
this.miniRenderer.sortObjects = false;
this.miniRenderer.sortElements = false;
this.deepthTest = true;
},
customShader:function(){
var deepShader={
attributes:{},
uniforms:{
deep: {type: 'f', value: 0.1}
},
fs:[
'precision lowp float;',
'varying vec4 vc;',
'void main(void) { gl_FragColor = vc; }'
].join("\n"),
vs:[
'uniform float deep;',
'varying float dy;',
'varying vec4 vc;',
'void main(void) {',
'gl_Position = projectionMatrix * modelViewMatrix * vec4(position, 1.0);',
'dy = position.y*deep;',
'vc = vec4(dy,dy,dy, 1.0);',
'}'
].join("\n")
};
var material = new THREE.ShaderMaterial({
uniforms: deepShader.uniforms,
attributes: deepShader.attributes,
vertexShader: deepShader.vs,
fragmentShader: deepShader.fs
});
return material;
},
miniClear:function(){
var i = this.miniScene.children.length;
var m;
while(i--){
m = this.miniScene.children[ i ];
if (m.geometry) {
m.geometry.dispose();
this.miniScene.remove(m);
}
}
},
miniClearMesh:function(m){
m.geometry.dispose();
this.miniScene.remove(m);
m = null;
},
miniCheck: function(){
var l = this.findLayer(this.center.x, this.center.z);
var m;
if(l!==this.currentLayer){
this.currentLayer = l;
this.miniUpTree(l);
this.miniUpBuilding(l);
/*if(this.miniTree !== null) this.miniClearMesh(this.miniTree);
this.miniTree = new THREE.Mesh( this.treeMeshs[l].geometry.clone(), this.townHeigth);
this.miniScene.add(this.miniTree);*/
} else {
if(this.miniTreeUpdate==1){
this.miniUpTree(l);
/*if(this.miniTree !== null) this.miniClearMesh(this.miniTree);
this.miniTree = new THREE.Mesh( this.treeMeshs[l].geometry.clone(), this.townHeigth);
this.miniScene.add(this.miniTree);*/
this.miniTreeUpdate = 0;
}
}
},
miniUpTree:function(l){
if(this.miniTree !== null) this.miniClearMesh(this.miniTree);
this.miniTree = new THREE.Mesh( this.treeMeshs[l].geometry.clone(), this.townHeigth);
this.miniScene.add(this.miniTree);
},
miniUpBuilding:function(l){
if(this.buildingMeshs[l]){
if(this.minibuilding !== null) this.miniClearMesh(this.minibuilding);
this.minibuilding = new THREE.Mesh( this.buildingMeshs[l].geometry.clone(), this.townHeigth);
this.miniScene.add(this.minibuilding);
}
},
miniRender: function(){
if(this.deepthTest){
this.miniCheck();
this.miniRenderer.render( this.miniScene, this.topCamera );
}
},
//----------------------------------- RESIZE
resize: function(){
this.vsize = { x:window.innerWidth, y:window.innerHeight, z:window.innerWidth/window.innerHeight};
this.camera.aspect = this.vsize.z;
this.camera.updateProjectionMatrix();
this.renderer.setSize(this.vsize.x,this.vsize.y);
},
startZoom : function(){
this.timer = setInterval(this.faddingZoom, 1000/60, this);
},
faddingZoom : function(t){
if(t.cam.distance>20){
t.cam.distance--;
t.moveCamera();
}else clearInterval(t.timer);
},
//----------------------------------- LOAD IMAGES
loadImages:function(){
var _this = this;
var n = this.num;
this.imgs[n] = new Image();
this.imgs[n].onload = function(){
_this.num++;
if(_this.num===1) if(hub!==null) hub.subtitle.innerHTML = "Loading textures ...";
if(_this.num === _this.imgSrc.length){ _this.changeTextures(); _this.num=0; }
else _this.loadImages();
};
this.imgs[n].src = this.imgSrc[n];
},
loadImagesPlus:function(){
var _this = this;
var n = this.num + 5;
this.imgs[n] = new Image();
this.imgs[n].src = this.imgSrcPlus[this.num];
this.imgs[n].onload = function(){
_this.num++;
if(_this.num === _this.imgSrcPlus.length){ _this.winterMapLoaded = true; }
else _this.loadImagesPlus();
};
},
winterSwitch : function (){
if(!this.isWinter && this.winterMapLoaded) this.isWinter = true;
else this.isWinter = false;
this.updateBackground();
this.setTimeColors(this.dayTime);
},
changeTextures : function (){
this.envCanvas = document.createElement("canvas");
this.groundCanvas = document.createElement("canvas");
this.townCanvas = document.createElement("canvas");
this.buildingCanvas = document.createElement("canvas");
this.envCanvas.width = this.envCanvas.height = this.imgs[5].width;
this.groundCanvas.width = this.groundCanvas.height = this.imgs[0].width;
this.townCanvas.width = this.townCanvas.height = this.imgs[1].width;
this.buildingCanvas.width = this.buildingCanvas.height = this.imgs[2].width;
this.tint(this.envCanvas, this.imgs[5]);
this.tint(this.groundCanvas, this.imgs[0]);
this.tint(this.townCanvas, this.imgs[1], this.imgs[4]);
this.tint(this.buildingCanvas, this.imgs[2], this.imgs[3]);
this.imageSrc = this.groundCanvas;
this.createTextures();
},
createTextures : function (){
if(this.isWithEnv){
this.environment = new THREE.Texture( this.envCanvas );
this.environment.mapping = THREE.SphericalReflectionMapping;
this.environment.needsUpdate = true;
//this.environment = THREE.ImageUtils.loadTexture( 'img/env.jpg', THREE.SphericalReflectionMapping);
//this.environment2 = THREE.ImageUtils.loadTexture( 'img/env.jpg', THREE.SphericalReflectionMapping);
}
this.townTexture = new THREE.Texture( this.townCanvas );
this.townTexture.flipY = false;
//this.townTexture.magFilter = THREE.NearestFilter;
//this.townTexture.minFilter = THREE.LinearMipMapLinearFilter;
this.townTexture.needsUpdate = true;
this.buildingTexture = new THREE.Texture( this.buildingCanvas );
this.buildingTexture.flipY = false;
//this.buildingTexture.magFilter = THREE.NearestFilter;
//this.buildingTexture.minFilter = THREE.LinearMipMapLinearFilter;
this.buildingTexture.needsUpdate = true;
// materials
if(this.isWithLight){
var s = new THREE.Vector2( 2, 2 );
this.townMaterial = new THREE.MeshStandardMaterial( { map: this.townTexture, metalness:this.metalness, roughness:this.roughness, wireframe:this.wireframe } );
this.buildingMaterial = new THREE.MeshStandardMaterial( { map: this.buildingTexture, metalness:this.metalness, roughness:this.roughness, wireframe:this.wireframe } );
} else {
this.townMaterial = new THREE.MeshBasicMaterial( { map: this.townTexture } );
this.buildingMaterial = new THREE.MeshBasicMaterial( { map: this.buildingTexture } );
}
if(this.isWithEnv){
this.townMaterial.envMap = this.environment;
this.buildingMaterial.envMap = this.environment;
}
if(this.isWithNormal){
this.addNormalMap();
}
/*
this.townMaterial.vertexColors = THREE.VertexColors
this.townMaterial.map = null;
this.townMaterial.vertexColors = null;
this.townMaterial.map = this.townTexture;*/
/*this.townMaterial.map.anisotropy = this.renderer.getMaxAnisotropy();
this.buildingMaterial.map.anisotropy = this.renderer.getMaxAnisotropy();
this.townMaterial.map.needsUpdate = true;
this.buildingMaterial.map.needsUpdate = true;*/
//this.townMaterial.transparent=true;
//this.buildingMaterial.transparent=true;
this.loadSea3d();
},
addNormalMap:function(){
this.buildingTexture_n = new THREE.Texture( this.imgs[6] );
this.buildingTexture_n.flipY = false;
//this.buildingTexture_n.magFilter = THREE.NearestFilter;
//this.buildingTexture_n.minFilter = THREE.LinearMipMapLinearFilter;
this.buildingTexture_n.needsUpdate = true;
this.townTexture_n = new THREE.Texture( this.imgs[7] );
this.townTexture_n.flipY = false;
//this.townTexture_n.magFilter = THREE.NearestFilter;
//this.townTexture_n.minFilter = THREE.LinearMipMapLinearFilter;
this.townTexture_n.needsUpdate = true;
this.ground_n = this.imgs[8];
this.townMaterial.normalMap = this.townTexture_n;
this.buildingMaterial.normalMap = this.buildingTexture_n;
},
textureSwitch : function(type){
switch(type){
case 'normal':
this.townMaterial.map = this.townTexture;
this.buildingMaterial.map = this.buildingTexture;
break;
case 'white':
break;
}
},
setTimeColors : function(id){
this.dayTime = id;
if(this.dayTime==1)this.tcolor = {r:100, g: 15, b: 80, a: 0.3};
if(this.dayTime==2)this.tcolor = {r:10, g: 15, b: 80, a: 0.8};
if(this.dayTime==3)this.tcolor = {r:10, g: 15, b: 80, a: 0.6};
this.tint(this.skyCanvas);
if(!this.isWinter){
this.tint(this.groundCanvas, this.imgs[0]);
this.tint(this.townCanvas, this.imgs[1], this.imgs[4]);
this.tint(this.buildingCanvas, this.imgs[2], this.imgs[3]);
} else {
this.tint(this.groundCanvas, this.imgs[5]);
this.tint(this.townCanvas, this.imgs[6], this.imgs[4]);
this.tint(this.buildingCanvas, this.imgs[7], this.imgs[3]);
}
if(this.isWithFog){
if(this.isIsland){
if(this.isWinter){
if(this.dayTime==0)this.fog.color.setHex(0xAFEEEE);
if(this.dayTime==1)this.fog.color.setHex(0x98ABBF);
if(this.dayTime==2)this.fog.color.setHex(0x2B3C70);
if(this.dayTime==3)this.fog.color.setHex(0x4C688F);
}else{
if(this.dayTime==0)this.fog.color.setHex(0x6666e6);
if(this.dayTime==1)this.fog.color.setHex(0x654CB9);
if(this.dayTime==2)this.fog.color.setHex(0x1C206E);
if(this.dayTime==3)this.fog.color.setHex(0x2F328C);
}
} else {
if(this.isWinter){
if(this.dayTime==0)this.fog.color.setHex(0xE6F0FF);
if(this.dayTime==1)this.fog.color.setHex(0xBFACCA);
if(this.dayTime==2)this.fog.color.setHex(0x363C73);
if(this.dayTime==3)this.fog.color.setHex(0x626996);
}else{
if(this.dayTime==0)this.fog.color.setHex(0xE2946D);
if(this.dayTime==1)this.fog.color.setHex(0xBC6C64);
if(this.dayTime==2)this.fog.color.setHex(0x352A56);
if(this.dayTime==3)this.fog.color.setHex(0x60445C);
}
}
}
this.buildingTexture.needsUpdate = true;
this.townTexture.needsUpdate = true;
this.skyTexture.needsUpdate = true;
this.fullRedraw = true;
},
//----------------------------------- SEA3D IMPORT
loadSea3d : function (){
var _this = this;
var loader = new THREE.SEA3D();// true );
//var basicMap = new THREE.MeshBasicMaterial( {color:0x000000} )
loader.onComplete = function( e ) {
var m, map;
var i = loader.meshes.length;
while(i--){
m = loader.meshes[i];
//console.log(m.name)
m.material.dispose();
//m.material = basicMap;
_this.meshs[m.name] = m;
}
_this.defineGeometry();
}
//if(!this.seaBuffer)loader.parser = THREE.SEA3D.DEFAULT;
//else loader.parser = THREE.SEA3D.BUFFER;
loader.load( this.rootModel );
if(hub!==null)hub.subtitle.innerHTML = "Loading 3d model ...";
},
//----------------------------------- 3D GEOMETRY
defineGeometry : function(){
var i;
//var m = new THREE.Matrix4().makeScale(1, 1, 1);
//var m2 = new THREE.Matrix4().makeTranslation(0.5, 0,0);
var o = this.meshs;
// BUILDING
this.buildingGeo = [];
this.buildingGeo[0] = null;
this.buildingGeo[1] = null;
this.buildingGeo[2] = null;
this.buildingGeo[3] = null;
this.buildingGeo[4] = o['police'].geometry;
this.buildingGeo[5] = o['park_1'].geometry;
this.buildingGeo[6] = o['park_2'].geometry;
this.buildingGeo[7] = o['fire'].geometry;
this.buildingGeo[8] = o['coal'].geometry;
this.buildingGeo[9] = o['nuclear'].geometry;
this.buildingGeo[10] = o['port'].geometry;
this.buildingGeo[11] = o['stadium'].geometry;
this.buildingGeo[12] = o['airport'].geometry;
// BASIC
this.residentialGeo = [];
this.commercialGeo = [];
this.industrialGeo = [];
this.houseGeo = [];
i = 9;
while(i--){
this.industrialGeo[i] = o['i_0'+i].geometry;
//this.industrialGeo[i].applyMatrix(m);
}
i = 19;
while(i--){
if(i<10) this.residentialGeo[i] = o['r_0'+i].geometry;
else this.residentialGeo[i] = o['r_'+i].geometry;
//this.residentialGeo[i].applyMatrix(m);
}
i = 21;
while(i--){
if(i<10) this.commercialGeo[i] = o['c_0'+i].geometry;
else this.commercialGeo[i] = o['c_'+i].geometry;
//this.commercialGeo[i].applyMatrix(m);
}
i = 12;
while(i--){
if(i<10) this.houseGeo[i] = o['rh_0'+i].geometry;
else this.houseGeo[i] = o['rh_'+i].geometry;
//this.houseGeo[i].applyMatrix(m);
}
//i = this.buildingGeo.length;
//while(i--) {
// if(this.buildingGeo[i] !== null) this.buildingGeo[i].applyMatrix(m);
//}
// SPRITE
this.spriteGeo = [];
this.spriteGeo[0] = o['train'].geometry;//.clone();
this.spriteGeo[1] = o['elico'].geometry.clone();
this.spriteGeo[2] = o['plane'].geometry.clone();
//i = this.spriteGeo.length;
//while(i--) {
// this.spriteGeo[i].applyMatrix( m );
//}
// THREE
this.treeGeo = [];
this.treeGeo[0] = o['ttt3'].geometry;
this.treeGeo[1] = o['ttt3'].geometry.clone();
this.treeGeo[2] = o['ttt4'].geometry;
this.treeGeo[3] = o['ttt4'].geometry.clone();
this.treeGeo[4] = o['ttt0'].geometry;
this.treeGeo[5] = o['ttt1'].geometry;
this.treeGeo[6] = o['ttt2'].geometry;
this.treeGeo[7] = o['ttt5'].geometry;
//i = this.treeGeo.length;
//while(i--) {
// this.treeGeo[i].applyMatrix( m );
//this.treeGeo[i].applyMatrix( m2.makeRotationY( (Math.random()*360)*this.ToRad ) );
//}
// finish loading start render
this.init();
},
getRandomObject : function(){
var nn = this.randRange(0,6);
var geo, mat, r, n;
switch(nn){
case 0: geo = this.buildingGeo[this.randRange(4,12)]; mat = this.townMaterial; break;
case 1: geo = this.residentialGeo[this.randRange(1, this.residentialGeo.length-1)]; mat = this.buildingMaterial; break;
case 2: geo = this.commercialGeo[this.randRange(1, this.commercialGeo.length-1)]; mat = this.buildingMaterial; break;
case 3: geo = this.industrialGeo[this.randRange(1, this.industrialGeo.length-1)]; mat = this.buildingMaterial; break;
case 4: geo = this.houseGeo[this.randRange(0, this.houseGeo.length-1)]; mat = this.buildingMaterial; break;
case 5: geo = this.spriteGeo[this.randRange(0, this.spriteGeo.length-1)]; mat = this.townMaterial; break;
case 6:
r = this.randRange(0,2);
n = 0;
if(r==1) n= 4;
if(r==2) n= 6;
geo = this.treeGeo[n];
mat = this.townMaterial;
break;
}
var mesh = new THREE.Mesh(geo.clone(), mat.clone());
mesh.name = geo.name;
return mesh;
},
randRange : function (min, max) {
return Math.floor(Math.random() * (max - min + 1)) + min;
},
//----------------------------------- GEOMETRY PROCESS
/*transGeo : function(g){
if(this.isTransGeo){
g.mergeVertices();
g.computeVertexNormals( true );
//g.computeTangents();
//g.computeBoundingBox();
//g.computeBoundingSphere();
g.verticesNeedUpdate = true;
}
return g;
},*/
//----------------------------------- MESH CONSTRUCTOR
buildMeshLayer:function( layer, type ){
type = type || 'tree';
var id = 0;
if( type === 'tree' ) id = 0;
if( type === 'town' ) id = 1;
if( type === 'house' ) id = 2;
if( type === 'building' ) id = 3;
var list = this.M_list[id];
var temp = this.M_temp[id];
var geom = this.M_geom[id];
var mesh = this.M_mesh[id];
var mats = this.M_mats[id];
var g, _g, v, nr, uv, t, i, j, lng, n, ar, k, decal = 0;
if( this[list][layer] ){
i = this[list][layer].length;
v = [];
uv = [];
nr = [];
while(i--){
ar = this[list][layer][i];
if( id === 3 ){ // building
k = this.R.length;
while(k--){
if(ar[3] === this.R[k] ){
_g = this.residentialGeo[k];
// remove little house
if(k===0 && ar[5]===0){ this.buildingLists[layer][i][5] = 1; this.addBaseHouse( ar[0], ar[1], ar[2] ); }
else if(k>0 && ar[5]===1){ this.buildingLists[layer][i][5] = 0; this.removeBaseHouse( ar[0], ar[1], ar[2] ); }
}
}
k = this.C.length;
while(k--){ if(ar[3] === this.C[k] ) _g = this.commercialGeo[k]; }
k = this.I.length;
while(k--){ if(ar[3] === this.I[k] ) _g = this.industrialGeo[k]; }
} else if( id === 2 ){// house
k = this.H.length;
while(k--){ if( ar[3] === this.H[k] ) _g = this.houseGeo[k]; }
} else {
if(ar[3] === 8 || ar[3] === 9 || ar[3] === 10 || ar[3] === 11) decal = 1;
if(ar[3] === 12) decal = 3;
_g = this[geom][ar[3]];
}
// position
if( _g ){
t = _g.attributes.position.array;
lng = t.length/3;
for( j = 0; j < lng; j++){
n = j * 3;
v.push( t[n] + ar[0] );
v.push( t[n+1] + ar[1] );
v.push( -t[n+2] + ar[2] + decal );
}
// normal
t = _g.attributes.normal.array;
lng = t.length/3;
for( j = 0; j < lng; j++){
n = j * 3;
nr.push( t[n] );
nr.push( t[n+1] );
nr.push( -t[n+2] );
}
// uv
t = _g.attributes.uv.array;
lng = t.length;
for( j = 0; j < lng; j++){
uv.push( t[j] );
}
}
}
// remove old mesh
if( this[mesh][layer] ){
//console.log('remove');
this.scene.remove( this[mesh][layer] );
this[mesh][layer].geometry.dispose();
}
if( v.length > 0 ){
// final geometry
g = new THREE.BufferGeometry();
g.addAttribute( 'position', new THREE.BufferAttribute( new Float32Array( v ), 3 ) );
g.addAttribute( 'normal', new THREE.BufferAttribute( new Float32Array( nr ), 3 ) );
g.addAttribute( 'uv', new THREE.BufferAttribute( new Float32Array( uv ), 2 ) );
//g.computeVertexNormals();
// final mesh
this[mesh][layer] = new THREE.Mesh( g, this[mats] );
this.scene.add( this[mesh][layer] );
}
// clear temp
this[temp][layer] = 0;
}
},
//----------------------------------- TREE TEST
addTree : function(x,y,z,v,layer){
if( !this.isWithTree ) return;
// v 21 to 43
if( !this.treeLists[layer] ) this.treeLists[layer]=[];
this.treeLists[layer].push([x,y,z,v]);
},
populateTree:function(){
if(!this.isWithTree) return;
var l = this.nlayers;
while( l-- ){
this.buildMeshLayer( l );
}
},
clearAllTrees : function(){
if(!this.isWithTree) return;
var l = this.nlayers;
while(l--){
if( this.treeMeshs[l] ){
this.scene.remove( this.treeMeshs[l] );
if(this.treeMeshs[l].geometry) this.treeMeshs[l].geometry.dispose();
}
}
this.treeMeshs = [];
this.treeLists = [];
this.tempTreeLayers = [];
},
removeTreePack : function(ar){
if(!this.isWithTree) return;
//this.tempTreeLayers = [];
var i = ar.length;
while(i--){
this.removeTree(ar[i][0], ar[i][1], true);
}
// rebuild layers
i = this.tempTreeLayers.length;
while(i--){
if(this.tempTreeLayers[i] === 1){ this.rebuildTreeLayer(i); }
}
},
removeTree : function(x, z, m){
var l = this.findLayer(x, z), ar;
if(this.treeLists[l]){
var i = this.treeLists[l].length;
while(i--){
ar = this.treeLists[l][i];
if(ar[0] == x && ar[2]==z){
this.treeLists[l].splice(i, 1);
if(!m){
this.rebuildTreeLayer(l);
return;
} else {
// multy trees
this.tempTreeLayers[l] = 1;
}
}
}
}
},
rebuildTreeLayer : function( l ){
if(!this.isWithTree) return;
this.scene.remove(this.treeMeshs[l]);
this.treeMeshs[l].geometry.dispose();
this.buildMeshLayer(l);
if(l == this.currentLayer) this.miniTreeUpdate = 1;
},
//------------------------------------ BACKGROUND MAP
updateBackground : function(){
var rootColors;
var fogColors;
if(this.isWithBackground ){
if(this.isIsland){
rootColors = '#6666e6';
fogColors = 0x6666e6;
if(this.isWinter){
rootColors = '#AFEEEE';
fogColors = 0xAFEEEE;
}
this.skyCanvasBasic = this.gradTexture([[0.51,0.49, 0.3], [rootColors,'#BFDDFF', '#4A65FF']]);
this.skyCanvas = this.gradTexture([[0.51,0.49, 0.3], [rootColors,'#BFDDFF', '#4A65FF']]);
if(this.isWithFog){
this.fog.color.setHex(fogColors);
}
}
else{
rootColors = '#E2946D';
fogColors = 0xE2946D;
if(this.isWinter){
rootColors = '#E6F0FF';
fogColors = 0xE6F0FF;
}
this.skyCanvasBasic = this.gradTexture([[0.51,0.49, 0.3], [rootColors,'#BFDDFF', '#4A65FF']]);
this.skyCanvas = this.gradTexture([[0.51,0.49, 0.3], [rootColors,'#BFDDFF', '#4A65FF']]);
if(this.isWithFog){
this.fog.color.setHex(fogColors);
}
}
this.skyTexture = new THREE.Texture(this.skyCanvas);
this.skyTexture.needsUpdate = true;
this.back.material.map = this.skyTexture;
} else {
if(this.isIsland) this.renderer.setClearColor( 0x6666e6, 1 );
else this.renderer.setClearColor( 0xcc7f66, 1 );
}
if(this.isWithLight){
this.hemiLight.groundColor.setHex( fogColors );
}
},
//------------------------------------ TERRAIN MAP
updateTerrain : function(island){
this.isIsland = island || false;
this.center.x = this.mapSize[0]*0.5;
this.center.z = this.mapSize[1]*0.5;
this.updateBackground();
// create terrain if not existe
if(this.miniTerrain.length === 0){
var n = 0;//, texture, mat;
var colorsX = [ 0x000000, 0x220000, 0x440000, 0x660000, 0x880000, 0xaa0000, 0xcc0000, 0xff0000 ];
var colorsY = [ 0x000000, 0x002200, 0x004400, 0x006600, 0x008800, 0x00aa00, 0x00cc00, 0x00ff00 ];
for(var i=0; i<8; i++){
for(var j=0; j<8; j++){
//var geo = new THREE.PlaneGeometry( 16, 16, 16, 16 );
var geo;
if(this.isWithHeight){
geo = new THREE.PlaneBufferGeometry( 16, 16, 16, 16 );
} else {
geo = new THREE.PlaneBufferGeometry( 16, 16, 1, 1 );
}
geo.rotateX( -Math.PI * 0.5 );
var qq = geo.attributes.position.array;
var k = qq.length/3;
while(k--){
var m = k * 3;
qq[m] += (8+j*16)-0.5;
qq[m+2] += (8+i*16)-0.5;
}
//geo.applyMatrix( new THREE.Matrix4().makeRotationX( - Math.PI * 0.5 ) );
//geo.computeBoundingSphere();
//this.miniTerrain[n] = new THREE.Mesh(geo.clone(), new THREE.MeshBasicMaterial({color:colorsX[i]+colorsY[j]}) );
if(this.isColorTest) this.miniTerrain[n] = new THREE.Mesh(geo, new THREE.MeshBasicMaterial({color:colorsX[i]+colorsY[j]}) );
else{
if(this.isWithLight) this.miniTerrain[n] = new THREE.Mesh(geo, new THREE.MeshStandardMaterial({color:0xffffff, metalness:this.metalness, roughness:this.roughness, wireframe:this.wireframe }) );
else this.miniTerrain[n] = new THREE.Mesh(geo, new THREE.MeshBasicMaterial({color:0xffffff}) );
}
if(this.isWithEnv) this.miniTerrain[n].material.envMap = this.environment;
//this.miniTerrain[n].position.set((8+j*16)-0.5,0,(8+i*16)-0.5);
this.land.add( this.miniTerrain[n] );
n++;
}
}
}
// update start map texture
n = this.miniTerrain.length;
var texture, textureN;
while(n--){
texture = new THREE.Texture( this.miniCanvas[n] );
//texture.magFilter = THREE.NearestFilter;
//texture.minFilter = THREE.LinearMipMapLinearFilter;
texture.needsUpdate = true;
this.miniTerrain[n].material.map = texture;
if(this.isWithNormal){
textureN = new THREE.Texture( this.miniCanvasN[n] );
//textureN.magFilter = THREE.NearestFilter;
//textureN.minFilter = THREE.LinearMipMapLinearFilter;
textureN.needsUpdate = true;
this.miniTerrain[n].material.normalMap = textureN;
}
//this.miniTerrain[n].material.transparent = true;
this.terrainTxt[n] = texture;
}
if( this.isWithHeight ){
this.applyHeight();
//this.center.y = this.heightData[this.findId(this.center.x,this.center.z)];
this.center.y = this.heightData[this.findHeightId(this.center.x,this.center.z)];
} else {
this.center.y = 0;
}
this.moveCamera();
this.back.position.copy(this.center);
},
//------------------------------------------HEIGHT
generateHeight : function () {
if(this.miniTerrain.length != 0){
var e = this.miniTerrain.length;
while(e--){ this.land.remove( this.miniTerrain[e] ); }
this.miniTerrain = [];
}
this.bigG = new THREE.PlaneBufferGeometry( 16*8, 16*8, 16*8, 16*8 );
this.bigG.rotateX( -Math.PI * 0.5 );
var qq = this.bigG.attributes.position.array;
var k = qq.length/3;
while(k--){
var m = k * 3;
qq[m] += this.center.x;//-0.5;
qq[m+2] += this.center.z;//-0.5;
}
var w = this.mapSize[0];
var h = this.mapSize[1];
var i, j, x, y;
var d = (8*16)+1;
var size = d * d;
var data = new ARRAY_TYPE( size );
var perlin = new Perlin();//, z = Math.random() * 100;
var noise;
var r = 1 / d;//w;
var quality = 1 / 20;
var multy = 3 + ( Math.random() * 2 );
i = size;
while(i--){
x = i % d;
y = ~~ ( i * r );
noise = perlin.noise( x * quality, y * quality );
data[ i ] = (0.5+(noise*0.5))*multy;
}
//console.log('total: ' + data.length )
return data;
},
resetHeight : function () {
var i = this.heightData.length;
while(i--){
this.heightData[i] = 0;
}
this.applyHeight();
this.isWithHeight = false;
},
findHeightId : function ( x, z ){
return this.findSamePoint(x, z);
//var ratio = 16384 / 16641;
//return Math.floor(n*ratio);
},
findSamePoint : function(x, z){
var ar
if( this.bigG ) ar = this.bigG.attributes.position.array;
else ar = this.positionRef;
var i = ar.length/3, n, y = 0;
while(i--){
n = i*3;
if(ar[n] === x && ar[n+2] === z){
y = i;//ar[n+1];
break;
}
}
return y;
},
applyHeight : function () {
var i, j, gr, gn;
var lng = this.heightData.length;
var pos, layer, h, v, d=0, n, nn, idd;
this.Gtmp = [];
gr = this.bigG.attributes.position.array;
i = gr.length/3;
while(i--){
n = i*3;
gr[n+1] = this.heightData[i];
}
this.bigG.attributes.position.needUpdate = true;
this.bigG.computeVertexNormals();
this.positionRef = new Float32Array( gr.length );
i = gr.length;
while(i--){
this.positionRef[i] = gr[i];
}
//this.positionRef = this.bigG.attributes.position.array;///new Float32Array( this.bigG.attributes.position.array );
var rn = this.bigG.attributes.normal.array;
//console.log( 'base' , this.bigG.attributes.position.array[0], this.bigG.attributes.position.array[2] )
i = 64;
while (i--){
this.Gtmp[i] = new ARRAY_TYPE(289);
}
i = 64;
while (i--){
gr = this.miniTerrain[i].geometry.attributes.position.array;
gn = this.miniTerrain[i].geometry.attributes.normal.array;
j = gr.length/3;
while(j--){
n = j * 3;
idd = this.findSamePoint( gr[n]+0.5, gr[n+2]+0.5 );
this.Gtmp[j] = this.heightData[ idd ];
gr[n+1] = this.Gtmp[j];
nn = idd*3;
gn[n] = rn[nn];
gn[n+1] = rn[nn+1];
gn[n+2] = rn[nn+2];
//if(j===0) console.log(gr[n], gr[n+2] )
//this.Gtmp[i][j] =
}
this.miniTerrain[i].geometry.attributes.position.needUpdate = true;
this.miniTerrain[i].geometry.attributes.normal.needUpdate = true;
//this.miniTerrain[i].geometry.computeVertexNormals();
}
this.bigG.dispose();
this.bigG = null;
/*for(i = 0; i < lng; i++ ){
pos = this.findPositionDisp(i);
//layer = this.findLayer(pos[0], pos[1]);
layer = this.findLayerDisp(pos[0], pos[1]);
//pos = this.findPosition(i);
//layer = Math.floor(i/289);
if( this.Gtmp[layer] === undefined ){
//console.log(layer)
this.Gtmp[layer] = [];
}
//v = this.findVertices( layer, pos );
v = this.findVerticesDisp( layer, pos );
//v = i - (layer*289);
//v = this.findVertices( layer, pos );
this.Gtmp[layer][v] = this.heightData[i];
}*/
/* var i = lng;
while(i--){
n = i*3;
this.bigG.attributes.position.array[n+1] = this.heightData[i];
//pos = [this.bigG.attributes.position.array[n], this.bigG.attributes.position.array[n+2]]
pos = this.findPositionDisp(i);//this.findPosition(i);
layer = this.findLayerDisp( pos[0], pos[1] );
//if( this.Gtmp[layer] === undefined ) this.Gtmp[layer] = [];
//v = this.findVertices( layer, pos );
v = this.findVerticesDisp( layer, pos );
//d = layer*33;
this.Gtmp[layer][v] = this.heightData[i];
}
console.log(this.Gtmp.length, this.Gtmp[0].length, this.miniTerrain[0].geometry.attributes.position.array.length/3, this.heightData.length/64, this.heightData.length/289 )
i = this.miniTerrain.length;
while(i--){
this.updateVertices( this.miniTerrain[i].geometry, this.Gtmp[i] );
}
this.bigG.attributes.position.needUpdate = true;
this.bigG.computeVertexNormals();*/
//tmp = null;
},
makePlanar:function(ar, y){
/*var layer, v, x, z;
var tmp = [];
var i = ar.length;
while(i--){
x = ar[i][0];
z = ar[i][1];
layer = this.findLayer(x, z);
//if( tmp[layer] === undefined ) tmp[layer] = [];
v = this.findVertices(layer, [x, z] );//findVertices(layer, [x, z] );
this.Gtmp[layer][v] = y;//this.heightData[i];
this.tempHeightLayers[layer] = 1;
}
// rebuild layers
i = this.tempHeightLayers.length;
while(i--){
if(this.tempHeightLayers[i] === 1){
this.updateVertices( this.miniTerrain[i].geometry, this.Gtmp[i] );
}
}
this.tempHeightLayers = [];*/
//tmp = null;
},
updateVertices : function( g, ar ){
var vertices = g.attributes.position.array;
var i = ar.length, n;
while(i--){
n = i*3;
vertices[n+1] = ar[i];
}
g.attributes.position.needUpdate = true;
//g.computeBoundingSphere();
//g.computeVertexNormals();
},
//------------------------------------------LAYER 8X8
findPositionDisp : function(id){
var n = Math.floor(id/129);
var y = n;
var x = id-Math.floor(n*129);
return [x,y];
},
findLayerDisp : function(x,z){
var cy = Math.floor(z/16);
var cx = Math.floor(x/16);
return cx+(cy*8);
},
findVerticesDisp : function(layer, pos){
var v = 0;
var cy = Math.floor(layer/8);
var cx = Math.floor(layer-(cy*8));
//var py = pos[1]-(16*cy);
//var px = pos[0]-(16*cx);
//v = px + (py*16);
var py = pos[1]-(16*cy);
var px = pos[0]-(16*cx);
v = px + (py*16);
return v;
},
findLayer : function(x,z){
var cy = Math.floor(z/16);
var cx = Math.floor(x/16);
return cx+(cy*8);
},
findLayerPos:function(x,y,layer){
var cy = Math.floor(layer/8);
var cx = Math.floor(layer-(cy*8));
var py = y-(16*cy);
var px = x-(16*cx);
return [px,py];
},
findPosition : function(id){
var n = Math.floor(id/this.mapSize[1]);
var y = n;
var x = id-(n*this.mapSize[1]);
return [x,y];
},
findId : function(x, y){
var id = x+(y*this.mapSize[1]);
return id;
},
findVertices : function(layer, pos){
var v = 0;
var cy = Math.floor(layer/8);
var cx = Math.floor(layer-(cy*8));
//var py = pos[1]-(16*cy);
//var px = pos[0]-(16*cx);
//v = px + (py*16);
var py = pos[1]-(16*cy);
var px = pos[0]-(16*cx);
v = px + (py*16);
return v;
},
//------------------------------------------RAY
rayTest : function () {
this.raycaster.setFromCamera( this.rayVector, this.camera );
if ( this.land.children.length > 0 ) {
var intersects = this.raycaster.intersectObjects( this.land.children );
if ( intersects.length > 0 ) {
this.pos.x = Math.round(intersects[0].point.x);
this.pos.z = Math.round(intersects[0].point.z);
if( this.isWithHeight )this.pos.y = Math.round(intersects[0].point.y);
else this.pos.y = 0;
if(this.currentTool){
this.tool.position.set(this.pos.x, this.pos.y, this.pos.z);
if(this.mouse.click || this.mouse.drag) mapClick();
//if(this.mouse.click || this.currentTool.drag) mapClick();
this.mouse.click=false;
}
} else {
this.pos.x = -1;
this.pos.z = -1;
}
}
},
//------------------------------------------TOOL
selectTool : function(id){
this.pos.x = -1;
this.pos.z = -1;
// remove old tool
if(this.tool !== null) this.removeTool();
if( id === 0 || id === 18){
this.currentTool = null;
this.mouse.dragView = false;
this.mouse.move = true;
} else if ( id === 16 ){
this.currentTool = null;
this.mouse.move = false;
this.mouse.dragView = true;
} else {
this.currentTool = this.toolSet[id];
this.mouse.move = false;
this.mouse.dragView = false;
this.tool = this.customTool();
this.scene.add(this.tool);
}
/*if(id){
if( id === 17 ){
this.currentTool = null;
this.mouse.dragView = true;
} else {
this.currentTool = this.toolSet[id];
this.mouse.move = false;
this.tool = this.customTool();
this.scene.add(this.tool);
}
} else {
this.currentTool = null;
this.mouse.move = true;
}*/
sendTool(this.toolSet[id].tool);
},
customTool : function(){
var size = this.currentTool.size;
var color = this.currentTool.color;
var mid = size*0.5;
var d = 0, y=0.02;
if(size == 4) d=0.5;
else if(size == 6 ) d=1.5;
var geo = new THREE.Geometry();
var vertices = [ new THREE.Vector3( -mid+d, y, -mid+d ), new THREE.Vector3( -mid+d, y, mid+d ), new THREE.Vector3( mid+d, y, mid+d ), new THREE.Vector3( mid+d, y, -mid+d ) ];
geo.vertices.push( vertices[ 0 ], vertices[ 1 ], vertices[ 1 ], vertices[ 2 ], vertices[ 2 ], vertices[ 3 ], vertices[ 3 ], vertices[ 0 ] );
//var m = new THREE.Line( geo, new THREE.LineBasicMaterial( { color: color, linewidth:3 } ), THREE.LinePieces );
var m = new THREE.LineSegments( geo, new THREE.LineBasicMaterial({ color: color, linewidth:3, depthWrite: false, depthTest: false }))
m.overdraw = true;
return m;
},
build : function(x,y){
if(this.currentTool.tool==='query') return;
if(this.currentTool.build){
//var ntool = this.toolSet[id];
var size = this.currentTool.size;
var sizey = this.currentTool.sy;
var py = 0;
//if( this.isWithHeight ) py = this.heightData[this.findId(x,y)];//this.pos.y;//this.heightData[ n ];
if( this.isWithHeight ) py = this.heightData[this.findHeightId(x,y)];
var zone;
if(size == 1 ) zone = [ [x, y] ];
else if(size == 3) zone = [ [x, y], [x-1, y], [x+1, y], [x, y-1], [x-1, y-1], [x+1, y-1], [x, y+1], [x-1, y+1], [x+1, y+1] ];
else if(size == 4) zone = [ [x, y], [x-1, y], [x+1, y], [x, y-1], [x-1, y-1], [x+1, y-1], [x, y+1], [x-1, y+1], [x+1, y+1], [x+2, y-1], [x+2, y] , [x+2, y+1] , [x+2, y+2], [x-1, y+2], [x, y+2], [x+1, y+2] ];
else if(size == 6) zone = [ [x, y], [x-1, y], [x+1, y], [x, y-1], [x-1, y-1], [x+1, y-1], [x, y+1], [x-1, y+1], [x+1, y+1], [x+2, y-1], [x+2, y] , [x+2, y+1] , [x+2, y+2], [x-1, y+2], [x, y+2], [x+1, y+2],
[x+3, y-1], [x+4, y-1], [x+3, y], [x+4, y], [x+3, y+1], [x+4, y+1], [x+3, y+2], [x+4, y+2], [x+3, y+3], [x+4, y+3], [x+3, y+4], [x+4, y+4],
[x-1, y+3], [x-1, y+4], [x, y+3], [x, y+4], [x+1, y+3], [x+1, y+4], [x+2, y+3], [x+2, y+4]
];
this.removeTreePack(zone);
this.cleanGround(zone);
if( this.isWithHeight ) this.makePlanar(zone, py);
/*var b = new THREE.Mesh(new THREE.BoxGeometry(size,sizey,size), new THREE.MeshBasicMaterial({color:this.currentTool.color, transparent:true, opacity:0.5}) );
if(size == 4) b.geometry.applyMatrix(new THREE.Matrix4().makeTranslation(0.5, sizey*0.5, 0.5));
else if(size == 6) b.geometry.applyMatrix(new THREE.Matrix4().makeTranslation(1.5, sizey*0.5, 1.5));
else b.geometry.applyMatrix(new THREE.Matrix4().makeTranslation(0, sizey*0.5, 0));
b.position.set(x, 0, y);
this.scene.add(b);*/
var v = this.currentTool.geo;
// standard building
if(v<4 && v!==0){
this.addBaseBuilding(x, py, y, v, zone);
this.snd_layzone.play();
}
// town building
if(v==8 || v==9 || v==4 || v==5 || v==7 || v==10 || v==11 || v==12){
this.addBaseTown(x,py,y,v,zone);
this.snd_layzone.play();
}
} else {
this.removeTree(x,y);
if( this.isWithHeight ){
//py = this.heightData[this.findId(x,y)];
py = this.heightData[this.findHeightId(x,y)];
this.makePlanar( [[x,y]], py );
}
if(this.currentTool.tool=='bulldozer'){
this.forceUpdate.x = x;
this.forceUpdate.y = y;
this.testDestruct(x,y);
}
}
},
removeTool : function(){
this.scene.remove(this.tool);
this.tool.geometry.dispose();
this.tool = null;
this.currentTool = null;
},
//--------------------------------------------------TEST DESTRUCT
testLayer:function(x,y){
var l = this.findLayer(x,y);
var list = [l];
var pos = this.findLayerPos(x,y,l);
var a = 0,b = 0;
if(pos[0]<4) a=1;
else if(pos[0]>13) a=2;
if(pos[1]<4) b=1;
else if(pos[1]>13) b=2;
if(b==1) if(l-8>-1) list.push(l-8);
if(b==2) if(l+8<64) list.push(l+8);
if(a==1) if(l-1>-1) list.push(l-1);
if(a==2) if(l+1<64) list.push(l+1);
if(a==1 && b==1) if(l-9>-1) list.push(l-9);
if(a==2 && b==2) if(l+9<64) list.push(l+9);
if(a==1 && b==2) if(l+7<64) list.push(l+7);
if(a==2 && b==1) if(l-7>-1) list.push(l-7);
//console.log(list);
return list;
},
testDestruct:function(x,y){
var i, j, ar, ar2, l;
var list = this.testLayer(x,y);
for(var h= 0; h<list.length; h++){
l = list[h];
// IF TOWN
if(this.townLists[l]){
i = this.townLists[l].length;
while(i--){
ar = this.townLists[l][i];
ar2 = ar[4];
j = ar2.length;
while(j--){
if(x == ar2[j][0] && y == ar2[j][1]){
this.showDestruct(ar);
destroy(ar2[0][0], ar2[0][1]);
this.townLists[l].splice(i, 1);
this.rebuildTownLayer(l);
return;
}
}
}
}
// IF BUILDING
if(this.buildingLists[l]){
i = this.buildingLists[l].length;
while(i--){
ar = this.buildingLists[l][i];
ar2 = ar[4];
j = ar2.length;
while(j--){
if(x == ar2[j][0] && y == ar2[j][1]){
this.showDestruct(ar);
destroy(ar2[0][0], ar2[0][1]);
// IF HOUSE
if(ar[5]===1){ this.removeBaseHouse(ar[0],ar[1],ar[2]); }
this.buildingLists[l].splice(i, 1);
this.rebuildBuildingLayer(l);
return;
}
}
}
}
}
},
showDestruct:function(ar){
this.tempDestruct = ar[4];
},
//--------------------------------------------------TOWN BUILDING
addBaseTown : function( x, y, z, v, zone ){
var layer = this.findLayer(x,z);
if(!this.townLists[layer]) this.townLists[layer]=[];
this.townLists[layer].push([x,y,z,v,zone]);
this.rebuildTownLayer(layer);
},
rebuildTownLayer : function(l){
this.buildMeshLayer( l, 'town' );
},
//--------------------------------------------------HOUSE CREATE/UPDATE/DELETE
addBaseHouse : function(x,y,z){
//console.log('h add !!')
var layer = this.findLayer(x,z);
var pos = [ [x, z], [x-1, z], [x+1, z], [x, z-1], [x-1, z-1], [x+1, z-1], [x, z+1], [x-1, z+1], [x+1, z+1] ];
if(!this.houseLists[layer]) this.houseLists[layer]=[];
var i = 9;
while(i--){
this.houseLists[layer].push([pos[i][0],y,pos[i][1], 0 ]);
}
},
removeBaseHouse : function(x,y,z){
//console.log('h remove !!')
var layer = this.findLayer(x,z);
var pos = [ [x, z], [x-1, z], [x+1, z], [x, z-1], [x-1, z-1], [x+1, z-1], [x, z+1], [x-1, z+1], [x+1, z+1] ];
var i = this.houseLists[layer].length, h, j;
while(i--){
h = this.houseLists[layer][i];
j = 9;
while(j--){
if(h[0] === pos[j][0] && h[2] === pos[j][1]) this.houseLists[layer].splice(i, 1);
}
}
this.rebuildHouseLayer(layer);
},
rebuildHouseLayer : function(l){
this.buildMeshLayer( l, 'house' );
},
//--------------------------------------------------BUILDING CREATE/UPDATE
addBaseBuilding : function(x,y,z,v,zone){
var layer = this.findLayer(x,z);
var c = 244;
if(v==2) c = 427;
if(v==3) c = 616;
if(!this.buildingLists[layer]) this.buildingLists[layer]=[];
//this.buildingLists[layer].push([x,y,z,c, 0, zone]);
this.buildingLists[layer].push([x,y,z,c, zone, 0 ]);
this.rebuildBuildingLayer(layer);
},
rebuildBuildingLayer : function(l){
this.buildMeshLayer( l, 'building' );
},
//---------------------------------------------------BUILDING LISTING
saveCityBuild : function (saveCity){
var l = this.nlayers;
while(l--){
saveCity[l]= [0,0,0];
if(this.townLists[l] !== undefined ){saveCity[l][0] = this.townLists[l];}
if(this.houseLists[l] !== undefined ){saveCity[l][1] = this.houseLists[l];}
if(this.buildingLists[l] !== undefined ){saveCity[l][2] = this.buildingLists[l];}
/*
if(this.townMeshs[l] !== undefined ){saveCity[l][0] = this.townMeshs[l];}
if(this.houseMeshs[l] !== undefined ){saveCity[l][1] = this.houseMeshs[l];}
if(this.buildingMeshs[l] !== undefined ){saveCity[l][2] = this.buildingMeshs[l];}*/
}
//
// return saveCity;
},
loadCityBuild : function (saveCity){
saveCity = JSON.parse(saveCity);
var l = this.nlayers;
var ldata;
while(l--){
ldata = saveCity[l];
if(ldata[0] !== 0 ){ this.townLists[l] = ldata[0]; this.rebuildTownLayer(l); }
if(ldata[1] !== 0 ){ this.houseLists[l] = ldata[1]; this.rebuildHouseLayer(l); }
if(ldata[2] !== 0 ){ this.buildingLists[l] = ldata[2]; this.rebuildBuildingLayer(l); }
/*
if(ldata[0] !== 0 ){ this.townMeshs[l] = ldata[0]; this.rebuildTownLayer(l); }
if(ldata[1] !== 0 ){ this.houseMeshs[l] = ldata[1]; this.rebuildHouseLayer(l); }
if(ldata[2] !== 0 ){ this.buildingMeshs[l] = ldata[2]; this.rebuildBuildingLayer(l); }
*/
}
},
//--------------------------------------------------- NAVIGATION
Orbit : function (origine, horizontal, vertical, distance) {
var p = new THREE.Vector3();
if(vertical>87)vertical=87;
if(vertical<1)vertical=1;
var phi = vertical*this.ToRad ;
var theta = horizontal*this.ToRad;
p.x = (distance * Math.sin(phi) * Math.cos(theta)) + origine.x;
p.z = (distance * Math.sin(phi) * Math.sin(theta)) + origine.z;
p.y = (distance * Math.cos(phi)) + origine.y;
return p;
},
unwrapDegrees : function (r){
r = r % 360;
if (r > 180) r -= 360;
if (r < -180) r += 360;
return r;
},
moveCamera : function () {
this.camera.position.copy(this.Orbit(this.center, this.cam.horizontal, this.cam.vertical, this.cam.distance));
this.camera.lookAt(this.center);
if(this.isWithFog){
this.fog.far=this.cam.distance*4;
if(this.fog.far<20)this.fog.far=20;
}
if(this.deepthTest){
this.topCamera.position.set(this.center.x, this.topCameraDistance, this.center.z);
this.topCamera.lookAt(this.center);
}
},
dragCenterposition : function(){
if ( this.ease.x == 0 && this.ease.z == 0 ) return;
this.easeRot.y = this.cam.horizontal*this.ToRad;
var rot = this.unwrapDegrees(Math.round(this.cam.horizontal));
this.easeRot.x = Math.sin(this.easeRot.y) * this.ease.x + Math.cos(this.easeRot.y) * this.ease.z;
this.easeRot.z = Math.cos(this.easeRot.y) * this.ease.x - Math.sin(this.easeRot.y) * this.ease.z;
this.center.x += this.easeRot.x;
this.center.z -= this.easeRot.z;
if(this.center.x<0) this.center.x = 0;
if(this.center.x>128) this.center.x = 128;
if(this.center.z<0) this.center.z = 0;
if(this.center.z>128) this.center.z = 128;
this.moveCamera();
},
onMouseDown : function (e) {
e.preventDefault();
var px, py;
if(e.touches){
px = e.clientX || e.touches[ 0 ].pageX;
py = e.clientY || e.touches[ 0 ].pageY;
} else {
px = e.clientX;
py = e.clientY;
// 0: default 1: left 2: middle 3: right
this.mouse.button = e.which;
}
//if(this.mouse.button===1 && this.currentTool) this.mouse.move = true;
this.mouse.ox = px;
this.mouse.oy = py;
this.rayVector.x = ( px / this.vsize.x ) * 2 - 1;
this.rayVector.y = - ( py / this.vsize.y ) * 2 + 1;
this.mouse.h = this.cam.horizontal;
this.mouse.v = this.cam.vertical;
this.mouse.down = true;
if(this.currentTool && this.mouse.button<2){// only for tool
this.mouse.click = true;
if(this.currentTool.drag){ this.mouse.drag = true;}
}
},
onMouseUp : function (e) {
e.preventDefault();
this.mouse.button = 0;
this.mouse.down = false;
this.mouse.drag = false;
if(this.currentTool==null)this.mouse.move = true;
this.ease.x = 0;
this.ease.z = 0;
document.body.style.cursor = 'auto';
},
onMouseMove : function (e) {
e.preventDefault();
var px, py;
if(e.touches){
px = e.clientX || e.touches[ 0 ].pageX;
py = e.clientY || e.touches[ 0 ].pageY;
} else {
px = e.clientX;
py = e.clientY;
}
if (this.mouse.down) {
if(this.mouse.move || this.mouse.button===2){
this.mouse.dragView = false;
document.body.style.cursor = 'crosshair';
this.cam.horizontal = ((px - this.mouse.ox) * 0.3) + this.mouse.h;
this.cam.vertical = (-(py -this. mouse.oy) * 0.3) + this.mouse.v;
this.moveCamera();
}
if(this.mouse.dragView || this.mouse.button===3){
document.body.style.cursor = 'move';
this.mouse.move = false;
this.ease.x = (px - this.mouse.ox)/1000;
this.ease.z = (py - this. mouse.oy)/1000;
}
}
if(this.currentTool !== null){
this.rayVector.x = ( px / this.vsize.x ) * 2 - 1;
this.rayVector.y = - ( py / this.vsize.y ) * 2 + 1;
this.rayTest();
}
},
onMouseWheel : function (e) {
e.preventDefault();
var delta = 0;
if(e.wheelDelta){delta=e.wheelDelta*-1;}
else if(e.detail){delta=e.detail*20;}
this.cam.distance+=(delta/80);
if(this.cam.distance<1)this.cam.distance = 1;
if(this.cam.distance>150)this.cam.distance = 150;
this.moveCamera();
},
// -----------------------
cleanGround: function(ar){
var i = ar.length, l, x, y, cx, cy;
while(i--){
x = ar[i][0];
y = ar[i][1];
cx = Math.floor(x/16);
cy = Math.floor(y/16);
l = cx+(cy*8);
this.miniCtx[l].drawImage(this.imageSrc,0, 0, 16*this.mu, 16*this.mu, ((x-(cx*16))*16)*this.mu,((y-(cy*16))*16)*this.mu, 16*this.mu, 16*this.mu);
this.txtNeedUpdate[l] = 1;
}
},
paintMap : function( mapSize, island, isStart, fullRebuild) {
if(!tilesData) return;
if(mapSize) this.mapSize = mapSize;
if(isStart){
this.treeValue = [];
this.clearAllTrees();
if(this.isWithHeight){ this.heightData = this.generateHeight(); }
}
else{ this.tempBuildingLayers = []; this.tempHouseLayers = []; }
// create mini canvas if not existe
if( this.miniCanvas.length === 0 ){
for(var i=0; i<this.nlayers; i++){
this.miniCanvas[i] = document.createElement('canvas');
this.miniCanvas[i].width = this.miniCanvas[i].height = 256*this.mu;
this.miniCtx[i] = this.miniCanvas[i].getContext("2d");
if(this.isWithNormal){
this.miniCanvasN[i] = document.createElement('canvas');
this.miniCanvasN[i].width = this.miniCanvasN[i].height = 256*this.mu;
this.miniCtxN[i] = this.miniCanvasN[i].getContext("2d");
}
this.txtNeedUpdate[i] = 0;
}
}
var force = false;
var y = this.mapSize[1];
var x, v, px, py, n = tilesData.length, cy, cx, layer, ar, r, ty = 0;
//var gx, gy, mx, my, gg = this.tileSize*2;
while(y--){
x = this.mapSize[0];
while(x--){
// find layer
//layer = this.findLayer(x, y);
cy = Math.floor(y/16);
cx = Math.floor(x/16);
layer = cx+(cy*8);
n--;
v = tilesData[n];
if(isStart){// || this.fullRedraw){
//if(v > 1 && v < 21){ // water
if(v > 1 && v < 5){ // water
if( this.isWithHeight ) this.heightData[ this.findHeightId(x, y) ] = -0.1;
}
if(v > 5 && v < 21){ // water border
if( this.isWithHeight ) this.heightData[ this.findHeightId(x, y) ] *= 0.5;
}
if(v > 20 && v < 44){// tree
if( this.isWithHeight ) ty = this.heightData[ this.findHeightId( x, y) ]-0.1;
r = Math.floor(Math.random()*4);
//if(v==43 || v==42|| v==41) r = 4;
//if( v==40 || v==39|| v==38 || v==37 || v==36) r = 5;
if(v>=36) r+=4;
if(isStart)this.addTree( x, ty, y, r, layer );
if(this.isWithTree)v=21+r;
else v=21+8+r;
this.treeValue[n] = v;
//v=0;
}
}
if(this.fullRedraw){ if(v > 20 && v < 44) v = this.treeValue[n];}
//if(isStart){if(v > 20 && v < 44){ v=0;};}
px = v % 32 * 16;
py = Math.floor(v / 32) * 16;
if(isStart || this.fullRedraw){ // full draw for new map
//this.miniCtx[layer].drawImage(this.imageSrc,px*this.mu, py*this.mu, 16*this.mu, 16*this.mu, ((x-(cx*16))*16)*this.mu,((y-(cy*16))*16)*this.mu, 16*this.mu, 16*this.mu);
//if(v==1)this.miniCtx[layer].clearRect(((x-(cx*16))*16)*this.mu,((y-(cy*16))*16)*this.mu, 16*this.mu, 16*this.mu);
//else
this.miniCtx[layer].drawImage(this.imageSrc,px*this.mu, py*this.mu, 16*this.mu, 16*this.mu, ((x-(cx*16))*16)*this.mu,((y-(cy*16))*16)*this.mu, 16*this.mu, 16*this.mu);
if(this.isWithNormal){ this.miniCtxN[layer].drawImage(this.ground_n,px*this.mu, py*this.mu, 16*this.mu, 16*this.mu, ((x-(cx*16))*16)*this.mu,((y-(cy*16))*16)*this.mu, 16*this.mu, 16*this.mu); }
} else { // draw only need update
if(x===this.forceUpdate.x && y===this.forceUpdate.y){ force=true; this.forceUpdate.x=-1; this.forceUpdate.y=-1 }
if((v>43 && v<240) || force){ // road . rail . wire
if(force){force = false; if(v > 20 && v < 44){px = 0; py=0;}};// bulldozer
//this.miniCtx[layer].drawImage(this.imageSrc,px, py, 16, 16, ((x-(cx*16))*16),((y-(cy*16))*16), 16, 16);
this.miniCtx[layer].drawImage(this.imageSrc,px*this.mu, py*this.mu, 16*this.mu, 16*this.mu, ((x-(cx*16))*16)*this.mu,((y-(cy*16))*16)*this.mu, 16*this.mu, 16*this.mu);
if(this.isWithNormal){ this.miniCtxN[layer].drawImage(this.ground_n,px*this.mu, py*this.mu, 16*this.mu, 16*this.mu, ((x-(cx*16))*16)*this.mu,((y-(cy*16))*16)*this.mu, 16*this.mu, 16*this.mu); }
this.txtNeedUpdate[layer] = 1;
}
else if(v>240 || v==0){
if((v>248 && v<261) || v==0){
if(this.houseLists[layer]){
i = this.houseLists[layer].length;
while(i--){
ar = this.houseLists[layer][i];
if( ar[0] === x && ar[2] === y ){
if( ar[3] !== v ){
this.houseLists[layer][i][3] = v;
this.tempHouseLayers[layer] = 1;
}
}
}
}
}else{
if(this.buildingLists[layer]){
i = this.buildingLists[layer].length;
while(i--){
ar = this.buildingLists[layer][i];
if( ar[0] === x && ar[2] === y ){
if( ar[3] !== v ){
this.buildingLists[layer][i][3] = v;
this.tempBuildingLayers[layer] = 1;
}
}
}
}
}
}
//this.tempBuildingLayers
// 240 - 422 residential -- center empty 244; test 3*3 house 249-260 r1:265 -- r18
// 423 - 611 comercial -- center empty 427; ------------------------c1:436 - c2:445 - c3:454 - c4:463 - c5:472 - c6:481 - c7:490 - c8:499 - c9:508 - c10: -- c20:607
// 612 - 692 industrial -- center empty 616; ------------------------i1:625 - i2:634 - i3: -- i8:
// 9
}
}
}
if(isStart){
this.updateTerrain(island);
this.populateTree();
} else {
i = this.nlayers;
while(i--) if(this.txtNeedUpdate[i] || this.fullRedraw){ this.terrainTxt[i].needsUpdate = true; this.txtNeedUpdate[i] = 0;}
i = this.tempHouseLayers.length;
while(i--) if(this.tempHouseLayers[i] === 1){ this.rebuildHouseLayer(i); }
i = this.tempBuildingLayers.length;
while(i--) if(this.tempBuildingLayers[i] === 1){ this.rebuildBuildingLayer(i); }
}
if(this.fullRedraw){
this.fullRedraw = false;
}
},
/*this.residences = [244, 265, 274, 283, 292, 301, 310, 319, 328, 337, 346, 355, 364, 373, 382, 391, 400, 409, 418 ];
this.commercials = [427, 436, 445, 454, 463, 475, 481, 490, 499, 508, 517, 526, 535, 544, 553, 562, 571, 580, 589, 598, 607];
this.industrials = [616, 625, 634, 643, 652, 661, 670, 679, 688];*/
//-------------------- sprite
moveSprite : function(){
if(!spriteData) return;
var i = spriteData.length;
var pos = new THREE.Vector3();
var frame = 0;
var v=0;
//log(i)
while(i--){
var c = spriteData[i];
frame = c[1];
v = c[0];
pos.x = Math.round((c[2]-8)/16);
pos.z = Math.round((c[3]-8)/16);
pos.y = 0;
//if( this.isWithHeight ) pos.y = this.heightData[this.findId(pos.x,pos.z)];
if( this.isWithHeight ) pos.y = this.heightData[ this.findHeightId(pos.x,pos.z) ];
if( c[0] == 2) pos.y += 5;
if( c[0] == 3){
if(frame==11)pos.y += 0;
else if(frame==10)pos.y += 1;
else if (frame==9)pos.y += 3;
else pos.y += 6;
}
//if(this.spriteMeshs[i] == null) this.addSprite( i, c[0], pos );
//this.spriteMeshs[i].position.lerp(pos, 0.6);
//this.spriteMeshs[i].rotation.y = this.rotationSprite(c[0], frame);
/*if(this.spriteObjs[this.spriteLists[v]] == null) this.spriteObjs[this.spriteLists[v]] = this.addSprite( v, pos );
this.spriteObjs[this.spriteLists[v]].position.lerp(pos, 0.6);
this.spriteObjs[this.spriteLists[v]].rotation.y = this.rotationSprite(c[0], frame);*/
if(this.spriteObjs[this.spriteLists[v]] == null) this.spriteObjs[this.spriteLists[v]] = this.addSprite( v, pos );
// underwater train
if(v===1 && frame===5)this.spriteObjs[this.spriteLists[v]].visible = false;
else this.spriteObjs[this.spriteLists[v]].visible = true;
this.spriteObjs[this.spriteLists[v]].position.lerp(pos, 0.6);
this.spriteObjs[this.spriteLists[v]].rotation.y = this.rotationSprite(c[0], frame);
}
},
rotationSprite : function(v, f){
var r = 0;
if(v===1){// train
if(f===1) r = 0;
else if(f===2) r = 90*this.ToRad;
else if(f===3) r = 45*this.ToRad;
else if(f===4) r = -45*this.ToRad;
}else if(v===2 || v===3){// elico plane
if(f===1) r = 0;
else if(f===2) r = -45*this.ToRad;
else if(f===3) r = -90*this.ToRad;
else if(f===4) r = -135*this.ToRad;
else if(f===5) r = -180*this.ToRad;
else if(f===6) r = -225*this.ToRad;
else if(f===7) r = -270*this.ToRad;
else if(f===8) r = -315*this.ToRad;
else if(f===9) r = -90*this.ToRad;
else if(f===10) r = -90*this.ToRad;
else if(f===11) r = -90*this.ToRad;
}
return r;
},
addSprite : function(v, p){
var m;
if(v===1){// train
m = new THREE.Mesh(this.spriteGeo[0], this.townMaterial );
//m.scale.set(1, 1, -1 )
m.position.copy(p);
this.scene.add(m);
//this.spriteMeshs[i] = m;
//this.spriteObjs[this.spriteLists[v]] = m;
}else if(v===2){// elico
m = new THREE.Mesh(this.spriteGeo[1], this.townMaterial );
m.position.copy(p);
this.scene.add(m);
//this.spriteMeshs[i] = m;
}else if(v===3){// plane
m = new THREE.Mesh(this.spriteGeo[2], this.townMaterial );
m.position.copy(p);
this.scene.add(m);
//this.spriteMeshs[i] = m;
} else {
m = new THREE.Mesh(new THREE.BoxGeometry(1,1,1), this.townMaterial );
m.position.copy(p);
this.scene.add(m);
//this.spriteMeshs[i] = m;
}
return m;
//this.spriteObjs[this.spriteLists[v]] = m;
},
//-----------------------power zone
showPower : function(){
if(!powerData) return;
var i = powerData.length, pos;
/*var j = this.powerMeshs.length;
while(j--){
if( !powerData[j] ) this.removePowerMesh(j);
}*/
while(i--){
/*if(this.powerMeshs[i] == null) this.addPowerMesh(i, this.findPosition(powerData[i]));
else{
pos = this.findPosition(powerData[i]);
this.powerMeshs[i].position.set(pos[0], 1, pos[1]);
}*/
if(powerData[i]==2){ if(this.powerMeshs[i] == null) this.addPowerMesh(i, this.findPosition(i)); }
else if(powerData[i]==1){ if(this.powerMeshs[i] !== null) this.removePowerMesh(i); }
}
},
addPowerMesh : function(i, ar){
//var m = new THREE.Mesh(new THREE.BoxGeometry(0.5,0.5,0.5), this.powerMaterial );
var py = 0;
//if( this.isWithHeight ) py = this.heightData[this.findId(ar[0],ar[1])];
if( this.isWithHeight ) py = this.heightData[ this.findHeightId(ar[0],ar[1])];
var m = new THREE.Sprite( this.powerMaterial );
//m.scale.set( 2, 2, 1 );
m.position.set(ar[0], py+1, ar[1]);
this.scene.add(m);
this.powerMeshs[i] = m;
},
removePowerMesh : function(i){
this.scene.remove(this.powerMeshs[i]);
this.powerMeshs[i] = null;
},
powerTexture : function() {
var c = document.createElement("canvas");
var ctx = c.getContext("2d");
c.width = c.height = 64;
var grd = ctx.createLinearGradient(0,0,64,64);
grd.addColorStop(0.3,"yellow");
grd.addColorStop(1,"red");
ctx.beginPath();
ctx.moveTo(44,0);
ctx.lineTo(10,34);
ctx.lineTo(34,34);
ctx.lineTo(20,64);
ctx.lineTo(54,30);
ctx.lineTo(30,30);
ctx.lineTo(44,0);
ctx.closePath();
ctx.strokeStyle="red";
ctx.stroke();
ctx.fillStyle = grd;
ctx.fill();
var texture = new THREE.Texture(c);
texture.needsUpdate = true;
return texture;
},
// -----------------------
gradTexture : function(color) {
var c = document.createElement("canvas");
var ctx = c.getContext("2d");
c.width = 16; c.height = 256;
var gradient = ctx.createLinearGradient(0,0,0,256);
var i = color[0].length;
while(i--){ gradient.addColorStop(color[0][i],color[1][i]); }
ctx.fillStyle = gradient;
ctx.fillRect(0,0,16,256);
//this.tint(c);
//var texture = new THREE.Texture(c);
//texture.needsUpdate = true;
return c;
},
tint : function(canvas, image, supImage) {
var data, i, n;
var pixels = canvas.width*canvas.height;
var ctx = canvas.getContext('2d');
// draw windows
var topData = null;
var newImg = null;
if(supImage && this.dayTime!==0 && this.dayTime!==1){
ctx.clearRect ( 0 , 0 , canvas.width, canvas.height );
ctx.drawImage(supImage, 0, 0);
topData = ctx.getImageData(0, 0, canvas.width, canvas.height);
data = topData.data;
i = pixels;
while(i--){
n = i<<2;
if(data[n+3] !== 0){
if(data[n+0]==0 && data[n+1]==0 && data[n+2]==0){// black
data[n+3]=60;
}
if(data[n+1]==0){
//if(data[n+0]==255 && data[n+1]==0 && data[n+2]==0){// red
if(this.dayTime==3) data[n+1]=255;
if(this.dayTime==2) {data[n+0]=0; data[n+3]=60;}
}
}
}
ctx.putImageData(topData, 0, 0);
newImg = document.createElement('img');
newImg.src = canvas.toDataURL("image/png");
}
if(image){
ctx.clearRect ( 0 , 0 , canvas.width, canvas.height );
ctx.drawImage(image, 0, 0);
} else {
ctx.drawImage(this.skyCanvasBasic, 0, 0);
}
if(this.dayTime!==0){
var imageData = ctx.getImageData(0, 0, canvas.width, canvas.height);
data = imageData.data;
i = pixels;
var c = this.tcolor;
while(i--){
n = i<<2;//i*4;
data[n+0] = data[n+0] * (1-c.a) + (c.r*c.a);
data[n+1] = data[n+1] * (1-c.a) + (c.g*c.a);
data[n+2] = data[n+2] * (1-c.a) + (c.b*c.a);
}
ctx.putImageData(imageData, 0, 0);
if(newImg){
ctx.drawImage(newImg, 0, 0);
}
}
},
// key
updateKey:function(){
var f = 0.3;
var d = false;
if(this.key[0] == 1 || this.key[1] == 1 ){
if(this.key[0] == 1)this.ease.z = -f;
if(this.key[1] == 1)this.ease.z = f;
d = true;
}
else this.ease.z = 0;
if(this.key[2] == 1 || this.key[3] == 1 ){
if(this.key[2] == 1)this.ease.x = -f;
if(this.key[3] == 1)this.ease.x = f;
d = true;
}
else this.ease.x = 0;
if(d)this.dragCenterposition();
},
bindKeys:function(){
var _this = this;
document.onkeydown = function(e) {
e = e || window.event;
switch ( e.keyCode ) {
case 38: case 87: case 90: _this.key[0] = 1; break; // up, W, Z
case 40: case 83: _this.key[1] = 1; break; // down, S
case 37: case 65: case 81: _this.key[2] = 1; break; // left, A, Q
case 39: case 68: _this.key[3] = 1; break; // right, D
//case 17: case 67: _this.key[4] = 1; break; // ctrl, C
//case 69: _this.key[5] = 1; break; // E
//case 32: _this.key[6] = 1; break; // space
}
}
document.onkeyup = function(e) {
e = e || window.event;
switch( e.keyCode ) {
case 38: case 87: case 90: _this.key[0] = 0; break; // up, W, Z
case 40: case 83: _this.key[1] = 0; break; // down, S
case 37: case 65: case 81: _this.key[2] = 0; break; // left, A, Q
case 39: case 68: _this.key[3] = 0; break; // right, D
//case 17: case 67: _this.key[4] = 0; break; // ctrl, C
//case 69: _this.key[5] = 0; break; // E
//case 32: _this.key[6] = 0; break; // space
}
}
self.focus();
}
}