828 lines
467 KiB
JavaScript
828 lines
467 KiB
JavaScript
// threejs.org/license
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(function(h,na){"object"===typeof exports&&"undefined"!==typeof module?na(exports):"function"===typeof define&&define.amd?define(["exports"],na):na(h.THREE=h.THREE||{})})(this,function(h){function na(){}function B(a,b){this.x=a||0;this.y=b||0}function Z(a,b,c,d,e,f,g,k,l,n){Object.defineProperty(this,"id",{value:Pd++});this.uuid=h.Math.generateUUID();this.sourceFile=this.name="";this.image=void 0!==a?a:Z.DEFAULT_IMAGE;this.mipmaps=[];this.mapping=void 0!==b?b:Z.DEFAULT_MAPPING;this.wrapS=void 0!==
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c?c:1001;this.wrapT=void 0!==d?d:1001;this.magFilter=void 0!==e?e:1006;this.minFilter=void 0!==f?f:1008;this.anisotropy=void 0!==l?l:1;this.format=void 0!==g?g:1023;this.type=void 0!==k?k:1009;this.offset=new B(0,0);this.repeat=new B(1,1);this.generateMipmaps=!0;this.premultiplyAlpha=!1;this.flipY=!0;this.unpackAlignment=4;this.encoding=void 0!==n?n:3E3;this.version=0;this.onUpdate=null}function da(a,b,c,d){this.x=a||0;this.y=b||0;this.z=c||0;this.w=void 0!==d?d:1}function nb(a,b,c){this.uuid=h.Math.generateUUID();
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this.width=a;this.height=b;this.scissor=new da(0,0,a,b);this.scissorTest=!1;this.viewport=new da(0,0,a,b);c=c||{};void 0===c.minFilter&&(c.minFilter=1006);this.texture=new Z(void 0,void 0,c.wrapS,c.wrapT,c.magFilter,c.minFilter,c.format,c.type,c.anisotropy,c.encoding);this.depthBuffer=void 0!==c.depthBuffer?c.depthBuffer:!0;this.stencilBuffer=void 0!==c.stencilBuffer?c.stencilBuffer:!0;this.depthTexture=void 0!==c.depthTexture?c.depthTexture:null}function ob(a,b,c){nb.call(this,a,b,c);this.activeMipMapLevel=
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this.activeCubeFace=0}function ha(a,b,c,d){this._x=a||0;this._y=b||0;this._z=c||0;this._w=void 0!==d?d:1}function r(a,b,c){this.x=a||0;this.y=b||0;this.z=c||0}function I(){this.elements=new Float32Array([1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1]);0<arguments.length&&console.error("THREE.Matrix4: the constructor no longer reads arguments. use .set() instead.")}function Ta(a,b,c,d,e,f,g,k,l,n){a=void 0!==a?a:[];Z.call(this,a,void 0!==b?b:301,c,d,e,f,g,k,l,n);this.flipY=!1}function pb(a,b,c){var d=a[0];if(0>=
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d||0<d)return a;var e=b*c,f=Qd[e];void 0===f&&(f=new Float32Array(e),Qd[e]=f);if(0!==b)for(d.toArray(f,0),d=1,e=0;d!==b;++d)e+=c,a[d].toArray(f,e);return f}function Rd(a,b){var c=Sd[b];void 0===c&&(c=new Int32Array(b),Sd[b]=c);for(var d=0;d!==b;++d)c[d]=a.allocTextureUnit();return c}function pe(a,b){a.uniform1f(this.addr,b)}function qe(a,b){a.uniform1i(this.addr,b)}function re(a,b){void 0===b.x?a.uniform2fv(this.addr,b):a.uniform2f(this.addr,b.x,b.y)}function se(a,b){void 0!==b.x?a.uniform3f(this.addr,
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b.x,b.y,b.z):void 0!==b.r?a.uniform3f(this.addr,b.r,b.g,b.b):a.uniform3fv(this.addr,b)}function te(a,b){void 0===b.x?a.uniform4fv(this.addr,b):a.uniform4f(this.addr,b.x,b.y,b.z,b.w)}function ue(a,b){a.uniformMatrix2fv(this.addr,!1,b.elements||b)}function ve(a,b){a.uniformMatrix3fv(this.addr,!1,b.elements||b)}function we(a,b){a.uniformMatrix4fv(this.addr,!1,b.elements||b)}function xe(a,b,c){var d=c.allocTextureUnit();a.uniform1i(this.addr,d);c.setTexture2D(b||Td,d)}function ye(a,b,c){var d=c.allocTextureUnit();
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a.uniform1i(this.addr,d);c.setTextureCube(b||Ud,d)}function Vd(a,b){a.uniform2iv(this.addr,b)}function Wd(a,b){a.uniform3iv(this.addr,b)}function Xd(a,b){a.uniform4iv(this.addr,b)}function ze(a){switch(a){case 5126:return pe;case 35664:return re;case 35665:return se;case 35666:return te;case 35674:return ue;case 35675:return ve;case 35676:return we;case 35678:return xe;case 35680:return ye;case 5124:case 35670:return qe;case 35667:case 35671:return Vd;case 35668:case 35672:return Wd;case 35669:case 35673:return Xd}}
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function Ae(a,b){a.uniform1fv(this.addr,b)}function Be(a,b){a.uniform1iv(this.addr,b)}function Ce(a,b){a.uniform2fv(this.addr,pb(b,this.size,2))}function De(a,b){a.uniform3fv(this.addr,pb(b,this.size,3))}function Ee(a,b){a.uniform4fv(this.addr,pb(b,this.size,4))}function Fe(a,b){a.uniformMatrix2fv(this.addr,!1,pb(b,this.size,4))}function Ge(a,b){a.uniformMatrix3fv(this.addr,!1,pb(b,this.size,9))}function He(a,b){a.uniformMatrix4fv(this.addr,!1,pb(b,this.size,16))}function Ie(a,b,c){var d=b.length,
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e=Rd(c,d);a.uniform1iv(this.addr,e);for(a=0;a!==d;++a)c.setTexture2D(b[a]||Td,e[a])}function Je(a,b,c){var d=b.length,e=Rd(c,d);a.uniform1iv(this.addr,e);for(a=0;a!==d;++a)c.setTextureCube(b[a]||Ud,e[a])}function Ke(a){switch(a){case 5126:return Ae;case 35664:return Ce;case 35665:return De;case 35666:return Ee;case 35674:return Fe;case 35675:return Ge;case 35676:return He;case 35678:return Ie;case 35680:return Je;case 5124:case 35670:return Be;case 35667:case 35671:return Vd;case 35668:case 35672:return Wd;
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case 35669:case 35673:return Xd}}function Le(a,b,c){this.id=a;this.addr=c;this.setValue=ze(b.type)}function Me(a,b,c){this.id=a;this.addr=c;this.size=b.size;this.setValue=Ke(b.type)}function Yd(a){this.id=a;this.seq=[];this.map={}}function Ha(a,b,c){this.seq=[];this.map={};this.renderer=c;c=a.getProgramParameter(b,a.ACTIVE_UNIFORMS);for(var d=0;d!==c;++d){var e=a.getActiveUniform(b,d),f=a.getUniformLocation(b,e.name),g=this,k=e.name,l=k.length;for(ld.lastIndex=0;;){var n=ld.exec(k),q=ld.lastIndex,
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p=n[1],m=n[3];"]"===n[2]&&(p|=0);if(void 0===m||"["===m&&q+2===l){k=g;e=void 0===m?new Le(p,e,f):new Me(p,e,f);k.seq.push(e);k.map[e.id]=e;break}else m=g.map[p],void 0===m&&(m=new Yd(p),p=g,g=m,p.seq.push(g),p.map[g.id]=g),g=m}}}function Q(a,b,c){return void 0===b&&void 0===c?this.set(a):this.setRGB(a,b,c)}function Tb(a,b){this.min=void 0!==a?a:new B(Infinity,Infinity);this.max=void 0!==b?b:new B(-Infinity,-Infinity)}function Ne(a,b){var c,d,e,f,g,k,l,n,q,p,m=a.context,h=a.state,u,v,z,w,x,N;this.render=
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function(y,F,G){if(0!==b.length){y=new r;var E=G.w/G.z,K=.5*G.z,Ma=.5*G.w,M=16/G.w,ea=new B(M*E,M),wa=new r(1,1,0),Xa=new B(1,1),Ea=new Tb;Ea.min.set(0,0);Ea.max.set(G.z-16,G.w-16);if(void 0===w){var M=new Float32Array([-1,-1,0,0,1,-1,1,0,1,1,1,1,-1,1,0,1]),L=new Uint16Array([0,1,2,0,2,3]);u=m.createBuffer();v=m.createBuffer();m.bindBuffer(m.ARRAY_BUFFER,u);m.bufferData(m.ARRAY_BUFFER,M,m.STATIC_DRAW);m.bindBuffer(m.ELEMENT_ARRAY_BUFFER,v);m.bufferData(m.ELEMENT_ARRAY_BUFFER,L,m.STATIC_DRAW);x=m.createTexture();
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N=m.createTexture();h.bindTexture(m.TEXTURE_2D,x);m.texImage2D(m.TEXTURE_2D,0,m.RGB,16,16,0,m.RGB,m.UNSIGNED_BYTE,null);m.texParameteri(m.TEXTURE_2D,m.TEXTURE_WRAP_S,m.CLAMP_TO_EDGE);m.texParameteri(m.TEXTURE_2D,m.TEXTURE_WRAP_T,m.CLAMP_TO_EDGE);m.texParameteri(m.TEXTURE_2D,m.TEXTURE_MAG_FILTER,m.NEAREST);m.texParameteri(m.TEXTURE_2D,m.TEXTURE_MIN_FILTER,m.NEAREST);h.bindTexture(m.TEXTURE_2D,N);m.texImage2D(m.TEXTURE_2D,0,m.RGBA,16,16,0,m.RGBA,m.UNSIGNED_BYTE,null);m.texParameteri(m.TEXTURE_2D,m.TEXTURE_WRAP_S,
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m.CLAMP_TO_EDGE);m.texParameteri(m.TEXTURE_2D,m.TEXTURE_WRAP_T,m.CLAMP_TO_EDGE);m.texParameteri(m.TEXTURE_2D,m.TEXTURE_MAG_FILTER,m.NEAREST);m.texParameteri(m.TEXTURE_2D,m.TEXTURE_MIN_FILTER,m.NEAREST);var M=z={vertexShader:"uniform lowp int renderType;\nuniform vec3 screenPosition;\nuniform vec2 scale;\nuniform float rotation;\nuniform sampler2D occlusionMap;\nattribute vec2 position;\nattribute vec2 uv;\nvarying vec2 vUV;\nvarying float vVisibility;\nvoid main() {\nvUV = uv;\nvec2 pos = position;\nif ( renderType == 2 ) {\nvec4 visibility = texture2D( occlusionMap, vec2( 0.1, 0.1 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.5, 0.1 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.9, 0.1 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.9, 0.5 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.9, 0.9 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.5, 0.9 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.1, 0.9 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.1, 0.5 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.5, 0.5 ) );\nvVisibility = visibility.r / 9.0;\nvVisibility *= 1.0 - visibility.g / 9.0;\nvVisibility *= visibility.b / 9.0;\nvVisibility *= 1.0 - visibility.a / 9.0;\npos.x = cos( rotation ) * position.x - sin( rotation ) * position.y;\npos.y = sin( rotation ) * position.x + cos( rotation ) * position.y;\n}\ngl_Position = vec4( ( pos * scale + screenPosition.xy ).xy, screenPosition.z, 1.0 );\n}",
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fragmentShader:"uniform lowp int renderType;\nuniform sampler2D map;\nuniform float opacity;\nuniform vec3 color;\nvarying vec2 vUV;\nvarying float vVisibility;\nvoid main() {\nif ( renderType == 0 ) {\ngl_FragColor = vec4( 1.0, 0.0, 1.0, 0.0 );\n} else if ( renderType == 1 ) {\ngl_FragColor = texture2D( map, vUV );\n} else {\nvec4 texture = texture2D( map, vUV );\ntexture.a *= opacity * vVisibility;\ngl_FragColor = texture;\ngl_FragColor.rgb *= color;\n}\n}"},L=m.createProgram(),O=m.createShader(m.FRAGMENT_SHADER),
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P=m.createShader(m.VERTEX_SHADER),R="precision "+a.getPrecision()+" float;\n";m.shaderSource(O,R+M.fragmentShader);m.shaderSource(P,R+M.vertexShader);m.compileShader(O);m.compileShader(P);m.attachShader(L,O);m.attachShader(L,P);m.linkProgram(L);w=L;q=m.getAttribLocation(w,"position");p=m.getAttribLocation(w,"uv");c=m.getUniformLocation(w,"renderType");d=m.getUniformLocation(w,"map");e=m.getUniformLocation(w,"occlusionMap");f=m.getUniformLocation(w,"opacity");g=m.getUniformLocation(w,"color");k=m.getUniformLocation(w,
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"scale");l=m.getUniformLocation(w,"rotation");n=m.getUniformLocation(w,"screenPosition")}m.useProgram(w);h.initAttributes();h.enableAttribute(q);h.enableAttribute(p);h.disableUnusedAttributes();m.uniform1i(e,0);m.uniform1i(d,1);m.bindBuffer(m.ARRAY_BUFFER,u);m.vertexAttribPointer(q,2,m.FLOAT,!1,16,0);m.vertexAttribPointer(p,2,m.FLOAT,!1,16,8);m.bindBuffer(m.ELEMENT_ARRAY_BUFFER,v);h.disable(m.CULL_FACE);h.setDepthWrite(!1);L=0;for(O=b.length;L<O;L++)if(M=16/G.w,ea.set(M*E,M),P=b[L],y.set(P.matrixWorld.elements[12],
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P.matrixWorld.elements[13],P.matrixWorld.elements[14]),y.applyMatrix4(F.matrixWorldInverse),y.applyProjection(F.projectionMatrix),wa.copy(y),Xa.x=G.x+wa.x*K+K-8,Xa.y=G.y+wa.y*Ma+Ma-8,!0===Ea.containsPoint(Xa)){h.activeTexture(m.TEXTURE0);h.bindTexture(m.TEXTURE_2D,null);h.activeTexture(m.TEXTURE1);h.bindTexture(m.TEXTURE_2D,x);m.copyTexImage2D(m.TEXTURE_2D,0,m.RGB,Xa.x,Xa.y,16,16,0);m.uniform1i(c,0);m.uniform2f(k,ea.x,ea.y);m.uniform3f(n,wa.x,wa.y,wa.z);h.disable(m.BLEND);h.enable(m.DEPTH_TEST);m.drawElements(m.TRIANGLES,
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6,m.UNSIGNED_SHORT,0);h.activeTexture(m.TEXTURE0);h.bindTexture(m.TEXTURE_2D,N);m.copyTexImage2D(m.TEXTURE_2D,0,m.RGBA,Xa.x,Xa.y,16,16,0);m.uniform1i(c,1);h.disable(m.DEPTH_TEST);h.activeTexture(m.TEXTURE1);h.bindTexture(m.TEXTURE_2D,x);m.drawElements(m.TRIANGLES,6,m.UNSIGNED_SHORT,0);P.positionScreen.copy(wa);P.customUpdateCallback?P.customUpdateCallback(P):P.updateLensFlares();m.uniform1i(c,2);h.enable(m.BLEND);for(var R=0,Oe=P.lensFlares.length;R<Oe;R++){var V=P.lensFlares[R];.001<V.opacity&&.001<
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V.scale&&(wa.x=V.x,wa.y=V.y,wa.z=V.z,M=V.size*V.scale/G.w,ea.x=M*E,ea.y=M,m.uniform3f(n,wa.x,wa.y,wa.z),m.uniform2f(k,ea.x,ea.y),m.uniform1f(l,V.rotation),m.uniform1f(f,V.opacity),m.uniform3f(g,V.color.r,V.color.g,V.color.b),h.setBlending(V.blending,V.blendEquation,V.blendSrc,V.blendDst),a.setTexture2D(V.texture,1),m.drawElements(m.TRIANGLES,6,m.UNSIGNED_SHORT,0))}}h.enable(m.CULL_FACE);h.enable(m.DEPTH_TEST);h.setDepthWrite(!0);a.resetGLState()}}}function Pe(a,b){var c,d,e,f,g,k,l,n,q,h,m,t,u,v,
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z,w,x;function N(a,b){return a.renderOrder!==b.renderOrder?a.renderOrder-b.renderOrder:a.z!==b.z?b.z-a.z:b.id-a.id}var y=a.context,F=a.state,G,E,K,Ma,M=new r,ea=new ha,wa=new r;this.render=function(r,Ea){if(0!==b.length){if(void 0===K){var L=new Float32Array([-.5,-.5,0,0,.5,-.5,1,0,.5,.5,1,1,-.5,.5,0,1]),O=new Uint16Array([0,1,2,0,2,3]);G=y.createBuffer();E=y.createBuffer();y.bindBuffer(y.ARRAY_BUFFER,G);y.bufferData(y.ARRAY_BUFFER,L,y.STATIC_DRAW);y.bindBuffer(y.ELEMENT_ARRAY_BUFFER,E);y.bufferData(y.ELEMENT_ARRAY_BUFFER,
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O,y.STATIC_DRAW);var L=y.createProgram(),O=y.createShader(y.VERTEX_SHADER),P=y.createShader(y.FRAGMENT_SHADER);y.shaderSource(O,["precision "+a.getPrecision()+" float;","uniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform float rotation;\nuniform vec2 scale;\nuniform vec2 uvOffset;\nuniform vec2 uvScale;\nattribute vec2 position;\nattribute vec2 uv;\nvarying vec2 vUV;\nvoid main() {\nvUV = uvOffset + uv * uvScale;\nvec2 alignedPosition = position * scale;\nvec2 rotatedPosition;\nrotatedPosition.x = cos( rotation ) * alignedPosition.x - sin( rotation ) * alignedPosition.y;\nrotatedPosition.y = sin( rotation ) * alignedPosition.x + cos( rotation ) * alignedPosition.y;\nvec4 finalPosition;\nfinalPosition = modelViewMatrix * vec4( 0.0, 0.0, 0.0, 1.0 );\nfinalPosition.xy += rotatedPosition;\nfinalPosition = projectionMatrix * finalPosition;\ngl_Position = finalPosition;\n}"].join("\n"));
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y.shaderSource(P,["precision "+a.getPrecision()+" float;","uniform vec3 color;\nuniform sampler2D map;\nuniform float opacity;\nuniform int fogType;\nuniform vec3 fogColor;\nuniform float fogDensity;\nuniform float fogNear;\nuniform float fogFar;\nuniform float alphaTest;\nvarying vec2 vUV;\nvoid main() {\nvec4 texture = texture2D( map, vUV );\nif ( texture.a < alphaTest ) discard;\ngl_FragColor = vec4( color * texture.xyz, texture.a * opacity );\nif ( fogType > 0 ) {\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\nfloat fogFactor = 0.0;\nif ( fogType == 1 ) {\nfogFactor = smoothstep( fogNear, fogFar, depth );\n} else {\nconst float LOG2 = 1.442695;\nfogFactor = exp2( - fogDensity * fogDensity * depth * depth * LOG2 );\nfogFactor = 1.0 - clamp( fogFactor, 0.0, 1.0 );\n}\ngl_FragColor = mix( gl_FragColor, vec4( fogColor, gl_FragColor.w ), fogFactor );\n}\n}"].join("\n"));
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y.compileShader(O);y.compileShader(P);y.attachShader(L,O);y.attachShader(L,P);y.linkProgram(L);K=L;w=y.getAttribLocation(K,"position");x=y.getAttribLocation(K,"uv");c=y.getUniformLocation(K,"uvOffset");d=y.getUniformLocation(K,"uvScale");e=y.getUniformLocation(K,"rotation");f=y.getUniformLocation(K,"scale");g=y.getUniformLocation(K,"color");k=y.getUniformLocation(K,"map");l=y.getUniformLocation(K,"opacity");n=y.getUniformLocation(K,"modelViewMatrix");q=y.getUniformLocation(K,"projectionMatrix");h=
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y.getUniformLocation(K,"fogType");m=y.getUniformLocation(K,"fogDensity");t=y.getUniformLocation(K,"fogNear");u=y.getUniformLocation(K,"fogFar");v=y.getUniformLocation(K,"fogColor");z=y.getUniformLocation(K,"alphaTest");L=document.createElementNS("http://www.w3.org/1999/xhtml","canvas");L.width=8;L.height=8;O=L.getContext("2d");O.fillStyle="white";O.fillRect(0,0,8,8);Ma=new Z(L);Ma.needsUpdate=!0}y.useProgram(K);F.initAttributes();F.enableAttribute(w);F.enableAttribute(x);F.disableUnusedAttributes();
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F.disable(y.CULL_FACE);F.enable(y.BLEND);y.bindBuffer(y.ARRAY_BUFFER,G);y.vertexAttribPointer(w,2,y.FLOAT,!1,16,0);y.vertexAttribPointer(x,2,y.FLOAT,!1,16,8);y.bindBuffer(y.ELEMENT_ARRAY_BUFFER,E);y.uniformMatrix4fv(q,!1,Ea.projectionMatrix.elements);F.activeTexture(y.TEXTURE0);y.uniform1i(k,0);O=L=0;(P=r.fog)?(y.uniform3f(v,P.color.r,P.color.g,P.color.b),P&&P.isFog?(y.uniform1f(t,P.near),y.uniform1f(u,P.far),y.uniform1i(h,1),O=L=1):P&&P.isFogExp2&&(y.uniform1f(m,P.density),y.uniform1i(h,2),O=L=2)):
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(y.uniform1i(h,0),O=L=0);for(var P=0,R=b.length;P<R;P++){var B=b[P];B.modelViewMatrix.multiplyMatrices(Ea.matrixWorldInverse,B.matrixWorld);B.z=-B.modelViewMatrix.elements[14]}b.sort(N);for(var V=[],P=0,R=b.length;P<R;P++){var B=b[P],W=B.material;!1!==W.visible&&(y.uniform1f(z,W.alphaTest),y.uniformMatrix4fv(n,!1,B.modelViewMatrix.elements),B.matrixWorld.decompose(M,ea,wa),V[0]=wa.x,V[1]=wa.y,B=0,r.fog&&W.fog&&(B=O),L!==B&&(y.uniform1i(h,B),L=B),null!==W.map?(y.uniform2f(c,W.map.offset.x,W.map.offset.y),
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y.uniform2f(d,W.map.repeat.x,W.map.repeat.y)):(y.uniform2f(c,0,0),y.uniform2f(d,1,1)),y.uniform1f(l,W.opacity),y.uniform3f(g,W.color.r,W.color.g,W.color.b),y.uniform1f(e,W.rotation),y.uniform2fv(f,V),F.setBlending(W.blending,W.blendEquation,W.blendSrc,W.blendDst),F.setDepthTest(W.depthTest),F.setDepthWrite(W.depthWrite),W.map?a.setTexture2D(W.map,0):a.setTexture2D(Ma,0),y.drawElements(y.TRIANGLES,6,y.UNSIGNED_SHORT,0))}F.enable(y.CULL_FACE);a.resetGLState()}}}function S(){Object.defineProperty(this,
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"id",{value:Zd++});this.uuid=h.Math.generateUUID();this.name="";this.type="Material";this.lights=this.fog=!0;this.blending=1;this.side=0;this.shading=2;this.vertexColors=0;this.opacity=1;this.transparent=!1;this.blendSrc=204;this.blendDst=205;this.blendEquation=100;this.blendEquationAlpha=this.blendDstAlpha=this.blendSrcAlpha=null;this.depthFunc=3;this.depthWrite=this.depthTest=!0;this.clippingPlanes=null;this.clipShadows=!1;this.colorWrite=!0;this.precision=null;this.polygonOffset=!1;this.alphaTest=
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this.polygonOffsetUnits=this.polygonOffsetFactor=0;this.premultipliedAlpha=!1;this.overdraw=0;this._needsUpdate=this.visible=!0}function Fa(a){S.call(this);this.type="ShaderMaterial";this.defines={};this.uniforms={};this.vertexShader="void main() {\n\tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}";this.fragmentShader="void main() {\n\tgl_FragColor = vec4( 1.0, 0.0, 0.0, 1.0 );\n}";this.linewidth=1;this.wireframe=!1;this.wireframeLinewidth=1;this.morphNormals=this.morphTargets=
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this.skinning=this.clipping=this.lights=this.fog=!1;this.extensions={derivatives:!1,fragDepth:!1,drawBuffers:!1,shaderTextureLOD:!1};this.defaultAttributeValues={color:[1,1,1],uv:[0,0],uv2:[0,0]};this.index0AttributeName=void 0;void 0!==a&&(void 0!==a.attributes&&console.error("THREE.ShaderMaterial: attributes should now be defined in THREE.BufferGeometry instead."),this.setValues(a))}function Ya(a){S.call(this);this.type="MeshDepthMaterial";this.depthPacking=3200;this.morphTargets=this.skinning=
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!1;this.displacementMap=this.alphaMap=this.map=null;this.displacementScale=1;this.displacementBias=0;this.wireframe=!1;this.wireframeLinewidth=1;this.lights=this.fog=!1;this.setValues(a)}function Ia(a,b){this.min=void 0!==a?a:new r(Infinity,Infinity,Infinity);this.max=void 0!==b?b:new r(-Infinity,-Infinity,-Infinity)}function za(a,b){this.center=void 0!==a?a:new r;this.radius=void 0!==b?b:0}function ra(){this.elements=new Float32Array([1,0,0,0,1,0,0,0,1]);0<arguments.length&&console.error("THREE.Matrix3: the constructor no longer reads arguments. use .set() instead.")}
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|
function fa(a,b){this.normal=void 0!==a?a:new r(1,0,0);this.constant=void 0!==b?b:0}function Ub(a,b,c,d,e,f){this.planes=[void 0!==a?a:new fa,void 0!==b?b:new fa,void 0!==c?c:new fa,void 0!==d?d:new fa,void 0!==e?e:new fa,void 0!==f?f:new fa]}function $d(a,b,c,d){function e(b,c,d,e){var f=b.geometry,g;g=z;var k=b.customDepthMaterial;d&&(g=w,k=b.customDistanceMaterial);k?g=k:(k=!1,c.morphTargets&&(f&&f.isBufferGeometry?k=f.morphAttributes&&f.morphAttributes.position&&0<f.morphAttributes.position.length:
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f&&f.isGeometry&&(k=f.morphTargets&&0<f.morphTargets.length)),b=b.isSkinnedMesh&&c.skinning,f=0,k&&(f|=1),b&&(f|=2),g=g[f]);a.localClippingEnabled&&!0===c.clipShadows&&0!==c.clippingPlanes.length&&(f=g.uuid,k=c.uuid,b=x[f],void 0===b&&(b={},x[f]=b),f=b[k],void 0===f&&(f=g.clone(),b[k]=f),g=f);g.visible=c.visible;g.wireframe=c.wireframe;k=c.side;ea.renderSingleSided&&2==k&&(k=0);ea.renderReverseSided&&(0===k?k=1:1===k&&(k=0));g.side=k;g.clipShadows=c.clipShadows;g.clippingPlanes=c.clippingPlanes;g.wireframeLinewidth=
|
|
c.wireframeLinewidth;g.linewidth=c.linewidth;d&&void 0!==g.uniforms.lightPos&&g.uniforms.lightPos.value.copy(e);return g}function f(a,b,c){if(!1!==a.visible){0!==(a.layers.mask&b.layers.mask)&&(a.isMesh||a.isLine||a.isPoints)&&a.castShadow&&(!1===a.frustumCulled||!0===l.intersectsObject(a))&&!0===a.material.visible&&(a.modelViewMatrix.multiplyMatrices(c.matrixWorldInverse,a.matrixWorld),v.push(a));a=a.children;for(var d=0,e=a.length;d<e;d++)f(a[d],b,c)}}var g=a.context,k=a.state,l=new Ub,n=new I,
|
|
q=b.shadows,p=new B,m=new B(d.maxTextureSize,d.maxTextureSize),t=new r,u=new r,v=[],z=Array(4),w=Array(4),x={},N=[new r(1,0,0),new r(-1,0,0),new r(0,0,1),new r(0,0,-1),new r(0,1,0),new r(0,-1,0)],y=[new r(0,1,0),new r(0,1,0),new r(0,1,0),new r(0,1,0),new r(0,0,1),new r(0,0,-1)],F=[new da,new da,new da,new da,new da,new da];b=new Ya;b.depthPacking=3201;b.clipping=!0;d=qb.distanceRGBA;for(var G=h.UniformsUtils.clone(d.uniforms),E=0;4!==E;++E){var K=0!==(E&1),Ma=0!==(E&2),M=b.clone();M.morphTargets=
|
|
K;M.skinning=Ma;z[E]=M;K=new Fa({defines:{USE_SHADOWMAP:""},uniforms:G,vertexShader:d.vertexShader,fragmentShader:d.fragmentShader,morphTargets:K,skinning:Ma,clipping:!0});w[E]=K}var ea=this;this.enabled=!1;this.autoUpdate=!0;this.needsUpdate=!1;this.type=1;this.renderSingleSided=this.renderReverseSided=!0;this.render=function(b,d){if(!1!==ea.enabled&&(!1!==ea.autoUpdate||!1!==ea.needsUpdate)&&0!==q.length){k.clearColor(1,1,1,1);k.disable(g.BLEND);k.setDepthTest(!0);k.setScissorTest(!1);for(var h,
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|
x,w=0,z=q.length;w<z;w++){var r=q[w],E=r.shadow;if(void 0===E)console.warn("THREE.WebGLShadowMap:",r,"has no shadow.");else{var G=E.camera;p.copy(E.mapSize);p.min(m);if(r&&r.isPointLight){h=6;x=!0;var K=p.x,M=p.y;F[0].set(2*K,M,K,M);F[1].set(0,M,K,M);F[2].set(3*K,M,K,M);F[3].set(K,M,K,M);F[4].set(3*K,0,K,M);F[5].set(K,0,K,M);p.x*=4;p.y*=2}else h=1,x=!1;null===E.map&&(E.map=new nb(p.x,p.y,{minFilter:1003,magFilter:1003,format:1023}),G.updateProjectionMatrix());E&&E.isSpotLightShadow&&E.update(r);K=
|
|
E.map;E=E.matrix;u.setFromMatrixPosition(r.matrixWorld);G.position.copy(u);a.setRenderTarget(K);a.clear();for(K=0;K<h;K++){x?(t.copy(G.position),t.add(N[K]),G.up.copy(y[K]),G.lookAt(t),k.viewport(F[K])):(t.setFromMatrixPosition(r.target.matrixWorld),G.lookAt(t));G.updateMatrixWorld();G.matrixWorldInverse.getInverse(G.matrixWorld);E.set(.5,0,0,.5,0,.5,0,.5,0,0,.5,.5,0,0,0,1);E.multiply(G.projectionMatrix);E.multiply(G.matrixWorldInverse);n.multiplyMatrices(G.projectionMatrix,G.matrixWorldInverse);
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|
l.setFromMatrix(n);v.length=0;f(b,d,G);for(var M=0,Ma=v.length;M<Ma;M++){var B=v[M],C=c.update(B),D=B.material;if(D&&D.isMultiMaterial)for(var Ua=C.groups,D=D.materials,md=0,Aa=Ua.length;md<Aa;md++){var Ra=Ua[md],Na=D[Ra.materialIndex];!0===Na.visible&&(Na=e(B,Na,x,u),a.renderBufferDirect(G,null,C,Na,B,Ra))}else Na=e(B,D,x,u),a.renderBufferDirect(G,null,C,Na,B,null)}}}}h=a.getClearColor();x=a.getClearAlpha();a.setClearColor(h,x);ea.needsUpdate=!1}}}function C(a,b,c){if(Array.isArray(a))throw new TypeError("THREE.BufferAttribute: array should be a Typed Array.");
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|
this.uuid=h.Math.generateUUID();this.array=a;this.itemSize=b;this.normalized=!0===c;this.dynamic=!1;this.updateRange={offset:0,count:-1};this.version=0}function ae(a,b){return new C(new Uint16Array(a),b)}function be(a,b){return new C(new Uint32Array(a),b)}function ka(a,b){return new C(new Float32Array(a),b)}function la(a,b,c,d,e,f){this.a=a;this.b=b;this.c=c;this.normal=d&&d.isVector3?d:new r;this.vertexNormals=Array.isArray(d)?d:[];this.color=e&&e.isColor?e:new Q;this.vertexColors=Array.isArray(e)?
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e:[];this.materialIndex=void 0!==f?f:0}function Va(a,b,c,d){this._x=a||0;this._y=b||0;this._z=c||0;this._order=d||Va.DefaultOrder}function vc(){this.mask=1}function D(){Object.defineProperty(this,"id",{value:ce++});this.uuid=h.Math.generateUUID();this.name="";this.type="Object3D";this.parent=null;this.children=[];this.up=D.DefaultUp.clone();var a=new r,b=new Va,c=new ha,d=new r(1,1,1);b.onChange(function(){c.setFromEuler(b,!1)});c.onChange(function(){b.setFromQuaternion(c,void 0,!1)});Object.defineProperties(this,
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{position:{enumerable:!0,value:a},rotation:{enumerable:!0,value:b},quaternion:{enumerable:!0,value:c},scale:{enumerable:!0,value:d},modelViewMatrix:{value:new I},normalMatrix:{value:new ra}});this.matrix=new I;this.matrixWorld=new I;this.matrixAutoUpdate=D.DefaultMatrixAutoUpdate;this.matrixWorldNeedsUpdate=!1;this.layers=new vc;this.visible=!0;this.receiveShadow=this.castShadow=!1;this.frustumCulled=!0;this.renderOrder=0;this.userData={}}function T(){Object.defineProperty(this,"id",{value:wc++});
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|
this.uuid=h.Math.generateUUID();this.name="";this.type="Geometry";this.vertices=[];this.colors=[];this.faces=[];this.faceVertexUvs=[[]];this.morphTargets=[];this.morphNormals=[];this.skinWeights=[];this.skinIndices=[];this.lineDistances=[];this.boundingSphere=this.boundingBox=null;this.groupsNeedUpdate=this.lineDistancesNeedUpdate=this.colorsNeedUpdate=this.normalsNeedUpdate=this.uvsNeedUpdate=this.verticesNeedUpdate=this.elementsNeedUpdate=!1}function nd(){Object.defineProperty(this,"id",{value:wc++});
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|
this.uuid=h.Math.generateUUID();this.name="";this.type="DirectGeometry";this.indices=[];this.vertices=[];this.normals=[];this.colors=[];this.uvs=[];this.uvs2=[];this.groups=[];this.morphTargets={};this.skinWeights=[];this.skinIndices=[];this.boundingSphere=this.boundingBox=null;this.groupsNeedUpdate=this.uvsNeedUpdate=this.colorsNeedUpdate=this.normalsNeedUpdate=this.verticesNeedUpdate=!1}function H(){Object.defineProperty(this,"id",{value:wc++});this.uuid=h.Math.generateUUID();this.name="";this.type=
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"BufferGeometry";this.index=null;this.attributes={};this.morphAttributes={};this.groups=[];this.boundingSphere=this.boundingBox=null;this.drawRange={start:0,count:Infinity}}function rb(a,b,c,d,e,f){function g(a,b,c,d,e,f,g,l,n,B,D){var C=f/n,L=g/B,O=f/2,P=g/2,R=l/2;g=n+1;for(var I=B+1,V=f=0,W=new r,J=0;J<I;J++)for(var Q=J*L-P,H=0;H<g;H++)W[a]=(H*C-O)*d,W[b]=Q*e,W[c]=R,h[u]=W.x,h[u+1]=W.y,h[u+2]=W.z,W[a]=0,W[b]=0,W[c]=0<l?1:-1,m[u]=W.x,m[u+1]=W.y,m[u+2]=W.z,t[v]=H/n,t[v+1]=1-J/B,u+=3,v+=2,f+=1;for(J=
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0;J<B;J++)for(H=0;H<n;H++)a=w+H+g*(J+1),b=w+(H+1)+g*(J+1),c=w+(H+1)+g*J,q[z]=w+H+g*J,q[z+1]=a,q[z+2]=c,q[z+3]=a,q[z+4]=b,q[z+5]=c,z+=6,V+=6;k.addGroup(x,V,D);x+=V;w+=f}H.call(this);this.type="BoxBufferGeometry";this.parameters={width:a,height:b,depth:c,widthSegments:d,heightSegments:e,depthSegments:f};var k=this;d=Math.floor(d)||1;e=Math.floor(e)||1;f=Math.floor(f)||1;var l=function(a,b,c){return a=0+(a+1)*(b+1)*2+(a+1)*(c+1)*2+(c+1)*(b+1)*2}(d,e,f),n=function(a,b,c){a=0+a*b*2+a*c*2+c*b*2;return 6*
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a}(d,e,f),q=new (65535<n?Uint32Array:Uint16Array)(n),h=new Float32Array(3*l),m=new Float32Array(3*l),t=new Float32Array(2*l),u=0,v=0,z=0,w=0,x=0;g("z","y","x",-1,-1,c,b,a,f,e,0);g("z","y","x",1,-1,c,b,-a,f,e,1);g("x","z","y",1,1,a,c,b,d,f,2);g("x","z","y",1,-1,a,c,-b,d,f,3);g("x","y","z",1,-1,a,b,c,d,e,4);g("x","y","z",-1,-1,a,b,-c,d,e,5);this.setIndex(new C(q,1));this.addAttribute("position",new C(h,3));this.addAttribute("normal",new C(m,3));this.addAttribute("uv",new C(t,2))}function Wa(a,b){this.origin=
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void 0!==a?a:new r;this.direction=void 0!==b?b:new r}function sb(a,b){this.start=void 0!==a?a:new r;this.end=void 0!==b?b:new r}function ta(a,b,c){this.a=void 0!==a?a:new r;this.b=void 0!==b?b:new r;this.c=void 0!==c?c:new r}function Ka(a){S.call(this);this.type="MeshBasicMaterial";this.color=new Q(16777215);this.aoMap=this.map=null;this.aoMapIntensity=1;this.envMap=this.alphaMap=this.specularMap=null;this.combine=0;this.reflectivity=1;this.refractionRatio=.98;this.wireframe=!1;this.wireframeLinewidth=
|
|
1;this.wireframeLinejoin=this.wireframeLinecap="round";this.lights=this.morphTargets=this.skinning=!1;this.setValues(a)}function ua(a,b){D.call(this);this.type="Mesh";this.geometry=void 0!==a?a:new H;this.material=void 0!==b?b:new Ka({color:16777215*Math.random()});this.drawMode=0;this.updateMorphTargets()}function tb(a,b,c,d){H.call(this);this.type="PlaneBufferGeometry";this.parameters={width:a,height:b,widthSegments:c,heightSegments:d};var e=a/2,f=b/2;c=Math.floor(c)||1;d=Math.floor(d)||1;var g=
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|
c+1,k=d+1,l=a/c,n=b/d;b=new Float32Array(g*k*3);a=new Float32Array(g*k*3);for(var q=new Float32Array(g*k*2),h=0,m=0,t=0;t<k;t++)for(var u=t*n-f,v=0;v<g;v++)b[h]=v*l-e,b[h+1]=-u,a[h+2]=1,q[m]=v/c,q[m+1]=1-t/d,h+=3,m+=2;h=0;e=new (65535<b.length/3?Uint32Array:Uint16Array)(c*d*6);for(t=0;t<d;t++)for(v=0;v<c;v++)f=v+g*(t+1),k=v+1+g*(t+1),l=v+1+g*t,e[h]=v+g*t,e[h+1]=f,e[h+2]=l,e[h+3]=f,e[h+4]=k,e[h+5]=l,h+=6;this.setIndex(new C(e,1));this.addAttribute("position",new C(b,3));this.addAttribute("normal",
|
|
new C(a,3));this.addAttribute("uv",new C(q,2))}function ma(){D.call(this);this.type="Camera";this.matrixWorldInverse=new I;this.projectionMatrix=new I}function Ba(a,b,c,d){ma.call(this);this.type="PerspectiveCamera";this.fov=void 0!==a?a:50;this.zoom=1;this.near=void 0!==c?c:.1;this.far=void 0!==d?d:2E3;this.focus=10;this.aspect=void 0!==b?b:1;this.view=null;this.filmGauge=35;this.filmOffset=0;this.updateProjectionMatrix()}function ub(a,b,c,d,e,f){ma.call(this);this.type="OrthographicCamera";this.zoom=
|
|
1;this.view=null;this.left=a;this.right=b;this.top=c;this.bottom=d;this.near=void 0!==e?e:.1;this.far=void 0!==f?f:2E3;this.updateProjectionMatrix()}function Qe(a,b,c){var d,e,f;return{setMode:function(a){d=a},setIndex:function(c){c.array instanceof Uint32Array&&b.get("OES_element_index_uint")?(e=a.UNSIGNED_INT,f=4):(e=a.UNSIGNED_SHORT,f=2)},render:function(b,k){a.drawElements(d,k,e,b*f);c.calls++;c.vertices+=k;d===a.TRIANGLES&&(c.faces+=k/3)},renderInstances:function(g,k,l){var n=b.get("ANGLE_instanced_arrays");
|
|
null===n?console.error("THREE.WebGLBufferRenderer: using THREE.InstancedBufferGeometry but hardware does not support extension ANGLE_instanced_arrays."):(n.drawElementsInstancedANGLE(d,l,e,k*f,g.maxInstancedCount),c.calls++,c.vertices+=l*g.maxInstancedCount,d===a.TRIANGLES&&(c.faces+=g.maxInstancedCount*l/3))}}}function Re(a,b,c){var d;return{setMode:function(a){d=a},render:function(b,f){a.drawArrays(d,b,f);c.calls++;c.vertices+=f;d===a.TRIANGLES&&(c.faces+=f/3)},renderInstances:function(e){var f=
|
|
b.get("ANGLE_instanced_arrays");if(null===f)console.error("THREE.WebGLBufferRenderer: using THREE.InstancedBufferGeometry but hardware does not support extension ANGLE_instanced_arrays.");else{var g=e.attributes.position,g=g&&g.isInterleavedBufferAttribute?g.data.count:g.count;f.drawArraysInstancedANGLE(d,0,g,e.maxInstancedCount);c.calls++;c.vertices+=g*e.maxInstancedCount;d===a.TRIANGLES&&(c.faces+=e.maxInstancedCount*g/3)}}}}function Se(){var a={};return{get:function(b){if(void 0!==a[b.id])return a[b.id];
|
|
var c;switch(b.type){case "DirectionalLight":c={direction:new r,color:new Q,shadow:!1,shadowBias:0,shadowRadius:1,shadowMapSize:new B};break;case "SpotLight":c={position:new r,direction:new r,color:new Q,distance:0,coneCos:0,penumbraCos:0,decay:0,shadow:!1,shadowBias:0,shadowRadius:1,shadowMapSize:new B};break;case "PointLight":c={position:new r,color:new Q,distance:0,decay:0,shadow:!1,shadowBias:0,shadowRadius:1,shadowMapSize:new B};break;case "HemisphereLight":c={direction:new r,skyColor:new Q,
|
|
groundColor:new Q}}return a[b.id]=c}}}function Te(a){a=a.split("\n");for(var b=0;b<a.length;b++)a[b]=b+1+": "+a[b];return a.join("\n")}function de(a,b,c){var d=a.createShader(b);a.shaderSource(d,c);a.compileShader(d);!1===a.getShaderParameter(d,a.COMPILE_STATUS)&&console.error("THREE.WebGLShader: Shader couldn't compile.");""!==a.getShaderInfoLog(d)&&console.warn("THREE.WebGLShader: gl.getShaderInfoLog()",b===a.VERTEX_SHADER?"vertex":"fragment",a.getShaderInfoLog(d),Te(c));return d}function ee(a){switch(a){case 3E3:return["Linear",
|
|
"( value )"];case 3001:return["sRGB","( value )"];case 3002:return["RGBE","( value )"];case 3004:return["RGBM","( value, 7.0 )"];case 3005:return["RGBM","( value, 16.0 )"];case 3006:return["RGBD","( value, 256.0 )"];case 3007:return["Gamma","( value, float( GAMMA_FACTOR ) )"];default:throw Error("unsupported encoding: "+a);}}function od(a,b){var c=ee(b);return"vec4 "+a+"( vec4 value ) { return "+c[0]+"ToLinear"+c[1]+"; }"}function Ue(a,b){var c=ee(b);return"vec4 "+a+"( vec4 value ) { return LinearTo"+
|
|
c[0]+c[1]+"; }"}function Ve(a,b){var c;switch(b){case 1:c="Linear";break;case 2:c="Reinhard";break;case 3:c="Uncharted2";break;case 4:c="OptimizedCineon";break;default:throw Error("unsupported toneMapping: "+b);}return"vec3 "+a+"( vec3 color ) { return "+c+"ToneMapping( color ); }"}function We(a,b,c){a=a||{};return[a.derivatives||b.envMapCubeUV||b.bumpMap||b.normalMap||b.flatShading?"#extension GL_OES_standard_derivatives : enable":"",(a.fragDepth||b.logarithmicDepthBuffer)&&c.get("EXT_frag_depth")?
|
|
"#extension GL_EXT_frag_depth : enable":"",a.drawBuffers&&c.get("WEBGL_draw_buffers")?"#extension GL_EXT_draw_buffers : require":"",(a.shaderTextureLOD||b.envMap)&&c.get("EXT_shader_texture_lod")?"#extension GL_EXT_shader_texture_lod : enable":""].filter(Vb).join("\n")}function Xe(a){var b=[],c;for(c in a){var d=a[c];!1!==d&&b.push("#define "+c+" "+d)}return b.join("\n")}function Vb(a){return""!==a}function fe(a,b){return a.replace(/NUM_DIR_LIGHTS/g,b.numDirLights).replace(/NUM_SPOT_LIGHTS/g,b.numSpotLights).replace(/NUM_POINT_LIGHTS/g,
|
|
b.numPointLights).replace(/NUM_HEMI_LIGHTS/g,b.numHemiLights)}function pd(a){return a.replace(/#include +<([\w\d.]+)>/g,function(a,c){var d=Y[c];if(void 0===d)throw Error("Can not resolve #include <"+c+">");return pd(d)})}function ge(a){return a.replace(/for \( int i \= (\d+)\; i < (\d+)\; i \+\+ \) \{([\s\S]+?)(?=\})\}/g,function(a,c,d,e){a="";for(c=parseInt(c);c<parseInt(d);c++)a+=e.replace(/\[ i \]/g,"[ "+c+" ]");return a})}function Ye(a,b,c,d){var e=a.context,f=c.extensions,g=c.defines,k=c.__webglShader.vertexShader,
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l=c.__webglShader.fragmentShader,n="SHADOWMAP_TYPE_BASIC";1===d.shadowMapType?n="SHADOWMAP_TYPE_PCF":2===d.shadowMapType&&(n="SHADOWMAP_TYPE_PCF_SOFT");var q="ENVMAP_TYPE_CUBE",h="ENVMAP_MODE_REFLECTION",m="ENVMAP_BLENDING_MULTIPLY";if(d.envMap){switch(c.envMap.mapping){case 301:case 302:q="ENVMAP_TYPE_CUBE";break;case 306:case 307:q="ENVMAP_TYPE_CUBE_UV";break;case 303:case 304:q="ENVMAP_TYPE_EQUIREC";break;case 305:q="ENVMAP_TYPE_SPHERE"}switch(c.envMap.mapping){case 302:case 304:h="ENVMAP_MODE_REFRACTION"}switch(c.combine){case 0:m=
|
|
"ENVMAP_BLENDING_MULTIPLY";break;case 1:m="ENVMAP_BLENDING_MIX";break;case 2:m="ENVMAP_BLENDING_ADD"}}var t=0<a.gammaFactor?a.gammaFactor:1,f=We(f,d,a.extensions),u=Xe(g),v=e.createProgram();c.isRawShaderMaterial?(g=[u,"\n"].filter(Vb).join("\n"),n=[f,u,"\n"].filter(Vb).join("\n")):(g=["precision "+d.precision+" float;","precision "+d.precision+" int;","#define SHADER_NAME "+c.__webglShader.name,u,d.supportsVertexTextures?"#define VERTEX_TEXTURES":"","#define GAMMA_FACTOR "+t,"#define MAX_BONES "+
|
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d.maxBones,d.map?"#define USE_MAP":"",d.envMap?"#define USE_ENVMAP":"",d.envMap?"#define "+h:"",d.lightMap?"#define USE_LIGHTMAP":"",d.aoMap?"#define USE_AOMAP":"",d.emissiveMap?"#define USE_EMISSIVEMAP":"",d.bumpMap?"#define USE_BUMPMAP":"",d.normalMap?"#define USE_NORMALMAP":"",d.displacementMap&&d.supportsVertexTextures?"#define USE_DISPLACEMENTMAP":"",d.specularMap?"#define USE_SPECULARMAP":"",d.roughnessMap?"#define USE_ROUGHNESSMAP":"",d.metalnessMap?"#define USE_METALNESSMAP":"",d.alphaMap?
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|
"#define USE_ALPHAMAP":"",d.vertexColors?"#define USE_COLOR":"",d.flatShading?"#define FLAT_SHADED":"",d.skinning?"#define USE_SKINNING":"",d.useVertexTexture?"#define BONE_TEXTURE":"",d.morphTargets?"#define USE_MORPHTARGETS":"",d.morphNormals&&!1===d.flatShading?"#define USE_MORPHNORMALS":"",d.doubleSided?"#define DOUBLE_SIDED":"",d.flipSided?"#define FLIP_SIDED":"","#define NUM_CLIPPING_PLANES "+d.numClippingPlanes,d.shadowMapEnabled?"#define USE_SHADOWMAP":"",d.shadowMapEnabled?"#define "+n:"",
|
|
d.sizeAttenuation?"#define USE_SIZEATTENUATION":"",d.logarithmicDepthBuffer?"#define USE_LOGDEPTHBUF":"",d.logarithmicDepthBuffer&&a.extensions.get("EXT_frag_depth")?"#define USE_LOGDEPTHBUF_EXT":"","uniform mat4 modelMatrix;","uniform mat4 modelViewMatrix;","uniform mat4 projectionMatrix;","uniform mat4 viewMatrix;","uniform mat3 normalMatrix;","uniform vec3 cameraPosition;","attribute vec3 position;","attribute vec3 normal;","attribute vec2 uv;","#ifdef USE_COLOR","\tattribute vec3 color;","#endif",
|
|
"#ifdef USE_MORPHTARGETS","\tattribute vec3 morphTarget0;","\tattribute vec3 morphTarget1;","\tattribute vec3 morphTarget2;","\tattribute vec3 morphTarget3;","\t#ifdef USE_MORPHNORMALS","\t\tattribute vec3 morphNormal0;","\t\tattribute vec3 morphNormal1;","\t\tattribute vec3 morphNormal2;","\t\tattribute vec3 morphNormal3;","\t#else","\t\tattribute vec3 morphTarget4;","\t\tattribute vec3 morphTarget5;","\t\tattribute vec3 morphTarget6;","\t\tattribute vec3 morphTarget7;","\t#endif","#endif","#ifdef USE_SKINNING",
|
|
"\tattribute vec4 skinIndex;","\tattribute vec4 skinWeight;","#endif","\n"].filter(Vb).join("\n"),n=[f,"precision "+d.precision+" float;","precision "+d.precision+" int;","#define SHADER_NAME "+c.__webglShader.name,u,d.alphaTest?"#define ALPHATEST "+d.alphaTest:"","#define GAMMA_FACTOR "+t,d.useFog&&d.fog?"#define USE_FOG":"",d.useFog&&d.fogExp?"#define FOG_EXP2":"",d.map?"#define USE_MAP":"",d.envMap?"#define USE_ENVMAP":"",d.envMap?"#define "+q:"",d.envMap?"#define "+h:"",d.envMap?"#define "+m:
|
|
"",d.lightMap?"#define USE_LIGHTMAP":"",d.aoMap?"#define USE_AOMAP":"",d.emissiveMap?"#define USE_EMISSIVEMAP":"",d.bumpMap?"#define USE_BUMPMAP":"",d.normalMap?"#define USE_NORMALMAP":"",d.specularMap?"#define USE_SPECULARMAP":"",d.roughnessMap?"#define USE_ROUGHNESSMAP":"",d.metalnessMap?"#define USE_METALNESSMAP":"",d.alphaMap?"#define USE_ALPHAMAP":"",d.vertexColors?"#define USE_COLOR":"",d.flatShading?"#define FLAT_SHADED":"",d.doubleSided?"#define DOUBLE_SIDED":"",d.flipSided?"#define FLIP_SIDED":
|
|
"","#define NUM_CLIPPING_PLANES "+d.numClippingPlanes,d.shadowMapEnabled?"#define USE_SHADOWMAP":"",d.shadowMapEnabled?"#define "+n:"",d.premultipliedAlpha?"#define PREMULTIPLIED_ALPHA":"",d.physicallyCorrectLights?"#define PHYSICALLY_CORRECT_LIGHTS":"",d.logarithmicDepthBuffer?"#define USE_LOGDEPTHBUF":"",d.logarithmicDepthBuffer&&a.extensions.get("EXT_frag_depth")?"#define USE_LOGDEPTHBUF_EXT":"",d.envMap&&a.extensions.get("EXT_shader_texture_lod")?"#define TEXTURE_LOD_EXT":"","uniform mat4 viewMatrix;",
|
|
"uniform vec3 cameraPosition;",0!==d.toneMapping?"#define TONE_MAPPING":"",0!==d.toneMapping?Y.tonemapping_pars_fragment:"",0!==d.toneMapping?Ve("toneMapping",d.toneMapping):"",d.outputEncoding||d.mapEncoding||d.envMapEncoding||d.emissiveMapEncoding?Y.encodings_pars_fragment:"",d.mapEncoding?od("mapTexelToLinear",d.mapEncoding):"",d.envMapEncoding?od("envMapTexelToLinear",d.envMapEncoding):"",d.emissiveMapEncoding?od("emissiveMapTexelToLinear",d.emissiveMapEncoding):"",d.outputEncoding?Ue("linearToOutputTexel",
|
|
d.outputEncoding):"",d.depthPacking?"#define DEPTH_PACKING "+c.depthPacking:"","\n"].filter(Vb).join("\n"));k=pd(k,d);k=fe(k,d);l=pd(l,d);l=fe(l,d);c.isShaderMaterial||(k=ge(k),l=ge(l));l=n+l;k=de(e,e.VERTEX_SHADER,g+k);l=de(e,e.FRAGMENT_SHADER,l);e.attachShader(v,k);e.attachShader(v,l);void 0!==c.index0AttributeName?e.bindAttribLocation(v,0,c.index0AttributeName):!0===d.morphTargets&&e.bindAttribLocation(v,0,"position");e.linkProgram(v);d=e.getProgramInfoLog(v);q=e.getShaderInfoLog(k);h=e.getShaderInfoLog(l);
|
|
t=m=!0;if(!1===e.getProgramParameter(v,e.LINK_STATUS))m=!1,console.error("THREE.WebGLProgram: shader error: ",e.getError(),"gl.VALIDATE_STATUS",e.getProgramParameter(v,e.VALIDATE_STATUS),"gl.getProgramInfoLog",d,q,h);else if(""!==d)console.warn("THREE.WebGLProgram: gl.getProgramInfoLog()",d);else if(""===q||""===h)t=!1;t&&(this.diagnostics={runnable:m,material:c,programLog:d,vertexShader:{log:q,prefix:g},fragmentShader:{log:h,prefix:n}});e.deleteShader(k);e.deleteShader(l);var z;this.getUniforms=
|
|
function(){void 0===z&&(z=new Ha(e,v,a));return z};var w;this.getAttributes=function(){if(void 0===w){for(var a={},b=e.getProgramParameter(v,e.ACTIVE_ATTRIBUTES),c=0;c<b;c++){var d=e.getActiveAttrib(v,c).name;a[d]=e.getAttribLocation(v,d)}w=a}return w};this.destroy=function(){e.deleteProgram(v);this.program=void 0};Object.defineProperties(this,{uniforms:{get:function(){console.warn("THREE.WebGLProgram: .uniforms is now .getUniforms().");return this.getUniforms()}},attributes:{get:function(){console.warn("THREE.WebGLProgram: .attributes is now .getAttributes().");
|
|
return this.getAttributes()}}});this.id=Ze++;this.code=b;this.usedTimes=1;this.program=v;this.vertexShader=k;this.fragmentShader=l;return this}function $e(a,b){function c(a,b){var c;a?a&&a.isTexture?c=a.encoding:a&&a.isWebGLRenderTarget&&(console.warn("THREE.WebGLPrograms.getTextureEncodingFromMap: don't use render targets as textures. Use their .texture property instead."),c=a.texture.encoding):c=3E3;3E3===c&&b&&(c=3007);return c}var d=[],e={MeshDepthMaterial:"depth",MeshNormalMaterial:"normal",
|
|
MeshBasicMaterial:"basic",MeshLambertMaterial:"lambert",MeshPhongMaterial:"phong",MeshStandardMaterial:"physical",MeshPhysicalMaterial:"physical",LineBasicMaterial:"basic",LineDashedMaterial:"dashed",PointsMaterial:"points"},f="precision supportsVertexTextures map mapEncoding envMap envMapMode envMapEncoding lightMap aoMap emissiveMap emissiveMapEncoding bumpMap normalMap displacementMap specularMap roughnessMap metalnessMap alphaMap combine vertexColors fog useFog fogExp flatShading sizeAttenuation logarithmicDepthBuffer skinning maxBones useVertexTexture morphTargets morphNormals maxMorphTargets maxMorphNormals premultipliedAlpha numDirLights numPointLights numSpotLights numHemiLights shadowMapEnabled shadowMapType toneMapping physicallyCorrectLights alphaTest doubleSided flipSided numClippingPlanes depthPacking".split(" ");
|
|
this.getParameters=function(d,f,l,n,h){var p=e[d.type],m;b.floatVertexTextures&&h&&h.skeleton&&h.skeleton.useVertexTexture?m=1024:(m=Math.floor((b.maxVertexUniforms-20)/4),void 0!==h&&h&&h.isSkinnedMesh&&(m=Math.min(h.skeleton.bones.length,m),m<h.skeleton.bones.length&&console.warn("WebGLRenderer: too many bones - "+h.skeleton.bones.length+", this GPU supports just "+m+" (try OpenGL instead of ANGLE)")));var t=a.getPrecision();null!==d.precision&&(t=b.getMaxPrecision(d.precision),t!==d.precision&&
|
|
console.warn("THREE.WebGLProgram.getParameters:",d.precision,"not supported, using",t,"instead."));var u=a.getCurrentRenderTarget();return{shaderID:p,precision:t,supportsVertexTextures:b.vertexTextures,outputEncoding:c(u?u.texture:null,a.gammaOutput),map:!!d.map,mapEncoding:c(d.map,a.gammaInput),envMap:!!d.envMap,envMapMode:d.envMap&&d.envMap.mapping,envMapEncoding:c(d.envMap,a.gammaInput),envMapCubeUV:!!d.envMap&&(306===d.envMap.mapping||307===d.envMap.mapping),lightMap:!!d.lightMap,aoMap:!!d.aoMap,
|
|
emissiveMap:!!d.emissiveMap,emissiveMapEncoding:c(d.emissiveMap,a.gammaInput),bumpMap:!!d.bumpMap,normalMap:!!d.normalMap,displacementMap:!!d.displacementMap,roughnessMap:!!d.roughnessMap,metalnessMap:!!d.metalnessMap,specularMap:!!d.specularMap,alphaMap:!!d.alphaMap,combine:d.combine,vertexColors:d.vertexColors,fog:!!l,useFog:d.fog,fogExp:l&&l.isFogExp2,flatShading:1===d.shading,sizeAttenuation:d.sizeAttenuation,logarithmicDepthBuffer:b.logarithmicDepthBuffer,skinning:d.skinning,maxBones:m,useVertexTexture:b.floatVertexTextures&&
|
|
h&&h.skeleton&&h.skeleton.useVertexTexture,morphTargets:d.morphTargets,morphNormals:d.morphNormals,maxMorphTargets:a.maxMorphTargets,maxMorphNormals:a.maxMorphNormals,numDirLights:f.directional.length,numPointLights:f.point.length,numSpotLights:f.spot.length,numHemiLights:f.hemi.length,numClippingPlanes:n,shadowMapEnabled:a.shadowMap.enabled&&h.receiveShadow&&0<f.shadows.length,shadowMapType:a.shadowMap.type,toneMapping:a.toneMapping,physicallyCorrectLights:a.physicallyCorrectLights,premultipliedAlpha:d.premultipliedAlpha,
|
|
alphaTest:d.alphaTest,doubleSided:2===d.side,flipSided:1===d.side,depthPacking:void 0!==d.depthPacking?d.depthPacking:!1}};this.getProgramCode=function(a,b){var c=[];b.shaderID?c.push(b.shaderID):(c.push(a.fragmentShader),c.push(a.vertexShader));if(void 0!==a.defines)for(var d in a.defines)c.push(d),c.push(a.defines[d]);for(d=0;d<f.length;d++)c.push(b[f[d]]);return c.join()};this.acquireProgram=function(b,c,e){for(var f,h=0,p=d.length;h<p;h++){var m=d[h];if(m.code===e){f=m;++f.usedTimes;break}}void 0===
|
|
f&&(f=new Ye(a,e,b,c),d.push(f));return f};this.releaseProgram=function(a){if(0===--a.usedTimes){var b=d.indexOf(a);d[b]=d[d.length-1];d.pop();a.destroy()}};this.programs=d}function af(a,b,c){function d(a){var k=a.target;a=f[k.id];null!==a.index&&e(a.index);var l=a.attributes,n;for(n in l)e(l[n]);k.removeEventListener("dispose",d);delete f[k.id];n=b.get(k);n.wireframe&&e(n.wireframe);b["delete"](k);k=b.get(a);k.wireframe&&e(k.wireframe);b["delete"](a);c.memory.geometries--}function e(c){var d;d=c.isInterleavedBufferAttribute?
|
|
b.get(c.data).__webglBuffer:b.get(c).__webglBuffer;void 0!==d&&(a.deleteBuffer(d),c.isInterleavedBufferAttribute?b["delete"](c.data):b["delete"](c))}var f={};return{get:function(a){var b=a.geometry;if(void 0!==f[b.id])return f[b.id];b.addEventListener("dispose",d);var e;b.isBufferGeometry?e=b:b.isGeometry&&(void 0===b._bufferGeometry&&(b._bufferGeometry=(new H).setFromObject(a)),e=b._bufferGeometry);f[b.id]=e;c.memory.geometries++;return e}}}function bf(a,b,c){function d(c,d){var e=c.isInterleavedBufferAttribute?
|
|
c.data:c,f=b.get(e);void 0===f.__webglBuffer?(f.__webglBuffer=a.createBuffer(),a.bindBuffer(d,f.__webglBuffer),a.bufferData(d,e.array,e.dynamic?a.DYNAMIC_DRAW:a.STATIC_DRAW),f.version=e.version):f.version!==e.version&&(a.bindBuffer(d,f.__webglBuffer),!1===e.dynamic||-1===e.updateRange.count?a.bufferSubData(d,0,e.array):0===e.updateRange.count?console.error("THREE.WebGLObjects.updateBuffer: dynamic THREE.BufferAttribute marked as needsUpdate but updateRange.count is 0, ensure you are using set methods or updating manually."):
|
|
(a.bufferSubData(d,e.updateRange.offset*e.array.BYTES_PER_ELEMENT,e.array.subarray(e.updateRange.offset,e.updateRange.offset+e.updateRange.count)),e.updateRange.count=0),f.version=e.version)}function e(a,b,c){if(b>c){var d=b;b=c;c=d}d=a[b];return void 0===d?(a[b]=[c],!0):-1===d.indexOf(c)?(d.push(c),!0):!1}var f=new af(a,b,c);return{getAttributeBuffer:function(a){return a.isInterleavedBufferAttribute?b.get(a.data).__webglBuffer:b.get(a).__webglBuffer},getWireframeAttribute:function(c){var f=b.get(c);
|
|
if(void 0!==f.wireframe)return f.wireframe;var l=[],n=c.index,h=c.attributes;c=h.position;if(null!==n)for(var h={},n=n.array,p=0,m=n.length;p<m;p+=3){var t=n[p+0],u=n[p+1],v=n[p+2];e(h,t,u)&&l.push(t,u);e(h,u,v)&&l.push(u,v);e(h,v,t)&&l.push(v,t)}else for(n=h.position.array,p=0,m=n.length/3-1;p<m;p+=3)t=p+0,u=p+1,v=p+2,l.push(t,u,u,v,v,t);l=new C(new (65535<c.count?Uint32Array:Uint16Array)(l),1);d(l,a.ELEMENT_ARRAY_BUFFER);return f.wireframe=l},update:function(b){var c=f.get(b);b.geometry.isGeometry&&
|
|
c.updateFromObject(b);b=c.index;var e=c.attributes;null!==b&&d(b,a.ELEMENT_ARRAY_BUFFER);for(var n in e)d(e[n],a.ARRAY_BUFFER);b=c.morphAttributes;for(n in b)for(var e=b[n],h=0,p=e.length;h<p;h++)d(e[h],a.ARRAY_BUFFER);return c}}}function cf(a,b,c,d,e,f,g){function k(a,b){if(a.width>b||a.height>b){var c=b/Math.max(a.width,a.height),d=document.createElementNS("http://www.w3.org/1999/xhtml","canvas");d.width=Math.floor(a.width*c);d.height=Math.floor(a.height*c);d.getContext("2d").drawImage(a,0,0,a.width,
|
|
a.height,0,0,d.width,d.height);console.warn("THREE.WebGLRenderer: image is too big ("+a.width+"x"+a.height+"). Resized to "+d.width+"x"+d.height,a);return d}return a}function l(a){return h.Math.isPowerOfTwo(a.width)&&h.Math.isPowerOfTwo(a.height)}function n(b){return 1003===b||1004===b||1005===b?a.NEAREST:a.LINEAR}function q(b){b=b.target;b.removeEventListener("dispose",q);a:{var c=d.get(b);if(b.image&&c.__image__webglTextureCube)a.deleteTexture(c.__image__webglTextureCube);else{if(void 0===c.__webglInit)break a;
|
|
a.deleteTexture(c.__webglTexture)}d["delete"](b)}z.textures--}function p(b){b=b.target;b.removeEventListener("dispose",p);var c=d.get(b),e=d.get(b.texture);if(b){void 0!==e.__webglTexture&&a.deleteTexture(e.__webglTexture);b.depthTexture&&b.depthTexture.dispose();if(b&&b.isWebGLRenderTargetCube)for(e=0;6>e;e++)a.deleteFramebuffer(c.__webglFramebuffer[e]),c.__webglDepthbuffer&&a.deleteRenderbuffer(c.__webglDepthbuffer[e]);else a.deleteFramebuffer(c.__webglFramebuffer),c.__webglDepthbuffer&&a.deleteRenderbuffer(c.__webglDepthbuffer);
|
|
d["delete"](b.texture);d["delete"](b)}z.textures--}function m(b,g){var n=d.get(b);if(0<b.version&&n.__version!==b.version){var m=b.image;if(void 0===m)console.warn("THREE.WebGLRenderer: Texture marked for update but image is undefined",b);else if(!1===m.complete)console.warn("THREE.WebGLRenderer: Texture marked for update but image is incomplete",b);else{void 0===n.__webglInit&&(n.__webglInit=!0,b.addEventListener("dispose",q),n.__webglTexture=a.createTexture(),z.textures++);c.activeTexture(a.TEXTURE0+
|
|
g);c.bindTexture(a.TEXTURE_2D,n.__webglTexture);a.pixelStorei(a.UNPACK_FLIP_Y_WEBGL,b.flipY);a.pixelStorei(a.UNPACK_PREMULTIPLY_ALPHA_WEBGL,b.premultiplyAlpha);a.pixelStorei(a.UNPACK_ALIGNMENT,b.unpackAlignment);var p=k(b.image,e.maxTextureSize);if((1001!==b.wrapS||1001!==b.wrapT||1003!==b.minFilter&&1006!==b.minFilter)&&!1===l(p))if(m=p,m instanceof HTMLImageElement||m instanceof HTMLCanvasElement){var u=document.createElementNS("http://www.w3.org/1999/xhtml","canvas");u.width=h.Math.nearestPowerOfTwo(m.width);
|
|
u.height=h.Math.nearestPowerOfTwo(m.height);u.getContext("2d").drawImage(m,0,0,u.width,u.height);console.warn("THREE.WebGLRenderer: image is not power of two ("+m.width+"x"+m.height+"). Resized to "+u.width+"x"+u.height,m);p=u}else p=m;var m=l(p),u=f(b.format),v=f(b.type);t(a.TEXTURE_2D,b,m);var r=b.mipmaps;if(b&&b.isDepthTexture){r=a.DEPTH_COMPONENT;if(1015===b.type){if(!w)throw Error("Float Depth Texture only supported in WebGL2.0");r=a.DEPTH_COMPONENT32F}else w&&(r=a.DEPTH_COMPONENT16);1027===
|
|
b.format&&(r=a.DEPTH_STENCIL);c.texImage2D(a.TEXTURE_2D,0,r,p.width,p.height,0,u,v,null)}else if(b&&b.isDataTexture)if(0<r.length&&m){for(var M=0,B=r.length;M<B;M++)p=r[M],c.texImage2D(a.TEXTURE_2D,M,u,p.width,p.height,0,u,v,p.data);b.generateMipmaps=!1}else c.texImage2D(a.TEXTURE_2D,0,u,p.width,p.height,0,u,v,p.data);else if(b&&b.isCompressedTexture)for(M=0,B=r.length;M<B;M++)p=r[M],1023!==b.format&&1022!==b.format?-1<c.getCompressedTextureFormats().indexOf(u)?c.compressedTexImage2D(a.TEXTURE_2D,
|
|
M,u,p.width,p.height,0,p.data):console.warn("THREE.WebGLRenderer: Attempt to load unsupported compressed texture format in .uploadTexture()"):c.texImage2D(a.TEXTURE_2D,M,u,p.width,p.height,0,u,v,p.data);else if(0<r.length&&m){M=0;for(B=r.length;M<B;M++)p=r[M],c.texImage2D(a.TEXTURE_2D,M,u,u,v,p);b.generateMipmaps=!1}else c.texImage2D(a.TEXTURE_2D,0,u,u,v,p);b.generateMipmaps&&m&&a.generateMipmap(a.TEXTURE_2D);n.__version=b.version;if(b.onUpdate)b.onUpdate(b);return}}c.activeTexture(a.TEXTURE0+g);
|
|
c.bindTexture(a.TEXTURE_2D,n.__webglTexture)}function t(c,g,k){k?(a.texParameteri(c,a.TEXTURE_WRAP_S,f(g.wrapS)),a.texParameteri(c,a.TEXTURE_WRAP_T,f(g.wrapT)),a.texParameteri(c,a.TEXTURE_MAG_FILTER,f(g.magFilter)),a.texParameteri(c,a.TEXTURE_MIN_FILTER,f(g.minFilter))):(a.texParameteri(c,a.TEXTURE_WRAP_S,a.CLAMP_TO_EDGE),a.texParameteri(c,a.TEXTURE_WRAP_T,a.CLAMP_TO_EDGE),1001===g.wrapS&&1001===g.wrapT||console.warn("THREE.WebGLRenderer: Texture is not power of two. Texture.wrapS and Texture.wrapT should be set to THREE.ClampToEdgeWrapping.",
|
|
g),a.texParameteri(c,a.TEXTURE_MAG_FILTER,n(g.magFilter)),a.texParameteri(c,a.TEXTURE_MIN_FILTER,n(g.minFilter)),1003!==g.minFilter&&1006!==g.minFilter&&console.warn("THREE.WebGLRenderer: Texture is not power of two. Texture.minFilter should be set to THREE.NearestFilter or THREE.LinearFilter.",g));!(k=b.get("EXT_texture_filter_anisotropic"))||1015===g.type&&null===b.get("OES_texture_float_linear")||1016===g.type&&null===b.get("OES_texture_half_float_linear")||!(1<g.anisotropy||d.get(g).__currentAnisotropy)||
|
|
(a.texParameterf(c,k.TEXTURE_MAX_ANISOTROPY_EXT,Math.min(g.anisotropy,e.getMaxAnisotropy())),d.get(g).__currentAnisotropy=g.anisotropy)}function u(b,e,g,k){var l=f(e.texture.format),n=f(e.texture.type);c.texImage2D(k,0,l,e.width,e.height,0,l,n,null);a.bindFramebuffer(a.FRAMEBUFFER,b);a.framebufferTexture2D(a.FRAMEBUFFER,g,k,d.get(e.texture).__webglTexture,0);a.bindFramebuffer(a.FRAMEBUFFER,null)}function v(b,c){a.bindRenderbuffer(a.RENDERBUFFER,b);c.depthBuffer&&!c.stencilBuffer?(a.renderbufferStorage(a.RENDERBUFFER,
|
|
a.DEPTH_COMPONENT16,c.width,c.height),a.framebufferRenderbuffer(a.FRAMEBUFFER,a.DEPTH_ATTACHMENT,a.RENDERBUFFER,b)):c.depthBuffer&&c.stencilBuffer?(a.renderbufferStorage(a.RENDERBUFFER,a.DEPTH_STENCIL,c.width,c.height),a.framebufferRenderbuffer(a.FRAMEBUFFER,a.DEPTH_STENCIL_ATTACHMENT,a.RENDERBUFFER,b)):a.renderbufferStorage(a.RENDERBUFFER,a.RGBA4,c.width,c.height);a.bindRenderbuffer(a.RENDERBUFFER,null)}var z=g.memory,w="undefined"!==typeof WebGL2RenderingContext&&a instanceof WebGL2RenderingContext;
|
|
this.setTexture2D=m;this.setTextureCube=function(b,g){var n=d.get(b);if(6===b.image.length)if(0<b.version&&n.__version!==b.version){n.__image__webglTextureCube||(b.addEventListener("dispose",q),n.__image__webglTextureCube=a.createTexture(),z.textures++);c.activeTexture(a.TEXTURE0+g);c.bindTexture(a.TEXTURE_CUBE_MAP,n.__image__webglTextureCube);a.pixelStorei(a.UNPACK_FLIP_Y_WEBGL,b.flipY);for(var h=b&&b.isCompressedTexture,m=b.image[0]&&b.image[0].isDataTexture,p=[],u=0;6>u;u++)p[u]=h||m?m?b.image[u].image:
|
|
b.image[u]:k(b.image[u],e.maxCubemapSize);var v=l(p[0]),r=f(b.format),w=f(b.type);t(a.TEXTURE_CUBE_MAP,b,v);for(u=0;6>u;u++)if(h)for(var B,D=p[u].mipmaps,C=0,L=D.length;C<L;C++)B=D[C],1023!==b.format&&1022!==b.format?-1<c.getCompressedTextureFormats().indexOf(r)?c.compressedTexImage2D(a.TEXTURE_CUBE_MAP_POSITIVE_X+u,C,r,B.width,B.height,0,B.data):console.warn("THREE.WebGLRenderer: Attempt to load unsupported compressed texture format in .setTextureCube()"):c.texImage2D(a.TEXTURE_CUBE_MAP_POSITIVE_X+
|
|
u,C,r,B.width,B.height,0,r,w,B.data);else m?c.texImage2D(a.TEXTURE_CUBE_MAP_POSITIVE_X+u,0,r,p[u].width,p[u].height,0,r,w,p[u].data):c.texImage2D(a.TEXTURE_CUBE_MAP_POSITIVE_X+u,0,r,r,w,p[u]);b.generateMipmaps&&v&&a.generateMipmap(a.TEXTURE_CUBE_MAP);n.__version=b.version;if(b.onUpdate)b.onUpdate(b)}else c.activeTexture(a.TEXTURE0+g),c.bindTexture(a.TEXTURE_CUBE_MAP,n.__image__webglTextureCube)};this.setTextureCubeDynamic=function(b,e){c.activeTexture(a.TEXTURE0+e);c.bindTexture(a.TEXTURE_CUBE_MAP,
|
|
d.get(b).__webglTexture)};this.setupRenderTarget=function(b){var e=d.get(b),f=d.get(b.texture);b.addEventListener("dispose",p);f.__webglTexture=a.createTexture();z.textures++;var g=b&&b.isWebGLRenderTargetCube,k=l(b);if(g){e.__webglFramebuffer=[];for(var n=0;6>n;n++)e.__webglFramebuffer[n]=a.createFramebuffer()}else e.__webglFramebuffer=a.createFramebuffer();if(g){c.bindTexture(a.TEXTURE_CUBE_MAP,f.__webglTexture);t(a.TEXTURE_CUBE_MAP,b.texture,k);for(n=0;6>n;n++)u(e.__webglFramebuffer[n],b,a.COLOR_ATTACHMENT0,
|
|
a.TEXTURE_CUBE_MAP_POSITIVE_X+n);b.texture.generateMipmaps&&k&&a.generateMipmap(a.TEXTURE_CUBE_MAP);c.bindTexture(a.TEXTURE_CUBE_MAP,null)}else c.bindTexture(a.TEXTURE_2D,f.__webglTexture),t(a.TEXTURE_2D,b.texture,k),u(e.__webglFramebuffer,b,a.COLOR_ATTACHMENT0,a.TEXTURE_2D),b.texture.generateMipmaps&&k&&a.generateMipmap(a.TEXTURE_2D),c.bindTexture(a.TEXTURE_2D,null);if(b.depthBuffer){e=d.get(b);f=b&&b.isWebGLRenderTargetCube;if(b.depthTexture){if(f)throw Error("target.depthTexture not supported in Cube render targets");
|
|
if(b&&b.isWebGLRenderTargetCube)throw Error("Depth Texture with cube render targets is not supported!");a.bindFramebuffer(a.FRAMEBUFFER,e.__webglFramebuffer);if(!b.depthTexture||!b.depthTexture.isDepthTexture)throw Error("renderTarget.depthTexture must be an instance of THREE.DepthTexture");d.get(b.depthTexture).__webglTexture&&b.depthTexture.image.width===b.width&&b.depthTexture.image.height===b.height||(b.depthTexture.image.width=b.width,b.depthTexture.image.height=b.height,b.depthTexture.needsUpdate=
|
|
!0);m(b.depthTexture,0);e=d.get(b.depthTexture).__webglTexture;if(1026===b.depthTexture.format)a.framebufferTexture2D(a.FRAMEBUFFER,a.DEPTH_ATTACHMENT,a.TEXTURE_2D,e,0);else if(1027===b.depthTexture.format)a.framebufferTexture2D(a.FRAMEBUFFER,a.DEPTH_STENCIL_ATTACHMENT,a.TEXTURE_2D,e,0);else throw Error("Unknown depthTexture format");}else if(f)for(e.__webglDepthbuffer=[],f=0;6>f;f++)a.bindFramebuffer(a.FRAMEBUFFER,e.__webglFramebuffer[f]),e.__webglDepthbuffer[f]=a.createRenderbuffer(),v(e.__webglDepthbuffer[f],
|
|
b);else a.bindFramebuffer(a.FRAMEBUFFER,e.__webglFramebuffer),e.__webglDepthbuffer=a.createRenderbuffer(),v(e.__webglDepthbuffer,b);a.bindFramebuffer(a.FRAMEBUFFER,null)}};this.updateRenderTargetMipmap=function(b){var e=b.texture;e.generateMipmaps&&l(b)&&1003!==e.minFilter&&1006!==e.minFilter&&(b=b&&b.isWebGLRenderTargetCube?a.TEXTURE_CUBE_MAP:a.TEXTURE_2D,e=d.get(e).__webglTexture,c.bindTexture(b,e),a.generateMipmap(b),c.bindTexture(b,null))}}function df(){var a={};return{get:function(b){b=b.uuid;
|
|
var c=a[b];void 0===c&&(c={},a[b]=c);return c},"delete":function(b){delete a[b.uuid]},clear:function(){a={}}}}function ef(a,b,c){function d(b,c,d){var e=new Uint8Array(4),f=a.createTexture();a.bindTexture(b,f);a.texParameteri(b,a.TEXTURE_MIN_FILTER,a.NEAREST);a.texParameteri(b,a.TEXTURE_MAG_FILTER,a.NEAREST);for(b=0;b<d;b++)a.texImage2D(c+b,0,a.RGBA,1,1,0,a.RGBA,a.UNSIGNED_BYTE,e);return f}function e(b){!0!==F[b]&&(a.enable(b),F[b]=!0)}function f(b){!1!==F[b]&&(a.disable(b),F[b]=!1)}function g(b,
|
|
d,g,k,l,n,h,m){if(0!==b){e(a.BLEND);if(b!==E||m!==Ea)2===b?m?(a.blendEquationSeparate(a.FUNC_ADD,a.FUNC_ADD),a.blendFuncSeparate(a.ONE,a.ONE,a.ONE,a.ONE)):(a.blendEquation(a.FUNC_ADD),a.blendFunc(a.SRC_ALPHA,a.ONE)):3===b?m?(a.blendEquationSeparate(a.FUNC_ADD,a.FUNC_ADD),a.blendFuncSeparate(a.ZERO,a.ZERO,a.ONE_MINUS_SRC_COLOR,a.ONE_MINUS_SRC_ALPHA)):(a.blendEquation(a.FUNC_ADD),a.blendFunc(a.ZERO,a.ONE_MINUS_SRC_COLOR)):4===b?m?(a.blendEquationSeparate(a.FUNC_ADD,a.FUNC_ADD),a.blendFuncSeparate(a.ZERO,
|
|
a.SRC_COLOR,a.ZERO,a.SRC_ALPHA)):(a.blendEquation(a.FUNC_ADD),a.blendFunc(a.ZERO,a.SRC_COLOR)):m?(a.blendEquationSeparate(a.FUNC_ADD,a.FUNC_ADD),a.blendFuncSeparate(a.ONE,a.ONE_MINUS_SRC_ALPHA,a.ONE,a.ONE_MINUS_SRC_ALPHA)):(a.blendEquationSeparate(a.FUNC_ADD,a.FUNC_ADD),a.blendFuncSeparate(a.SRC_ALPHA,a.ONE_MINUS_SRC_ALPHA,a.ONE,a.ONE_MINUS_SRC_ALPHA)),E=b,Ea=m;if(5===b){l=l||d;n=n||g;h=h||k;if(d!==K||l!==ea)a.blendEquationSeparate(c(d),c(l)),K=d,ea=l;if(g!==B||k!==M||n!==C||h!==D)a.blendFuncSeparate(c(g),
|
|
c(k),c(n),c(h)),B=g,M=k,C=n,D=h}else D=C=ea=M=B=K=null}else f(a.BLEND),E=b}function k(a){v.setFunc(a)}function l(b){L!==b&&(b?a.frontFace(a.CW):a.frontFace(a.CCW),L=b)}function n(b){0!==b?(e(a.CULL_FACE),b!==O&&(1===b?a.cullFace(a.BACK):2===b?a.cullFace(a.FRONT):a.cullFace(a.FRONT_AND_BACK))):f(a.CULL_FACE);O=b}function h(b){void 0===b&&(b=a.TEXTURE0+W-1);J!==b&&(a.activeTexture(b),J=b)}function p(a,b,c,d){u.setClear(a,b,c,d)}function m(a){v.setClear(a)}function t(a){r.setClear(a)}var u=new function(){var b=
|
|
!1,c=new da,d=null,e=new da;return{setMask:function(c){d===c||b||(a.colorMask(c,c,c,c),d=c)},setLocked:function(a){b=a},setClear:function(b,d,f,g){c.set(b,d,f,g);!1===e.equals(c)&&(a.clearColor(b,d,f,g),e.copy(c))},reset:function(){b=!1;d=null;e.set(0,0,0,1)}}},v=new function(){var b=!1,c=null,d=null,g=null;return{setTest:function(b){b?e(a.DEPTH_TEST):f(a.DEPTH_TEST)},setMask:function(d){c===d||b||(a.depthMask(d),c=d)},setFunc:function(b){if(d!==b){if(b)switch(b){case 0:a.depthFunc(a.NEVER);break;
|
|
case 1:a.depthFunc(a.ALWAYS);break;case 2:a.depthFunc(a.LESS);break;case 3:a.depthFunc(a.LEQUAL);break;case 4:a.depthFunc(a.EQUAL);break;case 5:a.depthFunc(a.GEQUAL);break;case 6:a.depthFunc(a.GREATER);break;case 7:a.depthFunc(a.NOTEQUAL);break;default:a.depthFunc(a.LEQUAL)}else a.depthFunc(a.LEQUAL);d=b}},setLocked:function(a){b=a},setClear:function(b){g!==b&&(a.clearDepth(b),g=b)},reset:function(){b=!1;g=d=c=null}}},r=new function(){var b=!1,c=null,d=null,g=null,k=null,l=null,n=null,h=null,m=null;
|
|
return{setTest:function(b){b?e(a.STENCIL_TEST):f(a.STENCIL_TEST)},setMask:function(d){c===d||b||(a.stencilMask(d),c=d)},setFunc:function(b,c,e){if(d!==b||g!==c||k!==e)a.stencilFunc(b,c,e),d=b,g=c,k=e},setOp:function(b,c,d){if(l!==b||n!==c||h!==d)a.stencilOp(b,c,d),l=b,n=c,h=d},setLocked:function(a){b=a},setClear:function(b){m!==b&&(a.clearStencil(b),m=b)},reset:function(){b=!1;m=h=n=l=k=g=d=c=null}}},w=a.getParameter(a.MAX_VERTEX_ATTRIBS),x=new Uint8Array(w),N=new Uint8Array(w),y=new Uint8Array(w),
|
|
F={},G=null,E=null,K=null,B=null,M=null,ea=null,C=null,D=null,Ea=!1,L=null,O=null,P=null,R=null,H=null,V=null,W=a.getParameter(a.MAX_TEXTURE_IMAGE_UNITS),J=null,I={},Q=new da,T=new da,Za={};Za[a.TEXTURE_2D]=d(a.TEXTURE_2D,a.TEXTURE_2D,1);Za[a.TEXTURE_CUBE_MAP]=d(a.TEXTURE_CUBE_MAP,a.TEXTURE_CUBE_MAP_POSITIVE_X,6);return{buffers:{color:u,depth:v,stencil:r},init:function(){p(0,0,0,1);m(1);t(0);e(a.DEPTH_TEST);k(3);l(!1);n(1);e(a.CULL_FACE);e(a.BLEND);g(1)},initAttributes:function(){for(var a=0,b=x.length;a<
|
|
b;a++)x[a]=0},enableAttribute:function(c){x[c]=1;0===N[c]&&(a.enableVertexAttribArray(c),N[c]=1);0!==y[c]&&(b.get("ANGLE_instanced_arrays").vertexAttribDivisorANGLE(c,0),y[c]=0)},enableAttributeAndDivisor:function(b,c,d){x[b]=1;0===N[b]&&(a.enableVertexAttribArray(b),N[b]=1);y[b]!==c&&(d.vertexAttribDivisorANGLE(b,c),y[b]=c)},disableUnusedAttributes:function(){for(var b=0,c=N.length;b!==c;++b)N[b]!==x[b]&&(a.disableVertexAttribArray(b),N[b]=0)},enable:e,disable:f,getCompressedTextureFormats:function(){if(null===
|
|
G&&(G=[],b.get("WEBGL_compressed_texture_pvrtc")||b.get("WEBGL_compressed_texture_s3tc")||b.get("WEBGL_compressed_texture_etc1")))for(var c=a.getParameter(a.COMPRESSED_TEXTURE_FORMATS),d=0;d<c.length;d++)G.push(c[d]);return G},setBlending:g,setColorWrite:function(a){u.setMask(a)},setDepthTest:function(a){v.setTest(a)},setDepthWrite:function(a){v.setMask(a)},setDepthFunc:k,setStencilTest:function(a){r.setTest(a)},setStencilWrite:function(a){r.setMask(a)},setStencilFunc:function(a,b,c){r.setFunc(a,
|
|
b,c)},setStencilOp:function(a,b,c){r.setOp(a,b,c)},setFlipSided:l,setCullFace:n,setLineWidth:function(b){b!==P&&(a.lineWidth(b),P=b)},setPolygonOffset:function(b,c,d){if(b){if(e(a.POLYGON_OFFSET_FILL),R!==c||H!==d)a.polygonOffset(c,d),R=c,H=d}else f(a.POLYGON_OFFSET_FILL)},getScissorTest:function(){return V},setScissorTest:function(b){(V=b)?e(a.SCISSOR_TEST):f(a.SCISSOR_TEST)},activeTexture:h,bindTexture:function(b,c){null===J&&h();var d=I[J];void 0===d&&(d={type:void 0,texture:void 0},I[J]=d);if(d.type!==
|
|
b||d.texture!==c)a.bindTexture(b,c||Za[b]),d.type=b,d.texture=c},compressedTexImage2D:function(){try{a.compressedTexImage2D.apply(a,arguments)}catch(b){console.error(b)}},texImage2D:function(){try{a.texImage2D.apply(a,arguments)}catch(b){console.error(b)}},clearColor:p,clearDepth:m,clearStencil:t,scissor:function(b){!1===Q.equals(b)&&(a.scissor(b.x,b.y,b.z,b.w),Q.copy(b))},viewport:function(b){!1===T.equals(b)&&(a.viewport(b.x,b.y,b.z,b.w),T.copy(b))},reset:function(){for(var b=0;b<N.length;b++)1===
|
|
N[b]&&(a.disableVertexAttribArray(b),N[b]=0);F={};J=G=null;I={};O=L=E=null;u.reset();v.reset();r.reset()}}}function ff(a,b,c){function d(b){if("highp"===b){if(0<a.getShaderPrecisionFormat(a.VERTEX_SHADER,a.HIGH_FLOAT).precision&&0<a.getShaderPrecisionFormat(a.FRAGMENT_SHADER,a.HIGH_FLOAT).precision)return"highp";b="mediump"}return"mediump"===b&&0<a.getShaderPrecisionFormat(a.VERTEX_SHADER,a.MEDIUM_FLOAT).precision&&0<a.getShaderPrecisionFormat(a.FRAGMENT_SHADER,a.MEDIUM_FLOAT).precision?"mediump":
|
|
"lowp"}var e,f=void 0!==c.precision?c.precision:"highp",g=d(f);g!==f&&(console.warn("THREE.WebGLRenderer:",f,"not supported, using",g,"instead."),f=g);c=!0===c.logarithmicDepthBuffer&&!!b.get("EXT_frag_depth");var g=a.getParameter(a.MAX_TEXTURE_IMAGE_UNITS),k=a.getParameter(a.MAX_VERTEX_TEXTURE_IMAGE_UNITS),l=a.getParameter(a.MAX_TEXTURE_SIZE),n=a.getParameter(a.MAX_CUBE_MAP_TEXTURE_SIZE),h=a.getParameter(a.MAX_VERTEX_ATTRIBS),p=a.getParameter(a.MAX_VERTEX_UNIFORM_VECTORS),m=a.getParameter(a.MAX_VARYING_VECTORS),
|
|
t=a.getParameter(a.MAX_FRAGMENT_UNIFORM_VECTORS),u=0<k,v=!!b.get("OES_texture_float");return{getMaxAnisotropy:function(){if(void 0!==e)return e;var c=b.get("EXT_texture_filter_anisotropic");return e=null!==c?a.getParameter(c.MAX_TEXTURE_MAX_ANISOTROPY_EXT):0},getMaxPrecision:d,precision:f,logarithmicDepthBuffer:c,maxTextures:g,maxVertexTextures:k,maxTextureSize:l,maxCubemapSize:n,maxAttributes:h,maxVertexUniforms:p,maxVaryings:m,maxFragmentUniforms:t,vertexTextures:u,floatFragmentTextures:v,floatVertexTextures:u&&
|
|
v}}function gf(a){var b={};return{get:function(c){if(void 0!==b[c])return b[c];var d;switch(c){case "WEBGL_depth_texture":d=a.getExtension("WEBGL_depth_texture")||a.getExtension("MOZ_WEBGL_depth_texture")||a.getExtension("WEBKIT_WEBGL_depth_texture");break;case "EXT_texture_filter_anisotropic":d=a.getExtension("EXT_texture_filter_anisotropic")||a.getExtension("MOZ_EXT_texture_filter_anisotropic")||a.getExtension("WEBKIT_EXT_texture_filter_anisotropic");break;case "WEBGL_compressed_texture_s3tc":d=
|
|
a.getExtension("WEBGL_compressed_texture_s3tc")||a.getExtension("MOZ_WEBGL_compressed_texture_s3tc")||a.getExtension("WEBKIT_WEBGL_compressed_texture_s3tc");break;case "WEBGL_compressed_texture_pvrtc":d=a.getExtension("WEBGL_compressed_texture_pvrtc")||a.getExtension("WEBKIT_WEBGL_compressed_texture_pvrtc");break;case "WEBGL_compressed_texture_etc1":d=a.getExtension("WEBGL_compressed_texture_etc1");break;default:d=a.getExtension(c)}null===d&&console.warn("THREE.WebGLRenderer: "+c+" extension not supported.");
|
|
return b[c]=d}}}function hf(){function a(){n.value!==d&&(n.value=d,n.needsUpdate=0<e);c.numPlanes=e}function b(a,b,d,e){var f=null!==a?a.length:0,g=null;if(0!==f){g=n.value;if(!0!==e||null===g){e=d+4*f;b=b.matrixWorldInverse;l.getNormalMatrix(b);if(null===g||g.length<e)g=new Float32Array(e);for(e=0;e!==f;++e,d+=4)k.copy(a[e]).applyMatrix4(b,l),k.normal.toArray(g,d),g[d+3]=k.constant}n.value=g;n.needsUpdate=!0}c.numPlanes=f;return g}var c=this,d=null,e=0,f=!1,g=!1,k=new fa,l=new ra,n={value:null,needsUpdate:!1};
|
|
this.uniform=n;this.numPlanes=0;this.init=function(a,c,g){var k=0!==a.length||c||0!==e||f;f=c;d=b(a,g,0);e=a.length;return k};this.beginShadows=function(){g=!0;b(null)};this.endShadows=function(){g=!1;a()};this.setState=function(c,k,l,h,u){if(!f||null===c||0===c.length||g&&!k)g?b(null):a();else{k=g?0:e;var v=4*k,r=h.clippingState||null;n.value=r;r=b(c,l,v,u);for(c=0;c!==v;++c)r[c]=d[c];h.clippingState=r;this.numPlanes+=k}}}function qd(a){function b(a,b,c,d){!0===K&&(a*=d,b*=d,c*=d);X.clearColor(a,
|
|
b,c,d)}function c(){X.init();X.scissor(Y.copy(ga).multiplyScalar(Oa));X.viewport(Ua.copy(ha).multiplyScalar(Oa));b(Aa.r,Aa.g,Aa.b,Ra)}function d(){U=T=null;S="";J=-1;X.reset()}function e(a){a.preventDefault();d();c();fa.clear()}function f(a){a=a.target;a.removeEventListener("dispose",f);g(a);fa["delete"](a)}function g(a){var b=fa.get(a).program;a.program=void 0;void 0!==b&&ta.releaseProgram(b)}function k(a,b){return Math.abs(b[0])-Math.abs(a[0])}function l(a,b){return a.object.renderOrder!==b.object.renderOrder?
|
|
a.object.renderOrder-b.object.renderOrder:a.material.program&&b.material.program&&a.material.program!==b.material.program?a.material.program.id-b.material.program.id:a.material.id!==b.material.id?a.material.id-b.material.id:a.z!==b.z?a.z-b.z:a.id-b.id}function n(a,b){return a.object.renderOrder!==b.object.renderOrder?a.object.renderOrder-b.object.renderOrder:a.z!==b.z?b.z-a.z:a.id-b.id}function q(a,b,c,d,e){var f;c.transparent?(d=D,f=++Ea):(d=ea,f=++C);f=d[f];void 0!==f?(f.id=a.id,f.object=a,f.geometry=
|
|
b,f.material=c,f.z=Ca.z,f.group=e):(f={id:a.id,object:a,geometry:b,material:c,z:Ca.z,group:e},d.push(f))}function p(a){if(!oa.intersectsSphere(a))return!1;var b=ca.numPlanes;if(0===b)return!0;var c=R.clippingPlanes,d=a.center;a=-a.radius;var e=0;do if(c[e].distanceToPoint(d)<a)return!1;while(++e!==b);return!0}function m(a,b){if(!1!==a.visible){if(0!==(a.layers.mask&b.layers.mask))if(a.isLight)M.push(a);else if(a.isSprite){var c;(c=!1===a.frustumCulled)||(ma.center.set(0,0,0),ma.radius=.7071067811865476,
|
|
ma.applyMatrix4(a.matrixWorld),c=!0===p(ma));c&&O.push(a)}else if(a.isLensFlare)P.push(a);else if(a.isImmediateRenderObject)!0===R.sortObjects&&(Ca.setFromMatrixPosition(a.matrixWorld),Ca.applyProjection(pa)),q(a,null,a.material,Ca.z,null);else if(a.isMesh||a.isLine||a.isPoints)if(a.isSkinnedMesh&&a.skeleton.update(),(c=!1===a.frustumCulled)||(c=a.geometry,null===c.boundingSphere&&c.computeBoundingSphere(),ma.copy(c.boundingSphere).applyMatrix4(a.matrixWorld),c=!0===p(ma)),c){var d=a.material;if(!0===
|
|
d.visible)if(!0===R.sortObjects&&(Ca.setFromMatrixPosition(a.matrixWorld),Ca.applyProjection(pa)),c=ra.update(a),d.isMultiMaterial)for(var e=c.groups,f=d.materials,d=0,g=e.length;d<g;d++){var k=e[d],l=f[k.materialIndex];!0===l.visible&&q(a,c,l,Ca.z,k)}else q(a,c,d,Ca.z,null)}c=a.children;d=0;for(g=c.length;d<g;d++)m(c[d],b)}}function t(a,b,c,d){for(var e=0,f=a.length;e<f;e++){var g=a[e],k=g.object,l=g.geometry,n=void 0===d?g.material:d,g=g.group;k.modelViewMatrix.multiplyMatrices(b.matrixWorldInverse,
|
|
k.matrixWorld);k.normalMatrix.getNormalMatrix(k.modelViewMatrix);if(k.isImmediateRenderObject){u(n);var h=v(b,c,n,k);S="";k.render(function(a){R.renderBufferImmediate(a,h,n)})}else R.renderBufferDirect(b,c,l,n,k,g)}}function u(a){2===a.side?X.disable(A.CULL_FACE):X.enable(A.CULL_FACE);X.setFlipSided(1===a.side);!0===a.transparent?X.setBlending(a.blending,a.blendEquation,a.blendSrc,a.blendDst,a.blendEquationAlpha,a.blendSrcAlpha,a.blendDstAlpha,a.premultipliedAlpha):X.setBlending(0);X.setDepthFunc(a.depthFunc);
|
|
X.setDepthTest(a.depthTest);X.setDepthWrite(a.depthWrite);X.setColorWrite(a.colorWrite);X.setPolygonOffset(a.polygonOffset,a.polygonOffsetFactor,a.polygonOffsetUnits)}function v(a,b,c,d){Z=0;var e=fa.get(c);na&&(qa||a!==U)&&ca.setState(c.clippingPlanes,c.clipShadows,a,e,a===U&&c.id===J);!1===c.needsUpdate&&(void 0===e.program?c.needsUpdate=!0:c.fog&&e.fog!==b?c.needsUpdate=!0:c.lights&&e.lightsHash!==aa.hash?c.needsUpdate=!0:void 0!==e.numClippingPlanes&&e.numClippingPlanes!==ca.numPlanes&&(c.needsUpdate=
|
|
!0));if(c.needsUpdate){a:{var k=fa.get(c),l=ta.getParameters(c,aa,b,ca.numPlanes,d),n=ta.getProgramCode(c,l),m=k.program,p=!0;if(void 0===m)c.addEventListener("dispose",f);else if(m.code!==n)g(c);else if(void 0!==l.shaderID)break a;else p=!1;p&&(l.shaderID?(m=qb[l.shaderID],k.__webglShader={name:c.type,uniforms:h.UniformsUtils.clone(m.uniforms),vertexShader:m.vertexShader,fragmentShader:m.fragmentShader}):k.__webglShader={name:c.type,uniforms:c.uniforms,vertexShader:c.vertexShader,fragmentShader:c.fragmentShader},
|
|
c.__webglShader=k.__webglShader,m=ta.acquireProgram(c,l,n),k.program=m,c.program=m);l=m.getAttributes();if(c.morphTargets)for(n=c.numSupportedMorphTargets=0;n<R.maxMorphTargets;n++)0<=l["morphTarget"+n]&&c.numSupportedMorphTargets++;if(c.morphNormals)for(n=c.numSupportedMorphNormals=0;n<R.maxMorphNormals;n++)0<=l["morphNormal"+n]&&c.numSupportedMorphNormals++;l=k.__webglShader.uniforms;if(!c.isShaderMaterial&&!c.isRawShaderMaterial||!0===c.clipping)k.numClippingPlanes=ca.numPlanes,l.clippingPlanes=
|
|
ca.uniform;k.fog=b;k.lightsHash=aa.hash;c.lights&&(l.ambientLightColor.value=aa.ambient,l.directionalLights.value=aa.directional,l.spotLights.value=aa.spot,l.pointLights.value=aa.point,l.hemisphereLights.value=aa.hemi,l.directionalShadowMap.value=aa.directionalShadowMap,l.directionalShadowMatrix.value=aa.directionalShadowMatrix,l.spotShadowMap.value=aa.spotShadowMap,l.spotShadowMatrix.value=aa.spotShadowMatrix,l.pointShadowMap.value=aa.pointShadowMap,l.pointShadowMatrix.value=aa.pointShadowMatrix);
|
|
n=k.program.getUniforms();n=Ha.seqWithValue(n.seq,l);k.uniformsList=n;k.dynamicUniforms=Ha.splitDynamic(n,l)}c.needsUpdate=!1}var q=!1,p=m=!1,k=e.program,n=k.getUniforms(),l=e.__webglShader.uniforms;k.id!==T&&(A.useProgram(k.program),T=k.id,p=m=q=!0);c.id!==J&&(J=c.id,m=!0);if(q||a!==U){n.set(A,a,"projectionMatrix");ja.logarithmicDepthBuffer&&n.setValue(A,"logDepthBufFC",2/(Math.log(a.far+1)/Math.LN2));a!==U&&(U=a,p=m=!0);if(c.isShaderMaterial||c.isMeshPhongMaterial||c.isMeshStandardMaterial||c.envMap)q=
|
|
n.map.cameraPosition,void 0!==q&&q.setValue(A,Ca.setFromMatrixPosition(a.matrixWorld));(c.isMeshPhongMaterial||c.isMeshLambertMaterial||c.isMeshBasicMaterial||c.isMeshStandardMaterial||c.isShaderMaterial||c.skinning)&&n.setValue(A,"viewMatrix",a.matrixWorldInverse);n.set(A,R,"toneMappingExposure");n.set(A,R,"toneMappingWhitePoint")}c.skinning&&(n.setOptional(A,d,"bindMatrix"),n.setOptional(A,d,"bindMatrixInverse"),q=d.skeleton)&&(ja.floatVertexTextures&&q.useVertexTexture?(n.set(A,q,"boneTexture"),
|
|
n.set(A,q,"boneTextureWidth"),n.set(A,q,"boneTextureHeight")):n.setOptional(A,q,"boneMatrices"));if(m){c.lights&&(m=p,l.ambientLightColor.needsUpdate=m,l.directionalLights.needsUpdate=m,l.pointLights.needsUpdate=m,l.spotLights.needsUpdate=m,l.hemisphereLights.needsUpdate=m);b&&c.fog&&(l.fogColor.value=b.color,b.isFog?(l.fogNear.value=b.near,l.fogFar.value=b.far):b.isFogExp2&&(l.fogDensity.value=b.density));if(c.isMeshBasicMaterial||c.isMeshLambertMaterial||c.isMeshPhongMaterial||c.isMeshStandardMaterial||
|
|
c.isMeshDepthMaterial){l.opacity.value=c.opacity;l.diffuse.value=c.color;c.emissive&&l.emissive.value.copy(c.emissive).multiplyScalar(c.emissiveIntensity);l.map.value=c.map;l.specularMap.value=c.specularMap;l.alphaMap.value=c.alphaMap;c.aoMap&&(l.aoMap.value=c.aoMap,l.aoMapIntensity.value=c.aoMapIntensity);var t;c.map?t=c.map:c.specularMap?t=c.specularMap:c.displacementMap?t=c.displacementMap:c.normalMap?t=c.normalMap:c.bumpMap?t=c.bumpMap:c.roughnessMap?t=c.roughnessMap:c.metalnessMap?t=c.metalnessMap:
|
|
c.alphaMap?t=c.alphaMap:c.emissiveMap&&(t=c.emissiveMap);void 0!==t&&(t.isWebGLRenderTarget&&(t=t.texture),b=t.offset,t=t.repeat,l.offsetRepeat.value.set(b.x,b.y,t.x,t.y));l.envMap.value=c.envMap;l.flipEnvMap.value=c.envMap&&c.envMap.isCubeTexture?-1:1;l.reflectivity.value=c.reflectivity;l.refractionRatio.value=c.refractionRatio}c.isLineBasicMaterial?(l.diffuse.value=c.color,l.opacity.value=c.opacity):c.isLineDashedMaterial?(l.diffuse.value=c.color,l.opacity.value=c.opacity,l.dashSize.value=c.dashSize,
|
|
l.totalSize.value=c.dashSize+c.gapSize,l.scale.value=c.scale):c.isPointsMaterial?(l.diffuse.value=c.color,l.opacity.value=c.opacity,l.size.value=c.size*Oa,l.scale.value=.5*x.clientHeight,l.map.value=c.map,null!==c.map&&(t=c.map.offset,c=c.map.repeat,l.offsetRepeat.value.set(t.x,t.y,c.x,c.y))):c.isMeshLambertMaterial?(c.lightMap&&(l.lightMap.value=c.lightMap,l.lightMapIntensity.value=c.lightMapIntensity),c.emissiveMap&&(l.emissiveMap.value=c.emissiveMap)):c.isMeshPhongMaterial?(l.specular.value=c.specular,
|
|
l.shininess.value=Math.max(c.shininess,1E-4),c.lightMap&&(l.lightMap.value=c.lightMap,l.lightMapIntensity.value=c.lightMapIntensity),c.emissiveMap&&(l.emissiveMap.value=c.emissiveMap),c.bumpMap&&(l.bumpMap.value=c.bumpMap,l.bumpScale.value=c.bumpScale),c.normalMap&&(l.normalMap.value=c.normalMap,l.normalScale.value.copy(c.normalScale)),c.displacementMap&&(l.displacementMap.value=c.displacementMap,l.displacementScale.value=c.displacementScale,l.displacementBias.value=c.displacementBias)):c.isMeshPhysicalMaterial?
|
|
(l.clearCoat.value=c.clearCoat,l.clearCoatRoughness.value=c.clearCoatRoughness,z(l,c)):c.isMeshStandardMaterial?z(l,c):c.isMeshDepthMaterial?c.displacementMap&&(l.displacementMap.value=c.displacementMap,l.displacementScale.value=c.displacementScale,l.displacementBias.value=c.displacementBias):c.isMeshNormalMaterial&&(l.opacity.value=c.opacity);Ha.upload(A,e.uniformsList,l,R)}n.set(A,d,"modelViewMatrix");n.set(A,d,"normalMatrix");n.setValue(A,"modelMatrix",d.matrixWorld);e=e.dynamicUniforms;null!==
|
|
e&&(Ha.evalDynamic(e,l,d,a),Ha.upload(A,e,l,R));return k}function z(a,b){a.roughness.value=b.roughness;a.metalness.value=b.metalness;b.roughnessMap&&(a.roughnessMap.value=b.roughnessMap);b.metalnessMap&&(a.metalnessMap.value=b.metalnessMap);b.lightMap&&(a.lightMap.value=b.lightMap,a.lightMapIntensity.value=b.lightMapIntensity);b.emissiveMap&&(a.emissiveMap.value=b.emissiveMap);b.bumpMap&&(a.bumpMap.value=b.bumpMap,a.bumpScale.value=b.bumpScale);b.normalMap&&(a.normalMap.value=b.normalMap,a.normalScale.value.copy(b.normalScale));
|
|
b.displacementMap&&(a.displacementMap.value=b.displacementMap,a.displacementScale.value=b.displacementScale,a.displacementBias.value=b.displacementBias);b.envMap&&(a.envMapIntensity.value=b.envMapIntensity)}function w(a){var b;if(1E3===a)return A.REPEAT;if(1001===a)return A.CLAMP_TO_EDGE;if(1002===a)return A.MIRRORED_REPEAT;if(1003===a)return A.NEAREST;if(1004===a)return A.NEAREST_MIPMAP_NEAREST;if(1005===a)return A.NEAREST_MIPMAP_LINEAR;if(1006===a)return A.LINEAR;if(1007===a)return A.LINEAR_MIPMAP_NEAREST;
|
|
if(1008===a)return A.LINEAR_MIPMAP_LINEAR;if(1009===a)return A.UNSIGNED_BYTE;if(1017===a)return A.UNSIGNED_SHORT_4_4_4_4;if(1018===a)return A.UNSIGNED_SHORT_5_5_5_1;if(1019===a)return A.UNSIGNED_SHORT_5_6_5;if(1010===a)return A.BYTE;if(1011===a)return A.SHORT;if(1012===a)return A.UNSIGNED_SHORT;if(1013===a)return A.INT;if(1014===a)return A.UNSIGNED_INT;if(1015===a)return A.FLOAT;b=ia.get("OES_texture_half_float");if(null!==b&&1016===a)return b.HALF_FLOAT_OES;if(1021===a)return A.ALPHA;if(1022===a)return A.RGB;
|
|
if(1023===a)return A.RGBA;if(1024===a)return A.LUMINANCE;if(1025===a)return A.LUMINANCE_ALPHA;if(1026===a)return A.DEPTH_COMPONENT;if(1027===a)return A.DEPTH_STENCIL;if(100===a)return A.FUNC_ADD;if(101===a)return A.FUNC_SUBTRACT;if(102===a)return A.FUNC_REVERSE_SUBTRACT;if(200===a)return A.ZERO;if(201===a)return A.ONE;if(202===a)return A.SRC_COLOR;if(203===a)return A.ONE_MINUS_SRC_COLOR;if(204===a)return A.SRC_ALPHA;if(205===a)return A.ONE_MINUS_SRC_ALPHA;if(206===a)return A.DST_ALPHA;if(207===a)return A.ONE_MINUS_DST_ALPHA;
|
|
if(208===a)return A.DST_COLOR;if(209===a)return A.ONE_MINUS_DST_COLOR;if(210===a)return A.SRC_ALPHA_SATURATE;b=ia.get("WEBGL_compressed_texture_s3tc");if(null!==b){if(2001===a)return b.COMPRESSED_RGB_S3TC_DXT1_EXT;if(2002===a)return b.COMPRESSED_RGBA_S3TC_DXT1_EXT;if(2003===a)return b.COMPRESSED_RGBA_S3TC_DXT3_EXT;if(2004===a)return b.COMPRESSED_RGBA_S3TC_DXT5_EXT}b=ia.get("WEBGL_compressed_texture_pvrtc");if(null!==b){if(2100===a)return b.COMPRESSED_RGB_PVRTC_4BPPV1_IMG;if(2101===a)return b.COMPRESSED_RGB_PVRTC_2BPPV1_IMG;
|
|
if(2102===a)return b.COMPRESSED_RGBA_PVRTC_4BPPV1_IMG;if(2103===a)return b.COMPRESSED_RGBA_PVRTC_2BPPV1_IMG}b=ia.get("WEBGL_compressed_texture_etc1");if(null!==b&&2151===a)return b.COMPRESSED_RGB_ETC1_WEBGL;b=ia.get("EXT_blend_minmax");if(null!==b){if(103===a)return b.MIN_EXT;if(104===a)return b.MAX_EXT}b=ia.get("WEBGL_depth_texture");return null!==b&&1020===a?b.UNSIGNED_INT_24_8_WEBGL:0}console.log("THREE.WebGLRenderer","81dev");a=a||{};var x=void 0!==a.canvas?a.canvas:document.createElementNS("http://www.w3.org/1999/xhtml",
|
|
"canvas"),N=void 0!==a.context?a.context:null,y=void 0!==a.alpha?a.alpha:!1,F=void 0!==a.depth?a.depth:!0,G=void 0!==a.stencil?a.stencil:!0,E=void 0!==a.antialias?a.antialias:!1,K=void 0!==a.premultipliedAlpha?a.premultipliedAlpha:!0,B=void 0!==a.preserveDrawingBuffer?a.preserveDrawingBuffer:!1,M=[],ea=[],C=-1,D=[],Ea=-1,L=new Float32Array(8),O=[],P=[];this.domElement=x;this.context=null;this.sortObjects=this.autoClearStencil=this.autoClearDepth=this.autoClearColor=this.autoClear=!0;this.clippingPlanes=
|
|
[];this.localClippingEnabled=!1;this.gammaFactor=2;this.physicallyCorrectLights=this.gammaOutput=this.gammaInput=!1;this.toneMappingWhitePoint=this.toneMappingExposure=this.toneMapping=1;this.maxMorphTargets=8;this.maxMorphNormals=4;var R=this,T=null,V=null,W=null,J=-1,S="",U=null,Y=new da,Za=null,Ua=new da,Z=0,Aa=new Q(0),Ra=0,Na=x.width,ba=x.height,Oa=1,ga=new da(0,0,Na,ba),la=!1,ha=new da(0,0,Na,ba),oa=new Ub,ca=new hf,na=!1,qa=!1,ma=new za,pa=new I,Ca=new r,aa={hash:"",ambient:[0,0,0],directional:[],
|
|
directionalShadowMap:[],directionalShadowMatrix:[],spot:[],spotShadowMap:[],spotShadowMatrix:[],point:[],pointShadowMap:[],pointShadowMatrix:[],hemi:[],shadows:[]},ka={calls:0,vertices:0,faces:0,points:0};this.info={render:ka,memory:{geometries:0,textures:0},programs:null};var A;try{y={alpha:y,depth:F,stencil:G,antialias:E,premultipliedAlpha:K,preserveDrawingBuffer:B};A=N||x.getContext("webgl",y)||x.getContext("experimental-webgl",y);if(null===A){if(null!==x.getContext("webgl"))throw"Error creating WebGL context with your selected attributes.";
|
|
throw"Error creating WebGL context.";}void 0===A.getShaderPrecisionFormat&&(A.getShaderPrecisionFormat=function(){return{rangeMin:1,rangeMax:1,precision:1}});x.addEventListener("webglcontextlost",e,!1)}catch(jf){console.error("THREE.WebGLRenderer: "+jf)}var ia=new gf(A);ia.get("WEBGL_depth_texture");ia.get("OES_texture_float");ia.get("OES_texture_float_linear");ia.get("OES_texture_half_float");ia.get("OES_texture_half_float_linear");ia.get("OES_standard_derivatives");ia.get("ANGLE_instanced_arrays");
|
|
ia.get("OES_element_index_uint")&&(H.MaxIndex=4294967296);var ja=new ff(A,ia,a),X=new ef(A,ia,w),fa=new df,sa=new cf(A,ia,X,fa,ja,w,this.info),ra=new bf(A,fa,this.info),ta=new $e(this,ja),ya=new Se;this.info.programs=ta.programs;var Ga=new Re(A,ia,ka),Ia=new Qe(A,ia,ka),Ja=new ub(-1,1,1,-1,0,1),xa=new Ba,Da=new ua(new tb(2,2),new Ka({depthTest:!1,depthWrite:!1,fog:!1}));a=qb.cube;var va=new ua(new rb(5,5,5),new Fa({uniforms:a.uniforms,vertexShader:a.vertexShader,fragmentShader:a.fragmentShader,side:1,
|
|
depthTest:!1,depthWrite:!1,fog:!1}));c();this.context=A;this.capabilities=ja;this.extensions=ia;this.properties=fa;this.state=X;var La=new $d(this,aa,ra,ja);this.shadowMap=La;var Pa=new Pe(this,O),Qa=new Ne(this,P);this.getContext=function(){return A};this.getContextAttributes=function(){return A.getContextAttributes()};this.forceContextLoss=function(){ia.get("WEBGL_lose_context").loseContext()};this.getMaxAnisotropy=function(){return ja.getMaxAnisotropy()};this.getPrecision=function(){return ja.precision};
|
|
this.getPixelRatio=function(){return Oa};this.setPixelRatio=function(a){void 0!==a&&(Oa=a,this.setSize(ha.z,ha.w,!1))};this.getSize=function(){return{width:Na,height:ba}};this.setSize=function(a,b,c){Na=a;ba=b;x.width=a*Oa;x.height=b*Oa;!1!==c&&(x.style.width=a+"px",x.style.height=b+"px");this.setViewport(0,0,a,b)};this.setViewport=function(a,b,c,d){X.viewport(ha.set(a,b,c,d))};this.setScissor=function(a,b,c,d){X.scissor(ga.set(a,b,c,d))};this.setScissorTest=function(a){X.setScissorTest(la=a)};this.getClearColor=
|
|
function(){return Aa};this.setClearColor=function(a,c){Aa.set(a);Ra=void 0!==c?c:1;b(Aa.r,Aa.g,Aa.b,Ra)};this.getClearAlpha=function(){return Ra};this.setClearAlpha=function(a){Ra=a;b(Aa.r,Aa.g,Aa.b,Ra)};this.clear=function(a,b,c){var d=0;if(void 0===a||a)d|=A.COLOR_BUFFER_BIT;if(void 0===b||b)d|=A.DEPTH_BUFFER_BIT;if(void 0===c||c)d|=A.STENCIL_BUFFER_BIT;A.clear(d)};this.clearColor=function(){this.clear(!0,!1,!1)};this.clearDepth=function(){this.clear(!1,!0,!1)};this.clearStencil=function(){this.clear(!1,
|
|
!1,!0)};this.clearTarget=function(a,b,c,d){this.setRenderTarget(a);this.clear(b,c,d)};this.resetGLState=d;this.dispose=function(){D=[];Ea=-1;ea=[];C=-1;x.removeEventListener("webglcontextlost",e,!1)};this.renderBufferImmediate=function(a,b,c){X.initAttributes();var d=fa.get(a);a.hasPositions&&!d.position&&(d.position=A.createBuffer());a.hasNormals&&!d.normal&&(d.normal=A.createBuffer());a.hasUvs&&!d.uv&&(d.uv=A.createBuffer());a.hasColors&&!d.color&&(d.color=A.createBuffer());b=b.getAttributes();
|
|
a.hasPositions&&(A.bindBuffer(A.ARRAY_BUFFER,d.position),A.bufferData(A.ARRAY_BUFFER,a.positionArray,A.DYNAMIC_DRAW),X.enableAttribute(b.position),A.vertexAttribPointer(b.position,3,A.FLOAT,!1,0,0));if(a.hasNormals){A.bindBuffer(A.ARRAY_BUFFER,d.normal);if(!c.isMeshPhongMaterial&&!c.isMeshStandardMaterial&&1===c.shading)for(var e=0,f=3*a.count;e<f;e+=9){var g=a.normalArray,k=(g[e+0]+g[e+3]+g[e+6])/3,l=(g[e+1]+g[e+4]+g[e+7])/3,n=(g[e+2]+g[e+5]+g[e+8])/3;g[e+0]=k;g[e+1]=l;g[e+2]=n;g[e+3]=k;g[e+4]=l;
|
|
g[e+5]=n;g[e+6]=k;g[e+7]=l;g[e+8]=n}A.bufferData(A.ARRAY_BUFFER,a.normalArray,A.DYNAMIC_DRAW);X.enableAttribute(b.normal);A.vertexAttribPointer(b.normal,3,A.FLOAT,!1,0,0)}a.hasUvs&&c.map&&(A.bindBuffer(A.ARRAY_BUFFER,d.uv),A.bufferData(A.ARRAY_BUFFER,a.uvArray,A.DYNAMIC_DRAW),X.enableAttribute(b.uv),A.vertexAttribPointer(b.uv,2,A.FLOAT,!1,0,0));a.hasColors&&0!==c.vertexColors&&(A.bindBuffer(A.ARRAY_BUFFER,d.color),A.bufferData(A.ARRAY_BUFFER,a.colorArray,A.DYNAMIC_DRAW),X.enableAttribute(b.color),
|
|
A.vertexAttribPointer(b.color,3,A.FLOAT,!1,0,0));X.disableUnusedAttributes();A.drawArrays(A.TRIANGLES,0,a.count);a.count=0};this.renderBufferDirect=function(a,b,c,d,e,f){u(d);var g=v(a,b,d,e),l=!1;a=c.id+"_"+g.id+"_"+d.wireframe;a!==S&&(S=a,l=!0);b=e.morphTargetInfluences;if(void 0!==b){a=[];for(var n=0,l=b.length;n<l;n++){var m=b[n];a.push([m,n])}a.sort(k);8<a.length&&(a.length=8);for(var h=c.morphAttributes,n=0,l=a.length;n<l;n++)m=a[n],L[n]=m[0],0!==m[0]?(b=m[1],!0===d.morphTargets&&h.position&&
|
|
c.addAttribute("morphTarget"+n,h.position[b]),!0===d.morphNormals&&h.normal&&c.addAttribute("morphNormal"+n,h.normal[b])):(!0===d.morphTargets&&c.removeAttribute("morphTarget"+n),!0===d.morphNormals&&c.removeAttribute("morphNormal"+n));g.getUniforms().setValue(A,"morphTargetInfluences",L);l=!0}b=c.index;n=c.attributes.position;!0===d.wireframe&&(b=ra.getWireframeAttribute(c));null!==b?(a=Ia,a.setIndex(b)):a=Ga;if(l){a:{var l=void 0,q;if(c&&c.isInstancedBufferGeometry&&(q=ia.get("ANGLE_instanced_arrays"),
|
|
null===q)){console.error("THREE.WebGLRenderer.setupVertexAttributes: using THREE.InstancedBufferGeometry but hardware does not support extension ANGLE_instanced_arrays.");break a}void 0===l&&(l=0);X.initAttributes();var m=c.attributes,g=g.getAttributes(),h=d.defaultAttributeValues,p;for(p in g){var t=g[p];if(0<=t){var x=m[p];if(void 0!==x){var r=A.FLOAT,w=x.array,y=x.normalized;w instanceof Float32Array?r=A.FLOAT:w instanceof Float64Array?console.warn("Unsupported data buffer format: Float64Array"):
|
|
w instanceof Uint16Array?r=A.UNSIGNED_SHORT:w instanceof Int16Array?r=A.SHORT:w instanceof Uint32Array?r=A.UNSIGNED_INT:w instanceof Int32Array?r=A.INT:w instanceof Int8Array?r=A.BYTE:w instanceof Uint8Array&&(r=A.UNSIGNED_BYTE);var w=x.itemSize,z=ra.getAttributeBuffer(x);if(x&&x.isInterleavedBufferAttribute){var G=x.data,E=G.stride,x=x.offset;G&&G.isInstancedInterleavedBuffer?(X.enableAttributeAndDivisor(t,G.meshPerAttribute,q),void 0===c.maxInstancedCount&&(c.maxInstancedCount=G.meshPerAttribute*
|
|
G.count)):X.enableAttribute(t);A.bindBuffer(A.ARRAY_BUFFER,z);A.vertexAttribPointer(t,w,r,y,E*G.array.BYTES_PER_ELEMENT,(l*E+x)*G.array.BYTES_PER_ELEMENT)}else x&&x.isInstancedBufferAttribute?(X.enableAttributeAndDivisor(t,x.meshPerAttribute,q),void 0===c.maxInstancedCount&&(c.maxInstancedCount=x.meshPerAttribute*x.count)):X.enableAttribute(t),A.bindBuffer(A.ARRAY_BUFFER,z),A.vertexAttribPointer(t,w,r,y,0,l*w*x.array.BYTES_PER_ELEMENT)}else if(void 0!==h&&(r=h[p],void 0!==r))switch(r.length){case 2:A.vertexAttrib2fv(t,
|
|
r);break;case 3:A.vertexAttrib3fv(t,r);break;case 4:A.vertexAttrib4fv(t,r);break;default:A.vertexAttrib1fv(t,r)}}}X.disableUnusedAttributes()}null!==b&&A.bindBuffer(A.ELEMENT_ARRAY_BUFFER,ra.getAttributeBuffer(b))}q=Infinity;null!==b?q=b.count:void 0!==n&&(q=n.count);b=c.drawRange.start;n=null!==f?f.start:0;p=Math.max(0,b,n);f=Math.max(0,Math.min(0+q,b+c.drawRange.count,n+(null!==f?f.count:Infinity))-1-p+1);if(e.isMesh)if(!0===d.wireframe)X.setLineWidth(d.wireframeLinewidth*(null===V?Oa:1)),a.setMode(A.LINES);
|
|
else switch(e.drawMode){case 0:a.setMode(A.TRIANGLES);break;case 1:a.setMode(A.TRIANGLE_STRIP);break;case 2:a.setMode(A.TRIANGLE_FAN)}else e.isLine?(d=d.linewidth,void 0===d&&(d=1),X.setLineWidth(d*(null===V?Oa:1)),e.isLineSegments?a.setMode(A.LINES):a.setMode(A.LINE_STRIP)):e.isPoints&&a.setMode(A.POINTS);c&&c.isInstancedBufferGeometry?0<c.maxInstancedCount&&a.renderInstances(c,p,f):a.render(p,f)};this.render=function(a,c,d,e){if(!1===(c&&c.isCamera))console.error("THREE.WebGLRenderer.render: camera is not an instance of THREE.Camera.");
|
|
else{var f=a.fog;S="";J=-1;U=null;!0===a.autoUpdate&&a.updateMatrixWorld();null===c.parent&&c.updateMatrixWorld();c.matrixWorldInverse.getInverse(c.matrixWorld);pa.multiplyMatrices(c.projectionMatrix,c.matrixWorldInverse);oa.setFromMatrix(pa);M.length=0;Ea=C=-1;O.length=0;P.length=0;qa=this.localClippingEnabled;na=ca.init(this.clippingPlanes,qa,c);m(a,c);ea.length=C+1;D.length=Ea+1;!0===R.sortObjects&&(ea.sort(l),D.sort(n));na&&ca.beginShadows();for(var g=M,k=0,h=0,q=g.length;h<q;h++){var p=g[h];
|
|
p.castShadow&&(aa.shadows[k++]=p)}aa.shadows.length=k;La.render(a,c);for(var g=M,u=p=0,v=0,x,r,w,y,z=c.matrixWorldInverse,G=0,E=0,K=0,N=0,k=0,h=g.length;k<h;k++)if(q=g[k],x=q.color,r=q.intensity,w=q.distance,y=q.shadow&&q.shadow.map?q.shadow.map.texture:null,q.isAmbientLight)p+=x.r*r,u+=x.g*r,v+=x.b*r;else if(q.isDirectionalLight){var F=ya.get(q);F.color.copy(q.color).multiplyScalar(q.intensity);F.direction.setFromMatrixPosition(q.matrixWorld);Ca.setFromMatrixPosition(q.target.matrixWorld);F.direction.sub(Ca);
|
|
F.direction.transformDirection(z);if(F.shadow=q.castShadow)F.shadowBias=q.shadow.bias,F.shadowRadius=q.shadow.radius,F.shadowMapSize=q.shadow.mapSize;aa.directionalShadowMap[G]=y;aa.directionalShadowMatrix[G]=q.shadow.matrix;aa.directional[G++]=F}else if(q.isSpotLight){F=ya.get(q);F.position.setFromMatrixPosition(q.matrixWorld);F.position.applyMatrix4(z);F.color.copy(x).multiplyScalar(r);F.distance=w;F.direction.setFromMatrixPosition(q.matrixWorld);Ca.setFromMatrixPosition(q.target.matrixWorld);F.direction.sub(Ca);
|
|
F.direction.transformDirection(z);F.coneCos=Math.cos(q.angle);F.penumbraCos=Math.cos(q.angle*(1-q.penumbra));F.decay=0===q.distance?0:q.decay;if(F.shadow=q.castShadow)F.shadowBias=q.shadow.bias,F.shadowRadius=q.shadow.radius,F.shadowMapSize=q.shadow.mapSize;aa.spotShadowMap[K]=y;aa.spotShadowMatrix[K]=q.shadow.matrix;aa.spot[K++]=F}else if(q.isPointLight){F=ya.get(q);F.position.setFromMatrixPosition(q.matrixWorld);F.position.applyMatrix4(z);F.color.copy(q.color).multiplyScalar(q.intensity);F.distance=
|
|
q.distance;F.decay=0===q.distance?0:q.decay;if(F.shadow=q.castShadow)F.shadowBias=q.shadow.bias,F.shadowRadius=q.shadow.radius,F.shadowMapSize=q.shadow.mapSize;aa.pointShadowMap[E]=y;void 0===aa.pointShadowMatrix[E]&&(aa.pointShadowMatrix[E]=new I);Ca.setFromMatrixPosition(q.matrixWorld).negate();aa.pointShadowMatrix[E].identity().setPosition(Ca);aa.point[E++]=F}else q.isHemisphereLight&&(F=ya.get(q),F.direction.setFromMatrixPosition(q.matrixWorld),F.direction.transformDirection(z),F.direction.normalize(),
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F.skyColor.copy(q.color).multiplyScalar(r),F.groundColor.copy(q.groundColor).multiplyScalar(r),aa.hemi[N++]=F);aa.ambient[0]=p;aa.ambient[1]=u;aa.ambient[2]=v;aa.directional.length=G;aa.spot.length=K;aa.point.length=E;aa.hemi.length=N;aa.hash=G+","+E+","+K+","+N+","+aa.shadows.length;na&&ca.endShadows();ka.calls=0;ka.vertices=0;ka.faces=0;ka.points=0;void 0===d&&(d=null);this.setRenderTarget(d);g=a.background;null===g?b(Aa.r,Aa.g,Aa.b,Ra):g&&g.isColor&&(b(g.r,g.g,g.b,1),e=!0);(this.autoClear||e)&&
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this.clear(this.autoClearColor,this.autoClearDepth,this.autoClearStencil);g&&g.isCubeTexture?(xa.projectionMatrix.copy(c.projectionMatrix),xa.matrixWorld.extractRotation(c.matrixWorld),xa.matrixWorldInverse.getInverse(xa.matrixWorld),va.material.uniforms.tCube.value=g,va.modelViewMatrix.multiplyMatrices(xa.matrixWorldInverse,va.matrixWorld),ra.update(va),R.renderBufferDirect(xa,null,va.geometry,va.material,va,null)):g&&g.isTexture&&(Da.material.map=g,ra.update(Da),R.renderBufferDirect(Ja,null,Da.geometry,
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Da.material,Da,null));a.overrideMaterial?(e=a.overrideMaterial,t(ea,c,f,e),t(D,c,f,e)):(X.setBlending(0),t(ea,c,f),t(D,c,f));Pa.render(a,c);Qa.render(a,c,Ua);d&&sa.updateRenderTargetMipmap(d);X.setDepthTest(!0);X.setDepthWrite(!0);X.setColorWrite(!0)}};this.setFaceCulling=function(a,b){X.setCullFace(a);X.setFlipSided(0===b)};this.allocTextureUnit=function(){var a=Z;a>=ja.maxTextures&&console.warn("WebGLRenderer: trying to use "+a+" texture units while this GPU supports only "+ja.maxTextures);Z+=1;
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return a};this.setTexture2D=function(){var a=!1;return function(b,c){b&&b.isWebGLRenderTarget&&(a||(console.warn("THREE.WebGLRenderer.setTexture2D: don't use render targets as textures. Use their .texture property instead."),a=!0),b=b.texture);sa.setTexture2D(b,c)}}();this.setTexture=function(){var a=!1;return function(b,c){a||(console.warn("THREE.WebGLRenderer: .setTexture is deprecated, use setTexture2D instead."),a=!0);sa.setTexture2D(b,c)}}();this.setTextureCube=function(){var a=!1;return function(b,
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|
c){b&&b.isWebGLRenderTargetCube&&(a||(console.warn("THREE.WebGLRenderer.setTextureCube: don't use cube render targets as textures. Use their .texture property instead."),a=!0),b=b.texture);b&&b.isCubeTexture||Array.isArray(b.image)&&6===b.image.length?sa.setTextureCube(b,c):sa.setTextureCubeDynamic(b,c)}}();this.getCurrentRenderTarget=function(){return V};this.setRenderTarget=function(a){(V=a)&&void 0===fa.get(a).__webglFramebuffer&&sa.setupRenderTarget(a);var b=a&&a.isWebGLRenderTargetCube,c;a?(c=
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|
fa.get(a),c=b?c.__webglFramebuffer[a.activeCubeFace]:c.__webglFramebuffer,Y.copy(a.scissor),Za=a.scissorTest,Ua.copy(a.viewport)):(c=null,Y.copy(ga).multiplyScalar(Oa),Za=la,Ua.copy(ha).multiplyScalar(Oa));W!==c&&(A.bindFramebuffer(A.FRAMEBUFFER,c),W=c);X.scissor(Y);X.setScissorTest(Za);X.viewport(Ua);b&&(b=fa.get(a.texture),A.framebufferTexture2D(A.FRAMEBUFFER,A.COLOR_ATTACHMENT0,A.TEXTURE_CUBE_MAP_POSITIVE_X+a.activeCubeFace,b.__webglTexture,a.activeMipMapLevel))};this.readRenderTargetPixels=function(a,
|
|
b,c,d,e,f){if(!1===(a&&a.isWebGLRenderTarget))console.error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not THREE.WebGLRenderTarget.");else{var g=fa.get(a).__webglFramebuffer;if(g){var k=!1;g!==W&&(A.bindFramebuffer(A.FRAMEBUFFER,g),k=!0);try{var l=a.texture,n=l.format,h=l.type;1023!==n&&w(n)!==A.getParameter(A.IMPLEMENTATION_COLOR_READ_FORMAT)?console.error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not in RGBA or implementation defined format."):1009===h||w(h)===
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|
A.getParameter(A.IMPLEMENTATION_COLOR_READ_TYPE)||1015===h&&(ia.get("OES_texture_float")||ia.get("WEBGL_color_buffer_float"))||1016===h&&ia.get("EXT_color_buffer_half_float")?A.checkFramebufferStatus(A.FRAMEBUFFER)===A.FRAMEBUFFER_COMPLETE?0<=b&&b<=a.width-d&&0<=c&&c<=a.height-e&&A.readPixels(b,c,d,e,w(n),w(h),f):console.error("THREE.WebGLRenderer.readRenderTargetPixels: readPixels from renderTarget failed. Framebuffer not complete."):console.error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not in UnsignedByteType or implementation defined type.")}finally{k&&
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|
A.bindFramebuffer(A.FRAMEBUFFER,W)}}}}}function vb(a,b){this.name="";this.color=new Q(a);this.density=void 0!==b?b:2.5E-4}function wb(a,b,c){this.name="";this.color=new Q(a);this.near=void 0!==b?b:1;this.far=void 0!==c?c:1E3}function $a(){D.call(this);this.type="Scene";this.overrideMaterial=this.fog=this.background=null;this.autoUpdate=!0}function rd(a,b,c,d,e){D.call(this);this.lensFlares=[];this.positionScreen=new r;this.customUpdateCallback=void 0;void 0!==a&&this.add(a,b,c,d,e)}function xb(a){S.call(this);
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this.type="SpriteMaterial";this.color=new Q(16777215);this.map=null;this.rotation=0;this.lights=this.fog=!1;this.setValues(a)}function Wb(a){D.call(this);this.type="Sprite";this.material=void 0!==a?a:new xb}function Xb(){D.call(this);this.type="LOD";Object.defineProperties(this,{levels:{enumerable:!0,value:[]}})}function ab(a,b,c,d,e,f,g,k,l,n,h,p){Z.call(this,null,f,g,k,l,n,d,e,h,p);this.image={data:a,width:b,height:c};this.magFilter=void 0!==l?l:1003;this.minFilter=void 0!==n?n:1003;this.generateMipmaps=
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this.flipY=!1}function xc(a,b,c){this.useVertexTexture=void 0!==c?c:!0;this.identityMatrix=new I;a=a||[];this.bones=a.slice(0);this.useVertexTexture?(a=Math.sqrt(4*this.bones.length),a=h.Math.nextPowerOfTwo(Math.ceil(a)),this.boneTextureHeight=this.boneTextureWidth=a=Math.max(a,4),this.boneMatrices=new Float32Array(this.boneTextureWidth*this.boneTextureHeight*4),this.boneTexture=new ab(this.boneMatrices,this.boneTextureWidth,this.boneTextureHeight,1023,1015)):this.boneMatrices=new Float32Array(16*
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this.bones.length);if(void 0===b)this.calculateInverses();else if(this.bones.length===b.length)this.boneInverses=b.slice(0);else for(console.warn("THREE.Skeleton bonInverses is the wrong length."),this.boneInverses=[],b=0,a=this.bones.length;b<a;b++)this.boneInverses.push(new I)}function yc(a){D.call(this);this.type="Bone";this.skin=a}function zc(a,b,c){ua.call(this,a,b);this.type="SkinnedMesh";this.bindMode="attached";this.bindMatrix=new I;this.bindMatrixInverse=new I;a=[];if(this.geometry&&void 0!==
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this.geometry.bones){for(var d,e=0,f=this.geometry.bones.length;e<f;++e)d=this.geometry.bones[e],b=new yc(this),a.push(b),b.name=d.name,b.position.fromArray(d.pos),b.quaternion.fromArray(d.rotq),void 0!==d.scl&&b.scale.fromArray(d.scl);e=0;for(f=this.geometry.bones.length;e<f;++e)d=this.geometry.bones[e],-1!==d.parent&&null!==d.parent&&void 0!==a[d.parent]?a[d.parent].add(a[e]):this.add(a[e])}this.normalizeSkinWeights();this.updateMatrixWorld(!0);this.bind(new xc(a,void 0,c),this.matrixWorld)}function oa(a){S.call(this);
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this.type="LineBasicMaterial";this.color=new Q(16777215);this.linewidth=1;this.linejoin=this.linecap="round";this.lights=!1;this.setValues(a)}function La(a,b,c){if(1===c)return console.warn("THREE.Line: parameter THREE.LinePieces no longer supported. Created THREE.LineSegments instead."),new ba(a,b);D.call(this);this.type="Line";this.geometry=void 0!==a?a:new H;this.material=void 0!==b?b:new oa({color:16777215*Math.random()})}function ba(a,b){La.call(this,a,b);this.type="LineSegments"}function xa(a){S.call(this);
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this.type="PointsMaterial";this.color=new Q(16777215);this.map=null;this.size=1;this.sizeAttenuation=!0;this.lights=!1;this.setValues(a)}function yb(a,b){D.call(this);this.type="Points";this.geometry=void 0!==a?a:new H;this.material=void 0!==b?b:new xa({color:16777215*Math.random()})}function Yb(){D.call(this);this.type="Group"}function Ac(a,b,c,d,e,f,g,k,l){function n(){requestAnimationFrame(n);a.readyState>=a.HAVE_CURRENT_DATA&&(h.needsUpdate=!0)}Z.call(this,a,b,c,d,e,f,g,k,l);this.generateMipmaps=
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!1;var h=this;n()}function zb(a,b,c,d,e,f,g,k,l,n,h,p){Z.call(this,null,f,g,k,l,n,d,e,h,p);this.image={width:b,height:c};this.mipmaps=a;this.generateMipmaps=this.flipY=!1}function Bc(a,b,c,d,e,f,g,k,l){Z.call(this,a,b,c,d,e,f,g,k,l);this.needsUpdate=!0}function Zb(a,b,c,d,e,f,g,k,l,n){n=void 0!==n?n:1026;if(1026!==n&&1027!==n)throw Error("DepthTexture format must be either THREE.DepthFormat or THREE.DepthStencilFormat");Z.call(this,null,d,e,f,g,k,n,c,l);this.image={width:a,height:b};this.type=void 0!==
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c?c:1012;this.magFilter=void 0!==g?g:1003;this.minFilter=void 0!==k?k:1003;this.generateMipmaps=this.flipY=!1}function $b(){Fa.call(this,{uniforms:h.UniformsUtils.merge([U.lights,{opacity:{value:1}}]),vertexShader:Y.shadow_vert,fragmentShader:Y.shadow_frag});this.transparent=this.lights=!0;Object.defineProperties(this,{opacity:{enumerable:!0,get:function(){return this.uniforms.opacity.value},set:function(a){this.uniforms.opacity.value=a}}})}function ac(a){Fa.call(this,a);this.type="RawShaderMaterial"}
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function Cc(a){this.uuid=h.Math.generateUUID();this.type="MultiMaterial";this.materials=a instanceof Array?a:[];this.visible=!0}function Pa(a){S.call(this);this.defines={STANDARD:""};this.type="MeshStandardMaterial";this.color=new Q(16777215);this.metalness=this.roughness=.5;this.lightMap=this.map=null;this.lightMapIntensity=1;this.aoMap=null;this.aoMapIntensity=1;this.emissive=new Q(0);this.emissiveIntensity=1;this.bumpMap=this.emissiveMap=null;this.bumpScale=1;this.normalMap=null;this.normalScale=
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new B(1,1);this.displacementMap=null;this.displacementScale=1;this.displacementBias=0;this.envMap=this.alphaMap=this.metalnessMap=this.roughnessMap=null;this.envMapIntensity=1;this.refractionRatio=.98;this.wireframe=!1;this.wireframeLinewidth=1;this.wireframeLinejoin=this.wireframeLinecap="round";this.morphNormals=this.morphTargets=this.skinning=!1;this.setValues(a)}function Ab(a){Pa.call(this);this.defines={PHYSICAL:""};this.type="MeshPhysicalMaterial";this.reflectivity=.5;this.clearCoatRoughness=
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this.clearCoat=0;this.setValues(a)}function bb(a){S.call(this);this.type="MeshPhongMaterial";this.color=new Q(16777215);this.specular=new Q(1118481);this.shininess=30;this.lightMap=this.map=null;this.lightMapIntensity=1;this.aoMap=null;this.aoMapIntensity=1;this.emissive=new Q(0);this.emissiveIntensity=1;this.bumpMap=this.emissiveMap=null;this.bumpScale=1;this.normalMap=null;this.normalScale=new B(1,1);this.displacementMap=null;this.displacementScale=1;this.displacementBias=0;this.envMap=this.alphaMap=
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this.specularMap=null;this.combine=0;this.reflectivity=1;this.refractionRatio=.98;this.wireframe=!1;this.wireframeLinewidth=1;this.wireframeLinejoin=this.wireframeLinecap="round";this.morphNormals=this.morphTargets=this.skinning=!1;this.setValues(a)}function Bb(a){S.call(this,a);this.type="MeshNormalMaterial";this.wireframe=!1;this.wireframeLinewidth=1;this.morphTargets=this.lights=this.fog=!1;this.setValues(a)}function Cb(a){S.call(this);this.type="MeshLambertMaterial";this.color=new Q(16777215);
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this.lightMap=this.map=null;this.lightMapIntensity=1;this.aoMap=null;this.aoMapIntensity=1;this.emissive=new Q(0);this.emissiveIntensity=1;this.envMap=this.alphaMap=this.specularMap=this.emissiveMap=null;this.combine=0;this.reflectivity=1;this.refractionRatio=.98;this.wireframe=!1;this.wireframeLinewidth=1;this.wireframeLinejoin=this.wireframeLinecap="round";this.morphNormals=this.morphTargets=this.skinning=!1;this.setValues(a)}function Db(a){S.call(this);this.type="LineDashedMaterial";this.color=
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new Q(16777215);this.scale=this.linewidth=1;this.dashSize=3;this.gapSize=1;this.lights=!1;this.setValues(a)}function sd(a,b,c){var d=this,e=!1,f=0,g=0;this.onStart=void 0;this.onLoad=a;this.onProgress=b;this.onError=c;this.itemStart=function(a){g++;if(!1===e&&void 0!==d.onStart)d.onStart(a,f,g);e=!0};this.itemEnd=function(a){f++;if(void 0!==d.onProgress)d.onProgress(a,f,g);if(f===g&&(e=!1,void 0!==d.onLoad))d.onLoad()};this.itemError=function(a){if(void 0!==d.onError)d.onError(a)}}function Ja(a){this.manager=
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void 0!==a?a:h.DefaultLoadingManager}function he(a){this.manager=void 0!==a?a:h.DefaultLoadingManager;this._parser=null}function td(a){this.manager=void 0!==a?a:h.DefaultLoadingManager;this._parser=null}function bc(a){this.manager=void 0!==a?a:h.DefaultLoadingManager}function ud(a){this.manager=void 0!==a?a:h.DefaultLoadingManager}function Dc(a){this.manager=void 0!==a?a:h.DefaultLoadingManager}function ca(a,b){D.call(this);this.type="Light";this.color=new Q(a);this.intensity=void 0!==b?b:1;this.receiveShadow=
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void 0}function Ec(a,b,c){ca.call(this,a,c);this.type="HemisphereLight";this.castShadow=void 0;this.position.copy(D.DefaultUp);this.updateMatrix();this.groundColor=new Q(b)}function cb(a){this.camera=a;this.bias=0;this.radius=1;this.mapSize=new B(512,512);this.map=null;this.matrix=new I}function Fc(){cb.call(this,new Ba(50,1,.5,500))}function Gc(a,b,c,d,e,f){ca.call(this,a,b);this.type="SpotLight";this.position.copy(D.DefaultUp);this.updateMatrix();this.target=new D;Object.defineProperty(this,"power",
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{get:function(){return this.intensity*Math.PI},set:function(a){this.intensity=a/Math.PI}});this.distance=void 0!==c?c:0;this.angle=void 0!==d?d:Math.PI/3;this.penumbra=void 0!==e?e:0;this.decay=void 0!==f?f:1;this.shadow=new Fc}function Hc(a,b,c,d){ca.call(this,a,b);this.type="PointLight";Object.defineProperty(this,"power",{get:function(){return 4*this.intensity*Math.PI},set:function(a){this.intensity=a/(4*Math.PI)}});this.distance=void 0!==c?c:0;this.decay=void 0!==d?d:1;this.shadow=new cb(new Ba(90,
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1,.5,500))}function Ic(a){cb.call(this,new ub(-5,5,5,-5,.5,500))}function Jc(a,b){ca.call(this,a,b);this.type="DirectionalLight";this.position.copy(D.DefaultUp);this.updateMatrix();this.target=new D;this.shadow=new Ic}function Kc(a,b){ca.call(this,a,b);this.type="AmbientLight";this.castShadow=void 0}function ja(a,b,c,d){this.parameterPositions=a;this._cachedIndex=0;this.resultBuffer=void 0!==d?d:new b.constructor(c);this.sampleValues=b;this.valueSize=c}function Lc(a,b,c,d){ja.call(this,a,b,c,d);this._offsetNext=
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this._weightNext=this._offsetPrev=this._weightPrev=-0}function cc(a,b,c,d){ja.call(this,a,b,c,d)}function Mc(a,b,c,d){ja.call(this,a,b,c,d)}function db(a,b,c,d){if(void 0===a)throw Error("track name is undefined");if(void 0===b||0===b.length)throw Error("no keyframes in track named "+a);this.name=a;this.times=h.AnimationUtils.convertArray(b,this.TimeBufferType);this.values=h.AnimationUtils.convertArray(c,this.ValueBufferType);this.setInterpolation(d||this.DefaultInterpolation);this.validate();this.optimize()}
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function Eb(a,b,c,d){db.call(this,a,b,c,d)}function Nc(a,b,c,d){ja.call(this,a,b,c,d)}function dc(a,b,c,d){db.call(this,a,b,c,d)}function Fb(a,b,c,d){db.call(this,a,b,c,d)}function Oc(a,b,c,d){db.call(this,a,b,c,d)}function Pc(a,b,c){db.call(this,a,b,c)}function Qc(a,b,c,d){db.call(this,a,b,c,d)}function eb(a,b,c,d){db.apply(this,arguments)}function sa(a,b,c){this.name=a;this.tracks=c;this.duration=void 0!==b?b:-1;this.uuid=h.Math.generateUUID();0>this.duration&&this.resetDuration();this.trim();this.optimize()}
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function Rc(a){this.manager=void 0!==a?a:h.DefaultLoadingManager;this.textures={}}function vd(a){this.manager=void 0!==a?a:h.DefaultLoadingManager}function fb(){this.onLoadStart=function(){};this.onLoadProgress=function(){};this.onLoadComplete=function(){}}function wd(a){"boolean"===typeof a&&(console.warn("THREE.JSONLoader: showStatus parameter has been removed from constructor."),a=void 0);this.manager=void 0!==a?a:h.DefaultLoadingManager;this.withCredentials=!1}function ie(a){this.manager=void 0!==
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a?a:h.DefaultLoadingManager;this.texturePath=""}function pa(){}function Da(a,b){this.v1=a;this.v2=b}function ec(){this.curves=[];this.autoClose=!1}function Qa(a,b,c,d,e,f,g,k){this.aX=a;this.aY=b;this.xRadius=c;this.yRadius=d;this.aStartAngle=e;this.aEndAngle=f;this.aClockwise=g;this.aRotation=k||0}function gb(a){this.points=void 0===a?[]:a}function hb(a,b,c,d){this.v0=a;this.v1=b;this.v2=c;this.v3=d}function ib(a,b,c){this.v0=a;this.v1=b;this.v2=c}function va(a,b,c,d,e,f){T.call(this);this.type=
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"TubeGeometry";this.parameters={path:a,segments:b,radius:c,radialSegments:d,closed:e,taper:f};b=b||64;c=c||1;d=d||8;e=e||!1;f=f||va.NoTaper;var g=[],k,l,n=b+1,h,p,m,t,u,v=new r,z,w,x;z=new va.FrenetFrames(a,b,e);w=z.normals;x=z.binormals;this.tangents=z.tangents;this.normals=w;this.binormals=x;for(z=0;z<n;z++)for(g[z]=[],h=z/(n-1),u=a.getPointAt(h),k=w[z],l=x[z],m=c*f(h),h=0;h<d;h++)p=h/d*2*Math.PI,t=-m*Math.cos(p),p=m*Math.sin(p),v.copy(u),v.x+=t*k.x+p*l.x,v.y+=t*k.y+p*l.y,v.z+=t*k.z+p*l.z,g[z][h]=
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this.vertices.push(new r(v.x,v.y,v.z))-1;for(z=0;z<b;z++)for(h=0;h<d;h++)f=e?(z+1)%b:z+1,n=(h+1)%d,a=g[z][h],c=g[f][h],f=g[f][n],n=g[z][n],v=new B(z/b,h/d),w=new B((z+1)/b,h/d),x=new B((z+1)/b,(h+1)/d),k=new B(z/b,(h+1)/d),this.faces.push(new la(a,c,n)),this.faceVertexUvs[0].push([v,w,k]),this.faces.push(new la(c,f,n)),this.faceVertexUvs[0].push([w.clone(),x,k.clone()]);this.computeFaceNormals();this.computeVertexNormals()}function ya(a,b){"undefined"!==typeof a&&(T.call(this),this.type="ExtrudeGeometry",
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a=Array.isArray(a)?a:[a],this.addShapeList(a,b),this.computeFaceNormals())}function jb(a,b){T.call(this);this.type="ShapeGeometry";!1===Array.isArray(a)&&(a=[a]);this.addShapeList(a,b);this.computeFaceNormals()}function Gb(){fc.apply(this,arguments);this.holes=[]}function fc(a){ec.call(this);this.currentPoint=new B;a&&this.fromPoints(a)}function xd(){this.subPaths=[];this.currentPath=null}function yd(a){this.data=a}function je(a){this.manager=void 0!==a?a:h.DefaultLoadingManager}function zd(){void 0===
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Ad&&(Ad=new (window.AudioContext||window.webkitAudioContext));return Ad}function Bd(a){this.manager=void 0!==a?a:h.DefaultLoadingManager}function ke(){this.type="StereoCamera";this.aspect=1;this.eyeSep=.064;this.cameraL=new Ba;this.cameraL.layers.enable(1);this.cameraL.matrixAutoUpdate=!1;this.cameraR=new Ba;this.cameraR.layers.enable(2);this.cameraR.matrixAutoUpdate=!1}function Sc(a,b,c){D.call(this);this.type="CubeCamera";var d=new Ba(90,1,a,b);d.up.set(0,-1,0);d.lookAt(new r(1,0,0));this.add(d);
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|
var e=new Ba(90,1,a,b);e.up.set(0,-1,0);e.lookAt(new r(-1,0,0));this.add(e);var f=new Ba(90,1,a,b);f.up.set(0,0,1);f.lookAt(new r(0,1,0));this.add(f);var g=new Ba(90,1,a,b);g.up.set(0,0,-1);g.lookAt(new r(0,-1,0));this.add(g);var k=new Ba(90,1,a,b);k.up.set(0,-1,0);k.lookAt(new r(0,0,1));this.add(k);var l=new Ba(90,1,a,b);l.up.set(0,-1,0);l.lookAt(new r(0,0,-1));this.add(l);this.renderTarget=new ob(c,c,{format:1022,magFilter:1006,minFilter:1006});this.updateCubeMap=function(a,b){null===this.parent&&
|
|
this.updateMatrixWorld();var c=this.renderTarget,h=c.texture.generateMipmaps;c.texture.generateMipmaps=!1;c.activeCubeFace=0;a.render(b,d,c);c.activeCubeFace=1;a.render(b,e,c);c.activeCubeFace=2;a.render(b,f,c);c.activeCubeFace=3;a.render(b,g,c);c.activeCubeFace=4;a.render(b,k,c);c.texture.generateMipmaps=h;c.activeCubeFace=5;a.render(b,l,c);a.setRenderTarget(null)}}function Cd(){D.call(this);this.type="AudioListener";this.context=zd();this.gain=this.context.createGain();this.gain.connect(this.context.destination);
|
|
this.filter=null}function Hb(a){D.call(this);this.type="Audio";this.context=a.context;this.source=this.context.createBufferSource();this.source.onended=this.onEnded.bind(this);this.gain=this.context.createGain();this.gain.connect(a.getInput());this.autoplay=!1;this.startTime=0;this.playbackRate=1;this.isPlaying=!1;this.hasPlaybackControl=!0;this.sourceType="empty";this.filters=[]}function Dd(a){Hb.call(this,a);this.panner=this.context.createPanner();this.panner.connect(this.gain)}function Ed(a,b){this.analyser=
|
|
a.context.createAnalyser();this.analyser.fftSize=void 0!==b?b:2048;this.data=new Uint8Array(this.analyser.frequencyBinCount);a.getOutput().connect(this.analyser)}function Tc(a,b,c){this.binding=a;this.valueSize=c;a=Float64Array;switch(b){case "quaternion":b=this._slerp;break;case "string":case "bool":a=Array;b=this._select;break;default:b=this._lerp}this.buffer=new a(4*c);this._mixBufferRegion=b;this.referenceCount=this.useCount=this.cumulativeWeight=0}function ga(a,b,c){this.path=b;this.parsedPath=
|
|
c||ga.parseTrackName(b);this.node=ga.findNode(a,this.parsedPath.nodeName)||a;this.rootNode=a}function Fd(a){this.uuid=h.Math.generateUUID();this._objects=Array.prototype.slice.call(arguments);this.nCachedObjects_=0;var b={};this._indicesByUUID=b;for(var c=0,d=arguments.length;c!==d;++c)b[arguments[c].uuid]=c;this._paths=[];this._parsedPaths=[];this._bindings=[];this._bindingsIndicesByPath={};var e=this;this.stats={objects:{get total(){return e._objects.length},get inUse(){return this.total-e.nCachedObjects_}},
|
|
get bindingsPerObject(){return e._bindings.length}}}function Gd(a,b,c){this._mixer=a;this._clip=b;this._localRoot=c||null;a=b.tracks;b=a.length;c=Array(b);for(var d={endingStart:2400,endingEnd:2400},e=0;e!==b;++e){var f=a[e].createInterpolant(null);c[e]=f;f.settings=d}this._interpolantSettings=d;this._interpolants=c;this._propertyBindings=Array(b);this._weightInterpolant=this._timeScaleInterpolant=this._byClipCacheIndex=this._cacheIndex=null;this.loop=2201;this._loopCount=-1;this._startTime=null;
|
|
this.time=0;this._effectiveWeight=this.weight=this._effectiveTimeScale=this.timeScale=1;this.repetitions=Infinity;this.paused=!1;this.enabled=!0;this.clampWhenFinished=!1;this.zeroSlopeAtEnd=this.zeroSlopeAtStart=!0}function Hd(a){this._root=a;this._initMemoryManager();this.time=this._accuIndex=0;this.timeScale=1}function Id(a,b){"string"===typeof a&&(console.warn("THREE.Uniform: Type parameter is no longer needed."),a=b);this.value=a;this.dynamic=!1}function kb(){H.call(this);this.type="InstancedBufferGeometry";
|
|
this.maxInstancedCount=void 0}function Jd(a,b,c,d){this.uuid=h.Math.generateUUID();this.data=a;this.itemSize=b;this.offset=c;this.normalized=!0===d}function Ib(a,b){this.uuid=h.Math.generateUUID();this.array=a;this.stride=b;this.dynamic=!1;this.updateRange={offset:0,count:-1};this.version=0}function Jb(a,b,c){Ib.call(this,a,b);this.meshPerAttribute=c||1}function Kb(a,b,c){C.call(this,a,b);this.meshPerAttribute=c||1}function Kd(a,b,c,d){this.ray=new Wa(a,b);this.near=c||0;this.far=d||Infinity;this.params=
|
|
{Mesh:{},Line:{},LOD:{},Points:{threshold:1},Sprite:{}};Object.defineProperties(this.params,{PointCloud:{get:function(){console.warn("THREE.Raycaster: params.PointCloud has been renamed to params.Points.");return this.Points}}})}function le(a,b){return a.distance-b.distance}function Ld(a,b,c,d){if(!1!==a.visible&&(a.raycast(b,c),!0===d)){a=a.children;d=0;for(var e=a.length;d<e;d++)Ld(a[d],b,c,!0)}}function Md(a){this.autoStart=void 0!==a?a:!0;this.elapsedTime=this.oldTime=this.startTime=0;this.running=
|
|
!1}function Nd(a,b,c){this.radius=void 0!==a?a:1;this.phi=void 0!==b?b:0;this.theta=void 0!==c?c:0;return this}function qa(a,b){ua.call(this,a,b);this.animationsMap={};this.animationsList=[];var c=this.geometry.morphTargets.length;this.createAnimation("__default",0,c-1,c/1);this.setAnimationWeight("__default",1)}function gc(a){D.call(this);this.material=a;this.render=function(a){}}function hc(a){function b(a,b){return a-b}H.call(this);var c=[0,0],d={},e=["a","b","c"];if(a&&a.isGeometry){var f=a.vertices,
|
|
g=a.faces,k=0,l=new Uint32Array(6*g.length);a=0;for(var n=g.length;a<n;a++)for(var h=g[a],p=0;3>p;p++){c[0]=h[e[p]];c[1]=h[e[(p+1)%3]];c.sort(b);var m=c.toString();void 0===d[m]&&(l[2*k]=c[0],l[2*k+1]=c[1],d[m]=!0,k++)}c=new Float32Array(6*k);a=0;for(n=k;a<n;a++)for(p=0;2>p;p++)d=f[l[2*a+p]],k=6*a+3*p,c[k+0]=d.x,c[k+1]=d.y,c[k+2]=d.z;this.addAttribute("position",new C(c,3))}else if(a&&a.isBufferGeometry){if(null!==a.index){n=a.index.array;f=a.attributes.position;e=a.groups;k=0;0===e.length&&a.addGroup(0,
|
|
n.length);l=new Uint32Array(2*n.length);g=0;for(h=e.length;g<h;++g){a=e[g];p=a.start;m=a.count;a=p;for(var t=p+m;a<t;a+=3)for(p=0;3>p;p++)c[0]=n[a+p],c[1]=n[a+(p+1)%3],c.sort(b),m=c.toString(),void 0===d[m]&&(l[2*k]=c[0],l[2*k+1]=c[1],d[m]=!0,k++)}c=new Float32Array(6*k);a=0;for(n=k;a<n;a++)for(p=0;2>p;p++)k=6*a+3*p,d=l[2*a+p],c[k+0]=f.getX(d),c[k+1]=f.getY(d),c[k+2]=f.getZ(d)}else for(f=a.attributes.position.array,k=f.length/3,l=k/3,c=new Float32Array(6*k),a=0,n=l;a<n;a++)for(p=0;3>p;p++)k=18*a+
|
|
6*p,l=9*a+3*p,c[k+0]=f[l],c[k+1]=f[l+1],c[k+2]=f[l+2],d=9*a+(p+1)%3*3,c[k+3]=f[d],c[k+4]=f[d+1],c[k+5]=f[d+2];this.addAttribute("position",new C(c,3))}}function Uc(a,b){var c=void 0!==b?b:16777215;ba.call(this,new hc(a.geometry),new oa({color:c}));this.matrix=a.matrixWorld;this.matrixAutoUpdate=!1}function ic(a,b,c,d){this.object=a;this.size=void 0!==b?b:1;a=void 0!==c?c:16711680;d=void 0!==d?d:1;b=0;(c=this.object.geometry)&&c.isGeometry?b=3*c.faces.length:c&&c.isBufferGeometry&&(b=c.attributes.normal.count);
|
|
c=new H;b=new ka(6*b,3);c.addAttribute("position",b);ba.call(this,c,new oa({color:a,linewidth:d}));this.matrixAutoUpdate=!1;this.update()}function Lb(a){D.call(this);this.light=a;this.light.updateMatrixWorld();this.matrix=a.matrixWorld;this.matrixAutoUpdate=!1;a=new H;for(var b=[0,0,0,0,0,1,0,0,0,1,0,1,0,0,0,-1,0,1,0,0,0,0,1,1,0,0,0,0,-1,1],c=0,d=1;32>c;c++,d++){var e=c/32*Math.PI*2,f=d/32*Math.PI*2;b.push(Math.cos(e),Math.sin(e),1,Math.cos(f),Math.sin(f),1)}a.addAttribute("position",new ka(b,3));
|
|
b=new oa({fog:!1});this.cone=new ba(a,b);this.add(this.cone);this.update()}function Mb(a){this.bones=this.getBoneList(a);for(var b=new T,c=0;c<this.bones.length;c++){var d=this.bones[c];d.parent&&d.parent.isBone&&(b.vertices.push(new r),b.vertices.push(new r),b.colors.push(new Q(0,0,1)),b.colors.push(new Q(0,1,0)))}b.dynamic=!0;c=new oa({vertexColors:2,depthTest:!1,depthWrite:!1,transparent:!0});ba.call(this,b,c);this.root=a;this.matrix=a.matrixWorld;this.matrixAutoUpdate=!1;this.update()}function Nb(a,
|
|
b,c,d,e,f,g){H.call(this);this.type="SphereBufferGeometry";this.parameters={radius:a,widthSegments:b,heightSegments:c,phiStart:d,phiLength:e,thetaStart:f,thetaLength:g};a=a||50;b=Math.max(3,Math.floor(b)||8);c=Math.max(2,Math.floor(c)||6);d=void 0!==d?d:0;e=void 0!==e?e:2*Math.PI;f=void 0!==f?f:0;g=void 0!==g?g:Math.PI;for(var k=f+g,l=(b+1)*(c+1),n=new C(new Float32Array(3*l),3),h=new C(new Float32Array(3*l),3),l=new C(new Float32Array(2*l),2),p=0,m=[],t=new r,u=0;u<=c;u++){for(var v=[],z=u/c,w=0;w<=
|
|
b;w++){var x=w/b,N=-a*Math.cos(d+x*e)*Math.sin(f+z*g),y=a*Math.cos(f+z*g),F=a*Math.sin(d+x*e)*Math.sin(f+z*g);t.set(N,y,F).normalize();n.setXYZ(p,N,y,F);h.setXYZ(p,t.x,t.y,t.z);l.setXY(p,x,1-z);v.push(p);p++}m.push(v)}d=[];for(u=0;u<c;u++)for(w=0;w<b;w++)e=m[u][w+1],g=m[u][w],p=m[u+1][w],t=m[u+1][w+1],(0!==u||0<f)&&d.push(e,g,t),(u!==c-1||k<Math.PI)&&d.push(g,p,t);this.setIndex(new (65535<n.count?be:ae)(d,1));this.addAttribute("position",n);this.addAttribute("normal",h);this.addAttribute("uv",l);
|
|
this.boundingSphere=new za(new r,a)}function Ob(a,b){this.light=a;this.light.updateMatrixWorld();var c=new Nb(b,4,2),d=new Ka({wireframe:!0,fog:!1});d.color.copy(this.light.color).multiplyScalar(this.light.intensity);ua.call(this,c,d);this.matrix=this.light.matrixWorld;this.matrixAutoUpdate=!1}function jc(a,b,c,d,e,f,g){T.call(this);this.type="SphereGeometry";this.parameters={radius:a,widthSegments:b,heightSegments:c,phiStart:d,phiLength:e,thetaStart:f,thetaLength:g};this.fromBufferGeometry(new Nb(a,
|
|
b,c,d,e,f,g))}function Pb(a,b){D.call(this);this.light=a;this.light.updateMatrixWorld();this.matrix=a.matrixWorld;this.matrixAutoUpdate=!1;this.colors=[new Q,new Q];var c=new jc(b,4,2);c.rotateX(-Math.PI/2);for(var d=0;8>d;d++)c.faces[d].color=this.colors[4>d?0:1];d=new Ka({vertexColors:1,wireframe:!0});this.lightSphere=new ua(c,d);this.add(this.lightSphere);this.update()}function kc(a,b,c,d){b=b||1;c=new Q(void 0!==c?c:4473924);d=new Q(void 0!==d?d:8947848);for(var e=b/2,f=2*a/b,g=[],k=[],l=0,n=
|
|
0,h=-a;l<=b;l++,h+=f){g.push(-a,0,h,a,0,h);g.push(h,0,-a,h,0,a);var p=l===e?c:d;p.toArray(k,n);n+=3;p.toArray(k,n);n+=3;p.toArray(k,n);n+=3;p.toArray(k,n);n+=3}a=new H;a.addAttribute("position",new ka(g,3));a.addAttribute("color",new ka(k,3));g=new oa({vertexColors:2});ba.call(this,a,g)}function lc(a,b,c,d){this.object=a;this.size=void 0!==b?b:1;a=void 0!==c?c:16776960;d=void 0!==d?d:1;b=0;(c=this.object.geometry)&&c.isGeometry?b=c.faces.length:console.warn("THREE.FaceNormalsHelper: only THREE.Geometry is supported. Use THREE.VertexNormalsHelper, instead.");
|
|
c=new H;b=new ka(6*b,3);c.addAttribute("position",b);ba.call(this,c,new oa({color:a,linewidth:d}));this.matrixAutoUpdate=!1;this.update()}function mc(a,b){function c(a,b){return a-b}H.call(this);var d=Math.cos(h.Math.DEG2RAD*(void 0!==b?b:1)),e=[0,0],f={},g=["a","b","c"],k;a&&a.isBufferGeometry?(k=new T,k.fromBufferGeometry(a)):k=a.clone();k.mergeVertices();k.computeFaceNormals();var l=k.vertices;k=k.faces;for(var n=0,q=k.length;n<q;n++)for(var p=k[n],m=0;3>m;m++){e[0]=p[g[m]];e[1]=p[g[(m+1)%3]];
|
|
e.sort(c);var t=e.toString();void 0===f[t]?f[t]={vert1:e[0],vert2:e[1],face1:n,face2:void 0}:f[t].face2=n}e=[];for(t in f)if(g=f[t],void 0===g.face2||k[g.face1].normal.dot(k[g.face2].normal)<=d)n=l[g.vert1],e.push(n.x),e.push(n.y),e.push(n.z),n=l[g.vert2],e.push(n.x),e.push(n.y),e.push(n.z);this.addAttribute("position",new C(new Float32Array(e),3))}function Vc(a,b,c){b=void 0!==b?b:16777215;ba.call(this,new mc(a.geometry,c),new oa({color:b}));this.matrix=a.matrixWorld;this.matrixAutoUpdate=!1}function Qb(a,
|
|
b){D.call(this);this.light=a;this.light.updateMatrixWorld();this.matrix=a.matrixWorld;this.matrixAutoUpdate=!1;void 0===b&&(b=1);var c=new H;c.addAttribute("position",new ka([-b,b,0,b,b,0,b,-b,0,-b,-b,0,-b,b,0],3));var d=new oa({fog:!1});this.add(new La(c,d));c=new H;c.addAttribute("position",new ka([0,0,0,0,0,1],3));this.add(new La(c,d));this.update()}function nc(a){function b(a,b,d){c(a,d);c(b,d)}function c(a,b){d.vertices.push(new r);d.colors.push(new Q(b));void 0===f[a]&&(f[a]=[]);f[a].push(d.vertices.length-
|
|
1)}var d=new T,e=new oa({color:16777215,vertexColors:1}),f={};b("n1","n2",16755200);b("n2","n4",16755200);b("n4","n3",16755200);b("n3","n1",16755200);b("f1","f2",16755200);b("f2","f4",16755200);b("f4","f3",16755200);b("f3","f1",16755200);b("n1","f1",16755200);b("n2","f2",16755200);b("n3","f3",16755200);b("n4","f4",16755200);b("p","n1",16711680);b("p","n2",16711680);b("p","n3",16711680);b("p","n4",16711680);b("u1","u2",43775);b("u2","u3",43775);b("u3","u1",43775);b("c","t",16777215);b("p","c",3355443);
|
|
b("cn1","cn2",3355443);b("cn3","cn4",3355443);b("cf1","cf2",3355443);b("cf3","cf4",3355443);ba.call(this,d,e);this.camera=a;this.camera.updateProjectionMatrix&&this.camera.updateProjectionMatrix();this.matrix=a.matrixWorld;this.matrixAutoUpdate=!1;this.pointMap=f;this.update()}function Rb(a,b,c,d,e,f){T.call(this);this.type="BoxGeometry";this.parameters={width:a,height:b,depth:c,widthSegments:d,heightSegments:e,depthSegments:f};this.fromBufferGeometry(new rb(a,b,c,d,e,f));this.mergeVertices()}function oc(a,
|
|
b){var c=void 0!==b?b:8947848;this.object=a;this.box=new Ia;ua.call(this,new Rb(1,1,1),new Ka({color:c,wireframe:!0}))}function pc(a,b){void 0===b&&(b=16776960);var c=new Uint16Array([0,1,1,2,2,3,3,0,4,5,5,6,6,7,7,4,0,4,1,5,2,6,3,7]),d=new Float32Array(24),e=new H;e.setIndex(new C(c,1));e.addAttribute("position",new C(d,3));ba.call(this,e,new oa({color:b}));void 0!==a&&this.update(a)}function lb(a,b,c,d,e,f,g,k){function l(c){var e,f,l,h=new B,m=new r,q=0,p=!0===c?a:b,N=!0===c?1:-1;f=w;for(e=1;e<=
|
|
d;e++)u.setXYZ(w,0,y*N,0),v.setXYZ(w,0,N,0),h.x=.5,h.y=.5,z.setXY(w,h.x,h.y),w++;l=w;for(e=0;e<=d;e++){var C=e/d*k+g,D=Math.cos(C),C=Math.sin(C);m.x=p*C;m.y=y*N;m.z=p*D;u.setXYZ(w,m.x,m.y,m.z);v.setXYZ(w,0,N,0);h.x=.5*D+.5;h.y=.5*C*N+.5;z.setXY(w,h.x,h.y);w++}for(e=0;e<d;e++)h=f+e,m=l+e,!0===c?(t.setX(x,m),x++,t.setX(x,m+1)):(t.setX(x,m+1),x++,t.setX(x,m)),x++,t.setX(x,h),x++,q+=3;n.addGroup(F,q,!0===c?1:2);F+=q}H.call(this);this.type="CylinderBufferGeometry";this.parameters={radiusTop:a,radiusBottom:b,
|
|
height:c,radialSegments:d,heightSegments:e,openEnded:f,thetaStart:g,thetaLength:k};var n=this;a=void 0!==a?a:20;b=void 0!==b?b:20;c=void 0!==c?c:100;d=Math.floor(d)||8;e=Math.floor(e)||1;f=void 0!==f?f:!1;g=void 0!==g?g:0;k=void 0!==k?k:2*Math.PI;var h=0;!1===f&&(0<a&&h++,0<b&&h++);var p=function(){var a=(d+1)*(e+1);!1===f&&(a+=(d+1)*h+d*h);return a}(),m=function(){var a=d*e*6;!1===f&&(a+=d*h*3);return a}(),t=new C(new (65535<m?Uint32Array:Uint16Array)(m),1),u=new C(new Float32Array(3*p),3),v=new C(new Float32Array(3*
|
|
p),3),z=new C(new Float32Array(2*p),2),w=0,x=0,N=[],y=c/2,F=0;(function(){var f,l,h=new r,m=new r,q=0,p=(b-a)/c;for(l=0;l<=e;l++){var B=[],C=l/e,D=C*(b-a)+a;for(f=0;f<=d;f++){var L=f/d;m.x=D*Math.sin(L*k+g);m.y=-C*c+y;m.z=D*Math.cos(L*k+g);u.setXYZ(w,m.x,m.y,m.z);h.copy(m);if(0===a&&0===l||0===b&&l===e)h.x=Math.sin(L*k+g),h.z=Math.cos(L*k+g);h.setY(Math.sqrt(h.x*h.x+h.z*h.z)*p).normalize();v.setXYZ(w,h.x,h.y,h.z);z.setXY(w,L,1-C);B.push(w);w++}N.push(B)}for(f=0;f<d;f++)for(l=0;l<e;l++)h=N[l+1][f],
|
|
m=N[l+1][f+1],p=N[l][f+1],t.setX(x,N[l][f]),x++,t.setX(x,h),x++,t.setX(x,p),x++,t.setX(x,h),x++,t.setX(x,m),x++,t.setX(x,p),x++,q+=6;n.addGroup(F,q,0);F+=q})();!1===f&&(0<a&&l(!0),0<b&&l(!1));this.setIndex(t);this.addAttribute("position",u);this.addAttribute("normal",v);this.addAttribute("uv",z)}function mb(a,b,c,d,e,f){D.call(this);void 0===d&&(d=16776960);void 0===c&&(c=1);void 0===e&&(e=.2*c);void 0===f&&(f=.2*e);this.position.copy(b);this.line=new La(me,new oa({color:d}));this.line.matrixAutoUpdate=
|
|
!1;this.add(this.line);this.cone=new ua(ne,new Ka({color:d}));this.cone.matrixAutoUpdate=!1;this.add(this.cone);this.setDirection(a);this.setLength(c,e,f)}function Wc(a){a=a||1;var b=new Float32Array([0,0,0,a,0,0,0,0,0,0,a,0,0,0,0,0,0,a]),c=new Float32Array([1,0,0,1,.6,0,0,1,0,.6,1,0,0,0,1,0,.6,1]);a=new H;a.addAttribute("position",new C(b,3));a.addAttribute("color",new C(c,3));b=new oa({vertexColors:2});ba.call(this,a,b)}function Xc(a,b,c){T.call(this);this.type="ParametricGeometry";this.parameters=
|
|
{func:a,slices:b,stacks:c};var d=this.vertices,e=this.faces,f=this.faceVertexUvs[0],g,k,l,n,h=b+1;for(g=0;g<=c;g++)for(n=g/c,k=0;k<=b;k++)l=k/b,l=a(l,n),d.push(l);var p,m,t,u;for(g=0;g<c;g++)for(k=0;k<b;k++)a=g*h+k,d=g*h+k+1,n=(g+1)*h+k+1,l=(g+1)*h+k,p=new B(k/b,g/c),m=new B((k+1)/b,g/c),t=new B((k+1)/b,(g+1)/c),u=new B(k/b,(g+1)/c),e.push(new la(a,d,l)),f.push([p,m,u]),e.push(new la(d,n,l)),f.push([m.clone(),t,u.clone()]);this.computeFaceNormals();this.computeVertexNormals()}function Ga(a,b,c,d){function e(a){var b=
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a.normalize().clone();b.index=l.vertices.push(b)-1;b.uv=new B(Math.atan2(a.z,-a.x)/2/Math.PI+.5,1-(Math.atan2(-a.y,Math.sqrt(a.x*a.x+a.z*a.z))/Math.PI+.5));return b}function f(a,b,c){var d=new la(a.index,b.index,c.index,[a.clone(),b.clone(),c.clone()]);l.faces.push(d);z.copy(a).add(b).add(c).divideScalar(3);d=Math.atan2(z.z,-z.x);l.faceVertexUvs[0].push([k(a.uv,a,d),k(b.uv,b,d),k(c.uv,c,d)])}function g(a,b){for(var c=Math.pow(2,b),d=e(l.vertices[a.a]),g=e(l.vertices[a.b]),k=e(l.vertices[a.c]),n=[],
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h=0;h<=c;h++){n[h]=[];for(var m=e(d.clone().lerp(k,h/c)),q=e(g.clone().lerp(k,h/c)),p=c-h,t=0;t<=p;t++)n[h][t]=0===t&&h===c?m:e(m.clone().lerp(q,t/p))}for(h=0;h<c;h++)for(t=0;t<2*(c-h)-1;t++)d=Math.floor(t/2),0===t%2?f(n[h][d+1],n[h+1][d],n[h][d]):f(n[h][d+1],n[h+1][d+1],n[h+1][d])}function k(a,b,c){0>c&&1===a.x&&(a=new B(a.x-1,a.y));0===b.x&&0===b.z&&(a=new B(c/2/Math.PI+.5,a.y));return a.clone()}T.call(this);this.type="PolyhedronGeometry";this.parameters={vertices:a,indices:b,radius:c,detail:d};
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c=c||1;d=d||0;for(var l=this,n=0,h=a.length;n<h;n+=3)e(new r(a[n],a[n+1],a[n+2]));a=this.vertices;for(var p=[],m=n=0,h=b.length;n<h;n+=3,m++){var t=a[b[n]],u=a[b[n+1]],v=a[b[n+2]];p[m]=new la(t.index,u.index,v.index,[t.clone(),u.clone(),v.clone()])}for(var z=new r,n=0,h=p.length;n<h;n++)g(p[n],d);n=0;for(h=this.faceVertexUvs[0].length;n<h;n++)b=this.faceVertexUvs[0][n],d=b[0].x,a=b[1].x,p=b[2].x,m=Math.min(d,a,p),.9<Math.max(d,a,p)&&.1>m&&(.2>d&&(b[0].x+=1),.2>a&&(b[1].x+=1),.2>p&&(b[2].x+=1));n=
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0;for(h=this.vertices.length;n<h;n++)this.vertices[n].multiplyScalar(c);this.mergeVertices();this.computeFaceNormals();this.boundingSphere=new za(new r,c)}function Yc(a,b){Ga.call(this,[1,1,1,-1,-1,1,-1,1,-1,1,-1,-1],[2,1,0,0,3,2,1,3,0,2,3,1],a,b);this.type="TetrahedronGeometry";this.parameters={radius:a,detail:b}}function Zc(a,b){Ga.call(this,[1,0,0,-1,0,0,0,1,0,0,-1,0,0,0,1,0,0,-1],[0,2,4,0,4,3,0,3,5,0,5,2,1,2,5,1,5,3,1,3,4,1,4,2],a,b);this.type="OctahedronGeometry";this.parameters={radius:a,detail:b}}
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function $c(a,b){var c=(1+Math.sqrt(5))/2;Ga.call(this,[-1,c,0,1,c,0,-1,-c,0,1,-c,0,0,-1,c,0,1,c,0,-1,-c,0,1,-c,c,0,-1,c,0,1,-c,0,-1,-c,0,1],[0,11,5,0,5,1,0,1,7,0,7,10,0,10,11,1,5,9,5,11,4,11,10,2,10,7,6,7,1,8,3,9,4,3,4,2,3,2,6,3,6,8,3,8,9,4,9,5,2,4,11,6,2,10,8,6,7,9,8,1],a,b);this.type="IcosahedronGeometry";this.parameters={radius:a,detail:b}}function ad(a,b){var c=(1+Math.sqrt(5))/2,d=1/c;Ga.call(this,[-1,-1,-1,-1,-1,1,-1,1,-1,-1,1,1,1,-1,-1,1,-1,1,1,1,-1,1,1,1,0,-d,-c,0,-d,c,0,d,-c,0,d,c,-d,-c,
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0,-d,c,0,d,-c,0,d,c,0,-c,0,-d,c,0,-d,-c,0,d,c,0,d],[3,11,7,3,7,15,3,15,13,7,19,17,7,17,6,7,6,15,17,4,8,17,8,10,17,10,6,8,0,16,8,16,2,8,2,10,0,12,1,0,1,18,0,18,16,6,10,2,6,2,13,6,13,15,2,16,18,2,18,3,2,3,13,18,1,9,18,9,11,18,11,3,4,14,12,4,12,0,4,0,8,11,9,5,11,5,19,11,19,7,19,5,14,19,14,4,19,4,17,1,12,14,1,14,5,1,5,9],a,b);this.type="DodecahedronGeometry";this.parameters={radius:a,detail:b}}function qc(a,b,c,d,e,f){function g(a,b,c,d,e){var f=Math.sin(a);b=c/b*a;c=Math.cos(b);e.x=d*(2+c)*.5*Math.cos(a);
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e.y=d*(2+c)*f*.5;e.z=d*Math.sin(b)*.5}H.call(this);this.type="TorusKnotBufferGeometry";this.parameters={radius:a,tube:b,tubularSegments:c,radialSegments:d,p:e,q:f};a=a||100;b=b||40;c=Math.floor(c)||64;d=Math.floor(d)||8;e=e||2;f=f||3;var k=(d+1)*(c+1),l=d*c*6,l=new C(new (65535<l?Uint32Array:Uint16Array)(l),1),n=new C(new Float32Array(3*k),3),h=new C(new Float32Array(3*k),3),k=new C(new Float32Array(2*k),2),p,m,t=0,u=0,v=new r,z=new r,w=new B,x=new r,N=new r,y=new r,F=new r,G=new r;for(p=0;p<=c;++p)for(m=
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p/c*e*Math.PI*2,g(m,e,f,a,x),g(m+.01,e,f,a,N),F.subVectors(N,x),G.addVectors(N,x),y.crossVectors(F,G),G.crossVectors(y,F),y.normalize(),G.normalize(),m=0;m<=d;++m){var E=m/d*Math.PI*2,K=-b*Math.cos(E),E=b*Math.sin(E);v.x=x.x+(K*G.x+E*y.x);v.y=x.y+(K*G.y+E*y.y);v.z=x.z+(K*G.z+E*y.z);n.setXYZ(t,v.x,v.y,v.z);z.subVectors(v,x).normalize();h.setXYZ(t,z.x,z.y,z.z);w.x=p/c;w.y=m/d;k.setXY(t,w.x,w.y);t++}for(m=1;m<=c;m++)for(p=1;p<=d;p++)a=(d+1)*m+(p-1),b=(d+1)*m+p,e=(d+1)*(m-1)+p,l.setX(u,(d+1)*(m-1)+(p-
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|
1)),u++,l.setX(u,a),u++,l.setX(u,e),u++,l.setX(u,a),u++,l.setX(u,b),u++,l.setX(u,e),u++;this.setIndex(l);this.addAttribute("position",n);this.addAttribute("normal",h);this.addAttribute("uv",k)}function bd(a,b,c,d,e,f,g){T.call(this);this.type="TorusKnotGeometry";this.parameters={radius:a,tube:b,tubularSegments:c,radialSegments:d,p:e,q:f};void 0!==g&&console.warn("THREE.TorusKnotGeometry: heightScale has been deprecated. Use .scale( x, y, z ) instead.");this.fromBufferGeometry(new qc(a,b,c,d,e,f));
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|
this.mergeVertices()}function rc(a,b,c,d,e){H.call(this);this.type="TorusBufferGeometry";this.parameters={radius:a,tube:b,radialSegments:c,tubularSegments:d,arc:e};a=a||100;b=b||40;c=Math.floor(c)||8;d=Math.floor(d)||6;e=e||2*Math.PI;var f=(c+1)*(d+1),g=c*d*6,g=new (65535<g?Uint32Array:Uint16Array)(g),k=new Float32Array(3*f),l=new Float32Array(3*f),f=new Float32Array(2*f),n=0,h=0,p=0,m=new r,t=new r,u=new r,v,z;for(v=0;v<=c;v++)for(z=0;z<=d;z++){var w=z/d*e,x=v/c*Math.PI*2;t.x=(a+b*Math.cos(x))*Math.cos(w);
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|
t.y=(a+b*Math.cos(x))*Math.sin(w);t.z=b*Math.sin(x);k[n]=t.x;k[n+1]=t.y;k[n+2]=t.z;m.x=a*Math.cos(w);m.y=a*Math.sin(w);u.subVectors(t,m).normalize();l[n]=u.x;l[n+1]=u.y;l[n+2]=u.z;f[h]=z/d;f[h+1]=v/c;n+=3;h+=2}for(v=1;v<=c;v++)for(z=1;z<=d;z++)a=(d+1)*(v-1)+z-1,b=(d+1)*(v-1)+z,e=(d+1)*v+z,g[p]=(d+1)*v+z-1,g[p+1]=a,g[p+2]=e,g[p+3]=a,g[p+4]=b,g[p+5]=e,p+=6;this.setIndex(new C(g,1));this.addAttribute("position",new C(k,3));this.addAttribute("normal",new C(l,3));this.addAttribute("uv",new C(f,2))}function cd(a,
|
|
b,c,d,e){T.call(this);this.type="TorusGeometry";this.parameters={radius:a,tube:b,radialSegments:c,tubularSegments:d,arc:e};this.fromBufferGeometry(new rc(a,b,c,d,e))}function dd(a,b){b=b||{};var c=b.font;if(!1===(c&&c.isFont))return console.error("THREE.TextGeometry: font parameter is not an instance of THREE.Font."),new T;c=c.generateShapes(a,b.size,b.curveSegments);b.amount=void 0!==b.height?b.height:50;void 0===b.bevelThickness&&(b.bevelThickness=10);void 0===b.bevelSize&&(b.bevelSize=8);void 0===
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|
b.bevelEnabled&&(b.bevelEnabled=!1);ya.call(this,c,b);this.type="TextGeometry"}function sc(a,b,c,d,e,f){H.call(this);this.type="RingBufferGeometry";this.parameters={innerRadius:a,outerRadius:b,thetaSegments:c,phiSegments:d,thetaStart:e,thetaLength:f};a=a||20;b=b||50;e=void 0!==e?e:0;f=void 0!==f?f:2*Math.PI;c=void 0!==c?Math.max(3,c):8;d=void 0!==d?Math.max(1,d):1;var g=(c+1)*(d+1),k=c*d*6,k=new C(new (65535<k?Uint32Array:Uint16Array)(k),1),l=new C(new Float32Array(3*g),3),n=new C(new Float32Array(3*
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|
g),3),g=new C(new Float32Array(2*g),2),h=0,p=0,m,t=a,u=(b-a)/d,v=new r,z=new B,w;for(a=0;a<=d;a++){for(w=0;w<=c;w++)m=e+w/c*f,v.x=t*Math.cos(m),v.y=t*Math.sin(m),l.setXYZ(h,v.x,v.y,v.z),n.setXYZ(h,0,0,1),z.x=(v.x/b+1)/2,z.y=(v.y/b+1)/2,g.setXY(h,z.x,z.y),h++;t+=u}for(a=0;a<d;a++)for(b=a*(c+1),w=0;w<c;w++)e=m=w+b,f=m+c+1,h=m+c+2,m+=1,k.setX(p,e),p++,k.setX(p,f),p++,k.setX(p,h),p++,k.setX(p,e),p++,k.setX(p,h),p++,k.setX(p,m),p++;this.setIndex(k);this.addAttribute("position",l);this.addAttribute("normal",
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|
n);this.addAttribute("uv",g)}function ed(a,b,c,d,e,f){T.call(this);this.type="RingGeometry";this.parameters={innerRadius:a,outerRadius:b,thetaSegments:c,phiSegments:d,thetaStart:e,thetaLength:f};this.fromBufferGeometry(new sc(a,b,c,d,e,f))}function fd(a,b,c,d){T.call(this);this.type="PlaneGeometry";this.parameters={width:a,height:b,widthSegments:c,heightSegments:d};this.fromBufferGeometry(new tb(a,b,c,d))}function tc(a,b,c,d){H.call(this);this.type="LatheBufferGeometry";this.parameters={points:a,
|
|
segments:b,phiStart:c,phiLength:d};b=Math.floor(b)||12;c=c||0;d=d||2*Math.PI;d=h.Math.clamp(d,0,2*Math.PI);for(var e=(b+1)*a.length,f=b*a.length*6,g=new C(new (65535<f?Uint32Array:Uint16Array)(f),1),k=new C(new Float32Array(3*e),3),l=new C(new Float32Array(2*e),2),n=0,q=0,p=1/b,m=new r,t=new B,e=0;e<=b;e++)for(var f=c+e*p*d,u=Math.sin(f),v=Math.cos(f),f=0;f<=a.length-1;f++)m.x=a[f].x*u,m.y=a[f].y,m.z=a[f].x*v,k.setXYZ(n,m.x,m.y,m.z),t.x=e/b,t.y=f/(a.length-1),l.setXY(n,t.x,t.y),n++;for(e=0;e<b;e++)for(f=
|
|
0;f<a.length-1;f++)c=f+e*a.length,n=c+a.length,p=c+a.length+1,m=c+1,g.setX(q,c),q++,g.setX(q,n),q++,g.setX(q,m),q++,g.setX(q,n),q++,g.setX(q,p),q++,g.setX(q,m),q++;this.setIndex(g);this.addAttribute("position",k);this.addAttribute("uv",l);this.computeVertexNormals();if(d===2*Math.PI)for(d=this.attributes.normal.array,g=new r,k=new r,l=new r,c=b*a.length*3,f=e=0;e<a.length;e++,f+=3)g.x=d[f+0],g.y=d[f+1],g.z=d[f+2],k.x=d[c+f+0],k.y=d[c+f+1],k.z=d[c+f+2],l.addVectors(g,k).normalize(),d[f+0]=d[c+f+0]=
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|
l.x,d[f+1]=d[c+f+1]=l.y,d[f+2]=d[c+f+2]=l.z}function gd(a,b,c,d){T.call(this);this.type="LatheGeometry";this.parameters={points:a,segments:b,phiStart:c,phiLength:d};this.fromBufferGeometry(new tc(a,b,c,d));this.mergeVertices()}function Sb(a,b,c,d,e,f,g,k){T.call(this);this.type="CylinderGeometry";this.parameters={radiusTop:a,radiusBottom:b,height:c,radialSegments:d,heightSegments:e,openEnded:f,thetaStart:g,thetaLength:k};this.fromBufferGeometry(new lb(a,b,c,d,e,f,g,k));this.mergeVertices()}function hd(a,
|
|
b,c,d,e,f,g){Sb.call(this,0,a,b,c,d,e,f,g);this.type="ConeGeometry";this.parameters={radius:a,height:b,radialSegments:c,heightSegments:d,openEnded:e,thetaStart:f,thetaLength:g}}function id(a,b,c,d,e,f,g){lb.call(this,0,a,b,c,d,e,f,g);this.type="ConeBufferGeometry";this.parameters={radius:a,height:b,radialSegments:c,heightSegments:d,thetaStart:f,thetaLength:g}}function uc(a,b,c,d){H.call(this);this.type="CircleBufferGeometry";this.parameters={radius:a,segments:b,thetaStart:c,thetaLength:d};a=a||50;
|
|
b=void 0!==b?Math.max(3,b):8;c=void 0!==c?c:0;d=void 0!==d?d:2*Math.PI;var e=b+2,f=new Float32Array(3*e),g=new Float32Array(3*e),e=new Float32Array(2*e);g[2]=1;e[0]=.5;e[1]=.5;for(var k=0,l=3,h=2;k<=b;k++,l+=3,h+=2){var q=c+k/b*d;f[l]=a*Math.cos(q);f[l+1]=a*Math.sin(q);g[l+2]=1;e[h]=(f[l]/a+1)/2;e[h+1]=(f[l+1]/a+1)/2}c=[];for(l=1;l<=b;l++)c.push(l,l+1,0);this.setIndex(new C(new Uint16Array(c),1));this.addAttribute("position",new C(f,3));this.addAttribute("normal",new C(g,3));this.addAttribute("uv",
|
|
new C(e,2));this.boundingSphere=new za(new r,a)}function jd(a,b,c,d){T.call(this);this.type="CircleGeometry";this.parameters={radius:a,segments:b,thetaStart:c,thetaLength:d};this.fromBufferGeometry(new uc(a,b,c,d))}function oe(a){console.warn("THREE.ClosedSplineCurve3 has been deprecated. Please use THREE.CatmullRomCurve3.");h.CatmullRomCurve3.call(this,a);this.type="catmullrom";this.closed=!0}function kd(a,b,c,d,e,f){Qa.call(this,a,b,c,c,d,e,f)}void 0===Number.EPSILON&&(Number.EPSILON=Math.pow(2,
|
|
-52));void 0===Math.sign&&(Math.sign=function(a){return 0>a?-1:0<a?1:+a});void 0===Function.prototype.name&&Object.defineProperty(Function.prototype,"name",{get:function(){return this.toString().match(/^\s*function\s*(\S*)\s*\(/)[1]}});void 0===Object.assign&&function(){Object.assign=function(a){if(void 0===a||null===a)throw new TypeError("Cannot convert undefined or null to object");for(var b=Object(a),c=1;c<arguments.length;c++){var d=arguments[c];if(void 0!==d&&null!==d)for(var e in d)Object.prototype.hasOwnProperty.call(d,
|
|
e)&&(b[e]=d[e])}return b}}();Object.assign(na.prototype,{addEventListener:function(a,b){void 0===this._listeners&&(this._listeners={});var c=this._listeners;void 0===c[a]&&(c[a]=[]);-1===c[a].indexOf(b)&&c[a].push(b)},hasEventListener:function(a,b){if(void 0===this._listeners)return!1;var c=this._listeners;return void 0!==c[a]&&-1!==c[a].indexOf(b)?!0:!1},removeEventListener:function(a,b){if(void 0!==this._listeners){var c=this._listeners[a];if(void 0!==c){var d=c.indexOf(b);-1!==d&&c.splice(d,1)}}},
|
|
dispatchEvent:function(a){if(void 0!==this._listeners){var b=this._listeners[a.type];if(void 0!==b){a.target=this;var c=[],d,e=b.length;for(d=0;d<e;d++)c[d]=b[d];for(d=0;d<e;d++)c[d].call(this,a)}}}});h.Math={DEG2RAD:Math.PI/180,RAD2DEG:180/Math.PI,generateUUID:function(){var a="0123456789ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz".split(""),b=Array(36),c=0,d;return function(){for(var e=0;36>e;e++)8===e||13===e||18===e||23===e?b[e]="-":14===e?b[e]="4":(2>=c&&(c=33554432+16777216*Math.random()|
|
|
0),d=c&15,c>>=4,b[e]=a[19===e?d&3|8:d]);return b.join("")}}(),clamp:function(a,b,c){return Math.max(b,Math.min(c,a))},euclideanModulo:function(a,b){return(a%b+b)%b},mapLinear:function(a,b,c,d,e){return d+(a-b)*(e-d)/(c-b)},smoothstep:function(a,b,c){if(a<=b)return 0;if(a>=c)return 1;a=(a-b)/(c-b);return a*a*(3-2*a)},smootherstep:function(a,b,c){if(a<=b)return 0;if(a>=c)return 1;a=(a-b)/(c-b);return a*a*a*(a*(6*a-15)+10)},random16:function(){console.warn("THREE.Math.random16() has been deprecated. Use Math.random() instead.");
|
|
return Math.random()},randInt:function(a,b){return a+Math.floor(Math.random()*(b-a+1))},randFloat:function(a,b){return a+Math.random()*(b-a)},randFloatSpread:function(a){return a*(.5-Math.random())},degToRad:function(a){return a*h.Math.DEG2RAD},radToDeg:function(a){return a*h.Math.RAD2DEG},isPowerOfTwo:function(a){return 0===(a&a-1)&&0!==a},nearestPowerOfTwo:function(a){return Math.pow(2,Math.round(Math.log(a)/Math.LN2))},nextPowerOfTwo:function(a){a--;a|=a>>1;a|=a>>2;a|=a>>4;a|=a>>8;a|=a>>16;a++;
|
|
return a}};B.prototype={constructor:B,isVector2:!0,get width(){return this.x},set width(a){this.x=a},get height(){return this.y},set height(a){this.y=a},set:function(a,b){this.x=a;this.y=b;return this},setScalar:function(a){this.y=this.x=a;return this},setX:function(a){this.x=a;return this},setY:function(a){this.y=a;return this},setComponent:function(a,b){switch(a){case 0:this.x=b;break;case 1:this.y=b;break;default:throw Error("index is out of range: "+a);}},getComponent:function(a){switch(a){case 0:return this.x;
|
|
case 1:return this.y;default:throw Error("index is out of range: "+a);}},clone:function(){return new this.constructor(this.x,this.y)},copy:function(a){this.x=a.x;this.y=a.y;return this},add:function(a,b){if(void 0!==b)return console.warn("THREE.Vector2: .add() now only accepts one argument. Use .addVectors( a, b ) instead."),this.addVectors(a,b);this.x+=a.x;this.y+=a.y;return this},addScalar:function(a){this.x+=a;this.y+=a;return this},addVectors:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;return this},
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|
addScaledVector:function(a,b){this.x+=a.x*b;this.y+=a.y*b;return this},sub:function(a,b){if(void 0!==b)return console.warn("THREE.Vector2: .sub() now only accepts one argument. Use .subVectors( a, b ) instead."),this.subVectors(a,b);this.x-=a.x;this.y-=a.y;return this},subScalar:function(a){this.x-=a;this.y-=a;return this},subVectors:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;return this},multiply:function(a){this.x*=a.x;this.y*=a.y;return this},multiplyScalar:function(a){isFinite(a)?(this.x*=a,
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|
this.y*=a):this.y=this.x=0;return this},divide:function(a){this.x/=a.x;this.y/=a.y;return this},divideScalar:function(a){return this.multiplyScalar(1/a)},min:function(a){this.x=Math.min(this.x,a.x);this.y=Math.min(this.y,a.y);return this},max:function(a){this.x=Math.max(this.x,a.x);this.y=Math.max(this.y,a.y);return this},clamp:function(a,b){this.x=Math.max(a.x,Math.min(b.x,this.x));this.y=Math.max(a.y,Math.min(b.y,this.y));return this},clampScalar:function(){var a,b;return function(c,d){void 0===
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|
a&&(a=new B,b=new B);a.set(c,c);b.set(d,d);return this.clamp(a,b)}}(),clampLength:function(a,b){var c=this.length();return this.multiplyScalar(Math.max(a,Math.min(b,c))/c)},floor:function(){this.x=Math.floor(this.x);this.y=Math.floor(this.y);return this},ceil:function(){this.x=Math.ceil(this.x);this.y=Math.ceil(this.y);return this},round:function(){this.x=Math.round(this.x);this.y=Math.round(this.y);return this},roundToZero:function(){this.x=0>this.x?Math.ceil(this.x):Math.floor(this.x);this.y=0>
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|
this.y?Math.ceil(this.y):Math.floor(this.y);return this},negate:function(){this.x=-this.x;this.y=-this.y;return this},dot:function(a){return this.x*a.x+this.y*a.y},lengthSq:function(){return this.x*this.x+this.y*this.y},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y)},lengthManhattan:function(){return Math.abs(this.x)+Math.abs(this.y)},normalize:function(){return this.divideScalar(this.length())},angle:function(){var a=Math.atan2(this.y,this.x);0>a&&(a+=2*Math.PI);return a},distanceTo:function(a){return Math.sqrt(this.distanceToSquared(a))},
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|
distanceToSquared:function(a){var b=this.x-a.x;a=this.y-a.y;return b*b+a*a},distanceToManhattan:function(a){return Math.abs(this.x-a.x)+Math.abs(this.y-a.y)},setLength:function(a){return this.multiplyScalar(a/this.length())},lerp:function(a,b){this.x+=(a.x-this.x)*b;this.y+=(a.y-this.y)*b;return this},lerpVectors:function(a,b,c){return this.subVectors(b,a).multiplyScalar(c).add(a)},equals:function(a){return a.x===this.x&&a.y===this.y},fromArray:function(a,b){void 0===b&&(b=0);this.x=a[b];this.y=a[b+
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|
1];return this},toArray:function(a,b){void 0===a&&(a=[]);void 0===b&&(b=0);a[b]=this.x;a[b+1]=this.y;return a},fromAttribute:function(a,b,c){void 0===c&&(c=0);b=b*a.itemSize+c;this.x=a.array[b];this.y=a.array[b+1];return this},rotateAround:function(a,b){var c=Math.cos(b),d=Math.sin(b),e=this.x-a.x,f=this.y-a.y;this.x=e*c-f*d+a.x;this.y=e*d+f*c+a.y;return this}};Z.DEFAULT_IMAGE=void 0;Z.DEFAULT_MAPPING=300;Z.prototype={constructor:Z,isTexture:!0,set needsUpdate(a){!0===a&&this.version++},clone:function(){return(new this.constructor).copy(this)},
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|
copy:function(a){this.image=a.image;this.mipmaps=a.mipmaps.slice(0);this.mapping=a.mapping;this.wrapS=a.wrapS;this.wrapT=a.wrapT;this.magFilter=a.magFilter;this.minFilter=a.minFilter;this.anisotropy=a.anisotropy;this.format=a.format;this.type=a.type;this.offset.copy(a.offset);this.repeat.copy(a.repeat);this.generateMipmaps=a.generateMipmaps;this.premultiplyAlpha=a.premultiplyAlpha;this.flipY=a.flipY;this.unpackAlignment=a.unpackAlignment;this.encoding=a.encoding;return this},toJSON:function(a){if(void 0!==
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|
a.textures[this.uuid])return a.textures[this.uuid];var b={metadata:{version:4.4,type:"Texture",generator:"Texture.toJSON"},uuid:this.uuid,name:this.name,mapping:this.mapping,repeat:[this.repeat.x,this.repeat.y],offset:[this.offset.x,this.offset.y],wrap:[this.wrapS,this.wrapT],minFilter:this.minFilter,magFilter:this.magFilter,anisotropy:this.anisotropy,flipY:this.flipY};if(void 0!==this.image){var c=this.image;void 0===c.uuid&&(c.uuid=h.Math.generateUUID());if(void 0===a.images[c.uuid]){var d=a.images,
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|
e=c.uuid,f=c.uuid,g;void 0!==c.toDataURL?g=c:(g=document.createElementNS("http://www.w3.org/1999/xhtml","canvas"),g.width=c.width,g.height=c.height,g.getContext("2d").drawImage(c,0,0,c.width,c.height));g=2048<g.width||2048<g.height?g.toDataURL("image/jpeg",.6):g.toDataURL("image/png");d[e]={uuid:f,url:g}}b.image=c.uuid}return a.textures[this.uuid]=b},dispose:function(){this.dispatchEvent({type:"dispose"})},transformUv:function(a){if(300===this.mapping){a.multiply(this.repeat);a.add(this.offset);if(0>
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|
a.x||1<a.x)switch(this.wrapS){case 1E3:a.x-=Math.floor(a.x);break;case 1001:a.x=0>a.x?0:1;break;case 1002:a.x=1===Math.abs(Math.floor(a.x)%2)?Math.ceil(a.x)-a.x:a.x-Math.floor(a.x)}if(0>a.y||1<a.y)switch(this.wrapT){case 1E3:a.y-=Math.floor(a.y);break;case 1001:a.y=0>a.y?0:1;break;case 1002:a.y=1===Math.abs(Math.floor(a.y)%2)?Math.ceil(a.y)-a.y:a.y-Math.floor(a.y)}this.flipY&&(a.y=1-a.y)}}};Object.assign(Z.prototype,na.prototype);var Pd=0;da.prototype={constructor:da,isVector4:!0,set:function(a,b,
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|
c,d){this.x=a;this.y=b;this.z=c;this.w=d;return this},setScalar:function(a){this.w=this.z=this.y=this.x=a;return this},setX:function(a){this.x=a;return this},setY:function(a){this.y=a;return this},setZ:function(a){this.z=a;return this},setW:function(a){this.w=a;return this},setComponent:function(a,b){switch(a){case 0:this.x=b;break;case 1:this.y=b;break;case 2:this.z=b;break;case 3:this.w=b;break;default:throw Error("index is out of range: "+a);}},getComponent:function(a){switch(a){case 0:return this.x;
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|
case 1:return this.y;case 2:return this.z;case 3:return this.w;default:throw Error("index is out of range: "+a);}},clone:function(){return new this.constructor(this.x,this.y,this.z,this.w)},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;this.w=void 0!==a.w?a.w:1;return this},add:function(a,b){if(void 0!==b)return console.warn("THREE.Vector4: .add() now only accepts one argument. Use .addVectors( a, b ) instead."),this.addVectors(a,b);this.x+=a.x;this.y+=a.y;this.z+=a.z;this.w+=a.w;return this},
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|
addScalar:function(a){this.x+=a;this.y+=a;this.z+=a;this.w+=a;return this},addVectors:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;this.z=a.z+b.z;this.w=a.w+b.w;return this},addScaledVector:function(a,b){this.x+=a.x*b;this.y+=a.y*b;this.z+=a.z*b;this.w+=a.w*b;return this},sub:function(a,b){if(void 0!==b)return console.warn("THREE.Vector4: .sub() now only accepts one argument. Use .subVectors( a, b ) instead."),this.subVectors(a,b);this.x-=a.x;this.y-=a.y;this.z-=a.z;this.w-=a.w;return this},subScalar:function(a){this.x-=
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|
a;this.y-=a;this.z-=a;this.w-=a;return this},subVectors:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;this.z=a.z-b.z;this.w=a.w-b.w;return this},multiplyScalar:function(a){isFinite(a)?(this.x*=a,this.y*=a,this.z*=a,this.w*=a):this.w=this.z=this.y=this.x=0;return this},applyMatrix4:function(a){var b=this.x,c=this.y,d=this.z,e=this.w;a=a.elements;this.x=a[0]*b+a[4]*c+a[8]*d+a[12]*e;this.y=a[1]*b+a[5]*c+a[9]*d+a[13]*e;this.z=a[2]*b+a[6]*c+a[10]*d+a[14]*e;this.w=a[3]*b+a[7]*c+a[11]*d+a[15]*e;return this},
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|
divideScalar:function(a){return this.multiplyScalar(1/a)},setAxisAngleFromQuaternion:function(a){this.w=2*Math.acos(a.w);var b=Math.sqrt(1-a.w*a.w);1E-4>b?(this.x=1,this.z=this.y=0):(this.x=a.x/b,this.y=a.y/b,this.z=a.z/b);return this},setAxisAngleFromRotationMatrix:function(a){var b,c,d;a=a.elements;var e=a[0];d=a[4];var f=a[8],g=a[1],k=a[5],l=a[9];c=a[2];b=a[6];var h=a[10];if(.01>Math.abs(d-g)&&.01>Math.abs(f-c)&&.01>Math.abs(l-b)){if(.1>Math.abs(d+g)&&.1>Math.abs(f+c)&&.1>Math.abs(l+b)&&.1>Math.abs(e+
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|
k+h-3))return this.set(1,0,0,0),this;a=Math.PI;e=(e+1)/2;k=(k+1)/2;h=(h+1)/2;d=(d+g)/4;f=(f+c)/4;l=(l+b)/4;e>k&&e>h?.01>e?(b=0,d=c=.707106781):(b=Math.sqrt(e),c=d/b,d=f/b):k>h?.01>k?(b=.707106781,c=0,d=.707106781):(c=Math.sqrt(k),b=d/c,d=l/c):.01>h?(c=b=.707106781,d=0):(d=Math.sqrt(h),b=f/d,c=l/d);this.set(b,c,d,a);return this}a=Math.sqrt((b-l)*(b-l)+(f-c)*(f-c)+(g-d)*(g-d));.001>Math.abs(a)&&(a=1);this.x=(b-l)/a;this.y=(f-c)/a;this.z=(g-d)/a;this.w=Math.acos((e+k+h-1)/2);return this},min:function(a){this.x=
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|
Math.min(this.x,a.x);this.y=Math.min(this.y,a.y);this.z=Math.min(this.z,a.z);this.w=Math.min(this.w,a.w);return this},max:function(a){this.x=Math.max(this.x,a.x);this.y=Math.max(this.y,a.y);this.z=Math.max(this.z,a.z);this.w=Math.max(this.w,a.w);return this},clamp:function(a,b){this.x=Math.max(a.x,Math.min(b.x,this.x));this.y=Math.max(a.y,Math.min(b.y,this.y));this.z=Math.max(a.z,Math.min(b.z,this.z));this.w=Math.max(a.w,Math.min(b.w,this.w));return this},clampScalar:function(){var a,b;return function(c,
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|
d){void 0===a&&(a=new da,b=new da);a.set(c,c,c,c);b.set(d,d,d,d);return this.clamp(a,b)}}(),floor:function(){this.x=Math.floor(this.x);this.y=Math.floor(this.y);this.z=Math.floor(this.z);this.w=Math.floor(this.w);return this},ceil:function(){this.x=Math.ceil(this.x);this.y=Math.ceil(this.y);this.z=Math.ceil(this.z);this.w=Math.ceil(this.w);return this},round:function(){this.x=Math.round(this.x);this.y=Math.round(this.y);this.z=Math.round(this.z);this.w=Math.round(this.w);return this},roundToZero:function(){this.x=
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|
0>this.x?Math.ceil(this.x):Math.floor(this.x);this.y=0>this.y?Math.ceil(this.y):Math.floor(this.y);this.z=0>this.z?Math.ceil(this.z):Math.floor(this.z);this.w=0>this.w?Math.ceil(this.w):Math.floor(this.w);return this},negate:function(){this.x=-this.x;this.y=-this.y;this.z=-this.z;this.w=-this.w;return this},dot:function(a){return this.x*a.x+this.y*a.y+this.z*a.z+this.w*a.w},lengthSq:function(){return this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w},length:function(){return Math.sqrt(this.x*
|
|
this.x+this.y*this.y+this.z*this.z+this.w*this.w)},lengthManhattan:function(){return Math.abs(this.x)+Math.abs(this.y)+Math.abs(this.z)+Math.abs(this.w)},normalize:function(){return this.divideScalar(this.length())},setLength:function(a){return this.multiplyScalar(a/this.length())},lerp:function(a,b){this.x+=(a.x-this.x)*b;this.y+=(a.y-this.y)*b;this.z+=(a.z-this.z)*b;this.w+=(a.w-this.w)*b;return this},lerpVectors:function(a,b,c){return this.subVectors(b,a).multiplyScalar(c).add(a)},equals:function(a){return a.x===
|
|
this.x&&a.y===this.y&&a.z===this.z&&a.w===this.w},fromArray:function(a,b){void 0===b&&(b=0);this.x=a[b];this.y=a[b+1];this.z=a[b+2];this.w=a[b+3];return this},toArray:function(a,b){void 0===a&&(a=[]);void 0===b&&(b=0);a[b]=this.x;a[b+1]=this.y;a[b+2]=this.z;a[b+3]=this.w;return a},fromAttribute:function(a,b,c){void 0===c&&(c=0);b=b*a.itemSize+c;this.x=a.array[b];this.y=a.array[b+1];this.z=a.array[b+2];this.w=a.array[b+3];return this}};Object.assign(nb.prototype,na.prototype,{isWebGLRenderTarget:!0,
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|
setSize:function(a,b){if(this.width!==a||this.height!==b)this.width=a,this.height=b,this.dispose();this.viewport.set(0,0,a,b);this.scissor.set(0,0,a,b)},clone:function(){return(new this.constructor).copy(this)},copy:function(a){this.width=a.width;this.height=a.height;this.viewport.copy(a.viewport);this.texture=a.texture.clone();this.depthBuffer=a.depthBuffer;this.stencilBuffer=a.stencilBuffer;this.depthTexture=a.depthTexture;return this},dispose:function(){this.dispatchEvent({type:"dispose"})}});
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|
ob.prototype=Object.create(nb.prototype);ob.prototype.constructor=ob;ob.prototype.isWebGLRenderTargetCube=!0;ha.prototype={constructor:ha,get x(){return this._x},set x(a){this._x=a;this.onChangeCallback()},get y(){return this._y},set y(a){this._y=a;this.onChangeCallback()},get z(){return this._z},set z(a){this._z=a;this.onChangeCallback()},get w(){return this._w},set w(a){this._w=a;this.onChangeCallback()},set:function(a,b,c,d){this._x=a;this._y=b;this._z=c;this._w=d;this.onChangeCallback();return this},
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|
clone:function(){return new this.constructor(this._x,this._y,this._z,this._w)},copy:function(a){this._x=a.x;this._y=a.y;this._z=a.z;this._w=a.w;this.onChangeCallback();return this},setFromEuler:function(a,b){if(!1===(a&&a.isEuler))throw Error("THREE.Quaternion: .setFromEuler() now expects a Euler rotation rather than a Vector3 and order.");var c=Math.cos(a._x/2),d=Math.cos(a._y/2),e=Math.cos(a._z/2),f=Math.sin(a._x/2),g=Math.sin(a._y/2),k=Math.sin(a._z/2),l=a.order;"XYZ"===l?(this._x=f*d*e+c*g*k,
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|
this._y=c*g*e-f*d*k,this._z=c*d*k+f*g*e,this._w=c*d*e-f*g*k):"YXZ"===l?(this._x=f*d*e+c*g*k,this._y=c*g*e-f*d*k,this._z=c*d*k-f*g*e,this._w=c*d*e+f*g*k):"ZXY"===l?(this._x=f*d*e-c*g*k,this._y=c*g*e+f*d*k,this._z=c*d*k+f*g*e,this._w=c*d*e-f*g*k):"ZYX"===l?(this._x=f*d*e-c*g*k,this._y=c*g*e+f*d*k,this._z=c*d*k-f*g*e,this._w=c*d*e+f*g*k):"YZX"===l?(this._x=f*d*e+c*g*k,this._y=c*g*e+f*d*k,this._z=c*d*k-f*g*e,this._w=c*d*e-f*g*k):"XZY"===l&&(this._x=f*d*e-c*g*k,this._y=c*g*e-f*d*k,this._z=c*d*k+f*g*e,
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|
this._w=c*d*e+f*g*k);if(!1!==b)this.onChangeCallback();return this},setFromAxisAngle:function(a,b){var c=b/2,d=Math.sin(c);this._x=a.x*d;this._y=a.y*d;this._z=a.z*d;this._w=Math.cos(c);this.onChangeCallback();return this},setFromRotationMatrix:function(a){var b=a.elements,c=b[0];a=b[4];var d=b[8],e=b[1],f=b[5],g=b[9],k=b[2],l=b[6],b=b[10],h=c+f+b;0<h?(c=.5/Math.sqrt(h+1),this._w=.25/c,this._x=(l-g)*c,this._y=(d-k)*c,this._z=(e-a)*c):c>f&&c>b?(c=2*Math.sqrt(1+c-f-b),this._w=(l-g)/c,this._x=.25*c,this._y=
|
|
(a+e)/c,this._z=(d+k)/c):f>b?(c=2*Math.sqrt(1+f-c-b),this._w=(d-k)/c,this._x=(a+e)/c,this._y=.25*c,this._z=(g+l)/c):(c=2*Math.sqrt(1+b-c-f),this._w=(e-a)/c,this._x=(d+k)/c,this._y=(g+l)/c,this._z=.25*c);this.onChangeCallback();return this},setFromUnitVectors:function(){var a,b;return function(c,d){void 0===a&&(a=new r);b=c.dot(d)+1;1E-6>b?(b=0,Math.abs(c.x)>Math.abs(c.z)?a.set(-c.y,c.x,0):a.set(0,-c.z,c.y)):a.crossVectors(c,d);this._x=a.x;this._y=a.y;this._z=a.z;this._w=b;return this.normalize()}}(),
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|
inverse:function(){return this.conjugate().normalize()},conjugate:function(){this._x*=-1;this._y*=-1;this._z*=-1;this.onChangeCallback();return this},dot:function(a){return this._x*a._x+this._y*a._y+this._z*a._z+this._w*a._w},lengthSq:function(){return this._x*this._x+this._y*this._y+this._z*this._z+this._w*this._w},length:function(){return Math.sqrt(this._x*this._x+this._y*this._y+this._z*this._z+this._w*this._w)},normalize:function(){var a=this.length();0===a?(this._z=this._y=this._x=0,this._w=
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|
1):(a=1/a,this._x*=a,this._y*=a,this._z*=a,this._w*=a);this.onChangeCallback();return this},multiply:function(a,b){return void 0!==b?(console.warn("THREE.Quaternion: .multiply() now only accepts one argument. Use .multiplyQuaternions( a, b ) instead."),this.multiplyQuaternions(a,b)):this.multiplyQuaternions(this,a)},premultiply:function(a){return this.multiplyQuaternions(a,this)},multiplyQuaternions:function(a,b){var c=a._x,d=a._y,e=a._z,f=a._w,g=b._x,k=b._y,l=b._z,h=b._w;this._x=c*h+f*g+d*l-e*k;
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|
this._y=d*h+f*k+e*g-c*l;this._z=e*h+f*l+c*k-d*g;this._w=f*h-c*g-d*k-e*l;this.onChangeCallback();return this},slerp:function(a,b){if(0===b)return this;if(1===b)return this.copy(a);var c=this._x,d=this._y,e=this._z,f=this._w,g=f*a._w+c*a._x+d*a._y+e*a._z;0>g?(this._w=-a._w,this._x=-a._x,this._y=-a._y,this._z=-a._z,g=-g):this.copy(a);if(1<=g)return this._w=f,this._x=c,this._y=d,this._z=e,this;var k=Math.sqrt(1-g*g);if(.001>Math.abs(k))return this._w=.5*(f+this._w),this._x=.5*(c+this._x),this._y=.5*(d+
|
|
this._y),this._z=.5*(e+this._z),this;var l=Math.atan2(k,g),g=Math.sin((1-b)*l)/k,k=Math.sin(b*l)/k;this._w=f*g+this._w*k;this._x=c*g+this._x*k;this._y=d*g+this._y*k;this._z=e*g+this._z*k;this.onChangeCallback();return this},equals:function(a){return a._x===this._x&&a._y===this._y&&a._z===this._z&&a._w===this._w},fromArray:function(a,b){void 0===b&&(b=0);this._x=a[b];this._y=a[b+1];this._z=a[b+2];this._w=a[b+3];this.onChangeCallback();return this},toArray:function(a,b){void 0===a&&(a=[]);void 0===
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|
b&&(b=0);a[b]=this._x;a[b+1]=this._y;a[b+2]=this._z;a[b+3]=this._w;return a},onChange:function(a){this.onChangeCallback=a;return this},onChangeCallback:function(){}};Object.assign(ha,{slerp:function(a,b,c,d){return c.copy(a).slerp(b,d)},slerpFlat:function(a,b,c,d,e,f,g){var k=c[d+0],l=c[d+1],h=c[d+2];c=c[d+3];d=e[f+0];var q=e[f+1],p=e[f+2];e=e[f+3];if(c!==e||k!==d||l!==q||h!==p){f=1-g;var m=k*d+l*q+h*p+c*e,t=0<=m?1:-1,u=1-m*m;u>Number.EPSILON&&(u=Math.sqrt(u),m=Math.atan2(u,m*t),f=Math.sin(f*m)/u,
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|
g=Math.sin(g*m)/u);t*=g;k=k*f+d*t;l=l*f+q*t;h=h*f+p*t;c=c*f+e*t;f===1-g&&(g=1/Math.sqrt(k*k+l*l+h*h+c*c),k*=g,l*=g,h*=g,c*=g)}a[b]=k;a[b+1]=l;a[b+2]=h;a[b+3]=c}});r.prototype={constructor:r,isVector3:!0,set:function(a,b,c){this.x=a;this.y=b;this.z=c;return this},setScalar:function(a){this.z=this.y=this.x=a;return this},setX:function(a){this.x=a;return this},setY:function(a){this.y=a;return this},setZ:function(a){this.z=a;return this},setComponent:function(a,b){switch(a){case 0:this.x=b;break;case 1:this.y=
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b;break;case 2:this.z=b;break;default:throw Error("index is out of range: "+a);}},getComponent:function(a){switch(a){case 0:return this.x;case 1:return this.y;case 2:return this.z;default:throw Error("index is out of range: "+a);}},clone:function(){return new this.constructor(this.x,this.y,this.z)},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;return this},add:function(a,b){if(void 0!==b)return console.warn("THREE.Vector3: .add() now only accepts one argument. Use .addVectors( a, b ) instead."),
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|
this.addVectors(a,b);this.x+=a.x;this.y+=a.y;this.z+=a.z;return this},addScalar:function(a){this.x+=a;this.y+=a;this.z+=a;return this},addVectors:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;this.z=a.z+b.z;return this},addScaledVector:function(a,b){this.x+=a.x*b;this.y+=a.y*b;this.z+=a.z*b;return this},sub:function(a,b){if(void 0!==b)return console.warn("THREE.Vector3: .sub() now only accepts one argument. Use .subVectors( a, b ) instead."),this.subVectors(a,b);this.x-=a.x;this.y-=a.y;this.z-=a.z;
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|
return this},subScalar:function(a){this.x-=a;this.y-=a;this.z-=a;return this},subVectors:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;this.z=a.z-b.z;return this},multiply:function(a,b){if(void 0!==b)return console.warn("THREE.Vector3: .multiply() now only accepts one argument. Use .multiplyVectors( a, b ) instead."),this.multiplyVectors(a,b);this.x*=a.x;this.y*=a.y;this.z*=a.z;return this},multiplyScalar:function(a){isFinite(a)?(this.x*=a,this.y*=a,this.z*=a):this.z=this.y=this.x=0;return this},multiplyVectors:function(a,
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|
b){this.x=a.x*b.x;this.y=a.y*b.y;this.z=a.z*b.z;return this},applyEuler:function(){var a;return function(b){!1===(b&&b.isEuler)&&console.error("THREE.Vector3: .applyEuler() now expects an Euler rotation rather than a Vector3 and order.");void 0===a&&(a=new ha);return this.applyQuaternion(a.setFromEuler(b))}}(),applyAxisAngle:function(){var a;return function(b,c){void 0===a&&(a=new ha);return this.applyQuaternion(a.setFromAxisAngle(b,c))}}(),applyMatrix3:function(a){var b=this.x,c=this.y,d=this.z;
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|
a=a.elements;this.x=a[0]*b+a[3]*c+a[6]*d;this.y=a[1]*b+a[4]*c+a[7]*d;this.z=a[2]*b+a[5]*c+a[8]*d;return this},applyMatrix4:function(a){var b=this.x,c=this.y,d=this.z;a=a.elements;this.x=a[0]*b+a[4]*c+a[8]*d+a[12];this.y=a[1]*b+a[5]*c+a[9]*d+a[13];this.z=a[2]*b+a[6]*c+a[10]*d+a[14];return this},applyProjection:function(a){var b=this.x,c=this.y,d=this.z;a=a.elements;var e=1/(a[3]*b+a[7]*c+a[11]*d+a[15]);this.x=(a[0]*b+a[4]*c+a[8]*d+a[12])*e;this.y=(a[1]*b+a[5]*c+a[9]*d+a[13])*e;this.z=(a[2]*b+a[6]*
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c+a[10]*d+a[14])*e;return this},applyQuaternion:function(a){var b=this.x,c=this.y,d=this.z,e=a.x,f=a.y,g=a.z;a=a.w;var k=a*b+f*d-g*c,l=a*c+g*b-e*d,h=a*d+e*c-f*b,b=-e*b-f*c-g*d;this.x=k*a+b*-e+l*-g-h*-f;this.y=l*a+b*-f+h*-e-k*-g;this.z=h*a+b*-g+k*-f-l*-e;return this},project:function(){var a;return function(b){void 0===a&&(a=new I);a.multiplyMatrices(b.projectionMatrix,a.getInverse(b.matrixWorld));return this.applyProjection(a)}}(),unproject:function(){var a;return function(b){void 0===a&&(a=new I);
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a.multiplyMatrices(b.matrixWorld,a.getInverse(b.projectionMatrix));return this.applyProjection(a)}}(),transformDirection:function(a){var b=this.x,c=this.y,d=this.z;a=a.elements;this.x=a[0]*b+a[4]*c+a[8]*d;this.y=a[1]*b+a[5]*c+a[9]*d;this.z=a[2]*b+a[6]*c+a[10]*d;return this.normalize()},divide:function(a){this.x/=a.x;this.y/=a.y;this.z/=a.z;return this},divideScalar:function(a){return this.multiplyScalar(1/a)},min:function(a){this.x=Math.min(this.x,a.x);this.y=Math.min(this.y,a.y);this.z=Math.min(this.z,
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a.z);return this},max:function(a){this.x=Math.max(this.x,a.x);this.y=Math.max(this.y,a.y);this.z=Math.max(this.z,a.z);return this},clamp:function(a,b){this.x=Math.max(a.x,Math.min(b.x,this.x));this.y=Math.max(a.y,Math.min(b.y,this.y));this.z=Math.max(a.z,Math.min(b.z,this.z));return this},clampScalar:function(){var a,b;return function(c,d){void 0===a&&(a=new r,b=new r);a.set(c,c,c);b.set(d,d,d);return this.clamp(a,b)}}(),clampLength:function(a,b){var c=this.length();return this.multiplyScalar(Math.max(a,
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|
Math.min(b,c))/c)},floor:function(){this.x=Math.floor(this.x);this.y=Math.floor(this.y);this.z=Math.floor(this.z);return this},ceil:function(){this.x=Math.ceil(this.x);this.y=Math.ceil(this.y);this.z=Math.ceil(this.z);return this},round:function(){this.x=Math.round(this.x);this.y=Math.round(this.y);this.z=Math.round(this.z);return this},roundToZero:function(){this.x=0>this.x?Math.ceil(this.x):Math.floor(this.x);this.y=0>this.y?Math.ceil(this.y):Math.floor(this.y);this.z=0>this.z?Math.ceil(this.z):
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|
Math.floor(this.z);return this},negate:function(){this.x=-this.x;this.y=-this.y;this.z=-this.z;return this},dot:function(a){return this.x*a.x+this.y*a.y+this.z*a.z},lengthSq:function(){return this.x*this.x+this.y*this.y+this.z*this.z},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z)},lengthManhattan:function(){return Math.abs(this.x)+Math.abs(this.y)+Math.abs(this.z)},normalize:function(){return this.divideScalar(this.length())},setLength:function(a){return this.multiplyScalar(a/
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|
this.length())},lerp:function(a,b){this.x+=(a.x-this.x)*b;this.y+=(a.y-this.y)*b;this.z+=(a.z-this.z)*b;return this},lerpVectors:function(a,b,c){return this.subVectors(b,a).multiplyScalar(c).add(a)},cross:function(a,b){if(void 0!==b)return console.warn("THREE.Vector3: .cross() now only accepts one argument. Use .crossVectors( a, b ) instead."),this.crossVectors(a,b);var c=this.x,d=this.y,e=this.z;this.x=d*a.z-e*a.y;this.y=e*a.x-c*a.z;this.z=c*a.y-d*a.x;return this},crossVectors:function(a,b){var c=
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a.x,d=a.y,e=a.z,f=b.x,g=b.y,k=b.z;this.x=d*k-e*g;this.y=e*f-c*k;this.z=c*g-d*f;return this},projectOnVector:function(a){var b=a.dot(this)/a.lengthSq();return this.copy(a).multiplyScalar(b)},projectOnPlane:function(){var a;return function(b){void 0===a&&(a=new r);a.copy(this).projectOnVector(b);return this.sub(a)}}(),reflect:function(){var a;return function(b){void 0===a&&(a=new r);return this.sub(a.copy(b).multiplyScalar(2*this.dot(b)))}}(),angleTo:function(a){a=this.dot(a)/Math.sqrt(this.lengthSq()*
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|
a.lengthSq());return Math.acos(h.Math.clamp(a,-1,1))},distanceTo:function(a){return Math.sqrt(this.distanceToSquared(a))},distanceToSquared:function(a){var b=this.x-a.x,c=this.y-a.y;a=this.z-a.z;return b*b+c*c+a*a},distanceToManhattan:function(a){return Math.abs(this.x-a.x)+Math.abs(this.y-a.y)+Math.abs(this.z-a.z)},setFromSpherical:function(a){var b=Math.sin(a.phi)*a.radius;this.x=b*Math.sin(a.theta);this.y=Math.cos(a.phi)*a.radius;this.z=b*Math.cos(a.theta);return this},setFromMatrixPosition:function(a){return this.setFromMatrixColumn(a,
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3)},setFromMatrixScale:function(a){var b=this.setFromMatrixColumn(a,0).length(),c=this.setFromMatrixColumn(a,1).length();a=this.setFromMatrixColumn(a,2).length();this.x=b;this.y=c;this.z=a;return this},setFromMatrixColumn:function(a,b){if("number"===typeof a){console.warn("THREE.Vector3: setFromMatrixColumn now expects ( matrix, index ).");var c=a;a=b;b=c}return this.fromArray(a.elements,4*b)},equals:function(a){return a.x===this.x&&a.y===this.y&&a.z===this.z},fromArray:function(a,b){void 0===b&&
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|
(b=0);this.x=a[b];this.y=a[b+1];this.z=a[b+2];return this},toArray:function(a,b){void 0===a&&(a=[]);void 0===b&&(b=0);a[b]=this.x;a[b+1]=this.y;a[b+2]=this.z;return a},fromAttribute:function(a,b,c){void 0===c&&(c=0);b=b*a.itemSize+c;this.x=a.array[b];this.y=a.array[b+1];this.z=a.array[b+2];return this}};I.prototype={constructor:I,isMatrix4:!0,set:function(a,b,c,d,e,f,g,k,l,h,q,p,m,t,u,v){var r=this.elements;r[0]=a;r[4]=b;r[8]=c;r[12]=d;r[1]=e;r[5]=f;r[9]=g;r[13]=k;r[2]=l;r[6]=h;r[10]=q;r[14]=p;r[3]=
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m;r[7]=t;r[11]=u;r[15]=v;return this},identity:function(){this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1);return this},clone:function(){return(new I).fromArray(this.elements)},copy:function(a){this.elements.set(a.elements);return this},copyPosition:function(a){var b=this.elements;a=a.elements;b[12]=a[12];b[13]=a[13];b[14]=a[14];return this},extractBasis:function(a,b,c){a.setFromMatrixColumn(this,0);b.setFromMatrixColumn(this,1);c.setFromMatrixColumn(this,2);return this},makeBasis:function(a,b,c){this.set(a.x,
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b.x,c.x,0,a.y,b.y,c.y,0,a.z,b.z,c.z,0,0,0,0,1);return this},extractRotation:function(){var a;return function(b){void 0===a&&(a=new r);var c=this.elements,d=b.elements,e=1/a.setFromMatrixColumn(b,0).length(),f=1/a.setFromMatrixColumn(b,1).length();b=1/a.setFromMatrixColumn(b,2).length();c[0]=d[0]*e;c[1]=d[1]*e;c[2]=d[2]*e;c[4]=d[4]*f;c[5]=d[5]*f;c[6]=d[6]*f;c[8]=d[8]*b;c[9]=d[9]*b;c[10]=d[10]*b;return this}}(),makeRotationFromEuler:function(a){!1===(a&&a.isEuler)&&console.error("THREE.Matrix: .makeRotationFromEuler() now expects a Euler rotation rather than a Vector3 and order.");
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|
var b=this.elements,c=a.x,d=a.y,e=a.z,f=Math.cos(c),c=Math.sin(c),g=Math.cos(d),d=Math.sin(d),k=Math.cos(e),e=Math.sin(e);if("XYZ"===a.order){a=f*k;var l=f*e,h=c*k,q=c*e;b[0]=g*k;b[4]=-g*e;b[8]=d;b[1]=l+h*d;b[5]=a-q*d;b[9]=-c*g;b[2]=q-a*d;b[6]=h+l*d;b[10]=f*g}else"YXZ"===a.order?(a=g*k,l=g*e,h=d*k,q=d*e,b[0]=a+q*c,b[4]=h*c-l,b[8]=f*d,b[1]=f*e,b[5]=f*k,b[9]=-c,b[2]=l*c-h,b[6]=q+a*c,b[10]=f*g):"ZXY"===a.order?(a=g*k,l=g*e,h=d*k,q=d*e,b[0]=a-q*c,b[4]=-f*e,b[8]=h+l*c,b[1]=l+h*c,b[5]=f*k,b[9]=q-a*c,b[2]=
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|
-f*d,b[6]=c,b[10]=f*g):"ZYX"===a.order?(a=f*k,l=f*e,h=c*k,q=c*e,b[0]=g*k,b[4]=h*d-l,b[8]=a*d+q,b[1]=g*e,b[5]=q*d+a,b[9]=l*d-h,b[2]=-d,b[6]=c*g,b[10]=f*g):"YZX"===a.order?(a=f*g,l=f*d,h=c*g,q=c*d,b[0]=g*k,b[4]=q-a*e,b[8]=h*e+l,b[1]=e,b[5]=f*k,b[9]=-c*k,b[2]=-d*k,b[6]=l*e+h,b[10]=a-q*e):"XZY"===a.order&&(a=f*g,l=f*d,h=c*g,q=c*d,b[0]=g*k,b[4]=-e,b[8]=d*k,b[1]=a*e+q,b[5]=f*k,b[9]=l*e-h,b[2]=h*e-l,b[6]=c*k,b[10]=q*e+a);b[3]=0;b[7]=0;b[11]=0;b[12]=0;b[13]=0;b[14]=0;b[15]=1;return this},makeRotationFromQuaternion:function(a){var b=
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|
this.elements,c=a.x,d=a.y,e=a.z,f=a.w,g=c+c,k=d+d,l=e+e;a=c*g;var h=c*k,c=c*l,q=d*k,d=d*l,e=e*l,g=f*g,k=f*k,f=f*l;b[0]=1-(q+e);b[4]=h-f;b[8]=c+k;b[1]=h+f;b[5]=1-(a+e);b[9]=d-g;b[2]=c-k;b[6]=d+g;b[10]=1-(a+q);b[3]=0;b[7]=0;b[11]=0;b[12]=0;b[13]=0;b[14]=0;b[15]=1;return this},lookAt:function(){var a,b,c;return function(d,e,f){void 0===a&&(a=new r,b=new r,c=new r);var g=this.elements;c.subVectors(d,e).normalize();0===c.lengthSq()&&(c.z=1);a.crossVectors(f,c).normalize();0===a.lengthSq()&&(c.z+=1E-4,
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|
a.crossVectors(f,c).normalize());b.crossVectors(c,a);g[0]=a.x;g[4]=b.x;g[8]=c.x;g[1]=a.y;g[5]=b.y;g[9]=c.y;g[2]=a.z;g[6]=b.z;g[10]=c.z;return this}}(),multiply:function(a,b){return void 0!==b?(console.warn("THREE.Matrix4: .multiply() now only accepts one argument. Use .multiplyMatrices( a, b ) instead."),this.multiplyMatrices(a,b)):this.multiplyMatrices(this,a)},premultiply:function(a){return this.multiplyMatrices(a,this)},multiplyMatrices:function(a,b){var c=a.elements,d=b.elements,e=this.elements,
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|
f=c[0],g=c[4],k=c[8],l=c[12],h=c[1],q=c[5],p=c[9],m=c[13],t=c[2],u=c[6],v=c[10],r=c[14],w=c[3],x=c[7],N=c[11],c=c[15],y=d[0],F=d[4],G=d[8],E=d[12],K=d[1],B=d[5],M=d[9],C=d[13],D=d[2],H=d[6],I=d[10],L=d[14],O=d[3],P=d[7],R=d[11],d=d[15];e[0]=f*y+g*K+k*D+l*O;e[4]=f*F+g*B+k*H+l*P;e[8]=f*G+g*M+k*I+l*R;e[12]=f*E+g*C+k*L+l*d;e[1]=h*y+q*K+p*D+m*O;e[5]=h*F+q*B+p*H+m*P;e[9]=h*G+q*M+p*I+m*R;e[13]=h*E+q*C+p*L+m*d;e[2]=t*y+u*K+v*D+r*O;e[6]=t*F+u*B+v*H+r*P;e[10]=t*G+u*M+v*I+r*R;e[14]=t*E+u*C+v*L+r*d;e[3]=w*y+
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|
x*K+N*D+c*O;e[7]=w*F+x*B+N*H+c*P;e[11]=w*G+x*M+N*I+c*R;e[15]=w*E+x*C+N*L+c*d;return this},multiplyToArray:function(a,b,c){var d=this.elements;this.multiplyMatrices(a,b);c[0]=d[0];c[1]=d[1];c[2]=d[2];c[3]=d[3];c[4]=d[4];c[5]=d[5];c[6]=d[6];c[7]=d[7];c[8]=d[8];c[9]=d[9];c[10]=d[10];c[11]=d[11];c[12]=d[12];c[13]=d[13];c[14]=d[14];c[15]=d[15];return this},multiplyScalar:function(a){var b=this.elements;b[0]*=a;b[4]*=a;b[8]*=a;b[12]*=a;b[1]*=a;b[5]*=a;b[9]*=a;b[13]*=a;b[2]*=a;b[6]*=a;b[10]*=a;b[14]*=a;
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|
b[3]*=a;b[7]*=a;b[11]*=a;b[15]*=a;return this},applyToVector3Array:function(){var a;return function(b,c,d){void 0===a&&(a=new r);void 0===c&&(c=0);void 0===d&&(d=b.length);for(var e=0;e<d;e+=3,c+=3)a.fromArray(b,c),a.applyMatrix4(this),a.toArray(b,c);return b}}(),applyToBuffer:function(){var a;return function(b,c,d){void 0===a&&(a=new r);void 0===c&&(c=0);void 0===d&&(d=b.length/b.itemSize);for(var e=0;e<d;e++,c++)a.x=b.getX(c),a.y=b.getY(c),a.z=b.getZ(c),a.applyMatrix4(this),b.setXYZ(a.x,a.y,a.z);
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|
return b}}(),determinant:function(){var a=this.elements,b=a[0],c=a[4],d=a[8],e=a[12],f=a[1],g=a[5],k=a[9],l=a[13],h=a[2],q=a[6],p=a[10],m=a[14];return a[3]*(+e*k*q-d*l*q-e*g*p+c*l*p+d*g*m-c*k*m)+a[7]*(+b*k*m-b*l*p+e*f*p-d*f*m+d*l*h-e*k*h)+a[11]*(+b*l*q-b*g*m-e*f*q+c*f*m+e*g*h-c*l*h)+a[15]*(-d*g*h-b*k*q+b*g*p+d*f*q-c*f*p+c*k*h)},transpose:function(){var a=this.elements,b;b=a[1];a[1]=a[4];a[4]=b;b=a[2];a[2]=a[8];a[8]=b;b=a[6];a[6]=a[9];a[9]=b;b=a[3];a[3]=a[12];a[12]=b;b=a[7];a[7]=a[13];a[13]=b;b=a[11];
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|
a[11]=a[14];a[14]=b;return this},flattenToArrayOffset:function(a,b){console.warn("THREE.Matrix3: .flattenToArrayOffset is deprecated - just use .toArray instead.");return this.toArray(a,b)},getPosition:function(){var a;return function(){void 0===a&&(a=new r);console.warn("THREE.Matrix4: .getPosition() has been removed. Use Vector3.setFromMatrixPosition( matrix ) instead.");return a.setFromMatrixColumn(this,3)}}(),setPosition:function(a){var b=this.elements;b[12]=a.x;b[13]=a.y;b[14]=a.z;return this},
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|
getInverse:function(a,b){var c=this.elements,d=a.elements,e=d[0],f=d[1],g=d[2],k=d[3],l=d[4],h=d[5],q=d[6],p=d[7],m=d[8],t=d[9],u=d[10],v=d[11],r=d[12],w=d[13],x=d[14],d=d[15],N=t*x*p-w*u*p+w*q*v-h*x*v-t*q*d+h*u*d,y=r*u*p-m*x*p-r*q*v+l*x*v+m*q*d-l*u*d,F=m*w*p-r*t*p+r*h*v-l*w*v-m*h*d+l*t*d,G=r*t*q-m*w*q-r*h*u+l*w*u+m*h*x-l*t*x,E=e*N+f*y+g*F+k*G;if(0===E){if(!0===b)throw Error("THREE.Matrix4.getInverse(): can't invert matrix, determinant is 0");console.warn("THREE.Matrix4.getInverse(): can't invert matrix, determinant is 0");
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return this.identity()}E=1/E;c[0]=N*E;c[1]=(w*u*k-t*x*k-w*g*v+f*x*v+t*g*d-f*u*d)*E;c[2]=(h*x*k-w*q*k+w*g*p-f*x*p-h*g*d+f*q*d)*E;c[3]=(t*q*k-h*u*k-t*g*p+f*u*p+h*g*v-f*q*v)*E;c[4]=y*E;c[5]=(m*x*k-r*u*k+r*g*v-e*x*v-m*g*d+e*u*d)*E;c[6]=(r*q*k-l*x*k-r*g*p+e*x*p+l*g*d-e*q*d)*E;c[7]=(l*u*k-m*q*k+m*g*p-e*u*p-l*g*v+e*q*v)*E;c[8]=F*E;c[9]=(r*t*k-m*w*k-r*f*v+e*w*v+m*f*d-e*t*d)*E;c[10]=(l*w*k-r*h*k+r*f*p-e*w*p-l*f*d+e*h*d)*E;c[11]=(m*h*k-l*t*k-m*f*p+e*t*p+l*f*v-e*h*v)*E;c[12]=G*E;c[13]=(m*w*g-r*t*g+r*f*u-e*w*
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u-m*f*x+e*t*x)*E;c[14]=(r*h*g-l*w*g-r*f*q+e*w*q+l*f*x-e*h*x)*E;c[15]=(l*t*g-m*h*g+m*f*q-e*t*q-l*f*u+e*h*u)*E;return this},scale:function(a){var b=this.elements,c=a.x,d=a.y;a=a.z;b[0]*=c;b[4]*=d;b[8]*=a;b[1]*=c;b[5]*=d;b[9]*=a;b[2]*=c;b[6]*=d;b[10]*=a;b[3]*=c;b[7]*=d;b[11]*=a;return this},getMaxScaleOnAxis:function(){var a=this.elements;return Math.sqrt(Math.max(a[0]*a[0]+a[1]*a[1]+a[2]*a[2],a[4]*a[4]+a[5]*a[5]+a[6]*a[6],a[8]*a[8]+a[9]*a[9]+a[10]*a[10]))},makeTranslation:function(a,b,c){this.set(1,
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0,0,a,0,1,0,b,0,0,1,c,0,0,0,1);return this},makeRotationX:function(a){var b=Math.cos(a);a=Math.sin(a);this.set(1,0,0,0,0,b,-a,0,0,a,b,0,0,0,0,1);return this},makeRotationY:function(a){var b=Math.cos(a);a=Math.sin(a);this.set(b,0,a,0,0,1,0,0,-a,0,b,0,0,0,0,1);return this},makeRotationZ:function(a){var b=Math.cos(a);a=Math.sin(a);this.set(b,-a,0,0,a,b,0,0,0,0,1,0,0,0,0,1);return this},makeRotationAxis:function(a,b){var c=Math.cos(b),d=Math.sin(b),e=1-c,f=a.x,g=a.y,k=a.z,l=e*f,h=e*g;this.set(l*f+c,l*
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g-d*k,l*k+d*g,0,l*g+d*k,h*g+c,h*k-d*f,0,l*k-d*g,h*k+d*f,e*k*k+c,0,0,0,0,1);return this},makeScale:function(a,b,c){this.set(a,0,0,0,0,b,0,0,0,0,c,0,0,0,0,1);return this},compose:function(a,b,c){this.makeRotationFromQuaternion(b);this.scale(c);this.setPosition(a);return this},decompose:function(){var a,b;return function(c,d,e){void 0===a&&(a=new r,b=new I);var f=this.elements,g=a.set(f[0],f[1],f[2]).length(),k=a.set(f[4],f[5],f[6]).length(),l=a.set(f[8],f[9],f[10]).length();0>this.determinant()&&(g=
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-g);c.x=f[12];c.y=f[13];c.z=f[14];b.elements.set(this.elements);c=1/g;var f=1/k,h=1/l;b.elements[0]*=c;b.elements[1]*=c;b.elements[2]*=c;b.elements[4]*=f;b.elements[5]*=f;b.elements[6]*=f;b.elements[8]*=h;b.elements[9]*=h;b.elements[10]*=h;d.setFromRotationMatrix(b);e.x=g;e.y=k;e.z=l;return this}}(),makeFrustum:function(a,b,c,d,e,f){var g=this.elements;g[0]=2*e/(b-a);g[4]=0;g[8]=(b+a)/(b-a);g[12]=0;g[1]=0;g[5]=2*e/(d-c);g[9]=(d+c)/(d-c);g[13]=0;g[2]=0;g[6]=0;g[10]=-(f+e)/(f-e);g[14]=-2*f*e/(f-e);
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g[3]=0;g[7]=0;g[11]=-1;g[15]=0;return this},makePerspective:function(a,b,c,d){a=c*Math.tan(h.Math.DEG2RAD*a*.5);var e=-a;return this.makeFrustum(e*b,a*b,e,a,c,d)},makeOrthographic:function(a,b,c,d,e,f){var g=this.elements,k=1/(b-a),l=1/(c-d),h=1/(f-e);g[0]=2*k;g[4]=0;g[8]=0;g[12]=-((b+a)*k);g[1]=0;g[5]=2*l;g[9]=0;g[13]=-((c+d)*l);g[2]=0;g[6]=0;g[10]=-2*h;g[14]=-((f+e)*h);g[3]=0;g[7]=0;g[11]=0;g[15]=1;return this},equals:function(a){var b=this.elements;a=a.elements;for(var c=0;16>c;c++)if(b[c]!==a[c])return!1;
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return!0},fromArray:function(a){this.elements.set(a);return this},toArray:function(a,b){void 0===a&&(a=[]);void 0===b&&(b=0);var c=this.elements;a[b]=c[0];a[b+1]=c[1];a[b+2]=c[2];a[b+3]=c[3];a[b+4]=c[4];a[b+5]=c[5];a[b+6]=c[6];a[b+7]=c[7];a[b+8]=c[8];a[b+9]=c[9];a[b+10]=c[10];a[b+11]=c[11];a[b+12]=c[12];a[b+13]=c[13];a[b+14]=c[14];a[b+15]=c[15];return a}};Ta.prototype=Object.create(Z.prototype);Ta.prototype.constructor=Ta;Ta.prototype.isCubeTexture=!0;Object.defineProperty(Ta.prototype,"images",{get:function(){return this.image},
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set:function(a){this.image=a}});var Td=new Z,Ud=new Ta,Qd=[],Sd=[];Yd.prototype.setValue=function(a,b){for(var c=this.seq,d=0,e=c.length;d!==e;++d){var f=c[d];f.setValue(a,b[f.id])}};var ld=/([\w\d_]+)(\])?(\[|\.)?/g;Ha.prototype.setValue=function(a,b,c){b=this.map[b];void 0!==b&&b.setValue(a,c,this.renderer)};Ha.prototype.set=function(a,b,c){var d=this.map[c];void 0!==d&&d.setValue(a,b[c],this.renderer)};Ha.prototype.setOptional=function(a,b,c){b=b[c];void 0!==b&&this.setValue(a,c,b)};Ha.upload=
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function(a,b,c,d){for(var e=0,f=b.length;e!==f;++e){var g=b[e],k=c[g.id];!1!==k.needsUpdate&&g.setValue(a,k.value,d)}};Ha.seqWithValue=function(a,b){for(var c=[],d=0,e=a.length;d!==e;++d){var f=a[d];f.id in b&&c.push(f)}return c};Ha.splitDynamic=function(a,b){for(var c=null,d=a.length,e=0,f=0;f!==d;++f){var g=a[f],k=b[g.id];k&&!0===k.dynamic?(null===c&&(c=[]),c.push(g)):(e<f&&(a[e]=g),++e)}e<d&&(a.length=e);return c};Ha.evalDynamic=function(a,b,c,d){for(var e=0,f=a.length;e!==f;++e){var g=b[a[e].id],
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k=g.onUpdateCallback;void 0!==k&&k.call(g,c,d)}};h.UniformsUtils={merge:function(a){for(var b={},c=0;c<a.length;c++){var d=this.clone(a[c]),e;for(e in d)b[e]=d[e]}return b},clone:function(a){var b={},c;for(c in a){b[c]={};for(var d in a[c]){var e=a[c][d];e&&e.isColor||e&&e.isVector2||e&&e.isVector3||e&&e.isVector4||e&&e.isMatrix3||e&&e.isMatrix4||e&&e.isTexture?b[c][d]=e.clone():Array.isArray(e)?b[c][d]=e.slice():b[c][d]=e}}return b}};var Y={alphamap_fragment:"#ifdef USE_ALPHAMAP\n\tdiffuseColor.a *= texture2D( alphaMap, vUv ).g;\n#endif\n",
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alphamap_pars_fragment:"#ifdef USE_ALPHAMAP\n\tuniform sampler2D alphaMap;\n#endif\n",alphatest_fragment:"#ifdef ALPHATEST\n\tif ( diffuseColor.a < ALPHATEST ) discard;\n#endif\n",aomap_fragment:"#ifdef USE_AOMAP\n\tfloat ambientOcclusion = ( texture2D( aoMap, vUv2 ).r - 1.0 ) * aoMapIntensity + 1.0;\n\treflectedLight.indirectDiffuse *= ambientOcclusion;\n\t#if defined( USE_ENVMAP ) && defined( PHYSICAL )\n\t\tfloat dotNV = saturate( dot( geometry.normal, geometry.viewDir ) );\n\t\treflectedLight.indirectSpecular *= computeSpecularOcclusion( dotNV, ambientOcclusion, material.specularRoughness );\n\t#endif\n#endif\n",
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aomap_pars_fragment:"#ifdef USE_AOMAP\n\tuniform sampler2D aoMap;\n\tuniform float aoMapIntensity;\n#endif",begin_vertex:"\nvec3 transformed = vec3( position );\n",beginnormal_vertex:"\nvec3 objectNormal = vec3( normal );\n",bsdfs:"bool testLightInRange( const in float lightDistance, const in float cutoffDistance ) {\n\treturn any( bvec2( cutoffDistance == 0.0, lightDistance < cutoffDistance ) );\n}\nfloat punctualLightIntensityToIrradianceFactor( const in float lightDistance, const in float cutoffDistance, const in float decayExponent ) {\n\t\tif( decayExponent > 0.0 ) {\n#if defined ( PHYSICALLY_CORRECT_LIGHTS )\n\t\t\tfloat distanceFalloff = 1.0 / max( pow( lightDistance, decayExponent ), 0.01 );\n\t\t\tfloat maxDistanceCutoffFactor = pow2( saturate( 1.0 - pow4( lightDistance / cutoffDistance ) ) );\n\t\t\treturn distanceFalloff * maxDistanceCutoffFactor;\n#else\n\t\t\treturn pow( saturate( -lightDistance / cutoffDistance + 1.0 ), decayExponent );\n#endif\n\t\t}\n\t\treturn 1.0;\n}\nvec3 BRDF_Diffuse_Lambert( const in vec3 diffuseColor ) {\n\treturn RECIPROCAL_PI * diffuseColor;\n}\nvec3 F_Schlick( const in vec3 specularColor, const in float dotLH ) {\n\tfloat fresnel = exp2( ( -5.55473 * dotLH - 6.98316 ) * dotLH );\n\treturn ( 1.0 - specularColor ) * fresnel + specularColor;\n}\nfloat G_GGX_Smith( const in float alpha, const in float dotNL, const in float dotNV ) {\n\tfloat a2 = pow2( alpha );\n\tfloat gl = dotNL + sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNL ) );\n\tfloat gv = dotNV + sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNV ) );\n\treturn 1.0 / ( gl * gv );\n}\nfloat G_GGX_SmithCorrelated( const in float alpha, const in float dotNL, const in float dotNV ) {\n\tfloat a2 = pow2( alpha );\n\tfloat gv = dotNL * sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNV ) );\n\tfloat gl = dotNV * sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNL ) );\n\treturn 0.5 / max( gv + gl, EPSILON );\n}\nfloat D_GGX( const in float alpha, const in float dotNH ) {\n\tfloat a2 = pow2( alpha );\n\tfloat denom = pow2( dotNH ) * ( a2 - 1.0 ) + 1.0;\n\treturn RECIPROCAL_PI * a2 / pow2( denom );\n}\nvec3 BRDF_Specular_GGX( const in IncidentLight incidentLight, const in GeometricContext geometry, const in vec3 specularColor, const in float roughness ) {\n\tfloat alpha = pow2( roughness );\n\tvec3 halfDir = normalize( incidentLight.direction + geometry.viewDir );\n\tfloat dotNL = saturate( dot( geometry.normal, incidentLight.direction ) );\n\tfloat dotNV = saturate( dot( geometry.normal, geometry.viewDir ) );\n\tfloat dotNH = saturate( dot( geometry.normal, halfDir ) );\n\tfloat dotLH = saturate( dot( incidentLight.direction, halfDir ) );\n\tvec3 F = F_Schlick( specularColor, dotLH );\n\tfloat G = G_GGX_SmithCorrelated( alpha, dotNL, dotNV );\n\tfloat D = D_GGX( alpha, dotNH );\n\treturn F * ( G * D );\n}\nvec3 BRDF_Specular_GGX_Environment( const in GeometricContext geometry, const in vec3 specularColor, const in float roughness ) {\n\tfloat dotNV = saturate( dot( geometry.normal, geometry.viewDir ) );\n\tconst vec4 c0 = vec4( - 1, - 0.0275, - 0.572, 0.022 );\n\tconst vec4 c1 = vec4( 1, 0.0425, 1.04, - 0.04 );\n\tvec4 r = roughness * c0 + c1;\n\tfloat a004 = min( r.x * r.x, exp2( - 9.28 * dotNV ) ) * r.x + r.y;\n\tvec2 AB = vec2( -1.04, 1.04 ) * a004 + r.zw;\n\treturn specularColor * AB.x + AB.y;\n}\nfloat G_BlinnPhong_Implicit( ) {\n\treturn 0.25;\n}\nfloat D_BlinnPhong( const in float shininess, const in float dotNH ) {\n\treturn RECIPROCAL_PI * ( shininess * 0.5 + 1.0 ) * pow( dotNH, shininess );\n}\nvec3 BRDF_Specular_BlinnPhong( const in IncidentLight incidentLight, const in GeometricContext geometry, const in vec3 specularColor, const in float shininess ) {\n\tvec3 halfDir = normalize( incidentLight.direction + geometry.viewDir );\n\tfloat dotNH = saturate( dot( geometry.normal, halfDir ) );\n\tfloat dotLH = saturate( dot( incidentLight.direction, halfDir ) );\n\tvec3 F = F_Schlick( specularColor, dotLH );\n\tfloat G = G_BlinnPhong_Implicit( );\n\tfloat D = D_BlinnPhong( shininess, dotNH );\n\treturn F * ( G * D );\n}\nfloat GGXRoughnessToBlinnExponent( const in float ggxRoughness ) {\n\treturn ( 2.0 / pow2( ggxRoughness + 0.0001 ) - 2.0 );\n}\nfloat BlinnExponentToGGXRoughness( const in float blinnExponent ) {\n\treturn sqrt( 2.0 / ( blinnExponent + 2.0 ) );\n}\n",
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bumpmap_pars_fragment:"#ifdef USE_BUMPMAP\n\tuniform sampler2D bumpMap;\n\tuniform float bumpScale;\n\tvec2 dHdxy_fwd() {\n\t\tvec2 dSTdx = dFdx( vUv );\n\t\tvec2 dSTdy = dFdy( vUv );\n\t\tfloat Hll = bumpScale * texture2D( bumpMap, vUv ).x;\n\t\tfloat dBx = bumpScale * texture2D( bumpMap, vUv + dSTdx ).x - Hll;\n\t\tfloat dBy = bumpScale * texture2D( bumpMap, vUv + dSTdy ).x - Hll;\n\t\treturn vec2( dBx, dBy );\n\t}\n\tvec3 perturbNormalArb( vec3 surf_pos, vec3 surf_norm, vec2 dHdxy ) {\n\t\tvec3 vSigmaX = dFdx( surf_pos );\n\t\tvec3 vSigmaY = dFdy( surf_pos );\n\t\tvec3 vN = surf_norm;\n\t\tvec3 R1 = cross( vSigmaY, vN );\n\t\tvec3 R2 = cross( vN, vSigmaX );\n\t\tfloat fDet = dot( vSigmaX, R1 );\n\t\tvec3 vGrad = sign( fDet ) * ( dHdxy.x * R1 + dHdxy.y * R2 );\n\t\treturn normalize( abs( fDet ) * surf_norm - vGrad );\n\t}\n#endif\n",
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clipping_planes_fragment:"#if NUM_CLIPPING_PLANES > 0\n\tfor ( int i = 0; i < NUM_CLIPPING_PLANES; ++ i ) {\n\t\tvec4 plane = clippingPlanes[ i ];\n\t\tif ( dot( vViewPosition, plane.xyz ) > plane.w ) discard;\n\t}\n#endif\n",clipping_planes_pars_fragment:"#if NUM_CLIPPING_PLANES > 0\n\t#if ! defined( PHYSICAL ) && ! defined( PHONG )\n\t\tvarying vec3 vViewPosition;\n\t#endif\n\tuniform vec4 clippingPlanes[ NUM_CLIPPING_PLANES ];\n#endif\n",clipping_planes_pars_vertex:"#if NUM_CLIPPING_PLANES > 0 && ! defined( PHYSICAL ) && ! defined( PHONG )\n\tvarying vec3 vViewPosition;\n#endif\n",
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clipping_planes_vertex:"#if NUM_CLIPPING_PLANES > 0 && ! defined( PHYSICAL ) && ! defined( PHONG )\n\tvViewPosition = - mvPosition.xyz;\n#endif\n",color_fragment:"#ifdef USE_COLOR\n\tdiffuseColor.rgb *= vColor;\n#endif",color_pars_fragment:"#ifdef USE_COLOR\n\tvarying vec3 vColor;\n#endif\n",color_pars_vertex:"#ifdef USE_COLOR\n\tvarying vec3 vColor;\n#endif",color_vertex:"#ifdef USE_COLOR\n\tvColor.xyz = color.xyz;\n#endif",common:"#define PI 3.14159265359\n#define PI2 6.28318530718\n#define RECIPROCAL_PI 0.31830988618\n#define RECIPROCAL_PI2 0.15915494\n#define LOG2 1.442695\n#define EPSILON 1e-6\n#define saturate(a) clamp( a, 0.0, 1.0 )\n#define whiteCompliment(a) ( 1.0 - saturate( a ) )\nfloat pow2( const in float x ) { return x*x; }\nfloat pow3( const in float x ) { return x*x*x; }\nfloat pow4( const in float x ) { float x2 = x*x; return x2*x2; }\nfloat average( const in vec3 color ) { return dot( color, vec3( 0.3333 ) ); }\nhighp float rand( const in vec2 uv ) {\n\tconst highp float a = 12.9898, b = 78.233, c = 43758.5453;\n\thighp float dt = dot( uv.xy, vec2( a,b ) ), sn = mod( dt, PI );\n\treturn fract(sin(sn) * c);\n}\nstruct IncidentLight {\n\tvec3 color;\n\tvec3 direction;\n\tbool visible;\n};\nstruct ReflectedLight {\n\tvec3 directDiffuse;\n\tvec3 directSpecular;\n\tvec3 indirectDiffuse;\n\tvec3 indirectSpecular;\n};\nstruct GeometricContext {\n\tvec3 position;\n\tvec3 normal;\n\tvec3 viewDir;\n};\nvec3 transformDirection( in vec3 dir, in mat4 matrix ) {\n\treturn normalize( ( matrix * vec4( dir, 0.0 ) ).xyz );\n}\nvec3 inverseTransformDirection( in vec3 dir, in mat4 matrix ) {\n\treturn normalize( ( vec4( dir, 0.0 ) * matrix ).xyz );\n}\nvec3 projectOnPlane(in vec3 point, in vec3 pointOnPlane, in vec3 planeNormal ) {\n\tfloat distance = dot( planeNormal, point - pointOnPlane );\n\treturn - distance * planeNormal + point;\n}\nfloat sideOfPlane( in vec3 point, in vec3 pointOnPlane, in vec3 planeNormal ) {\n\treturn sign( dot( point - pointOnPlane, planeNormal ) );\n}\nvec3 linePlaneIntersect( in vec3 pointOnLine, in vec3 lineDirection, in vec3 pointOnPlane, in vec3 planeNormal ) {\n\treturn lineDirection * ( dot( planeNormal, pointOnPlane - pointOnLine ) / dot( planeNormal, lineDirection ) ) + pointOnLine;\n}\n",
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cube_uv_reflection_fragment:"#ifdef ENVMAP_TYPE_CUBE_UV\n#define cubeUV_textureSize (1024.0)\nint getFaceFromDirection(vec3 direction) {\n\tvec3 absDirection = abs(direction);\n\tint face = -1;\n\tif( absDirection.x > absDirection.z ) {\n\t\tif(absDirection.x > absDirection.y )\n\t\t\tface = direction.x > 0.0 ? 0 : 3;\n\t\telse\n\t\t\tface = direction.y > 0.0 ? 1 : 4;\n\t}\n\telse {\n\t\tif(absDirection.z > absDirection.y )\n\t\t\tface = direction.z > 0.0 ? 2 : 5;\n\t\telse\n\t\t\tface = direction.y > 0.0 ? 1 : 4;\n\t}\n\treturn face;\n}\n#define cubeUV_maxLods1 (log2(cubeUV_textureSize*0.25) - 1.0)\n#define cubeUV_rangeClamp (exp2((6.0 - 1.0) * 2.0))\nvec2 MipLevelInfo( vec3 vec, float roughnessLevel, float roughness ) {\n\tfloat scale = exp2(cubeUV_maxLods1 - roughnessLevel);\n\tfloat dxRoughness = dFdx(roughness);\n\tfloat dyRoughness = dFdy(roughness);\n\tvec3 dx = dFdx( vec * scale * dxRoughness );\n\tvec3 dy = dFdy( vec * scale * dyRoughness );\n\tfloat d = max( dot( dx, dx ), dot( dy, dy ) );\n\td = clamp(d, 1.0, cubeUV_rangeClamp);\n\tfloat mipLevel = 0.5 * log2(d);\n\treturn vec2(floor(mipLevel), fract(mipLevel));\n}\n#define cubeUV_maxLods2 (log2(cubeUV_textureSize*0.25) - 2.0)\n#define cubeUV_rcpTextureSize (1.0 / cubeUV_textureSize)\nvec2 getCubeUV(vec3 direction, float roughnessLevel, float mipLevel) {\n\tmipLevel = roughnessLevel > cubeUV_maxLods2 - 3.0 ? 0.0 : mipLevel;\n\tfloat a = 16.0 * cubeUV_rcpTextureSize;\n\tvec2 exp2_packed = exp2( vec2( roughnessLevel, mipLevel ) );\n\tvec2 rcp_exp2_packed = vec2( 1.0 ) / exp2_packed;\n\tfloat powScale = exp2_packed.x * exp2_packed.y;\n\tfloat scale = rcp_exp2_packed.x * rcp_exp2_packed.y * 0.25;\n\tfloat mipOffset = 0.75*(1.0 - rcp_exp2_packed.y) * rcp_exp2_packed.x;\n\tbool bRes = mipLevel == 0.0;\n\tscale = bRes && (scale < a) ? a : scale;\n\tvec3 r;\n\tvec2 offset;\n\tint face = getFaceFromDirection(direction);\n\tfloat rcpPowScale = 1.0 / powScale;\n\tif( face == 0) {\n\t\tr = vec3(direction.x, -direction.z, direction.y);\n\t\toffset = vec2(0.0+mipOffset,0.75 * rcpPowScale);\n\t\toffset.y = bRes && (offset.y < 2.0*a) ? a : offset.y;\n\t}\n\telse if( face == 1) {\n\t\tr = vec3(direction.y, direction.x, direction.z);\n\t\toffset = vec2(scale+mipOffset, 0.75 * rcpPowScale);\n\t\toffset.y = bRes && (offset.y < 2.0*a) ? a : offset.y;\n\t}\n\telse if( face == 2) {\n\t\tr = vec3(direction.z, direction.x, direction.y);\n\t\toffset = vec2(2.0*scale+mipOffset, 0.75 * rcpPowScale);\n\t\toffset.y = bRes && (offset.y < 2.0*a) ? a : offset.y;\n\t}\n\telse if( face == 3) {\n\t\tr = vec3(direction.x, direction.z, direction.y);\n\t\toffset = vec2(0.0+mipOffset,0.5 * rcpPowScale);\n\t\toffset.y = bRes && (offset.y < 2.0*a) ? 0.0 : offset.y;\n\t}\n\telse if( face == 4) {\n\t\tr = vec3(direction.y, direction.x, -direction.z);\n\t\toffset = vec2(scale+mipOffset, 0.5 * rcpPowScale);\n\t\toffset.y = bRes && (offset.y < 2.0*a) ? 0.0 : offset.y;\n\t}\n\telse {\n\t\tr = vec3(direction.z, -direction.x, direction.y);\n\t\toffset = vec2(2.0*scale+mipOffset, 0.5 * rcpPowScale);\n\t\toffset.y = bRes && (offset.y < 2.0*a) ? 0.0 : offset.y;\n\t}\n\tr = normalize(r);\n\tfloat texelOffset = 0.5 * cubeUV_rcpTextureSize;\n\tvec2 s = ( r.yz / abs( r.x ) + vec2( 1.0 ) ) * 0.5;\n\tvec2 base = offset + vec2( texelOffset );\n\treturn base + s * ( scale - 2.0 * texelOffset );\n}\n#define cubeUV_maxLods3 (log2(cubeUV_textureSize*0.25) - 3.0)\nvec4 textureCubeUV(vec3 reflectedDirection, float roughness ) {\n\tfloat roughnessVal = roughness* cubeUV_maxLods3;\n\tfloat r1 = floor(roughnessVal);\n\tfloat r2 = r1 + 1.0;\n\tfloat t = fract(roughnessVal);\n\tvec2 mipInfo = MipLevelInfo(reflectedDirection, r1, roughness);\n\tfloat s = mipInfo.y;\n\tfloat level0 = mipInfo.x;\n\tfloat level1 = level0 + 1.0;\n\tlevel1 = level1 > 5.0 ? 5.0 : level1;\n\tlevel0 += min( floor( s + 0.5 ), 5.0 );\n\tvec2 uv_10 = getCubeUV(reflectedDirection, r1, level0);\n\tvec4 color10 = envMapTexelToLinear(texture2D(envMap, uv_10));\n\tvec2 uv_20 = getCubeUV(reflectedDirection, r2, level0);\n\tvec4 color20 = envMapTexelToLinear(texture2D(envMap, uv_20));\n\tvec4 result = mix(color10, color20, t);\n\treturn vec4(result.rgb, 1.0);\n}\n#endif\n",
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defaultnormal_vertex:"#ifdef FLIP_SIDED\n\tobjectNormal = -objectNormal;\n#endif\nvec3 transformedNormal = normalMatrix * objectNormal;\n",displacementmap_pars_vertex:"#ifdef USE_DISPLACEMENTMAP\n\tuniform sampler2D displacementMap;\n\tuniform float displacementScale;\n\tuniform float displacementBias;\n#endif\n",displacementmap_vertex:"#ifdef USE_DISPLACEMENTMAP\n\ttransformed += normal * ( texture2D( displacementMap, uv ).x * displacementScale + displacementBias );\n#endif\n",emissivemap_fragment:"#ifdef USE_EMISSIVEMAP\n\tvec4 emissiveColor = texture2D( emissiveMap, vUv );\n\temissiveColor.rgb = emissiveMapTexelToLinear( emissiveColor ).rgb;\n\ttotalEmissiveRadiance *= emissiveColor.rgb;\n#endif\n",
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emissivemap_pars_fragment:"#ifdef USE_EMISSIVEMAP\n\tuniform sampler2D emissiveMap;\n#endif\n",encodings_fragment:" gl_FragColor = linearToOutputTexel( gl_FragColor );\n",encodings_pars_fragment:"\nvec4 LinearToLinear( in vec4 value ) {\n return value;\n}\nvec4 GammaToLinear( in vec4 value, in float gammaFactor ) {\n return vec4( pow( value.xyz, vec3( gammaFactor ) ), value.w );\n}\nvec4 LinearToGamma( in vec4 value, in float gammaFactor ) {\n return vec4( pow( value.xyz, vec3( 1.0 / gammaFactor ) ), value.w );\n}\nvec4 sRGBToLinear( in vec4 value ) {\n return vec4( mix( pow( value.rgb * 0.9478672986 + vec3( 0.0521327014 ), vec3( 2.4 ) ), value.rgb * 0.0773993808, vec3( lessThanEqual( value.rgb, vec3( 0.04045 ) ) ) ), value.w );\n}\nvec4 LinearTosRGB( in vec4 value ) {\n return vec4( mix( pow( value.rgb, vec3( 0.41666 ) ) * 1.055 - vec3( 0.055 ), value.rgb * 12.92, vec3( lessThanEqual( value.rgb, vec3( 0.0031308 ) ) ) ), value.w );\n}\nvec4 RGBEToLinear( in vec4 value ) {\n return vec4( value.rgb * exp2( value.a * 255.0 - 128.0 ), 1.0 );\n}\nvec4 LinearToRGBE( in vec4 value ) {\n float maxComponent = max( max( value.r, value.g ), value.b );\n float fExp = clamp( ceil( log2( maxComponent ) ), -128.0, 127.0 );\n return vec4( value.rgb / exp2( fExp ), ( fExp + 128.0 ) / 255.0 );\n}\nvec4 RGBMToLinear( in vec4 value, in float maxRange ) {\n return vec4( value.xyz * value.w * maxRange, 1.0 );\n}\nvec4 LinearToRGBM( in vec4 value, in float maxRange ) {\n float maxRGB = max( value.x, max( value.g, value.b ) );\n float M = clamp( maxRGB / maxRange, 0.0, 1.0 );\n M = ceil( M * 255.0 ) / 255.0;\n return vec4( value.rgb / ( M * maxRange ), M );\n}\nvec4 RGBDToLinear( in vec4 value, in float maxRange ) {\n return vec4( value.rgb * ( ( maxRange / 255.0 ) / value.a ), 1.0 );\n}\nvec4 LinearToRGBD( in vec4 value, in float maxRange ) {\n float maxRGB = max( value.x, max( value.g, value.b ) );\n float D = max( maxRange / maxRGB, 1.0 );\n D = min( floor( D ) / 255.0, 1.0 );\n return vec4( value.rgb * ( D * ( 255.0 / maxRange ) ), D );\n}\nconst mat3 cLogLuvM = mat3( 0.2209, 0.3390, 0.4184, 0.1138, 0.6780, 0.7319, 0.0102, 0.1130, 0.2969 );\nvec4 LinearToLogLuv( in vec4 value ) {\n vec3 Xp_Y_XYZp = value.rgb * cLogLuvM;\n Xp_Y_XYZp = max(Xp_Y_XYZp, vec3(1e-6, 1e-6, 1e-6));\n vec4 vResult;\n vResult.xy = Xp_Y_XYZp.xy / Xp_Y_XYZp.z;\n float Le = 2.0 * log2(Xp_Y_XYZp.y) + 127.0;\n vResult.w = fract(Le);\n vResult.z = (Le - (floor(vResult.w*255.0))/255.0)/255.0;\n return vResult;\n}\nconst mat3 cLogLuvInverseM = mat3( 6.0014, -2.7008, -1.7996, -1.3320, 3.1029, -5.7721, 0.3008, -1.0882, 5.6268 );\nvec4 LogLuvToLinear( in vec4 value ) {\n float Le = value.z * 255.0 + value.w;\n vec3 Xp_Y_XYZp;\n Xp_Y_XYZp.y = exp2((Le - 127.0) / 2.0);\n Xp_Y_XYZp.z = Xp_Y_XYZp.y / value.y;\n Xp_Y_XYZp.x = value.x * Xp_Y_XYZp.z;\n vec3 vRGB = Xp_Y_XYZp.rgb * cLogLuvInverseM;\n return vec4( max(vRGB, 0.0), 1.0 );\n}\n",
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envmap_fragment:"#ifdef USE_ENVMAP\n\t#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( PHONG )\n\t\tvec3 cameraToVertex = normalize( vWorldPosition - cameraPosition );\n\t\tvec3 worldNormal = inverseTransformDirection( normal, viewMatrix );\n\t\t#ifdef ENVMAP_MODE_REFLECTION\n\t\t\tvec3 reflectVec = reflect( cameraToVertex, worldNormal );\n\t\t#else\n\t\t\tvec3 reflectVec = refract( cameraToVertex, worldNormal, refractionRatio );\n\t\t#endif\n\t#else\n\t\tvec3 reflectVec = vReflect;\n\t#endif\n\t#ifdef ENVMAP_TYPE_CUBE\n\t\tvec4 envColor = textureCube( envMap, flipNormal * vec3( flipEnvMap * reflectVec.x, reflectVec.yz ) );\n\t#elif defined( ENVMAP_TYPE_EQUIREC )\n\t\tvec2 sampleUV;\n\t\tsampleUV.y = saturate( flipNormal * reflectVec.y * 0.5 + 0.5 );\n\t\tsampleUV.x = atan( flipNormal * reflectVec.z, flipNormal * reflectVec.x ) * RECIPROCAL_PI2 + 0.5;\n\t\tvec4 envColor = texture2D( envMap, sampleUV );\n\t#elif defined( ENVMAP_TYPE_SPHERE )\n\t\tvec3 reflectView = flipNormal * normalize( ( viewMatrix * vec4( reflectVec, 0.0 ) ).xyz + vec3( 0.0, 0.0, 1.0 ) );\n\t\tvec4 envColor = texture2D( envMap, reflectView.xy * 0.5 + 0.5 );\n\t#else\n\t\tvec4 envColor = vec4( 0.0 );\n\t#endif\n\tenvColor = envMapTexelToLinear( envColor );\n\t#ifdef ENVMAP_BLENDING_MULTIPLY\n\t\toutgoingLight = mix( outgoingLight, outgoingLight * envColor.xyz, specularStrength * reflectivity );\n\t#elif defined( ENVMAP_BLENDING_MIX )\n\t\toutgoingLight = mix( outgoingLight, envColor.xyz, specularStrength * reflectivity );\n\t#elif defined( ENVMAP_BLENDING_ADD )\n\t\toutgoingLight += envColor.xyz * specularStrength * reflectivity;\n\t#endif\n#endif\n",
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envmap_pars_fragment:"#if defined( USE_ENVMAP ) || defined( PHYSICAL )\n\tuniform float reflectivity;\n\tuniform float envMapIntenstiy;\n#endif\n#ifdef USE_ENVMAP\n\t#if ! defined( PHYSICAL ) && ( defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( PHONG ) )\n\t\tvarying vec3 vWorldPosition;\n\t#endif\n\t#ifdef ENVMAP_TYPE_CUBE\n\t\tuniform samplerCube envMap;\n\t#else\n\t\tuniform sampler2D envMap;\n\t#endif\n\tuniform float flipEnvMap;\n\t#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( PHONG ) || defined( PHYSICAL )\n\t\tuniform float refractionRatio;\n\t#else\n\t\tvarying vec3 vReflect;\n\t#endif\n#endif\n",
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envmap_pars_vertex:"#ifdef USE_ENVMAP\n\t#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( PHONG )\n\t\tvarying vec3 vWorldPosition;\n\t#else\n\t\tvarying vec3 vReflect;\n\t\tuniform float refractionRatio;\n\t#endif\n#endif\n",envmap_vertex:"#ifdef USE_ENVMAP\n\t#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( PHONG )\n\t\tvWorldPosition = worldPosition.xyz;\n\t#else\n\t\tvec3 cameraToVertex = normalize( worldPosition.xyz - cameraPosition );\n\t\tvec3 worldNormal = inverseTransformDirection( transformedNormal, viewMatrix );\n\t\t#ifdef ENVMAP_MODE_REFLECTION\n\t\t\tvReflect = reflect( cameraToVertex, worldNormal );\n\t\t#else\n\t\t\tvReflect = refract( cameraToVertex, worldNormal, refractionRatio );\n\t\t#endif\n\t#endif\n#endif\n",
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fog_fragment:"#ifdef USE_FOG\n\t#ifdef USE_LOGDEPTHBUF_EXT\n\t\tfloat depth = gl_FragDepthEXT / gl_FragCoord.w;\n\t#else\n\t\tfloat depth = gl_FragCoord.z / gl_FragCoord.w;\n\t#endif\n\t#ifdef FOG_EXP2\n\t\tfloat fogFactor = whiteCompliment( exp2( - fogDensity * fogDensity * depth * depth * LOG2 ) );\n\t#else\n\t\tfloat fogFactor = smoothstep( fogNear, fogFar, depth );\n\t#endif\n\tgl_FragColor.rgb = mix( gl_FragColor.rgb, fogColor, fogFactor );\n#endif\n",fog_pars_fragment:"#ifdef USE_FOG\n\tuniform vec3 fogColor;\n\t#ifdef FOG_EXP2\n\t\tuniform float fogDensity;\n\t#else\n\t\tuniform float fogNear;\n\t\tuniform float fogFar;\n\t#endif\n#endif",
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lightmap_fragment:"#ifdef USE_LIGHTMAP\n\treflectedLight.indirectDiffuse += PI * texture2D( lightMap, vUv2 ).xyz * lightMapIntensity;\n#endif\n",lightmap_pars_fragment:"#ifdef USE_LIGHTMAP\n\tuniform sampler2D lightMap;\n\tuniform float lightMapIntensity;\n#endif",lights_lambert_vertex:"vec3 diffuse = vec3( 1.0 );\nGeometricContext geometry;\ngeometry.position = mvPosition.xyz;\ngeometry.normal = normalize( transformedNormal );\ngeometry.viewDir = normalize( -mvPosition.xyz );\nGeometricContext backGeometry;\nbackGeometry.position = geometry.position;\nbackGeometry.normal = -geometry.normal;\nbackGeometry.viewDir = geometry.viewDir;\nvLightFront = vec3( 0.0 );\n#ifdef DOUBLE_SIDED\n\tvLightBack = vec3( 0.0 );\n#endif\nIncidentLight directLight;\nfloat dotNL;\nvec3 directLightColor_Diffuse;\n#if NUM_POINT_LIGHTS > 0\n\tfor ( int i = 0; i < NUM_POINT_LIGHTS; i ++ ) {\n\t\tgetPointDirectLightIrradiance( pointLights[ i ], geometry, directLight );\n\t\tdotNL = dot( geometry.normal, directLight.direction );\n\t\tdirectLightColor_Diffuse = PI * directLight.color;\n\t\tvLightFront += saturate( dotNL ) * directLightColor_Diffuse;\n\t\t#ifdef DOUBLE_SIDED\n\t\t\tvLightBack += saturate( -dotNL ) * directLightColor_Diffuse;\n\t\t#endif\n\t}\n#endif\n#if NUM_SPOT_LIGHTS > 0\n\tfor ( int i = 0; i < NUM_SPOT_LIGHTS; i ++ ) {\n\t\tgetSpotDirectLightIrradiance( spotLights[ i ], geometry, directLight );\n\t\tdotNL = dot( geometry.normal, directLight.direction );\n\t\tdirectLightColor_Diffuse = PI * directLight.color;\n\t\tvLightFront += saturate( dotNL ) * directLightColor_Diffuse;\n\t\t#ifdef DOUBLE_SIDED\n\t\t\tvLightBack += saturate( -dotNL ) * directLightColor_Diffuse;\n\t\t#endif\n\t}\n#endif\n#if NUM_DIR_LIGHTS > 0\n\tfor ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) {\n\t\tgetDirectionalDirectLightIrradiance( directionalLights[ i ], geometry, directLight );\n\t\tdotNL = dot( geometry.normal, directLight.direction );\n\t\tdirectLightColor_Diffuse = PI * directLight.color;\n\t\tvLightFront += saturate( dotNL ) * directLightColor_Diffuse;\n\t\t#ifdef DOUBLE_SIDED\n\t\t\tvLightBack += saturate( -dotNL ) * directLightColor_Diffuse;\n\t\t#endif\n\t}\n#endif\n#if NUM_HEMI_LIGHTS > 0\n\tfor ( int i = 0; i < NUM_HEMI_LIGHTS; i ++ ) {\n\t\tvLightFront += getHemisphereLightIrradiance( hemisphereLights[ i ], geometry );\n\t\t#ifdef DOUBLE_SIDED\n\t\t\tvLightBack += getHemisphereLightIrradiance( hemisphereLights[ i ], backGeometry );\n\t\t#endif\n\t}\n#endif\n",
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lights_pars:"uniform vec3 ambientLightColor;\nvec3 getAmbientLightIrradiance( const in vec3 ambientLightColor ) {\n\tvec3 irradiance = ambientLightColor;\n\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\tirradiance *= PI;\n\t#endif\n\treturn irradiance;\n}\n#if NUM_DIR_LIGHTS > 0\n\tstruct DirectionalLight {\n\t\tvec3 direction;\n\t\tvec3 color;\n\t\tint shadow;\n\t\tfloat shadowBias;\n\t\tfloat shadowRadius;\n\t\tvec2 shadowMapSize;\n\t};\n\tuniform DirectionalLight directionalLights[ NUM_DIR_LIGHTS ];\n\tvoid getDirectionalDirectLightIrradiance( const in DirectionalLight directionalLight, const in GeometricContext geometry, out IncidentLight directLight ) {\n\t\tdirectLight.color = directionalLight.color;\n\t\tdirectLight.direction = directionalLight.direction;\n\t\tdirectLight.visible = true;\n\t}\n#endif\n#if NUM_POINT_LIGHTS > 0\n\tstruct PointLight {\n\t\tvec3 position;\n\t\tvec3 color;\n\t\tfloat distance;\n\t\tfloat decay;\n\t\tint shadow;\n\t\tfloat shadowBias;\n\t\tfloat shadowRadius;\n\t\tvec2 shadowMapSize;\n\t};\n\tuniform PointLight pointLights[ NUM_POINT_LIGHTS ];\n\tvoid getPointDirectLightIrradiance( const in PointLight pointLight, const in GeometricContext geometry, out IncidentLight directLight ) {\n\t\tvec3 lVector = pointLight.position - geometry.position;\n\t\tdirectLight.direction = normalize( lVector );\n\t\tfloat lightDistance = length( lVector );\n\t\tif ( testLightInRange( lightDistance, pointLight.distance ) ) {\n\t\t\tdirectLight.color = pointLight.color;\n\t\t\tdirectLight.color *= punctualLightIntensityToIrradianceFactor( lightDistance, pointLight.distance, pointLight.decay );\n\t\t\tdirectLight.visible = true;\n\t\t} else {\n\t\t\tdirectLight.color = vec3( 0.0 );\n\t\t\tdirectLight.visible = false;\n\t\t}\n\t}\n#endif\n#if NUM_SPOT_LIGHTS > 0\n\tstruct SpotLight {\n\t\tvec3 position;\n\t\tvec3 direction;\n\t\tvec3 color;\n\t\tfloat distance;\n\t\tfloat decay;\n\t\tfloat coneCos;\n\t\tfloat penumbraCos;\n\t\tint shadow;\n\t\tfloat shadowBias;\n\t\tfloat shadowRadius;\n\t\tvec2 shadowMapSize;\n\t};\n\tuniform SpotLight spotLights[ NUM_SPOT_LIGHTS ];\n\tvoid getSpotDirectLightIrradiance( const in SpotLight spotLight, const in GeometricContext geometry, out IncidentLight directLight ) {\n\t\tvec3 lVector = spotLight.position - geometry.position;\n\t\tdirectLight.direction = normalize( lVector );\n\t\tfloat lightDistance = length( lVector );\n\t\tfloat angleCos = dot( directLight.direction, spotLight.direction );\n\t\tif ( all( bvec2( angleCos > spotLight.coneCos, testLightInRange( lightDistance, spotLight.distance ) ) ) ) {\n\t\t\tfloat spotEffect = smoothstep( spotLight.coneCos, spotLight.penumbraCos, angleCos );\n\t\t\tdirectLight.color = spotLight.color;\n\t\t\tdirectLight.color *= spotEffect * punctualLightIntensityToIrradianceFactor( lightDistance, spotLight.distance, spotLight.decay );\n\t\t\tdirectLight.visible = true;\n\t\t} else {\n\t\t\tdirectLight.color = vec3( 0.0 );\n\t\t\tdirectLight.visible = false;\n\t\t}\n\t}\n#endif\n#if NUM_HEMI_LIGHTS > 0\n\tstruct HemisphereLight {\n\t\tvec3 direction;\n\t\tvec3 skyColor;\n\t\tvec3 groundColor;\n\t};\n\tuniform HemisphereLight hemisphereLights[ NUM_HEMI_LIGHTS ];\n\tvec3 getHemisphereLightIrradiance( const in HemisphereLight hemiLight, const in GeometricContext geometry ) {\n\t\tfloat dotNL = dot( geometry.normal, hemiLight.direction );\n\t\tfloat hemiDiffuseWeight = 0.5 * dotNL + 0.5;\n\t\tvec3 irradiance = mix( hemiLight.groundColor, hemiLight.skyColor, hemiDiffuseWeight );\n\t\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\t\tirradiance *= PI;\n\t\t#endif\n\t\treturn irradiance;\n\t}\n#endif\n#if defined( USE_ENVMAP ) && defined( PHYSICAL )\n\tvec3 getLightProbeIndirectIrradiance( const in GeometricContext geometry, const in int maxMIPLevel ) {\n\t\t#include <normal_flip>\n\t\tvec3 worldNormal = inverseTransformDirection( geometry.normal, viewMatrix );\n\t\t#ifdef ENVMAP_TYPE_CUBE\n\t\t\tvec3 queryVec = flipNormal * vec3( flipEnvMap * worldNormal.x, worldNormal.yz );\n\t\t\t#ifdef TEXTURE_LOD_EXT\n\t\t\t\tvec4 envMapColor = textureCubeLodEXT( envMap, queryVec, float( maxMIPLevel ) );\n\t\t\t#else\n\t\t\t\tvec4 envMapColor = textureCube( envMap, queryVec, float( maxMIPLevel ) );\n\t\t\t#endif\n\t\t\tenvMapColor.rgb = envMapTexelToLinear( envMapColor ).rgb;\n\t\t#elif defined( ENVMAP_TYPE_CUBE_UV )\n\t\t\tvec3 queryVec = flipNormal * vec3( flipEnvMap * worldNormal.x, worldNormal.yz );\n\t\t\tvec4 envMapColor = textureCubeUV( queryVec, 1.0 );\n\t\t#else\n\t\t\tvec4 envMapColor = vec4( 0.0 );\n\t\t#endif\n\t\treturn PI * envMapColor.rgb * envMapIntensity;\n\t}\n\tfloat getSpecularMIPLevel( const in float blinnShininessExponent, const in int maxMIPLevel ) {\n\t\tfloat maxMIPLevelScalar = float( maxMIPLevel );\n\t\tfloat desiredMIPLevel = maxMIPLevelScalar - 0.79248 - 0.5 * log2( pow2( blinnShininessExponent ) + 1.0 );\n\t\treturn clamp( desiredMIPLevel, 0.0, maxMIPLevelScalar );\n\t}\n\tvec3 getLightProbeIndirectRadiance( const in GeometricContext geometry, const in float blinnShininessExponent, const in int maxMIPLevel ) {\n\t\t#ifdef ENVMAP_MODE_REFLECTION\n\t\t\tvec3 reflectVec = reflect( -geometry.viewDir, geometry.normal );\n\t\t#else\n\t\t\tvec3 reflectVec = refract( -geometry.viewDir, geometry.normal, refractionRatio );\n\t\t#endif\n\t\t#include <normal_flip>\n\t\treflectVec = inverseTransformDirection( reflectVec, viewMatrix );\n\t\tfloat specularMIPLevel = getSpecularMIPLevel( blinnShininessExponent, maxMIPLevel );\n\t\t#ifdef ENVMAP_TYPE_CUBE\n\t\t\tvec3 queryReflectVec = flipNormal * vec3( flipEnvMap * reflectVec.x, reflectVec.yz );\n\t\t\t#ifdef TEXTURE_LOD_EXT\n\t\t\t\tvec4 envMapColor = textureCubeLodEXT( envMap, queryReflectVec, specularMIPLevel );\n\t\t\t#else\n\t\t\t\tvec4 envMapColor = textureCube( envMap, queryReflectVec, specularMIPLevel );\n\t\t\t#endif\n\t\t\tenvMapColor.rgb = envMapTexelToLinear( envMapColor ).rgb;\n\t\t#elif defined( ENVMAP_TYPE_CUBE_UV )\n\t\t\tvec3 queryReflectVec = flipNormal * vec3( flipEnvMap * reflectVec.x, reflectVec.yz );\n\t\t\tvec4 envMapColor = textureCubeUV(queryReflectVec, BlinnExponentToGGXRoughness(blinnShininessExponent));\n\t\t#elif defined( ENVMAP_TYPE_EQUIREC )\n\t\t\tvec2 sampleUV;\n\t\t\tsampleUV.y = saturate( flipNormal * reflectVec.y * 0.5 + 0.5 );\n\t\t\tsampleUV.x = atan( flipNormal * reflectVec.z, flipNormal * reflectVec.x ) * RECIPROCAL_PI2 + 0.5;\n\t\t\t#ifdef TEXTURE_LOD_EXT\n\t\t\t\tvec4 envMapColor = texture2DLodEXT( envMap, sampleUV, specularMIPLevel );\n\t\t\t#else\n\t\t\t\tvec4 envMapColor = texture2D( envMap, sampleUV, specularMIPLevel );\n\t\t\t#endif\n\t\t\tenvMapColor.rgb = envMapTexelToLinear( envMapColor ).rgb;\n\t\t#elif defined( ENVMAP_TYPE_SPHERE )\n\t\t\tvec3 reflectView = flipNormal * normalize( ( viewMatrix * vec4( reflectVec, 0.0 ) ).xyz + vec3( 0.0,0.0,1.0 ) );\n\t\t\t#ifdef TEXTURE_LOD_EXT\n\t\t\t\tvec4 envMapColor = texture2DLodEXT( envMap, reflectView.xy * 0.5 + 0.5, specularMIPLevel );\n\t\t\t#else\n\t\t\t\tvec4 envMapColor = texture2D( envMap, reflectView.xy * 0.5 + 0.5, specularMIPLevel );\n\t\t\t#endif\n\t\t\tenvMapColor.rgb = envMapTexelToLinear( envMapColor ).rgb;\n\t\t#endif\n\t\treturn envMapColor.rgb * envMapIntensity;\n\t}\n#endif\n",
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lights_phong_fragment:"BlinnPhongMaterial material;\nmaterial.diffuseColor = diffuseColor.rgb;\nmaterial.specularColor = specular;\nmaterial.specularShininess = shininess;\nmaterial.specularStrength = specularStrength;\n",lights_phong_pars_fragment:"varying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\nstruct BlinnPhongMaterial {\n\tvec3\tdiffuseColor;\n\tvec3\tspecularColor;\n\tfloat\tspecularShininess;\n\tfloat\tspecularStrength;\n};\nvoid RE_Direct_BlinnPhong( const in IncidentLight directLight, const in GeometricContext geometry, const in BlinnPhongMaterial material, inout ReflectedLight reflectedLight ) {\n\tfloat dotNL = saturate( dot( geometry.normal, directLight.direction ) );\n\tvec3 irradiance = dotNL * directLight.color;\n\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\tirradiance *= PI;\n\t#endif\n\treflectedLight.directDiffuse += irradiance * BRDF_Diffuse_Lambert( material.diffuseColor );\n\treflectedLight.directSpecular += irradiance * BRDF_Specular_BlinnPhong( directLight, geometry, material.specularColor, material.specularShininess ) * material.specularStrength;\n}\nvoid RE_IndirectDiffuse_BlinnPhong( const in vec3 irradiance, const in GeometricContext geometry, const in BlinnPhongMaterial material, inout ReflectedLight reflectedLight ) {\n\treflectedLight.indirectDiffuse += irradiance * BRDF_Diffuse_Lambert( material.diffuseColor );\n}\n#define RE_Direct\t\t\t\tRE_Direct_BlinnPhong\n#define RE_IndirectDiffuse\t\tRE_IndirectDiffuse_BlinnPhong\n#define Material_LightProbeLOD( material )\t(0)\n",
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lights_physical_fragment:"PhysicalMaterial material;\nmaterial.diffuseColor = diffuseColor.rgb * ( 1.0 - metalnessFactor );\nmaterial.specularRoughness = clamp( roughnessFactor, 0.04, 1.0 );\n#ifdef STANDARD\n\tmaterial.specularColor = mix( vec3( DEFAULT_SPECULAR_COEFFICIENT ), diffuseColor.rgb, metalnessFactor );\n#else\n\tmaterial.specularColor = mix( vec3( MAXIMUM_SPECULAR_COEFFICIENT * pow2( reflectivity ) ), diffuseColor.rgb, metalnessFactor );\n\tmaterial.clearCoat = saturate( clearCoat );\tmaterial.clearCoatRoughness = clamp( clearCoatRoughness, 0.04, 1.0 );\n#endif\n",
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lights_physical_pars_fragment:"struct PhysicalMaterial {\n\tvec3\tdiffuseColor;\n\tfloat\tspecularRoughness;\n\tvec3\tspecularColor;\n\t#ifndef STANDARD\n\t\tfloat clearCoat;\n\t\tfloat clearCoatRoughness;\n\t#endif\n};\n#define MAXIMUM_SPECULAR_COEFFICIENT 0.16\n#define DEFAULT_SPECULAR_COEFFICIENT 0.04\nfloat clearCoatDHRApprox( const in float roughness, const in float dotNL ) {\n\treturn DEFAULT_SPECULAR_COEFFICIENT + ( 1.0 - DEFAULT_SPECULAR_COEFFICIENT ) * ( pow( 1.0 - dotNL, 5.0 ) * pow( 1.0 - roughness, 2.0 ) );\n}\nvoid RE_Direct_Physical( const in IncidentLight directLight, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n\tfloat dotNL = saturate( dot( geometry.normal, directLight.direction ) );\n\tvec3 irradiance = dotNL * directLight.color;\n\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\tirradiance *= PI;\n\t#endif\n\t#ifndef STANDARD\n\t\tfloat clearCoatDHR = material.clearCoat * clearCoatDHRApprox( material.clearCoatRoughness, dotNL );\n\t#else\n\t\tfloat clearCoatDHR = 0.0;\n\t#endif\n\treflectedLight.directSpecular += ( 1.0 - clearCoatDHR ) * irradiance * BRDF_Specular_GGX( directLight, geometry, material.specularColor, material.specularRoughness );\n\treflectedLight.directDiffuse += ( 1.0 - clearCoatDHR ) * irradiance * BRDF_Diffuse_Lambert( material.diffuseColor );\n\t#ifndef STANDARD\n\t\treflectedLight.directSpecular += irradiance * material.clearCoat * BRDF_Specular_GGX( directLight, geometry, vec3( DEFAULT_SPECULAR_COEFFICIENT ), material.clearCoatRoughness );\n\t#endif\n}\nvoid RE_IndirectDiffuse_Physical( const in vec3 irradiance, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n\treflectedLight.indirectDiffuse += irradiance * BRDF_Diffuse_Lambert( material.diffuseColor );\n}\nvoid RE_IndirectSpecular_Physical( const in vec3 radiance, const in vec3 clearCoatRadiance, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n\t#ifndef STANDARD\n\t\tfloat dotNV = saturate( dot( geometry.normal, geometry.viewDir ) );\n\t\tfloat dotNL = dotNV;\n\t\tfloat clearCoatDHR = material.clearCoat * clearCoatDHRApprox( material.clearCoatRoughness, dotNL );\n\t#else\n\t\tfloat clearCoatDHR = 0.0;\n\t#endif\n\treflectedLight.indirectSpecular += ( 1.0 - clearCoatDHR ) * radiance * BRDF_Specular_GGX_Environment( geometry, material.specularColor, material.specularRoughness );\n\t#ifndef STANDARD\n\t\treflectedLight.indirectSpecular += clearCoatRadiance * material.clearCoat * BRDF_Specular_GGX_Environment( geometry, vec3( DEFAULT_SPECULAR_COEFFICIENT ), material.clearCoatRoughness );\n\t#endif\n}\n#define RE_Direct\t\t\t\tRE_Direct_Physical\n#define RE_IndirectDiffuse\t\tRE_IndirectDiffuse_Physical\n#define RE_IndirectSpecular\t\tRE_IndirectSpecular_Physical\n#define Material_BlinnShininessExponent( material ) GGXRoughnessToBlinnExponent( material.specularRoughness )\n#define Material_ClearCoat_BlinnShininessExponent( material ) GGXRoughnessToBlinnExponent( material.clearCoatRoughness )\nfloat computeSpecularOcclusion( const in float dotNV, const in float ambientOcclusion, const in float roughness ) {\n\treturn saturate( pow( dotNV + ambientOcclusion, exp2( - 16.0 * roughness - 1.0 ) ) - 1.0 + ambientOcclusion );\n}\n",
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lights_template:"\nGeometricContext geometry;\ngeometry.position = - vViewPosition;\ngeometry.normal = normal;\ngeometry.viewDir = normalize( vViewPosition );\nIncidentLight directLight;\n#if ( NUM_POINT_LIGHTS > 0 ) && defined( RE_Direct )\n\tPointLight pointLight;\n\tfor ( int i = 0; i < NUM_POINT_LIGHTS; i ++ ) {\n\t\tpointLight = pointLights[ i ];\n\t\tgetPointDirectLightIrradiance( pointLight, geometry, directLight );\n\t\t#ifdef USE_SHADOWMAP\n\t\tdirectLight.color *= all( bvec2( pointLight.shadow, directLight.visible ) ) ? getPointShadow( pointShadowMap[ i ], pointLight.shadowMapSize, pointLight.shadowBias, pointLight.shadowRadius, vPointShadowCoord[ i ] ) : 1.0;\n\t\t#endif\n\t\tRE_Direct( directLight, geometry, material, reflectedLight );\n\t}\n#endif\n#if ( NUM_SPOT_LIGHTS > 0 ) && defined( RE_Direct )\n\tSpotLight spotLight;\n\tfor ( int i = 0; i < NUM_SPOT_LIGHTS; i ++ ) {\n\t\tspotLight = spotLights[ i ];\n\t\tgetSpotDirectLightIrradiance( spotLight, geometry, directLight );\n\t\t#ifdef USE_SHADOWMAP\n\t\tdirectLight.color *= all( bvec2( spotLight.shadow, directLight.visible ) ) ? getShadow( spotShadowMap[ i ], spotLight.shadowMapSize, spotLight.shadowBias, spotLight.shadowRadius, vSpotShadowCoord[ i ] ) : 1.0;\n\t\t#endif\n\t\tRE_Direct( directLight, geometry, material, reflectedLight );\n\t}\n#endif\n#if ( NUM_DIR_LIGHTS > 0 ) && defined( RE_Direct )\n\tDirectionalLight directionalLight;\n\tfor ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) {\n\t\tdirectionalLight = directionalLights[ i ];\n\t\tgetDirectionalDirectLightIrradiance( directionalLight, geometry, directLight );\n\t\t#ifdef USE_SHADOWMAP\n\t\tdirectLight.color *= all( bvec2( directionalLight.shadow, directLight.visible ) ) ? getShadow( directionalShadowMap[ i ], directionalLight.shadowMapSize, directionalLight.shadowBias, directionalLight.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0;\n\t\t#endif\n\t\tRE_Direct( directLight, geometry, material, reflectedLight );\n\t}\n#endif\n#if defined( RE_IndirectDiffuse )\n\tvec3 irradiance = getAmbientLightIrradiance( ambientLightColor );\n\t#ifdef USE_LIGHTMAP\n\t\tvec3 lightMapIrradiance = texture2D( lightMap, vUv2 ).xyz * lightMapIntensity;\n\t\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\t\tlightMapIrradiance *= PI;\n\t\t#endif\n\t\tirradiance += lightMapIrradiance;\n\t#endif\n\t#if ( NUM_HEMI_LIGHTS > 0 )\n\t\tfor ( int i = 0; i < NUM_HEMI_LIGHTS; i ++ ) {\n\t\t\tirradiance += getHemisphereLightIrradiance( hemisphereLights[ i ], geometry );\n\t\t}\n\t#endif\n\t#if defined( USE_ENVMAP ) && defined( PHYSICAL ) && defined( ENVMAP_TYPE_CUBE_UV )\n\t \tirradiance += getLightProbeIndirectIrradiance( geometry, 8 );\n\t#endif\n\tRE_IndirectDiffuse( irradiance, geometry, material, reflectedLight );\n#endif\n#if defined( USE_ENVMAP ) && defined( RE_IndirectSpecular )\n\tvec3 radiance = getLightProbeIndirectRadiance( geometry, Material_BlinnShininessExponent( material ), 8 );\n\t#ifndef STANDARD\n\t\tvec3 clearCoatRadiance = getLightProbeIndirectRadiance( geometry, Material_ClearCoat_BlinnShininessExponent( material ), 8 );\n\t#else\n\t\tvec3 clearCoatRadiance = vec3( 0.0 );\n\t#endif\n\t\t\n\tRE_IndirectSpecular( radiance, clearCoatRadiance, geometry, material, reflectedLight );\n#endif\n",
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logdepthbuf_fragment:"#if defined(USE_LOGDEPTHBUF) && defined(USE_LOGDEPTHBUF_EXT)\n\tgl_FragDepthEXT = log2(vFragDepth) * logDepthBufFC * 0.5;\n#endif",logdepthbuf_pars_fragment:"#ifdef USE_LOGDEPTHBUF\n\tuniform float logDepthBufFC;\n\t#ifdef USE_LOGDEPTHBUF_EXT\n\t\tvarying float vFragDepth;\n\t#endif\n#endif\n",logdepthbuf_pars_vertex:"#ifdef USE_LOGDEPTHBUF\n\t#ifdef USE_LOGDEPTHBUF_EXT\n\t\tvarying float vFragDepth;\n\t#endif\n\tuniform float logDepthBufFC;\n#endif",logdepthbuf_vertex:"#ifdef USE_LOGDEPTHBUF\n\tgl_Position.z = log2(max( EPSILON, gl_Position.w + 1.0 )) * logDepthBufFC;\n\t#ifdef USE_LOGDEPTHBUF_EXT\n\t\tvFragDepth = 1.0 + gl_Position.w;\n\t#else\n\t\tgl_Position.z = (gl_Position.z - 1.0) * gl_Position.w;\n\t#endif\n#endif\n",
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map_fragment:"#ifdef USE_MAP\n\tvec4 texelColor = texture2D( map, vUv );\n\ttexelColor = mapTexelToLinear( texelColor );\n\tdiffuseColor *= texelColor;\n#endif\n",map_pars_fragment:"#ifdef USE_MAP\n\tuniform sampler2D map;\n#endif\n",map_particle_fragment:"#ifdef USE_MAP\n\tvec4 mapTexel = texture2D( map, vec2( gl_PointCoord.x, 1.0 - gl_PointCoord.y ) * offsetRepeat.zw + offsetRepeat.xy );\n\tdiffuseColor *= mapTexelToLinear( mapTexel );\n#endif\n",map_particle_pars_fragment:"#ifdef USE_MAP\n\tuniform vec4 offsetRepeat;\n\tuniform sampler2D map;\n#endif\n",
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metalnessmap_fragment:"float metalnessFactor = metalness;\n#ifdef USE_METALNESSMAP\n\tvec4 texelMetalness = texture2D( metalnessMap, vUv );\n\tmetalnessFactor *= texelMetalness.r;\n#endif\n",metalnessmap_pars_fragment:"#ifdef USE_METALNESSMAP\n\tuniform sampler2D metalnessMap;\n#endif",morphnormal_vertex:"#ifdef USE_MORPHNORMALS\n\tobjectNormal += ( morphNormal0 - normal ) * morphTargetInfluences[ 0 ];\n\tobjectNormal += ( morphNormal1 - normal ) * morphTargetInfluences[ 1 ];\n\tobjectNormal += ( morphNormal2 - normal ) * morphTargetInfluences[ 2 ];\n\tobjectNormal += ( morphNormal3 - normal ) * morphTargetInfluences[ 3 ];\n#endif\n",
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morphtarget_pars_vertex:"#ifdef USE_MORPHTARGETS\n\t#ifndef USE_MORPHNORMALS\n\tuniform float morphTargetInfluences[ 8 ];\n\t#else\n\tuniform float morphTargetInfluences[ 4 ];\n\t#endif\n#endif",morphtarget_vertex:"#ifdef USE_MORPHTARGETS\n\ttransformed += ( morphTarget0 - position ) * morphTargetInfluences[ 0 ];\n\ttransformed += ( morphTarget1 - position ) * morphTargetInfluences[ 1 ];\n\ttransformed += ( morphTarget2 - position ) * morphTargetInfluences[ 2 ];\n\ttransformed += ( morphTarget3 - position ) * morphTargetInfluences[ 3 ];\n\t#ifndef USE_MORPHNORMALS\n\ttransformed += ( morphTarget4 - position ) * morphTargetInfluences[ 4 ];\n\ttransformed += ( morphTarget5 - position ) * morphTargetInfluences[ 5 ];\n\ttransformed += ( morphTarget6 - position ) * morphTargetInfluences[ 6 ];\n\ttransformed += ( morphTarget7 - position ) * morphTargetInfluences[ 7 ];\n\t#endif\n#endif\n",
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normal_flip:"#ifdef DOUBLE_SIDED\n\tfloat flipNormal = ( float( gl_FrontFacing ) * 2.0 - 1.0 );\n#else\n\tfloat flipNormal = 1.0;\n#endif\n",normal_fragment:"#ifdef FLAT_SHADED\n\tvec3 fdx = vec3( dFdx( vViewPosition.x ), dFdx( vViewPosition.y ), dFdx( vViewPosition.z ) );\n\tvec3 fdy = vec3( dFdy( vViewPosition.x ), dFdy( vViewPosition.y ), dFdy( vViewPosition.z ) );\n\tvec3 normal = normalize( cross( fdx, fdy ) );\n#else\n\tvec3 normal = normalize( vNormal ) * flipNormal;\n#endif\n#ifdef USE_NORMALMAP\n\tnormal = perturbNormal2Arb( -vViewPosition, normal );\n#elif defined( USE_BUMPMAP )\n\tnormal = perturbNormalArb( -vViewPosition, normal, dHdxy_fwd() );\n#endif\n",
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normalmap_pars_fragment:"#ifdef USE_NORMALMAP\n\tuniform sampler2D normalMap;\n\tuniform vec2 normalScale;\n\tvec3 perturbNormal2Arb( vec3 eye_pos, vec3 surf_norm ) {\n\t\tvec3 q0 = dFdx( eye_pos.xyz );\n\t\tvec3 q1 = dFdy( eye_pos.xyz );\n\t\tvec2 st0 = dFdx( vUv.st );\n\t\tvec2 st1 = dFdy( vUv.st );\n\t\tvec3 S = normalize( q0 * st1.t - q1 * st0.t );\n\t\tvec3 T = normalize( -q0 * st1.s + q1 * st0.s );\n\t\tvec3 N = normalize( surf_norm );\n\t\tvec3 mapN = texture2D( normalMap, vUv ).xyz * 2.0 - 1.0;\n\t\tmapN.xy = normalScale * mapN.xy;\n\t\tmat3 tsn = mat3( S, T, N );\n\t\treturn normalize( tsn * mapN );\n\t}\n#endif\n",
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packing:"vec3 packNormalToRGB( const in vec3 normal ) {\n return normalize( normal ) * 0.5 + 0.5;\n}\nvec3 unpackRGBToNormal( const in vec3 rgb ) {\n return 1.0 - 2.0 * rgb.xyz;\n}\nconst float PackUpscale = 256. / 255.;const float UnpackDownscale = 255. / 256.;\nconst vec3 PackFactors = vec3( 256. * 256. * 256., 256. * 256., 256. );\nconst vec4 UnpackFactors = UnpackDownscale / vec4( PackFactors, 1. );\nconst float ShiftRight8 = 1. / 256.;\nvec4 packDepthToRGBA( const in float v ) {\n\tvec4 r = vec4( fract( v * PackFactors ), v );\n\tr.yzw -= r.xyz * ShiftRight8;\treturn r * PackUpscale;\n}\nfloat unpackRGBAToDepth( const in vec4 v ) {\n\treturn dot( v, UnpackFactors );\n}\nfloat viewZToOrthographicDepth( const in float viewZ, const in float near, const in float far ) {\n return ( viewZ + near ) / ( near - far );\n}\nfloat orthographicDepthToViewZ( const in float linearClipZ, const in float near, const in float far ) {\n return linearClipZ * ( near - far ) - near;\n}\nfloat viewZToPerspectiveDepth( const in float viewZ, const in float near, const in float far ) {\n return (( near + viewZ ) * far ) / (( far - near ) * viewZ );\n}\nfloat perspectiveDepthToViewZ( const in float invClipZ, const in float near, const in float far ) {\n return ( near * far ) / ( ( far - near ) * invClipZ - far );\n}\n",
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premultiplied_alpha_fragment:"#ifdef PREMULTIPLIED_ALPHA\n\tgl_FragColor.rgb *= gl_FragColor.a;\n#endif\n",project_vertex:"#ifdef USE_SKINNING\n\tvec4 mvPosition = modelViewMatrix * skinned;\n#else\n\tvec4 mvPosition = modelViewMatrix * vec4( transformed, 1.0 );\n#endif\ngl_Position = projectionMatrix * mvPosition;\n",roughnessmap_fragment:"float roughnessFactor = roughness;\n#ifdef USE_ROUGHNESSMAP\n\tvec4 texelRoughness = texture2D( roughnessMap, vUv );\n\troughnessFactor *= texelRoughness.r;\n#endif\n",
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roughnessmap_pars_fragment:"#ifdef USE_ROUGHNESSMAP\n\tuniform sampler2D roughnessMap;\n#endif",shadowmap_pars_fragment:"#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHTS > 0\n\t\tuniform sampler2D directionalShadowMap[ NUM_DIR_LIGHTS ];\n\t\tvarying vec4 vDirectionalShadowCoord[ NUM_DIR_LIGHTS ];\n\t#endif\n\t#if NUM_SPOT_LIGHTS > 0\n\t\tuniform sampler2D spotShadowMap[ NUM_SPOT_LIGHTS ];\n\t\tvarying vec4 vSpotShadowCoord[ NUM_SPOT_LIGHTS ];\n\t#endif\n\t#if NUM_POINT_LIGHTS > 0\n\t\tuniform sampler2D pointShadowMap[ NUM_POINT_LIGHTS ];\n\t\tvarying vec4 vPointShadowCoord[ NUM_POINT_LIGHTS ];\n\t#endif\n\tfloat texture2DCompare( sampler2D depths, vec2 uv, float compare ) {\n\t\treturn step( compare, unpackRGBAToDepth( texture2D( depths, uv ) ) );\n\t}\n\tfloat texture2DShadowLerp( sampler2D depths, vec2 size, vec2 uv, float compare ) {\n\t\tconst vec2 offset = vec2( 0.0, 1.0 );\n\t\tvec2 texelSize = vec2( 1.0 ) / size;\n\t\tvec2 centroidUV = floor( uv * size + 0.5 ) / size;\n\t\tfloat lb = texture2DCompare( depths, centroidUV + texelSize * offset.xx, compare );\n\t\tfloat lt = texture2DCompare( depths, centroidUV + texelSize * offset.xy, compare );\n\t\tfloat rb = texture2DCompare( depths, centroidUV + texelSize * offset.yx, compare );\n\t\tfloat rt = texture2DCompare( depths, centroidUV + texelSize * offset.yy, compare );\n\t\tvec2 f = fract( uv * size + 0.5 );\n\t\tfloat a = mix( lb, lt, f.y );\n\t\tfloat b = mix( rb, rt, f.y );\n\t\tfloat c = mix( a, b, f.x );\n\t\treturn c;\n\t}\n\tfloat getShadow( sampler2D shadowMap, vec2 shadowMapSize, float shadowBias, float shadowRadius, vec4 shadowCoord ) {\n\t\tshadowCoord.xyz /= shadowCoord.w;\n\t\tshadowCoord.z += shadowBias;\n\t\tbvec4 inFrustumVec = bvec4 ( shadowCoord.x >= 0.0, shadowCoord.x <= 1.0, shadowCoord.y >= 0.0, shadowCoord.y <= 1.0 );\n\t\tbool inFrustum = all( inFrustumVec );\n\t\tbvec2 frustumTestVec = bvec2( inFrustum, shadowCoord.z <= 1.0 );\n\t\tbool frustumTest = all( frustumTestVec );\n\t\tif ( frustumTest ) {\n\t\t#if defined( SHADOWMAP_TYPE_PCF )\n\t\t\tvec2 texelSize = vec2( 1.0 ) / shadowMapSize;\n\t\t\tfloat dx0 = - texelSize.x * shadowRadius;\n\t\t\tfloat dy0 = - texelSize.y * shadowRadius;\n\t\t\tfloat dx1 = + texelSize.x * shadowRadius;\n\t\t\tfloat dy1 = + texelSize.y * shadowRadius;\n\t\t\treturn (\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, dy0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, dy0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy, shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, dy1 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy1 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, dy1 ), shadowCoord.z )\n\t\t\t) * ( 1.0 / 9.0 );\n\t\t#elif defined( SHADOWMAP_TYPE_PCF_SOFT )\n\t\t\tvec2 texelSize = vec2( 1.0 ) / shadowMapSize;\n\t\t\tfloat dx0 = - texelSize.x * shadowRadius;\n\t\t\tfloat dy0 = - texelSize.y * shadowRadius;\n\t\t\tfloat dx1 = + texelSize.x * shadowRadius;\n\t\t\tfloat dy1 = + texelSize.y * shadowRadius;\n\t\t\treturn (\n\t\t\t\ttexture2DShadowLerp( shadowMap, shadowMapSize, shadowCoord.xy + vec2( dx0, dy0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DShadowLerp( shadowMap, shadowMapSize, shadowCoord.xy + vec2( 0.0, dy0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DShadowLerp( shadowMap, shadowMapSize, shadowCoord.xy + vec2( dx1, dy0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DShadowLerp( shadowMap, shadowMapSize, shadowCoord.xy + vec2( dx0, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DShadowLerp( shadowMap, shadowMapSize, shadowCoord.xy, shadowCoord.z ) +\n\t\t\t\ttexture2DShadowLerp( shadowMap, shadowMapSize, shadowCoord.xy + vec2( dx1, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DShadowLerp( shadowMap, shadowMapSize, shadowCoord.xy + vec2( dx0, dy1 ), shadowCoord.z ) +\n\t\t\t\ttexture2DShadowLerp( shadowMap, shadowMapSize, shadowCoord.xy + vec2( 0.0, dy1 ), shadowCoord.z ) +\n\t\t\t\ttexture2DShadowLerp( shadowMap, shadowMapSize, shadowCoord.xy + vec2( dx1, dy1 ), shadowCoord.z )\n\t\t\t) * ( 1.0 / 9.0 );\n\t\t#else\n\t\t\treturn texture2DCompare( shadowMap, shadowCoord.xy, shadowCoord.z );\n\t\t#endif\n\t\t}\n\t\treturn 1.0;\n\t}\n\tvec2 cubeToUV( vec3 v, float texelSizeY ) {\n\t\tvec3 absV = abs( v );\n\t\tfloat scaleToCube = 1.0 / max( absV.x, max( absV.y, absV.z ) );\n\t\tabsV *= scaleToCube;\n\t\tv *= scaleToCube * ( 1.0 - 2.0 * texelSizeY );\n\t\tvec2 planar = v.xy;\n\t\tfloat almostATexel = 1.5 * texelSizeY;\n\t\tfloat almostOne = 1.0 - almostATexel;\n\t\tif ( absV.z >= almostOne ) {\n\t\t\tif ( v.z > 0.0 )\n\t\t\t\tplanar.x = 4.0 - v.x;\n\t\t} else if ( absV.x >= almostOne ) {\n\t\t\tfloat signX = sign( v.x );\n\t\t\tplanar.x = v.z * signX + 2.0 * signX;\n\t\t} else if ( absV.y >= almostOne ) {\n\t\t\tfloat signY = sign( v.y );\n\t\t\tplanar.x = v.x + 2.0 * signY + 2.0;\n\t\t\tplanar.y = v.z * signY - 2.0;\n\t\t}\n\t\treturn vec2( 0.125, 0.25 ) * planar + vec2( 0.375, 0.75 );\n\t}\n\tfloat getPointShadow( sampler2D shadowMap, vec2 shadowMapSize, float shadowBias, float shadowRadius, vec4 shadowCoord ) {\n\t\tvec2 texelSize = vec2( 1.0 ) / ( shadowMapSize * vec2( 4.0, 2.0 ) );\n\t\tvec3 lightToPosition = shadowCoord.xyz;\n\t\tvec3 bd3D = normalize( lightToPosition );\n\t\tfloat dp = ( length( lightToPosition ) - shadowBias ) / 1000.0;\n\t\t#if defined( SHADOWMAP_TYPE_PCF ) || defined( SHADOWMAP_TYPE_PCF_SOFT )\n\t\t\tvec2 offset = vec2( - 1, 1 ) * shadowRadius * texelSize.y;\n\t\t\treturn (\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xyy, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yyy, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xyx, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yyx, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xxy, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yxy, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xxx, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yxx, texelSize.y ), dp )\n\t\t\t) * ( 1.0 / 9.0 );\n\t\t#else\n\t\t\treturn texture2DCompare( shadowMap, cubeToUV( bd3D, texelSize.y ), dp );\n\t\t#endif\n\t}\n#endif\n",
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shadowmap_pars_vertex:"#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHTS > 0\n\t\tuniform mat4 directionalShadowMatrix[ NUM_DIR_LIGHTS ];\n\t\tvarying vec4 vDirectionalShadowCoord[ NUM_DIR_LIGHTS ];\n\t#endif\n\t#if NUM_SPOT_LIGHTS > 0\n\t\tuniform mat4 spotShadowMatrix[ NUM_SPOT_LIGHTS ];\n\t\tvarying vec4 vSpotShadowCoord[ NUM_SPOT_LIGHTS ];\n\t#endif\n\t#if NUM_POINT_LIGHTS > 0\n\t\tuniform mat4 pointShadowMatrix[ NUM_POINT_LIGHTS ];\n\t\tvarying vec4 vPointShadowCoord[ NUM_POINT_LIGHTS ];\n\t#endif\n#endif\n",
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shadowmap_vertex:"#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHTS > 0\n\tfor ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) {\n\t\tvDirectionalShadowCoord[ i ] = directionalShadowMatrix[ i ] * worldPosition;\n\t}\n\t#endif\n\t#if NUM_SPOT_LIGHTS > 0\n\tfor ( int i = 0; i < NUM_SPOT_LIGHTS; i ++ ) {\n\t\tvSpotShadowCoord[ i ] = spotShadowMatrix[ i ] * worldPosition;\n\t}\n\t#endif\n\t#if NUM_POINT_LIGHTS > 0\n\tfor ( int i = 0; i < NUM_POINT_LIGHTS; i ++ ) {\n\t\tvPointShadowCoord[ i ] = pointShadowMatrix[ i ] * worldPosition;\n\t}\n\t#endif\n#endif\n",
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shadowmask_pars_fragment:"float getShadowMask() {\n\tfloat shadow = 1.0;\n\t#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHTS > 0\n\tDirectionalLight directionalLight;\n\tfor ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) {\n\t\tdirectionalLight = directionalLights[ i ];\n\t\tshadow *= bool( directionalLight.shadow ) ? getShadow( directionalShadowMap[ i ], directionalLight.shadowMapSize, directionalLight.shadowBias, directionalLight.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0;\n\t}\n\t#endif\n\t#if NUM_SPOT_LIGHTS > 0\n\tSpotLight spotLight;\n\tfor ( int i = 0; i < NUM_SPOT_LIGHTS; i ++ ) {\n\t\tspotLight = spotLights[ i ];\n\t\tshadow *= bool( spotLight.shadow ) ? getShadow( spotShadowMap[ i ], spotLight.shadowMapSize, spotLight.shadowBias, spotLight.shadowRadius, vSpotShadowCoord[ i ] ) : 1.0;\n\t}\n\t#endif\n\t#if NUM_POINT_LIGHTS > 0\n\tPointLight pointLight;\n\tfor ( int i = 0; i < NUM_POINT_LIGHTS; i ++ ) {\n\t\tpointLight = pointLights[ i ];\n\t\tshadow *= bool( pointLight.shadow ) ? getPointShadow( pointShadowMap[ i ], pointLight.shadowMapSize, pointLight.shadowBias, pointLight.shadowRadius, vPointShadowCoord[ i ] ) : 1.0;\n\t}\n\t#endif\n\t#endif\n\treturn shadow;\n}\n",
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skinbase_vertex:"#ifdef USE_SKINNING\n\tmat4 boneMatX = getBoneMatrix( skinIndex.x );\n\tmat4 boneMatY = getBoneMatrix( skinIndex.y );\n\tmat4 boneMatZ = getBoneMatrix( skinIndex.z );\n\tmat4 boneMatW = getBoneMatrix( skinIndex.w );\n#endif",skinning_pars_vertex:"#ifdef USE_SKINNING\n\tuniform mat4 bindMatrix;\n\tuniform mat4 bindMatrixInverse;\n\t#ifdef BONE_TEXTURE\n\t\tuniform sampler2D boneTexture;\n\t\tuniform int boneTextureWidth;\n\t\tuniform int boneTextureHeight;\n\t\tmat4 getBoneMatrix( const in float i ) {\n\t\t\tfloat j = i * 4.0;\n\t\t\tfloat x = mod( j, float( boneTextureWidth ) );\n\t\t\tfloat y = floor( j / float( boneTextureWidth ) );\n\t\t\tfloat dx = 1.0 / float( boneTextureWidth );\n\t\t\tfloat dy = 1.0 / float( boneTextureHeight );\n\t\t\ty = dy * ( y + 0.5 );\n\t\t\tvec4 v1 = texture2D( boneTexture, vec2( dx * ( x + 0.5 ), y ) );\n\t\t\tvec4 v2 = texture2D( boneTexture, vec2( dx * ( x + 1.5 ), y ) );\n\t\t\tvec4 v3 = texture2D( boneTexture, vec2( dx * ( x + 2.5 ), y ) );\n\t\t\tvec4 v4 = texture2D( boneTexture, vec2( dx * ( x + 3.5 ), y ) );\n\t\t\tmat4 bone = mat4( v1, v2, v3, v4 );\n\t\t\treturn bone;\n\t\t}\n\t#else\n\t\tuniform mat4 boneMatrices[ MAX_BONES ];\n\t\tmat4 getBoneMatrix( const in float i ) {\n\t\t\tmat4 bone = boneMatrices[ int(i) ];\n\t\t\treturn bone;\n\t\t}\n\t#endif\n#endif\n",
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skinning_vertex:"#ifdef USE_SKINNING\n\tvec4 skinVertex = bindMatrix * vec4( transformed, 1.0 );\n\tvec4 skinned = vec4( 0.0 );\n\tskinned += boneMatX * skinVertex * skinWeight.x;\n\tskinned += boneMatY * skinVertex * skinWeight.y;\n\tskinned += boneMatZ * skinVertex * skinWeight.z;\n\tskinned += boneMatW * skinVertex * skinWeight.w;\n\tskinned = bindMatrixInverse * skinned;\n#endif\n",skinnormal_vertex:"#ifdef USE_SKINNING\n\tmat4 skinMatrix = mat4( 0.0 );\n\tskinMatrix += skinWeight.x * boneMatX;\n\tskinMatrix += skinWeight.y * boneMatY;\n\tskinMatrix += skinWeight.z * boneMatZ;\n\tskinMatrix += skinWeight.w * boneMatW;\n\tskinMatrix = bindMatrixInverse * skinMatrix * bindMatrix;\n\tobjectNormal = vec4( skinMatrix * vec4( objectNormal, 0.0 ) ).xyz;\n#endif\n",
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specularmap_fragment:"float specularStrength;\n#ifdef USE_SPECULARMAP\n\tvec4 texelSpecular = texture2D( specularMap, vUv );\n\tspecularStrength = texelSpecular.r;\n#else\n\tspecularStrength = 1.0;\n#endif",specularmap_pars_fragment:"#ifdef USE_SPECULARMAP\n\tuniform sampler2D specularMap;\n#endif",tonemapping_fragment:"#if defined( TONE_MAPPING )\n gl_FragColor.rgb = toneMapping( gl_FragColor.rgb );\n#endif\n",tonemapping_pars_fragment:"#define saturate(a) clamp( a, 0.0, 1.0 )\nuniform float toneMappingExposure;\nuniform float toneMappingWhitePoint;\nvec3 LinearToneMapping( vec3 color ) {\n return toneMappingExposure * color;\n}\nvec3 ReinhardToneMapping( vec3 color ) {\n color *= toneMappingExposure;\n return saturate( color / ( vec3( 1.0 ) + color ) );\n}\n#define Uncharted2Helper( x ) max( ( ( x * ( 0.15 * x + 0.10 * 0.50 ) + 0.20 * 0.02 ) / ( x * ( 0.15 * x + 0.50 ) + 0.20 * 0.30 ) ) - 0.02 / 0.30, vec3( 0.0 ) )\nvec3 Uncharted2ToneMapping( vec3 color ) {\n color *= toneMappingExposure;\n return saturate( Uncharted2Helper( color ) / Uncharted2Helper( vec3( toneMappingWhitePoint ) ) );\n}\nvec3 OptimizedCineonToneMapping( vec3 color ) {\n color *= toneMappingExposure;\n color = max( vec3( 0.0 ), color - 0.004 );\n return pow( ( color * ( 6.2 * color + 0.5 ) ) / ( color * ( 6.2 * color + 1.7 ) + 0.06 ), vec3( 2.2 ) );\n}\n",
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uv_pars_fragment:"#if defined( USE_MAP ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( USE_SPECULARMAP ) || defined( USE_ALPHAMAP ) || defined( USE_EMISSIVEMAP ) || defined( USE_ROUGHNESSMAP ) || defined( USE_METALNESSMAP )\n\tvarying vec2 vUv;\n#endif",uv_pars_vertex:"#if defined( USE_MAP ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( USE_SPECULARMAP ) || defined( USE_ALPHAMAP ) || defined( USE_EMISSIVEMAP ) || defined( USE_ROUGHNESSMAP ) || defined( USE_METALNESSMAP )\n\tvarying vec2 vUv;\n\tuniform vec4 offsetRepeat;\n#endif\n",
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uv_vertex:"#if defined( USE_MAP ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( USE_SPECULARMAP ) || defined( USE_ALPHAMAP ) || defined( USE_EMISSIVEMAP ) || defined( USE_ROUGHNESSMAP ) || defined( USE_METALNESSMAP )\n\tvUv = uv * offsetRepeat.zw + offsetRepeat.xy;\n#endif",uv2_pars_fragment:"#if defined( USE_LIGHTMAP ) || defined( USE_AOMAP )\n\tvarying vec2 vUv2;\n#endif",uv2_pars_vertex:"#if defined( USE_LIGHTMAP ) || defined( USE_AOMAP )\n\tattribute vec2 uv2;\n\tvarying vec2 vUv2;\n#endif",
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uv2_vertex:"#if defined( USE_LIGHTMAP ) || defined( USE_AOMAP )\n\tvUv2 = uv2;\n#endif",worldpos_vertex:"#if defined( USE_ENVMAP ) || defined( PHONG ) || defined( PHYSICAL ) || defined( LAMBERT ) || defined ( USE_SHADOWMAP )\n\t#ifdef USE_SKINNING\n\t\tvec4 worldPosition = modelMatrix * skinned;\n\t#else\n\t\tvec4 worldPosition = modelMatrix * vec4( transformed, 1.0 );\n\t#endif\n#endif\n",cube_frag:"uniform samplerCube tCube;\nuniform float tFlip;\nuniform float opacity;\nvarying vec3 vWorldPosition;\n#include <common>\nvoid main() {\n\tgl_FragColor = textureCube( tCube, vec3( tFlip * vWorldPosition.x, vWorldPosition.yz ) );\n\tgl_FragColor.a *= opacity;\n}\n",
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cube_vert:"varying vec3 vWorldPosition;\n#include <common>\nvoid main() {\n\tvWorldPosition = transformDirection( position, modelMatrix );\n\t#include <begin_vertex>\n\t#include <project_vertex>\n}\n",depth_frag:"#if DEPTH_PACKING == 3200\n\tuniform float opacity;\n#endif\n#include <common>\n#include <packing>\n#include <uv_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tvec4 diffuseColor = vec4( 1.0 );\n\t#if DEPTH_PACKING == 3200\n\t\tdiffuseColor.a = opacity;\n\t#endif\n\t#include <map_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\t#include <logdepthbuf_fragment>\n\t#if DEPTH_PACKING == 3200\n\t\tgl_FragColor = vec4( vec3( gl_FragCoord.z ), opacity );\n\t#elif DEPTH_PACKING == 3201\n\t\tgl_FragColor = packDepthToRGBA( gl_FragCoord.z );\n\t#endif\n}\n",
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depth_vert:"#include <common>\n#include <uv_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <skinbase_vertex>\n\t#include <begin_vertex>\n\t#include <displacementmap_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n}\n",
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distanceRGBA_frag:"uniform vec3 lightPos;\nvarying vec4 vWorldPosition;\n#include <common>\n#include <packing>\n#include <clipping_planes_pars_fragment>\nvoid main () {\n\t#include <clipping_planes_fragment>\n\tgl_FragColor = packDepthToRGBA( length( vWorldPosition.xyz - lightPos.xyz ) / 1000.0 );\n}\n",distanceRGBA_vert:"varying vec4 vWorldPosition;\n#include <common>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <skinbase_vertex>\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <project_vertex>\n\t#include <worldpos_vertex>\n\t#include <clipping_planes_vertex>\n\tvWorldPosition = worldPosition;\n}\n",
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equirect_frag:"uniform sampler2D tEquirect;\nuniform float tFlip;\nvarying vec3 vWorldPosition;\n#include <common>\nvoid main() {\n\tvec3 direction = normalize( vWorldPosition );\n\tvec2 sampleUV;\n\tsampleUV.y = saturate( tFlip * direction.y * -0.5 + 0.5 );\n\tsampleUV.x = atan( direction.z, direction.x ) * RECIPROCAL_PI2 + 0.5;\n\tgl_FragColor = texture2D( tEquirect, sampleUV );\n}\n",equirect_vert:"varying vec3 vWorldPosition;\n#include <common>\nvoid main() {\n\tvWorldPosition = transformDirection( position, modelMatrix );\n\t#include <begin_vertex>\n\t#include <project_vertex>\n}\n",
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linedashed_frag:"uniform vec3 diffuse;\nuniform float opacity;\nuniform float dashSize;\nuniform float totalSize;\nvarying float vLineDistance;\n#include <common>\n#include <color_pars_fragment>\n#include <fog_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tif ( mod( vLineDistance, totalSize ) > dashSize ) {\n\t\tdiscard;\n\t}\n\tvec3 outgoingLight = vec3( 0.0 );\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include <logdepthbuf_fragment>\n\t#include <color_fragment>\n\toutgoingLight = diffuseColor.rgb;\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include <premultiplied_alpha_fragment>\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n\t#include <fog_fragment>\n}\n",
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linedashed_vert:"uniform float scale;\nattribute float lineDistance;\nvarying float vLineDistance;\n#include <common>\n#include <color_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <color_vertex>\n\tvLineDistance = scale * lineDistance;\n\tvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\n\tgl_Position = projectionMatrix * mvPosition;\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n}\n",meshbasic_frag:"uniform vec3 diffuse;\nuniform float opacity;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\n#include <common>\n#include <color_pars_fragment>\n#include <uv_pars_fragment>\n#include <uv2_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <aomap_pars_fragment>\n#include <envmap_pars_fragment>\n#include <fog_pars_fragment>\n#include <specularmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include <logdepthbuf_fragment>\n\t#include <map_fragment>\n\t#include <color_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\t#include <specularmap_fragment>\n\tReflectedLight reflectedLight;\n\treflectedLight.directDiffuse = vec3( 0.0 );\n\treflectedLight.directSpecular = vec3( 0.0 );\n\treflectedLight.indirectDiffuse = diffuseColor.rgb;\n\treflectedLight.indirectSpecular = vec3( 0.0 );\n\t#include <aomap_fragment>\n\tvec3 outgoingLight = reflectedLight.indirectDiffuse;\n\t#include <normal_flip>\n\t#include <envmap_fragment>\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include <premultiplied_alpha_fragment>\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n\t#include <fog_fragment>\n}\n",
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meshbasic_vert:"#include <common>\n#include <uv_pars_vertex>\n#include <uv2_pars_vertex>\n#include <envmap_pars_vertex>\n#include <color_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <uv2_vertex>\n\t#include <color_vertex>\n\t#include <skinbase_vertex>\n\t#ifdef USE_ENVMAP\n\t#include <beginnormal_vertex>\n\t#include <morphnormal_vertex>\n\t#include <skinnormal_vertex>\n\t#include <defaultnormal_vertex>\n\t#endif\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <worldpos_vertex>\n\t#include <clipping_planes_vertex>\n\t#include <envmap_vertex>\n}\n",
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meshlambert_frag:"uniform vec3 diffuse;\nuniform vec3 emissive;\nuniform float opacity;\nvarying vec3 vLightFront;\n#ifdef DOUBLE_SIDED\n\tvarying vec3 vLightBack;\n#endif\n#include <common>\n#include <packing>\n#include <color_pars_fragment>\n#include <uv_pars_fragment>\n#include <uv2_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <aomap_pars_fragment>\n#include <lightmap_pars_fragment>\n#include <emissivemap_pars_fragment>\n#include <envmap_pars_fragment>\n#include <bsdfs>\n#include <lights_pars>\n#include <fog_pars_fragment>\n#include <shadowmap_pars_fragment>\n#include <shadowmask_pars_fragment>\n#include <specularmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#include <logdepthbuf_fragment>\n\t#include <map_fragment>\n\t#include <color_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\t#include <specularmap_fragment>\n\t#include <emissivemap_fragment>\n\treflectedLight.indirectDiffuse = getAmbientLightIrradiance( ambientLightColor );\n\t#include <lightmap_fragment>\n\treflectedLight.indirectDiffuse *= BRDF_Diffuse_Lambert( diffuseColor.rgb );\n\t#ifdef DOUBLE_SIDED\n\t\treflectedLight.directDiffuse = ( gl_FrontFacing ) ? vLightFront : vLightBack;\n\t#else\n\t\treflectedLight.directDiffuse = vLightFront;\n\t#endif\n\treflectedLight.directDiffuse *= BRDF_Diffuse_Lambert( diffuseColor.rgb ) * getShadowMask();\n\t#include <aomap_fragment>\n\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + totalEmissiveRadiance;\n\t#include <normal_flip>\n\t#include <envmap_fragment>\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include <premultiplied_alpha_fragment>\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n\t#include <fog_fragment>\n}\n",
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meshlambert_vert:"#define LAMBERT\nvarying vec3 vLightFront;\n#ifdef DOUBLE_SIDED\n\tvarying vec3 vLightBack;\n#endif\n#include <common>\n#include <uv_pars_vertex>\n#include <uv2_pars_vertex>\n#include <envmap_pars_vertex>\n#include <bsdfs>\n#include <lights_pars>\n#include <color_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <shadowmap_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <uv2_vertex>\n\t#include <color_vertex>\n\t#include <beginnormal_vertex>\n\t#include <morphnormal_vertex>\n\t#include <skinbase_vertex>\n\t#include <skinnormal_vertex>\n\t#include <defaultnormal_vertex>\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\t#include <worldpos_vertex>\n\t#include <envmap_vertex>\n\t#include <lights_lambert_vertex>\n\t#include <shadowmap_vertex>\n}\n",
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meshphong_frag:"#define PHONG\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform vec3 specular;\nuniform float shininess;\nuniform float opacity;\n#include <common>\n#include <packing>\n#include <color_pars_fragment>\n#include <uv_pars_fragment>\n#include <uv2_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <aomap_pars_fragment>\n#include <lightmap_pars_fragment>\n#include <emissivemap_pars_fragment>\n#include <envmap_pars_fragment>\n#include <fog_pars_fragment>\n#include <bsdfs>\n#include <lights_pars>\n#include <lights_phong_pars_fragment>\n#include <shadowmap_pars_fragment>\n#include <bumpmap_pars_fragment>\n#include <normalmap_pars_fragment>\n#include <specularmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#include <logdepthbuf_fragment>\n\t#include <map_fragment>\n\t#include <color_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\t#include <specularmap_fragment>\n\t#include <normal_flip>\n\t#include <normal_fragment>\n\t#include <emissivemap_fragment>\n\t#include <lights_phong_fragment>\n\t#include <lights_template>\n\t#include <aomap_fragment>\n\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + reflectedLight.directSpecular + reflectedLight.indirectSpecular + totalEmissiveRadiance;\n\t#include <envmap_fragment>\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include <premultiplied_alpha_fragment>\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n\t#include <fog_fragment>\n}\n",
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meshphong_vert:"#define PHONG\nvarying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\n#include <common>\n#include <uv_pars_vertex>\n#include <uv2_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <envmap_pars_vertex>\n#include <color_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <shadowmap_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <uv2_vertex>\n\t#include <color_vertex>\n\t#include <beginnormal_vertex>\n\t#include <morphnormal_vertex>\n\t#include <skinbase_vertex>\n\t#include <skinnormal_vertex>\n\t#include <defaultnormal_vertex>\n#ifndef FLAT_SHADED\n\tvNormal = normalize( transformedNormal );\n#endif\n\t#include <begin_vertex>\n\t#include <displacementmap_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\tvViewPosition = - mvPosition.xyz;\n\t#include <worldpos_vertex>\n\t#include <envmap_vertex>\n\t#include <shadowmap_vertex>\n}\n",
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meshphysical_frag:"#define PHYSICAL\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform float roughness;\nuniform float metalness;\nuniform float opacity;\n#ifndef STANDARD\n\tuniform float clearCoat;\n\tuniform float clearCoatRoughness;\n#endif\nuniform float envMapIntensity;\nvarying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\n#include <common>\n#include <packing>\n#include <color_pars_fragment>\n#include <uv_pars_fragment>\n#include <uv2_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <aomap_pars_fragment>\n#include <lightmap_pars_fragment>\n#include <emissivemap_pars_fragment>\n#include <envmap_pars_fragment>\n#include <fog_pars_fragment>\n#include <bsdfs>\n#include <cube_uv_reflection_fragment>\n#include <lights_pars>\n#include <lights_physical_pars_fragment>\n#include <shadowmap_pars_fragment>\n#include <bumpmap_pars_fragment>\n#include <normalmap_pars_fragment>\n#include <roughnessmap_pars_fragment>\n#include <metalnessmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#include <logdepthbuf_fragment>\n\t#include <map_fragment>\n\t#include <color_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\t#include <specularmap_fragment>\n\t#include <roughnessmap_fragment>\n\t#include <metalnessmap_fragment>\n\t#include <normal_flip>\n\t#include <normal_fragment>\n\t#include <emissivemap_fragment>\n\t#include <lights_physical_fragment>\n\t#include <lights_template>\n\t#include <aomap_fragment>\n\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + reflectedLight.directSpecular + reflectedLight.indirectSpecular + totalEmissiveRadiance;\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include <premultiplied_alpha_fragment>\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n\t#include <fog_fragment>\n}\n",
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meshphysical_vert:"#define PHYSICAL\nvarying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\n#include <common>\n#include <uv_pars_vertex>\n#include <uv2_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <color_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <shadowmap_pars_vertex>\n#include <specularmap_pars_fragment>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <uv2_vertex>\n\t#include <color_vertex>\n\t#include <beginnormal_vertex>\n\t#include <morphnormal_vertex>\n\t#include <skinbase_vertex>\n\t#include <skinnormal_vertex>\n\t#include <defaultnormal_vertex>\n#ifndef FLAT_SHADED\n\tvNormal = normalize( transformedNormal );\n#endif\n\t#include <begin_vertex>\n\t#include <displacementmap_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\tvViewPosition = - mvPosition.xyz;\n\t#include <worldpos_vertex>\n\t#include <shadowmap_vertex>\n}\n",
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normal_frag:"uniform float opacity;\nvarying vec3 vNormal;\n#include <common>\n#include <packing>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tgl_FragColor = vec4( packNormalToRGB( vNormal ), opacity );\n\t#include <logdepthbuf_fragment>\n}\n",normal_vert:"varying vec3 vNormal;\n#include <common>\n#include <morphtarget_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\tvNormal = normalize( normalMatrix * normal );\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n}\n",
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points_frag:"uniform vec3 diffuse;\nuniform float opacity;\n#include <common>\n#include <packing>\n#include <color_pars_fragment>\n#include <map_particle_pars_fragment>\n#include <fog_pars_fragment>\n#include <shadowmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tvec3 outgoingLight = vec3( 0.0 );\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include <logdepthbuf_fragment>\n\t#include <map_particle_fragment>\n\t#include <color_fragment>\n\t#include <alphatest_fragment>\n\toutgoingLight = diffuseColor.rgb;\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include <premultiplied_alpha_fragment>\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n\t#include <fog_fragment>\n}\n",
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points_vert:"uniform float size;\nuniform float scale;\n#include <common>\n#include <color_pars_vertex>\n#include <shadowmap_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <color_vertex>\n\t#include <begin_vertex>\n\t#include <project_vertex>\n\t#ifdef USE_SIZEATTENUATION\n\t\tgl_PointSize = size * ( scale / - mvPosition.z );\n\t#else\n\t\tgl_PointSize = size;\n\t#endif\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\t#include <worldpos_vertex>\n\t#include <shadowmap_vertex>\n}\n",
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shadow_frag:"uniform float opacity;\n#include <common>\n#include <packing>\n#include <bsdfs>\n#include <lights_pars>\n#include <shadowmap_pars_fragment>\n#include <shadowmask_pars_fragment>\nvoid main() {\n\tgl_FragColor = vec4( 0.0, 0.0, 0.0, opacity * ( 1.0 - getShadowMask() ) );\n}\n",shadow_vert:"#include <shadowmap_pars_vertex>\nvoid main() {\n\t#include <begin_vertex>\n\t#include <project_vertex>\n\t#include <worldpos_vertex>\n\t#include <shadowmap_vertex>\n}\n"};Q.prototype={constructor:Q,
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isColor:!0,r:1,g:1,b:1,set:function(a){a&&a.isColor?this.copy(a):"number"===typeof a?this.setHex(a):"string"===typeof a&&this.setStyle(a);return this},setScalar:function(a){this.b=this.g=this.r=a},setHex:function(a){a=Math.floor(a);this.r=(a>>16&255)/255;this.g=(a>>8&255)/255;this.b=(a&255)/255;return this},setRGB:function(a,b,c){this.r=a;this.g=b;this.b=c;return this},setHSL:function(){function a(a,c,d){0>d&&(d+=1);1<d&&--d;return d<1/6?a+6*(c-a)*d:.5>d?c:d<2/3?a+6*(c-a)*(2/3-d):a}return function(b,
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|
c,d){b=h.Math.euclideanModulo(b,1);c=h.Math.clamp(c,0,1);d=h.Math.clamp(d,0,1);0===c?this.r=this.g=this.b=d:(c=.5>=d?d*(1+c):d+c-d*c,d=2*d-c,this.r=a(d,c,b+1/3),this.g=a(d,c,b),this.b=a(d,c,b-1/3));return this}}(),setStyle:function(a){function b(b){void 0!==b&&1>parseFloat(b)&&console.warn("THREE.Color: Alpha component of "+a+" will be ignored.")}var c;if(c=/^((?:rgb|hsl)a?)\(\s*([^\)]*)\)/.exec(a)){var d=c[2];switch(c[1]){case "rgb":case "rgba":if(c=/^(\d+)\s*,\s*(\d+)\s*,\s*(\d+)\s*(,\s*([0-9]*\.?[0-9]+)\s*)?$/.exec(d))return this.r=
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Math.min(255,parseInt(c[1],10))/255,this.g=Math.min(255,parseInt(c[2],10))/255,this.b=Math.min(255,parseInt(c[3],10))/255,b(c[5]),this;if(c=/^(\d+)\%\s*,\s*(\d+)\%\s*,\s*(\d+)\%\s*(,\s*([0-9]*\.?[0-9]+)\s*)?$/.exec(d))return this.r=Math.min(100,parseInt(c[1],10))/100,this.g=Math.min(100,parseInt(c[2],10))/100,this.b=Math.min(100,parseInt(c[3],10))/100,b(c[5]),this;break;case "hsl":case "hsla":if(c=/^([0-9]*\.?[0-9]+)\s*,\s*(\d+)\%\s*,\s*(\d+)\%\s*(,\s*([0-9]*\.?[0-9]+)\s*)?$/.exec(d)){var d=parseFloat(c[1])/
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360,e=parseInt(c[2],10)/100,f=parseInt(c[3],10)/100;b(c[5]);return this.setHSL(d,e,f)}}}else if(c=/^\#([A-Fa-f0-9]+)$/.exec(a)){c=c[1];d=c.length;if(3===d)return this.r=parseInt(c.charAt(0)+c.charAt(0),16)/255,this.g=parseInt(c.charAt(1)+c.charAt(1),16)/255,this.b=parseInt(c.charAt(2)+c.charAt(2),16)/255,this;if(6===d)return this.r=parseInt(c.charAt(0)+c.charAt(1),16)/255,this.g=parseInt(c.charAt(2)+c.charAt(3),16)/255,this.b=parseInt(c.charAt(4)+c.charAt(5),16)/255,this}a&&0<a.length&&(c=h.ColorKeywords[a],
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void 0!==c?this.setHex(c):console.warn("THREE.Color: Unknown color "+a));return this},clone:function(){return new this.constructor(this.r,this.g,this.b)},copy:function(a){this.r=a.r;this.g=a.g;this.b=a.b;return this},copyGammaToLinear:function(a,b){void 0===b&&(b=2);this.r=Math.pow(a.r,b);this.g=Math.pow(a.g,b);this.b=Math.pow(a.b,b);return this},copyLinearToGamma:function(a,b){void 0===b&&(b=2);var c=0<b?1/b:1;this.r=Math.pow(a.r,c);this.g=Math.pow(a.g,c);this.b=Math.pow(a.b,c);return this},convertGammaToLinear:function(){var a=
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this.r,b=this.g,c=this.b;this.r=a*a;this.g=b*b;this.b=c*c;return this},convertLinearToGamma:function(){this.r=Math.sqrt(this.r);this.g=Math.sqrt(this.g);this.b=Math.sqrt(this.b);return this},getHex:function(){return 255*this.r<<16^255*this.g<<8^255*this.b<<0},getHexString:function(){return("000000"+this.getHex().toString(16)).slice(-6)},getHSL:function(a){a=a||{h:0,s:0,l:0};var b=this.r,c=this.g,d=this.b,e=Math.max(b,c,d),f=Math.min(b,c,d),g,k=(f+e)/2;if(f===e)f=g=0;else{var l=e-f,f=.5>=k?l/(e+f):
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l/(2-e-f);switch(e){case b:g=(c-d)/l+(c<d?6:0);break;case c:g=(d-b)/l+2;break;case d:g=(b-c)/l+4}g/=6}a.h=g;a.s=f;a.l=k;return a},getStyle:function(){return"rgb("+(255*this.r|0)+","+(255*this.g|0)+","+(255*this.b|0)+")"},offsetHSL:function(a,b,c){var d=this.getHSL();d.h+=a;d.s+=b;d.l+=c;this.setHSL(d.h,d.s,d.l);return this},add:function(a){this.r+=a.r;this.g+=a.g;this.b+=a.b;return this},addColors:function(a,b){this.r=a.r+b.r;this.g=a.g+b.g;this.b=a.b+b.b;return this},addScalar:function(a){this.r+=
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a;this.g+=a;this.b+=a;return this},sub:function(a){this.r=Math.max(0,this.r-a.r);this.g=Math.max(0,this.g-a.g);this.b=Math.max(0,this.b-a.b);return this},multiply:function(a){this.r*=a.r;this.g*=a.g;this.b*=a.b;return this},multiplyScalar:function(a){this.r*=a;this.g*=a;this.b*=a;return this},lerp:function(a,b){this.r+=(a.r-this.r)*b;this.g+=(a.g-this.g)*b;this.b+=(a.b-this.b)*b;return this},equals:function(a){return a.r===this.r&&a.g===this.g&&a.b===this.b},fromArray:function(a,b){void 0===b&&(b=
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0);this.r=a[b];this.g=a[b+1];this.b=a[b+2];return this},toArray:function(a,b){void 0===a&&(a=[]);void 0===b&&(b=0);a[b]=this.r;a[b+1]=this.g;a[b+2]=this.b;return a},toJSON:function(){return this.getHex()}};h.ColorKeywords={aliceblue:15792383,antiquewhite:16444375,aqua:65535,aquamarine:8388564,azure:15794175,beige:16119260,bisque:16770244,black:0,blanchedalmond:16772045,blue:255,blueviolet:9055202,brown:10824234,burlywood:14596231,cadetblue:6266528,chartreuse:8388352,chocolate:13789470,coral:16744272,
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cornflowerblue:6591981,cornsilk:16775388,crimson:14423100,cyan:65535,darkblue:139,darkcyan:35723,darkgoldenrod:12092939,darkgray:11119017,darkgreen:25600,darkgrey:11119017,darkkhaki:12433259,darkmagenta:9109643,darkolivegreen:5597999,darkorange:16747520,darkorchid:10040012,darkred:9109504,darksalmon:15308410,darkseagreen:9419919,darkslateblue:4734347,darkslategray:3100495,darkslategrey:3100495,darkturquoise:52945,darkviolet:9699539,deeppink:16716947,deepskyblue:49151,dimgray:6908265,dimgrey:6908265,
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dodgerblue:2003199,firebrick:11674146,floralwhite:16775920,forestgreen:2263842,fuchsia:16711935,gainsboro:14474460,ghostwhite:16316671,gold:16766720,goldenrod:14329120,gray:8421504,green:32768,greenyellow:11403055,grey:8421504,honeydew:15794160,hotpink:16738740,indianred:13458524,indigo:4915330,ivory:16777200,khaki:15787660,lavender:15132410,lavenderblush:16773365,lawngreen:8190976,lemonchiffon:16775885,lightblue:11393254,lightcoral:15761536,lightcyan:14745599,lightgoldenrodyellow:16448210,lightgray:13882323,
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lightgreen:9498256,lightgrey:13882323,lightpink:16758465,lightsalmon:16752762,lightseagreen:2142890,lightskyblue:8900346,lightslategray:7833753,lightslategrey:7833753,lightsteelblue:11584734,lightyellow:16777184,lime:65280,limegreen:3329330,linen:16445670,magenta:16711935,maroon:8388608,mediumaquamarine:6737322,mediumblue:205,mediumorchid:12211667,mediumpurple:9662683,mediumseagreen:3978097,mediumslateblue:8087790,mediumspringgreen:64154,mediumturquoise:4772300,mediumvioletred:13047173,midnightblue:1644912,
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mintcream:16121850,mistyrose:16770273,moccasin:16770229,navajowhite:16768685,navy:128,oldlace:16643558,olive:8421376,olivedrab:7048739,orange:16753920,orangered:16729344,orchid:14315734,palegoldenrod:15657130,palegreen:10025880,paleturquoise:11529966,palevioletred:14381203,papayawhip:16773077,peachpuff:16767673,peru:13468991,pink:16761035,plum:14524637,powderblue:11591910,purple:8388736,red:16711680,rosybrown:12357519,royalblue:4286945,saddlebrown:9127187,salmon:16416882,sandybrown:16032864,seagreen:3050327,
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seashell:16774638,sienna:10506797,silver:12632256,skyblue:8900331,slateblue:6970061,slategray:7372944,slategrey:7372944,snow:16775930,springgreen:65407,steelblue:4620980,tan:13808780,teal:32896,thistle:14204888,tomato:16737095,turquoise:4251856,violet:15631086,wheat:16113331,white:16777215,whitesmoke:16119285,yellow:16776960,yellowgreen:10145074};var U={common:{diffuse:{value:new Q(15658734)},opacity:{value:1},map:{value:null},offsetRepeat:{value:new da(0,0,1,1)},specularMap:{value:null},alphaMap:{value:null},
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envMap:{value:null},flipEnvMap:{value:-1},reflectivity:{value:1},refractionRatio:{value:.98}},aomap:{aoMap:{value:null},aoMapIntensity:{value:1}},lightmap:{lightMap:{value:null},lightMapIntensity:{value:1}},emissivemap:{emissiveMap:{value:null}},bumpmap:{bumpMap:{value:null},bumpScale:{value:1}},normalmap:{normalMap:{value:null},normalScale:{value:new B(1,1)}},displacementmap:{displacementMap:{value:null},displacementScale:{value:1},displacementBias:{value:0}},roughnessmap:{roughnessMap:{value:null}},
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|
metalnessmap:{metalnessMap:{value:null}},fog:{fogDensity:{value:2.5E-4},fogNear:{value:1},fogFar:{value:2E3},fogColor:{value:new Q(16777215)}},lights:{ambientLightColor:{value:[]},directionalLights:{value:[],properties:{direction:{},color:{},shadow:{},shadowBias:{},shadowRadius:{},shadowMapSize:{}}},directionalShadowMap:{value:[]},directionalShadowMatrix:{value:[]},spotLights:{value:[],properties:{color:{},position:{},direction:{},distance:{},coneCos:{},penumbraCos:{},decay:{},shadow:{},shadowBias:{},
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|
shadowRadius:{},shadowMapSize:{}}},spotShadowMap:{value:[]},spotShadowMatrix:{value:[]},pointLights:{value:[],properties:{color:{},position:{},decay:{},distance:{},shadow:{},shadowBias:{},shadowRadius:{},shadowMapSize:{}}},pointShadowMap:{value:[]},pointShadowMatrix:{value:[]},hemisphereLights:{value:[],properties:{direction:{},skyColor:{},groundColor:{}}}},points:{diffuse:{value:new Q(15658734)},opacity:{value:1},size:{value:1},scale:{value:1},map:{value:null},offsetRepeat:{value:new da(0,0,1,1)}}},
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|
qb={basic:{uniforms:h.UniformsUtils.merge([U.common,U.aomap,U.fog]),vertexShader:Y.meshbasic_vert,fragmentShader:Y.meshbasic_frag},lambert:{uniforms:h.UniformsUtils.merge([U.common,U.aomap,U.lightmap,U.emissivemap,U.fog,U.lights,{emissive:{value:new Q(0)}}]),vertexShader:Y.meshlambert_vert,fragmentShader:Y.meshlambert_frag},phong:{uniforms:h.UniformsUtils.merge([U.common,U.aomap,U.lightmap,U.emissivemap,U.bumpmap,U.normalmap,U.displacementmap,U.fog,U.lights,{emissive:{value:new Q(0)},specular:{value:new Q(1118481)},
|
|
shininess:{value:30}}]),vertexShader:Y.meshphong_vert,fragmentShader:Y.meshphong_frag},standard:{uniforms:h.UniformsUtils.merge([U.common,U.aomap,U.lightmap,U.emissivemap,U.bumpmap,U.normalmap,U.displacementmap,U.roughnessmap,U.metalnessmap,U.fog,U.lights,{emissive:{value:new Q(0)},roughness:{value:.5},metalness:{value:0},envMapIntensity:{value:1}}]),vertexShader:Y.meshphysical_vert,fragmentShader:Y.meshphysical_frag},points:{uniforms:h.UniformsUtils.merge([U.points,U.fog]),vertexShader:Y.points_vert,
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|
fragmentShader:Y.points_frag},dashed:{uniforms:h.UniformsUtils.merge([U.common,U.fog,{scale:{value:1},dashSize:{value:1},totalSize:{value:2}}]),vertexShader:Y.linedashed_vert,fragmentShader:Y.linedashed_frag},depth:{uniforms:h.UniformsUtils.merge([U.common,U.displacementmap]),vertexShader:Y.depth_vert,fragmentShader:Y.depth_frag},normal:{uniforms:{opacity:{value:1}},vertexShader:Y.normal_vert,fragmentShader:Y.normal_frag},cube:{uniforms:{tCube:{value:null},tFlip:{value:-1},opacity:{value:1}},vertexShader:Y.cube_vert,
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|
fragmentShader:Y.cube_frag},equirect:{uniforms:{tEquirect:{value:null},tFlip:{value:-1}},vertexShader:Y.equirect_vert,fragmentShader:Y.equirect_frag},distanceRGBA:{uniforms:{lightPos:{value:new r}},vertexShader:Y.distanceRGBA_vert,fragmentShader:Y.distanceRGBA_frag}};qb.physical={uniforms:h.UniformsUtils.merge([qb.standard.uniforms,{clearCoat:{value:0},clearCoatRoughness:{value:0}}]),vertexShader:Y.meshphysical_vert,fragmentShader:Y.meshphysical_frag};Tb.prototype={constructor:Tb,set:function(a,b){this.min.copy(a);
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|
this.max.copy(b);return this},setFromPoints:function(a){this.makeEmpty();for(var b=0,c=a.length;b<c;b++)this.expandByPoint(a[b]);return this},setFromCenterAndSize:function(){var a=new B;return function(b,c){var d=a.copy(c).multiplyScalar(.5);this.min.copy(b).sub(d);this.max.copy(b).add(d);return this}}(),clone:function(){return(new this.constructor).copy(this)},copy:function(a){this.min.copy(a.min);this.max.copy(a.max);return this},makeEmpty:function(){this.min.x=this.min.y=Infinity;this.max.x=this.max.y=
|
|
-Infinity;return this},isEmpty:function(){return this.max.x<this.min.x||this.max.y<this.min.y},center:function(a){return(a||new B).addVectors(this.min,this.max).multiplyScalar(.5)},size:function(a){return(a||new B).subVectors(this.max,this.min)},expandByPoint:function(a){this.min.min(a);this.max.max(a);return this},expandByVector:function(a){this.min.sub(a);this.max.add(a);return this},expandByScalar:function(a){this.min.addScalar(-a);this.max.addScalar(a);return this},containsPoint:function(a){return a.x<
|
|
this.min.x||a.x>this.max.x||a.y<this.min.y||a.y>this.max.y?!1:!0},containsBox:function(a){return this.min.x<=a.min.x&&a.max.x<=this.max.x&&this.min.y<=a.min.y&&a.max.y<=this.max.y?!0:!1},getParameter:function(a,b){return(b||new B).set((a.x-this.min.x)/(this.max.x-this.min.x),(a.y-this.min.y)/(this.max.y-this.min.y))},intersectsBox:function(a){return a.max.x<this.min.x||a.min.x>this.max.x||a.max.y<this.min.y||a.min.y>this.max.y?!1:!0},clampPoint:function(a,b){return(b||new B).copy(a).clamp(this.min,
|
|
this.max)},distanceToPoint:function(){var a=new B;return function(b){return a.copy(b).clamp(this.min,this.max).sub(b).length()}}(),intersect:function(a){this.min.max(a.min);this.max.min(a.max);return this},union:function(a){this.min.min(a.min);this.max.max(a.max);return this},translate:function(a){this.min.add(a);this.max.add(a);return this},equals:function(a){return a.min.equals(this.min)&&a.max.equals(this.max)}};S.prototype={constructor:S,isMaterial:!0,get needsUpdate(){return this._needsUpdate},
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|
set needsUpdate(a){!0===a&&this.update();this._needsUpdate=a},setValues:function(a){if(void 0!==a)for(var b in a){var c=a[b];if(void 0===c)console.warn("THREE.Material: '"+b+"' parameter is undefined.");else{var d=this[b];void 0===d?console.warn("THREE."+this.type+": '"+b+"' is not a property of this material."):d&&d.isColor?d.set(c):d&&d.isVector3&&c&&c.isVector3?d.copy(c):this[b]="overdraw"===b?Number(c):c}}},toJSON:function(a){function b(a){var b=[],c;for(c in a){var d=a[c];delete d.metadata;b.push(d)}return b}
|
|
var c=void 0===a;c&&(a={textures:{},images:{}});var d={metadata:{version:4.4,type:"Material",generator:"Material.toJSON"}};d.uuid=this.uuid;d.type=this.type;""!==this.name&&(d.name=this.name);this.color&&this.color.isColor&&(d.color=this.color.getHex());void 0!==this.roughness&&(d.roughness=this.roughness);void 0!==this.metalness&&(d.metalness=this.metalness);this.emissive&&this.emissive.isColor&&(d.emissive=this.emissive.getHex());this.specular&&this.specular.isColor&&(d.specular=this.specular.getHex());
|
|
void 0!==this.shininess&&(d.shininess=this.shininess);this.map&&this.map.isTexture&&(d.map=this.map.toJSON(a).uuid);this.alphaMap&&this.alphaMap.isTexture&&(d.alphaMap=this.alphaMap.toJSON(a).uuid);this.lightMap&&this.lightMap.isTexture&&(d.lightMap=this.lightMap.toJSON(a).uuid);this.bumpMap&&this.bumpMap.isTexture&&(d.bumpMap=this.bumpMap.toJSON(a).uuid,d.bumpScale=this.bumpScale);this.normalMap&&this.normalMap.isTexture&&(d.normalMap=this.normalMap.toJSON(a).uuid,d.normalScale=this.normalScale.toArray());
|
|
this.displacementMap&&this.displacementMap.isTexture&&(d.displacementMap=this.displacementMap.toJSON(a).uuid,d.displacementScale=this.displacementScale,d.displacementBias=this.displacementBias);this.roughnessMap&&this.roughnessMap.isTexture&&(d.roughnessMap=this.roughnessMap.toJSON(a).uuid);this.metalnessMap&&this.metalnessMap.isTexture&&(d.metalnessMap=this.metalnessMap.toJSON(a).uuid);this.emissiveMap&&this.emissiveMap.isTexture&&(d.emissiveMap=this.emissiveMap.toJSON(a).uuid);this.specularMap&&
|
|
this.specularMap.isTexture&&(d.specularMap=this.specularMap.toJSON(a).uuid);this.envMap&&this.envMap.isTexture&&(d.envMap=this.envMap.toJSON(a).uuid,d.reflectivity=this.reflectivity);void 0!==this.size&&(d.size=this.size);void 0!==this.sizeAttenuation&&(d.sizeAttenuation=this.sizeAttenuation);1!==this.blending&&(d.blending=this.blending);2!==this.shading&&(d.shading=this.shading);0!==this.side&&(d.side=this.side);0!==this.vertexColors&&(d.vertexColors=this.vertexColors);1>this.opacity&&(d.opacity=
|
|
this.opacity);!0===this.transparent&&(d.transparent=this.transparent);d.depthFunc=this.depthFunc;d.depthTest=this.depthTest;d.depthWrite=this.depthWrite;0<this.alphaTest&&(d.alphaTest=this.alphaTest);!0===this.premultipliedAlpha&&(d.premultipliedAlpha=this.premultipliedAlpha);!0===this.wireframe&&(d.wireframe=this.wireframe);1<this.wireframeLinewidth&&(d.wireframeLinewidth=this.wireframeLinewidth);"round"!==this.wireframeLinecap&&(d.wireframeLinecap=this.wireframeLinecap);"round"!==this.wireframeLinejoin&&
|
|
(d.wireframeLinejoin=this.wireframeLinejoin);d.skinning=this.skinning;d.morphTargets=this.morphTargets;c&&(c=b(a.textures),a=b(a.images),0<c.length&&(d.textures=c),0<a.length&&(d.images=a));return d},clone:function(){return(new this.constructor).copy(this)},copy:function(a){this.name=a.name;this.fog=a.fog;this.lights=a.lights;this.blending=a.blending;this.side=a.side;this.shading=a.shading;this.vertexColors=a.vertexColors;this.opacity=a.opacity;this.transparent=a.transparent;this.blendSrc=a.blendSrc;
|
|
this.blendDst=a.blendDst;this.blendEquation=a.blendEquation;this.blendSrcAlpha=a.blendSrcAlpha;this.blendDstAlpha=a.blendDstAlpha;this.blendEquationAlpha=a.blendEquationAlpha;this.depthFunc=a.depthFunc;this.depthTest=a.depthTest;this.depthWrite=a.depthWrite;this.colorWrite=a.colorWrite;this.precision=a.precision;this.polygonOffset=a.polygonOffset;this.polygonOffsetFactor=a.polygonOffsetFactor;this.polygonOffsetUnits=a.polygonOffsetUnits;this.alphaTest=a.alphaTest;this.premultipliedAlpha=a.premultipliedAlpha;
|
|
this.overdraw=a.overdraw;this.visible=a.visible;this.clipShadows=a.clipShadows;a=a.clippingPlanes;var b=null;if(null!==a)for(var c=a.length,b=Array(c),d=0;d!==c;++d)b[d]=a[d].clone();this.clippingPlanes=b;return this},update:function(){this.dispatchEvent({type:"update"})},dispose:function(){this.dispatchEvent({type:"dispose"})}};Object.assign(S.prototype,na.prototype);var Zd=0;Fa.prototype=Object.create(S.prototype);Fa.prototype.constructor=Fa;Fa.prototype.isShaderMaterial=!0;Fa.prototype.copy=function(a){S.prototype.copy.call(this,
|
|
a);this.fragmentShader=a.fragmentShader;this.vertexShader=a.vertexShader;this.uniforms=h.UniformsUtils.clone(a.uniforms);this.defines=a.defines;this.wireframe=a.wireframe;this.wireframeLinewidth=a.wireframeLinewidth;this.lights=a.lights;this.clipping=a.clipping;this.skinning=a.skinning;this.morphTargets=a.morphTargets;this.morphNormals=a.morphNormals;this.extensions=a.extensions;return this};Fa.prototype.toJSON=function(a){a=S.prototype.toJSON.call(this,a);a.uniforms=this.uniforms;a.vertexShader=
|
|
this.vertexShader;a.fragmentShader=this.fragmentShader;return a};Ya.prototype=Object.create(S.prototype);Ya.prototype.constructor=Ya;Ya.prototype.isMeshDepthMaterial=!0;Ya.prototype.copy=function(a){S.prototype.copy.call(this,a);this.depthPacking=a.depthPacking;this.skinning=a.skinning;this.morphTargets=a.morphTargets;this.map=a.map;this.alphaMap=a.alphaMap;this.displacementMap=a.displacementMap;this.displacementScale=a.displacementScale;this.displacementBias=a.displacementBias;this.wireframe=a.wireframe;
|
|
this.wireframeLinewidth=a.wireframeLinewidth;return this};Ia.prototype={constructor:Ia,isBox3:!0,set:function(a,b){this.min.copy(a);this.max.copy(b);return this},setFromArray:function(a){for(var b=Infinity,c=Infinity,d=Infinity,e=-Infinity,f=-Infinity,g=-Infinity,k=0,l=a.length;k<l;k+=3){var h=a[k],q=a[k+1],p=a[k+2];h<b&&(b=h);q<c&&(c=q);p<d&&(d=p);h>e&&(e=h);q>f&&(f=q);p>g&&(g=p)}this.min.set(b,c,d);this.max.set(e,f,g)},setFromPoints:function(a){this.makeEmpty();for(var b=0,c=a.length;b<c;b++)this.expandByPoint(a[b]);
|
|
return this},setFromCenterAndSize:function(){var a=new r;return function(b,c){var d=a.copy(c).multiplyScalar(.5);this.min.copy(b).sub(d);this.max.copy(b).add(d);return this}}(),setFromObject:function(){var a=new r;return function(b){var c=this;b.updateMatrixWorld(!0);this.makeEmpty();b.traverse(function(b){var e=b.geometry;if(void 0!==e)if(e&&e.isGeometry)for(var e=e.vertices,f=0,g=e.length;f<g;f++)a.copy(e[f]),a.applyMatrix4(b.matrixWorld),c.expandByPoint(a);else if(e&&e.isBufferGeometry&&(g=e.attributes.position,
|
|
void 0!==g)){var k;g&&g.isInterleavedBufferAttribute?(e=g.data.array,f=g.offset,k=g.data.stride):(e=g.array,f=0,k=3);for(g=e.length;f<g;f+=k)a.fromArray(e,f),a.applyMatrix4(b.matrixWorld),c.expandByPoint(a)}});return this}}(),clone:function(){return(new this.constructor).copy(this)},copy:function(a){this.min.copy(a.min);this.max.copy(a.max);return this},makeEmpty:function(){this.min.x=this.min.y=this.min.z=Infinity;this.max.x=this.max.y=this.max.z=-Infinity;return this},isEmpty:function(){return this.max.x<
|
|
this.min.x||this.max.y<this.min.y||this.max.z<this.min.z},center:function(a){return(a||new r).addVectors(this.min,this.max).multiplyScalar(.5)},size:function(a){return(a||new r).subVectors(this.max,this.min)},expandByPoint:function(a){this.min.min(a);this.max.max(a);return this},expandByVector:function(a){this.min.sub(a);this.max.add(a);return this},expandByScalar:function(a){this.min.addScalar(-a);this.max.addScalar(a);return this},containsPoint:function(a){return a.x<this.min.x||a.x>this.max.x||
|
|
a.y<this.min.y||a.y>this.max.y||a.z<this.min.z||a.z>this.max.z?!1:!0},containsBox:function(a){return this.min.x<=a.min.x&&a.max.x<=this.max.x&&this.min.y<=a.min.y&&a.max.y<=this.max.y&&this.min.z<=a.min.z&&a.max.z<=this.max.z?!0:!1},getParameter:function(a,b){return(b||new r).set((a.x-this.min.x)/(this.max.x-this.min.x),(a.y-this.min.y)/(this.max.y-this.min.y),(a.z-this.min.z)/(this.max.z-this.min.z))},intersectsBox:function(a){return a.max.x<this.min.x||a.min.x>this.max.x||a.max.y<this.min.y||a.min.y>
|
|
this.max.y||a.max.z<this.min.z||a.min.z>this.max.z?!1:!0},intersectsSphere:function(){var a;return function(b){void 0===a&&(a=new r);this.clampPoint(b.center,a);return a.distanceToSquared(b.center)<=b.radius*b.radius}}(),intersectsPlane:function(a){var b,c;0<a.normal.x?(b=a.normal.x*this.min.x,c=a.normal.x*this.max.x):(b=a.normal.x*this.max.x,c=a.normal.x*this.min.x);0<a.normal.y?(b+=a.normal.y*this.min.y,c+=a.normal.y*this.max.y):(b+=a.normal.y*this.max.y,c+=a.normal.y*this.min.y);0<a.normal.z?(b+=
|
|
a.normal.z*this.min.z,c+=a.normal.z*this.max.z):(b+=a.normal.z*this.max.z,c+=a.normal.z*this.min.z);return b<=a.constant&&c>=a.constant},clampPoint:function(a,b){return(b||new r).copy(a).clamp(this.min,this.max)},distanceToPoint:function(){var a=new r;return function(b){return a.copy(b).clamp(this.min,this.max).sub(b).length()}}(),getBoundingSphere:function(){var a=new r;return function(b){b=b||new za;b.center=this.center();b.radius=.5*this.size(a).length();return b}}(),intersect:function(a){this.min.max(a.min);
|
|
this.max.min(a.max);this.isEmpty()&&this.makeEmpty();return this},union:function(a){this.min.min(a.min);this.max.max(a.max);return this},applyMatrix4:function(){var a=[new r,new r,new r,new r,new r,new r,new r,new r];return function(b){if(this.isEmpty())return this;a[0].set(this.min.x,this.min.y,this.min.z).applyMatrix4(b);a[1].set(this.min.x,this.min.y,this.max.z).applyMatrix4(b);a[2].set(this.min.x,this.max.y,this.min.z).applyMatrix4(b);a[3].set(this.min.x,this.max.y,this.max.z).applyMatrix4(b);
|
|
a[4].set(this.max.x,this.min.y,this.min.z).applyMatrix4(b);a[5].set(this.max.x,this.min.y,this.max.z).applyMatrix4(b);a[6].set(this.max.x,this.max.y,this.min.z).applyMatrix4(b);a[7].set(this.max.x,this.max.y,this.max.z).applyMatrix4(b);this.setFromPoints(a);return this}}(),translate:function(a){this.min.add(a);this.max.add(a);return this},equals:function(a){return a.min.equals(this.min)&&a.max.equals(this.max)}};za.prototype={constructor:za,set:function(a,b){this.center.copy(a);this.radius=b;return this},
|
|
setFromPoints:function(){var a=new Ia;return function(b,c){var d=this.center;void 0!==c?d.copy(c):a.setFromPoints(b).center(d);for(var e=0,f=0,g=b.length;f<g;f++)e=Math.max(e,d.distanceToSquared(b[f]));this.radius=Math.sqrt(e);return this}}(),clone:function(){return(new this.constructor).copy(this)},copy:function(a){this.center.copy(a.center);this.radius=a.radius;return this},empty:function(){return 0>=this.radius},containsPoint:function(a){return a.distanceToSquared(this.center)<=this.radius*this.radius},
|
|
distanceToPoint:function(a){return a.distanceTo(this.center)-this.radius},intersectsSphere:function(a){var b=this.radius+a.radius;return a.center.distanceToSquared(this.center)<=b*b},intersectsBox:function(a){return a.intersectsSphere(this)},intersectsPlane:function(a){return Math.abs(this.center.dot(a.normal)-a.constant)<=this.radius},clampPoint:function(a,b){var c=this.center.distanceToSquared(a),d=b||new r;d.copy(a);c>this.radius*this.radius&&(d.sub(this.center).normalize(),d.multiplyScalar(this.radius).add(this.center));
|
|
return d},getBoundingBox:function(a){a=a||new Ia;a.set(this.center,this.center);a.expandByScalar(this.radius);return a},applyMatrix4:function(a){this.center.applyMatrix4(a);this.radius*=a.getMaxScaleOnAxis();return this},translate:function(a){this.center.add(a);return this},equals:function(a){return a.center.equals(this.center)&&a.radius===this.radius}};ra.prototype={constructor:ra,isMatrix3:!0,set:function(a,b,c,d,e,f,g,k,l){var h=this.elements;h[0]=a;h[1]=d;h[2]=g;h[3]=b;h[4]=e;h[5]=k;h[6]=c;h[7]=
|
|
f;h[8]=l;return this},identity:function(){this.set(1,0,0,0,1,0,0,0,1);return this},clone:function(){return(new this.constructor).fromArray(this.elements)},copy:function(a){a=a.elements;this.set(a[0],a[3],a[6],a[1],a[4],a[7],a[2],a[5],a[8]);return this},setFromMatrix4:function(a){a=a.elements;this.set(a[0],a[4],a[8],a[1],a[5],a[9],a[2],a[6],a[10]);return this},applyToVector3Array:function(){var a;return function(b,c,d){void 0===a&&(a=new r);void 0===c&&(c=0);void 0===d&&(d=b.length);for(var e=0;e<
|
|
d;e+=3,c+=3)a.fromArray(b,c),a.applyMatrix3(this),a.toArray(b,c);return b}}(),applyToBuffer:function(){var a;return function(b,c,d){void 0===a&&(a=new r);void 0===c&&(c=0);void 0===d&&(d=b.length/b.itemSize);for(var e=0;e<d;e++,c++)a.x=b.getX(c),a.y=b.getY(c),a.z=b.getZ(c),a.applyMatrix3(this),b.setXYZ(a.x,a.y,a.z);return b}}(),multiplyScalar:function(a){var b=this.elements;b[0]*=a;b[3]*=a;b[6]*=a;b[1]*=a;b[4]*=a;b[7]*=a;b[2]*=a;b[5]*=a;b[8]*=a;return this},determinant:function(){var a=this.elements,
|
|
b=a[0],c=a[1],d=a[2],e=a[3],f=a[4],g=a[5],k=a[6],l=a[7],a=a[8];return b*f*a-b*g*l-c*e*a+c*g*k+d*e*l-d*f*k},getInverse:function(a,b){a&&a.isMatrix4&&console.error("THREE.Matrix3.getInverse no longer takes a Matrix4 argument.");var c=a.elements,d=this.elements,e=c[0],f=c[1],g=c[2],k=c[3],l=c[4],h=c[5],q=c[6],p=c[7],c=c[8],m=c*l-h*p,t=h*q-c*k,u=p*k-l*q,r=e*m+f*t+g*u;if(0===r){if(!0===b)throw Error("THREE.Matrix3.getInverse(): can't invert matrix, determinant is 0");console.warn("THREE.Matrix3.getInverse(): can't invert matrix, determinant is 0");
|
|
return this.identity()}r=1/r;d[0]=m*r;d[1]=(g*p-c*f)*r;d[2]=(h*f-g*l)*r;d[3]=t*r;d[4]=(c*e-g*q)*r;d[5]=(g*k-h*e)*r;d[6]=u*r;d[7]=(f*q-p*e)*r;d[8]=(l*e-f*k)*r;return this},transpose:function(){var a,b=this.elements;a=b[1];b[1]=b[3];b[3]=a;a=b[2];b[2]=b[6];b[6]=a;a=b[5];b[5]=b[7];b[7]=a;return this},flattenToArrayOffset:function(a,b){console.warn("THREE.Matrix3: .flattenToArrayOffset is deprecated - just use .toArray instead.");return this.toArray(a,b)},getNormalMatrix:function(a){return this.setFromMatrix4(a).getInverse(this).transpose()},
|
|
transposeIntoArray:function(a){var b=this.elements;a[0]=b[0];a[1]=b[3];a[2]=b[6];a[3]=b[1];a[4]=b[4];a[5]=b[7];a[6]=b[2];a[7]=b[5];a[8]=b[8];return this},fromArray:function(a){this.elements.set(a);return this},toArray:function(a,b){void 0===a&&(a=[]);void 0===b&&(b=0);var c=this.elements;a[b]=c[0];a[b+1]=c[1];a[b+2]=c[2];a[b+3]=c[3];a[b+4]=c[4];a[b+5]=c[5];a[b+6]=c[6];a[b+7]=c[7];a[b+8]=c[8];return a}};fa.prototype={constructor:fa,set:function(a,b){this.normal.copy(a);this.constant=b;return this},
|
|
setComponents:function(a,b,c,d){this.normal.set(a,b,c);this.constant=d;return this},setFromNormalAndCoplanarPoint:function(a,b){this.normal.copy(a);this.constant=-b.dot(this.normal);return this},setFromCoplanarPoints:function(){var a=new r,b=new r;return function(c,d,e){d=a.subVectors(e,d).cross(b.subVectors(c,d)).normalize();this.setFromNormalAndCoplanarPoint(d,c);return this}}(),clone:function(){return(new this.constructor).copy(this)},copy:function(a){this.normal.copy(a.normal);this.constant=a.constant;
|
|
return this},normalize:function(){var a=1/this.normal.length();this.normal.multiplyScalar(a);this.constant*=a;return this},negate:function(){this.constant*=-1;this.normal.negate();return this},distanceToPoint:function(a){return this.normal.dot(a)+this.constant},distanceToSphere:function(a){return this.distanceToPoint(a.center)-a.radius},projectPoint:function(a,b){return this.orthoPoint(a,b).sub(a).negate()},orthoPoint:function(a,b){var c=this.distanceToPoint(a);return(b||new r).copy(this.normal).multiplyScalar(c)},
|
|
intersectLine:function(){var a=new r;return function(b,c){var d=c||new r,e=b.delta(a),f=this.normal.dot(e);if(0===f){if(0===this.distanceToPoint(b.start))return d.copy(b.start)}else return f=-(b.start.dot(this.normal)+this.constant)/f,0>f||1<f?void 0:d.copy(e).multiplyScalar(f).add(b.start)}}(),intersectsLine:function(a){var b=this.distanceToPoint(a.start);a=this.distanceToPoint(a.end);return 0>b&&0<a||0>a&&0<b},intersectsBox:function(a){return a.intersectsPlane(this)},intersectsSphere:function(a){return a.intersectsPlane(this)},
|
|
coplanarPoint:function(a){return(a||new r).copy(this.normal).multiplyScalar(-this.constant)},applyMatrix4:function(){var a=new r,b=new ra;return function(c,d){var e=this.coplanarPoint(a).applyMatrix4(c),f=d||b.getNormalMatrix(c),f=this.normal.applyMatrix3(f).normalize();this.constant=-e.dot(f);return this}}(),translate:function(a){this.constant-=a.dot(this.normal);return this},equals:function(a){return a.normal.equals(this.normal)&&a.constant===this.constant}};Ub.prototype={constructor:Ub,set:function(a,
|
|
b,c,d,e,f){var g=this.planes;g[0].copy(a);g[1].copy(b);g[2].copy(c);g[3].copy(d);g[4].copy(e);g[5].copy(f);return this},clone:function(){return(new this.constructor).copy(this)},copy:function(a){for(var b=this.planes,c=0;6>c;c++)b[c].copy(a.planes[c]);return this},setFromMatrix:function(a){var b=this.planes,c=a.elements;a=c[0];var d=c[1],e=c[2],f=c[3],g=c[4],k=c[5],l=c[6],h=c[7],q=c[8],p=c[9],m=c[10],t=c[11],u=c[12],r=c[13],z=c[14],c=c[15];b[0].setComponents(f-a,h-g,t-q,c-u).normalize();b[1].setComponents(f+
|
|
a,h+g,t+q,c+u).normalize();b[2].setComponents(f+d,h+k,t+p,c+r).normalize();b[3].setComponents(f-d,h-k,t-p,c-r).normalize();b[4].setComponents(f-e,h-l,t-m,c-z).normalize();b[5].setComponents(f+e,h+l,t+m,c+z).normalize();return this},intersectsObject:function(){var a=new za;return function(b){var c=b.geometry;null===c.boundingSphere&&c.computeBoundingSphere();a.copy(c.boundingSphere).applyMatrix4(b.matrixWorld);return this.intersectsSphere(a)}}(),intersectsSprite:function(){var a=new za;return function(b){a.center.set(0,
|
|
0,0);a.radius=.7071067811865476;a.applyMatrix4(b.matrixWorld);return this.intersectsSphere(a)}}(),intersectsSphere:function(a){var b=this.planes,c=a.center;a=-a.radius;for(var d=0;6>d;d++)if(b[d].distanceToPoint(c)<a)return!1;return!0},intersectsBox:function(){var a=new r,b=new r;return function(c){for(var d=this.planes,e=0;6>e;e++){var f=d[e];a.x=0<f.normal.x?c.min.x:c.max.x;b.x=0<f.normal.x?c.max.x:c.min.x;a.y=0<f.normal.y?c.min.y:c.max.y;b.y=0<f.normal.y?c.max.y:c.min.y;a.z=0<f.normal.z?c.min.z:
|
|
c.max.z;b.z=0<f.normal.z?c.max.z:c.min.z;var g=f.distanceToPoint(a),f=f.distanceToPoint(b);if(0>g&&0>f)return!1}return!0}}(),containsPoint:function(a){for(var b=this.planes,c=0;6>c;c++)if(0>b[c].distanceToPoint(a))return!1;return!0}};C.prototype={constructor:C,isBufferAttribute:!0,get count(){return this.array.length/this.itemSize},set needsUpdate(a){!0===a&&this.version++},setDynamic:function(a){this.dynamic=a;return this},copy:function(a){this.array=new a.array.constructor(a.array);this.itemSize=
|
|
a.itemSize;this.normalized=a.normalized;this.dynamic=a.dynamic;return this},copyAt:function(a,b,c){a*=this.itemSize;c*=b.itemSize;for(var d=0,e=this.itemSize;d<e;d++)this.array[a+d]=b.array[c+d];return this},copyArray:function(a){this.array.set(a);return this},copyColorsArray:function(a){for(var b=this.array,c=0,d=0,e=a.length;d<e;d++){var f=a[d];void 0===f&&(console.warn("THREE.BufferAttribute.copyColorsArray(): color is undefined",d),f=new Q);b[c++]=f.r;b[c++]=f.g;b[c++]=f.b}return this},copyIndicesArray:function(a){for(var b=
|
|
this.array,c=0,d=0,e=a.length;d<e;d++){var f=a[d];b[c++]=f.a;b[c++]=f.b;b[c++]=f.c}return this},copyVector2sArray:function(a){for(var b=this.array,c=0,d=0,e=a.length;d<e;d++){var f=a[d];void 0===f&&(console.warn("THREE.BufferAttribute.copyVector2sArray(): vector is undefined",d),f=new B);b[c++]=f.x;b[c++]=f.y}return this},copyVector3sArray:function(a){for(var b=this.array,c=0,d=0,e=a.length;d<e;d++){var f=a[d];void 0===f&&(console.warn("THREE.BufferAttribute.copyVector3sArray(): vector is undefined",
|
|
d),f=new r);b[c++]=f.x;b[c++]=f.y;b[c++]=f.z}return this},copyVector4sArray:function(a){for(var b=this.array,c=0,d=0,e=a.length;d<e;d++){var f=a[d];void 0===f&&(console.warn("THREE.BufferAttribute.copyVector4sArray(): vector is undefined",d),f=new da);b[c++]=f.x;b[c++]=f.y;b[c++]=f.z;b[c++]=f.w}return this},set:function(a,b){void 0===b&&(b=0);this.array.set(a,b);return this},getX:function(a){return this.array[a*this.itemSize]},setX:function(a,b){this.array[a*this.itemSize]=b;return this},getY:function(a){return this.array[a*
|
|
this.itemSize+1]},setY:function(a,b){this.array[a*this.itemSize+1]=b;return this},getZ:function(a){return this.array[a*this.itemSize+2]},setZ:function(a,b){this.array[a*this.itemSize+2]=b;return this},getW:function(a){return this.array[a*this.itemSize+3]},setW:function(a,b){this.array[a*this.itemSize+3]=b;return this},setXY:function(a,b,c){a*=this.itemSize;this.array[a+0]=b;this.array[a+1]=c;return this},setXYZ:function(a,b,c,d){a*=this.itemSize;this.array[a+0]=b;this.array[a+1]=c;this.array[a+2]=
|
|
d;return this},setXYZW:function(a,b,c,d,e){a*=this.itemSize;this.array[a+0]=b;this.array[a+1]=c;this.array[a+2]=d;this.array[a+3]=e;return this},clone:function(){return(new this.constructor).copy(this)}};la.prototype={constructor:la,clone:function(){return(new this.constructor).copy(this)},copy:function(a){this.a=a.a;this.b=a.b;this.c=a.c;this.normal.copy(a.normal);this.color.copy(a.color);this.materialIndex=a.materialIndex;for(var b=0,c=a.vertexNormals.length;b<c;b++)this.vertexNormals[b]=a.vertexNormals[b].clone();
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|
b=0;for(c=a.vertexColors.length;b<c;b++)this.vertexColors[b]=a.vertexColors[b].clone();return this}};Va.RotationOrders="XYZ YZX ZXY XZY YXZ ZYX".split(" ");Va.DefaultOrder="XYZ";Va.prototype={constructor:Va,isEuler:!0,get x(){return this._x},set x(a){this._x=a;this.onChangeCallback()},get y(){return this._y},set y(a){this._y=a;this.onChangeCallback()},get z(){return this._z},set z(a){this._z=a;this.onChangeCallback()},get order(){return this._order},set order(a){this._order=a;this.onChangeCallback()},
|
|
set:function(a,b,c,d){this._x=a;this._y=b;this._z=c;this._order=d||this._order;this.onChangeCallback();return this},clone:function(){return new this.constructor(this._x,this._y,this._z,this._order)},copy:function(a){this._x=a._x;this._y=a._y;this._z=a._z;this._order=a._order;this.onChangeCallback();return this},setFromRotationMatrix:function(a,b,c){var d=h.Math.clamp,e=a.elements;a=e[0];var f=e[4],g=e[8],k=e[1],l=e[5],n=e[9],q=e[2],p=e[6],e=e[10];b=b||this._order;"XYZ"===b?(this._y=Math.asin(d(g,
|
|
-1,1)),.99999>Math.abs(g)?(this._x=Math.atan2(-n,e),this._z=Math.atan2(-f,a)):(this._x=Math.atan2(p,l),this._z=0)):"YXZ"===b?(this._x=Math.asin(-d(n,-1,1)),.99999>Math.abs(n)?(this._y=Math.atan2(g,e),this._z=Math.atan2(k,l)):(this._y=Math.atan2(-q,a),this._z=0)):"ZXY"===b?(this._x=Math.asin(d(p,-1,1)),.99999>Math.abs(p)?(this._y=Math.atan2(-q,e),this._z=Math.atan2(-f,l)):(this._y=0,this._z=Math.atan2(k,a))):"ZYX"===b?(this._y=Math.asin(-d(q,-1,1)),.99999>Math.abs(q)?(this._x=Math.atan2(p,e),this._z=
|
|
Math.atan2(k,a)):(this._x=0,this._z=Math.atan2(-f,l))):"YZX"===b?(this._z=Math.asin(d(k,-1,1)),.99999>Math.abs(k)?(this._x=Math.atan2(-n,l),this._y=Math.atan2(-q,a)):(this._x=0,this._y=Math.atan2(g,e))):"XZY"===b?(this._z=Math.asin(-d(f,-1,1)),.99999>Math.abs(f)?(this._x=Math.atan2(p,l),this._y=Math.atan2(g,a)):(this._x=Math.atan2(-n,e),this._y=0)):console.warn("THREE.Euler: .setFromRotationMatrix() given unsupported order: "+b);this._order=b;if(!1!==c)this.onChangeCallback();return this},setFromQuaternion:function(){var a;
|
|
return function(b,c,d){void 0===a&&(a=new I);a.makeRotationFromQuaternion(b);return this.setFromRotationMatrix(a,c,d)}}(),setFromVector3:function(a,b){return this.set(a.x,a.y,a.z,b||this._order)},reorder:function(){var a=new ha;return function(b){a.setFromEuler(this);return this.setFromQuaternion(a,b)}}(),equals:function(a){return a._x===this._x&&a._y===this._y&&a._z===this._z&&a._order===this._order},fromArray:function(a){this._x=a[0];this._y=a[1];this._z=a[2];void 0!==a[3]&&(this._order=a[3]);this.onChangeCallback();
|
|
return this},toArray:function(a,b){void 0===a&&(a=[]);void 0===b&&(b=0);a[b]=this._x;a[b+1]=this._y;a[b+2]=this._z;a[b+3]=this._order;return a},toVector3:function(a){return a?a.set(this._x,this._y,this._z):new r(this._x,this._y,this._z)},onChange:function(a){this.onChangeCallback=a;return this},onChangeCallback:function(){}};vc.prototype={constructor:vc,set:function(a){this.mask=1<<a},enable:function(a){this.mask|=1<<a},toggle:function(a){this.mask^=1<<a},disable:function(a){this.mask&=~(1<<a)},test:function(a){return 0!==
|
|
(this.mask&a.mask)}};D.DefaultUp=new r(0,1,0);D.DefaultMatrixAutoUpdate=!0;Object.assign(D.prototype,na.prototype,{isObject3D:!0,applyMatrix:function(a){this.matrix.multiplyMatrices(a,this.matrix);this.matrix.decompose(this.position,this.quaternion,this.scale)},setRotationFromAxisAngle:function(a,b){this.quaternion.setFromAxisAngle(a,b)},setRotationFromEuler:function(a){this.quaternion.setFromEuler(a,!0)},setRotationFromMatrix:function(a){this.quaternion.setFromRotationMatrix(a)},setRotationFromQuaternion:function(a){this.quaternion.copy(a)},
|
|
rotateOnAxis:function(){var a=new ha;return function(b,c){a.setFromAxisAngle(b,c);this.quaternion.multiply(a);return this}}(),rotateX:function(){var a=new r(1,0,0);return function(b){return this.rotateOnAxis(a,b)}}(),rotateY:function(){var a=new r(0,1,0);return function(b){return this.rotateOnAxis(a,b)}}(),rotateZ:function(){var a=new r(0,0,1);return function(b){return this.rotateOnAxis(a,b)}}(),translateOnAxis:function(){var a=new r;return function(b,c){a.copy(b).applyQuaternion(this.quaternion);
|
|
this.position.add(a.multiplyScalar(c));return this}}(),translateX:function(){var a=new r(1,0,0);return function(b){return this.translateOnAxis(a,b)}}(),translateY:function(){var a=new r(0,1,0);return function(b){return this.translateOnAxis(a,b)}}(),translateZ:function(){var a=new r(0,0,1);return function(b){return this.translateOnAxis(a,b)}}(),localToWorld:function(a){return a.applyMatrix4(this.matrixWorld)},worldToLocal:function(){var a=new I;return function(b){return b.applyMatrix4(a.getInverse(this.matrixWorld))}}(),
|
|
lookAt:function(){var a=new I;return function(b){a.lookAt(b,this.position,this.up);this.quaternion.setFromRotationMatrix(a)}}(),add:function(a){if(1<arguments.length){for(var b=0;b<arguments.length;b++)this.add(arguments[b]);return this}if(a===this)return console.error("THREE.Object3D.add: object can't be added as a child of itself.",a),this;a&&a.isObject3D?(null!==a.parent&&a.parent.remove(a),a.parent=this,a.dispatchEvent({type:"added"}),this.children.push(a)):console.error("THREE.Object3D.add: object not an instance of THREE.Object3D.",
|
|
a);return this},remove:function(a){if(1<arguments.length)for(var b=0;b<arguments.length;b++)this.remove(arguments[b]);b=this.children.indexOf(a);-1!==b&&(a.parent=null,a.dispatchEvent({type:"removed"}),this.children.splice(b,1))},getObjectById:function(a){return this.getObjectByProperty("id",a)},getObjectByName:function(a){return this.getObjectByProperty("name",a)},getObjectByProperty:function(a,b){if(this[a]===b)return this;for(var c=0,d=this.children.length;c<d;c++){var e=this.children[c].getObjectByProperty(a,
|
|
b);if(void 0!==e)return e}},getWorldPosition:function(a){a=a||new r;this.updateMatrixWorld(!0);return a.setFromMatrixPosition(this.matrixWorld)},getWorldQuaternion:function(){var a=new r,b=new r;return function(c){c=c||new ha;this.updateMatrixWorld(!0);this.matrixWorld.decompose(a,c,b);return c}}(),getWorldRotation:function(){var a=new ha;return function(b){b=b||new Va;this.getWorldQuaternion(a);return b.setFromQuaternion(a,this.rotation.order,!1)}}(),getWorldScale:function(){var a=new r,b=new ha;
|
|
return function(c){c=c||new r;this.updateMatrixWorld(!0);this.matrixWorld.decompose(a,b,c);return c}}(),getWorldDirection:function(){var a=new ha;return function(b){b=b||new r;this.getWorldQuaternion(a);return b.set(0,0,1).applyQuaternion(a)}}(),raycast:function(){},traverse:function(a){a(this);for(var b=this.children,c=0,d=b.length;c<d;c++)b[c].traverse(a)},traverseVisible:function(a){if(!1!==this.visible){a(this);for(var b=this.children,c=0,d=b.length;c<d;c++)b[c].traverseVisible(a)}},traverseAncestors:function(a){var b=
|
|
this.parent;null!==b&&(a(b),b.traverseAncestors(a))},updateMatrix:function(){this.matrix.compose(this.position,this.quaternion,this.scale);this.matrixWorldNeedsUpdate=!0},updateMatrixWorld:function(a){!0===this.matrixAutoUpdate&&this.updateMatrix();if(!0===this.matrixWorldNeedsUpdate||!0===a)null===this.parent?this.matrixWorld.copy(this.matrix):this.matrixWorld.multiplyMatrices(this.parent.matrixWorld,this.matrix),this.matrixWorldNeedsUpdate=!1,a=!0;for(var b=this.children,c=0,d=b.length;c<d;c++)b[c].updateMatrixWorld(a)},
|
|
toJSON:function(a){function b(a){var b=[],c;for(c in a){var d=a[c];delete d.metadata;b.push(d)}return b}var c=void 0===a||""===a,d={};c&&(a={geometries:{},materials:{},textures:{},images:{}},d.metadata={version:4.4,type:"Object",generator:"Object3D.toJSON"});var e={};e.uuid=this.uuid;e.type=this.type;""!==this.name&&(e.name=this.name);"{}"!==JSON.stringify(this.userData)&&(e.userData=this.userData);!0===this.castShadow&&(e.castShadow=!0);!0===this.receiveShadow&&(e.receiveShadow=!0);!1===this.visible&&
|
|
(e.visible=!1);e.matrix=this.matrix.toArray();void 0!==this.geometry&&(void 0===a.geometries[this.geometry.uuid]&&(a.geometries[this.geometry.uuid]=this.geometry.toJSON(a)),e.geometry=this.geometry.uuid);void 0!==this.material&&(void 0===a.materials[this.material.uuid]&&(a.materials[this.material.uuid]=this.material.toJSON(a)),e.material=this.material.uuid);if(0<this.children.length){e.children=[];for(var f=0;f<this.children.length;f++)e.children.push(this.children[f].toJSON(a).object)}if(c){var c=
|
|
b(a.geometries),f=b(a.materials),g=b(a.textures);a=b(a.images);0<c.length&&(d.geometries=c);0<f.length&&(d.materials=f);0<g.length&&(d.textures=g);0<a.length&&(d.images=a)}d.object=e;return d},clone:function(a){return(new this.constructor).copy(this,a)},copy:function(a,b){void 0===b&&(b=!0);this.name=a.name;this.up.copy(a.up);this.position.copy(a.position);this.quaternion.copy(a.quaternion);this.scale.copy(a.scale);this.matrix.copy(a.matrix);this.matrixWorld.copy(a.matrixWorld);this.matrixAutoUpdate=
|
|
a.matrixAutoUpdate;this.matrixWorldNeedsUpdate=a.matrixWorldNeedsUpdate;this.visible=a.visible;this.castShadow=a.castShadow;this.receiveShadow=a.receiveShadow;this.frustumCulled=a.frustumCulled;this.renderOrder=a.renderOrder;this.userData=JSON.parse(JSON.stringify(a.userData));if(!0===b)for(var c=0;c<a.children.length;c++)this.add(a.children[c].clone());return this}});var ce=0;Object.assign(T.prototype,na.prototype,{isGeometry:!0,applyMatrix:function(a){for(var b=(new ra).getNormalMatrix(a),c=0,d=
|
|
this.vertices.length;c<d;c++)this.vertices[c].applyMatrix4(a);c=0;for(d=this.faces.length;c<d;c++){a=this.faces[c];a.normal.applyMatrix3(b).normalize();for(var e=0,f=a.vertexNormals.length;e<f;e++)a.vertexNormals[e].applyMatrix3(b).normalize()}null!==this.boundingBox&&this.computeBoundingBox();null!==this.boundingSphere&&this.computeBoundingSphere();this.normalsNeedUpdate=this.verticesNeedUpdate=!0;return this},rotateX:function(){var a;return function(b){void 0===a&&(a=new I);a.makeRotationX(b);this.applyMatrix(a);
|
|
return this}}(),rotateY:function(){var a;return function(b){void 0===a&&(a=new I);a.makeRotationY(b);this.applyMatrix(a);return this}}(),rotateZ:function(){var a;return function(b){void 0===a&&(a=new I);a.makeRotationZ(b);this.applyMatrix(a);return this}}(),translate:function(){var a;return function(b,c,d){void 0===a&&(a=new I);a.makeTranslation(b,c,d);this.applyMatrix(a);return this}}(),scale:function(){var a;return function(b,c,d){void 0===a&&(a=new I);a.makeScale(b,c,d);this.applyMatrix(a);return this}}(),
|
|
lookAt:function(){var a;return function(b){void 0===a&&(a=new D);a.lookAt(b);a.updateMatrix();this.applyMatrix(a.matrix)}}(),fromBufferGeometry:function(a){function b(a,b,d,e){var f=void 0!==g?[q[a].clone(),q[b].clone(),q[d].clone()]:[],t=void 0!==k?[c.colors[a].clone(),c.colors[b].clone(),c.colors[d].clone()]:[];e=new la(a,b,d,f,t,e);c.faces.push(e);void 0!==l&&c.faceVertexUvs[0].push([p[a].clone(),p[b].clone(),p[d].clone()]);void 0!==h&&c.faceVertexUvs[1].push([m[a].clone(),m[b].clone(),m[d].clone()])}
|
|
var c=this,d=null!==a.index?a.index.array:void 0,e=a.attributes,f=e.position.array,g=void 0!==e.normal?e.normal.array:void 0,k=void 0!==e.color?e.color.array:void 0,l=void 0!==e.uv?e.uv.array:void 0,h=void 0!==e.uv2?e.uv2.array:void 0;void 0!==h&&(this.faceVertexUvs[1]=[]);for(var q=[],p=[],m=[],t=e=0;e<f.length;e+=3,t+=2)c.vertices.push(new r(f[e],f[e+1],f[e+2])),void 0!==g&&q.push(new r(g[e],g[e+1],g[e+2])),void 0!==k&&c.colors.push(new Q(k[e],k[e+1],k[e+2])),void 0!==l&&p.push(new B(l[t],l[t+1])),
|
|
void 0!==h&&m.push(new B(h[t],h[t+1]));if(void 0!==d)if(f=a.groups,0<f.length)for(e=0;e<f.length;e++)for(var u=f[e],v=u.start,z=u.count,t=v,v=v+z;t<v;t+=3)b(d[t],d[t+1],d[t+2],u.materialIndex);else for(e=0;e<d.length;e+=3)b(d[e],d[e+1],d[e+2]);else for(e=0;e<f.length/3;e+=3)b(e,e+1,e+2);this.computeFaceNormals();null!==a.boundingBox&&(this.boundingBox=a.boundingBox.clone());null!==a.boundingSphere&&(this.boundingSphere=a.boundingSphere.clone());return this},center:function(){this.computeBoundingBox();
|
|
var a=this.boundingBox.center().negate();this.translate(a.x,a.y,a.z);return a},normalize:function(){this.computeBoundingSphere();var a=this.boundingSphere.center,b=this.boundingSphere.radius,b=0===b?1:1/b,c=new I;c.set(b,0,0,-b*a.x,0,b,0,-b*a.y,0,0,b,-b*a.z,0,0,0,1);this.applyMatrix(c);return this},computeFaceNormals:function(){for(var a=new r,b=new r,c=0,d=this.faces.length;c<d;c++){var e=this.faces[c],f=this.vertices[e.a],g=this.vertices[e.b];a.subVectors(this.vertices[e.c],g);b.subVectors(f,g);
|
|
a.cross(b);a.normalize();e.normal.copy(a)}},computeVertexNormals:function(a){void 0===a&&(a=!0);var b,c,d;d=Array(this.vertices.length);b=0;for(c=this.vertices.length;b<c;b++)d[b]=new r;if(a){var e,f,g,k=new r,l=new r;a=0;for(b=this.faces.length;a<b;a++)c=this.faces[a],e=this.vertices[c.a],f=this.vertices[c.b],g=this.vertices[c.c],k.subVectors(g,f),l.subVectors(e,f),k.cross(l),d[c.a].add(k),d[c.b].add(k),d[c.c].add(k)}else for(a=0,b=this.faces.length;a<b;a++)c=this.faces[a],d[c.a].add(c.normal),d[c.b].add(c.normal),
|
|
d[c.c].add(c.normal);b=0;for(c=this.vertices.length;b<c;b++)d[b].normalize();a=0;for(b=this.faces.length;a<b;a++)c=this.faces[a],e=c.vertexNormals,3===e.length?(e[0].copy(d[c.a]),e[1].copy(d[c.b]),e[2].copy(d[c.c])):(e[0]=d[c.a].clone(),e[1]=d[c.b].clone(),e[2]=d[c.c].clone());0<this.faces.length&&(this.normalsNeedUpdate=!0)},computeMorphNormals:function(){var a,b,c,d,e;c=0;for(d=this.faces.length;c<d;c++)for(e=this.faces[c],e.__originalFaceNormal?e.__originalFaceNormal.copy(e.normal):e.__originalFaceNormal=
|
|
e.normal.clone(),e.__originalVertexNormals||(e.__originalVertexNormals=[]),a=0,b=e.vertexNormals.length;a<b;a++)e.__originalVertexNormals[a]?e.__originalVertexNormals[a].copy(e.vertexNormals[a]):e.__originalVertexNormals[a]=e.vertexNormals[a].clone();var f=new T;f.faces=this.faces;a=0;for(b=this.morphTargets.length;a<b;a++){if(!this.morphNormals[a]){this.morphNormals[a]={};this.morphNormals[a].faceNormals=[];this.morphNormals[a].vertexNormals=[];e=this.morphNormals[a].faceNormals;var g=this.morphNormals[a].vertexNormals,
|
|
k,l;c=0;for(d=this.faces.length;c<d;c++)k=new r,l={a:new r,b:new r,c:new r},e.push(k),g.push(l)}g=this.morphNormals[a];f.vertices=this.morphTargets[a].vertices;f.computeFaceNormals();f.computeVertexNormals();c=0;for(d=this.faces.length;c<d;c++)e=this.faces[c],k=g.faceNormals[c],l=g.vertexNormals[c],k.copy(e.normal),l.a.copy(e.vertexNormals[0]),l.b.copy(e.vertexNormals[1]),l.c.copy(e.vertexNormals[2])}c=0;for(d=this.faces.length;c<d;c++)e=this.faces[c],e.normal=e.__originalFaceNormal,e.vertexNormals=
|
|
e.__originalVertexNormals},computeTangents:function(){console.warn("THREE.Geometry: .computeTangents() has been removed.")},computeLineDistances:function(){for(var a=0,b=this.vertices,c=0,d=b.length;c<d;c++)0<c&&(a+=b[c].distanceTo(b[c-1])),this.lineDistances[c]=a},computeBoundingBox:function(){null===this.boundingBox&&(this.boundingBox=new Ia);this.boundingBox.setFromPoints(this.vertices)},computeBoundingSphere:function(){null===this.boundingSphere&&(this.boundingSphere=new za);this.boundingSphere.setFromPoints(this.vertices)},
|
|
merge:function(a,b,c){if(!1===(a&&a.isGeometry))console.error("THREE.Geometry.merge(): geometry not an instance of THREE.Geometry.",a);else{var d,e=this.vertices.length,f=this.vertices,g=a.vertices,k=this.faces,l=a.faces,h=this.faceVertexUvs[0];a=a.faceVertexUvs[0];void 0===c&&(c=0);void 0!==b&&(d=(new ra).getNormalMatrix(b));for(var q=0,p=g.length;q<p;q++){var m=g[q].clone();void 0!==b&&m.applyMatrix4(b);f.push(m)}q=0;for(p=l.length;q<p;q++){var g=l[q],t,u=g.vertexNormals,r=g.vertexColors,m=new la(g.a+
|
|
e,g.b+e,g.c+e);m.normal.copy(g.normal);void 0!==d&&m.normal.applyMatrix3(d).normalize();b=0;for(f=u.length;b<f;b++)t=u[b].clone(),void 0!==d&&t.applyMatrix3(d).normalize(),m.vertexNormals.push(t);m.color.copy(g.color);b=0;for(f=r.length;b<f;b++)t=r[b],m.vertexColors.push(t.clone());m.materialIndex=g.materialIndex+c;k.push(m)}q=0;for(p=a.length;q<p;q++)if(c=a[q],d=[],void 0!==c){b=0;for(f=c.length;b<f;b++)d.push(c[b].clone());h.push(d)}}},mergeMesh:function(a){!1===(a&&a.isMesh)?console.error("THREE.Geometry.mergeMesh(): mesh not an instance of THREE.Mesh.",
|
|
a):(a.matrixAutoUpdate&&a.updateMatrix(),this.merge(a.geometry,a.matrix))},mergeVertices:function(){var a={},b=[],c=[],d,e=Math.pow(10,4),f,g;f=0;for(g=this.vertices.length;f<g;f++)d=this.vertices[f],d=Math.round(d.x*e)+"_"+Math.round(d.y*e)+"_"+Math.round(d.z*e),void 0===a[d]?(a[d]=f,b.push(this.vertices[f]),c[f]=b.length-1):c[f]=c[a[d]];a=[];f=0;for(g=this.faces.length;f<g;f++)for(e=this.faces[f],e.a=c[e.a],e.b=c[e.b],e.c=c[e.c],e=[e.a,e.b,e.c],d=0;3>d;d++)if(e[d]===e[(d+1)%3]){a.push(f);break}for(f=
|
|
a.length-1;0<=f;f--)for(e=a[f],this.faces.splice(e,1),c=0,g=this.faceVertexUvs.length;c<g;c++)this.faceVertexUvs[c].splice(e,1);f=this.vertices.length-b.length;this.vertices=b;return f},sortFacesByMaterialIndex:function(){for(var a=this.faces,b=a.length,c=0;c<b;c++)a[c]._id=c;a.sort(function(a,b){return a.materialIndex-b.materialIndex});var d=this.faceVertexUvs[0],e=this.faceVertexUvs[1],f,g;d&&d.length===b&&(f=[]);e&&e.length===b&&(g=[]);for(c=0;c<b;c++){var k=a[c]._id;f&&f.push(d[k]);g&&g.push(e[k])}f&&
|
|
(this.faceVertexUvs[0]=f);g&&(this.faceVertexUvs[1]=g)},toJSON:function(){function a(a,b,c){return c?a|1<<b:a&~(1<<b)}function b(a){var b=a.x.toString()+a.y.toString()+a.z.toString();if(void 0!==h[b])return h[b];h[b]=l.length/3;l.push(a.x,a.y,a.z);return h[b]}function c(a){var b=a.r.toString()+a.g.toString()+a.b.toString();if(void 0!==p[b])return p[b];p[b]=q.length;q.push(a.getHex());return p[b]}function d(a){var b=a.x.toString()+a.y.toString();if(void 0!==t[b])return t[b];t[b]=m.length/2;m.push(a.x,
|
|
a.y);return t[b]}var e={metadata:{version:4.4,type:"Geometry",generator:"Geometry.toJSON"}};e.uuid=this.uuid;e.type=this.type;""!==this.name&&(e.name=this.name);if(void 0!==this.parameters){var f=this.parameters,g;for(g in f)void 0!==f[g]&&(e[g]=f[g]);return e}f=[];for(g=0;g<this.vertices.length;g++){var k=this.vertices[g];f.push(k.x,k.y,k.z)}var k=[],l=[],h={},q=[],p={},m=[],t={};for(g=0;g<this.faces.length;g++){var u=this.faces[g],r=void 0!==this.faceVertexUvs[0][g],z=0<u.normal.length(),w=0<u.vertexNormals.length,
|
|
x=1!==u.color.r||1!==u.color.g||1!==u.color.b,N=0<u.vertexColors.length,y=0,y=a(y,0,0),y=a(y,1,!0),y=a(y,2,!1),y=a(y,3,r),y=a(y,4,z),y=a(y,5,w),y=a(y,6,x),y=a(y,7,N);k.push(y);k.push(u.a,u.b,u.c);k.push(u.materialIndex);r&&(r=this.faceVertexUvs[0][g],k.push(d(r[0]),d(r[1]),d(r[2])));z&&k.push(b(u.normal));w&&(z=u.vertexNormals,k.push(b(z[0]),b(z[1]),b(z[2])));x&&k.push(c(u.color));N&&(u=u.vertexColors,k.push(c(u[0]),c(u[1]),c(u[2])))}e.data={};e.data.vertices=f;e.data.normals=l;0<q.length&&(e.data.colors=
|
|
q);0<m.length&&(e.data.uvs=[m]);e.data.faces=k;return e},clone:function(){return(new T).copy(this)},copy:function(a){this.vertices=[];this.faces=[];this.faceVertexUvs=[[]];for(var b=a.vertices,c=0,d=b.length;c<d;c++)this.vertices.push(b[c].clone());b=a.faces;c=0;for(d=b.length;c<d;c++)this.faces.push(b[c].clone());c=0;for(d=a.faceVertexUvs.length;c<d;c++){b=a.faceVertexUvs[c];void 0===this.faceVertexUvs[c]&&(this.faceVertexUvs[c]=[]);for(var e=0,f=b.length;e<f;e++){for(var g=b[e],k=[],l=0,h=g.length;l<
|
|
h;l++)k.push(g[l].clone());this.faceVertexUvs[c].push(k)}}return this},dispose:function(){this.dispatchEvent({type:"dispose"})}});var wc=0;Object.assign(nd.prototype,na.prototype,{computeBoundingBox:T.prototype.computeBoundingBox,computeBoundingSphere:T.prototype.computeBoundingSphere,computeFaceNormals:function(){console.warn("THREE.DirectGeometry: computeFaceNormals() is not a method of this type of geometry.")},computeVertexNormals:function(){console.warn("THREE.DirectGeometry: computeVertexNormals() is not a method of this type of geometry.")},
|
|
computeGroups:function(a){var b,c=[],d;a=a.faces;for(var e=0;e<a.length;e++){var f=a[e];f.materialIndex!==d&&(d=f.materialIndex,void 0!==b&&(b.count=3*e-b.start,c.push(b)),b={start:3*e,materialIndex:d})}void 0!==b&&(b.count=3*e-b.start,c.push(b));this.groups=c},fromGeometry:function(a){var b=a.faces,c=a.vertices,d=a.faceVertexUvs,e=d[0]&&0<d[0].length,f=d[1]&&0<d[1].length,g=a.morphTargets,k=g.length,l;if(0<k){l=[];for(var h=0;h<k;h++)l[h]=[];this.morphTargets.position=l}var q=a.morphNormals,p=q.length,
|
|
m;if(0<p){m=[];for(h=0;h<p;h++)m[h]=[];this.morphTargets.normal=m}for(var t=a.skinIndices,u=a.skinWeights,r=t.length===c.length,z=u.length===c.length,h=0;h<b.length;h++){var w=b[h];this.vertices.push(c[w.a],c[w.b],c[w.c]);var x=w.vertexNormals;3===x.length?this.normals.push(x[0],x[1],x[2]):(x=w.normal,this.normals.push(x,x,x));x=w.vertexColors;3===x.length?this.colors.push(x[0],x[1],x[2]):(x=w.color,this.colors.push(x,x,x));!0===e&&(x=d[0][h],void 0!==x?this.uvs.push(x[0],x[1],x[2]):(console.warn("THREE.DirectGeometry.fromGeometry(): Undefined vertexUv ",
|
|
h),this.uvs.push(new B,new B,new B)));!0===f&&(x=d[1][h],void 0!==x?this.uvs2.push(x[0],x[1],x[2]):(console.warn("THREE.DirectGeometry.fromGeometry(): Undefined vertexUv2 ",h),this.uvs2.push(new B,new B,new B)));for(x=0;x<k;x++){var N=g[x].vertices;l[x].push(N[w.a],N[w.b],N[w.c])}for(x=0;x<p;x++)N=q[x].vertexNormals[h],m[x].push(N.a,N.b,N.c);r&&this.skinIndices.push(t[w.a],t[w.b],t[w.c]);z&&this.skinWeights.push(u[w.a],u[w.b],u[w.c])}this.computeGroups(a);this.verticesNeedUpdate=a.verticesNeedUpdate;
|
|
this.normalsNeedUpdate=a.normalsNeedUpdate;this.colorsNeedUpdate=a.colorsNeedUpdate;this.uvsNeedUpdate=a.uvsNeedUpdate;this.groupsNeedUpdate=a.groupsNeedUpdate;return this},dispose:function(){this.dispatchEvent({type:"dispose"})}});Object.assign(H.prototype,na.prototype,{isBufferGeometry:!0,getIndex:function(){return this.index},setIndex:function(a){this.index=a},addAttribute:function(a,b,c){if(!1===(b&&b.isBufferAttribute)&&!1===(b&&b.isInterleavedBufferAttribute))console.warn("THREE.BufferGeometry: .addAttribute() now expects ( name, attribute )."),
|
|
this.addAttribute(a,new C(b,c));else if("index"===a)console.warn("THREE.BufferGeometry.addAttribute: Use .setIndex() for index attribute."),this.setIndex(b);else return this.attributes[a]=b,this},getAttribute:function(a){return this.attributes[a]},removeAttribute:function(a){delete this.attributes[a];return this},addGroup:function(a,b,c){this.groups.push({start:a,count:b,materialIndex:void 0!==c?c:0})},clearGroups:function(){this.groups=[]},setDrawRange:function(a,b){this.drawRange.start=a;this.drawRange.count=
|
|
b},applyMatrix:function(a){var b=this.attributes.position;void 0!==b&&(a.applyToVector3Array(b.array),b.needsUpdate=!0);b=this.attributes.normal;void 0!==b&&((new ra).getNormalMatrix(a).applyToVector3Array(b.array),b.needsUpdate=!0);null!==this.boundingBox&&this.computeBoundingBox();null!==this.boundingSphere&&this.computeBoundingSphere();return this},rotateX:function(){var a;return function(b){void 0===a&&(a=new I);a.makeRotationX(b);this.applyMatrix(a);return this}}(),rotateY:function(){var a;return function(b){void 0===
|
|
a&&(a=new I);a.makeRotationY(b);this.applyMatrix(a);return this}}(),rotateZ:function(){var a;return function(b){void 0===a&&(a=new I);a.makeRotationZ(b);this.applyMatrix(a);return this}}(),translate:function(){var a;return function(b,c,d){void 0===a&&(a=new I);a.makeTranslation(b,c,d);this.applyMatrix(a);return this}}(),scale:function(){var a;return function(b,c,d){void 0===a&&(a=new I);a.makeScale(b,c,d);this.applyMatrix(a);return this}}(),lookAt:function(){var a;return function(b){void 0===a&&(a=
|
|
new D);a.lookAt(b);a.updateMatrix();this.applyMatrix(a.matrix)}}(),center:function(){this.computeBoundingBox();var a=this.boundingBox.center().negate();this.translate(a.x,a.y,a.z);return a},setFromObject:function(a){var b=a.geometry;if(a&&a.isPoints||a&&a.isLine){a=new ka(3*b.vertices.length,3);var c=new ka(3*b.colors.length,3);this.addAttribute("position",a.copyVector3sArray(b.vertices));this.addAttribute("color",c.copyColorsArray(b.colors));b.lineDistances&&b.lineDistances.length===b.vertices.length&&
|
|
(a=new ka(b.lineDistances.length,1),this.addAttribute("lineDistance",a.copyArray(b.lineDistances)));null!==b.boundingSphere&&(this.boundingSphere=b.boundingSphere.clone());null!==b.boundingBox&&(this.boundingBox=b.boundingBox.clone())}else a&&a.isMesh&&b&&b.isGeometry&&this.fromGeometry(b);return this},updateFromObject:function(a){var b=a.geometry;if(a&&a.isMesh){var c=b.__directGeometry;!0===b.elementsNeedUpdate&&(c=void 0,b.elementsNeedUpdate=!1);if(void 0===c)return this.fromGeometry(b);c.verticesNeedUpdate=
|
|
b.verticesNeedUpdate;c.normalsNeedUpdate=b.normalsNeedUpdate;c.colorsNeedUpdate=b.colorsNeedUpdate;c.uvsNeedUpdate=b.uvsNeedUpdate;c.groupsNeedUpdate=b.groupsNeedUpdate;b.verticesNeedUpdate=!1;b.normalsNeedUpdate=!1;b.colorsNeedUpdate=!1;b.uvsNeedUpdate=!1;b.groupsNeedUpdate=!1;b=c}!0===b.verticesNeedUpdate&&(c=this.attributes.position,void 0!==c&&(c.copyVector3sArray(b.vertices),c.needsUpdate=!0),b.verticesNeedUpdate=!1);!0===b.normalsNeedUpdate&&(c=this.attributes.normal,void 0!==c&&(c.copyVector3sArray(b.normals),
|
|
c.needsUpdate=!0),b.normalsNeedUpdate=!1);!0===b.colorsNeedUpdate&&(c=this.attributes.color,void 0!==c&&(c.copyColorsArray(b.colors),c.needsUpdate=!0),b.colorsNeedUpdate=!1);b.uvsNeedUpdate&&(c=this.attributes.uv,void 0!==c&&(c.copyVector2sArray(b.uvs),c.needsUpdate=!0),b.uvsNeedUpdate=!1);b.lineDistancesNeedUpdate&&(c=this.attributes.lineDistance,void 0!==c&&(c.copyArray(b.lineDistances),c.needsUpdate=!0),b.lineDistancesNeedUpdate=!1);b.groupsNeedUpdate&&(b.computeGroups(a.geometry),this.groups=
|
|
b.groups,b.groupsNeedUpdate=!1);return this},fromGeometry:function(a){a.__directGeometry=(new nd).fromGeometry(a);return this.fromDirectGeometry(a.__directGeometry)},fromDirectGeometry:function(a){var b=new Float32Array(3*a.vertices.length);this.addAttribute("position",(new C(b,3)).copyVector3sArray(a.vertices));0<a.normals.length&&(b=new Float32Array(3*a.normals.length),this.addAttribute("normal",(new C(b,3)).copyVector3sArray(a.normals)));0<a.colors.length&&(b=new Float32Array(3*a.colors.length),
|
|
this.addAttribute("color",(new C(b,3)).copyColorsArray(a.colors)));0<a.uvs.length&&(b=new Float32Array(2*a.uvs.length),this.addAttribute("uv",(new C(b,2)).copyVector2sArray(a.uvs)));0<a.uvs2.length&&(b=new Float32Array(2*a.uvs2.length),this.addAttribute("uv2",(new C(b,2)).copyVector2sArray(a.uvs2)));0<a.indices.length&&(b=new (65535<a.vertices.length?Uint32Array:Uint16Array)(3*a.indices.length),this.setIndex((new C(b,1)).copyIndicesArray(a.indices)));this.groups=a.groups;for(var c in a.morphTargets){for(var b=
|
|
[],d=a.morphTargets[c],e=0,f=d.length;e<f;e++){var g=d[e],k=new ka(3*g.length,3);b.push(k.copyVector3sArray(g))}this.morphAttributes[c]=b}0<a.skinIndices.length&&(c=new ka(4*a.skinIndices.length,4),this.addAttribute("skinIndex",c.copyVector4sArray(a.skinIndices)));0<a.skinWeights.length&&(c=new ka(4*a.skinWeights.length,4),this.addAttribute("skinWeight",c.copyVector4sArray(a.skinWeights)));null!==a.boundingSphere&&(this.boundingSphere=a.boundingSphere.clone());null!==a.boundingBox&&(this.boundingBox=
|
|
a.boundingBox.clone());return this},computeBoundingBox:function(){null===this.boundingBox&&(this.boundingBox=new Ia);var a=this.attributes.position.array;void 0!==a?this.boundingBox.setFromArray(a):this.boundingBox.makeEmpty();(isNaN(this.boundingBox.min.x)||isNaN(this.boundingBox.min.y)||isNaN(this.boundingBox.min.z))&&console.error('THREE.BufferGeometry.computeBoundingBox: Computed min/max have NaN values. The "position" attribute is likely to have NaN values.',this)},computeBoundingSphere:function(){var a=
|
|
new Ia,b=new r;return function(){null===this.boundingSphere&&(this.boundingSphere=new za);var c=this.attributes.position;if(c){var c=c.array,d=this.boundingSphere.center;a.setFromArray(c);a.center(d);for(var e=0,f=0,g=c.length;f<g;f+=3)b.fromArray(c,f),e=Math.max(e,d.distanceToSquared(b));this.boundingSphere.radius=Math.sqrt(e);isNaN(this.boundingSphere.radius)&&console.error('THREE.BufferGeometry.computeBoundingSphere(): Computed radius is NaN. The "position" attribute is likely to have NaN values.',
|
|
this)}}}(),computeFaceNormals:function(){},computeVertexNormals:function(){var a=this.index,b=this.attributes,c=this.groups;if(b.position){var d=b.position.array;if(void 0===b.normal)this.addAttribute("normal",new C(new Float32Array(d.length),3));else for(var e=b.normal.array,f=0,g=e.length;f<g;f++)e[f]=0;var e=b.normal.array,k,h,n,q=new r,p=new r,m=new r,t=new r,u=new r;if(a){a=a.array;0===c.length&&this.addGroup(0,a.length);for(var v=0,z=c.length;v<z;++v)for(f=c[v],g=f.start,k=f.count,f=g,g+=k;f<
|
|
g;f+=3)k=3*a[f+0],h=3*a[f+1],n=3*a[f+2],q.fromArray(d,k),p.fromArray(d,h),m.fromArray(d,n),t.subVectors(m,p),u.subVectors(q,p),t.cross(u),e[k]+=t.x,e[k+1]+=t.y,e[k+2]+=t.z,e[h]+=t.x,e[h+1]+=t.y,e[h+2]+=t.z,e[n]+=t.x,e[n+1]+=t.y,e[n+2]+=t.z}else for(f=0,g=d.length;f<g;f+=9)q.fromArray(d,f),p.fromArray(d,f+3),m.fromArray(d,f+6),t.subVectors(m,p),u.subVectors(q,p),t.cross(u),e[f]=t.x,e[f+1]=t.y,e[f+2]=t.z,e[f+3]=t.x,e[f+4]=t.y,e[f+5]=t.z,e[f+6]=t.x,e[f+7]=t.y,e[f+8]=t.z;this.normalizeNormals();b.normal.needsUpdate=
|
|
!0}},merge:function(a,b){if(!1===(a&&a.isBufferGeometry))console.error("THREE.BufferGeometry.merge(): geometry not an instance of THREE.BufferGeometry.",a);else{void 0===b&&(b=0);var c=this.attributes,d;for(d in c)if(void 0!==a.attributes[d])for(var e=c[d].array,f=a.attributes[d],g=f.array,k=0,f=f.itemSize*b;k<g.length;k++,f++)e[f]=g[k];return this}},normalizeNormals:function(){for(var a=this.attributes.normal.array,b,c,d,e=0,f=a.length;e<f;e+=3)b=a[e],c=a[e+1],d=a[e+2],b=1/Math.sqrt(b*b+c*c+d*d),
|
|
a[e]*=b,a[e+1]*=b,a[e+2]*=b},toNonIndexed:function(){if(null===this.index)return console.warn("THREE.BufferGeometry.toNonIndexed(): Geometry is already non-indexed."),this;var a=new H,b=this.index.array,c=this.attributes,d;for(d in c){for(var e=c[d],f=e.array,e=e.itemSize,g=new f.constructor(b.length*e),k,h=0,n=0,q=b.length;n<q;n++){k=b[n]*e;for(var p=0;p<e;p++)g[h++]=f[k++]}a.addAttribute(d,new C(g,e))}return a},toJSON:function(){var a={metadata:{version:4.4,type:"BufferGeometry",generator:"BufferGeometry.toJSON"}};
|
|
a.uuid=this.uuid;a.type=this.type;""!==this.name&&(a.name=this.name);if(void 0!==this.parameters){var b=this.parameters,c;for(c in b)void 0!==b[c]&&(a[c]=b[c]);return a}a.data={attributes:{}};var d=this.index;null!==d&&(b=Array.prototype.slice.call(d.array),a.data.index={type:d.array.constructor.name,array:b});d=this.attributes;for(c in d){var e=d[c],b=Array.prototype.slice.call(e.array);a.data.attributes[c]={itemSize:e.itemSize,type:e.array.constructor.name,array:b,normalized:e.normalized}}c=this.groups;
|
|
0<c.length&&(a.data.groups=JSON.parse(JSON.stringify(c)));c=this.boundingSphere;null!==c&&(a.data.boundingSphere={center:c.center.toArray(),radius:c.radius});return a},clone:function(){return(new H).copy(this)},copy:function(a){var b=a.index;null!==b&&this.setIndex(b.clone());var b=a.attributes,c;for(c in b)this.addAttribute(c,b[c].clone());a=a.groups;c=0;for(b=a.length;c<b;c++){var d=a[c];this.addGroup(d.start,d.count,d.materialIndex)}return this},dispose:function(){this.dispatchEvent({type:"dispose"})}});
|
|
H.MaxIndex=65535;rb.prototype=Object.create(H.prototype);rb.prototype.constructor=rb;Wa.prototype={constructor:Wa,set:function(a,b){this.origin.copy(a);this.direction.copy(b);return this},clone:function(){return(new this.constructor).copy(this)},copy:function(a){this.origin.copy(a.origin);this.direction.copy(a.direction);return this},at:function(a,b){return(b||new r).copy(this.direction).multiplyScalar(a).add(this.origin)},lookAt:function(a){this.direction.copy(a).sub(this.origin).normalize();return this},
|
|
recast:function(){var a=new r;return function(b){this.origin.copy(this.at(b,a));return this}}(),closestPointToPoint:function(a,b){var c=b||new r;c.subVectors(a,this.origin);var d=c.dot(this.direction);return 0>d?c.copy(this.origin):c.copy(this.direction).multiplyScalar(d).add(this.origin)},distanceToPoint:function(a){return Math.sqrt(this.distanceSqToPoint(a))},distanceSqToPoint:function(){var a=new r;return function(b){var c=a.subVectors(b,this.origin).dot(this.direction);if(0>c)return this.origin.distanceToSquared(b);
|
|
a.copy(this.direction).multiplyScalar(c).add(this.origin);return a.distanceToSquared(b)}}(),distanceSqToSegment:function(){var a=new r,b=new r,c=new r;return function(d,e,f,g){a.copy(d).add(e).multiplyScalar(.5);b.copy(e).sub(d).normalize();c.copy(this.origin).sub(a);var k=.5*d.distanceTo(e),h=-this.direction.dot(b),n=c.dot(this.direction),q=-c.dot(b),p=c.lengthSq(),m=Math.abs(1-h*h),t;0<m?(d=h*q-n,e=h*n-q,t=k*m,0<=d?e>=-t?e<=t?(k=1/m,d*=k,e*=k,h=d*(d+h*e+2*n)+e*(h*d+e+2*q)+p):(e=k,d=Math.max(0,-(h*
|
|
e+n)),h=-d*d+e*(e+2*q)+p):(e=-k,d=Math.max(0,-(h*e+n)),h=-d*d+e*(e+2*q)+p):e<=-t?(d=Math.max(0,-(-h*k+n)),e=0<d?-k:Math.min(Math.max(-k,-q),k),h=-d*d+e*(e+2*q)+p):e<=t?(d=0,e=Math.min(Math.max(-k,-q),k),h=e*(e+2*q)+p):(d=Math.max(0,-(h*k+n)),e=0<d?k:Math.min(Math.max(-k,-q),k),h=-d*d+e*(e+2*q)+p)):(e=0<h?-k:k,d=Math.max(0,-(h*e+n)),h=-d*d+e*(e+2*q)+p);f&&f.copy(this.direction).multiplyScalar(d).add(this.origin);g&&g.copy(b).multiplyScalar(e).add(a);return h}}(),intersectSphere:function(){var a=new r;
|
|
return function(b,c){a.subVectors(b.center,this.origin);var d=a.dot(this.direction),e=a.dot(a)-d*d,f=b.radius*b.radius;if(e>f)return null;f=Math.sqrt(f-e);e=d-f;d+=f;return 0>e&&0>d?null:0>e?this.at(d,c):this.at(e,c)}}(),intersectsSphere:function(a){return this.distanceToPoint(a.center)<=a.radius},distanceToPlane:function(a){var b=a.normal.dot(this.direction);if(0===b)return 0===a.distanceToPoint(this.origin)?0:null;a=-(this.origin.dot(a.normal)+a.constant)/b;return 0<=a?a:null},intersectPlane:function(a,
|
|
b){var c=this.distanceToPlane(a);return null===c?null:this.at(c,b)},intersectsPlane:function(a){var b=a.distanceToPoint(this.origin);return 0===b||0>a.normal.dot(this.direction)*b?!0:!1},intersectBox:function(a,b){var c,d,e,f,g;d=1/this.direction.x;f=1/this.direction.y;g=1/this.direction.z;var k=this.origin;0<=d?(c=(a.min.x-k.x)*d,d*=a.max.x-k.x):(c=(a.max.x-k.x)*d,d*=a.min.x-k.x);0<=f?(e=(a.min.y-k.y)*f,f*=a.max.y-k.y):(e=(a.max.y-k.y)*f,f*=a.min.y-k.y);if(c>f||e>d)return null;if(e>c||c!==c)c=e;
|
|
if(f<d||d!==d)d=f;0<=g?(e=(a.min.z-k.z)*g,g*=a.max.z-k.z):(e=(a.max.z-k.z)*g,g*=a.min.z-k.z);if(c>g||e>d)return null;if(e>c||c!==c)c=e;if(g<d||d!==d)d=g;return 0>d?null:this.at(0<=c?c:d,b)},intersectsBox:function(){var a=new r;return function(b){return null!==this.intersectBox(b,a)}}(),intersectTriangle:function(){var a=new r,b=new r,c=new r,d=new r;return function(e,f,g,k,h){b.subVectors(f,e);c.subVectors(g,e);d.crossVectors(b,c);f=this.direction.dot(d);if(0<f){if(k)return null;k=1}else if(0>f)k=
|
|
-1,f=-f;else return null;a.subVectors(this.origin,e);e=k*this.direction.dot(c.crossVectors(a,c));if(0>e)return null;g=k*this.direction.dot(b.cross(a));if(0>g||e+g>f)return null;e=-k*a.dot(d);return 0>e?null:this.at(e/f,h)}}(),applyMatrix4:function(a){this.direction.add(this.origin).applyMatrix4(a);this.origin.applyMatrix4(a);this.direction.sub(this.origin);this.direction.normalize();return this},equals:function(a){return a.origin.equals(this.origin)&&a.direction.equals(this.direction)}};sb.prototype=
|
|
{constructor:sb,set:function(a,b){this.start.copy(a);this.end.copy(b);return this},clone:function(){return(new this.constructor).copy(this)},copy:function(a){this.start.copy(a.start);this.end.copy(a.end);return this},center:function(a){return(a||new r).addVectors(this.start,this.end).multiplyScalar(.5)},delta:function(a){return(a||new r).subVectors(this.end,this.start)},distanceSq:function(){return this.start.distanceToSquared(this.end)},distance:function(){return this.start.distanceTo(this.end)},
|
|
at:function(a,b){var c=b||new r;return this.delta(c).multiplyScalar(a).add(this.start)},closestPointToPointParameter:function(){var a=new r,b=new r;return function(c,d){a.subVectors(c,this.start);b.subVectors(this.end,this.start);var e=b.dot(b),e=b.dot(a)/e;d&&(e=h.Math.clamp(e,0,1));return e}}(),closestPointToPoint:function(a,b,c){a=this.closestPointToPointParameter(a,b);c=c||new r;return this.delta(c).multiplyScalar(a).add(this.start)},applyMatrix4:function(a){this.start.applyMatrix4(a);this.end.applyMatrix4(a);
|
|
return this},equals:function(a){return a.start.equals(this.start)&&a.end.equals(this.end)}};ta.normal=function(){var a=new r;return function(b,c,d,e){e=e||new r;e.subVectors(d,c);a.subVectors(b,c);e.cross(a);b=e.lengthSq();return 0<b?e.multiplyScalar(1/Math.sqrt(b)):e.set(0,0,0)}}();ta.barycoordFromPoint=function(){var a=new r,b=new r,c=new r;return function(d,e,f,g,k){a.subVectors(g,e);b.subVectors(f,e);c.subVectors(d,e);d=a.dot(a);e=a.dot(b);f=a.dot(c);var h=b.dot(b);g=b.dot(c);var n=d*h-e*e;k=
|
|
k||new r;if(0===n)return k.set(-2,-1,-1);n=1/n;h=(h*f-e*g)*n;d=(d*g-e*f)*n;return k.set(1-h-d,d,h)}}();ta.containsPoint=function(){var a=new r;return function(b,c,d,e){b=ta.barycoordFromPoint(b,c,d,e,a);return 0<=b.x&&0<=b.y&&1>=b.x+b.y}}();ta.prototype={constructor:ta,set:function(a,b,c){this.a.copy(a);this.b.copy(b);this.c.copy(c);return this},setFromPointsAndIndices:function(a,b,c,d){this.a.copy(a[b]);this.b.copy(a[c]);this.c.copy(a[d]);return this},clone:function(){return(new this.constructor).copy(this)},
|
|
copy:function(a){this.a.copy(a.a);this.b.copy(a.b);this.c.copy(a.c);return this},area:function(){var a=new r,b=new r;return function(){a.subVectors(this.c,this.b);b.subVectors(this.a,this.b);return.5*a.cross(b).length()}}(),midpoint:function(a){return(a||new r).addVectors(this.a,this.b).add(this.c).multiplyScalar(1/3)},normal:function(a){return ta.normal(this.a,this.b,this.c,a)},plane:function(a){return(a||new fa).setFromCoplanarPoints(this.a,this.b,this.c)},barycoordFromPoint:function(a,b){return ta.barycoordFromPoint(a,
|
|
this.a,this.b,this.c,b)},containsPoint:function(a){return ta.containsPoint(a,this.a,this.b,this.c)},closestPointToPoint:function(){var a,b,c,d;return function(e,f){void 0===a&&(a=new fa,b=[new sb,new sb,new sb],c=new r,d=new r);var g=f||new r,k=Infinity;a.setFromCoplanarPoints(this.a,this.b,this.c);a.projectPoint(e,c);if(!0===this.containsPoint(c))g.copy(c);else{b[0].set(this.a,this.b);b[1].set(this.b,this.c);b[2].set(this.c,this.a);for(var h=0;h<b.length;h++){b[h].closestPointToPoint(c,!0,d);var n=
|
|
c.distanceToSquared(d);n<k&&(k=n,g.copy(d))}}return g}}(),equals:function(a){return a.a.equals(this.a)&&a.b.equals(this.b)&&a.c.equals(this.c)}};Ka.prototype=Object.create(S.prototype);Ka.prototype.constructor=Ka;Ka.prototype.isMeshBasicMaterial=!0;Ka.prototype.copy=function(a){S.prototype.copy.call(this,a);this.color.copy(a.color);this.map=a.map;this.aoMap=a.aoMap;this.aoMapIntensity=a.aoMapIntensity;this.specularMap=a.specularMap;this.alphaMap=a.alphaMap;this.envMap=a.envMap;this.combine=a.combine;
|
|
this.reflectivity=a.reflectivity;this.refractionRatio=a.refractionRatio;this.wireframe=a.wireframe;this.wireframeLinewidth=a.wireframeLinewidth;this.wireframeLinecap=a.wireframeLinecap;this.wireframeLinejoin=a.wireframeLinejoin;this.skinning=a.skinning;this.morphTargets=a.morphTargets;return this};ua.prototype=Object.assign(Object.create(D.prototype),{constructor:ua,isMesh:!0,setDrawMode:function(a){this.drawMode=a},copy:function(a){D.prototype.copy.call(this,a);this.drawMode=a.drawMode;return this},
|
|
updateMorphTargets:function(){if(void 0!==this.geometry.morphTargets&&0<this.geometry.morphTargets.length){this.morphTargetBase=-1;this.morphTargetInfluences=[];this.morphTargetDictionary={};for(var a=0,b=this.geometry.morphTargets.length;a<b;a++)this.morphTargetInfluences.push(0),this.morphTargetDictionary[this.geometry.morphTargets[a].name]=a}},getMorphTargetIndexByName:function(a){if(void 0!==this.morphTargetDictionary[a])return this.morphTargetDictionary[a];console.warn("THREE.Mesh.getMorphTargetIndexByName: morph target "+
|
|
a+" does not exist. Returning 0.");return 0},raycast:function(){function a(a,b,c,d,e,f,g){ta.barycoordFromPoint(a,b,c,d,v);e.multiplyScalar(v.x);f.multiplyScalar(v.y);g.multiplyScalar(v.z);e.add(f).add(g);return e.clone()}function b(a,b,c,d,e,f,g){var k=a.material;if(null===(1===k.side?c.intersectTriangle(f,e,d,!0,g):c.intersectTriangle(d,e,f,2!==k.side,g)))return null;w.copy(g);w.applyMatrix4(a.matrixWorld);c=b.ray.origin.distanceTo(w);return c<b.near||c>b.far?null:{distance:c,point:w.clone(),object:a}}
|
|
function c(c,d,e,f,n,p,q,r){g.fromArray(f,3*p);k.fromArray(f,3*q);h.fromArray(f,3*r);if(c=b(c,d,e,g,k,h,z))n&&(m.fromArray(n,2*p),t.fromArray(n,2*q),u.fromArray(n,2*r),c.uv=a(z,g,k,h,m,t,u)),c.face=new la(p,q,r,ta.normal(g,k,h)),c.faceIndex=p;return c}var d=new I,e=new Wa,f=new za,g=new r,k=new r,h=new r,n=new r,q=new r,p=new r,m=new B,t=new B,u=new B,v=new r,z=new r,w=new r;return function(r,v){var w=this.geometry,F=this.material,G=this.matrixWorld;if(void 0!==F&&(null===w.boundingSphere&&w.computeBoundingSphere(),
|
|
f.copy(w.boundingSphere),f.applyMatrix4(G),!1!==r.ray.intersectsSphere(f)&&(d.getInverse(G),e.copy(r.ray).applyMatrix4(d),null===w.boundingBox||!1!==e.intersectsBox(w.boundingBox)))){var E,K;if(w&&w.isBufferGeometry){var B,C,F=w.index,G=w.attributes,w=G.position.array;void 0!==G.uv&&(E=G.uv.array);if(null!==F)for(var G=F.array,D=0,H=G.length;D<H;D+=3){if(F=G[D],B=G[D+1],C=G[D+2],K=c(this,r,e,w,E,F,B,C))K.faceIndex=Math.floor(D/3),v.push(K)}else for(D=0,H=w.length;D<H;D+=9)if(F=D/3,B=F+1,C=F+2,K=c(this,
|
|
r,e,w,E,F,B,C))K.index=F,v.push(K)}else if(w&&w.isGeometry){var I,Q,G=F&&F.isMultiMaterial,D=!0===G?F.materials:null,H=w.vertices;B=w.faces;C=w.faceVertexUvs[0];0<C.length&&(E=C);for(var L=0,O=B.length;L<O;L++){var P=B[L];K=!0===G?D[P.materialIndex]:F;if(void 0!==K){C=H[P.a];I=H[P.b];Q=H[P.c];if(!0===K.morphTargets){K=w.morphTargets;var R=this.morphTargetInfluences;g.set(0,0,0);k.set(0,0,0);h.set(0,0,0);for(var T=0,V=K.length;T<V;T++){var W=R[T];if(0!==W){var J=K[T].vertices;g.addScaledVector(n.subVectors(J[P.a],
|
|
C),W);k.addScaledVector(q.subVectors(J[P.b],I),W);h.addScaledVector(p.subVectors(J[P.c],Q),W)}}g.add(C);k.add(I);h.add(Q);C=g;I=k;Q=h}if(K=b(this,r,e,C,I,Q,z))E&&(R=E[L],m.copy(R[0]),t.copy(R[1]),u.copy(R[2]),K.uv=a(z,C,I,Q,m,t,u)),K.face=P,K.faceIndex=L,v.push(K)}}}}}}(),clone:function(){return(new this.constructor(this.geometry,this.material)).copy(this)}});tb.prototype=Object.create(H.prototype);tb.prototype.constructor=tb;ma.prototype=Object.create(D.prototype);ma.prototype.constructor=ma;ma.prototype.isCamera=
|
|
!0;ma.prototype.getWorldDirection=function(){var a=new ha;return function(b){b=b||new r;this.getWorldQuaternion(a);return b.set(0,0,-1).applyQuaternion(a)}}();ma.prototype.lookAt=function(){var a=new I;return function(b){a.lookAt(this.position,b,this.up);this.quaternion.setFromRotationMatrix(a)}}();ma.prototype.clone=function(){return(new this.constructor).copy(this)};ma.prototype.copy=function(a){D.prototype.copy.call(this,a);this.matrixWorldInverse.copy(a.matrixWorldInverse);this.projectionMatrix.copy(a.projectionMatrix);
|
|
return this};Ba.prototype=Object.assign(Object.create(ma.prototype),{constructor:Ba,isPerspectiveCamera:!0,copy:function(a){ma.prototype.copy.call(this,a);this.fov=a.fov;this.zoom=a.zoom;this.near=a.near;this.far=a.far;this.focus=a.focus;this.aspect=a.aspect;this.view=null===a.view?null:Object.assign({},a.view);this.filmGauge=a.filmGauge;this.filmOffset=a.filmOffset;return this},setFocalLength:function(a){a=.5*this.getFilmHeight()/a;this.fov=2*h.Math.RAD2DEG*Math.atan(a);this.updateProjectionMatrix()},
|
|
getFocalLength:function(){var a=Math.tan(.5*h.Math.DEG2RAD*this.fov);return.5*this.getFilmHeight()/a},getEffectiveFOV:function(){return 2*h.Math.RAD2DEG*Math.atan(Math.tan(.5*h.Math.DEG2RAD*this.fov)/this.zoom)},getFilmWidth:function(){return this.filmGauge*Math.min(this.aspect,1)},getFilmHeight:function(){return this.filmGauge/Math.max(this.aspect,1)},setViewOffset:function(a,b,c,d,e,f){this.aspect=a/b;this.view={fullWidth:a,fullHeight:b,offsetX:c,offsetY:d,width:e,height:f};this.updateProjectionMatrix()},
|
|
clearViewOffset:function(){this.view=null;this.updateProjectionMatrix()},updateProjectionMatrix:function(){var a=this.near,b=a*Math.tan(.5*h.Math.DEG2RAD*this.fov)/this.zoom,c=2*b,d=this.aspect*c,e=-.5*d,f=this.view;if(null!==f)var g=f.fullWidth,k=f.fullHeight,e=e+f.offsetX*d/g,b=b-f.offsetY*c/k,d=f.width/g*d,c=f.height/k*c;f=this.filmOffset;0!==f&&(e+=a*f/this.getFilmWidth());this.projectionMatrix.makeFrustum(e,e+d,b-c,b,a,this.far)},toJSON:function(a){a=D.prototype.toJSON.call(this,a);a.object.fov=
|
|
this.fov;a.object.zoom=this.zoom;a.object.near=this.near;a.object.far=this.far;a.object.focus=this.focus;a.object.aspect=this.aspect;null!==this.view&&(a.object.view=Object.assign({},this.view));a.object.filmGauge=this.filmGauge;a.object.filmOffset=this.filmOffset;return a}});ub.prototype=Object.assign(Object.create(ma.prototype),{constructor:ub,isOrthographicCamera:!0,copy:function(a){ma.prototype.copy.call(this,a);this.left=a.left;this.right=a.right;this.top=a.top;this.bottom=a.bottom;this.near=
|
|
a.near;this.far=a.far;this.zoom=a.zoom;this.view=null===a.view?null:Object.assign({},a.view);return this},setViewOffset:function(a,b,c,d,e,f){this.view={fullWidth:a,fullHeight:b,offsetX:c,offsetY:d,width:e,height:f};this.updateProjectionMatrix()},clearViewOffset:function(){this.view=null;this.updateProjectionMatrix()},updateProjectionMatrix:function(){var a=(this.right-this.left)/(2*this.zoom),b=(this.top-this.bottom)/(2*this.zoom),c=(this.right+this.left)/2,d=(this.top+this.bottom)/2,e=c-a,c=c+a,
|
|
a=d+b,b=d-b;if(null!==this.view)var c=this.zoom/(this.view.width/this.view.fullWidth),b=this.zoom/(this.view.height/this.view.fullHeight),f=(this.right-this.left)/this.view.width,d=(this.top-this.bottom)/this.view.height,e=e+this.view.offsetX/c*f,c=e+this.view.width/c*f,a=a-this.view.offsetY/b*d,b=a-this.view.height/b*d;this.projectionMatrix.makeOrthographic(e,c,a,b,this.near,this.far)},toJSON:function(a){a=D.prototype.toJSON.call(this,a);a.object.zoom=this.zoom;a.object.left=this.left;a.object.right=
|
|
this.right;a.object.top=this.top;a.object.bottom=this.bottom;a.object.near=this.near;a.object.far=this.far;null!==this.view&&(a.object.view=Object.assign({},this.view));return a}});var Ze=0;vb.prototype.isFogExp2=!0;vb.prototype.clone=function(){return new vb(this.color.getHex(),this.density)};vb.prototype.toJSON=function(a){return{type:"FogExp2",color:this.color.getHex(),density:this.density}};wb.prototype.isFog=!0;wb.prototype.clone=function(){return new wb(this.color.getHex(),this.near,this.far)};
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|
wb.prototype.toJSON=function(a){return{type:"Fog",color:this.color.getHex(),near:this.near,far:this.far}};$a.prototype=Object.create(D.prototype);$a.prototype.constructor=$a;$a.prototype.copy=function(a,b){D.prototype.copy.call(this,a,b);null!==a.background&&(this.background=a.background.clone());null!==a.fog&&(this.fog=a.fog.clone());null!==a.overrideMaterial&&(this.overrideMaterial=a.overrideMaterial.clone());this.autoUpdate=a.autoUpdate;this.matrixAutoUpdate=a.matrixAutoUpdate;return this};$a.prototype.toJSON=
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|
function(a){var b=D.prototype.toJSON.call(this,a);null!==this.background&&(b.object.background=this.background.toJSON(a));null!==this.fog&&(b.object.fog=this.fog.toJSON());return b};rd.prototype=Object.assign(Object.create(D.prototype),{constructor:rd,isLensFlare:!0,copy:function(a){D.prototype.copy.call(this,a);this.positionScreen.copy(a.positionScreen);this.customUpdateCallback=a.customUpdateCallback;for(var b=0,c=a.lensFlares.length;b<c;b++)this.lensFlares.push(a.lensFlares[b]);return this},add:function(a,
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|
b,c,d,e,f){void 0===b&&(b=-1);void 0===c&&(c=0);void 0===f&&(f=1);void 0===e&&(e=new Q(16777215));void 0===d&&(d=1);c=Math.min(c,Math.max(0,c));this.lensFlares.push({texture:a,size:b,distance:c,x:0,y:0,z:0,scale:1,rotation:0,opacity:f,color:e,blending:d})},updateLensFlares:function(){var a,b=this.lensFlares.length,c,d=2*-this.positionScreen.x,e=2*-this.positionScreen.y;for(a=0;a<b;a++)c=this.lensFlares[a],c.x=this.positionScreen.x+d*c.distance,c.y=this.positionScreen.y+e*c.distance,c.wantedRotation=
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|
c.x*Math.PI*.25,c.rotation+=.25*(c.wantedRotation-c.rotation)}});xb.prototype=Object.create(S.prototype);xb.prototype.constructor=xb;xb.prototype.copy=function(a){S.prototype.copy.call(this,a);this.color.copy(a.color);this.map=a.map;this.rotation=a.rotation;return this};Wb.prototype=Object.assign(Object.create(D.prototype),{constructor:Wb,isSprite:!0,raycast:function(){var a=new r;return function(b,c){a.setFromMatrixPosition(this.matrixWorld);var d=b.ray.distanceSqToPoint(a);d>this.scale.x*this.scale.y/
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|
4||c.push({distance:Math.sqrt(d),point:this.position,face:null,object:this})}}(),clone:function(){return(new this.constructor(this.material)).copy(this)}});Xb.prototype=Object.assign(Object.create(D.prototype),{constructor:Xb,copy:function(a){D.prototype.copy.call(this,a,!1);a=a.levels;for(var b=0,c=a.length;b<c;b++){var d=a[b];this.addLevel(d.object.clone(),d.distance)}return this},addLevel:function(a,b){void 0===b&&(b=0);b=Math.abs(b);for(var c=this.levels,d=0;d<c.length&&!(b<c[d].distance);d++);
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|
c.splice(d,0,{distance:b,object:a});this.add(a)},getObjectForDistance:function(a){for(var b=this.levels,c=1,d=b.length;c<d&&!(a<b[c].distance);c++);return b[c-1].object},raycast:function(){var a=new r;return function(b,c){a.setFromMatrixPosition(this.matrixWorld);var d=b.ray.origin.distanceTo(a);this.getObjectForDistance(d).raycast(b,c)}}(),update:function(){var a=new r,b=new r;return function(c){var d=this.levels;if(1<d.length){a.setFromMatrixPosition(c.matrixWorld);b.setFromMatrixPosition(this.matrixWorld);
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|
c=a.distanceTo(b);d[0].object.visible=!0;for(var e=1,f=d.length;e<f;e++)if(c>=d[e].distance)d[e-1].object.visible=!1,d[e].object.visible=!0;else break;for(;e<f;e++)d[e].object.visible=!1}}}(),toJSON:function(a){a=D.prototype.toJSON.call(this,a);a.object.levels=[];for(var b=this.levels,c=0,d=b.length;c<d;c++){var e=b[c];a.object.levels.push({object:e.object.uuid,distance:e.distance})}return a}});ab.prototype=Object.create(Z.prototype);ab.prototype.constructor=ab;ab.prototype.isDataTexture=!0;Object.assign(xc.prototype,
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|
{calculateInverses:function(){this.boneInverses=[];for(var a=0,b=this.bones.length;a<b;a++){var c=new I;this.bones[a]&&c.getInverse(this.bones[a].matrixWorld);this.boneInverses.push(c)}},pose:function(){for(var a,b=0,c=this.bones.length;b<c;b++)(a=this.bones[b])&&a.matrixWorld.getInverse(this.boneInverses[b]);b=0;for(c=this.bones.length;b<c;b++)if(a=this.bones[b])a.parent&&a.parent.isBone?(a.matrix.getInverse(a.parent.matrixWorld),a.matrix.multiply(a.matrixWorld)):a.matrix.copy(a.matrixWorld),a.matrix.decompose(a.position,
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|
a.quaternion,a.scale)},update:function(){var a=new I;return function(){for(var b=0,c=this.bones.length;b<c;b++)a.multiplyMatrices(this.bones[b]?this.bones[b].matrixWorld:this.identityMatrix,this.boneInverses[b]),a.toArray(this.boneMatrices,16*b);this.useVertexTexture&&(this.boneTexture.needsUpdate=!0)}}(),clone:function(){return new xc(this.bones,this.boneInverses,this.useVertexTexture)}});yc.prototype=Object.assign(Object.create(D.prototype),{constructor:yc,isBone:!0,copy:function(a){D.prototype.copy.call(this,
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|
a);this.skin=a.skin;return this}});zc.prototype=Object.assign(Object.create(ua.prototype),{constructor:zc,isSkinnedMesh:!0,bind:function(a,b){this.skeleton=a;void 0===b&&(this.updateMatrixWorld(!0),this.skeleton.calculateInverses(),b=this.matrixWorld);this.bindMatrix.copy(b);this.bindMatrixInverse.getInverse(b)},pose:function(){this.skeleton.pose()},normalizeSkinWeights:function(){if(this.geometry&&this.geometry.isGeometry)for(var a=0;a<this.geometry.skinWeights.length;a++){var b=this.geometry.skinWeights[a],
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|
c=1/b.lengthManhattan();Infinity!==c?b.multiplyScalar(c):b.set(1,0,0,0)}else if(this.geometry&&this.geometry.isBufferGeometry)for(var b=new da,d=this.geometry.attributes.skinWeight,a=0;a<d.count;a++)b.x=d.getX(a),b.y=d.getY(a),b.z=d.getZ(a),b.w=d.getW(a),c=1/b.lengthManhattan(),Infinity!==c?b.multiplyScalar(c):b.set(1,0,0,0),d.setXYZW(a,b.x,b.y,b.z,b.w)},updateMatrixWorld:function(a){ua.prototype.updateMatrixWorld.call(this,!0);"attached"===this.bindMode?this.bindMatrixInverse.getInverse(this.matrixWorld):
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|
"detached"===this.bindMode?this.bindMatrixInverse.getInverse(this.bindMatrix):console.warn("THREE.SkinnedMesh unrecognized bindMode: "+this.bindMode)},clone:function(){return(new this.constructor(this.geometry,this.material,this.skeleton.useVertexTexture)).copy(this)}});oa.prototype=Object.create(S.prototype);oa.prototype.constructor=oa;oa.prototype.isLineBasicMaterial=!0;oa.prototype.copy=function(a){S.prototype.copy.call(this,a);this.color.copy(a.color);this.linewidth=a.linewidth;this.linecap=a.linecap;
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|
this.linejoin=a.linejoin;return this};La.prototype=Object.assign(Object.create(D.prototype),{constructor:La,isLine:!0,raycast:function(){var a=new I,b=new Wa,c=new za;return function(d,e){var f=d.linePrecision,f=f*f,g=this.geometry,k=this.matrixWorld;null===g.boundingSphere&&g.computeBoundingSphere();c.copy(g.boundingSphere);c.applyMatrix4(k);if(!1!==d.ray.intersectsSphere(c)){a.getInverse(k);b.copy(d.ray).applyMatrix4(a);var h=new r,n=new r,k=new r,q=new r,p=this&&this.isLineSegments?2:1;if(g&&g.isBufferGeometry){var m=
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|
g.index,t=g.attributes.position.array;if(null!==m)for(var m=m.array,g=0,u=m.length-1;g<u;g+=p){var v=m[g+1];h.fromArray(t,3*m[g]);n.fromArray(t,3*v);v=b.distanceSqToSegment(h,n,q,k);v>f||(q.applyMatrix4(this.matrixWorld),v=d.ray.origin.distanceTo(q),v<d.near||v>d.far||e.push({distance:v,point:k.clone().applyMatrix4(this.matrixWorld),index:g,face:null,faceIndex:null,object:this}))}else for(g=0,u=t.length/3-1;g<u;g+=p)h.fromArray(t,3*g),n.fromArray(t,3*g+3),v=b.distanceSqToSegment(h,n,q,k),v>f||(q.applyMatrix4(this.matrixWorld),
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|
v=d.ray.origin.distanceTo(q),v<d.near||v>d.far||e.push({distance:v,point:k.clone().applyMatrix4(this.matrixWorld),index:g,face:null,faceIndex:null,object:this}))}else if(g&&g.isGeometry)for(h=g.vertices,n=h.length,g=0;g<n-1;g+=p)v=b.distanceSqToSegment(h[g],h[g+1],q,k),v>f||(q.applyMatrix4(this.matrixWorld),v=d.ray.origin.distanceTo(q),v<d.near||v>d.far||e.push({distance:v,point:k.clone().applyMatrix4(this.matrixWorld),index:g,face:null,faceIndex:null,object:this}))}}}(),clone:function(){return(new this.constructor(this.geometry,
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|
this.material)).copy(this)}});ba.prototype=Object.assign(Object.create(La.prototype),{constructor:ba,isLineSegments:!0});xa.prototype=Object.create(S.prototype);xa.prototype.constructor=xa;xa.prototype.isPointsMaterial=!0;xa.prototype.copy=function(a){S.prototype.copy.call(this,a);this.color.copy(a.color);this.map=a.map;this.size=a.size;this.sizeAttenuation=a.sizeAttenuation;return this};yb.prototype=Object.assign(Object.create(D.prototype),{constructor:yb,isPoints:!0,raycast:function(){var a=new I,
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|
b=new Wa,c=new za;return function(d,e){function f(a,c){var f=b.distanceSqToPoint(a);if(f<q){var k=b.closestPointToPoint(a);k.applyMatrix4(h);var m=d.ray.origin.distanceTo(k);m<d.near||m>d.far||e.push({distance:m,distanceToRay:Math.sqrt(f),point:k.clone(),index:c,face:null,object:g})}}var g=this,k=this.geometry,h=this.matrixWorld,n=d.params.Points.threshold;null===k.boundingSphere&&k.computeBoundingSphere();c.copy(k.boundingSphere);c.applyMatrix4(h);if(!1!==d.ray.intersectsSphere(c)){a.getInverse(h);
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|
b.copy(d.ray).applyMatrix4(a);var n=n/((this.scale.x+this.scale.y+this.scale.z)/3),q=n*n,n=new r;if(k&&k.isBufferGeometry){var p=k.index,k=k.attributes.position.array;if(null!==p)for(var m=p.array,p=0,t=m.length;p<t;p++){var u=m[p];n.fromArray(k,3*u);f(n,u)}else for(p=0,m=k.length/3;p<m;p++)n.fromArray(k,3*p),f(n,p)}else for(n=k.vertices,p=0,m=n.length;p<m;p++)f(n[p],p)}}}(),clone:function(){return(new this.constructor(this.geometry,this.material)).copy(this)}});Yb.prototype=Object.assign(Object.create(D.prototype),
|
|
{constructor:Yb});Ac.prototype=Object.create(Z.prototype);Ac.prototype.constructor=Ac;zb.prototype=Object.create(Z.prototype);zb.prototype.constructor=zb;zb.prototype.isCompressedTexture=!0;Bc.prototype=Object.create(Z.prototype);Bc.prototype.constructor=Bc;Zb.prototype=Object.create(Z.prototype);Zb.prototype.constructor=Zb;Zb.prototype.isDepthTexture=!0;$b.prototype=Object.create(Fa.prototype);$b.prototype.constructor=$b;$b.prototype.isShadowMaterial=!0;ac.prototype=Object.create(Fa.prototype);ac.prototype.constructor=
|
|
ac;ac.prototype.isRawShaderMaterial=!0;Cc.prototype={constructor:Cc,isMultiMaterial:!0,toJSON:function(a){for(var b={metadata:{version:4.2,type:"material",generator:"MaterialExporter"},uuid:this.uuid,type:this.type,materials:[]},c=this.materials,d=0,e=c.length;d<e;d++){var f=c[d].toJSON(a);delete f.metadata;b.materials.push(f)}b.visible=this.visible;return b},clone:function(){for(var a=new this.constructor,b=0;b<this.materials.length;b++)a.materials.push(this.materials[b].clone());a.visible=this.visible;
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|
return a}};Pa.prototype=Object.create(S.prototype);Pa.prototype.constructor=Pa;Pa.prototype.isMeshStandardMaterial=!0;Pa.prototype.copy=function(a){S.prototype.copy.call(this,a);this.defines={STANDARD:""};this.color.copy(a.color);this.roughness=a.roughness;this.metalness=a.metalness;this.map=a.map;this.lightMap=a.lightMap;this.lightMapIntensity=a.lightMapIntensity;this.aoMap=a.aoMap;this.aoMapIntensity=a.aoMapIntensity;this.emissive.copy(a.emissive);this.emissiveMap=a.emissiveMap;this.emissiveIntensity=
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|
a.emissiveIntensity;this.bumpMap=a.bumpMap;this.bumpScale=a.bumpScale;this.normalMap=a.normalMap;this.normalScale.copy(a.normalScale);this.displacementMap=a.displacementMap;this.displacementScale=a.displacementScale;this.displacementBias=a.displacementBias;this.roughnessMap=a.roughnessMap;this.metalnessMap=a.metalnessMap;this.alphaMap=a.alphaMap;this.envMap=a.envMap;this.envMapIntensity=a.envMapIntensity;this.refractionRatio=a.refractionRatio;this.wireframe=a.wireframe;this.wireframeLinewidth=a.wireframeLinewidth;
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|
this.wireframeLinecap=a.wireframeLinecap;this.wireframeLinejoin=a.wireframeLinejoin;this.skinning=a.skinning;this.morphTargets=a.morphTargets;this.morphNormals=a.morphNormals;return this};Ab.prototype=Object.create(Pa.prototype);Ab.prototype.constructor=Ab;Ab.prototype.isMeshPhysicalMaterial=!0;Ab.prototype.copy=function(a){Pa.prototype.copy.call(this,a);this.defines={PHYSICAL:""};this.reflectivity=a.reflectivity;this.clearCoat=a.clearCoat;this.clearCoatRoughness=a.clearCoatRoughness;return this};
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|
bb.prototype=Object.create(S.prototype);bb.prototype.constructor=bb;bb.prototype.isMeshPhongMaterial=!0;bb.prototype.copy=function(a){S.prototype.copy.call(this,a);this.color.copy(a.color);this.specular.copy(a.specular);this.shininess=a.shininess;this.map=a.map;this.lightMap=a.lightMap;this.lightMapIntensity=a.lightMapIntensity;this.aoMap=a.aoMap;this.aoMapIntensity=a.aoMapIntensity;this.emissive.copy(a.emissive);this.emissiveMap=a.emissiveMap;this.emissiveIntensity=a.emissiveIntensity;this.bumpMap=
|
|
a.bumpMap;this.bumpScale=a.bumpScale;this.normalMap=a.normalMap;this.normalScale.copy(a.normalScale);this.displacementMap=a.displacementMap;this.displacementScale=a.displacementScale;this.displacementBias=a.displacementBias;this.specularMap=a.specularMap;this.alphaMap=a.alphaMap;this.envMap=a.envMap;this.combine=a.combine;this.reflectivity=a.reflectivity;this.refractionRatio=a.refractionRatio;this.wireframe=a.wireframe;this.wireframeLinewidth=a.wireframeLinewidth;this.wireframeLinecap=a.wireframeLinecap;
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|
this.wireframeLinejoin=a.wireframeLinejoin;this.skinning=a.skinning;this.morphTargets=a.morphTargets;this.morphNormals=a.morphNormals;return this};Bb.prototype=Object.create(S.prototype);Bb.prototype.constructor=Bb;Bb.prototype.isMeshNormalMaterial=!0;Bb.prototype.copy=function(a){S.prototype.copy.call(this,a);this.wireframe=a.wireframe;this.wireframeLinewidth=a.wireframeLinewidth;return this};Cb.prototype=Object.create(S.prototype);Cb.prototype.constructor=Cb;Cb.prototype.isMeshLambertMaterial=!0;
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|
Cb.prototype.copy=function(a){S.prototype.copy.call(this,a);this.color.copy(a.color);this.map=a.map;this.lightMap=a.lightMap;this.lightMapIntensity=a.lightMapIntensity;this.aoMap=a.aoMap;this.aoMapIntensity=a.aoMapIntensity;this.emissive.copy(a.emissive);this.emissiveMap=a.emissiveMap;this.emissiveIntensity=a.emissiveIntensity;this.specularMap=a.specularMap;this.alphaMap=a.alphaMap;this.envMap=a.envMap;this.combine=a.combine;this.reflectivity=a.reflectivity;this.refractionRatio=a.refractionRatio;
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|
this.wireframe=a.wireframe;this.wireframeLinewidth=a.wireframeLinewidth;this.wireframeLinecap=a.wireframeLinecap;this.wireframeLinejoin=a.wireframeLinejoin;this.skinning=a.skinning;this.morphTargets=a.morphTargets;this.morphNormals=a.morphNormals;return this};Db.prototype=Object.create(S.prototype);Db.prototype.constructor=Db;Db.prototype.isLineDashedMaterial=!0;Db.prototype.copy=function(a){S.prototype.copy.call(this,a);this.color.copy(a.color);this.linewidth=a.linewidth;this.scale=a.scale;this.dashSize=
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|
a.dashSize;this.gapSize=a.gapSize;return this};h.Cache={enabled:!1,files:{},add:function(a,b){!1!==this.enabled&&(this.files[a]=b)},get:function(a){if(!1!==this.enabled)return this.files[a]},remove:function(a){delete this.files[a]},clear:function(){this.files={}}};h.DefaultLoadingManager=new sd;Object.assign(Ja.prototype,{load:function(a,b,c,d){void 0!==this.path&&(a=this.path+a);var e=this,f=h.Cache.get(a);if(void 0!==f)return e.manager.itemStart(a),setTimeout(function(){b&&b(f);e.manager.itemEnd(a)},
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|
0),f;var g=new XMLHttpRequest;g.open("GET",a,!0);g.addEventListener("load",function(c){var f=c.target.response;h.Cache.add(a,f);200===this.status?(b&&b(f),e.manager.itemEnd(a)):0===this.status?(console.warn("THREE.XHRLoader: HTTP Status 0 received."),b&&b(f),e.manager.itemEnd(a)):(d&&d(c),e.manager.itemError(a))},!1);void 0!==c&&g.addEventListener("progress",function(a){c(a)},!1);g.addEventListener("error",function(b){d&&d(b);e.manager.itemError(a)},!1);void 0!==this.responseType&&(g.responseType=
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|
this.responseType);void 0!==this.withCredentials&&(g.withCredentials=this.withCredentials);g.overrideMimeType&&g.overrideMimeType("text/plain");g.send(null);e.manager.itemStart(a);return g},setPath:function(a){this.path=a;return this},setResponseType:function(a){this.responseType=a;return this},setWithCredentials:function(a){this.withCredentials=a;return this}});Object.assign(he.prototype,{load:function(a,b,c,d){function e(e){h.load(a[e],function(a){a=f._parser(a,!0);g[e]={width:a.width,height:a.height,
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|
format:a.format,mipmaps:a.mipmaps};n+=1;6===n&&(1===a.mipmapCount&&(k.minFilter=1006),k.format=a.format,k.needsUpdate=!0,b&&b(k))},c,d)}var f=this,g=[],k=new zb;k.image=g;var h=new Ja(this.manager);h.setPath(this.path);h.setResponseType("arraybuffer");if(Array.isArray(a))for(var n=0,q=0,p=a.length;q<p;++q)e(q);else h.load(a,function(a){a=f._parser(a,!0);if(a.isCubemap)for(var c=a.mipmaps.length/a.mipmapCount,d=0;d<c;d++){g[d]={mipmaps:[]};for(var e=0;e<a.mipmapCount;e++)g[d].mipmaps.push(a.mipmaps[d*
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|
a.mipmapCount+e]),g[d].format=a.format,g[d].width=a.width,g[d].height=a.height}else k.image.width=a.width,k.image.height=a.height,k.mipmaps=a.mipmaps;1===a.mipmapCount&&(k.minFilter=1006);k.format=a.format;k.needsUpdate=!0;b&&b(k)},c,d);return k},setPath:function(a){this.path=a;return this}});Object.assign(td.prototype,{load:function(a,b,c,d){var e=this,f=new ab,g=new Ja(this.manager);g.setResponseType("arraybuffer");g.load(a,function(a){if(a=e._parser(a))void 0!==a.image?f.image=a.image:void 0!==
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|
a.data&&(f.image.width=a.width,f.image.height=a.height,f.image.data=a.data),f.wrapS=void 0!==a.wrapS?a.wrapS:1001,f.wrapT=void 0!==a.wrapT?a.wrapT:1001,f.magFilter=void 0!==a.magFilter?a.magFilter:1006,f.minFilter=void 0!==a.minFilter?a.minFilter:1008,f.anisotropy=void 0!==a.anisotropy?a.anisotropy:1,void 0!==a.format&&(f.format=a.format),void 0!==a.type&&(f.type=a.type),void 0!==a.mipmaps&&(f.mipmaps=a.mipmaps),1===a.mipmapCount&&(f.minFilter=1006),f.needsUpdate=!0,b&&b(f,a)},c,d);return f}});Object.assign(bc.prototype,
|
|
{load:function(a,b,c,d){var e=this,f=document.createElementNS("http://www.w3.org/1999/xhtml","img");f.onload=function(){URL.revokeObjectURL(f.src);b&&b(f);e.manager.itemEnd(a)};if(0===a.indexOf("data:"))f.src=a;else{var g=new Ja;g.setPath(this.path);g.setResponseType("blob");g.setWithCredentials(this.withCredentials);g.load(a,function(a){f.src=URL.createObjectURL(a)},c,d)}e.manager.itemStart(a);return f},setCrossOrigin:function(a){this.crossOrigin=a;return this},setWithCredentials:function(a){this.withCredentials=
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|
a;return this},setPath:function(a){this.path=a;return this}});Object.assign(ud.prototype,{load:function(a,b,c,d){function e(c){g.load(a[c],function(a){f.images[c]=a;k++;6===k&&(f.needsUpdate=!0,b&&b(f))},void 0,d)}var f=new Ta,g=new bc(this.manager);g.setCrossOrigin(this.crossOrigin);g.setPath(this.path);var k=0;for(c=0;c<a.length;++c)e(c);return f},setCrossOrigin:function(a){this.crossOrigin=a;return this},setPath:function(a){this.path=a;return this}});Object.assign(Dc.prototype,{load:function(a,
|
|
b,c,d){var e=new Z,f=new bc(this.manager);f.setCrossOrigin(this.crossOrigin);f.setWithCredentials(this.withCredentials);f.setPath(this.path);f.load(a,function(c){var d=0<a.search(/\.(jpg|jpeg)$/)||0===a.search(/^data\:image\/jpeg/);e.format=d?1022:1023;e.image=c;e.needsUpdate=!0;void 0!==b&&b(e)},c,d);return e},setCrossOrigin:function(a){this.crossOrigin=a;return this},setWithCredentials:function(a){this.withCredentials=a;return this},setPath:function(a){this.path=a;return this}});ca.prototype=Object.assign(Object.create(D.prototype),
|
|
{constructor:ca,isLight:!0,copy:function(a){D.prototype.copy.call(this,a);this.color.copy(a.color);this.intensity=a.intensity;return this},toJSON:function(a){a=D.prototype.toJSON.call(this,a);a.object.color=this.color.getHex();a.object.intensity=this.intensity;void 0!==this.groundColor&&(a.object.groundColor=this.groundColor.getHex());void 0!==this.distance&&(a.object.distance=this.distance);void 0!==this.angle&&(a.object.angle=this.angle);void 0!==this.decay&&(a.object.decay=this.decay);void 0!==
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|
this.penumbra&&(a.object.penumbra=this.penumbra);void 0!==this.shadow&&(a.object.shadow=this.shadow.toJSON());return a}});Ec.prototype=Object.assign(Object.create(ca.prototype),{constructor:Ec,isHemisphereLight:!0,copy:function(a){ca.prototype.copy.call(this,a);this.groundColor.copy(a.groundColor);return this}});Object.assign(cb.prototype,{copy:function(a){this.camera=a.camera.clone();this.bias=a.bias;this.radius=a.radius;this.mapSize.copy(a.mapSize);return this},clone:function(){return(new this.constructor).copy(this)},
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|
toJSON:function(){var a={};0!==this.bias&&(a.bias=this.bias);1!==this.radius&&(a.radius=this.radius);if(512!==this.mapSize.x||512!==this.mapSize.y)a.mapSize=this.mapSize.toArray();a.camera=this.camera.toJSON(!1).object;delete a.camera.matrix;return a}});Fc.prototype=Object.assign(Object.create(cb.prototype),{constructor:Fc,isSpotLightShadow:!0,update:function(a){var b=2*h.Math.RAD2DEG*a.angle,c=this.mapSize.width/this.mapSize.height;a=a.distance||500;var d=this.camera;if(b!==d.fov||c!==d.aspect||
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|
a!==d.far)d.fov=b,d.aspect=c,d.far=a,d.updateProjectionMatrix()}});Gc.prototype=Object.assign(Object.create(ca.prototype),{constructor:Gc,isSpotLight:!0,copy:function(a){ca.prototype.copy.call(this,a);this.distance=a.distance;this.angle=a.angle;this.penumbra=a.penumbra;this.decay=a.decay;this.target=a.target.clone();this.shadow=a.shadow.clone();return this}});Hc.prototype=Object.assign(Object.create(ca.prototype),{constructor:Hc,isPointLight:!0,copy:function(a){ca.prototype.copy.call(this,a);this.distance=
|
|
a.distance;this.decay=a.decay;this.shadow=a.shadow.clone();return this}});Ic.prototype=Object.assign(Object.create(cb.prototype),{constructor:Ic});Jc.prototype=Object.assign(Object.create(ca.prototype),{constructor:Jc,isDirectionalLight:!0,copy:function(a){ca.prototype.copy.call(this,a);this.target=a.target.clone();this.shadow=a.shadow.clone();return this}});Kc.prototype=Object.assign(Object.create(ca.prototype),{constructor:Kc,isAmbientLight:!0});h.AnimationUtils={arraySlice:function(a,b,c){return h.AnimationUtils.isTypedArray(a)?
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|
new a.constructor(a.subarray(b,c)):a.slice(b,c)},convertArray:function(a,b,c){return!a||!c&&a.constructor===b?a:"number"===typeof b.BYTES_PER_ELEMENT?new b(a):Array.prototype.slice.call(a)},isTypedArray:function(a){return ArrayBuffer.isView(a)&&!(a instanceof DataView)},getKeyframeOrder:function(a){for(var b=a.length,c=Array(b),d=0;d!==b;++d)c[d]=d;c.sort(function(b,c){return a[b]-a[c]});return c},sortedArray:function(a,b,c){for(var d=a.length,e=new a.constructor(d),f=0,g=0;g!==d;++f)for(var k=c[f]*
|
|
b,h=0;h!==b;++h)e[g++]=a[k+h];return e},flattenJSON:function(a,b,c,d){for(var e=1,f=a[0];void 0!==f&&void 0===f[d];)f=a[e++];if(void 0!==f){var g=f[d];if(void 0!==g)if(Array.isArray(g)){do g=f[d],void 0!==g&&(b.push(f.time),c.push.apply(c,g)),f=a[e++];while(void 0!==f)}else if(void 0!==g.toArray){do g=f[d],void 0!==g&&(b.push(f.time),g.toArray(c,c.length)),f=a[e++];while(void 0!==f)}else{do g=f[d],void 0!==g&&(b.push(f.time),c.push(g)),f=a[e++];while(void 0!==f)}}}};ja.prototype={constructor:ja,evaluate:function(a){var b=
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|
this.parameterPositions,c=this._cachedIndex,d=b[c],e=b[c-1];a:{b:{c:{d:if(!(a<d)){for(var f=c+2;;){if(void 0===d){if(a<e)break d;this._cachedIndex=c=b.length;return this.afterEnd_(c-1,a,e)}if(c===f)break;e=d;d=b[++c];if(a<d)break b}d=b.length;break c}if(a>=e)break a;else{f=b[1];a<f&&(c=2,e=f);for(f=c-2;;){if(void 0===e)return this._cachedIndex=0,this.beforeStart_(0,a,d);if(c===f)break;d=e;e=b[--c-1];if(a>=e)break b}d=c;c=0}}for(;c<d;)e=c+d>>>1,a<b[e]?d=e:c=e+1;d=b[c];e=b[c-1];if(void 0===e)return this._cachedIndex=
|
|
0,this.beforeStart_(0,a,d);if(void 0===d)return this._cachedIndex=c=b.length,this.afterEnd_(c-1,e,a)}this._cachedIndex=c;this.intervalChanged_(c,e,d)}return this.interpolate_(c,e,a,d)},settings:null,DefaultSettings_:{},getSettings_:function(){return this.settings||this.DefaultSettings_},copySampleValue_:function(a){var b=this.resultBuffer,c=this.sampleValues,d=this.valueSize;a*=d;for(var e=0;e!==d;++e)b[e]=c[a+e];return b},interpolate_:function(a,b,c,d){throw Error("call to abstract method");},intervalChanged_:function(a,
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|
b,c){}};Object.assign(ja.prototype,{beforeStart_:ja.prototype.copySampleValue_,afterEnd_:ja.prototype.copySampleValue_});Lc.prototype=Object.assign(Object.create(ja.prototype),{constructor:Lc,DefaultSettings_:{endingStart:2400,endingEnd:2400},intervalChanged_:function(a,b,c){var d=this.parameterPositions,e=a-2,f=a+1,g=d[e],k=d[f];if(void 0===g)switch(this.getSettings_().endingStart){case 2401:e=a;g=2*b-c;break;case 2402:e=d.length-2;g=b+d[e]-d[e+1];break;default:e=a,g=c}if(void 0===k)switch(this.getSettings_().endingEnd){case 2401:f=
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|
a;k=2*c-b;break;case 2402:f=1;k=c+d[1]-d[0];break;default:f=a-1,k=b}a=.5*(c-b);d=this.valueSize;this._weightPrev=a/(b-g);this._weightNext=a/(k-c);this._offsetPrev=e*d;this._offsetNext=f*d},interpolate_:function(a,b,c,d){var e=this.resultBuffer,f=this.sampleValues,g=this.valueSize;a*=g;var k=a-g,h=this._offsetPrev,n=this._offsetNext,q=this._weightPrev,p=this._weightNext,m=(c-b)/(d-b);c=m*m;d=c*m;b=-q*d+2*q*c-q*m;q=(1+q)*d+(-1.5-2*q)*c+(-.5+q)*m+1;m=(-1-p)*d+(1.5+p)*c+.5*m;p=p*d-p*c;for(c=0;c!==g;++c)e[c]=
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|
b*f[h+c]+q*f[k+c]+m*f[a+c]+p*f[n+c];return e}});cc.prototype=Object.assign(Object.create(ja.prototype),{constructor:cc,interpolate_:function(a,b,c,d){var e=this.resultBuffer,f=this.sampleValues,g=this.valueSize;a*=g;var k=a-g;b=(c-b)/(d-b);c=1-b;for(d=0;d!==g;++d)e[d]=f[k+d]*c+f[a+d]*b;return e}});Mc.prototype=Object.assign(Object.create(ja.prototype),{constructor:Mc,interpolate_:function(a,b,c,d){return this.copySampleValue_(a-1)}});var Sa;Sa={TimeBufferType:Float32Array,ValueBufferType:Float32Array,
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|
DefaultInterpolation:2301,InterpolantFactoryMethodDiscrete:function(a){return new Mc(this.times,this.values,this.getValueSize(),a)},InterpolantFactoryMethodLinear:function(a){return new cc(this.times,this.values,this.getValueSize(),a)},InterpolantFactoryMethodSmooth:function(a){return new Lc(this.times,this.values,this.getValueSize(),a)},setInterpolation:function(a){var b;switch(a){case 2300:b=this.InterpolantFactoryMethodDiscrete;break;case 2301:b=this.InterpolantFactoryMethodLinear;break;case 2302:b=
|
|
this.InterpolantFactoryMethodSmooth}if(void 0===b){b="unsupported interpolation for "+this.ValueTypeName+" keyframe track named "+this.name;if(void 0===this.createInterpolant)if(a!==this.DefaultInterpolation)this.setInterpolation(this.DefaultInterpolation);else throw Error(b);console.warn(b)}else this.createInterpolant=b},getInterpolation:function(){switch(this.createInterpolant){case this.InterpolantFactoryMethodDiscrete:return 2300;case this.InterpolantFactoryMethodLinear:return 2301;case this.InterpolantFactoryMethodSmooth:return 2302}},
|
|
getValueSize:function(){return this.values.length/this.times.length},shift:function(a){if(0!==a)for(var b=this.times,c=0,d=b.length;c!==d;++c)b[c]+=a;return this},scale:function(a){if(1!==a)for(var b=this.times,c=0,d=b.length;c!==d;++c)b[c]*=a;return this},trim:function(a,b){for(var c=this.times,d=c.length,e=0,f=d-1;e!==d&&c[e]<a;)++e;for(;-1!==f&&c[f]>b;)--f;++f;if(0!==e||f!==d)e>=f&&(f=Math.max(f,1),e=f-1),d=this.getValueSize(),this.times=h.AnimationUtils.arraySlice(c,e,f),this.values=h.AnimationUtils.arraySlice(this.values,
|
|
e*d,f*d);return this},validate:function(){var a=!0,b=this.getValueSize();0!==b-Math.floor(b)&&(console.error("invalid value size in track",this),a=!1);var c=this.times,b=this.values,d=c.length;0===d&&(console.error("track is empty",this),a=!1);for(var e=null,f=0;f!==d;f++){var g=c[f];if("number"===typeof g&&isNaN(g)){console.error("time is not a valid number",this,f,g);a=!1;break}if(null!==e&&e>g){console.error("out of order keys",this,f,g,e);a=!1;break}e=g}if(void 0!==b&&h.AnimationUtils.isTypedArray(b))for(f=
|
|
0,c=b.length;f!==c;++f)if(d=b[f],isNaN(d)){console.error("value is not a valid number",this,f,d);a=!1;break}return a},optimize:function(){for(var a=this.times,b=this.values,c=this.getValueSize(),d=2302===this.getInterpolation(),e=1,f=a.length-1,g=1;g<f;++g){var k=!1,l=a[g];if(l!==a[g+1]&&(1!==g||l!==l[0]))if(d)k=!0;else for(var n=g*c,q=n-c,p=n+c,l=0;l!==c;++l){var m=b[n+l];if(m!==b[q+l]||m!==b[p+l]){k=!0;break}}if(k){if(g!==e){a[e]=a[g];for(var k=g*c,t=e*c,l=0;l!==c;++l)b[t+l]=b[k+l]}++e}}a[e++]=
|
|
a[f];k=f*c;for(l=0;l!==c;++l)b[t+l]=b[k+l];e!==a.length&&(this.times=h.AnimationUtils.arraySlice(a,0,e),this.values=h.AnimationUtils.arraySlice(b,0,e*c));return this}};Eb.prototype=Object.assign(Object.create(Sa),{constructor:Eb,ValueTypeName:"vector"});Nc.prototype=Object.assign(Object.create(ja.prototype),{constructor:Nc,interpolate_:function(a,b,c,d){var e=this.resultBuffer,f=this.sampleValues,g=this.valueSize;a*=g;b=(c-b)/(d-b);for(c=a+g;a!==c;a+=4)ha.slerpFlat(e,0,f,a-g,f,a,b);return e}});dc.prototype=
|
|
Object.assign(Object.create(Sa),{constructor:dc,ValueTypeName:"quaternion",DefaultInterpolation:2301,InterpolantFactoryMethodLinear:function(a){return new Nc(this.times,this.values,this.getValueSize(),a)},InterpolantFactoryMethodSmooth:void 0});Fb.prototype=Object.assign(Object.create(Sa),{constructor:Fb,ValueTypeName:"number"});Oc.prototype=Object.assign(Object.create(Sa),{constructor:Oc,ValueTypeName:"string",ValueBufferType:Array,DefaultInterpolation:2300,InterpolantFactoryMethodLinear:void 0,
|
|
InterpolantFactoryMethodSmooth:void 0});Pc.prototype=Object.assign(Object.create(Sa),{constructor:Pc,ValueTypeName:"bool",ValueBufferType:Array,DefaultInterpolation:2300,InterpolantFactoryMethodLinear:void 0,InterpolantFactoryMethodSmooth:void 0});Qc.prototype=Object.assign(Object.create(Sa),{constructor:Qc,ValueTypeName:"color"});eb.prototype=Sa;Sa.constructor=eb;Object.assign(eb,{parse:function(a){if(void 0===a.type)throw Error("track type undefined, can not parse");var b=eb._getTrackTypeForValueTypeName(a.type);
|
|
if(void 0===a.times){var c=[],d=[];h.AnimationUtils.flattenJSON(a.keys,c,d,"value");a.times=c;a.values=d}return void 0!==b.parse?b.parse(a):new b(a.name,a.times,a.values,a.interpolation)},toJSON:function(a){var b=a.constructor;if(void 0!==b.toJSON)b=b.toJSON(a);else{var b={name:a.name,times:h.AnimationUtils.convertArray(a.times,Array),values:h.AnimationUtils.convertArray(a.values,Array)},c=a.getInterpolation();c!==a.DefaultInterpolation&&(b.interpolation=c)}b.type=a.ValueTypeName;return b},_getTrackTypeForValueTypeName:function(a){switch(a.toLowerCase()){case "scalar":case "double":case "float":case "number":case "integer":return Fb;
|
|
case "vector":case "vector2":case "vector3":case "vector4":return Eb;case "color":return Qc;case "quaternion":return dc;case "bool":case "boolean":return Pc;case "string":return Oc}throw Error("Unsupported typeName: "+a);}});sa.prototype={constructor:sa,resetDuration:function(){for(var a=0,b=0,c=this.tracks.length;b!==c;++b)var d=this.tracks[b],a=Math.max(a,d.times[d.times.length-1]);this.duration=a},trim:function(){for(var a=0;a<this.tracks.length;a++)this.tracks[a].trim(0,this.duration);return this},
|
|
optimize:function(){for(var a=0;a<this.tracks.length;a++)this.tracks[a].optimize();return this}};Object.assign(sa,{parse:function(a){for(var b=[],c=a.tracks,d=1/(a.fps||1),e=0,f=c.length;e!==f;++e)b.push(eb.parse(c[e]).scale(d));return new sa(a.name,a.duration,b)},toJSON:function(a){var b=[],c=a.tracks;a={name:a.name,duration:a.duration,tracks:b};for(var d=0,e=c.length;d!==e;++d)b.push(eb.toJSON(c[d]));return a},CreateFromMorphTargetSequence:function(a,b,c,d){for(var e=b.length,f=[],g=0;g<e;g++){var k=
|
|
[],l=[];k.push((g+e-1)%e,g,(g+1)%e);l.push(0,1,0);var n=h.AnimationUtils.getKeyframeOrder(k),k=h.AnimationUtils.sortedArray(k,1,n),l=h.AnimationUtils.sortedArray(l,1,n);d||0!==k[0]||(k.push(e),l.push(l[0]));f.push((new Fb(".morphTargetInfluences["+b[g].name+"]",k,l)).scale(1/c))}return new sa(a,-1,f)},findByName:function(a,b){var c=a;Array.isArray(a)||(c=a.geometry&&a.geometry.animations||a.animations);for(var d=0;d<c.length;d++)if(c[d].name===b)return c[d];return null},CreateClipsFromMorphTargetSequences:function(a,
|
|
b,c){for(var d={},e=/^([\w-]*?)([\d]+)$/,f=0,g=a.length;f<g;f++){var k=a[f],h=k.name.match(e);if(h&&1<h.length){var n=h[1];(h=d[n])||(d[n]=h=[]);h.push(k)}}a=[];for(n in d)a.push(sa.CreateFromMorphTargetSequence(n,d[n],b,c));return a},parseAnimation:function(a,b,c){if(!a)return console.error(" no animation in JSONLoader data"),null;c=function(a,b,c,d,e){if(0!==c.length){var f=[],g=[];h.AnimationUtils.flattenJSON(c,f,g,d);0!==f.length&&e.push(new a(b,f,g))}};var d=[],e=a.name||"default",f=a.length||
|
|
-1,g=a.fps||30;a=a.hierarchy||[];for(var k=0;k<a.length;k++){var l=a[k].keys;if(l&&0!==l.length)if(l[0].morphTargets){for(var f={},n=0;n<l.length;n++)if(l[n].morphTargets)for(var q=0;q<l[n].morphTargets.length;q++)f[l[n].morphTargets[q]]=-1;for(var p in f){for(var m=[],t=[],q=0;q!==l[n].morphTargets.length;++q){var r=l[n];m.push(r.time);t.push(r.morphTarget===p?1:0)}d.push(new Fb(".morphTargetInfluence["+p+"]",m,t))}f=f.length*(g||1)}else n=".bones["+b[k].name+"]",c(Eb,n+".position",l,"pos",d),c(dc,
|
|
n+".quaternion",l,"rot",d),c(Eb,n+".scale",l,"scl",d)}return 0===d.length?null:new sa(e,f,d)}});Object.assign(Rc.prototype,{load:function(a,b,c,d){var e=this;(new Ja(e.manager)).load(a,function(a){b(e.parse(JSON.parse(a)))},c,d)},setTextures:function(a){this.textures=a},parse:function(a){function b(a){void 0===c[a]&&console.warn("THREE.MaterialLoader: Undefined texture",a);return c[a]}var c=this.textures,d=new THREE[a.type];void 0!==a.uuid&&(d.uuid=a.uuid);void 0!==a.name&&(d.name=a.name);void 0!==
|
|
a.color&&d.color.setHex(a.color);void 0!==a.roughness&&(d.roughness=a.roughness);void 0!==a.metalness&&(d.metalness=a.metalness);void 0!==a.emissive&&d.emissive.setHex(a.emissive);void 0!==a.specular&&d.specular.setHex(a.specular);void 0!==a.shininess&&(d.shininess=a.shininess);void 0!==a.uniforms&&(d.uniforms=a.uniforms);void 0!==a.vertexShader&&(d.vertexShader=a.vertexShader);void 0!==a.fragmentShader&&(d.fragmentShader=a.fragmentShader);void 0!==a.vertexColors&&(d.vertexColors=a.vertexColors);
|
|
void 0!==a.fog&&(d.fog=a.fog);void 0!==a.shading&&(d.shading=a.shading);void 0!==a.blending&&(d.blending=a.blending);void 0!==a.side&&(d.side=a.side);void 0!==a.opacity&&(d.opacity=a.opacity);void 0!==a.transparent&&(d.transparent=a.transparent);void 0!==a.alphaTest&&(d.alphaTest=a.alphaTest);void 0!==a.depthTest&&(d.depthTest=a.depthTest);void 0!==a.depthWrite&&(d.depthWrite=a.depthWrite);void 0!==a.colorWrite&&(d.colorWrite=a.colorWrite);void 0!==a.wireframe&&(d.wireframe=a.wireframe);void 0!==
|
|
a.wireframeLinewidth&&(d.wireframeLinewidth=a.wireframeLinewidth);void 0!==a.wireframeLinecap&&(d.wireframeLinecap=a.wireframeLinecap);void 0!==a.wireframeLinejoin&&(d.wireframeLinejoin=a.wireframeLinejoin);void 0!==a.skinning&&(d.skinning=a.skinning);void 0!==a.morphTargets&&(d.morphTargets=a.morphTargets);void 0!==a.size&&(d.size=a.size);void 0!==a.sizeAttenuation&&(d.sizeAttenuation=a.sizeAttenuation);void 0!==a.map&&(d.map=b(a.map));void 0!==a.alphaMap&&(d.alphaMap=b(a.alphaMap),d.transparent=
|
|
!0);void 0!==a.bumpMap&&(d.bumpMap=b(a.bumpMap));void 0!==a.bumpScale&&(d.bumpScale=a.bumpScale);void 0!==a.normalMap&&(d.normalMap=b(a.normalMap));if(void 0!==a.normalScale){var e=a.normalScale;!1===Array.isArray(e)&&(e=[e,e]);d.normalScale=(new B).fromArray(e)}void 0!==a.displacementMap&&(d.displacementMap=b(a.displacementMap));void 0!==a.displacementScale&&(d.displacementScale=a.displacementScale);void 0!==a.displacementBias&&(d.displacementBias=a.displacementBias);void 0!==a.roughnessMap&&(d.roughnessMap=
|
|
b(a.roughnessMap));void 0!==a.metalnessMap&&(d.metalnessMap=b(a.metalnessMap));void 0!==a.emissiveMap&&(d.emissiveMap=b(a.emissiveMap));void 0!==a.emissiveIntensity&&(d.emissiveIntensity=a.emissiveIntensity);void 0!==a.specularMap&&(d.specularMap=b(a.specularMap));void 0!==a.envMap&&(d.envMap=b(a.envMap));void 0!==a.reflectivity&&(d.reflectivity=a.reflectivity);void 0!==a.lightMap&&(d.lightMap=b(a.lightMap));void 0!==a.lightMapIntensity&&(d.lightMapIntensity=a.lightMapIntensity);void 0!==a.aoMap&&
|
|
(d.aoMap=b(a.aoMap));void 0!==a.aoMapIntensity&&(d.aoMapIntensity=a.aoMapIntensity);if(void 0!==a.materials)for(var e=0,f=a.materials.length;e<f;e++)d.materials.push(this.parse(a.materials[e]));return d}});Object.assign(vd.prototype,{load:function(a,b,c,d){var e=this;(new Ja(e.manager)).load(a,function(a){b(e.parse(JSON.parse(a)))},c,d)},parse:function(a){var b=new H,c=a.data.index,d={Int8Array:Int8Array,Uint8Array:Uint8Array,Uint8ClampedArray:Uint8ClampedArray,Int16Array:Int16Array,Uint16Array:Uint16Array,
|
|
Int32Array:Int32Array,Uint32Array:Uint32Array,Float32Array:Float32Array,Float64Array:Float64Array};void 0!==c&&(c=new d[c.type](c.array),b.setIndex(new C(c,1)));var e=a.data.attributes,f;for(f in e){var g=e[f],c=new d[g.type](g.array);b.addAttribute(f,new C(c,g.itemSize,g.normalized))}d=a.data.groups||a.data.drawcalls||a.data.offsets;if(void 0!==d)for(f=0,c=d.length;f!==c;++f)e=d[f],b.addGroup(e.start,e.count,e.materialIndex);a=a.data.boundingSphere;void 0!==a&&(d=new r,void 0!==a.center&&d.fromArray(a.center),
|
|
b.boundingSphere=new za(d,a.radius));return b}});fb.prototype={constructor:fb,crossOrigin:void 0,extractUrlBase:function(a){a=a.split("/");if(1===a.length)return"./";a.pop();return a.join("/")+"/"},initMaterials:function(a,b,c){for(var d=[],e=0;e<a.length;++e)d[e]=this.createMaterial(a[e],b,c);return d},createMaterial:function(){var a,b,c;return function(d,e,f){function g(a,c,d,g,l){a=e+a;var n=fb.Handlers.get(a);null!==n?a=n.load(a):(b.setCrossOrigin(f),a=b.load(a));void 0!==c&&(a.repeat.fromArray(c),
|
|
1!==c[0]&&(a.wrapS=1E3),1!==c[1]&&(a.wrapT=1E3));void 0!==d&&a.offset.fromArray(d);void 0!==g&&("repeat"===g[0]&&(a.wrapS=1E3),"mirror"===g[0]&&(a.wrapS=1002),"repeat"===g[1]&&(a.wrapT=1E3),"mirror"===g[1]&&(a.wrapT=1002));void 0!==l&&(a.anisotropy=l);c=h.Math.generateUUID();k[c]=a;return c}void 0===a&&(a=new Q);void 0===b&&(b=new Dc);void 0===c&&(c=new Rc);var k={},l={uuid:h.Math.generateUUID(),type:"MeshLambertMaterial"},n;for(n in d){var q=d[n];switch(n){case "DbgColor":case "DbgIndex":case "opticalDensity":case "illumination":break;
|
|
case "DbgName":l.name=q;break;case "blending":l.blending=THREE[q];break;case "colorAmbient":case "mapAmbient":console.warn("THREE.Loader.createMaterial:",n,"is no longer supported.");break;case "colorDiffuse":l.color=a.fromArray(q).getHex();break;case "colorSpecular":l.specular=a.fromArray(q).getHex();break;case "colorEmissive":l.emissive=a.fromArray(q).getHex();break;case "specularCoef":l.shininess=q;break;case "shading":"basic"===q.toLowerCase()&&(l.type="MeshBasicMaterial");"phong"===q.toLowerCase()&&
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|
(l.type="MeshPhongMaterial");"standard"===q.toLowerCase()&&(l.type="MeshStandardMaterial");break;case "mapDiffuse":l.map=g(q,d.mapDiffuseRepeat,d.mapDiffuseOffset,d.mapDiffuseWrap,d.mapDiffuseAnisotropy);break;case "mapDiffuseRepeat":case "mapDiffuseOffset":case "mapDiffuseWrap":case "mapDiffuseAnisotropy":break;case "mapEmissive":l.emissiveMap=g(q,d.mapEmissiveRepeat,d.mapEmissiveOffset,d.mapEmissiveWrap,d.mapEmissiveAnisotropy);break;case "mapEmissiveRepeat":case "mapEmissiveOffset":case "mapEmissiveWrap":case "mapEmissiveAnisotropy":break;
|
|
case "mapLight":l.lightMap=g(q,d.mapLightRepeat,d.mapLightOffset,d.mapLightWrap,d.mapLightAnisotropy);break;case "mapLightRepeat":case "mapLightOffset":case "mapLightWrap":case "mapLightAnisotropy":break;case "mapAO":l.aoMap=g(q,d.mapAORepeat,d.mapAOOffset,d.mapAOWrap,d.mapAOAnisotropy);break;case "mapAORepeat":case "mapAOOffset":case "mapAOWrap":case "mapAOAnisotropy":break;case "mapBump":l.bumpMap=g(q,d.mapBumpRepeat,d.mapBumpOffset,d.mapBumpWrap,d.mapBumpAnisotropy);break;case "mapBumpScale":l.bumpScale=
|
|
q;break;case "mapBumpRepeat":case "mapBumpOffset":case "mapBumpWrap":case "mapBumpAnisotropy":break;case "mapNormal":l.normalMap=g(q,d.mapNormalRepeat,d.mapNormalOffset,d.mapNormalWrap,d.mapNormalAnisotropy);break;case "mapNormalFactor":l.normalScale=[q,q];break;case "mapNormalRepeat":case "mapNormalOffset":case "mapNormalWrap":case "mapNormalAnisotropy":break;case "mapSpecular":l.specularMap=g(q,d.mapSpecularRepeat,d.mapSpecularOffset,d.mapSpecularWrap,d.mapSpecularAnisotropy);break;case "mapSpecularRepeat":case "mapSpecularOffset":case "mapSpecularWrap":case "mapSpecularAnisotropy":break;
|
|
case "mapMetalness":l.metalnessMap=g(q,d.mapMetalnessRepeat,d.mapMetalnessOffset,d.mapMetalnessWrap,d.mapMetalnessAnisotropy);break;case "mapMetalnessRepeat":case "mapMetalnessOffset":case "mapMetalnessWrap":case "mapMetalnessAnisotropy":break;case "mapRoughness":l.roughnessMap=g(q,d.mapRoughnessRepeat,d.mapRoughnessOffset,d.mapRoughnessWrap,d.mapRoughnessAnisotropy);break;case "mapRoughnessRepeat":case "mapRoughnessOffset":case "mapRoughnessWrap":case "mapRoughnessAnisotropy":break;case "mapAlpha":l.alphaMap=
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|
g(q,d.mapAlphaRepeat,d.mapAlphaOffset,d.mapAlphaWrap,d.mapAlphaAnisotropy);break;case "mapAlphaRepeat":case "mapAlphaOffset":case "mapAlphaWrap":case "mapAlphaAnisotropy":break;case "flipSided":l.side=1;break;case "doubleSided":l.side=2;break;case "transparency":console.warn("THREE.Loader.createMaterial: transparency has been renamed to opacity");l.opacity=q;break;case "depthTest":case "depthWrite":case "colorWrite":case "opacity":case "reflectivity":case "transparent":case "visible":case "wireframe":l[n]=
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|
q;break;case "vertexColors":!0===q&&(l.vertexColors=2);"face"===q&&(l.vertexColors=1);break;default:console.error("THREE.Loader.createMaterial: Unsupported",n,q)}}"MeshBasicMaterial"===l.type&&delete l.emissive;"MeshPhongMaterial"!==l.type&&delete l.specular;1>l.opacity&&(l.transparent=!0);c.setTextures(k);return c.parse(l)}}()};fb.Handlers={handlers:[],add:function(a,b){this.handlers.push(a,b)},get:function(a){for(var b=this.handlers,c=0,d=b.length;c<d;c+=2){var e=b[c+1];if(b[c].test(a))return e}return null}};
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|
Object.assign(wd.prototype,{load:function(a,b,c,d){var e=this,f=this.texturePath&&"string"===typeof this.texturePath?this.texturePath:fb.prototype.extractUrlBase(a),g=new Ja(this.manager);g.setWithCredentials(this.withCredentials);g.load(a,function(c){c=JSON.parse(c);var d=c.metadata;if(void 0!==d&&(d=d.type,void 0!==d)){if("object"===d.toLowerCase()){console.error("THREE.JSONLoader: "+a+" should be loaded with THREE.ObjectLoader instead.");return}if("scene"===d.toLowerCase()){console.error("THREE.JSONLoader: "+
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|
a+" should be loaded with THREE.SceneLoader instead.");return}}c=e.parse(c,f);b(c.geometry,c.materials)},c,d)},setTexturePath:function(a){this.texturePath=a},parse:function(a,b){var c=new T,d=void 0!==a.scale?1/a.scale:1;(function(b){var d,g,k,h,n,q,p,m,t,u,v,z,w,x=a.faces;q=a.vertices;var N=a.normals,y=a.colors,F=0;if(void 0!==a.uvs){for(d=0;d<a.uvs.length;d++)a.uvs[d].length&&F++;for(d=0;d<F;d++)c.faceVertexUvs[d]=[]}h=0;for(n=q.length;h<n;)d=new r,d.x=q[h++]*b,d.y=q[h++]*b,d.z=q[h++]*b,c.vertices.push(d);
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|
h=0;for(n=x.length;h<n;)if(b=x[h++],t=b&1,k=b&2,d=b&8,p=b&16,u=b&32,q=b&64,b&=128,t){t=new la;t.a=x[h];t.b=x[h+1];t.c=x[h+3];v=new la;v.a=x[h+1];v.b=x[h+2];v.c=x[h+3];h+=4;k&&(k=x[h++],t.materialIndex=k,v.materialIndex=k);k=c.faces.length;if(d)for(d=0;d<F;d++)for(z=a.uvs[d],c.faceVertexUvs[d][k]=[],c.faceVertexUvs[d][k+1]=[],g=0;4>g;g++)m=x[h++],w=z[2*m],m=z[2*m+1],w=new B(w,m),2!==g&&c.faceVertexUvs[d][k].push(w),0!==g&&c.faceVertexUvs[d][k+1].push(w);p&&(p=3*x[h++],t.normal.set(N[p++],N[p++],N[p]),
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|
v.normal.copy(t.normal));if(u)for(d=0;4>d;d++)p=3*x[h++],u=new r(N[p++],N[p++],N[p]),2!==d&&t.vertexNormals.push(u),0!==d&&v.vertexNormals.push(u);q&&(q=x[h++],q=y[q],t.color.setHex(q),v.color.setHex(q));if(b)for(d=0;4>d;d++)q=x[h++],q=y[q],2!==d&&t.vertexColors.push(new Q(q)),0!==d&&v.vertexColors.push(new Q(q));c.faces.push(t);c.faces.push(v)}else{t=new la;t.a=x[h++];t.b=x[h++];t.c=x[h++];k&&(k=x[h++],t.materialIndex=k);k=c.faces.length;if(d)for(d=0;d<F;d++)for(z=a.uvs[d],c.faceVertexUvs[d][k]=
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|
[],g=0;3>g;g++)m=x[h++],w=z[2*m],m=z[2*m+1],w=new B(w,m),c.faceVertexUvs[d][k].push(w);p&&(p=3*x[h++],t.normal.set(N[p++],N[p++],N[p]));if(u)for(d=0;3>d;d++)p=3*x[h++],u=new r(N[p++],N[p++],N[p]),t.vertexNormals.push(u);q&&(q=x[h++],t.color.setHex(y[q]));if(b)for(d=0;3>d;d++)q=x[h++],t.vertexColors.push(new Q(y[q]));c.faces.push(t)}})(d);(function(){var b=void 0!==a.influencesPerVertex?a.influencesPerVertex:2;if(a.skinWeights)for(var d=0,g=a.skinWeights.length;d<g;d+=b)c.skinWeights.push(new da(a.skinWeights[d],
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|
1<b?a.skinWeights[d+1]:0,2<b?a.skinWeights[d+2]:0,3<b?a.skinWeights[d+3]:0));if(a.skinIndices)for(d=0,g=a.skinIndices.length;d<g;d+=b)c.skinIndices.push(new da(a.skinIndices[d],1<b?a.skinIndices[d+1]:0,2<b?a.skinIndices[d+2]:0,3<b?a.skinIndices[d+3]:0));c.bones=a.bones;c.bones&&0<c.bones.length&&(c.skinWeights.length!==c.skinIndices.length||c.skinIndices.length!==c.vertices.length)&&console.warn("When skinning, number of vertices ("+c.vertices.length+"), skinIndices ("+c.skinIndices.length+"), and skinWeights ("+
|
|
c.skinWeights.length+") should match.")})();(function(b){if(void 0!==a.morphTargets)for(var d=0,g=a.morphTargets.length;d<g;d++){c.morphTargets[d]={};c.morphTargets[d].name=a.morphTargets[d].name;c.morphTargets[d].vertices=[];for(var k=c.morphTargets[d].vertices,h=a.morphTargets[d].vertices,n=0,q=h.length;n<q;n+=3){var p=new r;p.x=h[n]*b;p.y=h[n+1]*b;p.z=h[n+2]*b;k.push(p)}}if(void 0!==a.morphColors&&0<a.morphColors.length)for(console.warn('THREE.JSONLoader: "morphColors" no longer supported. Using them as face colors.'),
|
|
b=c.faces,k=a.morphColors[0].colors,d=0,g=b.length;d<g;d++)b[d].color.fromArray(k,3*d)})(d);(function(){var b=[],d=[];void 0!==a.animation&&d.push(a.animation);void 0!==a.animations&&(a.animations.length?d=d.concat(a.animations):d.push(a.animations));for(var g=0;g<d.length;g++){var k=sa.parseAnimation(d[g],c.bones);k&&b.push(k)}c.morphTargets&&(d=sa.CreateClipsFromMorphTargetSequences(c.morphTargets,10),b=b.concat(d));0<b.length&&(c.animations=b)})();c.computeFaceNormals();c.computeBoundingSphere();
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|
if(void 0===a.materials||0===a.materials.length)return{geometry:c};d=fb.prototype.initMaterials(a.materials,b,this.crossOrigin);return{geometry:c,materials:d}}});Object.assign(ie.prototype,{load:function(a,b,c,d){""===this.texturePath&&(this.texturePath=a.substring(0,a.lastIndexOf("/")+1));var e=this;(new Ja(e.manager)).load(a,function(a){e.parse(JSON.parse(a),b)},c,d)},setTexturePath:function(a){this.texturePath=a},setCrossOrigin:function(a){this.crossOrigin=a},parse:function(a,b){var c=this.parseGeometries(a.geometries),
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|
d=this.parseImages(a.images,function(){void 0!==b&&b(e)}),d=this.parseTextures(a.textures,d),d=this.parseMaterials(a.materials,d),e=this.parseObject(a.object,c,d);a.animations&&(e.animations=this.parseAnimations(a.animations));void 0!==a.images&&0!==a.images.length||void 0===b||b(e);return e},parseGeometries:function(a){var b={};if(void 0!==a)for(var c=new wd,d=new vd,e=0,f=a.length;e<f;e++){var g,k=a[e];switch(k.type){case "PlaneGeometry":case "PlaneBufferGeometry":g=new THREE[k.type](k.width,k.height,
|
|
k.widthSegments,k.heightSegments);break;case "BoxGeometry":case "BoxBufferGeometry":case "CubeGeometry":g=new THREE[k.type](k.width,k.height,k.depth,k.widthSegments,k.heightSegments,k.depthSegments);break;case "CircleGeometry":case "CircleBufferGeometry":g=new THREE[k.type](k.radius,k.segments,k.thetaStart,k.thetaLength);break;case "CylinderGeometry":case "CylinderBufferGeometry":g=new THREE[k.type](k.radiusTop,k.radiusBottom,k.height,k.radialSegments,k.heightSegments,k.openEnded,k.thetaStart,k.thetaLength);
|
|
break;case "ConeGeometry":case "ConeBufferGeometry":g=new THREE[k.type](k.radius,k.height,k.radialSegments,k.heightSegments,k.openEnded,k.thetaStart,k.thetaLength);break;case "SphereGeometry":case "SphereBufferGeometry":g=new THREE[k.type](k.radius,k.widthSegments,k.heightSegments,k.phiStart,k.phiLength,k.thetaStart,k.thetaLength);break;case "DodecahedronGeometry":case "IcosahedronGeometry":case "OctahedronGeometry":case "TetrahedronGeometry":g=new THREE[k.type](k.radius,k.detail);break;case "RingGeometry":case "RingBufferGeometry":g=
|
|
new THREE[k.type](k.innerRadius,k.outerRadius,k.thetaSegments,k.phiSegments,k.thetaStart,k.thetaLength);break;case "TorusGeometry":case "TorusBufferGeometry":g=new THREE[k.type](k.radius,k.tube,k.radialSegments,k.tubularSegments,k.arc);break;case "TorusKnotGeometry":case "TorusKnotBufferGeometry":g=new THREE[k.type](k.radius,k.tube,k.tubularSegments,k.radialSegments,k.p,k.q);break;case "LatheGeometry":case "LatheBufferGeometry":g=new THREE[k.type](k.points,k.segments,k.phiStart,k.phiLength);break;
|
|
case "BufferGeometry":g=d.parse(k);break;case "Geometry":g=c.parse(k.data,this.texturePath).geometry;break;default:console.warn('THREE.ObjectLoader: Unsupported geometry type "'+k.type+'"');continue}g.uuid=k.uuid;void 0!==k.name&&(g.name=k.name);b[k.uuid]=g}return b},parseMaterials:function(a,b){var c={};if(void 0!==a){var d=new Rc;d.setTextures(b);for(var e=0,f=a.length;e<f;e++){var g=d.parse(a[e]);c[g.uuid]=g}}return c},parseAnimations:function(a){for(var b=[],c=0;c<a.length;c++){var d=sa.parse(a[c]);
|
|
b.push(d)}return b},parseImages:function(a,b){function c(a){d.manager.itemStart(a);return g.load(a,function(){d.manager.itemEnd(a)},void 0,function(){d.manager.itemError(a)})}var d=this,e={};if(void 0!==a&&0<a.length){var f=new sd(b),g=new bc(f);g.setCrossOrigin(this.crossOrigin);for(var f=0,k=a.length;f<k;f++){var h=a[f],n=/^(\/\/)|([a-z]+:(\/\/)?)/i.test(h.url)?h.url:d.texturePath+h.url;e[h.uuid]=c(n)}}return e},parseTextures:function(a,b){function c(a){if("number"===typeof a)return a;console.warn("THREE.ObjectLoader.parseTexture: Constant should be in numeric form.",
|
|
a);return THREE[a]}var d={};if(void 0!==a)for(var e=0,f=a.length;e<f;e++){var g=a[e];void 0===g.image&&console.warn('THREE.ObjectLoader: No "image" specified for',g.uuid);void 0===b[g.image]&&console.warn("THREE.ObjectLoader: Undefined image",g.image);var k=new Z(b[g.image]);k.needsUpdate=!0;k.uuid=g.uuid;void 0!==g.name&&(k.name=g.name);void 0!==g.mapping&&(k.mapping=c(g.mapping));void 0!==g.offset&&k.offset.fromArray(g.offset);void 0!==g.repeat&&k.repeat.fromArray(g.repeat);void 0!==g.wrap&&(k.wrapS=
|
|
c(g.wrap[0]),k.wrapT=c(g.wrap[1]));void 0!==g.minFilter&&(k.minFilter=c(g.minFilter));void 0!==g.magFilter&&(k.magFilter=c(g.magFilter));void 0!==g.anisotropy&&(k.anisotropy=g.anisotropy);void 0!==g.flipY&&(k.flipY=g.flipY);d[g.uuid]=k}return d},parseObject:function(){var a=new I;return function(b,c,d){function e(a){void 0===c[a]&&console.warn("THREE.ObjectLoader: Undefined geometry",a);return c[a]}function f(a){if(void 0!==a)return void 0===d[a]&&console.warn("THREE.ObjectLoader: Undefined material",
|
|
a),d[a]}var g;switch(b.type){case "Scene":g=new $a;void 0!==b.background&&Number.isInteger(b.background)&&(g.background=new THREE.Color(b.background));void 0!==b.fog&&("Fog"===b.fog.type?g.fog=new wb(b.fog.color,b.fog.near,b.fog.far):"FogExp2"===b.fog.type&&(g.fog=new vb(b.fog.color,b.fog.density)));break;case "PerspectiveCamera":g=new Ba(b.fov,b.aspect,b.near,b.far);void 0!==b.focus&&(g.focus=b.focus);void 0!==b.zoom&&(g.zoom=b.zoom);void 0!==b.filmGauge&&(g.filmGauge=b.filmGauge);void 0!==b.filmOffset&&
|
|
(g.filmOffset=b.filmOffset);void 0!==b.view&&(g.view=Object.assign({},b.view));break;case "OrthographicCamera":g=new ub(b.left,b.right,b.top,b.bottom,b.near,b.far);break;case "AmbientLight":g=new Kc(b.color,b.intensity);break;case "DirectionalLight":g=new Jc(b.color,b.intensity);break;case "PointLight":g=new Hc(b.color,b.intensity,b.distance,b.decay);break;case "SpotLight":g=new Gc(b.color,b.intensity,b.distance,b.angle,b.penumbra,b.decay);break;case "HemisphereLight":g=new Ec(b.color,b.groundColor,
|
|
b.intensity);break;case "Mesh":g=e(b.geometry);var k=f(b.material);g=g.bones&&0<g.bones.length?new zc(g,k):new ua(g,k);break;case "LOD":g=new Xb;break;case "Line":g=new La(e(b.geometry),f(b.material),b.mode);break;case "LineSegments":g=new ba(e(b.geometry),f(b.material));break;case "PointCloud":case "Points":g=new yb(e(b.geometry),f(b.material));break;case "Sprite":g=new Wb(f(b.material));break;case "Group":g=new Yb;break;default:g=new D}g.uuid=b.uuid;void 0!==b.name&&(g.name=b.name);void 0!==b.matrix?
|
|
(a.fromArray(b.matrix),a.decompose(g.position,g.quaternion,g.scale)):(void 0!==b.position&&g.position.fromArray(b.position),void 0!==b.rotation&&g.rotation.fromArray(b.rotation),void 0!==b.quaternion&&g.quaternion.fromArray(b.quaternion),void 0!==b.scale&&g.scale.fromArray(b.scale));void 0!==b.castShadow&&(g.castShadow=b.castShadow);void 0!==b.receiveShadow&&(g.receiveShadow=b.receiveShadow);b.shadow&&(void 0!==b.shadow.bias&&(g.shadow.bias=b.shadow.bias),void 0!==b.shadow.radius&&(g.shadow.radius=
|
|
b.shadow.radius),void 0!==b.shadow.mapSize&&g.shadow.mapSize.fromArray(b.shadow.mapSize),void 0!==b.shadow.camera&&(g.shadow.camera=this.parseObject(b.shadow.camera)));void 0!==b.visible&&(g.visible=b.visible);void 0!==b.userData&&(g.userData=b.userData);if(void 0!==b.children)for(var h in b.children)g.add(this.parseObject(b.children[h],c,d));if("LOD"===b.type)for(b=b.levels,k=0;k<b.length;k++){var n=b[k];h=g.getObjectByProperty("uuid",n.object);void 0!==h&&g.addLevel(h,n.distance)}return g}}()});
|
|
h.ShapeUtils={area:function(a){for(var b=a.length,c=0,d=b-1,e=0;e<b;d=e++)c+=a[d].x*a[e].y-a[e].x*a[d].y;return.5*c},triangulate:function(){return function(a,b){var c=a.length;if(3>c)return null;var d=[],e=[],f=[],g,k,l;if(0<h.ShapeUtils.area(a))for(k=0;k<c;k++)e[k]=k;else for(k=0;k<c;k++)e[k]=c-1-k;var n=2*c;for(k=c-1;2<c;){if(0>=n--){console.warn("THREE.ShapeUtils: Unable to triangulate polygon! in triangulate()");break}g=k;c<=g&&(g=0);k=g+1;c<=k&&(k=0);l=k+1;c<=l&&(l=0);var q;a:{var p,m,t,r,v,
|
|
z,w,x;p=a[e[g]].x;m=a[e[g]].y;t=a[e[k]].x;r=a[e[k]].y;v=a[e[l]].x;z=a[e[l]].y;if(Number.EPSILON>(t-p)*(z-m)-(r-m)*(v-p))q=!1;else{var B,y,F,G,E,K,C,D,H,I;B=v-t;y=z-r;F=p-v;G=m-z;E=t-p;K=r-m;for(q=0;q<c;q++)if(w=a[e[q]].x,x=a[e[q]].y,!(w===p&&x===m||w===t&&x===r||w===v&&x===z)&&(C=w-p,D=x-m,H=w-t,I=x-r,w-=v,x-=z,H=B*I-y*H,C=E*D-K*C,D=F*x-G*w,H>=-Number.EPSILON&&D>=-Number.EPSILON&&C>=-Number.EPSILON)){q=!1;break a}q=!0}}if(q){d.push([a[e[g]],a[e[k]],a[e[l]]]);f.push([e[g],e[k],e[l]]);g=k;for(l=k+1;l<
|
|
c;g++,l++)e[g]=e[l];c--;n=2*c}}return b?f:d}}(),triangulateShape:function(a,b){function c(a){var b=a.length;2<b&&a[b-1].equals(a[0])&&a.pop()}function d(a,b,c){return a.x!==b.x?a.x<b.x?a.x<=c.x&&c.x<=b.x:b.x<=c.x&&c.x<=a.x:a.y<b.y?a.y<=c.y&&c.y<=b.y:b.y<=c.y&&c.y<=a.y}function e(a,b,c,e,f){var g=b.x-a.x,k=b.y-a.y,h=e.x-c.x,l=e.y-c.y,m=a.x-c.x,n=a.y-c.y,p=k*h-g*l,q=k*m-g*n;if(Math.abs(p)>Number.EPSILON){if(0<p){if(0>q||q>p)return[];h=l*m-h*n;if(0>h||h>p)return[]}else{if(0<q||q<p)return[];h=l*m-h*n;
|
|
if(0<h||h<p)return[]}if(0===h)return!f||0!==q&&q!==p?[a]:[];if(h===p)return!f||0!==q&&q!==p?[b]:[];if(0===q)return[c];if(q===p)return[e];f=h/p;return[{x:a.x+f*g,y:a.y+f*k}]}if(0!==q||l*m!==h*n)return[];k=0===g&&0===k;h=0===h&&0===l;if(k&&h)return a.x!==c.x||a.y!==c.y?[]:[a];if(k)return d(c,e,a)?[a]:[];if(h)return d(a,b,c)?[c]:[];0!==g?(a.x<b.x?(g=a,h=a.x,k=b,a=b.x):(g=b,h=b.x,k=a,a=a.x),c.x<e.x?(b=c,p=c.x,l=e,c=e.x):(b=e,p=e.x,l=c,c=c.x)):(a.y<b.y?(g=a,h=a.y,k=b,a=b.y):(g=b,h=b.y,k=a,a=a.y),c.y<e.y?
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|
(b=c,p=c.y,l=e,c=e.y):(b=e,p=e.y,l=c,c=c.y));return h<=p?a<p?[]:a===p?f?[]:[b]:a<=c?[b,k]:[b,l]:h>c?[]:h===c?f?[]:[g]:a<=c?[g,k]:[g,l]}function f(a,b,c,d){var e=b.x-a.x,f=b.y-a.y;b=c.x-a.x;c=c.y-a.y;var g=d.x-a.x;d=d.y-a.y;a=e*c-f*b;e=e*d-f*g;return Math.abs(a)>Number.EPSILON?(b=g*c-d*b,0<a?0<=e&&0<=b:0<=e||0<=b):0<e}c(a);b.forEach(c);var g,k,l,n,q,p={};l=a.concat();g=0;for(k=b.length;g<k;g++)Array.prototype.push.apply(l,b[g]);g=0;for(k=l.length;g<k;g++)q=l[g].x+":"+l[g].y,void 0!==p[q]&&console.warn("THREE.ShapeUtils: Duplicate point",
|
|
q,g),p[q]=g;g=function(a,b){function c(a,b){var d=k.length-1,e=a-1;0>e&&(e=d);var g=a+1;g>d&&(g=0);d=f(k[a],k[e],k[g],h[b]);if(!d)return!1;d=h.length-1;e=b-1;0>e&&(e=d);g=b+1;g>d&&(g=0);return(d=f(h[b],h[e],h[g],k[a]))?!0:!1}function d(a,b){var c,f;for(c=0;c<k.length;c++)if(f=c+1,f%=k.length,f=e(a,b,k[c],k[f],!0),0<f.length)return!0;return!1}function g(a,c){var d,f,k,h;for(d=0;d<l.length;d++)for(f=b[l[d]],k=0;k<f.length;k++)if(h=k+1,h%=f.length,h=e(a,c,f[k],f[h],!0),0<h.length)return!0;return!1}var k=
|
|
a.concat(),h,l=[],m,n,p,q,r,B=[],C,D,H,I=0;for(m=b.length;I<m;I++)l.push(I);C=0;for(var L=2*l.length;0<l.length;){L--;if(0>L){console.log("Infinite Loop! Holes left:"+l.length+", Probably Hole outside Shape!");break}for(n=C;n<k.length;n++){p=k[n];m=-1;for(I=0;I<l.length;I++)if(q=l[I],r=p.x+":"+p.y+":"+q,void 0===B[r]){h=b[q];for(D=0;D<h.length;D++)if(q=h[D],c(n,D)&&!d(p,q)&&!g(p,q)){m=D;l.splice(I,1);C=k.slice(0,n+1);q=k.slice(n);D=h.slice(m);H=h.slice(0,m+1);k=C.concat(D).concat(H).concat(q);C=n;
|
|
break}if(0<=m)break;B[r]=!0}if(0<=m)break}}return k}(a,b);var m=h.ShapeUtils.triangulate(g,!1);g=0;for(k=m.length;g<k;g++)for(n=m[g],l=0;3>l;l++)q=n[l].x+":"+n[l].y,q=p[q],void 0!==q&&(n[l]=q);return m.concat()},isClockWise:function(a){return 0>h.ShapeUtils.area(a)},b2:function(){return function(a,b,c,d){var e=1-a;return e*e*b+2*(1-a)*a*c+a*a*d}}(),b3:function(){return function(a,b,c,d,e){var f=1-a,g=1-a;return f*f*f*b+3*g*g*a*c+3*(1-a)*a*a*d+a*a*a*e}}()};pa.prototype={constructor:pa,getPoint:function(a){console.warn("THREE.Curve: Warning, getPoint() not implemented!");
|
|
return null},getPointAt:function(a){a=this.getUtoTmapping(a);return this.getPoint(a)},getPoints:function(a){a||(a=5);for(var b=[],c=0;c<=a;c++)b.push(this.getPoint(c/a));return b},getSpacedPoints:function(a){a||(a=5);for(var b=[],c=0;c<=a;c++)b.push(this.getPointAt(c/a));return b},getLength:function(){var a=this.getLengths();return a[a.length-1]},getLengths:function(a){a||(a=this.__arcLengthDivisions?this.__arcLengthDivisions:200);if(this.cacheArcLengths&&this.cacheArcLengths.length===a+1&&!this.needsUpdate)return this.cacheArcLengths;
|
|
this.needsUpdate=!1;var b=[],c,d=this.getPoint(0),e,f=0;b.push(0);for(e=1;e<=a;e++)c=this.getPoint(e/a),f+=c.distanceTo(d),b.push(f),d=c;return this.cacheArcLengths=b},updateArcLengths:function(){this.needsUpdate=!0;this.getLengths()},getUtoTmapping:function(a,b){var c=this.getLengths(),d,e=c.length,f;f=b?b:a*c[e-1];for(var g=0,k=e-1,h;g<=k;)if(d=Math.floor(g+(k-g)/2),h=c[d]-f,0>h)g=d+1;else if(0<h)k=d-1;else{k=d;break}d=k;if(c[d]===f)return d/(e-1);g=c[d];return(d+(f-g)/(c[d+1]-g))/(e-1)},getTangent:function(a){var b=
|
|
a-1E-4;a+=1E-4;0>b&&(b=0);1<a&&(a=1);b=this.getPoint(b);return this.getPoint(a).clone().sub(b).normalize()},getTangentAt:function(a){a=this.getUtoTmapping(a);return this.getTangent(a)}};pa.create=function(a,b){a.prototype=Object.create(pa.prototype);a.prototype.constructor=a;a.prototype.getPoint=b;return a};Da.prototype=Object.create(pa.prototype);Da.prototype.constructor=Da;Da.prototype.isLineCurve=!0;Da.prototype.getPoint=function(a){if(1===a)return this.v2.clone();var b=this.v2.clone().sub(this.v1);
|
|
b.multiplyScalar(a).add(this.v1);return b};Da.prototype.getPointAt=function(a){return this.getPoint(a)};Da.prototype.getTangent=function(a){return this.v2.clone().sub(this.v1).normalize()};ec.prototype=Object.assign(Object.create(pa.prototype),{constructor:ec,add:function(a){this.curves.push(a)},closePath:function(){var a=this.curves[0].getPoint(0),b=this.curves[this.curves.length-1].getPoint(1);a.equals(b)||this.curves.push(new Da(b,a))},getPoint:function(a){var b=a*this.getLength(),c=this.getCurveLengths();
|
|
for(a=0;a<c.length;){if(c[a]>=b)return b=c[a]-b,a=this.curves[a],c=a.getLength(),a.getPointAt(0===c?0:1-b/c);a++}return null},getLength:function(){var a=this.getCurveLengths();return a[a.length-1]},updateArcLengths:function(){this.needsUpdate=!0;this.cacheLengths=null;this.getLengths()},getCurveLengths:function(){if(this.cacheLengths&&this.cacheLengths.length===this.curves.length)return this.cacheLengths;for(var a=[],b=0,c=0,d=this.curves.length;c<d;c++)b+=this.curves[c].getLength(),a.push(b);return this.cacheLengths=
|
|
a},getSpacedPoints:function(a){a||(a=40);for(var b=[],c=0;c<=a;c++)b.push(this.getPoint(c/a));this.autoClose&&b.push(b[0]);return b},getPoints:function(a){a=a||12;for(var b=[],c,d=0,e=this.curves;d<e.length;d++)for(var f=e[d],f=f.getPoints(f&&f.isEllipseCurve?2*a:f&&f.isLineCurve?1:f&&f.isSplineCurve?a*f.points.length:a),g=0;g<f.length;g++){var k=f[g];c&&c.equals(k)||(b.push(k),c=k)}this.autoClose&&1<b.length&&!b[b.length-1].equals(b[0])&&b.push(b[0]);return b},createPointsGeometry:function(a){a=
|
|
this.getPoints(a);return this.createGeometry(a)},createSpacedPointsGeometry:function(a){a=this.getSpacedPoints(a);return this.createGeometry(a)},createGeometry:function(a){for(var b=new T,c=0,d=a.length;c<d;c++){var e=a[c];b.vertices.push(new r(e.x,e.y,e.z||0))}return b}});Qa.prototype=Object.create(pa.prototype);Qa.prototype.constructor=Qa;Qa.prototype.isEllipseCurve=!0;Qa.prototype.getPoint=function(a){for(var b=2*Math.PI,c=this.aEndAngle-this.aStartAngle,d=Math.abs(c)<Number.EPSILON;0>c;)c+=b;
|
|
for(;c>b;)c-=b;c<Number.EPSILON&&(c=d?0:b);!0!==this.aClockwise||d||(c=c===b?-b:c-b);b=this.aStartAngle+a*c;a=this.aX+this.xRadius*Math.cos(b);var e=this.aY+this.yRadius*Math.sin(b);0!==this.aRotation&&(b=Math.cos(this.aRotation),c=Math.sin(this.aRotation),d=a-this.aX,e-=this.aY,a=d*b-e*c+this.aX,e=d*c+e*b+this.aY);return new B(a,e)};h.CurveUtils={tangentQuadraticBezier:function(a,b,c,d){return 2*(1-a)*(c-b)+2*a*(d-c)},tangentCubicBezier:function(a,b,c,d,e){return-3*b*(1-a)*(1-a)+3*c*(1-a)*(1-a)-
|
|
6*a*c*(1-a)+6*a*d*(1-a)-3*a*a*d+3*a*a*e},tangentSpline:function(a,b,c,d,e){return 6*a*a-6*a+(3*a*a-4*a+1)+(-6*a*a+6*a)+(3*a*a-2*a)},interpolate:function(a,b,c,d,e){a=.5*(c-a);d=.5*(d-b);var f=e*e;return(2*b-2*c+a+d)*e*f+(-3*b+3*c-2*a-d)*f+a*e+b}};gb.prototype=Object.create(pa.prototype);gb.prototype.constructor=gb;gb.prototype.isSplineCurve=!0;gb.prototype.getPoint=function(a){var b=this.points;a*=b.length-1;var c=Math.floor(a);a-=c;var d=b[0===c?c:c-1],e=b[c],f=b[c>b.length-2?b.length-1:c+1],b=b[c>
|
|
b.length-3?b.length-1:c+2],c=h.CurveUtils.interpolate;return new B(c(d.x,e.x,f.x,b.x,a),c(d.y,e.y,f.y,b.y,a))};hb.prototype=Object.create(pa.prototype);hb.prototype.constructor=hb;hb.prototype.getPoint=function(a){var b=h.ShapeUtils.b3;return new B(b(a,this.v0.x,this.v1.x,this.v2.x,this.v3.x),b(a,this.v0.y,this.v1.y,this.v2.y,this.v3.y))};hb.prototype.getTangent=function(a){var b=h.CurveUtils.tangentCubicBezier;return(new B(b(a,this.v0.x,this.v1.x,this.v2.x,this.v3.x),b(a,this.v0.y,this.v1.y,this.v2.y,
|
|
this.v3.y))).normalize()};ib.prototype=Object.create(pa.prototype);ib.prototype.constructor=ib;ib.prototype.getPoint=function(a){var b=h.ShapeUtils.b2;return new B(b(a,this.v0.x,this.v1.x,this.v2.x),b(a,this.v0.y,this.v1.y,this.v2.y))};ib.prototype.getTangent=function(a){var b=h.CurveUtils.tangentQuadraticBezier;return(new B(b(a,this.v0.x,this.v1.x,this.v2.x),b(a,this.v0.y,this.v1.y,this.v2.y))).normalize()};var Od=Object.assign(Object.create(ec.prototype),{fromPoints:function(a){this.moveTo(a[0].x,
|
|
a[0].y);for(var b=1,c=a.length;b<c;b++)this.lineTo(a[b].x,a[b].y)},moveTo:function(a,b){this.currentPoint.set(a,b)},lineTo:function(a,b){var c=new Da(this.currentPoint.clone(),new B(a,b));this.curves.push(c);this.currentPoint.set(a,b)},quadraticCurveTo:function(a,b,c,d){a=new ib(this.currentPoint.clone(),new B(a,b),new B(c,d));this.curves.push(a);this.currentPoint.set(c,d)},bezierCurveTo:function(a,b,c,d,e,f){a=new hb(this.currentPoint.clone(),new B(a,b),new B(c,d),new B(e,f));this.curves.push(a);
|
|
this.currentPoint.set(e,f)},splineThru:function(a){var b=[this.currentPoint.clone()].concat(a),b=new gb(b);this.curves.push(b);this.currentPoint.copy(a[a.length-1])},arc:function(a,b,c,d,e,f){this.absarc(a+this.currentPoint.x,b+this.currentPoint.y,c,d,e,f)},absarc:function(a,b,c,d,e,f){this.absellipse(a,b,c,c,d,e,f)},ellipse:function(a,b,c,d,e,f,g,k){this.absellipse(a+this.currentPoint.x,b+this.currentPoint.y,c,d,e,f,g,k)},absellipse:function(a,b,c,d,e,f,g,k){a=new Qa(a,b,c,d,e,f,g,k);0<this.curves.length&&
|
|
(b=a.getPoint(0),b.equals(this.currentPoint)||this.lineTo(b.x,b.y));this.curves.push(a);a=a.getPoint(1);this.currentPoint.copy(a)}});va.prototype=Object.create(T.prototype);va.prototype.constructor=va;va.NoTaper=function(a){return 1};va.SinusoidalTaper=function(a){return Math.sin(Math.PI*a)};va.FrenetFrames=function(a,b,c){var d=new r,e=[],f=[],g=[],k=new r,l=new I;b+=1;var n,q,p;this.tangents=e;this.normals=f;this.binormals=g;for(n=0;n<b;n++)q=n/(b-1),e[n]=a.getTangentAt(q),e[n].normalize();f[0]=
|
|
new r;g[0]=new r;a=Number.MAX_VALUE;n=Math.abs(e[0].x);q=Math.abs(e[0].y);p=Math.abs(e[0].z);n<=a&&(a=n,d.set(1,0,0));q<=a&&(a=q,d.set(0,1,0));p<=a&&d.set(0,0,1);k.crossVectors(e[0],d).normalize();f[0].crossVectors(e[0],k);g[0].crossVectors(e[0],f[0]);for(n=1;n<b;n++)f[n]=f[n-1].clone(),g[n]=g[n-1].clone(),k.crossVectors(e[n-1],e[n]),k.length()>Number.EPSILON&&(k.normalize(),d=Math.acos(h.Math.clamp(e[n-1].dot(e[n]),-1,1)),f[n].applyMatrix4(l.makeRotationAxis(k,d))),g[n].crossVectors(e[n],f[n]);if(c)for(d=
|
|
Math.acos(h.Math.clamp(f[0].dot(f[b-1]),-1,1)),d/=b-1,0<e[0].dot(k.crossVectors(f[0],f[b-1]))&&(d=-d),n=1;n<b;n++)f[n].applyMatrix4(l.makeRotationAxis(e[n],d*n)),g[n].crossVectors(e[n],f[n])};ya.prototype=Object.create(T.prototype);ya.prototype.constructor=ya;ya.prototype.addShapeList=function(a,b){for(var c=a.length,d=0;d<c;d++)this.addShape(a[d],b)};ya.prototype.addShape=function(a,b){function c(a,b,c){b||console.error("THREE.ExtrudeGeometry: vec does not exist");return b.clone().multiplyScalar(c).add(a)}
|
|
function d(a,b,c){var d,e,f;e=a.x-b.x;f=a.y-b.y;d=c.x-a.x;var g=c.y-a.y,k=e*e+f*f;if(Math.abs(e*g-f*d)>Number.EPSILON){var h=Math.sqrt(k),l=Math.sqrt(d*d+g*g),k=b.x-f/h;b=b.y+e/h;g=((c.x-g/l-k)*g-(c.y+d/l-b)*d)/(e*g-f*d);d=k+e*g-a.x;e=b+f*g-a.y;f=d*d+e*e;if(2>=f)return new B(d,e);f=Math.sqrt(f/2)}else a=!1,e>Number.EPSILON?d>Number.EPSILON&&(a=!0):e<-Number.EPSILON?d<-Number.EPSILON&&(a=!0):Math.sign(f)===Math.sign(g)&&(a=!0),a?(d=-f,f=Math.sqrt(k)):(d=e,e=f,f=Math.sqrt(k/2));return new B(d/f,e/f)}
|
|
function e(a,b){var c,d;for(J=a.length;0<=--J;){c=J;d=J-1;0>d&&(d=a.length-1);var e,f=t+2*q;for(e=0;e<f;e++){var g=U*e,k=U*(e+1),h=b+c+g,g=b+d+g,l=b+d+k,k=b+c+k,h=h+M,g=g+M,l=l+M,k=k+M;H.faces.push(new la(h,g,k,null,null,1));H.faces.push(new la(g,l,k,null,null,1));h=w.generateSideWallUV(H,h,g,l,k);H.faceVertexUvs[0].push([h[0],h[1],h[3]]);H.faceVertexUvs[0].push([h[1],h[2],h[3]])}}}function f(a,b,c){H.vertices.push(new r(a,b,c))}function g(a,b,c){a+=M;b+=M;c+=M;H.faces.push(new la(a,b,c,null,null,
|
|
0));a=w.generateTopUV(H,a,b,c);H.faceVertexUvs[0].push(a)}var k=void 0!==b.amount?b.amount:100,l=void 0!==b.bevelThickness?b.bevelThickness:6,n=void 0!==b.bevelSize?b.bevelSize:l-2,q=void 0!==b.bevelSegments?b.bevelSegments:3,p=void 0!==b.bevelEnabled?b.bevelEnabled:!0,m=void 0!==b.curveSegments?b.curveSegments:12,t=void 0!==b.steps?b.steps:1,u=b.extrudePath,v,z=!1,w=void 0!==b.UVGenerator?b.UVGenerator:ya.WorldUVGenerator,x,C,y,F;u&&(v=u.getSpacedPoints(t),z=!0,p=!1,x=void 0!==b.frames?b.frames:
|
|
new va.FrenetFrames(u,t,!1),C=new r,y=new r,F=new r);p||(n=l=q=0);var G,E,D,H=this,M=this.vertices.length,u=a.extractPoints(m),m=u.shape,I=u.holes;if(u=!h.ShapeUtils.isClockWise(m)){m=m.reverse();E=0;for(D=I.length;E<D;E++)G=I[E],h.ShapeUtils.isClockWise(G)&&(I[E]=G.reverse());u=!1}var Q=h.ShapeUtils.triangulateShape(m,I),T=m;E=0;for(D=I.length;E<D;E++)G=I[E],m=m.concat(G);var S,L,O,P,R,U=m.length,V,W=Q.length,u=[],J=0;O=T.length;S=O-1;for(L=J+1;J<O;J++,S++,L++)S===O&&(S=0),L===O&&(L=0),u[J]=d(T[J],
|
|
T[S],T[L]);var Y=[],Z,ba=u.concat();E=0;for(D=I.length;E<D;E++){G=I[E];Z=[];J=0;O=G.length;S=O-1;for(L=J+1;J<O;J++,S++,L++)S===O&&(S=0),L===O&&(L=0),Z[J]=d(G[J],G[S],G[L]);Y.push(Z);ba=ba.concat(Z)}for(S=0;S<q;S++){O=S/q;P=l*Math.cos(O*Math.PI/2);L=n*Math.sin(O*Math.PI/2);J=0;for(O=T.length;J<O;J++)R=c(T[J],u[J],L),f(R.x,R.y,-P);E=0;for(D=I.length;E<D;E++)for(G=I[E],Z=Y[E],J=0,O=G.length;J<O;J++)R=c(G[J],Z[J],L),f(R.x,R.y,-P)}L=n;for(J=0;J<U;J++)R=p?c(m[J],ba[J],L):m[J],z?(y.copy(x.normals[0]).multiplyScalar(R.x),
|
|
C.copy(x.binormals[0]).multiplyScalar(R.y),F.copy(v[0]).add(y).add(C),f(F.x,F.y,F.z)):f(R.x,R.y,0);for(O=1;O<=t;O++)for(J=0;J<U;J++)R=p?c(m[J],ba[J],L):m[J],z?(y.copy(x.normals[O]).multiplyScalar(R.x),C.copy(x.binormals[O]).multiplyScalar(R.y),F.copy(v[O]).add(y).add(C),f(F.x,F.y,F.z)):f(R.x,R.y,k/t*O);for(S=q-1;0<=S;S--){O=S/q;P=l*Math.cos(O*Math.PI/2);L=n*Math.sin(O*Math.PI/2);J=0;for(O=T.length;J<O;J++)R=c(T[J],u[J],L),f(R.x,R.y,k+P);E=0;for(D=I.length;E<D;E++)for(G=I[E],Z=Y[E],J=0,O=G.length;J<
|
|
O;J++)R=c(G[J],Z[J],L),z?f(R.x,R.y+v[t-1].y,v[t-1].x+P):f(R.x,R.y,k+P)}(function(){if(p){var a=0*U;for(J=0;J<W;J++)V=Q[J],g(V[2]+a,V[1]+a,V[0]+a);a=U*(t+2*q);for(J=0;J<W;J++)V=Q[J],g(V[0]+a,V[1]+a,V[2]+a)}else{for(J=0;J<W;J++)V=Q[J],g(V[2],V[1],V[0]);for(J=0;J<W;J++)V=Q[J],g(V[0]+U*t,V[1]+U*t,V[2]+U*t)}})();(function(){var a=0;e(T,a);a+=T.length;E=0;for(D=I.length;E<D;E++)G=I[E],e(G,a),a+=G.length})()};ya.WorldUVGenerator={generateTopUV:function(a,b,c,d){a=a.vertices;b=a[b];c=a[c];d=a[d];return[new B(b.x,
|
|
b.y),new B(c.x,c.y),new B(d.x,d.y)]},generateSideWallUV:function(a,b,c,d,e){a=a.vertices;b=a[b];c=a[c];d=a[d];e=a[e];return.01>Math.abs(b.y-c.y)?[new B(b.x,1-b.z),new B(c.x,1-c.z),new B(d.x,1-d.z),new B(e.x,1-e.z)]:[new B(b.y,1-b.z),new B(c.y,1-c.z),new B(d.y,1-d.z),new B(e.y,1-e.z)]}};jb.prototype=Object.create(T.prototype);jb.prototype.constructor=jb;jb.prototype.addShapeList=function(a,b){for(var c=0,d=a.length;c<d;c++)this.addShape(a[c],b);return this};jb.prototype.addShape=function(a,b){void 0===
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|
b&&(b={});var c=b.material,d=void 0===b.UVGenerator?ya.WorldUVGenerator:b.UVGenerator,e,f,g,k=this.vertices.length;e=a.extractPoints(void 0!==b.curveSegments?b.curveSegments:12);var l=e.shape,n=e.holes;if(!h.ShapeUtils.isClockWise(l))for(l=l.reverse(),e=0,f=n.length;e<f;e++)g=n[e],h.ShapeUtils.isClockWise(g)&&(n[e]=g.reverse());var q=h.ShapeUtils.triangulateShape(l,n);e=0;for(f=n.length;e<f;e++)g=n[e],l=l.concat(g);n=l.length;f=q.length;for(e=0;e<n;e++)g=l[e],this.vertices.push(new r(g.x,g.y,0));
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|
for(e=0;e<f;e++)n=q[e],l=n[0]+k,g=n[1]+k,n=n[2]+k,this.faces.push(new la(l,g,n,null,null,c)),this.faceVertexUvs[0].push(d.generateTopUV(this,l,g,n))};Gb.prototype=Object.assign(Object.create(Od),{constructor:Gb,extrude:function(a){return new ya(this,a)},makeGeometry:function(a){return new jb(this,a)},getPointsHoles:function(a){for(var b=[],c=0,d=this.holes.length;c<d;c++)b[c]=this.holes[c].getPoints(a);return b},extractAllPoints:function(a){return{shape:this.getPoints(a),holes:this.getPointsHoles(a)}},
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|
extractPoints:function(a){return this.extractAllPoints(a)}});fc.prototype=Od;Od.constructor=fc;xd.prototype={moveTo:function(a,b){this.currentPath=new fc;this.subPaths.push(this.currentPath);this.currentPath.moveTo(a,b)},lineTo:function(a,b){this.currentPath.lineTo(a,b)},quadraticCurveTo:function(a,b,c,d){this.currentPath.quadraticCurveTo(a,b,c,d)},bezierCurveTo:function(a,b,c,d,e,f){this.currentPath.bezierCurveTo(a,b,c,d,e,f)},splineThru:function(a){this.currentPath.splineThru(a)},toShapes:function(a,
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|
b){function c(a){for(var b=[],c=0,d=a.length;c<d;c++){var e=a[c],f=new Gb;f.curves=e.curves;b.push(f)}return b}function d(a,b){for(var c=b.length,d=!1,e=c-1,f=0;f<c;e=f++){var g=b[e],k=b[f],h=k.x-g.x,l=k.y-g.y;if(Math.abs(l)>Number.EPSILON){if(0>l&&(g=b[f],h=-h,k=b[e],l=-l),!(a.y<g.y||a.y>k.y))if(a.y===g.y){if(a.x===g.x)return!0}else{e=l*(a.x-g.x)-h*(a.y-g.y);if(0===e)return!0;0>e||(d=!d)}}else if(a.y===g.y&&(k.x<=a.x&&a.x<=g.x||g.x<=a.x&&a.x<=k.x))return!0}return d}var e=h.ShapeUtils.isClockWise,
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|
f=this.subPaths;if(0===f.length)return[];if(!0===b)return c(f);var g,k,l,n=[];if(1===f.length)return k=f[0],l=new Gb,l.curves=k.curves,n.push(l),n;var q=!e(f[0].getPoints()),q=a?!q:q;l=[];var p=[],m=[],r=0,u;p[r]=void 0;m[r]=[];for(var v=0,z=f.length;v<z;v++)k=f[v],u=k.getPoints(),g=e(u),(g=a?!g:g)?(!q&&p[r]&&r++,p[r]={s:new Gb,p:u},p[r].s.curves=k.curves,q&&r++,m[r]=[]):m[r].push({h:k,p:u[0]});if(!p[0])return c(f);if(1<p.length){v=!1;k=[];e=0;for(f=p.length;e<f;e++)l[e]=[];e=0;for(f=p.length;e<f;e++)for(g=
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|
m[e],q=0;q<g.length;q++){r=g[q];u=!0;for(z=0;z<p.length;z++)d(r.p,p[z].p)&&(e!==z&&k.push({froms:e,tos:z,hole:q}),u?(u=!1,l[z].push(r)):v=!0);u&&l[e].push(r)}0<k.length&&(v||(m=l))}v=0;for(e=p.length;v<e;v++)for(l=p[v].s,n.push(l),k=m[v],f=0,g=k.length;f<g;f++)l.holes.push(k[f].h);return n}};Object.assign(yd.prototype,{isFont:!0,generateShapes:function(a,b,c){void 0===b&&(b=100);void 0===c&&(c=4);var d=this.data;a=String(a).split("");var e=b/d.resolution,f=0;b=[];for(var g=0;g<a.length;g++){var k;
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|
k=e;var l=f,n=d.glyphs[a[g]]||d.glyphs["?"];if(n){var q=new xd,p=[],m=h.ShapeUtils.b2,r=h.ShapeUtils.b3,u,v,z,w,x,B,y,D;if(n.o)for(var C=n._cachedOutline||(n._cachedOutline=n.o.split(" ")),E=0,I=C.length;E<I;)switch(C[E++]){case "m":u=C[E++]*k+l;v=C[E++]*k;q.moveTo(u,v);break;case "l":u=C[E++]*k+l;v=C[E++]*k;q.lineTo(u,v);break;case "q":u=C[E++]*k+l;v=C[E++]*k;x=C[E++]*k+l;B=C[E++]*k;q.quadraticCurveTo(x,B,u,v);if(w=p[p.length-1]){z=w.x;w=w.y;for(var H=1;H<=c;H++){var M=H/c;m(M,z,x,u);m(M,w,B,v)}}break;
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|
case "b":if(u=C[E++]*k+l,v=C[E++]*k,x=C[E++]*k+l,B=C[E++]*k,y=C[E++]*k+l,D=C[E++]*k,q.bezierCurveTo(x,B,y,D,u,v),w=p[p.length-1])for(z=w.x,w=w.y,H=1;H<=c;H++)M=H/c,r(M,z,x,y,u),r(M,w,B,D,v)}k={offset:n.ha*k,path:q}}else k=void 0;f+=k.offset;b.push(k.path)}c=[];d=0;for(a=b.length;d<a;d++)Array.prototype.push.apply(c,b[d].toShapes());return c}});Object.assign(je.prototype,{load:function(a,b,c,d){var e=this;(new Ja(this.manager)).load(a,function(a){var c;try{c=JSON.parse(a)}catch(d){console.warn("THREE.FontLoader: typeface.js support is being deprecated. Use typeface.json instead."),
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|
c=JSON.parse(a.substring(65,a.length-2))}a=e.parse(c);b&&b(a)},c,d)},parse:function(a){return new yd(a)}});var Ad;Object.assign(Bd.prototype,{load:function(a,b,c,d){var e=new Ja(this.manager);e.setResponseType("arraybuffer");e.load(a,function(a){zd().decodeAudioData(a,function(a){b(a)})},c,d)}});Object.assign(ke.prototype,{update:function(){var a,b,c,d,e,f=new I,g=new I;return function(k){if(a!==k.focus||b!==k.fov||c!==k.aspect*this.aspect||d!==k.near||e!==k.far){a=k.focus;b=k.fov;c=k.aspect*this.aspect;
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|
d=k.near;e=k.far;var l=k.projectionMatrix.clone(),n=this.eyeSep/2,q=n*d/a,p=d*Math.tan(h.Math.DEG2RAD*b*.5),m;g.elements[12]=-n;f.elements[12]=n;n=-p*c+q;m=p*c+q;l.elements[0]=2*d/(m-n);l.elements[8]=(m+n)/(m-n);this.cameraL.projectionMatrix.copy(l);n=-p*c-q;m=p*c-q;l.elements[0]=2*d/(m-n);l.elements[8]=(m+n)/(m-n);this.cameraR.projectionMatrix.copy(l)}this.cameraL.matrixWorld.copy(k.matrixWorld).multiply(g);this.cameraR.matrixWorld.copy(k.matrixWorld).multiply(f)}}()});Sc.prototype=Object.create(D.prototype);
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|
Sc.prototype.constructor=Sc;Cd.prototype=Object.assign(Object.create(D.prototype),{constructor:Cd,getInput:function(){return this.gain},removeFilter:function(){null!==this.filter&&(this.gain.disconnect(this.filter),this.filter.disconnect(this.context.destination),this.gain.connect(this.context.destination),this.filter=null)},getFilter:function(){return this.filter},setFilter:function(a){null!==this.filter?(this.gain.disconnect(this.filter),this.filter.disconnect(this.context.destination)):this.gain.disconnect(this.context.destination);
|
|
this.filter=a;this.gain.connect(this.filter);this.filter.connect(this.context.destination)},getMasterVolume:function(){return this.gain.gain.value},setMasterVolume:function(a){this.gain.gain.value=a},updateMatrixWorld:function(){var a=new r,b=new ha,c=new r,d=new r;return function(e){D.prototype.updateMatrixWorld.call(this,e);e=this.context.listener;var f=this.up;this.matrixWorld.decompose(a,b,c);d.set(0,0,-1).applyQuaternion(b);e.setPosition(a.x,a.y,a.z);e.setOrientation(d.x,d.y,d.z,f.x,f.y,f.z)}}()});
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|
Hb.prototype=Object.assign(Object.create(D.prototype),{constructor:Hb,getOutput:function(){return this.gain},setNodeSource:function(a){this.hasPlaybackControl=!1;this.sourceType="audioNode";this.source=a;this.connect();return this},setBuffer:function(a){this.source.buffer=a;this.sourceType="buffer";this.autoplay&&this.play();return this},play:function(){if(!0===this.isPlaying)console.warn("THREE.Audio: Audio is already playing.");else if(!1===this.hasPlaybackControl)console.warn("THREE.Audio: this Audio has no playback control.");
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|
else{var a=this.context.createBufferSource();a.buffer=this.source.buffer;a.loop=this.source.loop;a.onended=this.source.onended;a.start(0,this.startTime);a.playbackRate.value=this.playbackRate;this.isPlaying=!0;this.source=a;return this.connect()}},pause:function(){if(!1===this.hasPlaybackControl)console.warn("THREE.Audio: this Audio has no playback control.");else return this.source.stop(),this.startTime=this.context.currentTime,this.isPlaying=!1,this},stop:function(){if(!1===this.hasPlaybackControl)console.warn("THREE.Audio: this Audio has no playback control.");
|
|
else return this.source.stop(),this.startTime=0,this.isPlaying=!1,this},connect:function(){if(0<this.filters.length){this.source.connect(this.filters[0]);for(var a=1,b=this.filters.length;a<b;a++)this.filters[a-1].connect(this.filters[a]);this.filters[this.filters.length-1].connect(this.getOutput())}else this.source.connect(this.getOutput());return this},disconnect:function(){if(0<this.filters.length){this.source.disconnect(this.filters[0]);for(var a=1,b=this.filters.length;a<b;a++)this.filters[a-
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|
1].disconnect(this.filters[a]);this.filters[this.filters.length-1].disconnect(this.getOutput())}else this.source.disconnect(this.getOutput());return this},getFilters:function(){return this.filters},setFilters:function(a){a||(a=[]);!0===this.isPlaying?(this.disconnect(),this.filters=a,this.connect()):this.filters=a;return this},getFilter:function(){return this.getFilters()[0]},setFilter:function(a){return this.setFilters(a?[a]:[])},setPlaybackRate:function(a){if(!1===this.hasPlaybackControl)console.warn("THREE.Audio: this Audio has no playback control.");
|
|
else return this.playbackRate=a,!0===this.isPlaying&&(this.source.playbackRate.value=this.playbackRate),this},getPlaybackRate:function(){return this.playbackRate},onEnded:function(){this.isPlaying=!1},getLoop:function(){return!1===this.hasPlaybackControl?(console.warn("THREE.Audio: this Audio has no playback control."),!1):this.source.loop},setLoop:function(a){!1===this.hasPlaybackControl?console.warn("THREE.Audio: this Audio has no playback control."):this.source.loop=a},getVolume:function(){return this.gain.gain.value},
|
|
setVolume:function(a){this.gain.gain.value=a;return this}});Dd.prototype=Object.assign(Object.create(Hb.prototype),{constructor:Dd,getOutput:function(){return this.panner},getRefDistance:function(){return this.panner.refDistance},setRefDistance:function(a){this.panner.refDistance=a},getRolloffFactor:function(){return this.panner.rolloffFactor},setRolloffFactor:function(a){this.panner.rolloffFactor=a},getDistanceModel:function(){return this.panner.distanceModel},setDistanceModel:function(a){this.panner.distanceModel=
|
|
a},getMaxDistance:function(){return this.panner.maxDistance},setMaxDistance:function(a){this.panner.maxDistance=a},updateMatrixWorld:function(){var a=new r;return function(b){D.prototype.updateMatrixWorld.call(this,b);a.setFromMatrixPosition(this.matrixWorld);this.panner.setPosition(a.x,a.y,a.z)}}()});Object.assign(Ed.prototype,{getFrequencyData:function(){this.analyser.getByteFrequencyData(this.data);return this.data},getAverageFrequency:function(){for(var a=0,b=this.getFrequencyData(),c=0;c<b.length;c++)a+=
|
|
b[c];return a/b.length}});Tc.prototype={constructor:Tc,accumulate:function(a,b){var c=this.buffer,d=this.valueSize,e=a*d+d,f=this.cumulativeWeight;if(0===f){for(f=0;f!==d;++f)c[e+f]=c[f];f=b}else f+=b,this._mixBufferRegion(c,e,0,b/f,d);this.cumulativeWeight=f},apply:function(a){var b=this.valueSize,c=this.buffer;a=a*b+b;var d=this.cumulativeWeight,e=this.binding;this.cumulativeWeight=0;1>d&&this._mixBufferRegion(c,a,3*b,1-d,b);for(var d=b,f=b+b;d!==f;++d)if(c[d]!==c[d+b]){e.setValue(c,a);break}},
|
|
saveOriginalState:function(){var a=this.buffer,b=this.valueSize,c=3*b;this.binding.getValue(a,c);for(var d=b;d!==c;++d)a[d]=a[c+d%b];this.cumulativeWeight=0},restoreOriginalState:function(){this.binding.setValue(this.buffer,3*this.valueSize)},_select:function(a,b,c,d,e){if(.5<=d)for(d=0;d!==e;++d)a[b+d]=a[c+d]},_slerp:function(a,b,c,d,e){ha.slerpFlat(a,b,a,b,a,c,d)},_lerp:function(a,b,c,d,e){for(var f=1-d,g=0;g!==e;++g){var k=b+g;a[k]=a[k]*f+a[c+g]*d}}};ga.prototype={constructor:ga,getValue:function(a,
|
|
b){this.bind();this.getValue(a,b)},setValue:function(a,b){this.bind();this.setValue(a,b)},bind:function(){var a=this.node,b=this.parsedPath,c=b.objectName,d=b.propertyName,e=b.propertyIndex;a||(this.node=a=ga.findNode(this.rootNode,b.nodeName)||this.rootNode);this.getValue=this._getValue_unavailable;this.setValue=this._setValue_unavailable;if(a){if(c){var f=b.objectIndex;switch(c){case "materials":if(!a.material){console.error(" can not bind to material as node does not have a material",this);return}if(!a.material.materials){console.error(" can not bind to material.materials as node.material does not have a materials array",
|
|
this);return}a=a.material.materials;break;case "bones":if(!a.skeleton){console.error(" can not bind to bones as node does not have a skeleton",this);return}a=a.skeleton.bones;for(c=0;c<a.length;c++)if(a[c].name===f){f=c;break}break;default:if(void 0===a[c]){console.error(" can not bind to objectName of node, undefined",this);return}a=a[c]}if(void 0!==f){if(void 0===a[f]){console.error(" trying to bind to objectIndex of objectName, but is undefined:",this,a);return}a=a[f]}}f=a[d];if(void 0===f)console.error(" trying to update property for track: "+
|
|
b.nodeName+"."+d+" but it wasn't found.",a);else{b=this.Versioning.None;void 0!==a.needsUpdate?(b=this.Versioning.NeedsUpdate,this.targetObject=a):void 0!==a.matrixWorldNeedsUpdate&&(b=this.Versioning.MatrixWorldNeedsUpdate,this.targetObject=a);c=this.BindingType.Direct;if(void 0!==e){if("morphTargetInfluences"===d){if(!a.geometry){console.error(" can not bind to morphTargetInfluences becasuse node does not have a geometry",this);return}if(!a.geometry.morphTargets){console.error(" can not bind to morphTargetInfluences becasuse node does not have a geometry.morphTargets",
|
|
this);return}for(c=0;c<this.node.geometry.morphTargets.length;c++)if(a.geometry.morphTargets[c].name===e){e=c;break}}c=this.BindingType.ArrayElement;this.resolvedProperty=f;this.propertyIndex=e}else void 0!==f.fromArray&&void 0!==f.toArray?(c=this.BindingType.HasFromToArray,this.resolvedProperty=f):void 0!==f.length?(c=this.BindingType.EntireArray,this.resolvedProperty=f):this.propertyName=d;this.getValue=this.GetterByBindingType[c];this.setValue=this.SetterByBindingTypeAndVersioning[c][b]}}else console.error(" trying to update node for track: "+
|
|
this.path+" but it wasn't found.")},unbind:function(){this.node=null;this.getValue=this._getValue_unbound;this.setValue=this._setValue_unbound}};Object.assign(ga.prototype,{_getValue_unavailable:function(){},_setValue_unavailable:function(){},_getValue_unbound:ga.prototype.getValue,_setValue_unbound:ga.prototype.setValue,BindingType:{Direct:0,EntireArray:1,ArrayElement:2,HasFromToArray:3},Versioning:{None:0,NeedsUpdate:1,MatrixWorldNeedsUpdate:2},GetterByBindingType:[function(a,b){a[b]=this.node[this.propertyName]},
|
|
function(a,b){for(var c=this.resolvedProperty,d=0,e=c.length;d!==e;++d)a[b++]=c[d]},function(a,b){a[b]=this.resolvedProperty[this.propertyIndex]},function(a,b){this.resolvedProperty.toArray(a,b)}],SetterByBindingTypeAndVersioning:[[function(a,b){this.node[this.propertyName]=a[b]},function(a,b){this.node[this.propertyName]=a[b];this.targetObject.needsUpdate=!0},function(a,b){this.node[this.propertyName]=a[b];this.targetObject.matrixWorldNeedsUpdate=!0}],[function(a,b){for(var c=this.resolvedProperty,
|
|
d=0,e=c.length;d!==e;++d)c[d]=a[b++]},function(a,b){for(var c=this.resolvedProperty,d=0,e=c.length;d!==e;++d)c[d]=a[b++];this.targetObject.needsUpdate=!0},function(a,b){for(var c=this.resolvedProperty,d=0,e=c.length;d!==e;++d)c[d]=a[b++];this.targetObject.matrixWorldNeedsUpdate=!0}],[function(a,b){this.resolvedProperty[this.propertyIndex]=a[b]},function(a,b){this.resolvedProperty[this.propertyIndex]=a[b];this.targetObject.needsUpdate=!0},function(a,b){this.resolvedProperty[this.propertyIndex]=a[b];
|
|
this.targetObject.matrixWorldNeedsUpdate=!0}],[function(a,b){this.resolvedProperty.fromArray(a,b)},function(a,b){this.resolvedProperty.fromArray(a,b);this.targetObject.needsUpdate=!0},function(a,b){this.resolvedProperty.fromArray(a,b);this.targetObject.matrixWorldNeedsUpdate=!0}]]});ga.Composite=function(a,b,c){c=c||ga.parseTrackName(b);this._targetGroup=a;this._bindings=a.subscribe_(b,c)};ga.Composite.prototype={constructor:ga.Composite,getValue:function(a,b){this.bind();var c=this._bindings[this._targetGroup.nCachedObjects_];
|
|
void 0!==c&&c.getValue(a,b)},setValue:function(a,b){for(var c=this._bindings,d=this._targetGroup.nCachedObjects_,e=c.length;d!==e;++d)c[d].setValue(a,b)},bind:function(){for(var a=this._bindings,b=this._targetGroup.nCachedObjects_,c=a.length;b!==c;++b)a[b].bind()},unbind:function(){for(var a=this._bindings,b=this._targetGroup.nCachedObjects_,c=a.length;b!==c;++b)a[b].unbind()}};ga.create=function(a,b,c){return a&&a.isAnimationObjectGroup?new ga.Composite(a,b,c):new ga(a,b,c)};ga.parseTrackName=function(a){var b=
|
|
/^((?:\w+\/)*)(\w+)?(?:\.(\w+)(?:\[(.+)\])?)?\.(\w+)(?:\[(.+)\])?$/.exec(a);if(!b)throw Error("cannot parse trackName at all: "+a);b={nodeName:b[2],objectName:b[3],objectIndex:b[4],propertyName:b[5],propertyIndex:b[6]};if(null===b.propertyName||0===b.propertyName.length)throw Error("can not parse propertyName from trackName: "+a);return b};ga.findNode=function(a,b){if(!b||""===b||"root"===b||"."===b||-1===b||b===a.name||b===a.uuid)return a;if(a.skeleton){var c=function(a){for(var c=0;c<a.bones.length;c++){var d=
|
|
a.bones[c];if(d.name===b)return d}return null}(a.skeleton);if(c)return c}if(a.children){var d=function(a){for(var c=0;c<a.length;c++){var g=a[c];if(g.name===b||g.uuid===b||(g=d(g.children)))return g}return null};if(c=d(a.children))return c}return null};Fd.prototype={constructor:Fd,isAnimationObjectGroup:!0,add:function(a){for(var b=this._objects,c=b.length,d=this.nCachedObjects_,e=this._indicesByUUID,f=this._paths,g=this._parsedPaths,k=this._bindings,h=k.length,n=0,q=arguments.length;n!==q;++n){var p=
|
|
arguments[n],m=p.uuid,r=e[m];if(void 0===r){r=c++;e[m]=r;b.push(p);for(var m=0,u=h;m!==u;++m)k[m].push(new ga(p,f[m],g[m]))}else if(r<d){var v=b[r],z=--d,u=b[z];e[u.uuid]=r;b[r]=u;e[m]=z;b[z]=p;m=0;for(u=h;m!==u;++m){var w=k[m],x=w[r];w[r]=w[z];void 0===x&&(x=new ga(p,f[m],g[m]));w[z]=x}}else b[r]!==v&&console.error("Different objects with the same UUID detected. Clean the caches or recreate your infrastructure when reloading scenes...")}this.nCachedObjects_=d},remove:function(a){for(var b=this._objects,
|
|
c=this.nCachedObjects_,d=this._indicesByUUID,e=this._bindings,f=e.length,g=0,k=arguments.length;g!==k;++g){var h=arguments[g],n=h.uuid,q=d[n];if(void 0!==q&&q>=c){var p=c++,m=b[p];d[m.uuid]=q;b[q]=m;d[n]=p;b[p]=h;h=0;for(n=f;h!==n;++h){var m=e[h],r=m[q];m[q]=m[p];m[p]=r}}}this.nCachedObjects_=c},uncache:function(a){for(var b=this._objects,c=b.length,d=this.nCachedObjects_,e=this._indicesByUUID,f=this._bindings,g=f.length,k=0,h=arguments.length;k!==h;++k){var n=arguments[k].uuid,q=e[n];if(void 0!==
|
|
q)if(delete e[n],q<d){var n=--d,p=b[n],m=--c,r=b[m];e[p.uuid]=q;b[q]=p;e[r.uuid]=n;b[n]=r;b.pop();p=0;for(r=g;p!==r;++p){var u=f[p],v=u[m];u[q]=u[n];u[n]=v;u.pop()}}else for(m=--c,r=b[m],e[r.uuid]=q,b[q]=r,b.pop(),p=0,r=g;p!==r;++p)u=f[p],u[q]=u[m],u.pop()}this.nCachedObjects_=d},subscribe_:function(a,b){var c=this._bindingsIndicesByPath,d=c[a],e=this._bindings;if(void 0!==d)return e[d];var f=this._paths,g=this._parsedPaths,k=this._objects,h=this.nCachedObjects_,n=Array(k.length),d=e.length;c[a]=
|
|
d;f.push(a);g.push(b);e.push(n);c=h;for(d=k.length;c!==d;++c)n[c]=new ga(k[c],a,b);return n},unsubscribe_:function(a){var b=this._bindingsIndicesByPath,c=b[a];if(void 0!==c){var d=this._paths,e=this._parsedPaths,f=this._bindings,g=f.length-1,k=f[g];b[a[g]]=c;f[c]=k;f.pop();e[c]=e[g];e.pop();d[c]=d[g];d.pop()}}};Gd.prototype={constructor:Gd,play:function(){this._mixer._activateAction(this);return this},stop:function(){this._mixer._deactivateAction(this);return this.reset()},reset:function(){this.paused=
|
|
!1;this.enabled=!0;this.time=0;this._loopCount=-1;this._startTime=null;return this.stopFading().stopWarping()},isRunning:function(){return this.enabled&&!this.paused&&0!==this.timeScale&&null===this._startTime&&this._mixer._isActiveAction(this)},isScheduled:function(){return this._mixer._isActiveAction(this)},startAt:function(a){this._startTime=a;return this},setLoop:function(a,b){this.loop=a;this.repetitions=b;return this},setEffectiveWeight:function(a){this.weight=a;this._effectiveWeight=this.enabled?
|
|
a:0;return this.stopFading()},getEffectiveWeight:function(){return this._effectiveWeight},fadeIn:function(a){return this._scheduleFading(a,0,1)},fadeOut:function(a){return this._scheduleFading(a,1,0)},crossFadeFrom:function(a,b,c){a.fadeOut(b);this.fadeIn(b);if(c){c=this._clip.duration;var d=a._clip.duration,e=c/d;a.warp(1,d/c,b);this.warp(e,1,b)}return this},crossFadeTo:function(a,b,c){return a.crossFadeFrom(this,b,c)},stopFading:function(){var a=this._weightInterpolant;null!==a&&(this._weightInterpolant=
|
|
null,this._mixer._takeBackControlInterpolant(a));return this},setEffectiveTimeScale:function(a){this.timeScale=a;this._effectiveTimeScale=this.paused?0:a;return this.stopWarping()},getEffectiveTimeScale:function(){return this._effectiveTimeScale},setDuration:function(a){this.timeScale=this._clip.duration/a;return this.stopWarping()},syncWith:function(a){this.time=a.time;this.timeScale=a.timeScale;return this.stopWarping()},halt:function(a){return this.warp(this._effectiveTimeScale,0,a)},warp:function(a,
|
|
b,c){var d=this._mixer,e=d.time,f=this._timeScaleInterpolant,g=this.timeScale;null===f&&(this._timeScaleInterpolant=f=d._lendControlInterpolant());d=f.parameterPositions;f=f.sampleValues;d[0]=e;d[1]=e+c;f[0]=a/g;f[1]=b/g;return this},stopWarping:function(){var a=this._timeScaleInterpolant;null!==a&&(this._timeScaleInterpolant=null,this._mixer._takeBackControlInterpolant(a));return this},getMixer:function(){return this._mixer},getClip:function(){return this._clip},getRoot:function(){return this._localRoot||
|
|
this._mixer._root},_update:function(a,b,c,d){var e=this._startTime;if(null!==e){b=(a-e)*c;if(0>b||0===c)return;this._startTime=null;b*=c}b*=this._updateTimeScale(a);c=this._updateTime(b);a=this._updateWeight(a);if(0<a){b=this._interpolants;for(var e=this._propertyBindings,f=0,g=b.length;f!==g;++f)b[f].evaluate(c),e[f].accumulate(d,a)}},_updateWeight:function(a){var b=0;if(this.enabled){var b=this.weight,c=this._weightInterpolant;if(null!==c){var d=c.evaluate(a)[0],b=b*d;a>c.parameterPositions[1]&&
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|
(this.stopFading(),0===d&&(this.enabled=!1))}}return this._effectiveWeight=b},_updateTimeScale:function(a){var b=0;if(!this.paused){var b=this.timeScale,c=this._timeScaleInterpolant;if(null!==c){var d=c.evaluate(a)[0],b=b*d;a>c.parameterPositions[1]&&(this.stopWarping(),0===b?this.paused=!0:this.timeScale=b)}}return this._effectiveTimeScale=b},_updateTime:function(a){var b=this.time+a;if(0===a)return b;var c=this._clip.duration,d=this.loop,e=this._loopCount;if(2200===d)a:{if(-1===e&&(this.loopCount=
|
|
0,this._setEndings(!0,!0,!1)),b>=c)b=c;else if(0>b)b=0;else break a;this.clampWhenFinished?this.paused=!0:this.enabled=!1;this._mixer.dispatchEvent({type:"finished",action:this,direction:0>a?-1:1})}else{d=2202===d;-1===e&&(0<=a?(e=0,this._setEndings(!0,0===this.repetitions,d)):this._setEndings(0===this.repetitions,!0,d));if(b>=c||0>b){var f=Math.floor(b/c),b=b-c*f,e=e+Math.abs(f),g=this.repetitions-e;0>g?(this.clampWhenFinished?this.paused=!0:this.enabled=!1,b=0<a?c:0,this._mixer.dispatchEvent({type:"finished",
|
|
action:this,direction:0<a?1:-1})):(0===g?(a=0>a,this._setEndings(a,!a,d)):this._setEndings(!1,!1,d),this._loopCount=e,this._mixer.dispatchEvent({type:"loop",action:this,loopDelta:f}))}if(d&&1===(e&1))return this.time=b,c-b}return this.time=b},_setEndings:function(a,b,c){var d=this._interpolantSettings;c?(d.endingStart=2401,d.endingEnd=2401):(d.endingStart=a?this.zeroSlopeAtStart?2401:2400:2402,d.endingEnd=b?this.zeroSlopeAtEnd?2401:2400:2402)},_scheduleFading:function(a,b,c){var d=this._mixer,e=d.time,
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|
f=this._weightInterpolant;null===f&&(this._weightInterpolant=f=d._lendControlInterpolant());d=f.parameterPositions;f=f.sampleValues;d[0]=e;f[0]=b;d[1]=e+a;f[1]=c;return this}};Object.assign(Hd.prototype,na.prototype,{clipAction:function(a,b){var c=b||this._root,d=c.uuid,e="string"===typeof a?sa.findByName(c,a):a,c=null!==e?e.uuid:a,f=this._actionsByClip[c],g=null;if(void 0!==f){g=f.actionByRoot[d];if(void 0!==g)return g;g=f.knownActions[0];null===e&&(e=g._clip)}if(null===e)return null;e=new Gd(this,
|
|
e,b);this._bindAction(e,g);this._addInactiveAction(e,c,d);return e},existingAction:function(a,b){var c=b||this._root,d=c.uuid,c="string"===typeof a?sa.findByName(c,a):a,c=this._actionsByClip[c?c.uuid:a];return void 0!==c?c.actionByRoot[d]||null:null},stopAllAction:function(){for(var a=this._actions,b=this._nActiveActions,c=this._bindings,d=this._nActiveBindings,e=this._nActiveBindings=this._nActiveActions=0;e!==b;++e)a[e].reset();for(e=0;e!==d;++e)c[e].useCount=0;return this},update:function(a){a*=
|
|
this.timeScale;for(var b=this._actions,c=this._nActiveActions,d=this.time+=a,e=Math.sign(a),f=this._accuIndex^=1,g=0;g!==c;++g){var k=b[g];k.enabled&&k._update(d,a,e,f)}a=this._bindings;b=this._nActiveBindings;for(g=0;g!==b;++g)a[g].apply(f);return this},getRoot:function(){return this._root},uncacheClip:function(a){var b=this._actions;a=a.uuid;var c=this._actionsByClip,d=c[a];if(void 0!==d){for(var d=d.knownActions,e=0,f=d.length;e!==f;++e){var g=d[e];this._deactivateAction(g);var k=g._cacheIndex,
|
|
h=b[b.length-1];g._cacheIndex=null;g._byClipCacheIndex=null;h._cacheIndex=k;b[k]=h;b.pop();this._removeInactiveBindingsForAction(g)}delete c[a]}},uncacheRoot:function(a){a=a.uuid;var b=this._actionsByClip,c;for(c in b){var d=b[c].actionByRoot[a];void 0!==d&&(this._deactivateAction(d),this._removeInactiveAction(d))}c=this._bindingsByRootAndName[a];if(void 0!==c)for(var e in c)a=c[e],a.restoreOriginalState(),this._removeInactiveBinding(a)},uncacheAction:function(a,b){var c=this.existingAction(a,b);
|
|
null!==c&&(this._deactivateAction(c),this._removeInactiveAction(c))}});Object.assign(Hd.prototype,{_bindAction:function(a,b){var c=a._localRoot||this._root,d=a._clip.tracks,e=d.length,f=a._propertyBindings,g=a._interpolants,k=c.uuid,h=this._bindingsByRootAndName,n=h[k];void 0===n&&(n={},h[k]=n);for(h=0;h!==e;++h){var q=d[h],p=q.name,m=n[p];if(void 0===m){m=f[h];if(void 0!==m){null===m._cacheIndex&&(++m.referenceCount,this._addInactiveBinding(m,k,p));continue}m=new Tc(ga.create(c,p,b&&b._propertyBindings[h].binding.parsedPath),
|
|
q.ValueTypeName,q.getValueSize());++m.referenceCount;this._addInactiveBinding(m,k,p)}f[h]=m;g[h].resultBuffer=m.buffer}},_activateAction:function(a){if(!this._isActiveAction(a)){if(null===a._cacheIndex){var b=(a._localRoot||this._root).uuid,c=a._clip.uuid,d=this._actionsByClip[c];this._bindAction(a,d&&d.knownActions[0]);this._addInactiveAction(a,c,b)}b=a._propertyBindings;c=0;for(d=b.length;c!==d;++c){var e=b[c];0===e.useCount++&&(this._lendBinding(e),e.saveOriginalState())}this._lendAction(a)}},
|
|
_deactivateAction:function(a){if(this._isActiveAction(a)){for(var b=a._propertyBindings,c=0,d=b.length;c!==d;++c){var e=b[c];0===--e.useCount&&(e.restoreOriginalState(),this._takeBackBinding(e))}this._takeBackAction(a)}},_initMemoryManager:function(){this._actions=[];this._nActiveActions=0;this._actionsByClip={};this._bindings=[];this._nActiveBindings=0;this._bindingsByRootAndName={};this._controlInterpolants=[];this._nActiveControlInterpolants=0;var a=this;this.stats={actions:{get total(){return a._actions.length},
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|
get inUse(){return a._nActiveActions}},bindings:{get total(){return a._bindings.length},get inUse(){return a._nActiveBindings}},controlInterpolants:{get total(){return a._controlInterpolants.length},get inUse(){return a._nActiveControlInterpolants}}}},_isActiveAction:function(a){a=a._cacheIndex;return null!==a&&a<this._nActiveActions},_addInactiveAction:function(a,b,c){var d=this._actions,e=this._actionsByClip,f=e[b];void 0===f?(f={knownActions:[a],actionByRoot:{}},a._byClipCacheIndex=0,e[b]=f):(b=
|
|
f.knownActions,a._byClipCacheIndex=b.length,b.push(a));a._cacheIndex=d.length;d.push(a);f.actionByRoot[c]=a},_removeInactiveAction:function(a){var b=this._actions,c=b[b.length-1],d=a._cacheIndex;c._cacheIndex=d;b[d]=c;b.pop();a._cacheIndex=null;var c=a._clip.uuid,d=this._actionsByClip,e=d[c],f=e.knownActions,g=f[f.length-1],h=a._byClipCacheIndex;g._byClipCacheIndex=h;f[h]=g;f.pop();a._byClipCacheIndex=null;delete e.actionByRoot[(b._localRoot||this._root).uuid];0===f.length&&delete d[c];this._removeInactiveBindingsForAction(a)},
|
|
_removeInactiveBindingsForAction:function(a){a=a._propertyBindings;for(var b=0,c=a.length;b!==c;++b){var d=a[b];0===--d.referenceCount&&this._removeInactiveBinding(d)}},_lendAction:function(a){var b=this._actions,c=a._cacheIndex,d=this._nActiveActions++,e=b[d];a._cacheIndex=d;b[d]=a;e._cacheIndex=c;b[c]=e},_takeBackAction:function(a){var b=this._actions,c=a._cacheIndex,d=--this._nActiveActions,e=b[d];a._cacheIndex=d;b[d]=a;e._cacheIndex=c;b[c]=e},_addInactiveBinding:function(a,b,c){var d=this._bindingsByRootAndName,
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|
e=d[b],f=this._bindings;void 0===e&&(e={},d[b]=e);e[c]=a;a._cacheIndex=f.length;f.push(a)},_removeInactiveBinding:function(a){var b=this._bindings,c=a.binding,d=c.rootNode.uuid,c=c.path,e=this._bindingsByRootAndName,f=e[d],g=b[b.length-1];a=a._cacheIndex;g._cacheIndex=a;b[a]=g;b.pop();delete f[c];a:{for(var h in f)break a;delete e[d]}},_lendBinding:function(a){var b=this._bindings,c=a._cacheIndex,d=this._nActiveBindings++,e=b[d];a._cacheIndex=d;b[d]=a;e._cacheIndex=c;b[c]=e},_takeBackBinding:function(a){var b=
|
|
this._bindings,c=a._cacheIndex,d=--this._nActiveBindings,e=b[d];a._cacheIndex=d;b[d]=a;e._cacheIndex=c;b[c]=e},_lendControlInterpolant:function(){var a=this._controlInterpolants,b=this._nActiveControlInterpolants++,c=a[b];void 0===c&&(c=new cc(new Float32Array(2),new Float32Array(2),1,this._controlInterpolantsResultBuffer),c.__cacheIndex=b,a[b]=c);return c},_takeBackControlInterpolant:function(a){var b=this._controlInterpolants,c=a.__cacheIndex,d=--this._nActiveControlInterpolants,e=b[d];a.__cacheIndex=
|
|
d;b[d]=a;e.__cacheIndex=c;b[c]=e},_controlInterpolantsResultBuffer:new Float32Array(1)});Id.prototype={constructor:Id,onUpdate:function(a){this.dynamic=!0;this.onUpdateCallback=a;return this}};kb.prototype=Object.create(H.prototype);kb.prototype.constructor=kb;kb.prototype.isInstancedBufferGeometry=!0;kb.prototype.addGroup=function(a,b,c){this.groups.push({start:a,count:b,instances:c})};kb.prototype.copy=function(a){var b=a.index;null!==b&&this.setIndex(b.clone());var b=a.attributes,c;for(c in b)this.addAttribute(c,
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|
b[c].clone());a=a.groups;c=0;for(b=a.length;c<b;c++){var d=a[c];this.addGroup(d.start,d.count,d.instances)}return this};Jd.prototype={constructor:Jd,isInterleavedBufferAttribute:!0,get length(){console.warn("THREE.BufferAttribute: .length has been deprecated. Please use .count.");return this.array.length},get count(){return this.data.count},get array(){return this.data.array},setX:function(a,b){this.data.array[a*this.data.stride+this.offset]=b;return this},setY:function(a,b){this.data.array[a*this.data.stride+
|
|
this.offset+1]=b;return this},setZ:function(a,b){this.data.array[a*this.data.stride+this.offset+2]=b;return this},setW:function(a,b){this.data.array[a*this.data.stride+this.offset+3]=b;return this},getX:function(a){return this.data.array[a*this.data.stride+this.offset]},getY:function(a){return this.data.array[a*this.data.stride+this.offset+1]},getZ:function(a){return this.data.array[a*this.data.stride+this.offset+2]},getW:function(a){return this.data.array[a*this.data.stride+this.offset+3]},setXY:function(a,
|
|
b,c){a=a*this.data.stride+this.offset;this.data.array[a+0]=b;this.data.array[a+1]=c;return this},setXYZ:function(a,b,c,d){a=a*this.data.stride+this.offset;this.data.array[a+0]=b;this.data.array[a+1]=c;this.data.array[a+2]=d;return this},setXYZW:function(a,b,c,d,e){a=a*this.data.stride+this.offset;this.data.array[a+0]=b;this.data.array[a+1]=c;this.data.array[a+2]=d;this.data.array[a+3]=e;return this}};Ib.prototype={constructor:Ib,isInterleavedBuffer:!0,get length(){return this.array.length},get count(){return this.array.length/
|
|
this.stride},set needsUpdate(a){!0===a&&this.version++},setDynamic:function(a){this.dynamic=a;return this},copy:function(a){this.array=new a.array.constructor(a.array);this.stride=a.stride;this.dynamic=a.dynamic;return this},copyAt:function(a,b,c){a*=this.stride;c*=b.stride;for(var d=0,e=this.stride;d<e;d++)this.array[a+d]=b.array[c+d];return this},set:function(a,b){void 0===b&&(b=0);this.array.set(a,b);return this},clone:function(){return(new this.constructor).copy(this)}};Jb.prototype=Object.create(Ib.prototype);
|
|
Jb.prototype.constructor=Jb;Jb.prototype.isInstancedInterleavedBuffer=!0;Jb.prototype.copy=function(a){Ib.prototype.copy.call(this,a);this.meshPerAttribute=a.meshPerAttribute;return this};Kb.prototype=Object.create(C.prototype);Kb.prototype.constructor=Kb;Kb.prototype.isInstancedBufferAttribute=!0;Kb.prototype.copy=function(a){C.prototype.copy.call(this,a);this.meshPerAttribute=a.meshPerAttribute;return this};Kd.prototype={constructor:Kd,linePrecision:1,set:function(a,b){this.ray.set(a,b)},setFromCamera:function(a,
|
|
b){b&&b.isPerspectiveCamera?(this.ray.origin.setFromMatrixPosition(b.matrixWorld),this.ray.direction.set(a.x,a.y,.5).unproject(b).sub(this.ray.origin).normalize()):b&&b.isOrthographicCamera?(this.ray.origin.set(a.x,a.y,(b.near+b.far)/(b.near-b.far)).unproject(b),this.ray.direction.set(0,0,-1).transformDirection(b.matrixWorld)):console.error("THREE.Raycaster: Unsupported camera type.")},intersectObject:function(a,b){var c=[];Ld(a,this,c,b);c.sort(le);return c},intersectObjects:function(a,b){var c=
|
|
[];if(!1===Array.isArray(a))return console.warn("THREE.Raycaster.intersectObjects: objects is not an Array."),c;for(var d=0,e=a.length;d<e;d++)Ld(a[d],this,c,b);c.sort(le);return c}};Md.prototype={constructor:Md,start:function(){this.oldTime=this.startTime=(performance||Date).now();this.running=!0},stop:function(){this.getElapsedTime();this.running=!1},getElapsedTime:function(){this.getDelta();return this.elapsedTime},getDelta:function(){var a=0;this.autoStart&&!this.running&&this.start();if(this.running){var b=
|
|
(performance||Date).now(),a=(b-this.oldTime)/1E3;this.oldTime=b;this.elapsedTime+=a}return a}};Nd.prototype={constructor:Nd,set:function(a,b,c){this.radius=a;this.phi=b;this.theta=c;return this},clone:function(){return(new this.constructor).copy(this)},copy:function(a){this.radius.copy(a.radius);this.phi.copy(a.phi);this.theta.copy(a.theta);return this},makeSafe:function(){this.phi=Math.max(1E-6,Math.min(Math.PI-1E-6,this.phi));return this},setFromVector3:function(a){this.radius=a.length();0===this.radius?
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|
this.phi=this.theta=0:(this.theta=Math.atan2(a.x,a.z),this.phi=Math.acos(h.Math.clamp(a.y/this.radius,-1,1)));return this}};qa.prototype=Object.create(ua.prototype);qa.prototype.constructor=qa;qa.prototype.createAnimation=function(a,b,c,d){b={start:b,end:c,length:c-b+1,fps:d,duration:(c-b)/d,lastFrame:0,currentFrame:0,active:!1,time:0,direction:1,weight:1,directionBackwards:!1,mirroredLoop:!1};this.animationsMap[a]=b;this.animationsList.push(b)};qa.prototype.autoCreateAnimations=function(a){for(var b=
|
|
/([a-z]+)_?(\d+)/i,c,d={},e=this.geometry,f=0,g=e.morphTargets.length;f<g;f++){var h=e.morphTargets[f].name.match(b);if(h&&1<h.length){var l=h[1];d[l]||(d[l]={start:Infinity,end:-Infinity});h=d[l];f<h.start&&(h.start=f);f>h.end&&(h.end=f);c||(c=l)}}for(l in d)h=d[l],this.createAnimation(l,h.start,h.end,a);this.firstAnimation=c};qa.prototype.setAnimationDirectionForward=function(a){if(a=this.animationsMap[a])a.direction=1,a.directionBackwards=!1};qa.prototype.setAnimationDirectionBackward=function(a){if(a=
|
|
this.animationsMap[a])a.direction=-1,a.directionBackwards=!0};qa.prototype.setAnimationFPS=function(a,b){var c=this.animationsMap[a];c&&(c.fps=b,c.duration=(c.end-c.start)/c.fps)};qa.prototype.setAnimationDuration=function(a,b){var c=this.animationsMap[a];c&&(c.duration=b,c.fps=(c.end-c.start)/c.duration)};qa.prototype.setAnimationWeight=function(a,b){var c=this.animationsMap[a];c&&(c.weight=b)};qa.prototype.setAnimationTime=function(a,b){var c=this.animationsMap[a];c&&(c.time=b)};qa.prototype.getAnimationTime=
|
|
function(a){var b=0;if(a=this.animationsMap[a])b=a.time;return b};qa.prototype.getAnimationDuration=function(a){var b=-1;if(a=this.animationsMap[a])b=a.duration;return b};qa.prototype.playAnimation=function(a){var b=this.animationsMap[a];b?(b.time=0,b.active=!0):console.warn("THREE.MorphBlendMesh: animation["+a+"] undefined in .playAnimation()")};qa.prototype.stopAnimation=function(a){if(a=this.animationsMap[a])a.active=!1};qa.prototype.update=function(a){for(var b=0,c=this.animationsList.length;b<
|
|
c;b++){var d=this.animationsList[b];if(d.active){var e=d.duration/d.length;d.time+=d.direction*a;if(d.mirroredLoop){if(d.time>d.duration||0>d.time)d.direction*=-1,d.time>d.duration&&(d.time=d.duration,d.directionBackwards=!0),0>d.time&&(d.time=0,d.directionBackwards=!1)}else d.time%=d.duration,0>d.time&&(d.time+=d.duration);var f=d.start+h.Math.clamp(Math.floor(d.time/e),0,d.length-1),g=d.weight;f!==d.currentFrame&&(this.morphTargetInfluences[d.lastFrame]=0,this.morphTargetInfluences[d.currentFrame]=
|
|
1*g,this.morphTargetInfluences[f]=0,d.lastFrame=d.currentFrame,d.currentFrame=f);e=d.time%e/e;d.directionBackwards&&(e=1-e);d.currentFrame!==d.lastFrame?(this.morphTargetInfluences[d.currentFrame]=e*g,this.morphTargetInfluences[d.lastFrame]=(1-e)*g):this.morphTargetInfluences[d.currentFrame]=g}}};gc.prototype=Object.create(D.prototype);gc.prototype.constructor=gc;gc.prototype.isImmediateRenderObject=!0;hc.prototype=Object.create(H.prototype);hc.prototype.constructor=hc;Uc.prototype=Object.create(ba.prototype);
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|
Uc.prototype.constructor=Uc;ic.prototype=Object.create(ba.prototype);ic.prototype.constructor=ic;ic.prototype.update=function(){var a=new r,b=new r,c=new ra;return function(){var d=["a","b","c"];this.object.updateMatrixWorld(!0);c.getNormalMatrix(this.object.matrixWorld);var e=this.object.matrixWorld,f=this.geometry.attributes.position,g=this.object.geometry;if(g&&g.isGeometry)for(var h=g.vertices,l=g.faces,n=g=0,q=l.length;n<q;n++)for(var p=l[n],m=0,r=p.vertexNormals.length;m<r;m++){var u=p.vertexNormals[m];
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a.copy(h[p[d[m]]]).applyMatrix4(e);b.copy(u).applyMatrix3(c).normalize().multiplyScalar(this.size).add(a);f.setXYZ(g,a.x,a.y,a.z);g+=1;f.setXYZ(g,b.x,b.y,b.z);g+=1}else if(g&&g.isBufferGeometry)for(d=g.attributes.position,h=g.attributes.normal,m=g=0,r=d.count;m<r;m++)a.set(d.getX(m),d.getY(m),d.getZ(m)).applyMatrix4(e),b.set(h.getX(m),h.getY(m),h.getZ(m)),b.applyMatrix3(c).normalize().multiplyScalar(this.size).add(a),f.setXYZ(g,a.x,a.y,a.z),g+=1,f.setXYZ(g,b.x,b.y,b.z),g+=1;f.needsUpdate=!0;return this}}();
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Lb.prototype=Object.create(D.prototype);Lb.prototype.constructor=Lb;Lb.prototype.dispose=function(){this.cone.geometry.dispose();this.cone.material.dispose()};Lb.prototype.update=function(){var a=new r,b=new r;return function(){var c=this.light.distance?this.light.distance:1E3,d=c*Math.tan(this.light.angle);this.cone.scale.set(d,d,c);a.setFromMatrixPosition(this.light.matrixWorld);b.setFromMatrixPosition(this.light.target.matrixWorld);this.cone.lookAt(b.sub(a));this.cone.material.color.copy(this.light.color).multiplyScalar(this.light.intensity)}}();
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Mb.prototype=Object.create(ba.prototype);Mb.prototype.constructor=Mb;Mb.prototype.getBoneList=function(a){var b=[];a&&a.isBone&&b.push(a);for(var c=0;c<a.children.length;c++)b.push.apply(b,this.getBoneList(a.children[c]));return b};Mb.prototype.update=function(){for(var a=this.geometry,b=(new I).getInverse(this.root.matrixWorld),c=new I,d=0,e=0;e<this.bones.length;e++){var f=this.bones[e];f.parent&&f.parent.isBone&&(c.multiplyMatrices(b,f.matrixWorld),a.vertices[d].setFromMatrixPosition(c),c.multiplyMatrices(b,
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f.parent.matrixWorld),a.vertices[d+1].setFromMatrixPosition(c),d+=2)}a.verticesNeedUpdate=!0;a.computeBoundingSphere()};Nb.prototype=Object.create(H.prototype);Nb.prototype.constructor=Nb;Ob.prototype=Object.create(ua.prototype);Ob.prototype.constructor=Ob;Ob.prototype.dispose=function(){this.geometry.dispose();this.material.dispose()};Ob.prototype.update=function(){this.material.color.copy(this.light.color).multiplyScalar(this.light.intensity)};jc.prototype=Object.create(T.prototype);jc.prototype.constructor=
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jc;Pb.prototype=Object.create(D.prototype);Pb.prototype.constructor=Pb;Pb.prototype.dispose=function(){this.lightSphere.geometry.dispose();this.lightSphere.material.dispose()};Pb.prototype.update=function(){var a=new r;return function(){this.colors[0].copy(this.light.color).multiplyScalar(this.light.intensity);this.colors[1].copy(this.light.groundColor).multiplyScalar(this.light.intensity);this.lightSphere.lookAt(a.setFromMatrixPosition(this.light.matrixWorld).negate());this.lightSphere.geometry.colorsNeedUpdate=
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!0}}();kc.prototype=Object.create(ba.prototype);kc.prototype.constructor=kc;kc.prototype.setColors=function(){console.error("THREE.GridHelper: setColors() has been deprecated, pass them in the constructor instead.")};lc.prototype=Object.create(ba.prototype);lc.prototype.constructor=lc;lc.prototype.update=function(){var a=new r,b=new r,c=new ra;return function(){this.object.updateMatrixWorld(!0);c.getNormalMatrix(this.object.matrixWorld);for(var d=this.object.matrixWorld,e=this.geometry.attributes.position,
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f=this.object.geometry,g=f.vertices,f=f.faces,h=0,l=0,n=f.length;l<n;l++){var q=f[l],p=q.normal;a.copy(g[q.a]).add(g[q.b]).add(g[q.c]).divideScalar(3).applyMatrix4(d);b.copy(p).applyMatrix3(c).normalize().multiplyScalar(this.size).add(a);e.setXYZ(h,a.x,a.y,a.z);h+=1;e.setXYZ(h,b.x,b.y,b.z);h+=1}e.needsUpdate=!0;return this}}();mc.prototype=Object.create(H.prototype);mc.prototype.constructor=mc;Vc.prototype=Object.create(ba.prototype);Vc.prototype.constructor=Vc;Qb.prototype=Object.create(D.prototype);
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Qb.prototype.constructor=Qb;Qb.prototype.dispose=function(){var a=this.children[0],b=this.children[1];a.geometry.dispose();a.material.dispose();b.geometry.dispose();b.material.dispose()};Qb.prototype.update=function(){var a=new r,b=new r,c=new r;return function(){a.setFromMatrixPosition(this.light.matrixWorld);b.setFromMatrixPosition(this.light.target.matrixWorld);c.subVectors(b,a);var d=this.children[0],e=this.children[1];d.lookAt(c);d.material.color.copy(this.light.color).multiplyScalar(this.light.intensity);
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e.lookAt(c);e.scale.z=c.length()}}();nc.prototype=Object.create(ba.prototype);nc.prototype.constructor=nc;nc.prototype.update=function(){function a(a,g,h,l){d.set(g,h,l).unproject(e);a=c[a];if(void 0!==a)for(g=0,h=a.length;g<h;g++)b.vertices[a[g]].copy(d)}var b,c,d=new r,e=new ma;return function(){b=this.geometry;c=this.pointMap;e.projectionMatrix.copy(this.camera.projectionMatrix);a("c",0,0,-1);a("t",0,0,1);a("n1",-1,-1,-1);a("n2",1,-1,-1);a("n3",-1,1,-1);a("n4",1,1,-1);a("f1",-1,-1,1);a("f2",1,
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-1,1);a("f3",-1,1,1);a("f4",1,1,1);a("u1",.7,1.1,-1);a("u2",-.7,1.1,-1);a("u3",0,2,-1);a("cf1",-1,0,1);a("cf2",1,0,1);a("cf3",0,-1,1);a("cf4",0,1,1);a("cn1",-1,0,-1);a("cn2",1,0,-1);a("cn3",0,-1,-1);a("cn4",0,1,-1);b.verticesNeedUpdate=!0}}();Rb.prototype=Object.create(T.prototype);Rb.prototype.constructor=Rb;oc.prototype=Object.create(ua.prototype);oc.prototype.constructor=oc;oc.prototype.update=function(){this.box.setFromObject(this.object);this.box.size(this.scale);this.box.center(this.position)};
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pc.prototype=Object.create(ba.prototype);pc.prototype.constructor=pc;pc.prototype.update=function(){var a=new Ia;return function(b){b&&b.isBox3?a.copy(b):a.setFromObject(b);if(!a.isEmpty()){b=a.min;var c=a.max,d=this.geometry.attributes.position,e=d.array;e[0]=c.x;e[1]=c.y;e[2]=c.z;e[3]=b.x;e[4]=c.y;e[5]=c.z;e[6]=b.x;e[7]=b.y;e[8]=c.z;e[9]=c.x;e[10]=b.y;e[11]=c.z;e[12]=c.x;e[13]=c.y;e[14]=b.z;e[15]=b.x;e[16]=c.y;e[17]=b.z;e[18]=b.x;e[19]=b.y;e[20]=b.z;e[21]=c.x;e[22]=b.y;e[23]=b.z;d.needsUpdate=!0;
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this.geometry.computeBoundingSphere()}}}();lb.prototype=Object.create(H.prototype);lb.prototype.constructor=lb;var me=new H;me.addAttribute("position",new ka([0,0,0,0,1,0],3));var ne=new lb(0,.5,1,5,1);ne.translate(0,-.5,0);mb.prototype=Object.create(D.prototype);mb.prototype.constructor=mb;mb.prototype.setDirection=function(){var a=new r,b;return function(c){.99999<c.y?this.quaternion.set(0,0,0,1):-.99999>c.y?this.quaternion.set(1,0,0,0):(a.set(c.z,0,-c.x).normalize(),b=Math.acos(c.y),this.quaternion.setFromAxisAngle(a,
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b))}}();mb.prototype.setLength=function(a,b,c){void 0===b&&(b=.2*a);void 0===c&&(c=.2*b);this.line.scale.set(1,Math.max(0,a-b),1);this.line.updateMatrix();this.cone.scale.set(c,b,c);this.cone.position.y=a;this.cone.updateMatrix()};mb.prototype.setColor=function(a){this.line.material.color.copy(a);this.cone.material.color.copy(a)};Wc.prototype=Object.create(ba.prototype);Wc.prototype.constructor=Wc;Xc.prototype=Object.create(T.prototype);Xc.prototype.constructor=Xc;Ga.prototype=Object.create(T.prototype);
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Ga.prototype.constructor=Ga;Yc.prototype=Object.create(Ga.prototype);Yc.prototype.constructor=Yc;Zc.prototype=Object.create(Ga.prototype);Zc.prototype.constructor=Zc;$c.prototype=Object.create(Ga.prototype);$c.prototype.constructor=$c;ad.prototype=Object.create(Ga.prototype);ad.prototype.constructor=ad;qc.prototype=Object.create(H.prototype);qc.prototype.constructor=qc;bd.prototype=Object.create(T.prototype);bd.prototype.constructor=bd;rc.prototype=Object.create(H.prototype);rc.prototype.constructor=
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rc;cd.prototype=Object.create(T.prototype);cd.prototype.constructor=cd;dd.prototype=Object.create(ya.prototype);dd.prototype.constructor=dd;sc.prototype=Object.create(H.prototype);sc.prototype.constructor=sc;ed.prototype=Object.create(T.prototype);ed.prototype.constructor=ed;fd.prototype=Object.create(T.prototype);fd.prototype.constructor=fd;tc.prototype=Object.create(H.prototype);tc.prototype.constructor=tc;gd.prototype=Object.create(T.prototype);gd.prototype.constructor=gd;Sb.prototype=Object.create(T.prototype);
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Sb.prototype.constructor=Sb;hd.prototype=Object.create(Sb.prototype);hd.prototype.constructor=hd;id.prototype=Object.create(H.prototype);id.prototype.constructor=id;uc.prototype=Object.create(H.prototype);uc.prototype.constructor=uc;jd.prototype=Object.create(T.prototype);jd.prototype.constructor=jd;h.CatmullRomCurve3=function(){function a(){}var b=new r,c=new a,d=new a,e=new a;a.prototype.init=function(a,b,c,d){this.c0=a;this.c1=c;this.c2=-3*a+3*b-2*c-d;this.c3=2*a-2*b+c+d};a.prototype.initNonuniformCatmullRom=
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function(a,b,c,d,e,h,p){this.init(b,c,((b-a)/e-(c-a)/(e+h)+(c-b)/h)*h,((c-b)/h-(d-b)/(h+p)+(d-c)/p)*h)};a.prototype.initCatmullRom=function(a,b,c,d,e){this.init(b,c,e*(c-a),e*(d-b))};a.prototype.calc=function(a){var b=a*a;return this.c0+this.c1*a+this.c2*b+this.c3*b*a};return pa.create(function(a){this.points=a||[];this.closed=!1},function(a){var g=this.points,h,l;l=g.length;2>l&&console.log("duh, you need at least 2 points");a*=l-(this.closed?0:1);h=Math.floor(a);a-=h;this.closed?h+=0<h?0:(Math.floor(Math.abs(h)/
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g.length)+1)*g.length:0===a&&h===l-1&&(h=l-2,a=1);var n,q,p;this.closed||0<h?n=g[(h-1)%l]:(b.subVectors(g[0],g[1]).add(g[0]),n=b);q=g[h%l];p=g[(h+1)%l];this.closed||h+2<l?g=g[(h+2)%l]:(b.subVectors(g[l-1],g[l-2]).add(g[l-1]),g=b);if(void 0===this.type||"centripetal"===this.type||"chordal"===this.type){var m="chordal"===this.type?.5:.25;l=Math.pow(n.distanceToSquared(q),m);h=Math.pow(q.distanceToSquared(p),m);m=Math.pow(p.distanceToSquared(g),m);1E-4>h&&(h=1);1E-4>l&&(l=h);1E-4>m&&(m=h);c.initNonuniformCatmullRom(n.x,
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q.x,p.x,g.x,l,h,m);d.initNonuniformCatmullRom(n.y,q.y,p.y,g.y,l,h,m);e.initNonuniformCatmullRom(n.z,q.z,p.z,g.z,l,h,m)}else"catmullrom"===this.type&&(l=void 0!==this.tension?this.tension:.5,c.initCatmullRom(n.x,q.x,p.x,g.x,l),d.initCatmullRom(n.y,q.y,p.y,g.y,l),e.initCatmullRom(n.z,q.z,p.z,g.z,l));return new r(c.calc(a),d.calc(a),e.calc(a))})}();oe.prototype=Object.create(h.CatmullRomCurve3.prototype);var kf=pa.create(function(a){console.warn("THREE.SplineCurve3 will be deprecated. Please use THREE.CatmullRomCurve3");
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this.points=void 0===a?[]:a},function(a){var b=this.points;a*=b.length-1;var c=Math.floor(a);a-=c;var d=b[0==c?c:c-1],e=b[c],f=b[c>b.length-2?b.length-1:c+1],b=b[c>b.length-3?b.length-1:c+2],c=h.CurveUtils.interpolate;return new r(c(d.x,e.x,f.x,b.x,a),c(d.y,e.y,f.y,b.y,a),c(d.z,e.z,f.z,b.z,a))});h.CubicBezierCurve3=pa.create(function(a,b,c,d){this.v0=a;this.v1=b;this.v2=c;this.v3=d},function(a){var b=h.ShapeUtils.b3;return new r(b(a,this.v0.x,this.v1.x,this.v2.x,this.v3.x),b(a,this.v0.y,this.v1.y,
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this.v2.y,this.v3.y),b(a,this.v0.z,this.v1.z,this.v2.z,this.v3.z))});h.QuadraticBezierCurve3=pa.create(function(a,b,c){this.v0=a;this.v1=b;this.v2=c},function(a){var b=h.ShapeUtils.b2;return new r(b(a,this.v0.x,this.v1.x,this.v2.x),b(a,this.v0.y,this.v1.y,this.v2.y),b(a,this.v0.z,this.v1.z,this.v2.z))});h.LineCurve3=pa.create(function(a,b){this.v1=a;this.v2=b},function(a){if(1===a)return this.v2.clone();var b=new r;b.subVectors(this.v2,this.v1);b.multiplyScalar(a);b.add(this.v1);return b});kd.prototype=
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Object.create(Qa.prototype);kd.prototype.constructor=kd;h.SceneUtils={createMultiMaterialObject:function(a,b){for(var c=new Yb,d=0,e=b.length;d<e;d++)c.add(new ua(a,b[d]));return c},detach:function(a,b,c){a.applyMatrix(b.matrixWorld);b.remove(a);c.add(a)},attach:function(a,b,c){var d=new I;d.getInverse(c.matrixWorld);a.applyMatrix(d);b.remove(a);c.add(a)}};Object.assign(Tb.prototype,{empty:function(){console.warn("THREE.Box2: .empty() has been renamed to .isEmpty().");return this.isEmpty()},isIntersectionBox:function(a){console.warn("THREE.Box2: .isIntersectionBox() has been renamed to .intersectsBox().");
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return this.intersectsBox(a)}});Object.assign(Ia.prototype,{empty:function(){console.warn("THREE.Box3: .empty() has been renamed to .isEmpty().");return this.isEmpty()},isIntersectionBox:function(a){console.warn("THREE.Box3: .isIntersectionBox() has been renamed to .intersectsBox().");return this.intersectsBox(a)},isIntersectionSphere:function(a){console.warn("THREE.Box3: .isIntersectionSphere() has been renamed to .intersectsSphere().");return this.intersectsSphere(a)}});Object.assign(ra.prototype,
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{multiplyVector3:function(a){console.warn("THREE.Matrix3: .multiplyVector3() has been removed. Use vector.applyMatrix3( matrix ) instead.");return a.applyMatrix3(this)},multiplyVector3Array:function(a){console.warn("THREE.Matrix3: .multiplyVector3Array() has been renamed. Use matrix.applyToVector3Array( array ) instead.");return this.applyToVector3Array(a)}});Object.assign(I.prototype,{extractPosition:function(a){console.warn("THREE.Matrix4: .extractPosition() has been renamed to .copyPosition().");
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return this.copyPosition(a)},setRotationFromQuaternion:function(a){console.warn("THREE.Matrix4: .setRotationFromQuaternion() has been renamed to .makeRotationFromQuaternion().");return this.makeRotationFromQuaternion(a)},multiplyVector3:function(a){console.warn("THREE.Matrix4: .multiplyVector3() has been removed. Use vector.applyMatrix4( matrix ) or vector.applyProjection( matrix ) instead.");return a.applyProjection(this)},multiplyVector4:function(a){console.warn("THREE.Matrix4: .multiplyVector4() has been removed. Use vector.applyMatrix4( matrix ) instead.");
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return a.applyMatrix4(this)},multiplyVector3Array:function(a){console.warn("THREE.Matrix4: .multiplyVector3Array() has been renamed. Use matrix.applyToVector3Array( array ) instead.");return this.applyToVector3Array(a)},rotateAxis:function(a){console.warn("THREE.Matrix4: .rotateAxis() has been removed. Use Vector3.transformDirection( matrix ) instead.");a.transformDirection(this)},crossVector:function(a){console.warn("THREE.Matrix4: .crossVector() has been removed. Use vector.applyMatrix4( matrix ) instead.");
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return a.applyMatrix4(this)},translate:function(a){console.error("THREE.Matrix4: .translate() has been removed.")},rotateX:function(a){console.error("THREE.Matrix4: .rotateX() has been removed.")},rotateY:function(a){console.error("THREE.Matrix4: .rotateY() has been removed.")},rotateZ:function(a){console.error("THREE.Matrix4: .rotateZ() has been removed.")},rotateByAxis:function(a,b){console.error("THREE.Matrix4: .rotateByAxis() has been removed.")}});Object.assign(fa.prototype,{isIntersectionLine:function(a){console.warn("THREE.Plane: .isIntersectionLine() has been renamed to .intersectsLine().");
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return this.intersectsLine(a)}});Object.assign(ha.prototype,{multiplyVector3:function(a){console.warn("THREE.Quaternion: .multiplyVector3() has been removed. Use is now vector.applyQuaternion( quaternion ) instead.");return a.applyQuaternion(this)}});Object.assign(Wa.prototype,{isIntersectionBox:function(a){console.warn("THREE.Ray: .isIntersectionBox() has been renamed to .intersectsBox().");return this.intersectsBox(a)},isIntersectionPlane:function(a){console.warn("THREE.Ray: .isIntersectionPlane() has been renamed to .intersectsPlane().");
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return this.intersectsPlane(a)},isIntersectionSphere:function(a){console.warn("THREE.Ray: .isIntersectionSphere() has been renamed to .intersectsSphere().");return this.intersectsSphere(a)}});Object.assign(r.prototype,{setEulerFromRotationMatrix:function(){console.error("THREE.Vector3: .setEulerFromRotationMatrix() has been removed. Use Euler.setFromRotationMatrix() instead.")},setEulerFromQuaternion:function(){console.error("THREE.Vector3: .setEulerFromQuaternion() has been removed. Use Euler.setFromQuaternion() instead.")},
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getPositionFromMatrix:function(a){console.warn("THREE.Vector3: .getPositionFromMatrix() has been renamed to .setFromMatrixPosition().");return this.setFromMatrixPosition(a)},getScaleFromMatrix:function(a){console.warn("THREE.Vector3: .getScaleFromMatrix() has been renamed to .setFromMatrixScale().");return this.setFromMatrixScale(a)},getColumnFromMatrix:function(a,b){console.warn("THREE.Vector3: .getColumnFromMatrix() has been renamed to .setFromMatrixColumn().");return this.setFromMatrixColumn(b,
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a)}});Object.assign(D.prototype,{getChildByName:function(a){console.warn("THREE.Object3D: .getChildByName() has been renamed to .getObjectByName().");return this.getObjectByName(a)},renderDepth:function(a){console.warn("THREE.Object3D: .renderDepth has been removed. Use .renderOrder, instead.")},translate:function(a,b){console.warn("THREE.Object3D: .translate() has been removed. Use .translateOnAxis( axis, distance ) instead.");return this.translateOnAxis(b,a)}});Object.defineProperties(D.prototype,
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{eulerOrder:{get:function(){console.warn("THREE.Object3D: .eulerOrder is now .rotation.order.");return this.rotation.order},set:function(a){console.warn("THREE.Object3D: .eulerOrder is now .rotation.order.");this.rotation.order=a}},useQuaternion:{get:function(){console.warn("THREE.Object3D: .useQuaternion has been removed. The library now uses quaternions by default.")},set:function(a){console.warn("THREE.Object3D: .useQuaternion has been removed. The library now uses quaternions by default.")}}});
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Object.defineProperties(Xb.prototype,{objects:{get:function(){console.warn("THREE.LOD: .objects has been renamed to .levels.");return this.levels}}});Ba.prototype.setLens=function(a,b){console.warn("THREE.PerspectiveCamera.setLens is deprecated. Use .setFocalLength and .filmGauge for a photographic setup.");void 0!==b&&(this.filmGauge=b);this.setFocalLength(a)};Object.defineProperties(ca.prototype,{onlyShadow:{set:function(a){console.warn("THREE.Light: .onlyShadow has been removed.")}},shadowCameraFov:{set:function(a){console.warn("THREE.Light: .shadowCameraFov is now .shadow.camera.fov.");
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this.shadow.camera.fov=a}},shadowCameraLeft:{set:function(a){console.warn("THREE.Light: .shadowCameraLeft is now .shadow.camera.left.");this.shadow.camera.left=a}},shadowCameraRight:{set:function(a){console.warn("THREE.Light: .shadowCameraRight is now .shadow.camera.right.");this.shadow.camera.right=a}},shadowCameraTop:{set:function(a){console.warn("THREE.Light: .shadowCameraTop is now .shadow.camera.top.");this.shadow.camera.top=a}},shadowCameraBottom:{set:function(a){console.warn("THREE.Light: .shadowCameraBottom is now .shadow.camera.bottom.");
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this.shadow.camera.bottom=a}},shadowCameraNear:{set:function(a){console.warn("THREE.Light: .shadowCameraNear is now .shadow.camera.near.");this.shadow.camera.near=a}},shadowCameraFar:{set:function(a){console.warn("THREE.Light: .shadowCameraFar is now .shadow.camera.far.");this.shadow.camera.far=a}},shadowCameraVisible:{set:function(a){console.warn("THREE.Light: .shadowCameraVisible has been removed. Use new THREE.CameraHelper( light.shadow.camera ) instead.")}},shadowBias:{set:function(a){console.warn("THREE.Light: .shadowBias is now .shadow.bias.");
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this.shadow.bias=a}},shadowDarkness:{set:function(a){console.warn("THREE.Light: .shadowDarkness has been removed.")}},shadowMapWidth:{set:function(a){console.warn("THREE.Light: .shadowMapWidth is now .shadow.mapSize.width.");this.shadow.mapSize.width=a}},shadowMapHeight:{set:function(a){console.warn("THREE.Light: .shadowMapHeight is now .shadow.mapSize.height.");this.shadow.mapSize.height=a}}});Object.defineProperties(C.prototype,{length:{get:function(){console.warn("THREE.BufferAttribute: .length has been deprecated. Please use .count.");
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return this.array.length}}});Object.assign(H.prototype,{addIndex:function(a){console.warn("THREE.BufferGeometry: .addIndex() has been renamed to .setIndex().");this.setIndex(a)},addDrawCall:function(a,b,c){void 0!==c&&console.warn("THREE.BufferGeometry: .addDrawCall() no longer supports indexOffset.");console.warn("THREE.BufferGeometry: .addDrawCall() is now .addGroup().");this.addGroup(a,b)},clearDrawCalls:function(){console.warn("THREE.BufferGeometry: .clearDrawCalls() is now .clearGroups().");
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this.clearGroups()},computeTangents:function(){console.warn("THREE.BufferGeometry: .computeTangents() has been removed.")},computeOffsets:function(){console.warn("THREE.BufferGeometry: .computeOffsets() has been removed.")}});Object.defineProperties(H.prototype,{drawcalls:{get:function(){console.error("THREE.BufferGeometry: .drawcalls has been renamed to .groups.");return this.groups}},offsets:{get:function(){console.warn("THREE.BufferGeometry: .offsets has been renamed to .groups.");return this.groups}}});
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Object.defineProperties(S.prototype,{wrapAround:{get:function(){console.warn("THREE."+this.type+": .wrapAround has been removed.")},set:function(a){console.warn("THREE."+this.type+": .wrapAround has been removed.")}},wrapRGB:{get:function(){console.warn("THREE."+this.type+": .wrapRGB has been removed.");return new Q}}});Object.defineProperties(bb.prototype,{metal:{get:function(){console.warn("THREE.MeshPhongMaterial: .metal has been removed. Use THREE.MeshStandardMaterial instead.");return!1},set:function(a){console.warn("THREE.MeshPhongMaterial: .metal has been removed. Use THREE.MeshStandardMaterial instead")}}});
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Object.defineProperties(Fa.prototype,{derivatives:{get:function(){console.warn("THREE.ShaderMaterial: .derivatives has been moved to .extensions.derivatives.");return this.extensions.derivatives},set:function(a){console.warn("THREE. ShaderMaterial: .derivatives has been moved to .extensions.derivatives.");this.extensions.derivatives=a}}});na.prototype=Object.assign(Object.create({constructor:na,apply:function(a){console.warn("THREE.EventDispatcher: .apply is deprecated, just inherit or Object.assign the prototype to mix-in.");
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Object.assign(a,this)}}),na.prototype);Object.assign(qd.prototype,{supportsFloatTextures:function(){console.warn("THREE.WebGLRenderer: .supportsFloatTextures() is now .extensions.get( 'OES_texture_float' ).");return this.extensions.get("OES_texture_float")},supportsHalfFloatTextures:function(){console.warn("THREE.WebGLRenderer: .supportsHalfFloatTextures() is now .extensions.get( 'OES_texture_half_float' ).");return this.extensions.get("OES_texture_half_float")},supportsStandardDerivatives:function(){console.warn("THREE.WebGLRenderer: .supportsStandardDerivatives() is now .extensions.get( 'OES_standard_derivatives' ).");
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return this.extensions.get("OES_standard_derivatives")},supportsCompressedTextureS3TC:function(){console.warn("THREE.WebGLRenderer: .supportsCompressedTextureS3TC() is now .extensions.get( 'WEBGL_compressed_texture_s3tc' ).");return this.extensions.get("WEBGL_compressed_texture_s3tc")},supportsCompressedTexturePVRTC:function(){console.warn("THREE.WebGLRenderer: .supportsCompressedTexturePVRTC() is now .extensions.get( 'WEBGL_compressed_texture_pvrtc' ).");return this.extensions.get("WEBGL_compressed_texture_pvrtc")},
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supportsBlendMinMax:function(){console.warn("THREE.WebGLRenderer: .supportsBlendMinMax() is now .extensions.get( 'EXT_blend_minmax' ).");return this.extensions.get("EXT_blend_minmax")},supportsVertexTextures:function(){return this.capabilities.vertexTextures},supportsInstancedArrays:function(){console.warn("THREE.WebGLRenderer: .supportsInstancedArrays() is now .extensions.get( 'ANGLE_instanced_arrays' ).");return this.extensions.get("ANGLE_instanced_arrays")},enableScissorTest:function(a){console.warn("THREE.WebGLRenderer: .enableScissorTest() is now .setScissorTest().");
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this.setScissorTest(a)},initMaterial:function(){console.warn("THREE.WebGLRenderer: .initMaterial() has been removed.")},addPrePlugin:function(){console.warn("THREE.WebGLRenderer: .addPrePlugin() has been removed.")},addPostPlugin:function(){console.warn("THREE.WebGLRenderer: .addPostPlugin() has been removed.")},updateShadowMap:function(){console.warn("THREE.WebGLRenderer: .updateShadowMap() has been removed.")}});Object.defineProperties(qd.prototype,{shadowMapEnabled:{get:function(){return this.shadowMap.enabled},
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set:function(a){console.warn("THREE.WebGLRenderer: .shadowMapEnabled is now .shadowMap.enabled.");this.shadowMap.enabled=a}},shadowMapType:{get:function(){return this.shadowMap.type},set:function(a){console.warn("THREE.WebGLRenderer: .shadowMapType is now .shadowMap.type.");this.shadowMap.type=a}},shadowMapCullFace:{get:function(){return this.shadowMap.cullFace},set:function(a){console.warn("THREE.WebGLRenderer: .shadowMapCullFace is now .shadowMap.cullFace.");this.shadowMap.cullFace=a}}});Object.defineProperties($d.prototype,
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{cullFace:{get:function(){return this.renderReverseSided?2:1},set:function(a){a=1!==a;console.warn("WebGLRenderer: .shadowMap.cullFace is deprecated. Set .shadowMap.renderReverseSided to "+a+".");this.renderReverseSided=a}}});Object.defineProperties(nb.prototype,{wrapS:{get:function(){console.warn("THREE.WebGLRenderTarget: .wrapS is now .texture.wrapS.");return this.texture.wrapS},set:function(a){console.warn("THREE.WebGLRenderTarget: .wrapS is now .texture.wrapS.");this.texture.wrapS=a}},wrapT:{get:function(){console.warn("THREE.WebGLRenderTarget: .wrapT is now .texture.wrapT.");
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return this.texture.wrapT},set:function(a){console.warn("THREE.WebGLRenderTarget: .wrapT is now .texture.wrapT.");this.texture.wrapT=a}},magFilter:{get:function(){console.warn("THREE.WebGLRenderTarget: .magFilter is now .texture.magFilter.");return this.texture.magFilter},set:function(a){console.warn("THREE.WebGLRenderTarget: .magFilter is now .texture.magFilter.");this.texture.magFilter=a}},minFilter:{get:function(){console.warn("THREE.WebGLRenderTarget: .minFilter is now .texture.minFilter.");return this.texture.minFilter},
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set:function(a){console.warn("THREE.WebGLRenderTarget: .minFilter is now .texture.minFilter.");this.texture.minFilter=a}},anisotropy:{get:function(){console.warn("THREE.WebGLRenderTarget: .anisotropy is now .texture.anisotropy.");return this.texture.anisotropy},set:function(a){console.warn("THREE.WebGLRenderTarget: .anisotropy is now .texture.anisotropy.");this.texture.anisotropy=a}},offset:{get:function(){console.warn("THREE.WebGLRenderTarget: .offset is now .texture.offset.");return this.texture.offset},
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set:function(a){console.warn("THREE.WebGLRenderTarget: .offset is now .texture.offset.");this.texture.offset=a}},repeat:{get:function(){console.warn("THREE.WebGLRenderTarget: .repeat is now .texture.repeat.");return this.texture.repeat},set:function(a){console.warn("THREE.WebGLRenderTarget: .repeat is now .texture.repeat.");this.texture.repeat=a}},format:{get:function(){console.warn("THREE.WebGLRenderTarget: .format is now .texture.format.");return this.texture.format},set:function(a){console.warn("THREE.WebGLRenderTarget: .format is now .texture.format.");
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this.texture.format=a}},type:{get:function(){console.warn("THREE.WebGLRenderTarget: .type is now .texture.type.");return this.texture.type},set:function(a){console.warn("THREE.WebGLRenderTarget: .type is now .texture.type.");this.texture.type=a}},generateMipmaps:{get:function(){console.warn("THREE.WebGLRenderTarget: .generateMipmaps is now .texture.generateMipmaps.");return this.texture.generateMipmaps},set:function(a){console.warn("THREE.WebGLRenderTarget: .generateMipmaps is now .texture.generateMipmaps.");
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this.texture.generateMipmaps=a}}});Object.assign(Hb.prototype,{load:function(a){console.warn("THREE.Audio: .load has been deprecated. Please use THREE.AudioLoader.");var b=this;(new Bd).load(a,function(a){b.setBuffer(a)});return this}});Object.assign(Ed.prototype,{getData:function(a){console.warn("THREE.AudioAnalyser: .getData() is now .getFrequencyData().");return this.getFrequencyData()}});Object.defineProperty(h,"AudioContext",{get:function(){return h.getAudioContext()}});h.WebGLRenderTargetCube=
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ob;h.WebGLRenderTarget=nb;h.WebGLRenderer=qd;h.ShaderLib=qb;h.UniformsLib=U;h.ShaderChunk=Y;h.FogExp2=vb;h.Fog=wb;h.Scene=$a;h.LensFlare=rd;h.Sprite=Wb;h.LOD=Xb;h.SkinnedMesh=zc;h.Skeleton=xc;h.Bone=yc;h.Mesh=ua;h.LineSegments=ba;h.Line=La;h.Points=yb;h.Group=Yb;h.VideoTexture=Ac;h.DataTexture=ab;h.CompressedTexture=zb;h.CubeTexture=Ta;h.CanvasTexture=Bc;h.DepthTexture=Zb;h.TextureIdCount=function(){return Pd++};h.Texture=Z;h.ShadowMaterial=$b;h.SpriteMaterial=xb;h.RawShaderMaterial=ac;h.ShaderMaterial=
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Fa;h.PointsMaterial=xa;h.MultiMaterial=Cc;h.MeshPhysicalMaterial=Ab;h.MeshStandardMaterial=Pa;h.MeshPhongMaterial=bb;h.MeshNormalMaterial=Bb;h.MeshLambertMaterial=Cb;h.MeshDepthMaterial=Ya;h.MeshBasicMaterial=Ka;h.LineDashedMaterial=Db;h.LineBasicMaterial=oa;h.MaterialIdCount=function(){return Zd++};h.Material=S;h.CompressedTextureLoader=he;h.BinaryTextureLoader=td;h.DataTextureLoader=td;h.CubeTextureLoader=ud;h.TextureLoader=Dc;h.ObjectLoader=ie;h.MaterialLoader=Rc;h.BufferGeometryLoader=vd;h.LoadingManager=
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sd;h.JSONLoader=wd;h.ImageLoader=bc;h.FontLoader=je;h.XHRLoader=Ja;h.Loader=fb;h.AudioLoader=Bd;h.SpotLightShadow=Fc;h.SpotLight=Gc;h.PointLight=Hc;h.HemisphereLight=Ec;h.DirectionalLightShadow=Ic;h.DirectionalLight=Jc;h.AmbientLight=Kc;h.LightShadow=cb;h.Light=ca;h.StereoCamera=ke;h.PerspectiveCamera=Ba;h.OrthographicCamera=ub;h.CubeCamera=Sc;h.Camera=ma;h.AudioListener=Cd;h.PositionalAudio=Dd;h.getAudioContext=zd;h.AudioAnalyser=Ed;h.Audio=Hb;h.VectorKeyframeTrack=Eb;h.StringKeyframeTrack=Oc;h.QuaternionKeyframeTrack=
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dc;h.NumberKeyframeTrack=Fb;h.ColorKeyframeTrack=Qc;h.BooleanKeyframeTrack=Pc;h.PropertyMixer=Tc;h.PropertyBinding=ga;h.KeyframeTrack=eb;h.AnimationObjectGroup=Fd;h.AnimationMixer=Hd;h.AnimationClip=sa;h.Uniform=Id;h.InstancedBufferGeometry=kb;h.BufferGeometry=H;h.DirectGeometry=nd;h.GeometryIdCount=function(){return wc++};h.Geometry=T;h.InterleavedBufferAttribute=Jd;h.InstancedInterleavedBuffer=Jb;h.InterleavedBuffer=Ib;h.InstancedBufferAttribute=Kb;h.DynamicBufferAttribute=function(a,b){console.warn("THREE.DynamicBufferAttribute has been removed. Use new THREE.BufferAttribute().setDynamic( true ) instead.");
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return(new C(a,b)).setDynamic(!0)};h.Float64Attribute=function(a,b){return new C(new Float64Array(a),b)};h.Float32Attribute=ka;h.Uint32Attribute=be;h.Int32Attribute=function(a,b){return new C(new Int32Array(a),b)};h.Uint16Attribute=ae;h.Int16Attribute=function(a,b){return new C(new Int16Array(a),b)};h.Uint8ClampedAttribute=function(a,b){return new C(new Uint8ClampedArray(a),b)};h.Uint8Attribute=function(a,b){return new C(new Uint8Array(a),b)};h.Int8Attribute=function(a,b){return new C(new Int8Array(a),
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b)};h.BufferAttribute=C;h.Face3=la;h.Object3DIdCount=function(){return ce++};h.Object3D=D;h.Raycaster=Kd;h.Layers=vc;h.EventDispatcher=na;h.Clock=Md;h.QuaternionLinearInterpolant=Nc;h.LinearInterpolant=cc;h.DiscreteInterpolant=Mc;h.CubicInterpolant=Lc;h.Interpolant=ja;h.Triangle=ta;h.Spline=function(a){function b(a,b,c,d,e,f,g){a=.5*(c-a);d=.5*(d-b);return(2*(b-c)+a+d)*g+(-3*(b-c)-2*a-d)*f+a*e+b}this.points=a;var c=[],d={x:0,y:0,z:0},e,f,g,h,l,n,q,p,m;this.initFromArray=function(a){this.points=[];
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for(var b=0;b<a.length;b++)this.points[b]={x:a[b][0],y:a[b][1],z:a[b][2]}};this.getPoint=function(a){e=(this.points.length-1)*a;f=Math.floor(e);g=e-f;c[0]=0===f?f:f-1;c[1]=f;c[2]=f>this.points.length-2?this.points.length-1:f+1;c[3]=f>this.points.length-3?this.points.length-1:f+2;n=this.points[c[0]];q=this.points[c[1]];p=this.points[c[2]];m=this.points[c[3]];h=g*g;l=g*h;d.x=b(n.x,q.x,p.x,m.x,g,h,l);d.y=b(n.y,q.y,p.y,m.y,g,h,l);d.z=b(n.z,q.z,p.z,m.z,g,h,l);return d};this.getControlPointsArray=function(){var a,
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b,c=this.points.length,d=[];for(a=0;a<c;a++)b=this.points[a],d[a]=[b.x,b.y,b.z];return d};this.getLength=function(a){var b,c,d,e=0,f=new r,g=new r,h=[],k=0;h[0]=0;a||(a=100);c=this.points.length*a;f.copy(this.points[0]);for(a=1;a<c;a++)b=a/c,d=this.getPoint(b),g.copy(d),k+=g.distanceTo(f),f.copy(d),b*=this.points.length-1,b=Math.floor(b),b!==e&&(h[b]=k,e=b);h[h.length]=k;return{chunks:h,total:k}};this.reparametrizeByArcLength=function(a){var b,c,d,e,f,g,h=[],k=new r,l=this.getLength();h.push(k.copy(this.points[0]).clone());
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for(b=1;b<this.points.length;b++){c=l.chunks[b]-l.chunks[b-1];g=Math.ceil(a*c/l.total);e=(b-1)/(this.points.length-1);f=b/(this.points.length-1);for(c=1;c<g-1;c++)d=e+1/g*c*(f-e),d=this.getPoint(d),h.push(k.copy(d).clone());h.push(k.copy(this.points[b]).clone())}this.points=h}};h.Spherical=Nd;h.Plane=fa;h.Frustum=Ub;h.Sphere=za;h.Ray=Wa;h.Matrix4=I;h.Matrix3=ra;h.Box3=Ia;h.Box2=Tb;h.Line3=sb;h.Euler=Va;h.Vector4=da;h.Vector3=r;h.Vector2=B;h.Quaternion=ha;h.Color=Q;h.MorphBlendMesh=qa;h.ImmediateRenderObject=
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gc;h.WireframeHelper=Uc;h.VertexNormalsHelper=ic;h.SpotLightHelper=Lb;h.SkeletonHelper=Mb;h.PointLightHelper=Ob;h.HemisphereLightHelper=Pb;h.GridHelper=kc;h.FaceNormalsHelper=lc;h.EdgesHelper=Vc;h.DirectionalLightHelper=Qb;h.CameraHelper=nc;h.BoundingBoxHelper=oc;h.BoxHelper=pc;h.ArrowHelper=mb;h.AxisHelper=Wc;h.WireframeGeometry=hc;h.ParametricGeometry=Xc;h.TetrahedronGeometry=Yc;h.OctahedronGeometry=Zc;h.IcosahedronGeometry=$c;h.DodecahedronGeometry=ad;h.PolyhedronGeometry=Ga;h.TubeGeometry=va;
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|
h.TorusKnotGeometry=bd;h.TorusKnotBufferGeometry=qc;h.TorusGeometry=cd;h.TorusBufferGeometry=rc;h.TextGeometry=dd;h.SphereBufferGeometry=Nb;h.SphereGeometry=jc;h.RingGeometry=ed;h.RingBufferGeometry=sc;h.PlaneBufferGeometry=tb;h.PlaneGeometry=fd;h.LatheGeometry=gd;h.LatheBufferGeometry=tc;h.ShapeGeometry=jb;h.ExtrudeGeometry=ya;h.EdgesGeometry=mc;h.ConeGeometry=hd;h.ConeBufferGeometry=id;h.CylinderGeometry=Sb;h.CylinderBufferGeometry=lb;h.CircleBufferGeometry=uc;h.CircleGeometry=jd;h.BoxBufferGeometry=
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rb;h.BoxGeometry=Rb;h.ClosedSplineCurve3=oe;h.SplineCurve3=kf;h.ArcCurve=kd;h.EllipseCurve=Qa;h.SplineCurve=gb;h.CubicBezierCurve=hb;h.QuadraticBezierCurve=ib;h.LineCurve=Da;h.Shape=Gb;h.ShapePath=xd;h.Path=fc;h.Font=yd;h.CurvePath=ec;h.Curve=pa;h.REVISION="81dev";h.MOUSE={LEFT:0,MIDDLE:1,RIGHT:2};h.CullFaceNone=0;h.CullFaceBack=1;h.CullFaceFront=2;h.CullFaceFrontBack=3;h.FrontFaceDirectionCW=0;h.FrontFaceDirectionCCW=1;h.BasicShadowMap=0;h.PCFShadowMap=1;h.PCFSoftShadowMap=2;h.FrontSide=0;h.BackSide=
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1;h.DoubleSide=2;h.FlatShading=1;h.SmoothShading=2;h.NoColors=0;h.FaceColors=1;h.VertexColors=2;h.NoBlending=0;h.NormalBlending=1;h.AdditiveBlending=2;h.SubtractiveBlending=3;h.MultiplyBlending=4;h.CustomBlending=5;h.AddEquation=100;h.SubtractEquation=101;h.ReverseSubtractEquation=102;h.MinEquation=103;h.MaxEquation=104;h.ZeroFactor=200;h.OneFactor=201;h.SrcColorFactor=202;h.OneMinusSrcColorFactor=203;h.SrcAlphaFactor=204;h.OneMinusSrcAlphaFactor=205;h.DstAlphaFactor=206;h.OneMinusDstAlphaFactor=
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207;h.DstColorFactor=208;h.OneMinusDstColorFactor=209;h.SrcAlphaSaturateFactor=210;h.NeverDepth=0;h.AlwaysDepth=1;h.LessDepth=2;h.LessEqualDepth=3;h.EqualDepth=4;h.GreaterEqualDepth=5;h.GreaterDepth=6;h.NotEqualDepth=7;h.MultiplyOperation=0;h.MixOperation=1;h.AddOperation=2;h.NoToneMapping=0;h.LinearToneMapping=1;h.ReinhardToneMapping=2;h.Uncharted2ToneMapping=3;h.CineonToneMapping=4;h.UVMapping=300;h.CubeReflectionMapping=301;h.CubeRefractionMapping=302;h.EquirectangularReflectionMapping=303;h.EquirectangularRefractionMapping=
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|
304;h.SphericalReflectionMapping=305;h.CubeUVReflectionMapping=306;h.CubeUVRefractionMapping=307;h.RepeatWrapping=1E3;h.ClampToEdgeWrapping=1001;h.MirroredRepeatWrapping=1002;h.NearestFilter=1003;h.NearestMipMapNearestFilter=1004;h.NearestMipMapLinearFilter=1005;h.LinearFilter=1006;h.LinearMipMapNearestFilter=1007;h.LinearMipMapLinearFilter=1008;h.UnsignedByteType=1009;h.ByteType=1010;h.ShortType=1011;h.UnsignedShortType=1012;h.IntType=1013;h.UnsignedIntType=1014;h.FloatType=1015;h.HalfFloatType=
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|
1016;h.UnsignedShort4444Type=1017;h.UnsignedShort5551Type=1018;h.UnsignedShort565Type=1019;h.UnsignedInt248Type=1020;h.AlphaFormat=1021;h.RGBFormat=1022;h.RGBAFormat=1023;h.LuminanceFormat=1024;h.LuminanceAlphaFormat=1025;h.RGBEFormat=1023;h.DepthFormat=1026;h.DepthStencilFormat=1027;h.RGB_S3TC_DXT1_Format=2001;h.RGBA_S3TC_DXT1_Format=2002;h.RGBA_S3TC_DXT3_Format=2003;h.RGBA_S3TC_DXT5_Format=2004;h.RGB_PVRTC_4BPPV1_Format=2100;h.RGB_PVRTC_2BPPV1_Format=2101;h.RGBA_PVRTC_4BPPV1_Format=2102;h.RGBA_PVRTC_2BPPV1_Format=
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|
2103;h.RGB_ETC1_Format=2151;h.LoopOnce=2200;h.LoopRepeat=2201;h.LoopPingPong=2202;h.InterpolateDiscrete=2300;h.InterpolateLinear=2301;h.InterpolateSmooth=2302;h.ZeroCurvatureEnding=2400;h.ZeroSlopeEnding=2401;h.WrapAroundEnding=2402;h.TrianglesDrawMode=0;h.TriangleStripDrawMode=1;h.TriangleFanDrawMode=2;h.LinearEncoding=3E3;h.sRGBEncoding=3001;h.GammaEncoding=3007;h.RGBEEncoding=3002;h.LogLuvEncoding=3003;h.RGBM7Encoding=3004;h.RGBM16Encoding=3005;h.RGBDEncoding=3006;h.BasicDepthPacking=3200;h.RGBADepthPacking=
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|
3201;h.CubeGeometry=Rb;h.Face4=function(a,b,c,d,e,f,g){console.warn("THREE.Face4 has been removed. A THREE.Face3 will be created instead.");return new la(a,b,c,e,f,g)};h.LineStrip=0;h.LinePieces=1;h.MeshFaceMaterial=Cc;h.PointCloud=function(a,b){console.warn("THREE.PointCloud has been renamed to THREE.Points.");return new yb(a,b)};h.Particle=Wb;h.ParticleSystem=function(a,b){console.warn("THREE.ParticleSystem has been renamed to THREE.Points.");return new yb(a,b)};h.PointCloudMaterial=function(a){console.warn("THREE.PointCloudMaterial has been renamed to THREE.PointsMaterial.");
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return new xa(a)};h.ParticleBasicMaterial=function(a){console.warn("THREE.ParticleBasicMaterial has been renamed to THREE.PointsMaterial.");return new xa(a)};h.ParticleSystemMaterial=function(a){console.warn("THREE.ParticleSystemMaterial has been renamed to THREE.PointsMaterial.");return new xa(a)};h.Vertex=function(a,b,c){console.warn("THREE.Vertex has been removed. Use THREE.Vector3 instead.");return new r(a,b,c)};h.GeometryUtils={merge:function(a,b,c){console.warn("THREE.GeometryUtils: .merge() has been moved to Geometry. Use geometry.merge( geometry2, matrix, materialIndexOffset ) instead.");
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|
var d;b.isMesh&&(b.matrixAutoUpdate&&b.updateMatrix(),d=b.matrix,b=b.geometry);a.merge(b,d,c)},center:function(a){console.warn("THREE.GeometryUtils: .center() has been moved to Geometry. Use geometry.center() instead.");return a.center()}};h.ImageUtils={crossOrigin:void 0,loadTexture:function(a,b,c,d){console.warn("THREE.ImageUtils.loadTexture has been deprecated. Use THREE.TextureLoader() instead.");var e=new Dc;e.setCrossOrigin(this.crossOrigin);a=e.load(a,c,void 0,d);b&&(a.mapping=b);return a},
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|
loadTextureCube:function(a,b,c,d){console.warn("THREE.ImageUtils.loadTextureCube has been deprecated. Use THREE.CubeTextureLoader() instead.");var e=new ud;e.setCrossOrigin(this.crossOrigin);a=e.load(a,c,void 0,d);b&&(a.mapping=b);return a},loadCompressedTexture:function(){console.error("THREE.ImageUtils.loadCompressedTexture has been removed. Use THREE.DDSLoader instead.")},loadCompressedTextureCube:function(){console.error("THREE.ImageUtils.loadCompressedTextureCube has been removed. Use THREE.DDSLoader instead.")}};
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|
h.Projector=function(){console.error("THREE.Projector has been moved to /examples/js/renderers/Projector.js.");this.projectVector=function(a,b){console.warn("THREE.Projector: .projectVector() is now vector.project().");a.project(b)};this.unprojectVector=function(a,b){console.warn("THREE.Projector: .unprojectVector() is now vector.unproject().");a.unproject(b)};this.pickingRay=function(a,b){console.error("THREE.Projector: .pickingRay() is now raycaster.setFromCamera().")}};h.CanvasRenderer=function(){console.error("THREE.CanvasRenderer has been moved to /examples/js/renderers/CanvasRenderer.js");
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|
this.domElement=document.createElementNS("http://www.w3.org/1999/xhtml","canvas");this.clear=function(){};this.render=function(){};this.setClearColor=function(){};this.setSize=function(){}};Object.defineProperty(h,"__esModule",{value:!0})});
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