418 lines
16 KiB
JavaScript
418 lines
16 KiB
JavaScript
'use strict';
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var transMessage = self.webkitPostMessage || self.postMessage;
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var CITY = {};
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var timer;
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//var timestep = 1000/30;
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var Game;
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var pcount = 0;
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var power;
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//var ab = new ArrayBuffer( 1 );
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//transMessage( ab, [ab] );
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var trans = false;// ( ab.byteLength === 0 );
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self.onmessage = function (e) {
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var p = e.data.tell;
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if( p == "INIT" ) Game = new CITY.Game(e.data.url, e.data.timestep);
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if( p == "NEWMAP" ) Game.newMap();
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if( p == "PLAYMAP" ) Game.playMap();
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if( p == "TOOL" ) Game.tool(e.data.name);
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if( p == "MAPCLICK" ) Game.mapClick(e.data.x, e.data.y);
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if( p == "DESTROY" ) Game.destroy(e.data.x, e.data.y);
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//if( p == "RUN" && trans) updateTrans(e.data);
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if( p == "DIFFICULTY" ) Game.changeDifficulty(e.data.n);
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if( p == "SPEED" ) Game.changeSpeed(e.data.n);
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if( p == "BUDGET") Game.handleBudgetRequest();
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if( p == "NEWBUDGET") Game.setBudget(e.data.budgetData);
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if( p == "DISASTER") Game.setDisaster(e.data.disaster);
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if( p == "EVAL") Game.getEvaluation();
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if( p == "SAVEGAME") Game.saveGame(e.data.saveCity);
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if( p == "LOADGAME") Game.loadGame(e.data.isStart);
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if( p == "MAKELOADGAME") Game.makeLoadGame(e.data.savegame, e.data.isStart);
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};
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/*var updateTrans = function(data){
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if (!Game.isPaused){
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Game.simulation.needPower = [];
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Game.simulation.simFrame();
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Game.simulation.updateFrontEnd();
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Game.processMessages(Game.simulation.messageManager.getMessages());
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Game.simulation.spriteManager.moveObjects();
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}
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//Game.getTiles();
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//Game.animatedTiles();
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Game.calculateSprites();
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//sprite = calculateSpritesForPaint();
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//gameCanvas.paint(mouse, sprite, isPaused);
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//transMessage({ tell:"RUN", infos:Game.infos, sprites:Game.map.genFull() });
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//transMessage({ tell:"RUN", infos:Game.infos, tiles:Game.tilesData, anims:Game.animsData, sprites:Game.spritesData});
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var tilesData = data.tilesData;
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var i = tilesData.length;
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while(i--){tilesData[i] = Game.map.tilesData[i];}
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transMessage({ tell:"RUN", infos:Game.infos, tilesData:tilesData, anims:Game.animsData, sprites:Game.spritesData}, [tilesData.buffer]);
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};*/
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var update = function(){
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power = null;
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if (!Game.isPaused){
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pcount++;
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//Game.simulation.needPower = [];
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Game.simulation.simFrame();
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Game.simulation.updateFrontEnd();
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Game.processMessages(Game.simulation.messageManager.getMessages());
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Game.simulation.spriteManager.moveObjects();
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if(pcount==30){
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pcount = 0;
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power = Game.map.powerData;
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//power = Game.simulation.needPower;
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}
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}
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//Game.getTiles();
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//Game.animatedTiles();
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Game.calculateSprites();
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//sprite = calculateSpritesForPaint();
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//gameCanvas.paint(mouse, sprite, isPaused);
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//transMessage({ tell:"RUN", infos:Game.infos, sprites:Game.map.genFull() });
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//transMessage({ tell:"RUN", infos:Game.infos, tiles:Game.tilesData, anims:Game.animsData, sprites:Game.spritesData});
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//var tilesData = Game.map.tilesData;
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transMessage({ tell:"RUN", infos:Game.infos, tilesData:Game.map.tilesData, powerData:power, sprites:Game.spritesData});
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//transMessage({ tell:"RUN", infos:Game.infos, tilesData:Game.map.data, powerData:power, sprites:Game.spritesData});
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};
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CITY.Game = function(url, timestep) {
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importScripts(url);
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this.timestep = timestep;
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this.mapSize = [128,128];
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this.difficulty = 0;
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this.speed = 2;
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this.oldSpeed = 0;
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this.mapGen = new Micro.generateMap();
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this.simulation = null;
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this.gameTools = null;
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this.animationManager = null;
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this.map = null;
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this.isPaused = false;
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this.simNeededBudget = false;
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this.currentTool = null;
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this.timer = null;
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this.infos = [];
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this.sprites = [];
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this.spritesData = null;
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this.animsData = null;
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//this.tilesData = null;
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this.spritesData = [];
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//this.needMapUpdate = false;
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this.newMap();
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};
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CITY.Game.prototype = {
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constructor: CITY.Game,
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newMap: function () {
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this.map = this.mapGen.construct( this.mapSize[0], this.mapSize[1] );
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transMessage({ tell:"NEWMAP", tilesData:this.map.tilesData, mapSize:this.mapSize, island:this.map.isIsland, trans:trans });
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//transMessage({ tell:"NEWMAP", tilesData:this.map.data, mapSize:this.mapSize, island:this.map.isIsland, trans:trans });
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},
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playMap: function( loading ){
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var messageMgr = new Micro.MessageManager();
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var money = 20000;
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if(this.difficulty == 1) money = 10000;
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if(this.difficulty == 2) money = 5000;
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this.gameTools = new Micro.GameTools(this.map);
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this.animationManager = new Micro.AnimationManager(this.map);
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if(loading){
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money = this.savedGame.totalFunds;
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//this.infos[3] = this.savedGame.totalPop;
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this.speed = this.savedGame.speed;
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this.difficulty = this.savedGame.difficulty;
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this.simulation = new Micro.Simulation( this.map, this.difficulty, this.speed, true, this.savedGame);
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//this.processMessages(Messages.EVAL_UPDATED);
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messageMgr.sendMessage(Messages.WELCOMEBACK);
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}else{
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this.simulation = new Micro.Simulation( this.map, this.difficulty, this.speed, true);
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messageMgr.sendMessage(Messages.WELCOME);
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}
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this.simulation.budget.setFunds(money);
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messageMgr.sendMessage(Messages.FUNDS_CHANGED, money);
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this.processMessages(messageMgr.getMessages());
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// update simulation time
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this.isPaused = false
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//if(!trans)
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this.timer = setInterval(update, 1000/this.timestep);
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//else update();
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},
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changeTimeStep :function(n){
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clearInterval(this.timer);
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this.timestep = n;
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this.timer = setInterval(update, 1000/this.timestep);
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},
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changeSpeed :function(n){
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// 0:pause 1:slow 2:medium 3:fast
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this.speed = n;
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if(this.speed === 0) this.isPaused = true;
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else this.isPaused = false;
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if(this.speed === 4){
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this.changeTimeStep(60);
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this.simulation.setSpeed(this.speed-1);
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} else {
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if(this.timestep===60) this.changeTimeStep(30);
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this.simulation.setSpeed(this.speed);
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}
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},
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changeDifficulty:function(n){
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// 0: easy 1: medium 2: hard
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this.difficulty = n;
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if(this.simulation) this.simulation.setDifficulty ( this.difficulty );
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},
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animatedTiles : function() {
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var animTiles = this.animationManager.getTiles(0, 0, this.mapSize[0] + 1, this.mapSize[1] + 1, this.isPaused);
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var i = animTiles.length;
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this.animsData = new M_ARRAY_TYPE(i);
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while(i--){
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var tile = animTiles[i];
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this.animsData[i] = [tile.tileValue, tile.x, tile.y];
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}
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},
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calculateSprites : function() {
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this.sprites = this.simulation.spriteManager.getSpritesInView(0, 0, this.mapSize[0] + 1, this.mapSize[1] + 1);
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var i = this.sprites.length;
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//this.spritesData = new M_ARRAY_TYPE(i);
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while(i--){
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var sprite = this.sprites[i];
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this.spritesData[i] = [sprite.type, sprite.frame, sprite.x || 0, sprite.y || 0];
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}
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},
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processMessages : function(messages) {
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var messageOutput = false;
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for (var i = 0, l = messages.length; i < l; i++) {
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var m = messages[i];
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switch (m.message) {
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case Messages.BUDGET_NEEDED: this.simNeededBudget = true; this.handleBudgetRequest(); break;
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case Messages.QUERY_WINDOW_NEEDED: transMessage({tell:"QUERY", queryTxt:this.currentTool.getInfo() }); break;
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case Messages.DATE_UPDATED: this.infos[0] = [TXT.months[ m.data.month ], m.data.year].join(' '); break;
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case Messages.EVAL_UPDATED: this.infos[1] = TXT.cityClass[m.data.classification]; this.infos[2] = m.data.score; this.infos[3] = m.data.population; break;
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case Messages.FUNDS_CHANGED: this.infos[4] = m.data; break;
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case Messages.VALVES_UPDATED: this.infos[5] = m.data.residential; this.infos[6] = m.data.commercial; this.infos[7] = m.data.industrial; break;
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default:
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if (!messageOutput && TXT.goodMessages[m.message] !== undefined) {
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this.infos[8] = TXT.goodMessages[m.message];
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break;
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}
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if (!messageOutput && TXT.badMessages[m.message] !== undefined) {
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messageOutput = true;
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this.infos[8] = TXT.badMessages[m.message];
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break;
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}
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if (!messageOutput && TXT.neutralMessages[m.message] !== undefined) {
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messageOutput = true;
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this.infos[8] = TXT.neutralMessages[m.message] ;
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break;
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}
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}
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}
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},
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tool : function(name){
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if(this.currentTool!==null) this.currentTool.clear();
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if(name !== "none") this.currentTool = this.gameTools[name];
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else this.currentTool = null;
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},
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destroy : function(x,y){
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this.mapClick(x,y);
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this.map.powerData[this.findId(x,y)] = 1;
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// this.simulation.powerManager.setTilePower(x,y);
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// var messageMgr = new Micro.MessageManager();
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// this.gameTools["bulldozer"].doTool(x, y, messageMgr, this.simulation.blockMaps );
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},
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findId : function(x, y){
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var id = x+(y*this.mapSize[1]);
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return id;
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},
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mapClick : function(x,y){
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if(this.currentTool!==null){
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//console.log(this.currentTool[0])
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var budget = this.simulation.budget;
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var evaluation = this.simulation.evaluation;
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var messageMgr = new Micro.MessageManager();
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this.currentTool.doTool(x, y, messageMgr, this.simulation.blockMaps );
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this.currentTool.modifyIfEnoughFunding(budget, messageMgr);
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var tell = "";
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switch (this.currentTool.result) {
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case this.currentTool.TOOLRESULT_NEEDS_BULLDOZE: tell = TXT.toolMessages.needsDoze; break;
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case this.currentTool.TOOLRESULT_NO_MONEY: tell = TXT.toolMessages.noMoney; break;
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default:
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tell = ' ';
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//if( id >= 11 && id != 15 ) this.needMapUpdate = true;
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transMessage({tell:"BUILD", x:x, y:y });
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break;
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}
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this.processMessages(messageMgr.getMessages());
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}
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},
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setDisaster : function(disaster){
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if (disaster === Micro.DISASTER_NONE) return;
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var m = new Micro.MessageManager();
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switch (disaster) {
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case Micro.DISASTER_MONSTER: this.simulation.spriteManager.makeMonster(m); break;
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case Micro.DISASTER_FIRE: this.simulation.disasterManager.makeFire(m); break;
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case Micro.DISASTER_FLOOD: this.simulation.disasterManager.makeFlood(m); break;
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case Micro.DISASTER_CRASH: this.simulation.disasterManager.makeCrash(m); break;
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case Micro.DISASTER_MELTDOWN: this.simulation.disasterManager.makeMeltdown(m); break;
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case Micro.DISASTER_TORNADO: this.simulation.spriteManager.makeTornado(m); break;
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}
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this.processMessages(m.getMessages());
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},
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setBudget : function(budgetData){
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this.simulation.budget.cityTax = budgetData[0];
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this.simulation.budget.roadPercent = budgetData[1]/100;
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this.simulation.budget.firePercent = budgetData[2]/100;
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this.simulation.budget.policePercent = budgetData[3]/100;
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},
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handleBudgetRequest : function() {
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this.budgetShowing = true;
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var budgetData = {
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roadFund: this.simulation.budget.roadFund,
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roadRate: Math.floor(this.simulation.budget.roadPercent * 100),
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fireFund: this.simulation.budget.fireFund,
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fireRate: Math.floor(this.simulation.budget.firePercent * 100),
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policeFund: this.simulation.budget.policeFund,
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policeRate: Math.floor(this.simulation.budget.policePercent * 100),
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taxRate: this.simulation.budget.cityTax,
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totalFunds: this.simulation.budget.totalFunds,
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taxesCollected: this.simulation.budget.taxFund
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};
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transMessage({ tell:"BUDGET", budgetData:budgetData});
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if (this.simNeededBudget) {
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this.simulation.budget.doBudget(this.simulation.messageManager);
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this.simNeededBudget = false;
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} else {
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this.simulation.budget.updateFundEffects();
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}
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//this.budgetWindow.open(this.handleBudgetClosed.bind(this), budgetData);
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// Let the input know we handled this request
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//this.inputStatus.budgetHandled();
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},
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getEvaluation : function(){
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var evaluation = this.simulation.evaluation;
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var problemes = "";
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for (var i = 0; i < 4; i++) {
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var problemNo = evaluation.getProblemNumber(i);
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var text = '';
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if (problemNo !== -1) text =TXT.problems[problemNo];
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problemes += text+"<br>";
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}
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var evalData = [ evaluation.cityYes, problemes];
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transMessage({ tell:"EVAL", evalData:evalData});
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},
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//______________________________________ SAVE
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saveGame : function(cityData){
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//this.oldSpeed = this.speed;
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//this.changeSpeed(0);
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var gameData = {name:"Yoooooo", everClicked: true};
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gameData.speed = this.speed;
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gameData.difficulty = this.difficulty;
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gameData.version = Micro.CURRENT_VERSION;
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gameData.city = cityData;
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this.simulation.save(gameData);
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gameData = JSON.stringify(gameData);
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transMessage({ tell:"SAVEGAME", gameData:gameData, key:Micro.KEY });
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//this.changeSpeed(this.oldSpeed);
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},
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/*makeSaveGame : function(gameData){
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gameData.version = Micro.CURRENT_VERSION;
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gameData = JSON.stringify(gameData);
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}*/
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//______________________________________ LOAD
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loadGame : function(atStart){
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var isStart = atStart || false;
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transMessage({ tell:"LOADGAME", key:Micro.KEY, isStart:isStart });
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},
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makeLoadGame: function(gameData, atStart){
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var isStart = atStart || false;
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clearInterval(this.timer);
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this.savedGame = JSON.parse(gameData);
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//this.simulation.load(this.savedGame);
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//this.map = this.simulation.map;
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// this.everClicked = savedGame.everClicked;
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//if (savedGame.version !== Micro.CURRENT_VERSION) this.transitionOldSave(savedGame);
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//savedGame.isSavedGame = true;
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/*if(this.map){
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this.map.load(this.savedGame);
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}else{*/
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this.map = new Micro.GameMap(Micro.MAP_WIDTH, Micro.MAP_HEIGHT);
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this.map.load(this.savedGame);
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//}
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//
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this.playMap(true);
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//this.simulation.map = this.map;
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//
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//this.map = this.simulation.map;
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transMessage({ tell:"FULLREBUILD", tilesData:this.map.tilesData, mapSize:this.mapSize, island:this.map.isIsland, cityData:this.savedGame.city, isStart:isStart });
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},
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transitionOldSave : function (savedGame) {
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switch (savedGame.version) {
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case 1: savedGame.everClicked = false;
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/* falls through */
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case 2:
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savedGame.pollutionMaxX = Math.floor(savedGame.width / 2);
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savedGame.pollutionMaxY = Math.floor(savedGame.height / 2);
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savedGame.cityCentreX = Math.floor(savedGame.width / 2);
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savedGame.cityCentreY = Math.floor(savedGame.height / 2);
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break;
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//default: throw new Error('Unknown save version!');
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}
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}
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}; |