269 lines
6.4 KiB
JavaScript
269 lines
6.4 KiB
JavaScript
var d = document.getElementById('debug');
|
|
var miniGlCanvas = document.getElementById("miniGlCanvas");
|
|
var simulation_timestep = 30;
|
|
var stats = null;
|
|
|
|
var tilesData = null;
|
|
var spriteData = null;
|
|
var gameData = null;
|
|
var powerData = null;
|
|
|
|
var isMobile = false;
|
|
|
|
var trans = false;
|
|
var newup = false;
|
|
var powerup = false;
|
|
var cityWorker = new Worker( 'js/worker.city.js' );
|
|
var view3d, hub, im;
|
|
var isWithMiniMap = false;
|
|
|
|
var storage;
|
|
|
|
|
|
function debug(txt){ d.innerHTML += "<br>"+txt; }
|
|
|
|
//window.onload = init;
|
|
|
|
function testMobile() {
|
|
if (navigator.userAgent.match(/Android/i) || navigator.userAgent.match(/webOS/i) || navigator.userAgent.match(/iPhone/i) || navigator.userAgent.match(/iPad/i)
|
|
|| navigator.userAgent.match(/iPod/i) || navigator.userAgent.match(/BlackBerry/i) || navigator.userAgent.match(/Windows Phone/i)) return true;
|
|
else return false;
|
|
}
|
|
|
|
function init(){
|
|
|
|
isMobile = testMobile();
|
|
|
|
storage = window.localStorage;
|
|
|
|
//cityWorker = new Worker('js/worker.city.js');
|
|
|
|
hub = new HUB.Base();
|
|
view3d = new V3D.Base(isMobile);
|
|
if(isWithMiniMap)view3d.initMiniRender();
|
|
}
|
|
|
|
//=======================================
|
|
// 3D LOOP
|
|
//=======================================
|
|
|
|
function loop() {
|
|
|
|
requestAnimationFrame( loop );
|
|
|
|
if(newup){
|
|
view3d.paintMap();
|
|
view3d.moveSprite();
|
|
newup = false;
|
|
}
|
|
if(powerup){
|
|
view3d.showPower();
|
|
powerup = false;
|
|
}
|
|
if( view3d.mouse.dragView || view3d.mouse.button===3 ){
|
|
view3d.dragCenterposition();
|
|
}else{
|
|
if(!isMobile)view3d.updateKey();
|
|
}
|
|
|
|
view3d.renderer.render( view3d.scene, view3d.camera );
|
|
|
|
if(view3d.isWithStats) view3d.runStats();
|
|
|
|
if(isWithMiniMap){
|
|
view3d.miniCheck();
|
|
view3d.miniRenderer.render( view3d.miniScene, view3d.topCamera );
|
|
}
|
|
|
|
}
|
|
|
|
//=======================================
|
|
// SAVE LOAD
|
|
//=======================================
|
|
|
|
function saveGame(){
|
|
var saveCity = [];
|
|
view3d.saveCityBuild(saveCity);
|
|
saveCity = JSON.stringify(saveCity);
|
|
// var cityData = view3d.saveCityBuild();
|
|
cityWorker.postMessage({tell:"SAVEGAME", saveCity:saveCity });
|
|
}
|
|
function loadGame(atStart){
|
|
var isStart = atStart || false;
|
|
cityWorker.postMessage({tell:"LOADGAME", isStart:isStart});
|
|
}
|
|
|
|
function makeGameSave(gameData, key){
|
|
window.localStorage.setItem(key, gameData);
|
|
console.log("game is save");
|
|
}
|
|
|
|
function makeLoadGame(key, atStart){
|
|
var isStart = atStart || false;
|
|
if(atStart){
|
|
hub.initGameHub();
|
|
}
|
|
var savegame = window.localStorage.getItem(key);
|
|
if(savegame){
|
|
cityWorker.postMessage({tell:"MAKELOADGAME", savegame:savegame, isStart:isStart});
|
|
console.log("game is load");
|
|
} else {
|
|
console.log("No loading game found");
|
|
}
|
|
}
|
|
|
|
function newGameMap(){
|
|
console.log("new map");
|
|
|
|
//saveTextAsFile('test', 'game is saved');
|
|
}
|
|
|
|
//=======================================
|
|
// STATS
|
|
//=======================================
|
|
|
|
function displayStats() {
|
|
view3d.isWithStats = true;
|
|
}
|
|
|
|
function hideStats() {
|
|
view3d.isWithStats = false;
|
|
}
|
|
|
|
//=======================================
|
|
// CITY INIT
|
|
//=======================================
|
|
|
|
var ARRAY_TYPE;
|
|
if(!ARRAY_TYPE) { ARRAY_TYPE = (typeof Float32Array !== 'undefined') ? Float32Array : Array; }
|
|
|
|
|
|
|
|
function start() {
|
|
initCity();
|
|
}
|
|
|
|
function setTimeColors(id) {
|
|
view3d.setTimeColors(id);
|
|
}
|
|
|
|
|
|
function newMap() {
|
|
if(view3d.isWithHeight){ view3d.resetHeight();}
|
|
cityWorker.postMessage({tell:"NEWMAP"});
|
|
}
|
|
|
|
function newHeightMap() {
|
|
view3d.isWithHeight = true;
|
|
cityWorker.postMessage({tell:"NEWMAP"});
|
|
}
|
|
|
|
function playMap() {
|
|
hub.initGameHub();
|
|
view3d.startZoom();
|
|
cityWorker.postMessage({tell:"PLAYMAP"});
|
|
}
|
|
|
|
function selectTool(id) {
|
|
view3d.selectTool(id);
|
|
}
|
|
|
|
function sendTool(name) {
|
|
cityWorker.postMessage({tell:"TOOL", name:name});
|
|
}
|
|
|
|
function setDifficulty(n){
|
|
cityWorker.postMessage({tell:"DIFFICULTY", n:n });
|
|
}
|
|
|
|
function setSpeed(n){
|
|
cityWorker.postMessage({tell:"SPEED", n:n });
|
|
}
|
|
|
|
function getBudjet(){
|
|
cityWorker.postMessage({ tell:"BUDGET" });
|
|
}
|
|
|
|
function setBudjet(budgetData){
|
|
cityWorker.postMessage({ tell:"NEWBUDGET", budgetData:budgetData });
|
|
}
|
|
|
|
function getEval(){
|
|
cityWorker.postMessage({ tell:"EVAL" });
|
|
}
|
|
|
|
function setDisaster(disaster){
|
|
console.log(disaster);
|
|
cityWorker.postMessage({ tell:"DISASTER", disaster:disaster });
|
|
}
|
|
|
|
function setOverlays(type){
|
|
//cityWorker.postMessage({ tell:"OVERLAYS", type:type });
|
|
}
|
|
|
|
function destroy(x,y) {
|
|
cityWorker.postMessage({tell:"DESTROY", x:x, y:y});
|
|
}
|
|
|
|
function mapClick() {
|
|
var p = view3d.pos;
|
|
if(p.x>0 && p.z>0) cityWorker.postMessage({tell:"MAPCLICK", x:p.x, y:p.z });
|
|
}
|
|
|
|
function initCity() {
|
|
hub.subtitle.innerHTML = "Generating world...";
|
|
loop();
|
|
|
|
cityWorker.postMessage = cityWorker.webkitPostMessage || cityWorker.postMessage;
|
|
cityWorker.postMessage({tell:"INIT", url:document.location.href.replace(/\/[^/]*$/,"/") + "build/city.3d.min.js", timestep:simulation_timestep });
|
|
//cityWorker.postMessage({tell:"INIT", url:document.location.href.replace(/\/[^/]*$/,"/") + "build/city.3d.js", timestep:simulation_timestep });
|
|
}
|
|
|
|
cityWorker.onmessage = function(e) {
|
|
|
|
var phase = e.data.tell;
|
|
if( phase == "NEWMAP"){
|
|
tilesData = e.data.tilesData;
|
|
view3d.paintMap( e.data.mapSize, e.data.island, true);
|
|
//trans = e.data.trans;
|
|
hub.start();
|
|
}
|
|
if( phase == "FULLREBUILD"){
|
|
if(e.data.isStart){
|
|
//hub.initGameHub();
|
|
view3d.startZoom();
|
|
}
|
|
view3d.fullRedraw = true;
|
|
tilesData = e.data.tilesData;
|
|
view3d.paintMap( e.data.mapSize, e.data.island, true, true);
|
|
view3d.loadCityBuild(e.data.cityData);
|
|
}
|
|
if( phase == "BUILD"){
|
|
view3d.build(e.data.x, e.data.y);
|
|
}
|
|
if( phase == "RUN"){
|
|
tilesData = e.data.tilesData;
|
|
powerData = e.data.powerData;
|
|
spriteData = e.data.sprites;
|
|
|
|
hub.updateCITYinfo(e.data.infos);
|
|
|
|
newup = true;
|
|
if(powerData) powerup = true;
|
|
}
|
|
if( phase == "BUDGET"){
|
|
hub.openBudget(e.data.budgetData);
|
|
}
|
|
if( phase == "QUERY"){
|
|
hub.openQuery(e.data.queryTxt);
|
|
}
|
|
if( phase == "EVAL"){
|
|
hub.openEval(e.data.evalData);
|
|
}
|
|
if( phase == "SAVEGAME"){
|
|
makeGameSave(e.data.gameData, e.data.key);
|
|
}
|
|
if( phase == "LOADGAME"){
|
|
makeLoadGame(e.data.key, e.data.isStart);
|
|
}
|
|
} |