whisper.cat/weboasis/arcade/zombie2/c2runtime.js
2023-10-05 23:28:32 +11:00

37114 lines
1.1 MiB

// Generated by Construct 2, the HTML5 game and app creator :: http://www.scirra.com
var cr = {};
cr.plugins_ = {};
cr.behaviors = {};
if (typeof Object.getPrototypeOf !== "function")
{
if (typeof "test".__proto__ === "object")
{
Object.getPrototypeOf = function(object) {
return object.__proto__;
};
}
else
{
Object.getPrototypeOf = function(object) {
return object.constructor.prototype;
};
}
}
(function(){
cr.logexport = function (msg)
{
if (window.console && window.console.log)
window.console.log(msg);
};
cr.logerror = function (msg)
{
if (window.console && window.console.error)
window.console.error(msg);
};
cr.seal = function(x)
{
return x;
};
cr.freeze = function(x)
{
return x;
};
cr.is_undefined = function (x)
{
return typeof x === "undefined";
};
cr.is_number = function (x)
{
return typeof x === "number";
};
cr.is_string = function (x)
{
return typeof x === "string";
};
cr.isPOT = function (x)
{
return x > 0 && ((x - 1) & x) === 0;
};
cr.nextHighestPowerOfTwo = function(x) {
--x;
for (var i = 1; i < 32; i <<= 1) {
x = x | x >> i;
}
return x + 1;
}
cr.abs = function (x)
{
return (x < 0 ? -x : x);
};
cr.max = function (a, b)
{
return (a > b ? a : b);
};
cr.min = function (a, b)
{
return (a < b ? a : b);
};
cr.PI = Math.PI;
cr.round = function (x)
{
return (x + 0.5) | 0;
};
cr.floor = function (x)
{
if (x >= 0)
return x | 0;
else
return (x | 0) - 1; // correctly round down when negative
};
cr.ceil = function (x)
{
var f = x | 0;
return (f === x ? f : f + 1);
};
function Vector2(x, y)
{
this.x = x;
this.y = y;
cr.seal(this);
};
Vector2.prototype.offset = function (px, py)
{
this.x += px;
this.y += py;
return this;
};
Vector2.prototype.mul = function (px, py)
{
this.x *= px;
this.y *= py;
return this;
};
cr.vector2 = Vector2;
cr.segments_intersect = function(a1x, a1y, a2x, a2y, b1x, b1y, b2x, b2y)
{
var max_ax, min_ax, max_ay, min_ay, max_bx, min_bx, max_by, min_by;
if (a1x < a2x)
{
min_ax = a1x;
max_ax = a2x;
}
else
{
min_ax = a2x;
max_ax = a1x;
}
if (b1x < b2x)
{
min_bx = b1x;
max_bx = b2x;
}
else
{
min_bx = b2x;
max_bx = b1x;
}
if (max_ax < min_bx || min_ax > max_bx)
return false;
if (a1y < a2y)
{
min_ay = a1y;
max_ay = a2y;
}
else
{
min_ay = a2y;
max_ay = a1y;
}
if (b1y < b2y)
{
min_by = b1y;
max_by = b2y;
}
else
{
min_by = b2y;
max_by = b1y;
}
if (max_ay < min_by || min_ay > max_by)
return false;
var dpx = b1x - a1x + b2x - a2x;
var dpy = b1y - a1y + b2y - a2y;
var qax = a2x - a1x;
var qay = a2y - a1y;
var qbx = b2x - b1x;
var qby = b2y - b1y;
var d = cr.abs(qay * qbx - qby * qax);
var la = qbx * dpy - qby * dpx;
if (cr.abs(la) > d)
return false;
var lb = qax * dpy - qay * dpx;
return cr.abs(lb) <= d;
};
function Rect(left, top, right, bottom)
{
this.set(left, top, right, bottom);
cr.seal(this);
};
Rect.prototype.set = function (left, top, right, bottom)
{
this.left = left;
this.top = top;
this.right = right;
this.bottom = bottom;
};
Rect.prototype.copy = function (r)
{
this.left = r.left;
this.top = r.top;
this.right = r.right;
this.bottom = r.bottom;
};
Rect.prototype.width = function ()
{
return this.right - this.left;
};
Rect.prototype.height = function ()
{
return this.bottom - this.top;
};
Rect.prototype.offset = function (px, py)
{
this.left += px;
this.top += py;
this.right += px;
this.bottom += py;
return this;
};
Rect.prototype.normalize = function ()
{
var temp = 0;
if (this.left > this.right)
{
temp = this.left;
this.left = this.right;
this.right = temp;
}
if (this.top > this.bottom)
{
temp = this.top;
this.top = this.bottom;
this.bottom = temp;
}
};
Rect.prototype.intersects_rect = function (rc)
{
return !(rc.right < this.left || rc.bottom < this.top || rc.left > this.right || rc.top > this.bottom);
};
Rect.prototype.intersects_rect_off = function (rc, ox, oy)
{
return !(rc.right + ox < this.left || rc.bottom + oy < this.top || rc.left + ox > this.right || rc.top + oy > this.bottom);
};
Rect.prototype.contains_pt = function (x, y)
{
return (x >= this.left && x <= this.right) && (y >= this.top && y <= this.bottom);
};
Rect.prototype.equals = function (r)
{
return this.left === r.left && this.top === r.top && this.right === r.right && this.bottom === r.bottom;
};
cr.rect = Rect;
function Quad()
{
this.tlx = 0;
this.tly = 0;
this.trx = 0;
this.try_ = 0; // is a keyword otherwise!
this.brx = 0;
this.bry = 0;
this.blx = 0;
this.bly = 0;
cr.seal(this);
};
Quad.prototype.set_from_rect = function (rc)
{
this.tlx = rc.left;
this.tly = rc.top;
this.trx = rc.right;
this.try_ = rc.top;
this.brx = rc.right;
this.bry = rc.bottom;
this.blx = rc.left;
this.bly = rc.bottom;
};
Quad.prototype.set_from_rotated_rect = function (rc, a)
{
if (a === 0)
{
this.set_from_rect(rc);
}
else
{
var sin_a = Math.sin(a);
var cos_a = Math.cos(a);
var left_sin_a = rc.left * sin_a;
var top_sin_a = rc.top * sin_a;
var right_sin_a = rc.right * sin_a;
var bottom_sin_a = rc.bottom * sin_a;
var left_cos_a = rc.left * cos_a;
var top_cos_a = rc.top * cos_a;
var right_cos_a = rc.right * cos_a;
var bottom_cos_a = rc.bottom * cos_a;
this.tlx = left_cos_a - top_sin_a;
this.tly = top_cos_a + left_sin_a;
this.trx = right_cos_a - top_sin_a;
this.try_ = top_cos_a + right_sin_a;
this.brx = right_cos_a - bottom_sin_a;
this.bry = bottom_cos_a + right_sin_a;
this.blx = left_cos_a - bottom_sin_a;
this.bly = bottom_cos_a + left_sin_a;
}
};
Quad.prototype.offset = function (px, py)
{
this.tlx += px;
this.tly += py;
this.trx += px;
this.try_ += py;
this.brx += px;
this.bry += py;
this.blx += px;
this.bly += py;
return this;
};
var minresult = 0;
var maxresult = 0;
function minmax4(a, b, c, d)
{
if (a < b)
{
if (c < d)
{
if (a < c)
minresult = a;
else
minresult = c;
if (b > d)
maxresult = b;
else
maxresult = d;
}
else
{
if (a < d)
minresult = a;
else
minresult = d;
if (b > c)
maxresult = b;
else
maxresult = c;
}
}
else
{
if (c < d)
{
if (b < c)
minresult = b;
else
minresult = c;
if (a > d)
maxresult = a;
else
maxresult = d;
}
else
{
if (b < d)
minresult = b;
else
minresult = d;
if (a > c)
maxresult = a;
else
maxresult = c;
}
}
};
Quad.prototype.bounding_box = function (rc)
{
minmax4(this.tlx, this.trx, this.brx, this.blx);
rc.left = minresult;
rc.right = maxresult;
minmax4(this.tly, this.try_, this.bry, this.bly);
rc.top = minresult;
rc.bottom = maxresult;
};
Quad.prototype.contains_pt = function (x, y)
{
var tlx = this.tlx;
var tly = this.tly;
var v0x = this.trx - tlx;
var v0y = this.try_ - tly;
var v1x = this.brx - tlx;
var v1y = this.bry - tly;
var v2x = x - tlx;
var v2y = y - tly;
var dot00 = v0x * v0x + v0y * v0y
var dot01 = v0x * v1x + v0y * v1y
var dot02 = v0x * v2x + v0y * v2y
var dot11 = v1x * v1x + v1y * v1y
var dot12 = v1x * v2x + v1y * v2y
var invDenom = 1.0 / (dot00 * dot11 - dot01 * dot01);
var u = (dot11 * dot02 - dot01 * dot12) * invDenom;
var v = (dot00 * dot12 - dot01 * dot02) * invDenom;
if ((u >= 0.0) && (v > 0.0) && (u + v < 1))
return true;
v0x = this.blx - tlx;
v0y = this.bly - tly;
var dot00 = v0x * v0x + v0y * v0y
var dot01 = v0x * v1x + v0y * v1y
var dot02 = v0x * v2x + v0y * v2y
invDenom = 1.0 / (dot00 * dot11 - dot01 * dot01);
u = (dot11 * dot02 - dot01 * dot12) * invDenom;
v = (dot00 * dot12 - dot01 * dot02) * invDenom;
return (u >= 0.0) && (v > 0.0) && (u + v < 1);
};
Quad.prototype.at = function (i, xory)
{
if (xory)
{
switch (i)
{
case 0: return this.tlx;
case 1: return this.trx;
case 2: return this.brx;
case 3: return this.blx;
case 4: return this.tlx;
default: return this.tlx;
}
}
else
{
switch (i)
{
case 0: return this.tly;
case 1: return this.try_;
case 2: return this.bry;
case 3: return this.bly;
case 4: return this.tly;
default: return this.tly;
}
}
};
Quad.prototype.midX = function ()
{
return (this.tlx + this.trx + this.brx + this.blx) / 4;
};
Quad.prototype.midY = function ()
{
return (this.tly + this.try_ + this.bry + this.bly) / 4;
};
Quad.prototype.intersects_segment = function (x1, y1, x2, y2)
{
if (this.contains_pt(x1, y1) || this.contains_pt(x2, y2))
return true;
var a1x, a1y, a2x, a2y;
var i;
for (i = 0; i < 4; i++)
{
a1x = this.at(i, true);
a1y = this.at(i, false);
a2x = this.at(i + 1, true);
a2y = this.at(i + 1, false);
if (cr.segments_intersect(x1, y1, x2, y2, a1x, a1y, a2x, a2y))
return true;
}
return false;
};
Quad.prototype.intersects_quad = function (rhs)
{
var midx = rhs.midX();
var midy = rhs.midY();
if (this.contains_pt(midx, midy))
return true;
midx = this.midX();
midy = this.midY();
if (rhs.contains_pt(midx, midy))
return true;
var a1x, a1y, a2x, a2y, b1x, b1y, b2x, b2y;
var i, j;
for (i = 0; i < 4; i++)
{
for (j = 0; j < 4; j++)
{
a1x = this.at(i, true);
a1y = this.at(i, false);
a2x = this.at(i + 1, true);
a2y = this.at(i + 1, false);
b1x = rhs.at(j, true);
b1y = rhs.at(j, false);
b2x = rhs.at(j + 1, true);
b2y = rhs.at(j + 1, false);
if (cr.segments_intersect(a1x, a1y, a2x, a2y, b1x, b1y, b2x, b2y))
return true;
}
}
return false;
};
cr.quad = Quad;
cr.RGB = function (red, green, blue)
{
return Math.max(Math.min(red, 255), 0)
| (Math.max(Math.min(green, 255), 0) << 8)
| (Math.max(Math.min(blue, 255), 0) << 16);
};
cr.GetRValue = function (rgb)
{
return rgb & 0xFF;
};
cr.GetGValue = function (rgb)
{
return (rgb & 0xFF00) >> 8;
};
cr.GetBValue = function (rgb)
{
return (rgb & 0xFF0000) >> 16;
};
cr.shallowCopy = function (a, b, allowOverwrite)
{
var attr;
for (attr in b)
{
if (b.hasOwnProperty(attr))
{
;
a[attr] = b[attr];
}
}
return a;
};
cr.arrayRemove = function (arr, index)
{
var i, len;
index = cr.floor(index);
if (index < 0 || index >= arr.length)
return; // index out of bounds
for (i = index, len = arr.length - 1; i < len; i++)
arr[i] = arr[i + 1];
cr.truncateArray(arr, len);
};
cr.truncateArray = function (arr, index)
{
arr.length = index;
};
cr.clearArray = function (arr)
{
cr.truncateArray(arr, 0);
};
cr.shallowAssignArray = function (dest, src)
{
cr.clearArray(dest);
var i, len;
for (i = 0, len = src.length; i < len; ++i)
dest[i] = src[i];
};
cr.appendArray = function (a, b)
{
a.push.apply(a, b);
};
cr.fastIndexOf = function (arr, item)
{
var i, len;
for (i = 0, len = arr.length; i < len; ++i)
{
if (arr[i] === item)
return i;
}
return -1;
};
cr.arrayFindRemove = function (arr, item)
{
var index = cr.fastIndexOf(arr, item);
if (index !== -1)
cr.arrayRemove(arr, index);
};
cr.clamp = function(x, a, b)
{
if (x < a)
return a;
else if (x > b)
return b;
else
return x;
};
cr.to_radians = function(x)
{
return x / (180.0 / cr.PI);
};
cr.to_degrees = function(x)
{
return x * (180.0 / cr.PI);
};
cr.clamp_angle_degrees = function (a)
{
a %= 360; // now in (-360, 360) range
if (a < 0)
a += 360; // now in [0, 360) range
return a;
};
cr.clamp_angle = function (a)
{
a %= 2 * cr.PI; // now in (-2pi, 2pi) range
if (a < 0)
a += 2 * cr.PI; // now in [0, 2pi) range
return a;
};
cr.to_clamped_degrees = function (x)
{
return cr.clamp_angle_degrees(cr.to_degrees(x));
};
cr.to_clamped_radians = function (x)
{
return cr.clamp_angle(cr.to_radians(x));
};
cr.angleTo = function(x1, y1, x2, y2)
{
var dx = x2 - x1;
var dy = y2 - y1;
return Math.atan2(dy, dx);
};
cr.angleDiff = function (a1, a2)
{
if (a1 === a2)
return 0;
var s1 = Math.sin(a1);
var c1 = Math.cos(a1);
var s2 = Math.sin(a2);
var c2 = Math.cos(a2);
var n = s1 * s2 + c1 * c2;
if (n >= 1)
return 0;
if (n <= -1)
return cr.PI;
return Math.acos(n);
};
cr.angleRotate = function (start, end, step)
{
var ss = Math.sin(start);
var cs = Math.cos(start);
var se = Math.sin(end);
var ce = Math.cos(end);
if (Math.acos(ss * se + cs * ce) > step)
{
if (cs * se - ss * ce > 0)
return cr.clamp_angle(start + step);
else
return cr.clamp_angle(start - step);
}
else
return cr.clamp_angle(end);
};
cr.angleClockwise = function (a1, a2)
{
var s1 = Math.sin(a1);
var c1 = Math.cos(a1);
var s2 = Math.sin(a2);
var c2 = Math.cos(a2);
return c1 * s2 - s1 * c2 <= 0;
};
cr.rotatePtAround = function (px, py, a, ox, oy, getx)
{
if (a === 0)
return getx ? px : py;
var sin_a = Math.sin(a);
var cos_a = Math.cos(a);
px -= ox;
py -= oy;
var left_sin_a = px * sin_a;
var top_sin_a = py * sin_a;
var left_cos_a = px * cos_a;
var top_cos_a = py * cos_a;
px = left_cos_a - top_sin_a;
py = top_cos_a + left_sin_a;
px += ox;
py += oy;
return getx ? px : py;
}
cr.distanceTo = function(x1, y1, x2, y2)
{
var dx = x2 - x1;
var dy = y2 - y1;
return Math.sqrt(dx*dx + dy*dy);
};
cr.xor = function (x, y)
{
return !x !== !y;
};
cr.lerp = function (a, b, x)
{
return a + (b - a) * x;
};
cr.unlerp = function (a, b, c)
{
if (a === b)
return 0; // avoid divide by 0
return (c - a) / (b - a);
};
cr.anglelerp = function (a, b, x)
{
var diff = cr.angleDiff(a, b);
if (cr.angleClockwise(b, a))
{
return a + diff * x;
}
else
{
return a - diff * x;
}
};
cr.qarp = function (a, b, c, x)
{
return cr.lerp(cr.lerp(a, b, x), cr.lerp(b, c, x), x);
};
cr.cubic = function (a, b, c, d, x)
{
return cr.lerp(cr.qarp(a, b, c, x), cr.qarp(b, c, d, x), x);
};
cr.cosp = function (a, b, x)
{
return (a + b + (a - b) * Math.cos(x * Math.PI)) / 2;
};
cr.hasAnyOwnProperty = function (o)
{
var p;
for (p in o)
{
if (o.hasOwnProperty(p))
return true;
}
return false;
};
cr.wipe = function (obj)
{
var p;
for (p in obj)
{
if (obj.hasOwnProperty(p))
delete obj[p];
}
};
var startup_time = +(new Date());
cr.performance_now = function()
{
if (typeof window["performance"] !== "undefined")
{
var winperf = window["performance"];
if (typeof winperf.now !== "undefined")
return winperf.now();
else if (typeof winperf["webkitNow"] !== "undefined")
return winperf["webkitNow"]();
else if (typeof winperf["mozNow"] !== "undefined")
return winperf["mozNow"]();
else if (typeof winperf["msNow"] !== "undefined")
return winperf["msNow"]();
}
return Date.now() - startup_time;
};
var isChrome = false;
var isSafari = false;
var isiOS = false;
var isEjecta = false;
if (typeof window !== "undefined") // not c2 editor
{
isChrome = /chrome/i.test(navigator.userAgent) || /chromium/i.test(navigator.userAgent);
isSafari = !isChrome && /safari/i.test(navigator.userAgent);
isiOS = /(iphone|ipod|ipad)/i.test(navigator.userAgent);
isEjecta = window["c2ejecta"];
}
var supports_set = ((!isSafari && !isEjecta && !isiOS) && (typeof Set !== "undefined" && typeof Set.prototype["forEach"] !== "undefined"));
function ObjectSet_()
{
this.s = null;
this.items = null; // lazy allocated (hopefully results in better GC performance)
this.item_count = 0;
if (supports_set)
{
this.s = new Set();
}
this.values_cache = [];
this.cache_valid = true;
cr.seal(this);
};
ObjectSet_.prototype.contains = function (x)
{
if (this.isEmpty())
return false;
if (supports_set)
return this.s["has"](x);
else
return (this.items && this.items.hasOwnProperty(x));
};
ObjectSet_.prototype.add = function (x)
{
if (supports_set)
{
if (!this.s["has"](x))
{
this.s["add"](x);
this.cache_valid = false;
}
}
else
{
var str = x.toString();
var items = this.items;
if (!items)
{
this.items = {};
this.items[str] = x;
this.item_count = 1;
this.cache_valid = false;
}
else if (!items.hasOwnProperty(str))
{
items[str] = x;
this.item_count++;
this.cache_valid = false;
}
}
};
ObjectSet_.prototype.remove = function (x)
{
if (this.isEmpty())
return;
if (supports_set)
{
if (this.s["has"](x))
{
this.s["delete"](x);
this.cache_valid = false;
}
}
else if (this.items)
{
var str = x.toString();
var items = this.items;
if (items.hasOwnProperty(str))
{
delete items[str];
this.item_count--;
this.cache_valid = false;
}
}
};
ObjectSet_.prototype.clear = function (/*wipe_*/)
{
if (this.isEmpty())
return;
if (supports_set)
{
this.s["clear"](); // best!
}
else
{
this.items = null; // creates garbage; will lazy allocate on next add()
this.item_count = 0;
}
cr.clearArray(this.values_cache);
this.cache_valid = true;
};
ObjectSet_.prototype.isEmpty = function ()
{
return this.count() === 0;
};
ObjectSet_.prototype.count = function ()
{
if (supports_set)
return this.s["size"];
else
return this.item_count;
};
var current_arr = null;
var current_index = 0;
function set_append_to_arr(x)
{
current_arr[current_index++] = x;
};
ObjectSet_.prototype.update_cache = function ()
{
if (this.cache_valid)
return;
if (supports_set)
{
cr.clearArray(this.values_cache);
current_arr = this.values_cache;
current_index = 0;
this.s["forEach"](set_append_to_arr);
;
current_arr = null;
current_index = 0;
}
else
{
var values_cache = this.values_cache;
cr.clearArray(values_cache);
var p, n = 0, items = this.items;
if (items)
{
for (p in items)
{
if (items.hasOwnProperty(p))
values_cache[n++] = items[p];
}
}
;
}
this.cache_valid = true;
};
ObjectSet_.prototype.valuesRef = function ()
{
this.update_cache();
return this.values_cache;
};
cr.ObjectSet = ObjectSet_;
var tmpSet = new cr.ObjectSet();
cr.removeArrayDuplicates = function (arr)
{
var i, len;
for (i = 0, len = arr.length; i < len; ++i)
{
tmpSet.add(arr[i]);
}
cr.shallowAssignArray(arr, tmpSet.valuesRef());
tmpSet.clear();
};
cr.arrayRemoveAllFromObjectSet = function (arr, remset)
{
if (supports_set)
cr.arrayRemoveAll_set(arr, remset.s);
else
cr.arrayRemoveAll_arr(arr, remset.valuesRef());
};
cr.arrayRemoveAll_set = function (arr, s)
{
var i, j, len, item;
for (i = 0, j = 0, len = arr.length; i < len; ++i)
{
item = arr[i];
if (!s["has"](item)) // not an item to remove
arr[j++] = item; // keep it
}
cr.truncateArray(arr, j);
};
cr.arrayRemoveAll_arr = function (arr, rem)
{
var i, j, len, item;
for (i = 0, j = 0, len = arr.length; i < len; ++i)
{
item = arr[i];
if (cr.fastIndexOf(rem, item) === -1) // not an item to remove
arr[j++] = item; // keep it
}
cr.truncateArray(arr, j);
};
function KahanAdder_()
{
this.c = 0;
this.y = 0;
this.t = 0;
this.sum = 0;
cr.seal(this);
};
KahanAdder_.prototype.add = function (v)
{
this.y = v - this.c;
this.t = this.sum + this.y;
this.c = (this.t - this.sum) - this.y;
this.sum = this.t;
};
KahanAdder_.prototype.reset = function ()
{
this.c = 0;
this.y = 0;
this.t = 0;
this.sum = 0;
};
cr.KahanAdder = KahanAdder_;
cr.regexp_escape = function(text)
{
return text.replace(/[-[\]{}()*+?.,\\^$|#\s]/g, "\\$&");
};
function CollisionPoly_(pts_array_)
{
this.pts_cache = [];
this.bboxLeft = 0;
this.bboxTop = 0;
this.bboxRight = 0;
this.bboxBottom = 0;
this.convexpolys = null; // for physics behavior to cache separated polys
this.set_pts(pts_array_);
cr.seal(this);
};
CollisionPoly_.prototype.set_pts = function(pts_array_)
{
this.pts_array = pts_array_;
this.pts_count = pts_array_.length / 2; // x, y, x, y... in array
this.pts_cache.length = pts_array_.length;
this.cache_width = -1;
this.cache_height = -1;
this.cache_angle = 0;
};
CollisionPoly_.prototype.is_empty = function()
{
return !this.pts_array.length;
};
CollisionPoly_.prototype.update_bbox = function ()
{
var myptscache = this.pts_cache;
var bboxLeft_ = myptscache[0];
var bboxRight_ = bboxLeft_;
var bboxTop_ = myptscache[1];
var bboxBottom_ = bboxTop_;
var x, y, i = 1, i2, len = this.pts_count;
for ( ; i < len; ++i)
{
i2 = i*2;
x = myptscache[i2];
y = myptscache[i2+1];
if (x < bboxLeft_)
bboxLeft_ = x;
if (x > bboxRight_)
bboxRight_ = x;
if (y < bboxTop_)
bboxTop_ = y;
if (y > bboxBottom_)
bboxBottom_ = y;
}
this.bboxLeft = bboxLeft_;
this.bboxRight = bboxRight_;
this.bboxTop = bboxTop_;
this.bboxBottom = bboxBottom_;
};
CollisionPoly_.prototype.set_from_rect = function(rc, offx, offy)
{
this.pts_cache.length = 8;
this.pts_count = 4;
var myptscache = this.pts_cache;
myptscache[0] = rc.left - offx;
myptscache[1] = rc.top - offy;
myptscache[2] = rc.right - offx;
myptscache[3] = rc.top - offy;
myptscache[4] = rc.right - offx;
myptscache[5] = rc.bottom - offy;
myptscache[6] = rc.left - offx;
myptscache[7] = rc.bottom - offy;
this.cache_width = rc.right - rc.left;
this.cache_height = rc.bottom - rc.top;
this.update_bbox();
};
CollisionPoly_.prototype.set_from_quad = function(q, offx, offy, w, h)
{
this.pts_cache.length = 8;
this.pts_count = 4;
var myptscache = this.pts_cache;
myptscache[0] = q.tlx - offx;
myptscache[1] = q.tly - offy;
myptscache[2] = q.trx - offx;
myptscache[3] = q.try_ - offy;
myptscache[4] = q.brx - offx;
myptscache[5] = q.bry - offy;
myptscache[6] = q.blx - offx;
myptscache[7] = q.bly - offy;
this.cache_width = w;
this.cache_height = h;
this.update_bbox();
};
CollisionPoly_.prototype.set_from_poly = function (r)
{
this.pts_count = r.pts_count;
cr.shallowAssignArray(this.pts_cache, r.pts_cache);
this.bboxLeft = r.bboxLeft;
this.bboxTop - r.bboxTop;
this.bboxRight = r.bboxRight;
this.bboxBottom = r.bboxBottom;
};
CollisionPoly_.prototype.cache_poly = function(w, h, a)
{
if (this.cache_width === w && this.cache_height === h && this.cache_angle === a)
return; // cache up-to-date
this.cache_width = w;
this.cache_height = h;
this.cache_angle = a;
var i, i2, i21, len, x, y;
var sina = 0;
var cosa = 1;
var myptsarray = this.pts_array;
var myptscache = this.pts_cache;
if (a !== 0)
{
sina = Math.sin(a);
cosa = Math.cos(a);
}
for (i = 0, len = this.pts_count; i < len; i++)
{
i2 = i*2;
i21 = i2+1;
x = myptsarray[i2] * w;
y = myptsarray[i21] * h;
myptscache[i2] = (x * cosa) - (y * sina);
myptscache[i21] = (y * cosa) + (x * sina);
}
this.update_bbox();
};
CollisionPoly_.prototype.contains_pt = function (a2x, a2y)
{
var myptscache = this.pts_cache;
if (a2x === myptscache[0] && a2y === myptscache[1])
return true;
var i, i2, imod, len = this.pts_count;
var a1x = this.bboxLeft - 110;
var a1y = this.bboxTop - 101;
var a3x = this.bboxRight + 131
var a3y = this.bboxBottom + 120;
var b1x, b1y, b2x, b2y;
var count1 = 0, count2 = 0;
for (i = 0; i < len; i++)
{
i2 = i*2;
imod = ((i+1)%len)*2;
b1x = myptscache[i2];
b1y = myptscache[i2+1];
b2x = myptscache[imod];
b2y = myptscache[imod+1];
if (cr.segments_intersect(a1x, a1y, a2x, a2y, b1x, b1y, b2x, b2y))
count1++;
if (cr.segments_intersect(a3x, a3y, a2x, a2y, b1x, b1y, b2x, b2y))
count2++;
}
return (count1 % 2 === 1) || (count2 % 2 === 1);
};
CollisionPoly_.prototype.intersects_poly = function (rhs, offx, offy)
{
var rhspts = rhs.pts_cache;
var mypts = this.pts_cache;
if (this.contains_pt(rhspts[0] + offx, rhspts[1] + offy))
return true;
if (rhs.contains_pt(mypts[0] - offx, mypts[1] - offy))
return true;
var i, i2, imod, leni, j, j2, jmod, lenj;
var a1x, a1y, a2x, a2y, b1x, b1y, b2x, b2y;
for (i = 0, leni = this.pts_count; i < leni; i++)
{
i2 = i*2;
imod = ((i+1)%leni)*2;
a1x = mypts[i2];
a1y = mypts[i2+1];
a2x = mypts[imod];
a2y = mypts[imod+1];
for (j = 0, lenj = rhs.pts_count; j < lenj; j++)
{
j2 = j*2;
jmod = ((j+1)%lenj)*2;
b1x = rhspts[j2] + offx;
b1y = rhspts[j2+1] + offy;
b2x = rhspts[jmod] + offx;
b2y = rhspts[jmod+1] + offy;
if (cr.segments_intersect(a1x, a1y, a2x, a2y, b1x, b1y, b2x, b2y))
return true;
}
}
return false;
};
CollisionPoly_.prototype.intersects_segment = function (offx, offy, x1, y1, x2, y2)
{
var mypts = this.pts_cache;
if (this.contains_pt(x1 - offx, y1 - offy))
return true;
var i, leni, i2, imod;
var a1x, a1y, a2x, a2y;
for (i = 0, leni = this.pts_count; i < leni; i++)
{
i2 = i*2;
imod = ((i+1)%leni)*2;
a1x = mypts[i2] + offx;
a1y = mypts[i2+1] + offy;
a2x = mypts[imod] + offx;
a2y = mypts[imod+1] + offy;
if (cr.segments_intersect(x1, y1, x2, y2, a1x, a1y, a2x, a2y))
return true;
}
return false;
};
CollisionPoly_.prototype.mirror = function (px)
{
var i, leni, i2;
for (i = 0, leni = this.pts_count; i < leni; ++i)
{
i2 = i*2;
this.pts_cache[i2] = px * 2 - this.pts_cache[i2];
}
};
CollisionPoly_.prototype.flip = function (py)
{
var i, leni, i21;
for (i = 0, leni = this.pts_count; i < leni; ++i)
{
i21 = i*2+1;
this.pts_cache[i21] = py * 2 - this.pts_cache[i21];
}
};
CollisionPoly_.prototype.diag = function ()
{
var i, leni, i2, i21, temp;
for (i = 0, leni = this.pts_count; i < leni; ++i)
{
i2 = i*2;
i21 = i2+1;
temp = this.pts_cache[i2];
this.pts_cache[i2] = this.pts_cache[i21];
this.pts_cache[i21] = temp;
}
};
cr.CollisionPoly = CollisionPoly_;
function SparseGrid_(cellwidth_, cellheight_)
{
this.cellwidth = cellwidth_;
this.cellheight = cellheight_;
this.cells = {};
};
SparseGrid_.prototype.totalCellCount = 0;
SparseGrid_.prototype.getCell = function (x_, y_, create_if_missing)
{
var ret;
var col = this.cells[x_];
if (!col)
{
if (create_if_missing)
{
ret = allocGridCell(this, x_, y_);
this.cells[x_] = {};
this.cells[x_][y_] = ret;
return ret;
}
else
return null;
}
ret = col[y_];
if (ret)
return ret;
else if (create_if_missing)
{
ret = allocGridCell(this, x_, y_);
this.cells[x_][y_] = ret;
return ret;
}
else
return null;
};
SparseGrid_.prototype.XToCell = function (x_)
{
return cr.floor(x_ / this.cellwidth);
};
SparseGrid_.prototype.YToCell = function (y_)
{
return cr.floor(y_ / this.cellheight);
};
SparseGrid_.prototype.update = function (inst, oldrange, newrange)
{
var x, lenx, y, leny, cell;
if (oldrange)
{
for (x = oldrange.left, lenx = oldrange.right; x <= lenx; ++x)
{
for (y = oldrange.top, leny = oldrange.bottom; y <= leny; ++y)
{
if (newrange && newrange.contains_pt(x, y))
continue; // is still in this cell
cell = this.getCell(x, y, false); // don't create if missing
if (!cell)
continue; // cell does not exist yet
cell.remove(inst);
if (cell.isEmpty())
{
freeGridCell(cell);
this.cells[x][y] = null;
}
}
}
}
if (newrange)
{
for (x = newrange.left, lenx = newrange.right; x <= lenx; ++x)
{
for (y = newrange.top, leny = newrange.bottom; y <= leny; ++y)
{
if (oldrange && oldrange.contains_pt(x, y))
continue; // is still in this cell
this.getCell(x, y, true).insert(inst);
}
}
}
};
SparseGrid_.prototype.queryRange = function (rc, result)
{
var x, lenx, ystart, y, leny, cell;
x = this.XToCell(rc.left);
ystart = this.YToCell(rc.top);
lenx = this.XToCell(rc.right);
leny = this.YToCell(rc.bottom);
for ( ; x <= lenx; ++x)
{
for (y = ystart; y <= leny; ++y)
{
cell = this.getCell(x, y, false);
if (!cell)
continue;
cell.dump(result);
}
}
};
cr.SparseGrid = SparseGrid_;
function RenderGrid_(cellwidth_, cellheight_)
{
this.cellwidth = cellwidth_;
this.cellheight = cellheight_;
this.cells = {};
};
RenderGrid_.prototype.totalCellCount = 0;
RenderGrid_.prototype.getCell = function (x_, y_, create_if_missing)
{
var ret;
var col = this.cells[x_];
if (!col)
{
if (create_if_missing)
{
ret = allocRenderCell(this, x_, y_);
this.cells[x_] = {};
this.cells[x_][y_] = ret;
return ret;
}
else
return null;
}
ret = col[y_];
if (ret)
return ret;
else if (create_if_missing)
{
ret = allocRenderCell(this, x_, y_);
this.cells[x_][y_] = ret;
return ret;
}
else
return null;
};
RenderGrid_.prototype.XToCell = function (x_)
{
return cr.floor(x_ / this.cellwidth);
};
RenderGrid_.prototype.YToCell = function (y_)
{
return cr.floor(y_ / this.cellheight);
};
RenderGrid_.prototype.update = function (inst, oldrange, newrange)
{
var x, lenx, y, leny, cell;
if (oldrange)
{
for (x = oldrange.left, lenx = oldrange.right; x <= lenx; ++x)
{
for (y = oldrange.top, leny = oldrange.bottom; y <= leny; ++y)
{
if (newrange && newrange.contains_pt(x, y))
continue; // is still in this cell
cell = this.getCell(x, y, false); // don't create if missing
if (!cell)
continue; // cell does not exist yet
cell.remove(inst);
if (cell.isEmpty())
{
freeRenderCell(cell);
this.cells[x][y] = null;
}
}
}
}
if (newrange)
{
for (x = newrange.left, lenx = newrange.right; x <= lenx; ++x)
{
for (y = newrange.top, leny = newrange.bottom; y <= leny; ++y)
{
if (oldrange && oldrange.contains_pt(x, y))
continue; // is still in this cell
this.getCell(x, y, true).insert(inst);
}
}
}
};
RenderGrid_.prototype.queryRange = function (left, top, right, bottom, result)
{
var x, lenx, ystart, y, leny, cell;
x = this.XToCell(left);
ystart = this.YToCell(top);
lenx = this.XToCell(right);
leny = this.YToCell(bottom);
for ( ; x <= lenx; ++x)
{
for (y = ystart; y <= leny; ++y)
{
cell = this.getCell(x, y, false);
if (!cell)
continue;
cell.dump(result);
}
}
};
RenderGrid_.prototype.markRangeChanged = function (rc)
{
var x, lenx, ystart, y, leny, cell;
x = rc.left;
ystart = rc.top;
lenx = rc.right;
leny = rc.bottom;
for ( ; x <= lenx; ++x)
{
for (y = ystart; y <= leny; ++y)
{
cell = this.getCell(x, y, false);
if (!cell)
continue;
cell.is_sorted = false;
}
}
};
cr.RenderGrid = RenderGrid_;
var gridcellcache = [];
function allocGridCell(grid_, x_, y_)
{
var ret;
SparseGrid_.prototype.totalCellCount++;
if (gridcellcache.length)
{
ret = gridcellcache.pop();
ret.grid = grid_;
ret.x = x_;
ret.y = y_;
return ret;
}
else
return new cr.GridCell(grid_, x_, y_);
};
function freeGridCell(c)
{
SparseGrid_.prototype.totalCellCount--;
c.objects.clear();
if (gridcellcache.length < 1000)
gridcellcache.push(c);
};
function GridCell_(grid_, x_, y_)
{
this.grid = grid_;
this.x = x_;
this.y = y_;
this.objects = new cr.ObjectSet();
};
GridCell_.prototype.isEmpty = function ()
{
return this.objects.isEmpty();
};
GridCell_.prototype.insert = function (inst)
{
this.objects.add(inst);
};
GridCell_.prototype.remove = function (inst)
{
this.objects.remove(inst);
};
GridCell_.prototype.dump = function (result)
{
cr.appendArray(result, this.objects.valuesRef());
};
cr.GridCell = GridCell_;
var rendercellcache = [];
function allocRenderCell(grid_, x_, y_)
{
var ret;
RenderGrid_.prototype.totalCellCount++;
if (rendercellcache.length)
{
ret = rendercellcache.pop();
ret.grid = grid_;
ret.x = x_;
ret.y = y_;
return ret;
}
else
return new cr.RenderCell(grid_, x_, y_);
};
function freeRenderCell(c)
{
RenderGrid_.prototype.totalCellCount--;
c.reset();
if (rendercellcache.length < 1000)
rendercellcache.push(c);
};
function RenderCell_(grid_, x_, y_)
{
this.grid = grid_;
this.x = x_;
this.y = y_;
this.objects = []; // array which needs to be sorted by Z order
this.is_sorted = true; // whether array is in correct sort order or not
this.pending_removal = new cr.ObjectSet();
this.any_pending_removal = false;
};
RenderCell_.prototype.isEmpty = function ()
{
if (!this.objects.length)
{
;
;
return true;
}
if (this.objects.length > this.pending_removal.count())
return false;
;
this.flush_pending(); // takes fast path and just resets state
return true;
};
RenderCell_.prototype.insert = function (inst)
{
if (this.pending_removal.contains(inst))
{
this.pending_removal.remove(inst);
if (this.pending_removal.isEmpty())
this.any_pending_removal = false;
return;
}
if (this.objects.length)
{
var top = this.objects[this.objects.length - 1];
if (top.get_zindex() > inst.get_zindex())
this.is_sorted = false; // 'inst' should be somewhere beneath 'top'
this.objects.push(inst);
}
else
{
this.objects.push(inst);
this.is_sorted = true;
}
;
};
RenderCell_.prototype.remove = function (inst)
{
this.pending_removal.add(inst);
this.any_pending_removal = true;
if (this.pending_removal.count() >= 30)
this.flush_pending();
};
RenderCell_.prototype.flush_pending = function ()
{
;
if (!this.any_pending_removal)
return; // not changed
if (this.pending_removal.count() === this.objects.length)
{
this.reset();
return;
}
cr.arrayRemoveAllFromObjectSet(this.objects, this.pending_removal);
this.pending_removal.clear();
this.any_pending_removal = false;
};
function sortByInstanceZIndex(a, b)
{
return a.zindex - b.zindex;
};
RenderCell_.prototype.ensure_sorted = function ()
{
if (this.is_sorted)
return; // already sorted
this.objects.sort(sortByInstanceZIndex);
this.is_sorted = true;
};
RenderCell_.prototype.reset = function ()
{
cr.clearArray(this.objects);
this.is_sorted = true;
this.pending_removal.clear();
this.any_pending_removal = false;
};
RenderCell_.prototype.dump = function (result)
{
this.flush_pending();
this.ensure_sorted();
if (this.objects.length)
result.push(this.objects);
};
cr.RenderCell = RenderCell_;
var fxNames = [ "lighter",
"xor",
"copy",
"destination-over",
"source-in",
"destination-in",
"source-out",
"destination-out",
"source-atop",
"destination-atop"];
cr.effectToCompositeOp = function(effect)
{
if (effect <= 0 || effect >= 11)
return "source-over";
return fxNames[effect - 1]; // not including "none" so offset by 1
};
cr.setGLBlend = function(this_, effect, gl)
{
if (!gl)
return;
this_.srcBlend = gl.ONE;
this_.destBlend = gl.ONE_MINUS_SRC_ALPHA;
switch (effect) {
case 1: // lighter (additive)
this_.srcBlend = gl.ONE;
this_.destBlend = gl.ONE;
break;
case 2: // xor
break; // todo
case 3: // copy
this_.srcBlend = gl.ONE;
this_.destBlend = gl.ZERO;
break;
case 4: // destination-over
this_.srcBlend = gl.ONE_MINUS_DST_ALPHA;
this_.destBlend = gl.ONE;
break;
case 5: // source-in
this_.srcBlend = gl.DST_ALPHA;
this_.destBlend = gl.ZERO;
break;
case 6: // destination-in
this_.srcBlend = gl.ZERO;
this_.destBlend = gl.SRC_ALPHA;
break;
case 7: // source-out
this_.srcBlend = gl.ONE_MINUS_DST_ALPHA;
this_.destBlend = gl.ZERO;
break;
case 8: // destination-out
this_.srcBlend = gl.ZERO;
this_.destBlend = gl.ONE_MINUS_SRC_ALPHA;
break;
case 9: // source-atop
this_.srcBlend = gl.DST_ALPHA;
this_.destBlend = gl.ONE_MINUS_SRC_ALPHA;
break;
case 10: // destination-atop
this_.srcBlend = gl.ONE_MINUS_DST_ALPHA;
this_.destBlend = gl.SRC_ALPHA;
break;
}
};
cr.round6dp = function (x)
{
return Math.round(x * 1000000) / 1000000;
};
/*
var localeCompare_options = {
"usage": "search",
"sensitivity": "accent"
};
var has_localeCompare = !!"a".localeCompare;
var localeCompare_works1 = (has_localeCompare && "a".localeCompare("A", undefined, localeCompare_options) === 0);
var localeCompare_works2 = (has_localeCompare && "a".localeCompare("á", undefined, localeCompare_options) !== 0);
var supports_localeCompare = (has_localeCompare && localeCompare_works1 && localeCompare_works2);
*/
cr.equals_nocase = function (a, b)
{
if (typeof a !== "string" || typeof b !== "string")
return false;
if (a.length !== b.length)
return false;
if (a === b)
return true;
/*
if (supports_localeCompare)
{
return (a.localeCompare(b, undefined, localeCompare_options) === 0);
}
else
{
*/
return a.toLowerCase() === b.toLowerCase();
};
cr.isCanvasInputEvent = function (e)
{
var target = e.target;
if (!target)
return true;
if (target === document || target === window)
return true;
if (document && document.body && target === document.body)
return true;
if (cr.equals_nocase(target.tagName, "canvas"))
return true;
return false;
};
}());
var MatrixArray=typeof Float32Array!=="undefined"?Float32Array:Array,glMatrixArrayType=MatrixArray,vec3={},mat3={},mat4={},quat4={};vec3.create=function(a){var b=new MatrixArray(3);a&&(b[0]=a[0],b[1]=a[1],b[2]=a[2]);return b};vec3.set=function(a,b){b[0]=a[0];b[1]=a[1];b[2]=a[2];return b};vec3.add=function(a,b,c){if(!c||a===c)return a[0]+=b[0],a[1]+=b[1],a[2]+=b[2],a;c[0]=a[0]+b[0];c[1]=a[1]+b[1];c[2]=a[2]+b[2];return c};
vec3.subtract=function(a,b,c){if(!c||a===c)return a[0]-=b[0],a[1]-=b[1],a[2]-=b[2],a;c[0]=a[0]-b[0];c[1]=a[1]-b[1];c[2]=a[2]-b[2];return c};vec3.negate=function(a,b){b||(b=a);b[0]=-a[0];b[1]=-a[1];b[2]=-a[2];return b};vec3.scale=function(a,b,c){if(!c||a===c)return a[0]*=b,a[1]*=b,a[2]*=b,a;c[0]=a[0]*b;c[1]=a[1]*b;c[2]=a[2]*b;return c};
vec3.normalize=function(a,b){b||(b=a);var c=a[0],d=a[1],e=a[2],g=Math.sqrt(c*c+d*d+e*e);if(g){if(g===1)return b[0]=c,b[1]=d,b[2]=e,b}else return b[0]=0,b[1]=0,b[2]=0,b;g=1/g;b[0]=c*g;b[1]=d*g;b[2]=e*g;return b};vec3.cross=function(a,b,c){c||(c=a);var d=a[0],e=a[1],a=a[2],g=b[0],f=b[1],b=b[2];c[0]=e*b-a*f;c[1]=a*g-d*b;c[2]=d*f-e*g;return c};vec3.length=function(a){var b=a[0],c=a[1],a=a[2];return Math.sqrt(b*b+c*c+a*a)};vec3.dot=function(a,b){return a[0]*b[0]+a[1]*b[1]+a[2]*b[2]};
vec3.direction=function(a,b,c){c||(c=a);var d=a[0]-b[0],e=a[1]-b[1],a=a[2]-b[2],b=Math.sqrt(d*d+e*e+a*a);if(!b)return c[0]=0,c[1]=0,c[2]=0,c;b=1/b;c[0]=d*b;c[1]=e*b;c[2]=a*b;return c};vec3.lerp=function(a,b,c,d){d||(d=a);d[0]=a[0]+c*(b[0]-a[0]);d[1]=a[1]+c*(b[1]-a[1]);d[2]=a[2]+c*(b[2]-a[2]);return d};vec3.str=function(a){return"["+a[0]+", "+a[1]+", "+a[2]+"]"};
mat3.create=function(a){var b=new MatrixArray(9);a&&(b[0]=a[0],b[1]=a[1],b[2]=a[2],b[3]=a[3],b[4]=a[4],b[5]=a[5],b[6]=a[6],b[7]=a[7],b[8]=a[8]);return b};mat3.set=function(a,b){b[0]=a[0];b[1]=a[1];b[2]=a[2];b[3]=a[3];b[4]=a[4];b[5]=a[5];b[6]=a[6];b[7]=a[7];b[8]=a[8];return b};mat3.identity=function(a){a[0]=1;a[1]=0;a[2]=0;a[3]=0;a[4]=1;a[5]=0;a[6]=0;a[7]=0;a[8]=1;return a};
mat3.transpose=function(a,b){if(!b||a===b){var c=a[1],d=a[2],e=a[5];a[1]=a[3];a[2]=a[6];a[3]=c;a[5]=a[7];a[6]=d;a[7]=e;return a}b[0]=a[0];b[1]=a[3];b[2]=a[6];b[3]=a[1];b[4]=a[4];b[5]=a[7];b[6]=a[2];b[7]=a[5];b[8]=a[8];return b};mat3.toMat4=function(a,b){b||(b=mat4.create());b[15]=1;b[14]=0;b[13]=0;b[12]=0;b[11]=0;b[10]=a[8];b[9]=a[7];b[8]=a[6];b[7]=0;b[6]=a[5];b[5]=a[4];b[4]=a[3];b[3]=0;b[2]=a[2];b[1]=a[1];b[0]=a[0];return b};
mat3.str=function(a){return"["+a[0]+", "+a[1]+", "+a[2]+", "+a[3]+", "+a[4]+", "+a[5]+", "+a[6]+", "+a[7]+", "+a[8]+"]"};mat4.create=function(a){var b=new MatrixArray(16);a&&(b[0]=a[0],b[1]=a[1],b[2]=a[2],b[3]=a[3],b[4]=a[4],b[5]=a[5],b[6]=a[6],b[7]=a[7],b[8]=a[8],b[9]=a[9],b[10]=a[10],b[11]=a[11],b[12]=a[12],b[13]=a[13],b[14]=a[14],b[15]=a[15]);return b};
mat4.set=function(a,b){b[0]=a[0];b[1]=a[1];b[2]=a[2];b[3]=a[3];b[4]=a[4];b[5]=a[5];b[6]=a[6];b[7]=a[7];b[8]=a[8];b[9]=a[9];b[10]=a[10];b[11]=a[11];b[12]=a[12];b[13]=a[13];b[14]=a[14];b[15]=a[15];return b};mat4.identity=function(a){a[0]=1;a[1]=0;a[2]=0;a[3]=0;a[4]=0;a[5]=1;a[6]=0;a[7]=0;a[8]=0;a[9]=0;a[10]=1;a[11]=0;a[12]=0;a[13]=0;a[14]=0;a[15]=1;return a};
mat4.transpose=function(a,b){if(!b||a===b){var c=a[1],d=a[2],e=a[3],g=a[6],f=a[7],h=a[11];a[1]=a[4];a[2]=a[8];a[3]=a[12];a[4]=c;a[6]=a[9];a[7]=a[13];a[8]=d;a[9]=g;a[11]=a[14];a[12]=e;a[13]=f;a[14]=h;return a}b[0]=a[0];b[1]=a[4];b[2]=a[8];b[3]=a[12];b[4]=a[1];b[5]=a[5];b[6]=a[9];b[7]=a[13];b[8]=a[2];b[9]=a[6];b[10]=a[10];b[11]=a[14];b[12]=a[3];b[13]=a[7];b[14]=a[11];b[15]=a[15];return b};
mat4.determinant=function(a){var b=a[0],c=a[1],d=a[2],e=a[3],g=a[4],f=a[5],h=a[6],i=a[7],j=a[8],k=a[9],l=a[10],n=a[11],o=a[12],m=a[13],p=a[14],a=a[15];return o*k*h*e-j*m*h*e-o*f*l*e+g*m*l*e+j*f*p*e-g*k*p*e-o*k*d*i+j*m*d*i+o*c*l*i-b*m*l*i-j*c*p*i+b*k*p*i+o*f*d*n-g*m*d*n-o*c*h*n+b*m*h*n+g*c*p*n-b*f*p*n-j*f*d*a+g*k*d*a+j*c*h*a-b*k*h*a-g*c*l*a+b*f*l*a};
mat4.inverse=function(a,b){b||(b=a);var c=a[0],d=a[1],e=a[2],g=a[3],f=a[4],h=a[5],i=a[6],j=a[7],k=a[8],l=a[9],n=a[10],o=a[11],m=a[12],p=a[13],r=a[14],s=a[15],A=c*h-d*f,B=c*i-e*f,t=c*j-g*f,u=d*i-e*h,v=d*j-g*h,w=e*j-g*i,x=k*p-l*m,y=k*r-n*m,z=k*s-o*m,C=l*r-n*p,D=l*s-o*p,E=n*s-o*r,q=1/(A*E-B*D+t*C+u*z-v*y+w*x);b[0]=(h*E-i*D+j*C)*q;b[1]=(-d*E+e*D-g*C)*q;b[2]=(p*w-r*v+s*u)*q;b[3]=(-l*w+n*v-o*u)*q;b[4]=(-f*E+i*z-j*y)*q;b[5]=(c*E-e*z+g*y)*q;b[6]=(-m*w+r*t-s*B)*q;b[7]=(k*w-n*t+o*B)*q;b[8]=(f*D-h*z+j*x)*q;
b[9]=(-c*D+d*z-g*x)*q;b[10]=(m*v-p*t+s*A)*q;b[11]=(-k*v+l*t-o*A)*q;b[12]=(-f*C+h*y-i*x)*q;b[13]=(c*C-d*y+e*x)*q;b[14]=(-m*u+p*B-r*A)*q;b[15]=(k*u-l*B+n*A)*q;return b};mat4.toRotationMat=function(a,b){b||(b=mat4.create());b[0]=a[0];b[1]=a[1];b[2]=a[2];b[3]=a[3];b[4]=a[4];b[5]=a[5];b[6]=a[6];b[7]=a[7];b[8]=a[8];b[9]=a[9];b[10]=a[10];b[11]=a[11];b[12]=0;b[13]=0;b[14]=0;b[15]=1;return b};
mat4.toMat3=function(a,b){b||(b=mat3.create());b[0]=a[0];b[1]=a[1];b[2]=a[2];b[3]=a[4];b[4]=a[5];b[5]=a[6];b[6]=a[8];b[7]=a[9];b[8]=a[10];return b};mat4.toInverseMat3=function(a,b){var c=a[0],d=a[1],e=a[2],g=a[4],f=a[5],h=a[6],i=a[8],j=a[9],k=a[10],l=k*f-h*j,n=-k*g+h*i,o=j*g-f*i,m=c*l+d*n+e*o;if(!m)return null;m=1/m;b||(b=mat3.create());b[0]=l*m;b[1]=(-k*d+e*j)*m;b[2]=(h*d-e*f)*m;b[3]=n*m;b[4]=(k*c-e*i)*m;b[5]=(-h*c+e*g)*m;b[6]=o*m;b[7]=(-j*c+d*i)*m;b[8]=(f*c-d*g)*m;return b};
mat4.multiply=function(a,b,c){c||(c=a);var d=a[0],e=a[1],g=a[2],f=a[3],h=a[4],i=a[5],j=a[6],k=a[7],l=a[8],n=a[9],o=a[10],m=a[11],p=a[12],r=a[13],s=a[14],a=a[15],A=b[0],B=b[1],t=b[2],u=b[3],v=b[4],w=b[5],x=b[6],y=b[7],z=b[8],C=b[9],D=b[10],E=b[11],q=b[12],F=b[13],G=b[14],b=b[15];c[0]=A*d+B*h+t*l+u*p;c[1]=A*e+B*i+t*n+u*r;c[2]=A*g+B*j+t*o+u*s;c[3]=A*f+B*k+t*m+u*a;c[4]=v*d+w*h+x*l+y*p;c[5]=v*e+w*i+x*n+y*r;c[6]=v*g+w*j+x*o+y*s;c[7]=v*f+w*k+x*m+y*a;c[8]=z*d+C*h+D*l+E*p;c[9]=z*e+C*i+D*n+E*r;c[10]=z*g+C*
j+D*o+E*s;c[11]=z*f+C*k+D*m+E*a;c[12]=q*d+F*h+G*l+b*p;c[13]=q*e+F*i+G*n+b*r;c[14]=q*g+F*j+G*o+b*s;c[15]=q*f+F*k+G*m+b*a;return c};mat4.multiplyVec3=function(a,b,c){c||(c=b);var d=b[0],e=b[1],b=b[2];c[0]=a[0]*d+a[4]*e+a[8]*b+a[12];c[1]=a[1]*d+a[5]*e+a[9]*b+a[13];c[2]=a[2]*d+a[6]*e+a[10]*b+a[14];return c};
mat4.multiplyVec4=function(a,b,c){c||(c=b);var d=b[0],e=b[1],g=b[2],b=b[3];c[0]=a[0]*d+a[4]*e+a[8]*g+a[12]*b;c[1]=a[1]*d+a[5]*e+a[9]*g+a[13]*b;c[2]=a[2]*d+a[6]*e+a[10]*g+a[14]*b;c[3]=a[3]*d+a[7]*e+a[11]*g+a[15]*b;return c};
mat4.translate=function(a,b,c){var d=b[0],e=b[1],b=b[2],g,f,h,i,j,k,l,n,o,m,p,r;if(!c||a===c)return a[12]=a[0]*d+a[4]*e+a[8]*b+a[12],a[13]=a[1]*d+a[5]*e+a[9]*b+a[13],a[14]=a[2]*d+a[6]*e+a[10]*b+a[14],a[15]=a[3]*d+a[7]*e+a[11]*b+a[15],a;g=a[0];f=a[1];h=a[2];i=a[3];j=a[4];k=a[5];l=a[6];n=a[7];o=a[8];m=a[9];p=a[10];r=a[11];c[0]=g;c[1]=f;c[2]=h;c[3]=i;c[4]=j;c[5]=k;c[6]=l;c[7]=n;c[8]=o;c[9]=m;c[10]=p;c[11]=r;c[12]=g*d+j*e+o*b+a[12];c[13]=f*d+k*e+m*b+a[13];c[14]=h*d+l*e+p*b+a[14];c[15]=i*d+n*e+r*b+a[15];
return c};mat4.scale=function(a,b,c){var d=b[0],e=b[1],b=b[2];if(!c||a===c)return a[0]*=d,a[1]*=d,a[2]*=d,a[3]*=d,a[4]*=e,a[5]*=e,a[6]*=e,a[7]*=e,a[8]*=b,a[9]*=b,a[10]*=b,a[11]*=b,a;c[0]=a[0]*d;c[1]=a[1]*d;c[2]=a[2]*d;c[3]=a[3]*d;c[4]=a[4]*e;c[5]=a[5]*e;c[6]=a[6]*e;c[7]=a[7]*e;c[8]=a[8]*b;c[9]=a[9]*b;c[10]=a[10]*b;c[11]=a[11]*b;c[12]=a[12];c[13]=a[13];c[14]=a[14];c[15]=a[15];return c};
mat4.rotate=function(a,b,c,d){var e=c[0],g=c[1],c=c[2],f=Math.sqrt(e*e+g*g+c*c),h,i,j,k,l,n,o,m,p,r,s,A,B,t,u,v,w,x,y,z;if(!f)return null;f!==1&&(f=1/f,e*=f,g*=f,c*=f);h=Math.sin(b);i=Math.cos(b);j=1-i;b=a[0];f=a[1];k=a[2];l=a[3];n=a[4];o=a[5];m=a[6];p=a[7];r=a[8];s=a[9];A=a[10];B=a[11];t=e*e*j+i;u=g*e*j+c*h;v=c*e*j-g*h;w=e*g*j-c*h;x=g*g*j+i;y=c*g*j+e*h;z=e*c*j+g*h;e=g*c*j-e*h;g=c*c*j+i;d?a!==d&&(d[12]=a[12],d[13]=a[13],d[14]=a[14],d[15]=a[15]):d=a;d[0]=b*t+n*u+r*v;d[1]=f*t+o*u+s*v;d[2]=k*t+m*u+A*
v;d[3]=l*t+p*u+B*v;d[4]=b*w+n*x+r*y;d[5]=f*w+o*x+s*y;d[6]=k*w+m*x+A*y;d[7]=l*w+p*x+B*y;d[8]=b*z+n*e+r*g;d[9]=f*z+o*e+s*g;d[10]=k*z+m*e+A*g;d[11]=l*z+p*e+B*g;return d};mat4.rotateX=function(a,b,c){var d=Math.sin(b),b=Math.cos(b),e=a[4],g=a[5],f=a[6],h=a[7],i=a[8],j=a[9],k=a[10],l=a[11];c?a!==c&&(c[0]=a[0],c[1]=a[1],c[2]=a[2],c[3]=a[3],c[12]=a[12],c[13]=a[13],c[14]=a[14],c[15]=a[15]):c=a;c[4]=e*b+i*d;c[5]=g*b+j*d;c[6]=f*b+k*d;c[7]=h*b+l*d;c[8]=e*-d+i*b;c[9]=g*-d+j*b;c[10]=f*-d+k*b;c[11]=h*-d+l*b;return c};
mat4.rotateY=function(a,b,c){var d=Math.sin(b),b=Math.cos(b),e=a[0],g=a[1],f=a[2],h=a[3],i=a[8],j=a[9],k=a[10],l=a[11];c?a!==c&&(c[4]=a[4],c[5]=a[5],c[6]=a[6],c[7]=a[7],c[12]=a[12],c[13]=a[13],c[14]=a[14],c[15]=a[15]):c=a;c[0]=e*b+i*-d;c[1]=g*b+j*-d;c[2]=f*b+k*-d;c[3]=h*b+l*-d;c[8]=e*d+i*b;c[9]=g*d+j*b;c[10]=f*d+k*b;c[11]=h*d+l*b;return c};
mat4.rotateZ=function(a,b,c){var d=Math.sin(b),b=Math.cos(b),e=a[0],g=a[1],f=a[2],h=a[3],i=a[4],j=a[5],k=a[6],l=a[7];c?a!==c&&(c[8]=a[8],c[9]=a[9],c[10]=a[10],c[11]=a[11],c[12]=a[12],c[13]=a[13],c[14]=a[14],c[15]=a[15]):c=a;c[0]=e*b+i*d;c[1]=g*b+j*d;c[2]=f*b+k*d;c[3]=h*b+l*d;c[4]=e*-d+i*b;c[5]=g*-d+j*b;c[6]=f*-d+k*b;c[7]=h*-d+l*b;return c};
mat4.frustum=function(a,b,c,d,e,g,f){f||(f=mat4.create());var h=b-a,i=d-c,j=g-e;f[0]=e*2/h;f[1]=0;f[2]=0;f[3]=0;f[4]=0;f[5]=e*2/i;f[6]=0;f[7]=0;f[8]=(b+a)/h;f[9]=(d+c)/i;f[10]=-(g+e)/j;f[11]=-1;f[12]=0;f[13]=0;f[14]=-(g*e*2)/j;f[15]=0;return f};mat4.perspective=function(a,b,c,d,e){a=c*Math.tan(a*Math.PI/360);b*=a;return mat4.frustum(-b,b,-a,a,c,d,e)};
mat4.ortho=function(a,b,c,d,e,g,f){f||(f=mat4.create());var h=b-a,i=d-c,j=g-e;f[0]=2/h;f[1]=0;f[2]=0;f[3]=0;f[4]=0;f[5]=2/i;f[6]=0;f[7]=0;f[8]=0;f[9]=0;f[10]=-2/j;f[11]=0;f[12]=-(a+b)/h;f[13]=-(d+c)/i;f[14]=-(g+e)/j;f[15]=1;return f};
mat4.lookAt=function(a,b,c,d){d||(d=mat4.create());var e,g,f,h,i,j,k,l,n=a[0],o=a[1],a=a[2];g=c[0];f=c[1];e=c[2];c=b[1];j=b[2];if(n===b[0]&&o===c&&a===j)return mat4.identity(d);c=n-b[0];j=o-b[1];k=a-b[2];l=1/Math.sqrt(c*c+j*j+k*k);c*=l;j*=l;k*=l;b=f*k-e*j;e=e*c-g*k;g=g*j-f*c;(l=Math.sqrt(b*b+e*e+g*g))?(l=1/l,b*=l,e*=l,g*=l):g=e=b=0;f=j*g-k*e;h=k*b-c*g;i=c*e-j*b;(l=Math.sqrt(f*f+h*h+i*i))?(l=1/l,f*=l,h*=l,i*=l):i=h=f=0;d[0]=b;d[1]=f;d[2]=c;d[3]=0;d[4]=e;d[5]=h;d[6]=j;d[7]=0;d[8]=g;d[9]=i;d[10]=k;d[11]=
0;d[12]=-(b*n+e*o+g*a);d[13]=-(f*n+h*o+i*a);d[14]=-(c*n+j*o+k*a);d[15]=1;return d};mat4.fromRotationTranslation=function(a,b,c){c||(c=mat4.create());var d=a[0],e=a[1],g=a[2],f=a[3],h=d+d,i=e+e,j=g+g,a=d*h,k=d*i;d*=j;var l=e*i;e*=j;g*=j;h*=f;i*=f;f*=j;c[0]=1-(l+g);c[1]=k+f;c[2]=d-i;c[3]=0;c[4]=k-f;c[5]=1-(a+g);c[6]=e+h;c[7]=0;c[8]=d+i;c[9]=e-h;c[10]=1-(a+l);c[11]=0;c[12]=b[0];c[13]=b[1];c[14]=b[2];c[15]=1;return c};
mat4.str=function(a){return"["+a[0]+", "+a[1]+", "+a[2]+", "+a[3]+", "+a[4]+", "+a[5]+", "+a[6]+", "+a[7]+", "+a[8]+", "+a[9]+", "+a[10]+", "+a[11]+", "+a[12]+", "+a[13]+", "+a[14]+", "+a[15]+"]"};quat4.create=function(a){var b=new MatrixArray(4);a&&(b[0]=a[0],b[1]=a[1],b[2]=a[2],b[3]=a[3]);return b};quat4.set=function(a,b){b[0]=a[0];b[1]=a[1];b[2]=a[2];b[3]=a[3];return b};
quat4.calculateW=function(a,b){var c=a[0],d=a[1],e=a[2];if(!b||a===b)return a[3]=-Math.sqrt(Math.abs(1-c*c-d*d-e*e)),a;b[0]=c;b[1]=d;b[2]=e;b[3]=-Math.sqrt(Math.abs(1-c*c-d*d-e*e));return b};quat4.inverse=function(a,b){if(!b||a===b)return a[0]*=-1,a[1]*=-1,a[2]*=-1,a;b[0]=-a[0];b[1]=-a[1];b[2]=-a[2];b[3]=a[3];return b};quat4.length=function(a){var b=a[0],c=a[1],d=a[2],a=a[3];return Math.sqrt(b*b+c*c+d*d+a*a)};
quat4.normalize=function(a,b){b||(b=a);var c=a[0],d=a[1],e=a[2],g=a[3],f=Math.sqrt(c*c+d*d+e*e+g*g);if(f===0)return b[0]=0,b[1]=0,b[2]=0,b[3]=0,b;f=1/f;b[0]=c*f;b[1]=d*f;b[2]=e*f;b[3]=g*f;return b};quat4.multiply=function(a,b,c){c||(c=a);var d=a[0],e=a[1],g=a[2],a=a[3],f=b[0],h=b[1],i=b[2],b=b[3];c[0]=d*b+a*f+e*i-g*h;c[1]=e*b+a*h+g*f-d*i;c[2]=g*b+a*i+d*h-e*f;c[3]=a*b-d*f-e*h-g*i;return c};
quat4.multiplyVec3=function(a,b,c){c||(c=b);var d=b[0],e=b[1],g=b[2],b=a[0],f=a[1],h=a[2],a=a[3],i=a*d+f*g-h*e,j=a*e+h*d-b*g,k=a*g+b*e-f*d,d=-b*d-f*e-h*g;c[0]=i*a+d*-b+j*-h-k*-f;c[1]=j*a+d*-f+k*-b-i*-h;c[2]=k*a+d*-h+i*-f-j*-b;return c};quat4.toMat3=function(a,b){b||(b=mat3.create());var c=a[0],d=a[1],e=a[2],g=a[3],f=c+c,h=d+d,i=e+e,j=c*f,k=c*h;c*=i;var l=d*h;d*=i;e*=i;f*=g;h*=g;g*=i;b[0]=1-(l+e);b[1]=k+g;b[2]=c-h;b[3]=k-g;b[4]=1-(j+e);b[5]=d+f;b[6]=c+h;b[7]=d-f;b[8]=1-(j+l);return b};
quat4.toMat4=function(a,b){b||(b=mat4.create());var c=a[0],d=a[1],e=a[2],g=a[3],f=c+c,h=d+d,i=e+e,j=c*f,k=c*h;c*=i;var l=d*h;d*=i;e*=i;f*=g;h*=g;g*=i;b[0]=1-(l+e);b[1]=k+g;b[2]=c-h;b[3]=0;b[4]=k-g;b[5]=1-(j+e);b[6]=d+f;b[7]=0;b[8]=c+h;b[9]=d-f;b[10]=1-(j+l);b[11]=0;b[12]=0;b[13]=0;b[14]=0;b[15]=1;return b};
quat4.slerp=function(a,b,c,d){d||(d=a);var e=a[0]*b[0]+a[1]*b[1]+a[2]*b[2]+a[3]*b[3],g,f;if(Math.abs(e)>=1)return d!==a&&(d[0]=a[0],d[1]=a[1],d[2]=a[2],d[3]=a[3]),d;g=Math.acos(e);f=Math.sqrt(1-e*e);if(Math.abs(f)<0.001)return d[0]=a[0]*0.5+b[0]*0.5,d[1]=a[1]*0.5+b[1]*0.5,d[2]=a[2]*0.5+b[2]*0.5,d[3]=a[3]*0.5+b[3]*0.5,d;e=Math.sin((1-c)*g)/f;c=Math.sin(c*g)/f;d[0]=a[0]*e+b[0]*c;d[1]=a[1]*e+b[1]*c;d[2]=a[2]*e+b[2]*c;d[3]=a[3]*e+b[3]*c;return d};
quat4.str=function(a){return"["+a[0]+", "+a[1]+", "+a[2]+", "+a[3]+"]"};
(function()
{
var MAX_VERTICES = 8000; // equates to 2500 objects being drawn
var MAX_INDICES = (MAX_VERTICES / 2) * 3; // 6 indices for every 4 vertices
var MAX_POINTS = 8000;
var MULTI_BUFFERS = 4; // cycle 4 buffers to try and avoid blocking
var BATCH_NULL = 0;
var BATCH_QUAD = 1;
var BATCH_SETTEXTURE = 2;
var BATCH_SETOPACITY = 3;
var BATCH_SETBLEND = 4;
var BATCH_UPDATEMODELVIEW = 5;
var BATCH_RENDERTOTEXTURE = 6;
var BATCH_CLEAR = 7;
var BATCH_POINTS = 8;
var BATCH_SETPROGRAM = 9;
var BATCH_SETPROGRAMPARAMETERS = 10;
var BATCH_SETTEXTURE1 = 11;
var BATCH_SETCOLOR = 12;
var BATCH_SETDEPTHTEST = 13;
var BATCH_SETEARLYZMODE = 14;
/*
var lose_ext = null;
window.lose_context = function ()
{
if (!lose_ext)
{
console.log("WEBGL_lose_context not supported");
return;
}
lose_ext.loseContext();
};
window.restore_context = function ()
{
if (!lose_ext)
{
console.log("WEBGL_lose_context not supported");
return;
}
lose_ext.restoreContext();
};
*/
var tempMat4 = mat4.create();
function GLWrap_(gl, isMobile, enableFrontToBack)
{
this.isIE = /msie/i.test(navigator.userAgent) || /trident/i.test(navigator.userAgent);
this.width = 0; // not yet known, wait for call to setSize()
this.height = 0;
this.enableFrontToBack = !!enableFrontToBack;
this.isEarlyZPass = false;
this.isBatchInEarlyZPass = false;
this.currentZ = 0;
this.zNear = 1;
this.zFar = 1000;
this.zIncrement = ((this.zFar - this.zNear) / 32768);
this.zA = this.zFar / (this.zFar - this.zNear);
this.zB = this.zFar * this.zNear / (this.zNear - this.zFar);
this.kzA = 65536 * this.zA;
this.kzB = 65536 * this.zB;
this.cam = vec3.create([0, 0, 100]); // camera position
this.look = vec3.create([0, 0, 0]); // lookat position
this.up = vec3.create([0, 1, 0]); // up vector
this.worldScale = vec3.create([1, 1, 1]); // world scaling factor
this.enable_mipmaps = true;
this.matP = mat4.create(); // perspective matrix
this.matMV = mat4.create(); // model view matrix
this.lastMV = mat4.create();
this.currentMV = mat4.create();
this.gl = gl;
this.version = (this.gl.getParameter(this.gl.VERSION).indexOf("WebGL 2") === 0 ? 2 : 1);
this.initState();
};
GLWrap_.prototype.initState = function ()
{
var gl = this.gl;
var i, len;
this.lastOpacity = 1;
this.lastTexture0 = null; // last bound to TEXTURE0
this.lastTexture1 = null; // last bound to TEXTURE1
this.currentOpacity = 1;
gl.clearColor(0, 0, 0, 0);
gl.clear(gl.COLOR_BUFFER_BIT);
gl.enable(gl.BLEND);
gl.blendFunc(gl.ONE, gl.ONE_MINUS_SRC_ALPHA);
gl.disable(gl.CULL_FACE);
gl.disable(gl.STENCIL_TEST);
gl.disable(gl.DITHER);
if (this.enableFrontToBack)
{
gl.enable(gl.DEPTH_TEST);
gl.depthFunc(gl.LEQUAL);
}
else
{
gl.disable(gl.DEPTH_TEST);
}
this.maxTextureSize = gl.getParameter(gl.MAX_TEXTURE_SIZE);
this.lastSrcBlend = gl.ONE;
this.lastDestBlend = gl.ONE_MINUS_SRC_ALPHA;
this.vertexData = new Float32Array(MAX_VERTICES * (this.enableFrontToBack ? 3 : 2));
this.texcoordData = new Float32Array(MAX_VERTICES * 2);
this.pointData = new Float32Array(MAX_POINTS * 4);
this.pointBuffer = gl.createBuffer();
gl.bindBuffer(gl.ARRAY_BUFFER, this.pointBuffer);
gl.bufferData(gl.ARRAY_BUFFER, this.pointData.byteLength, gl.DYNAMIC_DRAW);
this.vertexBuffers = new Array(MULTI_BUFFERS);
this.texcoordBuffers = new Array(MULTI_BUFFERS);
for (i = 0; i < MULTI_BUFFERS; i++)
{
this.vertexBuffers[i] = gl.createBuffer();
gl.bindBuffer(gl.ARRAY_BUFFER, this.vertexBuffers[i]);
gl.bufferData(gl.ARRAY_BUFFER, this.vertexData.byteLength, gl.DYNAMIC_DRAW);
this.texcoordBuffers[i] = gl.createBuffer();
gl.bindBuffer(gl.ARRAY_BUFFER, this.texcoordBuffers[i]);
gl.bufferData(gl.ARRAY_BUFFER, this.texcoordData.byteLength, gl.DYNAMIC_DRAW);
}
this.curBuffer = 0;
this.indexBuffer = gl.createBuffer();
gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, this.indexBuffer);
var indexData = new Uint16Array(MAX_INDICES);
i = 0, len = MAX_INDICES;
var fv = 0;
while (i < len)
{
indexData[i++] = fv; // top left
indexData[i++] = fv + 1; // top right
indexData[i++] = fv + 2; // bottom right (first tri)
indexData[i++] = fv; // top left
indexData[i++] = fv + 2; // bottom right
indexData[i++] = fv + 3; // bottom left
fv += 4;
}
gl.bufferData(gl.ELEMENT_ARRAY_BUFFER, indexData, gl.STATIC_DRAW);
this.vertexPtr = 0;
this.texPtr = 0;
this.pointPtr = 0;
var fsSource, vsSource;
this.shaderPrograms = [];
fsSource = [
"varying mediump vec2 vTex;",
"uniform lowp float opacity;",
"uniform lowp sampler2D samplerFront;",
"void main(void) {",
" gl_FragColor = texture2D(samplerFront, vTex);",
" gl_FragColor *= opacity;",
"}"
].join("\n");
if (this.enableFrontToBack)
{
vsSource = [
"attribute highp vec3 aPos;",
"attribute mediump vec2 aTex;",
"varying mediump vec2 vTex;",
"uniform highp mat4 matP;",
"uniform highp mat4 matMV;",
"void main(void) {",
" gl_Position = matP * matMV * vec4(aPos.x, aPos.y, aPos.z, 1.0);",
" vTex = aTex;",
"}"
].join("\n");
}
else
{
vsSource = [
"attribute highp vec2 aPos;",
"attribute mediump vec2 aTex;",
"varying mediump vec2 vTex;",
"uniform highp mat4 matP;",
"uniform highp mat4 matMV;",
"void main(void) {",
" gl_Position = matP * matMV * vec4(aPos.x, aPos.y, 0.0, 1.0);",
" vTex = aTex;",
"}"
].join("\n");
}
var shaderProg = this.createShaderProgram({src: fsSource}, vsSource, "<default>");
;
this.shaderPrograms.push(shaderProg); // Default shader is always shader 0
fsSource = [
"uniform mediump sampler2D samplerFront;",
"varying lowp float opacity;",
"void main(void) {",
" gl_FragColor = texture2D(samplerFront, gl_PointCoord);",
" gl_FragColor *= opacity;",
"}"
].join("\n");
var pointVsSource = [
"attribute vec4 aPos;",
"varying float opacity;",
"uniform mat4 matP;",
"uniform mat4 matMV;",
"void main(void) {",
" gl_Position = matP * matMV * vec4(aPos.x, aPos.y, 0.0, 1.0);",
" gl_PointSize = aPos.z;",
" opacity = aPos.w;",
"}"
].join("\n");
shaderProg = this.createShaderProgram({src: fsSource}, pointVsSource, "<point>");
;
this.shaderPrograms.push(shaderProg); // Point shader is always shader 1
fsSource = [
"varying mediump vec2 vTex;",
"uniform lowp sampler2D samplerFront;",
"void main(void) {",
" if (texture2D(samplerFront, vTex).a < 1.0)",
" discard;", // discarding non-opaque fragments
"}"
].join("\n");
var shaderProg = this.createShaderProgram({src: fsSource}, vsSource, "<earlyz>");
;
this.shaderPrograms.push(shaderProg); // Early-Z shader is always shader 2
fsSource = [
"uniform lowp vec4 colorFill;",
"void main(void) {",
" gl_FragColor = colorFill;",
"}"
].join("\n");
var shaderProg = this.createShaderProgram({src: fsSource}, vsSource, "<fill>");
;
this.shaderPrograms.push(shaderProg); // Fill-color shader is always shader 3
for (var shader_name in cr.shaders)
{
if (cr.shaders.hasOwnProperty(shader_name))
this.shaderPrograms.push(this.createShaderProgram(cr.shaders[shader_name], vsSource, shader_name));
}
gl.activeTexture(gl.TEXTURE0);
gl.bindTexture(gl.TEXTURE_2D, null);
this.batch = [];
this.batchPtr = 0;
this.hasQuadBatchTop = false;
this.hasPointBatchTop = false;
this.lastProgram = -1; // start -1 so first switchProgram can do work
this.currentProgram = -1; // current program during batch execution
this.currentShader = null;
this.fbo = gl.createFramebuffer();
this.renderToTex = null;
this.depthBuffer = null;
this.attachedDepthBuffer = false; // wait until first size call to attach, otherwise it has no storage
if (this.enableFrontToBack)
{
this.depthBuffer = gl.createRenderbuffer();
}
this.tmpVec3 = vec3.create([0, 0, 0]);
;
var pointsizes = gl.getParameter(gl.ALIASED_POINT_SIZE_RANGE);
this.minPointSize = pointsizes[0];
this.maxPointSize = pointsizes[1];
if (this.maxPointSize > 2048)
this.maxPointSize = 2048;
;
this.switchProgram(0);
cr.seal(this);
};
function GLShaderProgram(gl, shaderProgram, name)
{
this.gl = gl;
this.shaderProgram = shaderProgram;
this.name = name;
this.locAPos = gl.getAttribLocation(shaderProgram, "aPos");
this.locATex = gl.getAttribLocation(shaderProgram, "aTex");
this.locMatP = gl.getUniformLocation(shaderProgram, "matP");
this.locMatMV = gl.getUniformLocation(shaderProgram, "matMV");
this.locOpacity = gl.getUniformLocation(shaderProgram, "opacity");
this.locColorFill = gl.getUniformLocation(shaderProgram, "colorFill");
this.locSamplerFront = gl.getUniformLocation(shaderProgram, "samplerFront");
this.locSamplerBack = gl.getUniformLocation(shaderProgram, "samplerBack");
this.locDestStart = gl.getUniformLocation(shaderProgram, "destStart");
this.locDestEnd = gl.getUniformLocation(shaderProgram, "destEnd");
this.locSeconds = gl.getUniformLocation(shaderProgram, "seconds");
this.locPixelWidth = gl.getUniformLocation(shaderProgram, "pixelWidth");
this.locPixelHeight = gl.getUniformLocation(shaderProgram, "pixelHeight");
this.locLayerScale = gl.getUniformLocation(shaderProgram, "layerScale");
this.locLayerAngle = gl.getUniformLocation(shaderProgram, "layerAngle");
this.locViewOrigin = gl.getUniformLocation(shaderProgram, "viewOrigin");
this.locScrollPos = gl.getUniformLocation(shaderProgram, "scrollPos");
this.hasAnyOptionalUniforms = !!(this.locPixelWidth || this.locPixelHeight || this.locSeconds || this.locSamplerBack || this.locDestStart || this.locDestEnd || this.locLayerScale || this.locLayerAngle || this.locViewOrigin || this.locScrollPos);
this.lpPixelWidth = -999; // set to something unlikely so never counts as cached on first set
this.lpPixelHeight = -999;
this.lpOpacity = 1;
this.lpDestStartX = 0.0;
this.lpDestStartY = 0.0;
this.lpDestEndX = 1.0;
this.lpDestEndY = 1.0;
this.lpLayerScale = 1.0;
this.lpLayerAngle = 0.0;
this.lpViewOriginX = 0.0;
this.lpViewOriginY = 0.0;
this.lpScrollPosX = 0.0;
this.lpScrollPosY = 0.0;
this.lpSeconds = 0.0;
this.lastCustomParams = [];
this.lpMatMV = mat4.create();
if (this.locOpacity)
gl.uniform1f(this.locOpacity, 1);
if (this.locColorFill)
gl.uniform4f(this.locColorFill, 1.0, 1.0, 1.0, 1.0);
if (this.locSamplerFront)
gl.uniform1i(this.locSamplerFront, 0);
if (this.locSamplerBack)
gl.uniform1i(this.locSamplerBack, 1);
if (this.locDestStart)
gl.uniform2f(this.locDestStart, 0.0, 0.0);
if (this.locDestEnd)
gl.uniform2f(this.locDestEnd, 1.0, 1.0);
if (this.locLayerScale)
gl.uniform1f(this.locLayerScale, 1.0);
if (this.locLayerAngle)
gl.uniform1f(this.locLayerAngle, 0.0);
if (this.locViewOrigin)
gl.uniform2f(this.locViewOrigin, 0.0, 0.0);
if (this.locScrollPos)
gl.uniform2f(this.locScrollPos, 0.0, 0.0);
if (this.locSeconds)
gl.uniform1f(this.locSeconds, 0.0);
this.hasCurrentMatMV = false; // matMV needs updating
};
function areMat4sEqual(a, b)
{
return a[0]===b[0]&&a[1]===b[1]&&a[2]===b[2]&&a[3]===b[3]&&
a[4]===b[4]&&a[5]===b[5]&&a[6]===b[6]&&a[7]===b[7]&&
a[8]===b[8]&&a[9]===b[9]&&a[10]===b[10]&&a[11]===b[11]&&
a[12]===b[12]&&a[13]===b[13]&&a[14]===b[14]&&a[15]===b[15];
};
GLShaderProgram.prototype.updateMatMV = function (mv)
{
if (areMat4sEqual(this.lpMatMV, mv))
return; // no change, save the expensive GL call
mat4.set(mv, this.lpMatMV);
this.gl.uniformMatrix4fv(this.locMatMV, false, mv);
};
GLWrap_.prototype.createShaderProgram = function(shaderEntry, vsSource, name)
{
var gl = this.gl;
var fragmentShader = gl.createShader(gl.FRAGMENT_SHADER);
gl.shaderSource(fragmentShader, shaderEntry.src);
gl.compileShader(fragmentShader);
if (!gl.getShaderParameter(fragmentShader, gl.COMPILE_STATUS))
{
var compilationlog = gl.getShaderInfoLog(fragmentShader);
gl.deleteShader(fragmentShader);
throw new Error("error compiling fragment shader: " + compilationlog);
}
var vertexShader = gl.createShader(gl.VERTEX_SHADER);
gl.shaderSource(vertexShader, vsSource);
gl.compileShader(vertexShader);
if (!gl.getShaderParameter(vertexShader, gl.COMPILE_STATUS))
{
var compilationlog = gl.getShaderInfoLog(vertexShader);
gl.deleteShader(fragmentShader);
gl.deleteShader(vertexShader);
throw new Error("error compiling vertex shader: " + compilationlog);
}
var shaderProgram = gl.createProgram();
gl.attachShader(shaderProgram, fragmentShader);
gl.attachShader(shaderProgram, vertexShader);
gl.linkProgram(shaderProgram);
if (!gl.getProgramParameter(shaderProgram, gl.LINK_STATUS))
{
var compilationlog = gl.getProgramInfoLog(shaderProgram);
gl.deleteShader(fragmentShader);
gl.deleteShader(vertexShader);
gl.deleteProgram(shaderProgram);
throw new Error("error linking shader program: " + compilationlog);
}
gl.useProgram(shaderProgram);
gl.deleteShader(fragmentShader);
gl.deleteShader(vertexShader);
var ret = new GLShaderProgram(gl, shaderProgram, name);
ret.extendBoxHorizontal = shaderEntry.extendBoxHorizontal || 0;
ret.extendBoxVertical = shaderEntry.extendBoxVertical || 0;
ret.crossSampling = !!shaderEntry.crossSampling;
ret.preservesOpaqueness = !!shaderEntry.preservesOpaqueness;
ret.animated = !!shaderEntry.animated;
ret.parameters = shaderEntry.parameters || [];
var i, len;
for (i = 0, len = ret.parameters.length; i < len; i++)
{
ret.parameters[i][1] = gl.getUniformLocation(shaderProgram, ret.parameters[i][0]);
ret.lastCustomParams.push(0);
gl.uniform1f(ret.parameters[i][1], 0);
}
cr.seal(ret);
return ret;
};
GLWrap_.prototype.getShaderIndex = function(name_)
{
var i, len;
for (i = 0, len = this.shaderPrograms.length; i < len; i++)
{
if (this.shaderPrograms[i].name === name_)
return i;
}
return -1;
};
GLWrap_.prototype.project = function (x, y, out)
{
var mv = this.matMV;
var proj = this.matP;
var fTempo = [0, 0, 0, 0, 0, 0, 0, 0];
fTempo[0] = mv[0]*x+mv[4]*y+mv[12];
fTempo[1] = mv[1]*x+mv[5]*y+mv[13];
fTempo[2] = mv[2]*x+mv[6]*y+mv[14];
fTempo[3] = mv[3]*x+mv[7]*y+mv[15];
fTempo[4] = proj[0]*fTempo[0]+proj[4]*fTempo[1]+proj[8]*fTempo[2]+proj[12]*fTempo[3];
fTempo[5] = proj[1]*fTempo[0]+proj[5]*fTempo[1]+proj[9]*fTempo[2]+proj[13]*fTempo[3];
fTempo[6] = proj[2]*fTempo[0]+proj[6]*fTempo[1]+proj[10]*fTempo[2]+proj[14]*fTempo[3];
fTempo[7] = -fTempo[2];
if(fTempo[7]===0.0) //The w value
return;
fTempo[7]=1.0/fTempo[7];
fTempo[4]*=fTempo[7];
fTempo[5]*=fTempo[7];
fTempo[6]*=fTempo[7];
out[0]=(fTempo[4]*0.5+0.5)*this.width;
out[1]=(fTempo[5]*0.5+0.5)*this.height;
};
GLWrap_.prototype.setSize = function(w, h, force)
{
if (this.width === w && this.height === h && !force)
return;
this.endBatch();
var gl = this.gl;
this.width = w;
this.height = h;
gl.viewport(0, 0, w, h);
mat4.lookAt(this.cam, this.look, this.up, this.matMV);
if (this.enableFrontToBack)
{
mat4.ortho(-w/2, w/2, h/2, -h/2, this.zNear, this.zFar, this.matP);
this.worldScale[0] = 1;
this.worldScale[1] = 1;
}
else
{
mat4.perspective(45, w / h, this.zNear, this.zFar, this.matP);
var tl = [0, 0];
var br = [0, 0];
this.project(0, 0, tl);
this.project(1, 1, br);
this.worldScale[0] = 1 / (br[0] - tl[0]);
this.worldScale[1] = -1 / (br[1] - tl[1]);
}
var i, len, s;
for (i = 0, len = this.shaderPrograms.length; i < len; i++)
{
s = this.shaderPrograms[i];
s.hasCurrentMatMV = false;
if (s.locMatP)
{
gl.useProgram(s.shaderProgram);
gl.uniformMatrix4fv(s.locMatP, false, this.matP);
}
}
gl.useProgram(this.shaderPrograms[this.lastProgram].shaderProgram);
gl.bindTexture(gl.TEXTURE_2D, null);
gl.activeTexture(gl.TEXTURE1);
gl.bindTexture(gl.TEXTURE_2D, null);
gl.activeTexture(gl.TEXTURE0);
this.lastTexture0 = null;
this.lastTexture1 = null;
if (this.depthBuffer)
{
gl.bindFramebuffer(gl.FRAMEBUFFER, this.fbo);
gl.bindRenderbuffer(gl.RENDERBUFFER, this.depthBuffer);
gl.renderbufferStorage(gl.RENDERBUFFER, gl.DEPTH_COMPONENT16, this.width, this.height);
if (!this.attachedDepthBuffer)
{
gl.framebufferRenderbuffer(gl.FRAMEBUFFER, gl.DEPTH_ATTACHMENT, gl.RENDERBUFFER, this.depthBuffer);
this.attachedDepthBuffer = true;
}
gl.bindRenderbuffer(gl.RENDERBUFFER, null);
gl.bindFramebuffer(gl.FRAMEBUFFER, null);
this.renderToTex = null;
}
};
GLWrap_.prototype.resetModelView = function ()
{
mat4.lookAt(this.cam, this.look, this.up, this.matMV);
mat4.scale(this.matMV, this.worldScale);
};
GLWrap_.prototype.translate = function (x, y)
{
if (x === 0 && y === 0)
return;
this.tmpVec3[0] = x;// * this.worldScale[0];
this.tmpVec3[1] = y;// * this.worldScale[1];
this.tmpVec3[2] = 0;
mat4.translate(this.matMV, this.tmpVec3);
};
GLWrap_.prototype.scale = function (x, y)
{
if (x === 1 && y === 1)
return;
this.tmpVec3[0] = x;
this.tmpVec3[1] = y;
this.tmpVec3[2] = 1;
mat4.scale(this.matMV, this.tmpVec3);
};
GLWrap_.prototype.rotateZ = function (a)
{
if (a === 0)
return;
mat4.rotateZ(this.matMV, a);
};
GLWrap_.prototype.updateModelView = function()
{
if (areMat4sEqual(this.lastMV, this.matMV))
return;
var b = this.pushBatch();
b.type = BATCH_UPDATEMODELVIEW;
if (b.mat4param)
mat4.set(this.matMV, b.mat4param);
else
b.mat4param = mat4.create(this.matMV);
mat4.set(this.matMV, this.lastMV);
this.hasQuadBatchTop = false;
this.hasPointBatchTop = false;
};
/*
var debugBatch = false;
jQuery(document).mousedown(
function(info) {
if (info.which === 2)
debugBatch = true;
}
);
*/
GLWrap_.prototype.setEarlyZIndex = function (i)
{
if (!this.enableFrontToBack)
return;
if (i > 32760)
i = 32760;
this.currentZ = this.cam[2] - this.zNear - i * this.zIncrement;
};
function GLBatchJob(type_, glwrap_)
{
this.type = type_;
this.glwrap = glwrap_;
this.gl = glwrap_.gl;
this.opacityParam = 0; // for setOpacity()
this.startIndex = 0; // for quad()
this.indexCount = 0; // "
this.texParam = null; // for setTexture()
this.mat4param = null; // for updateModelView()
this.shaderParams = []; // for user parameters
cr.seal(this);
};
GLBatchJob.prototype.doSetEarlyZPass = function ()
{
var gl = this.gl;
var glwrap = this.glwrap;
if (this.startIndex !== 0) // enable
{
gl.depthMask(true); // enable depth writes
gl.colorMask(false, false, false, false); // disable color writes
gl.disable(gl.BLEND); // no color writes so disable blend
gl.bindFramebuffer(gl.FRAMEBUFFER, glwrap.fbo);
gl.framebufferTexture2D(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, null, 0);
gl.clear(gl.DEPTH_BUFFER_BIT); // auto-clear depth buffer
gl.bindFramebuffer(gl.FRAMEBUFFER, null);
glwrap.isBatchInEarlyZPass = true;
}
else
{
gl.depthMask(false); // disable depth writes, only test existing depth values
gl.colorMask(true, true, true, true); // enable color writes
gl.enable(gl.BLEND); // turn blending back on
glwrap.isBatchInEarlyZPass = false;
}
};
GLBatchJob.prototype.doSetTexture = function ()
{
this.gl.bindTexture(this.gl.TEXTURE_2D, this.texParam);
};
GLBatchJob.prototype.doSetTexture1 = function ()
{
var gl = this.gl;
gl.activeTexture(gl.TEXTURE1);
gl.bindTexture(gl.TEXTURE_2D, this.texParam);
gl.activeTexture(gl.TEXTURE0);
};
GLBatchJob.prototype.doSetOpacity = function ()
{
var o = this.opacityParam;
var glwrap = this.glwrap;
glwrap.currentOpacity = o;
var curProg = glwrap.currentShader;
if (curProg.locOpacity && curProg.lpOpacity !== o)
{
curProg.lpOpacity = o;
this.gl.uniform1f(curProg.locOpacity, o);
}
};
GLBatchJob.prototype.doQuad = function ()
{
this.gl.drawElements(this.gl.TRIANGLES, this.indexCount, this.gl.UNSIGNED_SHORT, this.startIndex);
};
GLBatchJob.prototype.doSetBlend = function ()
{
this.gl.blendFunc(this.startIndex, this.indexCount);
};
GLBatchJob.prototype.doUpdateModelView = function ()
{
var i, len, s, shaderPrograms = this.glwrap.shaderPrograms, currentProgram = this.glwrap.currentProgram;
for (i = 0, len = shaderPrograms.length; i < len; i++)
{
s = shaderPrograms[i];
if (i === currentProgram && s.locMatMV)
{
s.updateMatMV(this.mat4param);
s.hasCurrentMatMV = true;
}
else
s.hasCurrentMatMV = false;
}
mat4.set(this.mat4param, this.glwrap.currentMV);
};
GLBatchJob.prototype.doRenderToTexture = function ()
{
var gl = this.gl;
var glwrap = this.glwrap;
if (this.texParam)
{
if (glwrap.lastTexture1 === this.texParam)
{
gl.activeTexture(gl.TEXTURE1);
gl.bindTexture(gl.TEXTURE_2D, null);
glwrap.lastTexture1 = null;
gl.activeTexture(gl.TEXTURE0);
}
gl.bindFramebuffer(gl.FRAMEBUFFER, glwrap.fbo);
if (!glwrap.isBatchInEarlyZPass)
{
gl.framebufferTexture2D(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, this.texParam, 0);
}
}
else
{
if (!glwrap.enableFrontToBack)
{
gl.framebufferTexture2D(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, null, 0);
}
gl.bindFramebuffer(gl.FRAMEBUFFER, null);
}
};
GLBatchJob.prototype.doClear = function ()
{
var gl = this.gl;
var mode = this.startIndex;
if (mode === 0) // clear whole surface
{
gl.clearColor(this.mat4param[0], this.mat4param[1], this.mat4param[2], this.mat4param[3]);
gl.clear(gl.COLOR_BUFFER_BIT);
}
else if (mode === 1) // clear rectangle
{
gl.enable(gl.SCISSOR_TEST);
gl.scissor(this.mat4param[0], this.mat4param[1], this.mat4param[2], this.mat4param[3]);
gl.clearColor(0, 0, 0, 0);
gl.clear(gl.COLOR_BUFFER_BIT);
gl.disable(gl.SCISSOR_TEST);
}
else // clear depth
{
gl.clear(gl.DEPTH_BUFFER_BIT);
}
};
GLBatchJob.prototype.doSetDepthTestEnabled = function ()
{
var gl = this.gl;
var enable = this.startIndex;
if (enable !== 0)
{
gl.enable(gl.DEPTH_TEST);
}
else
{
gl.disable(gl.DEPTH_TEST);
}
};
GLBatchJob.prototype.doPoints = function ()
{
var gl = this.gl;
var glwrap = this.glwrap;
if (glwrap.enableFrontToBack)
gl.disable(gl.DEPTH_TEST);
var s = glwrap.shaderPrograms[1];
gl.useProgram(s.shaderProgram);
if (!s.hasCurrentMatMV && s.locMatMV)
{
s.updateMatMV(glwrap.currentMV);
s.hasCurrentMatMV = true;
}
gl.enableVertexAttribArray(s.locAPos);
gl.bindBuffer(gl.ARRAY_BUFFER, glwrap.pointBuffer);
gl.vertexAttribPointer(s.locAPos, 4, gl.FLOAT, false, 0, 0);
gl.drawArrays(gl.POINTS, this.startIndex / 4, this.indexCount);
s = glwrap.currentShader;
gl.useProgram(s.shaderProgram);
if (s.locAPos >= 0)
{
gl.enableVertexAttribArray(s.locAPos);
gl.bindBuffer(gl.ARRAY_BUFFER, glwrap.vertexBuffers[glwrap.curBuffer]);
gl.vertexAttribPointer(s.locAPos, glwrap.enableFrontToBack ? 3 : 2, gl.FLOAT, false, 0, 0);
}
if (s.locATex >= 0)
{
gl.enableVertexAttribArray(s.locATex);
gl.bindBuffer(gl.ARRAY_BUFFER, glwrap.texcoordBuffers[glwrap.curBuffer]);
gl.vertexAttribPointer(s.locATex, 2, gl.FLOAT, false, 0, 0);
}
if (glwrap.enableFrontToBack)
gl.enable(gl.DEPTH_TEST);
};
GLBatchJob.prototype.doSetProgram = function ()
{
var gl = this.gl;
var glwrap = this.glwrap;
var s = glwrap.shaderPrograms[this.startIndex]; // recycled param to save memory
glwrap.currentProgram = this.startIndex; // current batch program
glwrap.currentShader = s;
gl.useProgram(s.shaderProgram); // switch to
if (!s.hasCurrentMatMV && s.locMatMV)
{
s.updateMatMV(glwrap.currentMV);
s.hasCurrentMatMV = true;
}
if (s.locOpacity && s.lpOpacity !== glwrap.currentOpacity)
{
s.lpOpacity = glwrap.currentOpacity;
gl.uniform1f(s.locOpacity, glwrap.currentOpacity);
}
if (s.locAPos >= 0)
{
gl.enableVertexAttribArray(s.locAPos);
gl.bindBuffer(gl.ARRAY_BUFFER, glwrap.vertexBuffers[glwrap.curBuffer]);
gl.vertexAttribPointer(s.locAPos, glwrap.enableFrontToBack ? 3 : 2, gl.FLOAT, false, 0, 0);
}
if (s.locATex >= 0)
{
gl.enableVertexAttribArray(s.locATex);
gl.bindBuffer(gl.ARRAY_BUFFER, glwrap.texcoordBuffers[glwrap.curBuffer]);
gl.vertexAttribPointer(s.locATex, 2, gl.FLOAT, false, 0, 0);
}
}
GLBatchJob.prototype.doSetColor = function ()
{
var s = this.glwrap.currentShader;
var mat4param = this.mat4param;
this.gl.uniform4f(s.locColorFill, mat4param[0], mat4param[1], mat4param[2], mat4param[3]);
};
GLBatchJob.prototype.doSetProgramParameters = function ()
{
var i, len, s = this.glwrap.currentShader;
var gl = this.gl;
var mat4param = this.mat4param;
if (s.locSamplerBack && this.glwrap.lastTexture1 !== this.texParam)
{
gl.activeTexture(gl.TEXTURE1);
gl.bindTexture(gl.TEXTURE_2D, this.texParam);
this.glwrap.lastTexture1 = this.texParam;
gl.activeTexture(gl.TEXTURE0);
}
var v = mat4param[0];
var v2;
if (s.locPixelWidth && v !== s.lpPixelWidth)
{
s.lpPixelWidth = v;
gl.uniform1f(s.locPixelWidth, v);
}
v = mat4param[1];
if (s.locPixelHeight && v !== s.lpPixelHeight)
{
s.lpPixelHeight = v;
gl.uniform1f(s.locPixelHeight, v);
}
v = mat4param[2];
v2 = mat4param[3];
if (s.locDestStart && (v !== s.lpDestStartX || v2 !== s.lpDestStartY))
{
s.lpDestStartX = v;
s.lpDestStartY = v2;
gl.uniform2f(s.locDestStart, v, v2);
}
v = mat4param[4];
v2 = mat4param[5];
if (s.locDestEnd && (v !== s.lpDestEndX || v2 !== s.lpDestEndY))
{
s.lpDestEndX = v;
s.lpDestEndY = v2;
gl.uniform2f(s.locDestEnd, v, v2);
}
v = mat4param[6];
if (s.locLayerScale && v !== s.lpLayerScale)
{
s.lpLayerScale = v;
gl.uniform1f(s.locLayerScale, v);
}
v = mat4param[7];
if (s.locLayerAngle && v !== s.lpLayerAngle)
{
s.lpLayerAngle = v;
gl.uniform1f(s.locLayerAngle, v);
}
v = mat4param[8];
v2 = mat4param[9];
if (s.locViewOrigin && (v !== s.lpViewOriginX || v2 !== s.lpViewOriginY))
{
s.lpViewOriginX = v;
s.lpViewOriginY = v2;
gl.uniform2f(s.locViewOrigin, v, v2);
}
v = mat4param[10];
v2 = mat4param[11];
if (s.locScrollPos && (v !== s.lpScrollPosX || v2 !== s.lpScrollPosY))
{
s.lpScrollPosX = v;
s.lpScrollPosY = v2;
gl.uniform2f(s.locScrollPos, v, v2);
}
v = mat4param[12];
if (s.locSeconds && v !== s.lpSeconds)
{
s.lpSeconds = v;
gl.uniform1f(s.locSeconds, v);
}
if (s.parameters.length)
{
for (i = 0, len = s.parameters.length; i < len; i++)
{
v = this.shaderParams[i];
if (v !== s.lastCustomParams[i])
{
s.lastCustomParams[i] = v;
gl.uniform1f(s.parameters[i][1], v);
}
}
}
};
GLWrap_.prototype.pushBatch = function ()
{
if (this.batchPtr === this.batch.length)
this.batch.push(new GLBatchJob(BATCH_NULL, this));
return this.batch[this.batchPtr++];
};
GLWrap_.prototype.endBatch = function ()
{
if (this.batchPtr === 0)
return;
if (this.gl.isContextLost())
return;
var gl = this.gl;
if (this.pointPtr > 0)
{
gl.bindBuffer(gl.ARRAY_BUFFER, this.pointBuffer);
gl.bufferSubData(gl.ARRAY_BUFFER, 0, this.pointData.subarray(0, this.pointPtr));
if (s && s.locAPos >= 0 && s.name === "<point>")
gl.vertexAttribPointer(s.locAPos, 4, gl.FLOAT, false, 0, 0);
}
if (this.vertexPtr > 0)
{
var s = this.currentShader;
gl.bindBuffer(gl.ARRAY_BUFFER, this.vertexBuffers[this.curBuffer]);
gl.bufferSubData(gl.ARRAY_BUFFER, 0, this.vertexData.subarray(0, this.vertexPtr));
if (s && s.locAPos >= 0 && s.name !== "<point>")
gl.vertexAttribPointer(s.locAPos, this.enableFrontToBack ? 3 : 2, gl.FLOAT, false, 0, 0);
gl.bindBuffer(gl.ARRAY_BUFFER, this.texcoordBuffers[this.curBuffer]);
gl.bufferSubData(gl.ARRAY_BUFFER, 0, this.texcoordData.subarray(0, this.texPtr));
if (s && s.locATex >= 0 && s.name !== "<point>")
gl.vertexAttribPointer(s.locATex, 2, gl.FLOAT, false, 0, 0);
}
var i, len, b;
for (i = 0, len = this.batchPtr; i < len; i++)
{
b = this.batch[i];
switch (b.type) {
case 1:
b.doQuad();
break;
case 2:
b.doSetTexture();
break;
case 3:
b.doSetOpacity();
break;
case 4:
b.doSetBlend();
break;
case 5:
b.doUpdateModelView();
break;
case 6:
b.doRenderToTexture();
break;
case 7:
b.doClear();
break;
case 8:
b.doPoints();
break;
case 9:
b.doSetProgram();
break;
case 10:
b.doSetProgramParameters();
break;
case 11:
b.doSetTexture1();
break;
case 12:
b.doSetColor();
break;
case 13:
b.doSetDepthTestEnabled();
break;
case 14:
b.doSetEarlyZPass();
break;
}
}
this.batchPtr = 0;
this.vertexPtr = 0;
this.texPtr = 0;
this.pointPtr = 0;
this.hasQuadBatchTop = false;
this.hasPointBatchTop = false;
this.isBatchInEarlyZPass = false;
this.curBuffer++;
if (this.curBuffer >= MULTI_BUFFERS)
this.curBuffer = 0;
};
GLWrap_.prototype.setOpacity = function (op)
{
if (op === this.lastOpacity)
return;
if (this.isEarlyZPass)
return; // ignore
var b = this.pushBatch();
b.type = BATCH_SETOPACITY;
b.opacityParam = op;
this.lastOpacity = op;
this.hasQuadBatchTop = false;
this.hasPointBatchTop = false;
};
GLWrap_.prototype.setTexture = function (tex)
{
if (tex === this.lastTexture0)
return;
;
var b = this.pushBatch();
b.type = BATCH_SETTEXTURE;
b.texParam = tex;
this.lastTexture0 = tex;
this.hasQuadBatchTop = false;
this.hasPointBatchTop = false;
};
GLWrap_.prototype.setBlend = function (s, d)
{
if (s === this.lastSrcBlend && d === this.lastDestBlend)
return;
if (this.isEarlyZPass)
return; // ignore
var b = this.pushBatch();
b.type = BATCH_SETBLEND;
b.startIndex = s; // recycle params to save memory
b.indexCount = d;
this.lastSrcBlend = s;
this.lastDestBlend = d;
this.hasQuadBatchTop = false;
this.hasPointBatchTop = false;
};
GLWrap_.prototype.isPremultipliedAlphaBlend = function ()
{
return (this.lastSrcBlend === this.gl.ONE && this.lastDestBlend === this.gl.ONE_MINUS_SRC_ALPHA);
};
GLWrap_.prototype.setAlphaBlend = function ()
{
this.setBlend(this.gl.ONE, this.gl.ONE_MINUS_SRC_ALPHA);
};
GLWrap_.prototype.setNoPremultiplyAlphaBlend = function ()
{
this.setBlend(this.gl.SRC_ALPHA, this.gl.ONE_MINUS_SRC_ALPHA);
};
var LAST_VERTEX = MAX_VERTICES * 2 - 8;
GLWrap_.prototype.quad = function(tlx, tly, trx, try_, brx, bry, blx, bly)
{
if (this.vertexPtr >= LAST_VERTEX)
this.endBatch();
var v = this.vertexPtr; // vertex cursor
var t = this.texPtr;
var vd = this.vertexData; // vertex data array
var td = this.texcoordData; // texture coord data array
var currentZ = this.currentZ;
if (this.hasQuadBatchTop)
{
this.batch[this.batchPtr - 1].indexCount += 6;
}
else
{
var b = this.pushBatch();
b.type = BATCH_QUAD;
b.startIndex = this.enableFrontToBack ? v : (v / 2) * 3;
b.indexCount = 6;
this.hasQuadBatchTop = true;
this.hasPointBatchTop = false;
}
if (this.enableFrontToBack)
{
vd[v++] = tlx;
vd[v++] = tly;
vd[v++] = currentZ;
vd[v++] = trx;
vd[v++] = try_;
vd[v++] = currentZ;
vd[v++] = brx;
vd[v++] = bry;
vd[v++] = currentZ;
vd[v++] = blx;
vd[v++] = bly;
vd[v++] = currentZ;
}
else
{
vd[v++] = tlx;
vd[v++] = tly;
vd[v++] = trx;
vd[v++] = try_;
vd[v++] = brx;
vd[v++] = bry;
vd[v++] = blx;
vd[v++] = bly;
}
td[t++] = 0;
td[t++] = 0;
td[t++] = 1;
td[t++] = 0;
td[t++] = 1;
td[t++] = 1;
td[t++] = 0;
td[t++] = 1;
this.vertexPtr = v;
this.texPtr = t;
};
GLWrap_.prototype.quadTex = function(tlx, tly, trx, try_, brx, bry, blx, bly, rcTex)
{
if (this.vertexPtr >= LAST_VERTEX)
this.endBatch();
var v = this.vertexPtr; // vertex cursor
var t = this.texPtr;
var vd = this.vertexData; // vertex data array
var td = this.texcoordData; // texture coord data array
var currentZ = this.currentZ;
if (this.hasQuadBatchTop)
{
this.batch[this.batchPtr - 1].indexCount += 6;
}
else
{
var b = this.pushBatch();
b.type = BATCH_QUAD;
b.startIndex = this.enableFrontToBack ? v : (v / 2) * 3;
b.indexCount = 6;
this.hasQuadBatchTop = true;
this.hasPointBatchTop = false;
}
var rc_left = rcTex.left;
var rc_top = rcTex.top;
var rc_right = rcTex.right;
var rc_bottom = rcTex.bottom;
if (this.enableFrontToBack)
{
vd[v++] = tlx;
vd[v++] = tly;
vd[v++] = currentZ;
vd[v++] = trx;
vd[v++] = try_;
vd[v++] = currentZ;
vd[v++] = brx;
vd[v++] = bry;
vd[v++] = currentZ;
vd[v++] = blx;
vd[v++] = bly;
vd[v++] = currentZ;
}
else
{
vd[v++] = tlx;
vd[v++] = tly;
vd[v++] = trx;
vd[v++] = try_;
vd[v++] = brx;
vd[v++] = bry;
vd[v++] = blx;
vd[v++] = bly;
}
td[t++] = rc_left;
td[t++] = rc_top;
td[t++] = rc_right;
td[t++] = rc_top;
td[t++] = rc_right;
td[t++] = rc_bottom;
td[t++] = rc_left;
td[t++] = rc_bottom;
this.vertexPtr = v;
this.texPtr = t;
};
GLWrap_.prototype.quadTexUV = function(tlx, tly, trx, try_, brx, bry, blx, bly, tlu, tlv, tru, trv, bru, brv, blu, blv)
{
if (this.vertexPtr >= LAST_VERTEX)
this.endBatch();
var v = this.vertexPtr; // vertex cursor
var t = this.texPtr;
var vd = this.vertexData; // vertex data array
var td = this.texcoordData; // texture coord data array
var currentZ = this.currentZ;
if (this.hasQuadBatchTop)
{
this.batch[this.batchPtr - 1].indexCount += 6;
}
else
{
var b = this.pushBatch();
b.type = BATCH_QUAD;
b.startIndex = this.enableFrontToBack ? v : (v / 2) * 3;
b.indexCount = 6;
this.hasQuadBatchTop = true;
this.hasPointBatchTop = false;
}
if (this.enableFrontToBack)
{
vd[v++] = tlx;
vd[v++] = tly;
vd[v++] = currentZ;
vd[v++] = trx;
vd[v++] = try_;
vd[v++] = currentZ;
vd[v++] = brx;
vd[v++] = bry;
vd[v++] = currentZ;
vd[v++] = blx;
vd[v++] = bly;
vd[v++] = currentZ;
}
else
{
vd[v++] = tlx;
vd[v++] = tly;
vd[v++] = trx;
vd[v++] = try_;
vd[v++] = brx;
vd[v++] = bry;
vd[v++] = blx;
vd[v++] = bly;
}
td[t++] = tlu;
td[t++] = tlv;
td[t++] = tru;
td[t++] = trv;
td[t++] = bru;
td[t++] = brv;
td[t++] = blu;
td[t++] = blv;
this.vertexPtr = v;
this.texPtr = t;
};
GLWrap_.prototype.convexPoly = function(pts)
{
var pts_count = pts.length / 2;
;
var tris = pts_count - 2; // 3 points = 1 tri, 4 points = 2 tris, 5 points = 3 tris etc.
var last_tri = tris - 1;
var p0x = pts[0];
var p0y = pts[1];
var i, i2, p1x, p1y, p2x, p2y, p3x, p3y;
for (i = 0; i < tris; i += 2) // draw 2 triangles at a time
{
i2 = i * 2;
p1x = pts[i2 + 2];
p1y = pts[i2 + 3];
p2x = pts[i2 + 4];
p2y = pts[i2 + 5];
if (i === last_tri)
{
this.quad(p0x, p0y, p1x, p1y, p2x, p2y, p2x, p2y);
}
else
{
p3x = pts[i2 + 6];
p3y = pts[i2 + 7];
this.quad(p0x, p0y, p1x, p1y, p2x, p2y, p3x, p3y);
}
}
};
var LAST_POINT = MAX_POINTS - 4;
GLWrap_.prototype.point = function(x_, y_, size_, opacity_)
{
if (this.pointPtr >= LAST_POINT)
this.endBatch();
var p = this.pointPtr; // point cursor
var pd = this.pointData; // point data array
if (this.hasPointBatchTop)
{
this.batch[this.batchPtr - 1].indexCount++;
}
else
{
var b = this.pushBatch();
b.type = BATCH_POINTS;
b.startIndex = p;
b.indexCount = 1;
this.hasPointBatchTop = true;
this.hasQuadBatchTop = false;
}
pd[p++] = x_;
pd[p++] = y_;
pd[p++] = size_;
pd[p++] = opacity_;
this.pointPtr = p;
};
GLWrap_.prototype.switchProgram = function (progIndex)
{
if (this.lastProgram === progIndex)
return; // no change
var shaderProg = this.shaderPrograms[progIndex];
if (!shaderProg)
{
if (this.lastProgram === 0)
return; // already on default shader
progIndex = 0;
shaderProg = this.shaderPrograms[0];
}
var b = this.pushBatch();
b.type = BATCH_SETPROGRAM;
b.startIndex = progIndex;
this.lastProgram = progIndex;
this.hasQuadBatchTop = false;
this.hasPointBatchTop = false;
};
GLWrap_.prototype.programUsesDest = function (progIndex)
{
var s = this.shaderPrograms[progIndex];
return !!(s.locDestStart || s.locDestEnd);
};
GLWrap_.prototype.programUsesCrossSampling = function (progIndex)
{
var s = this.shaderPrograms[progIndex];
return !!(s.locDestStart || s.locDestEnd || s.crossSampling);
};
GLWrap_.prototype.programPreservesOpaqueness = function (progIndex)
{
return this.shaderPrograms[progIndex].preservesOpaqueness;
};
GLWrap_.prototype.programExtendsBox = function (progIndex)
{
var s = this.shaderPrograms[progIndex];
return s.extendBoxHorizontal !== 0 || s.extendBoxVertical !== 0;
};
GLWrap_.prototype.getProgramBoxExtendHorizontal = function (progIndex)
{
return this.shaderPrograms[progIndex].extendBoxHorizontal;
};
GLWrap_.prototype.getProgramBoxExtendVertical = function (progIndex)
{
return this.shaderPrograms[progIndex].extendBoxVertical;
};
GLWrap_.prototype.getProgramParameterType = function (progIndex, paramIndex)
{
return this.shaderPrograms[progIndex].parameters[paramIndex][2];
};
GLWrap_.prototype.programIsAnimated = function (progIndex)
{
return this.shaderPrograms[progIndex].animated;
};
GLWrap_.prototype.setProgramParameters = function (backTex, pixelWidth, pixelHeight, destStartX, destStartY, destEndX, destEndY, layerScale, layerAngle, viewOriginLeft, viewOriginTop, scrollPosX, scrollPosY, seconds, params)
{
var i, len;
var s = this.shaderPrograms[this.lastProgram];
var b, mat4param, shaderParams;
if (s.hasAnyOptionalUniforms || params.length)
{
b = this.pushBatch();
b.type = BATCH_SETPROGRAMPARAMETERS;
if (b.mat4param)
mat4.set(this.matMV, b.mat4param);
else
b.mat4param = mat4.create();
mat4param = b.mat4param;
mat4param[0] = pixelWidth;
mat4param[1] = pixelHeight;
mat4param[2] = destStartX;
mat4param[3] = destStartY;
mat4param[4] = destEndX;
mat4param[5] = destEndY;
mat4param[6] = layerScale;
mat4param[7] = layerAngle;
mat4param[8] = viewOriginLeft;
mat4param[9] = viewOriginTop;
mat4param[10] = scrollPosX;
mat4param[11] = scrollPosY;
mat4param[12] = seconds;
if (s.locSamplerBack)
{
;
b.texParam = backTex;
}
else
b.texParam = null;
if (params.length)
{
shaderParams = b.shaderParams;
shaderParams.length = params.length;
for (i = 0, len = params.length; i < len; i++)
shaderParams[i] = params[i];
}
this.hasQuadBatchTop = false;
this.hasPointBatchTop = false;
}
};
GLWrap_.prototype.clear = function (r, g, b_, a)
{
var b = this.pushBatch();
b.type = BATCH_CLEAR;
b.startIndex = 0; // clear all mode
if (!b.mat4param)
b.mat4param = mat4.create();
b.mat4param[0] = r;
b.mat4param[1] = g;
b.mat4param[2] = b_;
b.mat4param[3] = a;
this.hasQuadBatchTop = false;
this.hasPointBatchTop = false;
};
GLWrap_.prototype.clearRect = function (x, y, w, h)
{
if (w < 0 || h < 0)
return; // invalid clear area
var b = this.pushBatch();
b.type = BATCH_CLEAR;
b.startIndex = 1; // clear rect mode
if (!b.mat4param)
b.mat4param = mat4.create();
b.mat4param[0] = x;
b.mat4param[1] = y;
b.mat4param[2] = w;
b.mat4param[3] = h;
this.hasQuadBatchTop = false;
this.hasPointBatchTop = false;
};
GLWrap_.prototype.clearDepth = function ()
{
var b = this.pushBatch();
b.type = BATCH_CLEAR;
b.startIndex = 2; // clear depth mode
this.hasQuadBatchTop = false;
this.hasPointBatchTop = false;
};
GLWrap_.prototype.setEarlyZPass = function (e)
{
if (!this.enableFrontToBack)
return; // no depth buffer in use
e = !!e;
if (this.isEarlyZPass === e)
return; // no change
var b = this.pushBatch();
b.type = BATCH_SETEARLYZMODE;
b.startIndex = (e ? 1 : 0);
this.hasQuadBatchTop = false;
this.hasPointBatchTop = false;
this.isEarlyZPass = e;
this.renderToTex = null;
if (this.isEarlyZPass)
{
this.switchProgram(2); // early Z program
}
else
{
this.switchProgram(0); // normal rendering
}
};
GLWrap_.prototype.setDepthTestEnabled = function (e)
{
if (!this.enableFrontToBack)
return; // no depth buffer in use
var b = this.pushBatch();
b.type = BATCH_SETDEPTHTEST;
b.startIndex = (e ? 1 : 0);
this.hasQuadBatchTop = false;
this.hasPointBatchTop = false;
};
GLWrap_.prototype.fullscreenQuad = function ()
{
mat4.set(this.lastMV, tempMat4);
this.resetModelView();
this.updateModelView();
var halfw = this.width / 2;
var halfh = this.height / 2;
this.quad(-halfw, halfh, halfw, halfh, halfw, -halfh, -halfw, -halfh);
mat4.set(tempMat4, this.matMV);
this.updateModelView();
};
GLWrap_.prototype.setColorFillMode = function (r_, g_, b_, a_)
{
this.switchProgram(3);
var b = this.pushBatch();
b.type = BATCH_SETCOLOR;
if (!b.mat4param)
b.mat4param = mat4.create();
b.mat4param[0] = r_;
b.mat4param[1] = g_;
b.mat4param[2] = b_;
b.mat4param[3] = a_;
this.hasQuadBatchTop = false;
this.hasPointBatchTop = false;
};
GLWrap_.prototype.setTextureFillMode = function ()
{
;
this.switchProgram(0);
};
GLWrap_.prototype.restoreEarlyZMode = function ()
{
;
this.switchProgram(2);
};
GLWrap_.prototype.present = function ()
{
this.endBatch();
this.gl.flush();
/*
if (debugBatch)
{
;
debugBatch = false;
}
*/
};
function nextHighestPowerOfTwo(x) {
--x;
for (var i = 1; i < 32; i <<= 1) {
x = x | x >> i;
}
return x + 1;
}
var all_textures = [];
var textures_by_src = {};
GLWrap_.prototype.contextLost = function ()
{
cr.clearArray(all_textures);
textures_by_src = {};
};
var BF_RGBA8 = 0;
var BF_RGB8 = 1;
var BF_RGBA4 = 2;
var BF_RGB5_A1 = 3;
var BF_RGB565 = 4;
GLWrap_.prototype.loadTexture = function (img, tiling, linearsampling, pixelformat, tiletype, nomip)
{
tiling = !!tiling;
linearsampling = !!linearsampling;
var tex_key = img.src + "," + tiling + "," + linearsampling + (tiling ? ("," + tiletype) : "");
var webGL_texture = null;
if (typeof img.src !== "undefined" && textures_by_src.hasOwnProperty(tex_key))
{
webGL_texture = textures_by_src[tex_key];
webGL_texture.c2refcount++;
return webGL_texture;
}
this.endBatch();
;
var gl = this.gl;
var isPOT = (cr.isPOT(img.width) && cr.isPOT(img.height));
webGL_texture = gl.createTexture();
gl.bindTexture(gl.TEXTURE_2D, webGL_texture);
gl.pixelStorei(gl["UNPACK_PREMULTIPLY_ALPHA_WEBGL"], true);
var internalformat = gl.RGBA;
var format = gl.RGBA;
var type = gl.UNSIGNED_BYTE;
if (pixelformat && !this.isIE)
{
switch (pixelformat) {
case BF_RGB8:
internalformat = gl.RGB;
format = gl.RGB;
break;
case BF_RGBA4:
type = gl.UNSIGNED_SHORT_4_4_4_4;
break;
case BF_RGB5_A1:
type = gl.UNSIGNED_SHORT_5_5_5_1;
break;
case BF_RGB565:
internalformat = gl.RGB;
format = gl.RGB;
type = gl.UNSIGNED_SHORT_5_6_5;
break;
}
}
if (this.version === 1 && !isPOT && tiling)
{
var canvas = document.createElement("canvas");
canvas.width = cr.nextHighestPowerOfTwo(img.width);
canvas.height = cr.nextHighestPowerOfTwo(img.height);
var ctx = canvas.getContext("2d");
if (typeof ctx["imageSmoothingEnabled"] !== "undefined")
{
ctx["imageSmoothingEnabled"] = linearsampling;
}
else
{
ctx["webkitImageSmoothingEnabled"] = linearsampling;
ctx["mozImageSmoothingEnabled"] = linearsampling;
ctx["msImageSmoothingEnabled"] = linearsampling;
}
ctx.drawImage(img,
0, 0, img.width, img.height,
0, 0, canvas.width, canvas.height);
gl.texImage2D(gl.TEXTURE_2D, 0, internalformat, format, type, canvas);
}
else
gl.texImage2D(gl.TEXTURE_2D, 0, internalformat, format, type, img);
if (tiling)
{
if (tiletype === "repeat-x")
{
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.REPEAT);
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
}
else if (tiletype === "repeat-y")
{
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.REPEAT);
}
else
{
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.REPEAT);
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.REPEAT);
}
}
else
{
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
}
if (linearsampling)
{
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.LINEAR);
if ((isPOT || this.version >= 2) && this.enable_mipmaps && !nomip)
{
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.LINEAR_MIPMAP_LINEAR);
gl.generateMipmap(gl.TEXTURE_2D);
}
else
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.LINEAR);
}
else
{
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.NEAREST);
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST);
}
gl.bindTexture(gl.TEXTURE_2D, null);
this.lastTexture0 = null;
webGL_texture.c2width = img.width;
webGL_texture.c2height = img.height;
webGL_texture.c2refcount = 1;
webGL_texture.c2texkey = tex_key;
all_textures.push(webGL_texture);
textures_by_src[tex_key] = webGL_texture;
return webGL_texture;
};
GLWrap_.prototype.createEmptyTexture = function (w, h, linearsampling, _16bit, tiling)
{
this.endBatch();
var gl = this.gl;
if (this.isIE)
_16bit = false;
var webGL_texture = gl.createTexture();
gl.bindTexture(gl.TEXTURE_2D, webGL_texture);
gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, w, h, 0, gl.RGBA, _16bit ? gl.UNSIGNED_SHORT_4_4_4_4 : gl.UNSIGNED_BYTE, null);
if (tiling)
{
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.REPEAT);
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.REPEAT);
}
else
{
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
}
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, linearsampling ? gl.LINEAR : gl.NEAREST);
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, linearsampling ? gl.LINEAR : gl.NEAREST);
gl.bindTexture(gl.TEXTURE_2D, null);
this.lastTexture0 = null;
webGL_texture.c2width = w;
webGL_texture.c2height = h;
all_textures.push(webGL_texture);
return webGL_texture;
};
GLWrap_.prototype.videoToTexture = function (video_, texture_, _16bit)
{
this.endBatch();
var gl = this.gl;
if (this.isIE)
_16bit = false;
gl.bindTexture(gl.TEXTURE_2D, texture_);
gl.pixelStorei(gl["UNPACK_PREMULTIPLY_ALPHA_WEBGL"], true);
try {
gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, _16bit ? gl.UNSIGNED_SHORT_4_4_4_4 : gl.UNSIGNED_BYTE, video_);
}
catch (e)
{
if (console && console.error)
console.error("Error updating WebGL texture: ", e);
}
gl.bindTexture(gl.TEXTURE_2D, null);
this.lastTexture0 = null;
};
GLWrap_.prototype.deleteTexture = function (tex)
{
if (!tex)
return;
if (typeof tex.c2refcount !== "undefined" && tex.c2refcount > 1)
{
tex.c2refcount--;
return;
}
this.endBatch();
if (tex === this.lastTexture0)
{
this.gl.bindTexture(this.gl.TEXTURE_2D, null);
this.lastTexture0 = null;
}
if (tex === this.lastTexture1)
{
this.gl.activeTexture(this.gl.TEXTURE1);
this.gl.bindTexture(this.gl.TEXTURE_2D, null);
this.gl.activeTexture(this.gl.TEXTURE0);
this.lastTexture1 = null;
}
cr.arrayFindRemove(all_textures, tex);
if (typeof tex.c2texkey !== "undefined")
delete textures_by_src[tex.c2texkey];
this.gl.deleteTexture(tex);
};
GLWrap_.prototype.estimateVRAM = function ()
{
var total = this.width * this.height * 4 * 2;
var i, len, t;
for (i = 0, len = all_textures.length; i < len; i++)
{
t = all_textures[i];
total += (t.c2width * t.c2height * 4);
}
return total;
};
GLWrap_.prototype.textureCount = function ()
{
return all_textures.length;
};
GLWrap_.prototype.setRenderingToTexture = function (tex)
{
if (tex === this.renderToTex)
return;
;
var b = this.pushBatch();
b.type = BATCH_RENDERTOTEXTURE;
b.texParam = tex;
this.renderToTex = tex;
this.hasQuadBatchTop = false;
this.hasPointBatchTop = false;
};
cr.GLWrap = GLWrap_;
}());
;
(function()
{
var raf = window["requestAnimationFrame"] ||
window["mozRequestAnimationFrame"] ||
window["webkitRequestAnimationFrame"] ||
window["msRequestAnimationFrame"] ||
window["oRequestAnimationFrame"];
function Runtime(canvas)
{
if (!canvas || (!canvas.getContext && !canvas["dc"]))
return;
if (canvas["c2runtime"])
return;
else
canvas["c2runtime"] = this;
var self = this;
this.isCrosswalk = /crosswalk/i.test(navigator.userAgent) || /xwalk/i.test(navigator.userAgent) || !!(typeof window["c2isCrosswalk"] !== "undefined" && window["c2isCrosswalk"]);
this.isCordova = this.isCrosswalk || (typeof window["device"] !== "undefined" && (typeof window["device"]["cordova"] !== "undefined" || typeof window["device"]["phonegap"] !== "undefined")) || (typeof window["c2iscordova"] !== "undefined" && window["c2iscordova"]);
this.isPhoneGap = this.isCordova;
this.isDirectCanvas = !!canvas["dc"];
this.isAppMobi = (typeof window["AppMobi"] !== "undefined" || this.isDirectCanvas);
this.isCocoonJs = !!window["c2cocoonjs"];
this.isEjecta = !!window["c2ejecta"];
if (this.isCocoonJs)
{
CocoonJS["App"]["onSuspended"].addEventListener(function() {
self["setSuspended"](true);
});
CocoonJS["App"]["onActivated"].addEventListener(function () {
self["setSuspended"](false);
});
}
if (this.isEjecta)
{
document.addEventListener("pagehide", function() {
self["setSuspended"](true);
});
document.addEventListener("pageshow", function() {
self["setSuspended"](false);
});
document.addEventListener("resize", function () {
self["setSize"](window.innerWidth, window.innerHeight);
});
}
this.isDomFree = (this.isDirectCanvas || this.isCocoonJs || this.isEjecta);
this.isMicrosoftEdge = /edge\//i.test(navigator.userAgent);
this.isIE = (/msie/i.test(navigator.userAgent) || /trident/i.test(navigator.userAgent) || /iemobile/i.test(navigator.userAgent)) && !this.isMicrosoftEdge;
this.isTizen = /tizen/i.test(navigator.userAgent);
this.isAndroid = /android/i.test(navigator.userAgent) && !this.isTizen && !this.isIE && !this.isMicrosoftEdge; // IE mobile and Tizen masquerade as Android
this.isiPhone = (/iphone/i.test(navigator.userAgent) || /ipod/i.test(navigator.userAgent)) && !this.isIE && !this.isMicrosoftEdge; // treat ipod as an iphone; IE mobile masquerades as iPhone
this.isiPad = /ipad/i.test(navigator.userAgent);
this.isiOS = this.isiPhone || this.isiPad || this.isEjecta;
this.isiPhoneiOS6 = (this.isiPhone && /os\s6/i.test(navigator.userAgent));
this.isChrome = (/chrome/i.test(navigator.userAgent) || /chromium/i.test(navigator.userAgent)) && !this.isIE && !this.isMicrosoftEdge; // note true on Chromium-based webview on Android 4.4+; IE 'Edge' mode also pretends to be Chrome
this.isAmazonWebApp = /amazonwebappplatform/i.test(navigator.userAgent);
this.isFirefox = /firefox/i.test(navigator.userAgent);
this.isSafari = /safari/i.test(navigator.userAgent) && !this.isChrome && !this.isIE && !this.isMicrosoftEdge; // Chrome and IE Mobile masquerade as Safari
this.isWindows = /windows/i.test(navigator.userAgent);
this.isNWjs = (typeof window["c2nodewebkit"] !== "undefined" || typeof window["c2nwjs"] !== "undefined" || /nodewebkit/i.test(navigator.userAgent) || /nwjs/i.test(navigator.userAgent));
this.isNodeWebkit = this.isNWjs; // old name for backwards compat
this.isArcade = (typeof window["is_scirra_arcade"] !== "undefined");
this.isWindows8App = !!(typeof window["c2isWindows8"] !== "undefined" && window["c2isWindows8"]);
this.isWindows8Capable = !!(typeof window["c2isWindows8Capable"] !== "undefined" && window["c2isWindows8Capable"]);
this.isWindowsPhone8 = !!(typeof window["c2isWindowsPhone8"] !== "undefined" && window["c2isWindowsPhone8"]);
this.isWindowsPhone81 = !!(typeof window["c2isWindowsPhone81"] !== "undefined" && window["c2isWindowsPhone81"]);
this.isWindows10 = !!window["cr_windows10"];
this.isWinJS = (this.isWindows8App || this.isWindows8Capable || this.isWindowsPhone81 || this.isWindows10); // note not WP8.0
this.isBlackberry10 = !!(typeof window["c2isBlackberry10"] !== "undefined" && window["c2isBlackberry10"]);
this.isAndroidStockBrowser = (this.isAndroid && !this.isChrome && !this.isCrosswalk && !this.isFirefox && !this.isAmazonWebApp && !this.isDomFree);
this.devicePixelRatio = 1;
this.isMobile = (this.isCordova || this.isCrosswalk || this.isAppMobi || this.isCocoonJs || this.isAndroid || this.isiOS || this.isWindowsPhone8 || this.isWindowsPhone81 || this.isBlackberry10 || this.isTizen || this.isEjecta);
if (!this.isMobile)
{
this.isMobile = /(blackberry|bb10|playbook|palm|symbian|nokia|windows\s+ce|phone|mobile|tablet|kindle|silk)/i.test(navigator.userAgent);
}
this.isWKWebView = !!(this.isiOS && this.isCordova && window["webkit"]);
if (typeof cr_is_preview !== "undefined" && !this.isNWjs && (window.location.search === "?nw" || /nodewebkit/i.test(navigator.userAgent) || /nwjs/i.test(navigator.userAgent)))
{
this.isNWjs = true;
}
this.isDebug = (typeof cr_is_preview !== "undefined" && window.location.search.indexOf("debug") > -1);
this.canvas = canvas;
this.canvasdiv = document.getElementById("c2canvasdiv");
this.gl = null;
this.glwrap = null;
this.glUnmaskedRenderer = "(unavailable)";
this.enableFrontToBack = false;
this.earlyz_index = 0;
this.ctx = null;
this.firstInFullscreen = false;
this.oldWidth = 0; // for restoring non-fullscreen canvas after fullscreen
this.oldHeight = 0;
this.canvas.oncontextmenu = function (e) { if (e.preventDefault) e.preventDefault(); return false; };
this.canvas.onselectstart = function (e) { if (e.preventDefault) e.preventDefault(); return false; };
this.canvas.ontouchstart = function (e) { if(e.preventDefault) e.preventDefault(); return false; };
if (this.isDirectCanvas)
window["c2runtime"] = this;
if (this.isNWjs)
{
window["ondragover"] = function(e) { e.preventDefault(); return false; };
window["ondrop"] = function(e) { e.preventDefault(); return false; };
if (window["nwgui"] && window["nwgui"]["App"]["clearCache"])
window["nwgui"]["App"]["clearCache"]();
}
if (this.isAndroidStockBrowser && typeof jQuery !== "undefined")
{
jQuery("canvas").parents("*").css("overflow", "visible");
}
this.width = canvas.width;
this.height = canvas.height;
this.draw_width = this.width;
this.draw_height = this.height;
this.cssWidth = this.width;
this.cssHeight = this.height;
this.lastWindowWidth = window.innerWidth;
this.lastWindowHeight = window.innerHeight;
this.forceCanvasAlpha = false; // note: now unused, left for backwards compat since plugins could modify it
this.redraw = true;
this.isSuspended = false;
if (!Date.now) {
Date.now = function now() {
return +new Date();
};
}
this.plugins = [];
this.types = {};
this.types_by_index = [];
this.behaviors = [];
this.layouts = {};
this.layouts_by_index = [];
this.eventsheets = {};
this.eventsheets_by_index = [];
this.wait_for_textures = []; // for blocking until textures loaded
this.triggers_to_postinit = [];
this.all_global_vars = [];
this.all_local_vars = [];
this.solidBehavior = null;
this.jumpthruBehavior = null;
this.shadowcasterBehavior = null;
this.deathRow = {};
this.hasPendingInstances = false; // true if anything exists in create row or death row
this.isInClearDeathRow = false;
this.isInOnDestroy = 0; // needs to support recursion so increments and decrements and is true if > 0
this.isRunningEvents = false;
this.isEndingLayout = false;
this.createRow = [];
this.isLoadingState = false;
this.saveToSlot = "";
this.loadFromSlot = "";
this.loadFromJson = null; // set to string when there is something to try to load
this.lastSaveJson = "";
this.signalledContinuousPreview = false;
this.suspendDrawing = false; // for hiding display until continuous preview loads
this.fireOnCreateAfterLoad = []; // for delaying "On create" triggers until loading complete
this.dt = 0;
this.dt1 = 0;
this.minimumFramerate = 30;
this.logictime = 0; // used to calculate CPUUtilisation
this.cpuutilisation = 0;
this.timescale = 1.0;
this.kahanTime = new cr.KahanAdder();
this.wallTime = new cr.KahanAdder();
this.last_tick_time = 0;
this.fps = 0;
this.last_fps_time = 0;
this.tickcount = 0;
this.tickcount_nosave = 0; // same as tickcount but never saved/loaded
this.execcount = 0;
this.framecount = 0; // for fps
this.objectcount = 0;
this.changelayout = null;
this.destroycallbacks = [];
this.event_stack = [];
this.event_stack_index = -1;
this.localvar_stack = [[]];
this.localvar_stack_index = 0;
this.trigger_depth = 0; // recursion depth for triggers
this.pushEventStack(null);
this.loop_stack = [];
this.loop_stack_index = -1;
this.next_uid = 0;
this.next_puid = 0; // permanent unique ids
this.layout_first_tick = true;
this.family_count = 0;
this.suspend_events = [];
this.raf_id = -1;
this.timeout_id = -1;
this.isloading = true;
this.loadingprogress = 0;
this.isNodeFullscreen = false;
this.stackLocalCount = 0; // number of stack-based local vars for recursion
this.audioInstance = null;
this.had_a_click = false;
this.isInUserInputEvent = false;
this.objects_to_pretick = new cr.ObjectSet();
this.objects_to_tick = new cr.ObjectSet();
this.objects_to_tick2 = new cr.ObjectSet();
this.registered_collisions = [];
this.temp_poly = new cr.CollisionPoly([]);
this.temp_poly2 = new cr.CollisionPoly([]);
this.allGroups = []; // array of all event groups
this.groups_by_name = {};
this.cndsBySid = {};
this.actsBySid = {};
this.varsBySid = {};
this.blocksBySid = {};
this.running_layout = null; // currently running layout
this.layer_canvas = null; // for layers "render-to-texture"
this.layer_ctx = null;
this.layer_tex = null;
this.layout_tex = null;
this.layout_canvas = null;
this.layout_ctx = null;
this.is_WebGL_context_lost = false;
this.uses_background_blending = false; // if any shader uses background blending, so entire layout renders to texture
this.fx_tex = [null, null];
this.fullscreen_scaling = 0;
this.files_subfolder = ""; // path with project files
this.objectsByUid = {}; // maps every in-use UID (as a string) to its instance
this.loaderlogos = null;
this.snapshotCanvas = null;
this.snapshotData = "";
this.objectRefTable = [];
this.requestProjectData();
};
Runtime.prototype.requestProjectData = function ()
{
var self = this;
if (this.isWKWebView)
{
this.fetchLocalFileViaCordovaAsText("data.js", function (str)
{
self.loadProject(JSON.parse(str));
}, function (err)
{
alert("Error fetching data.js");
});
return;
}
var xhr;
if (this.isWindowsPhone8)
xhr = new ActiveXObject("Microsoft.XMLHTTP");
else
xhr = new XMLHttpRequest();
var datajs_filename = "data.js";
if (this.isWindows8App || this.isWindowsPhone8 || this.isWindowsPhone81 || this.isWindows10)
datajs_filename = "data.json";
xhr.open("GET", datajs_filename, true);
var supportsJsonResponse = false;
if (!this.isDomFree && ("response" in xhr) && ("responseType" in xhr))
{
try {
xhr["responseType"] = "json";
supportsJsonResponse = (xhr["responseType"] === "json");
}
catch (e) {
supportsJsonResponse = false;
}
}
if (!supportsJsonResponse && ("responseType" in xhr))
{
try {
xhr["responseType"] = "text";
}
catch (e) {}
}
if ("overrideMimeType" in xhr)
{
try {
xhr["overrideMimeType"]("application/json; charset=utf-8");
}
catch (e) {}
}
if (this.isWindowsPhone8)
{
xhr.onreadystatechange = function ()
{
if (xhr.readyState !== 4)
return;
self.loadProject(JSON.parse(xhr["responseText"]));
};
}
else
{
xhr.onload = function ()
{
if (supportsJsonResponse)
{
self.loadProject(xhr["response"]); // already parsed by browser
}
else
{
if (self.isEjecta)
{
var str = xhr["responseText"];
str = str.substr(str.indexOf("{")); // trim any BOM
self.loadProject(JSON.parse(str));
}
else
{
self.loadProject(JSON.parse(xhr["responseText"])); // forced to sync parse JSON
}
}
};
xhr.onerror = function (e)
{
cr.logerror("Error requesting " + datajs_filename + ":");
cr.logerror(e);
};
}
xhr.send();
};
Runtime.prototype.initRendererAndLoader = function ()
{
var self = this;
var i, len, j, lenj, k, lenk, t, s, l, y;
this.isRetina = ((!this.isDomFree || this.isEjecta || this.isCordova) && this.useHighDpi && !this.isAndroidStockBrowser);
if (this.fullscreen_mode === 0 && this.isiOS)
this.isRetina = false;
this.devicePixelRatio = (this.isRetina ? (window["devicePixelRatio"] || window["webkitDevicePixelRatio"] || window["mozDevicePixelRatio"] || window["msDevicePixelRatio"] || 1) : 1);
this.ClearDeathRow();
var attribs;
if (this.fullscreen_mode > 0)
this["setSize"](window.innerWidth, window.innerHeight, true);
this.canvas.addEventListener("webglcontextlost", function (ev) {
ev.preventDefault();
self.onContextLost();
cr.logexport("[Construct 2] WebGL context lost");
window["cr_setSuspended"](true); // stop rendering
}, false);
this.canvas.addEventListener("webglcontextrestored", function (ev) {
self.glwrap.initState();
self.glwrap.setSize(self.glwrap.width, self.glwrap.height, true);
self.layer_tex = null;
self.layout_tex = null;
self.fx_tex[0] = null;
self.fx_tex[1] = null;
self.onContextRestored();
self.redraw = true;
cr.logexport("[Construct 2] WebGL context restored");
window["cr_setSuspended"](false); // resume rendering
}, false);
try {
if (this.enableWebGL && (this.isCocoonJs || this.isEjecta || !this.isDomFree))
{
attribs = {
"alpha": true,
"depth": false,
"antialias": false,
"powerPreference": "high-performance",
"failIfMajorPerformanceCaveat": true
};
if (!this.isAndroid)
this.gl = this.canvas.getContext("webgl2", attribs);
if (!this.gl)
{
this.gl = (this.canvas.getContext("webgl", attribs) ||
this.canvas.getContext("experimental-webgl", attribs));
}
}
}
catch (e) {
}
if (this.gl)
{
var isWebGL2 = (this.gl.getParameter(this.gl.VERSION).indexOf("WebGL 2") === 0);
var debug_ext = this.gl.getExtension("WEBGL_debug_renderer_info");
if (debug_ext)
{
var unmasked_vendor = this.gl.getParameter(debug_ext.UNMASKED_VENDOR_WEBGL);
var unmasked_renderer = this.gl.getParameter(debug_ext.UNMASKED_RENDERER_WEBGL);
this.glUnmaskedRenderer = unmasked_renderer + " [" + unmasked_vendor + "]";
}
if (this.enableFrontToBack)
this.glUnmaskedRenderer += " [front-to-back enabled]";
;
if (!this.isDomFree)
{
this.overlay_canvas = document.createElement("canvas");
jQuery(this.overlay_canvas).appendTo(this.canvas.parentNode);
this.overlay_canvas.oncontextmenu = function (e) { return false; };
this.overlay_canvas.onselectstart = function (e) { return false; };
this.overlay_canvas.width = Math.round(this.cssWidth * this.devicePixelRatio);
this.overlay_canvas.height = Math.round(this.cssHeight * this.devicePixelRatio);
jQuery(this.overlay_canvas).css({"width": this.cssWidth + "px",
"height": this.cssHeight + "px"});
this.positionOverlayCanvas();
this.overlay_ctx = this.overlay_canvas.getContext("2d");
}
this.glwrap = new cr.GLWrap(this.gl, this.isMobile, this.enableFrontToBack);
this.glwrap.setSize(this.canvas.width, this.canvas.height);
this.glwrap.enable_mipmaps = (this.downscalingQuality !== 0);
this.ctx = null;
for (i = 0, len = this.types_by_index.length; i < len; i++)
{
t = this.types_by_index[i];
for (j = 0, lenj = t.effect_types.length; j < lenj; j++)
{
s = t.effect_types[j];
s.shaderindex = this.glwrap.getShaderIndex(s.id);
s.preservesOpaqueness = this.glwrap.programPreservesOpaqueness(s.shaderindex);
this.uses_background_blending = this.uses_background_blending || this.glwrap.programUsesDest(s.shaderindex);
}
}
for (i = 0, len = this.layouts_by_index.length; i < len; i++)
{
l = this.layouts_by_index[i];
for (j = 0, lenj = l.effect_types.length; j < lenj; j++)
{
s = l.effect_types[j];
s.shaderindex = this.glwrap.getShaderIndex(s.id);
s.preservesOpaqueness = this.glwrap.programPreservesOpaqueness(s.shaderindex);
}
l.updateActiveEffects(); // update preserves opaqueness flag
for (j = 0, lenj = l.layers.length; j < lenj; j++)
{
y = l.layers[j];
for (k = 0, lenk = y.effect_types.length; k < lenk; k++)
{
s = y.effect_types[k];
s.shaderindex = this.glwrap.getShaderIndex(s.id);
s.preservesOpaqueness = this.glwrap.programPreservesOpaqueness(s.shaderindex);
this.uses_background_blending = this.uses_background_blending || this.glwrap.programUsesDest(s.shaderindex);
}
y.updateActiveEffects(); // update preserves opaqueness flag
}
}
}
else
{
if (this.fullscreen_mode > 0 && this.isDirectCanvas)
{
;
this.canvas = null;
document.oncontextmenu = function (e) { return false; };
document.onselectstart = function (e) { return false; };
this.ctx = AppMobi["canvas"]["getContext"]("2d");
try {
this.ctx["samplingMode"] = this.linearSampling ? "smooth" : "sharp";
this.ctx["globalScale"] = 1;
this.ctx["HTML5CompatibilityMode"] = true;
this.ctx["imageSmoothingEnabled"] = this.linearSampling;
} catch(e){}
if (this.width !== 0 && this.height !== 0)
{
this.ctx.width = this.width;
this.ctx.height = this.height;
}
}
if (!this.ctx)
{
;
if (this.isCocoonJs)
{
attribs = {
"antialias": !!this.linearSampling,
"alpha": true
};
this.ctx = this.canvas.getContext("2d", attribs);
}
else
{
attribs = {
"alpha": true
};
this.ctx = this.canvas.getContext("2d", attribs);
}
this.setCtxImageSmoothingEnabled(this.ctx, this.linearSampling);
}
this.overlay_canvas = null;
this.overlay_ctx = null;
}
this.tickFunc = function (timestamp) { self.tick(false, timestamp); };
if (window != window.top && !this.isDomFree && !this.isWinJS && !this.isWindowsPhone8)
{
document.addEventListener("mousedown", function () {
window.focus();
}, true);
document.addEventListener("touchstart", function () {
window.focus();
}, true);
}
if (typeof cr_is_preview !== "undefined")
{
if (this.isCocoonJs)
console.log("[Construct 2] In preview-over-wifi via CocoonJS mode");
if (window.location.search.indexOf("continuous") > -1)
{
cr.logexport("Reloading for continuous preview");
this.loadFromSlot = "__c2_continuouspreview";
this.suspendDrawing = true;
}
if (this.pauseOnBlur && !this.isMobile)
{
jQuery(window).focus(function ()
{
self["setSuspended"](false);
});
jQuery(window).blur(function ()
{
var parent = window.parent;
if (!parent || !parent.document.hasFocus())
self["setSuspended"](true);
});
}
}
window.addEventListener("blur", function () {
self.onWindowBlur();
});
if (!this.isDomFree)
{
var unfocusFormControlFunc = function (e) {
if (cr.isCanvasInputEvent(e) && document["activeElement"] && document["activeElement"] !== document.getElementsByTagName("body")[0] && document["activeElement"].blur)
{
try {
document["activeElement"].blur();
}
catch (e) {}
}
}
if (typeof PointerEvent !== "undefined")
{
document.addEventListener("pointerdown", unfocusFormControlFunc);
}
else if (window.navigator["msPointerEnabled"])
{
document.addEventListener("MSPointerDown", unfocusFormControlFunc);
}
else
{
document.addEventListener("touchstart", unfocusFormControlFunc);
}
document.addEventListener("mousedown", unfocusFormControlFunc);
}
if (this.fullscreen_mode === 0 && this.isRetina && this.devicePixelRatio > 1)
{
this["setSize"](this.original_width, this.original_height, true);
}
this.tryLockOrientation();
this.getready(); // determine things to preload
this.go(); // run loading screen
this.extra = {};
cr.seal(this);
};
var webkitRepaintFlag = false;
Runtime.prototype["setSize"] = function (w, h, force)
{
var offx = 0, offy = 0;
var neww = 0, newh = 0, intscale = 0;
if (this.lastWindowWidth === w && this.lastWindowHeight === h && !force)
return;
this.lastWindowWidth = w;
this.lastWindowHeight = h;
var mode = this.fullscreen_mode;
var orig_aspect, cur_aspect;
var isfullscreen = (document["mozFullScreen"] || document["webkitIsFullScreen"] || !!document["msFullscreenElement"] || document["fullScreen"] || this.isNodeFullscreen) && !this.isCordova;
if (!isfullscreen && this.fullscreen_mode === 0 && !force)
return; // ignore size events when not fullscreen and not using a fullscreen-in-browser mode
if (isfullscreen)
mode = this.fullscreen_scaling;
var dpr = this.devicePixelRatio;
if (mode >= 4)
{
orig_aspect = this.original_width / this.original_height;
cur_aspect = w / h;
if (cur_aspect > orig_aspect)
{
neww = h * orig_aspect;
if (mode === 5) // integer scaling
{
intscale = (neww * dpr) / this.original_width;
if (intscale > 1)
intscale = Math.floor(intscale);
else if (intscale < 1)
intscale = 1 / Math.ceil(1 / intscale);
neww = this.original_width * intscale / dpr;
newh = this.original_height * intscale / dpr;
offx = (w - neww) / 2;
offy = (h - newh) / 2;
w = neww;
h = newh;
}
else
{
offx = (w - neww) / 2;
w = neww;
}
}
else
{
newh = w / orig_aspect;
if (mode === 5) // integer scaling
{
intscale = (newh * dpr) / this.original_height;
if (intscale > 1)
intscale = Math.floor(intscale);
else if (intscale < 1)
intscale = 1 / Math.ceil(1 / intscale);
neww = this.original_width * intscale / dpr;
newh = this.original_height * intscale / dpr;
offx = (w - neww) / 2;
offy = (h - newh) / 2;
w = neww;
h = newh;
}
else
{
offy = (h - newh) / 2;
h = newh;
}
}
}
else if (isfullscreen && mode === 0)
{
offx = Math.floor((w - this.original_width) / 2);
offy = Math.floor((h - this.original_height) / 2);
w = this.original_width;
h = this.original_height;
}
if (mode < 2)
this.aspect_scale = dpr;
this.cssWidth = Math.round(w);
this.cssHeight = Math.round(h);
this.width = Math.round(w * dpr);
this.height = Math.round(h * dpr);
this.redraw = true;
if (this.wantFullscreenScalingQuality)
{
this.draw_width = this.width;
this.draw_height = this.height;
this.fullscreenScalingQuality = true;
}
else
{
if ((this.width < this.original_width && this.height < this.original_height) || mode === 1)
{
this.draw_width = this.width;
this.draw_height = this.height;
this.fullscreenScalingQuality = true;
}
else
{
this.draw_width = this.original_width;
this.draw_height = this.original_height;
this.fullscreenScalingQuality = false;
/*var orig_aspect = this.original_width / this.original_height;
var cur_aspect = this.width / this.height;
if ((this.fullscreen_mode !== 2 && cur_aspect > orig_aspect) || (this.fullscreen_mode === 2 && cur_aspect < orig_aspect))
this.aspect_scale = this.height / this.original_height;
else
this.aspect_scale = this.width / this.original_width;*/
if (mode === 2) // scale inner
{
orig_aspect = this.original_width / this.original_height;
cur_aspect = this.lastWindowWidth / this.lastWindowHeight;
if (cur_aspect < orig_aspect)
this.draw_width = this.draw_height * cur_aspect;
else if (cur_aspect > orig_aspect)
this.draw_height = this.draw_width / cur_aspect;
}
else if (mode === 3)
{
orig_aspect = this.original_width / this.original_height;
cur_aspect = this.lastWindowWidth / this.lastWindowHeight;
if (cur_aspect > orig_aspect)
this.draw_width = this.draw_height * cur_aspect;
else if (cur_aspect < orig_aspect)
this.draw_height = this.draw_width / cur_aspect;
}
}
}
if (this.canvasdiv && !this.isDomFree)
{
jQuery(this.canvasdiv).css({"width": Math.round(w) + "px",
"height": Math.round(h) + "px",
"margin-left": Math.floor(offx) + "px",
"margin-top": Math.floor(offy) + "px"});
if (typeof cr_is_preview !== "undefined")
{
jQuery("#borderwrap").css({"width": Math.round(w) + "px",
"height": Math.round(h) + "px"});
}
}
if (this.canvas)
{
this.canvas.width = Math.round(w * dpr);
this.canvas.height = Math.round(h * dpr);
if (this.isEjecta)
{
this.canvas.style.left = Math.floor(offx) + "px";
this.canvas.style.top = Math.floor(offy) + "px";
this.canvas.style.width = Math.round(w) + "px";
this.canvas.style.height = Math.round(h) + "px";
}
else if (this.isRetina && !this.isDomFree)
{
this.canvas.style.width = Math.round(w) + "px";
this.canvas.style.height = Math.round(h) + "px";
}
}
if (this.overlay_canvas)
{
this.overlay_canvas.width = Math.round(w * dpr);
this.overlay_canvas.height = Math.round(h * dpr);
this.overlay_canvas.style.width = this.cssWidth + "px";
this.overlay_canvas.style.height = this.cssHeight + "px";
}
if (this.glwrap)
{
this.glwrap.setSize(Math.round(w * dpr), Math.round(h * dpr));
}
if (this.isDirectCanvas && this.ctx)
{
this.ctx.width = Math.round(w);
this.ctx.height = Math.round(h);
}
if (this.ctx)
{
this.setCtxImageSmoothingEnabled(this.ctx, this.linearSampling);
}
this.tryLockOrientation();
if (this.isiPhone && !this.isCordova)
{
window.scrollTo(0, 0);
}
};
Runtime.prototype.tryLockOrientation = function ()
{
if (!this.autoLockOrientation || this.orientations === 0)
return;
var orientation = "portrait";
if (this.orientations === 2)
orientation = "landscape";
try {
if (screen["orientation"] && screen["orientation"]["lock"])
screen["orientation"]["lock"](orientation).catch(function(){});
else if (screen["lockOrientation"])
screen["lockOrientation"](orientation);
else if (screen["webkitLockOrientation"])
screen["webkitLockOrientation"](orientation);
else if (screen["mozLockOrientation"])
screen["mozLockOrientation"](orientation);
else if (screen["msLockOrientation"])
screen["msLockOrientation"](orientation);
}
catch (e)
{
if (console && console.warn)
console.warn("Failed to lock orientation: ", e);
}
};
Runtime.prototype.onContextLost = function ()
{
this.glwrap.contextLost();
this.is_WebGL_context_lost = true;
var i, len, t;
for (i = 0, len = this.types_by_index.length; i < len; i++)
{
t = this.types_by_index[i];
if (t.onLostWebGLContext)
t.onLostWebGLContext();
}
};
Runtime.prototype.onContextRestored = function ()
{
this.is_WebGL_context_lost = false;
var i, len, t;
for (i = 0, len = this.types_by_index.length; i < len; i++)
{
t = this.types_by_index[i];
if (t.onRestoreWebGLContext)
t.onRestoreWebGLContext();
}
};
Runtime.prototype.positionOverlayCanvas = function()
{
if (this.isDomFree)
return;
var isfullscreen = (document["mozFullScreen"] || document["webkitIsFullScreen"] || document["fullScreen"] || !!document["msFullscreenElement"] || this.isNodeFullscreen) && !this.isCordova;
var overlay_position = isfullscreen ? jQuery(this.canvas).offset() : jQuery(this.canvas).position();
overlay_position.position = "absolute";
jQuery(this.overlay_canvas).css(overlay_position);
};
var caf = window["cancelAnimationFrame"] ||
window["mozCancelAnimationFrame"] ||
window["webkitCancelAnimationFrame"] ||
window["msCancelAnimationFrame"] ||
window["oCancelAnimationFrame"];
Runtime.prototype["setSuspended"] = function (s)
{
var i, len;
var self = this;
if (s && !this.isSuspended)
{
cr.logexport("[Construct 2] Suspending");
this.isSuspended = true; // next tick will be last
if (this.raf_id !== -1 && caf) // note: CocoonJS does not implement cancelAnimationFrame
caf(this.raf_id);
if (this.timeout_id !== -1)
clearTimeout(this.timeout_id);
for (i = 0, len = this.suspend_events.length; i < len; i++)
this.suspend_events[i](true);
}
else if (!s && this.isSuspended)
{
cr.logexport("[Construct 2] Resuming");
this.isSuspended = false;
this.last_tick_time = cr.performance_now(); // ensure first tick is a zero-dt one
this.last_fps_time = cr.performance_now(); // reset FPS counter
this.framecount = 0;
this.logictime = 0;
for (i = 0, len = this.suspend_events.length; i < len; i++)
this.suspend_events[i](false);
this.tick(false); // kick off runtime again
}
};
Runtime.prototype.addSuspendCallback = function (f)
{
this.suspend_events.push(f);
};
Runtime.prototype.GetObjectReference = function (i)
{
;
return this.objectRefTable[i];
};
Runtime.prototype.loadProject = function (data_response)
{
;
if (!data_response || !data_response["project"])
cr.logerror("Project model unavailable");
var pm = data_response["project"];
this.name = pm[0];
this.first_layout = pm[1];
this.fullscreen_mode = pm[12]; // 0 = off, 1 = crop, 2 = scale inner, 3 = scale outer, 4 = letterbox scale, 5 = integer letterbox scale
this.fullscreen_mode_set = pm[12];
this.original_width = pm[10];
this.original_height = pm[11];
this.parallax_x_origin = this.original_width / 2;
this.parallax_y_origin = this.original_height / 2;
if (this.isDomFree && !this.isEjecta && (pm[12] >= 4 || pm[12] === 0))
{
cr.logexport("[Construct 2] Letterbox scale fullscreen modes are not supported on this platform - falling back to 'Scale outer'");
this.fullscreen_mode = 3;
this.fullscreen_mode_set = 3;
}
this.uses_loader_layout = pm[18];
this.loaderstyle = pm[19];
if (this.loaderstyle === 0)
{
var loaderImage = new Image();
loaderImage.crossOrigin = "anonymous";
this.setImageSrc(loaderImage, "loading-logo.png");
this.loaderlogos = {
logo: loaderImage
};
}
else if (this.loaderstyle === 4) // c2 splash
{
var loaderC2logo_1024 = new Image();
loaderC2logo_1024.src = "";
var loaderC2logo_512 = new Image();
loaderC2logo_512.src = "";
var loaderC2logo_256 = new Image();
loaderC2logo_256.src = "";
var loaderC2logo_128 = new Image();
loaderC2logo_128.src = "";
var loaderPowered_1024 = new Image();
loaderPowered_1024.src = "";
var loaderPowered_512 = new Image();
loaderPowered_512.src = "";
var loaderPowered_256 = new Image();
loaderPowered_256.src = "";
var loaderPowered_128 = new Image();
loaderPowered_128.src = "";
var loaderWebsite_1024 = new Image();
loaderWebsite_1024.src = "";
var loaderWebsite_512 = new Image();
loaderWebsite_512.src = "";
var loaderWebsite_256 = new Image();
loaderWebsite_256.src = "";
var loaderWebsite_128 = new Image();
loaderWebsite_128.src = "";
this.loaderlogos = {
logo: [loaderC2logo_1024, loaderC2logo_512, loaderC2logo_256, loaderC2logo_128],
powered: [loaderPowered_1024, loaderPowered_512, loaderPowered_256, loaderPowered_128],
website: [loaderWebsite_1024, loaderWebsite_512, loaderWebsite_256, loaderWebsite_128]
};
}
this.next_uid = pm[21];
this.objectRefTable = cr.getObjectRefTable();
this.system = new cr.system_object(this);
var i, len, j, lenj, k, lenk, idstr, m, b, t, f, p;
var plugin, plugin_ctor;
for (i = 0, len = pm[2].length; i < len; i++)
{
m = pm[2][i];
p = this.GetObjectReference(m[0]);
;
cr.add_common_aces(m, p.prototype);
plugin = new p(this);
plugin.singleglobal = m[1];
plugin.is_world = m[2];
plugin.is_rotatable = m[5];
plugin.must_predraw = m[9];
if (plugin.onCreate)
plugin.onCreate(); // opportunity to override default ACEs
cr.seal(plugin);
this.plugins.push(plugin);
}
this.objectRefTable = cr.getObjectRefTable();
for (i = 0, len = pm[3].length; i < len; i++)
{
m = pm[3][i];
plugin_ctor = this.GetObjectReference(m[1]);
;
plugin = null;
for (j = 0, lenj = this.plugins.length; j < lenj; j++)
{
if (this.plugins[j] instanceof plugin_ctor)
{
plugin = this.plugins[j];
break;
}
}
;
;
var type_inst = new plugin.Type(plugin);
;
type_inst.name = m[0];
type_inst.is_family = m[2];
type_inst.instvar_sids = m[3].slice(0);
type_inst.vars_count = m[3].length;
type_inst.behs_count = m[4];
type_inst.fx_count = m[5];
type_inst.sid = m[11];
if (type_inst.is_family)
{
type_inst.members = []; // types in this family
type_inst.family_index = this.family_count++;
type_inst.families = null;
}
else
{
type_inst.members = null;
type_inst.family_index = -1;
type_inst.families = []; // families this type belongs to
}
type_inst.family_var_map = null;
type_inst.family_beh_map = null;
type_inst.family_fx_map = null;
type_inst.is_contained = false;
type_inst.container = null;
if (m[6])
{
type_inst.texture_file = m[6][0];
type_inst.texture_filesize = m[6][1];
type_inst.texture_pixelformat = m[6][2];
}
else
{
type_inst.texture_file = null;
type_inst.texture_filesize = 0;
type_inst.texture_pixelformat = 0; // rgba8
}
if (m[7])
{
type_inst.animations = m[7];
}
else
{
type_inst.animations = null;
}
type_inst.index = i; // save index in to types array in type
type_inst.instances = []; // all instances of this type
type_inst.deadCache = []; // destroyed instances to recycle next create
type_inst.solstack = [new cr.selection(type_inst)]; // initialise SOL stack with one empty SOL
type_inst.cur_sol = 0;
type_inst.default_instance = null;
type_inst.default_layerindex = 0;
type_inst.stale_iids = true;
type_inst.updateIIDs = cr.type_updateIIDs;
type_inst.getFirstPicked = cr.type_getFirstPicked;
type_inst.getPairedInstance = cr.type_getPairedInstance;
type_inst.getCurrentSol = cr.type_getCurrentSol;
type_inst.pushCleanSol = cr.type_pushCleanSol;
type_inst.pushCopySol = cr.type_pushCopySol;
type_inst.popSol = cr.type_popSol;
type_inst.getBehaviorByName = cr.type_getBehaviorByName;
type_inst.getBehaviorIndexByName = cr.type_getBehaviorIndexByName;
type_inst.getEffectIndexByName = cr.type_getEffectIndexByName;
type_inst.applySolToContainer = cr.type_applySolToContainer;
type_inst.getInstanceByIID = cr.type_getInstanceByIID;
type_inst.collision_grid = new cr.SparseGrid(this.original_width, this.original_height);
type_inst.any_cell_changed = true;
type_inst.any_instance_parallaxed = false;
type_inst.extra = {};
type_inst.toString = cr.type_toString;
type_inst.behaviors = [];
for (j = 0, lenj = m[8].length; j < lenj; j++)
{
b = m[8][j];
var behavior_ctor = this.GetObjectReference(b[1]);
var behavior_plugin = null;
for (k = 0, lenk = this.behaviors.length; k < lenk; k++)
{
if (this.behaviors[k] instanceof behavior_ctor)
{
behavior_plugin = this.behaviors[k];
break;
}
}
if (!behavior_plugin)
{
behavior_plugin = new behavior_ctor(this);
behavior_plugin.my_types = []; // types using this behavior
behavior_plugin.my_instances = new cr.ObjectSet(); // instances of this behavior
if (behavior_plugin.onCreate)
behavior_plugin.onCreate();
cr.seal(behavior_plugin);
this.behaviors.push(behavior_plugin);
if (cr.behaviors.solid && behavior_plugin instanceof cr.behaviors.solid)
this.solidBehavior = behavior_plugin;
if (cr.behaviors.jumpthru && behavior_plugin instanceof cr.behaviors.jumpthru)
this.jumpthruBehavior = behavior_plugin;
if (cr.behaviors.shadowcaster && behavior_plugin instanceof cr.behaviors.shadowcaster)
this.shadowcasterBehavior = behavior_plugin;
}
if (behavior_plugin.my_types.indexOf(type_inst) === -1)
behavior_plugin.my_types.push(type_inst);
var behavior_type = new behavior_plugin.Type(behavior_plugin, type_inst);
behavior_type.name = b[0];
behavior_type.sid = b[2];
behavior_type.onCreate();
cr.seal(behavior_type);
type_inst.behaviors.push(behavior_type);
}
type_inst.global = m[9];
type_inst.isOnLoaderLayout = m[10];
type_inst.effect_types = [];
for (j = 0, lenj = m[12].length; j < lenj; j++)
{
type_inst.effect_types.push({
id: m[12][j][0],
name: m[12][j][1],
shaderindex: -1,
preservesOpaqueness: false,
active: true,
index: j
});
}
type_inst.tile_poly_data = m[13];
if (!this.uses_loader_layout || type_inst.is_family || type_inst.isOnLoaderLayout || !plugin.is_world)
{
type_inst.onCreate();
cr.seal(type_inst);
}
if (type_inst.name)
this.types[type_inst.name] = type_inst;
this.types_by_index.push(type_inst);
if (plugin.singleglobal)
{
var instance = new plugin.Instance(type_inst);
instance.uid = this.next_uid++;
instance.puid = this.next_puid++;
instance.iid = 0;
instance.get_iid = cr.inst_get_iid;
instance.toString = cr.inst_toString;
instance.properties = m[14];
instance.onCreate();
cr.seal(instance);
type_inst.instances.push(instance);
this.objectsByUid[instance.uid.toString()] = instance;
}
}
for (i = 0, len = pm[4].length; i < len; i++)
{
var familydata = pm[4][i];
var familytype = this.types_by_index[familydata[0]];
var familymember;
for (j = 1, lenj = familydata.length; j < lenj; j++)
{
familymember = this.types_by_index[familydata[j]];
familymember.families.push(familytype);
familytype.members.push(familymember);
}
}
for (i = 0, len = pm[28].length; i < len; i++)
{
var containerdata = pm[28][i];
var containertypes = [];
for (j = 0, lenj = containerdata.length; j < lenj; j++)
containertypes.push(this.types_by_index[containerdata[j]]);
for (j = 0, lenj = containertypes.length; j < lenj; j++)
{
containertypes[j].is_contained = true;
containertypes[j].container = containertypes;
}
}
if (this.family_count > 0)
{
for (i = 0, len = this.types_by_index.length; i < len; i++)
{
t = this.types_by_index[i];
if (t.is_family || !t.families.length)
continue;
t.family_var_map = new Array(this.family_count);
t.family_beh_map = new Array(this.family_count);
t.family_fx_map = new Array(this.family_count);
var all_fx = [];
var varsum = 0;
var behsum = 0;
var fxsum = 0;
for (j = 0, lenj = t.families.length; j < lenj; j++)
{
f = t.families[j];
t.family_var_map[f.family_index] = varsum;
varsum += f.vars_count;
t.family_beh_map[f.family_index] = behsum;
behsum += f.behs_count;
t.family_fx_map[f.family_index] = fxsum;
fxsum += f.fx_count;
for (k = 0, lenk = f.effect_types.length; k < lenk; k++)
all_fx.push(cr.shallowCopy({}, f.effect_types[k]));
}
t.effect_types = all_fx.concat(t.effect_types);
for (j = 0, lenj = t.effect_types.length; j < lenj; j++)
t.effect_types[j].index = j;
}
}
for (i = 0, len = pm[5].length; i < len; i++)
{
m = pm[5][i];
var layout = new cr.layout(this, m);
cr.seal(layout);
this.layouts[layout.name] = layout;
this.layouts_by_index.push(layout);
}
for (i = 0, len = pm[6].length; i < len; i++)
{
m = pm[6][i];
var sheet = new cr.eventsheet(this, m);
cr.seal(sheet);
this.eventsheets[sheet.name] = sheet;
this.eventsheets_by_index.push(sheet);
}
for (i = 0, len = this.eventsheets_by_index.length; i < len; i++)
this.eventsheets_by_index[i].postInit();
for (i = 0, len = this.eventsheets_by_index.length; i < len; i++)
this.eventsheets_by_index[i].updateDeepIncludes();
for (i = 0, len = this.triggers_to_postinit.length; i < len; i++)
this.triggers_to_postinit[i].postInit();
cr.clearArray(this.triggers_to_postinit)
this.audio_to_preload = pm[7];
this.files_subfolder = pm[8];
this.pixel_rounding = pm[9];
this.aspect_scale = 1.0;
this.enableWebGL = pm[13];
this.linearSampling = pm[14];
this.clearBackground = pm[15];
this.versionstr = pm[16];
this.useHighDpi = pm[17];
this.orientations = pm[20]; // 0 = any, 1 = portrait, 2 = landscape
this.autoLockOrientation = (this.orientations > 0);
this.pauseOnBlur = pm[22];
this.wantFullscreenScalingQuality = pm[23]; // false = low quality, true = high quality
this.fullscreenScalingQuality = this.wantFullscreenScalingQuality;
this.downscalingQuality = pm[24]; // 0 = low (mips off), 1 = medium (mips on, dense spritesheet), 2 = high (mips on, sparse spritesheet)
this.preloadSounds = pm[25]; // 0 = no, 1 = yes
this.projectName = pm[26];
this.enableFrontToBack = pm[27] && !this.isIE; // front-to-back renderer disabled in IE (but not Edge)
this.start_time = Date.now();
cr.clearArray(this.objectRefTable);
this.initRendererAndLoader();
};
var anyImageHadError = false;
var MAX_PARALLEL_IMAGE_LOADS = 100;
var currentlyActiveImageLoads = 0;
var imageLoadQueue = []; // array of [img, srcToSet]
Runtime.prototype.queueImageLoad = function (img_, src_)
{
var self = this;
var doneFunc = function ()
{
currentlyActiveImageLoads--;
self.maybeLoadNextImages();
};
img_.addEventListener("load", doneFunc);
img_.addEventListener("error", doneFunc);
imageLoadQueue.push([img_, src_]);
this.maybeLoadNextImages();
};
Runtime.prototype.maybeLoadNextImages = function ()
{
var next;
while (imageLoadQueue.length && currentlyActiveImageLoads < MAX_PARALLEL_IMAGE_LOADS)
{
currentlyActiveImageLoads++;
next = imageLoadQueue.shift();
this.setImageSrc(next[0], next[1]);
}
};
Runtime.prototype.waitForImageLoad = function (img_, src_)
{
img_["cocoonLazyLoad"] = true;
img_.onerror = function (e)
{
img_.c2error = true;
anyImageHadError = true;
if (console && console.error)
console.error("Error loading image '" + img_.src + "': ", e);
};
if (this.isEjecta)
{
img_.src = src_;
}
else if (!img_.src)
{
if (typeof XAPKReader !== "undefined")
{
XAPKReader.get(src_, function (expanded_url)
{
img_.src = expanded_url;
}, function (e)
{
img_.c2error = true;
anyImageHadError = true;
if (console && console.error)
console.error("Error extracting image '" + src_ + "' from expansion file: ", e);
});
}
else
{
img_.crossOrigin = "anonymous"; // required for Arcade sandbox compatibility
this.queueImageLoad(img_, src_); // use a queue to avoid requesting all images simultaneously
}
}
this.wait_for_textures.push(img_);
};
Runtime.prototype.findWaitingTexture = function (src_)
{
var i, len;
for (i = 0, len = this.wait_for_textures.length; i < len; i++)
{
if (this.wait_for_textures[i].cr_src === src_)
return this.wait_for_textures[i];
}
return null;
};
var audio_preload_totalsize = 0;
var audio_preload_started = false;
Runtime.prototype.getready = function ()
{
if (!this.audioInstance)
return;
audio_preload_totalsize = this.audioInstance.setPreloadList(this.audio_to_preload);
};
Runtime.prototype.areAllTexturesAndSoundsLoaded = function ()
{
var totalsize = audio_preload_totalsize;
var completedsize = 0;
var audiocompletedsize = 0;
var ret = true;
var i, len, img;
for (i = 0, len = this.wait_for_textures.length; i < len; i++)
{
img = this.wait_for_textures[i];
var filesize = img.cr_filesize;
if (!filesize || filesize <= 0)
filesize = 50000;
totalsize += filesize;
if (!!img.src && (img.complete || img["loaded"]) && !img.c2error)
completedsize += filesize;
else
ret = false; // not all textures loaded
}
if (ret && this.preloadSounds && this.audioInstance)
{
if (!audio_preload_started)
{
this.audioInstance.startPreloads();
audio_preload_started = true;
}
audiocompletedsize = this.audioInstance.getPreloadedSize();
completedsize += audiocompletedsize;
if (audiocompletedsize < audio_preload_totalsize)
ret = false; // not done yet
}
if (totalsize == 0)
this.progress = 1; // indicate to C2 splash loader that it can finish now
else
this.progress = (completedsize / totalsize);
return ret;
};
var isC2SplashDone = false;
Runtime.prototype.go = function ()
{
if (!this.ctx && !this.glwrap)
return;
var ctx = this.ctx || this.overlay_ctx;
if (this.overlay_canvas)
this.positionOverlayCanvas();
var curwidth = window.innerWidth;
var curheight = window.innerHeight;
if (this.lastWindowWidth !== curwidth || this.lastWindowHeight !== curheight)
{
this["setSize"](curwidth, curheight);
}
this.progress = 0;
this.last_progress = -1;
var self = this;
if (this.areAllTexturesAndSoundsLoaded() && (this.loaderstyle !== 4 || isC2SplashDone))
{
this.go_loading_finished();
}
else
{
var ms_elapsed = Date.now() - this.start_time;
if (ctx)
{
var overlay_width = this.width;
var overlay_height = this.height;
var dpr = this.devicePixelRatio;
if (this.loaderstyle < 3 && (this.isCocoonJs || (ms_elapsed >= 500 && this.last_progress != this.progress)))
{
ctx.clearRect(0, 0, overlay_width, overlay_height);
var mx = overlay_width / 2;
var my = overlay_height / 2;
var haslogo = (this.loaderstyle === 0 && this.loaderlogos.logo.complete);
var hlw = 40 * dpr;
var hlh = 0;
var logowidth = 80 * dpr;
var logoheight;
if (haslogo)
{
var loaderLogoImage = this.loaderlogos.logo;
logowidth = loaderLogoImage.width * dpr;
logoheight = loaderLogoImage.height * dpr;
hlw = logowidth / 2;
hlh = logoheight / 2;
ctx.drawImage(loaderLogoImage, cr.floor(mx - hlw), cr.floor(my - hlh), logowidth, logoheight);
}
if (this.loaderstyle <= 1)
{
my += hlh + (haslogo ? 12 * dpr : 0);
mx -= hlw;
mx = cr.floor(mx) + 0.5;
my = cr.floor(my) + 0.5;
ctx.fillStyle = anyImageHadError ? "red" : "DodgerBlue";
ctx.fillRect(mx, my, Math.floor(logowidth * this.progress), 6 * dpr);
ctx.strokeStyle = "black";
ctx.strokeRect(mx, my, logowidth, 6 * dpr);
ctx.strokeStyle = "white";
ctx.strokeRect(mx - 1 * dpr, my - 1 * dpr, logowidth + 2 * dpr, 8 * dpr);
}
else if (this.loaderstyle === 2)
{
ctx.font = (this.isEjecta ? "12pt ArialMT" : "12pt Arial");
ctx.fillStyle = anyImageHadError ? "#f00" : "#999";
ctx.textBaseLine = "middle";
var percent_text = Math.round(this.progress * 100) + "%";
var text_dim = ctx.measureText ? ctx.measureText(percent_text) : null;
var text_width = text_dim ? text_dim.width : 0;
ctx.fillText(percent_text, mx - (text_width / 2), my);
}
this.last_progress = this.progress;
}
else if (this.loaderstyle === 4)
{
this.draw_c2_splash_loader(ctx);
if (raf)
raf(function() { self.go(); });
else
setTimeout(function() { self.go(); }, 16);
return;
}
}
setTimeout(function() { self.go(); }, (this.isCocoonJs ? 10 : 100));
}
};
var splashStartTime = -1;
var splashFadeInDuration = 300;
var splashFadeOutDuration = 300;
var splashAfterFadeOutWait = (typeof cr_is_preview === "undefined" ? 200 : 0);
var splashIsFadeIn = true;
var splashIsFadeOut = false;
var splashFadeInFinish = 0;
var splashFadeOutStart = 0;
var splashMinDisplayTime = (typeof cr_is_preview === "undefined" ? 3000 : 0);
var renderViaCanvas = null;
var renderViaCtx = null;
var splashFrameNumber = 0;
function maybeCreateRenderViaCanvas(w, h)
{
if (!renderViaCanvas || renderViaCanvas.width !== w || renderViaCanvas.height !== h)
{
renderViaCanvas = document.createElement("canvas");
renderViaCanvas.width = w;
renderViaCanvas.height = h;
renderViaCtx = renderViaCanvas.getContext("2d");
}
};
function mipImage(arr, size)
{
if (size <= 128)
return arr[3];
else if (size <= 256)
return arr[2];
else if (size <= 512)
return arr[1];
else
return arr[0];
};
Runtime.prototype.draw_c2_splash_loader = function(ctx)
{
if (isC2SplashDone)
return;
var w = Math.ceil(this.width);
var h = Math.ceil(this.height);
var dpr = this.devicePixelRatio;
var logoimages = this.loaderlogos.logo;
var poweredimages = this.loaderlogos.powered;
var websiteimages = this.loaderlogos.website;
for (var i = 0; i < 4; ++i)
{
if (!logoimages[i].complete || !poweredimages[i].complete || !websiteimages[i].complete)
return;
}
if (splashFrameNumber === 0)
splashStartTime = Date.now();
var nowTime = Date.now();
var isRenderingVia = false;
var renderToCtx = ctx;
var drawW, drawH;
if (splashIsFadeIn || splashIsFadeOut)
{
ctx.clearRect(0, 0, w, h);
maybeCreateRenderViaCanvas(w, h);
renderToCtx = renderViaCtx;
isRenderingVia = true;
if (splashIsFadeIn && splashFrameNumber === 1)
splashStartTime = Date.now();
}
else
{
ctx.globalAlpha = 1;
}
renderToCtx.fillStyle = "#333333";
renderToCtx.fillRect(0, 0, w, h);
if (this.cssHeight > 256)
{
drawW = cr.clamp(h * 0.22, 105, w * 0.6);
drawH = drawW * 0.25;
renderToCtx.drawImage(mipImage(poweredimages, drawW), w * 0.5 - drawW/2, h * 0.2 - drawH/2, drawW, drawH);
drawW = Math.min(h * 0.395, w * 0.95);
drawH = drawW;
renderToCtx.drawImage(mipImage(logoimages, drawW), w * 0.5 - drawW/2, h * 0.485 - drawH/2, drawW, drawH);
drawW = cr.clamp(h * 0.22, 105, w * 0.6);
drawH = drawW * 0.25;
renderToCtx.drawImage(mipImage(websiteimages, drawW), w * 0.5 - drawW/2, h * 0.868 - drawH/2, drawW, drawH);
renderToCtx.fillStyle = "#3C3C3C";
drawW = w;
drawH = Math.max(h * 0.005, 2);
renderToCtx.fillRect(0, h * 0.8 - drawH/2, drawW, drawH);
renderToCtx.fillStyle = anyImageHadError ? "red" : "#E0FF65";
drawW = w * this.progress;
renderToCtx.fillRect(w * 0.5 - drawW/2, h * 0.8 - drawH/2, drawW, drawH);
}
else
{
drawW = h * 0.55;
drawH = drawW;
renderToCtx.drawImage(mipImage(logoimages, drawW), w * 0.5 - drawW/2, h * 0.45 - drawH/2, drawW, drawH);
renderToCtx.fillStyle = "#3C3C3C";
drawW = w;
drawH = Math.max(h * 0.005, 2);
renderToCtx.fillRect(0, h * 0.85 - drawH/2, drawW, drawH);
renderToCtx.fillStyle = anyImageHadError ? "red" : "#E0FF65";
drawW = w * this.progress;
renderToCtx.fillRect(w * 0.5 - drawW/2, h * 0.85 - drawH/2, drawW, drawH);
}
if (isRenderingVia)
{
if (splashIsFadeIn)
{
if (splashFrameNumber === 0)
ctx.globalAlpha = 0;
else
ctx.globalAlpha = Math.min((nowTime - splashStartTime) / splashFadeInDuration, 1);
}
else if (splashIsFadeOut)
{
ctx.globalAlpha = Math.max(1 - (nowTime - splashFadeOutStart) / splashFadeOutDuration, 0);
}
ctx.drawImage(renderViaCanvas, 0, 0, w, h);
}
if (splashIsFadeIn && nowTime - splashStartTime >= splashFadeInDuration && splashFrameNumber >= 2)
{
splashIsFadeIn = false;
splashFadeInFinish = nowTime;
}
if (!splashIsFadeIn && nowTime - splashFadeInFinish >= splashMinDisplayTime && !splashIsFadeOut && this.progress >= 1)
{
splashIsFadeOut = true;
splashFadeOutStart = nowTime;
}
if ((splashIsFadeOut && nowTime - splashFadeOutStart >= splashFadeOutDuration + splashAfterFadeOutWait) ||
(typeof cr_is_preview !== "undefined" && this.progress >= 1 && Date.now() - splashStartTime < 500))
{
isC2SplashDone = true;
splashIsFadeIn = false;
splashIsFadeOut = false;
renderViaCanvas = null;
renderViaCtx = null;
this.loaderlogos = null;
}
++splashFrameNumber;
};
Runtime.prototype.go_loading_finished = function ()
{
if (this.overlay_canvas)
{
this.canvas.parentNode.removeChild(this.overlay_canvas);
this.overlay_ctx = null;
this.overlay_canvas = null;
}
this.start_time = Date.now();
this.last_fps_time = cr.performance_now(); // for counting framerate
var i, len, t;
if (this.uses_loader_layout)
{
for (i = 0, len = this.types_by_index.length; i < len; i++)
{
t = this.types_by_index[i];
if (!t.is_family && !t.isOnLoaderLayout && t.plugin.is_world)
{
t.onCreate();
cr.seal(t);
}
}
}
else
this.isloading = false;
for (i = 0, len = this.layouts_by_index.length; i < len; i++)
{
this.layouts_by_index[i].createGlobalNonWorlds();
}
if (this.fullscreen_mode >= 2)
{
var orig_aspect = this.original_width / this.original_height;
var cur_aspect = this.width / this.height;
if ((this.fullscreen_mode !== 2 && cur_aspect > orig_aspect) || (this.fullscreen_mode === 2 && cur_aspect < orig_aspect))
this.aspect_scale = this.height / this.original_height;
else
this.aspect_scale = this.width / this.original_width;
}
if (this.first_layout)
this.layouts[this.first_layout].startRunning();
else
this.layouts_by_index[0].startRunning();
;
if (!this.uses_loader_layout)
{
this.loadingprogress = 1;
this.trigger(cr.system_object.prototype.cnds.OnLoadFinished, null);
if (window["C2_RegisterSW"]) // note not all platforms use SW
window["C2_RegisterSW"]();
}
if (navigator["splashscreen"] && navigator["splashscreen"]["hide"])
navigator["splashscreen"]["hide"]();
for (i = 0, len = this.types_by_index.length; i < len; i++)
{
t = this.types_by_index[i];
if (t.onAppBegin)
t.onAppBegin();
}
if (document["hidden"] || document["webkitHidden"] || document["mozHidden"] || document["msHidden"])
{
window["cr_setSuspended"](true); // stop rendering
}
else
{
this.tick(false);
}
if (this.isDirectCanvas)
AppMobi["webview"]["execute"]("onGameReady();");
};
Runtime.prototype.tick = function (background_wake, timestamp, debug_step)
{
if (!this.running_layout)
return;
var nowtime = cr.performance_now();
var logic_start = nowtime;
if (!debug_step && this.isSuspended && !background_wake)
return;
if (!background_wake)
{
if (raf)
this.raf_id = raf(this.tickFunc);
else
{
this.timeout_id = setTimeout(this.tickFunc, this.isMobile ? 1 : 16);
}
}
var raf_time = timestamp || nowtime;
var fsmode = this.fullscreen_mode;
var isfullscreen = (document["mozFullScreen"] || document["webkitIsFullScreen"] || document["fullScreen"] || !!document["msFullscreenElement"]) && !this.isCordova;
if ((isfullscreen || this.isNodeFullscreen) && this.fullscreen_scaling > 0)
fsmode = this.fullscreen_scaling;
if (fsmode > 0) // r222: experimentally enabling this workaround for all platforms
{
var curwidth = window.innerWidth;
var curheight = window.innerHeight;
if (this.lastWindowWidth !== curwidth || this.lastWindowHeight !== curheight)
{
this["setSize"](curwidth, curheight);
}
}
if (!this.isDomFree)
{
if (isfullscreen)
{
if (!this.firstInFullscreen)
this.firstInFullscreen = true;
}
else
{
if (this.firstInFullscreen)
{
this.firstInFullscreen = false;
if (this.fullscreen_mode === 0)
{
this["setSize"](Math.round(this.oldWidth / this.devicePixelRatio), Math.round(this.oldHeight / this.devicePixelRatio), true);
}
}
else
{
this.oldWidth = this.width;
this.oldHeight = this.height;
}
}
}
if (this.isloading)
{
var done = this.areAllTexturesAndSoundsLoaded(); // updates this.progress
this.loadingprogress = this.progress;
if (done)
{
this.isloading = false;
this.progress = 1;
this.trigger(cr.system_object.prototype.cnds.OnLoadFinished, null);
if (window["C2_RegisterSW"])
window["C2_RegisterSW"]();
}
}
this.logic(raf_time);
if ((this.redraw || this.isCocoonJs) && !this.is_WebGL_context_lost && !this.suspendDrawing && !background_wake)
{
this.redraw = false;
if (this.glwrap)
this.drawGL();
else
this.draw();
if (this.snapshotCanvas)
{
if (this.canvas && this.canvas.toDataURL)
{
this.snapshotData = this.canvas.toDataURL(this.snapshotCanvas[0], this.snapshotCanvas[1]);
if (window["cr_onSnapshot"])
window["cr_onSnapshot"](this.snapshotData);
this.trigger(cr.system_object.prototype.cnds.OnCanvasSnapshot, null);
}
this.snapshotCanvas = null;
}
}
if (!this.hit_breakpoint)
{
this.tickcount++;
this.tickcount_nosave++;
this.execcount++;
this.framecount++;
}
this.logictime += cr.performance_now() - logic_start;
};
Runtime.prototype.logic = function (cur_time)
{
var i, leni, j, lenj, k, lenk, type, inst, binst;
if (cur_time - this.last_fps_time >= 1000) // every 1 second
{
this.last_fps_time += 1000;
if (cur_time - this.last_fps_time >= 1000)
this.last_fps_time = cur_time;
this.fps = this.framecount;
this.framecount = 0;
this.cpuutilisation = this.logictime;
this.logictime = 0;
}
var wallDt = 0;
if (this.last_tick_time !== 0)
{
var ms_diff = cur_time - this.last_tick_time;
if (ms_diff < 0)
ms_diff = 0;
wallDt = ms_diff / 1000.0; // dt measured in seconds
this.dt1 = wallDt;
if (this.dt1 > 0.5)
this.dt1 = 0;
else if (this.dt1 > 1 / this.minimumFramerate)
this.dt1 = 1 / this.minimumFramerate;
}
this.last_tick_time = cur_time;
this.dt = this.dt1 * this.timescale;
this.kahanTime.add(this.dt);
this.wallTime.add(wallDt); // prevent min/max framerate affecting wall clock
var isfullscreen = (document["mozFullScreen"] || document["webkitIsFullScreen"] || document["fullScreen"] || !!document["msFullscreenElement"] || this.isNodeFullscreen) && !this.isCordova;
if (this.fullscreen_mode >= 2 /* scale */ || (isfullscreen && this.fullscreen_scaling > 0))
{
var orig_aspect = this.original_width / this.original_height;
var cur_aspect = this.width / this.height;
var mode = this.fullscreen_mode;
if (isfullscreen && this.fullscreen_scaling > 0)
mode = this.fullscreen_scaling;
if ((mode !== 2 && cur_aspect > orig_aspect) || (mode === 2 && cur_aspect < orig_aspect))
{
this.aspect_scale = this.height / this.original_height;
}
else
{
this.aspect_scale = this.width / this.original_width;
}
if (this.running_layout)
{
this.running_layout.scrollToX(this.running_layout.scrollX);
this.running_layout.scrollToY(this.running_layout.scrollY);
}
}
else
this.aspect_scale = (this.isRetina ? this.devicePixelRatio : 1);
this.ClearDeathRow();
this.isInOnDestroy++;
this.system.runWaits(); // prevent instance list changing
this.isInOnDestroy--;
this.ClearDeathRow(); // allow instance list changing
this.isInOnDestroy++;
var tickarr = this.objects_to_pretick.valuesRef();
for (i = 0, leni = tickarr.length; i < leni; i++)
tickarr[i].pretick();
for (i = 0, leni = this.types_by_index.length; i < leni; i++)
{
type = this.types_by_index[i];
if (type.is_family || (!type.behaviors.length && !type.families.length))
continue;
for (j = 0, lenj = type.instances.length; j < lenj; j++)
{
inst = type.instances[j];
for (k = 0, lenk = inst.behavior_insts.length; k < lenk; k++)
{
inst.behavior_insts[k].tick();
}
}
}
for (i = 0, leni = this.types_by_index.length; i < leni; i++)
{
type = this.types_by_index[i];
if (type.is_family || (!type.behaviors.length && !type.families.length))
continue; // type doesn't have any behaviors
for (j = 0, lenj = type.instances.length; j < lenj; j++)
{
inst = type.instances[j];
for (k = 0, lenk = inst.behavior_insts.length; k < lenk; k++)
{
binst = inst.behavior_insts[k];
if (binst.posttick)
binst.posttick();
}
}
}
tickarr = this.objects_to_tick.valuesRef();
for (i = 0, leni = tickarr.length; i < leni; i++)
tickarr[i].tick();
this.isInOnDestroy--; // end preventing instance lists from being changed
this.handleSaveLoad(); // save/load now if queued
i = 0;
while (this.changelayout && i++ < 10)
{
this.doChangeLayout(this.changelayout);
}
for (i = 0, leni = this.eventsheets_by_index.length; i < leni; i++)
this.eventsheets_by_index[i].hasRun = false;
if (this.running_layout.event_sheet)
this.running_layout.event_sheet.run();
cr.clearArray(this.registered_collisions);
this.layout_first_tick = false;
this.isInOnDestroy++; // prevent instance lists from being changed
for (i = 0, leni = this.types_by_index.length; i < leni; i++)
{
type = this.types_by_index[i];
if (type.is_family || (!type.behaviors.length && !type.families.length))
continue; // type doesn't have any behaviors
for (j = 0, lenj = type.instances.length; j < lenj; j++)
{
var inst = type.instances[j];
for (k = 0, lenk = inst.behavior_insts.length; k < lenk; k++)
{
binst = inst.behavior_insts[k];
if (binst.tick2)
binst.tick2();
}
}
}
tickarr = this.objects_to_tick2.valuesRef();
for (i = 0, leni = tickarr.length; i < leni; i++)
tickarr[i].tick2();
this.isInOnDestroy--; // end preventing instance lists from being changed
};
Runtime.prototype.onWindowBlur = function ()
{
var i, leni, j, lenj, k, lenk, type, inst, binst;
for (i = 0, leni = this.types_by_index.length; i < leni; i++)
{
type = this.types_by_index[i];
if (type.is_family)
continue;
for (j = 0, lenj = type.instances.length; j < lenj; j++)
{
inst = type.instances[j];
if (inst.onWindowBlur)
inst.onWindowBlur();
if (!inst.behavior_insts)
continue; // single-globals don't have behavior_insts
for (k = 0, lenk = inst.behavior_insts.length; k < lenk; k++)
{
binst = inst.behavior_insts[k];
if (binst.onWindowBlur)
binst.onWindowBlur();
}
}
}
};
Runtime.prototype.doChangeLayout = function (changeToLayout)
{
var prev_layout = this.running_layout;
this.running_layout.stopRunning();
var i, len, j, lenj, k, lenk, type, inst, binst;
if (this.glwrap)
{
for (i = 0, len = this.types_by_index.length; i < len; i++)
{
type = this.types_by_index[i];
if (type.is_family)
continue;
if (type.unloadTextures && (!type.global || type.instances.length === 0) && changeToLayout.initial_types.indexOf(type) === -1)
{
type.unloadTextures();
}
}
}
if (prev_layout == changeToLayout)
cr.clearArray(this.system.waits);
cr.clearArray(this.registered_collisions);
this.runLayoutChangeMethods(true);
changeToLayout.startRunning();
this.runLayoutChangeMethods(false);
this.redraw = true;
this.layout_first_tick = true;
this.ClearDeathRow();
};
Runtime.prototype.runLayoutChangeMethods = function (isBeforeChange)
{
var i, len, beh, type, j, lenj, inst, k, lenk, binst;
for (i = 0, len = this.behaviors.length; i < len; i++)
{
beh = this.behaviors[i];
if (isBeforeChange)
{
if (beh.onBeforeLayoutChange)
beh.onBeforeLayoutChange();
}
else
{
if (beh.onLayoutChange)
beh.onLayoutChange();
}
}
for (i = 0, len = this.types_by_index.length; i < len; i++)
{
type = this.types_by_index[i];
if (!type.global && !type.plugin.singleglobal)
continue;
for (j = 0, lenj = type.instances.length; j < lenj; j++)
{
inst = type.instances[j];
if (isBeforeChange)
{
if (inst.onBeforeLayoutChange)
inst.onBeforeLayoutChange();
}
else
{
if (inst.onLayoutChange)
inst.onLayoutChange();
}
if (inst.behavior_insts)
{
for (k = 0, lenk = inst.behavior_insts.length; k < lenk; k++)
{
binst = inst.behavior_insts[k];
if (isBeforeChange)
{
if (binst.onBeforeLayoutChange)
binst.onBeforeLayoutChange();
}
else
{
if (binst.onLayoutChange)
binst.onLayoutChange();
}
}
}
}
}
};
Runtime.prototype.pretickMe = function (inst)
{
this.objects_to_pretick.add(inst);
};
Runtime.prototype.unpretickMe = function (inst)
{
this.objects_to_pretick.remove(inst);
};
Runtime.prototype.tickMe = function (inst)
{
this.objects_to_tick.add(inst);
};
Runtime.prototype.untickMe = function (inst)
{
this.objects_to_tick.remove(inst);
};
Runtime.prototype.tick2Me = function (inst)
{
this.objects_to_tick2.add(inst);
};
Runtime.prototype.untick2Me = function (inst)
{
this.objects_to_tick2.remove(inst);
};
Runtime.prototype.getDt = function (inst)
{
if (!inst || inst.my_timescale === -1.0)
return this.dt;
return this.dt1 * inst.my_timescale;
};
Runtime.prototype.draw = function ()
{
this.running_layout.draw(this.ctx);
if (this.isDirectCanvas)
this.ctx["present"]();
};
Runtime.prototype.drawGL = function ()
{
if (this.enableFrontToBack)
{
this.earlyz_index = 1; // start from front, 1-based to avoid exactly equalling near plane Z value
this.running_layout.drawGL_earlyZPass(this.glwrap);
}
this.running_layout.drawGL(this.glwrap);
this.glwrap.present();
};
Runtime.prototype.addDestroyCallback = function (f)
{
if (f)
this.destroycallbacks.push(f);
};
Runtime.prototype.removeDestroyCallback = function (f)
{
cr.arrayFindRemove(this.destroycallbacks, f);
};
Runtime.prototype.getObjectByUID = function (uid_)
{
;
var uidstr = uid_.toString();
if (this.objectsByUid.hasOwnProperty(uidstr))
return this.objectsByUid[uidstr];
else
return null;
};
var objectset_cache = [];
function alloc_objectset()
{
if (objectset_cache.length)
return objectset_cache.pop();
else
return new cr.ObjectSet();
};
function free_objectset(s)
{
s.clear();
objectset_cache.push(s);
};
Runtime.prototype.DestroyInstance = function (inst)
{
var i, len;
var type = inst.type;
var typename = type.name;
var has_typename = this.deathRow.hasOwnProperty(typename);
var obj_set = null;
if (has_typename)
{
obj_set = this.deathRow[typename];
if (obj_set.contains(inst))
return; // already had DestroyInstance called
}
else
{
obj_set = alloc_objectset();
this.deathRow[typename] = obj_set;
}
obj_set.add(inst);
this.hasPendingInstances = true;
if (inst.is_contained)
{
for (i = 0, len = inst.siblings.length; i < len; i++)
{
this.DestroyInstance(inst.siblings[i]);
}
}
if (this.isInClearDeathRow)
obj_set.values_cache.push(inst);
if (!this.isEndingLayout)
{
this.isInOnDestroy++; // support recursion
this.trigger(Object.getPrototypeOf(inst.type.plugin).cnds.OnDestroyed, inst);
this.isInOnDestroy--;
}
};
Runtime.prototype.ClearDeathRow = function ()
{
if (!this.hasPendingInstances)
return;
var inst, type, instances;
var i, j, leni, lenj, obj_set;
this.isInClearDeathRow = true;
for (i = 0, leni = this.createRow.length; i < leni; ++i)
{
inst = this.createRow[i];
type = inst.type;
type.instances.push(inst);
for (j = 0, lenj = type.families.length; j < lenj; ++j)
{
type.families[j].instances.push(inst);
type.families[j].stale_iids = true;
}
}
cr.clearArray(this.createRow);
this.IterateDeathRow(); // moved to separate function so for-in performance doesn't hobble entire function
cr.wipe(this.deathRow); // all objectsets have already been recycled
this.isInClearDeathRow = false;
this.hasPendingInstances = false;
};
Runtime.prototype.IterateDeathRow = function ()
{
for (var p in this.deathRow)
{
if (this.deathRow.hasOwnProperty(p))
{
this.ClearDeathRowForType(this.deathRow[p]);
}
}
};
Runtime.prototype.ClearDeathRowForType = function (obj_set)
{
var arr = obj_set.valuesRef(); // get array of items from set
;
var type = arr[0].type;
;
;
var i, len, j, lenj, w, f, layer_instances, inst;
cr.arrayRemoveAllFromObjectSet(type.instances, obj_set);
type.stale_iids = true;
if (type.instances.length === 0)
type.any_instance_parallaxed = false;
for (i = 0, len = type.families.length; i < len; ++i)
{
f = type.families[i];
cr.arrayRemoveAllFromObjectSet(f.instances, obj_set);
f.stale_iids = true;
}
for (i = 0, len = this.system.waits.length; i < len; ++i)
{
w = this.system.waits[i];
if (w.sols.hasOwnProperty(type.index))
cr.arrayRemoveAllFromObjectSet(w.sols[type.index].insts, obj_set);
if (!type.is_family)
{
for (j = 0, lenj = type.families.length; j < lenj; ++j)
{
f = type.families[j];
if (w.sols.hasOwnProperty(f.index))
cr.arrayRemoveAllFromObjectSet(w.sols[f.index].insts, obj_set);
}
}
}
var first_layer = arr[0].layer;
if (first_layer)
{
if (first_layer.useRenderCells)
{
layer_instances = first_layer.instances;
for (i = 0, len = layer_instances.length; i < len; ++i)
{
inst = layer_instances[i];
if (!obj_set.contains(inst))
continue; // not destroying this instance
inst.update_bbox();
first_layer.render_grid.update(inst, inst.rendercells, null);
inst.rendercells.set(0, 0, -1, -1);
}
}
cr.arrayRemoveAllFromObjectSet(first_layer.instances, obj_set);
first_layer.setZIndicesStaleFrom(0);
}
for (i = 0; i < arr.length; ++i) // check array length every time in case it changes
{
this.ClearDeathRowForSingleInstance(arr[i], type);
}
free_objectset(obj_set);
this.redraw = true;
};
Runtime.prototype.ClearDeathRowForSingleInstance = function (inst, type)
{
var i, len, binst;
for (i = 0, len = this.destroycallbacks.length; i < len; ++i)
this.destroycallbacks[i](inst);
if (inst.collcells)
{
type.collision_grid.update(inst, inst.collcells, null);
}
var layer = inst.layer;
if (layer)
{
layer.removeFromInstanceList(inst, true); // remove from both instance list and render grid
}
if (inst.behavior_insts)
{
for (i = 0, len = inst.behavior_insts.length; i < len; ++i)
{
binst = inst.behavior_insts[i];
if (binst.onDestroy)
binst.onDestroy();
binst.behavior.my_instances.remove(inst);
}
}
this.objects_to_pretick.remove(inst);
this.objects_to_tick.remove(inst);
this.objects_to_tick2.remove(inst);
if (inst.onDestroy)
inst.onDestroy();
if (this.objectsByUid.hasOwnProperty(inst.uid.toString()))
delete this.objectsByUid[inst.uid.toString()];
this.objectcount--;
if (type.deadCache.length < 100)
type.deadCache.push(inst);
};
Runtime.prototype.createInstance = function (type, layer, sx, sy)
{
if (type.is_family)
{
var i = cr.floor(Math.random() * type.members.length);
return this.createInstance(type.members[i], layer, sx, sy);
}
if (!type.default_instance)
{
return null;
}
return this.createInstanceFromInit(type.default_instance, layer, false, sx, sy, false);
};
var all_behaviors = [];
Runtime.prototype.createInstanceFromInit = function (initial_inst, layer, is_startup_instance, sx, sy, skip_siblings)
{
var i, len, j, lenj, p, effect_fallback, x, y;
if (!initial_inst)
return null;
var type = this.types_by_index[initial_inst[1]];
;
;
var is_world = type.plugin.is_world;
;
if (this.isloading && is_world && !type.isOnLoaderLayout)
return null;
if (is_world && !this.glwrap && initial_inst[0][11] === 11)
return null;
var original_layer = layer;
if (!is_world)
layer = null;
var inst;
if (type.deadCache.length)
{
inst = type.deadCache.pop();
inst.recycled = true;
type.plugin.Instance.call(inst, type);
}
else
{
inst = new type.plugin.Instance(type);
inst.recycled = false;
}
if (is_startup_instance && !skip_siblings && !this.objectsByUid.hasOwnProperty(initial_inst[2].toString()))
inst.uid = initial_inst[2];
else
inst.uid = this.next_uid++;
this.objectsByUid[inst.uid.toString()] = inst;
inst.puid = this.next_puid++;
inst.iid = type.instances.length;
for (i = 0, len = this.createRow.length; i < len; ++i)
{
if (this.createRow[i].type === type)
inst.iid++;
}
inst.get_iid = cr.inst_get_iid;
inst.toString = cr.inst_toString;
var initial_vars = initial_inst[3];
if (inst.recycled)
{
cr.wipe(inst.extra);
}
else
{
inst.extra = {};
if (typeof cr_is_preview !== "undefined")
{
inst.instance_var_names = [];
inst.instance_var_names.length = initial_vars.length;
for (i = 0, len = initial_vars.length; i < len; i++)
inst.instance_var_names[i] = initial_vars[i][1];
}
inst.instance_vars = [];
inst.instance_vars.length = initial_vars.length;
}
for (i = 0, len = initial_vars.length; i < len; i++)
inst.instance_vars[i] = initial_vars[i][0];
if (is_world)
{
var wm = initial_inst[0];
;
inst.x = cr.is_undefined(sx) ? wm[0] : sx;
inst.y = cr.is_undefined(sy) ? wm[1] : sy;
inst.z = wm[2];
inst.width = wm[3];
inst.height = wm[4];
inst.depth = wm[5];
inst.angle = wm[6];
inst.opacity = wm[7];
inst.hotspotX = wm[8];
inst.hotspotY = wm[9];
inst.blend_mode = wm[10];
effect_fallback = wm[11];
if (!this.glwrap && type.effect_types.length) // no WebGL renderer and shaders used
inst.blend_mode = effect_fallback; // use fallback blend mode - destroy mode was handled above
inst.compositeOp = cr.effectToCompositeOp(inst.blend_mode);
if (this.gl)
cr.setGLBlend(inst, inst.blend_mode, this.gl);
if (inst.recycled)
{
for (i = 0, len = wm[12].length; i < len; i++)
{
for (j = 0, lenj = wm[12][i].length; j < lenj; j++)
inst.effect_params[i][j] = wm[12][i][j];
}
inst.bbox.set(0, 0, 0, 0);
inst.collcells.set(0, 0, -1, -1);
inst.rendercells.set(0, 0, -1, -1);
inst.bquad.set_from_rect(inst.bbox);
cr.clearArray(inst.bbox_changed_callbacks);
}
else
{
inst.effect_params = wm[12].slice(0);
for (i = 0, len = inst.effect_params.length; i < len; i++)
inst.effect_params[i] = wm[12][i].slice(0);
inst.active_effect_types = [];
inst.active_effect_flags = [];
inst.active_effect_flags.length = type.effect_types.length;
inst.bbox = new cr.rect(0, 0, 0, 0);
inst.collcells = new cr.rect(0, 0, -1, -1);
inst.rendercells = new cr.rect(0, 0, -1, -1);
inst.bquad = new cr.quad();
inst.bbox_changed_callbacks = [];
inst.set_bbox_changed = cr.set_bbox_changed;
inst.add_bbox_changed_callback = cr.add_bbox_changed_callback;
inst.contains_pt = cr.inst_contains_pt;
inst.update_bbox = cr.update_bbox;
inst.update_render_cell = cr.update_render_cell;
inst.update_collision_cell = cr.update_collision_cell;
inst.get_zindex = cr.inst_get_zindex;
}
inst.tilemap_exists = false;
inst.tilemap_width = 0;
inst.tilemap_height = 0;
inst.tilemap_data = null;
if (wm.length === 14)
{
inst.tilemap_exists = true;
inst.tilemap_width = wm[13][0];
inst.tilemap_height = wm[13][1];
inst.tilemap_data = wm[13][2];
}
for (i = 0, len = type.effect_types.length; i < len; i++)
inst.active_effect_flags[i] = true;
inst.shaders_preserve_opaqueness = true;
inst.updateActiveEffects = cr.inst_updateActiveEffects;
inst.updateActiveEffects();
inst.uses_shaders = !!inst.active_effect_types.length;
inst.bbox_changed = true;
inst.cell_changed = true;
type.any_cell_changed = true;
inst.visible = true;
inst.my_timescale = -1.0;
inst.layer = layer;
inst.zindex = layer.instances.length; // will be placed at top of current layer
inst.earlyz_index = 0;
if (typeof inst.collision_poly === "undefined")
inst.collision_poly = null;
inst.collisionsEnabled = true;
this.redraw = true;
}
var initial_props, binst;
cr.clearArray(all_behaviors);
for (i = 0, len = type.families.length; i < len; i++)
{
all_behaviors.push.apply(all_behaviors, type.families[i].behaviors);
}
all_behaviors.push.apply(all_behaviors, type.behaviors);
if (inst.recycled)
{
for (i = 0, len = all_behaviors.length; i < len; i++)
{
var btype = all_behaviors[i];
binst = inst.behavior_insts[i];
binst.recycled = true;
btype.behavior.Instance.call(binst, btype, inst);
initial_props = initial_inst[4][i];
for (j = 0, lenj = initial_props.length; j < lenj; j++)
binst.properties[j] = initial_props[j];
binst.onCreate();
btype.behavior.my_instances.add(inst);
}
}
else
{
inst.behavior_insts = [];
for (i = 0, len = all_behaviors.length; i < len; i++)
{
var btype = all_behaviors[i];
var binst = new btype.behavior.Instance(btype, inst);
binst.recycled = false;
binst.properties = initial_inst[4][i].slice(0);
binst.onCreate();
cr.seal(binst);
inst.behavior_insts.push(binst);
btype.behavior.my_instances.add(inst);
}
}
initial_props = initial_inst[5];
if (inst.recycled)
{
for (i = 0, len = initial_props.length; i < len; i++)
inst.properties[i] = initial_props[i];
}
else
inst.properties = initial_props.slice(0);
this.createRow.push(inst);
this.hasPendingInstances = true;
if (layer)
{
;
layer.appendToInstanceList(inst, true);
if (layer.parallaxX !== 1 || layer.parallaxY !== 1)
type.any_instance_parallaxed = true;
}
this.objectcount++;
if (type.is_contained)
{
inst.is_contained = true;
if (inst.recycled)
cr.clearArray(inst.siblings);
else
inst.siblings = []; // note: should not include self in siblings
if (!is_startup_instance && !skip_siblings) // layout links initial instances
{
for (i = 0, len = type.container.length; i < len; i++)
{
if (type.container[i] === type)
continue;
if (!type.container[i].default_instance)
{
return null;
}
inst.siblings.push(this.createInstanceFromInit(type.container[i].default_instance, original_layer, false, is_world ? inst.x : sx, is_world ? inst.y : sy, true));
}
for (i = 0, len = inst.siblings.length; i < len; i++)
{
inst.siblings[i].siblings.push(inst);
for (j = 0; j < len; j++)
{
if (i !== j)
inst.siblings[i].siblings.push(inst.siblings[j]);
}
}
}
}
else
{
inst.is_contained = false;
inst.siblings = null;
}
inst.onCreate();
if (!inst.recycled)
cr.seal(inst);
for (i = 0, len = inst.behavior_insts.length; i < len; i++)
{
if (inst.behavior_insts[i].postCreate)
inst.behavior_insts[i].postCreate();
}
return inst;
};
Runtime.prototype.getLayerByName = function (layer_name)
{
var i, len;
for (i = 0, len = this.running_layout.layers.length; i < len; i++)
{
var layer = this.running_layout.layers[i];
if (cr.equals_nocase(layer.name, layer_name))
return layer;
}
return null;
};
Runtime.prototype.getLayerByNumber = function (index)
{
index = cr.floor(index);
if (index < 0)
index = 0;
if (index >= this.running_layout.layers.length)
index = this.running_layout.layers.length - 1;
return this.running_layout.layers[index];
};
Runtime.prototype.getLayer = function (l)
{
if (cr.is_number(l))
return this.getLayerByNumber(l);
else
return this.getLayerByName(l.toString());
};
Runtime.prototype.clearSol = function (solModifiers)
{
var i, len;
for (i = 0, len = solModifiers.length; i < len; i++)
{
solModifiers[i].getCurrentSol().select_all = true;
}
};
Runtime.prototype.pushCleanSol = function (solModifiers)
{
var i, len;
for (i = 0, len = solModifiers.length; i < len; i++)
{
solModifiers[i].pushCleanSol();
}
};
Runtime.prototype.pushCopySol = function (solModifiers)
{
var i, len;
for (i = 0, len = solModifiers.length; i < len; i++)
{
solModifiers[i].pushCopySol();
}
};
Runtime.prototype.popSol = function (solModifiers)
{
var i, len;
for (i = 0, len = solModifiers.length; i < len; i++)
{
solModifiers[i].popSol();
}
};
Runtime.prototype.updateAllCells = function (type)
{
if (!type.any_cell_changed)
return; // all instances must already be up-to-date
var i, len, instances = type.instances;
for (i = 0, len = instances.length; i < len; ++i)
{
instances[i].update_collision_cell();
}
var createRow = this.createRow;
for (i = 0, len = createRow.length; i < len; ++i)
{
if (createRow[i].type === type)
createRow[i].update_collision_cell();
}
type.any_cell_changed = false;
};
Runtime.prototype.getCollisionCandidates = function (layer, rtype, bbox, candidates)
{
var i, len, t;
var is_parallaxed = (layer ? (layer.parallaxX !== 1 || layer.parallaxY !== 1) : false);
if (rtype.is_family)
{
for (i = 0, len = rtype.members.length; i < len; ++i)
{
t = rtype.members[i];
if (is_parallaxed || t.any_instance_parallaxed)
{
cr.appendArray(candidates, t.instances);
}
else
{
this.updateAllCells(t);
t.collision_grid.queryRange(bbox, candidates);
}
}
}
else
{
if (is_parallaxed || rtype.any_instance_parallaxed)
{
cr.appendArray(candidates, rtype.instances);
}
else
{
this.updateAllCells(rtype);
rtype.collision_grid.queryRange(bbox, candidates);
}
}
};
Runtime.prototype.getTypesCollisionCandidates = function (layer, types, bbox, candidates)
{
var i, len;
for (i = 0, len = types.length; i < len; ++i)
{
this.getCollisionCandidates(layer, types[i], bbox, candidates);
}
};
Runtime.prototype.getSolidCollisionCandidates = function (layer, bbox, candidates)
{
var solid = this.getSolidBehavior();
if (!solid)
return null;
this.getTypesCollisionCandidates(layer, solid.my_types, bbox, candidates);
};
Runtime.prototype.getJumpthruCollisionCandidates = function (layer, bbox, candidates)
{
var jumpthru = this.getJumpthruBehavior();
if (!jumpthru)
return null;
this.getTypesCollisionCandidates(layer, jumpthru.my_types, bbox, candidates);
};
Runtime.prototype.testAndSelectCanvasPointOverlap = function (type, ptx, pty, inverted)
{
var sol = type.getCurrentSol();
var i, j, inst, len;
var orblock = this.getCurrentEventStack().current_event.orblock;
var lx, ly, arr;
if (sol.select_all)
{
if (!inverted)
{
sol.select_all = false;
cr.clearArray(sol.instances); // clear contents
}
for (i = 0, len = type.instances.length; i < len; i++)
{
inst = type.instances[i];
inst.update_bbox();
lx = inst.layer.canvasToLayer(ptx, pty, true);
ly = inst.layer.canvasToLayer(ptx, pty, false);
if (inst.contains_pt(lx, ly))
{
if (inverted)
return false;
else
sol.instances.push(inst);
}
else if (orblock)
sol.else_instances.push(inst);
}
}
else
{
j = 0;
arr = (orblock ? sol.else_instances : sol.instances);
for (i = 0, len = arr.length; i < len; i++)
{
inst = arr[i];
inst.update_bbox();
lx = inst.layer.canvasToLayer(ptx, pty, true);
ly = inst.layer.canvasToLayer(ptx, pty, false);
if (inst.contains_pt(lx, ly))
{
if (inverted)
return false;
else if (orblock)
sol.instances.push(inst);
else
{
sol.instances[j] = sol.instances[i];
j++;
}
}
}
if (!inverted)
arr.length = j;
}
type.applySolToContainer();
if (inverted)
return true; // did not find anything overlapping
else
return sol.hasObjects();
};
Runtime.prototype.testOverlap = function (a, b)
{
if (!a || !b || a === b || !a.collisionsEnabled || !b.collisionsEnabled)
return false;
a.update_bbox();
b.update_bbox();
var layera = a.layer;
var layerb = b.layer;
var different_layers = (layera !== layerb && (layera.parallaxX !== layerb.parallaxX || layerb.parallaxY !== layerb.parallaxY || layera.scale !== layerb.scale || layera.angle !== layerb.angle || layera.zoomRate !== layerb.zoomRate));
var i, len, i2, i21, x, y, haspolya, haspolyb, polya, polyb;
if (!different_layers) // same layers: easy check
{
if (!a.bbox.intersects_rect(b.bbox))
return false;
if (!a.bquad.intersects_quad(b.bquad))
return false;
if (a.tilemap_exists && b.tilemap_exists)
return false;
if (a.tilemap_exists)
return this.testTilemapOverlap(a, b);
if (b.tilemap_exists)
return this.testTilemapOverlap(b, a);
haspolya = (a.collision_poly && !a.collision_poly.is_empty());
haspolyb = (b.collision_poly && !b.collision_poly.is_empty());
if (!haspolya && !haspolyb)
return true;
if (haspolya)
{
a.collision_poly.cache_poly(a.width, a.height, a.angle);
polya = a.collision_poly;
}
else
{
this.temp_poly.set_from_quad(a.bquad, a.x, a.y, a.width, a.height);
polya = this.temp_poly;
}
if (haspolyb)
{
b.collision_poly.cache_poly(b.width, b.height, b.angle);
polyb = b.collision_poly;
}
else
{
this.temp_poly.set_from_quad(b.bquad, b.x, b.y, b.width, b.height);
polyb = this.temp_poly;
}
return polya.intersects_poly(polyb, b.x - a.x, b.y - a.y);
}
else // different layers: need to do full translated check
{
haspolya = (a.collision_poly && !a.collision_poly.is_empty());
haspolyb = (b.collision_poly && !b.collision_poly.is_empty());
if (haspolya)
{
a.collision_poly.cache_poly(a.width, a.height, a.angle);
this.temp_poly.set_from_poly(a.collision_poly);
}
else
{
this.temp_poly.set_from_quad(a.bquad, a.x, a.y, a.width, a.height);
}
polya = this.temp_poly;
if (haspolyb)
{
b.collision_poly.cache_poly(b.width, b.height, b.angle);
this.temp_poly2.set_from_poly(b.collision_poly);
}
else
{
this.temp_poly2.set_from_quad(b.bquad, b.x, b.y, b.width, b.height);
}
polyb = this.temp_poly2;
for (i = 0, len = polya.pts_count; i < len; i++)
{
i2 = i * 2;
i21 = i2 + 1;
x = polya.pts_cache[i2];
y = polya.pts_cache[i21];
polya.pts_cache[i2] = layera.layerToCanvas(x + a.x, y + a.y, true);
polya.pts_cache[i21] = layera.layerToCanvas(x + a.x, y + a.y, false);
}
polya.update_bbox();
for (i = 0, len = polyb.pts_count; i < len; i++)
{
i2 = i * 2;
i21 = i2 + 1;
x = polyb.pts_cache[i2];
y = polyb.pts_cache[i21];
polyb.pts_cache[i2] = layerb.layerToCanvas(x + b.x, y + b.y, true);
polyb.pts_cache[i21] = layerb.layerToCanvas(x + b.x, y + b.y, false);
}
polyb.update_bbox();
return polya.intersects_poly(polyb, 0, 0);
}
};
var tmpQuad = new cr.quad();
var tmpRect = new cr.rect(0, 0, 0, 0);
var collrect_candidates = [];
Runtime.prototype.testTilemapOverlap = function (tm, a)
{
var i, len, c, rc;
var bbox = a.bbox;
var tmx = tm.x;
var tmy = tm.y;
tm.getCollisionRectCandidates(bbox, collrect_candidates);
var collrects = collrect_candidates;
var haspolya = (a.collision_poly && !a.collision_poly.is_empty());
for (i = 0, len = collrects.length; i < len; ++i)
{
c = collrects[i];
rc = c.rc;
if (bbox.intersects_rect_off(rc, tmx, tmy))
{
tmpQuad.set_from_rect(rc);
tmpQuad.offset(tmx, tmy);
if (tmpQuad.intersects_quad(a.bquad))
{
if (haspolya)
{
a.collision_poly.cache_poly(a.width, a.height, a.angle);
if (c.poly)
{
if (c.poly.intersects_poly(a.collision_poly, a.x - (tmx + rc.left), a.y - (tmy + rc.top)))
{
cr.clearArray(collrect_candidates);
return true;
}
}
else
{
this.temp_poly.set_from_quad(tmpQuad, 0, 0, rc.right - rc.left, rc.bottom - rc.top);
if (this.temp_poly.intersects_poly(a.collision_poly, a.x, a.y))
{
cr.clearArray(collrect_candidates);
return true;
}
}
}
else
{
if (c.poly)
{
this.temp_poly.set_from_quad(a.bquad, 0, 0, a.width, a.height);
if (c.poly.intersects_poly(this.temp_poly, -(tmx + rc.left), -(tmy + rc.top)))
{
cr.clearArray(collrect_candidates);
return true;
}
}
else
{
cr.clearArray(collrect_candidates);
return true;
}
}
}
}
}
cr.clearArray(collrect_candidates);
return false;
};
Runtime.prototype.testRectOverlap = function (r, b)
{
if (!b || !b.collisionsEnabled)
return false;
b.update_bbox();
var layerb = b.layer;
var haspolyb, polyb;
if (!b.bbox.intersects_rect(r))
return false;
if (b.tilemap_exists)
{
b.getCollisionRectCandidates(r, collrect_candidates);
var collrects = collrect_candidates;
var i, len, c, tilerc;
var tmx = b.x;
var tmy = b.y;
for (i = 0, len = collrects.length; i < len; ++i)
{
c = collrects[i];
tilerc = c.rc;
if (r.intersects_rect_off(tilerc, tmx, tmy))
{
if (c.poly)
{
this.temp_poly.set_from_rect(r, 0, 0);
if (c.poly.intersects_poly(this.temp_poly, -(tmx + tilerc.left), -(tmy + tilerc.top)))
{
cr.clearArray(collrect_candidates);
return true;
}
}
else
{
cr.clearArray(collrect_candidates);
return true;
}
}
}
cr.clearArray(collrect_candidates);
return false;
}
else
{
tmpQuad.set_from_rect(r);
if (!b.bquad.intersects_quad(tmpQuad))
return false;
haspolyb = (b.collision_poly && !b.collision_poly.is_empty());
if (!haspolyb)
return true;
b.collision_poly.cache_poly(b.width, b.height, b.angle);
tmpQuad.offset(-r.left, -r.top);
this.temp_poly.set_from_quad(tmpQuad, 0, 0, 1, 1);
return b.collision_poly.intersects_poly(this.temp_poly, r.left - b.x, r.top - b.y);
}
};
Runtime.prototype.testSegmentOverlap = function (x1, y1, x2, y2, b)
{
if (!b || !b.collisionsEnabled)
return false;
b.update_bbox();
var layerb = b.layer;
var haspolyb, polyb;
tmpRect.set(cr.min(x1, x2), cr.min(y1, y2), cr.max(x1, x2), cr.max(y1, y2));
if (!b.bbox.intersects_rect(tmpRect))
return false;
if (b.tilemap_exists)
{
b.getCollisionRectCandidates(tmpRect, collrect_candidates);
var collrects = collrect_candidates;
var i, len, c, tilerc;
var tmx = b.x;
var tmy = b.y;
for (i = 0, len = collrects.length; i < len; ++i)
{
c = collrects[i];
tilerc = c.rc;
if (tmpRect.intersects_rect_off(tilerc, tmx, tmy))
{
tmpQuad.set_from_rect(tilerc);
tmpQuad.offset(tmx, tmy);
if (tmpQuad.intersects_segment(x1, y1, x2, y2))
{
if (c.poly)
{
if (c.poly.intersects_segment(tmx + tilerc.left, tmy + tilerc.top, x1, y1, x2, y2))
{
cr.clearArray(collrect_candidates);
return true;
}
}
else
{
cr.clearArray(collrect_candidates);
return true;
}
}
}
}
cr.clearArray(collrect_candidates);
return false;
}
else
{
if (!b.bquad.intersects_segment(x1, y1, x2, y2))
return false;
haspolyb = (b.collision_poly && !b.collision_poly.is_empty());
if (!haspolyb)
return true;
b.collision_poly.cache_poly(b.width, b.height, b.angle);
return b.collision_poly.intersects_segment(b.x, b.y, x1, y1, x2, y2);
}
};
Runtime.prototype.typeHasBehavior = function (t, b)
{
if (!b)
return false;
var i, len, j, lenj, f;
for (i = 0, len = t.behaviors.length; i < len; i++)
{
if (t.behaviors[i].behavior instanceof b)
return true;
}
if (!t.is_family)
{
for (i = 0, len = t.families.length; i < len; i++)
{
f = t.families[i];
for (j = 0, lenj = f.behaviors.length; j < lenj; j++)
{
if (f.behaviors[j].behavior instanceof b)
return true;
}
}
}
return false;
};
Runtime.prototype.typeHasNoSaveBehavior = function (t)
{
return this.typeHasBehavior(t, cr.behaviors.NoSave);
};
Runtime.prototype.typeHasPersistBehavior = function (t)
{
return this.typeHasBehavior(t, cr.behaviors.Persist);
};
Runtime.prototype.getSolidBehavior = function ()
{
return this.solidBehavior;
};
Runtime.prototype.getJumpthruBehavior = function ()
{
return this.jumpthruBehavior;
};
var candidates = [];
Runtime.prototype.testOverlapSolid = function (inst)
{
var i, len, s;
inst.update_bbox();
this.getSolidCollisionCandidates(inst.layer, inst.bbox, candidates);
for (i = 0, len = candidates.length; i < len; ++i)
{
s = candidates[i];
if (!s.extra["solidEnabled"])
continue;
if (this.testOverlap(inst, s))
{
cr.clearArray(candidates);
return s;
}
}
cr.clearArray(candidates);
return null;
};
Runtime.prototype.testRectOverlapSolid = function (r)
{
var i, len, s;
this.getSolidCollisionCandidates(null, r, candidates);
for (i = 0, len = candidates.length; i < len; ++i)
{
s = candidates[i];
if (!s.extra["solidEnabled"])
continue;
if (this.testRectOverlap(r, s))
{
cr.clearArray(candidates);
return s;
}
}
cr.clearArray(candidates);
return null;
};
var jumpthru_array_ret = [];
Runtime.prototype.testOverlapJumpThru = function (inst, all)
{
var ret = null;
if (all)
{
ret = jumpthru_array_ret;
cr.clearArray(ret);
}
inst.update_bbox();
this.getJumpthruCollisionCandidates(inst.layer, inst.bbox, candidates);
var i, len, j;
for (i = 0, len = candidates.length; i < len; ++i)
{
j = candidates[i];
if (!j.extra["jumpthruEnabled"])
continue;
if (this.testOverlap(inst, j))
{
if (all)
ret.push(j);
else
{
cr.clearArray(candidates);
return j;
}
}
}
cr.clearArray(candidates);
return ret;
};
Runtime.prototype.pushOutSolid = function (inst, xdir, ydir, dist, include_jumpthrus, specific_jumpthru)
{
var push_dist = dist || 50;
var oldx = inst.x
var oldy = inst.y;
var i;
var last_overlapped = null, secondlast_overlapped = null;
for (i = 0; i < push_dist; i++)
{
inst.x = (oldx + (xdir * i));
inst.y = (oldy + (ydir * i));
inst.set_bbox_changed();
if (!this.testOverlap(inst, last_overlapped))
{
last_overlapped = this.testOverlapSolid(inst);
if (last_overlapped)
secondlast_overlapped = last_overlapped;
if (!last_overlapped)
{
if (include_jumpthrus)
{
if (specific_jumpthru)
last_overlapped = (this.testOverlap(inst, specific_jumpthru) ? specific_jumpthru : null);
else
last_overlapped = this.testOverlapJumpThru(inst);
if (last_overlapped)
secondlast_overlapped = last_overlapped;
}
if (!last_overlapped)
{
if (secondlast_overlapped)
this.pushInFractional(inst, xdir, ydir, secondlast_overlapped, 16);
return true;
}
}
}
}
inst.x = oldx;
inst.y = oldy;
inst.set_bbox_changed();
return false;
};
Runtime.prototype.pushOutSolidAxis = function(inst, xdir, ydir, dist)
{
dist = dist || 50;
var oldX = inst.x;
var oldY = inst.y;
var lastOverlapped = null;
var secondLastOverlapped = null;
var i, which, sign;
for (i = 0; i < dist; ++i)
{
for (which = 0; which < 2; ++which)
{
sign = which * 2 - 1; // -1 or 1
inst.x = oldX + (xdir * i * sign);
inst.y = oldY + (ydir * i * sign);
inst.set_bbox_changed();
if (!this.testOverlap(inst, lastOverlapped))
{
lastOverlapped = this.testOverlapSolid(inst);
if (lastOverlapped)
{
secondLastOverlapped = lastOverlapped;
}
else
{
if (secondLastOverlapped)
this.pushInFractional(inst, xdir * sign, ydir * sign, secondLastOverlapped, 16);
return true;
}
}
}
}
inst.x = oldX;
inst.y = oldY;
inst.set_bbox_changed();
return false;
};
Runtime.prototype.pushOut = function (inst, xdir, ydir, dist, otherinst)
{
var push_dist = dist || 50;
var oldx = inst.x
var oldy = inst.y;
var i;
for (i = 0; i < push_dist; i++)
{
inst.x = (oldx + (xdir * i));
inst.y = (oldy + (ydir * i));
inst.set_bbox_changed();
if (!this.testOverlap(inst, otherinst))
return true;
}
inst.x = oldx;
inst.y = oldy;
inst.set_bbox_changed();
return false;
};
Runtime.prototype.pushInFractional = function (inst, xdir, ydir, obj, limit)
{
var divisor = 2;
var frac;
var forward = false;
var overlapping = false;
var bestx = inst.x;
var besty = inst.y;
while (divisor <= limit)
{
frac = 1 / divisor;
divisor *= 2;
inst.x += xdir * frac * (forward ? 1 : -1);
inst.y += ydir * frac * (forward ? 1 : -1);
inst.set_bbox_changed();
if (this.testOverlap(inst, obj))
{
forward = true;
overlapping = true;
}
else
{
forward = false;
overlapping = false;
bestx = inst.x;
besty = inst.y;
}
}
if (overlapping)
{
inst.x = bestx;
inst.y = besty;
inst.set_bbox_changed();
}
};
Runtime.prototype.pushOutSolidNearest = function (inst, max_dist_)
{
var max_dist = (cr.is_undefined(max_dist_) ? 100 : max_dist_);
var dist = 0;
var oldx = inst.x
var oldy = inst.y;
var dir = 0;
var dx = 0, dy = 0;
var last_overlapped = this.testOverlapSolid(inst);
if (!last_overlapped)
return true; // already clear of solids
while (dist <= max_dist)
{
switch (dir) {
case 0: dx = 0; dy = -1; dist++; break;
case 1: dx = 1; dy = -1; break;
case 2: dx = 1; dy = 0; break;
case 3: dx = 1; dy = 1; break;
case 4: dx = 0; dy = 1; break;
case 5: dx = -1; dy = 1; break;
case 6: dx = -1; dy = 0; break;
case 7: dx = -1; dy = -1; break;
}
dir = (dir + 1) % 8;
inst.x = cr.floor(oldx + (dx * dist));
inst.y = cr.floor(oldy + (dy * dist));
inst.set_bbox_changed();
if (!this.testOverlap(inst, last_overlapped))
{
last_overlapped = this.testOverlapSolid(inst);
if (!last_overlapped)
return true;
}
}
inst.x = oldx;
inst.y = oldy;
inst.set_bbox_changed();
return false;
};
Runtime.prototype.registerCollision = function (a, b)
{
if (!a.collisionsEnabled || !b.collisionsEnabled)
return;
this.registered_collisions.push([a, b]);
};
Runtime.prototype.addRegisteredCollisionCandidates = function (inst, otherType, arr)
{
var i, len, r, otherInst;
for (i = 0, len = this.registered_collisions.length; i < len; ++i)
{
r = this.registered_collisions[i];
if (r[0] === inst)
otherInst = r[1];
else if (r[1] === inst)
otherInst = r[0];
else
continue;
if (otherType.is_family)
{
if (otherType.members.indexOf(otherType) === -1)
continue;
}
else
{
if (otherInst.type !== otherType)
continue;
}
if (arr.indexOf(otherInst) === -1)
arr.push(otherInst);
}
};
Runtime.prototype.checkRegisteredCollision = function (a, b)
{
var i, len, x;
for (i = 0, len = this.registered_collisions.length; i < len; i++)
{
x = this.registered_collisions[i];
if ((x[0] === a && x[1] === b) || (x[0] === b && x[1] === a))
return true;
}
return false;
};
Runtime.prototype.calculateSolidBounceAngle = function(inst, startx, starty, obj)
{
var objx = inst.x;
var objy = inst.y;
var radius = cr.max(10, cr.distanceTo(startx, starty, objx, objy));
var startangle = cr.angleTo(startx, starty, objx, objy);
var firstsolid = obj || this.testOverlapSolid(inst);
if (!firstsolid)
return cr.clamp_angle(startangle + cr.PI);
var cursolid = firstsolid;
var i, curangle, anticlockwise_free_angle, clockwise_free_angle;
var increment = cr.to_radians(5); // 5 degree increments
for (i = 1; i < 36; i++)
{
curangle = startangle - i * increment;
inst.x = startx + Math.cos(curangle) * radius;
inst.y = starty + Math.sin(curangle) * radius;
inst.set_bbox_changed();
if (!this.testOverlap(inst, cursolid))
{
cursolid = obj ? null : this.testOverlapSolid(inst);
if (!cursolid)
{
anticlockwise_free_angle = curangle;
break;
}
}
}
if (i === 36)
anticlockwise_free_angle = cr.clamp_angle(startangle + cr.PI);
var cursolid = firstsolid;
for (i = 1; i < 36; i++)
{
curangle = startangle + i * increment;
inst.x = startx + Math.cos(curangle) * radius;
inst.y = starty + Math.sin(curangle) * radius;
inst.set_bbox_changed();
if (!this.testOverlap(inst, cursolid))
{
cursolid = obj ? null : this.testOverlapSolid(inst);
if (!cursolid)
{
clockwise_free_angle = curangle;
break;
}
}
}
if (i === 36)
clockwise_free_angle = cr.clamp_angle(startangle + cr.PI);
inst.x = objx;
inst.y = objy;
inst.set_bbox_changed();
if (clockwise_free_angle === anticlockwise_free_angle)
return clockwise_free_angle;
var half_diff = cr.angleDiff(clockwise_free_angle, anticlockwise_free_angle) / 2;
var normal;
if (cr.angleClockwise(clockwise_free_angle, anticlockwise_free_angle))
{
normal = cr.clamp_angle(anticlockwise_free_angle + half_diff + cr.PI);
}
else
{
normal = cr.clamp_angle(clockwise_free_angle + half_diff);
}
;
var vx = Math.cos(startangle);
var vy = Math.sin(startangle);
var nx = Math.cos(normal);
var ny = Math.sin(normal);
var v_dot_n = vx * nx + vy * ny;
var rx = vx - 2 * v_dot_n * nx;
var ry = vy - 2 * v_dot_n * ny;
return cr.angleTo(0, 0, rx, ry);
};
var triggerSheetIndex = -1;
Runtime.prototype.trigger = function (method, inst, value /* for fast triggers */)
{
;
if (!this.running_layout)
return false;
var sheet = this.running_layout.event_sheet;
if (!sheet)
return false; // no event sheet active; nothing to trigger
var ret = false;
var r, i, len;
triggerSheetIndex++;
var deep_includes = sheet.deep_includes;
for (i = 0, len = deep_includes.length; i < len; ++i)
{
r = this.triggerOnSheet(method, inst, deep_includes[i], value);
ret = ret || r;
}
r = this.triggerOnSheet(method, inst, sheet, value);
ret = ret || r;
triggerSheetIndex--;
return ret;
};
Runtime.prototype.triggerOnSheet = function (method, inst, sheet, value)
{
var ret = false;
var i, leni, r, families;
if (!inst)
{
r = this.triggerOnSheetForTypeName(method, inst, "system", sheet, value);
ret = ret || r;
}
else
{
r = this.triggerOnSheetForTypeName(method, inst, inst.type.name, sheet, value);
ret = ret || r;
families = inst.type.families;
for (i = 0, leni = families.length; i < leni; ++i)
{
r = this.triggerOnSheetForTypeName(method, inst, families[i].name, sheet, value);
ret = ret || r;
}
}
return ret; // true if anything got triggered
};
Runtime.prototype.triggerOnSheetForTypeName = function (method, inst, type_name, sheet, value)
{
var i, leni;
var ret = false, ret2 = false;
var trig, index;
var fasttrigger = (typeof value !== "undefined");
var triggers = (fasttrigger ? sheet.fasttriggers : sheet.triggers);
var obj_entry = triggers[type_name];
if (!obj_entry)
return ret;
var triggers_list = null;
for (i = 0, leni = obj_entry.length; i < leni; ++i)
{
if (obj_entry[i].method == method)
{
triggers_list = obj_entry[i].evs;
break;
}
}
if (!triggers_list)
return ret;
var triggers_to_fire;
if (fasttrigger)
{
triggers_to_fire = triggers_list[value];
}
else
{
triggers_to_fire = triggers_list;
}
if (!triggers_to_fire)
return null;
for (i = 0, leni = triggers_to_fire.length; i < leni; i++)
{
trig = triggers_to_fire[i][0];
index = triggers_to_fire[i][1];
ret2 = this.executeSingleTrigger(inst, type_name, trig, index);
ret = ret || ret2;
}
return ret;
};
Runtime.prototype.executeSingleTrigger = function (inst, type_name, trig, index)
{
var i, leni;
var ret = false;
this.trigger_depth++;
var current_event = this.getCurrentEventStack().current_event;
if (current_event)
this.pushCleanSol(current_event.solModifiersIncludingParents);
var isrecursive = (this.trigger_depth > 1); // calling trigger from inside another trigger
this.pushCleanSol(trig.solModifiersIncludingParents);
if (isrecursive)
this.pushLocalVarStack();
var event_stack = this.pushEventStack(trig);
event_stack.current_event = trig;
if (inst)
{
var sol = this.types[type_name].getCurrentSol();
sol.select_all = false;
cr.clearArray(sol.instances);
sol.instances[0] = inst;
this.types[type_name].applySolToContainer();
}
var ok_to_run = true;
if (trig.parent)
{
var temp_parents_arr = event_stack.temp_parents_arr;
var cur_parent = trig.parent;
while (cur_parent)
{
temp_parents_arr.push(cur_parent);
cur_parent = cur_parent.parent;
}
temp_parents_arr.reverse();
for (i = 0, leni = temp_parents_arr.length; i < leni; i++)
{
if (!temp_parents_arr[i].run_pretrigger()) // parent event failed
{
ok_to_run = false;
break;
}
}
}
if (ok_to_run)
{
this.execcount++;
if (trig.orblock)
trig.run_orblocktrigger(index);
else
trig.run();
ret = ret || event_stack.last_event_true;
}
this.popEventStack();
if (isrecursive)
this.popLocalVarStack();
this.popSol(trig.solModifiersIncludingParents);
if (current_event)
this.popSol(current_event.solModifiersIncludingParents);
if (this.hasPendingInstances && this.isInOnDestroy === 0 && triggerSheetIndex === 0 && !this.isRunningEvents)
{
this.ClearDeathRow();
}
this.trigger_depth--;
return ret;
};
Runtime.prototype.getCurrentCondition = function ()
{
var evinfo = this.getCurrentEventStack();
return evinfo.current_event.conditions[evinfo.cndindex];
};
Runtime.prototype.getCurrentConditionObjectType = function ()
{
var cnd = this.getCurrentCondition();
return cnd.type;
};
Runtime.prototype.isCurrentConditionFirst = function ()
{
var evinfo = this.getCurrentEventStack();
return evinfo.cndindex === 0;
};
Runtime.prototype.getCurrentAction = function ()
{
var evinfo = this.getCurrentEventStack();
return evinfo.current_event.actions[evinfo.actindex];
};
Runtime.prototype.pushLocalVarStack = function ()
{
this.localvar_stack_index++;
if (this.localvar_stack_index >= this.localvar_stack.length)
this.localvar_stack.push([]);
};
Runtime.prototype.popLocalVarStack = function ()
{
;
this.localvar_stack_index--;
};
Runtime.prototype.getCurrentLocalVarStack = function ()
{
return this.localvar_stack[this.localvar_stack_index];
};
Runtime.prototype.pushEventStack = function (cur_event)
{
this.event_stack_index++;
if (this.event_stack_index >= this.event_stack.length)
this.event_stack.push(new cr.eventStackFrame());
var ret = this.getCurrentEventStack();
ret.reset(cur_event);
return ret;
};
Runtime.prototype.popEventStack = function ()
{
;
this.event_stack_index--;
};
Runtime.prototype.getCurrentEventStack = function ()
{
return this.event_stack[this.event_stack_index];
};
Runtime.prototype.pushLoopStack = function (name_)
{
this.loop_stack_index++;
if (this.loop_stack_index >= this.loop_stack.length)
{
this.loop_stack.push(cr.seal({ name: name_, index: 0, stopped: false }));
}
var ret = this.getCurrentLoop();
ret.name = name_;
ret.index = 0;
ret.stopped = false;
return ret;
};
Runtime.prototype.popLoopStack = function ()
{
;
this.loop_stack_index--;
};
Runtime.prototype.getCurrentLoop = function ()
{
return this.loop_stack[this.loop_stack_index];
};
Runtime.prototype.getEventVariableByName = function (name, scope)
{
var i, leni, j, lenj, sheet, e;
while (scope)
{
for (i = 0, leni = scope.subevents.length; i < leni; i++)
{
e = scope.subevents[i];
if (e instanceof cr.eventvariable && cr.equals_nocase(name, e.name))
return e;
}
scope = scope.parent;
}
for (i = 0, leni = this.eventsheets_by_index.length; i < leni; i++)
{
sheet = this.eventsheets_by_index[i];
for (j = 0, lenj = sheet.events.length; j < lenj; j++)
{
e = sheet.events[j];
if (e instanceof cr.eventvariable && cr.equals_nocase(name, e.name))
return e;
}
}
return null;
};
Runtime.prototype.getLayoutBySid = function (sid_)
{
var i, len;
for (i = 0, len = this.layouts_by_index.length; i < len; i++)
{
if (this.layouts_by_index[i].sid === sid_)
return this.layouts_by_index[i];
}
return null;
};
Runtime.prototype.getObjectTypeBySid = function (sid_)
{
var i, len;
for (i = 0, len = this.types_by_index.length; i < len; i++)
{
if (this.types_by_index[i].sid === sid_)
return this.types_by_index[i];
}
return null;
};
Runtime.prototype.getGroupBySid = function (sid_)
{
var i, len;
for (i = 0, len = this.allGroups.length; i < len; i++)
{
if (this.allGroups[i].sid === sid_)
return this.allGroups[i];
}
return null;
};
Runtime.prototype.doCanvasSnapshot = function (format_, quality_)
{
this.snapshotCanvas = [format_, quality_];
this.redraw = true; // force redraw so snapshot is always taken
};
function IsIndexedDBAvailable()
{
try {
return !!window.indexedDB;
}
catch (e)
{
return false;
}
};
function makeSaveDb(e)
{
var db = e.target.result;
db.createObjectStore("saves", { keyPath: "slot" });
};
function IndexedDB_WriteSlot(slot_, data_, oncomplete_, onerror_)
{
try {
var request = indexedDB.open("_C2SaveStates");
request.onupgradeneeded = makeSaveDb;
request.onerror = onerror_;
request.onsuccess = function (e)
{
var db = e.target.result;
db.onerror = onerror_;
var transaction = db.transaction(["saves"], "readwrite");
var objectStore = transaction.objectStore("saves");
var putReq = objectStore.put({"slot": slot_, "data": data_ });
putReq.onsuccess = oncomplete_;
};
}
catch (err)
{
onerror_(err);
}
};
function IndexedDB_ReadSlot(slot_, oncomplete_, onerror_)
{
try {
var request = indexedDB.open("_C2SaveStates");
request.onupgradeneeded = makeSaveDb;
request.onerror = onerror_;
request.onsuccess = function (e)
{
var db = e.target.result;
db.onerror = onerror_;
var transaction = db.transaction(["saves"]);
var objectStore = transaction.objectStore("saves");
var readReq = objectStore.get(slot_);
readReq.onsuccess = function (e)
{
if (readReq.result)
oncomplete_(readReq.result["data"]);
else
oncomplete_(null);
};
};
}
catch (err)
{
onerror_(err);
}
};
Runtime.prototype.signalContinuousPreview = function ()
{
this.signalledContinuousPreview = true;
};
function doContinuousPreviewReload()
{
cr.logexport("Reloading for continuous preview");
if (!!window["c2cocoonjs"])
{
CocoonJS["App"]["reload"]();
}
else
{
if (window.location.search.indexOf("continuous") > -1)
window.location.reload(true);
else
window.location = window.location + "?continuous";
}
};
Runtime.prototype.handleSaveLoad = function ()
{
var self = this;
var savingToSlot = this.saveToSlot;
var savingJson = this.lastSaveJson;
var loadingFromSlot = this.loadFromSlot;
var continuous = false;
if (this.signalledContinuousPreview)
{
continuous = true;
savingToSlot = "__c2_continuouspreview";
this.signalledContinuousPreview = false;
}
if (savingToSlot.length)
{
this.ClearDeathRow();
savingJson = this.saveToJSONString();
if (IsIndexedDBAvailable() && !this.isCocoonJs)
{
IndexedDB_WriteSlot(savingToSlot, savingJson, function ()
{
cr.logexport("Saved state to IndexedDB storage (" + savingJson.length + " bytes)");
self.lastSaveJson = savingJson;
self.trigger(cr.system_object.prototype.cnds.OnSaveComplete, null);
self.lastSaveJson = "";
if (continuous)
doContinuousPreviewReload();
}, function (e)
{
try {
localStorage.setItem("__c2save_" + savingToSlot, savingJson);
cr.logexport("Saved state to WebStorage (" + savingJson.length + " bytes)");
self.lastSaveJson = savingJson;
self.trigger(cr.system_object.prototype.cnds.OnSaveComplete, null);
self.lastSaveJson = "";
if (continuous)
doContinuousPreviewReload();
}
catch (f)
{
cr.logexport("Failed to save game state: " + e + "; " + f);
self.trigger(cr.system_object.prototype.cnds.OnSaveFailed, null);
}
});
}
else
{
try {
localStorage.setItem("__c2save_" + savingToSlot, savingJson);
cr.logexport("Saved state to WebStorage (" + savingJson.length + " bytes)");
self.lastSaveJson = savingJson;
this.trigger(cr.system_object.prototype.cnds.OnSaveComplete, null);
self.lastSaveJson = "";
if (continuous)
doContinuousPreviewReload();
}
catch (e)
{
cr.logexport("Error saving to WebStorage: " + e);
self.trigger(cr.system_object.prototype.cnds.OnSaveFailed, null);
}
}
this.saveToSlot = "";
this.loadFromSlot = "";
this.loadFromJson = null;
}
if (loadingFromSlot.length)
{
if (IsIndexedDBAvailable() && !this.isCocoonJs)
{
IndexedDB_ReadSlot(loadingFromSlot, function (result_)
{
if (result_)
{
self.loadFromJson = result_;
cr.logexport("Loaded state from IndexedDB storage (" + self.loadFromJson.length + " bytes)");
}
else
{
self.loadFromJson = localStorage.getItem("__c2save_" + loadingFromSlot) || "";
cr.logexport("Loaded state from WebStorage (" + self.loadFromJson.length + " bytes)");
}
self.suspendDrawing = false;
if (!self.loadFromJson)
{
self.loadFromJson = null;
self.trigger(cr.system_object.prototype.cnds.OnLoadFailed, null);
}
}, function (e)
{
self.loadFromJson = localStorage.getItem("__c2save_" + loadingFromSlot) || "";
cr.logexport("Loaded state from WebStorage (" + self.loadFromJson.length + " bytes)");
self.suspendDrawing = false;
if (!self.loadFromJson)
{
self.loadFromJson = null;
self.trigger(cr.system_object.prototype.cnds.OnLoadFailed, null);
}
});
}
else
{
try {
this.loadFromJson = localStorage.getItem("__c2save_" + loadingFromSlot) || "";
cr.logexport("Loaded state from WebStorage (" + this.loadFromJson.length + " bytes)");
}
catch (e)
{
this.loadFromJson = null;
}
this.suspendDrawing = false;
if (!self.loadFromJson)
{
self.loadFromJson = null;
self.trigger(cr.system_object.prototype.cnds.OnLoadFailed, null);
}
}
this.loadFromSlot = "";
this.saveToSlot = "";
}
if (this.loadFromJson !== null)
{
this.ClearDeathRow();
var ok = this.loadFromJSONString(this.loadFromJson);
if (ok)
{
this.lastSaveJson = this.loadFromJson;
this.trigger(cr.system_object.prototype.cnds.OnLoadComplete, null);
this.lastSaveJson = "";
}
else
{
self.trigger(cr.system_object.prototype.cnds.OnLoadFailed, null);
}
this.loadFromJson = null;
}
};
function CopyExtraObject(extra)
{
var p, ret = {};
for (p in extra)
{
if (extra.hasOwnProperty(p))
{
if (extra[p] instanceof cr.ObjectSet)
continue;
if (extra[p] && typeof extra[p].c2userdata !== "undefined")
continue;
if (p === "spriteCreatedDestroyCallback")
continue;
ret[p] = extra[p];
}
}
return ret;
};
Runtime.prototype.saveToJSONString = function()
{
var i, len, j, lenj, type, layout, typeobj, g, c, a, v, p;
var o = {
"c2save": true,
"version": 1,
"rt": {
"time": this.kahanTime.sum,
"walltime": this.wallTime.sum,
"timescale": this.timescale,
"tickcount": this.tickcount,
"execcount": this.execcount,
"next_uid": this.next_uid,
"running_layout": this.running_layout.sid,
"start_time_offset": (Date.now() - this.start_time)
},
"types": {},
"layouts": {},
"events": {
"groups": {},
"cnds": {},
"acts": {},
"vars": {}
}
};
for (i = 0, len = this.types_by_index.length; i < len; i++)
{
type = this.types_by_index[i];
if (type.is_family || this.typeHasNoSaveBehavior(type))
continue;
typeobj = {
"instances": []
};
if (cr.hasAnyOwnProperty(type.extra))
typeobj["ex"] = CopyExtraObject(type.extra);
for (j = 0, lenj = type.instances.length; j < lenj; j++)
{
typeobj["instances"].push(this.saveInstanceToJSON(type.instances[j]));
}
o["types"][type.sid.toString()] = typeobj;
}
for (i = 0, len = this.layouts_by_index.length; i < len; i++)
{
layout = this.layouts_by_index[i];
o["layouts"][layout.sid.toString()] = layout.saveToJSON();
}
var ogroups = o["events"]["groups"];
for (i = 0, len = this.allGroups.length; i < len; i++)
{
g = this.allGroups[i];
ogroups[g.sid.toString()] = this.groups_by_name[g.group_name].group_active;
}
var ocnds = o["events"]["cnds"];
for (p in this.cndsBySid)
{
if (this.cndsBySid.hasOwnProperty(p))
{
c = this.cndsBySid[p];
if (cr.hasAnyOwnProperty(c.extra))
ocnds[p] = { "ex": CopyExtraObject(c.extra) };
}
}
var oacts = o["events"]["acts"];
for (p in this.actsBySid)
{
if (this.actsBySid.hasOwnProperty(p))
{
a = this.actsBySid[p];
if (cr.hasAnyOwnProperty(a.extra))
oacts[p] = { "ex": CopyExtraObject(a.extra) };
}
}
var ovars = o["events"]["vars"];
for (p in this.varsBySid)
{
if (this.varsBySid.hasOwnProperty(p))
{
v = this.varsBySid[p];
if (!v.is_constant && (!v.parent || v.is_static))
ovars[p] = v.data;
}
}
o["system"] = this.system.saveToJSON();
return JSON.stringify(o);
};
Runtime.prototype.refreshUidMap = function ()
{
var i, len, type, j, lenj, inst;
this.objectsByUid = {};
for (i = 0, len = this.types_by_index.length; i < len; i++)
{
type = this.types_by_index[i];
if (type.is_family)
continue;
for (j = 0, lenj = type.instances.length; j < lenj; j++)
{
inst = type.instances[j];
this.objectsByUid[inst.uid.toString()] = inst;
}
}
};
Runtime.prototype.loadFromJSONString = function (str)
{
var o;
try {
o = JSON.parse(str);
}
catch (e) {
return false;
}
if (!o["c2save"])
return false; // probably not a c2 save state
if (o["version"] > 1)
return false; // from future version of c2; assume not compatible
this.isLoadingState = true;
var rt = o["rt"];
this.kahanTime.reset();
this.kahanTime.sum = rt["time"];
this.wallTime.reset();
this.wallTime.sum = rt["walltime"] || 0;
this.timescale = rt["timescale"];
this.tickcount = rt["tickcount"];
this.execcount = rt["execcount"];
this.start_time = Date.now() - rt["start_time_offset"];
var layout_sid = rt["running_layout"];
if (layout_sid !== this.running_layout.sid)
{
var changeToLayout = this.getLayoutBySid(layout_sid);
if (changeToLayout)
this.doChangeLayout(changeToLayout);
else
return; // layout that was saved on has gone missing (deleted?)
}
var i, len, j, lenj, k, lenk, p, type, existing_insts, load_insts, inst, binst, layout, layer, g, iid, t;
var otypes = o["types"];
for (p in otypes)
{
if (otypes.hasOwnProperty(p))
{
type = this.getObjectTypeBySid(parseInt(p, 10));
if (!type || type.is_family || this.typeHasNoSaveBehavior(type))
continue;
if (otypes[p]["ex"])
type.extra = otypes[p]["ex"];
else
cr.wipe(type.extra);
existing_insts = type.instances;
load_insts = otypes[p]["instances"];
for (i = 0, len = cr.min(existing_insts.length, load_insts.length); i < len; i++)
{
this.loadInstanceFromJSON(existing_insts[i], load_insts[i]);
}
for (i = load_insts.length, len = existing_insts.length; i < len; i++)
this.DestroyInstance(existing_insts[i]);
for (i = existing_insts.length, len = load_insts.length; i < len; i++)
{
layer = null;
if (type.plugin.is_world)
{
layer = this.running_layout.getLayerBySid(load_insts[i]["w"]["l"]);
if (!layer)
continue;
}
inst = this.createInstanceFromInit(type.default_instance, layer, false, 0, 0, true);
this.loadInstanceFromJSON(inst, load_insts[i]);
}
type.stale_iids = true;
}
}
this.ClearDeathRow();
this.refreshUidMap();
var olayouts = o["layouts"];
for (p in olayouts)
{
if (olayouts.hasOwnProperty(p))
{
layout = this.getLayoutBySid(parseInt(p, 10));
if (!layout)
continue; // must've gone missing
layout.loadFromJSON(olayouts[p]);
}
}
var ogroups = o["events"]["groups"];
for (p in ogroups)
{
if (ogroups.hasOwnProperty(p))
{
g = this.getGroupBySid(parseInt(p, 10));
if (g && this.groups_by_name[g.group_name])
this.groups_by_name[g.group_name].setGroupActive(ogroups[p]);
}
}
var ocnds = o["events"]["cnds"];
for (p in this.cndsBySid)
{
if (this.cndsBySid.hasOwnProperty(p))
{
if (ocnds.hasOwnProperty(p))
{
this.cndsBySid[p].extra = ocnds[p]["ex"];
}
else
{
this.cndsBySid[p].extra = {};
}
}
}
var oacts = o["events"]["acts"];
for (p in this.actsBySid)
{
if (this.actsBySid.hasOwnProperty(p))
{
if (oacts.hasOwnProperty(p))
{
this.actsBySid[p].extra = oacts[p]["ex"];
}
else
{
this.actsBySid[p].extra = {};
}
}
}
var ovars = o["events"]["vars"];
for (p in ovars)
{
if (ovars.hasOwnProperty(p) && this.varsBySid.hasOwnProperty(p))
{
this.varsBySid[p].data = ovars[p];
}
}
this.next_uid = rt["next_uid"];
this.isLoadingState = false;
for (i = 0, len = this.fireOnCreateAfterLoad.length; i < len; ++i)
{
inst = this.fireOnCreateAfterLoad[i];
this.trigger(Object.getPrototypeOf(inst.type.plugin).cnds.OnCreated, inst);
}
cr.clearArray(this.fireOnCreateAfterLoad);
this.system.loadFromJSON(o["system"]);
for (i = 0, len = this.types_by_index.length; i < len; i++)
{
type = this.types_by_index[i];
if (type.is_family || this.typeHasNoSaveBehavior(type))
continue;
for (j = 0, lenj = type.instances.length; j < lenj; j++)
{
inst = type.instances[j];
if (type.is_contained)
{
iid = inst.get_iid();
cr.clearArray(inst.siblings);
for (k = 0, lenk = type.container.length; k < lenk; k++)
{
t = type.container[k];
if (type === t)
continue;
;
inst.siblings.push(t.instances[iid]);
}
}
if (inst.afterLoad)
inst.afterLoad();
if (inst.behavior_insts)
{
for (k = 0, lenk = inst.behavior_insts.length; k < lenk; k++)
{
binst = inst.behavior_insts[k];
if (binst.afterLoad)
binst.afterLoad();
}
}
}
}
this.redraw = true;
return true;
};
Runtime.prototype.saveInstanceToJSON = function(inst, state_only)
{
var i, len, world, behinst, et;
var type = inst.type;
var plugin = type.plugin;
var o = {};
if (state_only)
o["c2"] = true; // mark as known json data from Construct 2
else
o["uid"] = inst.uid;
if (cr.hasAnyOwnProperty(inst.extra))
o["ex"] = CopyExtraObject(inst.extra);
if (inst.instance_vars && inst.instance_vars.length)
{
o["ivs"] = {};
for (i = 0, len = inst.instance_vars.length; i < len; i++)
{
o["ivs"][inst.type.instvar_sids[i].toString()] = inst.instance_vars[i];
}
}
if (plugin.is_world)
{
world = {
"x": inst.x,
"y": inst.y,
"w": inst.width,
"h": inst.height,
"l": inst.layer.sid,
"zi": inst.get_zindex()
};
if (inst.angle !== 0)
world["a"] = inst.angle;
if (inst.opacity !== 1)
world["o"] = inst.opacity;
if (inst.hotspotX !== 0.5)
world["hX"] = inst.hotspotX;
if (inst.hotspotY !== 0.5)
world["hY"] = inst.hotspotY;
if (inst.blend_mode !== 0)
world["bm"] = inst.blend_mode;
if (!inst.visible)
world["v"] = inst.visible;
if (!inst.collisionsEnabled)
world["ce"] = inst.collisionsEnabled;
if (inst.my_timescale !== -1)
world["mts"] = inst.my_timescale;
if (type.effect_types.length)
{
world["fx"] = [];
for (i = 0, len = type.effect_types.length; i < len; i++)
{
et = type.effect_types[i];
world["fx"].push({"name": et.name,
"active": inst.active_effect_flags[et.index],
"params": inst.effect_params[et.index] });
}
}
o["w"] = world;
}
if (inst.behavior_insts && inst.behavior_insts.length)
{
o["behs"] = {};
for (i = 0, len = inst.behavior_insts.length; i < len; i++)
{
behinst = inst.behavior_insts[i];
if (behinst.saveToJSON)
o["behs"][behinst.type.sid.toString()] = behinst.saveToJSON();
}
}
if (inst.saveToJSON)
o["data"] = inst.saveToJSON();
return o;
};
Runtime.prototype.getInstanceVarIndexBySid = function (type, sid_)
{
var i, len;
for (i = 0, len = type.instvar_sids.length; i < len; i++)
{
if (type.instvar_sids[i] === sid_)
return i;
}
return -1;
};
Runtime.prototype.getBehaviorIndexBySid = function (inst, sid_)
{
var i, len;
for (i = 0, len = inst.behavior_insts.length; i < len; i++)
{
if (inst.behavior_insts[i].type.sid === sid_)
return i;
}
return -1;
};
Runtime.prototype.loadInstanceFromJSON = function(inst, o, state_only)
{
var p, i, len, iv, oivs, world, fxindex, obehs, behindex, value;
var oldlayer;
var type = inst.type;
var plugin = type.plugin;
if (state_only)
{
if (!o["c2"])
return;
}
else
inst.uid = o["uid"];
if (o["ex"])
inst.extra = o["ex"];
else
cr.wipe(inst.extra);
oivs = o["ivs"];
if (oivs)
{
for (p in oivs)
{
if (oivs.hasOwnProperty(p))
{
iv = this.getInstanceVarIndexBySid(type, parseInt(p, 10));
if (iv < 0 || iv >= inst.instance_vars.length)
continue; // must've gone missing
value = oivs[p];
if (value === null)
value = NaN;
inst.instance_vars[iv] = value;
}
}
}
if (plugin.is_world)
{
world = o["w"];
if (inst.layer.sid !== world["l"])
{
oldlayer = inst.layer;
inst.layer = this.running_layout.getLayerBySid(world["l"]);
if (inst.layer)
{
oldlayer.removeFromInstanceList(inst, true);
inst.layer.appendToInstanceList(inst, true);
inst.set_bbox_changed();
inst.layer.setZIndicesStaleFrom(0);
}
else
{
inst.layer = oldlayer;
if (!state_only)
this.DestroyInstance(inst);
}
}
inst.x = world["x"];
inst.y = world["y"];
inst.width = world["w"];
inst.height = world["h"];
inst.zindex = world["zi"];
inst.angle = world.hasOwnProperty("a") ? world["a"] : 0;
inst.opacity = world.hasOwnProperty("o") ? world["o"] : 1;
inst.hotspotX = world.hasOwnProperty("hX") ? world["hX"] : 0.5;
inst.hotspotY = world.hasOwnProperty("hY") ? world["hY"] : 0.5;
inst.visible = world.hasOwnProperty("v") ? world["v"] : true;
inst.collisionsEnabled = world.hasOwnProperty("ce") ? world["ce"] : true;
inst.my_timescale = world.hasOwnProperty("mts") ? world["mts"] : -1;
inst.blend_mode = world.hasOwnProperty("bm") ? world["bm"] : 0;;
inst.compositeOp = cr.effectToCompositeOp(inst.blend_mode);
if (this.gl)
cr.setGLBlend(inst, inst.blend_mode, this.gl);
inst.set_bbox_changed();
if (world.hasOwnProperty("fx"))
{
for (i = 0, len = world["fx"].length; i < len; i++)
{
fxindex = type.getEffectIndexByName(world["fx"][i]["name"]);
if (fxindex < 0)
continue; // must've gone missing
inst.active_effect_flags[fxindex] = world["fx"][i]["active"];
inst.effect_params[fxindex] = world["fx"][i]["params"];
}
}
inst.updateActiveEffects();
}
obehs = o["behs"];
if (obehs)
{
for (p in obehs)
{
if (obehs.hasOwnProperty(p))
{
behindex = this.getBehaviorIndexBySid(inst, parseInt(p, 10));
if (behindex < 0)
continue; // must've gone missing
inst.behavior_insts[behindex].loadFromJSON(obehs[p]);
}
}
}
if (o["data"])
inst.loadFromJSON(o["data"]);
};
Runtime.prototype.fetchLocalFileViaCordova = function (filename, successCallback, errorCallback)
{
var path = cordova["file"]["applicationDirectory"] + "www/" + filename;
window["resolveLocalFileSystemURL"](path, function (entry)
{
entry.file(successCallback, errorCallback);
}, errorCallback);
};
Runtime.prototype.fetchLocalFileViaCordovaAsText = function (filename, successCallback, errorCallback)
{
this.fetchLocalFileViaCordova(filename, function (file)
{
var reader = new FileReader();
reader.onload = function (e)
{
successCallback(e.target.result);
};
reader.onerror = errorCallback;
reader.readAsText(file);
}, errorCallback);
};
var queuedArrayBufferReads = [];
var activeArrayBufferReads = 0;
var MAX_ARRAYBUFFER_READS = 8;
Runtime.prototype.maybeStartNextArrayBufferRead = function()
{
if (!queuedArrayBufferReads.length)
return; // none left
if (activeArrayBufferReads >= MAX_ARRAYBUFFER_READS)
return; // already got maximum number in-flight
activeArrayBufferReads++;
var job = queuedArrayBufferReads.shift();
this.doFetchLocalFileViaCordovaAsArrayBuffer(job.filename, job.successCallback, job.errorCallback);
};
Runtime.prototype.fetchLocalFileViaCordovaAsArrayBuffer = function (filename, successCallback_, errorCallback_)
{
var self = this;
queuedArrayBufferReads.push({
filename: filename,
successCallback: function (result)
{
activeArrayBufferReads--;
self.maybeStartNextArrayBufferRead();
successCallback_(result);
},
errorCallback: function (err)
{
activeArrayBufferReads--;
self.maybeStartNextArrayBufferRead();
errorCallback_(err);
}
});
this.maybeStartNextArrayBufferRead();
};
Runtime.prototype.doFetchLocalFileViaCordovaAsArrayBuffer = function (filename, successCallback, errorCallback)
{
this.fetchLocalFileViaCordova(filename, function (file)
{
var reader = new FileReader();
reader.onload = function (e)
{
successCallback(e.target.result);
};
reader.readAsArrayBuffer(file);
}, errorCallback);
};
Runtime.prototype.fetchLocalFileViaCordovaAsURL = function (filename, successCallback, errorCallback)
{
var blobType = "";
var lowername = filename.toLowerCase();
var ext3 = lowername.substr(lowername.length - 4);
var ext4 = lowername.substr(lowername.length - 5);
if (ext3 === ".mp4")
blobType = "video/mp4";
else if (ext4 === ".webm")
blobType = "video/webm"; // use video type but hopefully works with audio too
else if (ext3 === ".m4a")
blobType = "audio/mp4";
else if (ext3 === ".mp3")
blobType = "audio/mpeg";
this.fetchLocalFileViaCordovaAsArrayBuffer(filename, function (arrayBuffer)
{
var blob = new Blob([arrayBuffer], { type: blobType });
var url = URL.createObjectURL(blob);
successCallback(url);
}, errorCallback);
};
Runtime.prototype.isAbsoluteUrl = function (url)
{
return /^(?:[a-z]+:)?\/\//.test(url) || url.substr(0, 5) === "data:" || url.substr(0, 5) === "blob:";
};
Runtime.prototype.setImageSrc = function (img, src)
{
if (this.isWKWebView && !this.isAbsoluteUrl(src))
{
this.fetchLocalFileViaCordovaAsURL(src, function (url)
{
img.src = url;
}, function (err)
{
alert("Failed to load image: " + err);
});
}
else
{
img.src = src;
}
};
Runtime.prototype.setCtxImageSmoothingEnabled = function (ctx, e)
{
if (typeof ctx["imageSmoothingEnabled"] !== "undefined")
{
ctx["imageSmoothingEnabled"] = e;
}
else
{
ctx["webkitImageSmoothingEnabled"] = e;
ctx["mozImageSmoothingEnabled"] = e;
ctx["msImageSmoothingEnabled"] = e;
}
};
cr.runtime = Runtime;
cr.createRuntime = function (canvasid)
{
return new Runtime(document.getElementById(canvasid));
};
cr.createDCRuntime = function (w, h)
{
return new Runtime({ "dc": true, "width": w, "height": h });
};
window["cr_createRuntime"] = cr.createRuntime;
window["cr_createDCRuntime"] = cr.createDCRuntime;
window["createCocoonJSRuntime"] = function ()
{
window["c2cocoonjs"] = true;
var canvas = document.createElement("screencanvas") || document.createElement("canvas");
canvas.screencanvas = true;
document.body.appendChild(canvas);
var rt = new Runtime(canvas);
window["c2runtime"] = rt;
window.addEventListener("orientationchange", function () {
window["c2runtime"]["setSize"](window.innerWidth, window.innerHeight);
});
window["c2runtime"]["setSize"](window.innerWidth, window.innerHeight);
return rt;
};
window["createEjectaRuntime"] = function ()
{
var canvas = document.getElementById("canvas");
var rt = new Runtime(canvas);
window["c2runtime"] = rt;
window["c2runtime"]["setSize"](window.innerWidth, window.innerHeight);
return rt;
};
}());
window["cr_getC2Runtime"] = function()
{
var canvas = document.getElementById("c2canvas");
if (canvas)
return canvas["c2runtime"];
else if (window["c2runtime"])
return window["c2runtime"];
else
return null;
}
window["cr_getSnapshot"] = function (format_, quality_)
{
var runtime = window["cr_getC2Runtime"]();
if (runtime)
runtime.doCanvasSnapshot(format_, quality_);
}
window["cr_sizeCanvas"] = function(w, h)
{
if (w === 0 || h === 0)
return;
var runtime = window["cr_getC2Runtime"]();
if (runtime)
runtime["setSize"](w, h);
}
window["cr_setSuspended"] = function(s)
{
var runtime = window["cr_getC2Runtime"]();
if (runtime)
runtime["setSuspended"](s);
}
;
(function()
{
function Layout(runtime, m)
{
this.runtime = runtime;
this.event_sheet = null;
this.scrollX = (this.runtime.original_width / 2);
this.scrollY = (this.runtime.original_height / 2);
this.scale = 1.0;
this.angle = 0;
this.first_visit = true;
this.name = m[0];
this.originalWidth = m[1];
this.originalHeight = m[2];
this.width = m[1];
this.height = m[2];
this.unbounded_scrolling = m[3];
this.sheetname = m[4];
this.sid = m[5];
var lm = m[6];
var i, len;
this.layers = [];
this.initial_types = [];
for (i = 0, len = lm.length; i < len; i++)
{
var layer = new cr.layer(this, lm[i]);
layer.number = i;
cr.seal(layer);
this.layers.push(layer);
}
var im = m[7];
this.initial_nonworld = [];
for (i = 0, len = im.length; i < len; i++)
{
var inst = im[i];
var type = this.runtime.types_by_index[inst[1]];
;
if (!type.default_instance)
type.default_instance = inst;
this.initial_nonworld.push(inst);
if (this.initial_types.indexOf(type) === -1)
this.initial_types.push(type);
}
this.effect_types = [];
this.active_effect_types = [];
this.shaders_preserve_opaqueness = true;
this.effect_params = [];
for (i = 0, len = m[8].length; i < len; i++)
{
this.effect_types.push({
id: m[8][i][0],
name: m[8][i][1],
shaderindex: -1,
preservesOpaqueness: false,
active: true,
index: i
});
this.effect_params.push(m[8][i][2].slice(0));
}
this.updateActiveEffects();
this.rcTex = new cr.rect(0, 0, 1, 1);
this.rcTex2 = new cr.rect(0, 0, 1, 1);
this.persist_data = {};
};
Layout.prototype.saveObjectToPersist = function (inst)
{
var sidStr = inst.type.sid.toString();
if (!this.persist_data.hasOwnProperty(sidStr))
this.persist_data[sidStr] = [];
var type_persist = this.persist_data[sidStr];
type_persist.push(this.runtime.saveInstanceToJSON(inst));
};
Layout.prototype.hasOpaqueBottomLayer = function ()
{
var layer = this.layers[0];
return !layer.transparent && layer.opacity === 1.0 && !layer.forceOwnTexture && layer.visible;
};
Layout.prototype.updateActiveEffects = function ()
{
cr.clearArray(this.active_effect_types);
this.shaders_preserve_opaqueness = true;
var i, len, et;
for (i = 0, len = this.effect_types.length; i < len; i++)
{
et = this.effect_types[i];
if (et.active)
{
this.active_effect_types.push(et);
if (!et.preservesOpaqueness)
this.shaders_preserve_opaqueness = false;
}
}
};
Layout.prototype.getEffectByName = function (name_)
{
var i, len, et;
for (i = 0, len = this.effect_types.length; i < len; i++)
{
et = this.effect_types[i];
if (et.name === name_)
return et;
}
return null;
};
var created_instances = [];
function sort_by_zindex(a, b)
{
return a.zindex - b.zindex;
};
var first_layout = true;
Layout.prototype.startRunning = function ()
{
if (this.sheetname)
{
this.event_sheet = this.runtime.eventsheets[this.sheetname];
;
this.event_sheet.updateDeepIncludes();
}
this.runtime.running_layout = this;
this.width = this.originalWidth;
this.height = this.originalHeight;
this.scrollX = (this.runtime.original_width / 2);
this.scrollY = (this.runtime.original_height / 2);
var i, k, len, lenk, type, type_instances, initial_inst, inst, iid, t, s, p, q, type_data, layer;
for (i = 0, len = this.runtime.types_by_index.length; i < len; i++)
{
type = this.runtime.types_by_index[i];
if (type.is_family)
continue; // instances are only transferred for their real type
type_instances = type.instances;
for (k = 0, lenk = type_instances.length; k < lenk; k++)
{
inst = type_instances[k];
if (inst.layer)
{
var num = inst.layer.number;
if (num >= this.layers.length)
num = this.layers.length - 1;
inst.layer = this.layers[num];
if (inst.layer.instances.indexOf(inst) === -1)
inst.layer.instances.push(inst);
inst.layer.zindices_stale = true;
}
}
}
if (!first_layout)
{
for (i = 0, len = this.layers.length; i < len; ++i)
{
this.layers[i].instances.sort(sort_by_zindex);
}
}
var layer;
cr.clearArray(created_instances);
this.boundScrolling();
for (i = 0, len = this.layers.length; i < len; i++)
{
layer = this.layers[i];
layer.createInitialInstances(); // fills created_instances
layer.updateViewport(null);
}
var uids_changed = false;
if (!this.first_visit)
{
for (p in this.persist_data)
{
if (this.persist_data.hasOwnProperty(p))
{
type = this.runtime.getObjectTypeBySid(parseInt(p, 10));
if (!type || type.is_family || !this.runtime.typeHasPersistBehavior(type))
continue;
type_data = this.persist_data[p];
for (i = 0, len = type_data.length; i < len; i++)
{
layer = null;
if (type.plugin.is_world)
{
layer = this.getLayerBySid(type_data[i]["w"]["l"]);
if (!layer)
continue;
}
inst = this.runtime.createInstanceFromInit(type.default_instance, layer, false, 0, 0, true);
this.runtime.loadInstanceFromJSON(inst, type_data[i]);
uids_changed = true;
created_instances.push(inst);
}
cr.clearArray(type_data);
}
}
for (i = 0, len = this.layers.length; i < len; i++)
{
this.layers[i].instances.sort(sort_by_zindex);
this.layers[i].zindices_stale = true; // in case of duplicates/holes
}
}
if (uids_changed)
{
this.runtime.ClearDeathRow();
this.runtime.refreshUidMap();
}
for (i = 0; i < created_instances.length; i++)
{
inst = created_instances[i];
if (!inst.type.is_contained)
continue;
iid = inst.get_iid();
for (k = 0, lenk = inst.type.container.length; k < lenk; k++)
{
t = inst.type.container[k];
if (inst.type === t)
continue;
if (t.instances.length > iid)
inst.siblings.push(t.instances[iid]);
else
{
if (!t.default_instance)
{
}
else
{
s = this.runtime.createInstanceFromInit(t.default_instance, inst.layer, true, inst.x, inst.y, true);
this.runtime.ClearDeathRow();
t.updateIIDs();
inst.siblings.push(s);
created_instances.push(s); // come back around and link up its own instances too
}
}
}
}
for (i = 0, len = this.initial_nonworld.length; i < len; i++)
{
initial_inst = this.initial_nonworld[i];
type = this.runtime.types_by_index[initial_inst[1]];
if (!type.is_contained)
{
inst = this.runtime.createInstanceFromInit(this.initial_nonworld[i], null, true);
}
;
}
this.runtime.changelayout = null;
this.runtime.ClearDeathRow();
if (this.runtime.ctx && !this.runtime.isDomFree)
{
for (i = 0, len = this.runtime.types_by_index.length; i < len; i++)
{
t = this.runtime.types_by_index[i];
if (t.is_family || !t.instances.length || !t.preloadCanvas2D)
continue;
t.preloadCanvas2D(this.runtime.ctx);
}
}
/*
if (this.runtime.glwrap)
{
console.log("Estimated VRAM at layout start: " + this.runtime.glwrap.textureCount() + " textures, approx. " + Math.round(this.runtime.glwrap.estimateVRAM() / 1024) + " kb");
}
*/
if (this.runtime.isLoadingState)
{
cr.shallowAssignArray(this.runtime.fireOnCreateAfterLoad, created_instances);
}
else
{
for (i = 0, len = created_instances.length; i < len; i++)
{
inst = created_instances[i];
this.runtime.trigger(Object.getPrototypeOf(inst.type.plugin).cnds.OnCreated, inst);
}
}
cr.clearArray(created_instances);
if (!this.runtime.isLoadingState)
{
this.runtime.trigger(cr.system_object.prototype.cnds.OnLayoutStart, null);
}
this.first_visit = false;
};
Layout.prototype.createGlobalNonWorlds = function ()
{
var i, k, len, initial_inst, inst, type;
for (i = 0, k = 0, len = this.initial_nonworld.length; i < len; i++)
{
initial_inst = this.initial_nonworld[i];
type = this.runtime.types_by_index[initial_inst[1]];
if (type.global)
{
if (!type.is_contained)
{
inst = this.runtime.createInstanceFromInit(initial_inst, null, true);
}
}
else
{
this.initial_nonworld[k] = initial_inst;
k++;
}
}
cr.truncateArray(this.initial_nonworld, k);
};
Layout.prototype.stopRunning = function ()
{
;
/*
if (this.runtime.glwrap)
{
console.log("Estimated VRAM at layout end: " + this.runtime.glwrap.textureCount() + " textures, approx. " + Math.round(this.runtime.glwrap.estimateVRAM() / 1024) + " kb");
}
*/
if (!this.runtime.isLoadingState)
{
this.runtime.trigger(cr.system_object.prototype.cnds.OnLayoutEnd, null);
}
this.runtime.isEndingLayout = true;
cr.clearArray(this.runtime.system.waits);
var i, leni, j, lenj;
var layer_instances, inst, type;
if (!this.first_visit)
{
for (i = 0, leni = this.layers.length; i < leni; i++)
{
this.layers[i].updateZIndices();
layer_instances = this.layers[i].instances;
for (j = 0, lenj = layer_instances.length; j < lenj; j++)
{
inst = layer_instances[j];
if (!inst.type.global)
{
if (this.runtime.typeHasPersistBehavior(inst.type))
this.saveObjectToPersist(inst);
}
}
}
}
for (i = 0, leni = this.layers.length; i < leni; i++)
{
layer_instances = this.layers[i].instances;
for (j = 0, lenj = layer_instances.length; j < lenj; j++)
{
inst = layer_instances[j];
if (!inst.type.global)
{
this.runtime.DestroyInstance(inst);
}
}
this.runtime.ClearDeathRow();
cr.clearArray(layer_instances);
this.layers[i].zindices_stale = true;
}
for (i = 0, leni = this.runtime.types_by_index.length; i < leni; i++)
{
type = this.runtime.types_by_index[i];
if (type.global || type.plugin.is_world || type.plugin.singleglobal || type.is_family)
continue;
for (j = 0, lenj = type.instances.length; j < lenj; j++)
this.runtime.DestroyInstance(type.instances[j]);
this.runtime.ClearDeathRow();
}
first_layout = false;
this.runtime.isEndingLayout = false;
};
var temp_rect = new cr.rect(0, 0, 0, 0);
Layout.prototype.recreateInitialObjects = function (type, x1, y1, x2, y2)
{
temp_rect.set(x1, y1, x2, y2);
var i, len;
for (i = 0, len = this.layers.length; i < len; i++)
{
this.layers[i].recreateInitialObjects(type, temp_rect);
}
};
Layout.prototype.draw = function (ctx)
{
var layout_canvas;
var layout_ctx = ctx;
var ctx_changed = false;
var render_offscreen = !this.runtime.fullscreenScalingQuality;
if (render_offscreen)
{
if (!this.runtime.layout_canvas)
{
this.runtime.layout_canvas = document.createElement("canvas");
layout_canvas = this.runtime.layout_canvas;
layout_canvas.width = this.runtime.draw_width;
layout_canvas.height = this.runtime.draw_height;
this.runtime.layout_ctx = layout_canvas.getContext("2d");
ctx_changed = true;
}
layout_canvas = this.runtime.layout_canvas;
layout_ctx = this.runtime.layout_ctx;
if (layout_canvas.width !== this.runtime.draw_width)
{
layout_canvas.width = this.runtime.draw_width;
ctx_changed = true;
}
if (layout_canvas.height !== this.runtime.draw_height)
{
layout_canvas.height = this.runtime.draw_height;
ctx_changed = true;
}
if (ctx_changed)
{
this.runtime.setCtxImageSmoothingEnabled(layout_ctx, this.runtime.linearSampling);
}
}
layout_ctx.globalAlpha = 1;
layout_ctx.globalCompositeOperation = "source-over";
if (this.runtime.clearBackground && !this.hasOpaqueBottomLayer())
layout_ctx.clearRect(0, 0, this.runtime.draw_width, this.runtime.draw_height);
var i, len, l;
for (i = 0, len = this.layers.length; i < len; i++)
{
l = this.layers[i];
if (l.visible && l.opacity > 0 && l.blend_mode !== 11 && (l.instances.length || !l.transparent))
l.draw(layout_ctx);
else
l.updateViewport(null); // even if not drawing, keep viewport up to date
}
if (render_offscreen)
{
ctx.drawImage(layout_canvas, 0, 0, this.runtime.width, this.runtime.height);
}
};
Layout.prototype.drawGL_earlyZPass = function (glw)
{
glw.setEarlyZPass(true);
if (!this.runtime.layout_tex)
{
this.runtime.layout_tex = glw.createEmptyTexture(this.runtime.draw_width, this.runtime.draw_height, this.runtime.linearSampling);
}
if (this.runtime.layout_tex.c2width !== this.runtime.draw_width || this.runtime.layout_tex.c2height !== this.runtime.draw_height)
{
glw.deleteTexture(this.runtime.layout_tex);
this.runtime.layout_tex = glw.createEmptyTexture(this.runtime.draw_width, this.runtime.draw_height, this.runtime.linearSampling);
}
glw.setRenderingToTexture(this.runtime.layout_tex);
if (!this.runtime.fullscreenScalingQuality)
{
glw.setSize(this.runtime.draw_width, this.runtime.draw_height);
}
var i, l;
for (i = this.layers.length - 1; i >= 0; --i)
{
l = this.layers[i];
if (l.visible && l.opacity === 1 && l.shaders_preserve_opaqueness &&
l.blend_mode === 0 && (l.instances.length || !l.transparent))
{
l.drawGL_earlyZPass(glw);
}
else
{
l.updateViewport(null); // even if not drawing, keep viewport up to date
}
}
glw.setEarlyZPass(false);
};
Layout.prototype.drawGL = function (glw)
{
var render_to_texture = (this.active_effect_types.length > 0 ||
this.runtime.uses_background_blending ||
!this.runtime.fullscreenScalingQuality ||
this.runtime.enableFrontToBack);
if (render_to_texture)
{
if (!this.runtime.layout_tex)
{
this.runtime.layout_tex = glw.createEmptyTexture(this.runtime.draw_width, this.runtime.draw_height, this.runtime.linearSampling);
}
if (this.runtime.layout_tex.c2width !== this.runtime.draw_width || this.runtime.layout_tex.c2height !== this.runtime.draw_height)
{
glw.deleteTexture(this.runtime.layout_tex);
this.runtime.layout_tex = glw.createEmptyTexture(this.runtime.draw_width, this.runtime.draw_height, this.runtime.linearSampling);
}
glw.setRenderingToTexture(this.runtime.layout_tex);
if (!this.runtime.fullscreenScalingQuality)
{
glw.setSize(this.runtime.draw_width, this.runtime.draw_height);
}
}
else
{
if (this.runtime.layout_tex)
{
glw.setRenderingToTexture(null);
glw.deleteTexture(this.runtime.layout_tex);
this.runtime.layout_tex = null;
}
}
if (this.runtime.clearBackground && !this.hasOpaqueBottomLayer())
glw.clear(0, 0, 0, 0);
var i, len, l;
for (i = 0, len = this.layers.length; i < len; i++)
{
l = this.layers[i];
if (l.visible && l.opacity > 0 && (l.instances.length || !l.transparent))
l.drawGL(glw);
else
l.updateViewport(null); // even if not drawing, keep viewport up to date
}
if (render_to_texture)
{
if (this.active_effect_types.length === 0 ||
(this.active_effect_types.length === 1 && this.runtime.fullscreenScalingQuality))
{
if (this.active_effect_types.length === 1)
{
var etindex = this.active_effect_types[0].index;
glw.switchProgram(this.active_effect_types[0].shaderindex);
glw.setProgramParameters(null, // backTex
1.0 / this.runtime.draw_width, // pixelWidth
1.0 / this.runtime.draw_height, // pixelHeight
0.0, 0.0, // destStart
1.0, 1.0, // destEnd
this.scale, // layerScale
this.angle, // layerAngle
0.0, 0.0, // viewOrigin
this.runtime.draw_width / 2, this.runtime.draw_height / 2, // scrollPos
this.runtime.kahanTime.sum, // seconds
this.effect_params[etindex]); // fx parameters
if (glw.programIsAnimated(this.active_effect_types[0].shaderindex))
this.runtime.redraw = true;
}
else
glw.switchProgram(0);
if (!this.runtime.fullscreenScalingQuality)
{
glw.setSize(this.runtime.width, this.runtime.height);
}
glw.setRenderingToTexture(null); // to backbuffer
glw.setDepthTestEnabled(false); // ignore depth buffer, copy full texture
glw.setOpacity(1);
glw.setTexture(this.runtime.layout_tex);
glw.setAlphaBlend();
glw.resetModelView();
glw.updateModelView();
var halfw = this.runtime.width / 2;
var halfh = this.runtime.height / 2;
glw.quad(-halfw, halfh, halfw, halfh, halfw, -halfh, -halfw, -halfh);
glw.setTexture(null);
glw.setDepthTestEnabled(true); // turn depth test back on
}
else
{
this.renderEffectChain(glw, null, null, null);
}
}
};
Layout.prototype.getRenderTarget = function()
{
if (this.active_effect_types.length > 0 ||
this.runtime.uses_background_blending ||
!this.runtime.fullscreenScalingQuality ||
this.runtime.enableFrontToBack)
{
return this.runtime.layout_tex;
}
else
{
return null;
}
};
Layout.prototype.getMinLayerScale = function ()
{
var m = this.layers[0].getScale();
var i, len, l;
for (i = 1, len = this.layers.length; i < len; i++)
{
l = this.layers[i];
if (l.parallaxX === 0 && l.parallaxY === 0)
continue;
if (l.getScale() < m)
m = l.getScale();
}
return m;
};
Layout.prototype.scrollToX = function (x)
{
if (!this.unbounded_scrolling)
{
var widthBoundary = (this.runtime.draw_width * (1 / this.getMinLayerScale()) / 2);
if (x > this.width - widthBoundary)
x = this.width - widthBoundary;
if (x < widthBoundary)
x = widthBoundary;
}
if (this.scrollX !== x)
{
this.scrollX = x;
this.runtime.redraw = true;
}
};
Layout.prototype.scrollToY = function (y)
{
if (!this.unbounded_scrolling)
{
var heightBoundary = (this.runtime.draw_height * (1 / this.getMinLayerScale()) / 2);
if (y > this.height - heightBoundary)
y = this.height - heightBoundary;
if (y < heightBoundary)
y = heightBoundary;
}
if (this.scrollY !== y)
{
this.scrollY = y;
this.runtime.redraw = true;
}
};
Layout.prototype.boundScrolling = function ()
{
this.scrollToX(this.scrollX);
this.scrollToY(this.scrollY);
};
Layout.prototype.renderEffectChain = function (glw, layer, inst, rendertarget)
{
var active_effect_types = inst ?
inst.active_effect_types :
layer ?
layer.active_effect_types :
this.active_effect_types;
var layerScale = 1, layerAngle = 0, viewOriginLeft = 0, viewOriginTop = 0, viewOriginRight = this.runtime.draw_width, viewOriginBottom = this.runtime.draw_height;
if (inst)
{
layerScale = inst.layer.getScale();
layerAngle = inst.layer.getAngle();
viewOriginLeft = inst.layer.viewLeft;
viewOriginTop = inst.layer.viewTop;
viewOriginRight = inst.layer.viewRight;
viewOriginBottom = inst.layer.viewBottom;
}
else if (layer)
{
layerScale = layer.getScale();
layerAngle = layer.getAngle();
viewOriginLeft = layer.viewLeft;
viewOriginTop = layer.viewTop;
viewOriginRight = layer.viewRight;
viewOriginBottom = layer.viewBottom;
}
var fx_tex = this.runtime.fx_tex;
var i, len, last, temp, fx_index = 0, other_fx_index = 1;
var y, h;
var windowWidth = this.runtime.draw_width;
var windowHeight = this.runtime.draw_height;
var halfw = windowWidth / 2;
var halfh = windowHeight / 2;
var rcTex = layer ? layer.rcTex : this.rcTex;
var rcTex2 = layer ? layer.rcTex2 : this.rcTex2;
var screenleft = 0, clearleft = 0;
var screentop = 0, cleartop = 0;
var screenright = windowWidth, clearright = windowWidth;
var screenbottom = windowHeight, clearbottom = windowHeight;
var boxExtendHorizontal = 0;
var boxExtendVertical = 0;
var inst_layer_angle = inst ? inst.layer.getAngle() : 0;
if (inst)
{
for (i = 0, len = active_effect_types.length; i < len; i++)
{
boxExtendHorizontal += glw.getProgramBoxExtendHorizontal(active_effect_types[i].shaderindex);
boxExtendVertical += glw.getProgramBoxExtendVertical(active_effect_types[i].shaderindex);
}
var bbox = inst.bbox;
screenleft = layer.layerToCanvas(bbox.left, bbox.top, true, true);
screentop = layer.layerToCanvas(bbox.left, bbox.top, false, true);
screenright = layer.layerToCanvas(bbox.right, bbox.bottom, true, true);
screenbottom = layer.layerToCanvas(bbox.right, bbox.bottom, false, true);
if (inst_layer_angle !== 0)
{
var screentrx = layer.layerToCanvas(bbox.right, bbox.top, true, true);
var screentry = layer.layerToCanvas(bbox.right, bbox.top, false, true);
var screenblx = layer.layerToCanvas(bbox.left, bbox.bottom, true, true);
var screenbly = layer.layerToCanvas(bbox.left, bbox.bottom, false, true);
temp = Math.min(screenleft, screenright, screentrx, screenblx);
screenright = Math.max(screenleft, screenright, screentrx, screenblx);
screenleft = temp;
temp = Math.min(screentop, screenbottom, screentry, screenbly);
screenbottom = Math.max(screentop, screenbottom, screentry, screenbly);
screentop = temp;
}
screenleft -= boxExtendHorizontal;
screentop -= boxExtendVertical;
screenright += boxExtendHorizontal;
screenbottom += boxExtendVertical;
rcTex2.left = screenleft / windowWidth;
rcTex2.top = 1 - screentop / windowHeight;
rcTex2.right = screenright / windowWidth;
rcTex2.bottom = 1 - screenbottom / windowHeight;
clearleft = screenleft = cr.floor(screenleft);
cleartop = screentop = cr.floor(screentop);
clearright = screenright = cr.ceil(screenright);
clearbottom = screenbottom = cr.ceil(screenbottom);
clearleft -= boxExtendHorizontal;
cleartop -= boxExtendVertical;
clearright += boxExtendHorizontal;
clearbottom += boxExtendVertical;
if (screenleft < 0) screenleft = 0;
if (screentop < 0) screentop = 0;
if (screenright > windowWidth) screenright = windowWidth;
if (screenbottom > windowHeight) screenbottom = windowHeight;
if (clearleft < 0) clearleft = 0;
if (cleartop < 0) cleartop = 0;
if (clearright > windowWidth) clearright = windowWidth;
if (clearbottom > windowHeight) clearbottom = windowHeight;
rcTex.left = screenleft / windowWidth;
rcTex.top = 1 - screentop / windowHeight;
rcTex.right = screenright / windowWidth;
rcTex.bottom = 1 - screenbottom / windowHeight;
}
else
{
rcTex.left = rcTex2.left = 0;
rcTex.top = rcTex2.top = 0;
rcTex.right = rcTex2.right = 1;
rcTex.bottom = rcTex2.bottom = 1;
}
var pre_draw = (inst && (glw.programUsesDest(active_effect_types[0].shaderindex) || boxExtendHorizontal !== 0 || boxExtendVertical !== 0 || inst.opacity !== 1 || inst.type.plugin.must_predraw)) || (layer && !inst && layer.opacity !== 1);
glw.setAlphaBlend();
if (pre_draw)
{
if (!fx_tex[fx_index])
{
fx_tex[fx_index] = glw.createEmptyTexture(windowWidth, windowHeight, this.runtime.linearSampling);
}
if (fx_tex[fx_index].c2width !== windowWidth || fx_tex[fx_index].c2height !== windowHeight)
{
glw.deleteTexture(fx_tex[fx_index]);
fx_tex[fx_index] = glw.createEmptyTexture(windowWidth, windowHeight, this.runtime.linearSampling);
}
glw.switchProgram(0);
glw.setRenderingToTexture(fx_tex[fx_index]);
h = clearbottom - cleartop;
y = (windowHeight - cleartop) - h;
glw.clearRect(clearleft, y, clearright - clearleft, h);
if (inst)
{
inst.drawGL(glw);
}
else
{
glw.setTexture(this.runtime.layer_tex);
glw.setOpacity(layer.opacity);
glw.resetModelView();
glw.translate(-halfw, -halfh);
glw.updateModelView();
glw.quadTex(screenleft, screenbottom, screenright, screenbottom, screenright, screentop, screenleft, screentop, rcTex);
}
rcTex2.left = rcTex2.top = 0;
rcTex2.right = rcTex2.bottom = 1;
if (inst)
{
temp = rcTex.top;
rcTex.top = rcTex.bottom;
rcTex.bottom = temp;
}
fx_index = 1;
other_fx_index = 0;
}
glw.setOpacity(1);
var last = active_effect_types.length - 1;
var post_draw = glw.programUsesCrossSampling(active_effect_types[last].shaderindex) ||
(!layer && !inst && !this.runtime.fullscreenScalingQuality);
var etindex = 0;
for (i = 0, len = active_effect_types.length; i < len; i++)
{
if (!fx_tex[fx_index])
{
fx_tex[fx_index] = glw.createEmptyTexture(windowWidth, windowHeight, this.runtime.linearSampling);
}
if (fx_tex[fx_index].c2width !== windowWidth || fx_tex[fx_index].c2height !== windowHeight)
{
glw.deleteTexture(fx_tex[fx_index]);
fx_tex[fx_index] = glw.createEmptyTexture(windowWidth, windowHeight, this.runtime.linearSampling);
}
glw.switchProgram(active_effect_types[i].shaderindex);
etindex = active_effect_types[i].index;
if (glw.programIsAnimated(active_effect_types[i].shaderindex))
this.runtime.redraw = true;
if (i == 0 && !pre_draw)
{
glw.setRenderingToTexture(fx_tex[fx_index]);
h = clearbottom - cleartop;
y = (windowHeight - cleartop) - h;
glw.clearRect(clearleft, y, clearright - clearleft, h);
if (inst)
{
var pixelWidth;
var pixelHeight;
if (inst.curFrame && inst.curFrame.texture_img)
{
var img = inst.curFrame.texture_img;
pixelWidth = 1.0 / img.width;
pixelHeight = 1.0 / img.height;
}
else
{
pixelWidth = 1.0 / inst.width;
pixelHeight = 1.0 / inst.height;
}
glw.setProgramParameters(rendertarget, // backTex
pixelWidth,
pixelHeight,
rcTex2.left, rcTex2.top, // destStart
rcTex2.right, rcTex2.bottom, // destEnd
layerScale,
layerAngle,
viewOriginLeft, viewOriginTop,
(viewOriginLeft + viewOriginRight) / 2, (viewOriginTop + viewOriginBottom) / 2,
this.runtime.kahanTime.sum,
inst.effect_params[etindex]); // fx params
inst.drawGL(glw);
}
else
{
glw.setProgramParameters(rendertarget, // backTex
1.0 / windowWidth, // pixelWidth
1.0 / windowHeight, // pixelHeight
0.0, 0.0, // destStart
1.0, 1.0, // destEnd
layerScale,
layerAngle,
viewOriginLeft, viewOriginTop,
(viewOriginLeft + viewOriginRight) / 2, (viewOriginTop + viewOriginBottom) / 2,
this.runtime.kahanTime.sum,
layer ? // fx params
layer.effect_params[etindex] :
this.effect_params[etindex]);
glw.setTexture(layer ? this.runtime.layer_tex : this.runtime.layout_tex);
glw.resetModelView();
glw.translate(-halfw, -halfh);
glw.updateModelView();
glw.quadTex(screenleft, screenbottom, screenright, screenbottom, screenright, screentop, screenleft, screentop, rcTex);
}
rcTex2.left = rcTex2.top = 0;
rcTex2.right = rcTex2.bottom = 1;
if (inst && !post_draw)
{
temp = screenbottom;
screenbottom = screentop;
screentop = temp;
}
}
else
{
glw.setProgramParameters(rendertarget, // backTex
1.0 / windowWidth, // pixelWidth
1.0 / windowHeight, // pixelHeight
rcTex2.left, rcTex2.top, // destStart
rcTex2.right, rcTex2.bottom, // destEnd
layerScale,
layerAngle,
viewOriginLeft, viewOriginTop,
(viewOriginLeft + viewOriginRight) / 2, (viewOriginTop + viewOriginBottom) / 2,
this.runtime.kahanTime.sum,
inst ? // fx params
inst.effect_params[etindex] :
layer ?
layer.effect_params[etindex] :
this.effect_params[etindex]);
glw.setTexture(null);
if (i === last && !post_draw)
{
if (inst)
glw.setBlend(inst.srcBlend, inst.destBlend);
else if (layer)
glw.setBlend(layer.srcBlend, layer.destBlend);
glw.setRenderingToTexture(rendertarget);
}
else
{
glw.setRenderingToTexture(fx_tex[fx_index]);
h = clearbottom - cleartop;
y = (windowHeight - cleartop) - h;
glw.clearRect(clearleft, y, clearright - clearleft, h);
}
glw.setTexture(fx_tex[other_fx_index]);
glw.resetModelView();
glw.translate(-halfw, -halfh);
glw.updateModelView();
glw.quadTex(screenleft, screenbottom, screenright, screenbottom, screenright, screentop, screenleft, screentop, rcTex);
if (i === last && !post_draw)
glw.setTexture(null);
}
fx_index = (fx_index === 0 ? 1 : 0);
other_fx_index = (fx_index === 0 ? 1 : 0); // will be opposite to fx_index since it was just assigned
}
if (post_draw)
{
glw.switchProgram(0);
if (inst)
glw.setBlend(inst.srcBlend, inst.destBlend);
else if (layer)
glw.setBlend(layer.srcBlend, layer.destBlend);
else
{
if (!this.runtime.fullscreenScalingQuality)
{
glw.setSize(this.runtime.width, this.runtime.height);
halfw = this.runtime.width / 2;
halfh = this.runtime.height / 2;
screenleft = 0;
screentop = 0;
screenright = this.runtime.width;
screenbottom = this.runtime.height;
}
}
glw.setRenderingToTexture(rendertarget);
glw.setTexture(fx_tex[other_fx_index]);
glw.resetModelView();
glw.translate(-halfw, -halfh);
glw.updateModelView();
if (inst && active_effect_types.length === 1 && !pre_draw)
glw.quadTex(screenleft, screentop, screenright, screentop, screenright, screenbottom, screenleft, screenbottom, rcTex);
else
glw.quadTex(screenleft, screenbottom, screenright, screenbottom, screenright, screentop, screenleft, screentop, rcTex);
glw.setTexture(null);
}
};
Layout.prototype.getLayerBySid = function (sid_)
{
var i, len;
for (i = 0, len = this.layers.length; i < len; i++)
{
if (this.layers[i].sid === sid_)
return this.layers[i];
}
return null;
};
Layout.prototype.saveToJSON = function ()
{
var i, len, layer, et;
var o = {
"sx": this.scrollX,
"sy": this.scrollY,
"s": this.scale,
"a": this.angle,
"w": this.width,
"h": this.height,
"fv": this.first_visit, // added r127
"persist": this.persist_data,
"fx": [],
"layers": {}
};
for (i = 0, len = this.effect_types.length; i < len; i++)
{
et = this.effect_types[i];
o["fx"].push({"name": et.name, "active": et.active, "params": this.effect_params[et.index] });
}
for (i = 0, len = this.layers.length; i < len; i++)
{
layer = this.layers[i];
o["layers"][layer.sid.toString()] = layer.saveToJSON();
}
return o;
};
Layout.prototype.loadFromJSON = function (o)
{
var i, j, len, fx, p, layer;
this.scrollX = o["sx"];
this.scrollY = o["sy"];
this.scale = o["s"];
this.angle = o["a"];
this.width = o["w"];
this.height = o["h"];
this.persist_data = o["persist"];
if (typeof o["fv"] !== "undefined")
this.first_visit = o["fv"];
var ofx = o["fx"];
for (i = 0, len = ofx.length; i < len; i++)
{
fx = this.getEffectByName(ofx[i]["name"]);
if (!fx)
continue; // must've gone missing
fx.active = ofx[i]["active"];
this.effect_params[fx.index] = ofx[i]["params"];
}
this.updateActiveEffects();
var olayers = o["layers"];
for (p in olayers)
{
if (olayers.hasOwnProperty(p))
{
layer = this.getLayerBySid(parseInt(p, 10));
if (!layer)
continue; // must've gone missing
layer.loadFromJSON(olayers[p]);
}
}
};
cr.layout = Layout;
function Layer(layout, m)
{
this.layout = layout;
this.runtime = layout.runtime;
this.instances = []; // running instances
this.scale = 1.0;
this.angle = 0;
this.disableAngle = false;
this.tmprect = new cr.rect(0, 0, 0, 0);
this.tmpquad = new cr.quad();
this.viewLeft = 0;
this.viewRight = 0;
this.viewTop = 0;
this.viewBottom = 0;
this.zindices_stale = false;
this.zindices_stale_from = -1; // first index that has changed, or -1 if no bound
this.clear_earlyz_index = 0;
this.name = m[0];
this.index = m[1];
this.sid = m[2];
this.visible = m[3]; // initially visible
this.background_color = m[4];
this.transparent = m[5];
this.parallaxX = m[6];
this.parallaxY = m[7];
this.opacity = m[8];
this.forceOwnTexture = m[9];
this.useRenderCells = m[10];
this.zoomRate = m[11];
this.blend_mode = m[12];
this.effect_fallback = m[13];
this.compositeOp = "source-over";
this.srcBlend = 0;
this.destBlend = 0;
this.render_grid = null;
this.last_render_list = alloc_arr();
this.render_list_stale = true;
this.last_render_cells = new cr.rect(0, 0, -1, -1);
this.cur_render_cells = new cr.rect(0, 0, -1, -1);
if (this.useRenderCells)
{
this.render_grid = new cr.RenderGrid(this.runtime.original_width, this.runtime.original_height);
}
this.render_offscreen = false;
var im = m[14];
var i, len;
this.startup_initial_instances = []; // for restoring initial_instances after load
this.initial_instances = [];
this.created_globals = []; // global object UIDs already created - for save/load to avoid recreating
for (i = 0, len = im.length; i < len; i++)
{
var inst = im[i];
var type = this.runtime.types_by_index[inst[1]];
;
if (!type.default_instance)
{
type.default_instance = inst;
type.default_layerindex = this.index;
}
this.initial_instances.push(inst);
if (this.layout.initial_types.indexOf(type) === -1)
this.layout.initial_types.push(type);
}
cr.shallowAssignArray(this.startup_initial_instances, this.initial_instances);
this.effect_types = [];
this.active_effect_types = [];
this.shaders_preserve_opaqueness = true;
this.effect_params = [];
for (i = 0, len = m[15].length; i < len; i++)
{
this.effect_types.push({
id: m[15][i][0],
name: m[15][i][1],
shaderindex: -1,
preservesOpaqueness: false,
active: true,
index: i
});
this.effect_params.push(m[15][i][2].slice(0));
}
this.updateActiveEffects();
this.rcTex = new cr.rect(0, 0, 1, 1);
this.rcTex2 = new cr.rect(0, 0, 1, 1);
};
Layer.prototype.updateActiveEffects = function ()
{
cr.clearArray(this.active_effect_types);
this.shaders_preserve_opaqueness = true;
var i, len, et;
for (i = 0, len = this.effect_types.length; i < len; i++)
{
et = this.effect_types[i];
if (et.active)
{
this.active_effect_types.push(et);
if (!et.preservesOpaqueness)
this.shaders_preserve_opaqueness = false;
}
}
};
Layer.prototype.getEffectByName = function (name_)
{
var i, len, et;
for (i = 0, len = this.effect_types.length; i < len; i++)
{
et = this.effect_types[i];
if (et.name === name_)
return et;
}
return null;
};
Layer.prototype.createInitialInstances = function ()
{
var i, k, len, inst, initial_inst, type, keep, hasPersistBehavior;
for (i = 0, k = 0, len = this.initial_instances.length; i < len; i++)
{
initial_inst = this.initial_instances[i];
type = this.runtime.types_by_index[initial_inst[1]];
;
hasPersistBehavior = this.runtime.typeHasPersistBehavior(type);
keep = true;
if (!hasPersistBehavior || this.layout.first_visit)
{
inst = this.runtime.createInstanceFromInit(initial_inst, this, true);
if (!inst)
continue; // may have skipped creation due to fallback effect "destroy"
created_instances.push(inst);
if (inst.type.global)
{
keep = false;
this.created_globals.push(inst.uid);
}
}
if (keep)
{
this.initial_instances[k] = this.initial_instances[i];
k++;
}
}
this.initial_instances.length = k;
this.runtime.ClearDeathRow(); // flushes creation row so IIDs will be correct
if (!this.runtime.glwrap && this.effect_types.length) // no WebGL renderer and shaders used
this.blend_mode = this.effect_fallback; // use fallback blend mode
this.compositeOp = cr.effectToCompositeOp(this.blend_mode);
if (this.runtime.gl)
cr.setGLBlend(this, this.blend_mode, this.runtime.gl);
this.render_list_stale = true;
};
Layer.prototype.recreateInitialObjects = function (only_type, rc)
{
var i, len, initial_inst, type, wm, x, y, inst, j, lenj, s;
var types_by_index = this.runtime.types_by_index;
var only_type_is_family = only_type.is_family;
var only_type_members = only_type.members;
for (i = 0, len = this.initial_instances.length; i < len; ++i)
{
initial_inst = this.initial_instances[i];
wm = initial_inst[0];
x = wm[0];
y = wm[1];
if (!rc.contains_pt(x, y))
continue; // not in the given area
type = types_by_index[initial_inst[1]];
if (type !== only_type)
{
if (only_type_is_family)
{
if (only_type_members.indexOf(type) < 0)
continue;
}
else
continue; // only_type is not a family, and the initial inst type does not match
}
inst = this.runtime.createInstanceFromInit(initial_inst, this, false);
this.runtime.isInOnDestroy++;
this.runtime.trigger(Object.getPrototypeOf(type.plugin).cnds.OnCreated, inst);
if (inst.is_contained)
{
for (j = 0, lenj = inst.siblings.length; j < lenj; j++)
{
s = inst.siblings[i];
this.runtime.trigger(Object.getPrototypeOf(s.type.plugin).cnds.OnCreated, s);
}
}
this.runtime.isInOnDestroy--;
}
};
Layer.prototype.removeFromInstanceList = function (inst, remove_from_grid)
{
var index = cr.fastIndexOf(this.instances, inst);
if (index < 0)
return; // not found
if (remove_from_grid && this.useRenderCells && inst.rendercells && inst.rendercells.right >= inst.rendercells.left)
{
inst.update_bbox(); // make sure actually in its current rendercells
this.render_grid.update(inst, inst.rendercells, null); // no new range provided - remove only
inst.rendercells.set(0, 0, -1, -1); // set to invalid state to indicate not inserted
}
if (index === this.instances.length - 1)
this.instances.pop();
else
{
cr.arrayRemove(this.instances, index);
this.setZIndicesStaleFrom(index);
}
this.render_list_stale = true;
};
Layer.prototype.appendToInstanceList = function (inst, add_to_grid)
{
;
inst.zindex = this.instances.length;
this.instances.push(inst);
if (add_to_grid && this.useRenderCells && inst.rendercells)
{
inst.set_bbox_changed(); // will cause immediate update and new insertion to grid
}
this.render_list_stale = true;
};
Layer.prototype.prependToInstanceList = function (inst, add_to_grid)
{
;
this.instances.unshift(inst);
this.setZIndicesStaleFrom(0);
if (add_to_grid && this.useRenderCells && inst.rendercells)
{
inst.set_bbox_changed(); // will cause immediate update and new insertion to grid
}
};
Layer.prototype.moveInstanceAdjacent = function (inst, other, isafter)
{
;
var myZ = inst.get_zindex();
var insertZ = other.get_zindex();
cr.arrayRemove(this.instances, myZ);
if (myZ < insertZ)
insertZ--;
if (isafter)
insertZ++;
if (insertZ === this.instances.length)
this.instances.push(inst);
else
this.instances.splice(insertZ, 0, inst);
this.setZIndicesStaleFrom(myZ < insertZ ? myZ : insertZ);
};
Layer.prototype.setZIndicesStaleFrom = function (index)
{
if (this.zindices_stale_from === -1) // not yet set
this.zindices_stale_from = index;
else if (index < this.zindices_stale_from) // determine minimum z index affected
this.zindices_stale_from = index;
this.zindices_stale = true;
this.render_list_stale = true;
};
Layer.prototype.updateZIndices = function ()
{
if (!this.zindices_stale)
return;
if (this.zindices_stale_from === -1)
this.zindices_stale_from = 0;
var i, len, inst;
if (this.useRenderCells)
{
for (i = this.zindices_stale_from, len = this.instances.length; i < len; ++i)
{
inst = this.instances[i];
inst.zindex = i;
this.render_grid.markRangeChanged(inst.rendercells);
}
}
else
{
for (i = this.zindices_stale_from, len = this.instances.length; i < len; ++i)
{
this.instances[i].zindex = i;
}
}
this.zindices_stale = false;
this.zindices_stale_from = -1;
};
Layer.prototype.getScale = function (include_aspect)
{
return this.getNormalScale() * (this.runtime.fullscreenScalingQuality || include_aspect ? this.runtime.aspect_scale : 1);
};
Layer.prototype.getNormalScale = function ()
{
return ((this.scale * this.layout.scale) - 1) * this.zoomRate + 1;
};
Layer.prototype.getAngle = function ()
{
if (this.disableAngle)
return 0;
return cr.clamp_angle(this.layout.angle + this.angle);
};
var arr_cache = [];
function alloc_arr()
{
if (arr_cache.length)
return arr_cache.pop();
else
return [];
}
function free_arr(a)
{
cr.clearArray(a);
arr_cache.push(a);
};
function mergeSortedZArrays(a, b, out)
{
var i = 0, j = 0, k = 0, lena = a.length, lenb = b.length, ai, bj;
out.length = lena + lenb;
for ( ; i < lena && j < lenb; ++k)
{
ai = a[i];
bj = b[j];
if (ai.zindex < bj.zindex)
{
out[k] = ai;
++i;
}
else
{
out[k] = bj;
++j;
}
}
for ( ; i < lena; ++i, ++k)
out[k] = a[i];
for ( ; j < lenb; ++j, ++k)
out[k] = b[j];
};
var next_arr = [];
function mergeAllSortedZArrays_pass(arr, first_pass)
{
var i, len, arr1, arr2, out;
for (i = 0, len = arr.length; i < len - 1; i += 2)
{
arr1 = arr[i];
arr2 = arr[i+1];
out = alloc_arr();
mergeSortedZArrays(arr1, arr2, out);
if (!first_pass)
{
free_arr(arr1);
free_arr(arr2);
}
next_arr.push(out);
}
if (len % 2 === 1)
{
if (first_pass)
{
arr1 = alloc_arr();
cr.shallowAssignArray(arr1, arr[len - 1]);
next_arr.push(arr1);
}
else
{
next_arr.push(arr[len - 1]);
}
}
cr.shallowAssignArray(arr, next_arr);
cr.clearArray(next_arr);
};
function mergeAllSortedZArrays(arr)
{
var first_pass = true;
while (arr.length > 1)
{
mergeAllSortedZArrays_pass(arr, first_pass);
first_pass = false;
}
return arr[0];
};
var render_arr = [];
Layer.prototype.getRenderCellInstancesToDraw = function ()
{
;
this.updateZIndices();
this.render_grid.queryRange(this.viewLeft, this.viewTop, this.viewRight, this.viewBottom, render_arr);
if (!render_arr.length)
return alloc_arr();
if (render_arr.length === 1)
{
var a = alloc_arr();
cr.shallowAssignArray(a, render_arr[0]);
cr.clearArray(render_arr);
return a;
}
var draw_list = mergeAllSortedZArrays(render_arr);
cr.clearArray(render_arr);
return draw_list;
};
Layer.prototype.draw = function (ctx)
{
this.render_offscreen = (this.forceOwnTexture || this.opacity !== 1.0 || this.blend_mode !== 0);
var layer_canvas = this.runtime.canvas;
var layer_ctx = ctx;
var ctx_changed = false;
if (this.render_offscreen)
{
if (!this.runtime.layer_canvas)
{
this.runtime.layer_canvas = document.createElement("canvas");
;
layer_canvas = this.runtime.layer_canvas;
layer_canvas.width = this.runtime.draw_width;
layer_canvas.height = this.runtime.draw_height;
this.runtime.layer_ctx = layer_canvas.getContext("2d");
;
ctx_changed = true;
}
layer_canvas = this.runtime.layer_canvas;
layer_ctx = this.runtime.layer_ctx;
if (layer_canvas.width !== this.runtime.draw_width)
{
layer_canvas.width = this.runtime.draw_width;
ctx_changed = true;
}
if (layer_canvas.height !== this.runtime.draw_height)
{
layer_canvas.height = this.runtime.draw_height;
ctx_changed = true;
}
if (ctx_changed)
{
this.runtime.setCtxImageSmoothingEnabled(layer_ctx, this.runtime.linearSampling);
}
if (this.transparent)
layer_ctx.clearRect(0, 0, this.runtime.draw_width, this.runtime.draw_height);
}
layer_ctx.globalAlpha = 1;
layer_ctx.globalCompositeOperation = "source-over";
if (!this.transparent)
{
layer_ctx.fillStyle = "rgb(" + this.background_color[0] + "," + this.background_color[1] + "," + this.background_color[2] + ")";
layer_ctx.fillRect(0, 0, this.runtime.draw_width, this.runtime.draw_height);
}
layer_ctx.save();
this.disableAngle = true;
var px = this.canvasToLayer(0, 0, true, true);
var py = this.canvasToLayer(0, 0, false, true);
this.disableAngle = false;
if (this.runtime.pixel_rounding)
{
px = Math.round(px);
py = Math.round(py);
}
this.rotateViewport(px, py, layer_ctx);
var myscale = this.getScale();
layer_ctx.scale(myscale, myscale);
layer_ctx.translate(-px, -py);
var instances_to_draw;
if (this.useRenderCells)
{
this.cur_render_cells.left = this.render_grid.XToCell(this.viewLeft);
this.cur_render_cells.top = this.render_grid.YToCell(this.viewTop);
this.cur_render_cells.right = this.render_grid.XToCell(this.viewRight);
this.cur_render_cells.bottom = this.render_grid.YToCell(this.viewBottom);
if (this.render_list_stale || !this.cur_render_cells.equals(this.last_render_cells))
{
free_arr(this.last_render_list);
instances_to_draw = this.getRenderCellInstancesToDraw();
this.render_list_stale = false;
this.last_render_cells.copy(this.cur_render_cells);
}
else
instances_to_draw = this.last_render_list;
}
else
instances_to_draw = this.instances;
var i, len, inst, last_inst = null;
for (i = 0, len = instances_to_draw.length; i < len; ++i)
{
inst = instances_to_draw[i];
if (inst === last_inst)
continue;
this.drawInstance(inst, layer_ctx);
last_inst = inst;
}
if (this.useRenderCells)
this.last_render_list = instances_to_draw;
layer_ctx.restore();
if (this.render_offscreen)
{
ctx.globalCompositeOperation = this.compositeOp;
ctx.globalAlpha = this.opacity;
ctx.drawImage(layer_canvas, 0, 0);
}
};
Layer.prototype.drawInstance = function(inst, layer_ctx)
{
if (!inst.visible || inst.width === 0 || inst.height === 0)
return;
inst.update_bbox();
var bbox = inst.bbox;
if (bbox.right < this.viewLeft || bbox.bottom < this.viewTop || bbox.left > this.viewRight || bbox.top > this.viewBottom)
return;
layer_ctx.globalCompositeOperation = inst.compositeOp;
inst.draw(layer_ctx);
};
Layer.prototype.updateViewport = function (ctx)
{
this.disableAngle = true;
var px = this.canvasToLayer(0, 0, true, true);
var py = this.canvasToLayer(0, 0, false, true);
this.disableAngle = false;
if (this.runtime.pixel_rounding)
{
px = Math.round(px);
py = Math.round(py);
}
this.rotateViewport(px, py, ctx);
};
Layer.prototype.rotateViewport = function (px, py, ctx)
{
var myscale = this.getScale();
this.viewLeft = px;
this.viewTop = py;
this.viewRight = px + (this.runtime.draw_width * (1 / myscale));
this.viewBottom = py + (this.runtime.draw_height * (1 / myscale));
var temp;
if (this.viewLeft > this.viewRight)
{
temp = this.viewLeft;
this.viewLeft = this.viewRight;
this.viewRight = temp;
}
if (this.viewTop > this.viewBottom)
{
temp = this.viewTop;
this.viewTop = this.viewBottom;
this.viewBottom = temp;
}
var myAngle = this.getAngle();
if (myAngle !== 0)
{
if (ctx)
{
ctx.translate(this.runtime.draw_width / 2, this.runtime.draw_height / 2);
ctx.rotate(-myAngle);
ctx.translate(this.runtime.draw_width / -2, this.runtime.draw_height / -2);
}
this.tmprect.set(this.viewLeft, this.viewTop, this.viewRight, this.viewBottom);
this.tmprect.offset((this.viewLeft + this.viewRight) / -2, (this.viewTop + this.viewBottom) / -2);
this.tmpquad.set_from_rotated_rect(this.tmprect, myAngle);
this.tmpquad.bounding_box(this.tmprect);
this.tmprect.offset((this.viewLeft + this.viewRight) / 2, (this.viewTop + this.viewBottom) / 2);
this.viewLeft = this.tmprect.left;
this.viewTop = this.tmprect.top;
this.viewRight = this.tmprect.right;
this.viewBottom = this.tmprect.bottom;
}
}
Layer.prototype.drawGL_earlyZPass = function (glw)
{
var windowWidth = this.runtime.draw_width;
var windowHeight = this.runtime.draw_height;
var shaderindex = 0;
var etindex = 0;
this.render_offscreen = this.forceOwnTexture;
if (this.render_offscreen)
{
if (!this.runtime.layer_tex)
{
this.runtime.layer_tex = glw.createEmptyTexture(this.runtime.draw_width, this.runtime.draw_height, this.runtime.linearSampling);
}
if (this.runtime.layer_tex.c2width !== this.runtime.draw_width || this.runtime.layer_tex.c2height !== this.runtime.draw_height)
{
glw.deleteTexture(this.runtime.layer_tex);
this.runtime.layer_tex = glw.createEmptyTexture(this.runtime.draw_width, this.runtime.draw_height, this.runtime.linearSampling);
}
glw.setRenderingToTexture(this.runtime.layer_tex);
}
this.disableAngle = true;
var px = this.canvasToLayer(0, 0, true, true);
var py = this.canvasToLayer(0, 0, false, true);
this.disableAngle = false;
if (this.runtime.pixel_rounding)
{
px = Math.round(px);
py = Math.round(py);
}
this.rotateViewport(px, py, null);
var myscale = this.getScale();
glw.resetModelView();
glw.scale(myscale, myscale);
glw.rotateZ(-this.getAngle());
glw.translate((this.viewLeft + this.viewRight) / -2, (this.viewTop + this.viewBottom) / -2);
glw.updateModelView();
var instances_to_draw;
if (this.useRenderCells)
{
this.cur_render_cells.left = this.render_grid.XToCell(this.viewLeft);
this.cur_render_cells.top = this.render_grid.YToCell(this.viewTop);
this.cur_render_cells.right = this.render_grid.XToCell(this.viewRight);
this.cur_render_cells.bottom = this.render_grid.YToCell(this.viewBottom);
if (this.render_list_stale || !this.cur_render_cells.equals(this.last_render_cells))
{
free_arr(this.last_render_list);
instances_to_draw = this.getRenderCellInstancesToDraw();
this.render_list_stale = false;
this.last_render_cells.copy(this.cur_render_cells);
}
else
instances_to_draw = this.last_render_list;
}
else
instances_to_draw = this.instances;
var i, inst, last_inst = null;
for (i = instances_to_draw.length - 1; i >= 0; --i)
{
inst = instances_to_draw[i];
if (inst === last_inst)
continue;
this.drawInstanceGL_earlyZPass(instances_to_draw[i], glw);
last_inst = inst;
}
if (this.useRenderCells)
this.last_render_list = instances_to_draw;
if (!this.transparent)
{
this.clear_earlyz_index = this.runtime.earlyz_index++;
glw.setEarlyZIndex(this.clear_earlyz_index);
glw.setColorFillMode(1, 1, 1, 1);
glw.fullscreenQuad(); // fill remaining space in depth buffer with current Z value
glw.restoreEarlyZMode();
}
};
Layer.prototype.drawGL = function (glw)
{
var windowWidth = this.runtime.draw_width;
var windowHeight = this.runtime.draw_height;
var shaderindex = 0;
var etindex = 0;
this.render_offscreen = (this.forceOwnTexture || this.opacity !== 1.0 || this.active_effect_types.length > 0 || this.blend_mode !== 0);
if (this.render_offscreen)
{
if (!this.runtime.layer_tex)
{
this.runtime.layer_tex = glw.createEmptyTexture(this.runtime.draw_width, this.runtime.draw_height, this.runtime.linearSampling);
}
if (this.runtime.layer_tex.c2width !== this.runtime.draw_width || this.runtime.layer_tex.c2height !== this.runtime.draw_height)
{
glw.deleteTexture(this.runtime.layer_tex);
this.runtime.layer_tex = glw.createEmptyTexture(this.runtime.draw_width, this.runtime.draw_height, this.runtime.linearSampling);
}
glw.setRenderingToTexture(this.runtime.layer_tex);
if (this.transparent)
glw.clear(0, 0, 0, 0);
}
if (!this.transparent)
{
if (this.runtime.enableFrontToBack)
{
glw.setEarlyZIndex(this.clear_earlyz_index);
glw.setColorFillMode(this.background_color[0] / 255, this.background_color[1] / 255, this.background_color[2] / 255, 1);
glw.fullscreenQuad();
glw.setTextureFillMode();
}
else
{
glw.clear(this.background_color[0] / 255, this.background_color[1] / 255, this.background_color[2] / 255, 1);
}
}
this.disableAngle = true;
var px = this.canvasToLayer(0, 0, true, true);
var py = this.canvasToLayer(0, 0, false, true);
this.disableAngle = false;
if (this.runtime.pixel_rounding)
{
px = Math.round(px);
py = Math.round(py);
}
this.rotateViewport(px, py, null);
var myscale = this.getScale();
glw.resetModelView();
glw.scale(myscale, myscale);
glw.rotateZ(-this.getAngle());
glw.translate((this.viewLeft + this.viewRight) / -2, (this.viewTop + this.viewBottom) / -2);
glw.updateModelView();
var instances_to_draw;
if (this.useRenderCells)
{
this.cur_render_cells.left = this.render_grid.XToCell(this.viewLeft);
this.cur_render_cells.top = this.render_grid.YToCell(this.viewTop);
this.cur_render_cells.right = this.render_grid.XToCell(this.viewRight);
this.cur_render_cells.bottom = this.render_grid.YToCell(this.viewBottom);
if (this.render_list_stale || !this.cur_render_cells.equals(this.last_render_cells))
{
free_arr(this.last_render_list);
instances_to_draw = this.getRenderCellInstancesToDraw();
this.render_list_stale = false;
this.last_render_cells.copy(this.cur_render_cells);
}
else
instances_to_draw = this.last_render_list;
}
else
instances_to_draw = this.instances;
var i, len, inst, last_inst = null;
for (i = 0, len = instances_to_draw.length; i < len; ++i)
{
inst = instances_to_draw[i];
if (inst === last_inst)
continue;
this.drawInstanceGL(instances_to_draw[i], glw);
last_inst = inst;
}
if (this.useRenderCells)
this.last_render_list = instances_to_draw;
if (this.render_offscreen)
{
shaderindex = this.active_effect_types.length ? this.active_effect_types[0].shaderindex : 0;
etindex = this.active_effect_types.length ? this.active_effect_types[0].index : 0;
if (this.active_effect_types.length === 0 || (this.active_effect_types.length === 1 &&
!glw.programUsesCrossSampling(shaderindex) && this.opacity === 1))
{
if (this.active_effect_types.length === 1)
{
glw.switchProgram(shaderindex);
glw.setProgramParameters(this.layout.getRenderTarget(), // backTex
1.0 / this.runtime.draw_width, // pixelWidth
1.0 / this.runtime.draw_height, // pixelHeight
0.0, 0.0, // destStart
1.0, 1.0, // destEnd
myscale, // layerScale
this.getAngle(),
this.viewLeft, this.viewTop,
(this.viewLeft + this.viewRight) / 2, (this.viewTop + this.viewBottom) / 2,
this.runtime.kahanTime.sum,
this.effect_params[etindex]); // fx parameters
if (glw.programIsAnimated(shaderindex))
this.runtime.redraw = true;
}
else
glw.switchProgram(0);
glw.setRenderingToTexture(this.layout.getRenderTarget());
glw.setOpacity(this.opacity);
glw.setTexture(this.runtime.layer_tex);
glw.setBlend(this.srcBlend, this.destBlend);
glw.resetModelView();
glw.updateModelView();
var halfw = this.runtime.draw_width / 2;
var halfh = this.runtime.draw_height / 2;
glw.quad(-halfw, halfh, halfw, halfh, halfw, -halfh, -halfw, -halfh);
glw.setTexture(null);
}
else
{
this.layout.renderEffectChain(glw, this, null, this.layout.getRenderTarget());
}
}
};
Layer.prototype.drawInstanceGL = function (inst, glw)
{
;
if (!inst.visible || inst.width === 0 || inst.height === 0)
return;
inst.update_bbox();
var bbox = inst.bbox;
if (bbox.right < this.viewLeft || bbox.bottom < this.viewTop || bbox.left > this.viewRight || bbox.top > this.viewBottom)
return;
glw.setEarlyZIndex(inst.earlyz_index);
if (inst.uses_shaders)
{
this.drawInstanceWithShadersGL(inst, glw);
}
else
{
glw.switchProgram(0); // un-set any previously set shader
glw.setBlend(inst.srcBlend, inst.destBlend);
inst.drawGL(glw);
}
};
Layer.prototype.drawInstanceGL_earlyZPass = function (inst, glw)
{
;
if (!inst.visible || inst.width === 0 || inst.height === 0)
return;
inst.update_bbox();
var bbox = inst.bbox;
if (bbox.right < this.viewLeft || bbox.bottom < this.viewTop || bbox.left > this.viewRight || bbox.top > this.viewBottom)
return;
inst.earlyz_index = this.runtime.earlyz_index++;
if (inst.blend_mode !== 0 || inst.opacity !== 1 || !inst.shaders_preserve_opaqueness || !inst.drawGL_earlyZPass)
return;
glw.setEarlyZIndex(inst.earlyz_index);
inst.drawGL_earlyZPass(glw);
};
Layer.prototype.drawInstanceWithShadersGL = function (inst, glw)
{
var shaderindex = inst.active_effect_types[0].shaderindex;
var etindex = inst.active_effect_types[0].index;
var myscale = this.getScale();
if (inst.active_effect_types.length === 1 && !glw.programUsesCrossSampling(shaderindex) &&
!glw.programExtendsBox(shaderindex) && ((!inst.angle && !inst.layer.getAngle()) || !glw.programUsesDest(shaderindex)) &&
inst.opacity === 1 && !inst.type.plugin.must_predraw)
{
glw.switchProgram(shaderindex);
glw.setBlend(inst.srcBlend, inst.destBlend);
if (glw.programIsAnimated(shaderindex))
this.runtime.redraw = true;
var destStartX = 0, destStartY = 0, destEndX = 0, destEndY = 0;
if (glw.programUsesDest(shaderindex))
{
var bbox = inst.bbox;
var screenleft = this.layerToCanvas(bbox.left, bbox.top, true, true);
var screentop = this.layerToCanvas(bbox.left, bbox.top, false, true);
var screenright = this.layerToCanvas(bbox.right, bbox.bottom, true, true);
var screenbottom = this.layerToCanvas(bbox.right, bbox.bottom, false, true);
destStartX = screenleft / windowWidth;
destStartY = 1 - screentop / windowHeight;
destEndX = screenright / windowWidth;
destEndY = 1 - screenbottom / windowHeight;
}
var pixelWidth;
var pixelHeight;
if (inst.curFrame && inst.curFrame.texture_img)
{
var img = inst.curFrame.texture_img;
pixelWidth = 1.0 / img.width;
pixelHeight = 1.0 / img.height;
}
else
{
pixelWidth = 1.0 / inst.width;
pixelHeight = 1.0 / inst.height;
}
glw.setProgramParameters(this.render_offscreen ? this.runtime.layer_tex : this.layout.getRenderTarget(), // backTex
pixelWidth,
pixelHeight,
destStartX, destStartY,
destEndX, destEndY,
myscale,
this.getAngle(),
this.viewLeft, this.viewTop,
(this.viewLeft + this.viewRight) / 2, (this.viewTop + this.viewBottom) / 2,
this.runtime.kahanTime.sum,
inst.effect_params[etindex]);
inst.drawGL(glw);
}
else
{
this.layout.renderEffectChain(glw, this, inst, this.render_offscreen ? this.runtime.layer_tex : this.layout.getRenderTarget());
glw.resetModelView();
glw.scale(myscale, myscale);
glw.rotateZ(-this.getAngle());
glw.translate((this.viewLeft + this.viewRight) / -2, (this.viewTop + this.viewBottom) / -2);
glw.updateModelView();
}
};
Layer.prototype.canvasToLayer = function (ptx, pty, getx, using_draw_area)
{
var multiplier = this.runtime.devicePixelRatio;
if (this.runtime.isRetina)
{
ptx *= multiplier;
pty *= multiplier;
}
var ox = this.runtime.parallax_x_origin;
var oy = this.runtime.parallax_y_origin;
var par_x = ((this.layout.scrollX - ox) * this.parallaxX) + ox;
var par_y = ((this.layout.scrollY - oy) * this.parallaxY) + oy;
var x = par_x;
var y = par_y;
var invScale = 1 / this.getScale(!using_draw_area);
if (using_draw_area)
{
x -= (this.runtime.draw_width * invScale) / 2;
y -= (this.runtime.draw_height * invScale) / 2;
}
else
{
x -= (this.runtime.width * invScale) / 2;
y -= (this.runtime.height * invScale) / 2;
}
x += ptx * invScale;
y += pty * invScale;
var a = this.getAngle();
if (a !== 0)
{
x -= par_x;
y -= par_y;
var cosa = Math.cos(a);
var sina = Math.sin(a);
var x_temp = (x * cosa) - (y * sina);
y = (y * cosa) + (x * sina);
x = x_temp;
x += par_x;
y += par_y;
}
return getx ? x : y;
};
Layer.prototype.layerToCanvas = function (ptx, pty, getx, using_draw_area)
{
var ox = this.runtime.parallax_x_origin;
var oy = this.runtime.parallax_y_origin;
var par_x = ((this.layout.scrollX - ox) * this.parallaxX) + ox;
var par_y = ((this.layout.scrollY - oy) * this.parallaxY) + oy;
var x = par_x;
var y = par_y;
var a = this.getAngle();
if (a !== 0)
{
ptx -= par_x;
pty -= par_y;
var cosa = Math.cos(-a);
var sina = Math.sin(-a);
var x_temp = (ptx * cosa) - (pty * sina);
pty = (pty * cosa) + (ptx * sina);
ptx = x_temp;
ptx += par_x;
pty += par_y;
}
var invScale = 1 / this.getScale(!using_draw_area);
if (using_draw_area)
{
x -= (this.runtime.draw_width * invScale) / 2;
y -= (this.runtime.draw_height * invScale) / 2;
}
else
{
x -= (this.runtime.width * invScale) / 2;
y -= (this.runtime.height * invScale) / 2;
}
x = (ptx - x) / invScale;
y = (pty - y) / invScale;
var multiplier = this.runtime.devicePixelRatio;
if (this.runtime.isRetina && !using_draw_area)
{
x /= multiplier;
y /= multiplier;
}
return getx ? x : y;
};
Layer.prototype.rotatePt = function (x_, y_, getx)
{
if (this.getAngle() === 0)
return getx ? x_ : y_;
var nx = this.layerToCanvas(x_, y_, true);
var ny = this.layerToCanvas(x_, y_, false);
this.disableAngle = true;
var px = this.canvasToLayer(nx, ny, true);
var py = this.canvasToLayer(nx, ny, true);
this.disableAngle = false;
return getx ? px : py;
};
Layer.prototype.saveToJSON = function ()
{
var i, len, et;
var o = {
"s": this.scale,
"a": this.angle,
"vl": this.viewLeft,
"vt": this.viewTop,
"vr": this.viewRight,
"vb": this.viewBottom,
"v": this.visible,
"bc": this.background_color,
"t": this.transparent,
"px": this.parallaxX,
"py": this.parallaxY,
"o": this.opacity,
"zr": this.zoomRate,
"fx": [],
"cg": this.created_globals, // added r197; list of global UIDs already created
"instances": []
};
for (i = 0, len = this.effect_types.length; i < len; i++)
{
et = this.effect_types[i];
o["fx"].push({"name": et.name, "active": et.active, "params": this.effect_params[et.index] });
}
return o;
};
Layer.prototype.loadFromJSON = function (o)
{
var i, j, len, p, inst, fx;
this.scale = o["s"];
this.angle = o["a"];
this.viewLeft = o["vl"];
this.viewTop = o["vt"];
this.viewRight = o["vr"];
this.viewBottom = o["vb"];
this.visible = o["v"];
this.background_color = o["bc"];
this.transparent = o["t"];
this.parallaxX = o["px"];
this.parallaxY = o["py"];
this.opacity = o["o"];
this.zoomRate = o["zr"];
this.created_globals = o["cg"] || []; // added r197
cr.shallowAssignArray(this.initial_instances, this.startup_initial_instances);
var temp_set = new cr.ObjectSet();
for (i = 0, len = this.created_globals.length; i < len; ++i)
temp_set.add(this.created_globals[i]);
for (i = 0, j = 0, len = this.initial_instances.length; i < len; ++i)
{
if (!temp_set.contains(this.initial_instances[i][2])) // UID in element 2
{
this.initial_instances[j] = this.initial_instances[i];
++j;
}
}
cr.truncateArray(this.initial_instances, j);
var ofx = o["fx"];
for (i = 0, len = ofx.length; i < len; i++)
{
fx = this.getEffectByName(ofx[i]["name"]);
if (!fx)
continue; // must've gone missing
fx.active = ofx[i]["active"];
this.effect_params[fx.index] = ofx[i]["params"];
}
this.updateActiveEffects();
this.instances.sort(sort_by_zindex);
this.zindices_stale = true;
};
cr.layer = Layer;
}());
;
(function()
{
var allUniqueSolModifiers = [];
function testSolsMatch(arr1, arr2)
{
var i, len = arr1.length;
switch (len) {
case 0:
return true;
case 1:
return arr1[0] === arr2[0];
case 2:
return arr1[0] === arr2[0] && arr1[1] === arr2[1];
default:
for (i = 0; i < len; i++)
{
if (arr1[i] !== arr2[i])
return false;
}
return true;
}
};
function solArraySorter(t1, t2)
{
return t1.index - t2.index;
};
function findMatchingSolModifier(arr)
{
var i, len, u, temp, subarr;
if (arr.length === 2)
{
if (arr[0].index > arr[1].index)
{
temp = arr[0];
arr[0] = arr[1];
arr[1] = temp;
}
}
else if (arr.length > 2)
arr.sort(solArraySorter); // so testSolsMatch compares in same order
if (arr.length >= allUniqueSolModifiers.length)
allUniqueSolModifiers.length = arr.length + 1;
if (!allUniqueSolModifiers[arr.length])
allUniqueSolModifiers[arr.length] = [];
subarr = allUniqueSolModifiers[arr.length];
for (i = 0, len = subarr.length; i < len; i++)
{
u = subarr[i];
if (testSolsMatch(arr, u))
return u;
}
subarr.push(arr);
return arr;
};
function EventSheet(runtime, m)
{
this.runtime = runtime;
this.triggers = {};
this.fasttriggers = {};
this.hasRun = false;
this.includes = new cr.ObjectSet(); // all event sheets included by this sheet, at first-level indirection only
this.deep_includes = []; // all includes from this sheet recursively, in trigger order
this.already_included_sheets = []; // used while building deep_includes
this.name = m[0];
var em = m[1]; // events model
this.events = []; // triggers won't make it to this array
var i, len;
for (i = 0, len = em.length; i < len; i++)
this.init_event(em[i], null, this.events);
};
EventSheet.prototype.toString = function ()
{
return this.name;
};
EventSheet.prototype.init_event = function (m, parent, nontriggers)
{
switch (m[0]) {
case 0: // event block
{
var block = new cr.eventblock(this, parent, m);
cr.seal(block);
if (block.orblock)
{
nontriggers.push(block);
var i, len;
for (i = 0, len = block.conditions.length; i < len; i++)
{
if (block.conditions[i].trigger)
this.init_trigger(block, i);
}
}
else
{
if (block.is_trigger())
this.init_trigger(block, 0);
else
nontriggers.push(block);
}
break;
}
case 1: // variable
{
var v = new cr.eventvariable(this, parent, m);
cr.seal(v);
nontriggers.push(v);
break;
}
case 2: // include
{
var inc = new cr.eventinclude(this, parent, m);
cr.seal(inc);
nontriggers.push(inc);
break;
}
default:
;
}
};
EventSheet.prototype.postInit = function ()
{
var i, len;
for (i = 0, len = this.events.length; i < len; i++)
{
this.events[i].postInit(i < len - 1 && this.events[i + 1].is_else_block);
}
};
EventSheet.prototype.updateDeepIncludes = function ()
{
cr.clearArray(this.deep_includes);
cr.clearArray(this.already_included_sheets);
this.addDeepIncludes(this);
cr.clearArray(this.already_included_sheets);
};
EventSheet.prototype.addDeepIncludes = function (root_sheet)
{
var i, len, inc, sheet;
var deep_includes = root_sheet.deep_includes;
var already_included_sheets = root_sheet.already_included_sheets;
var arr = this.includes.valuesRef();
for (i = 0, len = arr.length; i < len; ++i)
{
inc = arr[i];
sheet = inc.include_sheet;
if (!inc.isActive() || root_sheet === sheet || already_included_sheets.indexOf(sheet) > -1)
continue;
already_included_sheets.push(sheet);
sheet.addDeepIncludes(root_sheet);
deep_includes.push(sheet);
}
};
EventSheet.prototype.run = function (from_include)
{
if (!this.runtime.resuming_breakpoint)
{
this.hasRun = true;
if (!from_include)
this.runtime.isRunningEvents = true;
}
var i, len;
for (i = 0, len = this.events.length; i < len; i++)
{
var ev = this.events[i];
ev.run();
this.runtime.clearSol(ev.solModifiers);
if (this.runtime.hasPendingInstances)
this.runtime.ClearDeathRow();
}
if (!from_include)
this.runtime.isRunningEvents = false;
};
function isPerformanceSensitiveTrigger(method)
{
if (cr.plugins_.Sprite && method === cr.plugins_.Sprite.prototype.cnds.OnFrameChanged)
{
return true;
}
return false;
};
EventSheet.prototype.init_trigger = function (trig, index)
{
if (!trig.orblock)
this.runtime.triggers_to_postinit.push(trig); // needs to be postInit'd later
var i, len;
var cnd = trig.conditions[index];
var type_name;
if (cnd.type)
type_name = cnd.type.name;
else
type_name = "system";
var fasttrigger = cnd.fasttrigger;
var triggers = (fasttrigger ? this.fasttriggers : this.triggers);
if (!triggers[type_name])
triggers[type_name] = [];
var obj_entry = triggers[type_name];
var method = cnd.func;
if (fasttrigger)
{
if (!cnd.parameters.length) // no parameters
return;
var firstparam = cnd.parameters[0];
if (firstparam.type !== 1 || // not a string param
firstparam.expression.type !== 2) // not a string literal node
{
return;
}
var fastevs;
var firstvalue = firstparam.expression.value.toLowerCase();
var i, len;
for (i = 0, len = obj_entry.length; i < len; i++)
{
if (obj_entry[i].method == method)
{
fastevs = obj_entry[i].evs;
if (!fastevs[firstvalue])
fastevs[firstvalue] = [[trig, index]];
else
fastevs[firstvalue].push([trig, index]);
return;
}
}
fastevs = {};
fastevs[firstvalue] = [[trig, index]];
obj_entry.push({ method: method, evs: fastevs });
}
else
{
for (i = 0, len = obj_entry.length; i < len; i++)
{
if (obj_entry[i].method == method)
{
obj_entry[i].evs.push([trig, index]);
return;
}
}
if (isPerformanceSensitiveTrigger(method))
obj_entry.unshift({ method: method, evs: [[trig, index]]});
else
obj_entry.push({ method: method, evs: [[trig, index]]});
}
};
cr.eventsheet = EventSheet;
function Selection(type)
{
this.type = type;
this.instances = []; // subset of picked instances
this.else_instances = []; // subset of unpicked instances
this.select_all = true;
};
Selection.prototype.hasObjects = function ()
{
if (this.select_all)
return this.type.instances.length;
else
return this.instances.length;
};
Selection.prototype.getObjects = function ()
{
if (this.select_all)
return this.type.instances;
else
return this.instances;
};
/*
Selection.prototype.ensure_picked = function (inst, skip_siblings)
{
var i, len;
var orblock = inst.runtime.getCurrentEventStack().current_event.orblock;
if (this.select_all)
{
this.select_all = false;
if (orblock)
{
cr.shallowAssignArray(this.else_instances, inst.type.instances);
cr.arrayFindRemove(this.else_instances, inst);
}
this.instances.length = 1;
this.instances[0] = inst;
}
else
{
if (orblock)
{
i = this.else_instances.indexOf(inst);
if (i !== -1)
{
this.instances.push(this.else_instances[i]);
this.else_instances.splice(i, 1);
}
}
else
{
if (this.instances.indexOf(inst) === -1)
this.instances.push(inst);
}
}
if (!skip_siblings)
{
}
};
*/
Selection.prototype.pick_one = function (inst)
{
if (!inst)
return;
if (inst.runtime.getCurrentEventStack().current_event.orblock)
{
if (this.select_all)
{
cr.clearArray(this.instances);
cr.shallowAssignArray(this.else_instances, inst.type.instances);
this.select_all = false;
}
var i = this.else_instances.indexOf(inst);
if (i !== -1)
{
this.instances.push(this.else_instances[i]);
this.else_instances.splice(i, 1);
}
}
else
{
this.select_all = false;
cr.clearArray(this.instances);
this.instances[0] = inst;
}
};
cr.selection = Selection;
function EventBlock(sheet, parent, m)
{
this.sheet = sheet;
this.parent = parent;
this.runtime = sheet.runtime;
this.solModifiers = [];
this.solModifiersIncludingParents = [];
this.solWriterAfterCnds = false; // block does not change SOL after running its conditions
this.group = false; // is group of events
this.initially_activated = false; // if a group, is active on startup
this.toplevelevent = false; // is an event block parented only by a top-level group
this.toplevelgroup = false; // is parented only by other groups or is top-level (i.e. not in a subevent)
this.has_else_block = false; // is followed by else
;
this.conditions = [];
this.actions = [];
this.subevents = [];
this.group_name = "";
this.group = false;
this.initially_activated = false;
this.group_active = false;
this.contained_includes = null;
if (m[1])
{
this.group_name = m[1][1].toLowerCase();
this.group = true;
this.initially_activated = !!m[1][0];
this.contained_includes = [];
this.group_active = this.initially_activated;
this.runtime.allGroups.push(this);
this.runtime.groups_by_name[this.group_name] = this;
}
this.orblock = m[2];
this.sid = m[4];
if (!this.group)
this.runtime.blocksBySid[this.sid.toString()] = this;
var i, len;
var cm = m[5];
for (i = 0, len = cm.length; i < len; i++)
{
var cnd = new cr.condition(this, cm[i]);
cnd.index = i;
cr.seal(cnd);
this.conditions.push(cnd);
/*
if (cnd.is_logical())
this.is_logical = true;
if (cnd.type && !cnd.type.plugin.singleglobal && this.cndReferences.indexOf(cnd.type) === -1)
this.cndReferences.push(cnd.type);
*/
this.addSolModifier(cnd.type);
}
var am = m[6];
for (i = 0, len = am.length; i < len; i++)
{
var act = new cr.action(this, am[i]);
act.index = i;
cr.seal(act);
this.actions.push(act);
}
if (m.length === 8)
{
var em = m[7];
for (i = 0, len = em.length; i < len; i++)
this.sheet.init_event(em[i], this, this.subevents);
}
this.is_else_block = false;
if (this.conditions.length)
{
this.is_else_block = (this.conditions[0].type == null && this.conditions[0].func == cr.system_object.prototype.cnds.Else);
}
};
window["_c2hh_"] = "7E26D23DE6CA2A88B6BB47155E5F57F068E91C52";
EventBlock.prototype.postInit = function (hasElse/*, prevBlock_*/)
{
var i, len;
var p = this.parent;
if (this.group)
{
this.toplevelgroup = true;
while (p)
{
if (!p.group)
{
this.toplevelgroup = false;
break;
}
p = p.parent;
}
}
this.toplevelevent = !this.is_trigger() && (!this.parent || (this.parent.group && this.parent.toplevelgroup));
this.has_else_block = !!hasElse;
this.solModifiersIncludingParents = this.solModifiers.slice(0);
p = this.parent;
while (p)
{
for (i = 0, len = p.solModifiers.length; i < len; i++)
this.addParentSolModifier(p.solModifiers[i]);
p = p.parent;
}
this.solModifiers = findMatchingSolModifier(this.solModifiers);
this.solModifiersIncludingParents = findMatchingSolModifier(this.solModifiersIncludingParents);
var i, len/*, s*/;
for (i = 0, len = this.conditions.length; i < len; i++)
this.conditions[i].postInit();
for (i = 0, len = this.actions.length; i < len; i++)
this.actions[i].postInit();
for (i = 0, len = this.subevents.length; i < len; i++)
{
this.subevents[i].postInit(i < len - 1 && this.subevents[i + 1].is_else_block);
}
/*
if (this.is_else_block && this.prev_block)
{
for (i = 0, len = this.prev_block.solModifiers.length; i < len; i++)
{
s = this.prev_block.solModifiers[i];
if (this.solModifiers.indexOf(s) === -1)
this.solModifiers.push(s);
}
}
*/
};
EventBlock.prototype.setGroupActive = function (a)
{
if (this.group_active === !!a)
return; // same state
this.group_active = !!a;
var i, len;
for (i = 0, len = this.contained_includes.length; i < len; ++i)
{
this.contained_includes[i].updateActive();
}
if (len > 0 && this.runtime.running_layout.event_sheet)
this.runtime.running_layout.event_sheet.updateDeepIncludes();
};
function addSolModifierToList(type, arr)
{
var i, len, t;
if (!type)
return;
if (arr.indexOf(type) === -1)
arr.push(type);
if (type.is_contained)
{
for (i = 0, len = type.container.length; i < len; i++)
{
t = type.container[i];
if (type === t)
continue; // already handled
if (arr.indexOf(t) === -1)
arr.push(t);
}
}
};
EventBlock.prototype.addSolModifier = function (type)
{
addSolModifierToList(type, this.solModifiers);
};
EventBlock.prototype.addParentSolModifier = function (type)
{
addSolModifierToList(type, this.solModifiersIncludingParents);
};
EventBlock.prototype.setSolWriterAfterCnds = function ()
{
this.solWriterAfterCnds = true;
if (this.parent)
this.parent.setSolWriterAfterCnds();
};
EventBlock.prototype.is_trigger = function ()
{
if (!this.conditions.length) // no conditions
return false;
else
return this.conditions[0].trigger;
};
EventBlock.prototype.run = function ()
{
var i, len, c, any_true = false, cnd_result;
var runtime = this.runtime;
var evinfo = this.runtime.getCurrentEventStack();
evinfo.current_event = this;
var conditions = this.conditions;
if (!this.is_else_block)
evinfo.else_branch_ran = false;
if (this.orblock)
{
if (conditions.length === 0)
any_true = true; // be sure to run if empty block
evinfo.cndindex = 0
for (len = conditions.length; evinfo.cndindex < len; evinfo.cndindex++)
{
c = conditions[evinfo.cndindex];
if (c.trigger) // skip triggers when running OR block
continue;
cnd_result = c.run();
if (cnd_result) // make sure all conditions run and run if any were true
any_true = true;
}
evinfo.last_event_true = any_true;
if (any_true)
this.run_actions_and_subevents();
}
else
{
evinfo.cndindex = 0
for (len = conditions.length; evinfo.cndindex < len; evinfo.cndindex++)
{
cnd_result = conditions[evinfo.cndindex].run();
if (!cnd_result) // condition failed
{
evinfo.last_event_true = false;
if (this.toplevelevent && runtime.hasPendingInstances)
runtime.ClearDeathRow();
return; // bail out now
}
}
evinfo.last_event_true = true;
this.run_actions_and_subevents();
}
this.end_run(evinfo);
};
EventBlock.prototype.end_run = function (evinfo)
{
if (evinfo.last_event_true && this.has_else_block)
evinfo.else_branch_ran = true;
if (this.toplevelevent && this.runtime.hasPendingInstances)
this.runtime.ClearDeathRow();
};
EventBlock.prototype.run_orblocktrigger = function (index)
{
var evinfo = this.runtime.getCurrentEventStack();
evinfo.current_event = this;
if (this.conditions[index].run())
{
this.run_actions_and_subevents();
this.runtime.getCurrentEventStack().last_event_true = true;
}
};
EventBlock.prototype.run_actions_and_subevents = function ()
{
var evinfo = this.runtime.getCurrentEventStack();
var len;
for (evinfo.actindex = 0, len = this.actions.length; evinfo.actindex < len; evinfo.actindex++)
{
if (this.actions[evinfo.actindex].run())
return;
}
this.run_subevents();
};
EventBlock.prototype.resume_actions_and_subevents = function ()
{
var evinfo = this.runtime.getCurrentEventStack();
var len;
for (len = this.actions.length; evinfo.actindex < len; evinfo.actindex++)
{
if (this.actions[evinfo.actindex].run())
return;
}
this.run_subevents();
};
EventBlock.prototype.run_subevents = function ()
{
if (!this.subevents.length)
return;
var i, len, subev, pushpop/*, skipped_pop = false, pop_modifiers = null*/;
var last = this.subevents.length - 1;
this.runtime.pushEventStack(this);
if (this.solWriterAfterCnds)
{
for (i = 0, len = this.subevents.length; i < len; i++)
{
subev = this.subevents[i];
pushpop = (!this.toplevelgroup || (!this.group && i < last));
if (pushpop)
this.runtime.pushCopySol(subev.solModifiers);
subev.run();
if (pushpop)
this.runtime.popSol(subev.solModifiers);
else
this.runtime.clearSol(subev.solModifiers);
}
}
else
{
for (i = 0, len = this.subevents.length; i < len; i++)
{
this.subevents[i].run();
}
}
this.runtime.popEventStack();
};
EventBlock.prototype.run_pretrigger = function ()
{
var evinfo = this.runtime.getCurrentEventStack();
evinfo.current_event = this;
var any_true = false;
var i, len;
for (evinfo.cndindex = 0, len = this.conditions.length; evinfo.cndindex < len; evinfo.cndindex++)
{
;
if (this.conditions[evinfo.cndindex].run())
any_true = true;
else if (!this.orblock) // condition failed (let OR blocks run all conditions anyway)
return false; // bail out
}
return this.orblock ? any_true : true;
};
EventBlock.prototype.retrigger = function ()
{
this.runtime.execcount++;
var prevcndindex = this.runtime.getCurrentEventStack().cndindex;
var len;
var evinfo = this.runtime.pushEventStack(this);
if (!this.orblock)
{
for (evinfo.cndindex = prevcndindex + 1, len = this.conditions.length; evinfo.cndindex < len; evinfo.cndindex++)
{
if (!this.conditions[evinfo.cndindex].run()) // condition failed
{
this.runtime.popEventStack(); // moving up level of recursion
return false; // bail out
}
}
}
this.run_actions_and_subevents();
this.runtime.popEventStack();
return true; // ran an iteration
};
EventBlock.prototype.isFirstConditionOfType = function (cnd)
{
var cndindex = cnd.index;
if (cndindex === 0)
return true;
--cndindex;
for ( ; cndindex >= 0; --cndindex)
{
if (this.conditions[cndindex].type === cnd.type)
return false;
}
return true;
};
cr.eventblock = EventBlock;
function Condition(block, m)
{
this.block = block;
this.sheet = block.sheet;
this.runtime = block.runtime;
this.parameters = [];
this.results = [];
this.extra = {}; // for plugins to stow away some custom info
this.index = -1;
this.anyParamVariesPerInstance = false;
this.func = this.runtime.GetObjectReference(m[1]);
;
this.trigger = (m[3] > 0);
this.fasttrigger = (m[3] === 2);
this.looping = m[4];
this.inverted = m[5];
this.isstatic = m[6];
this.sid = m[7];
this.runtime.cndsBySid[this.sid.toString()] = this;
if (m[0] === -1) // system object
{
this.type = null;
this.run = this.run_system;
this.behaviortype = null;
this.beh_index = -1;
}
else
{
this.type = this.runtime.types_by_index[m[0]];
;
if (this.isstatic)
this.run = this.run_static;
else
this.run = this.run_object;
if (m[2])
{
this.behaviortype = this.type.getBehaviorByName(m[2]);
;
this.beh_index = this.type.getBehaviorIndexByName(m[2]);
;
}
else
{
this.behaviortype = null;
this.beh_index = -1;
}
if (this.block.parent)
this.block.parent.setSolWriterAfterCnds();
}
if (this.fasttrigger)
this.run = this.run_true;
if (m.length === 10)
{
var i, len;
var em = m[9];
for (i = 0, len = em.length; i < len; i++)
{
var param = new cr.parameter(this, em[i]);
cr.seal(param);
this.parameters.push(param);
}
this.results.length = em.length;
}
};
Condition.prototype.postInit = function ()
{
var i, len, p;
for (i = 0, len = this.parameters.length; i < len; i++)
{
p = this.parameters[i];
p.postInit();
if (p.variesPerInstance)
this.anyParamVariesPerInstance = true;
}
};
/*
Condition.prototype.is_logical = function ()
{
return !this.type || this.type.plugin.singleglobal;
};
*/
Condition.prototype.run_true = function ()
{
return true;
};
Condition.prototype.run_system = function ()
{
var i, len;
for (i = 0, len = this.parameters.length; i < len; i++)
this.results[i] = this.parameters[i].get();
return cr.xor(this.func.apply(this.runtime.system, this.results), this.inverted);
};
Condition.prototype.run_static = function ()
{
var i, len;
for (i = 0, len = this.parameters.length; i < len; i++)
this.results[i] = this.parameters[i].get();
var ret = this.func.apply(this.behaviortype ? this.behaviortype : this.type, this.results);
this.type.applySolToContainer();
return ret;
};
Condition.prototype.run_object = function ()
{
var i, j, k, leni, lenj, p, ret, met, inst, s, sol2;
var type = this.type;
var sol = type.getCurrentSol();
var is_orblock = this.block.orblock && !this.trigger; // triggers in OR blocks need to work normally
var offset = 0;
var is_contained = type.is_contained;
var is_family = type.is_family;
var family_index = type.family_index;
var beh_index = this.beh_index;
var is_beh = (beh_index > -1);
var params_vary = this.anyParamVariesPerInstance;
var parameters = this.parameters;
var results = this.results;
var inverted = this.inverted;
var func = this.func;
var arr, container;
if (params_vary)
{
for (j = 0, lenj = parameters.length; j < lenj; ++j)
{
p = parameters[j];
if (!p.variesPerInstance)
results[j] = p.get(0);
}
}
else
{
for (j = 0, lenj = parameters.length; j < lenj; ++j)
results[j] = parameters[j].get(0);
}
if (sol.select_all) {
cr.clearArray(sol.instances); // clear contents
cr.clearArray(sol.else_instances);
arr = type.instances;
for (i = 0, leni = arr.length; i < leni; ++i)
{
inst = arr[i];
;
if (params_vary)
{
for (j = 0, lenj = parameters.length; j < lenj; ++j)
{
p = parameters[j];
if (p.variesPerInstance)
results[j] = p.get(i); // default SOL index is current object
}
}
if (is_beh)
{
offset = 0;
if (is_family)
{
offset = inst.type.family_beh_map[family_index];
}
ret = func.apply(inst.behavior_insts[beh_index + offset], results);
}
else
ret = func.apply(inst, results);
met = cr.xor(ret, inverted);
if (met)
sol.instances.push(inst);
else if (is_orblock) // in OR blocks, keep the instances not meeting the condition for subsequent testing
sol.else_instances.push(inst);
}
if (type.finish)
type.finish(true);
sol.select_all = false;
type.applySolToContainer();
return sol.hasObjects();
}
else {
k = 0;
var using_else_instances = (is_orblock && !this.block.isFirstConditionOfType(this));
arr = (using_else_instances ? sol.else_instances : sol.instances);
var any_true = false;
for (i = 0, leni = arr.length; i < leni; ++i)
{
inst = arr[i];
;
if (params_vary)
{
for (j = 0, lenj = parameters.length; j < lenj; ++j)
{
p = parameters[j];
if (p.variesPerInstance)
results[j] = p.get(i); // default SOL index is current object
}
}
if (is_beh)
{
offset = 0;
if (is_family)
{
offset = inst.type.family_beh_map[family_index];
}
ret = func.apply(inst.behavior_insts[beh_index + offset], results);
}
else
ret = func.apply(inst, results);
if (cr.xor(ret, inverted))
{
any_true = true;
if (using_else_instances)
{
sol.instances.push(inst);
if (is_contained)
{
for (j = 0, lenj = inst.siblings.length; j < lenj; j++)
{
s = inst.siblings[j];
s.type.getCurrentSol().instances.push(s);
}
}
}
else
{
arr[k] = inst;
if (is_contained)
{
for (j = 0, lenj = inst.siblings.length; j < lenj; j++)
{
s = inst.siblings[j];
s.type.getCurrentSol().instances[k] = s;
}
}
k++;
}
}
else
{
if (using_else_instances)
{
arr[k] = inst;
if (is_contained)
{
for (j = 0, lenj = inst.siblings.length; j < lenj; j++)
{
s = inst.siblings[j];
s.type.getCurrentSol().else_instances[k] = s;
}
}
k++;
}
else if (is_orblock)
{
sol.else_instances.push(inst);
if (is_contained)
{
for (j = 0, lenj = inst.siblings.length; j < lenj; j++)
{
s = inst.siblings[j];
s.type.getCurrentSol().else_instances.push(s);
}
}
}
}
}
cr.truncateArray(arr, k);
if (is_contained)
{
container = type.container;
for (i = 0, leni = container.length; i < leni; i++)
{
sol2 = container[i].getCurrentSol();
if (using_else_instances)
cr.truncateArray(sol2.else_instances, k);
else
cr.truncateArray(sol2.instances, k);
}
}
var pick_in_finish = any_true; // don't pick in finish() if we're only doing the logic test below
if (using_else_instances && !any_true)
{
for (i = 0, leni = sol.instances.length; i < leni; i++)
{
inst = sol.instances[i];
if (params_vary)
{
for (j = 0, lenj = parameters.length; j < lenj; j++)
{
p = parameters[j];
if (p.variesPerInstance)
results[j] = p.get(i);
}
}
if (is_beh)
ret = func.apply(inst.behavior_insts[beh_index], results);
else
ret = func.apply(inst, results);
if (cr.xor(ret, inverted))
{
any_true = true;
break; // got our flag, don't need to test any more
}
}
}
if (type.finish)
type.finish(pick_in_finish || is_orblock);
return is_orblock ? any_true : sol.hasObjects();
}
};
cr.condition = Condition;
function Action(block, m)
{
this.block = block;
this.sheet = block.sheet;
this.runtime = block.runtime;
this.parameters = [];
this.results = [];
this.extra = {}; // for plugins to stow away some custom info
this.index = -1;
this.anyParamVariesPerInstance = false;
this.func = this.runtime.GetObjectReference(m[1]);
;
if (m[0] === -1) // system
{
this.type = null;
this.run = this.run_system;
this.behaviortype = null;
this.beh_index = -1;
}
else
{
this.type = this.runtime.types_by_index[m[0]];
;
this.run = this.run_object;
if (m[2])
{
this.behaviortype = this.type.getBehaviorByName(m[2]);
;
this.beh_index = this.type.getBehaviorIndexByName(m[2]);
;
}
else
{
this.behaviortype = null;
this.beh_index = -1;
}
}
this.sid = m[3];
this.runtime.actsBySid[this.sid.toString()] = this;
if (m.length === 6)
{
var i, len;
var em = m[5];
for (i = 0, len = em.length; i < len; i++)
{
var param = new cr.parameter(this, em[i]);
cr.seal(param);
this.parameters.push(param);
}
this.results.length = em.length;
}
};
Action.prototype.postInit = function ()
{
var i, len, p;
for (i = 0, len = this.parameters.length; i < len; i++)
{
p = this.parameters[i];
p.postInit();
if (p.variesPerInstance)
this.anyParamVariesPerInstance = true;
}
};
Action.prototype.run_system = function ()
{
var runtime = this.runtime;
var i, len;
var parameters = this.parameters;
var results = this.results;
for (i = 0, len = parameters.length; i < len; ++i)
results[i] = parameters[i].get();
return this.func.apply(runtime.system, results);
};
Action.prototype.run_object = function ()
{
var type = this.type;
var beh_index = this.beh_index;
var family_index = type.family_index;
var params_vary = this.anyParamVariesPerInstance;
var parameters = this.parameters;
var results = this.results;
var func = this.func;
var instances = type.getCurrentSol().getObjects();
var is_family = type.is_family;
var is_beh = (beh_index > -1);
var i, j, leni, lenj, p, inst, offset;
if (params_vary)
{
for (j = 0, lenj = parameters.length; j < lenj; ++j)
{
p = parameters[j];
if (!p.variesPerInstance)
results[j] = p.get(0);
}
}
else
{
for (j = 0, lenj = parameters.length; j < lenj; ++j)
results[j] = parameters[j].get(0);
}
for (i = 0, leni = instances.length; i < leni; ++i)
{
inst = instances[i];
if (params_vary)
{
for (j = 0, lenj = parameters.length; j < lenj; ++j)
{
p = parameters[j];
if (p.variesPerInstance)
results[j] = p.get(i); // pass i to use as default SOL index
}
}
if (is_beh)
{
offset = 0;
if (is_family)
{
offset = inst.type.family_beh_map[family_index];
}
func.apply(inst.behavior_insts[beh_index + offset], results);
}
else
func.apply(inst, results);
}
return false;
};
cr.action = Action;
var tempValues = [];
var tempValuesPtr = -1;
function pushTempValue()
{
tempValuesPtr++;
if (tempValues.length === tempValuesPtr)
tempValues.push(new cr.expvalue());
return tempValues[tempValuesPtr];
};
function popTempValue()
{
tempValuesPtr--;
};
function Parameter(owner, m)
{
this.owner = owner;
this.block = owner.block;
this.sheet = owner.sheet;
this.runtime = owner.runtime;
this.type = m[0];
this.expression = null;
this.solindex = 0;
this.get = null;
this.combosel = 0;
this.layout = null;
this.key = 0;
this.object = null;
this.index = 0;
this.varname = null;
this.eventvar = null;
this.fileinfo = null;
this.subparams = null;
this.variadicret = null;
this.subparams = null;
this.variadicret = null;
this.variesPerInstance = false;
var i, len, param;
switch (m[0])
{
case 0: // number
case 7: // any
this.expression = new cr.expNode(this, m[1]);
this.solindex = 0;
this.get = this.get_exp;
break;
case 1: // string
this.expression = new cr.expNode(this, m[1]);
this.solindex = 0;
this.get = this.get_exp_str;
break;
case 5: // layer
this.expression = new cr.expNode(this, m[1]);
this.solindex = 0;
this.get = this.get_layer;
break;
case 3: // combo
case 8: // cmp
this.combosel = m[1];
this.get = this.get_combosel;
break;
case 6: // layout
this.layout = this.runtime.layouts[m[1]];
;
this.get = this.get_layout;
break;
case 9: // keyb
this.key = m[1];
this.get = this.get_key;
break;
case 4: // object
this.object = this.runtime.types_by_index[m[1]];
;
this.get = this.get_object;
this.block.addSolModifier(this.object);
if (this.owner instanceof cr.action)
this.block.setSolWriterAfterCnds();
else if (this.block.parent)
this.block.parent.setSolWriterAfterCnds();
break;
case 10: // instvar
this.index = m[1];
if (owner.type && owner.type.is_family)
{
this.get = this.get_familyvar;
this.variesPerInstance = true;
}
else
this.get = this.get_instvar;
break;
case 11: // eventvar
this.varname = m[1];
this.eventvar = null;
this.get = this.get_eventvar;
break;
case 2: // audiofile ["name", ismusic]
case 12: // fileinfo "name"
this.fileinfo = m[1];
this.get = this.get_audiofile;
break;
case 13: // variadic
this.get = this.get_variadic;
this.subparams = [];
this.variadicret = [];
for (i = 1, len = m.length; i < len; i++)
{
param = new cr.parameter(this.owner, m[i]);
cr.seal(param);
this.subparams.push(param);
this.variadicret.push(0);
}
break;
default:
;
}
};
Parameter.prototype.postInit = function ()
{
var i, len;
if (this.type === 11) // eventvar
{
this.eventvar = this.runtime.getEventVariableByName(this.varname, this.block.parent);
;
}
else if (this.type === 13) // variadic, postInit all sub-params
{
for (i = 0, len = this.subparams.length; i < len; i++)
this.subparams[i].postInit();
}
if (this.expression)
this.expression.postInit();
};
Parameter.prototype.maybeVaryForType = function (t)
{
if (this.variesPerInstance)
return; // already varies per instance, no need to check again
if (!t)
return; // never vary for system type
if (!t.plugin.singleglobal)
{
this.variesPerInstance = true;
return;
}
};
Parameter.prototype.setVaries = function ()
{
this.variesPerInstance = true;
};
Parameter.prototype.get_exp = function (solindex)
{
this.solindex = solindex || 0; // default SOL index to use
var temp = pushTempValue();
this.expression.get(temp);
popTempValue();
return temp.data; // return actual JS value, not expvalue
};
Parameter.prototype.get_exp_str = function (solindex)
{
this.solindex = solindex || 0; // default SOL index to use
var temp = pushTempValue();
this.expression.get(temp);
popTempValue();
if (cr.is_string(temp.data))
return temp.data;
else
return "";
};
Parameter.prototype.get_object = function ()
{
return this.object;
};
Parameter.prototype.get_combosel = function ()
{
return this.combosel;
};
Parameter.prototype.get_layer = function (solindex)
{
this.solindex = solindex || 0; // default SOL index to use
var temp = pushTempValue();
this.expression.get(temp);
popTempValue();
if (temp.is_number())
return this.runtime.getLayerByNumber(temp.data);
else
return this.runtime.getLayerByName(temp.data);
}
Parameter.prototype.get_layout = function ()
{
return this.layout;
};
Parameter.prototype.get_key = function ()
{
return this.key;
};
Parameter.prototype.get_instvar = function ()
{
return this.index;
};
Parameter.prototype.get_familyvar = function (solindex_)
{
var solindex = solindex_ || 0;
var familytype = this.owner.type;
var realtype = null;
var sol = familytype.getCurrentSol();
var objs = sol.getObjects();
if (objs.length)
realtype = objs[solindex % objs.length].type;
else if (sol.else_instances.length)
realtype = sol.else_instances[solindex % sol.else_instances.length].type;
else if (familytype.instances.length)
realtype = familytype.instances[solindex % familytype.instances.length].type;
else
return 0;
return this.index + realtype.family_var_map[familytype.family_index];
};
Parameter.prototype.get_eventvar = function ()
{
return this.eventvar;
};
Parameter.prototype.get_audiofile = function ()
{
return this.fileinfo;
};
Parameter.prototype.get_variadic = function ()
{
var i, len;
for (i = 0, len = this.subparams.length; i < len; i++)
{
this.variadicret[i] = this.subparams[i].get();
}
return this.variadicret;
};
cr.parameter = Parameter;
function EventVariable(sheet, parent, m)
{
this.sheet = sheet;
this.parent = parent;
this.runtime = sheet.runtime;
this.solModifiers = [];
this.name = m[1];
this.vartype = m[2];
this.initial = m[3];
this.is_static = !!m[4];
this.is_constant = !!m[5];
this.sid = m[6];
this.runtime.varsBySid[this.sid.toString()] = this;
this.data = this.initial; // note: also stored in event stack frame for local nonstatic nonconst vars
if (this.parent) // local var
{
if (this.is_static || this.is_constant)
this.localIndex = -1;
else
this.localIndex = this.runtime.stackLocalCount++;
this.runtime.all_local_vars.push(this);
}
else // global var
{
this.localIndex = -1;
this.runtime.all_global_vars.push(this);
}
};
EventVariable.prototype.postInit = function ()
{
this.solModifiers = findMatchingSolModifier(this.solModifiers);
};
EventVariable.prototype.setValue = function (x)
{
;
var lvs = this.runtime.getCurrentLocalVarStack();
if (!this.parent || this.is_static || !lvs)
this.data = x;
else // local nonstatic variable: use event stack to keep value at this level of recursion
{
if (this.localIndex >= lvs.length)
lvs.length = this.localIndex + 1;
lvs[this.localIndex] = x;
}
};
EventVariable.prototype.getValue = function ()
{
var lvs = this.runtime.getCurrentLocalVarStack();
if (!this.parent || this.is_static || !lvs || this.is_constant)
return this.data;
else // local nonstatic variable
{
if (this.localIndex >= lvs.length)
{
return this.initial;
}
if (typeof lvs[this.localIndex] === "undefined")
{
return this.initial;
}
return lvs[this.localIndex];
}
};
EventVariable.prototype.run = function ()
{
if (this.parent && !this.is_static && !this.is_constant)
this.setValue(this.initial);
};
cr.eventvariable = EventVariable;
function EventInclude(sheet, parent, m)
{
this.sheet = sheet;
this.parent = parent;
this.runtime = sheet.runtime;
this.solModifiers = [];
this.include_sheet = null; // determined in postInit
this.include_sheet_name = m[1];
this.active = true;
};
EventInclude.prototype.toString = function ()
{
return "include:" + this.include_sheet.toString();
};
EventInclude.prototype.postInit = function ()
{
this.include_sheet = this.runtime.eventsheets[this.include_sheet_name];
;
;
this.sheet.includes.add(this);
this.solModifiers = findMatchingSolModifier(this.solModifiers);
var p = this.parent;
while (p)
{
if (p.group)
p.contained_includes.push(this);
p = p.parent;
}
this.updateActive();
};
EventInclude.prototype.run = function ()
{
if (this.parent)
this.runtime.pushCleanSol(this.runtime.types_by_index);
if (!this.include_sheet.hasRun)
this.include_sheet.run(true); // from include
if (this.parent)
this.runtime.popSol(this.runtime.types_by_index);
};
EventInclude.prototype.updateActive = function ()
{
var p = this.parent;
while (p)
{
if (p.group && !p.group_active)
{
this.active = false;
return;
}
p = p.parent;
}
this.active = true;
};
EventInclude.prototype.isActive = function ()
{
return this.active;
};
cr.eventinclude = EventInclude;
function EventStackFrame()
{
this.temp_parents_arr = [];
this.reset(null);
cr.seal(this);
};
EventStackFrame.prototype.reset = function (cur_event)
{
this.current_event = cur_event;
this.cndindex = 0;
this.actindex = 0;
cr.clearArray(this.temp_parents_arr);
this.last_event_true = false;
this.else_branch_ran = false;
this.any_true_state = false;
};
EventStackFrame.prototype.isModifierAfterCnds = function ()
{
if (this.current_event.solWriterAfterCnds)
return true;
if (this.cndindex < this.current_event.conditions.length - 1)
return !!this.current_event.solModifiers.length;
return false;
};
cr.eventStackFrame = EventStackFrame;
}());
(function()
{
function ExpNode(owner_, m)
{
this.owner = owner_;
this.runtime = owner_.runtime;
this.type = m[0];
;
this.get = [this.eval_int,
this.eval_float,
this.eval_string,
this.eval_unaryminus,
this.eval_add,
this.eval_subtract,
this.eval_multiply,
this.eval_divide,
this.eval_mod,
this.eval_power,
this.eval_and,
this.eval_or,
this.eval_equal,
this.eval_notequal,
this.eval_less,
this.eval_lessequal,
this.eval_greater,
this.eval_greaterequal,
this.eval_conditional,
this.eval_system_exp,
this.eval_object_exp,
this.eval_instvar_exp,
this.eval_behavior_exp,
this.eval_eventvar_exp][this.type];
var paramsModel = null;
this.value = null;
this.first = null;
this.second = null;
this.third = null;
this.func = null;
this.results = null;
this.parameters = null;
this.object_type = null;
this.beh_index = -1;
this.instance_expr = null;
this.varindex = -1;
this.behavior_type = null;
this.varname = null;
this.eventvar = null;
this.return_string = false;
switch (this.type) {
case 0: // int
case 1: // float
case 2: // string
this.value = m[1];
break;
case 3: // unaryminus
this.first = new cr.expNode(owner_, m[1]);
break;
case 18: // conditional
this.first = new cr.expNode(owner_, m[1]);
this.second = new cr.expNode(owner_, m[2]);
this.third = new cr.expNode(owner_, m[3]);
break;
case 19: // system_exp
this.func = this.runtime.GetObjectReference(m[1]);
;
if (this.func === cr.system_object.prototype.exps.random
|| this.func === cr.system_object.prototype.exps.choose)
{
this.owner.setVaries();
}
this.results = [];
this.parameters = [];
if (m.length === 3)
{
paramsModel = m[2];
this.results.length = paramsModel.length + 1; // must also fit 'ret'
}
else
this.results.length = 1; // to fit 'ret'
break;
case 20: // object_exp
this.object_type = this.runtime.types_by_index[m[1]];
;
this.beh_index = -1;
this.func = this.runtime.GetObjectReference(m[2]);
this.return_string = m[3];
if (cr.plugins_.Function && this.func === cr.plugins_.Function.prototype.exps.Call)
{
this.owner.setVaries();
}
if (m[4])
this.instance_expr = new cr.expNode(owner_, m[4]);
else
this.instance_expr = null;
this.results = [];
this.parameters = [];
if (m.length === 6)
{
paramsModel = m[5];
this.results.length = paramsModel.length + 1;
}
else
this.results.length = 1; // to fit 'ret'
break;
case 21: // instvar_exp
this.object_type = this.runtime.types_by_index[m[1]];
;
this.return_string = m[2];
if (m[3])
this.instance_expr = new cr.expNode(owner_, m[3]);
else
this.instance_expr = null;
this.varindex = m[4];
break;
case 22: // behavior_exp
this.object_type = this.runtime.types_by_index[m[1]];
;
this.behavior_type = this.object_type.getBehaviorByName(m[2]);
;
this.beh_index = this.object_type.getBehaviorIndexByName(m[2]);
this.func = this.runtime.GetObjectReference(m[3]);
this.return_string = m[4];
if (m[5])
this.instance_expr = new cr.expNode(owner_, m[5]);
else
this.instance_expr = null;
this.results = [];
this.parameters = [];
if (m.length === 7)
{
paramsModel = m[6];
this.results.length = paramsModel.length + 1;
}
else
this.results.length = 1; // to fit 'ret'
break;
case 23: // eventvar_exp
this.varname = m[1];
this.eventvar = null; // assigned in postInit
break;
}
this.owner.maybeVaryForType(this.object_type);
if (this.type >= 4 && this.type <= 17)
{
this.first = new cr.expNode(owner_, m[1]);
this.second = new cr.expNode(owner_, m[2]);
}
if (paramsModel)
{
var i, len;
for (i = 0, len = paramsModel.length; i < len; i++)
this.parameters.push(new cr.expNode(owner_, paramsModel[i]));
}
cr.seal(this);
};
ExpNode.prototype.postInit = function ()
{
if (this.type === 23) // eventvar_exp
{
this.eventvar = this.owner.runtime.getEventVariableByName(this.varname, this.owner.block.parent);
;
}
if (this.first)
this.first.postInit();
if (this.second)
this.second.postInit();
if (this.third)
this.third.postInit();
if (this.instance_expr)
this.instance_expr.postInit();
if (this.parameters)
{
var i, len;
for (i = 0, len = this.parameters.length; i < len; i++)
this.parameters[i].postInit();
}
};
var tempValues = [];
var tempValuesPtr = -1;
function pushTempValue()
{
++tempValuesPtr;
if (tempValues.length === tempValuesPtr)
tempValues.push(new cr.expvalue());
return tempValues[tempValuesPtr];
};
function popTempValue()
{
--tempValuesPtr;
};
function eval_params(parameters, results, temp)
{
var i, len;
for (i = 0, len = parameters.length; i < len; ++i)
{
parameters[i].get(temp);
results[i + 1] = temp.data; // passing actual javascript value as argument instead of expvalue
}
}
ExpNode.prototype.eval_system_exp = function (ret)
{
var parameters = this.parameters;
var results = this.results;
results[0] = ret;
var temp = pushTempValue();
eval_params(parameters, results, temp);
popTempValue();
this.func.apply(this.runtime.system, results);
};
ExpNode.prototype.eval_object_exp = function (ret)
{
var object_type = this.object_type;
var results = this.results;
var parameters = this.parameters;
var instance_expr = this.instance_expr;
var func = this.func;
var index = this.owner.solindex; // default to parameter's intended SOL index
var sol = object_type.getCurrentSol();
var instances = sol.getObjects();
if (!instances.length)
{
if (sol.else_instances.length)
instances = sol.else_instances;
else
{
if (this.return_string)
ret.set_string("");
else
ret.set_int(0);
return;
}
}
results[0] = ret;
ret.object_class = object_type; // so expression can access family type if need be
var temp = pushTempValue();
eval_params(parameters, results, temp);
if (instance_expr) {
instance_expr.get(temp);
if (temp.is_number()) {
index = temp.data;
instances = object_type.instances; // pick from all instances, not SOL
}
}
popTempValue();
var len = instances.length;
if (index >= len || index <= -len)
index %= len; // wraparound
if (index < 0)
index += len;
var returned_val = func.apply(instances[index], results);
;
};
ExpNode.prototype.eval_behavior_exp = function (ret)
{
var object_type = this.object_type;
var results = this.results;
var parameters = this.parameters;
var instance_expr = this.instance_expr;
var beh_index = this.beh_index;
var func = this.func;
var index = this.owner.solindex; // default to parameter's intended SOL index
var sol = object_type.getCurrentSol();
var instances = sol.getObjects();
if (!instances.length)
{
if (sol.else_instances.length)
instances = sol.else_instances;
else
{
if (this.return_string)
ret.set_string("");
else
ret.set_int(0);
return;
}
}
results[0] = ret;
ret.object_class = object_type; // so expression can access family type if need be
var temp = pushTempValue();
eval_params(parameters, results, temp);
if (instance_expr) {
instance_expr.get(temp);
if (temp.is_number()) {
index = temp.data;
instances = object_type.instances; // pick from all instances, not SOL
}
}
popTempValue();
var len = instances.length;
if (index >= len || index <= -len)
index %= len; // wraparound
if (index < 0)
index += len;
var inst = instances[index];
var offset = 0;
if (object_type.is_family)
{
offset = inst.type.family_beh_map[object_type.family_index];
}
var returned_val = func.apply(inst.behavior_insts[beh_index + offset], results);
;
};
ExpNode.prototype.eval_instvar_exp = function (ret)
{
var instance_expr = this.instance_expr;
var object_type = this.object_type;
var varindex = this.varindex;
var index = this.owner.solindex; // default to parameter's intended SOL index
var sol = object_type.getCurrentSol();
var instances = sol.getObjects();
var inst;
if (!instances.length)
{
if (sol.else_instances.length)
instances = sol.else_instances;
else
{
if (this.return_string)
ret.set_string("");
else
ret.set_int(0);
return;
}
}
if (instance_expr)
{
var temp = pushTempValue();
instance_expr.get(temp);
if (temp.is_number())
{
index = temp.data;
var type_instances = object_type.instances;
if (type_instances.length !== 0) // avoid NaN result with %
{
index %= type_instances.length; // wraparound
if (index < 0) // offset
index += type_instances.length;
}
inst = object_type.getInstanceByIID(index);
var to_ret = inst.instance_vars[varindex];
if (cr.is_string(to_ret))
ret.set_string(to_ret);
else
ret.set_float(to_ret);
popTempValue();
return; // done
}
popTempValue();
}
var len = instances.length;
if (index >= len || index <= -len)
index %= len; // wraparound
if (index < 0)
index += len;
inst = instances[index];
var offset = 0;
if (object_type.is_family)
{
offset = inst.type.family_var_map[object_type.family_index];
}
var to_ret = inst.instance_vars[varindex + offset];
if (cr.is_string(to_ret))
ret.set_string(to_ret);
else
ret.set_float(to_ret);
};
ExpNode.prototype.eval_int = function (ret)
{
ret.type = cr.exptype.Integer;
ret.data = this.value;
};
ExpNode.prototype.eval_float = function (ret)
{
ret.type = cr.exptype.Float;
ret.data = this.value;
};
ExpNode.prototype.eval_string = function (ret)
{
ret.type = cr.exptype.String;
ret.data = this.value;
};
ExpNode.prototype.eval_unaryminus = function (ret)
{
this.first.get(ret); // retrieve operand
if (ret.is_number())
ret.data = -ret.data;
};
ExpNode.prototype.eval_add = function (ret)
{
this.first.get(ret); // left operand
var temp = pushTempValue();
this.second.get(temp); // right operand
if (ret.is_number() && temp.is_number())
{
ret.data += temp.data; // both operands numbers: add
if (temp.is_float())
ret.make_float();
}
popTempValue();
};
ExpNode.prototype.eval_subtract = function (ret)
{
this.first.get(ret); // left operand
var temp = pushTempValue();
this.second.get(temp); // right operand
if (ret.is_number() && temp.is_number())
{
ret.data -= temp.data; // both operands numbers: subtract
if (temp.is_float())
ret.make_float();
}
popTempValue();
};
ExpNode.prototype.eval_multiply = function (ret)
{
this.first.get(ret); // left operand
var temp = pushTempValue();
this.second.get(temp); // right operand
if (ret.is_number() && temp.is_number())
{
ret.data *= temp.data; // both operands numbers: multiply
if (temp.is_float())
ret.make_float();
}
popTempValue();
};
ExpNode.prototype.eval_divide = function (ret)
{
this.first.get(ret); // left operand
var temp = pushTempValue();
this.second.get(temp); // right operand
if (ret.is_number() && temp.is_number())
{
ret.data /= temp.data; // both operands numbers: divide
ret.make_float();
}
popTempValue();
};
ExpNode.prototype.eval_mod = function (ret)
{
this.first.get(ret); // left operand
var temp = pushTempValue();
this.second.get(temp); // right operand
if (ret.is_number() && temp.is_number())
{
ret.data %= temp.data; // both operands numbers: modulo
if (temp.is_float())
ret.make_float();
}
popTempValue();
};
ExpNode.prototype.eval_power = function (ret)
{
this.first.get(ret); // left operand
var temp = pushTempValue();
this.second.get(temp); // right operand
if (ret.is_number() && temp.is_number())
{
ret.data = Math.pow(ret.data, temp.data); // both operands numbers: raise to power
if (temp.is_float())
ret.make_float();
}
popTempValue();
};
ExpNode.prototype.eval_and = function (ret)
{
this.first.get(ret); // left operand
var temp = pushTempValue();
this.second.get(temp); // right operand
if (temp.is_string() || ret.is_string())
this.eval_and_stringconcat(ret, temp);
else
this.eval_and_logical(ret, temp);
popTempValue();
};
ExpNode.prototype.eval_and_stringconcat = function (ret, temp)
{
if (ret.is_string() && temp.is_string())
this.eval_and_stringconcat_str_str(ret, temp);
else
this.eval_and_stringconcat_num(ret, temp);
};
ExpNode.prototype.eval_and_stringconcat_str_str = function (ret, temp)
{
ret.data += temp.data;
};
ExpNode.prototype.eval_and_stringconcat_num = function (ret, temp)
{
if (ret.is_string())
{
ret.data += (Math.round(temp.data * 1e10) / 1e10).toString();
}
else
{
ret.set_string(ret.data.toString() + temp.data);
}
};
ExpNode.prototype.eval_and_logical = function (ret, temp)
{
ret.set_int(ret.data && temp.data ? 1 : 0);
};
ExpNode.prototype.eval_or = function (ret)
{
this.first.get(ret); // left operand
var temp = pushTempValue();
this.second.get(temp); // right operand
if (ret.is_number() && temp.is_number())
{
if (ret.data || temp.data)
ret.set_int(1);
else
ret.set_int(0);
}
popTempValue();
};
ExpNode.prototype.eval_conditional = function (ret)
{
this.first.get(ret); // condition operand
if (ret.data) // is true
this.second.get(ret); // evaluate second operand to ret
else
this.third.get(ret); // evaluate third operand to ret
};
ExpNode.prototype.eval_equal = function (ret)
{
this.first.get(ret); // left operand
var temp = pushTempValue();
this.second.get(temp); // right operand
ret.set_int(ret.data === temp.data ? 1 : 0);
popTempValue();
};
ExpNode.prototype.eval_notequal = function (ret)
{
this.first.get(ret); // left operand
var temp = pushTempValue();
this.second.get(temp); // right operand
ret.set_int(ret.data !== temp.data ? 1 : 0);
popTempValue();
};
ExpNode.prototype.eval_less = function (ret)
{
this.first.get(ret); // left operand
var temp = pushTempValue();
this.second.get(temp); // right operand
ret.set_int(ret.data < temp.data ? 1 : 0);
popTempValue();
};
ExpNode.prototype.eval_lessequal = function (ret)
{
this.first.get(ret); // left operand
var temp = pushTempValue();
this.second.get(temp); // right operand
ret.set_int(ret.data <= temp.data ? 1 : 0);
popTempValue();
};
ExpNode.prototype.eval_greater = function (ret)
{
this.first.get(ret); // left operand
var temp = pushTempValue();
this.second.get(temp); // right operand
ret.set_int(ret.data > temp.data ? 1 : 0);
popTempValue();
};
ExpNode.prototype.eval_greaterequal = function (ret)
{
this.first.get(ret); // left operand
var temp = pushTempValue();
this.second.get(temp); // right operand
ret.set_int(ret.data >= temp.data ? 1 : 0);
popTempValue();
};
ExpNode.prototype.eval_eventvar_exp = function (ret)
{
var val = this.eventvar.getValue();
if (cr.is_number(val))
ret.set_float(val);
else
ret.set_string(val);
};
cr.expNode = ExpNode;
function ExpValue(type, data)
{
this.type = type || cr.exptype.Integer;
this.data = data || 0;
this.object_class = null;
;
;
;
if (this.type == cr.exptype.Integer)
this.data = Math.floor(this.data);
cr.seal(this);
};
ExpValue.prototype.is_int = function ()
{
return this.type === cr.exptype.Integer;
};
ExpValue.prototype.is_float = function ()
{
return this.type === cr.exptype.Float;
};
ExpValue.prototype.is_number = function ()
{
return this.type === cr.exptype.Integer || this.type === cr.exptype.Float;
};
ExpValue.prototype.is_string = function ()
{
return this.type === cr.exptype.String;
};
ExpValue.prototype.make_int = function ()
{
if (!this.is_int())
{
if (this.is_float())
this.data = Math.floor(this.data); // truncate float
else if (this.is_string())
this.data = parseInt(this.data, 10);
this.type = cr.exptype.Integer;
}
};
ExpValue.prototype.make_float = function ()
{
if (!this.is_float())
{
if (this.is_string())
this.data = parseFloat(this.data);
this.type = cr.exptype.Float;
}
};
ExpValue.prototype.make_string = function ()
{
if (!this.is_string())
{
this.data = this.data.toString();
this.type = cr.exptype.String;
}
};
ExpValue.prototype.set_int = function (val)
{
;
this.type = cr.exptype.Integer;
this.data = Math.floor(val);
};
ExpValue.prototype.set_float = function (val)
{
;
this.type = cr.exptype.Float;
this.data = val;
};
ExpValue.prototype.set_string = function (val)
{
;
this.type = cr.exptype.String;
this.data = val;
};
ExpValue.prototype.set_any = function (val)
{
if (cr.is_number(val))
{
this.type = cr.exptype.Float;
this.data = val;
}
else if (cr.is_string(val))
{
this.type = cr.exptype.String;
this.data = val.toString();
}
else
{
this.type = cr.exptype.Integer;
this.data = 0;
}
};
cr.expvalue = ExpValue;
cr.exptype = {
Integer: 0, // emulated; no native integer support in javascript
Float: 1,
String: 2
};
}());
;
cr.system_object = function (runtime)
{
this.runtime = runtime;
this.waits = [];
};
cr.system_object.prototype.saveToJSON = function ()
{
var o = {};
var i, len, j, lenj, p, w, t, sobj;
o["waits"] = [];
var owaits = o["waits"];
var waitobj;
for (i = 0, len = this.waits.length; i < len; i++)
{
w = this.waits[i];
waitobj = {
"t": w.time,
"st": w.signaltag,
"s": w.signalled,
"ev": w.ev.sid,
"sm": [],
"sols": {}
};
if (w.ev.actions[w.actindex])
waitobj["act"] = w.ev.actions[w.actindex].sid;
for (j = 0, lenj = w.solModifiers.length; j < lenj; j++)
waitobj["sm"].push(w.solModifiers[j].sid);
for (p in w.sols)
{
if (w.sols.hasOwnProperty(p))
{
t = this.runtime.types_by_index[parseInt(p, 10)];
;
sobj = {
"sa": w.sols[p].sa,
"insts": []
};
for (j = 0, lenj = w.sols[p].insts.length; j < lenj; j++)
sobj["insts"].push(w.sols[p].insts[j].uid);
waitobj["sols"][t.sid.toString()] = sobj;
}
}
owaits.push(waitobj);
}
return o;
};
cr.system_object.prototype.loadFromJSON = function (o)
{
var owaits = o["waits"];
var i, len, j, lenj, p, w, addWait, e, aindex, t, savedsol, nusol, inst;
cr.clearArray(this.waits);
for (i = 0, len = owaits.length; i < len; i++)
{
w = owaits[i];
e = this.runtime.blocksBySid[w["ev"].toString()];
if (!e)
continue; // event must've gone missing
aindex = -1;
for (j = 0, lenj = e.actions.length; j < lenj; j++)
{
if (e.actions[j].sid === w["act"])
{
aindex = j;
break;
}
}
if (aindex === -1)
continue; // action must've gone missing
addWait = {};
addWait.sols = {};
addWait.solModifiers = [];
addWait.deleteme = false;
addWait.time = w["t"];
addWait.signaltag = w["st"] || "";
addWait.signalled = !!w["s"];
addWait.ev = e;
addWait.actindex = aindex;
for (j = 0, lenj = w["sm"].length; j < lenj; j++)
{
t = this.runtime.getObjectTypeBySid(w["sm"][j]);
if (t)
addWait.solModifiers.push(t);
}
for (p in w["sols"])
{
if (w["sols"].hasOwnProperty(p))
{
t = this.runtime.getObjectTypeBySid(parseInt(p, 10));
if (!t)
continue; // type must've been deleted
savedsol = w["sols"][p];
nusol = {
sa: savedsol["sa"],
insts: []
};
for (j = 0, lenj = savedsol["insts"].length; j < lenj; j++)
{
inst = this.runtime.getObjectByUID(savedsol["insts"][j]);
if (inst)
nusol.insts.push(inst);
}
addWait.sols[t.index.toString()] = nusol;
}
}
this.waits.push(addWait);
}
};
(function ()
{
var sysProto = cr.system_object.prototype;
function SysCnds() {};
SysCnds.prototype.EveryTick = function()
{
return true;
};
SysCnds.prototype.OnLayoutStart = function()
{
return true;
};
SysCnds.prototype.OnLayoutEnd = function()
{
return true;
};
SysCnds.prototype.Compare = function(x, cmp, y)
{
return cr.do_cmp(x, cmp, y);
};
SysCnds.prototype.CompareTime = function (cmp, t)
{
var elapsed = this.runtime.kahanTime.sum;
if (cmp === 0)
{
var cnd = this.runtime.getCurrentCondition();
if (!cnd.extra["CompareTime_executed"])
{
if (elapsed >= t)
{
cnd.extra["CompareTime_executed"] = true;
return true;
}
}
return false;
}
return cr.do_cmp(elapsed, cmp, t);
};
SysCnds.prototype.LayerVisible = function (layer)
{
if (!layer)
return false;
else
return layer.visible;
};
SysCnds.prototype.LayerEmpty = function (layer)
{
if (!layer)
return false;
else
return !layer.instances.length;
};
SysCnds.prototype.LayerCmpOpacity = function (layer, cmp, opacity_)
{
if (!layer)
return false;
return cr.do_cmp(layer.opacity * 100, cmp, opacity_);
};
SysCnds.prototype.Repeat = function (count)
{
var current_frame = this.runtime.getCurrentEventStack();
var current_event = current_frame.current_event;
var solModifierAfterCnds = current_frame.isModifierAfterCnds();
var current_loop = this.runtime.pushLoopStack();
var i;
if (solModifierAfterCnds)
{
for (i = 0; i < count && !current_loop.stopped; i++)
{
this.runtime.pushCopySol(current_event.solModifiers);
current_loop.index = i;
current_event.retrigger();
this.runtime.popSol(current_event.solModifiers);
}
}
else
{
for (i = 0; i < count && !current_loop.stopped; i++)
{
current_loop.index = i;
current_event.retrigger();
}
}
this.runtime.popLoopStack();
return false;
};
SysCnds.prototype.While = function (count)
{
var current_frame = this.runtime.getCurrentEventStack();
var current_event = current_frame.current_event;
var solModifierAfterCnds = current_frame.isModifierAfterCnds();
var current_loop = this.runtime.pushLoopStack();
var i;
if (solModifierAfterCnds)
{
for (i = 0; !current_loop.stopped; i++)
{
this.runtime.pushCopySol(current_event.solModifiers);
current_loop.index = i;
if (!current_event.retrigger()) // one of the other conditions returned false
current_loop.stopped = true; // break
this.runtime.popSol(current_event.solModifiers);
}
}
else
{
for (i = 0; !current_loop.stopped; i++)
{
current_loop.index = i;
if (!current_event.retrigger())
current_loop.stopped = true;
}
}
this.runtime.popLoopStack();
return false;
};
SysCnds.prototype.For = function (name, start, end)
{
var current_frame = this.runtime.getCurrentEventStack();
var current_event = current_frame.current_event;
var solModifierAfterCnds = current_frame.isModifierAfterCnds();
var current_loop = this.runtime.pushLoopStack(name);
var i;
if (end < start)
{
if (solModifierAfterCnds)
{
for (i = start; i >= end && !current_loop.stopped; --i) // inclusive to end
{
this.runtime.pushCopySol(current_event.solModifiers);
current_loop.index = i;
current_event.retrigger();
this.runtime.popSol(current_event.solModifiers);
}
}
else
{
for (i = start; i >= end && !current_loop.stopped; --i) // inclusive to end
{
current_loop.index = i;
current_event.retrigger();
}
}
}
else
{
if (solModifierAfterCnds)
{
for (i = start; i <= end && !current_loop.stopped; ++i) // inclusive to end
{
this.runtime.pushCopySol(current_event.solModifiers);
current_loop.index = i;
current_event.retrigger();
this.runtime.popSol(current_event.solModifiers);
}
}
else
{
for (i = start; i <= end && !current_loop.stopped; ++i) // inclusive to end
{
current_loop.index = i;
current_event.retrigger();
}
}
}
this.runtime.popLoopStack();
return false;
};
var foreach_instancestack = [];
var foreach_instanceptr = -1;
SysCnds.prototype.ForEach = function (obj)
{
var sol = obj.getCurrentSol();
foreach_instanceptr++;
if (foreach_instancestack.length === foreach_instanceptr)
foreach_instancestack.push([]);
var instances = foreach_instancestack[foreach_instanceptr];
cr.shallowAssignArray(instances, sol.getObjects());
var current_frame = this.runtime.getCurrentEventStack();
var current_event = current_frame.current_event;
var solModifierAfterCnds = current_frame.isModifierAfterCnds();
var current_loop = this.runtime.pushLoopStack();
var i, len, j, lenj, inst, s, sol2;
var is_contained = obj.is_contained;
if (solModifierAfterCnds)
{
for (i = 0, len = instances.length; i < len && !current_loop.stopped; i++)
{
this.runtime.pushCopySol(current_event.solModifiers);
inst = instances[i];
sol = obj.getCurrentSol();
sol.select_all = false;
cr.clearArray(sol.instances);
sol.instances[0] = inst;
if (is_contained)
{
for (j = 0, lenj = inst.siblings.length; j < lenj; j++)
{
s = inst.siblings[j];
sol2 = s.type.getCurrentSol();
sol2.select_all = false;
cr.clearArray(sol2.instances);
sol2.instances[0] = s;
}
}
current_loop.index = i;
current_event.retrigger();
this.runtime.popSol(current_event.solModifiers);
}
}
else
{
sol.select_all = false;
cr.clearArray(sol.instances);
for (i = 0, len = instances.length; i < len && !current_loop.stopped; i++)
{
inst = instances[i];
sol.instances[0] = inst;
if (is_contained)
{
for (j = 0, lenj = inst.siblings.length; j < lenj; j++)
{
s = inst.siblings[j];
sol2 = s.type.getCurrentSol();
sol2.select_all = false;
cr.clearArray(sol2.instances);
sol2.instances[0] = s;
}
}
current_loop.index = i;
current_event.retrigger();
}
}
cr.clearArray(instances);
this.runtime.popLoopStack();
foreach_instanceptr--;
return false;
};
function foreach_sortinstances(a, b)
{
var va = a.extra["c2_feo_val"];
var vb = b.extra["c2_feo_val"];
if (cr.is_number(va) && cr.is_number(vb))
return va - vb;
else
{
va = "" + va;
vb = "" + vb;
if (va < vb)
return -1;
else if (va > vb)
return 1;
else
return 0;
}
};
SysCnds.prototype.ForEachOrdered = function (obj, exp, order)
{
var sol = obj.getCurrentSol();
foreach_instanceptr++;
if (foreach_instancestack.length === foreach_instanceptr)
foreach_instancestack.push([]);
var instances = foreach_instancestack[foreach_instanceptr];
cr.shallowAssignArray(instances, sol.getObjects());
var current_frame = this.runtime.getCurrentEventStack();
var current_event = current_frame.current_event;
var current_condition = this.runtime.getCurrentCondition();
var solModifierAfterCnds = current_frame.isModifierAfterCnds();
var current_loop = this.runtime.pushLoopStack();
var i, len, j, lenj, inst, s, sol2;
for (i = 0, len = instances.length; i < len; i++)
{
instances[i].extra["c2_feo_val"] = current_condition.parameters[1].get(i);
}
instances.sort(foreach_sortinstances);
if (order === 1)
instances.reverse();
var is_contained = obj.is_contained;
if (solModifierAfterCnds)
{
for (i = 0, len = instances.length; i < len && !current_loop.stopped; i++)
{
this.runtime.pushCopySol(current_event.solModifiers);
inst = instances[i];
sol = obj.getCurrentSol();
sol.select_all = false;
cr.clearArray(sol.instances);
sol.instances[0] = inst;
if (is_contained)
{
for (j = 0, lenj = inst.siblings.length; j < lenj; j++)
{
s = inst.siblings[j];
sol2 = s.type.getCurrentSol();
sol2.select_all = false;
cr.clearArray(sol2.instances);
sol2.instances[0] = s;
}
}
current_loop.index = i;
current_event.retrigger();
this.runtime.popSol(current_event.solModifiers);
}
}
else
{
sol.select_all = false;
cr.clearArray(sol.instances);
for (i = 0, len = instances.length; i < len && !current_loop.stopped; i++)
{
inst = instances[i];
sol.instances[0] = inst;
if (is_contained)
{
for (j = 0, lenj = inst.siblings.length; j < lenj; j++)
{
s = inst.siblings[j];
sol2 = s.type.getCurrentSol();
sol2.select_all = false;
cr.clearArray(sol2.instances);
sol2.instances[0] = s;
}
}
current_loop.index = i;
current_event.retrigger();
}
}
cr.clearArray(instances);
this.runtime.popLoopStack();
foreach_instanceptr--;
return false;
};
SysCnds.prototype.PickByComparison = function (obj_, exp_, cmp_, val_)
{
var i, len, k, inst;
if (!obj_)
return;
foreach_instanceptr++;
if (foreach_instancestack.length === foreach_instanceptr)
foreach_instancestack.push([]);
var tmp_instances = foreach_instancestack[foreach_instanceptr];
var sol = obj_.getCurrentSol();
cr.shallowAssignArray(tmp_instances, sol.getObjects());
if (sol.select_all)
cr.clearArray(sol.else_instances);
var current_condition = this.runtime.getCurrentCondition();
for (i = 0, k = 0, len = tmp_instances.length; i < len; i++)
{
inst = tmp_instances[i];
tmp_instances[k] = inst;
exp_ = current_condition.parameters[1].get(i);
val_ = current_condition.parameters[3].get(i);
if (cr.do_cmp(exp_, cmp_, val_))
{
k++;
}
else
{
sol.else_instances.push(inst);
}
}
cr.truncateArray(tmp_instances, k);
sol.select_all = false;
cr.shallowAssignArray(sol.instances, tmp_instances);
cr.clearArray(tmp_instances);
foreach_instanceptr--;
obj_.applySolToContainer();
return !!sol.instances.length;
};
SysCnds.prototype.PickByEvaluate = function (obj_, exp_)
{
var i, len, k, inst;
if (!obj_)
return;
foreach_instanceptr++;
if (foreach_instancestack.length === foreach_instanceptr)
foreach_instancestack.push([]);
var tmp_instances = foreach_instancestack[foreach_instanceptr];
var sol = obj_.getCurrentSol();
cr.shallowAssignArray(tmp_instances, sol.getObjects());
if (sol.select_all)
cr.clearArray(sol.else_instances);
var current_condition = this.runtime.getCurrentCondition();
for (i = 0, k = 0, len = tmp_instances.length; i < len; i++)
{
inst = tmp_instances[i];
tmp_instances[k] = inst;
exp_ = current_condition.parameters[1].get(i);
if (exp_)
{
k++;
}
else
{
sol.else_instances.push(inst);
}
}
cr.truncateArray(tmp_instances, k);
sol.select_all = false;
cr.shallowAssignArray(sol.instances, tmp_instances);
cr.clearArray(tmp_instances);
foreach_instanceptr--;
obj_.applySolToContainer();
return !!sol.instances.length;
};
SysCnds.prototype.TriggerOnce = function ()
{
var cndextra = this.runtime.getCurrentCondition().extra;
if (typeof cndextra["TriggerOnce_lastTick"] === "undefined")
cndextra["TriggerOnce_lastTick"] = -1;
var last_tick = cndextra["TriggerOnce_lastTick"];
var cur_tick = this.runtime.tickcount;
cndextra["TriggerOnce_lastTick"] = cur_tick;
return this.runtime.layout_first_tick || last_tick !== cur_tick - 1;
};
SysCnds.prototype.Every = function (seconds)
{
var cnd = this.runtime.getCurrentCondition();
var last_time = cnd.extra["Every_lastTime"] || 0;
var cur_time = this.runtime.kahanTime.sum;
if (typeof cnd.extra["Every_seconds"] === "undefined")
cnd.extra["Every_seconds"] = seconds;
var this_seconds = cnd.extra["Every_seconds"];
if (cur_time >= last_time + this_seconds)
{
cnd.extra["Every_lastTime"] = last_time + this_seconds;
if (cur_time >= cnd.extra["Every_lastTime"] + 0.04)
{
cnd.extra["Every_lastTime"] = cur_time;
}
cnd.extra["Every_seconds"] = seconds;
return true;
}
else if (cur_time < last_time - 0.1)
{
cnd.extra["Every_lastTime"] = cur_time;
}
return false;
};
SysCnds.prototype.PickNth = function (obj, index)
{
if (!obj)
return false;
var sol = obj.getCurrentSol();
var instances = sol.getObjects();
index = cr.floor(index);
if (index < 0 || index >= instances.length)
return false;
var inst = instances[index];
sol.pick_one(inst);
obj.applySolToContainer();
return true;
};
SysCnds.prototype.PickRandom = function (obj)
{
if (!obj)
return false;
var sol = obj.getCurrentSol();
var instances = sol.getObjects();
var index = cr.floor(Math.random() * instances.length);
if (index >= instances.length)
return false;
var inst = instances[index];
sol.pick_one(inst);
obj.applySolToContainer();
return true;
};
SysCnds.prototype.CompareVar = function (v, cmp, val)
{
return cr.do_cmp(v.getValue(), cmp, val);
};
SysCnds.prototype.IsGroupActive = function (group)
{
var g = this.runtime.groups_by_name[group.toLowerCase()];
return g && g.group_active;
};
SysCnds.prototype.IsPreview = function ()
{
return typeof cr_is_preview !== "undefined";
};
SysCnds.prototype.PickAll = function (obj)
{
if (!obj)
return false;
if (!obj.instances.length)
return false;
var sol = obj.getCurrentSol();
sol.select_all = true;
obj.applySolToContainer();
return true;
};
SysCnds.prototype.IsMobile = function ()
{
return this.runtime.isMobile;
};
SysCnds.prototype.CompareBetween = function (x, a, b)
{
return x >= a && x <= b;
};
SysCnds.prototype.Else = function ()
{
var current_frame = this.runtime.getCurrentEventStack();
if (current_frame.else_branch_ran)
return false; // another event in this else-if chain has run
else
return !current_frame.last_event_true;
/*
var current_frame = this.runtime.getCurrentEventStack();
var current_event = current_frame.current_event;
var prev_event = current_event.prev_block;
if (!prev_event)
return false;
if (prev_event.is_logical)
return !this.runtime.last_event_true;
var i, len, j, lenj, s, sol, temp, inst, any_picked = false;
for (i = 0, len = prev_event.cndReferences.length; i < len; i++)
{
s = prev_event.cndReferences[i];
sol = s.getCurrentSol();
if (sol.select_all || sol.instances.length === s.instances.length)
{
sol.select_all = false;
sol.instances.length = 0;
}
else
{
if (sol.instances.length === 1 && sol.else_instances.length === 0 && s.instances.length >= 2)
{
inst = sol.instances[0];
sol.instances.length = 0;
for (j = 0, lenj = s.instances.length; j < lenj; j++)
{
if (s.instances[j] != inst)
sol.instances.push(s.instances[j]);
}
any_picked = true;
}
else
{
temp = sol.instances;
sol.instances = sol.else_instances;
sol.else_instances = temp;
any_picked = true;
}
}
}
return any_picked;
*/
};
SysCnds.prototype.OnLoadFinished = function ()
{
return true;
};
SysCnds.prototype.OnCanvasSnapshot = function ()
{
return true;
};
SysCnds.prototype.EffectsSupported = function ()
{
return !!this.runtime.glwrap;
};
SysCnds.prototype.OnSaveComplete = function ()
{
return true;
};
SysCnds.prototype.OnSaveFailed = function ()
{
return true;
};
SysCnds.prototype.OnLoadComplete = function ()
{
return true;
};
SysCnds.prototype.OnLoadFailed = function ()
{
return true;
};
SysCnds.prototype.ObjectUIDExists = function (u)
{
return !!this.runtime.getObjectByUID(u);
};
SysCnds.prototype.IsOnPlatform = function (p)
{
var rt = this.runtime;
switch (p) {
case 0: // HTML5 website
return !rt.isDomFree && !rt.isNodeWebkit && !rt.isCordova && !rt.isWinJS && !rt.isWindowsPhone8 && !rt.isBlackberry10 && !rt.isAmazonWebApp;
case 1: // iOS
return rt.isiOS;
case 2: // Android
return rt.isAndroid;
case 3: // Windows 8
return rt.isWindows8App;
case 4: // Windows Phone 8
return rt.isWindowsPhone8;
case 5: // Blackberry 10
return rt.isBlackberry10;
case 6: // Tizen
return rt.isTizen;
case 7: // CocoonJS
return rt.isCocoonJs;
case 8: // Cordova
return rt.isCordova;
case 9: // Scirra Arcade
return rt.isArcade;
case 10: // node-webkit
return rt.isNodeWebkit;
case 11: // crosswalk
return rt.isCrosswalk;
case 12: // amazon webapp
return rt.isAmazonWebApp;
case 13: // windows 10 app
return rt.isWindows10;
default: // should not be possible
return false;
}
};
var cacheRegex = null;
var lastRegex = "";
var lastFlags = "";
function getRegex(regex_, flags_)
{
if (!cacheRegex || regex_ !== lastRegex || flags_ !== lastFlags)
{
cacheRegex = new RegExp(regex_, flags_);
lastRegex = regex_;
lastFlags = flags_;
}
cacheRegex.lastIndex = 0; // reset
return cacheRegex;
};
SysCnds.prototype.RegexTest = function (str_, regex_, flags_)
{
var regex = getRegex(regex_, flags_);
return regex.test(str_);
};
var tmp_arr = [];
SysCnds.prototype.PickOverlappingPoint = function (obj_, x_, y_)
{
if (!obj_)
return false;
var sol = obj_.getCurrentSol();
var instances = sol.getObjects();
var current_event = this.runtime.getCurrentEventStack().current_event;
var orblock = current_event.orblock;
var cnd = this.runtime.getCurrentCondition();
var i, len, inst, pick;
if (sol.select_all)
{
cr.shallowAssignArray(tmp_arr, instances);
cr.clearArray(sol.else_instances);
sol.select_all = false;
cr.clearArray(sol.instances);
}
else
{
if (orblock)
{
cr.shallowAssignArray(tmp_arr, sol.else_instances);
cr.clearArray(sol.else_instances);
}
else
{
cr.shallowAssignArray(tmp_arr, instances);
cr.clearArray(sol.instances);
}
}
for (i = 0, len = tmp_arr.length; i < len; ++i)
{
inst = tmp_arr[i];
inst.update_bbox();
pick = cr.xor(inst.contains_pt(x_, y_), cnd.inverted);
if (pick)
sol.instances.push(inst);
else
sol.else_instances.push(inst);
}
obj_.applySolToContainer();
return cr.xor(!!sol.instances.length, cnd.inverted);
};
SysCnds.prototype.IsNaN = function (n)
{
return !!isNaN(n);
};
SysCnds.prototype.AngleWithin = function (a1, within, a2)
{
return cr.angleDiff(cr.to_radians(a1), cr.to_radians(a2)) <= cr.to_radians(within);
};
SysCnds.prototype.IsClockwiseFrom = function (a1, a2)
{
return cr.angleClockwise(cr.to_radians(a1), cr.to_radians(a2));
};
SysCnds.prototype.IsBetweenAngles = function (a, la, ua)
{
var angle = cr.to_clamped_radians(a);
var lower = cr.to_clamped_radians(la);
var upper = cr.to_clamped_radians(ua);
var obtuse = (!cr.angleClockwise(upper, lower));
if (obtuse)
return !(!cr.angleClockwise(angle, lower) && cr.angleClockwise(angle, upper));
else
return cr.angleClockwise(angle, lower) && !cr.angleClockwise(angle, upper);
};
SysCnds.prototype.IsValueType = function (x, t)
{
if (typeof x === "number")
return t === 0;
else // string
return t === 1;
};
sysProto.cnds = new SysCnds();
function SysActs() {};
SysActs.prototype.GoToLayout = function (to)
{
if (this.runtime.isloading)
return; // cannot change layout while loading on loader layout
if (this.runtime.changelayout)
return; // already changing to a different layout
;
this.runtime.changelayout = to;
};
SysActs.prototype.NextPrevLayout = function (prev)
{
if (this.runtime.isloading)
return; // cannot change layout while loading on loader layout
if (this.runtime.changelayout)
return; // already changing to a different layout
var index = this.runtime.layouts_by_index.indexOf(this.runtime.running_layout);
if (prev && index === 0)
return; // cannot go to previous layout from first layout
if (!prev && index === this.runtime.layouts_by_index.length - 1)
return; // cannot go to next layout from last layout
var to = this.runtime.layouts_by_index[index + (prev ? -1 : 1)];
;
this.runtime.changelayout = to;
};
SysActs.prototype.CreateObject = function (obj, layer, x, y)
{
if (!layer || !obj)
return;
var inst = this.runtime.createInstance(obj, layer, x, y);
if (!inst)
return;
this.runtime.isInOnDestroy++;
var i, len, s;
this.runtime.trigger(Object.getPrototypeOf(obj.plugin).cnds.OnCreated, inst);
if (inst.is_contained)
{
for (i = 0, len = inst.siblings.length; i < len; i++)
{
s = inst.siblings[i];
this.runtime.trigger(Object.getPrototypeOf(s.type.plugin).cnds.OnCreated, s);
}
}
this.runtime.isInOnDestroy--;
var sol = obj.getCurrentSol();
sol.select_all = false;
cr.clearArray(sol.instances);
sol.instances[0] = inst;
if (inst.is_contained)
{
for (i = 0, len = inst.siblings.length; i < len; i++)
{
s = inst.siblings[i];
sol = s.type.getCurrentSol();
sol.select_all = false;
cr.clearArray(sol.instances);
sol.instances[0] = s;
}
}
};
SysActs.prototype.SetLayerVisible = function (layer, visible_)
{
if (!layer)
return;
if (layer.visible !== visible_)
{
layer.visible = visible_;
this.runtime.redraw = true;
}
};
SysActs.prototype.SetLayerOpacity = function (layer, opacity_)
{
if (!layer)
return;
opacity_ = cr.clamp(opacity_ / 100, 0, 1);
if (layer.opacity !== opacity_)
{
layer.opacity = opacity_;
this.runtime.redraw = true;
}
};
SysActs.prototype.SetLayerScaleRate = function (layer, sr)
{
if (!layer)
return;
if (layer.zoomRate !== sr)
{
layer.zoomRate = sr;
this.runtime.redraw = true;
}
};
SysActs.prototype.SetLayerForceOwnTexture = function (layer, f)
{
if (!layer)
return;
f = !!f;
if (layer.forceOwnTexture !== f)
{
layer.forceOwnTexture = f;
this.runtime.redraw = true;
}
};
SysActs.prototype.SetLayoutScale = function (s)
{
if (!this.runtime.running_layout)
return;
if (this.runtime.running_layout.scale !== s)
{
this.runtime.running_layout.scale = s;
this.runtime.running_layout.boundScrolling();
this.runtime.redraw = true;
}
};
SysActs.prototype.ScrollX = function(x)
{
this.runtime.running_layout.scrollToX(x);
};
SysActs.prototype.ScrollY = function(y)
{
this.runtime.running_layout.scrollToY(y);
};
SysActs.prototype.Scroll = function(x, y)
{
this.runtime.running_layout.scrollToX(x);
this.runtime.running_layout.scrollToY(y);
};
SysActs.prototype.ScrollToObject = function(obj)
{
var inst = obj.getFirstPicked();
if (inst)
{
this.runtime.running_layout.scrollToX(inst.x);
this.runtime.running_layout.scrollToY(inst.y);
}
};
SysActs.prototype.SetVar = function(v, x)
{
;
if (v.vartype === 0)
{
if (cr.is_number(x))
v.setValue(x);
else
v.setValue(parseFloat(x));
}
else if (v.vartype === 1)
v.setValue(x.toString());
};
SysActs.prototype.AddVar = function(v, x)
{
;
if (v.vartype === 0)
{
if (cr.is_number(x))
v.setValue(v.getValue() + x);
else
v.setValue(v.getValue() + parseFloat(x));
}
else if (v.vartype === 1)
v.setValue(v.getValue() + x.toString());
};
SysActs.prototype.SubVar = function(v, x)
{
;
if (v.vartype === 0)
{
if (cr.is_number(x))
v.setValue(v.getValue() - x);
else
v.setValue(v.getValue() - parseFloat(x));
}
};
SysActs.prototype.SetGroupActive = function (group, active)
{
var g = this.runtime.groups_by_name[group.toLowerCase()];
if (!g)
return;
switch (active) {
case 0:
g.setGroupActive(false);
break;
case 1:
g.setGroupActive(true);
break;
case 2:
g.setGroupActive(!g.group_active);
break;
}
};
SysActs.prototype.SetTimescale = function (ts_)
{
var ts = ts_;
if (ts < 0)
ts = 0;
this.runtime.timescale = ts;
};
SysActs.prototype.SetObjectTimescale = function (obj, ts_)
{
var ts = ts_;
if (ts < 0)
ts = 0;
if (!obj)
return;
var sol = obj.getCurrentSol();
var instances = sol.getObjects();
var i, len;
for (i = 0, len = instances.length; i < len; i++)
{
instances[i].my_timescale = ts;
}
};
SysActs.prototype.RestoreObjectTimescale = function (obj)
{
if (!obj)
return false;
var sol = obj.getCurrentSol();
var instances = sol.getObjects();
var i, len;
for (i = 0, len = instances.length; i < len; i++)
{
instances[i].my_timescale = -1.0;
}
};
var waitobjrecycle = [];
function allocWaitObject()
{
var w;
if (waitobjrecycle.length)
w = waitobjrecycle.pop();
else
{
w = {};
w.sols = {};
w.solModifiers = [];
}
w.deleteme = false;
return w;
};
function freeWaitObject(w)
{
cr.wipe(w.sols);
cr.clearArray(w.solModifiers);
waitobjrecycle.push(w);
};
var solstateobjects = [];
function allocSolStateObject()
{
var s;
if (solstateobjects.length)
s = solstateobjects.pop();
else
{
s = {};
s.insts = [];
}
s.sa = false;
return s;
};
function freeSolStateObject(s)
{
cr.clearArray(s.insts);
solstateobjects.push(s);
};
SysActs.prototype.Wait = function (seconds)
{
if (seconds < 0)
return;
var i, len, s, t, ss;
var evinfo = this.runtime.getCurrentEventStack();
var waitobj = allocWaitObject();
waitobj.time = this.runtime.kahanTime.sum + seconds;
waitobj.signaltag = "";
waitobj.signalled = false;
waitobj.ev = evinfo.current_event;
waitobj.actindex = evinfo.actindex + 1; // pointing at next action
for (i = 0, len = this.runtime.types_by_index.length; i < len; i++)
{
t = this.runtime.types_by_index[i];
s = t.getCurrentSol();
if (s.select_all && evinfo.current_event.solModifiers.indexOf(t) === -1)
continue;
waitobj.solModifiers.push(t);
ss = allocSolStateObject();
ss.sa = s.select_all;
cr.shallowAssignArray(ss.insts, s.instances);
waitobj.sols[i.toString()] = ss;
}
this.waits.push(waitobj);
return true;
};
SysActs.prototype.WaitForSignal = function (tag)
{
var i, len, s, t, ss;
var evinfo = this.runtime.getCurrentEventStack();
var waitobj = allocWaitObject();
waitobj.time = -1;
waitobj.signaltag = tag.toLowerCase();
waitobj.signalled = false;
waitobj.ev = evinfo.current_event;
waitobj.actindex = evinfo.actindex + 1; // pointing at next action
for (i = 0, len = this.runtime.types_by_index.length; i < len; i++)
{
t = this.runtime.types_by_index[i];
s = t.getCurrentSol();
if (s.select_all && evinfo.current_event.solModifiers.indexOf(t) === -1)
continue;
waitobj.solModifiers.push(t);
ss = allocSolStateObject();
ss.sa = s.select_all;
cr.shallowAssignArray(ss.insts, s.instances);
waitobj.sols[i.toString()] = ss;
}
this.waits.push(waitobj);
return true;
};
SysActs.prototype.Signal = function (tag)
{
var lowertag = tag.toLowerCase();
var i, len, w;
for (i = 0, len = this.waits.length; i < len; ++i)
{
w = this.waits[i];
if (w.time !== -1)
continue; // timer wait, ignore
if (w.signaltag === lowertag) // waiting for this signal
w.signalled = true; // will run on next check
}
};
SysActs.prototype.SetLayerScale = function (layer, scale)
{
if (!layer)
return;
if (layer.scale === scale)
return;
layer.scale = scale;
this.runtime.redraw = true;
};
SysActs.prototype.ResetGlobals = function ()
{
var i, len, g;
for (i = 0, len = this.runtime.all_global_vars.length; i < len; i++)
{
g = this.runtime.all_global_vars[i];
g.data = g.initial;
}
};
SysActs.prototype.SetLayoutAngle = function (a)
{
a = cr.to_radians(a);
a = cr.clamp_angle(a);
if (this.runtime.running_layout)
{
if (this.runtime.running_layout.angle !== a)
{
this.runtime.running_layout.angle = a;
this.runtime.redraw = true;
}
}
};
SysActs.prototype.SetLayerAngle = function (layer, a)
{
if (!layer)
return;
a = cr.to_radians(a);
a = cr.clamp_angle(a);
if (layer.angle === a)
return;
layer.angle = a;
this.runtime.redraw = true;
};
SysActs.prototype.SetLayerParallax = function (layer, px, py)
{
if (!layer)
return;
if (layer.parallaxX === px / 100 && layer.parallaxY === py / 100)
return;
layer.parallaxX = px / 100;
layer.parallaxY = py / 100;
if (layer.parallaxX !== 1 || layer.parallaxY !== 1)
{
var i, len, instances = layer.instances;
for (i = 0, len = instances.length; i < len; ++i)
{
instances[i].type.any_instance_parallaxed = true;
}
}
this.runtime.redraw = true;
};
SysActs.prototype.SetLayerBackground = function (layer, c)
{
if (!layer)
return;
var r = cr.GetRValue(c);
var g = cr.GetGValue(c);
var b = cr.GetBValue(c);
if (layer.background_color[0] === r && layer.background_color[1] === g && layer.background_color[2] === b)
return;
layer.background_color[0] = r;
layer.background_color[1] = g;
layer.background_color[2] = b;
this.runtime.redraw = true;
};
SysActs.prototype.SetLayerTransparent = function (layer, t)
{
if (!layer)
return;
if (!!t === !!layer.transparent)
return;
layer.transparent = !!t;
this.runtime.redraw = true;
};
SysActs.prototype.SetLayerBlendMode = function (layer, bm)
{
if (!layer)
return;
if (layer.blend_mode === bm)
return;
layer.blend_mode = bm;
layer.compositeOp = cr.effectToCompositeOp(layer.blend_mode);
if (this.runtime.gl)
cr.setGLBlend(layer, layer.blend_mode, this.runtime.gl);
this.runtime.redraw = true;
};
SysActs.prototype.StopLoop = function ()
{
if (this.runtime.loop_stack_index < 0)
return; // no loop currently running
this.runtime.getCurrentLoop().stopped = true;
};
SysActs.prototype.GoToLayoutByName = function (layoutname)
{
if (this.runtime.isloading)
return; // cannot change layout while loading on loader layout
if (this.runtime.changelayout)
return; // already changing to different layout
;
var l;
for (l in this.runtime.layouts)
{
if (this.runtime.layouts.hasOwnProperty(l) && cr.equals_nocase(l, layoutname))
{
this.runtime.changelayout = this.runtime.layouts[l];
return;
}
}
};
SysActs.prototype.RestartLayout = function (layoutname)
{
if (this.runtime.isloading)
return; // cannot restart loader layouts
if (this.runtime.changelayout)
return; // already changing to a different layout
;
if (!this.runtime.running_layout)
return;
this.runtime.changelayout = this.runtime.running_layout;
var i, len, g;
for (i = 0, len = this.runtime.allGroups.length; i < len; i++)
{
g = this.runtime.allGroups[i];
g.setGroupActive(g.initially_activated);
}
};
SysActs.prototype.SnapshotCanvas = function (format_, quality_)
{
this.runtime.doCanvasSnapshot(format_ === 0 ? "image/png" : "image/jpeg", quality_ / 100);
};
SysActs.prototype.SetCanvasSize = function (w, h)
{
if (w <= 0 || h <= 0)
return;
var mode = this.runtime.fullscreen_mode;
var isfullscreen = (document["mozFullScreen"] || document["webkitIsFullScreen"] || !!document["msFullscreenElement"] || document["fullScreen"] || this.runtime.isNodeFullscreen);
if (isfullscreen && this.runtime.fullscreen_scaling > 0)
mode = this.runtime.fullscreen_scaling;
if (mode === 0)
{
this.runtime["setSize"](w, h, true);
}
else
{
this.runtime.original_width = w;
this.runtime.original_height = h;
this.runtime["setSize"](this.runtime.lastWindowWidth, this.runtime.lastWindowHeight, true);
}
};
SysActs.prototype.SetLayoutEffectEnabled = function (enable_, effectname_)
{
if (!this.runtime.running_layout || !this.runtime.glwrap)
return;
var et = this.runtime.running_layout.getEffectByName(effectname_);
if (!et)
return; // effect name not found
var enable = (enable_ === 1);
if (et.active == enable)
return; // no change
et.active = enable;
this.runtime.running_layout.updateActiveEffects();
this.runtime.redraw = true;
};
SysActs.prototype.SetLayerEffectEnabled = function (layer, enable_, effectname_)
{
if (!layer || !this.runtime.glwrap)
return;
var et = layer.getEffectByName(effectname_);
if (!et)
return; // effect name not found
var enable = (enable_ === 1);
if (et.active == enable)
return; // no change
et.active = enable;
layer.updateActiveEffects();
this.runtime.redraw = true;
};
SysActs.prototype.SetLayoutEffectParam = function (effectname_, index_, value_)
{
if (!this.runtime.running_layout || !this.runtime.glwrap)
return;
var et = this.runtime.running_layout.getEffectByName(effectname_);
if (!et)
return; // effect name not found
var params = this.runtime.running_layout.effect_params[et.index];
index_ = Math.floor(index_);
if (index_ < 0 || index_ >= params.length)
return; // effect index out of bounds
if (this.runtime.glwrap.getProgramParameterType(et.shaderindex, index_) === 1)
value_ /= 100.0;
if (params[index_] === value_)
return; // no change
params[index_] = value_;
if (et.active)
this.runtime.redraw = true;
};
SysActs.prototype.SetLayerEffectParam = function (layer, effectname_, index_, value_)
{
if (!layer || !this.runtime.glwrap)
return;
var et = layer.getEffectByName(effectname_);
if (!et)
return; // effect name not found
var params = layer.effect_params[et.index];
index_ = Math.floor(index_);
if (index_ < 0 || index_ >= params.length)
return; // effect index out of bounds
if (this.runtime.glwrap.getProgramParameterType(et.shaderindex, index_) === 1)
value_ /= 100.0;
if (params[index_] === value_)
return; // no change
params[index_] = value_;
if (et.active)
this.runtime.redraw = true;
};
SysActs.prototype.SaveState = function (slot_)
{
this.runtime.saveToSlot = slot_;
};
SysActs.prototype.LoadState = function (slot_)
{
this.runtime.loadFromSlot = slot_;
};
SysActs.prototype.LoadStateJSON = function (jsonstr_)
{
this.runtime.loadFromJson = jsonstr_;
};
SysActs.prototype.SetHalfFramerateMode = function (set_)
{
this.runtime.halfFramerateMode = (set_ !== 0);
};
SysActs.prototype.SetFullscreenQuality = function (q)
{
var isfullscreen = (document["mozFullScreen"] || document["webkitIsFullScreen"] || !!document["msFullscreenElement"] || document["fullScreen"] || this.isNodeFullscreen);
if (!isfullscreen && this.runtime.fullscreen_mode === 0)
return;
this.runtime.wantFullscreenScalingQuality = (q !== 0);
this.runtime["setSize"](this.runtime.lastWindowWidth, this.runtime.lastWindowHeight, true);
};
SysActs.prototype.ResetPersisted = function ()
{
var i, len;
for (i = 0, len = this.runtime.layouts_by_index.length; i < len; ++i)
{
this.runtime.layouts_by_index[i].persist_data = {};
this.runtime.layouts_by_index[i].first_visit = true;
}
};
SysActs.prototype.RecreateInitialObjects = function (obj, x1, y1, x2, y2)
{
if (!obj)
return;
this.runtime.running_layout.recreateInitialObjects(obj, x1, y1, x2, y2);
};
SysActs.prototype.SetPixelRounding = function (m)
{
this.runtime.pixel_rounding = (m !== 0);
this.runtime.redraw = true;
};
SysActs.prototype.SetMinimumFramerate = function (f)
{
if (f < 1)
f = 1;
if (f > 120)
f = 120;
this.runtime.minimumFramerate = f;
};
function SortZOrderList(a, b)
{
var layerA = a[0];
var layerB = b[0];
var diff = layerA - layerB;
if (diff !== 0)
return diff;
var indexA = a[1];
var indexB = b[1];
return indexA - indexB;
};
function SortInstancesByValue(a, b)
{
return a[1] - b[1];
};
SysActs.prototype.SortZOrderByInstVar = function (obj, iv)
{
if (!obj)
return;
var i, len, inst, value, r, layer, toZ;
var sol = obj.getCurrentSol();
var pickedInstances = sol.getObjects();
var zOrderList = [];
var instValues = [];
var layout = this.runtime.running_layout;
var isFamily = obj.is_family;
var familyIndex = obj.family_index;
for (i = 0, len = pickedInstances.length; i < len; ++i)
{
inst = pickedInstances[i];
if (!inst.layer)
continue; // not a world instance
if (isFamily)
value = inst.instance_vars[iv + inst.type.family_var_map[familyIndex]];
else
value = inst.instance_vars[iv];
zOrderList.push([
inst.layer.index,
inst.get_zindex()
]);
instValues.push([
inst,
value
]);
}
if (!zOrderList.length)
return; // no instances were world instances
zOrderList.sort(SortZOrderList);
instValues.sort(SortInstancesByValue);
for (i = 0, len = zOrderList.length; i < len; ++i)
{
inst = instValues[i][0]; // instance in the order we want
layer = layout.layers[zOrderList[i][0]]; // layer to put it on
toZ = zOrderList[i][1]; // Z index on that layer to put it
if (layer.instances[toZ] !== inst) // not already got this instance there
{
layer.instances[toZ] = inst; // update instance
inst.layer = layer; // update instance's layer reference (could have changed)
layer.setZIndicesStaleFrom(toZ); // mark Z indices stale from this point since they have changed
}
}
};
sysProto.acts = new SysActs();
function SysExps() {};
SysExps.prototype["int"] = function(ret, x)
{
if (cr.is_string(x))
{
ret.set_int(parseInt(x, 10));
if (isNaN(ret.data))
ret.data = 0;
}
else
ret.set_int(x);
};
SysExps.prototype["float"] = function(ret, x)
{
if (cr.is_string(x))
{
ret.set_float(parseFloat(x));
if (isNaN(ret.data))
ret.data = 0;
}
else
ret.set_float(x);
};
SysExps.prototype.str = function(ret, x)
{
if (cr.is_string(x))
ret.set_string(x);
else
ret.set_string(x.toString());
};
SysExps.prototype.len = function(ret, x)
{
ret.set_int(x.length || 0);
};
SysExps.prototype.random = function (ret, a, b)
{
if (b === undefined)
{
ret.set_float(Math.random() * a);
}
else
{
ret.set_float(Math.random() * (b - a) + a);
}
};
SysExps.prototype.sqrt = function(ret, x)
{
ret.set_float(Math.sqrt(x));
};
SysExps.prototype.abs = function(ret, x)
{
ret.set_float(Math.abs(x));
};
SysExps.prototype.round = function(ret, x)
{
ret.set_int(Math.round(x));
};
SysExps.prototype.floor = function(ret, x)
{
ret.set_int(Math.floor(x));
};
SysExps.prototype.ceil = function(ret, x)
{
ret.set_int(Math.ceil(x));
};
SysExps.prototype.sin = function(ret, x)
{
ret.set_float(Math.sin(cr.to_radians(x)));
};
SysExps.prototype.cos = function(ret, x)
{
ret.set_float(Math.cos(cr.to_radians(x)));
};
SysExps.prototype.tan = function(ret, x)
{
ret.set_float(Math.tan(cr.to_radians(x)));
};
SysExps.prototype.asin = function(ret, x)
{
ret.set_float(cr.to_degrees(Math.asin(x)));
};
SysExps.prototype.acos = function(ret, x)
{
ret.set_float(cr.to_degrees(Math.acos(x)));
};
SysExps.prototype.atan = function(ret, x)
{
ret.set_float(cr.to_degrees(Math.atan(x)));
};
SysExps.prototype.exp = function(ret, x)
{
ret.set_float(Math.exp(x));
};
SysExps.prototype.ln = function(ret, x)
{
ret.set_float(Math.log(x));
};
SysExps.prototype.log10 = function(ret, x)
{
ret.set_float(Math.log(x) / Math.LN10);
};
SysExps.prototype.max = function(ret)
{
var max_ = arguments[1];
if (typeof max_ !== "number")
max_ = 0;
var i, len, a;
for (i = 2, len = arguments.length; i < len; i++)
{
a = arguments[i];
if (typeof a !== "number")
continue; // ignore non-numeric types
if (max_ < a)
max_ = a;
}
ret.set_float(max_);
};
SysExps.prototype.min = function(ret)
{
var min_ = arguments[1];
if (typeof min_ !== "number")
min_ = 0;
var i, len, a;
for (i = 2, len = arguments.length; i < len; i++)
{
a = arguments[i];
if (typeof a !== "number")
continue; // ignore non-numeric types
if (min_ > a)
min_ = a;
}
ret.set_float(min_);
};
SysExps.prototype.dt = function(ret)
{
ret.set_float(this.runtime.dt);
};
SysExps.prototype.timescale = function(ret)
{
ret.set_float(this.runtime.timescale);
};
SysExps.prototype.wallclocktime = function(ret)
{
ret.set_float((Date.now() - this.runtime.start_time) / 1000.0);
};
SysExps.prototype.time = function(ret)
{
ret.set_float(this.runtime.kahanTime.sum);
};
SysExps.prototype.tickcount = function(ret)
{
ret.set_int(this.runtime.tickcount);
};
SysExps.prototype.objectcount = function(ret)
{
ret.set_int(this.runtime.objectcount);
};
SysExps.prototype.fps = function(ret)
{
ret.set_int(this.runtime.fps);
};
SysExps.prototype.loopindex = function(ret, name_)
{
var loop, i, len;
if (!this.runtime.loop_stack.length)
{
ret.set_int(0);
return;
}
if (name_)
{
for (i = this.runtime.loop_stack_index; i >= 0; --i)
{
loop = this.runtime.loop_stack[i];
if (loop.name === name_)
{
ret.set_int(loop.index);
return;
}
}
ret.set_int(0);
}
else
{
loop = this.runtime.getCurrentLoop();
ret.set_int(loop ? loop.index : -1);
}
};
SysExps.prototype.distance = function(ret, x1, y1, x2, y2)
{
ret.set_float(cr.distanceTo(x1, y1, x2, y2));
};
SysExps.prototype.angle = function(ret, x1, y1, x2, y2)
{
ret.set_float(cr.to_degrees(cr.angleTo(x1, y1, x2, y2)));
};
SysExps.prototype.scrollx = function(ret)
{
ret.set_float(this.runtime.running_layout.scrollX);
};
SysExps.prototype.scrolly = function(ret)
{
ret.set_float(this.runtime.running_layout.scrollY);
};
SysExps.prototype.newline = function(ret)
{
ret.set_string("\n");
};
SysExps.prototype.lerp = function(ret, a, b, x)
{
ret.set_float(cr.lerp(a, b, x));
};
SysExps.prototype.qarp = function(ret, a, b, c, x)
{
ret.set_float(cr.qarp(a, b, c, x));
};
SysExps.prototype.cubic = function(ret, a, b, c, d, x)
{
ret.set_float(cr.cubic(a, b, c, d, x));
};
SysExps.prototype.cosp = function(ret, a, b, x)
{
ret.set_float(cr.cosp(a, b, x));
};
SysExps.prototype.windowwidth = function(ret)
{
ret.set_int(this.runtime.width);
};
SysExps.prototype.windowheight = function(ret)
{
ret.set_int(this.runtime.height);
};
SysExps.prototype.uppercase = function(ret, str)
{
ret.set_string(cr.is_string(str) ? str.toUpperCase() : "");
};
SysExps.prototype.lowercase = function(ret, str)
{
ret.set_string(cr.is_string(str) ? str.toLowerCase() : "");
};
SysExps.prototype.clamp = function(ret, x, l, u)
{
if (x < l)
ret.set_float(l);
else if (x > u)
ret.set_float(u);
else
ret.set_float(x);
};
SysExps.prototype.layerscale = function (ret, layerparam)
{
var layer = this.runtime.getLayer(layerparam);
if (!layer)
ret.set_float(0);
else
ret.set_float(layer.scale);
};
SysExps.prototype.layeropacity = function (ret, layerparam)
{
var layer = this.runtime.getLayer(layerparam);
if (!layer)
ret.set_float(0);
else
ret.set_float(layer.opacity * 100);
};
SysExps.prototype.layerscalerate = function (ret, layerparam)
{
var layer = this.runtime.getLayer(layerparam);
if (!layer)
ret.set_float(0);
else
ret.set_float(layer.zoomRate);
};
SysExps.prototype.layerparallaxx = function (ret, layerparam)
{
var layer = this.runtime.getLayer(layerparam);
if (!layer)
ret.set_float(0);
else
ret.set_float(layer.parallaxX * 100);
};
SysExps.prototype.layerparallaxy = function (ret, layerparam)
{
var layer = this.runtime.getLayer(layerparam);
if (!layer)
ret.set_float(0);
else
ret.set_float(layer.parallaxY * 100);
};
SysExps.prototype.layerindex = function (ret, layerparam)
{
var layer = this.runtime.getLayer(layerparam);
if (!layer)
ret.set_int(-1);
else
ret.set_int(layer.index);
};
SysExps.prototype.layoutscale = function (ret)
{
if (this.runtime.running_layout)
ret.set_float(this.runtime.running_layout.scale);
else
ret.set_float(0);
};
SysExps.prototype.layoutangle = function (ret)
{
ret.set_float(cr.to_degrees(this.runtime.running_layout.angle));
};
SysExps.prototype.layerangle = function (ret, layerparam)
{
var layer = this.runtime.getLayer(layerparam);
if (!layer)
ret.set_float(0);
else
ret.set_float(cr.to_degrees(layer.angle));
};
SysExps.prototype.layoutwidth = function (ret)
{
ret.set_int(this.runtime.running_layout.width);
};
SysExps.prototype.layoutheight = function (ret)
{
ret.set_int(this.runtime.running_layout.height);
};
SysExps.prototype.find = function (ret, text, searchstr)
{
if (cr.is_string(text) && cr.is_string(searchstr))
ret.set_int(text.search(new RegExp(cr.regexp_escape(searchstr), "i")));
else
ret.set_int(-1);
};
SysExps.prototype.findcase = function (ret, text, searchstr)
{
if (cr.is_string(text) && cr.is_string(searchstr))
ret.set_int(text.search(new RegExp(cr.regexp_escape(searchstr), "")));
else
ret.set_int(-1);
};
SysExps.prototype.left = function (ret, text, n)
{
ret.set_string(cr.is_string(text) ? text.substr(0, n) : "");
};
SysExps.prototype.right = function (ret, text, n)
{
ret.set_string(cr.is_string(text) ? text.substr(text.length - n) : "");
};
SysExps.prototype.mid = function (ret, text, index_, length_)
{
ret.set_string(cr.is_string(text) ? text.substr(index_, length_) : "");
};
SysExps.prototype.tokenat = function (ret, text, index_, sep)
{
if (cr.is_string(text) && cr.is_string(sep))
{
var arr = text.split(sep);
var i = cr.floor(index_);
if (i < 0 || i >= arr.length)
ret.set_string("");
else
ret.set_string(arr[i]);
}
else
ret.set_string("");
};
SysExps.prototype.tokencount = function (ret, text, sep)
{
if (cr.is_string(text) && text.length)
ret.set_int(text.split(sep).length);
else
ret.set_int(0);
};
SysExps.prototype.replace = function (ret, text, find_, replace_)
{
if (cr.is_string(text) && cr.is_string(find_) && cr.is_string(replace_))
ret.set_string(text.replace(new RegExp(cr.regexp_escape(find_), "gi"), replace_));
else
ret.set_string(cr.is_string(text) ? text : "");
};
SysExps.prototype.trim = function (ret, text)
{
ret.set_string(cr.is_string(text) ? text.trim() : "");
};
SysExps.prototype.pi = function (ret)
{
ret.set_float(cr.PI);
};
SysExps.prototype.layoutname = function (ret)
{
if (this.runtime.running_layout)
ret.set_string(this.runtime.running_layout.name);
else
ret.set_string("");
};
SysExps.prototype.renderer = function (ret)
{
ret.set_string(this.runtime.gl ? "webgl" : "canvas2d");
};
SysExps.prototype.rendererdetail = function (ret)
{
ret.set_string(this.runtime.glUnmaskedRenderer);
};
SysExps.prototype.anglediff = function (ret, a, b)
{
ret.set_float(cr.to_degrees(cr.angleDiff(cr.to_radians(a), cr.to_radians(b))));
};
SysExps.prototype.choose = function (ret)
{
var index = cr.floor(Math.random() * (arguments.length - 1));
ret.set_any(arguments[index + 1]);
};
SysExps.prototype.rgb = function (ret, r, g, b)
{
ret.set_int(cr.RGB(r, g, b));
};
SysExps.prototype.projectversion = function (ret)
{
ret.set_string(this.runtime.versionstr);
};
SysExps.prototype.projectname = function (ret)
{
ret.set_string(this.runtime.projectName);
};
SysExps.prototype.anglelerp = function (ret, a, b, x)
{
a = cr.to_radians(a);
b = cr.to_radians(b);
var diff = cr.angleDiff(a, b);
if (cr.angleClockwise(b, a))
{
ret.set_float(cr.to_clamped_degrees(a + diff * x));
}
else
{
ret.set_float(cr.to_clamped_degrees(a - diff * x));
}
};
SysExps.prototype.anglerotate = function (ret, a, b, c)
{
a = cr.to_radians(a);
b = cr.to_radians(b);
c = cr.to_radians(c);
ret.set_float(cr.to_clamped_degrees(cr.angleRotate(a, b, c)));
};
SysExps.prototype.zeropad = function (ret, n, d)
{
var s = (n < 0 ? "-" : "");
if (n < 0) n = -n;
var zeroes = d - n.toString().length;
for (var i = 0; i < zeroes; i++)
s += "0";
ret.set_string(s + n.toString());
};
SysExps.prototype.cpuutilisation = function (ret)
{
ret.set_float(this.runtime.cpuutilisation / 1000);
};
SysExps.prototype.viewportleft = function (ret, layerparam)
{
var layer = this.runtime.getLayer(layerparam);
ret.set_float(layer ? layer.viewLeft : 0);
};
SysExps.prototype.viewporttop = function (ret, layerparam)
{
var layer = this.runtime.getLayer(layerparam);
ret.set_float(layer ? layer.viewTop : 0);
};
SysExps.prototype.viewportright = function (ret, layerparam)
{
var layer = this.runtime.getLayer(layerparam);
ret.set_float(layer ? layer.viewRight : 0);
};
SysExps.prototype.viewportbottom = function (ret, layerparam)
{
var layer = this.runtime.getLayer(layerparam);
ret.set_float(layer ? layer.viewBottom : 0);
};
SysExps.prototype.loadingprogress = function (ret)
{
ret.set_float(this.runtime.loadingprogress);
};
SysExps.prototype.unlerp = function(ret, a, b, y)
{
ret.set_float(cr.unlerp(a, b, y));
};
SysExps.prototype.canvassnapshot = function (ret)
{
ret.set_string(this.runtime.snapshotData);
};
SysExps.prototype.urlencode = function (ret, s)
{
ret.set_string(encodeURIComponent(s));
};
SysExps.prototype.urldecode = function (ret, s)
{
ret.set_string(decodeURIComponent(s));
};
SysExps.prototype.canvastolayerx = function (ret, layerparam, x, y)
{
var layer = this.runtime.getLayer(layerparam);
ret.set_float(layer ? layer.canvasToLayer(x, y, true) : 0);
};
SysExps.prototype.canvastolayery = function (ret, layerparam, x, y)
{
var layer = this.runtime.getLayer(layerparam);
ret.set_float(layer ? layer.canvasToLayer(x, y, false) : 0);
};
SysExps.prototype.layertocanvasx = function (ret, layerparam, x, y)
{
var layer = this.runtime.getLayer(layerparam);
ret.set_float(layer ? layer.layerToCanvas(x, y, true) : 0);
};
SysExps.prototype.layertocanvasy = function (ret, layerparam, x, y)
{
var layer = this.runtime.getLayer(layerparam);
ret.set_float(layer ? layer.layerToCanvas(x, y, false) : 0);
};
SysExps.prototype.savestatejson = function (ret)
{
ret.set_string(this.runtime.lastSaveJson);
};
SysExps.prototype.imagememoryusage = function (ret)
{
if (this.runtime.glwrap)
ret.set_float(Math.round(100 * this.runtime.glwrap.estimateVRAM() / (1024 * 1024)) / 100);
else
ret.set_float(0);
};
SysExps.prototype.regexsearch = function (ret, str_, regex_, flags_)
{
var regex = getRegex(regex_, flags_);
ret.set_int(str_ ? str_.search(regex) : -1);
};
SysExps.prototype.regexreplace = function (ret, str_, regex_, flags_, replace_)
{
var regex = getRegex(regex_, flags_);
ret.set_string(str_ ? str_.replace(regex, replace_) : "");
};
var regexMatches = [];
var lastMatchesStr = "";
var lastMatchesRegex = "";
var lastMatchesFlags = "";
function updateRegexMatches(str_, regex_, flags_)
{
if (str_ === lastMatchesStr && regex_ === lastMatchesRegex && flags_ === lastMatchesFlags)
return;
var regex = getRegex(regex_, flags_);
regexMatches = str_.match(regex);
lastMatchesStr = str_;
lastMatchesRegex = regex_;
lastMatchesFlags = flags_;
};
SysExps.prototype.regexmatchcount = function (ret, str_, regex_, flags_)
{
var regex = getRegex(regex_, flags_);
updateRegexMatches(str_.toString(), regex_, flags_);
ret.set_int(regexMatches ? regexMatches.length : 0);
};
SysExps.prototype.regexmatchat = function (ret, str_, regex_, flags_, index_)
{
index_ = Math.floor(index_);
var regex = getRegex(regex_, flags_);
updateRegexMatches(str_.toString(), regex_, flags_);
if (!regexMatches || index_ < 0 || index_ >= regexMatches.length)
ret.set_string("");
else
ret.set_string(regexMatches[index_]);
};
SysExps.prototype.infinity = function (ret)
{
ret.set_float(Infinity);
};
SysExps.prototype.setbit = function (ret, n, b, v)
{
n = n | 0;
b = b | 0;
v = (v !== 0 ? 1 : 0);
ret.set_int((n & ~(1 << b)) | (v << b));
};
SysExps.prototype.togglebit = function (ret, n, b)
{
n = n | 0;
b = b | 0;
ret.set_int(n ^ (1 << b));
};
SysExps.prototype.getbit = function (ret, n, b)
{
n = n | 0;
b = b | 0;
ret.set_int((n & (1 << b)) ? 1 : 0);
};
SysExps.prototype.originalwindowwidth = function (ret)
{
ret.set_int(this.runtime.original_width);
};
SysExps.prototype.originalwindowheight = function (ret)
{
ret.set_int(this.runtime.original_height);
};
sysProto.exps = new SysExps();
sysProto.runWaits = function ()
{
var i, j, len, w, k, s, ss;
var evinfo = this.runtime.getCurrentEventStack();
for (i = 0, len = this.waits.length; i < len; i++)
{
w = this.waits[i];
if (w.time === -1) // signalled wait
{
if (!w.signalled)
continue; // not yet signalled
}
else // timer wait
{
if (w.time > this.runtime.kahanTime.sum)
continue; // timer not yet expired
}
evinfo.current_event = w.ev;
evinfo.actindex = w.actindex;
evinfo.cndindex = 0;
for (k in w.sols)
{
if (w.sols.hasOwnProperty(k))
{
s = this.runtime.types_by_index[parseInt(k, 10)].getCurrentSol();
ss = w.sols[k];
s.select_all = ss.sa;
cr.shallowAssignArray(s.instances, ss.insts);
freeSolStateObject(ss);
}
}
w.ev.resume_actions_and_subevents();
this.runtime.clearSol(w.solModifiers);
w.deleteme = true;
}
for (i = 0, j = 0, len = this.waits.length; i < len; i++)
{
w = this.waits[i];
this.waits[j] = w;
if (w.deleteme)
freeWaitObject(w);
else
j++;
}
cr.truncateArray(this.waits, j);
};
}());
;
(function () {
cr.add_common_aces = function (m, pluginProto)
{
var singleglobal_ = m[1];
var position_aces = m[3];
var size_aces = m[4];
var angle_aces = m[5];
var appearance_aces = m[6];
var zorder_aces = m[7];
var effects_aces = m[8];
if (!pluginProto.cnds)
pluginProto.cnds = {};
if (!pluginProto.acts)
pluginProto.acts = {};
if (!pluginProto.exps)
pluginProto.exps = {};
var cnds = pluginProto.cnds;
var acts = pluginProto.acts;
var exps = pluginProto.exps;
if (position_aces)
{
cnds.CompareX = function (cmp, x)
{
return cr.do_cmp(this.x, cmp, x);
};
cnds.CompareY = function (cmp, y)
{
return cr.do_cmp(this.y, cmp, y);
};
cnds.IsOnScreen = function ()
{
var layer = this.layer;
this.update_bbox();
var bbox = this.bbox;
return !(bbox.right < layer.viewLeft || bbox.bottom < layer.viewTop || bbox.left > layer.viewRight || bbox.top > layer.viewBottom);
};
cnds.IsOutsideLayout = function ()
{
this.update_bbox();
var bbox = this.bbox;
var layout = this.runtime.running_layout;
return (bbox.right < 0 || bbox.bottom < 0 || bbox.left > layout.width || bbox.top > layout.height);
};
cnds.PickDistance = function (which, x, y)
{
var sol = this.getCurrentSol();
var instances = sol.getObjects();
if (!instances.length)
return false;
var inst = instances[0];
var pickme = inst;
var dist = cr.distanceTo(inst.x, inst.y, x, y);
var i, len, d;
for (i = 1, len = instances.length; i < len; i++)
{
inst = instances[i];
d = cr.distanceTo(inst.x, inst.y, x, y);
if ((which === 0 && d < dist) || (which === 1 && d > dist))
{
dist = d;
pickme = inst;
}
}
sol.pick_one(pickme);
return true;
};
acts.SetX = function (x)
{
if (this.x !== x)
{
this.x = x;
this.set_bbox_changed();
}
};
acts.SetY = function (y)
{
if (this.y !== y)
{
this.y = y;
this.set_bbox_changed();
}
};
acts.SetPos = function (x, y)
{
if (this.x !== x || this.y !== y)
{
this.x = x;
this.y = y;
this.set_bbox_changed();
}
};
acts.SetPosToObject = function (obj, imgpt)
{
var inst = obj.getPairedInstance(this);
if (!inst)
return;
var newx, newy;
if (inst.getImagePoint)
{
newx = inst.getImagePoint(imgpt, true);
newy = inst.getImagePoint(imgpt, false);
}
else
{
newx = inst.x;
newy = inst.y;
}
if (this.x !== newx || this.y !== newy)
{
this.x = newx;
this.y = newy;
this.set_bbox_changed();
}
};
acts.MoveForward = function (dist)
{
if (dist !== 0)
{
this.x += Math.cos(this.angle) * dist;
this.y += Math.sin(this.angle) * dist;
this.set_bbox_changed();
}
};
acts.MoveAtAngle = function (a, dist)
{
if (dist !== 0)
{
this.x += Math.cos(cr.to_radians(a)) * dist;
this.y += Math.sin(cr.to_radians(a)) * dist;
this.set_bbox_changed();
}
};
exps.X = function (ret)
{
ret.set_float(this.x);
};
exps.Y = function (ret)
{
ret.set_float(this.y);
};
exps.dt = function (ret)
{
ret.set_float(this.runtime.getDt(this));
};
}
if (size_aces)
{
cnds.CompareWidth = function (cmp, w)
{
return cr.do_cmp(this.width, cmp, w);
};
cnds.CompareHeight = function (cmp, h)
{
return cr.do_cmp(this.height, cmp, h);
};
acts.SetWidth = function (w)
{
if (this.width !== w)
{
this.width = w;
this.set_bbox_changed();
}
};
acts.SetHeight = function (h)
{
if (this.height !== h)
{
this.height = h;
this.set_bbox_changed();
}
};
acts.SetSize = function (w, h)
{
if (this.width !== w || this.height !== h)
{
this.width = w;
this.height = h;
this.set_bbox_changed();
}
};
exps.Width = function (ret)
{
ret.set_float(this.width);
};
exps.Height = function (ret)
{
ret.set_float(this.height);
};
exps.BBoxLeft = function (ret)
{
this.update_bbox();
ret.set_float(this.bbox.left);
};
exps.BBoxTop = function (ret)
{
this.update_bbox();
ret.set_float(this.bbox.top);
};
exps.BBoxRight = function (ret)
{
this.update_bbox();
ret.set_float(this.bbox.right);
};
exps.BBoxBottom = function (ret)
{
this.update_bbox();
ret.set_float(this.bbox.bottom);
};
}
if (angle_aces)
{
cnds.AngleWithin = function (within, a)
{
return cr.angleDiff(this.angle, cr.to_radians(a)) <= cr.to_radians(within);
};
cnds.IsClockwiseFrom = function (a)
{
return cr.angleClockwise(this.angle, cr.to_radians(a));
};
cnds.IsBetweenAngles = function (a, b)
{
var lower = cr.to_clamped_radians(a);
var upper = cr.to_clamped_radians(b);
var angle = cr.clamp_angle(this.angle);
var obtuse = (!cr.angleClockwise(upper, lower));
if (obtuse)
return !(!cr.angleClockwise(angle, lower) && cr.angleClockwise(angle, upper));
else
return cr.angleClockwise(angle, lower) && !cr.angleClockwise(angle, upper);
};
acts.SetAngle = function (a)
{
var newangle = cr.to_radians(cr.clamp_angle_degrees(a));
if (isNaN(newangle))
return;
if (this.angle !== newangle)
{
this.angle = newangle;
this.set_bbox_changed();
}
};
acts.RotateClockwise = function (a)
{
if (a !== 0 && !isNaN(a))
{
this.angle += cr.to_radians(a);
this.angle = cr.clamp_angle(this.angle);
this.set_bbox_changed();
}
};
acts.RotateCounterclockwise = function (a)
{
if (a !== 0 && !isNaN(a))
{
this.angle -= cr.to_radians(a);
this.angle = cr.clamp_angle(this.angle);
this.set_bbox_changed();
}
};
acts.RotateTowardAngle = function (amt, target)
{
var newangle = cr.angleRotate(this.angle, cr.to_radians(target), cr.to_radians(amt));
if (isNaN(newangle))
return;
if (this.angle !== newangle)
{
this.angle = newangle;
this.set_bbox_changed();
}
};
acts.RotateTowardPosition = function (amt, x, y)
{
var dx = x - this.x;
var dy = y - this.y;
var target = Math.atan2(dy, dx);
var newangle = cr.angleRotate(this.angle, target, cr.to_radians(amt));
if (isNaN(newangle))
return;
if (this.angle !== newangle)
{
this.angle = newangle;
this.set_bbox_changed();
}
};
acts.SetTowardPosition = function (x, y)
{
var dx = x - this.x;
var dy = y - this.y;
var newangle = Math.atan2(dy, dx);
if (isNaN(newangle))
return;
if (this.angle !== newangle)
{
this.angle = newangle;
this.set_bbox_changed();
}
};
exps.Angle = function (ret)
{
ret.set_float(cr.to_clamped_degrees(this.angle));
};
}
if (!singleglobal_)
{
cnds.CompareInstanceVar = function (iv, cmp, val)
{
return cr.do_cmp(this.instance_vars[iv], cmp, val);
};
cnds.IsBoolInstanceVarSet = function (iv)
{
return this.instance_vars[iv];
};
cnds.PickInstVarHiLow = function (which, iv)
{
var sol = this.getCurrentSol();
var instances = sol.getObjects();
if (!instances.length)
return false;
var inst = instances[0];
var pickme = inst;
var val = inst.instance_vars[iv];
var i, len, v;
for (i = 1, len = instances.length; i < len; i++)
{
inst = instances[i];
v = inst.instance_vars[iv];
if ((which === 0 && v < val) || (which === 1 && v > val))
{
val = v;
pickme = inst;
}
}
sol.pick_one(pickme);
return true;
};
cnds.PickByUID = function (u)
{
var i, len, j, inst, families, instances, sol;
var cnd = this.runtime.getCurrentCondition();
if (cnd.inverted)
{
sol = this.getCurrentSol();
if (sol.select_all)
{
sol.select_all = false;
cr.clearArray(sol.instances);
cr.clearArray(sol.else_instances);
instances = this.instances;
for (i = 0, len = instances.length; i < len; i++)
{
inst = instances[i];
if (inst.uid === u)
sol.else_instances.push(inst);
else
sol.instances.push(inst);
}
this.applySolToContainer();
return !!sol.instances.length;
}
else
{
for (i = 0, j = 0, len = sol.instances.length; i < len; i++)
{
inst = sol.instances[i];
sol.instances[j] = inst;
if (inst.uid === u)
{
sol.else_instances.push(inst);
}
else
j++;
}
cr.truncateArray(sol.instances, j);
this.applySolToContainer();
return !!sol.instances.length;
}
}
else
{
inst = this.runtime.getObjectByUID(u);
if (!inst)
return false;
sol = this.getCurrentSol();
if (!sol.select_all && sol.instances.indexOf(inst) === -1)
return false; // not picked
if (this.is_family)
{
families = inst.type.families;
for (i = 0, len = families.length; i < len; i++)
{
if (families[i] === this)
{
sol.pick_one(inst);
this.applySolToContainer();
return true;
}
}
}
else if (inst.type === this)
{
sol.pick_one(inst);
this.applySolToContainer();
return true;
}
return false;
}
};
cnds.OnCreated = function ()
{
return true;
};
cnds.OnDestroyed = function ()
{
return true;
};
acts.SetInstanceVar = function (iv, val)
{
var myinstvars = this.instance_vars;
if (cr.is_number(myinstvars[iv]))
{
if (cr.is_number(val))
myinstvars[iv] = val;
else
myinstvars[iv] = parseFloat(val);
}
else if (cr.is_string(myinstvars[iv]))
{
if (cr.is_string(val))
myinstvars[iv] = val;
else
myinstvars[iv] = val.toString();
}
else
;
};
acts.AddInstanceVar = function (iv, val)
{
var myinstvars = this.instance_vars;
if (cr.is_number(myinstvars[iv]))
{
if (cr.is_number(val))
myinstvars[iv] += val;
else
myinstvars[iv] += parseFloat(val);
}
else if (cr.is_string(myinstvars[iv]))
{
if (cr.is_string(val))
myinstvars[iv] += val;
else
myinstvars[iv] += val.toString();
}
else
;
};
acts.SubInstanceVar = function (iv, val)
{
var myinstvars = this.instance_vars;
if (cr.is_number(myinstvars[iv]))
{
if (cr.is_number(val))
myinstvars[iv] -= val;
else
myinstvars[iv] -= parseFloat(val);
}
else
;
};
acts.SetBoolInstanceVar = function (iv, val)
{
this.instance_vars[iv] = val ? 1 : 0;
};
acts.ToggleBoolInstanceVar = function (iv)
{
this.instance_vars[iv] = 1 - this.instance_vars[iv];
};
acts.Destroy = function ()
{
this.runtime.DestroyInstance(this);
};
if (!acts.LoadFromJsonString)
{
acts.LoadFromJsonString = function (str_)
{
var o, i, len, binst;
try {
o = JSON.parse(str_);
}
catch (e) {
return;
}
this.runtime.loadInstanceFromJSON(this, o, true);
if (this.afterLoad)
this.afterLoad();
if (this.behavior_insts)
{
for (i = 0, len = this.behavior_insts.length; i < len; ++i)
{
binst = this.behavior_insts[i];
if (binst.afterLoad)
binst.afterLoad();
}
}
};
}
exps.Count = function (ret)
{
var count = ret.object_class.instances.length;
var i, len, inst;
for (i = 0, len = this.runtime.createRow.length; i < len; i++)
{
inst = this.runtime.createRow[i];
if (ret.object_class.is_family)
{
if (inst.type.families.indexOf(ret.object_class) >= 0)
count++;
}
else
{
if (inst.type === ret.object_class)
count++;
}
}
ret.set_int(count);
};
exps.PickedCount = function (ret)
{
ret.set_int(ret.object_class.getCurrentSol().getObjects().length);
};
exps.UID = function (ret)
{
ret.set_int(this.uid);
};
exps.IID = function (ret)
{
ret.set_int(this.get_iid());
};
if (!exps.AsJSON)
{
exps.AsJSON = function (ret)
{
ret.set_string(JSON.stringify(this.runtime.saveInstanceToJSON(this, true)));
};
}
}
if (appearance_aces)
{
cnds.IsVisible = function ()
{
return this.visible;
};
acts.SetVisible = function (v)
{
if (!v !== !this.visible)
{
this.visible = !!v;
this.runtime.redraw = true;
}
};
cnds.CompareOpacity = function (cmp, x)
{
return cr.do_cmp(cr.round6dp(this.opacity * 100), cmp, x);
};
acts.SetOpacity = function (x)
{
var new_opacity = x / 100.0;
if (new_opacity < 0)
new_opacity = 0;
else if (new_opacity > 1)
new_opacity = 1;
if (new_opacity !== this.opacity)
{
this.opacity = new_opacity;
this.runtime.redraw = true;
}
};
exps.Opacity = function (ret)
{
ret.set_float(cr.round6dp(this.opacity * 100.0));
};
}
if (zorder_aces)
{
cnds.IsOnLayer = function (layer_)
{
if (!layer_)
return false;
return this.layer === layer_;
};
cnds.PickTopBottom = function (which_)
{
var sol = this.getCurrentSol();
var instances = sol.getObjects();
if (!instances.length)
return false;
var inst = instances[0];
var pickme = inst;
var i, len;
for (i = 1, len = instances.length; i < len; i++)
{
inst = instances[i];
if (which_ === 0)
{
if (inst.layer.index > pickme.layer.index || (inst.layer.index === pickme.layer.index && inst.get_zindex() > pickme.get_zindex()))
{
pickme = inst;
}
}
else
{
if (inst.layer.index < pickme.layer.index || (inst.layer.index === pickme.layer.index && inst.get_zindex() < pickme.get_zindex()))
{
pickme = inst;
}
}
}
sol.pick_one(pickme);
return true;
};
acts.MoveToTop = function ()
{
var layer = this.layer;
var layer_instances = layer.instances;
if (layer_instances.length && layer_instances[layer_instances.length - 1] === this)
return; // is already at top
layer.removeFromInstanceList(this, false);
layer.appendToInstanceList(this, false);
this.runtime.redraw = true;
};
acts.MoveToBottom = function ()
{
var layer = this.layer;
var layer_instances = layer.instances;
if (layer_instances.length && layer_instances[0] === this)
return; // is already at bottom
layer.removeFromInstanceList(this, false);
layer.prependToInstanceList(this, false);
this.runtime.redraw = true;
};
acts.MoveToLayer = function (layerMove)
{
if (!layerMove || layerMove == this.layer)
return;
this.layer.removeFromInstanceList(this, true);
this.layer = layerMove;
layerMove.appendToInstanceList(this, true);
this.runtime.redraw = true;
};
acts.ZMoveToObject = function (where_, obj_)
{
var isafter = (where_ === 0);
if (!obj_)
return;
var other = obj_.getFirstPicked(this);
if (!other || other.uid === this.uid)
return;
if (this.layer.index !== other.layer.index)
{
this.layer.removeFromInstanceList(this, true);
this.layer = other.layer;
other.layer.appendToInstanceList(this, true);
}
this.layer.moveInstanceAdjacent(this, other, isafter);
this.runtime.redraw = true;
};
exps.LayerNumber = function (ret)
{
ret.set_int(this.layer.number);
};
exps.LayerName = function (ret)
{
ret.set_string(this.layer.name);
};
exps.ZIndex = function (ret)
{
ret.set_int(this.get_zindex());
};
}
if (effects_aces)
{
acts.SetEffectEnabled = function (enable_, effectname_)
{
if (!this.runtime.glwrap)
return;
var i = this.type.getEffectIndexByName(effectname_);
if (i < 0)
return; // effect name not found
var enable = (enable_ === 1);
if (this.active_effect_flags[i] === enable)
return; // no change
this.active_effect_flags[i] = enable;
this.updateActiveEffects();
this.runtime.redraw = true;
};
acts.SetEffectParam = function (effectname_, index_, value_)
{
if (!this.runtime.glwrap)
return;
var i = this.type.getEffectIndexByName(effectname_);
if (i < 0)
return; // effect name not found
var et = this.type.effect_types[i];
var params = this.effect_params[i];
index_ = Math.floor(index_);
if (index_ < 0 || index_ >= params.length)
return; // effect index out of bounds
if (this.runtime.glwrap.getProgramParameterType(et.shaderindex, index_) === 1)
value_ /= 100.0;
if (params[index_] === value_)
return; // no change
params[index_] = value_;
if (et.active)
this.runtime.redraw = true;
};
}
};
cr.set_bbox_changed = function ()
{
this.bbox_changed = true; // will recreate next time box requested
this.cell_changed = true;
this.type.any_cell_changed = true; // avoid unnecessary updateAllBBox() calls
this.runtime.redraw = true; // assume runtime needs to redraw
var i, len, callbacks = this.bbox_changed_callbacks;
for (i = 0, len = callbacks.length; i < len; ++i)
{
callbacks[i](this);
}
if (this.layer.useRenderCells)
this.update_bbox();
};
cr.add_bbox_changed_callback = function (f)
{
if (f)
{
this.bbox_changed_callbacks.push(f);
}
};
cr.update_bbox = function ()
{
if (!this.bbox_changed)
return; // bounding box not changed
var bbox = this.bbox;
var bquad = this.bquad;
bbox.set(this.x, this.y, this.x + this.width, this.y + this.height);
bbox.offset(-this.hotspotX * this.width, -this.hotspotY * this.height);
if (!this.angle)
{
bquad.set_from_rect(bbox); // make bounding quad from box
}
else
{
bbox.offset(-this.x, -this.y); // translate to origin
bquad.set_from_rotated_rect(bbox, this.angle); // rotate around origin
bquad.offset(this.x, this.y); // translate back to original position
bquad.bounding_box(bbox);
}
bbox.normalize();
this.bbox_changed = false; // bounding box up to date
this.update_render_cell();
};
var tmprc = new cr.rect(0, 0, 0, 0);
cr.update_render_cell = function ()
{
if (!this.layer.useRenderCells)
return;
var mygrid = this.layer.render_grid;
var bbox = this.bbox;
tmprc.set(mygrid.XToCell(bbox.left), mygrid.YToCell(bbox.top), mygrid.XToCell(bbox.right), mygrid.YToCell(bbox.bottom));
if (this.rendercells.equals(tmprc))
return;
if (this.rendercells.right < this.rendercells.left)
mygrid.update(this, null, tmprc); // first insertion with invalid rect: don't provide old range
else
mygrid.update(this, this.rendercells, tmprc);
this.rendercells.copy(tmprc);
this.layer.render_list_stale = true;
};
cr.update_collision_cell = function ()
{
if (!this.cell_changed || !this.collisionsEnabled)
return;
this.update_bbox();
var mygrid = this.type.collision_grid;
var bbox = this.bbox;
tmprc.set(mygrid.XToCell(bbox.left), mygrid.YToCell(bbox.top), mygrid.XToCell(bbox.right), mygrid.YToCell(bbox.bottom));
if (this.collcells.equals(tmprc))
return;
if (this.collcells.right < this.collcells.left)
mygrid.update(this, null, tmprc); // first insertion with invalid rect: don't provide old range
else
mygrid.update(this, this.collcells, tmprc);
this.collcells.copy(tmprc);
this.cell_changed = false;
};
cr.inst_contains_pt = function (x, y)
{
if (!this.bbox.contains_pt(x, y))
return false;
if (!this.bquad.contains_pt(x, y))
return false;
if (this.tilemap_exists)
return this.testPointOverlapTile(x, y);
if (this.collision_poly && !this.collision_poly.is_empty())
{
this.collision_poly.cache_poly(this.width, this.height, this.angle);
return this.collision_poly.contains_pt(x - this.x, y - this.y);
}
else
return true;
};
cr.inst_get_iid = function ()
{
this.type.updateIIDs();
return this.iid;
};
cr.inst_get_zindex = function ()
{
this.layer.updateZIndices();
return this.zindex;
};
cr.inst_updateActiveEffects = function ()
{
cr.clearArray(this.active_effect_types);
var i, len, et;
var preserves_opaqueness = true;
for (i = 0, len = this.active_effect_flags.length; i < len; i++)
{
if (this.active_effect_flags[i])
{
et = this.type.effect_types[i];
this.active_effect_types.push(et);
if (!et.preservesOpaqueness)
preserves_opaqueness = false;
}
}
this.uses_shaders = !!this.active_effect_types.length;
this.shaders_preserve_opaqueness = preserves_opaqueness;
};
cr.inst_toString = function ()
{
return "Inst" + this.puid;
};
cr.type_getFirstPicked = function (frominst)
{
if (frominst && frominst.is_contained && frominst.type != this)
{
var i, len, s;
for (i = 0, len = frominst.siblings.length; i < len; i++)
{
s = frominst.siblings[i];
if (s.type == this)
return s;
}
}
var instances = this.getCurrentSol().getObjects();
if (instances.length)
return instances[0];
else
return null;
};
cr.type_getPairedInstance = function (inst)
{
var instances = this.getCurrentSol().getObjects();
if (instances.length)
return instances[inst.get_iid() % instances.length];
else
return null;
};
cr.type_updateIIDs = function ()
{
if (!this.stale_iids || this.is_family)
return; // up to date or is family - don't want family to overwrite IIDs
var i, len;
for (i = 0, len = this.instances.length; i < len; i++)
this.instances[i].iid = i;
var next_iid = i;
var createRow = this.runtime.createRow;
for (i = 0, len = createRow.length; i < len; ++i)
{
if (createRow[i].type === this)
createRow[i].iid = next_iid++;
}
this.stale_iids = false;
};
cr.type_getInstanceByIID = function (i)
{
if (i < this.instances.length)
return this.instances[i];
i -= this.instances.length;
var createRow = this.runtime.createRow;
var j, lenj;
for (j = 0, lenj = createRow.length; j < lenj; ++j)
{
if (createRow[j].type === this)
{
if (i === 0)
return createRow[j];
--i;
}
}
;
return null;
};
cr.type_getCurrentSol = function ()
{
return this.solstack[this.cur_sol];
};
cr.type_pushCleanSol = function ()
{
this.cur_sol++;
if (this.cur_sol === this.solstack.length)
{
this.solstack.push(new cr.selection(this));
}
else
{
this.solstack[this.cur_sol].select_all = true; // else clear next SOL
cr.clearArray(this.solstack[this.cur_sol].else_instances);
}
};
cr.type_pushCopySol = function ()
{
this.cur_sol++;
if (this.cur_sol === this.solstack.length)
this.solstack.push(new cr.selection(this));
var clonesol = this.solstack[this.cur_sol];
var prevsol = this.solstack[this.cur_sol - 1];
if (prevsol.select_all)
{
clonesol.select_all = true;
}
else
{
clonesol.select_all = false;
cr.shallowAssignArray(clonesol.instances, prevsol.instances);
}
cr.clearArray(clonesol.else_instances);
};
cr.type_popSol = function ()
{
;
this.cur_sol--;
};
cr.type_getBehaviorByName = function (behname)
{
var i, len, j, lenj, f, index = 0;
if (!this.is_family)
{
for (i = 0, len = this.families.length; i < len; i++)
{
f = this.families[i];
for (j = 0, lenj = f.behaviors.length; j < lenj; j++)
{
if (behname === f.behaviors[j].name)
{
this.extra["lastBehIndex"] = index;
return f.behaviors[j];
}
index++;
}
}
}
for (i = 0, len = this.behaviors.length; i < len; i++) {
if (behname === this.behaviors[i].name)
{
this.extra["lastBehIndex"] = index;
return this.behaviors[i];
}
index++;
}
return null;
};
cr.type_getBehaviorIndexByName = function (behname)
{
var b = this.getBehaviorByName(behname);
if (b)
return this.extra["lastBehIndex"];
else
return -1;
};
cr.type_getEffectIndexByName = function (name_)
{
var i, len;
for (i = 0, len = this.effect_types.length; i < len; i++)
{
if (this.effect_types[i].name === name_)
return i;
}
return -1;
};
cr.type_applySolToContainer = function ()
{
if (!this.is_contained || this.is_family)
return;
var i, len, j, lenj, t, sol, sol2;
this.updateIIDs();
sol = this.getCurrentSol();
var select_all = sol.select_all;
var es = this.runtime.getCurrentEventStack();
var orblock = es && es.current_event && es.current_event.orblock;
for (i = 0, len = this.container.length; i < len; i++)
{
t = this.container[i];
if (t === this)
continue;
t.updateIIDs();
sol2 = t.getCurrentSol();
sol2.select_all = select_all;
if (!select_all)
{
cr.clearArray(sol2.instances);
for (j = 0, lenj = sol.instances.length; j < lenj; ++j)
sol2.instances[j] = t.getInstanceByIID(sol.instances[j].iid);
if (orblock)
{
cr.clearArray(sol2.else_instances);
for (j = 0, lenj = sol.else_instances.length; j < lenj; ++j)
sol2.else_instances[j] = t.getInstanceByIID(sol.else_instances[j].iid);
}
}
}
};
cr.type_toString = function ()
{
return "Type" + this.sid;
};
cr.do_cmp = function (x, cmp, y)
{
if (typeof x === "undefined" || typeof y === "undefined")
return false;
switch (cmp)
{
case 0: // equal
return x === y;
case 1: // not equal
return x !== y;
case 2: // less
return x < y;
case 3: // less/equal
return x <= y;
case 4: // greater
return x > y;
case 5: // greater/equal
return x >= y;
default:
;
return false;
}
};
})();
cr.shaders = {};
cr.shaders["exposure"] = {src: ["varying mediump vec2 vTex;",
"uniform lowp sampler2D samplerFront;",
"uniform mediump float exposure;",
"void main(void)",
"{",
"lowp vec4 front = texture2D(samplerFront, vTex);",
"gl_FragColor = vec4(front.rgb * pow(2.0, exposure), front.a);",
"}"
].join("\n"),
extendBoxHorizontal: 0,
extendBoxVertical: 0,
crossSampling: false,
preservesOpaqueness: true,
animated: false,
parameters: [["exposure", 0, 1]] }
;
;
cr.plugins_.Arr = function(runtime)
{
this.runtime = runtime;
};
(function ()
{
var pluginProto = cr.plugins_.Arr.prototype;
pluginProto.Type = function(plugin)
{
this.plugin = plugin;
this.runtime = plugin.runtime;
};
var typeProto = pluginProto.Type.prototype;
typeProto.onCreate = function()
{
};
pluginProto.Instance = function(type)
{
this.type = type;
this.runtime = type.runtime;
};
var instanceProto = pluginProto.Instance.prototype;
var arrCache = [];
function allocArray()
{
if (arrCache.length)
return arrCache.pop();
else
return [];
};
if (!Array.isArray)
{
Array.isArray = function (vArg) {
return Object.prototype.toString.call(vArg) === "[object Array]";
};
}
function freeArray(a)
{
var i, len;
for (i = 0, len = a.length; i < len; i++)
{
if (Array.isArray(a[i]))
freeArray(a[i]);
}
cr.clearArray(a);
arrCache.push(a);
};
instanceProto.onCreate = function()
{
this.cx = this.properties[0];
this.cy = this.properties[1];
this.cz = this.properties[2];
if (!this.recycled)
this.arr = allocArray();
var a = this.arr;
a.length = this.cx;
var x, y, z;
for (x = 0; x < this.cx; x++)
{
if (!a[x])
a[x] = allocArray();
a[x].length = this.cy;
for (y = 0; y < this.cy; y++)
{
if (!a[x][y])
a[x][y] = allocArray();
a[x][y].length = this.cz;
for (z = 0; z < this.cz; z++)
a[x][y][z] = 0;
}
}
this.forX = [];
this.forY = [];
this.forZ = [];
this.forDepth = -1;
};
instanceProto.onDestroy = function ()
{
var x;
for (x = 0; x < this.cx; x++)
freeArray(this.arr[x]); // will recurse down and recycle other arrays
cr.clearArray(this.arr);
};
instanceProto.at = function (x, y, z)
{
x = Math.floor(x);
y = Math.floor(y);
z = Math.floor(z);
if (isNaN(x) || x < 0 || x > this.cx - 1)
return 0;
if (isNaN(y) || y < 0 || y > this.cy - 1)
return 0;
if (isNaN(z) || z < 0 || z > this.cz - 1)
return 0;
return this.arr[x][y][z];
};
instanceProto.set = function (x, y, z, val)
{
x = Math.floor(x);
y = Math.floor(y);
z = Math.floor(z);
if (isNaN(x) || x < 0 || x > this.cx - 1)
return;
if (isNaN(y) || y < 0 || y > this.cy - 1)
return;
if (isNaN(z) || z < 0 || z > this.cz - 1)
return;
this.arr[x][y][z] = val;
};
instanceProto.getAsJSON = function ()
{
return JSON.stringify({
"c2array": true,
"size": [this.cx, this.cy, this.cz],
"data": this.arr
});
};
instanceProto.saveToJSON = function ()
{
return {
"size": [this.cx, this.cy, this.cz],
"data": this.arr
};
};
instanceProto.loadFromJSON = function (o)
{
var sz = o["size"];
this.cx = sz[0];
this.cy = sz[1];
this.cz = sz[2];
this.arr = o["data"];
};
instanceProto.setSize = function (w, h, d)
{
if (w < 0) w = 0;
if (h < 0) h = 0;
if (d < 0) d = 0;
if (this.cx === w && this.cy === h && this.cz === d)
return; // no change
this.cx = w;
this.cy = h;
this.cz = d;
var x, y, z;
var a = this.arr;
a.length = w;
for (x = 0; x < this.cx; x++)
{
if (cr.is_undefined(a[x]))
a[x] = allocArray();
a[x].length = h;
for (y = 0; y < this.cy; y++)
{
if (cr.is_undefined(a[x][y]))
a[x][y] = allocArray();
a[x][y].length = d;
for (z = 0; z < this.cz; z++)
{
if (cr.is_undefined(a[x][y][z]))
a[x][y][z] = 0;
}
}
}
};
instanceProto.getForX = function ()
{
if (this.forDepth >= 0 && this.forDepth < this.forX.length)
return this.forX[this.forDepth];
else
return 0;
};
instanceProto.getForY = function ()
{
if (this.forDepth >= 0 && this.forDepth < this.forY.length)
return this.forY[this.forDepth];
else
return 0;
};
instanceProto.getForZ = function ()
{
if (this.forDepth >= 0 && this.forDepth < this.forZ.length)
return this.forZ[this.forDepth];
else
return 0;
};
function Cnds() {};
Cnds.prototype.CompareX = function (x, cmp, val)
{
return cr.do_cmp(this.at(x, 0, 0), cmp, val);
};
Cnds.prototype.CompareXY = function (x, y, cmp, val)
{
return cr.do_cmp(this.at(x, y, 0), cmp, val);
};
Cnds.prototype.CompareXYZ = function (x, y, z, cmp, val)
{
return cr.do_cmp(this.at(x, y, z), cmp, val);
};
instanceProto.doForEachTrigger = function (current_event)
{
this.runtime.pushCopySol(current_event.solModifiers);
current_event.retrigger();
this.runtime.popSol(current_event.solModifiers);
};
Cnds.prototype.ArrForEach = function (dims)
{
var current_event = this.runtime.getCurrentEventStack().current_event;
this.forDepth++;
var forDepth = this.forDepth;
if (forDepth === this.forX.length)
{
this.forX.push(0);
this.forY.push(0);
this.forZ.push(0);
}
else
{
this.forX[forDepth] = 0;
this.forY[forDepth] = 0;
this.forZ[forDepth] = 0;
}
switch (dims) {
case 0:
for (this.forX[forDepth] = 0; this.forX[forDepth] < this.cx; this.forX[forDepth]++)
{
for (this.forY[forDepth] = 0; this.forY[forDepth] < this.cy; this.forY[forDepth]++)
{
for (this.forZ[forDepth] = 0; this.forZ[forDepth] < this.cz; this.forZ[forDepth]++)
{
this.doForEachTrigger(current_event);
}
}
}
break;
case 1:
for (this.forX[forDepth] = 0; this.forX[forDepth] < this.cx; this.forX[forDepth]++)
{
for (this.forY[forDepth] = 0; this.forY[forDepth] < this.cy; this.forY[forDepth]++)
{
this.doForEachTrigger(current_event);
}
}
break;
case 2:
for (this.forX[forDepth] = 0; this.forX[forDepth] < this.cx; this.forX[forDepth]++)
{
this.doForEachTrigger(current_event);
}
break;
}
this.forDepth--;
return false;
};
Cnds.prototype.CompareCurrent = function (cmp, val)
{
return cr.do_cmp(this.at(this.getForX(), this.getForY(), this.getForZ()), cmp, val);
};
Cnds.prototype.Contains = function(val)
{
var x, y, z;
for (x = 0; x < this.cx; x++)
{
for (y = 0; y < this.cy; y++)
{
for (z = 0; z < this.cz; z++)
{
if (this.arr[x][y][z] === val)
return true;
}
}
}
return false;
};
Cnds.prototype.IsEmpty = function ()
{
return this.cx === 0 || this.cy === 0 || this.cz === 0;
};
Cnds.prototype.CompareSize = function (axis, cmp, value)
{
var s = 0;
switch (axis) {
case 0:
s = this.cx;
break;
case 1:
s = this.cy;
break;
case 2:
s = this.cz;
break;
}
return cr.do_cmp(s, cmp, value);
};
pluginProto.cnds = new Cnds();
function Acts() {};
Acts.prototype.Clear = function ()
{
var x, y, z;
for (x = 0; x < this.cx; x++)
for (y = 0; y < this.cy; y++)
for (z = 0; z < this.cz; z++)
this.arr[x][y][z] = 0;
};
Acts.prototype.SetSize = function (w, h, d)
{
this.setSize(w, h, d);
};
Acts.prototype.SetX = function (x, val)
{
this.set(x, 0, 0, val);
};
Acts.prototype.SetXY = function (x, y, val)
{
this.set(x, y, 0, val);
};
Acts.prototype.SetXYZ = function (x, y, z, val)
{
this.set(x, y, z, val);
};
Acts.prototype.Push = function (where, value, axis)
{
var x = 0, y = 0, z = 0;
var a = this.arr;
switch (axis) {
case 0: // X axis
if (where === 0) // back
{
x = a.length;
a.push(allocArray());
}
else // front
{
x = 0;
a.unshift(allocArray());
}
a[x].length = this.cy;
for ( ; y < this.cy; y++)
{
a[x][y] = allocArray();
a[x][y].length = this.cz;
for (z = 0; z < this.cz; z++)
a[x][y][z] = value;
}
this.cx++;
break;
case 1: // Y axis
for ( ; x < this.cx; x++)
{
if (where === 0) // back
{
y = a[x].length;
a[x].push(allocArray());
}
else // front
{
y = 0;
a[x].unshift(allocArray());
}
a[x][y].length = this.cz;
for (z = 0; z < this.cz; z++)
a[x][y][z] = value;
}
this.cy++;
break;
case 2: // Z axis
for ( ; x < this.cx; x++)
{
for (y = 0; y < this.cy; y++)
{
if (where === 0) // back
{
a[x][y].push(value);
}
else // front
{
a[x][y].unshift(value);
}
}
}
this.cz++;
break;
}
};
Acts.prototype.Pop = function (where, axis)
{
var x = 0, y = 0, z = 0;
var a = this.arr;
switch (axis) {
case 0: // X axis
if (this.cx === 0)
break;
if (where === 0) // back
{
freeArray(a.pop());
}
else // front
{
freeArray(a.shift());
}
this.cx--;
break;
case 1: // Y axis
if (this.cy === 0)
break;
for ( ; x < this.cx; x++)
{
if (where === 0) // back
{
freeArray(a[x].pop());
}
else // front
{
freeArray(a[x].shift());
}
}
this.cy--;
break;
case 2: // Z axis
if (this.cz === 0)
break;
for ( ; x < this.cx; x++)
{
for (y = 0; y < this.cy; y++)
{
if (where === 0) // back
{
a[x][y].pop();
}
else // front
{
a[x][y].shift();
}
}
}
this.cz--;
break;
}
};
Acts.prototype.Reverse = function (axis)
{
var x = 0, y = 0, z = 0;
var a = this.arr;
if (this.cx === 0 || this.cy === 0 || this.cz === 0)
return; // no point reversing empty array
switch (axis) {
case 0: // X axis
a.reverse();
break;
case 1: // Y axis
for ( ; x < this.cx; x++)
a[x].reverse();
break;
case 2: // Z axis
for ( ; x < this.cx; x++)
for (y = 0; y < this.cy; y++)
a[x][y].reverse();
break;
}
};
function compareValues(va, vb)
{
if (cr.is_number(va) && cr.is_number(vb))
return va - vb;
else
{
var sa = "" + va;
var sb = "" + vb;
if (sa < sb)
return -1;
else if (sa > sb)
return 1;
else
return 0;
}
}
Acts.prototype.Sort = function (axis)
{
var x = 0, y = 0, z = 0;
var a = this.arr;
if (this.cx === 0 || this.cy === 0 || this.cz === 0)
return; // no point sorting empty array
switch (axis) {
case 0: // X axis
a.sort(function (a, b) {
return compareValues(a[0][0], b[0][0]);
});
break;
case 1: // Y axis
for ( ; x < this.cx; x++)
{
a[x].sort(function (a, b) {
return compareValues(a[0], b[0]);
});
}
break;
case 2: // Z axis
for ( ; x < this.cx; x++)
{
for (y = 0; y < this.cy; y++)
{
a[x][y].sort(compareValues);
}
}
break;
}
};
Acts.prototype.Delete = function (index, axis)
{
var x = 0, y = 0, z = 0;
index = Math.floor(index);
var a = this.arr;
if (index < 0)
return;
switch (axis) {
case 0: // X axis
if (index >= this.cx)
break;
freeArray(a[index]);
a.splice(index, 1);
this.cx--;
break;
case 1: // Y axis
if (index >= this.cy)
break;
for ( ; x < this.cx; x++)
{
freeArray(a[x][index]);
a[x].splice(index, 1);
}
this.cy--;
break;
case 2: // Z axis
if (index >= this.cz)
break;
for ( ; x < this.cx; x++)
{
for (y = 0; y < this.cy; y++)
{
a[x][y].splice(index, 1);
}
}
this.cz--;
break;
}
};
Acts.prototype.Insert = function (value, index, axis)
{
var x = 0, y = 0, z = 0;
index = Math.floor(index);
var a = this.arr;
if (index < 0)
return;
switch (axis) {
case 0: // X axis
if (index > this.cx)
return;
x = index;
a.splice(x, 0, allocArray());
a[x].length = this.cy;
for ( ; y < this.cy; y++)
{
a[x][y] = allocArray();
a[x][y].length = this.cz;
for (z = 0; z < this.cz; z++)
a[x][y][z] = value;
}
this.cx++;
break;
case 1: // Y axis
if (index > this.cy)
return;
for ( ; x < this.cx; x++)
{
y = index;
a[x].splice(y, 0, allocArray());
a[x][y].length = this.cz;
for (z = 0; z < this.cz; z++)
a[x][y][z] = value;
}
this.cy++;
break;
case 2: // Z axis
if (index > this.cz)
return;
for ( ; x < this.cx; x++)
{
for (y = 0; y < this.cy; y++)
{
a[x][y].splice(index, 0, value);
}
}
this.cz++;
break;
}
};
Acts.prototype.JSONLoad = function (json_)
{
var o;
try {
o = JSON.parse(json_);
}
catch(e) { return; }
if (!o["c2array"]) // presumably not a c2array object
return;
var sz = o["size"];
this.cx = sz[0];
this.cy = sz[1];
this.cz = sz[2];
this.arr = o["data"];
};
Acts.prototype.JSONDownload = function (filename)
{
var a = document.createElement("a");
if (typeof a.download === "undefined")
{
var str = 'data:text/html,' + encodeURIComponent("<p><a download='" + filename + "' href=\"data:application/json,"
+ encodeURIComponent(this.getAsJSON())
+ "\">Download link</a></p>");
window.open(str);
}
else
{
var body = document.getElementsByTagName("body")[0];
a.textContent = filename;
a.href = "data:application/json," + encodeURIComponent(this.getAsJSON());
a.download = filename;
body.appendChild(a);
var clickEvent = document.createEvent("MouseEvent");
clickEvent.initMouseEvent("click", true, true, window, 0, 0, 0, 0, 0, false, false, false, false, 0, null);
a.dispatchEvent(clickEvent);
body.removeChild(a);
}
};
pluginProto.acts = new Acts();
function Exps() {};
Exps.prototype.At = function (ret, x, y_, z_)
{
var y = y_ || 0;
var z = z_ || 0;
ret.set_any(this.at(x, y, z));
};
Exps.prototype.Width = function (ret)
{
ret.set_int(this.cx);
};
Exps.prototype.Height = function (ret)
{
ret.set_int(this.cy);
};
Exps.prototype.Depth = function (ret)
{
ret.set_int(this.cz);
};
Exps.prototype.CurX = function (ret)
{
ret.set_int(this.getForX());
};
Exps.prototype.CurY = function (ret)
{
ret.set_int(this.getForY());
};
Exps.prototype.CurZ = function (ret)
{
ret.set_int(this.getForZ());
};
Exps.prototype.CurValue = function (ret)
{
ret.set_any(this.at(this.getForX(), this.getForY(), this.getForZ()));
};
Exps.prototype.Front = function (ret)
{
ret.set_any(this.at(0, 0, 0));
};
Exps.prototype.Back = function (ret)
{
ret.set_any(this.at(this.cx - 1, 0, 0));
};
Exps.prototype.IndexOf = function (ret, v)
{
for (var i = 0; i < this.cx; i++)
{
if (this.arr[i][0][0] === v)
{
ret.set_int(i);
return;
}
}
ret.set_int(-1);
};
Exps.prototype.LastIndexOf = function (ret, v)
{
for (var i = this.cx - 1; i >= 0; i--)
{
if (this.arr[i][0][0] === v)
{
ret.set_int(i);
return;
}
}
ret.set_int(-1);
};
Exps.prototype.AsJSON = function (ret)
{
ret.set_string(this.getAsJSON());
};
pluginProto.exps = new Exps();
}());
;
;
cr.plugins_.Audio = function(runtime)
{
this.runtime = runtime;
};
(function ()
{
var pluginProto = cr.plugins_.Audio.prototype;
pluginProto.Type = function(plugin)
{
this.plugin = plugin;
this.runtime = plugin.runtime;
};
var typeProto = pluginProto.Type.prototype;
typeProto.onCreate = function()
{
};
var audRuntime = null;
var audInst = null;
var audTag = "";
var appPath = ""; // for Cordova only
var API_HTML5 = 0;
var API_WEBAUDIO = 1;
var API_CORDOVA = 2;
var API_APPMOBI = 3;
var api = API_HTML5;
var context = null;
var audioBuffers = []; // cache of buffers
var audioInstances = []; // cache of instances
var lastAudio = null;
var useOgg = false; // determined at create time
var timescale_mode = 0;
var silent = false;
var masterVolume = 1;
var listenerX = 0;
var listenerY = 0;
var isContextSuspended = false;
var panningModel = 1; // HRTF
var distanceModel = 1; // Inverse
var refDistance = 10;
var maxDistance = 10000;
var rolloffFactor = 1;
var micSource = null;
var micTag = "";
var useNextTouchWorkaround = false; // heuristic in case play() does not return a promise and we have to guess if the play was blocked
var playOnNextInput = []; // C2AudioInstances with HTMLAudioElements to play on next input event
var playMusicAsSoundWorkaround = false; // play music tracks with Web Audio API
var hasPlayedDummyBuffer = false; // dummy buffer played to unblock AudioContext on some platforms
function addAudioToPlayOnNextInput(a)
{
var i = playOnNextInput.indexOf(a);
if (i === -1)
playOnNextInput.push(a);
};
function tryPlayAudioElement(a)
{
var audioElem = a.instanceObject;
var playRet;
try {
playRet = audioElem.play();
}
catch (err) {
addAudioToPlayOnNextInput(a);
return;
}
if (playRet) // promise was returned
{
playRet.catch(function (err)
{
addAudioToPlayOnNextInput(a);
});
}
else if (useNextTouchWorkaround && !audRuntime.isInUserInputEvent)
{
addAudioToPlayOnNextInput(a);
}
};
function playQueuedAudio()
{
var i, len, m, playRet;
if (!hasPlayedDummyBuffer && !isContextSuspended && context)
{
playDummyBuffer();
if (context["state"] === "running")
hasPlayedDummyBuffer = true;
}
var tryPlay = playOnNextInput.slice(0);
cr.clearArray(playOnNextInput);
if (!silent)
{
for (i = 0, len = tryPlay.length; i < len; ++i)
{
m = tryPlay[i];
if (!m.stopped && !m.is_paused)
{
playRet = m.instanceObject.play();
if (playRet)
{
playRet.catch(function (err)
{
addAudioToPlayOnNextInput(m);
});
}
}
}
}
};
function playDummyBuffer()
{
if (context["state"] === "suspended" && context["resume"])
context["resume"]();
if (!context["createBuffer"])
return;
var buffer = context["createBuffer"](1, 220, 22050);
var source = context["createBufferSource"]();
source["buffer"] = buffer;
source["connect"](context["destination"]);
startSource(source);
};
document.addEventListener("pointerup", playQueuedAudio, true);
document.addEventListener("touchend", playQueuedAudio, true);
document.addEventListener("click", playQueuedAudio, true);
document.addEventListener("keydown", playQueuedAudio, true);
document.addEventListener("gamepadconnected", playQueuedAudio, true);
function dbToLinear(x)
{
var v = dbToLinear_nocap(x);
if (!isFinite(v)) // accidentally passing a string can result in NaN; set volume to 0 if so
v = 0;
if (v < 0)
v = 0;
if (v > 1)
v = 1;
return v;
};
function linearToDb(x)
{
if (x < 0)
x = 0;
if (x > 1)
x = 1;
return linearToDb_nocap(x);
};
function dbToLinear_nocap(x)
{
return Math.pow(10, x / 20);
};
function linearToDb_nocap(x)
{
return (Math.log(x) / Math.log(10)) * 20;
};
var effects = {};
function getDestinationForTag(tag)
{
tag = tag.toLowerCase();
if (effects.hasOwnProperty(tag))
{
if (effects[tag].length)
return effects[tag][0].getInputNode();
}
return context["destination"];
};
function createGain()
{
if (context["createGain"])
return context["createGain"]();
else
return context["createGainNode"]();
};
function createDelay(d)
{
if (context["createDelay"])
return context["createDelay"](d);
else
return context["createDelayNode"](d);
};
function startSource(s, scheduledTime)
{
if (s["start"])
s["start"](scheduledTime || 0);
else
s["noteOn"](scheduledTime || 0);
};
function startSourceAt(s, x, d, scheduledTime)
{
if (s["start"])
s["start"](scheduledTime || 0, x);
else
s["noteGrainOn"](scheduledTime || 0, x, d - x);
};
function stopSource(s)
{
try {
if (s["stop"])
s["stop"](0);
else
s["noteOff"](0);
}
catch (e) {}
};
function setAudioParam(ap, value, ramp, time)
{
if (!ap)
return; // iOS is missing some parameters
ap["cancelScheduledValues"](0);
if (time === 0)
{
ap["value"] = value;
return;
}
var curTime = context["currentTime"];
time += curTime;
switch (ramp) {
case 0: // step
ap["setValueAtTime"](value, time);
break;
case 1: // linear
ap["setValueAtTime"](ap["value"], curTime); // to set what to ramp from
ap["linearRampToValueAtTime"](value, time);
break;
case 2: // exponential
ap["setValueAtTime"](ap["value"], curTime); // to set what to ramp from
ap["exponentialRampToValueAtTime"](value, time);
break;
}
};
var filterTypes = ["lowpass", "highpass", "bandpass", "lowshelf", "highshelf", "peaking", "notch", "allpass"];
function FilterEffect(type, freq, detune, q, gain, mix)
{
this.type = "filter";
this.params = [type, freq, detune, q, gain, mix];
this.inputNode = createGain();
this.wetNode = createGain();
this.wetNode["gain"]["value"] = mix;
this.dryNode = createGain();
this.dryNode["gain"]["value"] = 1 - mix;
this.filterNode = context["createBiquadFilter"]();
if (typeof this.filterNode["type"] === "number")
this.filterNode["type"] = type;
else
this.filterNode["type"] = filterTypes[type];
this.filterNode["frequency"]["value"] = freq;
if (this.filterNode["detune"]) // iOS 6 doesn't have detune yet
this.filterNode["detune"]["value"] = detune;
this.filterNode["Q"]["value"] = q;
this.filterNode["gain"]["value"] = gain;
this.inputNode["connect"](this.filterNode);
this.inputNode["connect"](this.dryNode);
this.filterNode["connect"](this.wetNode);
};
FilterEffect.prototype.connectTo = function (node)
{
this.wetNode["disconnect"]();
this.wetNode["connect"](node);
this.dryNode["disconnect"]();
this.dryNode["connect"](node);
};
FilterEffect.prototype.remove = function ()
{
this.inputNode["disconnect"]();
this.filterNode["disconnect"]();
this.wetNode["disconnect"]();
this.dryNode["disconnect"]();
};
FilterEffect.prototype.getInputNode = function ()
{
return this.inputNode;
};
FilterEffect.prototype.setParam = function(param, value, ramp, time)
{
switch (param) {
case 0: // mix
value = value / 100;
if (value < 0) value = 0;
if (value > 1) value = 1;
this.params[5] = value;
setAudioParam(this.wetNode["gain"], value, ramp, time);
setAudioParam(this.dryNode["gain"], 1 - value, ramp, time);
break;
case 1: // filter frequency
this.params[1] = value;
setAudioParam(this.filterNode["frequency"], value, ramp, time);
break;
case 2: // filter detune
this.params[2] = value;
setAudioParam(this.filterNode["detune"], value, ramp, time);
break;
case 3: // filter Q
this.params[3] = value;
setAudioParam(this.filterNode["Q"], value, ramp, time);
break;
case 4: // filter/delay gain (note value is in dB here)
this.params[4] = value;
setAudioParam(this.filterNode["gain"], value, ramp, time);
break;
}
};
function DelayEffect(delayTime, delayGain, mix)
{
this.type = "delay";
this.params = [delayTime, delayGain, mix];
this.inputNode = createGain();
this.wetNode = createGain();
this.wetNode["gain"]["value"] = mix;
this.dryNode = createGain();
this.dryNode["gain"]["value"] = 1 - mix;
this.mainNode = createGain();
this.delayNode = createDelay(delayTime);
this.delayNode["delayTime"]["value"] = delayTime;
this.delayGainNode = createGain();
this.delayGainNode["gain"]["value"] = delayGain;
this.inputNode["connect"](this.mainNode);
this.inputNode["connect"](this.dryNode);
this.mainNode["connect"](this.wetNode);
this.mainNode["connect"](this.delayNode);
this.delayNode["connect"](this.delayGainNode);
this.delayGainNode["connect"](this.mainNode);
};
DelayEffect.prototype.connectTo = function (node)
{
this.wetNode["disconnect"]();
this.wetNode["connect"](node);
this.dryNode["disconnect"]();
this.dryNode["connect"](node);
};
DelayEffect.prototype.remove = function ()
{
this.inputNode["disconnect"]();
this.mainNode["disconnect"]();
this.delayNode["disconnect"]();
this.delayGainNode["disconnect"]();
this.wetNode["disconnect"]();
this.dryNode["disconnect"]();
};
DelayEffect.prototype.getInputNode = function ()
{
return this.inputNode;
};
DelayEffect.prototype.setParam = function(param, value, ramp, time)
{
switch (param) {
case 0: // mix
value = value / 100;
if (value < 0) value = 0;
if (value > 1) value = 1;
this.params[2] = value;
setAudioParam(this.wetNode["gain"], value, ramp, time);
setAudioParam(this.dryNode["gain"], 1 - value, ramp, time);
break;
case 4: // filter/delay gain (note value is passed in dB but needs to be linear here)
this.params[1] = dbToLinear(value);
setAudioParam(this.delayGainNode["gain"], dbToLinear(value), ramp, time);
break;
case 5: // delay time
this.params[0] = value;
setAudioParam(this.delayNode["delayTime"], value, ramp, time);
break;
}
};
function ConvolveEffect(buffer, normalize, mix, src)
{
this.type = "convolve";
this.params = [normalize, mix, src];
this.inputNode = createGain();
this.wetNode = createGain();
this.wetNode["gain"]["value"] = mix;
this.dryNode = createGain();
this.dryNode["gain"]["value"] = 1 - mix;
this.convolveNode = context["createConvolver"]();
if (buffer)
{
this.convolveNode["normalize"] = normalize;
this.convolveNode["buffer"] = buffer;
}
this.inputNode["connect"](this.convolveNode);
this.inputNode["connect"](this.dryNode);
this.convolveNode["connect"](this.wetNode);
};
ConvolveEffect.prototype.connectTo = function (node)
{
this.wetNode["disconnect"]();
this.wetNode["connect"](node);
this.dryNode["disconnect"]();
this.dryNode["connect"](node);
};
ConvolveEffect.prototype.remove = function ()
{
this.inputNode["disconnect"]();
this.convolveNode["disconnect"]();
this.wetNode["disconnect"]();
this.dryNode["disconnect"]();
};
ConvolveEffect.prototype.getInputNode = function ()
{
return this.inputNode;
};
ConvolveEffect.prototype.setParam = function(param, value, ramp, time)
{
switch (param) {
case 0: // mix
value = value / 100;
if (value < 0) value = 0;
if (value > 1) value = 1;
this.params[1] = value;
setAudioParam(this.wetNode["gain"], value, ramp, time);
setAudioParam(this.dryNode["gain"], 1 - value, ramp, time);
break;
}
};
function FlangerEffect(delay, modulation, freq, feedback, mix)
{
this.type = "flanger";
this.params = [delay, modulation, freq, feedback, mix];
this.inputNode = createGain();
this.dryNode = createGain();
this.dryNode["gain"]["value"] = 1 - (mix / 2);
this.wetNode = createGain();
this.wetNode["gain"]["value"] = mix / 2;
this.feedbackNode = createGain();
this.feedbackNode["gain"]["value"] = feedback;
this.delayNode = createDelay(delay + modulation);
this.delayNode["delayTime"]["value"] = delay;
this.oscNode = context["createOscillator"]();
this.oscNode["frequency"]["value"] = freq;
this.oscGainNode = createGain();
this.oscGainNode["gain"]["value"] = modulation;
this.inputNode["connect"](this.delayNode);
this.inputNode["connect"](this.dryNode);
this.delayNode["connect"](this.wetNode);
this.delayNode["connect"](this.feedbackNode);
this.feedbackNode["connect"](this.delayNode);
this.oscNode["connect"](this.oscGainNode);
this.oscGainNode["connect"](this.delayNode["delayTime"]);
startSource(this.oscNode);
};
FlangerEffect.prototype.connectTo = function (node)
{
this.dryNode["disconnect"]();
this.dryNode["connect"](node);
this.wetNode["disconnect"]();
this.wetNode["connect"](node);
};
FlangerEffect.prototype.remove = function ()
{
this.inputNode["disconnect"]();
this.delayNode["disconnect"]();
this.oscNode["disconnect"]();
this.oscGainNode["disconnect"]();
this.dryNode["disconnect"]();
this.wetNode["disconnect"]();
this.feedbackNode["disconnect"]();
};
FlangerEffect.prototype.getInputNode = function ()
{
return this.inputNode;
};
FlangerEffect.prototype.setParam = function(param, value, ramp, time)
{
switch (param) {
case 0: // mix
value = value / 100;
if (value < 0) value = 0;
if (value > 1) value = 1;
this.params[4] = value;
setAudioParam(this.wetNode["gain"], value / 2, ramp, time);
setAudioParam(this.dryNode["gain"], 1 - (value / 2), ramp, time);
break;
case 6: // modulation
this.params[1] = value / 1000;
setAudioParam(this.oscGainNode["gain"], value / 1000, ramp, time);
break;
case 7: // modulation frequency
this.params[2] = value;
setAudioParam(this.oscNode["frequency"], value, ramp, time);
break;
case 8: // feedback
this.params[3] = value / 100;
setAudioParam(this.feedbackNode["gain"], value / 100, ramp, time);
break;
}
};
function PhaserEffect(freq, detune, q, modulation, modfreq, mix)
{
this.type = "phaser";
this.params = [freq, detune, q, modulation, modfreq, mix];
this.inputNode = createGain();
this.dryNode = createGain();
this.dryNode["gain"]["value"] = 1 - (mix / 2);
this.wetNode = createGain();
this.wetNode["gain"]["value"] = mix / 2;
this.filterNode = context["createBiquadFilter"]();
if (typeof this.filterNode["type"] === "number")
this.filterNode["type"] = 7; // all-pass
else
this.filterNode["type"] = "allpass";
this.filterNode["frequency"]["value"] = freq;
if (this.filterNode["detune"]) // iOS 6 doesn't have detune yet
this.filterNode["detune"]["value"] = detune;
this.filterNode["Q"]["value"] = q;
this.oscNode = context["createOscillator"]();
this.oscNode["frequency"]["value"] = modfreq;
this.oscGainNode = createGain();
this.oscGainNode["gain"]["value"] = modulation;
this.inputNode["connect"](this.filterNode);
this.inputNode["connect"](this.dryNode);
this.filterNode["connect"](this.wetNode);
this.oscNode["connect"](this.oscGainNode);
this.oscGainNode["connect"](this.filterNode["frequency"]);
startSource(this.oscNode);
};
PhaserEffect.prototype.connectTo = function (node)
{
this.dryNode["disconnect"]();
this.dryNode["connect"](node);
this.wetNode["disconnect"]();
this.wetNode["connect"](node);
};
PhaserEffect.prototype.remove = function ()
{
this.inputNode["disconnect"]();
this.filterNode["disconnect"]();
this.oscNode["disconnect"]();
this.oscGainNode["disconnect"]();
this.dryNode["disconnect"]();
this.wetNode["disconnect"]();
};
PhaserEffect.prototype.getInputNode = function ()
{
return this.inputNode;
};
PhaserEffect.prototype.setParam = function(param, value, ramp, time)
{
switch (param) {
case 0: // mix
value = value / 100;
if (value < 0) value = 0;
if (value > 1) value = 1;
this.params[5] = value;
setAudioParam(this.wetNode["gain"], value / 2, ramp, time);
setAudioParam(this.dryNode["gain"], 1 - (value / 2), ramp, time);
break;
case 1: // filter frequency
this.params[0] = value;
setAudioParam(this.filterNode["frequency"], value, ramp, time);
break;
case 2: // filter detune
this.params[1] = value;
setAudioParam(this.filterNode["detune"], value, ramp, time);
break;
case 3: // filter Q
this.params[2] = value;
setAudioParam(this.filterNode["Q"], value, ramp, time);
break;
case 6: // modulation
this.params[3] = value;
setAudioParam(this.oscGainNode["gain"], value, ramp, time);
break;
case 7: // modulation frequency
this.params[4] = value;
setAudioParam(this.oscNode["frequency"], value, ramp, time);
break;
}
};
function GainEffect(g)
{
this.type = "gain";
this.params = [g];
this.node = createGain();
this.node["gain"]["value"] = g;
};
GainEffect.prototype.connectTo = function (node_)
{
this.node["disconnect"]();
this.node["connect"](node_);
};
GainEffect.prototype.remove = function ()
{
this.node["disconnect"]();
};
GainEffect.prototype.getInputNode = function ()
{
return this.node;
};
GainEffect.prototype.setParam = function(param, value, ramp, time)
{
switch (param) {
case 4: // gain
this.params[0] = dbToLinear(value);
setAudioParam(this.node["gain"], dbToLinear(value), ramp, time);
break;
}
};
function TremoloEffect(freq, mix)
{
this.type = "tremolo";
this.params = [freq, mix];
this.node = createGain();
this.node["gain"]["value"] = 1 - (mix / 2);
this.oscNode = context["createOscillator"]();
this.oscNode["frequency"]["value"] = freq;
this.oscGainNode = createGain();
this.oscGainNode["gain"]["value"] = mix / 2;
this.oscNode["connect"](this.oscGainNode);
this.oscGainNode["connect"](this.node["gain"]);
startSource(this.oscNode);
};
TremoloEffect.prototype.connectTo = function (node_)
{
this.node["disconnect"]();
this.node["connect"](node_);
};
TremoloEffect.prototype.remove = function ()
{
this.oscNode["disconnect"]();
this.oscGainNode["disconnect"]();
this.node["disconnect"]();
};
TremoloEffect.prototype.getInputNode = function ()
{
return this.node;
};
TremoloEffect.prototype.setParam = function(param, value, ramp, time)
{
switch (param) {
case 0: // mix
value = value / 100;
if (value < 0) value = 0;
if (value > 1) value = 1;
this.params[1] = value;
setAudioParam(this.node["gain"]["value"], 1 - (value / 2), ramp, time);
setAudioParam(this.oscGainNode["gain"]["value"], value / 2, ramp, time);
break;
case 7: // modulation frequency
this.params[0] = value;
setAudioParam(this.oscNode["frequency"], value, ramp, time);
break;
}
};
function RingModulatorEffect(freq, mix)
{
this.type = "ringmod";
this.params = [freq, mix];
this.inputNode = createGain();
this.wetNode = createGain();
this.wetNode["gain"]["value"] = mix;
this.dryNode = createGain();
this.dryNode["gain"]["value"] = 1 - mix;
this.ringNode = createGain();
this.ringNode["gain"]["value"] = 0;
this.oscNode = context["createOscillator"]();
this.oscNode["frequency"]["value"] = freq;
this.oscNode["connect"](this.ringNode["gain"]);
startSource(this.oscNode);
this.inputNode["connect"](this.ringNode);
this.inputNode["connect"](this.dryNode);
this.ringNode["connect"](this.wetNode);
};
RingModulatorEffect.prototype.connectTo = function (node_)
{
this.wetNode["disconnect"]();
this.wetNode["connect"](node_);
this.dryNode["disconnect"]();
this.dryNode["connect"](node_);
};
RingModulatorEffect.prototype.remove = function ()
{
this.oscNode["disconnect"]();
this.ringNode["disconnect"]();
this.inputNode["disconnect"]();
this.wetNode["disconnect"]();
this.dryNode["disconnect"]();
};
RingModulatorEffect.prototype.getInputNode = function ()
{
return this.inputNode;
};
RingModulatorEffect.prototype.setParam = function(param, value, ramp, time)
{
switch (param) {
case 0: // mix
value = value / 100;
if (value < 0) value = 0;
if (value > 1) value = 1;
this.params[1] = value;
setAudioParam(this.wetNode["gain"], value, ramp, time);
setAudioParam(this.dryNode["gain"], 1 - value, ramp, time);
break;
case 7: // modulation frequency
this.params[0] = value;
setAudioParam(this.oscNode["frequency"], value, ramp, time);
break;
}
};
function DistortionEffect(threshold, headroom, drive, makeupgain, mix)
{
this.type = "distortion";
this.params = [threshold, headroom, drive, makeupgain, mix];
this.inputNode = createGain();
this.preGain = createGain();
this.postGain = createGain();
this.setDrive(drive, dbToLinear_nocap(makeupgain));
this.wetNode = createGain();
this.wetNode["gain"]["value"] = mix;
this.dryNode = createGain();
this.dryNode["gain"]["value"] = 1 - mix;
this.waveShaper = context["createWaveShaper"]();
this.curve = new Float32Array(65536);
this.generateColortouchCurve(threshold, headroom);
this.waveShaper.curve = this.curve;
this.inputNode["connect"](this.preGain);
this.inputNode["connect"](this.dryNode);
this.preGain["connect"](this.waveShaper);
this.waveShaper["connect"](this.postGain);
this.postGain["connect"](this.wetNode);
};
DistortionEffect.prototype.setDrive = function (drive, makeupgain)
{
if (drive < 0.01)
drive = 0.01;
this.preGain["gain"]["value"] = drive;
this.postGain["gain"]["value"] = Math.pow(1 / drive, 0.6) * makeupgain;
};
function e4(x, k)
{
return 1.0 - Math.exp(-k * x);
}
DistortionEffect.prototype.shape = function (x, linearThreshold, linearHeadroom)
{
var maximum = 1.05 * linearHeadroom * linearThreshold;
var kk = (maximum - linearThreshold);
var sign = x < 0 ? -1 : +1;
var absx = x < 0 ? -x : x;
var shapedInput = absx < linearThreshold ? absx : linearThreshold + kk * e4(absx - linearThreshold, 1.0 / kk);
shapedInput *= sign;
return shapedInput;
};
DistortionEffect.prototype.generateColortouchCurve = function (threshold, headroom)
{
var linearThreshold = dbToLinear_nocap(threshold);
var linearHeadroom = dbToLinear_nocap(headroom);
var n = 65536;
var n2 = n / 2;
var x = 0;
for (var i = 0; i < n2; ++i) {
x = i / n2;
x = this.shape(x, linearThreshold, linearHeadroom);
this.curve[n2 + i] = x;
this.curve[n2 - i - 1] = -x;
}
};
DistortionEffect.prototype.connectTo = function (node)
{
this.wetNode["disconnect"]();
this.wetNode["connect"](node);
this.dryNode["disconnect"]();
this.dryNode["connect"](node);
};
DistortionEffect.prototype.remove = function ()
{
this.inputNode["disconnect"]();
this.preGain["disconnect"]();
this.waveShaper["disconnect"]();
this.postGain["disconnect"]();
this.wetNode["disconnect"]();
this.dryNode["disconnect"]();
};
DistortionEffect.prototype.getInputNode = function ()
{
return this.inputNode;
};
DistortionEffect.prototype.setParam = function(param, value, ramp, time)
{
switch (param) {
case 0: // mix
value = value / 100;
if (value < 0) value = 0;
if (value > 1) value = 1;
this.params[4] = value;
setAudioParam(this.wetNode["gain"], value, ramp, time);
setAudioParam(this.dryNode["gain"], 1 - value, ramp, time);
break;
}
};
function CompressorEffect(threshold, knee, ratio, attack, release)
{
this.type = "compressor";
this.params = [threshold, knee, ratio, attack, release];
this.node = context["createDynamicsCompressor"]();
try {
this.node["threshold"]["value"] = threshold;
this.node["knee"]["value"] = knee;
this.node["ratio"]["value"] = ratio;
this.node["attack"]["value"] = attack;
this.node["release"]["value"] = release;
}
catch (e) {}
};
CompressorEffect.prototype.connectTo = function (node_)
{
this.node["disconnect"]();
this.node["connect"](node_);
};
CompressorEffect.prototype.remove = function ()
{
this.node["disconnect"]();
};
CompressorEffect.prototype.getInputNode = function ()
{
return this.node;
};
CompressorEffect.prototype.setParam = function(param, value, ramp, time)
{
};
function AnalyserEffect(fftSize, smoothing)
{
this.type = "analyser";
this.params = [fftSize, smoothing];
this.node = context["createAnalyser"]();
this.node["fftSize"] = fftSize;
this.node["smoothingTimeConstant"] = smoothing;
this.freqBins = new Float32Array(this.node["frequencyBinCount"]);
this.signal = new Uint8Array(fftSize);
this.peak = 0;
this.rms = 0;
};
AnalyserEffect.prototype.tick = function ()
{
this.node["getFloatFrequencyData"](this.freqBins);
this.node["getByteTimeDomainData"](this.signal);
var fftSize = this.node["fftSize"];
var i = 0;
this.peak = 0;
var rmsSquaredSum = 0;
var s = 0;
for ( ; i < fftSize; i++)
{
s = (this.signal[i] - 128) / 128;
if (s < 0)
s = -s;
if (this.peak < s)
this.peak = s;
rmsSquaredSum += s * s;
}
this.peak = linearToDb(this.peak);
this.rms = linearToDb(Math.sqrt(rmsSquaredSum / fftSize));
};
AnalyserEffect.prototype.connectTo = function (node_)
{
this.node["disconnect"]();
this.node["connect"](node_);
};
AnalyserEffect.prototype.remove = function ()
{
this.node["disconnect"]();
};
AnalyserEffect.prototype.getInputNode = function ()
{
return this.node;
};
AnalyserEffect.prototype.setParam = function(param, value, ramp, time)
{
};
function ObjectTracker()
{
this.obj = null;
this.loadUid = 0;
};
ObjectTracker.prototype.setObject = function (obj_)
{
this.obj = obj_;
};
ObjectTracker.prototype.hasObject = function ()
{
return !!this.obj;
};
ObjectTracker.prototype.tick = function (dt)
{
};
function C2AudioBuffer(src_, is_music)
{
this.src = src_;
this.myapi = api;
this.is_music = is_music;
this.added_end_listener = false;
var self = this;
this.outNode = null;
this.mediaSourceNode = null;
this.panWhenReady = []; // for web audio API positioned sounds
this.seekWhenReady = 0;
this.pauseWhenReady = false;
this.supportWebAudioAPI = false;
this.failedToLoad = false;
this.wasEverReady = false; // if a buffer is ever marked as ready, it's permanently considered ready after then.
if (api === API_WEBAUDIO && is_music && !playMusicAsSoundWorkaround)
{
this.myapi = API_HTML5;
this.outNode = createGain();
}
this.bufferObject = null; // actual audio object
this.audioData = null; // web audio api: ajax request result (compressed audio that needs decoding)
var request;
switch (this.myapi) {
case API_HTML5:
this.bufferObject = new Audio();
this.bufferObject.crossOrigin = "anonymous";
this.bufferObject.addEventListener("canplaythrough", function () {
self.wasEverReady = true; // update loaded state so preload is considered complete
});
if (api === API_WEBAUDIO && context["createMediaElementSource"] && !/wiiu/i.test(navigator.userAgent))
{
this.supportWebAudioAPI = true; // can be routed through web audio api
this.bufferObject.addEventListener("canplay", function ()
{
if (!self.mediaSourceNode && self.bufferObject)
{
self.mediaSourceNode = context["createMediaElementSource"](self.bufferObject);
self.mediaSourceNode["connect"](self.outNode);
}
});
}
this.bufferObject.autoplay = false; // this is only a source buffer, not an instance
this.bufferObject.preload = "auto";
this.bufferObject.src = src_;
break;
case API_WEBAUDIO:
if (audRuntime.isWKWebView)
{
audRuntime.fetchLocalFileViaCordovaAsArrayBuffer(src_, function (arrayBuffer)
{
self.audioData = arrayBuffer;
self.decodeAudioBuffer();
}, function (err)
{
self.failedToLoad = true;
});
}
else
{
request = new XMLHttpRequest();
request.open("GET", src_, true);
request.responseType = "arraybuffer";
request.onload = function () {
self.audioData = request.response;
self.decodeAudioBuffer();
};
request.onerror = function () {
self.failedToLoad = true;
};
request.send();
}
break;
case API_CORDOVA:
this.bufferObject = true;
break;
case API_APPMOBI:
this.bufferObject = true;
break;
}
};
C2AudioBuffer.prototype.release = function ()
{
var i, len, j, a;
for (i = 0, j = 0, len = audioInstances.length; i < len; ++i)
{
a = audioInstances[i];
audioInstances[j] = a;
if (a.buffer === this)
a.stop();
else
++j; // keep
}
audioInstances.length = j;
if (this.mediaSourceNode)
{
this.mediaSourceNode["disconnect"]();
this.mediaSourceNode = null;
}
if (this.outNode)
{
this.outNode["disconnect"]();
this.outNode = null;
}
this.bufferObject = null;
this.audioData = null;
};
C2AudioBuffer.prototype.decodeAudioBuffer = function ()
{
if (this.bufferObject || !this.audioData)
return; // audio already decoded or AJAX request not yet complete
var self = this;
if (context["decodeAudioData"])
{
context["decodeAudioData"](this.audioData, function (buffer) {
self.bufferObject = buffer;
self.audioData = null; // clear AJAX response to allow GC and save memory, only need the bufferObject now
var p, i, len, a;
if (!cr.is_undefined(self.playTagWhenReady) && !silent)
{
if (self.panWhenReady.length)
{
for (i = 0, len = self.panWhenReady.length; i < len; i++)
{
p = self.panWhenReady[i];
a = new C2AudioInstance(self, p.thistag);
a.setPannerEnabled(true);
if (typeof p.objUid !== "undefined")
{
p.obj = audRuntime.getObjectByUID(p.objUid);
if (!p.obj)
continue;
}
if (p.obj)
{
var px = cr.rotatePtAround(p.obj.x, p.obj.y, -p.obj.layer.getAngle(), listenerX, listenerY, true);
var py = cr.rotatePtAround(p.obj.x, p.obj.y, -p.obj.layer.getAngle(), listenerX, listenerY, false);
a.setPan(px, py, cr.to_degrees(p.obj.angle - p.obj.layer.getAngle()), p.ia, p.oa, p.og);
a.setObject(p.obj);
}
else
{
a.setPan(p.x, p.y, p.a, p.ia, p.oa, p.og);
}
a.play(self.loopWhenReady, self.volumeWhenReady, self.seekWhenReady);
if (self.pauseWhenReady)
a.pause();
audioInstances.push(a);
}
cr.clearArray(self.panWhenReady);
}
else
{
a = new C2AudioInstance(self, self.playTagWhenReady || ""); // sometimes playTagWhenReady is not set - TODO: why?
a.play(self.loopWhenReady, self.volumeWhenReady, self.seekWhenReady);
if (self.pauseWhenReady)
a.pause();
audioInstances.push(a);
}
}
else if (!cr.is_undefined(self.convolveWhenReady))
{
var convolveNode = self.convolveWhenReady.convolveNode;
convolveNode["normalize"] = self.normalizeWhenReady;
convolveNode["buffer"] = buffer;
}
}, function (e) {
self.failedToLoad = true;
});
}
else
{
this.bufferObject = context["createBuffer"](this.audioData, false);
this.audioData = null; // clear AJAX response to allow GC and save memory, only need the bufferObject now
if (!cr.is_undefined(this.playTagWhenReady) && !silent)
{
var a = new C2AudioInstance(this, this.playTagWhenReady);
a.play(this.loopWhenReady, this.volumeWhenReady, this.seekWhenReady);
if (this.pauseWhenReady)
a.pause();
audioInstances.push(a);
}
else if (!cr.is_undefined(this.convolveWhenReady))
{
var convolveNode = this.convolveWhenReady.convolveNode;
convolveNode["normalize"] = this.normalizeWhenReady;
convolveNode["buffer"] = this.bufferObject;
}
}
};
C2AudioBuffer.prototype.isLoaded = function ()
{
switch (this.myapi) {
case API_HTML5:
var ret = this.bufferObject["readyState"] >= 4; // HAVE_ENOUGH_DATA
if (ret)
this.wasEverReady = true;
return ret || this.wasEverReady;
case API_WEBAUDIO:
return !!this.audioData || !!this.bufferObject;
case API_CORDOVA:
return true;
case API_APPMOBI:
return true;
}
return false;
};
C2AudioBuffer.prototype.isLoadedAndDecoded = function ()
{
switch (this.myapi) {
case API_HTML5:
return this.isLoaded(); // no distinction between loaded and decoded in HTML5 audio, just rely on ready state
case API_WEBAUDIO:
return !!this.bufferObject;
case API_CORDOVA:
return true;
case API_APPMOBI:
return true;
}
return false;
};
C2AudioBuffer.prototype.hasFailedToLoad = function ()
{
switch (this.myapi) {
case API_HTML5:
return !!this.bufferObject["error"];
case API_WEBAUDIO:
return this.failedToLoad;
}
return false;
};
function C2AudioInstance(buffer_, tag_)
{
var self = this;
this.tag = tag_;
this.fresh = true;
this.stopped = true;
this.src = buffer_.src;
this.buffer = buffer_;
this.myapi = api;
this.is_music = buffer_.is_music;
this.playbackRate = 1;
this.hasPlaybackEnded = true; // ended flag
this.resume_me = false; // make sure resumes when leaving suspend
this.is_paused = false;
this.resume_position = 0; // for web audio api to resume from correct playback position
this.looping = false;
this.is_muted = false;
this.is_silent = false;
this.volume = 1;
this.onended_handler = function (e)
{
if (self.is_paused || self.resume_me)
return;
var bufferThatEnded = this;
if (!bufferThatEnded)
bufferThatEnded = e.target;
if (bufferThatEnded !== self.active_buffer)
return;
self.hasPlaybackEnded = true;
self.stopped = true;
audTag = self.tag;
audRuntime.trigger(cr.plugins_.Audio.prototype.cnds.OnEnded, audInst);
};
this.active_buffer = null;
this.isTimescaled = ((timescale_mode === 1 && !this.is_music) || timescale_mode === 2);
this.mutevol = 1;
this.startTime = (this.isTimescaled ? audRuntime.kahanTime.sum : audRuntime.wallTime.sum);
this.gainNode = null;
this.pannerNode = null;
this.pannerEnabled = false;
this.objectTracker = null;
this.panX = 0;
this.panY = 0;
this.panAngle = 0;
this.panConeInner = 0;
this.panConeOuter = 0;
this.panConeOuterGain = 0;
this.instanceObject = null;
var add_end_listener = false;
if (this.myapi === API_WEBAUDIO && this.buffer.myapi === API_HTML5 && !this.buffer.supportWebAudioAPI)
this.myapi = API_HTML5;
switch (this.myapi) {
case API_HTML5:
if (this.is_music)
{
this.instanceObject = buffer_.bufferObject;
add_end_listener = !buffer_.added_end_listener;
buffer_.added_end_listener = true;
}
else
{
this.instanceObject = new Audio();
this.instanceObject.crossOrigin = "anonymous";
this.instanceObject.autoplay = false;
this.instanceObject.src = buffer_.bufferObject.src;
add_end_listener = true;
}
if (add_end_listener)
{
this.instanceObject.addEventListener('ended', function () {
audTag = self.tag;
self.stopped = true;
audRuntime.trigger(cr.plugins_.Audio.prototype.cnds.OnEnded, audInst);
});
}
break;
case API_WEBAUDIO:
this.gainNode = createGain();
this.gainNode["connect"](getDestinationForTag(tag_));
if (this.buffer.myapi === API_WEBAUDIO)
{
if (buffer_.bufferObject)
{
this.instanceObject = context["createBufferSource"]();
this.instanceObject["buffer"] = buffer_.bufferObject;
this.instanceObject["connect"](this.gainNode);
}
}
else
{
this.instanceObject = this.buffer.bufferObject; // reference the audio element
this.buffer.outNode["connect"](this.gainNode);
if (!this.buffer.added_end_listener)
{
this.buffer.added_end_listener = true;
this.buffer.bufferObject.addEventListener('ended', function () {
audTag = self.tag;
self.stopped = true;
audRuntime.trigger(cr.plugins_.Audio.prototype.cnds.OnEnded, audInst);
});
}
}
break;
case API_CORDOVA:
this.instanceObject = new window["Media"](appPath + this.src, null, null, function (status) {
if (status === window["Media"]["MEDIA_STOPPED"])
{
self.hasPlaybackEnded = true;
self.stopped = true;
audTag = self.tag;
audRuntime.trigger(cr.plugins_.Audio.prototype.cnds.OnEnded, audInst);
}
});
break;
case API_APPMOBI:
this.instanceObject = true;
break;
}
};
C2AudioInstance.prototype.hasEnded = function ()
{
var time;
switch (this.myapi) {
case API_HTML5:
return this.instanceObject.ended;
case API_WEBAUDIO:
if (this.buffer.myapi === API_WEBAUDIO)
{
if (!this.fresh && !this.stopped && this.instanceObject["loop"])
return false;
if (this.is_paused)
return false;
return this.hasPlaybackEnded;
}
else
return this.instanceObject.ended;
case API_CORDOVA:
return this.hasPlaybackEnded;
case API_APPMOBI:
true; // recycling an AppMobi sound does not matter because it will just do another throwaway playSound
}
return true;
};
C2AudioInstance.prototype.canBeRecycled = function ()
{
if (this.fresh || this.stopped)
return true; // not yet used or is not playing
return this.hasEnded();
};
C2AudioInstance.prototype.setPannerEnabled = function (enable_)
{
if (api !== API_WEBAUDIO)
return;
if (!this.pannerEnabled && enable_)
{
if (!this.gainNode)
return;
if (!this.pannerNode)
{
this.pannerNode = context["createPanner"]();
if (typeof this.pannerNode["panningModel"] === "number")
this.pannerNode["panningModel"] = panningModel;
else
this.pannerNode["panningModel"] = ["equalpower", "HRTF", "soundfield"][panningModel];
if (typeof this.pannerNode["distanceModel"] === "number")
this.pannerNode["distanceModel"] = distanceModel;
else
this.pannerNode["distanceModel"] = ["linear", "inverse", "exponential"][distanceModel];
this.pannerNode["refDistance"] = refDistance;
this.pannerNode["maxDistance"] = maxDistance;
this.pannerNode["rolloffFactor"] = rolloffFactor;
}
this.gainNode["disconnect"]();
this.gainNode["connect"](this.pannerNode);
this.pannerNode["connect"](getDestinationForTag(this.tag));
this.pannerEnabled = true;
}
else if (this.pannerEnabled && !enable_)
{
if (!this.gainNode)
return;
this.pannerNode["disconnect"]();
this.gainNode["disconnect"]();
this.gainNode["connect"](getDestinationForTag(this.tag));
this.pannerEnabled = false;
}
};
C2AudioInstance.prototype.setPan = function (x, y, angle, innerangle, outerangle, outergain)
{
if (!this.pannerEnabled || api !== API_WEBAUDIO)
return;
this.pannerNode["setPosition"](x, y, 0);
this.pannerNode["setOrientation"](Math.cos(cr.to_radians(angle)), Math.sin(cr.to_radians(angle)), 0);
this.pannerNode["coneInnerAngle"] = innerangle;
this.pannerNode["coneOuterAngle"] = outerangle;
this.pannerNode["coneOuterGain"] = outergain;
this.panX = x;
this.panY = y;
this.panAngle = angle;
this.panConeInner = innerangle;
this.panConeOuter = outerangle;
this.panConeOuterGain = outergain;
};
C2AudioInstance.prototype.setObject = function (o)
{
if (!this.pannerEnabled || api !== API_WEBAUDIO)
return;
if (!this.objectTracker)
this.objectTracker = new ObjectTracker();
this.objectTracker.setObject(o);
};
C2AudioInstance.prototype.tick = function (dt)
{
if (!this.pannerEnabled || api !== API_WEBAUDIO || !this.objectTracker || !this.objectTracker.hasObject() || !this.isPlaying())
{
return;
}
this.objectTracker.tick(dt);
var inst = this.objectTracker.obj;
var px = cr.rotatePtAround(inst.x, inst.y, -inst.layer.getAngle(), listenerX, listenerY, true);
var py = cr.rotatePtAround(inst.x, inst.y, -inst.layer.getAngle(), listenerX, listenerY, false);
this.pannerNode["setPosition"](px, py, 0);
var a = 0;
if (typeof this.objectTracker.obj.angle !== "undefined")
{
a = inst.angle - inst.layer.getAngle();
this.pannerNode["setOrientation"](Math.cos(a), Math.sin(a), 0);
}
};
C2AudioInstance.prototype.play = function (looping, vol, fromPosition, scheduledTime)
{
var instobj = this.instanceObject;
this.looping = looping;
this.volume = vol;
var seekPos = fromPosition || 0;
scheduledTime = scheduledTime || 0;
switch (this.myapi) {
case API_HTML5:
if (instobj.playbackRate !== 1.0)
instobj.playbackRate = 1.0;
if (instobj.volume !== vol * masterVolume)
instobj.volume = vol * masterVolume;
if (instobj.loop !== looping)
instobj.loop = looping;
if (instobj.muted)
instobj.muted = false;
if (instobj.currentTime !== seekPos)
{
try {
instobj.currentTime = seekPos;
}
catch (err)
{
;
}
}
tryPlayAudioElement(this);
break;
case API_WEBAUDIO:
this.muted = false;
this.mutevol = 1;
if (this.buffer.myapi === API_WEBAUDIO)
{
this.gainNode["gain"]["value"] = vol * masterVolume;
if (!this.fresh)
{
this.instanceObject = context["createBufferSource"]();
this.instanceObject["buffer"] = this.buffer.bufferObject;
this.instanceObject["connect"](this.gainNode);
}
this.instanceObject["onended"] = this.onended_handler;
this.active_buffer = this.instanceObject;
this.instanceObject.loop = looping;
this.hasPlaybackEnded = false;
if (seekPos === 0)
startSource(this.instanceObject, scheduledTime);
else
startSourceAt(this.instanceObject, seekPos, this.getDuration(), scheduledTime);
}
else
{
if (instobj.playbackRate !== 1.0)
instobj.playbackRate = 1.0;
if (instobj.loop !== looping)
instobj.loop = looping;
instobj.volume = vol * masterVolume;
if (instobj.currentTime !== seekPos)
{
try {
instobj.currentTime = seekPos;
}
catch (err)
{
;
}
}
tryPlayAudioElement(this);
}
break;
case API_CORDOVA:
if ((!this.fresh && this.stopped) || seekPos !== 0)
instobj["seekTo"](seekPos);
instobj["play"]();
this.hasPlaybackEnded = false;
break;
case API_APPMOBI:
if (audRuntime.isDirectCanvas)
AppMobi["context"]["playSound"](this.src, looping);
else
AppMobi["player"]["playSound"](this.src, looping);
break;
}
this.playbackRate = 1;
this.startTime = (this.isTimescaled ? audRuntime.kahanTime.sum : audRuntime.wallTime.sum) - seekPos;
this.fresh = false;
this.stopped = false;
this.is_paused = false;
};
C2AudioInstance.prototype.stop = function ()
{
switch (this.myapi) {
case API_HTML5:
if (!this.instanceObject.paused)
this.instanceObject.pause();
break;
case API_WEBAUDIO:
if (this.buffer.myapi === API_WEBAUDIO)
stopSource(this.instanceObject);
else
{
if (!this.instanceObject.paused)
this.instanceObject.pause();
}
break;
case API_CORDOVA:
this.instanceObject["stop"]();
break;
case API_APPMOBI:
if (audRuntime.isDirectCanvas)
AppMobi["context"]["stopSound"](this.src);
break;
}
this.stopped = true;
this.is_paused = false;
};
C2AudioInstance.prototype.pause = function ()
{
if (this.fresh || this.stopped || this.hasEnded() || this.is_paused)
return;
switch (this.myapi) {
case API_HTML5:
if (!this.instanceObject.paused)
this.instanceObject.pause();
break;
case API_WEBAUDIO:
if (this.buffer.myapi === API_WEBAUDIO)
{
this.resume_position = this.getPlaybackTime(true);
if (this.looping)
this.resume_position = this.resume_position % this.getDuration();
this.is_paused = true;
stopSource(this.instanceObject);
}
else
{
if (!this.instanceObject.paused)
this.instanceObject.pause();
}
break;
case API_CORDOVA:
this.instanceObject["pause"]();
break;
case API_APPMOBI:
if (audRuntime.isDirectCanvas)
AppMobi["context"]["stopSound"](this.src);
break;
}
this.is_paused = true;
};
C2AudioInstance.prototype.resume = function ()
{
if (this.fresh || this.stopped || this.hasEnded() || !this.is_paused)
return;
switch (this.myapi) {
case API_HTML5:
tryPlayAudioElement(this);
break;
case API_WEBAUDIO:
if (this.buffer.myapi === API_WEBAUDIO)
{
this.instanceObject = context["createBufferSource"]();
this.instanceObject["buffer"] = this.buffer.bufferObject;
this.instanceObject["connect"](this.gainNode);
this.instanceObject["onended"] = this.onended_handler;
this.active_buffer = this.instanceObject;
this.instanceObject.loop = this.looping;
this.gainNode["gain"]["value"] = masterVolume * this.volume * this.mutevol;
this.updatePlaybackRate();
this.startTime = (this.isTimescaled ? audRuntime.kahanTime.sum : audRuntime.wallTime.sum) - (this.resume_position / (this.playbackRate || 0.001));
startSourceAt(this.instanceObject, this.resume_position, this.getDuration());
}
else
{
tryPlayAudioElement(this);
}
break;
case API_CORDOVA:
this.instanceObject["play"]();
break;
case API_APPMOBI:
if (audRuntime.isDirectCanvas)
AppMobi["context"]["resumeSound"](this.src);
break;
}
this.is_paused = false;
};
C2AudioInstance.prototype.seek = function (pos)
{
if (this.fresh || this.stopped || this.hasEnded())
return;
switch (this.myapi) {
case API_HTML5:
try {
this.instanceObject.currentTime = pos;
}
catch (e) {}
break;
case API_WEBAUDIO:
if (this.buffer.myapi === API_WEBAUDIO)
{
if (this.is_paused)
this.resume_position = pos;
else
{
this.pause();
this.resume_position = pos;
this.resume();
}
}
else
{
try {
this.instanceObject.currentTime = pos;
}
catch (e) {}
}
break;
case API_CORDOVA:
break;
case API_APPMOBI:
if (audRuntime.isDirectCanvas)
AppMobi["context"]["seekSound"](this.src, pos);
break;
}
};
C2AudioInstance.prototype.reconnect = function (toNode)
{
if (this.myapi !== API_WEBAUDIO)
return;
if (this.pannerEnabled)
{
this.pannerNode["disconnect"]();
this.pannerNode["connect"](toNode);
}
else
{
this.gainNode["disconnect"]();
this.gainNode["connect"](toNode);
}
};
C2AudioInstance.prototype.getDuration = function (applyPlaybackRate)
{
var ret = 0;
switch (this.myapi) {
case API_HTML5:
if (typeof this.instanceObject.duration !== "undefined")
ret = this.instanceObject.duration;
break;
case API_WEBAUDIO:
ret = this.buffer.bufferObject["duration"];
break;
case API_CORDOVA:
ret = this.instanceObject["getDuration"]();
break;
case API_APPMOBI:
if (audRuntime.isDirectCanvas)
ret = AppMobi["context"]["getDurationSound"](this.src);
break;
}
if (applyPlaybackRate)
ret /= (this.playbackRate || 0.001); // avoid divide-by-zero
return ret;
};
C2AudioInstance.prototype.getPlaybackTime = function (applyPlaybackRate)
{
var duration = this.getDuration();
var ret = 0;
switch (this.myapi) {
case API_HTML5:
if (typeof this.instanceObject.currentTime !== "undefined")
ret = this.instanceObject.currentTime;
break;
case API_WEBAUDIO:
if (this.buffer.myapi === API_WEBAUDIO)
{
if (this.is_paused)
return this.resume_position;
else
ret = (this.isTimescaled ? audRuntime.kahanTime.sum : audRuntime.wallTime.sum) - this.startTime;
}
else if (typeof this.instanceObject.currentTime !== "undefined")
ret = this.instanceObject.currentTime;
break;
case API_CORDOVA:
break;
case API_APPMOBI:
if (audRuntime.isDirectCanvas)
ret = AppMobi["context"]["getPlaybackTimeSound"](this.src);
break;
}
if (applyPlaybackRate)
ret *= this.playbackRate;
if (!this.looping && ret > duration)
ret = duration;
return ret;
};
C2AudioInstance.prototype.isPlaying = function ()
{
return !this.is_paused && !this.fresh && !this.stopped && !this.hasEnded();
};
C2AudioInstance.prototype.shouldSave = function ()
{
return !this.fresh && !this.stopped && !this.hasEnded();
};
C2AudioInstance.prototype.setVolume = function (v)
{
this.volume = v;
this.updateVolume();
};
C2AudioInstance.prototype.updateVolume = function ()
{
var volToSet = this.volume * masterVolume;
if (!isFinite(volToSet))
volToSet = 0; // HTMLMediaElement throws if setting non-finite volume
switch (this.myapi) {
case API_HTML5:
if (typeof this.instanceObject.volume !== "undefined" && this.instanceObject.volume !== volToSet)
this.instanceObject.volume = volToSet;
break;
case API_WEBAUDIO:
if (this.buffer.myapi === API_WEBAUDIO)
{
this.gainNode["gain"]["value"] = volToSet * this.mutevol;
}
else
{
if (typeof this.instanceObject.volume !== "undefined" && this.instanceObject.volume !== volToSet)
this.instanceObject.volume = volToSet;
}
break;
case API_CORDOVA:
break;
case API_APPMOBI:
break;
}
};
C2AudioInstance.prototype.getVolume = function ()
{
return this.volume;
};
C2AudioInstance.prototype.doSetMuted = function (m)
{
switch (this.myapi) {
case API_HTML5:
if (this.instanceObject.muted !== !!m)
this.instanceObject.muted = !!m;
break;
case API_WEBAUDIO:
if (this.buffer.myapi === API_WEBAUDIO)
{
this.mutevol = (m ? 0 : 1);
this.gainNode["gain"]["value"] = masterVolume * this.volume * this.mutevol;
}
else
{
if (this.instanceObject.muted !== !!m)
this.instanceObject.muted = !!m;
}
break;
case API_CORDOVA:
break;
case API_APPMOBI:
break;
}
};
C2AudioInstance.prototype.setMuted = function (m)
{
this.is_muted = !!m;
this.doSetMuted(this.is_muted || this.is_silent);
};
C2AudioInstance.prototype.setSilent = function (m)
{
this.is_silent = !!m;
this.doSetMuted(this.is_muted || this.is_silent);
};
C2AudioInstance.prototype.setLooping = function (l)
{
this.looping = l;
switch (this.myapi) {
case API_HTML5:
if (this.instanceObject.loop !== !!l)
this.instanceObject.loop = !!l;
break;
case API_WEBAUDIO:
if (this.instanceObject.loop !== !!l)
this.instanceObject.loop = !!l;
break;
case API_CORDOVA:
break;
case API_APPMOBI:
if (audRuntime.isDirectCanvas)
AppMobi["context"]["setLoopingSound"](this.src, l);
break;
}
};
C2AudioInstance.prototype.setPlaybackRate = function (r)
{
this.playbackRate = r;
this.updatePlaybackRate();
};
C2AudioInstance.prototype.updatePlaybackRate = function ()
{
var r = this.playbackRate;
if (this.isTimescaled)
r *= audRuntime.timescale;
switch (this.myapi) {
case API_HTML5:
if (this.instanceObject.playbackRate !== r)
this.instanceObject.playbackRate = r;
break;
case API_WEBAUDIO:
if (this.buffer.myapi === API_WEBAUDIO)
{
if (this.instanceObject["playbackRate"]["value"] !== r)
this.instanceObject["playbackRate"]["value"] = r;
}
else
{
if (this.instanceObject.playbackRate !== r)
this.instanceObject.playbackRate = r;
}
break;
case API_CORDOVA:
break;
case API_APPMOBI:
break;
}
};
C2AudioInstance.prototype.setSuspended = function (s)
{
switch (this.myapi) {
case API_HTML5:
if (s)
{
if (this.isPlaying())
{
this.resume_me = true;
this.instanceObject["pause"]();
}
else
this.resume_me = false;
}
else
{
if (this.resume_me)
{
this.instanceObject["play"]();
this.resume_me = false;
}
}
break;
case API_WEBAUDIO:
if (s)
{
if (this.isPlaying())
{
this.resume_me = true;
if (this.buffer.myapi === API_WEBAUDIO)
{
this.resume_position = this.getPlaybackTime(true);
if (this.looping)
this.resume_position = this.resume_position % this.getDuration();
stopSource(this.instanceObject);
}
else
this.instanceObject["pause"]();
}
else
this.resume_me = false;
}
else
{
if (this.resume_me)
{
if (this.buffer.myapi === API_WEBAUDIO)
{
this.instanceObject = context["createBufferSource"]();
this.instanceObject["buffer"] = this.buffer.bufferObject;
this.instanceObject["connect"](this.gainNode);
this.instanceObject["onended"] = this.onended_handler;
this.active_buffer = this.instanceObject;
this.instanceObject.loop = this.looping;
this.gainNode["gain"]["value"] = masterVolume * this.volume * this.mutevol;
this.updatePlaybackRate();
this.startTime = (this.isTimescaled ? audRuntime.kahanTime.sum : audRuntime.wallTime.sum) - (this.resume_position / (this.playbackRate || 0.001));
startSourceAt(this.instanceObject, this.resume_position, this.getDuration());
}
else
{
this.instanceObject["play"]();
}
this.resume_me = false;
}
}
break;
case API_CORDOVA:
if (s)
{
if (this.isPlaying())
{
this.instanceObject["pause"]();
this.resume_me = true;
}
else
this.resume_me = false;
}
else
{
if (this.resume_me)
{
this.resume_me = false;
this.instanceObject["play"]();
}
}
break;
case API_APPMOBI:
break;
}
};
pluginProto.Instance = function(type)
{
this.type = type;
this.runtime = type.runtime;
audRuntime = this.runtime;
audInst = this;
this.listenerTracker = null;
this.listenerZ = -600;
if (this.runtime.isWKWebView)
playMusicAsSoundWorkaround = true;
if ((this.runtime.isiOS || (this.runtime.isAndroid && (this.runtime.isChrome || this.runtime.isAndroidStockBrowser))) && !this.runtime.isCrosswalk && !this.runtime.isDomFree && !this.runtime.isAmazonWebApp && !playMusicAsSoundWorkaround)
{
useNextTouchWorkaround = true;
}
context = null;
if (typeof AudioContext !== "undefined")
{
api = API_WEBAUDIO;
context = new AudioContext();
}
else if (typeof webkitAudioContext !== "undefined")
{
api = API_WEBAUDIO;
context = new webkitAudioContext();
}
if (this.runtime.isiOS && context)
{
if (context.close)
context.close();
if (typeof AudioContext !== "undefined")
context = new AudioContext();
else if (typeof webkitAudioContext !== "undefined")
context = new webkitAudioContext();
}
if (api !== API_WEBAUDIO)
{
if (this.runtime.isCordova && typeof window["Media"] !== "undefined")
api = API_CORDOVA;
else if (this.runtime.isAppMobi)
api = API_APPMOBI;
}
if (api === API_CORDOVA)
{
appPath = location.href;
var i = appPath.lastIndexOf("/");
if (i > -1)
appPath = appPath.substr(0, i + 1);
appPath = appPath.replace("file://", "");
}
if (this.runtime.isSafari && this.runtime.isWindows && typeof Audio === "undefined")
{
alert("It looks like you're using Safari for Windows without Quicktime. Audio cannot be played until Quicktime is installed.");
this.runtime.DestroyInstance(this);
}
else
{
if (this.runtime.isDirectCanvas)
useOgg = this.runtime.isAndroid; // AAC on iOS, OGG on Android
else
{
try {
useOgg = !!(new Audio().canPlayType('audio/ogg; codecs="vorbis"')) &&
!this.runtime.isWindows10;
}
catch (e)
{
useOgg = false;
}
}
switch (api) {
case API_HTML5:
;
break;
case API_WEBAUDIO:
;
break;
case API_CORDOVA:
;
break;
case API_APPMOBI:
;
break;
default:
;
}
this.runtime.tickMe(this);
}
};
var instanceProto = pluginProto.Instance.prototype;
instanceProto.onCreate = function ()
{
this.runtime.audioInstance = this;
timescale_mode = this.properties[0]; // 0 = off, 1 = sounds only, 2 = all
this.saveload = this.properties[1]; // 0 = all, 1 = sounds only, 2 = music only, 3 = none
this.playinbackground = (this.properties[2] !== 0);
this.nextPlayTime = 0;
panningModel = this.properties[3]; // 0 = equalpower, 1 = hrtf, 3 = soundfield
distanceModel = this.properties[4]; // 0 = linear, 1 = inverse, 2 = exponential
this.listenerZ = -this.properties[5];
refDistance = this.properties[6];
maxDistance = this.properties[7];
rolloffFactor = this.properties[8];
this.listenerTracker = new ObjectTracker();
var draw_width = (this.runtime.draw_width || this.runtime.width);
var draw_height = (this.runtime.draw_height || this.runtime.height);
if (api === API_WEBAUDIO)
{
context["listener"]["setPosition"](draw_width / 2, draw_height / 2, this.listenerZ);
context["listener"]["setOrientation"](0, 0, 1, 0, -1, 0);
window["c2OnAudioMicStream"] = function (localMediaStream, tag)
{
if (micSource)
micSource["disconnect"]();
micTag = tag.toLowerCase();
micSource = context["createMediaStreamSource"](localMediaStream);
micSource["connect"](getDestinationForTag(micTag));
};
}
this.runtime.addSuspendCallback(function(s)
{
audInst.onSuspend(s);
});
var self = this;
this.runtime.addDestroyCallback(function (inst)
{
self.onInstanceDestroyed(inst);
});
};
instanceProto.onInstanceDestroyed = function (inst)
{
var i, len, a;
for (i = 0, len = audioInstances.length; i < len; i++)
{
a = audioInstances[i];
if (a.objectTracker)
{
if (a.objectTracker.obj === inst)
{
a.objectTracker.obj = null;
if (a.pannerEnabled && a.isPlaying() && a.looping)
a.stop();
}
}
}
if (this.listenerTracker.obj === inst)
this.listenerTracker.obj = null;
};
instanceProto.saveToJSON = function ()
{
var o = {
"silent": silent,
"masterVolume": masterVolume,
"listenerZ": this.listenerZ,
"listenerUid": this.listenerTracker.hasObject() ? this.listenerTracker.obj.uid : -1,
"playing": [],
"effects": {}
};
var playingarr = o["playing"];
var i, len, a, d, p, panobj, playbackTime;
for (i = 0, len = audioInstances.length; i < len; i++)
{
a = audioInstances[i];
if (!a.shouldSave())
continue; // no need to save stopped sounds
if (this.saveload === 3) // not saving/loading any sounds/music
continue;
if (a.is_music && this.saveload === 1) // not saving/loading music
continue;
if (!a.is_music && this.saveload === 2) // not saving/loading sound
continue;
playbackTime = a.getPlaybackTime();
if (a.looping)
playbackTime = playbackTime % a.getDuration();
d = {
"tag": a.tag,
"buffersrc": a.buffer.src,
"is_music": a.is_music,
"playbackTime": playbackTime,
"volume": a.volume,
"looping": a.looping,
"muted": a.is_muted,
"playbackRate": a.playbackRate,
"paused": a.is_paused,
"resume_position": a.resume_position
};
if (a.pannerEnabled)
{
d["pan"] = {};
panobj = d["pan"];
if (a.objectTracker && a.objectTracker.hasObject())
{
panobj["objUid"] = a.objectTracker.obj.uid;
}
else
{
panobj["x"] = a.panX;
panobj["y"] = a.panY;
panobj["a"] = a.panAngle;
}
panobj["ia"] = a.panConeInner;
panobj["oa"] = a.panConeOuter;
panobj["og"] = a.panConeOuterGain;
}
playingarr.push(d);
}
var fxobj = o["effects"];
var fxarr;
for (p in effects)
{
if (effects.hasOwnProperty(p))
{
fxarr = [];
for (i = 0, len = effects[p].length; i < len; i++)
{
fxarr.push({ "type": effects[p][i].type, "params": effects[p][i].params });
}
fxobj[p] = fxarr;
}
}
return o;
};
var objectTrackerUidsToLoad = [];
instanceProto.loadFromJSON = function (o)
{
var setSilent = o["silent"];
masterVolume = o["masterVolume"];
this.listenerZ = o["listenerZ"];
this.listenerTracker.setObject(null);
var listenerUid = o["listenerUid"];
if (listenerUid !== -1)
{
this.listenerTracker.loadUid = listenerUid;
objectTrackerUidsToLoad.push(this.listenerTracker);
}
var playingarr = o["playing"];
var i, len, d, src, is_music, tag, playbackTime, looping, vol, b, a, p, pan, panObjUid;
if (this.saveload !== 3)
{
for (i = 0, len = audioInstances.length; i < len; i++)
{
a = audioInstances[i];
if (a.is_music && this.saveload === 1)
continue; // only saving/loading sound: leave music playing
if (!a.is_music && this.saveload === 2)
continue; // only saving/loading music: leave sound playing
a.stop();
}
}
var fxarr, fxtype, fxparams, fx;
for (p in effects)
{
if (effects.hasOwnProperty(p))
{
for (i = 0, len = effects[p].length; i < len; i++)
effects[p][i].remove();
}
}
cr.wipe(effects);
for (p in o["effects"])
{
if (o["effects"].hasOwnProperty(p))
{
fxarr = o["effects"][p];
for (i = 0, len = fxarr.length; i < len; i++)
{
fxtype = fxarr[i]["type"];
fxparams = fxarr[i]["params"];
switch (fxtype) {
case "filter":
addEffectForTag(p, new FilterEffect(fxparams[0], fxparams[1], fxparams[2], fxparams[3], fxparams[4], fxparams[5]));
break;
case "delay":
addEffectForTag(p, new DelayEffect(fxparams[0], fxparams[1], fxparams[2]));
break;
case "convolve":
src = fxparams[2];
b = this.getAudioBuffer(src, false);
if (b.bufferObject)
{
fx = new ConvolveEffect(b.bufferObject, fxparams[0], fxparams[1], src);
}
else
{
fx = new ConvolveEffect(null, fxparams[0], fxparams[1], src);
b.normalizeWhenReady = fxparams[0];
b.convolveWhenReady = fx;
}
addEffectForTag(p, fx);
break;
case "flanger":
addEffectForTag(p, new FlangerEffect(fxparams[0], fxparams[1], fxparams[2], fxparams[3], fxparams[4]));
break;
case "phaser":
addEffectForTag(p, new PhaserEffect(fxparams[0], fxparams[1], fxparams[2], fxparams[3], fxparams[4], fxparams[5]));
break;
case "gain":
addEffectForTag(p, new GainEffect(fxparams[0]));
break;
case "tremolo":
addEffectForTag(p, new TremoloEffect(fxparams[0], fxparams[1]));
break;
case "ringmod":
addEffectForTag(p, new RingModulatorEffect(fxparams[0], fxparams[1]));
break;
case "distortion":
addEffectForTag(p, new DistortionEffect(fxparams[0], fxparams[1], fxparams[2], fxparams[3], fxparams[4]));
break;
case "compressor":
addEffectForTag(p, new CompressorEffect(fxparams[0], fxparams[1], fxparams[2], fxparams[3], fxparams[4]));
break;
case "analyser":
addEffectForTag(p, new AnalyserEffect(fxparams[0], fxparams[1]));
break;
}
}
}
}
for (i = 0, len = playingarr.length; i < len; i++)
{
if (this.saveload === 3) // not saving/loading any sounds/music
continue;
d = playingarr[i];
src = d["buffersrc"];
is_music = d["is_music"];
tag = d["tag"];
playbackTime = d["playbackTime"];
looping = d["looping"];
vol = d["volume"];
pan = d["pan"];
panObjUid = (pan && pan.hasOwnProperty("objUid")) ? pan["objUid"] : -1;
if (is_music && this.saveload === 1) // not saving/loading music
continue;
if (!is_music && this.saveload === 2) // not saving/loading sound
continue;
a = this.getAudioInstance(src, tag, is_music, looping, vol);
if (!a)
{
b = this.getAudioBuffer(src, is_music);
b.seekWhenReady = playbackTime;
b.pauseWhenReady = d["paused"];
if (pan)
{
if (panObjUid !== -1)
{
b.panWhenReady.push({ objUid: panObjUid, ia: pan["ia"], oa: pan["oa"], og: pan["og"], thistag: tag });
}
else
{
b.panWhenReady.push({ x: pan["x"], y: pan["y"], a: pan["a"], ia: pan["ia"], oa: pan["oa"], og: pan["og"], thistag: tag });
}
}
continue;
}
a.resume_position = d["resume_position"];
a.setPannerEnabled(!!pan);
a.play(looping, vol, playbackTime);
a.updatePlaybackRate();
a.updateVolume();
a.doSetMuted(a.is_muted || a.is_silent);
if (d["paused"])
a.pause();
if (d["muted"])
a.setMuted(true);
a.doSetMuted(a.is_muted || a.is_silent);
if (pan)
{
if (panObjUid !== -1)
{
a.objectTracker = a.objectTracker || new ObjectTracker();
a.objectTracker.loadUid = panObjUid;
objectTrackerUidsToLoad.push(a.objectTracker);
}
else
{
a.setPan(pan["x"], pan["y"], pan["a"], pan["ia"], pan["oa"], pan["og"]);
}
}
}
if (setSilent && !silent) // setting silent
{
for (i = 0, len = audioInstances.length; i < len; i++)
audioInstances[i].setSilent(true);
silent = true;
}
else if (!setSilent && silent) // setting not silent
{
for (i = 0, len = audioInstances.length; i < len; i++)
audioInstances[i].setSilent(false);
silent = false;
}
};
instanceProto.afterLoad = function ()
{
var i, len, ot, inst;
for (i = 0, len = objectTrackerUidsToLoad.length; i < len; i++)
{
ot = objectTrackerUidsToLoad[i];
inst = this.runtime.getObjectByUID(ot.loadUid);
ot.setObject(inst);
ot.loadUid = -1;
if (inst)
{
listenerX = inst.x;
listenerY = inst.y;
}
}
cr.clearArray(objectTrackerUidsToLoad);
};
instanceProto.onSuspend = function (s)
{
if (this.playinbackground)
return;
if (!s && context && context["resume"])
{
context["resume"]();
isContextSuspended = false;
}
var i, len;
for (i = 0, len = audioInstances.length; i < len; i++)
audioInstances[i].setSuspended(s);
if (s && context && context["suspend"])
{
context["suspend"]();
isContextSuspended = true;
}
};
instanceProto.tick = function ()
{
var dt = this.runtime.dt;
var i, len, a;
for (i = 0, len = audioInstances.length; i < len; i++)
{
a = audioInstances[i];
a.tick(dt);
if (timescale_mode !== 0)
a.updatePlaybackRate();
}
var p, arr, f;
for (p in effects)
{
if (effects.hasOwnProperty(p))
{
arr = effects[p];
for (i = 0, len = arr.length; i < len; i++)
{
f = arr[i];
if (f.tick)
f.tick();
}
}
}
if (api === API_WEBAUDIO && this.listenerTracker.hasObject())
{
this.listenerTracker.tick(dt);
listenerX = this.listenerTracker.obj.x;
listenerY = this.listenerTracker.obj.y;
context["listener"]["setPosition"](this.listenerTracker.obj.x, this.listenerTracker.obj.y, this.listenerZ);
}
};
var preload_list = [];
instanceProto.setPreloadList = function (arr)
{
var i, len, p, filename, size, isOgg;
var total_size = 0;
for (i = 0, len = arr.length; i < len; ++i)
{
p = arr[i];
filename = p[0];
size = p[1] * 2;
isOgg = (filename.length > 4 && filename.substr(filename.length - 4) === ".ogg");
if ((isOgg && useOgg) || (!isOgg && !useOgg))
{
preload_list.push({
filename: filename,
size: size,
obj: null
});
total_size += size;
}
}
return total_size;
};
instanceProto.startPreloads = function ()
{
var i, len, p, src;
for (i = 0, len = preload_list.length; i < len; ++i)
{
p = preload_list[i];
src = this.runtime.files_subfolder + p.filename;
p.obj = this.getAudioBuffer(src, false);
}
};
instanceProto.getPreloadedSize = function ()
{
var completed = 0;
var i, len, p;
for (i = 0, len = preload_list.length; i < len; ++i)
{
p = preload_list[i];
if (p.obj.isLoadedAndDecoded() || p.obj.hasFailedToLoad() || this.runtime.isDomFree || this.runtime.isAndroidStockBrowser)
{
completed += p.size;
}
else if (p.obj.isLoaded()) // downloaded but not decoded: only happens in Web Audio API, count as half-way progress
{
completed += Math.floor(p.size / 2);
}
};
return completed;
};
instanceProto.releaseAllMusicBuffers = function ()
{
var i, len, j, b;
for (i = 0, j = 0, len = audioBuffers.length; i < len; ++i)
{
b = audioBuffers[i];
audioBuffers[j] = b;
if (b.is_music)
b.release();
else
++j; // keep
}
audioBuffers.length = j;
};
instanceProto.getAudioBuffer = function (src_, is_music, dont_create)
{
var i, len, a, ret = null, j, k, lenj, ai;
for (i = 0, len = audioBuffers.length; i < len; i++)
{
a = audioBuffers[i];
if (a.src === src_)
{
ret = a;
break;
}
}
if (!ret && !dont_create)
{
if (playMusicAsSoundWorkaround && is_music)
this.releaseAllMusicBuffers();
ret = new C2AudioBuffer(src_, is_music);
audioBuffers.push(ret);
}
return ret;
};
instanceProto.getAudioInstance = function (src_, tag, is_music, looping, vol)
{
var i, len, a;
for (i = 0, len = audioInstances.length; i < len; i++)
{
a = audioInstances[i];
if (a.src === src_ && (a.canBeRecycled() || is_music))
{
a.tag = tag;
return a;
}
}
var b = this.getAudioBuffer(src_, is_music);
if (!b.bufferObject)
{
if (tag !== "<preload>")
{
b.playTagWhenReady = tag;
b.loopWhenReady = looping;
b.volumeWhenReady = vol;
}
return null;
}
a = new C2AudioInstance(b, tag);
audioInstances.push(a);
return a;
};
var taggedAudio = [];
function SortByIsPlaying(a, b)
{
var an = a.isPlaying() ? 1 : 0;
var bn = b.isPlaying() ? 1 : 0;
if (an === bn)
return 0;
else if (an < bn)
return 1;
else
return -1;
};
function getAudioByTag(tag, sort_by_playing)
{
cr.clearArray(taggedAudio);
if (!tag.length)
{
if (!lastAudio || lastAudio.hasEnded())
return;
else
{
cr.clearArray(taggedAudio);
taggedAudio[0] = lastAudio;
return;
}
}
var i, len, a;
for (i = 0, len = audioInstances.length; i < len; i++)
{
a = audioInstances[i];
if (cr.equals_nocase(tag, a.tag))
taggedAudio.push(a);
}
if (sort_by_playing)
taggedAudio.sort(SortByIsPlaying);
};
function reconnectEffects(tag)
{
var i, len, arr, n, toNode = context["destination"];
if (effects.hasOwnProperty(tag))
{
arr = effects[tag];
if (arr.length)
{
toNode = arr[0].getInputNode();
for (i = 0, len = arr.length; i < len; i++)
{
n = arr[i];
if (i + 1 === len)
n.connectTo(context["destination"]);
else
n.connectTo(arr[i + 1].getInputNode());
}
}
}
getAudioByTag(tag);
for (i = 0, len = taggedAudio.length; i < len; i++)
taggedAudio[i].reconnect(toNode);
if (micSource && micTag === tag)
{
micSource["disconnect"]();
micSource["connect"](toNode);
}
};
function addEffectForTag(tag, fx)
{
if (!effects.hasOwnProperty(tag))
effects[tag] = [fx];
else
effects[tag].push(fx);
reconnectEffects(tag);
};
function Cnds() {};
Cnds.prototype.OnEnded = function (t)
{
return cr.equals_nocase(audTag, t);
};
Cnds.prototype.PreloadsComplete = function ()
{
var i, len;
for (i = 0, len = audioBuffers.length; i < len; i++)
{
if (!audioBuffers[i].isLoadedAndDecoded() && !audioBuffers[i].hasFailedToLoad())
return false;
}
return true;
};
Cnds.prototype.AdvancedAudioSupported = function ()
{
return api === API_WEBAUDIO;
};
Cnds.prototype.IsSilent = function ()
{
return silent;
};
Cnds.prototype.IsAnyPlaying = function ()
{
var i, len;
for (i = 0, len = audioInstances.length; i < len; i++)
{
if (audioInstances[i].isPlaying())
return true;
}
return false;
};
Cnds.prototype.IsTagPlaying = function (tag)
{
getAudioByTag(tag);
var i, len;
for (i = 0, len = taggedAudio.length; i < len; i++)
{
if (taggedAudio[i].isPlaying())
return true;
}
return false;
};
pluginProto.cnds = new Cnds();
function Acts() {};
Acts.prototype.Play = function (file, looping, vol, tag)
{
if (silent)
return;
var v = dbToLinear(vol);
var is_music = file[1];
var src = this.runtime.files_subfolder + file[0] + (useOgg ? ".ogg" : ".m4a");
lastAudio = this.getAudioInstance(src, tag, is_music, looping!==0, v);
if (!lastAudio)
return;
lastAudio.setPannerEnabled(false);
lastAudio.play(looping!==0, v, 0, this.nextPlayTime);
this.nextPlayTime = 0;
};
Acts.prototype.PlayAtPosition = function (file, looping, vol, x_, y_, angle_, innerangle_, outerangle_, outergain_, tag)
{
if (silent)
return;
var v = dbToLinear(vol);
var is_music = file[1];
var src = this.runtime.files_subfolder + file[0] + (useOgg ? ".ogg" : ".m4a");
lastAudio = this.getAudioInstance(src, tag, is_music, looping!==0, v);
if (!lastAudio)
{
var b = this.getAudioBuffer(src, is_music);
b.panWhenReady.push({ x: x_, y: y_, a: angle_, ia: innerangle_, oa: outerangle_, og: dbToLinear(outergain_), thistag: tag });
return;
}
lastAudio.setPannerEnabled(true);
lastAudio.setPan(x_, y_, angle_, innerangle_, outerangle_, dbToLinear(outergain_));
lastAudio.play(looping!==0, v, 0, this.nextPlayTime);
this.nextPlayTime = 0;
};
Acts.prototype.PlayAtObject = function (file, looping, vol, obj, innerangle, outerangle, outergain, tag)
{
if (silent || !obj)
return;
var inst = obj.getFirstPicked();
if (!inst)
return;
var v = dbToLinear(vol);
var is_music = file[1];
var src = this.runtime.files_subfolder + file[0] + (useOgg ? ".ogg" : ".m4a");
lastAudio = this.getAudioInstance(src, tag, is_music, looping!==0, v);
if (!lastAudio)
{
var b = this.getAudioBuffer(src, is_music);
b.panWhenReady.push({ obj: inst, ia: innerangle, oa: outerangle, og: dbToLinear(outergain), thistag: tag });
return;
}
lastAudio.setPannerEnabled(true);
var px = cr.rotatePtAround(inst.x, inst.y, -inst.layer.getAngle(), listenerX, listenerY, true);
var py = cr.rotatePtAround(inst.x, inst.y, -inst.layer.getAngle(), listenerX, listenerY, false);
lastAudio.setPan(px, py, cr.to_degrees(inst.angle - inst.layer.getAngle()), innerangle, outerangle, dbToLinear(outergain));
lastAudio.setObject(inst);
lastAudio.play(looping!==0, v, 0, this.nextPlayTime);
this.nextPlayTime = 0;
};
Acts.prototype.PlayByName = function (folder, filename, looping, vol, tag)
{
if (silent)
return;
var v = dbToLinear(vol);
var is_music = (folder === 1);
var src = this.runtime.files_subfolder + filename.toLowerCase() + (useOgg ? ".ogg" : ".m4a");
lastAudio = this.getAudioInstance(src, tag, is_music, looping!==0, v);
if (!lastAudio)
return;
lastAudio.setPannerEnabled(false);
lastAudio.play(looping!==0, v, 0, this.nextPlayTime);
this.nextPlayTime = 0;
};
Acts.prototype.PlayAtPositionByName = function (folder, filename, looping, vol, x_, y_, angle_, innerangle_, outerangle_, outergain_, tag)
{
if (silent)
return;
var v = dbToLinear(vol);
var is_music = (folder === 1);
var src = this.runtime.files_subfolder + filename.toLowerCase() + (useOgg ? ".ogg" : ".m4a");
lastAudio = this.getAudioInstance(src, tag, is_music, looping!==0, v);
if (!lastAudio)
{
var b = this.getAudioBuffer(src, is_music);
b.panWhenReady.push({ x: x_, y: y_, a: angle_, ia: innerangle_, oa: outerangle_, og: dbToLinear(outergain_), thistag: tag });
return;
}
lastAudio.setPannerEnabled(true);
lastAudio.setPan(x_, y_, angle_, innerangle_, outerangle_, dbToLinear(outergain_));
lastAudio.play(looping!==0, v, 0, this.nextPlayTime);
this.nextPlayTime = 0;
};
Acts.prototype.PlayAtObjectByName = function (folder, filename, looping, vol, obj, innerangle, outerangle, outergain, tag)
{
if (silent || !obj)
return;
var inst = obj.getFirstPicked();
if (!inst)
return;
var v = dbToLinear(vol);
var is_music = (folder === 1);
var src = this.runtime.files_subfolder + filename.toLowerCase() + (useOgg ? ".ogg" : ".m4a");
lastAudio = this.getAudioInstance(src, tag, is_music, looping!==0, v);
if (!lastAudio)
{
var b = this.getAudioBuffer(src, is_music);
b.panWhenReady.push({ obj: inst, ia: innerangle, oa: outerangle, og: dbToLinear(outergain), thistag: tag });
return;
}
lastAudio.setPannerEnabled(true);
var px = cr.rotatePtAround(inst.x, inst.y, -inst.layer.getAngle(), listenerX, listenerY, true);
var py = cr.rotatePtAround(inst.x, inst.y, -inst.layer.getAngle(), listenerX, listenerY, false);
lastAudio.setPan(px, py, cr.to_degrees(inst.angle - inst.layer.getAngle()), innerangle, outerangle, dbToLinear(outergain));
lastAudio.setObject(inst);
lastAudio.play(looping!==0, v, 0, this.nextPlayTime);
this.nextPlayTime = 0;
};
Acts.prototype.SetLooping = function (tag, looping)
{
getAudioByTag(tag);
var i, len;
for (i = 0, len = taggedAudio.length; i < len; i++)
taggedAudio[i].setLooping(looping === 0);
};
Acts.prototype.SetMuted = function (tag, muted)
{
getAudioByTag(tag);
var i, len;
for (i = 0, len = taggedAudio.length; i < len; i++)
taggedAudio[i].setMuted(muted === 0);
};
Acts.prototype.SetVolume = function (tag, vol)
{
getAudioByTag(tag);
var v = dbToLinear(vol);
var i, len;
for (i = 0, len = taggedAudio.length; i < len; i++)
taggedAudio[i].setVolume(v);
};
Acts.prototype.Preload = function (file)
{
if (silent)
return;
var is_music = file[1];
var src = this.runtime.files_subfolder + file[0] + (useOgg ? ".ogg" : ".m4a");
if (api === API_APPMOBI)
{
if (this.runtime.isDirectCanvas)
AppMobi["context"]["loadSound"](src);
else
AppMobi["player"]["loadSound"](src);
return;
}
else if (api === API_CORDOVA)
{
return;
}
this.getAudioInstance(src, "<preload>", is_music, false);
};
Acts.prototype.PreloadByName = function (folder, filename)
{
if (silent)
return;
var is_music = (folder === 1);
var src = this.runtime.files_subfolder + filename.toLowerCase() + (useOgg ? ".ogg" : ".m4a");
if (api === API_APPMOBI)
{
if (this.runtime.isDirectCanvas)
AppMobi["context"]["loadSound"](src);
else
AppMobi["player"]["loadSound"](src);
return;
}
else if (api === API_CORDOVA)
{
return;
}
this.getAudioInstance(src, "<preload>", is_music, false);
};
Acts.prototype.SetPlaybackRate = function (tag, rate)
{
getAudioByTag(tag);
if (rate < 0.0)
rate = 0;
var i, len;
for (i = 0, len = taggedAudio.length; i < len; i++)
taggedAudio[i].setPlaybackRate(rate);
};
Acts.prototype.Stop = function (tag)
{
getAudioByTag(tag);
var i, len;
for (i = 0, len = taggedAudio.length; i < len; i++)
taggedAudio[i].stop();
};
Acts.prototype.StopAll = function ()
{
var i, len;
for (i = 0, len = audioInstances.length; i < len; i++)
audioInstances[i].stop();
};
Acts.prototype.SetPaused = function (tag, state)
{
getAudioByTag(tag);
var i, len;
for (i = 0, len = taggedAudio.length; i < len; i++)
{
if (state === 0)
taggedAudio[i].pause();
else
taggedAudio[i].resume();
}
};
Acts.prototype.Seek = function (tag, pos)
{
getAudioByTag(tag);
var i, len;
for (i = 0, len = taggedAudio.length; i < len; i++)
{
taggedAudio[i].seek(pos);
}
};
Acts.prototype.SetSilent = function (s)
{
var i, len;
if (s === 2) // toggling
s = (silent ? 1 : 0); // choose opposite state
if (s === 0 && !silent) // setting silent
{
for (i = 0, len = audioInstances.length; i < len; i++)
audioInstances[i].setSilent(true);
silent = true;
}
else if (s === 1 && silent) // setting not silent
{
for (i = 0, len = audioInstances.length; i < len; i++)
audioInstances[i].setSilent(false);
silent = false;
}
};
Acts.prototype.SetMasterVolume = function (vol)
{
masterVolume = dbToLinear(vol);
var i, len;
for (i = 0, len = audioInstances.length; i < len; i++)
audioInstances[i].updateVolume();
};
Acts.prototype.AddFilterEffect = function (tag, type, freq, detune, q, gain, mix)
{
if (api !== API_WEBAUDIO || type < 0 || type >= filterTypes.length || !context["createBiquadFilter"])
return;
tag = tag.toLowerCase();
mix = mix / 100;
if (mix < 0) mix = 0;
if (mix > 1) mix = 1;
addEffectForTag(tag, new FilterEffect(type, freq, detune, q, gain, mix));
};
Acts.prototype.AddDelayEffect = function (tag, delay, gain, mix)
{
if (api !== API_WEBAUDIO)
return;
tag = tag.toLowerCase();
mix = mix / 100;
if (mix < 0) mix = 0;
if (mix > 1) mix = 1;
addEffectForTag(tag, new DelayEffect(delay, dbToLinear(gain), mix));
};
Acts.prototype.AddFlangerEffect = function (tag, delay, modulation, freq, feedback, mix)
{
if (api !== API_WEBAUDIO || !context["createOscillator"])
return;
tag = tag.toLowerCase();
mix = mix / 100;
if (mix < 0) mix = 0;
if (mix > 1) mix = 1;
addEffectForTag(tag, new FlangerEffect(delay / 1000, modulation / 1000, freq, feedback / 100, mix));
};
Acts.prototype.AddPhaserEffect = function (tag, freq, detune, q, mod, modfreq, mix)
{
if (api !== API_WEBAUDIO || !context["createOscillator"])
return;
tag = tag.toLowerCase();
mix = mix / 100;
if (mix < 0) mix = 0;
if (mix > 1) mix = 1;
addEffectForTag(tag, new PhaserEffect(freq, detune, q, mod, modfreq, mix));
};
Acts.prototype.AddConvolutionEffect = function (tag, file, norm, mix)
{
if (api !== API_WEBAUDIO || !context["createConvolver"])
return;
var doNormalize = (norm === 0);
var src = this.runtime.files_subfolder + file[0] + (useOgg ? ".ogg" : ".m4a");
var b = this.getAudioBuffer(src, false);
tag = tag.toLowerCase();
mix = mix / 100;
if (mix < 0) mix = 0;
if (mix > 1) mix = 1;
var fx;
if (b.bufferObject)
{
fx = new ConvolveEffect(b.bufferObject, doNormalize, mix, src);
}
else
{
fx = new ConvolveEffect(null, doNormalize, mix, src);
b.normalizeWhenReady = doNormalize;
b.convolveWhenReady = fx;
}
addEffectForTag(tag, fx);
};
Acts.prototype.AddGainEffect = function (tag, g)
{
if (api !== API_WEBAUDIO)
return;
tag = tag.toLowerCase();
addEffectForTag(tag, new GainEffect(dbToLinear(g)));
};
Acts.prototype.AddMuteEffect = function (tag)
{
if (api !== API_WEBAUDIO)
return;
tag = tag.toLowerCase();
addEffectForTag(tag, new GainEffect(0)); // re-use gain effect with 0 gain
};
Acts.prototype.AddTremoloEffect = function (tag, freq, mix)
{
if (api !== API_WEBAUDIO || !context["createOscillator"])
return;
tag = tag.toLowerCase();
mix = mix / 100;
if (mix < 0) mix = 0;
if (mix > 1) mix = 1;
addEffectForTag(tag, new TremoloEffect(freq, mix));
};
Acts.prototype.AddRingModEffect = function (tag, freq, mix)
{
if (api !== API_WEBAUDIO || !context["createOscillator"])
return;
tag = tag.toLowerCase();
mix = mix / 100;
if (mix < 0) mix = 0;
if (mix > 1) mix = 1;
addEffectForTag(tag, new RingModulatorEffect(freq, mix));
};
Acts.prototype.AddDistortionEffect = function (tag, threshold, headroom, drive, makeupgain, mix)
{
if (api !== API_WEBAUDIO || !context["createWaveShaper"])
return;
tag = tag.toLowerCase();
mix = mix / 100;
if (mix < 0) mix = 0;
if (mix > 1) mix = 1;
addEffectForTag(tag, new DistortionEffect(threshold, headroom, drive, makeupgain, mix));
};
Acts.prototype.AddCompressorEffect = function (tag, threshold, knee, ratio, attack, release)
{
if (api !== API_WEBAUDIO || !context["createDynamicsCompressor"])
return;
tag = tag.toLowerCase();
addEffectForTag(tag, new CompressorEffect(threshold, knee, ratio, attack / 1000, release / 1000));
};
Acts.prototype.AddAnalyserEffect = function (tag, fftSize, smoothing)
{
if (api !== API_WEBAUDIO)
return;
tag = tag.toLowerCase();
addEffectForTag(tag, new AnalyserEffect(fftSize, smoothing));
};
Acts.prototype.RemoveEffects = function (tag)
{
if (api !== API_WEBAUDIO)
return;
tag = tag.toLowerCase();
var i, len, arr;
if (effects.hasOwnProperty(tag))
{
arr = effects[tag];
if (arr.length)
{
for (i = 0, len = arr.length; i < len; i++)
arr[i].remove();
cr.clearArray(arr);
reconnectEffects(tag);
}
}
};
Acts.prototype.SetEffectParameter = function (tag, index, param, value, ramp, time)
{
if (api !== API_WEBAUDIO)
return;
tag = tag.toLowerCase();
index = Math.floor(index);
var arr;
if (!effects.hasOwnProperty(tag))
return;
arr = effects[tag];
if (index < 0 || index >= arr.length)
return;
arr[index].setParam(param, value, ramp, time);
};
Acts.prototype.SetListenerObject = function (obj_)
{
if (!obj_ || api !== API_WEBAUDIO)
return;
var inst = obj_.getFirstPicked();
if (!inst)
return;
this.listenerTracker.setObject(inst);
listenerX = inst.x;
listenerY = inst.y;
};
Acts.prototype.SetListenerZ = function (z)
{
this.listenerZ = z;
};
Acts.prototype.ScheduleNextPlay = function (t)
{
if (!context)
return; // needs Web Audio API
this.nextPlayTime = t;
};
Acts.prototype.UnloadAudio = function (file)
{
var is_music = file[1];
var src = this.runtime.files_subfolder + file[0] + (useOgg ? ".ogg" : ".m4a");
var b = this.getAudioBuffer(src, is_music, true /* don't create if missing */);
if (!b)
return; // not loaded
b.release();
cr.arrayFindRemove(audioBuffers, b);
};
Acts.prototype.UnloadAudioByName = function (folder, filename)
{
var is_music = (folder === 1);
var src = this.runtime.files_subfolder + filename.toLowerCase() + (useOgg ? ".ogg" : ".m4a");
var b = this.getAudioBuffer(src, is_music, true /* don't create if missing */);
if (!b)
return; // not loaded
b.release();
cr.arrayFindRemove(audioBuffers, b);
};
Acts.prototype.UnloadAll = function ()
{
var i, len;
for (i = 0, len = audioBuffers.length; i < len; ++i)
{
audioBuffers[i].release();
};
cr.clearArray(audioBuffers);
};
pluginProto.acts = new Acts();
function Exps() {};
Exps.prototype.Duration = function (ret, tag)
{
getAudioByTag(tag, true);
if (taggedAudio.length)
ret.set_float(taggedAudio[0].getDuration());
else
ret.set_float(0);
};
Exps.prototype.PlaybackTime = function (ret, tag)
{
getAudioByTag(tag, true);
if (taggedAudio.length)
ret.set_float(taggedAudio[0].getPlaybackTime(true));
else
ret.set_float(0);
};
Exps.prototype.Volume = function (ret, tag)
{
getAudioByTag(tag, true);
if (taggedAudio.length)
{
var v = taggedAudio[0].getVolume();
ret.set_float(linearToDb(v));
}
else
ret.set_float(0);
};
Exps.prototype.MasterVolume = function (ret)
{
ret.set_float(linearToDb(masterVolume));
};
Exps.prototype.EffectCount = function (ret, tag)
{
tag = tag.toLowerCase();
var arr = null;
if (effects.hasOwnProperty(tag))
arr = effects[tag];
ret.set_int(arr ? arr.length : 0);
};
function getAnalyser(tag, index)
{
var arr = null;
if (effects.hasOwnProperty(tag))
arr = effects[tag];
if (arr && index >= 0 && index < arr.length && arr[index].freqBins)
return arr[index];
else
return null;
};
Exps.prototype.AnalyserFreqBinCount = function (ret, tag, index)
{
tag = tag.toLowerCase();
index = Math.floor(index);
var analyser = getAnalyser(tag, index);
ret.set_int(analyser ? analyser.node["frequencyBinCount"] : 0);
};
Exps.prototype.AnalyserFreqBinAt = function (ret, tag, index, bin)
{
tag = tag.toLowerCase();
index = Math.floor(index);
bin = Math.floor(bin);
var analyser = getAnalyser(tag, index);
if (!analyser)
ret.set_float(0);
else if (bin < 0 || bin >= analyser.node["frequencyBinCount"])
ret.set_float(0);
else
ret.set_float(analyser.freqBins[bin]);
};
Exps.prototype.AnalyserPeakLevel = function (ret, tag, index)
{
tag = tag.toLowerCase();
index = Math.floor(index);
var analyser = getAnalyser(tag, index);
if (analyser)
ret.set_float(analyser.peak);
else
ret.set_float(0);
};
Exps.prototype.AnalyserRMSLevel = function (ret, tag, index)
{
tag = tag.toLowerCase();
index = Math.floor(index);
var analyser = getAnalyser(tag, index);
if (analyser)
ret.set_float(analyser.rms);
else
ret.set_float(0);
};
Exps.prototype.SampleRate = function (ret)
{
ret.set_int(context ? context.sampleRate : 0);
};
Exps.prototype.CurrentTime = function (ret)
{
ret.set_float(context ? context.currentTime : cr.performance_now());
};
pluginProto.exps = new Exps();
}());
;
;
cr.plugins_.Browser = function(runtime)
{
this.runtime = runtime;
};
(function ()
{
var pluginProto = cr.plugins_.Browser.prototype;
pluginProto.Type = function(plugin)
{
this.plugin = plugin;
this.runtime = plugin.runtime;
};
var typeProto = pluginProto.Type.prototype;
typeProto.onCreate = function()
{
};
var offlineScriptReady = false;
var browserPluginReady = false;
document.addEventListener("DOMContentLoaded", function ()
{
if (window["C2_RegisterSW"] && navigator["serviceWorker"])
{
var offlineClientScript = document.createElement("script");
offlineClientScript.onload = function ()
{
offlineScriptReady = true;
checkReady()
};
offlineClientScript.src = "offlineClient.js";
document.head.appendChild(offlineClientScript);
}
});
var browserInstance = null;
typeProto.onAppBegin = function ()
{
browserPluginReady = true;
checkReady();
};
function checkReady()
{
if (offlineScriptReady && browserPluginReady && window["OfflineClientInfo"])
{
window["OfflineClientInfo"]["SetMessageCallback"](function (e)
{
browserInstance.onSWMessage(e);
});
}
};
pluginProto.Instance = function(type)
{
this.type = type;
this.runtime = type.runtime;
};
var instanceProto = pluginProto.Instance.prototype;
instanceProto.onCreate = function()
{
var self = this;
window.addEventListener("resize", function () {
self.runtime.trigger(cr.plugins_.Browser.prototype.cnds.OnResize, self);
});
browserInstance = this;
if (typeof navigator.onLine !== "undefined")
{
window.addEventListener("online", function() {
self.runtime.trigger(cr.plugins_.Browser.prototype.cnds.OnOnline, self);
});
window.addEventListener("offline", function() {
self.runtime.trigger(cr.plugins_.Browser.prototype.cnds.OnOffline, self);
});
}
if (!this.runtime.isDirectCanvas)
{
document.addEventListener("appMobi.device.update.available", function() {
self.runtime.trigger(cr.plugins_.Browser.prototype.cnds.OnUpdateReady, self);
});
document.addEventListener("backbutton", function() {
self.runtime.trigger(cr.plugins_.Browser.prototype.cnds.OnBackButton, self);
});
document.addEventListener("menubutton", function() {
self.runtime.trigger(cr.plugins_.Browser.prototype.cnds.OnMenuButton, self);
});
document.addEventListener("searchbutton", function() {
self.runtime.trigger(cr.plugins_.Browser.prototype.cnds.OnSearchButton, self);
});
document.addEventListener("tizenhwkey", function (e) {
var ret;
switch (e["keyName"]) {
case "back":
ret = self.runtime.trigger(cr.plugins_.Browser.prototype.cnds.OnBackButton, self);
if (!ret)
{
if (window["tizen"])
window["tizen"]["application"]["getCurrentApplication"]()["exit"]();
}
break;
case "menu":
ret = self.runtime.trigger(cr.plugins_.Browser.prototype.cnds.OnMenuButton, self);
if (!ret)
e.preventDefault();
break;
}
});
}
if (this.runtime.isWindows10 && typeof Windows !== "undefined")
{
Windows["UI"]["Core"]["SystemNavigationManager"]["getForCurrentView"]().addEventListener("backrequested", function (e)
{
var ret = self.runtime.trigger(cr.plugins_.Browser.prototype.cnds.OnBackButton, self);
if (ret)
e["handled"] = true;
});
}
else if (this.runtime.isWinJS && WinJS["Application"])
{
WinJS["Application"]["onbackclick"] = function (e)
{
return !!self.runtime.trigger(cr.plugins_.Browser.prototype.cnds.OnBackButton, self);
};
}
this.runtime.addSuspendCallback(function(s) {
if (s)
{
self.runtime.trigger(cr.plugins_.Browser.prototype.cnds.OnPageHidden, self);
}
else
{
self.runtime.trigger(cr.plugins_.Browser.prototype.cnds.OnPageVisible, self);
}
});
this.is_arcade = (typeof window["is_scirra_arcade"] !== "undefined");
};
instanceProto.onSWMessage = function (e)
{
var messageType = e["data"]["type"];
if (messageType === "downloading-update")
this.runtime.trigger(cr.plugins_.Browser.prototype.cnds.OnUpdateFound, this);
else if (messageType === "update-ready" || messageType === "update-pending")
this.runtime.trigger(cr.plugins_.Browser.prototype.cnds.OnUpdateReady, this);
else if (messageType === "offline-ready")
this.runtime.trigger(cr.plugins_.Browser.prototype.cnds.OnOfflineReady, this);
};
var batteryManager = null;
var loadedBatteryManager = false;
function maybeLoadBatteryManager()
{
if (loadedBatteryManager)
return;
if (!navigator["getBattery"])
return;
var promise = navigator["getBattery"]();
loadedBatteryManager = true;
if (promise)
{
promise.then(function (manager) {
batteryManager = manager;
});
}
};
function Cnds() {};
Cnds.prototype.CookiesEnabled = function()
{
return navigator ? navigator.cookieEnabled : false;
};
Cnds.prototype.IsOnline = function()
{
return navigator ? navigator.onLine : false;
};
Cnds.prototype.HasJava = function()
{
return navigator ? navigator.javaEnabled() : false;
};
Cnds.prototype.OnOnline = function()
{
return true;
};
Cnds.prototype.OnOffline = function()
{
return true;
};
Cnds.prototype.IsDownloadingUpdate = function ()
{
return false; // deprecated
};
Cnds.prototype.OnUpdateReady = function ()
{
return true;
};
Cnds.prototype.PageVisible = function ()
{
return !this.runtime.isSuspended;
};
Cnds.prototype.OnPageVisible = function ()
{
return true;
};
Cnds.prototype.OnPageHidden = function ()
{
return true;
};
Cnds.prototype.OnResize = function ()
{
return true;
};
Cnds.prototype.IsFullscreen = function ()
{
return !!(document["mozFullScreen"] || document["webkitIsFullScreen"] || document["fullScreen"] || this.runtime.isNodeFullscreen);
};
Cnds.prototype.OnBackButton = function ()
{
return true;
};
Cnds.prototype.OnMenuButton = function ()
{
return true;
};
Cnds.prototype.OnSearchButton = function ()
{
return true;
};
Cnds.prototype.IsMetered = function ()
{
var connection = navigator["connection"] || navigator["mozConnection"] || navigator["webkitConnection"];
if (!connection)
return false;
return !!connection["metered"];
};
Cnds.prototype.IsCharging = function ()
{
var battery = navigator["battery"] || navigator["mozBattery"] || navigator["webkitBattery"];
if (battery)
{
return !!battery["charging"]
}
else
{
maybeLoadBatteryManager();
if (batteryManager)
{
return !!batteryManager["charging"];
}
else
{
return true; // if unknown, default to charging (powered)
}
}
};
Cnds.prototype.IsPortraitLandscape = function (p)
{
var current = (window.innerWidth <= window.innerHeight ? 0 : 1);
return current === p;
};
Cnds.prototype.SupportsFullscreen = function ()
{
if (this.runtime.isNodeWebkit)
return true;
var elem = this.runtime.canvasdiv || this.runtime.canvas;
return !!(elem["requestFullscreen"] || elem["mozRequestFullScreen"] || elem["msRequestFullscreen"] || elem["webkitRequestFullScreen"]);
};
Cnds.prototype.OnUpdateFound = function ()
{
return true;
};
Cnds.prototype.OnUpdateReady = function ()
{
return true;
};
Cnds.prototype.OnOfflineReady = function ()
{
return true;
};
pluginProto.cnds = new Cnds();
function Acts() {};
Acts.prototype.Alert = function (msg)
{
if (!this.runtime.isDomFree)
alert(msg.toString());
};
Acts.prototype.Close = function ()
{
if (this.runtime.isCocoonJs)
CocoonJS["App"]["forceToFinish"]();
else if (window["tizen"])
window["tizen"]["application"]["getCurrentApplication"]()["exit"]();
else if (navigator["app"] && navigator["app"]["exitApp"])
navigator["app"]["exitApp"]();
else if (navigator["device"] && navigator["device"]["exitApp"])
navigator["device"]["exitApp"]();
else if (!this.is_arcade && !this.runtime.isDomFree)
window.close();
};
Acts.prototype.Focus = function ()
{
if (this.runtime.isNodeWebkit)
{
var win = window["nwgui"]["Window"]["get"]();
win["focus"]();
}
else if (!this.is_arcade && !this.runtime.isDomFree)
window.focus();
};
Acts.prototype.Blur = function ()
{
if (this.runtime.isNodeWebkit)
{
var win = window["nwgui"]["Window"]["get"]();
win["blur"]();
}
else if (!this.is_arcade && !this.runtime.isDomFree)
window.blur();
};
Acts.prototype.GoBack = function ()
{
if (navigator["app"] && navigator["app"]["backHistory"])
navigator["app"]["backHistory"]();
else if (!this.is_arcade && !this.runtime.isDomFree && window.back)
window.back();
};
Acts.prototype.GoForward = function ()
{
if (!this.is_arcade && !this.runtime.isDomFree && window.forward)
window.forward();
};
Acts.prototype.GoHome = function ()
{
if (!this.is_arcade && !this.runtime.isDomFree && window.home)
window.home();
};
Acts.prototype.GoToURL = function (url, target)
{
if (this.runtime.isCocoonJs)
CocoonJS["App"]["openURL"](url);
else if (this.runtime.isEjecta)
ejecta["openURL"](url);
else if (this.runtime.isWinJS)
Windows["System"]["Launcher"]["launchUriAsync"](new Windows["Foundation"]["Uri"](url));
else if (navigator["app"] && navigator["app"]["loadUrl"])
navigator["app"]["loadUrl"](url, { "openExternal": true });
else if (this.runtime.isCordova)
window.open(url, "_system");
else if (!this.is_arcade && !this.runtime.isDomFree)
{
if (target === 2 && !this.is_arcade) // top
window.top.location = url;
else if (target === 1 && !this.is_arcade) // parent
window.parent.location = url;
else // self
window.location = url;
}
};
Acts.prototype.GoToURLWindow = function (url, tag)
{
if (this.runtime.isCocoonJs)
CocoonJS["App"]["openURL"](url);
else if (this.runtime.isEjecta)
ejecta["openURL"](url);
else if (this.runtime.isWinJS)
Windows["System"]["Launcher"]["launchUriAsync"](new Windows["Foundation"]["Uri"](url));
else if (navigator["app"] && navigator["app"]["loadUrl"])
navigator["app"]["loadUrl"](url, { "openExternal": true });
else if (this.runtime.isCordova)
window.open(url, "_system");
else if (!this.is_arcade && !this.runtime.isDomFree)
window.open(url, tag);
};
Acts.prototype.Reload = function ()
{
if (!this.is_arcade && !this.runtime.isDomFree)
window.location.reload();
};
var firstRequestFullscreen = true;
var crruntime = null;
function onFullscreenError(e)
{
if (console && console.warn)
console.warn("Fullscreen request failed: ", e);
crruntime["setSize"](window.innerWidth, window.innerHeight);
};
Acts.prototype.RequestFullScreen = function (stretchmode)
{
if (this.runtime.isDomFree)
{
cr.logexport("[Construct 2] Requesting fullscreen is not supported on this platform - the request has been ignored");
return;
}
if (stretchmode >= 2)
stretchmode += 1;
if (stretchmode === 6)
stretchmode = 2;
if (this.runtime.isNodeWebkit)
{
if (this.runtime.isDebug)
{
debuggerFullscreen(true);
}
else if (!this.runtime.isNodeFullscreen && window["nwgui"])
{
window["nwgui"]["Window"]["get"]()["enterFullscreen"]();
this.runtime.isNodeFullscreen = true;
this.runtime.fullscreen_scaling = (stretchmode >= 2 ? stretchmode : 0);
}
}
else
{
if (document["mozFullScreen"] || document["webkitIsFullScreen"] || !!document["msFullscreenElement"] || document["fullScreen"] || document["fullScreenElement"])
{
return;
}
this.runtime.fullscreen_scaling = (stretchmode >= 2 ? stretchmode : 0);
var elem = document.documentElement;
if (firstRequestFullscreen)
{
firstRequestFullscreen = false;
crruntime = this.runtime;
elem.addEventListener("mozfullscreenerror", onFullscreenError);
elem.addEventListener("webkitfullscreenerror", onFullscreenError);
elem.addEventListener("MSFullscreenError", onFullscreenError);
elem.addEventListener("fullscreenerror", onFullscreenError);
}
if (elem["requestFullscreen"])
elem["requestFullscreen"]();
else if (elem["mozRequestFullScreen"])
elem["mozRequestFullScreen"]();
else if (elem["msRequestFullscreen"])
elem["msRequestFullscreen"]();
else if (elem["webkitRequestFullScreen"])
{
if (typeof Element !== "undefined" && typeof Element["ALLOW_KEYBOARD_INPUT"] !== "undefined")
elem["webkitRequestFullScreen"](Element["ALLOW_KEYBOARD_INPUT"]);
else
elem["webkitRequestFullScreen"]();
}
}
};
Acts.prototype.CancelFullScreen = function ()
{
if (this.runtime.isDomFree)
{
cr.logexport("[Construct 2] Exiting fullscreen is not supported on this platform - the request has been ignored");
return;
}
if (this.runtime.isNodeWebkit)
{
if (this.runtime.isDebug)
{
debuggerFullscreen(false);
}
else if (this.runtime.isNodeFullscreen && window["nwgui"])
{
window["nwgui"]["Window"]["get"]()["leaveFullscreen"]();
this.runtime.isNodeFullscreen = false;
}
}
else
{
if (document["exitFullscreen"])
document["exitFullscreen"]();
else if (document["mozCancelFullScreen"])
document["mozCancelFullScreen"]();
else if (document["msExitFullscreen"])
document["msExitFullscreen"]();
else if (document["webkitCancelFullScreen"])
document["webkitCancelFullScreen"]();
}
};
Acts.prototype.Vibrate = function (pattern_)
{
try {
var arr = pattern_.split(",");
var i, len;
for (i = 0, len = arr.length; i < len; i++)
{
arr[i] = parseInt(arr[i], 10);
}
if (navigator["vibrate"])
navigator["vibrate"](arr);
else if (navigator["mozVibrate"])
navigator["mozVibrate"](arr);
else if (navigator["webkitVibrate"])
navigator["webkitVibrate"](arr);
else if (navigator["msVibrate"])
navigator["msVibrate"](arr);
}
catch (e) {}
};
Acts.prototype.InvokeDownload = function (url_, filename_)
{
var a = document.createElement("a");
if (typeof a["download"] === "undefined")
{
window.open(url_);
}
else
{
var body = document.getElementsByTagName("body")[0];
a.textContent = filename_;
a.href = url_;
a["download"] = filename_;
body.appendChild(a);
var clickEvent = new MouseEvent("click");
a.dispatchEvent(clickEvent);
body.removeChild(a);
}
};
Acts.prototype.InvokeDownloadString = function (str_, mimetype_, filename_)
{
var datauri = "data:" + mimetype_ + "," + encodeURIComponent(str_);
var a = document.createElement("a");
if (typeof a["download"] === "undefined")
{
window.open(datauri);
}
else
{
var body = document.getElementsByTagName("body")[0];
a.textContent = filename_;
a.href = datauri;
a["download"] = filename_;
body.appendChild(a);
var clickEvent = new MouseEvent("click");
a.dispatchEvent(clickEvent);
body.removeChild(a);
}
};
Acts.prototype.ConsoleLog = function (type_, msg_)
{
if (typeof console === "undefined")
return;
if (type_ === 0 && console.log)
console.log(msg_.toString());
if (type_ === 1 && console.warn)
console.warn(msg_.toString());
if (type_ === 2 && console.error)
console.error(msg_.toString());
};
Acts.prototype.ConsoleGroup = function (name_)
{
if (console && console.group)
console.group(name_);
};
Acts.prototype.ConsoleGroupEnd = function ()
{
if (console && console.groupEnd)
console.groupEnd();
};
Acts.prototype.ExecJs = function (js_)
{
try {
if (eval)
eval(js_);
}
catch (e)
{
if (console && console.error)
console.error("Error executing Javascript: ", e);
}
};
var orientations = [
"portrait",
"landscape",
"portrait-primary",
"portrait-secondary",
"landscape-primary",
"landscape-secondary"
];
Acts.prototype.LockOrientation = function (o)
{
o = Math.floor(o);
if (o < 0 || o >= orientations.length)
return;
this.runtime.autoLockOrientation = false;
var orientation = orientations[o];
if (screen["orientation"] && screen["orientation"]["lock"])
screen["orientation"]["lock"](orientation);
else if (screen["lockOrientation"])
screen["lockOrientation"](orientation);
else if (screen["webkitLockOrientation"])
screen["webkitLockOrientation"](orientation);
else if (screen["mozLockOrientation"])
screen["mozLockOrientation"](orientation);
else if (screen["msLockOrientation"])
screen["msLockOrientation"](orientation);
};
Acts.prototype.UnlockOrientation = function ()
{
this.runtime.autoLockOrientation = false;
if (screen["orientation"] && screen["orientation"]["unlock"])
screen["orientation"]["unlock"]();
else if (screen["unlockOrientation"])
screen["unlockOrientation"]();
else if (screen["webkitUnlockOrientation"])
screen["webkitUnlockOrientation"]();
else if (screen["mozUnlockOrientation"])
screen["mozUnlockOrientation"]();
else if (screen["msUnlockOrientation"])
screen["msUnlockOrientation"]();
};
pluginProto.acts = new Acts();
function Exps() {};
Exps.prototype.URL = function (ret)
{
ret.set_string(this.runtime.isDomFree ? "" : window.location.toString());
};
Exps.prototype.Protocol = function (ret)
{
ret.set_string(this.runtime.isDomFree ? "" : window.location.protocol);
};
Exps.prototype.Domain = function (ret)
{
ret.set_string(this.runtime.isDomFree ? "" : window.location.hostname);
};
Exps.prototype.PathName = function (ret)
{
ret.set_string(this.runtime.isDomFree ? "" : window.location.pathname);
};
Exps.prototype.Hash = function (ret)
{
ret.set_string(this.runtime.isDomFree ? "" : window.location.hash);
};
Exps.prototype.Referrer = function (ret)
{
ret.set_string(this.runtime.isDomFree ? "" : document.referrer);
};
Exps.prototype.Title = function (ret)
{
ret.set_string(this.runtime.isDomFree ? "" : document.title);
};
Exps.prototype.Name = function (ret)
{
ret.set_string(this.runtime.isDomFree ? "" : navigator.appName);
};
Exps.prototype.Version = function (ret)
{
ret.set_string(this.runtime.isDomFree ? "" : navigator.appVersion);
};
Exps.prototype.Language = function (ret)
{
if (navigator && navigator.language)
ret.set_string(navigator.language);
else
ret.set_string("");
};
Exps.prototype.Platform = function (ret)
{
ret.set_string(this.runtime.isDomFree ? "" : navigator.platform);
};
Exps.prototype.Product = function (ret)
{
if (navigator && navigator.product)
ret.set_string(navigator.product);
else
ret.set_string("");
};
Exps.prototype.Vendor = function (ret)
{
if (navigator && navigator.vendor)
ret.set_string(navigator.vendor);
else
ret.set_string("");
};
Exps.prototype.UserAgent = function (ret)
{
ret.set_string(this.runtime.isDomFree ? "" : navigator.userAgent);
};
Exps.prototype.QueryString = function (ret)
{
ret.set_string(this.runtime.isDomFree ? "" : window.location.search);
};
Exps.prototype.QueryParam = function (ret, paramname)
{
if (this.runtime.isDomFree)
{
ret.set_string("");
return;
}
var match = RegExp('[?&]' + paramname + '=([^&]*)').exec(window.location.search);
if (match)
ret.set_string(decodeURIComponent(match[1].replace(/\+/g, ' ')));
else
ret.set_string("");
};
Exps.prototype.Bandwidth = function (ret)
{
var connection = navigator["connection"] || navigator["mozConnection"] || navigator["webkitConnection"];
if (!connection)
ret.set_float(Number.POSITIVE_INFINITY);
else
{
if (typeof connection["bandwidth"] !== "undefined")
ret.set_float(connection["bandwidth"]);
else if (typeof connection["downlinkMax"] !== "undefined")
ret.set_float(connection["downlinkMax"]);
else
ret.set_float(Number.POSITIVE_INFINITY);
}
};
Exps.prototype.ConnectionType = function (ret)
{
var connection = navigator["connection"] || navigator["mozConnection"] || navigator["webkitConnection"];
if (!connection)
ret.set_string("unknown");
else
{
ret.set_string(connection["type"] || "unknown");
}
};
Exps.prototype.BatteryLevel = function (ret)
{
var battery = navigator["battery"] || navigator["mozBattery"] || navigator["webkitBattery"];
if (battery)
{
ret.set_float(battery["level"]);
}
else
{
maybeLoadBatteryManager();
if (batteryManager)
{
ret.set_float(batteryManager["level"]);
}
else
{
ret.set_float(1); // not supported/unknown: assume charged
}
}
};
Exps.prototype.BatteryTimeLeft = function (ret)
{
var battery = navigator["battery"] || navigator["mozBattery"] || navigator["webkitBattery"];
if (battery)
{
ret.set_float(battery["dischargingTime"]);
}
else
{
maybeLoadBatteryManager();
if (batteryManager)
{
ret.set_float(batteryManager["dischargingTime"]);
}
else
{
ret.set_float(Number.POSITIVE_INFINITY); // not supported/unknown: assume infinite time left
}
}
};
Exps.prototype.ExecJS = function (ret, js_)
{
if (!eval)
{
ret.set_any(0);
return;
}
var result = 0;
try {
result = eval(js_);
}
catch (e)
{
if (console && console.error)
console.error("Error executing Javascript: ", e);
}
if (typeof result === "number")
ret.set_any(result);
else if (typeof result === "string")
ret.set_any(result);
else if (typeof result === "boolean")
ret.set_any(result ? 1 : 0);
else
ret.set_any(0);
};
Exps.prototype.ScreenWidth = function (ret)
{
ret.set_int(screen.width);
};
Exps.prototype.ScreenHeight = function (ret)
{
ret.set_int(screen.height);
};
Exps.prototype.DevicePixelRatio = function (ret)
{
ret.set_float(this.runtime.devicePixelRatio);
};
Exps.prototype.WindowInnerWidth = function (ret)
{
ret.set_int(window.innerWidth);
};
Exps.prototype.WindowInnerHeight = function (ret)
{
ret.set_int(window.innerHeight);
};
Exps.prototype.WindowOuterWidth = function (ret)
{
ret.set_int(window.outerWidth);
};
Exps.prototype.WindowOuterHeight = function (ret)
{
ret.set_int(window.outerHeight);
};
pluginProto.exps = new Exps();
}());
/**
* Object holder for the plugin
*/
cr.plugins_.Cocoon_Canvasplus = function(runtime) {
this.runtime = runtime;
};
/**
* C2 plugin
*/
(function() {
var dialog = "";
var input_text = "";
var capture_screen_sync = "";
var capture_screen_async = "";
var device_info = "";
var pluginProto = cr.plugins_.Cocoon_Canvasplus.prototype;
pluginProto.Type = function(plugin) {
this.plugin = plugin;
this.runtime = plugin.runtime;
};
var typeProto = pluginProto.Type.prototype;
typeProto.onCreate = function() {};
/**
* C2 specific behaviour
*/
pluginProto.Instance = function(type) {
this.type = type;
this.runtime = type.runtime;
};
var instanceProto = pluginProto.Instance.prototype;
var self;
instanceProto.onCreate = function() {
if (!(this.runtime.isAndroid || this.runtime.isiOS))
return;
if (typeof Cocoon == 'undefined')
return;
self = this;
};
function Cnds() {};
/**
* Cocoon Basic conditions
*/
Cnds.prototype.isCanvasPlus = function() {
return this.runtime.isCocoonJs;
};
Cnds.prototype.onKeyboardCancel = function() {
return true;
};
Cnds.prototype.onKeyboardSuccess = function() {
return true;
};
Cnds.prototype.onConfirmCancel = function() {
return true;
};
Cnds.prototype.onConfirmSuccess = function() {
return true;
};
pluginProto.cnds = new Cnds();
/**
* Plugin actions
*/
function Acts() {};
Acts.prototype.promptKeyboard = function(title_, message_, initial_, type_, canceltext_, oktext_) {
if (!this.runtime.isCocoonJs)
return;
var typestr = ["text", "num", "phone", "email", "url"][type_];
Cocoon.Dialog.prompt({
title: title_,
message: message_,
text: initial_,
type: typestr,
cancelText: canceltext_,
confirmText: oktext_
}, {
success: function(text) {
input_text = text;
self.runtime.trigger(cr.plugins_.Cocoon_Canvasplus.prototype.cnds.onKeyboardSuccess, self);
},
cancel: function() {
self.runtime.trigger(cr.plugins_.Cocoon_Canvasplus.prototype.cnds.onKeyboardCancel, self);
}
});
};
Acts.prototype.confirmDialog = function(title_, message_, canceltext_, oktext_) {
if (!this.runtime.isCocoonJs)
return;
Cocoon.Dialog.confirm({
title: title_,
message: message_,
cancelText: canceltext_,
confirmText: oktext_
}, function(accepted) {
if (accepted) {
self.runtime.trigger(cr.plugins_.Cocoon_Canvasplus.prototype.cnds.onConfirmSuccess, self);
} else {
self.runtime.trigger(cr.plugins_.Cocoon_Canvasplus.prototype.cnds.onConfirmCancel, self);
}
});
};
Acts.prototype.openURL = function(url_) {
Cocoon.App.openURL(url_);
};
Acts.prototype.exitApp = function() {
Cocoon.App.exit();
};
Acts.prototype.pauseApp = function() {
Cocoon.App.pause();
};
Acts.prototype.resumeApp = function() {
Cocoon.App.resume();
};
Acts.prototype.captureScreenSync = function(filename_, storage_, capture_) {
if (!this.runtime.isCocoonJs)
return;
var storage_type = ["APP_STORAGE", "INTERNAL_STORAGE", "EXTERNAL_STORAGE", "TEMPORARY_STORAGE"][storage_];
var gallery = false;
capture_screen_sync = Cocoon.Utils.captureScreen(filename_, storage_type, capture_, gallery);
};
Acts.prototype.captureScreenAsync = function(filename_, storage_, capture_) {
if (!this.runtime.isCocoonJs)
return;
var storage_type = ["APP_STORAGE", "INTERNAL_STORAGE", "EXTERNAL_STORAGE", "TEMPORARY_STORAGE"][storage_];
var gallery = false;
Cocoon.Utils.captureScreenAsync(filename_, storage_type, capture_, gallery, function(url, error) {
if (error) {
self.runtime.trigger(cr.plugins_.Cocoon_Canvasplus.prototype.cnds.onCaptureScreenAsyncFail, self);
} else {
capture_screen_async = url;
self.runtime.trigger(cr.plugins_.Cocoon_Canvasplus.prototype.cnds.onCaptureScreenAsyncSuccess, self);
}
});
};
Acts.prototype.captureScreenSyncShare = function(filename_, storage_, capture_, text_) {
if (!this.runtime.isCocoonJs)
return;
var storage_type = ["APP_STORAGE", "INTERNAL_STORAGE", "EXTERNAL_STORAGE", "TEMPORARY_STORAGE"][storage_];
var gallery = false;
url = Cocoon.Utils.captureScreen(filename_, storage_type, capture_, gallery);
Cocoon.Share.share({
message: text_,
image: url
}, function(activity, completed, error) {
if (completed) {
self.runtime.trigger(cr.plugins_.Cocoon_Canvasplus.prototype.cnds.onShareSyncComplete, self);
} else {
self.runtime.trigger(cr.plugins_.Cocoon_Canvasplus.prototype.cnds.onShareSyncFail, self);
console.log(error);
}
});
};
Acts.prototype.showWebdialog = function(url_){
dialog = new Cocoon.Widget.WebDialog();
dialog.show(url_, function(){
console.log("The user has closed the dialog!");
self.runtime.trigger(cr.plugins_.Cocoon_Canvasplus.prototype.cnds.onWebdialogUserClose, self);
});
};
Acts.prototype.closeWebdialog = function(){
dialog.close();
};
Acts.prototype.getDeviceInfo = function(){
device_info = Cocoon.Device.getDeviceInfo();
};
pluginProto.acts = new Acts();
/**
* Expressions
*/
function Exps() {};
Exps.prototype.InputText = function(ret) {
ret.set_string(input_text);
};
Exps.prototype.CaptureScreenSync = function(ret) {
ret.set_string(capture_screen_sync);
};
Exps.prototype.CaptureScreenAsync = function(ret) {
ret.set_string(capture_screen_async);
};
Exps.prototype.DeviceOS = function(ret) {
ret.set_string(device_info.os);
};
Exps.prototype.DeviceVersion = function(ret) {
ret.set_string(device_info.version);
};
Exps.prototype.DeviceDPI = function(ret) {
ret.set_string(device_info.dpi);
};
Exps.prototype.DeviceBrand = function(ret) {
ret.set_string(device_info.brand);
};
Exps.prototype.DeviceModel = function(ret) {
ret.set_string(device_info.model);
};
Exps.prototype.DevicePlatformId = function(ret) {
ret.set_string(device_info.platformId);
};
pluginProto.exps = new Exps();
}());
;
;
var localForageInitFailed = false;
try {
/*!
localForage -- Offline Storage, Improved
Version 1.4.0
https://mozilla.github.io/localForage
(c) 2013-2015 Mozilla, Apache License 2.0
*/
!function(){var a,b,c,d;!function(){var e={},f={};a=function(a,b,c){e[a]={deps:b,callback:c}},d=c=b=function(a){function c(b){if("."!==b.charAt(0))return b;for(var c=b.split("/"),d=a.split("/").slice(0,-1),e=0,f=c.length;f>e;e++){var g=c[e];if(".."===g)d.pop();else{if("."===g)continue;d.push(g)}}return d.join("/")}if(d._eak_seen=e,f[a])return f[a];if(f[a]={},!e[a])throw new Error("Could not find module "+a);for(var g,h=e[a],i=h.deps,j=h.callback,k=[],l=0,m=i.length;m>l;l++)"exports"===i[l]?k.push(g={}):k.push(b(c(i[l])));var n=j.apply(this,k);return f[a]=g||n}}(),a("promise/all",["./utils","exports"],function(a,b){"use strict";function c(a){var b=this;if(!d(a))throw new TypeError("You must pass an array to all.");return new b(function(b,c){function d(a){return function(b){f(a,b)}}function f(a,c){h[a]=c,0===--i&&b(h)}var g,h=[],i=a.length;0===i&&b([]);for(var j=0;j<a.length;j++)g=a[j],g&&e(g.then)?g.then(d(j),c):f(j,g)})}var 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global?global:"undefined"!=typeof window&&window.document?window:self;var b="Promise"in a&&"resolve"in a.Promise&&"reject"in a.Promise&&"all"in a.Promise&&"race"in a.Promise&&function(){var b;return new a.Promise(function(a){b=a}),f(b)}();b||(a.Promise=e)}var e=a.Promise,f=b.isFunction;c.polyfill=d}),a("promise/promise",["./config","./utils","./all","./race","./resolve","./reject","./asap","exports"],function(a,b,c,d,e,f,g,h){"use strict";function i(a){if(!v(a))throw new TypeError("You must pass a resolver function as the first argument to the promise constructor");if(!(this instanceof i))throw new TypeError("Failed to construct 'Promise': Please use the 'new' operator, this object constructor cannot be called as a function.");this._subscribers=[],j(a,this)}function j(a,b){function c(a){o(b,a)}function d(a){q(b,a)}try{a(c,d)}catch(e){d(e)}}function k(a,b,c,d){var e,f,g,h,i=v(c);if(i)try{e=c(d),g=!0}catch(j){h=!0,f=j}else 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b(function(b){b(a)})}a.resolve=b}),a("promise/utils",["exports"],function(a){"use strict";function b(a){return c(a)||"object"==typeof a&&null!==a}function c(a){return"function"==typeof a}function d(a){return"[object Array]"===Object.prototype.toString.call(a)}var e=Date.now||function(){return(new Date).getTime()};a.objectOrFunction=b,a.isFunction=c,a.isArray=d,a.now=e}),b("promise/polyfill").polyfill()}(),function(a,b){"object"==typeof exports&&"object"==typeof module?module.exports=b():"function"==typeof define&&define.amd?define([],b):"object"==typeof exports?exports.localforage=b():a.localforage=b()}(this,function(){return function(a){function b(d){if(c[d])return c[d].exports;var e=c[d]={exports:{},id:d,loaded:!1};return a[d].call(e.exports,e,e.exports,b),e.loaded=!0,e.exports}var c={};return b.m=a,b.c=c,b.p="",b(0)}([function(a,b,c){"use strict";function d(a,b){if(!(a instanceof b))throw new TypeError("Cannot call a class as a function")}b.__esModule=!0;var e=function(a){function b(a,b){a[b]=function(){var c=arguments;return a.ready().then(function(){return a[b].apply(a,c)})}}function e(){for(var a=1;a<arguments.length;a++){var b=arguments[a];if(b)for(var c in b)b.hasOwnProperty(c)&&(m(b[c])?arguments[0][c]=b[c].slice():arguments[0][c]=b[c])}return arguments[0]}function f(a){for(var b in h)if(h.hasOwnProperty(b)&&h[b]===a)return!0;return!1}var g={},h={INDEXEDDB:"asyncStorage",LOCALSTORAGE:"localStorageWrapper",WEBSQL:"webSQLStorage"},i=[h.INDEXEDDB,h.WEBSQL,h.LOCALSTORAGE],j=["clear","getItem","iterate","key","keys","length","removeItem","setItem"],k={description:"",driver:i.slice(),name:"localforage",size:4980736,storeName:"keyvaluepairs",version:1},l=function(a){var b={};return b[h.INDEXEDDB]=!!function(){try{var b=b||a.indexedDB||a.webkitIndexedDB||a.mozIndexedDB||a.OIndexedDB||a.msIndexedDB;return"undefined"!=typeof a.openDatabase&&a.navigator&&a.navigator.userAgent&&/Safari/.test(a.navigator.userAgent)&&!/Chrome/.test(a.navigator.userAgent)?!1:b&&"function"==typeof b.open&&"undefined"!=typeof a.IDBKeyRange}catch(c){return!1}}(),b[h.WEBSQL]=!!function(){try{return a.openDatabase}catch(b){return!1}}(),b[h.LOCALSTORAGE]=!!function(){try{return a.localStorage&&"setItem"in a.localStorage&&a.localStorage.setItem}catch(b){return!1}}(),b}(a),m=Array.isArray||function(a){return"[object Array]"===Object.prototype.toString.call(a)},n=function(){function a(b){d(this,a),this.INDEXEDDB=h.INDEXEDDB,this.LOCALSTORAGE=h.LOCALSTORAGE,this.WEBSQL=h.WEBSQL,this._defaultConfig=e({},k),this._config=e({},this._defaultConfig,b),this._driverSet=null,this._initDriver=null,this._ready=!1,this._dbInfo=null,this._wrapLibraryMethodsWithReady(),this.setDriver(this._config.driver)}return a.prototype.config=function(a){if("object"==typeof a){if(this._ready)return new Error("Can't call config() after localforage has been 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cr.plugins_.LocalStorage = function(runtime)
{
this.runtime = runtime;
};
(function ()
{
var currentKey = "";
var lastValue = "";
var keyNamesList = [];
var errorMessage = "";
function getErrorString(err)
{
if (!err)
return "unknown error";
else if (typeof err === "string")
return err;
else if (typeof err.message === "string")
return err.message;
else if (typeof err.name === "string")
return err.name;
else if (typeof err.data === "string")
return err.data;
else
return "unknown error";
};
function TriggerStorageError(self, msg)
{
errorMessage = msg;
self.runtime.trigger(cr.plugins_.LocalStorage.prototype.cnds.OnError, self);
};
var prefix = "";
var is_arcade = (typeof window["is_scirra_arcade"] !== "undefined");
if (is_arcade)
prefix = "sa" + window["scirra_arcade_id"] + "_";
function hasRequiredPrefix(key)
{
if (!prefix)
return true;
return key.substr(0, prefix.length) === prefix;
};
function removePrefix(key)
{
if (!prefix)
return key;
if (hasRequiredPrefix(key))
return key.substr(prefix.length);
};
var pluginProto = cr.plugins_.LocalStorage.prototype;
pluginProto.Type = function(plugin)
{
this.plugin = plugin;
this.runtime = plugin.runtime;
};
var typeProto = pluginProto.Type.prototype;
typeProto.onCreate = function()
{
};
pluginProto.Instance = function(type)
{
this.type = type;
this.runtime = type.runtime;
};
var instanceProto = pluginProto.Instance.prototype;
instanceProto.onCreate = function()
{
this.pendingSets = 0; // number of pending 'Set item' actions
this.pendingGets = 0; // number of pending 'Get item' actions
};
instanceProto.onDestroy = function ()
{
};
instanceProto.saveToJSON = function ()
{
return {
};
};
instanceProto.loadFromJSON = function (o)
{
};
var debugDataChanged = true;
function Cnds() {};
Cnds.prototype.OnItemSet = function (key)
{
return currentKey === key;
};
Cnds.prototype.OnAnyItemSet = function ()
{
return true;
};
Cnds.prototype.OnItemGet = function (key)
{
return currentKey === key;
};
Cnds.prototype.OnAnyItemGet = function ()
{
return true;
};
Cnds.prototype.OnItemRemoved = function (key)
{
return currentKey === key;
};
Cnds.prototype.OnAnyItemRemoved = function ()
{
return true;
};
Cnds.prototype.OnCleared = function ()
{
return true;
};
Cnds.prototype.OnAllKeyNamesLoaded = function ()
{
return true;
};
Cnds.prototype.OnError = function ()
{
return true;
};
Cnds.prototype.OnItemExists = function (key)
{
return currentKey === key;
};
Cnds.prototype.OnItemMissing = function (key)
{
return currentKey === key;
};
Cnds.prototype.CompareKey = function (cmp, key)
{
return cr.do_cmp(currentKey, cmp, key);
};
Cnds.prototype.CompareValue = function (cmp, v)
{
return cr.do_cmp(lastValue, cmp, v);
};
Cnds.prototype.IsProcessingSets = function ()
{
return this.pendingSets > 0;
};
Cnds.prototype.IsProcessingGets = function ()
{
return this.pendingGets > 0;
};
Cnds.prototype.OnAllSetsComplete = function ()
{
return true;
};
Cnds.prototype.OnAllGetsComplete = function ()
{
return true;
};
pluginProto.cnds = new Cnds();
function Acts() {};
Acts.prototype.SetItem = function (keyNoPrefix, value)
{
if (localForageInitFailed)
{
TriggerStorageError(this, "storage failed to initialise - may be disabled in browser settings");
return;
}
var keyPrefix = prefix + keyNoPrefix;
this.pendingSets++;
var self = this;
localforage["setItem"](keyPrefix, value, function (err, valueSet)
{
debugDataChanged = true;
self.pendingSets--;
if (err)
{
errorMessage = getErrorString(err);
self.runtime.trigger(cr.plugins_.LocalStorage.prototype.cnds.OnError, self);
}
else
{
currentKey = keyNoPrefix;
lastValue = valueSet;
self.runtime.trigger(cr.plugins_.LocalStorage.prototype.cnds.OnAnyItemSet, self);
self.runtime.trigger(cr.plugins_.LocalStorage.prototype.cnds.OnItemSet, self);
currentKey = "";
lastValue = "";
}
if (self.pendingSets === 0)
{
self.runtime.trigger(cr.plugins_.LocalStorage.prototype.cnds.OnAllSetsComplete, self);
}
});
};
Acts.prototype.GetItem = function (keyNoPrefix)
{
if (localForageInitFailed)
{
TriggerStorageError(this, "storage failed to initialise - may be disabled in browser settings");
return;
}
var keyPrefix = prefix + keyNoPrefix;
this.pendingGets++;
var self = this;
localforage["getItem"](keyPrefix, function (err, value)
{
self.pendingGets--;
if (err)
{
errorMessage = getErrorString(err);
self.runtime.trigger(cr.plugins_.LocalStorage.prototype.cnds.OnError, self);
}
else
{
currentKey = keyNoPrefix;
lastValue = value;
if (typeof lastValue === "undefined" || lastValue === null)
lastValue = "";
self.runtime.trigger(cr.plugins_.LocalStorage.prototype.cnds.OnAnyItemGet, self);
self.runtime.trigger(cr.plugins_.LocalStorage.prototype.cnds.OnItemGet, self);
currentKey = "";
lastValue = "";
}
if (self.pendingGets === 0)
{
self.runtime.trigger(cr.plugins_.LocalStorage.prototype.cnds.OnAllGetsComplete, self);
}
});
};
Acts.prototype.CheckItemExists = function (keyNoPrefix)
{
if (localForageInitFailed)
{
TriggerStorageError(this, "storage failed to initialise - may be disabled in browser settings");
return;
}
var keyPrefix = prefix + keyNoPrefix;
var self = this;
localforage["getItem"](keyPrefix, function (err, value)
{
if (err)
{
errorMessage = getErrorString(err);
self.runtime.trigger(cr.plugins_.LocalStorage.prototype.cnds.OnError, self);
}
else
{
currentKey = keyNoPrefix;
if (value === null) // null value indicates key missing
{
lastValue = ""; // prevent ItemValue meaning anything
self.runtime.trigger(cr.plugins_.LocalStorage.prototype.cnds.OnItemMissing, self);
}
else
{
lastValue = value; // make available to ItemValue expression
self.runtime.trigger(cr.plugins_.LocalStorage.prototype.cnds.OnItemExists, self);
}
currentKey = "";
lastValue = "";
}
});
};
Acts.prototype.RemoveItem = function (keyNoPrefix)
{
if (localForageInitFailed)
{
TriggerStorageError(this, "storage failed to initialise - may be disabled in browser settings");
return;
}
var keyPrefix = prefix + keyNoPrefix;
var self = this;
localforage["removeItem"](keyPrefix, function (err)
{
debugDataChanged = true;
if (err)
{
errorMessage = getErrorString(err);
self.runtime.trigger(cr.plugins_.LocalStorage.prototype.cnds.OnError, self);
}
else
{
currentKey = keyNoPrefix;
lastValue = "";
self.runtime.trigger(cr.plugins_.LocalStorage.prototype.cnds.OnAnyItemRemoved, self);
self.runtime.trigger(cr.plugins_.LocalStorage.prototype.cnds.OnItemRemoved, self);
currentKey = "";
}
});
};
Acts.prototype.ClearStorage = function ()
{
if (localForageInitFailed)
{
TriggerStorageError(this, "storage failed to initialise - may be disabled in browser settings");
return;
}
if (is_arcade)
return;
var self = this;
localforage["clear"](function (err)
{
debugDataChanged = true;
if (err)
{
errorMessage = getErrorString(err);
self.runtime.trigger(cr.plugins_.LocalStorage.prototype.cnds.OnError, self);
}
else
{
currentKey = "";
lastValue = "";
cr.clearArray(keyNamesList);
self.runtime.trigger(cr.plugins_.LocalStorage.prototype.cnds.OnCleared, self);
}
});
};
Acts.prototype.GetAllKeyNames = function ()
{
if (localForageInitFailed)
{
TriggerStorageError(this, "storage failed to initialise - may be disabled in browser settings");
return;
}
var self = this;
localforage["keys"](function (err, keyList)
{
var i, len, k;
if (err)
{
errorMessage = getErrorString(err);
self.runtime.trigger(cr.plugins_.LocalStorage.prototype.cnds.OnError, self);
}
else
{
cr.clearArray(keyNamesList);
for (i = 0, len = keyList.length; i < len; ++i)
{
k = keyList[i];
if (!hasRequiredPrefix(k))
continue;
keyNamesList.push(removePrefix(k));
}
self.runtime.trigger(cr.plugins_.LocalStorage.prototype.cnds.OnAllKeyNamesLoaded, self);
}
});
};
pluginProto.acts = new Acts();
function Exps() {};
Exps.prototype.ItemValue = function (ret)
{
ret.set_any(lastValue);
};
Exps.prototype.Key = function (ret)
{
ret.set_string(currentKey);
};
Exps.prototype.KeyCount = function (ret)
{
ret.set_int(keyNamesList.length);
};
Exps.prototype.KeyAt = function (ret, i)
{
i = Math.floor(i);
if (i < 0 || i >= keyNamesList.length)
{
ret.set_string("");
return;
}
ret.set_string(keyNamesList[i]);
};
Exps.prototype.ErrorMessage = function (ret)
{
ret.set_string(errorMessage);
};
pluginProto.exps = new Exps();
}());
;
;
cr.plugins_.Mouse = function(runtime)
{
this.runtime = runtime;
};
(function ()
{
var pluginProto = cr.plugins_.Mouse.prototype;
pluginProto.Type = function(plugin)
{
this.plugin = plugin;
this.runtime = plugin.runtime;
};
var typeProto = pluginProto.Type.prototype;
typeProto.onCreate = function()
{
};
pluginProto.Instance = function(type)
{
this.type = type;
this.runtime = type.runtime;
this.buttonMap = new Array(4); // mouse down states
this.mouseXcanvas = 0; // mouse position relative to canvas
this.mouseYcanvas = 0;
this.triggerButton = 0;
this.triggerType = 0;
this.triggerDir = 0;
this.handled = false;
};
var instanceProto = pluginProto.Instance.prototype;
instanceProto.onCreate = function()
{
var self = this;
if (!this.runtime.isDomFree)
{
jQuery(document).mousemove(
function(info) {
self.onMouseMove(info);
}
);
jQuery(document).mousedown(
function(info) {
self.onMouseDown(info);
}
);
jQuery(document).mouseup(
function(info) {
self.onMouseUp(info);
}
);
jQuery(document).dblclick(
function(info) {
self.onDoubleClick(info);
}
);
var wheelevent = function(info) {
self.onWheel(info);
};
document.addEventListener("mousewheel", wheelevent, false);
document.addEventListener("DOMMouseScroll", wheelevent, false);
}
};
var dummyoffset = {left: 0, top: 0};
instanceProto.onMouseMove = function(info)
{
var offset = this.runtime.isDomFree ? dummyoffset : jQuery(this.runtime.canvas).offset();
this.mouseXcanvas = info.pageX - offset.left;
this.mouseYcanvas = info.pageY - offset.top;
};
instanceProto.mouseInGame = function ()
{
if (this.runtime.fullscreen_mode > 0)
return true;
return this.mouseXcanvas >= 0 && this.mouseYcanvas >= 0
&& this.mouseXcanvas < this.runtime.width && this.mouseYcanvas < this.runtime.height;
};
instanceProto.onMouseDown = function(info)
{
if (!this.mouseInGame())
return;
this.buttonMap[info.which] = true;
this.runtime.isInUserInputEvent = true;
this.runtime.trigger(cr.plugins_.Mouse.prototype.cnds.OnAnyClick, this);
this.triggerButton = info.which - 1; // 1-based
this.triggerType = 0; // single click
this.runtime.trigger(cr.plugins_.Mouse.prototype.cnds.OnClick, this);
this.runtime.trigger(cr.plugins_.Mouse.prototype.cnds.OnObjectClicked, this);
this.runtime.isInUserInputEvent = false;
};
instanceProto.onMouseUp = function(info)
{
if (!this.buttonMap[info.which])
return;
if (this.runtime.had_a_click && !this.runtime.isMobile)
info.preventDefault();
this.runtime.had_a_click = true;
this.buttonMap[info.which] = false;
this.runtime.isInUserInputEvent = true;
this.triggerButton = info.which - 1; // 1-based
this.runtime.trigger(cr.plugins_.Mouse.prototype.cnds.OnRelease, this);
this.runtime.isInUserInputEvent = false;
};
instanceProto.onDoubleClick = function(info)
{
if (!this.mouseInGame())
return;
info.preventDefault();
this.runtime.isInUserInputEvent = true;
this.triggerButton = info.which - 1; // 1-based
this.triggerType = 1; // double click
this.runtime.trigger(cr.plugins_.Mouse.prototype.cnds.OnClick, this);
this.runtime.trigger(cr.plugins_.Mouse.prototype.cnds.OnObjectClicked, this);
this.runtime.isInUserInputEvent = false;
};
instanceProto.onWheel = function (info)
{
var delta = info.wheelDelta ? info.wheelDelta : info.detail ? -info.detail : 0;
this.triggerDir = (delta < 0 ? 0 : 1);
this.handled = false;
this.runtime.isInUserInputEvent = true;
this.runtime.trigger(cr.plugins_.Mouse.prototype.cnds.OnWheel, this);
this.runtime.isInUserInputEvent = false;
if (this.handled && cr.isCanvasInputEvent(info))
info.preventDefault();
};
instanceProto.onWindowBlur = function ()
{
var i, len;
for (i = 0, len = this.buttonMap.length; i < len; ++i)
{
if (!this.buttonMap[i])
continue;
this.buttonMap[i] = false;
this.triggerButton = i - 1;
this.runtime.trigger(cr.plugins_.Mouse.prototype.cnds.OnRelease, this);
}
};
function Cnds() {};
Cnds.prototype.OnClick = function (button, type)
{
return button === this.triggerButton && type === this.triggerType;
};
Cnds.prototype.OnAnyClick = function ()
{
return true;
};
Cnds.prototype.IsButtonDown = function (button)
{
return this.buttonMap[button + 1]; // jQuery uses 1-based buttons for some reason
};
Cnds.prototype.OnRelease = function (button)
{
return button === this.triggerButton;
};
Cnds.prototype.IsOverObject = function (obj)
{
var cnd = this.runtime.getCurrentCondition();
var mx = this.mouseXcanvas;
var my = this.mouseYcanvas;
return cr.xor(this.runtime.testAndSelectCanvasPointOverlap(obj, mx, my, cnd.inverted), cnd.inverted);
};
Cnds.prototype.OnObjectClicked = function (button, type, obj)
{
if (button !== this.triggerButton || type !== this.triggerType)
return false; // wrong click type
return this.runtime.testAndSelectCanvasPointOverlap(obj, this.mouseXcanvas, this.mouseYcanvas, false);
};
Cnds.prototype.OnWheel = function (dir)
{
this.handled = true;
return dir === this.triggerDir;
};
pluginProto.cnds = new Cnds();
function Acts() {};
var lastSetCursor = null;
Acts.prototype.SetCursor = function (c)
{
if (this.runtime.isDomFree)
return;
var cursor_style = ["auto", "pointer", "text", "crosshair", "move", "help", "wait", "none"][c];
if (lastSetCursor === cursor_style)
return; // redundant
lastSetCursor = cursor_style;
document.body.style.cursor = cursor_style;
};
Acts.prototype.SetCursorSprite = function (obj)
{
if (this.runtime.isDomFree || this.runtime.isMobile || !obj)
return;
var inst = obj.getFirstPicked();
if (!inst || !inst.curFrame)
return;
var frame = inst.curFrame;
if (lastSetCursor === frame)
return; // already set this frame
lastSetCursor = frame;
var datauri = frame.getDataUri();
var cursor_style = "url(" + datauri + ") " + Math.round(frame.hotspotX * frame.width) + " " + Math.round(frame.hotspotY * frame.height) + ", auto";
document.body.style.cursor = "";
document.body.style.cursor = cursor_style;
};
pluginProto.acts = new Acts();
function Exps() {};
Exps.prototype.X = function (ret, layerparam)
{
var layer, oldScale, oldZoomRate, oldParallaxX, oldAngle;
if (cr.is_undefined(layerparam))
{
layer = this.runtime.getLayerByNumber(0);
oldScale = layer.scale;
oldZoomRate = layer.zoomRate;
oldParallaxX = layer.parallaxX;
oldAngle = layer.angle;
layer.scale = 1;
layer.zoomRate = 1.0;
layer.parallaxX = 1.0;
layer.angle = 0;
ret.set_float(layer.canvasToLayer(this.mouseXcanvas, this.mouseYcanvas, true));
layer.scale = oldScale;
layer.zoomRate = oldZoomRate;
layer.parallaxX = oldParallaxX;
layer.angle = oldAngle;
}
else
{
if (cr.is_number(layerparam))
layer = this.runtime.getLayerByNumber(layerparam);
else
layer = this.runtime.getLayerByName(layerparam);
if (layer)
ret.set_float(layer.canvasToLayer(this.mouseXcanvas, this.mouseYcanvas, true));
else
ret.set_float(0);
}
};
Exps.prototype.Y = function (ret, layerparam)
{
var layer, oldScale, oldZoomRate, oldParallaxY, oldAngle;
if (cr.is_undefined(layerparam))
{
layer = this.runtime.getLayerByNumber(0);
oldScale = layer.scale;
oldZoomRate = layer.zoomRate;
oldParallaxY = layer.parallaxY;
oldAngle = layer.angle;
layer.scale = 1;
layer.zoomRate = 1.0;
layer.parallaxY = 1.0;
layer.angle = 0;
ret.set_float(layer.canvasToLayer(this.mouseXcanvas, this.mouseYcanvas, false));
layer.scale = oldScale;
layer.zoomRate = oldZoomRate;
layer.parallaxY = oldParallaxY;
layer.angle = oldAngle;
}
else
{
if (cr.is_number(layerparam))
layer = this.runtime.getLayerByNumber(layerparam);
else
layer = this.runtime.getLayerByName(layerparam);
if (layer)
ret.set_float(layer.canvasToLayer(this.mouseXcanvas, this.mouseYcanvas, false));
else
ret.set_float(0);
}
};
Exps.prototype.AbsoluteX = function (ret)
{
ret.set_float(this.mouseXcanvas);
};
Exps.prototype.AbsoluteY = function (ret)
{
ret.set_float(this.mouseYcanvas);
};
pluginProto.exps = new Exps();
}());
;
;
cr.plugins_.Sprite = function(runtime)
{
this.runtime = runtime;
};
(function ()
{
var pluginProto = cr.plugins_.Sprite.prototype;
pluginProto.Type = function(plugin)
{
this.plugin = plugin;
this.runtime = plugin.runtime;
};
var typeProto = pluginProto.Type.prototype;
function frame_getDataUri()
{
if (this.datauri.length === 0)
{
var tmpcanvas = document.createElement("canvas");
tmpcanvas.width = this.width;
tmpcanvas.height = this.height;
var tmpctx = tmpcanvas.getContext("2d");
if (this.spritesheeted)
{
tmpctx.drawImage(this.texture_img, this.offx, this.offy, this.width, this.height,
0, 0, this.width, this.height);
}
else
{
tmpctx.drawImage(this.texture_img, 0, 0, this.width, this.height);
}
this.datauri = tmpcanvas.toDataURL("image/png");
}
return this.datauri;
};
typeProto.onCreate = function()
{
if (this.is_family)
return;
var i, leni, j, lenj;
var anim, frame, animobj, frameobj, wt, uv;
this.all_frames = [];
this.has_loaded_textures = false;
for (i = 0, leni = this.animations.length; i < leni; i++)
{
anim = this.animations[i];
animobj = {};
animobj.name = anim[0];
animobj.speed = anim[1];
animobj.loop = anim[2];
animobj.repeatcount = anim[3];
animobj.repeatto = anim[4];
animobj.pingpong = anim[5];
animobj.sid = anim[6];
animobj.frames = [];
for (j = 0, lenj = anim[7].length; j < lenj; j++)
{
frame = anim[7][j];
frameobj = {};
frameobj.texture_file = frame[0];
frameobj.texture_filesize = frame[1];
frameobj.offx = frame[2];
frameobj.offy = frame[3];
frameobj.width = frame[4];
frameobj.height = frame[5];
frameobj.duration = frame[6];
frameobj.hotspotX = frame[7];
frameobj.hotspotY = frame[8];
frameobj.image_points = frame[9];
frameobj.poly_pts = frame[10];
frameobj.pixelformat = frame[11];
frameobj.spritesheeted = (frameobj.width !== 0);
frameobj.datauri = ""; // generated on demand and cached
frameobj.getDataUri = frame_getDataUri;
uv = {};
uv.left = 0;
uv.top = 0;
uv.right = 1;
uv.bottom = 1;
frameobj.sheetTex = uv;
frameobj.webGL_texture = null;
wt = this.runtime.findWaitingTexture(frame[0]);
if (wt)
{
frameobj.texture_img = wt;
}
else
{
frameobj.texture_img = new Image();
frameobj.texture_img.cr_src = frame[0];
frameobj.texture_img.cr_filesize = frame[1];
frameobj.texture_img.c2webGL_texture = null;
this.runtime.waitForImageLoad(frameobj.texture_img, frame[0]);
}
cr.seal(frameobj);
animobj.frames.push(frameobj);
this.all_frames.push(frameobj);
}
cr.seal(animobj);
this.animations[i] = animobj; // swap array data for object
}
};
typeProto.updateAllCurrentTexture = function ()
{
var i, len, inst;
for (i = 0, len = this.instances.length; i < len; i++)
{
inst = this.instances[i];
inst.curWebGLTexture = inst.curFrame.webGL_texture;
}
};
typeProto.onLostWebGLContext = function ()
{
if (this.is_family)
return;
var i, len, frame;
for (i = 0, len = this.all_frames.length; i < len; ++i)
{
frame = this.all_frames[i];
frame.texture_img.c2webGL_texture = null;
frame.webGL_texture = null;
}
this.has_loaded_textures = false;
this.updateAllCurrentTexture();
};
typeProto.onRestoreWebGLContext = function ()
{
if (this.is_family || !this.instances.length)
return;
var i, len, frame;
for (i = 0, len = this.all_frames.length; i < len; ++i)
{
frame = this.all_frames[i];
frame.webGL_texture = this.runtime.glwrap.loadTexture(frame.texture_img, false, this.runtime.linearSampling, frame.pixelformat);
}
this.updateAllCurrentTexture();
};
typeProto.loadTextures = function ()
{
if (this.is_family || this.has_loaded_textures || !this.runtime.glwrap)
return;
var i, len, frame;
for (i = 0, len = this.all_frames.length; i < len; ++i)
{
frame = this.all_frames[i];
frame.webGL_texture = this.runtime.glwrap.loadTexture(frame.texture_img, false, this.runtime.linearSampling, frame.pixelformat);
}
this.has_loaded_textures = true;
};
typeProto.unloadTextures = function ()
{
if (this.is_family || this.instances.length || !this.has_loaded_textures)
return;
var i, len, frame;
for (i = 0, len = this.all_frames.length; i < len; ++i)
{
frame = this.all_frames[i];
this.runtime.glwrap.deleteTexture(frame.webGL_texture);
frame.webGL_texture = null;
}
this.has_loaded_textures = false;
};
var already_drawn_images = [];
typeProto.preloadCanvas2D = function (ctx)
{
var i, len, frameimg;
cr.clearArray(already_drawn_images);
for (i = 0, len = this.all_frames.length; i < len; ++i)
{
frameimg = this.all_frames[i].texture_img;
if (already_drawn_images.indexOf(frameimg) !== -1)
continue;
ctx.drawImage(frameimg, 0, 0);
already_drawn_images.push(frameimg);
}
};
pluginProto.Instance = function(type)
{
this.type = type;
this.runtime = type.runtime;
var poly_pts = this.type.animations[0].frames[0].poly_pts;
if (this.recycled)
this.collision_poly.set_pts(poly_pts);
else
this.collision_poly = new cr.CollisionPoly(poly_pts);
};
var instanceProto = pluginProto.Instance.prototype;
instanceProto.onCreate = function()
{
this.visible = (this.properties[0] === 0); // 0=visible, 1=invisible
this.isTicking = false;
this.inAnimTrigger = false;
this.collisionsEnabled = (this.properties[3] !== 0);
this.cur_animation = this.getAnimationByName(this.properties[1]) || this.type.animations[0];
this.cur_frame = this.properties[2];
if (this.cur_frame < 0)
this.cur_frame = 0;
if (this.cur_frame >= this.cur_animation.frames.length)
this.cur_frame = this.cur_animation.frames.length - 1;
var curanimframe = this.cur_animation.frames[this.cur_frame];
this.collision_poly.set_pts(curanimframe.poly_pts);
this.hotspotX = curanimframe.hotspotX;
this.hotspotY = curanimframe.hotspotY;
this.cur_anim_speed = this.cur_animation.speed;
this.cur_anim_repeatto = this.cur_animation.repeatto;
if (!(this.type.animations.length === 1 && this.type.animations[0].frames.length === 1) && this.cur_anim_speed !== 0)
{
this.runtime.tickMe(this);
this.isTicking = true;
}
if (this.recycled)
this.animTimer.reset();
else
this.animTimer = new cr.KahanAdder();
this.frameStart = this.getNowTime();
this.animPlaying = true;
this.animRepeats = 0;
this.animForwards = true;
this.animTriggerName = "";
this.changeAnimName = "";
this.changeAnimFrom = 0;
this.changeAnimFrame = -1;
this.type.loadTextures();
var i, leni, j, lenj;
var anim, frame, uv, maintex;
for (i = 0, leni = this.type.animations.length; i < leni; i++)
{
anim = this.type.animations[i];
for (j = 0, lenj = anim.frames.length; j < lenj; j++)
{
frame = anim.frames[j];
if (frame.width === 0)
{
frame.width = frame.texture_img.width;
frame.height = frame.texture_img.height;
}
if (frame.spritesheeted)
{
maintex = frame.texture_img;
uv = frame.sheetTex;
uv.left = frame.offx / maintex.width;
uv.top = frame.offy / maintex.height;
uv.right = (frame.offx + frame.width) / maintex.width;
uv.bottom = (frame.offy + frame.height) / maintex.height;
if (frame.offx === 0 && frame.offy === 0 && frame.width === maintex.width && frame.height === maintex.height)
{
frame.spritesheeted = false;
}
}
}
}
this.curFrame = this.cur_animation.frames[this.cur_frame];
this.curWebGLTexture = this.curFrame.webGL_texture;
};
instanceProto.saveToJSON = function ()
{
var o = {
"a": this.cur_animation.sid,
"f": this.cur_frame,
"cas": this.cur_anim_speed,
"fs": this.frameStart,
"ar": this.animRepeats,
"at": this.animTimer.sum,
"rt": this.cur_anim_repeatto
};
if (!this.animPlaying)
o["ap"] = this.animPlaying;
if (!this.animForwards)
o["af"] = this.animForwards;
return o;
};
instanceProto.loadFromJSON = function (o)
{
var anim = this.getAnimationBySid(o["a"]);
if (anim)
this.cur_animation = anim;
this.cur_frame = o["f"];
if (this.cur_frame < 0)
this.cur_frame = 0;
if (this.cur_frame >= this.cur_animation.frames.length)
this.cur_frame = this.cur_animation.frames.length - 1;
this.cur_anim_speed = o["cas"];
this.frameStart = o["fs"];
this.animRepeats = o["ar"];
this.animTimer.reset();
this.animTimer.sum = o["at"];
this.animPlaying = o.hasOwnProperty("ap") ? o["ap"] : true;
this.animForwards = o.hasOwnProperty("af") ? o["af"] : true;
if (o.hasOwnProperty("rt"))
this.cur_anim_repeatto = o["rt"];
else
this.cur_anim_repeatto = this.cur_animation.repeatto;
this.curFrame = this.cur_animation.frames[this.cur_frame];
this.curWebGLTexture = this.curFrame.webGL_texture;
this.collision_poly.set_pts(this.curFrame.poly_pts);
this.hotspotX = this.curFrame.hotspotX;
this.hotspotY = this.curFrame.hotspotY;
};
instanceProto.animationFinish = function (reverse)
{
this.cur_frame = reverse ? 0 : this.cur_animation.frames.length - 1;
this.animPlaying = false;
this.animTriggerName = this.cur_animation.name;
this.inAnimTrigger = true;
this.runtime.trigger(cr.plugins_.Sprite.prototype.cnds.OnAnyAnimFinished, this);
this.runtime.trigger(cr.plugins_.Sprite.prototype.cnds.OnAnimFinished, this);
this.inAnimTrigger = false;
this.animRepeats = 0;
};
instanceProto.getNowTime = function()
{
return this.animTimer.sum;
};
instanceProto.tick = function()
{
this.animTimer.add(this.runtime.getDt(this));
if (this.changeAnimName.length)
this.doChangeAnim();
if (this.changeAnimFrame >= 0)
this.doChangeAnimFrame();
var now = this.getNowTime();
var cur_animation = this.cur_animation;
var prev_frame = cur_animation.frames[this.cur_frame];
var next_frame;
var cur_frame_time = prev_frame.duration / this.cur_anim_speed;
if (this.animPlaying && now >= this.frameStart + cur_frame_time)
{
if (this.animForwards)
{
this.cur_frame++;
}
else
{
this.cur_frame--;
}
this.frameStart += cur_frame_time;
if (this.cur_frame >= cur_animation.frames.length)
{
if (cur_animation.pingpong)
{
this.animForwards = false;
this.cur_frame = cur_animation.frames.length - 2;
}
else if (cur_animation.loop)
{
this.cur_frame = this.cur_anim_repeatto;
}
else
{
this.animRepeats++;
if (this.animRepeats >= cur_animation.repeatcount)
{
this.animationFinish(false);
}
else
{
this.cur_frame = this.cur_anim_repeatto;
}
}
}
if (this.cur_frame < 0)
{
if (cur_animation.pingpong)
{
this.cur_frame = 1;
this.animForwards = true;
if (!cur_animation.loop)
{
this.animRepeats++;
if (this.animRepeats >= cur_animation.repeatcount)
{
this.animationFinish(true);
}
}
}
else
{
if (cur_animation.loop)
{
this.cur_frame = this.cur_anim_repeatto;
}
else
{
this.animRepeats++;
if (this.animRepeats >= cur_animation.repeatcount)
{
this.animationFinish(true);
}
else
{
this.cur_frame = this.cur_anim_repeatto;
}
}
}
}
if (this.cur_frame < 0)
this.cur_frame = 0;
else if (this.cur_frame >= cur_animation.frames.length)
this.cur_frame = cur_animation.frames.length - 1;
if (now > this.frameStart + (cur_animation.frames[this.cur_frame].duration / this.cur_anim_speed))
{
this.frameStart = now;
}
next_frame = cur_animation.frames[this.cur_frame];
this.OnFrameChanged(prev_frame, next_frame);
this.runtime.redraw = true;
}
};
instanceProto.getAnimationByName = function (name_)
{
var i, len, a;
for (i = 0, len = this.type.animations.length; i < len; i++)
{
a = this.type.animations[i];
if (cr.equals_nocase(a.name, name_))
return a;
}
return null;
};
instanceProto.getAnimationBySid = function (sid_)
{
var i, len, a;
for (i = 0, len = this.type.animations.length; i < len; i++)
{
a = this.type.animations[i];
if (a.sid === sid_)
return a;
}
return null;
};
instanceProto.doChangeAnim = function ()
{
var prev_frame = this.cur_animation.frames[this.cur_frame];
var anim = this.getAnimationByName(this.changeAnimName);
this.changeAnimName = "";
if (!anim)
return;
if (cr.equals_nocase(anim.name, this.cur_animation.name) && this.animPlaying)
return;
this.cur_animation = anim;
this.cur_anim_speed = anim.speed;
this.cur_anim_repeatto = anim.repeatto;
if (this.cur_frame < 0)
this.cur_frame = 0;
if (this.cur_frame >= this.cur_animation.frames.length)
this.cur_frame = this.cur_animation.frames.length - 1;
if (this.changeAnimFrom === 1)
this.cur_frame = 0;
this.animPlaying = true;
this.frameStart = this.getNowTime();
this.animForwards = true;
this.OnFrameChanged(prev_frame, this.cur_animation.frames[this.cur_frame]);
this.runtime.redraw = true;
};
instanceProto.doChangeAnimFrame = function ()
{
var prev_frame = this.cur_animation.frames[this.cur_frame];
var prev_frame_number = this.cur_frame;
this.cur_frame = cr.floor(this.changeAnimFrame);
if (this.cur_frame < 0)
this.cur_frame = 0;
if (this.cur_frame >= this.cur_animation.frames.length)
this.cur_frame = this.cur_animation.frames.length - 1;
if (prev_frame_number !== this.cur_frame)
{
this.OnFrameChanged(prev_frame, this.cur_animation.frames[this.cur_frame]);
this.frameStart = this.getNowTime();
this.runtime.redraw = true;
}
this.changeAnimFrame = -1;
};
instanceProto.OnFrameChanged = function (prev_frame, next_frame)
{
var oldw = prev_frame.width;
var oldh = prev_frame.height;
var neww = next_frame.width;
var newh = next_frame.height;
if (oldw != neww)
this.width *= (neww / oldw);
if (oldh != newh)
this.height *= (newh / oldh);
this.hotspotX = next_frame.hotspotX;
this.hotspotY = next_frame.hotspotY;
this.collision_poly.set_pts(next_frame.poly_pts);
this.set_bbox_changed();
this.curFrame = next_frame;
this.curWebGLTexture = next_frame.webGL_texture;
var i, len, b;
for (i = 0, len = this.behavior_insts.length; i < len; i++)
{
b = this.behavior_insts[i];
if (b.onSpriteFrameChanged)
b.onSpriteFrameChanged(prev_frame, next_frame);
}
this.runtime.trigger(cr.plugins_.Sprite.prototype.cnds.OnFrameChanged, this);
};
instanceProto.draw = function(ctx)
{
ctx.globalAlpha = this.opacity;
var cur_frame = this.curFrame;
var spritesheeted = cur_frame.spritesheeted;
var cur_image = cur_frame.texture_img;
var myx = this.x;
var myy = this.y;
var w = this.width;
var h = this.height;
if (this.angle === 0 && w >= 0 && h >= 0)
{
myx -= this.hotspotX * w;
myy -= this.hotspotY * h;
if (this.runtime.pixel_rounding)
{
myx = Math.round(myx);
myy = Math.round(myy);
}
if (spritesheeted)
{
ctx.drawImage(cur_image, cur_frame.offx, cur_frame.offy, cur_frame.width, cur_frame.height,
myx, myy, w, h);
}
else
{
ctx.drawImage(cur_image, myx, myy, w, h);
}
}
else
{
if (this.runtime.pixel_rounding)
{
myx = Math.round(myx);
myy = Math.round(myy);
}
ctx.save();
var widthfactor = w > 0 ? 1 : -1;
var heightfactor = h > 0 ? 1 : -1;
ctx.translate(myx, myy);
if (widthfactor !== 1 || heightfactor !== 1)
ctx.scale(widthfactor, heightfactor);
ctx.rotate(this.angle * widthfactor * heightfactor);
var drawx = 0 - (this.hotspotX * cr.abs(w))
var drawy = 0 - (this.hotspotY * cr.abs(h));
if (spritesheeted)
{
ctx.drawImage(cur_image, cur_frame.offx, cur_frame.offy, cur_frame.width, cur_frame.height,
drawx, drawy, cr.abs(w), cr.abs(h));
}
else
{
ctx.drawImage(cur_image, drawx, drawy, cr.abs(w), cr.abs(h));
}
ctx.restore();
}
/*
ctx.strokeStyle = "#f00";
ctx.lineWidth = 3;
ctx.beginPath();
this.collision_poly.cache_poly(this.width, this.height, this.angle);
var i, len, ax, ay, bx, by;
for (i = 0, len = this.collision_poly.pts_count; i < len; i++)
{
ax = this.collision_poly.pts_cache[i*2] + this.x;
ay = this.collision_poly.pts_cache[i*2+1] + this.y;
bx = this.collision_poly.pts_cache[((i+1)%len)*2] + this.x;
by = this.collision_poly.pts_cache[((i+1)%len)*2+1] + this.y;
ctx.moveTo(ax, ay);
ctx.lineTo(bx, by);
}
ctx.stroke();
ctx.closePath();
*/
/*
if (this.behavior_insts.length >= 1 && this.behavior_insts[0].draw)
{
this.behavior_insts[0].draw(ctx);
}
*/
};
instanceProto.drawGL_earlyZPass = function(glw)
{
this.drawGL(glw);
};
instanceProto.drawGL = function(glw)
{
glw.setTexture(this.curWebGLTexture);
glw.setOpacity(this.opacity);
var cur_frame = this.curFrame;
var q = this.bquad;
if (this.runtime.pixel_rounding)
{
var ox = Math.round(this.x) - this.x;
var oy = Math.round(this.y) - this.y;
if (cur_frame.spritesheeted)
glw.quadTex(q.tlx + ox, q.tly + oy, q.trx + ox, q.try_ + oy, q.brx + ox, q.bry + oy, q.blx + ox, q.bly + oy, cur_frame.sheetTex);
else
glw.quad(q.tlx + ox, q.tly + oy, q.trx + ox, q.try_ + oy, q.brx + ox, q.bry + oy, q.blx + ox, q.bly + oy);
}
else
{
if (cur_frame.spritesheeted)
glw.quadTex(q.tlx, q.tly, q.trx, q.try_, q.brx, q.bry, q.blx, q.bly, cur_frame.sheetTex);
else
glw.quad(q.tlx, q.tly, q.trx, q.try_, q.brx, q.bry, q.blx, q.bly);
}
};
instanceProto.getImagePointIndexByName = function(name_)
{
var cur_frame = this.curFrame;
var i, len;
for (i = 0, len = cur_frame.image_points.length; i < len; i++)
{
if (cr.equals_nocase(name_, cur_frame.image_points[i][0]))
return i;
}
return -1;
};
instanceProto.getImagePoint = function(imgpt, getX)
{
var cur_frame = this.curFrame;
var image_points = cur_frame.image_points;
var index;
if (cr.is_string(imgpt))
index = this.getImagePointIndexByName(imgpt);
else
index = imgpt - 1; // 0 is origin
index = cr.floor(index);
if (index < 0 || index >= image_points.length)
return getX ? this.x : this.y; // return origin
var x = (image_points[index][1] - cur_frame.hotspotX) * this.width;
var y = image_points[index][2];
y = (y - cur_frame.hotspotY) * this.height;
var cosa = Math.cos(this.angle);
var sina = Math.sin(this.angle);
var x_temp = (x * cosa) - (y * sina);
y = (y * cosa) + (x * sina);
x = x_temp;
x += this.x;
y += this.y;
return getX ? x : y;
};
function Cnds() {};
var arrCache = [];
function allocArr()
{
if (arrCache.length)
return arrCache.pop();
else
return [0, 0, 0];
};
function freeArr(a)
{
a[0] = 0;
a[1] = 0;
a[2] = 0;
arrCache.push(a);
};
function makeCollKey(a, b)
{
if (a < b)
return "" + a + "," + b;
else
return "" + b + "," + a;
};
function collmemory_add(collmemory, a, b, tickcount)
{
var a_uid = a.uid;
var b_uid = b.uid;
var key = makeCollKey(a_uid, b_uid);
if (collmemory.hasOwnProperty(key))
{
collmemory[key][2] = tickcount;
return;
}
var arr = allocArr();
arr[0] = a_uid;
arr[1] = b_uid;
arr[2] = tickcount;
collmemory[key] = arr;
};
function collmemory_remove(collmemory, a, b)
{
var key = makeCollKey(a.uid, b.uid);
if (collmemory.hasOwnProperty(key))
{
freeArr(collmemory[key]);
delete collmemory[key];
}
};
function collmemory_removeInstance(collmemory, inst)
{
var uid = inst.uid;
var p, entry;
for (p in collmemory)
{
if (collmemory.hasOwnProperty(p))
{
entry = collmemory[p];
if (entry[0] === uid || entry[1] === uid)
{
freeArr(collmemory[p]);
delete collmemory[p];
}
}
}
};
var last_coll_tickcount = -2;
function collmemory_has(collmemory, a, b)
{
var key = makeCollKey(a.uid, b.uid);
if (collmemory.hasOwnProperty(key))
{
last_coll_tickcount = collmemory[key][2];
return true;
}
else
{
last_coll_tickcount = -2;
return false;
}
};
var candidates1 = [];
Cnds.prototype.OnCollision = function (rtype)
{
if (!rtype)
return false;
var runtime = this.runtime;
var cnd = runtime.getCurrentCondition();
var ltype = cnd.type;
var collmemory = null;
if (cnd.extra["collmemory"])
{
collmemory = cnd.extra["collmemory"];
}
else
{
collmemory = {};
cnd.extra["collmemory"] = collmemory;
}
if (!cnd.extra["spriteCreatedDestroyCallback"])
{
cnd.extra["spriteCreatedDestroyCallback"] = true;
runtime.addDestroyCallback(function(inst) {
collmemory_removeInstance(cnd.extra["collmemory"], inst);
});
}
var lsol = ltype.getCurrentSol();
var rsol = rtype.getCurrentSol();
var linstances = lsol.getObjects();
var rinstances;
var registeredInstances;
var l, linst, r, rinst;
var curlsol, currsol;
var tickcount = this.runtime.tickcount;
var lasttickcount = tickcount - 1;
var exists, run;
var current_event = runtime.getCurrentEventStack().current_event;
var orblock = current_event.orblock;
for (l = 0; l < linstances.length; l++)
{
linst = linstances[l];
if (rsol.select_all)
{
linst.update_bbox();
this.runtime.getCollisionCandidates(linst.layer, rtype, linst.bbox, candidates1);
rinstances = candidates1;
this.runtime.addRegisteredCollisionCandidates(linst, rtype, rinstances);
}
else
{
rinstances = rsol.getObjects();
}
for (r = 0; r < rinstances.length; r++)
{
rinst = rinstances[r];
if (runtime.testOverlap(linst, rinst) || runtime.checkRegisteredCollision(linst, rinst))
{
exists = collmemory_has(collmemory, linst, rinst);
run = (!exists || (last_coll_tickcount < lasttickcount));
collmemory_add(collmemory, linst, rinst, tickcount);
if (run)
{
runtime.pushCopySol(current_event.solModifiers);
curlsol = ltype.getCurrentSol();
currsol = rtype.getCurrentSol();
curlsol.select_all = false;
currsol.select_all = false;
if (ltype === rtype)
{
curlsol.instances.length = 2; // just use lsol, is same reference as rsol
curlsol.instances[0] = linst;
curlsol.instances[1] = rinst;
ltype.applySolToContainer();
}
else
{
curlsol.instances.length = 1;
currsol.instances.length = 1;
curlsol.instances[0] = linst;
currsol.instances[0] = rinst;
ltype.applySolToContainer();
rtype.applySolToContainer();
}
current_event.retrigger();
runtime.popSol(current_event.solModifiers);
}
}
else
{
collmemory_remove(collmemory, linst, rinst);
}
}
cr.clearArray(candidates1);
}
return false;
};
var rpicktype = null;
var rtopick = new cr.ObjectSet();
var needscollisionfinish = false;
var candidates2 = [];
var temp_bbox = new cr.rect(0, 0, 0, 0);
function DoOverlapCondition(rtype, offx, offy)
{
if (!rtype)
return false;
var do_offset = (offx !== 0 || offy !== 0);
var oldx, oldy, ret = false, r, lenr, rinst;
var cnd = this.runtime.getCurrentCondition();
var ltype = cnd.type;
var inverted = cnd.inverted;
var rsol = rtype.getCurrentSol();
var orblock = this.runtime.getCurrentEventStack().current_event.orblock;
var rinstances;
if (rsol.select_all)
{
this.update_bbox();
temp_bbox.copy(this.bbox);
temp_bbox.offset(offx, offy);
this.runtime.getCollisionCandidates(this.layer, rtype, temp_bbox, candidates2);
rinstances = candidates2;
}
else if (orblock)
{
if (this.runtime.isCurrentConditionFirst() && !rsol.else_instances.length && rsol.instances.length)
rinstances = rsol.instances;
else
rinstances = rsol.else_instances;
}
else
{
rinstances = rsol.instances;
}
rpicktype = rtype;
needscollisionfinish = (ltype !== rtype && !inverted);
if (do_offset)
{
oldx = this.x;
oldy = this.y;
this.x += offx;
this.y += offy;
this.set_bbox_changed();
}
for (r = 0, lenr = rinstances.length; r < lenr; r++)
{
rinst = rinstances[r];
if (this.runtime.testOverlap(this, rinst))
{
ret = true;
if (inverted)
break;
if (ltype !== rtype)
rtopick.add(rinst);
}
}
if (do_offset)
{
this.x = oldx;
this.y = oldy;
this.set_bbox_changed();
}
cr.clearArray(candidates2);
return ret;
};
typeProto.finish = function (do_pick)
{
if (!needscollisionfinish)
return;
if (do_pick)
{
var orblock = this.runtime.getCurrentEventStack().current_event.orblock;
var sol = rpicktype.getCurrentSol();
var topick = rtopick.valuesRef();
var i, len, inst;
if (sol.select_all)
{
sol.select_all = false;
cr.clearArray(sol.instances);
for (i = 0, len = topick.length; i < len; ++i)
{
sol.instances[i] = topick[i];
}
if (orblock)
{
cr.clearArray(sol.else_instances);
for (i = 0, len = rpicktype.instances.length; i < len; ++i)
{
inst = rpicktype.instances[i];
if (!rtopick.contains(inst))
sol.else_instances.push(inst);
}
}
}
else
{
if (orblock)
{
var initsize = sol.instances.length;
for (i = 0, len = topick.length; i < len; ++i)
{
sol.instances[initsize + i] = topick[i];
cr.arrayFindRemove(sol.else_instances, topick[i]);
}
}
else
{
cr.shallowAssignArray(sol.instances, topick);
}
}
rpicktype.applySolToContainer();
}
rtopick.clear();
needscollisionfinish = false;
};
Cnds.prototype.IsOverlapping = function (rtype)
{
return DoOverlapCondition.call(this, rtype, 0, 0);
};
Cnds.prototype.IsOverlappingOffset = function (rtype, offx, offy)
{
return DoOverlapCondition.call(this, rtype, offx, offy);
};
Cnds.prototype.IsAnimPlaying = function (animname)
{
if (this.changeAnimName.length)
return cr.equals_nocase(this.changeAnimName, animname);
else
return cr.equals_nocase(this.cur_animation.name, animname);
};
Cnds.prototype.CompareFrame = function (cmp, framenum)
{
return cr.do_cmp(this.cur_frame, cmp, framenum);
};
Cnds.prototype.CompareAnimSpeed = function (cmp, x)
{
var s = (this.animForwards ? this.cur_anim_speed : -this.cur_anim_speed);
return cr.do_cmp(s, cmp, x);
};
Cnds.prototype.OnAnimFinished = function (animname)
{
return cr.equals_nocase(this.animTriggerName, animname);
};
Cnds.prototype.OnAnyAnimFinished = function ()
{
return true;
};
Cnds.prototype.OnFrameChanged = function ()
{
return true;
};
Cnds.prototype.IsMirrored = function ()
{
return this.width < 0;
};
Cnds.prototype.IsFlipped = function ()
{
return this.height < 0;
};
Cnds.prototype.OnURLLoaded = function ()
{
return true;
};
Cnds.prototype.IsCollisionEnabled = function ()
{
return this.collisionsEnabled;
};
pluginProto.cnds = new Cnds();
function Acts() {};
Acts.prototype.Spawn = function (obj, layer, imgpt)
{
if (!obj || !layer)
return;
var inst = this.runtime.createInstance(obj, layer, this.getImagePoint(imgpt, true), this.getImagePoint(imgpt, false));
if (!inst)
return;
if (typeof inst.angle !== "undefined")
{
inst.angle = this.angle;
inst.set_bbox_changed();
}
this.runtime.isInOnDestroy++;
var i, len, s;
this.runtime.trigger(Object.getPrototypeOf(obj.plugin).cnds.OnCreated, inst);
if (inst.is_contained)
{
for (i = 0, len = inst.siblings.length; i < len; i++)
{
s = inst.siblings[i];
this.runtime.trigger(Object.getPrototypeOf(s.type.plugin).cnds.OnCreated, s);
}
}
this.runtime.isInOnDestroy--;
var cur_act = this.runtime.getCurrentAction();
var reset_sol = false;
if (cr.is_undefined(cur_act.extra["Spawn_LastExec"]) || cur_act.extra["Spawn_LastExec"] < this.runtime.execcount)
{
reset_sol = true;
cur_act.extra["Spawn_LastExec"] = this.runtime.execcount;
}
var sol;
if (obj != this.type)
{
sol = obj.getCurrentSol();
sol.select_all = false;
if (reset_sol)
{
cr.clearArray(sol.instances);
sol.instances[0] = inst;
}
else
sol.instances.push(inst);
if (inst.is_contained)
{
for (i = 0, len = inst.siblings.length; i < len; i++)
{
s = inst.siblings[i];
sol = s.type.getCurrentSol();
sol.select_all = false;
if (reset_sol)
{
cr.clearArray(sol.instances);
sol.instances[0] = s;
}
else
sol.instances.push(s);
}
}
}
};
Acts.prototype.SetEffect = function (effect)
{
this.blend_mode = effect;
this.compositeOp = cr.effectToCompositeOp(effect);
cr.setGLBlend(this, effect, this.runtime.gl);
this.runtime.redraw = true;
};
Acts.prototype.StopAnim = function ()
{
this.animPlaying = false;
};
Acts.prototype.StartAnim = function (from)
{
this.animPlaying = true;
this.frameStart = this.getNowTime();
if (from === 1 && this.cur_frame !== 0)
{
this.changeAnimFrame = 0;
if (!this.inAnimTrigger)
this.doChangeAnimFrame();
}
if (!this.isTicking)
{
this.runtime.tickMe(this);
this.isTicking = true;
}
};
Acts.prototype.SetAnim = function (animname, from)
{
this.changeAnimName = animname;
this.changeAnimFrom = from;
if (!this.isTicking)
{
this.runtime.tickMe(this);
this.isTicking = true;
}
if (!this.inAnimTrigger)
this.doChangeAnim();
};
Acts.prototype.SetAnimFrame = function (framenumber)
{
this.changeAnimFrame = framenumber;
if (!this.isTicking)
{
this.runtime.tickMe(this);
this.isTicking = true;
}
if (!this.inAnimTrigger)
this.doChangeAnimFrame();
};
Acts.prototype.SetAnimSpeed = function (s)
{
this.cur_anim_speed = cr.abs(s);
this.animForwards = (s >= 0);
if (!this.isTicking)
{
this.runtime.tickMe(this);
this.isTicking = true;
}
};
Acts.prototype.SetAnimRepeatToFrame = function (s)
{
s = Math.floor(s);
if (s < 0)
s = 0;
if (s >= this.cur_animation.frames.length)
s = this.cur_animation.frames.length - 1;
this.cur_anim_repeatto = s;
};
Acts.prototype.SetMirrored = function (m)
{
var neww = cr.abs(this.width) * (m === 0 ? -1 : 1);
if (this.width === neww)
return;
this.width = neww;
this.set_bbox_changed();
};
Acts.prototype.SetFlipped = function (f)
{
var newh = cr.abs(this.height) * (f === 0 ? -1 : 1);
if (this.height === newh)
return;
this.height = newh;
this.set_bbox_changed();
};
Acts.prototype.SetScale = function (s)
{
var cur_frame = this.curFrame;
var mirror_factor = (this.width < 0 ? -1 : 1);
var flip_factor = (this.height < 0 ? -1 : 1);
var new_width = cur_frame.width * s * mirror_factor;
var new_height = cur_frame.height * s * flip_factor;
if (this.width !== new_width || this.height !== new_height)
{
this.width = new_width;
this.height = new_height;
this.set_bbox_changed();
}
};
Acts.prototype.LoadURL = function (url_, resize_, crossOrigin_)
{
var img = new Image();
var self = this;
var curFrame_ = this.curFrame;
img.onload = function ()
{
if (curFrame_.texture_img.src === img.src)
{
if (self.runtime.glwrap && self.curFrame === curFrame_)
self.curWebGLTexture = curFrame_.webGL_texture;
if (resize_ === 0) // resize to image size
{
self.width = img.width;
self.height = img.height;
self.set_bbox_changed();
}
self.runtime.redraw = true;
self.runtime.trigger(cr.plugins_.Sprite.prototype.cnds.OnURLLoaded, self);
return;
}
curFrame_.texture_img = img;
curFrame_.offx = 0;
curFrame_.offy = 0;
curFrame_.width = img.width;
curFrame_.height = img.height;
curFrame_.spritesheeted = false;
curFrame_.datauri = "";
curFrame_.pixelformat = 0; // reset to RGBA, since we don't know what type of image will have come in
if (self.runtime.glwrap)
{
if (curFrame_.webGL_texture)
self.runtime.glwrap.deleteTexture(curFrame_.webGL_texture);
curFrame_.webGL_texture = self.runtime.glwrap.loadTexture(img, false, self.runtime.linearSampling);
if (self.curFrame === curFrame_)
self.curWebGLTexture = curFrame_.webGL_texture;
self.type.updateAllCurrentTexture();
}
if (resize_ === 0) // resize to image size
{
self.width = img.width;
self.height = img.height;
self.set_bbox_changed();
}
self.runtime.redraw = true;
self.runtime.trigger(cr.plugins_.Sprite.prototype.cnds.OnURLLoaded, self);
};
if (url_.substr(0, 5) !== "data:" && crossOrigin_ === 0)
img["crossOrigin"] = "anonymous";
this.runtime.setImageSrc(img, url_);
};
Acts.prototype.SetCollisions = function (set_)
{
if (this.collisionsEnabled === (set_ !== 0))
return; // no change
this.collisionsEnabled = (set_ !== 0);
if (this.collisionsEnabled)
this.set_bbox_changed(); // needs to be added back to cells
else
{
if (this.collcells.right >= this.collcells.left)
this.type.collision_grid.update(this, this.collcells, null);
this.collcells.set(0, 0, -1, -1);
}
};
pluginProto.acts = new Acts();
function Exps() {};
Exps.prototype.AnimationFrame = function (ret)
{
ret.set_int(this.cur_frame);
};
Exps.prototype.AnimationFrameCount = function (ret)
{
ret.set_int(this.cur_animation.frames.length);
};
Exps.prototype.AnimationName = function (ret)
{
ret.set_string(this.cur_animation.name);
};
Exps.prototype.AnimationSpeed = function (ret)
{
ret.set_float(this.animForwards ? this.cur_anim_speed : -this.cur_anim_speed);
};
Exps.prototype.ImagePointX = function (ret, imgpt)
{
ret.set_float(this.getImagePoint(imgpt, true));
};
Exps.prototype.ImagePointY = function (ret, imgpt)
{
ret.set_float(this.getImagePoint(imgpt, false));
};
Exps.prototype.ImagePointCount = function (ret)
{
ret.set_int(this.curFrame.image_points.length);
};
Exps.prototype.ImageWidth = function (ret)
{
ret.set_float(this.curFrame.width);
};
Exps.prototype.ImageHeight = function (ret)
{
ret.set_float(this.curFrame.height);
};
pluginProto.exps = new Exps();
}());
/* global cr,log,assert2 */
/* jshint globalstrict: true */
/* jshint strict: true */
;
;
cr.plugins_.Spritefont2 = function(runtime)
{
this.runtime = runtime;
};
(function ()
{
var pluginProto = cr.plugins_.Spritefont2.prototype;
pluginProto.onCreate = function ()
{
};
pluginProto.Type = function(plugin)
{
this.plugin = plugin;
this.runtime = plugin.runtime;
};
var typeProto = pluginProto.Type.prototype;
typeProto.onCreate = function()
{
if (this.is_family)
return;
this.texture_img = new Image();
this.runtime.waitForImageLoad(this.texture_img, this.texture_file);
this.webGL_texture = null;
};
typeProto.onLostWebGLContext = function ()
{
if (this.is_family)
return;
this.webGL_texture = null;
};
typeProto.onRestoreWebGLContext = function ()
{
if (this.is_family || !this.instances.length)
return;
if (!this.webGL_texture)
{
this.webGL_texture = this.runtime.glwrap.loadTexture(this.texture_img, false, this.runtime.linearSampling, this.texture_pixelformat);
}
var i, len;
for (i = 0, len = this.instances.length; i < len; i++)
this.instances[i].webGL_texture = this.webGL_texture;
};
typeProto.unloadTextures = function ()
{
if (this.is_family || this.instances.length || !this.webGL_texture)
return;
this.runtime.glwrap.deleteTexture(this.webGL_texture);
this.webGL_texture = null;
};
typeProto.preloadCanvas2D = function (ctx)
{
ctx.drawImage(this.texture_img, 0, 0);
};
pluginProto.Instance = function(type)
{
this.type = type;
this.runtime = type.runtime;
};
var instanceProto = pluginProto.Instance.prototype;
instanceProto.onDestroy = function()
{
freeAllLines (this.lines);
freeAllClip (this.clipList);
freeAllClipUV(this.clipUV);
cr.wipe(this.characterWidthList);
};
instanceProto.onCreate = function()
{
this.texture_img = this.type.texture_img;
this.characterWidth = this.properties[0];
this.characterHeight = this.properties[1];
this.characterSet = this.properties[2];
this.text = this.properties[3];
this.characterScale = this.properties[4];
this.visible = (this.properties[5] === 0); // 0=visible, 1=invisible
this.halign = this.properties[6]/2.0; // 0=left, 1=center, 2=right
this.valign = this.properties[7]/2.0; // 0=top, 1=center, 2=bottom
this.wrapbyword = (this.properties[9] === 0); // 0=word, 1=character
this.characterSpacing = this.properties[10];
this.lineHeight = this.properties[11];
this.textWidth = 0;
this.textHeight = 0;
if (this.recycled)
{
cr.clearArray(this.lines);
cr.wipe(this.clipList);
cr.wipe(this.clipUV);
cr.wipe(this.characterWidthList);
}
else
{
this.lines = [];
this.clipList = {};
this.clipUV = {};
this.characterWidthList = {};
}
this.text_changed = true;
this.lastwrapwidth = this.width;
if (this.runtime.glwrap)
{
if (!this.type.webGL_texture)
{
this.type.webGL_texture = this.runtime.glwrap.loadTexture(this.type.texture_img, false, this.runtime.linearSampling, this.type.texture_pixelformat);
}
this.webGL_texture = this.type.webGL_texture;
}
this.SplitSheet();
};
instanceProto.saveToJSON = function ()
{
var save = {
"t": this.text,
"csc": this.characterScale,
"csp": this.characterSpacing,
"lh": this.lineHeight,
"tw": this.textWidth,
"th": this.textHeight,
"lrt": this.last_render_tick,
"ha": this.halign,
"va": this.valign,
"cw": {}
};
for (var ch in this.characterWidthList)
save["cw"][ch] = this.characterWidthList[ch];
return save;
};
instanceProto.loadFromJSON = function (o)
{
this.text = o["t"];
this.characterScale = o["csc"];
this.characterSpacing = o["csp"];
this.lineHeight = o["lh"];
this.textWidth = o["tw"];
this.textHeight = o["th"];
this.last_render_tick = o["lrt"];
if (o.hasOwnProperty("ha"))
this.halign = o["ha"];
if (o.hasOwnProperty("va"))
this.valign = o["va"];
for(var ch in o["cw"])
this.characterWidthList[ch] = o["cw"][ch];
this.text_changed = true;
this.lastwrapwidth = this.width;
};
function trimRight(text)
{
return text.replace(/\s\s*$/, '');
}
var MAX_CACHE_SIZE = 1000;
function alloc(cache,Constructor)
{
if (cache.length)
return cache.pop();
else
return new Constructor();
}
function free(cache,data)
{
if (cache.length < MAX_CACHE_SIZE)
{
cache.push(data);
}
}
function freeAll(cache,dataList,isArray)
{
if (isArray) {
var i, len;
for (i = 0, len = dataList.length; i < len; i++)
{
free(cache,dataList[i]);
}
cr.clearArray(dataList);
} else {
var prop;
for(prop in dataList) {
if(Object.prototype.hasOwnProperty.call(dataList,prop)) {
free(cache,dataList[prop]);
delete dataList[prop];
}
}
}
}
function addLine(inst,lineIndex,cur_line) {
var lines = inst.lines;
var line;
cur_line = trimRight(cur_line);
if (lineIndex >= lines.length)
lines.push(allocLine());
line = lines[lineIndex];
line.text = cur_line;
line.width = inst.measureWidth(cur_line);
inst.textWidth = cr.max(inst.textWidth,line.width);
}
var linesCache = [];
function allocLine() { return alloc(linesCache,Object); }
function freeLine(l) { free(linesCache,l); }
function freeAllLines(arr) { freeAll(linesCache,arr,true); }
function addClip(obj,property,x,y,w,h) {
if (obj[property] === undefined) {
obj[property] = alloc(clipCache,Object);
}
obj[property].x = x;
obj[property].y = y;
obj[property].w = w;
obj[property].h = h;
}
var clipCache = [];
function allocClip() { return alloc(clipCache,Object); }
function freeAllClip(obj) { freeAll(clipCache,obj,false);}
function addClipUV(obj,property,left,top,right,bottom) {
if (obj[property] === undefined) {
obj[property] = alloc(clipUVCache,cr.rect);
}
obj[property].left = left;
obj[property].top = top;
obj[property].right = right;
obj[property].bottom = bottom;
}
var clipUVCache = [];
function allocClipUV() { return alloc(clipUVCache,cr.rect);}
function freeAllClipUV(obj) { freeAll(clipUVCache,obj,false);}
instanceProto.SplitSheet = function() {
var texture = this.texture_img;
var texWidth = texture.width;
var texHeight = texture.height;
var charWidth = this.characterWidth;
var charHeight = this.characterHeight;
var charU = charWidth /texWidth;
var charV = charHeight/texHeight;
var charSet = this.characterSet ;
var cols = Math.floor(texWidth/charWidth);
var rows = Math.floor(texHeight/charHeight);
for ( var c = 0; c < charSet.length; c++) {
if (c >= cols * rows) break;
var x = c%cols;
var y = Math.floor(c/cols);
var letter = charSet.charAt(c);
if (this.runtime.glwrap) {
addClipUV(
this.clipUV, letter,
x * charU ,
y * charV ,
(x+1) * charU ,
(y+1) * charV
);
} else {
addClip(
this.clipList, letter,
x * charWidth,
y * charHeight,
charWidth,
charHeight
);
}
}
};
/*
* Word-Wrapping
*/
var wordsCache = [];
pluginProto.TokeniseWords = function (text)
{
cr.clearArray(wordsCache);
var cur_word = "";
var ch;
var i = 0;
while (i < text.length)
{
ch = text.charAt(i);
if (ch === "\n")
{
if (cur_word.length)
{
wordsCache.push(cur_word);
cur_word = "";
}
wordsCache.push("\n");
++i;
}
else if (ch === " " || ch === "\t" || ch === "-")
{
do {
cur_word += text.charAt(i);
i++;
}
while (i < text.length && (text.charAt(i) === " " || text.charAt(i) === "\t"));
wordsCache.push(cur_word);
cur_word = "";
}
else if (i < text.length)
{
cur_word += ch;
i++;
}
}
if (cur_word.length)
wordsCache.push(cur_word);
};
pluginProto.WordWrap = function (inst)
{
var text = inst.text;
var lines = inst.lines;
if (!text || !text.length)
{
freeAllLines(lines);
return;
}
var width = inst.width;
if (width <= 2.0)
{
freeAllLines(lines);
return;
}
var charWidth = inst.characterWidth;
var charScale = inst.characterScale;
var charSpacing = inst.characterSpacing;
if ( (text.length * (charWidth * charScale + charSpacing) - charSpacing) <= width && text.indexOf("\n") === -1)
{
var all_width = inst.measureWidth(text);
if (all_width <= width)
{
freeAllLines(lines);
lines.push(allocLine());
lines[0].text = text;
lines[0].width = all_width;
inst.textWidth = all_width;
inst.textHeight = inst.characterHeight * charScale + inst.lineHeight;
return;
}
}
var wrapbyword = inst.wrapbyword;
this.WrapText(inst);
inst.textHeight = lines.length * (inst.characterHeight * charScale + inst.lineHeight);
};
pluginProto.WrapText = function (inst)
{
var wrapbyword = inst.wrapbyword;
var text = inst.text;
var lines = inst.lines;
var width = inst.width;
var wordArray;
if (wrapbyword) {
this.TokeniseWords(text); // writes to wordsCache
wordArray = wordsCache;
} else {
wordArray = text;
}
var cur_line = "";
var prev_line;
var line_width;
var i;
var lineIndex = 0;
var line;
var ignore_newline = false;
for (i = 0; i < wordArray.length; i++)
{
if (wordArray[i] === "\n")
{
if (ignore_newline === true) {
ignore_newline = false;
} else {
addLine(inst,lineIndex,cur_line);
lineIndex++;
}
cur_line = "";
continue;
}
ignore_newline = false;
prev_line = cur_line;
cur_line += wordArray[i];
line_width = inst.measureWidth(trimRight(cur_line));
if (line_width > width)
{
if (prev_line === "") {
addLine(inst,lineIndex,cur_line);
cur_line = "";
ignore_newline = true;
} else {
addLine(inst,lineIndex,prev_line);
cur_line = wordArray[i];
}
lineIndex++;
if (!wrapbyword && cur_line === " ")
cur_line = "";
}
}
if (trimRight(cur_line).length)
{
addLine(inst,lineIndex,cur_line);
lineIndex++;
}
for (i = lineIndex; i < lines.length; i++)
freeLine(lines[i]);
lines.length = lineIndex;
};
instanceProto.measureWidth = function(text) {
var spacing = this.characterSpacing;
var len = text.length;
var width = 0;
for (var i = 0; i < len; i++) {
width += this.getCharacterWidth(text.charAt(i)) * this.characterScale + spacing;
}
width -= (width > 0) ? spacing : 0;
return width;
};
/***/
instanceProto.getCharacterWidth = function(character) {
var widthList = this.characterWidthList;
if (widthList[character] !== undefined) {
return widthList[character];
} else {
return this.characterWidth;
}
};
instanceProto.rebuildText = function() {
if (this.text_changed || this.width !== this.lastwrapwidth) {
this.textWidth = 0;
this.textHeight = 0;
this.type.plugin.WordWrap(this);
this.text_changed = false;
this.lastwrapwidth = this.width;
}
};
var EPSILON = 0.00001;
instanceProto.draw = function(ctx, glmode)
{
var texture = this.texture_img;
if (this.text !== "" && texture != null) {
this.rebuildText();
if (this.height < this.characterHeight*this.characterScale + this.lineHeight) {
return;
}
ctx.globalAlpha = this.opacity;
var myx = this.x;
var myy = this.y;
if (this.runtime.pixel_rounding)
{
myx = Math.round(myx);
myy = Math.round(myy);
}
var viewLeft = this.layer.viewLeft;
var viewTop = this.layer.viewTop;
var viewRight = this.layer.viewRight;
var viewBottom = this.layer.viewBottom;
ctx.save();
ctx.translate(myx, myy);
ctx.rotate(this.angle);
var angle = this.angle;
var ha = this.halign;
var va = this.valign;
var scale = this.characterScale;
var charHeight = this.characterHeight * scale;
var lineHeight = this.lineHeight;
var charSpace = this.characterSpacing;
var lines = this.lines;
var textHeight = this.textHeight;
var letterWidth;
var halign;
var valign = va * cr.max(0,(this.height - textHeight));
var offx = -(this.hotspotX * this.width);
var offy = -(this.hotspotY * this.height);
offy += valign;
var drawX ;
var drawY = offy;
var roundX, roundY;
for(var i = 0; i < lines.length; i++) {
var line = lines[i].text;
var len = lines[i].width;
halign = ha * cr.max(0,this.width - len);
drawX = offx + halign;
drawY += lineHeight;
if (angle === 0 && myy + drawY + charHeight < viewTop)
{
drawY += charHeight;
continue;
}
for(var j = 0; j < line.length; j++) {
var letter = line.charAt(j);
letterWidth = this.getCharacterWidth(letter);
var clip = this.clipList[letter];
if (angle === 0 && myx + drawX + letterWidth * scale + charSpace < viewLeft)
{
drawX += letterWidth * scale + charSpace;
continue;
}
if ( drawX + letterWidth * scale > this.width + EPSILON ) {
break;
}
if (clip !== undefined) {
roundX = drawX;
roundY = drawY;
if (angle === 0 && scale === 1)
{
roundX = Math.round(roundX);
roundY = Math.round(roundY);
}
ctx.drawImage( this.texture_img,
clip.x, clip.y, clip.w, clip.h,
roundX,roundY,clip.w*scale,clip.h*scale);
}
drawX += letterWidth * scale + charSpace;
if (angle === 0 && myx + drawX > viewRight)
break;
}
drawY += charHeight;
if (angle === 0 && (drawY + charHeight + lineHeight > this.height || myy + drawY > viewBottom))
{
break;
}
}
ctx.restore();
}
};
var dQuad = new cr.quad();
function rotateQuad(quad,cosa,sina) {
var x_temp;
x_temp = (quad.tlx * cosa) - (quad.tly * sina);
quad.tly = (quad.tly * cosa) + (quad.tlx * sina);
quad.tlx = x_temp;
x_temp = (quad.trx * cosa) - (quad.try_ * sina);
quad.try_ = (quad.try_ * cosa) + (quad.trx * sina);
quad.trx = x_temp;
x_temp = (quad.blx * cosa) - (quad.bly * sina);
quad.bly = (quad.bly * cosa) + (quad.blx * sina);
quad.blx = x_temp;
x_temp = (quad.brx * cosa) - (quad.bry * sina);
quad.bry = (quad.bry * cosa) + (quad.brx * sina);
quad.brx = x_temp;
}
instanceProto.drawGL = function(glw)
{
glw.setTexture(this.webGL_texture);
glw.setOpacity(this.opacity);
if (!this.text)
return;
this.rebuildText();
if (this.height < this.characterHeight*this.characterScale + this.lineHeight) {
return;
}
this.update_bbox();
var q = this.bquad;
var ox = 0;
var oy = 0;
if (this.runtime.pixel_rounding)
{
ox = Math.round(this.x) - this.x;
oy = Math.round(this.y) - this.y;
}
var viewLeft = this.layer.viewLeft;
var viewTop = this.layer.viewTop;
var viewRight = this.layer.viewRight;
var viewBottom = this.layer.viewBottom;
var angle = this.angle;
var ha = this.halign;
var va = this.valign;
var scale = this.characterScale;
var charHeight = this.characterHeight * scale; // to precalculate in onCreate or on change
var lineHeight = this.lineHeight;
var charSpace = this.characterSpacing;
var lines = this.lines;
var textHeight = this.textHeight;
var letterWidth;
var cosa,sina;
if (angle !== 0)
{
cosa = Math.cos(angle);
sina = Math.sin(angle);
}
var halign;
var valign = va * cr.max(0,(this.height - textHeight));
var offx = q.tlx + ox;
var offy = q.tly + oy;
var drawX ;
var drawY = valign;
var roundX, roundY;
for(var i = 0; i < lines.length; i++) {
var line = lines[i].text;
var lineWidth = lines[i].width;
halign = ha * cr.max(0,this.width - lineWidth);
drawX = halign;
drawY += lineHeight;
if (angle === 0 && offy + drawY + charHeight < viewTop)
{
drawY += charHeight;
continue;
}
for(var j = 0; j < line.length; j++) {
var letter = line.charAt(j);
letterWidth = this.getCharacterWidth(letter);
var clipUV = this.clipUV[letter];
if (angle === 0 && offx + drawX + letterWidth * scale + charSpace < viewLeft)
{
drawX += letterWidth * scale + charSpace;
continue;
}
if (drawX + letterWidth * scale > this.width + EPSILON)
{
break;
}
if (clipUV !== undefined) {
var clipWidth = this.characterWidth*scale;
var clipHeight = this.characterHeight*scale;
roundX = drawX;
roundY = drawY;
if (angle === 0 && scale === 1)
{
roundX = Math.round(roundX);
roundY = Math.round(roundY);
}
dQuad.tlx = roundX;
dQuad.tly = roundY;
dQuad.trx = roundX + clipWidth;
dQuad.try_ = roundY ;
dQuad.blx = roundX;
dQuad.bly = roundY + clipHeight;
dQuad.brx = roundX + clipWidth;
dQuad.bry = roundY + clipHeight;
if(angle !== 0)
{
rotateQuad(dQuad,cosa,sina);
}
dQuad.offset(offx,offy);
glw.quadTex(
dQuad.tlx, dQuad.tly,
dQuad.trx, dQuad.try_,
dQuad.brx, dQuad.bry,
dQuad.blx, dQuad.bly,
clipUV
);
}
drawX += letterWidth * scale + charSpace;
if (angle === 0 && offx + drawX > viewRight)
break;
}
drawY += charHeight;
if (angle === 0 && (drawY + charHeight + lineHeight > this.height || offy + drawY > viewBottom))
{
break;
}
}
};
function Cnds() {}
Cnds.prototype.CompareText = function(text_to_compare, case_sensitive)
{
if (case_sensitive)
return this.text == text_to_compare;
else
return cr.equals_nocase(this.text, text_to_compare);
};
pluginProto.cnds = new Cnds();
function Acts() {}
Acts.prototype.SetText = function(param)
{
if (cr.is_number(param) && param < 1e9)
param = Math.round(param * 1e10) / 1e10; // round to nearest ten billionth - hides floating point errors
var text_to_set = param.toString();
if (this.text !== text_to_set)
{
this.text = text_to_set;
this.text_changed = true;
this.runtime.redraw = true;
}
};
Acts.prototype.AppendText = function(param)
{
if (cr.is_number(param))
param = Math.round(param * 1e10) / 1e10; // round to nearest ten billionth - hides floating point errors
var text_to_append = param.toString();
if (text_to_append) // not empty
{
this.text += text_to_append;
this.text_changed = true;
this.runtime.redraw = true;
}
};
Acts.prototype.SetScale = function(param)
{
if (param !== this.characterScale) {
this.characterScale = param;
this.text_changed = true;
this.runtime.redraw = true;
}
};
Acts.prototype.SetCharacterSpacing = function(param)
{
if (param !== this.CharacterSpacing) {
this.characterSpacing = param;
this.text_changed = true;
this.runtime.redraw = true;
}
};
Acts.prototype.SetLineHeight = function(param)
{
if (param !== this.lineHeight) {
this.lineHeight = param;
this.text_changed = true;
this.runtime.redraw = true;
}
};
instanceProto.SetCharWidth = function(character,width) {
var w = parseInt(width,10);
if (this.characterWidthList[character] !== w) {
this.characterWidthList[character] = w;
this.text_changed = true;
this.runtime.redraw = true;
}
};
Acts.prototype.SetCharacterWidth = function(characterSet,width)
{
if (characterSet !== "") {
for(var c = 0; c < characterSet.length; c++) {
this.SetCharWidth(characterSet.charAt(c),width);
}
}
};
Acts.prototype.SetEffect = function (effect)
{
this.blend_mode = effect;
this.compositeOp = cr.effectToCompositeOp(effect);
cr.setGLBlend(this, effect, this.runtime.gl);
this.runtime.redraw = true;
};
Acts.prototype.SetHAlign = function (a)
{
this.halign = a / 2.0;
this.text_changed = true;
this.runtime.redraw = true;
};
Acts.prototype.SetVAlign = function (a)
{
this.valign = a / 2.0;
this.text_changed = true;
this.runtime.redraw = true;
};
pluginProto.acts = new Acts();
function Exps() {}
Exps.prototype.CharacterWidth = function(ret,character)
{
ret.set_int(this.getCharacterWidth(character));
};
Exps.prototype.CharacterHeight = function(ret)
{
ret.set_int(this.characterHeight);
};
Exps.prototype.CharacterScale = function(ret)
{
ret.set_float(this.characterScale);
};
Exps.prototype.CharacterSpacing = function(ret)
{
ret.set_int(this.characterSpacing);
};
Exps.prototype.LineHeight = function(ret)
{
ret.set_int(this.lineHeight);
};
Exps.prototype.Text = function(ret)
{
ret.set_string(this.text);
};
Exps.prototype.TextWidth = function (ret)
{
this.rebuildText();
ret.set_float(this.textWidth);
};
Exps.prototype.TextHeight = function (ret)
{
this.rebuildText();
ret.set_float(this.textHeight);
};
pluginProto.exps = new Exps();
}());
;
;
cr.plugins_.TiledBg = function(runtime)
{
this.runtime = runtime;
};
(function ()
{
var pluginProto = cr.plugins_.TiledBg.prototype;
pluginProto.Type = function(plugin)
{
this.plugin = plugin;
this.runtime = plugin.runtime;
};
var typeProto = pluginProto.Type.prototype;
typeProto.onCreate = function()
{
if (this.is_family)
return;
this.texture_img = new Image();
this.texture_img.cr_filesize = this.texture_filesize;
this.runtime.waitForImageLoad(this.texture_img, this.texture_file);
this.pattern = null;
this.webGL_texture = null;
};
typeProto.onLostWebGLContext = function ()
{
if (this.is_family)
return;
this.webGL_texture = null;
};
typeProto.onRestoreWebGLContext = function ()
{
if (this.is_family || !this.instances.length)
return;
if (!this.webGL_texture)
{
this.webGL_texture = this.runtime.glwrap.loadTexture(this.texture_img, true, this.runtime.linearSampling, this.texture_pixelformat);
}
var i, len;
for (i = 0, len = this.instances.length; i < len; i++)
this.instances[i].webGL_texture = this.webGL_texture;
};
typeProto.loadTextures = function ()
{
if (this.is_family || this.webGL_texture || !this.runtime.glwrap)
return;
this.webGL_texture = this.runtime.glwrap.loadTexture(this.texture_img, true, this.runtime.linearSampling, this.texture_pixelformat);
};
typeProto.unloadTextures = function ()
{
if (this.is_family || this.instances.length || !this.webGL_texture)
return;
this.runtime.glwrap.deleteTexture(this.webGL_texture);
this.webGL_texture = null;
};
typeProto.preloadCanvas2D = function (ctx)
{
ctx.drawImage(this.texture_img, 0, 0);
};
pluginProto.Instance = function(type)
{
this.type = type;
this.runtime = type.runtime;
};
var instanceProto = pluginProto.Instance.prototype;
instanceProto.onCreate = function()
{
this.visible = (this.properties[0] === 0); // 0=visible, 1=invisible
this.rcTex = new cr.rect(0, 0, 0, 0);
this.has_own_texture = false; // true if a texture loaded in from URL
this.texture_img = this.type.texture_img;
if (this.runtime.glwrap)
{
this.type.loadTextures();
this.webGL_texture = this.type.webGL_texture;
}
else
{
if (!this.type.pattern)
this.type.pattern = this.runtime.ctx.createPattern(this.type.texture_img, "repeat");
this.pattern = this.type.pattern;
}
};
instanceProto.afterLoad = function ()
{
this.has_own_texture = false;
this.texture_img = this.type.texture_img;
};
instanceProto.onDestroy = function ()
{
if (this.runtime.glwrap && this.has_own_texture && this.webGL_texture)
{
this.runtime.glwrap.deleteTexture(this.webGL_texture);
this.webGL_texture = null;
}
};
instanceProto.draw = function(ctx)
{
ctx.globalAlpha = this.opacity;
ctx.save();
ctx.fillStyle = this.pattern;
var myx = this.x;
var myy = this.y;
if (this.runtime.pixel_rounding)
{
myx = Math.round(myx);
myy = Math.round(myy);
}
var drawX = -(this.hotspotX * this.width);
var drawY = -(this.hotspotY * this.height);
var offX = drawX % this.texture_img.width;
var offY = drawY % this.texture_img.height;
if (offX < 0)
offX += this.texture_img.width;
if (offY < 0)
offY += this.texture_img.height;
ctx.translate(myx, myy);
ctx.rotate(this.angle);
ctx.translate(offX, offY);
ctx.fillRect(drawX - offX,
drawY - offY,
this.width,
this.height);
ctx.restore();
};
instanceProto.drawGL_earlyZPass = function(glw)
{
this.drawGL(glw);
};
instanceProto.drawGL = function(glw)
{
glw.setTexture(this.webGL_texture);
glw.setOpacity(this.opacity);
var rcTex = this.rcTex;
rcTex.right = this.width / this.texture_img.width;
rcTex.bottom = this.height / this.texture_img.height;
var q = this.bquad;
if (this.runtime.pixel_rounding)
{
var ox = Math.round(this.x) - this.x;
var oy = Math.round(this.y) - this.y;
glw.quadTex(q.tlx + ox, q.tly + oy, q.trx + ox, q.try_ + oy, q.brx + ox, q.bry + oy, q.blx + ox, q.bly + oy, rcTex);
}
else
glw.quadTex(q.tlx, q.tly, q.trx, q.try_, q.brx, q.bry, q.blx, q.bly, rcTex);
};
function Cnds() {};
Cnds.prototype.OnURLLoaded = function ()
{
return true;
};
pluginProto.cnds = new Cnds();
function Acts() {};
Acts.prototype.SetEffect = function (effect)
{
this.blend_mode = effect;
this.compositeOp = cr.effectToCompositeOp(effect);
cr.setGLBlend(this, effect, this.runtime.gl);
this.runtime.redraw = true;
};
Acts.prototype.LoadURL = function (url_, crossOrigin_)
{
var img = new Image();
var self = this;
img.onload = function ()
{
self.texture_img = img;
if (self.runtime.glwrap)
{
if (self.has_own_texture && self.webGL_texture)
self.runtime.glwrap.deleteTexture(self.webGL_texture);
self.webGL_texture = self.runtime.glwrap.loadTexture(img, true, self.runtime.linearSampling);
}
else
{
self.pattern = self.runtime.ctx.createPattern(img, "repeat");
}
self.has_own_texture = true;
self.runtime.redraw = true;
self.runtime.trigger(cr.plugins_.TiledBg.prototype.cnds.OnURLLoaded, self);
};
if (url_.substr(0, 5) !== "data:" && crossOrigin_ === 0)
img.crossOrigin = "anonymous";
this.runtime.setImageSrc(img, url_);
};
pluginProto.acts = new Acts();
function Exps() {};
Exps.prototype.ImageWidth = function (ret)
{
ret.set_float(this.texture_img.width);
};
Exps.prototype.ImageHeight = function (ret)
{
ret.set_float(this.texture_img.height);
};
pluginProto.exps = new Exps();
}());
;
;
cr.plugins_.Touch = function(runtime)
{
this.runtime = runtime;
};
(function ()
{
var pluginProto = cr.plugins_.Touch.prototype;
pluginProto.Type = function(plugin)
{
this.plugin = plugin;
this.runtime = plugin.runtime;
};
var typeProto = pluginProto.Type.prototype;
typeProto.onCreate = function()
{
};
pluginProto.Instance = function(type)
{
this.type = type;
this.runtime = type.runtime;
this.touches = [];
this.mouseDown = false;
};
var instanceProto = pluginProto.Instance.prototype;
var dummyoffset = {left: 0, top: 0};
instanceProto.findTouch = function (id)
{
var i, len;
for (i = 0, len = this.touches.length; i < len; i++)
{
if (this.touches[i]["id"] === id)
return i;
}
return -1;
};
var appmobi_accx = 0;
var appmobi_accy = 0;
var appmobi_accz = 0;
function AppMobiGetAcceleration(evt)
{
appmobi_accx = evt.x;
appmobi_accy = evt.y;
appmobi_accz = evt.z;
};
var pg_accx = 0;
var pg_accy = 0;
var pg_accz = 0;
function PhoneGapGetAcceleration(evt)
{
pg_accx = evt.x;
pg_accy = evt.y;
pg_accz = evt.z;
};
var theInstance = null;
var touchinfo_cache = [];
function AllocTouchInfo(x, y, id, index)
{
var ret;
if (touchinfo_cache.length)
ret = touchinfo_cache.pop();
else
ret = new TouchInfo();
ret.init(x, y, id, index);
return ret;
};
function ReleaseTouchInfo(ti)
{
if (touchinfo_cache.length < 100)
touchinfo_cache.push(ti);
};
var GESTURE_HOLD_THRESHOLD = 15; // max px motion for hold gesture to register
var GESTURE_HOLD_TIMEOUT = 500; // time for hold gesture to register
var GESTURE_TAP_TIMEOUT = 333; // time for tap gesture to register
var GESTURE_DOUBLETAP_THRESHOLD = 25; // max distance apart for taps to be
function TouchInfo()
{
this.starttime = 0;
this.time = 0;
this.lasttime = 0;
this.startx = 0;
this.starty = 0;
this.x = 0;
this.y = 0;
this.lastx = 0;
this.lasty = 0;
this["id"] = 0;
this.startindex = 0;
this.triggeredHold = false;
this.tooFarForHold = false;
};
TouchInfo.prototype.init = function (x, y, id, index)
{
var nowtime = cr.performance_now();
this.time = nowtime;
this.lasttime = nowtime;
this.starttime = nowtime;
this.startx = x;
this.starty = y;
this.x = x;
this.y = y;
this.lastx = x;
this.lasty = y;
this.width = 0;
this.height = 0;
this.pressure = 0;
this["id"] = id;
this.startindex = index;
this.triggeredHold = false;
this.tooFarForHold = false;
};
TouchInfo.prototype.update = function (nowtime, x, y, width, height, pressure)
{
this.lasttime = this.time;
this.time = nowtime;
this.lastx = this.x;
this.lasty = this.y;
this.x = x;
this.y = y;
this.width = width;
this.height = height;
this.pressure = pressure;
if (!this.tooFarForHold && cr.distanceTo(this.startx, this.starty, this.x, this.y) >= GESTURE_HOLD_THRESHOLD)
{
this.tooFarForHold = true;
}
};
TouchInfo.prototype.maybeTriggerHold = function (inst, index)
{
if (this.triggeredHold)
return; // already triggered this gesture
var nowtime = cr.performance_now();
if (nowtime - this.starttime >= GESTURE_HOLD_TIMEOUT && !this.tooFarForHold && cr.distanceTo(this.startx, this.starty, this.x, this.y) < GESTURE_HOLD_THRESHOLD)
{
this.triggeredHold = true;
inst.trigger_index = this.startindex;
inst.trigger_id = this["id"];
inst.getTouchIndex = index;
inst.runtime.trigger(cr.plugins_.Touch.prototype.cnds.OnHoldGesture, inst);
inst.curTouchX = this.x;
inst.curTouchY = this.y;
inst.runtime.trigger(cr.plugins_.Touch.prototype.cnds.OnHoldGestureObject, inst);
inst.getTouchIndex = 0;
}
};
var lastTapX = -1000;
var lastTapY = -1000;
var lastTapTime = -10000;
TouchInfo.prototype.maybeTriggerTap = function (inst, index)
{
if (this.triggeredHold)
return;
var nowtime = cr.performance_now();
if (nowtime - this.starttime <= GESTURE_TAP_TIMEOUT && !this.tooFarForHold && cr.distanceTo(this.startx, this.starty, this.x, this.y) < GESTURE_HOLD_THRESHOLD)
{
inst.trigger_index = this.startindex;
inst.trigger_id = this["id"];
inst.getTouchIndex = index;
if ((nowtime - lastTapTime <= GESTURE_TAP_TIMEOUT * 2) && cr.distanceTo(lastTapX, lastTapY, this.x, this.y) < GESTURE_DOUBLETAP_THRESHOLD)
{
inst.runtime.trigger(cr.plugins_.Touch.prototype.cnds.OnDoubleTapGesture, inst);
inst.curTouchX = this.x;
inst.curTouchY = this.y;
inst.runtime.trigger(cr.plugins_.Touch.prototype.cnds.OnDoubleTapGestureObject, inst);
lastTapX = -1000;
lastTapY = -1000;
lastTapTime = -10000;
}
else
{
inst.runtime.trigger(cr.plugins_.Touch.prototype.cnds.OnTapGesture, inst);
inst.curTouchX = this.x;
inst.curTouchY = this.y;
inst.runtime.trigger(cr.plugins_.Touch.prototype.cnds.OnTapGestureObject, inst);
lastTapX = this.x;
lastTapY = this.y;
lastTapTime = nowtime;
}
inst.getTouchIndex = 0;
}
};
instanceProto.onCreate = function()
{
theInstance = this;
this.isWindows8 = !!(typeof window["c2isWindows8"] !== "undefined" && window["c2isWindows8"]);
this.orient_alpha = 0;
this.orient_beta = 0;
this.orient_gamma = 0;
this.acc_g_x = 0;
this.acc_g_y = 0;
this.acc_g_z = 0;
this.acc_x = 0;
this.acc_y = 0;
this.acc_z = 0;
this.curTouchX = 0;
this.curTouchY = 0;
this.trigger_index = 0;
this.trigger_id = 0;
this.getTouchIndex = 0;
this.useMouseInput = (this.properties[0] !== 0);
var elem = (this.runtime.fullscreen_mode > 0) ? document : this.runtime.canvas;
var elem2 = document;
if (this.runtime.isDirectCanvas)
elem2 = elem = window["Canvas"];
else if (this.runtime.isCocoonJs)
elem2 = elem = window;
var self = this;
if (typeof PointerEvent !== "undefined")
{
elem.addEventListener("pointerdown",
function(info) {
self.onPointerStart(info);
},
false
);
elem.addEventListener("pointermove",
function(info) {
self.onPointerMove(info);
},
false
);
elem2.addEventListener("pointerup",
function(info) {
self.onPointerEnd(info, false);
},
false
);
elem2.addEventListener("pointercancel",
function(info) {
self.onPointerEnd(info, true);
},
false
);
if (this.runtime.canvas)
{
this.runtime.canvas.addEventListener("MSGestureHold", function(e) {
e.preventDefault();
}, false);
document.addEventListener("MSGestureHold", function(e) {
e.preventDefault();
}, false);
this.runtime.canvas.addEventListener("gesturehold", function(e) {
e.preventDefault();
}, false);
document.addEventListener("gesturehold", function(e) {
e.preventDefault();
}, false);
}
}
else if (window.navigator["msPointerEnabled"])
{
elem.addEventListener("MSPointerDown",
function(info) {
self.onPointerStart(info);
},
false
);
elem.addEventListener("MSPointerMove",
function(info) {
self.onPointerMove(info);
},
false
);
elem2.addEventListener("MSPointerUp",
function(info) {
self.onPointerEnd(info, false);
},
false
);
elem2.addEventListener("MSPointerCancel",
function(info) {
self.onPointerEnd(info, true);
},
false
);
if (this.runtime.canvas)
{
this.runtime.canvas.addEventListener("MSGestureHold", function(e) {
e.preventDefault();
}, false);
document.addEventListener("MSGestureHold", function(e) {
e.preventDefault();
}, false);
}
}
else
{
elem.addEventListener("touchstart",
function(info) {
self.onTouchStart(info);
},
false
);
elem.addEventListener("touchmove",
function(info) {
self.onTouchMove(info);
},
false
);
elem2.addEventListener("touchend",
function(info) {
self.onTouchEnd(info, false);
},
false
);
elem2.addEventListener("touchcancel",
function(info) {
self.onTouchEnd(info, true);
},
false
);
}
if (this.isWindows8)
{
var win8accelerometerFn = function(e) {
var reading = e["reading"];
self.acc_x = reading["accelerationX"];
self.acc_y = reading["accelerationY"];
self.acc_z = reading["accelerationZ"];
};
var win8inclinometerFn = function(e) {
var reading = e["reading"];
self.orient_alpha = reading["yawDegrees"];
self.orient_beta = reading["pitchDegrees"];
self.orient_gamma = reading["rollDegrees"];
};
var accelerometer = Windows["Devices"]["Sensors"]["Accelerometer"]["getDefault"]();
if (accelerometer)
{
accelerometer["reportInterval"] = Math.max(accelerometer["minimumReportInterval"], 16);
accelerometer.addEventListener("readingchanged", win8accelerometerFn);
}
var inclinometer = Windows["Devices"]["Sensors"]["Inclinometer"]["getDefault"]();
if (inclinometer)
{
inclinometer["reportInterval"] = Math.max(inclinometer["minimumReportInterval"], 16);
inclinometer.addEventListener("readingchanged", win8inclinometerFn);
}
document.addEventListener("visibilitychange", function(e) {
if (document["hidden"] || document["msHidden"])
{
if (accelerometer)
accelerometer.removeEventListener("readingchanged", win8accelerometerFn);
if (inclinometer)
inclinometer.removeEventListener("readingchanged", win8inclinometerFn);
}
else
{
if (accelerometer)
accelerometer.addEventListener("readingchanged", win8accelerometerFn);
if (inclinometer)
inclinometer.addEventListener("readingchanged", win8inclinometerFn);
}
}, false);
}
else
{
window.addEventListener("deviceorientation", function (eventData) {
self.orient_alpha = eventData["alpha"] || 0;
self.orient_beta = eventData["beta"] || 0;
self.orient_gamma = eventData["gamma"] || 0;
}, false);
window.addEventListener("devicemotion", function (eventData) {
if (eventData["accelerationIncludingGravity"])
{
self.acc_g_x = eventData["accelerationIncludingGravity"]["x"] || 0;
self.acc_g_y = eventData["accelerationIncludingGravity"]["y"] || 0;
self.acc_g_z = eventData["accelerationIncludingGravity"]["z"] || 0;
}
if (eventData["acceleration"])
{
self.acc_x = eventData["acceleration"]["x"] || 0;
self.acc_y = eventData["acceleration"]["y"] || 0;
self.acc_z = eventData["acceleration"]["z"] || 0;
}
}, false);
}
if (this.useMouseInput && !this.runtime.isDomFree)
{
jQuery(document).mousemove(
function(info) {
self.onMouseMove(info);
}
);
jQuery(document).mousedown(
function(info) {
self.onMouseDown(info);
}
);
jQuery(document).mouseup(
function(info) {
self.onMouseUp(info);
}
);
}
if (!this.runtime.isiOS && this.runtime.isCordova && navigator["accelerometer"] && navigator["accelerometer"]["watchAcceleration"])
{
navigator["accelerometer"]["watchAcceleration"](PhoneGapGetAcceleration, null, { "frequency": 40 });
}
this.runtime.tick2Me(this);
};
instanceProto.onPointerMove = function (info)
{
if (info["pointerType"] === info["MSPOINTER_TYPE_MOUSE"] || info["pointerType"] === "mouse")
return;
if (info.preventDefault)
info.preventDefault();
var i = this.findTouch(info["pointerId"]);
var nowtime = cr.performance_now();
if (i >= 0)
{
var offset = this.runtime.isDomFree ? dummyoffset : jQuery(this.runtime.canvas).offset();
var t = this.touches[i];
if (nowtime - t.time < 2)
return;
t.update(nowtime, info.pageX - offset.left, info.pageY - offset.top, info.width || 0, info.height || 0, info.pressure || 0);
}
};
instanceProto.onPointerStart = function (info)
{
if (info["pointerType"] === info["MSPOINTER_TYPE_MOUSE"] || info["pointerType"] === "mouse")
return;
if (info.preventDefault && cr.isCanvasInputEvent(info))
info.preventDefault();
var offset = this.runtime.isDomFree ? dummyoffset : jQuery(this.runtime.canvas).offset();
var touchx = info.pageX - offset.left;
var touchy = info.pageY - offset.top;
var nowtime = cr.performance_now();
this.trigger_index = this.touches.length;
this.trigger_id = info["pointerId"];
this.touches.push(AllocTouchInfo(touchx, touchy, info["pointerId"], this.trigger_index));
this.runtime.isInUserInputEvent = true;
this.runtime.trigger(cr.plugins_.Touch.prototype.cnds.OnNthTouchStart, this);
this.runtime.trigger(cr.plugins_.Touch.prototype.cnds.OnTouchStart, this);
this.curTouchX = touchx;
this.curTouchY = touchy;
this.runtime.trigger(cr.plugins_.Touch.prototype.cnds.OnTouchObject, this);
this.runtime.isInUserInputEvent = false;
};
instanceProto.onPointerEnd = function (info, isCancel)
{
if (info["pointerType"] === info["MSPOINTER_TYPE_MOUSE"] || info["pointerType"] === "mouse")
return;
if (info.preventDefault && cr.isCanvasInputEvent(info))
info.preventDefault();
var i = this.findTouch(info["pointerId"]);
this.trigger_index = (i >= 0 ? this.touches[i].startindex : -1);
this.trigger_id = (i >= 0 ? this.touches[i]["id"] : -1);
this.runtime.isInUserInputEvent = true;
this.runtime.trigger(cr.plugins_.Touch.prototype.cnds.OnNthTouchEnd, this);
this.runtime.trigger(cr.plugins_.Touch.prototype.cnds.OnTouchEnd, this);
if (i >= 0)
{
if (!isCancel)
this.touches[i].maybeTriggerTap(this, i);
ReleaseTouchInfo(this.touches[i]);
this.touches.splice(i, 1);
}
this.runtime.isInUserInputEvent = false;
};
instanceProto.onTouchMove = function (info)
{
if (info.preventDefault)
info.preventDefault();
var nowtime = cr.performance_now();
var i, len, t, u;
for (i = 0, len = info.changedTouches.length; i < len; i++)
{
t = info.changedTouches[i];
var j = this.findTouch(t["identifier"]);
if (j >= 0)
{
var offset = this.runtime.isDomFree ? dummyoffset : jQuery(this.runtime.canvas).offset();
u = this.touches[j];
if (nowtime - u.time < 2)
continue;
var touchWidth = (t.radiusX || t.webkitRadiusX || t.mozRadiusX || t.msRadiusX || 0) * 2;
var touchHeight = (t.radiusY || t.webkitRadiusY || t.mozRadiusY || t.msRadiusY || 0) * 2;
var touchForce = t.force || t.webkitForce || t.mozForce || t.msForce || 0;
u.update(nowtime, t.pageX - offset.left, t.pageY - offset.top, touchWidth, touchHeight, touchForce);
}
}
};
instanceProto.onTouchStart = function (info)
{
if (info.preventDefault && cr.isCanvasInputEvent(info))
info.preventDefault();
var offset = this.runtime.isDomFree ? dummyoffset : jQuery(this.runtime.canvas).offset();
var nowtime = cr.performance_now();
this.runtime.isInUserInputEvent = true;
var i, len, t, j;
for (i = 0, len = info.changedTouches.length; i < len; i++)
{
t = info.changedTouches[i];
j = this.findTouch(t["identifier"]);
if (j !== -1)
continue;
var touchx = t.pageX - offset.left;
var touchy = t.pageY - offset.top;
this.trigger_index = this.touches.length;
this.trigger_id = t["identifier"];
this.touches.push(AllocTouchInfo(touchx, touchy, t["identifier"], this.trigger_index));
this.runtime.trigger(cr.plugins_.Touch.prototype.cnds.OnNthTouchStart, this);
this.runtime.trigger(cr.plugins_.Touch.prototype.cnds.OnTouchStart, this);
this.curTouchX = touchx;
this.curTouchY = touchy;
this.runtime.trigger(cr.plugins_.Touch.prototype.cnds.OnTouchObject, this);
}
this.runtime.isInUserInputEvent = false;
};
instanceProto.onTouchEnd = function (info, isCancel)
{
if (info.preventDefault && cr.isCanvasInputEvent(info))
info.preventDefault();
this.runtime.isInUserInputEvent = true;
var i, len, t, j;
for (i = 0, len = info.changedTouches.length; i < len; i++)
{
t = info.changedTouches[i];
j = this.findTouch(t["identifier"]);
if (j >= 0)
{
this.trigger_index = this.touches[j].startindex;
this.trigger_id = this.touches[j]["id"];
this.runtime.trigger(cr.plugins_.Touch.prototype.cnds.OnNthTouchEnd, this);
this.runtime.trigger(cr.plugins_.Touch.prototype.cnds.OnTouchEnd, this);
if (!isCancel)
this.touches[j].maybeTriggerTap(this, j);
ReleaseTouchInfo(this.touches[j]);
this.touches.splice(j, 1);
}
}
this.runtime.isInUserInputEvent = false;
};
instanceProto.getAlpha = function ()
{
if (this.runtime.isCordova && this.orient_alpha === 0 && pg_accz !== 0)
return pg_accz * 90;
else
return this.orient_alpha;
};
instanceProto.getBeta = function ()
{
if (this.runtime.isCordova && this.orient_beta === 0 && pg_accy !== 0)
return pg_accy * 90;
else
return this.orient_beta;
};
instanceProto.getGamma = function ()
{
if (this.runtime.isCordova && this.orient_gamma === 0 && pg_accx !== 0)
return pg_accx * 90;
else
return this.orient_gamma;
};
var noop_func = function(){};
function isCompatibilityMouseEvent(e)
{
return (e["sourceCapabilities"] && e["sourceCapabilities"]["firesTouchEvents"]) ||
(e.originalEvent && e.originalEvent["sourceCapabilities"] && e.originalEvent["sourceCapabilities"]["firesTouchEvents"]);
};
instanceProto.onMouseDown = function(info)
{
if (isCompatibilityMouseEvent(info))
return;
var t = { pageX: info.pageX, pageY: info.pageY, "identifier": 0 };
var fakeinfo = { changedTouches: [t] };
this.onTouchStart(fakeinfo);
this.mouseDown = true;
};
instanceProto.onMouseMove = function(info)
{
if (!this.mouseDown)
return;
if (isCompatibilityMouseEvent(info))
return;
var t = { pageX: info.pageX, pageY: info.pageY, "identifier": 0 };
var fakeinfo = { changedTouches: [t] };
this.onTouchMove(fakeinfo);
};
instanceProto.onMouseUp = function(info)
{
if (info.preventDefault && this.runtime.had_a_click && !this.runtime.isMobile)
info.preventDefault();
this.runtime.had_a_click = true;
if (isCompatibilityMouseEvent(info))
return;
var t = { pageX: info.pageX, pageY: info.pageY, "identifier": 0 };
var fakeinfo = { changedTouches: [t] };
this.onTouchEnd(fakeinfo);
this.mouseDown = false;
};
instanceProto.tick2 = function()
{
var i, len, t;
var nowtime = cr.performance_now();
for (i = 0, len = this.touches.length; i < len; ++i)
{
t = this.touches[i];
if (t.time <= nowtime - 50)
t.lasttime = nowtime;
t.maybeTriggerHold(this, i);
}
};
function Cnds() {};
Cnds.prototype.OnTouchStart = function ()
{
return true;
};
Cnds.prototype.OnTouchEnd = function ()
{
return true;
};
Cnds.prototype.IsInTouch = function ()
{
return this.touches.length;
};
Cnds.prototype.OnTouchObject = function (type)
{
if (!type)
return false;
return this.runtime.testAndSelectCanvasPointOverlap(type, this.curTouchX, this.curTouchY, false);
};
var touching = [];
Cnds.prototype.IsTouchingObject = function (type)
{
if (!type)
return false;
var sol = type.getCurrentSol();
var instances = sol.getObjects();
var px, py;
var i, leni, j, lenj;
for (i = 0, leni = instances.length; i < leni; i++)
{
var inst = instances[i];
inst.update_bbox();
for (j = 0, lenj = this.touches.length; j < lenj; j++)
{
var touch = this.touches[j];
px = inst.layer.canvasToLayer(touch.x, touch.y, true);
py = inst.layer.canvasToLayer(touch.x, touch.y, false);
if (inst.contains_pt(px, py))
{
touching.push(inst);
break;
}
}
}
if (touching.length)
{
sol.select_all = false;
cr.shallowAssignArray(sol.instances, touching);
type.applySolToContainer();
cr.clearArray(touching);
return true;
}
else
return false;
};
Cnds.prototype.CompareTouchSpeed = function (index, cmp, s)
{
index = Math.floor(index);
if (index < 0 || index >= this.touches.length)
return false;
var t = this.touches[index];
var dist = cr.distanceTo(t.x, t.y, t.lastx, t.lasty);
var timediff = (t.time - t.lasttime) / 1000;
var speed = 0;
if (timediff > 0)
speed = dist / timediff;
return cr.do_cmp(speed, cmp, s);
};
Cnds.prototype.OrientationSupported = function ()
{
return typeof window["DeviceOrientationEvent"] !== "undefined";
};
Cnds.prototype.MotionSupported = function ()
{
return typeof window["DeviceMotionEvent"] !== "undefined";
};
Cnds.prototype.CompareOrientation = function (orientation_, cmp_, angle_)
{
var v = 0;
if (orientation_ === 0)
v = this.getAlpha();
else if (orientation_ === 1)
v = this.getBeta();
else
v = this.getGamma();
return cr.do_cmp(v, cmp_, angle_);
};
Cnds.prototype.CompareAcceleration = function (acceleration_, cmp_, angle_)
{
var v = 0;
if (acceleration_ === 0)
v = this.acc_g_x;
else if (acceleration_ === 1)
v = this.acc_g_y;
else if (acceleration_ === 2)
v = this.acc_g_z;
else if (acceleration_ === 3)
v = this.acc_x;
else if (acceleration_ === 4)
v = this.acc_y;
else if (acceleration_ === 5)
v = this.acc_z;
return cr.do_cmp(v, cmp_, angle_);
};
Cnds.prototype.OnNthTouchStart = function (touch_)
{
touch_ = Math.floor(touch_);
return touch_ === this.trigger_index;
};
Cnds.prototype.OnNthTouchEnd = function (touch_)
{
touch_ = Math.floor(touch_);
return touch_ === this.trigger_index;
};
Cnds.prototype.HasNthTouch = function (touch_)
{
touch_ = Math.floor(touch_);
return this.touches.length >= touch_ + 1;
};
Cnds.prototype.OnHoldGesture = function ()
{
return true;
};
Cnds.prototype.OnTapGesture = function ()
{
return true;
};
Cnds.prototype.OnDoubleTapGesture = function ()
{
return true;
};
Cnds.prototype.OnHoldGestureObject = function (type)
{
if (!type)
return false;
return this.runtime.testAndSelectCanvasPointOverlap(type, this.curTouchX, this.curTouchY, false);
};
Cnds.prototype.OnTapGestureObject = function (type)
{
if (!type)
return false;
return this.runtime.testAndSelectCanvasPointOverlap(type, this.curTouchX, this.curTouchY, false);
};
Cnds.prototype.OnDoubleTapGestureObject = function (type)
{
if (!type)
return false;
return this.runtime.testAndSelectCanvasPointOverlap(type, this.curTouchX, this.curTouchY, false);
};
pluginProto.cnds = new Cnds();
function Exps() {};
Exps.prototype.TouchCount = function (ret)
{
ret.set_int(this.touches.length);
};
Exps.prototype.X = function (ret, layerparam)
{
var index = this.getTouchIndex;
if (index < 0 || index >= this.touches.length)
{
ret.set_float(0);
return;
}
var layer, oldScale, oldZoomRate, oldParallaxX, oldAngle;
if (cr.is_undefined(layerparam))
{
layer = this.runtime.getLayerByNumber(0);
oldScale = layer.scale;
oldZoomRate = layer.zoomRate;
oldParallaxX = layer.parallaxX;
oldAngle = layer.angle;
layer.scale = 1;
layer.zoomRate = 1.0;
layer.parallaxX = 1.0;
layer.angle = 0;
ret.set_float(layer.canvasToLayer(this.touches[index].x, this.touches[index].y, true));
layer.scale = oldScale;
layer.zoomRate = oldZoomRate;
layer.parallaxX = oldParallaxX;
layer.angle = oldAngle;
}
else
{
if (cr.is_number(layerparam))
layer = this.runtime.getLayerByNumber(layerparam);
else
layer = this.runtime.getLayerByName(layerparam);
if (layer)
ret.set_float(layer.canvasToLayer(this.touches[index].x, this.touches[index].y, true));
else
ret.set_float(0);
}
};
Exps.prototype.XAt = function (ret, index, layerparam)
{
index = Math.floor(index);
if (index < 0 || index >= this.touches.length)
{
ret.set_float(0);
return;
}
var layer, oldScale, oldZoomRate, oldParallaxX, oldAngle;
if (cr.is_undefined(layerparam))
{
layer = this.runtime.getLayerByNumber(0);
oldScale = layer.scale;
oldZoomRate = layer.zoomRate;
oldParallaxX = layer.parallaxX;
oldAngle = layer.angle;
layer.scale = 1;
layer.zoomRate = 1.0;
layer.parallaxX = 1.0;
layer.angle = 0;
ret.set_float(layer.canvasToLayer(this.touches[index].x, this.touches[index].y, true));
layer.scale = oldScale;
layer.zoomRate = oldZoomRate;
layer.parallaxX = oldParallaxX;
layer.angle = oldAngle;
}
else
{
if (cr.is_number(layerparam))
layer = this.runtime.getLayerByNumber(layerparam);
else
layer = this.runtime.getLayerByName(layerparam);
if (layer)
ret.set_float(layer.canvasToLayer(this.touches[index].x, this.touches[index].y, true));
else
ret.set_float(0);
}
};
Exps.prototype.XForID = function (ret, id, layerparam)
{
var index = this.findTouch(id);
if (index < 0)
{
ret.set_float(0);
return;
}
var touch = this.touches[index];
var layer, oldScale, oldZoomRate, oldParallaxX, oldAngle;
if (cr.is_undefined(layerparam))
{
layer = this.runtime.getLayerByNumber(0);
oldScale = layer.scale;
oldZoomRate = layer.zoomRate;
oldParallaxX = layer.parallaxX;
oldAngle = layer.angle;
layer.scale = 1;
layer.zoomRate = 1.0;
layer.parallaxX = 1.0;
layer.angle = 0;
ret.set_float(layer.canvasToLayer(touch.x, touch.y, true));
layer.scale = oldScale;
layer.zoomRate = oldZoomRate;
layer.parallaxX = oldParallaxX;
layer.angle = oldAngle;
}
else
{
if (cr.is_number(layerparam))
layer = this.runtime.getLayerByNumber(layerparam);
else
layer = this.runtime.getLayerByName(layerparam);
if (layer)
ret.set_float(layer.canvasToLayer(touch.x, touch.y, true));
else
ret.set_float(0);
}
};
Exps.prototype.Y = function (ret, layerparam)
{
var index = this.getTouchIndex;
if (index < 0 || index >= this.touches.length)
{
ret.set_float(0);
return;
}
var layer, oldScale, oldZoomRate, oldParallaxY, oldAngle;
if (cr.is_undefined(layerparam))
{
layer = this.runtime.getLayerByNumber(0);
oldScale = layer.scale;
oldZoomRate = layer.zoomRate;
oldParallaxY = layer.parallaxY;
oldAngle = layer.angle;
layer.scale = 1;
layer.zoomRate = 1.0;
layer.parallaxY = 1.0;
layer.angle = 0;
ret.set_float(layer.canvasToLayer(this.touches[index].x, this.touches[index].y, false));
layer.scale = oldScale;
layer.zoomRate = oldZoomRate;
layer.parallaxY = oldParallaxY;
layer.angle = oldAngle;
}
else
{
if (cr.is_number(layerparam))
layer = this.runtime.getLayerByNumber(layerparam);
else
layer = this.runtime.getLayerByName(layerparam);
if (layer)
ret.set_float(layer.canvasToLayer(this.touches[index].x, this.touches[index].y, false));
else
ret.set_float(0);
}
};
Exps.prototype.YAt = function (ret, index, layerparam)
{
index = Math.floor(index);
if (index < 0 || index >= this.touches.length)
{
ret.set_float(0);
return;
}
var layer, oldScale, oldZoomRate, oldParallaxY, oldAngle;
if (cr.is_undefined(layerparam))
{
layer = this.runtime.getLayerByNumber(0);
oldScale = layer.scale;
oldZoomRate = layer.zoomRate;
oldParallaxY = layer.parallaxY;
oldAngle = layer.angle;
layer.scale = 1;
layer.zoomRate = 1.0;
layer.parallaxY = 1.0;
layer.angle = 0;
ret.set_float(layer.canvasToLayer(this.touches[index].x, this.touches[index].y, false));
layer.scale = oldScale;
layer.zoomRate = oldZoomRate;
layer.parallaxY = oldParallaxY;
layer.angle = oldAngle;
}
else
{
if (cr.is_number(layerparam))
layer = this.runtime.getLayerByNumber(layerparam);
else
layer = this.runtime.getLayerByName(layerparam);
if (layer)
ret.set_float(layer.canvasToLayer(this.touches[index].x, this.touches[index].y, false));
else
ret.set_float(0);
}
};
Exps.prototype.YForID = function (ret, id, layerparam)
{
var index = this.findTouch(id);
if (index < 0)
{
ret.set_float(0);
return;
}
var touch = this.touches[index];
var layer, oldScale, oldZoomRate, oldParallaxY, oldAngle;
if (cr.is_undefined(layerparam))
{
layer = this.runtime.getLayerByNumber(0);
oldScale = layer.scale;
oldZoomRate = layer.zoomRate;
oldParallaxY = layer.parallaxY;
oldAngle = layer.angle;
layer.scale = 1;
layer.zoomRate = 1.0;
layer.parallaxY = 1.0;
layer.angle = 0;
ret.set_float(layer.canvasToLayer(touch.x, touch.y, false));
layer.scale = oldScale;
layer.zoomRate = oldZoomRate;
layer.parallaxY = oldParallaxY;
layer.angle = oldAngle;
}
else
{
if (cr.is_number(layerparam))
layer = this.runtime.getLayerByNumber(layerparam);
else
layer = this.runtime.getLayerByName(layerparam);
if (layer)
ret.set_float(layer.canvasToLayer(touch.x, touch.y, false));
else
ret.set_float(0);
}
};
Exps.prototype.AbsoluteX = function (ret)
{
if (this.touches.length)
ret.set_float(this.touches[0].x);
else
ret.set_float(0);
};
Exps.prototype.AbsoluteXAt = function (ret, index)
{
index = Math.floor(index);
if (index < 0 || index >= this.touches.length)
{
ret.set_float(0);
return;
}
ret.set_float(this.touches[index].x);
};
Exps.prototype.AbsoluteXForID = function (ret, id)
{
var index = this.findTouch(id);
if (index < 0)
{
ret.set_float(0);
return;
}
var touch = this.touches[index];
ret.set_float(touch.x);
};
Exps.prototype.AbsoluteY = function (ret)
{
if (this.touches.length)
ret.set_float(this.touches[0].y);
else
ret.set_float(0);
};
Exps.prototype.AbsoluteYAt = function (ret, index)
{
index = Math.floor(index);
if (index < 0 || index >= this.touches.length)
{
ret.set_float(0);
return;
}
ret.set_float(this.touches[index].y);
};
Exps.prototype.AbsoluteYForID = function (ret, id)
{
var index = this.findTouch(id);
if (index < 0)
{
ret.set_float(0);
return;
}
var touch = this.touches[index];
ret.set_float(touch.y);
};
Exps.prototype.SpeedAt = function (ret, index)
{
index = Math.floor(index);
if (index < 0 || index >= this.touches.length)
{
ret.set_float(0);
return;
}
var t = this.touches[index];
var dist = cr.distanceTo(t.x, t.y, t.lastx, t.lasty);
var timediff = (t.time - t.lasttime) / 1000;
if (timediff <= 0)
ret.set_float(0);
else
ret.set_float(dist / timediff);
};
Exps.prototype.SpeedForID = function (ret, id)
{
var index = this.findTouch(id);
if (index < 0)
{
ret.set_float(0);
return;
}
var touch = this.touches[index];
var dist = cr.distanceTo(touch.x, touch.y, touch.lastx, touch.lasty);
var timediff = (touch.time - touch.lasttime) / 1000;
if (timediff <= 0)
ret.set_float(0);
else
ret.set_float(dist / timediff);
};
Exps.prototype.AngleAt = function (ret, index)
{
index = Math.floor(index);
if (index < 0 || index >= this.touches.length)
{
ret.set_float(0);
return;
}
var t = this.touches[index];
ret.set_float(cr.to_degrees(cr.angleTo(t.lastx, t.lasty, t.x, t.y)));
};
Exps.prototype.AngleForID = function (ret, id)
{
var index = this.findTouch(id);
if (index < 0)
{
ret.set_float(0);
return;
}
var touch = this.touches[index];
ret.set_float(cr.to_degrees(cr.angleTo(touch.lastx, touch.lasty, touch.x, touch.y)));
};
Exps.prototype.Alpha = function (ret)
{
ret.set_float(this.getAlpha());
};
Exps.prototype.Beta = function (ret)
{
ret.set_float(this.getBeta());
};
Exps.prototype.Gamma = function (ret)
{
ret.set_float(this.getGamma());
};
Exps.prototype.AccelerationXWithG = function (ret)
{
ret.set_float(this.acc_g_x);
};
Exps.prototype.AccelerationYWithG = function (ret)
{
ret.set_float(this.acc_g_y);
};
Exps.prototype.AccelerationZWithG = function (ret)
{
ret.set_float(this.acc_g_z);
};
Exps.prototype.AccelerationX = function (ret)
{
ret.set_float(this.acc_x);
};
Exps.prototype.AccelerationY = function (ret)
{
ret.set_float(this.acc_y);
};
Exps.prototype.AccelerationZ = function (ret)
{
ret.set_float(this.acc_z);
};
Exps.prototype.TouchIndex = function (ret)
{
ret.set_int(this.trigger_index);
};
Exps.prototype.TouchID = function (ret)
{
ret.set_float(this.trigger_id);
};
Exps.prototype.WidthForID = function (ret, id)
{
var index = this.findTouch(id);
if (index < 0)
{
ret.set_float(0);
return;
}
var touch = this.touches[index];
ret.set_float(touch.width);
};
Exps.prototype.HeightForID = function (ret, id)
{
var index = this.findTouch(id);
if (index < 0)
{
ret.set_float(0);
return;
}
var touch = this.touches[index];
ret.set_float(touch.height);
};
Exps.prototype.PressureForID = function (ret, id)
{
var index = this.findTouch(id);
if (index < 0)
{
ret.set_float(0);
return;
}
var touch = this.touches[index];
ret.set_float(touch.pressure);
};
pluginProto.exps = new Exps();
}());
;
;
cr.behaviors.Bullet = function(runtime)
{
this.runtime = runtime;
};
(function ()
{
var behaviorProto = cr.behaviors.Bullet.prototype;
behaviorProto.Type = function(behavior, objtype)
{
this.behavior = behavior;
this.objtype = objtype;
this.runtime = behavior.runtime;
};
var behtypeProto = behaviorProto.Type.prototype;
behtypeProto.onCreate = function()
{
};
behaviorProto.Instance = function(type, inst)
{
this.type = type;
this.behavior = type.behavior;
this.inst = inst; // associated object instance to modify
this.runtime = type.runtime;
};
var behinstProto = behaviorProto.Instance.prototype;
behinstProto.onCreate = function()
{
var speed = this.properties[0];
this.acc = this.properties[1];
this.g = this.properties[2];
this.bounceOffSolid = (this.properties[3] !== 0);
this.setAngle = (this.properties[4] !== 0);
this.dx = Math.cos(this.inst.angle) * speed;
this.dy = Math.sin(this.inst.angle) * speed;
this.lastx = this.inst.x;
this.lasty = this.inst.y;
this.lastKnownAngle = this.inst.angle;
this.travelled = 0;
this.enabled = (this.properties[5] !== 0);
};
behinstProto.saveToJSON = function ()
{
return {
"acc": this.acc,
"g": this.g,
"dx": this.dx,
"dy": this.dy,
"lx": this.lastx,
"ly": this.lasty,
"lka": this.lastKnownAngle,
"t": this.travelled,
"e": this.enabled
};
};
behinstProto.loadFromJSON = function (o)
{
this.acc = o["acc"];
this.g = o["g"];
this.dx = o["dx"];
this.dy = o["dy"];
this.lastx = o["lx"];
this.lasty = o["ly"];
this.lastKnownAngle = o["lka"];
this.travelled = o["t"];
this.enabled = o["e"];
};
behinstProto.tick = function ()
{
if (!this.enabled)
return;
var dt = this.runtime.getDt(this.inst);
var s, a;
var bounceSolid, bounceAngle;
if (this.inst.angle !== this.lastKnownAngle)
{
if (this.setAngle)
{
s = cr.distanceTo(0, 0, this.dx, this.dy);
this.dx = Math.cos(this.inst.angle) * s;
this.dy = Math.sin(this.inst.angle) * s;
}
this.lastKnownAngle = this.inst.angle;
}
if (this.acc !== 0)
{
s = cr.distanceTo(0, 0, this.dx, this.dy);
if (this.dx === 0 && this.dy === 0)
a = this.inst.angle;
else
a = cr.angleTo(0, 0, this.dx, this.dy);
s += this.acc * dt;
if (s < 0)
s = 0;
this.dx = Math.cos(a) * s;
this.dy = Math.sin(a) * s;
}
if (this.g !== 0)
this.dy += this.g * dt;
this.lastx = this.inst.x;
this.lasty = this.inst.y;
if (this.dx !== 0 || this.dy !== 0)
{
this.inst.x += this.dx * dt;
this.inst.y += this.dy * dt;
this.travelled += cr.distanceTo(0, 0, this.dx * dt, this.dy * dt)
if (this.setAngle)
{
this.inst.angle = cr.angleTo(0, 0, this.dx, this.dy);
this.inst.set_bbox_changed();
this.lastKnownAngle = this.inst.angle;
}
this.inst.set_bbox_changed();
if (this.bounceOffSolid)
{
bounceSolid = this.runtime.testOverlapSolid(this.inst);
if (bounceSolid)
{
this.runtime.registerCollision(this.inst, bounceSolid);
s = cr.distanceTo(0, 0, this.dx, this.dy);
bounceAngle = this.runtime.calculateSolidBounceAngle(this.inst, this.lastx, this.lasty);
this.dx = Math.cos(bounceAngle) * s;
this.dy = Math.sin(bounceAngle) * s;
this.inst.x += this.dx * dt; // move out for one tick since the object can't have spent a tick in the solid
this.inst.y += this.dy * dt;
this.inst.set_bbox_changed();
if (this.setAngle)
{
this.inst.angle = bounceAngle;
this.lastKnownAngle = bounceAngle;
this.inst.set_bbox_changed();
}
if (!this.runtime.pushOutSolid(this.inst, this.dx / s, this.dy / s, Math.max(s * 2.5 * dt, 30)))
this.runtime.pushOutSolidNearest(this.inst, 100);
}
}
}
};
function Cnds() {};
Cnds.prototype.CompareSpeed = function (cmp, s)
{
return cr.do_cmp(cr.distanceTo(0, 0, this.dx, this.dy), cmp, s);
};
Cnds.prototype.CompareTravelled = function (cmp, d)
{
return cr.do_cmp(this.travelled, cmp, d);
};
behaviorProto.cnds = new Cnds();
function Acts() {};
Acts.prototype.SetSpeed = function (s)
{
var a = cr.angleTo(0, 0, this.dx, this.dy);
this.dx = Math.cos(a) * s;
this.dy = Math.sin(a) * s;
};
Acts.prototype.SetAcceleration = function (a)
{
this.acc = a;
};
Acts.prototype.SetGravity = function (g)
{
this.g = g;
};
Acts.prototype.SetAngleOfMotion = function (a)
{
a = cr.to_radians(a);
var s = cr.distanceTo(0, 0, this.dx, this.dy)
this.dx = Math.cos(a) * s;
this.dy = Math.sin(a) * s;
};
Acts.prototype.Bounce = function (objtype)
{
if (!objtype)
return;
var otherinst = objtype.getFirstPicked(this.inst);
if (!otherinst)
return;
var dt = this.runtime.getDt(this.inst);
var s = cr.distanceTo(0, 0, this.dx, this.dy);
var bounceAngle = this.runtime.calculateSolidBounceAngle(this.inst, this.lastx, this.lasty, otherinst);
this.dx = Math.cos(bounceAngle) * s;
this.dy = Math.sin(bounceAngle) * s;
this.inst.x += this.dx * dt; // move out for one tick since the object can't have spent a tick in the solid
this.inst.y += this.dy * dt;
this.inst.set_bbox_changed();
if (this.setAngle)
{
this.inst.angle = bounceAngle;
this.lastKnownAngle = bounceAngle;
this.inst.set_bbox_changed();
}
if (s !== 0) // prevent divide-by-zero
{
if (this.bounceOffSolid)
{
if (!this.runtime.pushOutSolid(this.inst, this.dx / s, this.dy / s, Math.max(s * 2.5 * dt, 30)))
this.runtime.pushOutSolidNearest(this.inst, 100);
}
else
{
this.runtime.pushOut(this.inst, this.dx / s, this.dy / s, Math.max(s * 2.5 * dt, 30), otherinst)
}
}
};
Acts.prototype.SetDistanceTravelled = function (d)
{
this.travelled = d;
};
Acts.prototype.SetEnabled = function (en)
{
this.enabled = (en === 1);
};
behaviorProto.acts = new Acts();
function Exps() {};
Exps.prototype.Speed = function (ret)
{
var s = cr.distanceTo(0, 0, this.dx, this.dy);
s = cr.round6dp(s);
ret.set_float(s);
};
Exps.prototype.Acceleration = function (ret)
{
ret.set_float(this.acc);
};
Exps.prototype.AngleOfMotion = function (ret)
{
ret.set_float(cr.to_degrees(cr.angleTo(0, 0, this.dx, this.dy)));
};
Exps.prototype.DistanceTravelled = function (ret)
{
ret.set_float(this.travelled);
};
Exps.prototype.Gravity = function (ret)
{
ret.set_float(this.g);
};
behaviorProto.exps = new Exps();
}());
;
;
cr.behaviors.Fade = function(runtime)
{
this.runtime = runtime;
};
(function ()
{
var behaviorProto = cr.behaviors.Fade.prototype;
behaviorProto.Type = function(behavior, objtype)
{
this.behavior = behavior;
this.objtype = objtype;
this.runtime = behavior.runtime;
};
var behtypeProto = behaviorProto.Type.prototype;
behtypeProto.onCreate = function()
{
};
behaviorProto.Instance = function(type, inst)
{
this.type = type;
this.behavior = type.behavior;
this.inst = inst; // associated object instance to modify
this.runtime = type.runtime;
};
var behinstProto = behaviorProto.Instance.prototype;
behinstProto.onCreate = function()
{
this.activeAtStart = this.properties[0] === 1;
this.setMaxOpacity = false; // used to retrieve maxOpacity once in first 'Start fade' action if initially inactive
this.fadeInTime = this.properties[1];
this.waitTime = this.properties[2];
this.fadeOutTime = this.properties[3];
this.destroy = this.properties[4]; // 0 = no, 1 = after fade out
this.stage = this.activeAtStart ? 0 : 3; // 0 = fade in, 1 = wait, 2 = fade out, 3 = done
if (this.recycled)
this.stageTime.reset();
else
this.stageTime = new cr.KahanAdder();
this.maxOpacity = (this.inst.opacity ? this.inst.opacity : 1.0);
if (this.activeAtStart)
{
if (this.fadeInTime === 0)
{
this.stage = 1;
if (this.waitTime === 0)
this.stage = 2;
}
else
{
this.inst.opacity = 0;
this.runtime.redraw = true;
}
}
};
behinstProto.saveToJSON = function ()
{
return {
"fit": this.fadeInTime,
"wt": this.waitTime,
"fot": this.fadeOutTime,
"s": this.stage,
"st": this.stageTime.sum,
"mo": this.maxOpacity,
};
};
behinstProto.loadFromJSON = function (o)
{
this.fadeInTime = o["fit"];
this.waitTime = o["wt"];
this.fadeOutTime = o["fot"];
this.stage = o["s"];
this.stageTime.reset();
this.stageTime.sum = o["st"];
this.maxOpacity = o["mo"];
};
behinstProto.tick = function ()
{
this.stageTime.add(this.runtime.getDt(this.inst));
if (this.stage === 0)
{
this.inst.opacity = (this.stageTime.sum / this.fadeInTime) * this.maxOpacity;
this.runtime.redraw = true;
if (this.inst.opacity >= this.maxOpacity)
{
this.inst.opacity = this.maxOpacity;
this.stage = 1; // wait stage
this.stageTime.reset();
this.runtime.trigger(cr.behaviors.Fade.prototype.cnds.OnFadeInEnd, this.inst);
}
}
if (this.stage === 1)
{
if (this.stageTime.sum >= this.waitTime)
{
this.stage = 2; // fade out stage
this.stageTime.reset();
this.runtime.trigger(cr.behaviors.Fade.prototype.cnds.OnWaitEnd, this.inst);
}
}
if (this.stage === 2)
{
if (this.fadeOutTime !== 0)
{
this.inst.opacity = this.maxOpacity - ((this.stageTime.sum / this.fadeOutTime) * this.maxOpacity);
this.runtime.redraw = true;
if (this.inst.opacity < 0)
{
this.inst.opacity = 0;
this.stage = 3; // done
this.stageTime.reset();
this.runtime.trigger(cr.behaviors.Fade.prototype.cnds.OnFadeOutEnd, this.inst);
if (this.destroy === 1)
this.runtime.DestroyInstance(this.inst);
}
}
}
};
behinstProto.doStart = function ()
{
this.stage = 0;
this.stageTime.reset();
if (this.fadeInTime === 0)
{
this.stage = 1;
if (this.waitTime === 0)
this.stage = 2;
}
else
{
this.inst.opacity = 0;
this.runtime.redraw = true;
}
};
function Cnds() {};
Cnds.prototype.OnFadeOutEnd = function ()
{
return true;
};
Cnds.prototype.OnFadeInEnd = function ()
{
return true;
};
Cnds.prototype.OnWaitEnd = function ()
{
return true;
};
behaviorProto.cnds = new Cnds();
function Acts() {};
Acts.prototype.StartFade = function ()
{
if (!this.activeAtStart && !this.setMaxOpacity)
{
this.maxOpacity = (this.inst.opacity ? this.inst.opacity : 1.0);
this.setMaxOpacity = true;
}
if (this.stage === 3)
this.doStart();
};
Acts.prototype.RestartFade = function ()
{
this.doStart();
};
Acts.prototype.SetFadeInTime = function (t)
{
if (t < 0)
t = 0;
this.fadeInTime = t;
};
Acts.prototype.SetWaitTime = function (t)
{
if (t < 0)
t = 0;
this.waitTime = t;
};
Acts.prototype.SetFadeOutTime = function (t)
{
if (t < 0)
t = 0;
this.fadeOutTime = t;
};
behaviorProto.acts = new Acts();
function Exps() {};
Exps.prototype.FadeInTime = function (ret)
{
ret.set_float(this.fadeInTime);
};
Exps.prototype.WaitTime = function (ret)
{
ret.set_float(this.waitTime);
};
Exps.prototype.FadeOutTime = function (ret)
{
ret.set_float(this.fadeOutTime);
};
behaviorProto.exps = new Exps();
}());
var Box2D = {};
Box2D.Dynamics = {};
Box2D.Dynamics.Joints = {};
Box2D.Common = {};
Box2D.Common.Math = {};
Box2D.Collision = {};
Box2D.Collision.Shapes = {};
function c2inherit(derived, base)
{
for (var i in base.prototype)
{
if (base.prototype.hasOwnProperty(i))
derived.prototype[i] = base.prototype[i];
}
};
Box2D.Collision.b2Collision = {};
Box2D.Collision.b2Distance = {};
Box2D.Common.b2Settings = {};
Box2D.Common.Math.b2Math = {};
Box2D.Consts = {};
Box2D.Dynamics.Contacts = {};
Box2D.Dynamics.Controllers = {};
/**
* Creates a callback function
* @param {!Object} context The context ('this' variable) of the callback function
* @param {function(...[*])} fn The function to execute with the given context for the returned callback
* @return {function()} The callback function
*/
Box2D.generateCallback = function(context, fn) {
return function() {
fn.apply(context, arguments);
};
};
/**
* @type {number}
* @const
*/
Box2D.Consts.MIN_VALUE_SQUARED = Number.MIN_VALUE * Number.MIN_VALUE;
/**
* @param {number} friction1
* @param {number} friction2
*/
Box2D.Common.b2Settings.b2MixFriction = function (friction1, friction2) {
return Math.sqrt(friction1 * friction2);
};
/**
* @param {number} restitution1
* @param {number} restitution2
*/
Box2D.Common.b2Settings.b2MixRestitution = function (restitution1, restitution2) {
return restitution1 > restitution2 ? restitution1 : restitution2;
};
Box2D.Common.b2Settings.VERSION = "2.1alpha-illandril";
Box2D.Common.b2Settings.USHRT_MAX = 0x0000ffff;
Box2D.Common.b2Settings.b2_maxManifoldPoints = 2;
Box2D.Common.b2Settings.b2_aabbExtension = 0.1;
Box2D.Common.b2Settings.b2_aabbMultiplier = 2.0;
Box2D.Common.b2Settings.b2_polygonRadius = 2.0 * Box2D.Common.b2Settings.b2_linearSlop;
Box2D.Common.b2Settings.b2_linearSlop = 0.005;
Box2D.Common.b2Settings.b2_angularSlop = 2.0 / 180.0 * Math.PI;
Box2D.Common.b2Settings.b2_toiSlop = 8.0 * Box2D.Common.b2Settings.b2_linearSlop;
Box2D.Common.b2Settings.b2_maxTOIContactsPerIsland = 32;
Box2D.Common.b2Settings.b2_maxTOIJointsPerIsland = 32;
Box2D.Common.b2Settings.b2_velocityThreshold = 1.0;
Box2D.Common.b2Settings.b2_maxLinearCorrection = 0.2;
Box2D.Common.b2Settings.b2_maxAngularCorrection = 8.0 / 180.0 * Math.PI;
Box2D.Common.b2Settings.b2_maxTranslation = 2.0;
Box2D.Common.b2Settings.b2_maxTranslationSquared = Box2D.Common.b2Settings.b2_maxTranslation * Box2D.Common.b2Settings.b2_maxTranslation;
Box2D.Common.b2Settings.b2_maxRotation = 0.5 * Math.PI;
Box2D.Common.b2Settings.b2_maxRotationSquared = Box2D.Common.b2Settings.b2_maxRotation * Box2D.Common.b2Settings.b2_maxRotation;
Box2D.Common.b2Settings.b2_contactBaumgarte = 0.2;
Box2D.Common.b2Settings.b2_timeToSleep = 0.5;
Box2D.Common.b2Settings.b2_linearSleepTolerance = 0.01;
Box2D.Common.b2Settings.b2_linearSleepToleranceSquared = Box2D.Common.b2Settings.b2_linearSleepTolerance * Box2D.Common.b2Settings.b2_linearSleepTolerance;
Box2D.Common.b2Settings.b2_angularSleepTolerance = 2.0 / 180.0 * Math.PI;
Box2D.Common.b2Settings.b2_angularSleepToleranceSquared = Box2D.Common.b2Settings.b2_angularSleepTolerance * Box2D.Common.b2Settings.b2_angularSleepTolerance;
Box2D.Common.b2Settings.MIN_VALUE_SQUARED = Number.MIN_VALUE * Number.MIN_VALUE;
/**
* @param {!Box2D.Common.Math.b2Vec2} a
* @param {!Box2D.Common.Math.b2Vec2} b
* @return {number}
*/
Box2D.Common.Math.b2Math.Dot = function (a, b) {
return a.x * b.x + a.y * b.y;
};
/**
* @param {!Box2D.Common.Math.b2Vec2} a
* @param {!Box2D.Common.Math.b2Vec2} b
* @return {number}
*/
Box2D.Common.Math.b2Math.CrossVV = function (a, b) {
return a.x * b.y - a.y * b.x;
};
/**
* @param {!Box2D.Common.Math.b2Vec2} a
* @param {number} s
* @return {!Box2D.Common.Math.b2Vec2}
*/
Box2D.Common.Math.b2Math.CrossVF = function (a, s) {
return Box2D.Common.Math.b2Vec2.Get(s * a.y, (-s * a.x));
};
/**
* @param {number} s
* @param {!Box2D.Common.Math.b2Vec2} a
* @return {!Box2D.Common.Math.b2Vec2}
*/
Box2D.Common.Math.b2Math.CrossFV = function (s, a) {
return Box2D.Common.Math.b2Vec2.Get((-s * a.y), s * a.x);
};
/**
* @param {!Box2D.Common.Math.b2Mat22} A
* @param {!Box2D.Common.Math.b2Vec2} v
* @return {!Box2D.Common.Math.b2Vec2}
*/
Box2D.Common.Math.b2Math.MulMV = function (A, v) {
return Box2D.Common.Math.b2Vec2.Get(A.col1.x * v.x + A.col2.x * v.y, A.col1.y * v.x + A.col2.y * v.y);
};
/**
* @param {!Box2D.Common.Math.b2Mat22} A
* @param {!Box2D.Common.Math.b2Vec2} v
* @return {!Box2D.Common.Math.b2Vec2}
*/
Box2D.Common.Math.b2Math.MulTMV = function (A, v) {
return Box2D.Common.Math.b2Vec2.Get(Box2D.Common.Math.b2Math.Dot(v, A.col1), Box2D.Common.Math.b2Math.Dot(v, A.col2));
};
/**
* @param {!Box2D.Common.Math.b2Transform} T
* @param {!Box2D.Common.Math.b2Vec2} v
* @return {!Box2D.Common.Math.b2Vec2}
*/
Box2D.Common.Math.b2Math.MulX = function (T, v) {
var a = Box2D.Common.Math.b2Math.MulMV(T.R, v);
a.x += T.position.x;
a.y += T.position.y;
return a;
};
/**
* @param {!Box2D.Common.Math.b2Transform} T
* @param {!Box2D.Common.Math.b2Vec2} v
* @return {!Box2D.Common.Math.b2Vec2}
*/
Box2D.Common.Math.b2Math.MulXT = function (T, v) {
var a = Box2D.Common.Math.b2Math.SubtractVV(v, T.position);
var tX = (a.x * T.R.col1.x + a.y * T.R.col1.y);
a.y = (a.x * T.R.col2.x + a.y * T.R.col2.y);
a.x = tX;
return a;
};
/**
* @param {!Box2D.Common.Math.b2Vec2} a
* @param {!Box2D.Common.Math.b2Vec2} b
* @return {!Box2D.Common.Math.b2Vec2}
*/
Box2D.Common.Math.b2Math.AddVV = function (a, b) {
return Box2D.Common.Math.b2Vec2.Get(a.x + b.x, a.y + b.y);
};
/**
* @param {!Box2D.Common.Math.b2Vec2} a
* @param {!Box2D.Common.Math.b2Vec2} b
* @return {!Box2D.Common.Math.b2Vec2}
*/
Box2D.Common.Math.b2Math.SubtractVV = function (a, b) {
return Box2D.Common.Math.b2Vec2.Get(a.x - b.x, a.y - b.y);
};
/**
* @param {!Box2D.Common.Math.b2Vec2} a
* @param {!Box2D.Common.Math.b2Vec2} b
* @return {number}
*/
Box2D.Common.Math.b2Math.Distance = function (a, b) {
var cX = a.x - b.x;
var cY = a.y - b.y;
return Math.sqrt(Box2D.Common.Math.b2Math.DistanceSquared(a,b));
};
/**
* @param {!Box2D.Common.Math.b2Vec2} a
* @param {!Box2D.Common.Math.b2Vec2} b
* @return {number}
*/
Box2D.Common.Math.b2Math.DistanceSquared = function (a, b) {
var cX = a.x - b.x;
var cY = a.y - b.y;
return (cX * cX + cY * cY);
};
/**
* @param {number} s
* @param {!Box2D.Common.Math.b2Vec2} a
* @return {!Box2D.Common.Math.b2Vec2}
*/
Box2D.Common.Math.b2Math.MulFV = function (s, a) {
return Box2D.Common.Math.b2Vec2.Get(s * a.x, s * a.y);
};
/**
* @param {!Box2D.Common.Math.b2Mat22} A
* @param {!Box2D.Common.Math.b2Mat22} B
* @return {!Box2D.Common.Math.b2Mat22}
*/
Box2D.Common.Math.b2Math.AddMM = function (A, B) {
return Box2D.Common.Math.b2Mat22.FromVV(Box2D.Common.Math.b2Math.AddVV(A.col1, B.col1), Box2D.Common.Math.b2Math.AddVV(A.col2, B.col2));
};
/**
* @param {!Box2D.Common.Math.b2Mat22} A
* @param {!Box2D.Common.Math.b2Mat22} B
* @return {!Box2D.Common.Math.b2Mat22}
*/
Box2D.Common.Math.b2Math.MulMM = function (A, B) {
return Box2D.Common.Math.b2Mat22.FromVV(Box2D.Common.Math.b2Math.MulMV(A, B.col1), Box2D.Common.Math.b2Math.MulMV(A, B.col2));
};
/**
* @param {!Box2D.Common.Math.b2Mat22} A
* @param {!Box2D.Common.Math.b2Mat22} B
* @return {!Box2D.Common.Math.b2Mat22}
*/
Box2D.Common.Math.b2Math.MulTMM = function (A, B) {
var c1 = Box2D.Common.Math.b2Vec2.Get(Box2D.Common.Math.b2Math.Dot(A.col1, B.col1), Box2D.Common.Math.b2Math.Dot(A.col2, B.col1));
var c2 = Box2D.Common.Math.b2Vec2.Get(Box2D.Common.Math.b2Math.Dot(A.col1, B.col2), Box2D.Common.Math.b2Math.Dot(A.col2, B.col2));
return Box2D.Common.Math.b2Mat22.FromVV(c1, c2);
};
/**
* @param {!Box2D.Common.Math.b2Vec2} a
* @return {!Box2D.Common.Math.b2Vec2}
*/
Box2D.Common.Math.b2Math.AbsV = function (a) {
return Box2D.Common.Math.b2Vec2.Get(Math.abs(a.x), Math.abs(a.y));
};
/**
* @param {!Box2D.Common.Math.b2Mat22} A
* @return {!Box2D.Common.Math.b2Mat22}
*/
Box2D.Common.Math.b2Math.AbsM = function (A) {
return Box2D.Common.Math.b2Mat22.FromVV(Box2D.Common.Math.b2Math.AbsV(A.col1), Box2D.Common.Math.b2Math.AbsV(A.col2));
};
/**
* @param {number} a
* @param {number} low
* @param {number} high
* @return {number}
*/
Box2D.Common.Math.b2Math.Clamp = function (a, low, high) {
return a < low ? low : a > high ? high : a;
};
/**
* @param {!Box2D.Common.Math.b2Vec2} a
* @param {!Box2D.Common.Math.b2Vec2} low
* @param {!Box2D.Common.Math.b2Vec2} high
* @return {!Box2D.Common.Math.b2Vec2}
*/
Box2D.Common.Math.b2Math.ClampV = function (a, low, high) {
var x = Box2D.Common.Math.b2Math.Clamp(a.x, low.x, high.x);
var y = Box2D.Common.Math.b2Math.Clamp(a.y, low.y, high.y);
return Box2D.Common.Math.b2Vec2.Get(x, y);
};
/**
* @constructor
*/
Box2D.Common.Math.b2Mat22 = function() {
this.col1 = Box2D.Common.Math.b2Vec2.Get(0, 0);
this.col2 = Box2D.Common.Math.b2Vec2.Get(0, 0);
this.SetIdentity();
};
/**
* @param {number} angle
* @return {!Box2D.Common.Math.b2Mat22}
*/
Box2D.Common.Math.b2Mat22.FromAngle = function(angle) {
var mat = new Box2D.Common.Math.b2Mat22();
mat.Set(angle);
return mat;
};
/**
* @param {!Box2D.Common.Math.b2Vec2} c1
* @param {!Box2D.Common.Math.b2Vec2} c2
* @return {!Box2D.Common.Math.b2Mat22}
*/
Box2D.Common.Math.b2Mat22.FromVV = function(c1, c2) {
var mat = new Box2D.Common.Math.b2Mat22();
mat.SetVV(c1, c2);
return mat;
};
/**
* @param {number} angle
*/
Box2D.Common.Math.b2Mat22.prototype.Set = function(angle) {
var c = Math.cos(angle);
var s = Math.sin(angle);
this.col1.Set(c, s);
this.col2.Set(-s, c);
};
/**
* @param {!Box2D.Common.Math.b2Vec2} c1
* @param {!Box2D.Common.Math.b2Vec2} c2
*/
Box2D.Common.Math.b2Mat22.prototype.SetVV = function(c1, c2) {
this.col1.SetV(c1);
this.col2.SetV(c2);
};
/**
* @return {!Box2D.Common.Math.b2Mat22}
*/
Box2D.Common.Math.b2Mat22.prototype.Copy = function() {
var mat = new Box2D.Common.Math.b2Mat22();
mat.SetM(this);
return mat;
};
/**
* @param {!Box2D.Common.Math.b2Mat22} m
*/
Box2D.Common.Math.b2Mat22.prototype.SetM = function(m) {
this.col1.SetV(m.col1);
this.col2.SetV(m.col2);
};
/**
* @param {!Box2D.Common.Math.b2Mat22} m
*/
Box2D.Common.Math.b2Mat22.prototype.AddM = function(m) {
this.col1.Add(m.col1);
this.col2.Add(m.col2);
};
Box2D.Common.Math.b2Mat22.prototype.SetIdentity = function() {
this.col1.Set(1, 0);
this.col2.Set(0, 1);
};
Box2D.Common.Math.b2Mat22.prototype.SetZero = function() {
this.col1.Set(0, 0);
this.col2.Set(0, 0);
};
/**
* @return {number}
*/
Box2D.Common.Math.b2Mat22.prototype.GetAngle = function() {
return Math.atan2(this.col1.y, this.col1.x);
};
/**
* @param {!Box2D.Common.Math.b2Mat22} out
* @return {!Box2D.Common.Math.b2Mat22}
*/
Box2D.Common.Math.b2Mat22.prototype.GetInverse = function(out) {
var det = this.col1.x * this.col2.y - this.col2.x * this.col1.y;
if (det !== 0) {
det = 1 / det;
}
out.col1.x = det * this.col2.y;
out.col2.x = -det * this.col2.x;
out.col1.y = -det * this.col1.y;
out.col2.y = det * this.col1.x;
return out;
};
/**
* @param {!Box2D.Common.Math.b2Vec2} out
* @param {number} bX
* @param {number} bY
* @return {!Box2D.Common.Math.b2Vec2}
*/
Box2D.Common.Math.b2Mat22.prototype.Solve = function(out, bX, bY) {
var det = this.col1.x * this.col2.y - this.col2.x * this.col1.y;
if (det !== 0) {
det = 1 / det;
}
out.x = det * (this.col2.y * bX - this.col2.x * bY);
out.y = det * (this.col1.x * bY - this.col1.y * bX);
return out;
};
Box2D.Common.Math.b2Mat22.prototype.Abs = function() {
this.col1.Abs();
this.col2.Abs();
};
/**
* @param {!Box2D.Common.Math.b2Vec3=} c1
* @param {!Box2D.Common.Math.b2Vec3=} c2
* @param {!Box2D.Common.Math.b2Vec3=} c3
* @constructor
*/
Box2D.Common.Math.b2Mat33 = function(c1, c2, c3) {
this.col1 = new Box2D.Common.Math.b2Vec3(0, 0, 0);
this.col2 = new Box2D.Common.Math.b2Vec3(0, 0, 0);
this.col3 = new Box2D.Common.Math.b2Vec3(0, 0, 0);
if (c1) {
this.col1.SetV(c1);
}
if (c2) {
this.col2.SetV(c2);
}
if (c3) {
this.col3.SetV(c3);
}
};
/**
* @param {!Box2D.Common.Math.b2Vec3} c1
* @param {!Box2D.Common.Math.b2Vec3} c2
* @param {!Box2D.Common.Math.b2Vec3} c3
*/
Box2D.Common.Math.b2Mat33.prototype.SetVVV = function(c1, c2, c3) {
this.col1.SetV(c1);
this.col2.SetV(c2);
this.col3.SetV(c3);
};
/**
* @return {!Box2D.Common.Math.b2Mat33}
*/
Box2D.Common.Math.b2Mat33.prototype.Copy = function() {
return new Box2D.Common.Math.b2Mat33(this.col1, this.col2, this.col3);
};
/**
* @param {!Box2D.Common.Math.b2Mat33} m
*/
Box2D.Common.Math.b2Mat33.prototype.SetM = function(m) {
this.col1.SetV(m.col1);
this.col2.SetV(m.col2);
this.col3.SetV(m.col3);
};
/**
* @param {!Box2D.Common.Math.b2Mat33} m
*/
Box2D.Common.Math.b2Mat33.prototype.AddM = function(m) {
this.col1.x += m.col1.x;
this.col1.y += m.col1.y;
this.col1.z += m.col1.z;
this.col2.x += m.col2.x;
this.col2.y += m.col2.y;
this.col2.z += m.col2.z;
this.col3.x += m.col3.x;
this.col3.y += m.col3.y;
this.col3.z += m.col3.z;
};
Box2D.Common.Math.b2Mat33.prototype.SetIdentity = function() {
this.col1.Set(1,0,0);
this.col2.Set(0,1,0);
this.col3.Set(0,0,1);
};
Box2D.Common.Math.b2Mat33.prototype.SetZero = function() {
this.col1.Set(0,0,0);
this.col2.Set(0,0,0);
this.col3.Set(0,0,0);
};
/**
* @param {!Box2D.Common.Math.b2Vec2} out
* @param {number} bX
* @param {number} bY
* @return {!Box2D.Common.Math.b2Vec2}
*/
Box2D.Common.Math.b2Mat33.prototype.Solve22 = function(out, bX, bY) {
var a11 = this.col1.x;
var a12 = this.col2.x;
var a21 = this.col1.y;
var a22 = this.col2.y;
var det = a11 * a22 - a12 * a21;
if (det != 0.0) {
det = 1.0 / det;
}
out.x = det * (a22 * bX - a12 * bY);
out.y = det * (a11 * bY - a21 * bX);
return out;
};
/**
* @param {!Box2D.Common.Math.b2Vec3} out
* @param {number} bX
* @param {number} bY
* @param {number} bZ
* @return {!Box2D.Common.Math.b2Vec3}
*/
Box2D.Common.Math.b2Mat33.prototype.Solve33 = function(out, bX, bY, bZ) {
var a11 = this.col1.x;
var a21 = this.col1.y;
var a31 = this.col1.z;
var a12 = this.col2.x;
var a22 = this.col2.y;
var a32 = this.col2.z;
var a13 = this.col3.x;
var a23 = this.col3.y;
var a33 = this.col3.z;
var det = a11 * (a22 * a33 - a32 * a23) + a21 * (a32 * a13 - a12 * a33) + a31 * (a12 * a23 - a22 * a13);
if (det != 0.0) {
det = 1.0 / det;
}
out.x = det * (bX * (a22 * a33 - a32 * a23) + bY * (a32 * a13 - a12 * a33) + bZ * (a12 * a23 - a22 * a13));
out.y = det * (a11 * (bY * a33 - bZ * a23) + a21 * (bZ * a13 - bX * a33) + a31 * (bX * a23 - bY * a13));
out.z = det * (a11 * (a22 * bZ - a32 * bY) + a21 * (a32 * bX - a12 * bZ) + a31 * (a12 * bY - a22 * bX));
return out;
}
/**
* @constructor
*/
Box2D.Common.Math.b2Sweep = function() {
this.localCenter = Box2D.Common.Math.b2Vec2.Get(0, 0);
this.c0 = Box2D.Common.Math.b2Vec2.Get(0, 0);
this.c = Box2D.Common.Math.b2Vec2.Get(0, 0);
};
Box2D.Common.Math.b2Sweep.prototype.Set = function(other) {
this.localCenter.SetV(other.localCenter);
this.c0.SetV(other.c0);
this.c.SetV(other.c);
this.a0 = other.a0;
this.a = other.a;
this.t0 = other.t0;
};
Box2D.Common.Math.b2Sweep.prototype.Copy = function() {
var copy = new Box2D.Common.Math.b2Sweep();
copy.localCenter.SetV(this.localCenter);
copy.c0.SetV(this.c0);
copy.c.SetV(this.c);
copy.a0 = this.a0;
copy.a = this.a;
copy.t0 = this.t0;
return copy;
};
Box2D.Common.Math.b2Sweep.prototype.GetTransform = function(xf, alpha) {
if (alpha === undefined) alpha = 0;
xf.position.x = (1.0 - alpha) * this.c0.x + alpha * this.c.x;
xf.position.y = (1.0 - alpha) * this.c0.y + alpha * this.c.y;
var angle = (1.0 - alpha) * this.a0 + alpha * this.a;
xf.R.Set(angle);
var tMat = xf.R;
xf.position.x -= (tMat.col1.x * this.localCenter.x + tMat.col2.x * this.localCenter.y);
xf.position.y -= (tMat.col1.y * this.localCenter.x + tMat.col2.y * this.localCenter.y);
};
Box2D.Common.Math.b2Sweep.prototype.Advance = function(t) {
if (t === undefined) t = 0;
if (this.t0 < t && 1.0 - this.t0 > Number.MIN_VALUE) {
var alpha = (t - this.t0) / (1.0 - this.t0);
this.c0.x = (1.0 - alpha) * this.c0.x + alpha * this.c.x;
this.c0.y = (1.0 - alpha) * this.c0.y + alpha * this.c.y;
this.a0 = (1.0 - alpha) * this.a0 + alpha * this.a;
this.t0 = t;
}
};
/**
* @param {!Box2D.Common.Math.b2Vec2=} pos
* @param {!Box2D.Common.Math.b2Mat22=} r
* @constructor
*/
Box2D.Common.Math.b2Transform = function(pos, r) {
this.position = Box2D.Common.Math.b2Vec2.Get(0, 0);
this.R = new Box2D.Common.Math.b2Mat22();
if (pos) {
this.position.SetV(pos);
}
if (r) {
this.R.SetM(r);
}
};
Box2D.Common.Math.b2Transform.prototype.Initialize = function(pos, r) {
this.position.SetV(pos);
this.R.SetM(r);
};
Box2D.Common.Math.b2Transform.prototype.SetIdentity = function() {
this.position.SetZero();
this.R.SetIdentity();
};
Box2D.Common.Math.b2Transform.prototype.Set = function(x) {
this.position.SetV(x.position);
this.R.SetM(x.R);
};
Box2D.Common.Math.b2Transform.prototype.GetAngle = function() {
return Math.atan2(this.R.col1.y, this.R.col1.x);
};
/**
* @private
* @param {number} x
* @param {number} y
* @constructor
*/
Box2D.Common.Math.b2Vec2 = function(x, y) {
this.x = x;
this.y = y;
};
/**
* @private
* @type {Array.<!Box2D.Common.Math.b2Vec2>}
*/
Box2D.Common.Math.b2Vec2._freeCache = [];
/**
* @param {number} x
* @param {number} y
* @return {!Box2D.Common.Math.b2Vec2}
*/
Box2D.Common.Math.b2Vec2.Get = function(x, y) {
if (Box2D.Common.Math.b2Vec2._freeCache.length > 0) {
var vec = Box2D.Common.Math.b2Vec2._freeCache.pop();
vec.Set(x, y);
return vec;
}
return new Box2D.Common.Math.b2Vec2(x, y);
};
/**
* @param {!Box2D.Common.Math.b2Vec2} vec
*/
Box2D.Common.Math.b2Vec2.Free = function(vec) {
Box2D.Common.Math.b2Vec2._freeCache.push(vec);
};
Box2D.Common.Math.b2Vec2.prototype.SetZero = function() {
this.x = 0.0;
this.y = 0.0;
};
/**
* @param {number} x
* @param {number} y
*/
Box2D.Common.Math.b2Vec2.prototype.Set = function(x, y) {
this.x = x;
this.y = y;
};
/**
* @param {!Box2D.Common.Math.b2Vec2} v
*/
Box2D.Common.Math.b2Vec2.prototype.SetV = function(v) {
this.x = v.x;
this.y = v.y;
};
/**
* @return {!Box2D.Common.Math.b2Vec2}
*/
Box2D.Common.Math.b2Vec2.prototype.GetNegative = function() {
return Box2D.Common.Math.b2Vec2.Get((-this.x), (-this.y));
};
Box2D.Common.Math.b2Vec2.prototype.NegativeSelf = function() {
this.x = (-this.x);
this.y = (-this.y);
};
/**
* @return {!Box2D.Common.Math.b2Vec2}
*/
Box2D.Common.Math.b2Vec2.prototype.Copy = function() {
return Box2D.Common.Math.b2Vec2.Get(this.x, this.y);
};
/**
* @param {!Box2D.Common.Math.b2Vec2} v
*/
Box2D.Common.Math.b2Vec2.prototype.Add = function(v) {
this.x += v.x;
this.y += v.y;
};
/**
* @param {!Box2D.Common.Math.b2Vec2} v
*/
Box2D.Common.Math.b2Vec2.prototype.Subtract = function(v) {
this.x -= v.x;
this.y -= v.y;
};
/**
* @param {number} a
*/
Box2D.Common.Math.b2Vec2.prototype.Multiply = function(a) {
this.x *= a;
this.y *= a;
};
/**
* @param {Box2D.Common.Math.b2Mat22} A
*/
Box2D.Common.Math.b2Vec2.prototype.MulM = function(A) {
var tX = this.x;
this.x = A.col1.x * tX + A.col2.x * this.y;
this.y = A.col1.y * tX + A.col2.y * this.y;
};
/**
* @param {Box2D.Common.Math.b2Mat22} A
*/
Box2D.Common.Math.b2Vec2.prototype.MulTM = function(A) {
var tX = this.x * A.col1.x + this.y * A.col1.y;
this.y = this.x * A.col2.x + this.y * A.col2.y;
this.x = tX;
};
/**
* @param {number} s
*/
Box2D.Common.Math.b2Vec2.prototype.CrossVF = function(s) {
var tX = this.x;
this.x = s * this.y;
this.y = (-s * tX);
};
/**
* @param {number} s
*/
Box2D.Common.Math.b2Vec2.prototype.CrossFV = function(s) {
var tX = this.x;
this.x = (-s * this.y);
this.y = s * tX;
};
/**
* @param {!Box2D.Common.Math.b2Vec2} b
*/
Box2D.Common.Math.b2Vec2.prototype.MinV = function(b) {
this.x = Math.min(this.x, b.x);
this.y = Math.min(this.y, b.y);
};
/**
* @param {!Box2D.Common.Math.b2Vec2} b
*/
Box2D.Common.Math.b2Vec2.prototype.MaxV = function(b) {
this.x = Math.max(this.x, b.x);
this.y = Math.max(this.y, b.y);
};
Box2D.Common.Math.b2Vec2.prototype.Abs = function() {
this.x = Math.abs(this.x);
this.y = Math.abs(this.y);
};
/**
* @return {number}
*/
Box2D.Common.Math.b2Vec2.prototype.Length = function() {
return Math.sqrt(this.LengthSquared());
};
/**
* @return {number}
*/
Box2D.Common.Math.b2Vec2.prototype.LengthSquared = function() {
return (this.x * this.x + this.y * this.y);
};
/**
* @return {number}
*/
Box2D.Common.Math.b2Vec2.prototype.Normalize = function() {
var length = this.Length();
if (length < Number.MIN_VALUE) {
return 0.0;
}
var invLength = 1.0 / length;
this.x *= invLength;
this.y *= invLength;
return length;
};
/**
* @return {boolean}
*/
Box2D.Common.Math.b2Vec2.prototype.IsValid = function () {
return isFinite(this.x) && isFinite(this.y);
};
/**
* @param {number} x
* @param {number} y
* @param {number} z
* @constructor
*/
Box2D.Common.Math.b2Vec3 = function(x, y, z) {
this.x = x;
this.y = y;
this.z = z;
};
Box2D.Common.Math.b2Vec3.prototype.SetZero = function() {
this.x = 0;
this.y = 0;
this.z = 0;
};
/**
* @param {number} x
* @param {number} y
* @param {number} z
*/
Box2D.Common.Math.b2Vec3.prototype.Set = function(x, y, z) {
this.x = x;
this.y = y;
this.z = z;
}
/**
* @param {!Box2D.Common.Math.b2Vec3} v
*/
Box2D.Common.Math.b2Vec3.prototype.SetV = function(v) {
this.x = v.x;
this.y = v.y;
this.z = v.z;
};
/**
* @return {!Box2D.Common.Math.b2Vec3}
*/
Box2D.Common.Math.b2Vec3.prototype.GetNegative = function() {
return new Box2D.Common.Math.b2Vec3((-this.x), (-this.y), (-this.z));
};
Box2D.Common.Math.b2Vec3.prototype.NegativeSelf = function() {
this.x = (-this.x);
this.y = (-this.y);
this.z = (-this.z);
};
/**
* @return {!Box2D.Common.Math.b2Vec3}
*/
Box2D.Common.Math.b2Vec3.prototype.Copy = function() {
return new Box2D.Common.Math.b2Vec3(this.x, this.y, this.z);
};
/**
* @param {!Box2D.Common.Math.b2Vec3} v
*/
Box2D.Common.Math.b2Vec3.prototype.Add = function(v) {
this.x += v.x;
this.y += v.y;
this.z += v.z;
};
/**
* @param {!Box2D.Common.Math.b2Vec3} v
*/
Box2D.Common.Math.b2Vec3.prototype.Subtract = function(v) {
this.x -= v.x;
this.y -= v.y;
this.z -= v.z;
};
/**
* @param {number} a
*/
Box2D.Common.Math.b2Vec3.prototype.Multiply = function(a) {
this.x *= a;
this.y *= a;
this.z *= a;
};
/**
* @constructor
*/
Box2D.Collision.Shapes.b2Shape = function() {
this.m_radius = Box2D.Common.b2Settings.b2_linearSlop;
};
/**
* @return {string}
*/
Box2D.Collision.Shapes.b2Shape.prototype.GetTypeName = function(){};
/**
* @return {!Box2D.Collision.Shapes.b2Shape}
*/
Box2D.Collision.Shapes.b2Shape.prototype.Copy = function(){};
/**
* @param {!Box2D.Collision.Shapes.b2Shape} other
*/
Box2D.Collision.Shapes.b2Shape.prototype.Set = function(other) {
this.m_radius = other.m_radius;
};
/**
* @param {!Box2D.Common.Math.b2Transform} xf
* @param {!Box2D.Common.Math.b2Vec2} p
* @return {boolean}
*/
Box2D.Collision.Shapes.b2Shape.prototype.TestPoint = function(){};
/**
* @param {!Box2D.Collision.b2RayCastOutput} output
* @param {!Box2D.Collision.b2RayCastInput} input
* @param {!Box2D.Common.Math.b2Transform} transform
* @return {boolean}
*/
Box2D.Collision.Shapes.b2Shape.prototype.RayCast = function(){};
/**
* @param {!Box2D.Collision.b2AABB} aabb
* @param {!Box2D.Common.Math.b2Transform} transform
*/
Box2D.Collision.Shapes.b2Shape.prototype.ComputeAABB = function(){};
/**
* @param {!Box2D.Collision.Shapes.b2MassData} massData
* @param {number} density
*/
Box2D.Collision.Shapes.b2Shape.prototype.ComputeMass = function(){};
/**
* @param {!Box2D.Common.Math.b2Vec2} normal
* @param {number} offset
* @param {!Box2D.Common.Math.b2Transform} xf
* @param {!Box2D.Common.Math.b2Vec2} c
* @return {number}
*/
Box2D.Collision.Shapes.b2Shape.prototype.ComputeSubmergedArea = function(){};
/**
* @param {!Box2D.Collision.b2DistanceProxy} proxy
*/
Box2D.Collision.Shapes.b2Shape.prototype.SetDistanceProxy = function(){};
/**
* @param {!Box2D.Collision.Shapes.b2Shape} shape1
* @param {!Box2D.Common.Math.b2Transform} transform1
* @param {!Box2D.Collision.Shapes.b2Shape} shape2
* @param {!Box2D.Common.Math.b2Transform} transform2
* @return {boolean}
*/
Box2D.Collision.Shapes.b2Shape.TestOverlap = function(shape1, transform1, shape2, transform2) {
var input = new Box2D.Collision.b2DistanceInput();
input.proxyA = new Box2D.Collision.b2DistanceProxy();
input.proxyA.Set(shape1);
input.proxyB = new Box2D.Collision.b2DistanceProxy();
input.proxyB.Set(shape2);
input.transformA = transform1;
input.transformB = transform2;
input.useRadii = true;
var simplexCache = new Box2D.Collision.b2SimplexCache();
simplexCache.count = 0;
var output = new Box2D.Collision.b2DistanceOutput();
Box2D.Collision.b2Distance.Distance(output, simplexCache, input);
return output.distance < 10.0 * Number.MIN_VALUE;
};
/**
* @const
* @type {number}
*/
Box2D.Collision.Shapes.b2Shape.e_startsInsideCollide = -1;
/**
* @const
* @type {number}
*/
Box2D.Collision.Shapes.b2Shape.e_missCollide = 0;
/**
* @const
* @type {number}
*/
Box2D.Collision.Shapes.b2Shape.e_hitCollide = 1;
/**
* @param {number} radius
* @constructor
* @extends {Box2D.Collision.Shapes.b2Shape}
*/
Box2D.Collision.Shapes.b2CircleShape = function(radius) {
Box2D.Collision.Shapes.b2Shape.call(this);
/** @type {number} */
this.m_radius = radius;
/** @type {number} */
this.m_radiusSquared = radius * radius;
/** @type {!Box2D.Common.Math.b2Vec2} */
this.m_p = Box2D.Common.Math.b2Vec2.Get(0, 0);
};
c2inherit(Box2D.Collision.Shapes.b2CircleShape, Box2D.Collision.Shapes.b2Shape);
/**
* @return {string}
*/
Box2D.Collision.Shapes.b2CircleShape.prototype.GetTypeName = function() {
return Box2D.Collision.Shapes.b2CircleShape.NAME;
};
/**
* @return {!Box2D.Collision.Shapes.b2CircleShape}
*/
Box2D.Collision.Shapes.b2CircleShape.prototype.Copy = function() {
var s = new Box2D.Collision.Shapes.b2CircleShape(this.m_radius);
s.Set(this);
return s;
};
/**
* @param {!Box2D.Collision.Shapes.b2Shape} other
*/
Box2D.Collision.Shapes.b2CircleShape.prototype.Set = function(other) {
Box2D.Collision.Shapes.b2Shape.prototype.Set.call(this, other);
if (other instanceof Box2D.Collision.Shapes.b2CircleShape) {
this.m_p.SetV(other.m_p);
}
};
/**
* @param {!Box2D.Common.Math.b2Transform} transform
* @param {!Box2D.Common.Math.b2Vec2} p
* @return {boolean}
*/
Box2D.Collision.Shapes.b2CircleShape.prototype.TestPoint = function(transform, p) {
var tMat = transform.R;
var dX = p.x - (transform.position.x + (transform.R.col1.x * this.m_p.x + transform.R.col2.x * this.m_p.y));
var dY = p.y - (transform.position.y + (transform.R.col1.y * this.m_p.x + transform.R.col2.y * this.m_p.y));
return (dX * dX + dY * dY) <= this.m_radiusSquared;
};
/**
* @param {!Box2D.Collision.b2RayCastOutput} output
* @param {!Box2D.Collision.b2RayCastInput} input
* @param {!Box2D.Common.Math.b2Transform} transform
* @return {boolean}
*/
Box2D.Collision.Shapes.b2CircleShape.prototype.RayCast = function(output, input, transform) {
var tMat = transform.R;
var positionX = transform.position.x + (tMat.col1.x * this.m_p.x + tMat.col2.x * this.m_p.y);
var positionY = transform.position.y + (tMat.col1.y * this.m_p.x + tMat.col2.y * this.m_p.y);
var sX = input.p1.x - positionX;
var sY = input.p1.y - positionY;
var b = (sX * sX + sY * sY) - this.m_radiusSquared;
var rX = input.p2.x - input.p1.x;
var rY = input.p2.y - input.p1.y;
var c = (sX * rX + sY * rY);
var rr = (rX * rX + rY * rY);
var sigma = c * c - rr * b;
if (sigma < 0.0 || rr < Number.MIN_VALUE) {
return false;
}
var a = (-(c + Math.sqrt(sigma)));
if (0.0 <= a && a <= input.maxFraction * rr) {
a /= rr;
output.fraction = a;
output.normal.x = sX + a * rX;
output.normal.y = sY + a * rY;
output.normal.Normalize();
return true;
}
return false;
};
/**
* @param {!Box2D.Collision.b2AABB} aabb
* @param {!Box2D.Common.Math.b2Transform} transform
*/
Box2D.Collision.Shapes.b2CircleShape.prototype.ComputeAABB = function(aabb, transform) {
var tMat = transform.R;
var pX = transform.position.x + (tMat.col1.x * this.m_p.x + tMat.col2.x * this.m_p.y);
var pY = transform.position.y + (tMat.col1.y * this.m_p.x + tMat.col2.y * this.m_p.y);
aabb.lowerBound_.Set(pX - this.m_radius, pY - this.m_radius);
aabb.upperBound_.Set(pX + this.m_radius, pY + this.m_radius);
};
/**
* @param {!Box2D.Collision.Shapes.b2MassData} massData
* @param {number} density
*/
Box2D.Collision.Shapes.b2CircleShape.prototype.ComputeMass = function(massData, density) {
massData.mass = density * Math.PI * this.m_radiusSquared;
massData.center.SetV(this.m_p);
massData.I = massData.mass * (0.5 * this.m_radiusSquared + (this.m_p.x * this.m_p.x + this.m_p.y * this.m_p.y));
};
/**
* @param {!Box2D.Common.Math.b2Vec2} normal
* @param {number} offset
* @param {!Box2D.Common.Math.b2Transform} xf
* @param {!Box2D.Common.Math.b2Vec2} c
* @return {number}
*/
Box2D.Collision.Shapes.b2CircleShape.prototype.ComputeSubmergedArea = function(normal, offset, xf, c) {
var p = Box2D.Common.Math.b2Math.MulX(xf, this.m_p);
var l = (-(Box2D.Common.Math.b2Math.Dot(normal, p) - offset));
if (l < (-this.m_radius) + Number.MIN_VALUE) {
return 0;
}
if (l > this.m_radius) {
c.SetV(p);
return Math.PI * this.m_radiusSquared;
}
var l2 = l * l;
var area = this.m_radiusSquared * (Math.asin(l / this.m_radius) + Math.PI / 2) + l * Math.sqrt(this.m_radiusSquared - l2);
var com = (-2 / 3 * Math.pow(this.m_radiusSquared - l2, 1.5) / area);
c.x = p.x + normal.x * com;
c.y = p.y + normal.y * com;
return area;
};
/**
* @param {!Box2D.Collision.b2DistanceProxy} proxy
*/
Box2D.Collision.Shapes.b2CircleShape.prototype.SetDistanceProxy = function(proxy) {
proxy.m_vertices = [this.m_p];
proxy.m_count = 1;
proxy.m_radius = this.m_radius;
};
/**
* @return {!Box2D.Common.Math.b2Vec2}
*/
Box2D.Collision.Shapes.b2CircleShape.prototype.GetLocalPosition = function() {
return this.m_p;
};
/**
* @param {!Box2D.Common.Math.b2Vec2} position
*/
Box2D.Collision.Shapes.b2CircleShape.prototype.SetLocalPosition = function(position) {
this.m_p.SetV(position);
};
/**
* @return {number}
*/
Box2D.Collision.Shapes.b2CircleShape.prototype.GetRadius = function() {
return this.m_radius;
};
/**
* @param {number} radius
*/
Box2D.Collision.Shapes.b2CircleShape.prototype.SetRadius = function(radius) {
this.m_radius = radius;
this.m_radiusSquared = radius * radius;
};
/**
* @const
* @type {string}
*/
Box2D.Collision.Shapes.b2CircleShape.NAME = 'b2CircleShape';
/**
* @constructor
*/
Box2D.Collision.Shapes.b2EdgeChainDef = function() {
/** @type {number} */
this.vertexCount = 0;
/** @type {boolean} */
this.isALoop = true;
/** @type {Array.<Box2D.Common.Math.b2Vec2} */
this.vertices = [];
};
/**
* @param {!Box2D.Common.Math.b2Vec2} v1
* @param {!Box2D.Common.Math.b2Vec2} v2
* @constructor
* @extends {Box2D.Collision.Shapes.b2Shape}
*/
Box2D.Collision.Shapes.b2EdgeShape = function(v1, v2) {
Box2D.Collision.Shapes.b2Shape.call(this);
/** @type {Box2D.Collision.Shapes.b2EdgeShape} */
this.m_prevEdge = null;
/** @type {Box2D.Collision.Shapes.b2EdgeShape} */
this.m_nextEdge = null;
/** @type {!Box2D.Common.Math.b2Vec2} */
this.m_v1 = v1;
/** @type {!Box2D.Common.Math.b2Vec2} */
this.m_v2 = v2;
/** @type {!Box2D.Common.Math.b2Vec2} */
this.m_direction = Box2D.Common.Math.b2Vec2.Get(this.m_v2.x - this.m_v1.x, this.m_v2.y - this.m_v1.y);
/** @type {number} */
this.m_length = this.m_direction.Normalize();
/** @type {!Box2D.Common.Math.b2Vec2} */
this.m_normal = Box2D.Common.Math.b2Vec2.Get(this.m_direction.y, -this.m_direction.x);
/** @type {!Box2D.Common.Math.b2Vec2} */
this.m_coreV1 = Box2D.Common.Math.b2Vec2.Get((-Box2D.Common.b2Settings.b2_toiSlop * (this.m_normal.x - this.m_direction.x)) + this.m_v1.x, (-Box2D.Common.b2Settings.b2_toiSlop * (this.m_normal.y - this.m_direction.y)) + this.m_v1.y);
/** @type {!Box2D.Common.Math.b2Vec2} */
this.m_coreV2 = Box2D.Common.Math.b2Vec2.Get((-Box2D.Common.b2Settings.b2_toiSlop * (this.m_normal.x + this.m_direction.x)) + this.m_v2.x, (-Box2D.Common.b2Settings.b2_toiSlop * (this.m_normal.y + this.m_direction.y)) + this.m_v2.y);
/** @type {!Box2D.Common.Math.b2Vec2} */
this.m_cornerDir1 = this.m_normal;
/** @type {!Box2D.Common.Math.b2Vec2} */
this.m_cornerDir2 = Box2D.Common.Math.b2Vec2.Get(-this.m_normal.x, -this.m_normal.y);
/** @type {boolean} */
this.m_cornerConvex1 = false;
/** @type {boolean} */
this.m_cornerConvex2 = false;
};
c2inherit(Box2D.Collision.Shapes.b2EdgeShape, Box2D.Collision.Shapes.b2Shape);
/**
* @return {string}
*/
Box2D.Collision.Shapes.b2EdgeShape.prototype.GetTypeName = function() {
return Box2D.Collision.Shapes.b2EdgeShape.NAME;
};
/**
* @param {!Box2D.Common.Math.b2Transform} transform
* @param {!Box2D.Common.Math.b2Vec2} p
* @return {boolean}
*/
Box2D.Collision.Shapes.b2EdgeShape.prototype.TestPoint = function(transform, p) {
return false;
};
/**
* @param {!Box2D.Collision.b2RayCastOutput} output
* @param {!Box2D.Collision.b2RayCastInput} input
* @param {!Box2D.Common.Math.b2Transform} transform
* @return {boolean}
*/
Box2D.Collision.Shapes.b2EdgeShape.prototype.RayCast = function(output, input, transform) {
var rX = input.p2.x - input.p1.x;
var rY = input.p2.y - input.p1.y;
var tMat = transform.R;
var v1X = transform.position.x + (tMat.col1.x * this.m_v1.x + tMat.col2.x * this.m_v1.y);
var v1Y = transform.position.y + (tMat.col1.y * this.m_v1.x + tMat.col2.y * this.m_v1.y);
var nX = transform.position.y + (tMat.col1.y * this.m_v2.x + tMat.col2.y * this.m_v2.y) - v1Y;
var nY = (-(transform.position.x + (tMat.col1.x * this.m_v2.x + tMat.col2.x * this.m_v2.y) - v1X));
var k_slop = 100.0 * Number.MIN_VALUE;
var denom = (-(rX * nX + rY * nY));
if (denom > k_slop) {
var bX = input.p1.x - v1X;
var bY = input.p1.y - v1Y;
var a = (bX * nX + bY * nY);
if (0.0 <= a && a <= input.maxFraction * denom) {
var mu2 = (-rX * bY) + rY * bX;
if ((-k_slop * denom) <= mu2 && mu2 <= denom * (1.0 + k_slop)) {
a /= denom;
output.fraction = a;
var nLen = Math.sqrt(nX * nX + nY * nY);
output.normal.x = nX / nLen;
output.normal.y = nY / nLen;
return true;
}
}
}
return false;
};
/**
* @param {!Box2D.Collision.b2AABB} aabb
* @param {!Box2D.Common.Math.b2Transform} transform
*/
Box2D.Collision.Shapes.b2EdgeShape.prototype.ComputeAABB = function(aabb, transform) {
var tMat = transform.R;
var v1X = transform.position.x + (tMat.col1.x * this.m_v1.x + tMat.col2.x * this.m_v1.y);
var v1Y = transform.position.y + (tMat.col1.y * this.m_v1.x + tMat.col2.y * this.m_v1.y);
var v2X = transform.position.x + (tMat.col1.x * this.m_v2.x + tMat.col2.x * this.m_v2.y);
var v2Y = transform.position.y + (tMat.col1.y * this.m_v2.x + tMat.col2.y * this.m_v2.y);
if (v1X < v2X) {
aabb.lowerBound_.x = v1X;
aabb.upperBound_.x = v2X;
} else {
aabb.lowerBound_.x = v2X;
aabb.upperBound_.x = v1X;
}
if (v1Y < v2Y) {
aabb.lowerBound_.y = v1Y;
aabb.upperBound_.y = v2Y;
} else {
aabb.lowerBound_.y = v2Y;
aabb.upperBound_.y = v1Y;
}
};
/**
* @param {!Box2D.Collision.Shapes.b2MassData} massData
* @param {number} density
*/
Box2D.Collision.Shapes.b2EdgeShape.prototype.ComputeMass = function(massData, density) {
massData.mass = 0;
massData.center.SetV(this.m_v1);
massData.I = 0;
};
/**
* @param {!Box2D.Common.Math.b2Vec2} normal
* @param {number} offset
* @param {!Box2D.Common.Math.b2Transform} xf
* @param {!Box2D.Common.Math.b2Vec2} c
* @return {number}
*/
Box2D.Collision.Shapes.b2EdgeShape.prototype.ComputeSubmergedArea = function(normal, offset, xf, c) {
if (offset === undefined) offset = 0;
var v0 = Box2D.Common.Math.b2Vec2.Get(normal.x * offset, normal.y * offset);
var v1 = Box2D.Common.Math.b2Math.MulX(xf, this.m_v1);
var v2 = Box2D.Common.Math.b2Math.MulX(xf, this.m_v2);
var d1 = Box2D.Common.Math.b2Math.Dot(normal, v1) - offset;
var d2 = Box2D.Common.Math.b2Math.Dot(normal, v2) - offset;
if (d1 > 0) {
if (d2 > 0) {
return 0;
} else {
v1.x = (-d2 / (d1 - d2) * v1.x) + d1 / (d1 - d2) * v2.x;
v1.y = (-d2 / (d1 - d2) * v1.y) + d1 / (d1 - d2) * v2.y;
}
} else {
if (d2 > 0) {
v2.x = (-d2 / (d1 - d2) * v1.x) + d1 / (d1 - d2) * v2.x;
v2.y = (-d2 / (d1 - d2) * v1.y) + d1 / (d1 - d2) * v2.y;
}
}
c.x = (v0.x + v1.x + v2.x) / 3;
c.y = (v0.y + v1.y + v2.y) / 3;
return 0.5 * ((v1.x - v0.x) * (v2.y - v0.y) - (v1.y - v0.y) * (v2.x - v0.x));
};
/**
* @return {number}
*/
Box2D.Collision.Shapes.b2EdgeShape.prototype.GetLength = function() {
return this.m_length;
};
/**
* @return {!Box2D.Common.Math.b2Vec2}
*/
Box2D.Collision.Shapes.b2EdgeShape.prototype.GetVertex1 = function() {
return this.m_v1;
};
/**
* @return {!Box2D.Common.Math.b2Vec2}
*/
Box2D.Collision.Shapes.b2EdgeShape.prototype.GetVertex2 = function() {
return this.m_v2;
};
/**
* @return {!Box2D.Common.Math.b2Vec2}
*/
Box2D.Collision.Shapes.b2EdgeShape.prototype.GetCoreVertex1 = function() {
return this.m_coreV1;
};
/**
* @return {!Box2D.Common.Math.b2Vec2}
*/
Box2D.Collision.Shapes.b2EdgeShape.prototype.GetCoreVertex2 = function() {
return this.m_coreV2;
};
/**
* @return {!Box2D.Common.Math.b2Vec2}
*/
Box2D.Collision.Shapes.b2EdgeShape.prototype.GetNormalVector = function() {
return this.m_normal;
};
/**
* @return {!Box2D.Common.Math.b2Vec2}
*/
Box2D.Collision.Shapes.b2EdgeShape.prototype.GetDirectionVector = function() {
return this.m_direction;
};
/**
* @return {!Box2D.Common.Math.b2Vec2}
*/
Box2D.Collision.Shapes.b2EdgeShape.prototype.GetCorner1Vector = function() {
return this.m_cornerDir1;
};
/**
* @return {!Box2D.Common.Math.b2Vec2}
*/
Box2D.Collision.Shapes.b2EdgeShape.prototype.GetCorner2Vector = function() {
return this.m_cornerDir2;
};
/**
* @return {boolean}
*/
Box2D.Collision.Shapes.b2EdgeShape.prototype.Corner1IsConvex = function() {
return this.m_cornerConvex1;
};
/**
* @return {boolean}
*/
Box2D.Collision.Shapes.b2EdgeShape.prototype.Corner2IsConvex = function() {
return this.m_cornerConvex2;
};
/**
* @param {!Box2D.Common.Math.b2Transform} xf
* @return {!Box2D.Common.Math.b2Vec2}
*/
Box2D.Collision.Shapes.b2EdgeShape.prototype.GetFirstVertex = function(xf) {
var tMat = xf.R;
return Box2D.Common.Math.b2Vec2.Get(xf.position.x + (tMat.col1.x * this.m_coreV1.x + tMat.col2.x * this.m_coreV1.y), xf.position.y + (tMat.col1.y * this.m_coreV1.x + tMat.col2.y * this.m_coreV1.y));
};
/**
* @return {Box2D.Collision.Shapes.b2EdgeShape}
*/
Box2D.Collision.Shapes.b2EdgeShape.prototype.GetNextEdge = function() {
return this.m_nextEdge;
};
/**
* @return {Box2D.Collision.Shapes.b2EdgeShape}
*/
Box2D.Collision.Shapes.b2EdgeShape.prototype.GetPrevEdge = function() {
return this.m_prevEdge;
};
/**
* @param {!Box2D.Common.Math.b2Transform} xf
* @param {number} dX
* @param {number} dY
* @return {!Box2D.Common.Math.b2Vec2}
*/
Box2D.Collision.Shapes.b2EdgeShape.prototype.Support = function(xf, dX, dY) {
var tMat = xf.R;
var v1X = xf.position.x + (tMat.col1.x * this.m_coreV1.x + tMat.col2.x * this.m_coreV1.y);
var v1Y = xf.position.y + (tMat.col1.y * this.m_coreV1.x + tMat.col2.y * this.m_coreV1.y);
var v2X = xf.position.x + (tMat.col1.x * this.m_coreV2.x + tMat.col2.x * this.m_coreV2.y);
var v2Y = xf.position.y + (tMat.col1.y * this.m_coreV2.x + tMat.col2.y * this.m_coreV2.y);
if ((v1X * dX + v1Y * dY) > (v2X * dX + v2Y * dY)) {
return Box2D.Common.Math.b2Vec2.Get(v1X, v1Y);
} else {
return Box2D.Common.Math.b2Vec2.Get(v2X, v2Y);
}
};
/**
* @param {Box2D.Collision.Shapes.b2EdgeShape} edge
* @param {!Box2D.Common.Math.b2Vec2} core
* @param {!Box2D.Common.Math.b2Vec2} cornerDir
* @param {boolean} convex
*/
Box2D.Collision.Shapes.b2EdgeShape.prototype.SetPrevEdge = function(edge, core, cornerDir, convex) {
this.m_prevEdge = edge;
this.m_coreV1 = core;
this.m_cornerDir1 = cornerDir;
this.m_cornerConvex1 = convex;
};
/**
* @param {Box2D.Collision.Shapes.b2EdgeShape} edge
* @param {!Box2D.Common.Math.b2Vec2} core
* @param {!Box2D.Common.Math.b2Vec2} cornerDir
* @param {boolean} convex
*/
Box2D.Collision.Shapes.b2EdgeShape.prototype.SetNextEdge = function(edge, core, cornerDir, convex) {
this.m_nextEdge = edge;
this.m_coreV2 = core;
this.m_cornerDir2 = cornerDir;
this.m_cornerConvex2 = convex;
};
/**
* @const
* @type {string}
*/
Box2D.Collision.Shapes.b2EdgeShape.NAME = 'b2EdgeShape';
/**
* @constructor
*/
Box2D.Collision.Shapes.b2MassData = function() {
/** @type {number} */
this.mass = 0;
/** @type {!Box2D.Common.Math.b2Vec2} */
this.center = Box2D.Common.Math.b2Vec2.Get(0, 0);
/** @type {number} */
this.I = 0;
};
/**
* @constructor
* @extends {Box2D.Collision.Shapes.b2Shape}
*/
Box2D.Collision.Shapes.b2PolygonShape = function() {
Box2D.Collision.Shapes.b2Shape.call(this);
/** @type {!Box2D.Common.Math.b2Vec2} */
this.m_centroid = Box2D.Common.Math.b2Vec2.Get(0, 0);
/** @type {Array.<!Box2D.Common.Math.b2Vec2>} */
this.m_vertices = [];
/** @type {Array.<!Box2D.Common.Math.b2Vec2>} */
this.m_normals = [];
};
c2inherit(Box2D.Collision.Shapes.b2PolygonShape, Box2D.Collision.Shapes.b2Shape);
/**
* @return {string}
*/
Box2D.Collision.Shapes.b2PolygonShape.prototype.GetTypeName = function() {
return Box2D.Collision.Shapes.b2PolygonShape.NAME;
};
/**
* @return {!Box2D.Collision.Shapes.b2PolygonShape}
*/
Box2D.Collision.Shapes.b2PolygonShape.prototype.Copy = function() {
var s = new Box2D.Collision.Shapes.b2PolygonShape();
s.Set(this);
return s;
};
/**
* @param {!Box2D.Collision.Shapes.b2Shape} other
*/
Box2D.Collision.Shapes.b2PolygonShape.prototype.Set = function(other) {
Box2D.Collision.Shapes.b2Shape.prototype.Set.call(this, other);
if (other instanceof Box2D.Collision.Shapes.b2PolygonShape) {
this.m_centroid.SetV(other.m_centroid);
this.m_vertexCount = other.m_vertexCount;
this.Reserve(this.m_vertexCount);
for (var i = 0; i < this.m_vertexCount; i++) {
this.m_vertices[i].SetV(other.m_vertices[i]);
this.m_normals[i].SetV(other.m_normals[i]);
}
}
};
/**
* @param {Array.<Box2D.Common.Math.b2Vec2>} vertices
*/
Box2D.Collision.Shapes.b2PolygonShape.prototype.SetAsArray = function(vertices) {
this.SetAsVector(vertices);
};
/**
* @param {Array.<Box2D.Common.Math.b2Vec2>} vertices
* @return {!Box2D.Collision.Shapes.b2PolygonShape}
*/
Box2D.Collision.Shapes.b2PolygonShape.AsArray = function(vertices) {
var polygonShape = new Box2D.Collision.Shapes.b2PolygonShape();
polygonShape.SetAsArray(vertices);
return polygonShape;
};
/**
* @param {Array.<!Box2D.Common.Math.b2Vec2>} vertices
*/
Box2D.Collision.Shapes.b2PolygonShape.prototype.SetAsVector = function(vertices) {
var vertexCount = vertices.length;
;
this.m_vertexCount = vertexCount;
this.Reserve(vertexCount);
var i = 0;
for (i = 0; i < this.m_vertexCount; i++) {
this.m_vertices[i].SetV(vertices[i]);
}
for (i = 0; i < this.m_vertexCount; ++i) {
var i1 = i;
var i2 = i + 1 < this.m_vertexCount ? i + 1 : 0;
var edge = Box2D.Common.Math.b2Math.SubtractVV(this.m_vertices[i2], this.m_vertices[i1]);
;
this.m_normals[i].SetV(Box2D.Common.Math.b2Math.CrossVF(edge, 1.0));
this.m_normals[i].Normalize();
}
this.m_centroid = Box2D.Collision.Shapes.b2PolygonShape.ComputeCentroid(this.m_vertices, this.m_vertexCount);
};
/**
* @param {Array.<Box2D.Common.Math.b2Vec2>} vertices
* @return {!Box2D.Collision.Shapes.b2PolygonShape}
*/
Box2D.Collision.Shapes.b2PolygonShape.AsVector = function(vertices) {
var polygonShape = new Box2D.Collision.Shapes.b2PolygonShape();
polygonShape.SetAsVector(vertices);
return polygonShape;
};
/**
* @param {number} hx
* @param {number} hy
*/
Box2D.Collision.Shapes.b2PolygonShape.prototype.SetAsBox = function(hx, hy) {
this.m_vertexCount = 4;
this.Reserve(4);
this.m_vertices[0].Set((-hx), (-hy));
this.m_vertices[1].Set(hx, (-hy));
this.m_vertices[2].Set(hx, hy);
this.m_vertices[3].Set((-hx), hy);
this.m_normals[0].Set(0.0, (-1.0));
this.m_normals[1].Set(1.0, 0.0);
this.m_normals[2].Set(0.0, 1.0);
this.m_normals[3].Set((-1.0), 0.0);
this.m_centroid.SetZero();
};
/**
* @param {number} hx
* @param {number} hy
* @return {!Box2D.Collision.Shapes.b2PolygonShape}
*/
Box2D.Collision.Shapes.b2PolygonShape.AsBox = function(hx, hy) {
var polygonShape = new Box2D.Collision.Shapes.b2PolygonShape();
polygonShape.SetAsBox(hx, hy);
return polygonShape;
};
/**
* @param {number} hx
* @param {number} hy
* @param {!Box2D.Common.Math.b2Vec2} center
* @param {number} angle
*/
Box2D.Collision.Shapes.b2PolygonShape.prototype.SetAsOrientedBox = function(hx, hy, center, angle) {
this.m_vertexCount = 4;
this.Reserve(4);
this.m_vertices[0].Set((-hx), (-hy));
this.m_vertices[1].Set(hx, (-hy));
this.m_vertices[2].Set(hx, hy);
this.m_vertices[3].Set((-hx), hy);
this.m_normals[0].Set(0.0, (-1.0));
this.m_normals[1].Set(1.0, 0.0);
this.m_normals[2].Set(0.0, 1.0);
this.m_normals[3].Set((-1.0), 0.0);
this.m_centroid = center;
var mat = new Box2D.Common.Math.b2Mat22();
mat.Set(angle);
var xf = new Box2D.Common.Math.b2Transform(center, mat);
for (var i = 0; i < this.m_vertexCount; ++i) {
this.m_vertices[i] = Box2D.Common.Math.b2Math.MulX(xf, this.m_vertices[i]);
this.m_normals[i] = Box2D.Common.Math.b2Math.MulMV(xf.R, this.m_normals[i]);
}
};
/**
* @param {number} hx
* @param {number} hy
* @param {!Box2D.Common.Math.b2Vec2} center
* @param {number} angle
* @return {!Box2D.Collision.Shapes.b2PolygonShape}
*/
Box2D.Collision.Shapes.b2PolygonShape.AsOrientedBox = function(hx, hy, center, angle) {
var polygonShape = new Box2D.Collision.Shapes.b2PolygonShape();
polygonShape.SetAsOrientedBox(hx, hy, center, angle);
return polygonShape;
};
/**
* @param {!Box2D.Common.Math.b2Vec2} v1
* @param {!Box2D.Common.Math.b2Vec2} v2
*/
Box2D.Collision.Shapes.b2PolygonShape.prototype.SetAsEdge = function(v1, v2) {
this.m_vertexCount = 2;
this.Reserve(2);
this.m_vertices[0].SetV(v1);
this.m_vertices[1].SetV(v2);
this.m_centroid.x = 0.5 * (v1.x + v2.x);
this.m_centroid.y = 0.5 * (v1.y + v2.y);
this.m_normals[0] = Box2D.Common.Math.b2Math.CrossVF(Box2D.Common.Math.b2Math.SubtractVV(v2, v1), 1.0);
this.m_normals[0].Normalize();
this.m_normals[1].x = (-this.m_normals[0].x);
this.m_normals[1].y = (-this.m_normals[0].y);
};
/**
* @param {!Box2D.Common.Math.b2Vec2} v1
* @param {!Box2D.Common.Math.b2Vec2} v2
* @return {!Box2D.Collision.Shapes.b2PolygonShape}
*/
Box2D.Collision.Shapes.b2PolygonShape.AsEdge = function(v1, v2) {
var polygonShape = new Box2D.Collision.Shapes.b2PolygonShape();
polygonShape.SetAsEdge(v1, v2);
return polygonShape;
};
/**
* @param {!Box2D.Common.Math.b2Transform} xf
* @param {!Box2D.Common.Math.b2Vec2} p
* @return {boolean}
*/
Box2D.Collision.Shapes.b2PolygonShape.prototype.TestPoint = function(xf, p) {
var tVec;
var tMat = xf.R;
var tX = p.x - xf.position.x;
var tY = p.y - xf.position.y;
var pLocalX = (tX * tMat.col1.x + tY * tMat.col1.y);
var pLocalY = (tX * tMat.col2.x + tY * tMat.col2.y);
for (var i = 0; i < this.m_vertexCount; ++i) {
tVec = this.m_vertices[i];
tX = pLocalX - tVec.x;
tY = pLocalY - tVec.y;
tVec = this.m_normals[i];
var dot = (tVec.x * tX + tVec.y * tY);
if (dot > 0.0) {
return false;
}
}
return true;
};
/**
* @param {!Box2D.Collision.b2RayCastOutput} output
* @param {!Box2D.Collision.b2RayCastInput} input
* @param {!Box2D.Common.Math.b2Transform} transform
* @return {boolean}
*/
Box2D.Collision.Shapes.b2PolygonShape.prototype.RayCast = function(output, input, transform) {
var lower = 0.0;
var upper = input.maxFraction;
var tX = 0;
var tY = 0;
var tMat;
var tVec;
tX = input.p1.x - transform.position.x;
tY = input.p1.y - transform.position.y;
tMat = transform.R;
var p1X = (tX * tMat.col1.x + tY * tMat.col1.y);
var p1Y = (tX * tMat.col2.x + tY * tMat.col2.y);
tX = input.p2.x - transform.position.x;
tY = input.p2.y - transform.position.y;
tMat = transform.R;
var p2X = (tX * tMat.col1.x + tY * tMat.col1.y);
var p2Y = (tX * tMat.col2.x + tY * tMat.col2.y);
var dX = p2X - p1X;
var dY = p2Y - p1Y;
var index = -1;
for (var i = 0; i < this.m_vertexCount; ++i) {
tVec = this.m_vertices[i];
tX = tVec.x - p1X;
tY = tVec.y - p1Y;
tVec = this.m_normals[i];
var numerator = (tVec.x * tX + tVec.y * tY);
var denominator = (tVec.x * dX + tVec.y * dY);
if (denominator == 0.0) {
if (numerator < 0.0) {
return false;
}
} else {
if (denominator < 0.0 && numerator < lower * denominator) {
lower = numerator / denominator;
index = i;
} else if (denominator > 0.0 && numerator < upper * denominator) {
upper = numerator / denominator;
}
}
if (upper < lower - Number.MIN_VALUE) {
return false;
}
}
if (index >= 0) {
output.fraction = lower;
tMat = transform.R;
tVec = this.m_normals[index];
output.normal.x = (tMat.col1.x * tVec.x + tMat.col2.x * tVec.y);
output.normal.y = (tMat.col1.y * tVec.x + tMat.col2.y * tVec.y);
return true;
}
return false;
};
/**
* @param {!Box2D.Collision.b2AABB} aabb
* @param {!Box2D.Common.Math.b2Transform} xf
*/
Box2D.Collision.Shapes.b2PolygonShape.prototype.ComputeAABB = function(aabb, xf) {
var tMat = xf.R;
var tVec = this.m_vertices[0];
var lowerX = xf.position.x + (tMat.col1.x * tVec.x + tMat.col2.x * tVec.y);
var lowerY = xf.position.y + (tMat.col1.y * tVec.x + tMat.col2.y * tVec.y);
var upperX = lowerX;
var upperY = lowerY;
for (var i = 1; i < this.m_vertexCount; ++i) {
tVec = this.m_vertices[i];
var vX = xf.position.x + (tMat.col1.x * tVec.x + tMat.col2.x * tVec.y);
var vY = xf.position.y + (tMat.col1.y * tVec.x + tMat.col2.y * tVec.y);
lowerX = lowerX < vX ? lowerX : vX;
lowerY = lowerY < vY ? lowerY : vY;
upperX = upperX > vX ? upperX : vX;
upperY = upperY > vY ? upperY : vY;
}
aabb.lowerBound_.x = lowerX - this.m_radius;
aabb.lowerBound_.y = lowerY - this.m_radius;
aabb.upperBound_.x = upperX + this.m_radius;
aabb.upperBound_.y = upperY + this.m_radius;
};
/**
* @param {!Box2D.Collision.Shapes.b2MassData} massData
* @param {number} density
*/
Box2D.Collision.Shapes.b2PolygonShape.prototype.ComputeMass = function(massData, density) {
if (this.m_vertexCount == 2) {
massData.center.x = 0.5 * (this.m_vertices[0].x + this.m_vertices[1].x);
massData.center.y = 0.5 * (this.m_vertices[0].y + this.m_vertices[1].y);
massData.mass = 0.0;
massData.I = 0.0;
return;
}
var centerX = 0.0;
var centerY = 0.0;
var area = 0.0;
var I = 0.0;
var p1X = 0.0;
var p1Y = 0.0;
var k_inv3 = 1.0 / 3.0;
for (var i = 0; i < this.m_vertexCount; ++i) {
var p2 = this.m_vertices[i];
var p3 = i + 1 < this.m_vertexCount ? this.m_vertices[i + 1] : this.m_vertices[0];
var e1X = p2.x - p1X;
var e1Y = p2.y - p1Y;
var e2X = p3.x - p1X;
var e2Y = p3.y - p1Y;
var D = e1X * e2Y - e1Y * e2X;
var triangleArea = 0.5 * D;
area += triangleArea;
centerX += triangleArea * k_inv3 * (p1X + p2.x + p3.x);
centerY += triangleArea * k_inv3 * (p1Y + p2.y + p3.y);
var px = p1X;
var py = p1Y;
var ex1 = e1X;
var ey1 = e1Y;
var ex2 = e2X;
var ey2 = e2Y;
var intx2 = k_inv3 * (0.25 * (ex1 * ex1 + ex2 * ex1 + ex2 * ex2) + (px * ex1 + px * ex2)) + 0.5 * px * px;
var inty2 = k_inv3 * (0.25 * (ey1 * ey1 + ey2 * ey1 + ey2 * ey2) + (py * ey1 + py * ey2)) + 0.5 * py * py;
I += D * (intx2 + inty2);
}
massData.mass = density * area;
centerX *= 1.0 / area;
centerY *= 1.0 / area;
massData.center.Set(centerX, centerY);
massData.I = density * I;
};
/**
* @param {!Box2D.Common.Math.b2Vec2} normal
* @param {number} offset
* @param {!Box2D.Common.Math.b2Transform} xf
* @param {!Box2D.Common.Math.b2Vec2} c
* @return {number}
*/
Box2D.Collision.Shapes.b2PolygonShape.prototype.ComputeSubmergedArea = function(normal, offset, xf, c) {
var normalL = Box2D.Common.Math.b2Math.MulTMV(xf.R, normal);
var offsetL = offset - Box2D.Common.Math.b2Math.Dot(normal, xf.position);
var depths = [];
var diveCount = 0;
var intoIndex = -1;
var outoIndex = -1;
var lastSubmerged = false;
var i = 0;
for (i = 0; i < this.m_vertexCount; ++i) {
depths[i] = Box2D.Common.Math.b2Math.Dot(normalL, this.m_vertices[i]) - offsetL;
var isSubmerged = depths[i] < (-Number.MIN_VALUE);
if (i > 0) {
if (isSubmerged) {
if (!lastSubmerged) {
intoIndex = i - 1;
diveCount++;
}
} else {
if (lastSubmerged) {
outoIndex = i - 1;
diveCount++;
}
}
}
lastSubmerged = isSubmerged;
}
switch (diveCount) {
case 0:
if (lastSubmerged) {
var md = new Box2D.Collision.Shapes.b2MassData();
this.ComputeMass(md, 1);
c.SetV(Box2D.Common.Math.b2Math.MulX(xf, md.center));
return md.mass;
} else {
return 0;
}
break;
case 1:
if (intoIndex == (-1)) {
intoIndex = this.m_vertexCount - 1;
} else {
outoIndex = this.m_vertexCount - 1;
}
break;
}
var intoIndex2 = ((intoIndex + 1) % this.m_vertexCount);
var outoIndex2 = ((outoIndex + 1) % this.m_vertexCount);
var intoLamdda = (0 - depths[intoIndex]) / (depths[intoIndex2] - depths[intoIndex]);
var outoLamdda = (0 - depths[outoIndex]) / (depths[outoIndex2] - depths[outoIndex]);
var intoVec = Box2D.Common.Math.b2Vec2.Get(this.m_vertices[intoIndex].x * (1 - intoLamdda) + this.m_vertices[intoIndex2].x * intoLamdda, this.m_vertices[intoIndex].y * (1 - intoLamdda) + this.m_vertices[intoIndex2].y * intoLamdda);
var outoVec = Box2D.Common.Math.b2Vec2.Get(this.m_vertices[outoIndex].x * (1 - outoLamdda) + this.m_vertices[outoIndex2].x * outoLamdda, this.m_vertices[outoIndex].y * (1 - outoLamdda) + this.m_vertices[outoIndex2].y * outoLamdda);
var area = 0;
var center = Box2D.Common.Math.b2Vec2.Get(0, 0);
var p2 = this.m_vertices[intoIndex2];
var p3;
i = intoIndex2;
while (i != outoIndex2) {
i = (i + 1) % this.m_vertexCount;
if (i == outoIndex2) p3 = outoVec;
else p3 = this.m_vertices[i];
var triangleArea = 0.5 * ((p2.x - intoVec.x) * (p3.y - intoVec.y) - (p2.y - intoVec.y) * (p3.x - intoVec.x));
area += triangleArea;
center.x += triangleArea * (intoVec.x + p2.x + p3.x) / 3;
center.y += triangleArea * (intoVec.y + p2.y + p3.y) / 3;
p2 = p3;
}
center.Multiply(1 / area);
c.SetV(Box2D.Common.Math.b2Math.MulX(xf, center));
return area;
};
/**
* @param {!Box2D.Collision.b2DistanceProxy} proxy
*/
Box2D.Collision.Shapes.b2PolygonShape.prototype.SetDistanceProxy = function(proxy) {
proxy.m_vertices = this.m_vertices;
proxy.m_count = this.m_vertexCount;
proxy.m_radius = this.m_radius;
};
/**
* @return {number}
*/
Box2D.Collision.Shapes.b2PolygonShape.prototype.GetVertexCount = function() {
return this.m_vertexCount;
};
/**
* @return {Array.<!Box2D.Common.Math.b2Vec2>}
*/
Box2D.Collision.Shapes.b2PolygonShape.prototype.GetVertices = function() {
return this.m_vertices;
};
/**
* @return {Array.<!Box2D.Common.Math.b2Vec2>}
*/
Box2D.Collision.Shapes.b2PolygonShape.prototype.GetNormals = function() {
return this.m_normals;
};
/**
* @param {!Box2D.Common.Math.b2Vec2} d
* return {number}
*/
Box2D.Collision.Shapes.b2PolygonShape.prototype.GetSupport = function(d) {
var bestIndex = 0;
var bestValue = this.m_vertices[0].x * d.x + this.m_vertices[0].y * d.y;
for (var i = 1; i < this.m_vertexCount; ++i) {
var value = this.m_vertices[i].x * d.x + this.m_vertices[i].y * d.y;
if (value > bestValue) {
bestIndex = i;
bestValue = value;
}
}
return bestIndex;
};
/**
* @param {!Box2D.Common.Math.b2Vec2} d
* return {!Box2D.Common.Math.b2Vec2}
*/
Box2D.Collision.Shapes.b2PolygonShape.prototype.GetSupportVertex = function(d) {
var bestIndex = 0;
var bestValue = this.m_vertices[0].x * d.x + this.m_vertices[0].y * d.y;
for (var i = 1; i < this.m_vertexCount; ++i) {
var value = this.m_vertices[i].x * d.x + this.m_vertices[i].y * d.y;
if (value > bestValue) {
bestIndex = i;
bestValue = value;
}
}
return this.m_vertices[bestIndex];
};
/**
* @param {number} count
*/
Box2D.Collision.Shapes.b2PolygonShape.prototype.Reserve = function(count) {
this.m_vertices = [];
this.m_normals = [];
for (var i = this.m_vertices.length; i < count; i++) {
this.m_vertices[i] = Box2D.Common.Math.b2Vec2.Get(0, 0);
this.m_normals[i] = Box2D.Common.Math.b2Vec2.Get(0, 0);
}
};
/**
* @param {Array.<!Box2D.Common.Math.b2Vec2>} vs
* @param {number} count
* return {!Box2D.Common.Math.b2Vec2}
*/
Box2D.Collision.Shapes.b2PolygonShape.ComputeCentroid = function(vs, count) {
var c = Box2D.Common.Math.b2Vec2.Get(0, 0);
var area = 0.0;
var p1X = 0.0;
var p1Y = 0.0;
var inv3 = 1.0 / 3.0;
for (var i = 0; i < count; ++i) {
var p2 = vs[i];
var p3 = i + 1 < count ? vs[i + 1] : vs[0];
var e1X = p2.x - p1X;
var e1Y = p2.y - p1Y;
var e2X = p3.x - p1X;
var e2Y = p3.y - p1Y;
var D = (e1X * e2Y - e1Y * e2X);
var triangleArea = 0.5 * D;
area += triangleArea;
c.x += triangleArea * inv3 * (p1X + p2.x + p3.x);
c.y += triangleArea * inv3 * (p1Y + p2.y + p3.y);
}
c.x *= 1.0 / area;
c.y *= 1.0 / area;
return c;
};
/** @type {!Box2D.Common.Math.b2Mat22} */
Box2D.Collision.Shapes.b2PolygonShape.s_mat = new Box2D.Common.Math.b2Mat22();
/**
* @const
* @type {string}
*/
Box2D.Collision.Shapes.b2PolygonShape.NAME = 'b2PolygonShape';
/**
* @constructor
*/
Box2D.Collision.b2ContactID = function() {
/** @type {number} */
this._key = 0;
/** @type {number} */
this._referenceEdge = 0;
/** @type {number} */
this._incidentEdge = 0;
/** @type {number} */
this._incidentVertex = 0;
};
/**
* @return {number}
*/
Box2D.Collision.b2ContactID.prototype.GetKey = function () {
return this._key;
};
/**
* @param {number} key
*/
Box2D.Collision.b2ContactID.prototype.SetKey = function (key) {
this._key = key;
this._referenceEdge = this._key & 0x000000ff;
this._incidentEdge = ((this._key & 0x0000ff00) >> 8) & 0x000000ff;
this._incidentVertex = ((this._key & 0x00ff0000) >> 16) & 0x000000ff;
this._flip = ((this._key & 0xff000000) >> 24) & 0x000000ff;
};
/**
* @param {!Box2D.Collision.b2ContactID} id
*/
Box2D.Collision.b2ContactID.prototype.Set = function (id) {
this.SetKey(id._key);
};
/**
* @param {number} edge
*/
Box2D.Collision.b2ContactID.prototype.SetReferenceEdge = function(edge) {
this._referenceEdge = edge;
this._key = (this._key & 0xffffff00) | (this._referenceEdge & 0x000000ff);
};
/**
* @param {number} edge
*/
Box2D.Collision.b2ContactID.prototype.SetIncidentEdge = function(edge) {
this._incidentEdge = edge;
this._key = (this._key & 0xffff00ff) | ((this._incidentEdge << 8) & 0x0000ff00);
};
/**
* @param {number} vertex
*/
Box2D.Collision.b2ContactID.prototype.SetIncidentVertex = function(vertex) {
this._incidentVertex = vertex;
this._key = (this._key & 0xff00ffff) | ((this._incidentVertex << 16) & 0x00ff0000);
};
/**
* @param {number} flip
*/
Box2D.Collision.b2ContactID.prototype.SetFlip = function(flip) {
this._flip = flip;
this._key = (this._key & 0x00ffffff) | ((this._flip << 24) & 0xff000000);
};
Box2D.Collision.b2ContactID.prototype.Copy = function () {
var id = new Box2D.Collision.b2ContactID();
id.Set(this);
return id;
};
/**
* @constructor
*/
Box2D.Collision.ClipVertex = function() {
this.v = Box2D.Common.Math.b2Vec2.Get(0, 0);
this.id = new Box2D.Collision.b2ContactID();
};
Box2D.Collision.ClipVertex.prototype.Set = function(other) {
this.v.SetV(other.v);
this.id.Set(other.id);
};
/**
* @const
* @type {string}
*/
Box2D.Collision.IBroadPhase = 'Box2D.Collision.IBroadPhase';
/**
* @private
* @constructor
*/
Box2D.Collision.b2AABB = function() {
this.lowerBound_ = Box2D.Common.Math.b2Vec2.Get(0, 0);
this.upperBound_ = Box2D.Common.Math.b2Vec2.Get(0, 0);
};
/**
* @private
* @type {Array.<!Box2D.Collision.b2AABB>}
*/
Box2D.Collision.b2AABB._freeCache = [];
/**
* @return {!Box2D.Collision.b2AABB}
*/
Box2D.Collision.b2AABB.Get = function() {
if (Box2D.Collision.b2AABB._freeCache.length > 0) {
var aabb = Box2D.Collision.b2AABB._freeCache.pop();
aabb.SetZero();
return aabb;
}
return new Box2D.Collision.b2AABB();
};
/**
* @param {!Box2D.Collision.b2AABB} aabb
*/
Box2D.Collision.b2AABB.Free = function(aabb) {
Box2D.Collision.b2AABB._freeCache.push(aabb);
};
Box2D.Collision.b2AABB.prototype.SetZero = function() {
this.lowerBound_.Set(0, 0);
this.upperBound_.Set(0, 0);
};
/**
* @return {boolean}
*/
Box2D.Collision.b2AABB.prototype.IsValid = function() {
var dX = this.upperBound_.x - this.lowerBound_.x;
if (dX < 0) {
return false;
}
var dY = this.upperBound_.y - this.lowerBound_.y;
if (dY < 0) {
return false;
}
return this.lowerBound_.IsValid() && this.upperBound_.IsValid();
};
/**
* @return {!Box2D.Common.Math.b2Vec2}
*/
Box2D.Collision.b2AABB.prototype.GetCenter = function() {
return Box2D.Common.Math.b2Vec2.Get((this.lowerBound_.x + this.upperBound_.x) / 2, (this.lowerBound_.y + this.upperBound_.y) / 2);
};
/**
* @param {!Box2D.Common.Math.b2Vec2} newCenter
*/
Box2D.Collision.b2AABB.prototype.SetCenter = function(newCenter) {
var oldCenter = this.GetCenter();
this.lowerBound_.Subtract(oldCenter);
this.upperBound_.Subtract(oldCenter);
this.lowerBound_.Add(newCenter);
this.upperBound_.Add(newCenter);
Box2D.Common.Math.b2Vec2.Free(oldCenter);
};
/**
* @return {!Box2D.Common.Math.b2Vec2}
*/
Box2D.Collision.b2AABB.prototype.GetExtents = function() {
return Box2D.Common.Math.b2Vec2.Get((this.upperBound_.x - this.lowerBound_.x) / 2, (this.upperBound_.y - this.lowerBound_.y) / 2);
};
/**
* @param {!Box2D.Collision.b2AABB} aabb
* @return {boolean}
*/
Box2D.Collision.b2AABB.prototype.Contains = function(aabb) {
var result = true;
result = result && this.lowerBound_.x <= aabb.lowerBound_.x;
result = result && this.lowerBound_.y <= aabb.lowerBound_.y;
result = result && aabb.upperBound_.x <= this.upperBound_.x;
result = result && aabb.upperBound_.y <= this.upperBound_.y;
return result;
};
/**
* @param {!Box2D.Collision.b2RayCastOutput} output
* @param {!Box2D.Collision.b2RayCastInput} input
* @return {boolean}
*/
Box2D.Collision.b2AABB.prototype.RayCast = function(output, input) {
var tmin = (-Number.MAX_VALUE);
var tmax = Number.MAX_VALUE;
var dX = input.p2.x - input.p1.x;
var absDX = Math.abs(dX);
if (absDX < Number.MIN_VALUE) {
if (input.p1.x < this.lowerBound_.x || this.upperBound_.x < input.p1.x) {
return false;
}
} else {
var inv_d = 1.0 / dX;
var t1 = (this.lowerBound_.x - input.p1.x) * inv_d;
var t2 = (this.upperBound_.x - input.p1.x) * inv_d;
var s = (-1.0);
if (t1 > t2) {
var t3 = t1;
t1 = t2;
t2 = t3;
s = 1.0;
}
if (t1 > tmin) {
output.normal.x = s;
output.normal.y = 0;
tmin = t1;
}
tmax = Math.min(tmax, t2);
if (tmin > tmax) return false;
}
var dY = input.p2.y - input.p1.y;
var absDY = Math.abs(dY);
if (absDY < Number.MIN_VALUE) {
if (input.p1.y < this.lowerBound_.y || this.upperBound_.y < input.p1.y) {
return false;
}
} else {
var inv_d = 1.0 / dY;
var t1 = (this.lowerBound_.y - input.p1.y) * inv_d;
var t2 = (this.upperBound_.y - input.p1.y) * inv_d;
var s = (-1.0);
if (t1 > t2) {
var t3 = t1;
t1 = t2;
t2 = t3;
s = 1.0;
}
if (t1 > tmin) {
output.normal.y = s;
output.normal.x = 0;
tmin = t1;
}
tmax = Math.min(tmax, t2);
if (tmin > tmax) {
return false;
}
}
output.fraction = tmin;
return true;
};
/**
* @param {!Box2D.Collision.b2AABB} other
* @return {boolean}
*/
Box2D.Collision.b2AABB.prototype.TestOverlap = function(other) {
if ( other.lowerBound_.x - this.upperBound_.x > 0 ) { return false; }
if ( other.lowerBound_.y - this.upperBound_.y > 0 ) { return false; }
if ( this.lowerBound_.x - other.upperBound_.x > 0 ) { return false; }
if ( this.lowerBound_.y - other.upperBound_.y > 0 ) { return false; }
return true;
};
/**
* @param {!Box2D.Collision.b2AABB} aabb1
* @param {!Box2D.Collision.b2AABB} aabb2
* @return {!Box2D.Collision.b2AABB}
*/
Box2D.Collision.b2AABB.Combine = function(aabb1, aabb2) {
var aabb = Box2D.Collision.b2AABB.Get();
aabb.Combine(aabb1, aabb2);
return aabb;
};
/**
* @param {!Box2D.Collision.b2AABB} aabb1
* @param {!Box2D.Collision.b2AABB} aabb2
*/
Box2D.Collision.b2AABB.prototype.Combine = function(aabb1, aabb2) {
this.lowerBound_.x = Math.min(aabb1.lowerBound_.x, aabb2.lowerBound_.x);
this.lowerBound_.y = Math.min(aabb1.lowerBound_.y, aabb2.lowerBound_.y);
this.upperBound_.x = Math.max(aabb1.upperBound_.x, aabb2.upperBound_.x);
this.upperBound_.y = Math.max(aabb1.upperBound_.y, aabb2.upperBound_.y);
};
/**
* @param {!Box2D.Common.Math.b2Vec2} vOut
* @param {!Box2D.Common.Math.b2Vec2} vIn
* @param {!Box2D.Common.Math.b2Vec2} normal
* @param {number} offset
*/
Box2D.Collision.b2Collision.ClipSegmentToLine = function(vOut, vIn, normal, offset) {
var numOut = 0;
var vIn0 = vIn[0].v;
var vIn1 = vIn[1].v;
var distance0 = normal.x * vIn0.x + normal.y * vIn0.y - offset;
var distance1 = normal.x * vIn1.x + normal.y * vIn1.y - offset;
if (distance0 <= 0.0) {
vOut[numOut++].Set(vIn[0]);
}
if (distance1 <= 0.0) {
vOut[numOut++].Set(vIn[1]);
}
if (distance0 * distance1 < 0.0) {
var interp = distance0 / (distance0 - distance1);
var tVec = vOut[numOut].v;
tVec.x = vIn0.x + interp * (vIn1.x - vIn0.x);
tVec.y = vIn0.y + interp * (vIn1.y - vIn0.y);
if (distance0 > 0.0) {
vOut[numOut].id = vIn[0].id;
} else {
vOut[numOut].id = vIn[1].id;
}
numOut++;
}
return numOut;
};
/**
* @param {!Box2D.Collision.Shapes.b2PolygonShape} poly1
* @param {!Box2D.Common.Math.b2Transform} xf1
* @param {number} edge1
* @param {!Box2D.Collision.Shapes.b2PolygonShape} poly2
* @param {!Box2D.Common.Math.b2Transform} xf1
* @return {number}
*/
Box2D.Collision.b2Collision.EdgeSeparation = function(poly1, xf1, edge1, poly2, xf2) {
var normal1WorldX = (xf1.R.col1.x * poly1.m_normals[edge1].x + xf1.R.col2.x * poly1.m_normals[edge1].y);
var normal1WorldY = (xf1.R.col1.y * poly1.m_normals[edge1].x + xf1.R.col2.y * poly1.m_normals[edge1].y);
var normal1X = (xf2.R.col1.x * normal1WorldX + xf2.R.col1.y * normal1WorldY);
var normal1Y = (xf2.R.col2.x * normal1WorldX + xf2.R.col2.y * normal1WorldY);
var index = 0;
var minDot = Number.MAX_VALUE;
for (var i = 0; i < poly2.m_vertexCount; i++) {
var dot = poly2.m_vertices[i].x * normal1X + poly2.m_vertices[i].y * normal1Y;
if (dot < minDot) {
minDot = dot;
index = i;
}
}
var v1X = xf1.position.x + (xf1.R.col1.x * poly1.m_vertices[edge1].x + xf1.R.col2.x * poly1.m_vertices[edge1].y);
var v1Y = xf1.position.y + (xf1.R.col1.y * poly1.m_vertices[edge1].x + xf1.R.col2.y * poly1.m_vertices[edge1].y);
var v2X = xf2.position.x + (xf2.R.col1.x * poly2.m_vertices[index].x + xf2.R.col2.x * poly2.m_vertices[index].y);
var v2Y = xf2.position.y + (xf2.R.col1.y * poly2.m_vertices[index].x + xf2.R.col2.y * poly2.m_vertices[index].y);
var separation = (v2X - v1X) * normal1WorldX + (v2Y - v1Y) * normal1WorldY;
return separation;
};
/**
* @param {!Box2D.Collision.Shapes.b2PolygonShape} poly1
* @param {!Box2D.Common.Math.b2Transform} xf1
* @param {!Box2D.Collision.Shapes.b2PolygonShape} poly2
* @param {!Box2D.Common.Math.b2Transform} xf1
* @return {{bestEdge: number, separation: number}}
*/
Box2D.Collision.b2Collision.FindMaxSeparation = function(poly1, xf1, poly2, xf2) {
var dX = xf2.position.x + (xf2.R.col1.x * poly2.m_centroid.x + xf2.R.col2.x * poly2.m_centroid.y);
var dY = xf2.position.y + (xf2.R.col1.y * poly2.m_centroid.x + xf2.R.col2.y * poly2.m_centroid.y);
dX -= xf1.position.x + (xf1.R.col1.x * poly1.m_centroid.x + xf1.R.col2.x * poly1.m_centroid.y);
dY -= xf1.position.y + (xf1.R.col1.y * poly1.m_centroid.x + xf1.R.col2.y * poly1.m_centroid.y);
var dLocal1X = (dX * xf1.R.col1.x + dY * xf1.R.col1.y);
var dLocal1Y = (dX * xf1.R.col2.x + dY * xf1.R.col2.y);
var edge = 0;
var maxDot = (-Number.MAX_VALUE);
for (var i = 0; i < poly1.m_vertexCount; ++i) {
var dot = (poly1.m_normals[i].x * dLocal1X + poly1.m_normals[i].y * dLocal1Y);
if (dot > maxDot) {
maxDot = dot;
edge = i;
}
}
var s = Box2D.Collision.b2Collision.EdgeSeparation(poly1, xf1, edge, poly2, xf2);
var prevEdge = edge - 1;
if (prevEdge < 0) {
prevEdge = poly1.m_vertexCount - 1;
}
var sPrev = Box2D.Collision.b2Collision.EdgeSeparation(poly1, xf1, prevEdge, poly2, xf2);
var nextEdge = edge + 1;
if (nextEdge >= poly1.m_vertexCount) {
nextEdge = 0;
}
var sNext = Box2D.Collision.b2Collision.EdgeSeparation(poly1, xf1, nextEdge, poly2, xf2);
var bestEdge = 0;
var bestSeparation = 0;
if (sPrev > s && sPrev > sNext) {
bestEdge = prevEdge;
bestSeparation = sPrev;
while (true) {
edge = bestEdge - 1;
if (edge < 0) {
edge = poly1.m_vertexCount - 1;
}
s = Box2D.Collision.b2Collision.EdgeSeparation(poly1, xf1, edge, poly2, xf2);
if (s > bestSeparation) {
bestEdge = edge;
bestSeparation = s;
} else {
break;
}
}
} else if (sNext > s) {
bestEdge = nextEdge;
bestSeparation = sNext;
while (true) {
edge = bestEdge + 1;
if (edge >= poly1.m_vertexCount) {
edge = 0;
}
s = Box2D.Collision.b2Collision.EdgeSeparation(poly1, xf1, edge, poly2, xf2);
if (s > bestSeparation) {
bestEdge = edge;
bestSeparation = s;
} else {
break;
}
}
} else {
bestEdge = edge;
bestSeparation = s;
}
return {bestEdge: bestEdge, separation: bestSeparation};
};
Box2D.Collision.b2Collision.FindIncidentEdge = function(c, poly1, xf1, edge1, poly2, xf2) {
if (edge1 === undefined) edge1 = 0;
var normal1X = (xf1.R.col1.x * poly1.m_normals[edge1].x + xf1.R.col2.x * poly1.m_normals[edge1].y);
var normal1Y = (xf1.R.col1.y * poly1.m_normals[edge1].x + xf1.R.col2.y * poly1.m_normals[edge1].y);
var tX = (xf2.R.col1.x * normal1X + xf2.R.col1.y * normal1Y);
normal1Y = (xf2.R.col2.x * normal1X + xf2.R.col2.y * normal1Y);
normal1X = tX;
var i1 = 0;
var minDot = Number.MAX_VALUE;
for (var i = 0; i < poly2.m_vertexCount; i++) {
var dot = (normal1X * poly2.m_normals[i].x + normal1Y * poly2.m_normals[i].y);
if (dot < minDot) {
minDot = dot;
i1 = i;
}
}
var i2 = i1 + 1;
if (i2 >= poly2.m_vertexCount) {
i2 = 0;
}
c[0].v.x = xf2.position.x + (xf2.R.col1.x * poly2.m_vertices[i1].x + xf2.R.col2.x * poly2.m_vertices[i1].y);
c[0].v.y = xf2.position.y + (xf2.R.col1.y * poly2.m_vertices[i1].x + xf2.R.col2.y * poly2.m_vertices[i1].y);
c[0].id.SetReferenceEdge(edge1);
c[0].id.SetIncidentEdge(i1);
c[0].id.SetIncidentVertex(0);
c[1].v.x = xf2.position.x + (xf2.R.col1.x * poly2.m_vertices[i2].x + xf2.R.col2.x * poly2.m_vertices[i2].y);
c[1].v.y = xf2.position.y + (xf2.R.col1.y * poly2.m_vertices[i2].x + xf2.R.col2.y * poly2.m_vertices[i2].y);
c[1].id.SetReferenceEdge(edge1);
c[1].id.SetIncidentEdge(i2);
c[1].id.SetIncidentVertex(1);
};
Box2D.Collision.b2Collision.MakeClipPointVector = function() {
return [new Box2D.Collision.ClipVertex(), new Box2D.Collision.ClipVertex()];
};
Box2D.Collision.b2Collision.CollidePolygons = function(manifold, polyA, xfA, polyB, xfB) {
manifold.m_pointCount = 0;
var totalRadius = polyA.m_radius + polyB.m_radius;
var separationEdgeA = Box2D.Collision.b2Collision.FindMaxSeparation(polyA, xfA, polyB, xfB);
var edge1 = separationEdgeA.bestEdge;
if (separationEdgeA.separation > totalRadius) {
return;
}
var separationEdgeB = Box2D.Collision.b2Collision.FindMaxSeparation(polyB, xfB, polyA, xfA);
if (separationEdgeB.separation > totalRadius) {
return;
}
var poly1 = polyA;
var poly2 = polyB;
var xf1 = xfA;
var xf2 = xfB;
var flip = 0;
manifold.m_type = Box2D.Collision.b2Manifold.e_faceA;
if (separationEdgeB.separation > 0.98 /* k_relativeTol */ * separationEdgeA.separation + 0.001 /* k_absoluteTol */ ) {
poly1 = polyB;
poly2 = polyA;
xf1 = xfB;
xf2 = xfA;
edge1 = separationEdgeB.bestEdge;
manifold.m_type = Box2D.Collision.b2Manifold.e_faceB;
flip = 1;
}
var incidentEdge = Box2D.Collision.b2Collision.s_incidentEdge;
Box2D.Collision.b2Collision.FindIncidentEdge(incidentEdge, poly1, xf1, edge1, poly2, xf2);
var local_v11 = poly1.m_vertices[edge1];
var local_v12;
if (edge1 + 1 < poly1.m_vertexCount) {
local_v12 = poly1.m_vertices[edge1 + 1];
} else {
local_v12 = poly1.m_vertices[0];
}
Box2D.Collision.b2Collision.s_localTangent.Set(local_v12.x - local_v11.x, local_v12.y - local_v11.y);
Box2D.Collision.b2Collision.s_localTangent.Normalize();
Box2D.Collision.b2Collision.s_localNormal.x = Box2D.Collision.b2Collision.s_localTangent.y;
Box2D.Collision.b2Collision.s_localNormal.y = (-Box2D.Collision.b2Collision.s_localTangent.x);
Box2D.Collision.b2Collision.s_planePoint.Set(0.5 * (local_v11.x + local_v12.x), 0.5 * (local_v11.y + local_v12.y));
Box2D.Collision.b2Collision.s_tangent.x = (xf1.R.col1.x * Box2D.Collision.b2Collision.s_localTangent.x + xf1.R.col2.x * Box2D.Collision.b2Collision.s_localTangent.y);
Box2D.Collision.b2Collision.s_tangent.y = (xf1.R.col1.y * Box2D.Collision.b2Collision.s_localTangent.x + xf1.R.col2.y * Box2D.Collision.b2Collision.s_localTangent.y);
Box2D.Collision.b2Collision.s_tangent2.x = (-Box2D.Collision.b2Collision.s_tangent.x);
Box2D.Collision.b2Collision.s_tangent2.y = (-Box2D.Collision.b2Collision.s_tangent.y);
Box2D.Collision.b2Collision.s_normal.x = Box2D.Collision.b2Collision.s_tangent.y;
Box2D.Collision.b2Collision.s_normal.y = (-Box2D.Collision.b2Collision.s_tangent.x);
Box2D.Collision.b2Collision.s_v11.x = xf1.position.x + (xf1.R.col1.x * local_v11.x + xf1.R.col2.x * local_v11.y);
Box2D.Collision.b2Collision.s_v11.y = xf1.position.y + (xf1.R.col1.y * local_v11.x + xf1.R.col2.y * local_v11.y);
Box2D.Collision.b2Collision.s_v12.x = xf1.position.x + (xf1.R.col1.x * local_v12.x + xf1.R.col2.x * local_v12.y);
Box2D.Collision.b2Collision.s_v12.y = xf1.position.y + (xf1.R.col1.y * local_v12.x + xf1.R.col2.y * local_v12.y);
var sideOffset1 = (-Box2D.Collision.b2Collision.s_tangent.x * Box2D.Collision.b2Collision.s_v11.x) - Box2D.Collision.b2Collision.s_tangent.y * Box2D.Collision.b2Collision.s_v11.y + totalRadius;
if (Box2D.Collision.b2Collision.ClipSegmentToLine(Box2D.Collision.b2Collision.s_clipPoints1, incidentEdge, Box2D.Collision.b2Collision.s_tangent2, sideOffset1) < 2) {
return;
}
var sideOffset2 = Box2D.Collision.b2Collision.s_tangent.x * Box2D.Collision.b2Collision.s_v12.x + Box2D.Collision.b2Collision.s_tangent.y * Box2D.Collision.b2Collision.s_v12.y + totalRadius;
if (Box2D.Collision.b2Collision.ClipSegmentToLine(Box2D.Collision.b2Collision.s_clipPoints2, Box2D.Collision.b2Collision.s_clipPoints1, Box2D.Collision.b2Collision.s_tangent, sideOffset2) < 2) {
return;
}
manifold.m_localPlaneNormal.SetV(Box2D.Collision.b2Collision.s_localNormal);
manifold.m_localPoint.SetV(Box2D.Collision.b2Collision.s_planePoint);
var frontOffset = Box2D.Collision.b2Collision.s_normal.x * Box2D.Collision.b2Collision.s_v11.x + Box2D.Collision.b2Collision.s_normal.y * Box2D.Collision.b2Collision.s_v11.y;
var pointCount = 0;
for (var i = 0; i < Box2D.Common.b2Settings.b2_maxManifoldPoints; ++i) {
var separation = Box2D.Collision.b2Collision.s_normal.x * Box2D.Collision.b2Collision.s_clipPoints2[i].v.x + Box2D.Collision.b2Collision.s_normal.y * Box2D.Collision.b2Collision.s_clipPoints2[i].v.y - frontOffset;
if (separation <= totalRadius) {
var tX = Box2D.Collision.b2Collision.s_clipPoints2[i].v.x - xf2.position.x;
var tY = Box2D.Collision.b2Collision.s_clipPoints2[i].v.y - xf2.position.y;
manifold.m_points[pointCount].m_localPoint.x = (tX * xf2.R.col1.x + tY * xf2.R.col1.y);
manifold.m_points[pointCount].m_localPoint.y = (tX * xf2.R.col2.x + tY * xf2.R.col2.y);
manifold.m_points[pointCount].m_id.Set(Box2D.Collision.b2Collision.s_clipPoints2[i].id);
manifold.m_points[pointCount].m_id.SetFlip(flip);
pointCount++;
}
}
manifold.m_pointCount = pointCount;
};
Box2D.Collision.b2Collision.CollideCircles = function(manifold, circle1, xf1, circle2, xf2) {
manifold.m_pointCount = 0;
var p1X = xf1.position.x + (xf1.R.col1.x * circle1.m_p.x + xf1.R.col2.x * circle1.m_p.y);
var p1Y = xf1.position.y + (xf1.R.col1.y * circle1.m_p.x + xf1.R.col2.y * circle1.m_p.y);
var p2X = xf2.position.x + (xf2.R.col1.x * circle2.m_p.x + xf2.R.col2.x * circle2.m_p.y);
var p2Y = xf2.position.y + (xf2.R.col1.y * circle2.m_p.x + xf2.R.col2.y * circle2.m_p.y);
var dX = p2X - p1X;
var dY = p2Y - p1Y;
var distSqr = dX * dX + dY * dY;
var radius = circle1.m_radius + circle2.m_radius;
if (distSqr > radius * radius) {
return;
}
manifold.m_type = Box2D.Collision.b2Manifold.e_circles;
manifold.m_localPoint.SetV(circle1.m_p);
manifold.m_localPlaneNormal.SetZero();
manifold.m_pointCount = 1;
manifold.m_points[0].m_localPoint.SetV(circle2.m_p);
manifold.m_points[0].m_id.SetKey(0);
};
Box2D.Collision.b2Collision.CollidePolygonAndCircle = function(manifold, polygon, xf1, circle, xf2) {
manifold.m_pointCount = 0;
var dX = xf2.position.x + (xf2.R.col1.x * circle.m_p.x + xf2.R.col2.x * circle.m_p.y) - xf1.position.x;
var dY = xf2.position.y + (xf2.R.col1.y * circle.m_p.x + xf2.R.col2.y * circle.m_p.y) - xf1.position.y;
var cLocalX = (dX * xf1.R.col1.x + dY * xf1.R.col1.y);
var cLocalY = (dX * xf1.R.col2.x + dY * xf1.R.col2.y);
var normalIndex = 0;
var separation = (-Number.MAX_VALUE);
var radius = polygon.m_radius + circle.m_radius;
for (var i = 0; i < polygon.m_vertexCount; ++i) {
var s = polygon.m_normals[i].x * (cLocalX - polygon.m_vertices[i].x) + polygon.m_normals[i].y * (cLocalY - polygon.m_vertices[i].y);
if (s > radius) {
return;
}
if (s > separation) {
separation = s;
normalIndex = i;
}
}
var vertIndex2 = normalIndex + 1;
if (vertIndex2 >= polygon.m_vertexCount) {
vertIndex2 = 0;
}
var v1 = polygon.m_vertices[normalIndex];
var v2 = polygon.m_vertices[vertIndex2];
if (separation < Number.MIN_VALUE) {
manifold.m_pointCount = 1;
manifold.m_type = Box2D.Collision.b2Manifold.e_faceA;
manifold.m_localPlaneNormal.SetV(polygon.m_normals[normalIndex]);
manifold.m_localPoint.x = 0.5 * (v1.x + v2.x);
manifold.m_localPoint.y = 0.5 * (v1.y + v2.y);
manifold.m_points[0].m_localPoint.SetV(circle.m_p);
manifold.m_points[0].m_id.SetKey(0);
} else {
var u1 = (cLocalX - v1.x) * (v2.x - v1.x) + (cLocalY - v1.y) * (v2.y - v1.y);
if (u1 <= 0.0) {
if ((cLocalX - v1.x) * (cLocalX - v1.x) + (cLocalY - v1.y) * (cLocalY - v1.y) > radius * radius) return;
manifold.m_pointCount = 1;
manifold.m_type = Box2D.Collision.b2Manifold.e_faceA;
manifold.m_localPlaneNormal.x = cLocalX - v1.x;
manifold.m_localPlaneNormal.y = cLocalY - v1.y;
manifold.m_localPlaneNormal.Normalize();
manifold.m_localPoint.SetV(v1);
manifold.m_points[0].m_localPoint.SetV(circle.m_p);
manifold.m_points[0].m_id.SetKey(0);
} else {
var u2 = (cLocalX - v2.x) * (v1.x - v2.x) + (cLocalY - v2.y) * (v1.y - v2.y);
if (u2 <= 0) {
if ((cLocalX - v2.x) * (cLocalX - v2.x) + (cLocalY - v2.y) * (cLocalY - v2.y) > radius * radius) return;
manifold.m_pointCount = 1;
manifold.m_type = Box2D.Collision.b2Manifold.e_faceA;
manifold.m_localPlaneNormal.x = cLocalX - v2.x;
manifold.m_localPlaneNormal.y = cLocalY - v2.y;
manifold.m_localPlaneNormal.Normalize();
manifold.m_localPoint.SetV(v2);
manifold.m_points[0].m_localPoint.SetV(circle.m_p);
manifold.m_points[0].m_id.SetKey(0);
} else {
var faceCenterX = 0.5 * (v1.x + v2.x);
var faceCenterY = 0.5 * (v1.y + v2.y);
separation = (cLocalX - faceCenterX) * polygon.m_normals[normalIndex].x + (cLocalY - faceCenterY) * polygon.m_normals[normalIndex].y;
if (separation > radius) return;
manifold.m_pointCount = 1;
manifold.m_type = Box2D.Collision.b2Manifold.e_faceA;
manifold.m_localPlaneNormal.x = polygon.m_normals[normalIndex].x;
manifold.m_localPlaneNormal.y = polygon.m_normals[normalIndex].y;
manifold.m_localPlaneNormal.Normalize();
manifold.m_localPoint.Set(faceCenterX, faceCenterY);
manifold.m_points[0].m_localPoint.SetV(circle.m_p);
manifold.m_points[0].m_id.SetKey(0);
}
}
}
};
Box2D.Collision.b2Collision.TestOverlap = function(a, b) {
if (b.lowerBound_.x - a.upperBound_.x > 0) {
return false;
}
if (b.lowerBound_.y - a.upperBound_.y > 0) {
return false;
}
if (a.lowerBound_.x - b.upperBound_.x > 0) {
return false;
}
if (a.lowerBound_.y - b.upperBound_.y > 0) {
return false;
}
return true;
};
/**
* @constructor
*/
Box2D.Collision.b2ContactPoint = function() {
this.position = Box2D.Common.Math.b2Vec2.Get(0, 0);
this.velocity = Box2D.Common.Math.b2Vec2.Get(0, 0);
this.normal = Box2D.Common.Math.b2Vec2.Get(0, 0);
this.id = new Box2D.Collision.b2ContactID();
};
/**
* @param {!Box2D.Collision.b2DistanceOutput} output
* @param {!Box2D.Collision.b2SimplexCache} cache
* @param {!Box2D.Collision.b2DistanceInput} input
*/
Box2D.Collision.b2Distance.Distance = function(output, cache, input) {
var s_simplex = new Box2D.Collision.b2Simplex();
s_simplex.ReadCache(cache, input.proxyA, input.transformA, input.proxyB, input.transformB);
if (s_simplex.m_count < 1 || s_simplex.m_count > 3) {
;
}
var iter = 0;
while (iter < 20) {
var save = [];
for (var i = 0; i < s_simplex.m_count; i++) {
save[i] = {};
save[i].indexA = s_simplex.m_vertices[i].indexA;
save[i].indexB = s_simplex.m_vertices[i].indexB;
}
if (s_simplex.m_count == 2) {
s_simplex.Solve2();
} else if (s_simplex.m_count == 3) {
s_simplex.Solve3();
}
if (s_simplex.m_count == 3) {
break;
}
var d = s_simplex.GetSearchDirection();
if (d.LengthSquared() < Box2D.Common.b2Settings.MIN_VALUE_SQUARED) {
break;
}
var negD = d.GetNegative();
s_simplex.m_vertices[s_simplex.m_count].indexA = input.proxyA.GetSupport(Box2D.Common.Math.b2Math.MulTMV(input.transformA.R, negD));
s_simplex.m_vertices[s_simplex.m_count].wA = Box2D.Common.Math.b2Math.MulX(input.transformA, input.proxyA.GetVertex(s_simplex.m_vertices[s_simplex.m_count].indexA));
s_simplex.m_vertices[s_simplex.m_count].indexB = input.proxyB.GetSupport(Box2D.Common.Math.b2Math.MulTMV(input.transformB.R, d));
s_simplex.m_vertices[s_simplex.m_count].wB = Box2D.Common.Math.b2Math.MulX(input.transformB, input.proxyB.GetVertex(s_simplex.m_vertices[s_simplex.m_count].indexB));
s_simplex.m_vertices[s_simplex.m_count].w = Box2D.Common.Math.b2Math.SubtractVV(s_simplex.m_vertices[s_simplex.m_count].wB, s_simplex.m_vertices[s_simplex.m_count].wA);
Box2D.Common.Math.b2Vec2.Free(d);
Box2D.Common.Math.b2Vec2.Free(negD);
iter++;
var duplicate = false;
for (var i = 0; i < save.length; i++) {
if (s_simplex.m_vertices[s_simplex.m_count].indexA == save[i].indexA && s_simplex.m_vertices[s_simplex.m_count].indexB == save[i].indexB) {
duplicate = true;
break;
}
}
if (duplicate) {
break;
}
s_simplex.m_count++;
}
s_simplex.GetWitnessPoints(output.pointA, output.pointB);
output.distance = Box2D.Common.Math.b2Math.SubtractVV(output.pointA, output.pointB).Length();
s_simplex.WriteCache(cache);
if (input.useRadii) {
var rA = input.proxyA.m_radius;
var rB = input.proxyB.m_radius;
if (output.distance > rA + rB && output.distance > Number.MIN_VALUE) {
output.distance -= rA + rB;
var normal = Box2D.Common.Math.b2Math.SubtractVV(output.pointB, output.pointA);
normal.Normalize();
output.pointA.x += rA * normal.x;
output.pointA.y += rA * normal.y;
output.pointB.x -= rB * normal.x;
output.pointB.y -= rB * normal.y;
Box2D.Common.Math.b2Vec2.Free(normal);
} else {
var p = Box2D.Common.Math.b2Vec2.Get(0, 0);
p.x = 0.5 * (output.pointA.x + output.pointB.x);
p.y = 0.5 * (output.pointA.y + output.pointB.y);
output.pointA.x = output.pointB.x = p.x;
output.pointA.y = output.pointB.y = p.y;
output.distance = 0.0;
Box2D.Common.Math.b2Vec2.Free(p);
}
}
};
/**
* @constructor
*/
Box2D.Collision.b2DistanceInput = function () {};
/**
* @constructor
*/
Box2D.Collision.b2DistanceOutput = function () {
/** @type {!Box2D.Common.Math.b2Vec2} */
this.pointA = Box2D.Common.Math.b2Vec2.Get(0, 0);
/** @type {!Box2D.Common.Math.b2Vec2} */
this.pointB = Box2D.Common.Math.b2Vec2.Get(0, 0);
/** @type {number} */
this.distance = 0;
};
/**
* @constructor
*/
Box2D.Collision.b2DistanceProxy = function() {};
Box2D.Collision.b2DistanceProxy.prototype.Set = function (shape) {
shape.SetDistanceProxy(this);
};
Box2D.Collision.b2DistanceProxy.prototype.GetSupport = function (d) {
var bestIndex = 0;
var bestValue = this.m_vertices[0].x * d.x + this.m_vertices[0].y * d.y;
for (var i = 1; i < this.m_count; i++) {
var value = this.m_vertices[i].x * d.x + this.m_vertices[i].y * d.y;
if (value > bestValue) {
bestIndex = i;
bestValue = value;
}
}
return bestIndex;
};
Box2D.Collision.b2DistanceProxy.prototype.GetSupportVertex = function (d) {
return this.m_vertices[this.GetSupport(d)];
};
Box2D.Collision.b2DistanceProxy.prototype.GetVertexCount = function () {
return this.m_count;
};
Box2D.Collision.b2DistanceProxy.prototype.GetVertex = function (index) {
if (index === undefined) index = 0;
;
return this.m_vertices[index];
};
/**
* @constructor
*/
Box2D.Collision.b2DynamicTree = function() {
/** @type {Box2D.Collision.b2DynamicTreeNode} */
this.m_root = null;
/** @type {number} */
this.m_path = 0;
/** @type {number} */
this.m_insertionCount = 0;
};
/**
* @param {!Box2D.Collision.b2AABB} aabb
* @param {Box2D.Dynamics.b2Fixture} fixture
* @return {!Box2D.Collision.b2DynamicTreeNode}
*/
Box2D.Collision.b2DynamicTree.prototype.CreateProxy = function(aabb, fixture) {
var node = Box2D.Collision.b2DynamicTreeNode.Get(fixture);
var extendX = Box2D.Common.b2Settings.b2_aabbExtension;
var extendY = Box2D.Common.b2Settings.b2_aabbExtension;
node.aabb.lowerBound_.x = aabb.lowerBound_.x - extendX;
node.aabb.lowerBound_.y = aabb.lowerBound_.y - extendY;
node.aabb.upperBound_.x = aabb.upperBound_.x + extendX;
node.aabb.upperBound_.y = aabb.upperBound_.y + extendY;
this.InsertLeaf(node);
return node;
};
/**
* @param {!Box2D.Collision.b2DynamicTreeNode} proxy
*/
Box2D.Collision.b2DynamicTree.prototype.DestroyProxy = function(proxy) {
this.RemoveLeaf(proxy);
proxy.Destroy();
};
/**
* @param {!Box2D.Collision.b2DynamicTreeNode} proxy
* @param {!Box2D.Collision.b2AABB} aabb
* @param {!Box2D.Common.Math.b2Vec2} displacement
* @return {boolean}
*/
Box2D.Collision.b2DynamicTree.prototype.MoveProxy = function(proxy, aabb, displacement) {
;
if (proxy.aabb.Contains(aabb)) {
return false;
}
this.RemoveLeaf(proxy);
var extendX = Box2D.Common.b2Settings.b2_aabbExtension + Box2D.Common.b2Settings.b2_aabbMultiplier * Math.abs(displacement.x);
var extendY = Box2D.Common.b2Settings.b2_aabbExtension + Box2D.Common.b2Settings.b2_aabbMultiplier * Math.abs(displacement.y);
proxy.aabb.lowerBound_.x = aabb.lowerBound_.x - extendX;
proxy.aabb.lowerBound_.y = aabb.lowerBound_.y - extendY;
proxy.aabb.upperBound_.x = aabb.upperBound_.x + extendX;
proxy.aabb.upperBound_.y = aabb.upperBound_.y + extendY;
this.InsertLeaf(proxy);
return true;
};
/**
* @param {number} iterations
*/
Box2D.Collision.b2DynamicTree.prototype.Rebalance = function(iterations) {
if (this.m_root !== null) {
for (var i = 0; i < iterations; i++) {
var node = this.m_root;
var bit = 0;
while (!node.IsLeaf()) {
node = (this.m_path >> bit) & 1 ? node.child2 : node.child1;
bit = (bit + 1) & 31;
}
this.m_path++;
this.RemoveLeaf(node);
this.InsertLeaf(node);
}
}
};
/**
* @param {!Box2D.Collision.b2DynamicTreeNode} proxy
* @return {!Box2D.Collision.b2AABB}
*/
Box2D.Collision.b2DynamicTree.prototype.GetFatAABB = function(proxy) {
return proxy.aabb;
};
/**
* @param {function(!Box2D.Dynamics.b2Fixture): boolean} callback
* @param {!Box2D.Collision.b2AABB} aabb
*/
Box2D.Collision.b2DynamicTree.prototype.Query = function(callback, aabb) {
if (this.m_root !== null) {
var stack = [];
stack.push(this.m_root);
while (stack.length > 0) {
var node = stack.pop();
if (node.aabb.TestOverlap(aabb)) {
if (node.IsLeaf()) {
if (!callback(node.fixture)) {
return;
}
} else {
stack.push(node.child1);
stack.push(node.child2);
}
}
}
}
};
/**
* @param {function(!Box2D.Collision.b2RayCastInput, !Box2D.Dynamics.b2Fixture): number} callback
* @param {!Box2D.Collision.b2RayCastInput} input
*/
Box2D.Collision.b2DynamicTree.prototype.RayCast = function(callback, input) {
if (this.m_root === null) {
return;
}
var r = Box2D.Common.Math.b2Math.SubtractVV(input.p1, input.p2);
r.Normalize();
var v = Box2D.Common.Math.b2Math.CrossFV(1.0, r);
var abs_v = Box2D.Common.Math.b2Math.AbsV(v);
var maxFraction = input.maxFraction;
var tX = input.p1.x + maxFraction * (input.p2.x - input.p1.x);
var tY = input.p1.y + maxFraction * (input.p2.y - input.p1.y);
var segmentAABB = Box2D.Collision.b2AABB.Get();
segmentAABB.lowerBound_.x = Math.min(input.p1.x, tX);
segmentAABB.lowerBound_.y = Math.min(input.p1.y, tY);
segmentAABB.upperBound_.x = Math.max(input.p1.x, tX);
segmentAABB.upperBound_.y = Math.max(input.p1.y, tY);
var stack = [];
stack.push(this.m_root);
while (stack.length > 0) {
var node = stack.pop();
if (!node.aabb.TestOverlap(segmentAABB)) {
continue;
}
var c = node.aabb.GetCenter();
var h = node.aabb.GetExtents();
var separation = Math.abs(v.x * (input.p1.x - c.x) + v.y * (input.p1.y - c.y)) - abs_v.x * h.x - abs_v.y * h.y;
if (separation > 0.0) {
continue;
}
if (node.IsLeaf()) {
var subInput = new Box2D.Collision.b2RayCastInput(input.p1, input.p2, input.maxFraction);
maxFraction = callback(input, node.fixture);
if (maxFraction == 0.0) {
break;
}
if (maxFraction > 0.0) {
tX = input.p1.x + maxFraction * (input.p2.x - input.p1.x);
tY = input.p1.y + maxFraction * (input.p2.y - input.p1.y);
segmentAABB.lowerBound_.x = Math.min(input.p1.x, tX);
segmentAABB.lowerBound_.y = Math.min(input.p1.y, tY);
segmentAABB.upperBound_.x = Math.max(input.p1.x, tX);
segmentAABB.upperBound_.y = Math.max(input.p1.y, tY);
}
} else {
stack.push(node.child1);
stack.push(node.child2);
}
}
Box2D.Collision.b2AABB.Free(segmentAABB);
};
/**
* @param {!Box2D.Collision.b2DynamicTreeNode} leaf
*/
Box2D.Collision.b2DynamicTree.prototype.InsertLeaf = function(leaf) {
this.m_insertionCount++;
if (this.m_root === null) {
this.m_root = leaf;
this.m_root.parent = null;
return;
}
var sibling = this.GetBestSibling(leaf);
var parent = sibling.parent;
var node2 = Box2D.Collision.b2DynamicTreeNode.Get();
node2.parent = parent;
node2.aabb.Combine(leaf.aabb, sibling.aabb);
if (parent) {
if (sibling.parent.child1 == sibling) {
parent.child1 = node2;
} else {
parent.child2 = node2;
}
node2.child1 = sibling;
node2.child2 = leaf;
sibling.parent = node2;
leaf.parent = node2;
while (parent) {
if (parent.aabb.Contains(node2.aabb)) {
break;
}
parent.aabb.Combine(parent.child1.aabb, parent.child2.aabb);
node2 = parent;
parent = parent.parent;
}
} else {
node2.child1 = sibling;
node2.child2 = leaf;
sibling.parent = node2;
leaf.parent = node2;
this.m_root = node2;
}
};
/**
* @param {!Box2D.Collision.b2DynamicTreeNode} leaf
* @return {!Box2D.Collision.b2DynamicTreeNode}
*/
Box2D.Collision.b2DynamicTree.prototype.GetBestSibling = function(leaf) {
var center = leaf.aabb.GetCenter();
var sibling = this.m_root;
while(!sibling.IsLeaf()) {
var child1 = sibling.child1;
var child2 = sibling.child2;
var norm1 = Math.abs((child1.aabb.lowerBound_.x + child1.aabb.upperBound_.x) / 2 - center.x) + Math.abs((child1.aabb.lowerBound_.y + child1.aabb.upperBound_.y) / 2 - center.y);
var norm2 = Math.abs((child2.aabb.lowerBound_.x + child2.aabb.upperBound_.x) / 2 - center.x) + Math.abs((child2.aabb.lowerBound_.y + child2.aabb.upperBound_.y) / 2 - center.y);
if (norm1 < norm2) {
sibling = child1;
} else {
sibling = child2;
}
}
Box2D.Common.Math.b2Vec2.Free(center);
return sibling;
};
/**
* @param {!Box2D.Collision.b2DynamicTreeNode} leaf
*/
Box2D.Collision.b2DynamicTree.prototype.RemoveLeaf = function(leaf) {
if (leaf == this.m_root) {
this.m_root = null;
return;
}
var node2 = leaf.parent;
var node1 = node2.parent;
var sibling;
if (node2.child1 == leaf) {
sibling = node2.child2;
} else {
sibling = node2.child1;
}
if (node1) {
if (node1.child1 == node2) {
node1.child1 = sibling;
} else {
node1.child2 = sibling;
}
sibling.parent = node1;
while (node1) {
var oldAABB = node1.aabb;
node1.aabb.Combine(node1.child1.aabb, node1.child2.aabb);
if (oldAABB.Contains(node1.aabb)) {
break;
}
node1 = node1.parent;
}
} else {
this.m_root = sibling;
sibling.parent = null;
}
node2.Destroy();
};
/**
* @constructor
*/
Box2D.Collision.b2DynamicTreeBroadPhase = function() {
/**
* @private
* @type {!Box2D.Collision.b2DynamicTree}
*/
this.m_tree = new Box2D.Collision.b2DynamicTree();
/**
* @private
* @type {Array.<!Box2D.Collision.b2DynamicTreeNode>}
*/
this.m_moveBuffer = [];
};
/**
* @param {!Box2D.Collision.b2AABB} aabb
* @param {Box2D.Dynamics.b2Fixture} fixture
* @return {!Box2D.Collision.b2DynamicTreeNode}
*/
Box2D.Collision.b2DynamicTreeBroadPhase.prototype.CreateProxy = function(aabb, fixture) {
var proxy = this.m_tree.CreateProxy(aabb, fixture);
this.BufferMove(proxy);
return proxy;
};
/**
* @param {!Box2D.Collision.b2DynamicTreeNode} proxy
*/
Box2D.Collision.b2DynamicTreeBroadPhase.prototype.DestroyProxy = function(proxy) {
this.UnBufferMove(proxy);
this.m_tree.DestroyProxy(proxy);
};
/**
* @param {!Box2D.Collision.b2DynamicTreeNode} proxy
* @param {!Box2D.Collision.b2AABB} aabb
* @param {!Box2D.Common.Math.b2Vec2} displacement
*/
Box2D.Collision.b2DynamicTreeBroadPhase.prototype.MoveProxy = function(proxy, aabb, displacement) {
var buffer = this.m_tree.MoveProxy(proxy, aabb, displacement);
if (buffer) {
this.BufferMove(proxy);
}
};
/**
* @param {!Box2D.Collision.b2DynamicTreeNode} proxyA
* @param {!Box2D.Collision.b2DynamicTreeNode} proxyB
* @return {boolean}
*/
Box2D.Collision.b2DynamicTreeBroadPhase.prototype.TestOverlap = function(proxyA, proxyB) {
var aabbA = this.m_tree.GetFatAABB(proxyA);
var aabbB = this.m_tree.GetFatAABB(proxyB);
return aabbA.TestOverlap(aabbB);
};
/**
* @param {!Box2D.Collision.b2DynamicTreeNode} proxy
* @return {!Box2D.Collision.b2AABB}
*/
Box2D.Collision.b2DynamicTreeBroadPhase.prototype.GetFatAABB = function(proxy) {
return this.m_tree.GetFatAABB(proxy);
};
/**
* @return {number}
*/
Box2D.Collision.b2DynamicTreeBroadPhase.prototype.GetProxyCount = function() {
return this.m_tree.length;
};
/**
* @param {function(!Box2D.Dynamics.b2Fixture, !Box2D.Dynamics.b2Fixture)} callback
*/
Box2D.Collision.b2DynamicTreeBroadPhase.prototype.UpdatePairs = function(callback) {
var __this = this;
var pairs = [];
while (this.m_moveBuffer.length > 0) {
var queryProxy = this.m_moveBuffer.pop();
var QueryCallback = function(fixture) {
if (fixture != queryProxy.fixture) {
pairs.push(new Box2D.Collision.b2DynamicTreePair(queryProxy.fixture, fixture));
}
return true;
};
var fatAABB = this.m_tree.GetFatAABB(queryProxy);
this.m_tree.Query(QueryCallback, fatAABB);
}
var i = 0;
while(i < pairs.length) {
var primaryPair = pairs[i];
callback(primaryPair.fixtureA, primaryPair.fixtureB);
i++;
while(i < pairs.length) {
var pair = pairs[i];
if (!(pair.fixtureA == primaryPair.fixtureA && pair.fixtureB == primaryPair.fixtureB)
&& !(pair.fixtureA == primaryPair.fixtureB && pair.fixtureB == primaryPair.fixtureA)) {
break;
}
i++;
}
}
};
/**
* @param {function(!Box2D.Dynamics.b2Fixture): boolean} callback
* @param {!Box2D.Collision.b2AABB} aabb
*/
Box2D.Collision.b2DynamicTreeBroadPhase.prototype.Query = function(callback, aabb) {
this.m_tree.Query(callback, aabb);
};
/**
* @param {function(!Box2D.Collision.b2RayCastInput, !Box2D.Dynamics.b2Fixture): number} callback
* @param {!Box2D.Collision.b2RayCastInput} input
*/
Box2D.Collision.b2DynamicTreeBroadPhase.prototype.RayCast = function(callback, input) {
this.m_tree.RayCast(callback, input);
};
/**
* @param {number} iterations
*/
Box2D.Collision.b2DynamicTreeBroadPhase.prototype.Rebalance = function(iterations) {
this.m_tree.Rebalance(iterations);
};
Box2D.Collision.b2DynamicTreeBroadPhase.prototype.BufferMove = function(proxy) {
this.m_moveBuffer.push(proxy);
};
Box2D.Collision.b2DynamicTreeBroadPhase.prototype.UnBufferMove = function(proxy) {
cr.arrayFindRemove(this.m_moveBuffer, proxy);
};
Box2D.Collision.b2DynamicTreeBroadPhase.__implements = {};
Box2D.Collision.b2DynamicTreeBroadPhase.__implements[Box2D.Collision.IBroadPhase] = true;
/**
* @private
* @param {Box2D.Dynamics.b2Fixture=} fixture
* @constructor
*/
Box2D.Collision.b2DynamicTreeNode = function(fixture) {
/** @type {!Box2D.Collision.b2AABB} */
this.aabb = Box2D.Collision.b2AABB.Get();
/** @type {Box2D.Collision.b2DynamicTreeNode} */
this.child1 = null;
/** @type {Box2D.Collision.b2DynamicTreeNode} */
this.child2 = null;
/** @type {Box2D.Collision.b2DynamicTreeNode} */
this.parent = null;
/** @type {Box2D.Dynamics.b2Fixture} */
this.fixture = null;
if (typeof(fixture) != "undefined") {
this.fixture = fixture;
}
};
/**
* @private
* @type {Array.<!Box2D.Collision.b2DynamicTreeNode>}
*/
Box2D.Collision.b2DynamicTreeNode._freeCache = [];
/**
* @param {Box2D.Dynamics.b2Fixture=} fixture
* @return {!Box2D.Collision.b2DynamicTreeNode}
*/
Box2D.Collision.b2DynamicTreeNode.Get = function(fixture) {
if (Box2D.Collision.b2DynamicTreeNode._freeCache.length > 0) {
var node = Box2D.Collision.b2DynamicTreeNode._freeCache.pop();
if (typeof(fixture) != "undefined") {
node.fixture = fixture;
}
node.aabb.SetZero();
return node;
}
return new Box2D.Collision.b2DynamicTreeNode(fixture);
};
Box2D.Collision.b2DynamicTreeNode.prototype.Destroy = function() {
this.child1 = null;
this.child2 = null;
this.parent = null;
this.fixture = null;
Box2D.Collision.b2DynamicTreeNode._freeCache.push(this);
};
/**
* @return boolean
*/
Box2D.Collision.b2DynamicTreeNode.prototype.IsLeaf = function () {
return this.child1 === null;
};
/**
* @param {!Box2D.Dynamics.b2Fixture} fixtureA
* @param {!Box2D.Dynamics.b2Fixture} fixtureB
* @constructor
*/
Box2D.Collision.b2DynamicTreePair = function(fixtureA, fixtureB) {
/** @type {!Box2D.Dynamics.b2Fixture} */
this.fixtureA = fixtureA;
/** @type {!Box2D.Dynamics.b2Fixture} */
this.fixtureB = fixtureB;
};
/**
* @constructor
*/
Box2D.Collision.b2Manifold = function() {
this.m_pointCount = 0;
this.m_type = 0;
this.m_points = [];
for (var i = 0; i < Box2D.Common.b2Settings.b2_maxManifoldPoints; i++) {
this.m_points[i] = new Box2D.Collision.b2ManifoldPoint();
}
this.m_localPlaneNormal = Box2D.Common.Math.b2Vec2.Get(0, 0);
this.m_localPoint = Box2D.Common.Math.b2Vec2.Get(0, 0);
};
Box2D.Collision.b2Manifold.prototype.Reset = function() {
for (var i = 0; i < Box2D.Common.b2Settings.b2_maxManifoldPoints; i++) {
this.m_points[i].Reset();
}
this.m_localPlaneNormal.SetZero();
this.m_localPoint.SetZero();
this.m_type = 0;
this.m_pointCount = 0;
};
Box2D.Collision.b2Manifold.prototype.Set = function(m) {
this.m_pointCount = m.m_pointCount;
for (var i = 0; i < Box2D.Common.b2Settings.b2_maxManifoldPoints; i++) {
this.m_points[i].Set(m.m_points[i]);
}
this.m_localPlaneNormal.SetV(m.m_localPlaneNormal);
this.m_localPoint.SetV(m.m_localPoint);
this.m_type = m.m_type;
};
Box2D.Collision.b2Manifold.prototype.Copy = function() {
var copy = new Box2D.Collision.b2Manifold();
copy.Set(this);
return copy;
};
Box2D.Collision.b2Manifold.e_circles = 0x0001;
Box2D.Collision.b2Manifold.e_faceA = 0x0002;
Box2D.Collision.b2Manifold.e_faceB = 0x0004;
/**
* @constructor
*/
Box2D.Collision.b2ManifoldPoint = function() {
this.m_localPoint = Box2D.Common.Math.b2Vec2.Get(0, 0);
this.m_id = new Box2D.Collision.b2ContactID();
this.Reset();
};
Box2D.Collision.b2ManifoldPoint.prototype.Reset = function() {
this.m_localPoint.SetZero();
this.m_normalImpulse = 0.0;
this.m_tangentImpulse = 0.0;
this.m_id.SetKey(0);
};
Box2D.Collision.b2ManifoldPoint.prototype.Set = function(m) {
this.m_localPoint.SetV(m.m_localPoint);
this.m_normalImpulse = m.m_normalImpulse;
this.m_tangentImpulse = m.m_tangentImpulse;
this.m_id.Set(m.m_id);
};
/**
* @param {!Box2D.Common.Math.b2Vec2} p1
* @param {!Box2D.Common.Math.b2Vec2} p2
* @param {number} maxFraction
* @constructor
*/
Box2D.Collision.b2RayCastInput = function(p1, p2, maxFraction) {
this.p1 = Box2D.Common.Math.b2Vec2.Get(0, 0);
this.p2 = Box2D.Common.Math.b2Vec2.Get(0, 0);
if (maxFraction === undefined) maxFraction = 1;
if (p1) this.p1.SetV(p1);
if (p2) this.p2.SetV(p2);
this.maxFraction = maxFraction;
};
/**
* @constructor
*/
Box2D.Collision.b2RayCastOutput = function() {
this.normal = Box2D.Common.Math.b2Vec2.Get(0, 0);
};
/**
* @constructor
*/
Box2D.Collision.b2Segment = function() {
this.p1 = Box2D.Common.Math.b2Vec2.Get(0, 0);
this.p2 = Box2D.Common.Math.b2Vec2.Get(0, 0);
};
Box2D.Collision.b2Segment.prototype.TestSegment = function(lambda, normal, segment, maxLambda) {
if (maxLambda === undefined) maxLambda = 0;
var s = segment.p1;
var rX = segment.p2.x - s.x;
var rY = segment.p2.y - s.y;
var dX = this.p2.x - this.p1.x;
var dY = this.p2.y - this.p1.y;
var nX = dY;
var nY = (-dX);
var k_slop = 100.0 * Number.MIN_VALUE;
var denom = (-(rX * nX + rY * nY));
if (denom > k_slop) {
var bX = s.x - this.p1.x;
var bY = s.y - this.p1.y;
var a = (bX * nX + bY * nY);
if (0.0 <= a && a <= maxLambda * denom) {
var mu2 = (-rX * bY) + rY * bX;
if ((-k_slop * denom) <= mu2 && mu2 <= denom * (1.0 + k_slop)) {
a /= denom;
var nLen = Math.sqrt(nX * nX + nY * nY);
nX /= nLen;
nY /= nLen;
lambda[0] = a;
normal.Set(nX, nY);
return true;
}
}
}
return false;
};
Box2D.Collision.b2Segment.prototype.Extend = function(aabb) {
this.ExtendForward(aabb);
this.ExtendBackward(aabb);
};
Box2D.Collision.b2Segment.prototype.ExtendForward = function(aabb) {
var dX = this.p2.x - this.p1.x;
var dY = this.p2.y - this.p1.y;
var lambda = Math.min(dX > 0 ? (aabb.upperBound_.x - this.p1.x) / dX : dX < 0 ? (aabb.lowerBound_.x - this.p1.x) / dX : Number.POSITIVE_INFINITY, dY > 0 ? (aabb.upperBound_.y - this.p1.y) / dY : dY < 0 ? (aabb.lowerBound_.y - this.p1.y) / dY : Number.POSITIVE_INFINITY);
this.p2.x = this.p1.x + dX * lambda;
this.p2.y = this.p1.y + dY * lambda;
};
Box2D.Collision.b2Segment.prototype.ExtendBackward = function(aabb) {
var dX = (-this.p2.x) + this.p1.x;
var dY = (-this.p2.y) + this.p1.y;
var lambda = Math.min(dX > 0 ? (aabb.upperBound_.x - this.p2.x) / dX : dX < 0 ? (aabb.lowerBound_.x - this.p2.x) / dX : Number.POSITIVE_INFINITY, dY > 0 ? (aabb.upperBound_.y - this.p2.y) / dY : dY < 0 ? (aabb.lowerBound_.y - this.p2.y) / dY : Number.POSITIVE_INFINITY);
this.p1.x = this.p2.x + dX * lambda;
this.p1.y = this.p2.y + dY * lambda;
};
/**
* @constructor
*/
Box2D.Collision.b2SeparationFunction = function() {
this.m_localPoint = Box2D.Common.Math.b2Vec2.Get(0, 0);
this.m_axis = Box2D.Common.Math.b2Vec2.Get(0, 0);
};
Box2D.Collision.b2SeparationFunction.prototype.Initialize = function(cache, proxyA, transformA, proxyB, transformB) {
this.m_proxyA = proxyA;
this.m_proxyB = proxyB;
var count = cache.count;
;
var localPointA;
var localPointA1;
var localPointA2;
var localPointB;
var localPointB1;
var localPointB2;
var pointAX = 0;
var pointAY = 0;
var pointBX = 0;
var pointBY = 0;
var normalX = 0;
var normalY = 0;
var tMat;
var tVec;
var s = 0;
var sgn = 0;
if (count == 1) {
this.m_type = Box2D.Collision.b2SeparationFunction.e_points;
localPointA = this.m_proxyA.GetVertex(cache.indexA[0]);
localPointB = this.m_proxyB.GetVertex(cache.indexB[0]);
tVec = localPointA;
tMat = transformA.R;
pointAX = transformA.position.x + (tMat.col1.x * tVec.x + tMat.col2.x * tVec.y);
pointAY = transformA.position.y + (tMat.col1.y * tVec.x + tMat.col2.y * tVec.y);
tVec = localPointB;
tMat = transformB.R;
pointBX = transformB.position.x + (tMat.col1.x * tVec.x + tMat.col2.x * tVec.y);
pointBY = transformB.position.y + (tMat.col1.y * tVec.x + tMat.col2.y * tVec.y);
this.m_axis.x = pointBX - pointAX;
this.m_axis.y = pointBY - pointAY;
this.m_axis.Normalize();
} else if (cache.indexB[0] == cache.indexB[1]) {
this.m_type = Box2D.Collision.b2SeparationFunction.e_faceA;
localPointA1 = this.m_proxyA.GetVertex(cache.indexA[0]);
localPointA2 = this.m_proxyA.GetVertex(cache.indexA[1]);
localPointB = this.m_proxyB.GetVertex(cache.indexB[0]);
this.m_localPoint.x = 0.5 * (localPointA1.x + localPointA2.x);
this.m_localPoint.y = 0.5 * (localPointA1.y + localPointA2.y);
this.m_axis = Box2D.Common.Math.b2Math.CrossVF(Box2D.Common.Math.b2Math.SubtractVV(localPointA2, localPointA1), 1.0);
this.m_axis.Normalize();
tVec = this.m_axis;
tMat = transformA.R;
normalX = tMat.col1.x * tVec.x + tMat.col2.x * tVec.y;
normalY = tMat.col1.y * tVec.x + tMat.col2.y * tVec.y;
tVec = this.m_localPoint;
tMat = transformA.R;
pointAX = transformA.position.x + (tMat.col1.x * tVec.x + tMat.col2.x * tVec.y);
pointAY = transformA.position.y + (tMat.col1.y * tVec.x + tMat.col2.y * tVec.y);
tVec = localPointB;
tMat = transformB.R;
pointBX = transformB.position.x + (tMat.col1.x * tVec.x + tMat.col2.x * tVec.y);
pointBY = transformB.position.y + (tMat.col1.y * tVec.x + tMat.col2.y * tVec.y);
s = (pointBX - pointAX) * normalX + (pointBY - pointAY) * normalY;
if (s < 0.0) {
this.m_axis.NegativeSelf();
}
} else if (cache.indexA[0] == cache.indexA[0]) {
this.m_type = Box2D.Collision.b2SeparationFunction.e_faceB;
localPointB1 = this.m_proxyB.GetVertex(cache.indexB[0]);
localPointB2 = this.m_proxyB.GetVertex(cache.indexB[1]);
localPointA = this.m_proxyA.GetVertex(cache.indexA[0]);
this.m_localPoint.x = 0.5 * (localPointB1.x + localPointB2.x);
this.m_localPoint.y = 0.5 * (localPointB1.y + localPointB2.y);
this.m_axis = Box2D.Common.Math.b2Math.CrossVF(Box2D.Common.Math.b2Math.SubtractVV(localPointB2, localPointB1), 1.0);
this.m_axis.Normalize();
tVec = this.m_axis;
tMat = transformB.R;
normalX = tMat.col1.x * tVec.x + tMat.col2.x * tVec.y;
normalY = tMat.col1.y * tVec.x + tMat.col2.y * tVec.y;
tVec = this.m_localPoint;
tMat = transformB.R;
pointBX = transformB.position.x + (tMat.col1.x * tVec.x + tMat.col2.x * tVec.y);
pointBY = transformB.position.y + (tMat.col1.y * tVec.x + tMat.col2.y * tVec.y);
tVec = localPointA;
tMat = transformA.R;
pointAX = transformA.position.x + (tMat.col1.x * tVec.x + tMat.col2.x * tVec.y);
pointAY = transformA.position.y + (tMat.col1.y * tVec.x + tMat.col2.y * tVec.y);
s = (pointAX - pointBX) * normalX + (pointAY - pointBY) * normalY;
if (s < 0.0) {
this.m_axis.NegativeSelf();
}
} else {
localPointA1 = this.m_proxyA.GetVertex(cache.indexA[0]);
localPointA2 = this.m_proxyA.GetVertex(cache.indexA[1]);
localPointB1 = this.m_proxyB.GetVertex(cache.indexB[0]);
localPointB2 = this.m_proxyB.GetVertex(cache.indexB[1]);
var dA = Box2D.Common.Math.b2Math.MulMV(transformA.R, Box2D.Common.Math.b2Math.SubtractVV(localPointA2, localPointA1));
var dB = Box2D.Common.Math.b2Math.MulMV(transformB.R, Box2D.Common.Math.b2Math.SubtractVV(localPointB2, localPointB1));
var a = dA.x * dA.x + dA.y * dA.y;
var e = dB.x * dB.x + dB.y * dB.y;
var r = Box2D.Common.Math.b2Math.SubtractVV(dB, dA);
var c = dA.x * r.x + dA.y * r.y;
var f = dB.x * r.x + dB.y * r.y;
var b = dA.x * dB.x + dA.y * dB.y;
var denom = a * e - b * b;
s = 0.0;
if (denom != 0.0) {
s = Box2D.Common.Math.b2Math.Clamp((b * f - c * e) / denom, 0.0, 1.0);
}
var t = (b * s + f) / e;
if (t < 0.0) {
t = 0.0;
s = Box2D.Common.Math.b2Math.Clamp((b - c) / a, 0.0, 1.0);
}
localPointA = Box2D.Common.Math.b2Vec2.Get(0, 0);
localPointA.x = localPointA1.x + s * (localPointA2.x - localPointA1.x);
localPointA.y = localPointA1.y + s * (localPointA2.y - localPointA1.y);
localPointB = Box2D.Common.Math.b2Vec2.Get(0, 0);
localPointB.x = localPointB1.x + s * (localPointB2.x - localPointB1.x);
localPointB.y = localPointB1.y + s * (localPointB2.y - localPointB1.y);
if (s == 0.0 || s == 1.0) {
this.m_type = Box2D.Collision.b2SeparationFunction.e_faceB;
this.m_axis = Box2D.Common.Math.b2Math.CrossVF(Box2D.Common.Math.b2Math.SubtractVV(localPointB2, localPointB1), 1.0);
this.m_axis.Normalize();
this.m_localPoint = localPointB;
tVec = this.m_axis;
tMat = transformB.R;
normalX = tMat.col1.x * tVec.x + tMat.col2.x * tVec.y;
normalY = tMat.col1.y * tVec.x + tMat.col2.y * tVec.y;
tVec = this.m_localPoint;
tMat = transformB.R;
pointBX = transformB.position.x + (tMat.col1.x * tVec.x + tMat.col2.x * tVec.y);
pointBY = transformB.position.y + (tMat.col1.y * tVec.x + tMat.col2.y * tVec.y);
tVec = localPointA;
tMat = transformA.R;
pointAX = transformA.position.x + (tMat.col1.x * tVec.x + tMat.col2.x * tVec.y);
pointAY = transformA.position.y + (tMat.col1.y * tVec.x + tMat.col2.y * tVec.y);
sgn = (pointAX - pointBX) * normalX + (pointAY - pointBY) * normalY;
if (s < 0.0) {
this.m_axis.NegativeSelf();
}
} else {
this.m_type = Box2D.Collision.b2SeparationFunction.e_faceA;
this.m_axis = Box2D.Common.Math.b2Math.CrossVF(Box2D.Common.Math.b2Math.SubtractVV(localPointA2, localPointA1), 1.0);
this.m_localPoint = localPointA;
tVec = this.m_axis;
tMat = transformA.R;
normalX = tMat.col1.x * tVec.x + tMat.col2.x * tVec.y;
normalY = tMat.col1.y * tVec.x + tMat.col2.y * tVec.y;
tVec = this.m_localPoint;
tMat = transformA.R;
pointAX = transformA.position.x + (tMat.col1.x * tVec.x + tMat.col2.x * tVec.y);
pointAY = transformA.position.y + (tMat.col1.y * tVec.x + tMat.col2.y * tVec.y);
tVec = localPointB;
tMat = transformB.R;
pointBX = transformB.position.x + (tMat.col1.x * tVec.x + tMat.col2.x * tVec.y);
pointBY = transformB.position.y + (tMat.col1.y * tVec.x + tMat.col2.y * tVec.y);
sgn = (pointBX - pointAX) * normalX + (pointBY - pointAY) * normalY;
if (s < 0.0) {
this.m_axis.NegativeSelf();
}
}
}
};
Box2D.Collision.b2SeparationFunction.prototype.Evaluate = function(transformA, transformB) {
var axisA;
var axisB;
var localPointA;
var localPointB;
var pointA;
var pointB;
var seperation = 0;
var normal;
switch (this.m_type) {
case Box2D.Collision.b2SeparationFunction.e_points:
axisA = Box2D.Common.Math.b2Math.MulTMV(transformA.R, this.m_axis);
axisB = Box2D.Common.Math.b2Math.MulTMV(transformB.R, this.m_axis.GetNegative());
localPointA = this.m_proxyA.GetSupportVertex(axisA);
localPointB = this.m_proxyB.GetSupportVertex(axisB);
pointA = Box2D.Common.Math.b2Math.MulX(transformA, localPointA);
pointB = Box2D.Common.Math.b2Math.MulX(transformB, localPointB);
seperation = (pointB.x - pointA.x) * this.m_axis.x + (pointB.y - pointA.y) * this.m_axis.y;
break;
case Box2D.Collision.b2SeparationFunction.e_faceA:
normal = Box2D.Common.Math.b2Math.MulMV(transformA.R, this.m_axis);
pointA = Box2D.Common.Math.b2Math.MulX(transformA, this.m_localPoint);
axisB = Box2D.Common.Math.b2Math.MulTMV(transformB.R, normal.GetNegative());
localPointB = this.m_proxyB.GetSupportVertex(axisB);
pointB = Box2D.Common.Math.b2Math.MulX(transformB, localPointB);
seperation = (pointB.x - pointA.x) * normal.x + (pointB.y - pointA.y) * normal.y;
break;
case Box2D.Collision.b2SeparationFunction.e_faceB:
normal = Box2D.Common.Math.b2Math.MulMV(transformB.R, this.m_axis);
pointB = Box2D.Common.Math.b2Math.MulX(transformB, this.m_localPoint);
axisA = Box2D.Common.Math.b2Math.MulTMV(transformA.R, normal.GetNegative());
localPointA = this.m_proxyA.GetSupportVertex(axisA);
pointA = Box2D.Common.Math.b2Math.MulX(transformA, localPointA);
seperation = (pointA.x - pointB.x) * normal.x + (pointA.y - pointB.y) * normal.y;
break;
default:
;
break;
}
return seperation;
};
Box2D.Collision.b2SeparationFunction.e_points = 0x01;
Box2D.Collision.b2SeparationFunction.e_faceA = 0x02;
Box2D.Collision.b2SeparationFunction.e_faceB = 0x04;
/**
* @constructor
*/
Box2D.Collision.b2Simplex = function() {
this.m_v1 = new Box2D.Collision.b2SimplexVertex();
this.m_v2 = new Box2D.Collision.b2SimplexVertex();
this.m_v3 = new Box2D.Collision.b2SimplexVertex();
this.m_vertices = [this.m_v1, this.m_v2, this.m_v3];
};
Box2D.Collision.b2Simplex.prototype.ReadCache = function(cache, proxyA, transformA, proxyB, transformB) {
;
var wALocal;
var wBLocal;
this.m_count = cache.count;
var vertices = this.m_vertices;
for (var i = 0; i < this.m_count; i++) {
var v = vertices[i];
v.indexA = cache.indexA[i];
v.indexB = cache.indexB[i];
wALocal = proxyA.GetVertex(v.indexA);
wBLocal = proxyB.GetVertex(v.indexB);
v.wA = Box2D.Common.Math.b2Math.MulX(transformA, wALocal);
v.wB = Box2D.Common.Math.b2Math.MulX(transformB, wBLocal);
v.w = Box2D.Common.Math.b2Math.SubtractVV(v.wB, v.wA);
v.a = 0;
}
if (this.m_count > 1) {
var metric1 = cache.metric;
var metric2 = this.GetMetric();
if (metric2 < .5 * metric1 || 2.0 * metric1 < metric2 || metric2 < Number.MIN_VALUE) {
this.m_count = 0;
}
}
if (this.m_count == 0) {
v = vertices[0];
v.indexA = 0;
v.indexB = 0;
wALocal = proxyA.GetVertex(0);
wBLocal = proxyB.GetVertex(0);
v.wA = Box2D.Common.Math.b2Math.MulX(transformA, wALocal);
v.wB = Box2D.Common.Math.b2Math.MulX(transformB, wBLocal);
v.w = Box2D.Common.Math.b2Math.SubtractVV(v.wB, v.wA);
this.m_count = 1;
}
};
Box2D.Collision.b2Simplex.prototype.WriteCache = function(cache) {
cache.metric = this.GetMetric();
cache.count = this.m_count;
var vertices = this.m_vertices;
for (var i = 0; i < this.m_count; i++) {
cache.indexA[i] = vertices[i].indexA;
cache.indexB[i] = vertices[i].indexB;
}
};
Box2D.Collision.b2Simplex.prototype.GetSearchDirection = function() {
if (this.m_count == 1) {
return this.m_v1.w.GetNegative();
} else if (this.m_count == 2) {
var e12 = Box2D.Common.Math.b2Math.SubtractVV(this.m_v2.w, this.m_v1.w);
var sgn = Box2D.Common.Math.b2Math.CrossVV(e12, this.m_v1.w.GetNegative());
if (sgn > 0.0) {
return Box2D.Common.Math.b2Math.CrossFV(1.0, e12);
}
else {
return Box2D.Common.Math.b2Math.CrossVF(e12, 1.0);
}
} else {
;
return Box2D.Common.Math.b2Vec2.Get(0, 0);
}
};
Box2D.Collision.b2Simplex.prototype.GetClosestPoint = function() {
if (this.m_count == 1) {
return this.m_v1.w;
} else if (this.m_count == 2) {
return Box2D.Common.Math.b2Vec2.Get(this.m_v1.a * this.m_v1.w.x + this.m_v2.a * this.m_v2.w.x, this.m_v1.a * this.m_v1.w.y + this.m_v2.a * this.m_v2.w.y);
} else {
;
return Box2D.Common.Math.b2Vec2.Get(0, 0);
}
};
Box2D.Collision.b2Simplex.prototype.GetWitnessPoints = function(pA, pB) {
if (this.m_count == 1) {
pA.SetV(this.m_v1.wA);
pB.SetV(this.m_v1.wB);
} else if (this.m_count == 2) {
pA.x = this.m_v1.a * this.m_v1.wA.x + this.m_v2.a * this.m_v2.wA.x;
pA.y = this.m_v1.a * this.m_v1.wA.y + this.m_v2.a * this.m_v2.wA.y;
pB.x = this.m_v1.a * this.m_v1.wB.x + this.m_v2.a * this.m_v2.wB.x;
pB.y = this.m_v1.a * this.m_v1.wB.y + this.m_v2.a * this.m_v2.wB.y;
} else if (this.m_count == 3) {
pB.x = pA.x = this.m_v1.a * this.m_v1.wA.x + this.m_v2.a * this.m_v2.wA.x + this.m_v3.a * this.m_v3.wA.x;
pB.y = pA.y = this.m_v1.a * this.m_v1.wA.y + this.m_v2.a * this.m_v2.wA.y + this.m_v3.a * this.m_v3.wA.y;
} else {
;
}
};
Box2D.Collision.b2Simplex.prototype.GetMetric = function() {
if (this.m_count == 1) {
return 0.0;
} else if (this.m_count == 2) {
return Box2D.Common.Math.b2Math.SubtractVV(this.m_v1.w, this.m_v2.w).Length();
} else if (this.m_count == 3) {
return Box2D.Common.Math.b2Math.CrossVV(Box2D.Common.Math.b2Math.SubtractVV(this.m_v2.w, this.m_v1.w), Box2D.Common.Math.b2Math.SubtractVV(this.m_v3.w, this.m_v1.w));
} else {
;
return 0.0;
}
};
Box2D.Collision.b2Simplex.prototype.Solve2 = function() {
var w1 = this.m_v1.w;
var w2 = this.m_v2.w;
var e12 = Box2D.Common.Math.b2Math.SubtractVV(w2, w1);
var d12_2 = (-(w1.x * e12.x + w1.y * e12.y));
if (d12_2 <= 0.0) {
this.m_v1.a = 1.0;
this.m_count = 1;
return;
}
var d12_1 = (w2.x * e12.x + w2.y * e12.y);
if (d12_1 <= 0.0) {
this.m_v2.a = 1.0;
this.m_count = 1;
this.m_v1.Set(this.m_v2);
return;
}
var inv_d12 = 1.0 / (d12_1 + d12_2);
this.m_v1.a = d12_1 * inv_d12;
this.m_v2.a = d12_2 * inv_d12;
this.m_count = 2;
};
Box2D.Collision.b2Simplex.prototype.Solve3 = function() {
var w1 = this.m_v1.w;
var w2 = this.m_v2.w;
var w3 = this.m_v3.w;
var e12 = Box2D.Common.Math.b2Math.SubtractVV(w2, w1);
var w1e12 = Box2D.Common.Math.b2Math.Dot(w1, e12);
var w2e12 = Box2D.Common.Math.b2Math.Dot(w2, e12);
var d12_1 = w2e12;
var d12_2 = (-w1e12);
var e13 = Box2D.Common.Math.b2Math.SubtractVV(w3, w1);
var w1e13 = Box2D.Common.Math.b2Math.Dot(w1, e13);
var w3e13 = Box2D.Common.Math.b2Math.Dot(w3, e13);
var d13_1 = w3e13;
var d13_2 = (-w1e13);
var e23 = Box2D.Common.Math.b2Math.SubtractVV(w3, w2);
var w2e23 = Box2D.Common.Math.b2Math.Dot(w2, e23);
var w3e23 = Box2D.Common.Math.b2Math.Dot(w3, e23);
var d23_1 = w3e23;
var d23_2 = (-w2e23);
var n123 = Box2D.Common.Math.b2Math.CrossVV(e12, e13);
var d123_1 = n123 * Box2D.Common.Math.b2Math.CrossVV(w2, w3);
var d123_2 = n123 * Box2D.Common.Math.b2Math.CrossVV(w3, w1);
var d123_3 = n123 * Box2D.Common.Math.b2Math.CrossVV(w1, w2);
if (d12_2 <= 0.0 && d13_2 <= 0.0) {
this.m_v1.a = 1.0;
this.m_count = 1;
return;
}
if (d12_1 > 0.0 && d12_2 > 0.0 && d123_3 <= 0.0) {
var inv_d12 = 1.0 / (d12_1 + d12_2);
this.m_v1.a = d12_1 * inv_d12;
this.m_v2.a = d12_2 * inv_d12;
this.m_count = 2;
return;
}
if (d13_1 > 0.0 && d13_2 > 0.0 && d123_2 <= 0.0) {
var inv_d13 = 1.0 / (d13_1 + d13_2);
this.m_v1.a = d13_1 * inv_d13;
this.m_v3.a = d13_2 * inv_d13;
this.m_count = 2;
this.m_v2.Set(this.m_v3);
return;
}
if (d12_1 <= 0.0 && d23_2 <= 0.0) {
this.m_v2.a = 1.0;
this.m_count = 1;
this.m_v1.Set(this.m_v2);
return;
}
if (d13_1 <= 0.0 && d23_1 <= 0.0) {
this.m_v3.a = 1.0;
this.m_count = 1;
this.m_v1.Set(this.m_v3);
return;
}
if (d23_1 > 0.0 && d23_2 > 0.0 && d123_1 <= 0.0) {
var inv_d23 = 1.0 / (d23_1 + d23_2);
this.m_v2.a = d23_1 * inv_d23;
this.m_v3.a = d23_2 * inv_d23;
this.m_count = 2;
this.m_v1.Set(this.m_v3);
return;
}
var inv_d123 = 1.0 / (d123_1 + d123_2 + d123_3);
this.m_v1.a = d123_1 * inv_d123;
this.m_v2.a = d123_2 * inv_d123;
this.m_v3.a = d123_3 * inv_d123;
this.m_count = 3;
};
/**
* @constructor
*/
Box2D.Collision.b2SimplexCache = function() {
this.indexA = [0, 0, 0];
this.indexB = [0, 0, 0];
};
/**
* @constructor
*/
Box2D.Collision.b2SimplexVertex = function() {};
Box2D.Collision.b2SimplexVertex.prototype.Set = function(other) {
this.wA.SetV(other.wA);
this.wB.SetV(other.wB);
this.w.SetV(other.w);
this.a = other.a;
this.indexA = other.indexA;
this.indexB = other.indexB;
};
/**
* @constructor
*/
Box2D.Collision.b2TOIInput = function() {
this.proxyA = new Box2D.Collision.b2DistanceProxy();
this.proxyB = new Box2D.Collision.b2DistanceProxy();
this.sweepA = new Box2D.Common.Math.b2Sweep();
this.sweepB = new Box2D.Common.Math.b2Sweep();
};
Box2D.Collision.b2TimeOfImpact = {};
Box2D.Collision.b2TimeOfImpact.TimeOfImpact = function(input) {
Box2D.Collision.b2TimeOfImpact.b2_toiCalls++;
var proxyA = input.proxyA;
var proxyB = input.proxyB;
var sweepA = input.sweepA;
var sweepB = input.sweepB;
;
;
var radius = proxyA.m_radius + proxyB.m_radius;
var tolerance = input.tolerance;
var alpha = 0.0;
var k_maxIterations = 1000;
var iter = 0;
var target = 0.0;
Box2D.Collision.b2TimeOfImpact.s_cache.count = 0;
Box2D.Collision.b2TimeOfImpact.s_distanceInput.useRadii = false;
for (;;) {
sweepA.GetTransform(Box2D.Collision.b2TimeOfImpact.s_xfA, alpha);
sweepB.GetTransform(Box2D.Collision.b2TimeOfImpact.s_xfB, alpha);
Box2D.Collision.b2TimeOfImpact.s_distanceInput.proxyA = proxyA;
Box2D.Collision.b2TimeOfImpact.s_distanceInput.proxyB = proxyB;
Box2D.Collision.b2TimeOfImpact.s_distanceInput.transformA = Box2D.Collision.b2TimeOfImpact.s_xfA;
Box2D.Collision.b2TimeOfImpact.s_distanceInput.transformB = Box2D.Collision.b2TimeOfImpact.s_xfB;
Box2D.Collision.b2Distance.Distance(Box2D.Collision.b2TimeOfImpact.s_distanceOutput, Box2D.Collision.b2TimeOfImpact.s_cache, Box2D.Collision.b2TimeOfImpact.s_distanceInput);
if (Box2D.Collision.b2TimeOfImpact.s_distanceOutput.distance <= 0.0) {
alpha = 1.0;
break;
}
Box2D.Collision.b2TimeOfImpact.s_fcn.Initialize(Box2D.Collision.b2TimeOfImpact.s_cache, proxyA, Box2D.Collision.b2TimeOfImpact.s_xfA, proxyB, Box2D.Collision.b2TimeOfImpact.s_xfB);
var separation = Box2D.Collision.b2TimeOfImpact.s_fcn.Evaluate(Box2D.Collision.b2TimeOfImpact.s_xfA, Box2D.Collision.b2TimeOfImpact.s_xfB);
if (separation <= 0.0) {
alpha = 1.0;
break;
}
if (iter == 0) {
if (separation > radius) {
target = Math.max(radius - tolerance, 0.75 * radius);
} else {
target = Math.max(separation - tolerance, 0.02 * radius);
}
}
if (separation - target < 0.5 * tolerance) {
if (iter == 0) {
alpha = 1.0;
break;
}
break;
}
var newAlpha = alpha; {
var x1 = alpha;
var x2 = 1.0;
var f1 = separation;
sweepA.GetTransform(Box2D.Collision.b2TimeOfImpact.s_xfA, x2);
sweepB.GetTransform(Box2D.Collision.b2TimeOfImpact.s_xfB, x2);
var f2 = Box2D.Collision.b2TimeOfImpact.s_fcn.Evaluate(Box2D.Collision.b2TimeOfImpact.s_xfA, Box2D.Collision.b2TimeOfImpact.s_xfB);
if (f2 >= target) {
alpha = 1.0;
break;
}
var rootIterCount = 0;
for (;;) {
var x = 0;
if (rootIterCount & 1) {
x = x1 + (target - f1) * (x2 - x1) / (f2 - f1);
} else {
x = 0.5 * (x1 + x2);
}
sweepA.GetTransform(Box2D.Collision.b2TimeOfImpact.s_xfA, x);
sweepB.GetTransform(Box2D.Collision.b2TimeOfImpact.s_xfB, x);
var f = Box2D.Collision.b2TimeOfImpact.s_fcn.Evaluate(Box2D.Collision.b2TimeOfImpact.s_xfA, Box2D.Collision.b2TimeOfImpact.s_xfB);
if (Math.abs(f - target) < 0.025 * tolerance) {
newAlpha = x;
break;
}
if (f > target) {
x1 = x;
f1 = f;
} else {
x2 = x;
f2 = f;
}
rootIterCount++;
Box2D.Collision.b2TimeOfImpact.b2_toiRootIters++;
if (rootIterCount == 50) {
break;
}
}
Box2D.Collision.b2TimeOfImpact.b2_toiMaxRootIters = Math.max(Box2D.Collision.b2TimeOfImpact.b2_toiMaxRootIters, rootIterCount);
}
if (newAlpha < (1.0 + 100.0 * Number.MIN_VALUE) * alpha) {
break;
}
alpha = newAlpha;
iter++;
Box2D.Collision.b2TimeOfImpact.b2_toiIters++;
if (iter == k_maxIterations) {
break;
}
}
Box2D.Collision.b2TimeOfImpact.b2_toiMaxIters = Math.max(Box2D.Collision.b2TimeOfImpact.b2_toiMaxIters, iter);
return alpha;
};
/**
* @constructor
*/
Box2D.Collision.b2WorldManifold = function() {
/** @type {!Box2D.Common.Math.b2Vec2} */
this.m_normal = Box2D.Common.Math.b2Vec2.Get(0, 0);
/** @type {Array.<!Box2D.Common.Math.b2Vec2>} */
this.m_points = [];
/** @type {number} */
this.m_pointCount = 0;
for (var i = 0; i < Box2D.Common.b2Settings.b2_maxManifoldPoints; i++) {
this.m_points[i] = Box2D.Common.Math.b2Vec2.Get(0, 0);
}
};
/**
* @param {!Box2D.Collision.b2Manifold} manifold
* @param {!Box2D.Common.Math.b2Transform} xfA
* @param {number} radiusA
* @param {!Box2D.Common.Math.b2Transform} xfB
* @param {number} radiusB
*/
Box2D.Collision.b2WorldManifold.prototype.Initialize = function(manifold, xfA, radiusA, xfB, radiusB) {
if (manifold.m_pointCount == 0) {
return;
}
var i = 0;
var tVec;
var tMat;
var normalX = 0;
var normalY = 0;
var planePointX = 0;
var planePointY = 0;
var clipPointX = 0;
var clipPointY = 0;
switch (manifold.m_type) {
case Box2D.Collision.b2Manifold.e_circles:
tMat = xfA.R;
tVec = manifold.m_localPoint;
var pointAX = xfA.position.x + tMat.col1.x * tVec.x + tMat.col2.x * tVec.y;
var pointAY = xfA.position.y + tMat.col1.y * tVec.x + tMat.col2.y * tVec.y;
tMat = xfB.R;
tVec = manifold.m_points[0].m_localPoint;
var pointBX = xfB.position.x + tMat.col1.x * tVec.x + tMat.col2.x * tVec.y;
var pointBY = xfB.position.y + tMat.col1.y * tVec.x + tMat.col2.y * tVec.y;
var dX = pointBX - pointAX;
var dY = pointBY - pointAY;
var d2 = dX * dX + dY * dY;
if (d2 > Box2D.Common.b2Settings.MIN_VALUE_SQUARED) {
var d = Math.sqrt(d2);
this.m_normal.x = dX / d;
this.m_normal.y = dY / d;
} else {
this.m_normal.x = 1;
this.m_normal.y = 0;
}
var cAX = pointAX + radiusA * this.m_normal.x;
var cAY = pointAY + radiusA * this.m_normal.y;
var cBX = pointBX - radiusB * this.m_normal.x;
var cBY = pointBY - radiusB * this.m_normal.y;
this.m_points[0].x = 0.5 * (cAX + cBX);
this.m_points[0].y = 0.5 * (cAY + cBY);
break;
case Box2D.Collision.b2Manifold.e_faceA:
tMat = xfA.R;
tVec = manifold.m_localPlaneNormal;
normalX = tMat.col1.x * tVec.x + tMat.col2.x * tVec.y;
normalY = tMat.col1.y * tVec.x + tMat.col2.y * tVec.y;
tMat = xfA.R;
tVec = manifold.m_localPoint;
planePointX = xfA.position.x + tMat.col1.x * tVec.x + tMat.col2.x * tVec.y;
planePointY = xfA.position.y + tMat.col1.y * tVec.x + tMat.col2.y * tVec.y;
this.m_normal.x = normalX;
this.m_normal.y = normalY;
for (i = 0; i < manifold.m_pointCount; i++) {
tMat = xfB.R;
tVec = manifold.m_points[i].m_localPoint;
clipPointX = xfB.position.x + tMat.col1.x * tVec.x + tMat.col2.x * tVec.y;
clipPointY = xfB.position.y + tMat.col1.y * tVec.x + tMat.col2.y * tVec.y;
this.m_points[i].x = clipPointX + 0.5 * (radiusA - (clipPointX - planePointX) * normalX - (clipPointY - planePointY) * normalY - radiusB) * normalX;
this.m_points[i].y = clipPointY + 0.5 * (radiusA - (clipPointX - planePointX) * normalX - (clipPointY - planePointY) * normalY - radiusB) * normalY;
}
break;
case Box2D.Collision.b2Manifold.e_faceB:
tMat = xfB.R;
tVec = manifold.m_localPlaneNormal;
normalX = tMat.col1.x * tVec.x + tMat.col2.x * tVec.y;
normalY = tMat.col1.y * tVec.x + tMat.col2.y * tVec.y;
tMat = xfB.R;
tVec = manifold.m_localPoint;
planePointX = xfB.position.x + tMat.col1.x * tVec.x + tMat.col2.x * tVec.y;
planePointY = xfB.position.y + tMat.col1.y * tVec.x + tMat.col2.y * tVec.y;
this.m_normal.x = (-normalX);
this.m_normal.y = (-normalY);
for (i = 0; i < manifold.m_pointCount; i++) {
tMat = xfA.R;
tVec = manifold.m_points[i].m_localPoint;
clipPointX = xfA.position.x + tMat.col1.x * tVec.x + tMat.col2.x * tVec.y;
clipPointY = xfA.position.y + tMat.col1.y * tVec.x + tMat.col2.y * tVec.y;
this.m_points[i].x = clipPointX + 0.5 * (radiusB - (clipPointX - planePointX) * normalX - (clipPointY - planePointY) * normalY - radiusA) * normalX;
this.m_points[i].y = clipPointY + 0.5 * (radiusB - (clipPointX - planePointX) * normalX - (clipPointY - planePointY) * normalY - radiusA) * normalY;
}
break;
}
};
/**
* @param {!Box2D.Dynamics.b2BodyDef} bd
* @param {!Box2D.Dynamics.b2World} world
* @constructor
*/
Box2D.Dynamics.b2Body = function(bd, world) {
/**
* @const
* @private
* @type {string}
*/
this.ID = "Body" + Box2D.Dynamics.b2Body.NEXT_ID++;
/**
* @private
* @type {!Box2D.Common.Math.b2Transform}
*/
this.m_xf = new Box2D.Common.Math.b2Transform();
this.m_xf.position.SetV(bd.position);
this.m_xf.R.Set(bd.angle);
/**
* @private
* @type {!Box2D.Common.Math.b2Sweep}
*/
this.m_sweep = new Box2D.Common.Math.b2Sweep();
this.m_sweep.localCenter.SetZero();
this.m_sweep.t0 = 1.0;
this.m_sweep.a0 = this.m_sweep.a = bd.angle;
this.m_sweep.c.x = (this.m_xf.R.col1.x * this.m_sweep.localCenter.x + this.m_xf.R.col2.x * this.m_sweep.localCenter.y);
this.m_sweep.c.y = (this.m_xf.R.col1.y * this.m_sweep.localCenter.x + this.m_xf.R.col2.y * this.m_sweep.localCenter.y);
this.m_sweep.c.x += this.m_xf.position.x;
this.m_sweep.c.y += this.m_xf.position.y;
this.m_sweep.c0.SetV(this.m_sweep.c);
/**
* @private
* @type {!Box2D.Common.Math.b2Vec2}
*/
this.m_linearVelocity = bd.linearVelocity.Copy();
/**
* @private
* @type {!Box2D.Common.Math.b2Vec2}
*/
this.m_force = Box2D.Common.Math.b2Vec2.Get(0, 0);
/**
* @private
* @type {boolean}
*/
this.m_bullet = bd.bullet;
/**
* @private
* @type {boolean}
*/
this.m_fixedRotation = bd.fixedRotation;
/**
* @private
* @type {boolean}
*/
this.m_allowSleep = bd.allowSleep;
/**
* @private
* @type {boolean}
*/
this.m_awake = bd.awake;
/**
* @private
* @type {boolean}
*/
this.m_active = bd.active;
/**
* @private
* @type {!Box2D.Dynamics.b2World}
*/
this.m_world = world;
/**
* @private
* @type {Box2D.Dynamics.Joints.b2Joint}
*/
this.m_jointList = null;
/**
* @private
* @type {!Box2D.Dynamics.Contacts.b2ContactList}
*/
this.contactList = new Box2D.Dynamics.Contacts.b2ContactList();
/**
* @private
* @type {!Box2D.Dynamics.Controllers.b2ControllerList}
*/
this.controllerList = new Box2D.Dynamics.Controllers.b2ControllerList();
/**
* @private
* @type {number}
*/
this.m_controllerCount = 0;
/**
* @private
* @type {number}
*/
this.m_angularVelocity = bd.angularVelocity;
/**
* @private
* @type {number}
*/
this.m_linearDamping = bd.linearDamping;
/**
* @private
* @type {number}
*/
this.m_angularDamping = bd.angularDamping;
/**
* @private
* @type {number}
*/
this.m_torque = 0;
/**
* @private
* @type {number}
*/
this.m_sleepTime = 0;
/**
* @private
* @type {number}
*/
this.m_type = bd.type;
/**
* @private
* @type {number}
*/
this.m_mass = this.m_type == Box2D.Dynamics.b2BodyDef.b2_dynamicBody ? 1 : 0;
/**
* @private
* @type {number}
*/
this.m_invMass = this.m_type == Box2D.Dynamics.b2BodyDef.b2_dynamicBody ? 1 : 0;
/**
* @private
* @type {number}
*/
this.m_I = 0;
/**
* @private
* @type {number}
*/
this.m_invI = 0;
/**
* @private
* @type {number}
*/
this.m_inertiaScale = bd.inertiaScale;
/**
* @private
* @type {!Box2D.Dynamics.b2FixtureList}
*/
this.fixtureList = new Box2D.Dynamics.b2FixtureList();
/**
* @private
* @type {Array.<!Box2D.Dynamics.b2BodyList>}
*/
this.m_lists = [];
};
/**
* @param {!Box2D.Dynamics.b2FixtureDef} def
*/
Box2D.Dynamics.b2Body.prototype.CreateFixture = function(def) {
;
var fixture = new Box2D.Dynamics.b2Fixture(this, this.m_xf, def);
if (this.m_active) {
var broadPhase = this.m_world.m_contactManager.m_broadPhase;
fixture.CreateProxy(broadPhase, this.m_xf);
}
this.fixtureList.AddFixture(fixture);
fixture.m_body = this;
if (fixture.m_density > 0.0) {
this.ResetMassData();
}
this.m_world.m_newFixture = true;
return fixture;
};
Box2D.Dynamics.b2Body.prototype.CreateFixture2 = function(shape, density) {
if (density === undefined) density = 0.0;
var def = new Box2D.Dynamics.b2FixtureDef();
def.shape = shape;
def.density = density;
return this.CreateFixture(def);
};
Box2D.Dynamics.b2Body.prototype.Destroy = function() {
Box2D.Common.Math.b2Vec2.Free(this.m_linearVelocity);
Box2D.Common.Math.b2Vec2.Free(this.m_force);
};
Box2D.Dynamics.b2Body.prototype.DestroyFixture = function(fixture) {
;
this.fixtureList.RemoveFixture(fixture);
for (var contactNode = this.contactList.GetFirstNode(Box2D.Dynamics.Contacts.b2ContactList.TYPES.allContacts); contactNode; contactNode = contactNode.GetNextNode()) {
if (fixture == contactNode.contact.m_fixtureA || fixture == contactNode.contact.m_fixtureB) {
this.m_world.m_contactManager.Destroy(contactNode.contact);
}
}
if (this.m_active) {
var broadPhase = this.m_world.m_contactManager.m_broadPhase;
fixture.DestroyProxy(broadPhase);
}
fixture.Destroy();
fixture.m_body = null;
this.ResetMassData();
};
/**
* @param {!Box2D.Common.Math.b2Vec2} position
* @param {number} angle
*/
Box2D.Dynamics.b2Body.prototype.SetPositionAndAngle = function(position, angle) {
;
this.m_xf.R.Set(angle);
this.m_xf.position.SetV(position);
var tMat = this.m_xf.R;
var tVec = this.m_sweep.localCenter;
this.m_sweep.c.x = (tMat.col1.x * tVec.x + tMat.col2.x * tVec.y);
this.m_sweep.c.y = (tMat.col1.y * tVec.x + tMat.col2.y * tVec.y);
this.m_sweep.c.x += this.m_xf.position.x;
this.m_sweep.c.y += this.m_xf.position.y;
this.m_sweep.c0.SetV(this.m_sweep.c);
this.m_sweep.a0 = this.m_sweep.a = angle;
var broadPhase = this.m_world.m_contactManager.m_broadPhase;
for (var node = this.fixtureList.GetFirstNode(); node; node = node.GetNextNode()) {
node.fixture.Synchronize(broadPhase, this.m_xf, this.m_xf);
}
this.m_world.m_contactManager.FindNewContacts();
};
/**
* @param {!Box2D.Common.Math.b2Transform} xf
*/
Box2D.Dynamics.b2Body.prototype.SetTransform = function(xf) {
this.SetPositionAndAngle(xf.position, xf.GetAngle());
};
/**
* @return {!Box2D.Common.Math.b2Transform}
*/
Box2D.Dynamics.b2Body.prototype.GetTransform = function() {
return this.m_xf;
};
/**
* @return {!Box2D.Common.Math.b2Vec2}
*/
Box2D.Dynamics.b2Body.prototype.GetPosition = function() {
return this.m_xf.position;
};
/**
* @param {!Box2D.Common.Math.b2Vec2} position
*/
Box2D.Dynamics.b2Body.prototype.SetPosition = function(position) {
this.SetPositionAndAngle(position, this.GetAngle());
};
/**
* @return {number}
*/
Box2D.Dynamics.b2Body.prototype.GetAngle = function() {
return this.m_sweep.a;
};
/**
* @param {number} angle
*/
Box2D.Dynamics.b2Body.prototype.SetAngle = function(angle) {
this.SetPositionAndAngle(this.GetPosition(), angle);
};
Box2D.Dynamics.b2Body.prototype.GetWorldCenter = function() {
return this.m_sweep.c;
};
Box2D.Dynamics.b2Body.prototype.GetLocalCenter = function() {
return this.m_sweep.localCenter;
};
Box2D.Dynamics.b2Body.prototype.SetLinearVelocity = function(v) {
if (this.m_type == Box2D.Dynamics.b2BodyDef.b2_staticBody) {
return;
}
this.m_linearVelocity.SetV(v);
};
Box2D.Dynamics.b2Body.prototype.GetLinearVelocity = function() {
return this.m_linearVelocity;
};
Box2D.Dynamics.b2Body.prototype.SetAngularVelocity = function(omega) {
if (omega === undefined) omega = 0;
if (this.m_type == Box2D.Dynamics.b2BodyDef.b2_staticBody) {
return;
}
this.m_angularVelocity = omega;
};
Box2D.Dynamics.b2Body.prototype.GetAngularVelocity = function() {
return this.m_angularVelocity;
};
Box2D.Dynamics.b2Body.prototype.GetDefinition = function() {
var bd = new Box2D.Dynamics.b2BodyDef();
bd.type = this.GetType();
bd.allowSleep = this.m_allowSleep;
bd.angle = this.GetAngle();
bd.angularDamping = this.m_angularDamping;
bd.angularVelocity = this.m_angularVelocity;
bd.fixedRotation = this.m_fixedRotation;
bd.bullet = this.m_bullet;
bd.active = this.m_active;
bd.awake = this.m_awake;
bd.linearDamping = this.m_linearDamping;
bd.linearVelocity.SetV(this.GetLinearVelocity());
bd.position = this.GetPosition();
return bd;
};
Box2D.Dynamics.b2Body.prototype.ApplyForce = function(force, point) {
if (this.m_type != Box2D.Dynamics.b2BodyDef.b2_dynamicBody) {
return;
}
this.SetAwake(true);
this.m_force.x += force.x;
this.m_force.y += force.y;
this.m_torque += ((point.x - this.m_sweep.c.x) * force.y - (point.y - this.m_sweep.c.y) * force.x);
};
Box2D.Dynamics.b2Body.prototype.ApplyTorque = function(torque) {
if (torque === undefined) torque = 0;
if (this.m_type != Box2D.Dynamics.b2BodyDef.b2_dynamicBody) {
return;
}
this.SetAwake(true);
this.m_torque += torque;
};
Box2D.Dynamics.b2Body.prototype.ApplyImpulse = function(impulse, point) {
if (this.m_type != Box2D.Dynamics.b2BodyDef.b2_dynamicBody) {
return;
}
this.SetAwake(true);
this.m_linearVelocity.x += this.m_invMass * impulse.x;
this.m_linearVelocity.y += this.m_invMass * impulse.y;
this.m_angularVelocity += this.m_invI * ((point.x - this.m_sweep.c.x) * impulse.y - (point.y - this.m_sweep.c.y) * impulse.x);
};
Box2D.Dynamics.b2Body.prototype.Split = function(callback) {
var linearVelocity = this.GetLinearVelocity().Copy();
var angularVelocity = this.GetAngularVelocity();
var center = this.GetWorldCenter();
var body1 = this;
var body2 = this.m_world.CreateBody(this.GetDefinition());
var prev;
for (var node = body1.fixtureList.GetFirstNode(); node; node = node.GetNextNode()) {
var f = node.fixture;
if (callback(f)) {
body1.fixtureList.RemoveFixture(f);
body2.fixtureList.AddFixture(f);
}
}
body1.ResetMassData();
body2.ResetMassData();
var center1 = body1.GetWorldCenter();
var center2 = body2.GetWorldCenter();
var velocity1 = Box2D.Common.Math.b2Math.AddVV(linearVelocity, Box2D.Common.Math.b2Math.CrossFV(angularVelocity, Box2D.Common.Math.b2Math.SubtractVV(center1, center)));
var velocity2 = Box2D.Common.Math.b2Math.AddVV(linearVelocity, Box2D.Common.Math.b2Math.CrossFV(angularVelocity, Box2D.Common.Math.b2Math.SubtractVV(center2, center)));
body1.SetLinearVelocity(velocity1);
body2.SetLinearVelocity(velocity2);
body1.SetAngularVelocity(angularVelocity);
body2.SetAngularVelocity(angularVelocity);
body1.SynchronizeFixtures();
body2.SynchronizeFixtures();
return body2;
};
Box2D.Dynamics.b2Body.prototype.Merge = function(other) {
for (var node = other.fixtureList.GetFirstNode(); node; node = node.GetNextNode()) {
this.fixtureList.AddFixture(node.fixture);
other.fixtureList.RemoveFixture(node.fixture);
}
other.ResetMassData();
this.ResetMassData();
this.SynchronizeFixtures();
};
Box2D.Dynamics.b2Body.prototype.GetMass = function() {
return this.m_mass;
};
Box2D.Dynamics.b2Body.prototype.GetInertia = function() {
return this.m_I;
};
/**
* @param {Box2D.Collision.Shapes.b2MassData=} massData
* @return {!Box2D.Collision.Shapes.b2MassData}
*/
Box2D.Dynamics.b2Body.prototype.GetMassData = function(massData) {
if (!massData) {
massData = new Box2D.Collision.Shapes.b2MassData();
}
massData.mass = this.m_mass;
massData.I = this.m_I;
massData.center.SetV(this.m_sweep.localCenter);
return massData;
};
/**
* @param {!Box2D.Collision.Shapes.b2MassData} massData
*/
Box2D.Dynamics.b2Body.prototype.SetMassData = function(massData) {
;
if (this.m_type != Box2D.Dynamics.b2BodyDef.b2_dynamicBody) {
return;
}
this.m_invMass = 0.0;
this.m_I = 0.0;
this.m_invI = 0.0;
this.m_mass = massData.mass;
if (this.m_mass <= 0.0) {
this.m_mass = 1.0;
}
this.m_invMass = 1.0 / this.m_mass;
if (massData.I > 0.0 && !this.m_fixedRotation) {
this.m_I = massData.I - this.m_mass * (massData.center.x * massData.center.x + massData.center.y * massData.center.y);
this.m_invI = 1.0 / this.m_I;
}
var oldCenter = this.m_sweep.c.Copy();
this.m_sweep.localCenter.SetV(massData.center);
this.m_sweep.c0.SetV(Box2D.Common.Math.b2Math.MulX(this.m_xf, this.m_sweep.localCenter));
this.m_sweep.c.SetV(this.m_sweep.c0);
this.m_linearVelocity.x += this.m_angularVelocity * (-(this.m_sweep.c.y - oldCenter.y));
this.m_linearVelocity.y += this.m_angularVelocity * (+(this.m_sweep.c.x - oldCenter.x));
};
Box2D.Dynamics.b2Body.prototype.ResetMassData = function() {
this.m_mass = 0.0;
this.m_invMass = 0.0;
this.m_I = 0.0;
this.m_invI = 0.0;
this.m_sweep.localCenter.SetZero();
if (this.m_type == Box2D.Dynamics.b2BodyDef.b2_staticBody || this.m_type == Box2D.Dynamics.b2BodyDef.b2_kinematicBody) {
return;
}
var center = Box2D.Common.Math.b2Vec2.Get(0, 0);
for (var node = this.fixtureList.GetFirstNode(); node; node = node.GetNextNode()) {
var f = node.fixture;
if (f.m_density == 0.0) {
continue;
}
var massData = f.GetMassData();
this.m_mass += massData.mass;
center.x += massData.center.x * massData.mass;
center.y += massData.center.y * massData.mass;
this.m_I += massData.I;
}
if (this.m_mass > 0.0) {
this.m_invMass = 1.0 / this.m_mass;
center.x *= this.m_invMass;
center.y *= this.m_invMass;
} else {
this.m_mass = 1.0;
this.m_invMass = 1.0;
}
if (this.m_I > 0.0 && !this.m_fixedRotation) {
this.m_I -= this.m_mass * (center.x * center.x + center.y * center.y);
this.m_I *= this.m_inertiaScale;
;
this.m_invI = 1.0 / this.m_I;
} else {
this.m_I = 0.0;
this.m_invI = 0.0;
}
var oldCenter = this.m_sweep.c.Copy();
this.m_sweep.localCenter.SetV(center);
this.m_sweep.c0.SetV(Box2D.Common.Math.b2Math.MulX(this.m_xf, this.m_sweep.localCenter));
this.m_sweep.c.SetV(this.m_sweep.c0);
this.m_linearVelocity.x += this.m_angularVelocity * (-(this.m_sweep.c.y - oldCenter.y));
this.m_linearVelocity.y += this.m_angularVelocity * (+(this.m_sweep.c.x - oldCenter.x));
Box2D.Common.Math.b2Vec2.Free(center);
Box2D.Common.Math.b2Vec2.Free(oldCenter);
};
Box2D.Dynamics.b2Body.prototype.GetWorldPoint = function(localPoint) {
var A = this.m_xf.R;
var u = Box2D.Common.Math.b2Vec2.Get(A.col1.x * localPoint.x + A.col2.x * localPoint.y, A.col1.y * localPoint.x + A.col2.y * localPoint.y);
u.x += this.m_xf.position.x;
u.y += this.m_xf.position.y;
return u;
};
Box2D.Dynamics.b2Body.prototype.GetWorldVector = function(localVector) {
return Box2D.Common.Math.b2Math.MulMV(this.m_xf.R, localVector);
};
Box2D.Dynamics.b2Body.prototype.GetLocalPoint = function(worldPoint) {
return Box2D.Common.Math.b2Math.MulXT(this.m_xf, worldPoint);
};
Box2D.Dynamics.b2Body.prototype.GetLocalVector = function(worldVector) {
return Box2D.Common.Math.b2Math.MulTMV(this.m_xf.R, worldVector);
};
Box2D.Dynamics.b2Body.prototype.GetLinearVelocityFromWorldPoint = function(worldPoint) {
return Box2D.Common.Math.b2Vec2.Get(this.m_linearVelocity.x - this.m_angularVelocity * (worldPoint.y - this.m_sweep.c.y), this.m_linearVelocity.y + this.m_angularVelocity * (worldPoint.x - this.m_sweep.c.x));
};
Box2D.Dynamics.b2Body.prototype.GetLinearVelocityFromLocalPoint = function(localPoint) {
var A = this.m_xf.R;
var worldPoint = Box2D.Common.Math.b2Vec2.Get(A.col1.x * localPoint.x + A.col2.x * localPoint.y, A.col1.y * localPoint.x + A.col2.y * localPoint.y);
worldPoint.x += this.m_xf.position.x;
worldPoint.y += this.m_xf.position.y;
var velocity = Box2D.Common.Math.b2Vec2.Get(this.m_linearVelocity.x - this.m_angularVelocity * (worldPoint.y - this.m_sweep.c.y), this.m_linearVelocity.y + this.m_angularVelocity * (worldPoint.x - this.m_sweep.c.x));
Box2D.Common.Math.b2Vec2.Free(worldPoint);
return velocity;
};
/**
* @return {number}
*/
Box2D.Dynamics.b2Body.prototype.GetLinearDamping = function() {
return this.m_linearDamping;
};
/**
* @param {number} linearDamping
*/
Box2D.Dynamics.b2Body.prototype.SetLinearDamping = function(linearDamping) {
this.m_linearDamping = linearDamping;
};
/**
* @return {number}
*/
Box2D.Dynamics.b2Body.prototype.GetAngularDamping = function() {
return this.m_angularDamping;
};
/**
* @param {number} angularDamping
*/
Box2D.Dynamics.b2Body.prototype.SetAngularDamping = function(angularDamping) {
this.m_angularDamping = angularDamping;
};
/**
* @param {number} type
*/
Box2D.Dynamics.b2Body.prototype.SetType = function(type) {
if (this.m_type == type) {
return;
}
this.m_type = type;
this.ResetMassData();
if (this.m_type == Box2D.Dynamics.b2BodyDef.b2_staticBody) {
this.m_linearVelocity.SetZero();
this.m_angularVelocity = 0.0;
}
this.SetAwake(true);
this.m_force.SetZero();
this.m_torque = 0.0;
for (var contactNode = this.contactList.GetFirstNode(Box2D.Dynamics.Contacts.b2ContactList.TYPES.allContacts); contactNode; contactNode = contactNode.GetNextNode()) {
contactNode.contact.FlagForFiltering();
}
for (var i = 0; i < this.m_lists.length; i++) {
this.m_lists[i].UpdateBody(this);
}
};
/**
* @return {number}
*/
Box2D.Dynamics.b2Body.prototype.GetType = function() {
return this.m_type;
};
/**
* @param {boolean} flag
*/
Box2D.Dynamics.b2Body.prototype.SetBullet = function(flag) {
this.m_bullet = flag;
};
/**
* @return {boolean}
*/
Box2D.Dynamics.b2Body.prototype.IsBullet = function() {
return this.m_bullet;
};
/**
* @param {boolean} flag
*/
Box2D.Dynamics.b2Body.prototype.SetSleepingAllowed = function(flag) {
this.m_allowSleep = flag;
if (!flag) {
this.SetAwake(true);
}
};
/**
* @param {boolean} flag
*/
Box2D.Dynamics.b2Body.prototype.SetAwake = function(flag) {
if (this.m_awake != flag) {
this.m_awake = flag;
this.m_sleepTime = 0;
if (!flag) {
this.m_linearVelocity.SetZero();
this.m_angularVelocity = 0.0;
this.m_force.SetZero();
this.m_torque = 0.0;
}
for (var i = 0; i < this.m_lists.length; i++) {
this.m_lists[i].UpdateBody(this);
}
}
};
/**
* @return {boolean}
*/
Box2D.Dynamics.b2Body.prototype.IsAwake = function() {
return this.m_awake;
};
/**
* @param {boolean} fixed
*/
Box2D.Dynamics.b2Body.prototype.SetFixedRotation = function(fixed) {
this.m_fixedRotation = fixed;
this.ResetMassData();
};
/**
* @return {boolean}
*/
Box2D.Dynamics.b2Body.prototype.IsFixedRotation = function() {
return this.m_fixedRotation;
};
/**
* @param {boolean} flag
*/
Box2D.Dynamics.b2Body.prototype.SetActive = function(flag) {
if (flag == this.m_active) {
return;
}
if (flag) {
this.m_active = true;
var broadPhase = this.m_world.m_contactManager.m_broadPhase;
for (var node = this.fixtureList.GetFirstNode(); node; node = node.GetNextNode()) {
node.fixture.CreateProxy(broadPhase, this.m_xf);
}
} else {
this.m_active = false;
var broadPhase = this.m_world.m_contactManager.m_broadPhase;
for (var node = this.fixtureList.GetFirstNode(); node; node = node.GetNextNode()) {
node.fixture.DestroyProxy(broadPhase);
}
for (var contactNode = this.contactList.GetFirstNode(Box2D.Dynamics.Contacts.b2ContactList.TYPES.allContacts); contactNode; contactNode = contactNode.GetNextNode()) {
this.m_world.m_contactManager.Destroy(contactNode.contact);
}
}
for (var i = 0; i < this.m_lists.length; i++) {
this.m_lists[i].UpdateBody(this);
}
};
/**
* @return {boolean}
*/
Box2D.Dynamics.b2Body.prototype.IsActive = function() {
return this.m_active;
};
/**
* @return {boolean}
*/
Box2D.Dynamics.b2Body.prototype.IsSleepingAllowed = function() {
return this.m_allowSleep;
};
Box2D.Dynamics.b2Body.prototype.GetFixtureList = function() {
return this.fixtureList;
};
Box2D.Dynamics.b2Body.prototype.GetJointList = function() {
return this.m_jointList;
};
Box2D.Dynamics.b2Body.prototype.GetControllerList = function() {
return this.controllerList;
};
/**
* @param {!Box2D.Dynamics.Controllers.b2Controller} controller
*/
Box2D.Dynamics.b2Body.prototype.AddController = function(controller) {
this.controllerList.AddController(controller);
};
/**
* @param {!Box2D.Dynamics.Controllers.b2Controller} controller
*/
Box2D.Dynamics.b2Body.prototype.RemoveController = function(controller) {
this.controllerList.RemoveController(controller);
};
Box2D.Dynamics.b2Body.prototype.GetContactList = function() {
return this.contactList;
};
Box2D.Dynamics.b2Body.prototype.GetWorld = function() {
return this.m_world;
};
Box2D.Dynamics.b2Body.prototype.SynchronizeFixtures = function() {
var xf1 = Box2D.Dynamics.b2Body.s_xf1;
xf1.R.Set(this.m_sweep.a0);
var tMat = xf1.R;
var tVec = this.m_sweep.localCenter;
xf1.position.x = this.m_sweep.c0.x - (tMat.col1.x * tVec.x + tMat.col2.x * tVec.y);
xf1.position.y = this.m_sweep.c0.y - (tMat.col1.y * tVec.x + tMat.col2.y * tVec.y);
var f;
var broadPhase = this.m_world.m_contactManager.m_broadPhase;
for (var node = this.fixtureList.GetFirstNode(); node; node = node.GetNextNode()) {
node.fixture.Synchronize(broadPhase, xf1, this.m_xf);
}
};
Box2D.Dynamics.b2Body.prototype.SynchronizeTransform = function() {
this.m_xf.R.Set(this.m_sweep.a);
var tMat = this.m_xf.R;
var tVec = this.m_sweep.localCenter;
this.m_xf.position.x = this.m_sweep.c.x - (tMat.col1.x * tVec.x + tMat.col2.x * tVec.y);
this.m_xf.position.y = this.m_sweep.c.y - (tMat.col1.y * tVec.x + tMat.col2.y * tVec.y);
};
Box2D.Dynamics.b2Body.prototype.ShouldCollide = function(other) {
if (this.m_type != Box2D.Dynamics.b2BodyDef.b2_dynamicBody && other.m_type != Box2D.Dynamics.b2BodyDef.b2_dynamicBody) {
return false;
}
for (var jn = this.m_jointList; jn; jn = jn.next) {
if (jn.other == other) if (jn.joint.m_collideConnected == false) {
return false;
}
}
return true;
};
/**
* @param {number} t
*/
Box2D.Dynamics.b2Body.prototype.Advance = function(t) {
this.m_sweep.Advance(t);
this.m_sweep.c.SetV(this.m_sweep.c0);
this.m_sweep.a = this.m_sweep.a0;
this.SynchronizeTransform();
};
/**
* @type {number}
* @private
*/
Box2D.Dynamics.b2Body.NEXT_ID = 0;
/**
* @constructor
*/
Box2D.Dynamics.b2BodyDef = function() {
/** @type {!Box2D.Common.Math.b2Vec2} */
this.position = Box2D.Common.Math.b2Vec2.Get(0, 0);
/** @type {!Box2D.Common.Math.b2Vec2} */
this.linearVelocity = Box2D.Common.Math.b2Vec2.Get(0, 0);
/** @type {number} */
this.angle = 0.0;
/** @type {number} */
this.angularVelocity = 0.0;
/** @type {number} */
this.linearDamping = 0.0;
/** @type {number} */
this.angularDamping = 0.0;
/** @type {boolean} */
this.allowSleep = true;
/** @type {boolean} */
this.awake = true;
/** @type {boolean} */
this.fixedRotation = false;
/** @type {boolean} */
this.bullet = false;
/** @type {number} */
this.type = Box2D.Dynamics.b2BodyDef.b2_staticBody;
/** @type {boolean} */
this.active = true;
/** @type {number} */
this.inertiaScale = 1.0;
};
/**
* @const
* @type {number}
*/
Box2D.Dynamics.b2BodyDef.b2_staticBody = 0;
/**
* @const
* @type {number}
*/
Box2D.Dynamics.b2BodyDef.b2_kinematicBody = 1;
/**
* @const
* @type {number}
*/
Box2D.Dynamics.b2BodyDef.b2_dynamicBody = 2;
/**
* @constructor
*/
Box2D.Dynamics.b2BodyList = function() {
/**
* @private
* @type {Array.<Box2D.Dynamics.b2BodyListNode>}
*/
this.bodyFirstNodes = [];
for(var i = 0; i <= Box2D.Dynamics.b2BodyList.TYPES.allBodies; i++) {
this.bodyFirstNodes[i] = null;
}
/**
* @private
* @type {Array.<Box2D.Dynamics.b2BodyListNode>}
*/
this.bodyLastNodes = [];
for(var i = 0; i <= Box2D.Dynamics.b2BodyList.TYPES.allBodies; i++) {
this.bodyLastNodes[i] = null;
}
/**
* @private
* @type {Object.<Array.<Box2D.Dynamics.b2BodyListNode>>}
*/
this.bodyNodeLookup = {};
/**
* @private
* @type {number}
*/
this.bodyCount = 0;
};
/**
* @param {number} type
* @return {Box2D.Dynamics.b2BodyListNode}
*/
Box2D.Dynamics.b2BodyList.prototype.GetFirstNode = function(type) {
return this.bodyFirstNodes[type];
};
/**
* @param {!Box2D.Dynamics.b2Body} body
*/
Box2D.Dynamics.b2BodyList.prototype.AddBody = function(body) {
var bodyID = body.ID;
if (this.bodyNodeLookup[bodyID] == null) {
this.CreateNode(body, bodyID, Box2D.Dynamics.b2BodyList.TYPES.allBodies);
this.UpdateBody(body);
body.m_lists.push(this);
this.bodyCount++;
}
};
/**
* @param {!Box2D.Dynamics.b2Body} body
*/
Box2D.Dynamics.b2BodyList.prototype.UpdateBody = function(body) {
var type = body.GetType();
var bodyID = body.ID;
var awake = body.IsAwake();
var active = body.IsActive();
if (type == Box2D.Dynamics.b2BodyDef.b2_dynamicBody) {
this.CreateNode(body, bodyID, Box2D.Dynamics.b2BodyList.TYPES.dynamicBodies);
} else {
this.RemoveNode(bodyID, Box2D.Dynamics.b2BodyList.TYPES.dynamicBodies);
}
if (type != Box2D.Dynamics.b2BodyDef.b2_staticBody) {
this.CreateNode(body, bodyID, Box2D.Dynamics.b2BodyList.TYPES.nonStaticBodies);
} else {
this.RemoveNode(bodyID, Box2D.Dynamics.b2BodyList.TYPES.nonStaticBodies);
}
if (type != Box2D.Dynamics.b2BodyDef.b2_staticBody && active && awake) {
this.CreateNode(body, bodyID, Box2D.Dynamics.b2BodyList.TYPES.nonStaticActiveAwakeBodies);
} else {
this.RemoveNode(bodyID, Box2D.Dynamics.b2BodyList.TYPES.nonStaticActiveAwakeBodies);
}
if (awake) {
this.CreateNode(body, bodyID, Box2D.Dynamics.b2BodyList.TYPES.awakeBodies);
} else {
this.RemoveNode(bodyID, Box2D.Dynamics.b2BodyList.TYPES.awakeBodies);
}
if (active) {
this.CreateNode(body, bodyID, Box2D.Dynamics.b2BodyList.TYPES.activeBodies);
} else {
this.RemoveNode(bodyID, Box2D.Dynamics.b2BodyList.TYPES.activeBodies);
}
};
/**
* @param {!Box2D.Dynamics.b2Body} body
*/
Box2D.Dynamics.b2BodyList.prototype.RemoveBody = function(body) {
var bodyID = body.ID;
if (this.bodyNodeLookup[bodyID] != null) {
cr.arrayFindRemove(body.m_lists, this);
for(var i = 0; i <= Box2D.Dynamics.b2BodyList.TYPES.allBodies; i++) {
this.RemoveNode(bodyID, i);
}
delete this.bodyNodeLookup[bodyID];
this.bodyCount--;
}
};
/**
* @param {string} bodyID
* @param {number} type
*/
Box2D.Dynamics.b2BodyList.prototype.RemoveNode = function(bodyID, type) {
var nodeList = this.bodyNodeLookup[bodyID];
if (nodeList == null) {
return;
}
var node = nodeList[type];
if (node == null) {
return;
}
nodeList[type] = null;
var prevNode = node.GetPreviousNode();
var nextNode = node.GetNextNode();
if (prevNode == null) {
this.bodyFirstNodes[type] = nextNode;
} else {
prevNode.SetNextNode(nextNode);
}
if (nextNode == null) {
this.bodyLastNodes[type] = prevNode;
} else {
nextNode.SetPreviousNode(prevNode);
}
};
/**
* @param {!Box2D.Dynamics.b2Body} body
* @param {string} bodyID
* @param {number} type
*/
Box2D.Dynamics.b2BodyList.prototype.CreateNode = function(body, bodyID, type) {
var nodeList = this.bodyNodeLookup[bodyID];
if (nodeList == null) {
nodeList = [];
for(var i = 0; i <= Box2D.Dynamics.b2BodyList.TYPES.allBodies; i++) {
nodeList[i] = null;
}
this.bodyNodeLookup[bodyID] = nodeList;
}
if (nodeList[type] == null) {
nodeList[type] = new Box2D.Dynamics.b2BodyListNode(body);
var prevNode = this.bodyLastNodes[type];
if (prevNode != null) {
prevNode.SetNextNode(nodeList[type]);
} else {
this.bodyFirstNodes[type] = nodeList[type];
}
nodeList[type].SetPreviousNode(prevNode);
this.bodyLastNodes[type] = nodeList[type];
}
};
/**
* @return {number}
*/
Box2D.Dynamics.b2BodyList.prototype.GetBodyCount = function() {
return this.bodyCount;
};
/**
* @enum {number}
*/
Box2D.Dynamics.b2BodyList.TYPES = {
dynamicBodies: 0,
nonStaticBodies: 1,
activeBodies: 2,
nonStaticActiveAwakeBodies: 3,
awakeBodies: 4,
allBodies: 5 // Assumed to be last by above code
};
/**
* @param {!Box2D.Dynamics.b2Body} body
* @constructor
*/
Box2D.Dynamics.b2BodyListNode = function(body) {
/**
* @const
* @type {!Box2D.Dynamics.b2Body}
*/
this.body = body;
/**
* @private
* @type {Box2D.Dynamics.b2BodyListNode}
*/
this.next = null;
/**
* @private
* @type {Box2D.Dynamics.b2BodyListNode}
*/
this.previous = null;
};
/**
* @param {Box2D.Dynamics.b2BodyListNode} node
*/
Box2D.Dynamics.b2BodyListNode.prototype.SetNextNode = function(node) {
this.next = node;
};
/**
* @param {Box2D.Dynamics.b2BodyListNode} node
*/
Box2D.Dynamics.b2BodyListNode.prototype.SetPreviousNode = function(node) {
this.previous = node;
};
/**
* @return {Box2D.Dynamics.b2Body}
*/
Box2D.Dynamics.b2BodyListNode.prototype.GetBody = function() {
return this.body;
};
/**
* @return {Box2D.Dynamics.b2BodyListNode}
*/
Box2D.Dynamics.b2BodyListNode.prototype.GetNextNode = function() {
return this.next;
};
/**
* @return {Box2D.Dynamics.b2BodyListNode}
*/
Box2D.Dynamics.b2BodyListNode.prototype.GetPreviousNode = function() {
return this.previous;
};
/**
* @constructor
*/
Box2D.Dynamics.b2ContactFilter = function() {};
/**
* @param {!Box2D.Dynamics.b2Fixture} fixtureA
* @param {!Box2D.Dynamics.b2Fixture} fixtureB
* @return {boolean}
*/
Box2D.Dynamics.b2ContactFilter.prototype.ShouldCollide = function(fixtureA, fixtureB) {
var filter1 = fixtureA.GetFilterData();
var filter2 = fixtureB.GetFilterData();
if (filter1.groupIndex == filter2.groupIndex && filter1.groupIndex != 0) {
return filter1.groupIndex > 0;
}
return (filter1.maskBits & filter2.categoryBits) != 0 && (filter1.categoryBits & filter2.maskBits) != 0;
};
/** @type {!Box2D.Dynamics.b2ContactFilter} */
Box2D.Dynamics.b2ContactFilter.b2_defaultFilter = new Box2D.Dynamics.b2ContactFilter();
/**
* @constructor
*/
Box2D.Dynamics.b2ContactImpulse = function () {
this.normalImpulses = [];
this.tangentImpulses = [];
};
/**
* @constructor
*/
Box2D.Dynamics.b2ContactListener = function () {};
Box2D.Dynamics.b2ContactListener.prototype.BeginContact = function (contact) {};
Box2D.Dynamics.b2ContactListener.prototype.EndContact = function (contact) {};
Box2D.Dynamics.b2ContactListener.prototype.PreSolve = function (contact, oldManifold) {};
Box2D.Dynamics.b2ContactListener.prototype.PostSolve = function (contact, impulse) {};
/**
* @param {!Box2D.Dynamics.b2World} world
* @constructor
*/
Box2D.Dynamics.b2ContactManager = function(world) {
/**
* @private
* @const
* @type {!Box2D.Dynamics.b2World}
*/
this.m_world = world;
/**
* @private
* @type {!Box2D.Dynamics.b2ContactFilter}
*/
this.m_contactFilter = Box2D.Dynamics.b2ContactFilter.b2_defaultFilter;
/**
* @private
* @type {!Box2D.Dynamics.b2ContactListener}
*/
this.m_contactListener = Box2D.Dynamics.b2ContactListener.b2_defaultListener;
/**
* @private
* @const
* @type {!Box2D.Dynamics.Contacts.b2ContactFactory}
*/
this.m_contactFactory = new Box2D.Dynamics.Contacts.b2ContactFactory();
/**
* @private
* @type {!Box2D.Collision.b2DynamicTreeBroadPhase}
*/
this.m_broadPhase = new Box2D.Collision.b2DynamicTreeBroadPhase();
};
/**
* @param {!Box2D.Dynamics.b2Fixture} fixtureA
* @param {!Box2D.Dynamics.b2Fixture} fixtureB
*/
Box2D.Dynamics.b2ContactManager.prototype.AddPair = function (fixtureA, fixtureB) {
var bodyA = fixtureA.GetBody();
var bodyB = fixtureB.GetBody();
if (bodyA == bodyB) {
return;
}
if (!bodyB.ShouldCollide(bodyA)) {
return;
}
if (!this.m_contactFilter.ShouldCollide(fixtureA, fixtureB)) {
return;
}
for (var contactNode = bodyB.contactList.GetFirstNode(Box2D.Dynamics.Contacts.b2ContactList.TYPES.allContacts); contactNode; contactNode = contactNode.GetNextNode()) {
var fA = contactNode.contact.m_fixtureA;
if (fA == fixtureA) {
var fB = contactNode.contact.m_fixtureB;
if (fB == fixtureB) {
return;
}
} else if (fA == fixtureB) {
var fB = contactNode.contact.m_fixtureB;
if (fB == fixtureA) {
return;
}
}
}
var c = this.m_contactFactory.Create(fixtureA, fixtureB);
};
Box2D.Dynamics.b2ContactManager.prototype.FindNewContacts = function () {
var self = this;
/** @type {function(!Box2D.Dynamics.b2Fixture, !Box2D.Dynamics.b2Fixture)} */
var addPairCallback = function(fixtureA, fixtureB) {
self.AddPair(fixtureA, fixtureB)
};
this.m_broadPhase.UpdatePairs(addPairCallback);
};
Box2D.Dynamics.b2ContactManager.prototype.Destroy = function (c) {
var fixtureA = c.m_fixtureA;
var fixtureB = c.m_fixtureB;
var bodyA = fixtureA.GetBody();
var bodyB = fixtureB.GetBody();
if (c.touching) {
this.m_contactListener.EndContact(c);
}
if (c.m_manifold.m_pointCount > 0) {
c.m_fixtureA.GetBody().SetAwake(true);
c.m_fixtureB.GetBody().SetAwake(true);
}
c.RemoveFromLists();
this.m_contactFactory.Destroy(c);
};
Box2D.Dynamics.b2ContactManager.prototype.Collide = function() {
for (var contactNode = this.m_world.contactList.GetFirstNode(Box2D.Dynamics.Contacts.b2ContactList.TYPES.allContacts); contactNode; contactNode = contactNode.GetNextNode()) {
var c = contactNode.contact;
var fixtureA = c.m_fixtureA;
var fixtureB = c.m_fixtureB;
var bodyA = fixtureA.GetBody();
var bodyB = fixtureB.GetBody();
if (bodyA.IsAwake() == false && bodyB.IsAwake() == false) {
continue;
}
if (c.IsFiltering()) {
if (bodyB.ShouldCollide(bodyA) == false) {
this.Destroy(c);
continue;
}
if (this.m_contactFilter.ShouldCollide(fixtureA, fixtureB) == false) {
this.Destroy(c);
continue;
}
c.ClearFiltering();
}
var proxyA = fixtureA.m_proxy;
var proxyB = fixtureB.m_proxy;
var overlap = this.m_broadPhase.TestOverlap(proxyA, proxyB);
if (overlap == false) {
this.Destroy(c);
continue;
}
c.Update(this.m_contactListener);
}
};
/**
* @constructor
*/
Box2D.Dynamics.b2DestructionListener = function () {};
Box2D.Dynamics.b2DestructionListener.prototype.SayGoodbyeJoint = function (joint) {};
Box2D.Dynamics.b2DestructionListener.prototype.SayGoodbyeFixture = function (fixture) {};
/**
* @constructor
*/
Box2D.Dynamics.b2FilterData = function () {
this.categoryBits = 0x0001;
this.maskBits = 0xFFFF;
this.groupIndex = 0;
};
/**
* @return {!Box2D.Dynamics.b2FilterData}
*/
Box2D.Dynamics.b2FilterData.prototype.Copy = function () {
var copy = new Box2D.Dynamics.b2FilterData();
copy.categoryBits = this.categoryBits;
copy.maskBits = this.maskBits;
copy.groupIndex = this.groupIndex;
return copy;
};
/**
* @param {!Box2D.Dynamics.b2Body} body
* @param {!Box2D.Common.Math.b2Transform} xf
* @param {!Box2D.Dynamics.b2FixtureDef} def
* @constructor
*/
Box2D.Dynamics.b2Fixture = function(body, xf, def) {
/**
* @const
* @private
* @type {string}
*/
this.ID = "Fixture" + Box2D.Dynamics.b2Fixture.NEXT_ID++;
/**
* @private
* @type {!Box2D.Dynamics.b2FilterData}
*/
this.m_filter = def.filter.Copy();
/**
* @private
* @type {!Box2D.Collision.b2AABB}
*/
this.m_aabb = Box2D.Collision.b2AABB.Get();
/**
* @private
* @type {!Box2D.Dynamics.b2Body}
*/
this.m_body = body;
/**
* @private
* @type {!Box2D.Collision.Shapes.b2Shape}
*/
this.m_shape = def.shape.Copy();
/**
* @private
* @type {number}
*/
this.m_density = def.density;
/**
* @private
* @type {number}
*/
this.m_friction = def.friction;
/**
* @private
* @type {number}
*/
this.m_restitution = def.restitution;
/**
* @private
* @type {boolean}
*/
this.m_isSensor = def.isSensor;
};
/**
* @return {!Box2D.Collision.Shapes.b2Shape}
*/
Box2D.Dynamics.b2Fixture.prototype.GetShape = function() {
return this.m_shape;
};
/**
* @param {boolean} sensor
*/
Box2D.Dynamics.b2Fixture.prototype.SetSensor = function(sensor) {
if (this.m_isSensor == sensor) {
return;
}
this.m_isSensor = sensor;
if (this.m_body == null) {
return;
}
for (var contactNode = this.m_body.contactList.GetFirstNode(Box2D.Dynamics.Contacts.b2ContactList.TYPES.allContacts); contactNode; contactNode = contactNode.GetNextNode()) {
var fixtureA = contactNode.contact.m_fixtureA;
var fixtureB = contactNode.contact.m_fixtureB;
if (fixtureA == this || fixtureB == this) {
contactNode.contact.SetSensor(fixtureA.sensor || fixtureB.sensor);
}
}
};
/**
* @return {boolean}
*/
Box2D.Dynamics.b2Fixture.prototype.IsSensor = function() {
return this.m_isSensor;
};
/**
* @param {!Box2D.Dynamics.b2FilterData} filter
*/
Box2D.Dynamics.b2Fixture.prototype.SetFilterData = function(filter) {
this.m_filter = filter.Copy();
if (this.m_body == null) {
return;
}
for (var contactNode = this.m_body.contactList.GetFirstNode(Box2D.Dynamics.Contacts.b2ContactList.TYPES.allContacts); contactNode; contactNode = contactNode.GetNextNode()) {
if (contactNode.contact.m_fixtureA == this || contactNode.contact.m_fixtureB == this) {
contactNode.contact.FlagForFiltering();
}
}
};
/**
* @return {!Box2D.Dynamics.b2FilterData}
*/
Box2D.Dynamics.b2Fixture.prototype.GetFilterData = function() {
return this.m_filter.Copy();
};
/**
* @return {Box2D.Dynamics.b2Body}
*/
Box2D.Dynamics.b2Fixture.prototype.GetBody = function() {
return this.m_body;
};
/**
* @param {!Box2D.Common.Math.b2Vec2} p
* @return {boolean}
*/
Box2D.Dynamics.b2Fixture.prototype.TestPoint = function(p) {
return this.m_shape.TestPoint(this.m_body.GetTransform(), p);
};
/**
* @param {!Box2D.Collision.b2RayCastOutput} output
* @param {!Box2D.Collision.b2RayCastInput} input
* @return {boolean}
*/
Box2D.Dynamics.b2Fixture.prototype.RayCast = function(output, input) {
return this.m_shape.RayCast(output, input, this.m_body.GetTransform());
};
/**
* @param {Box2D.Collision.Shapes.b2MassData=} massData
* @return {!Box2D.Collision.Shapes.b2MassData}
*/
Box2D.Dynamics.b2Fixture.prototype.GetMassData = function(massData) {
if (!massData) {
massData = new Box2D.Collision.Shapes.b2MassData();
}
this.m_shape.ComputeMass(massData, this.m_density);
return massData;
};
/**
* @param {number} density
*/
Box2D.Dynamics.b2Fixture.prototype.SetDensity = function(density) {
this.m_density = density;
};
/**
* @return {number}
*/
Box2D.Dynamics.b2Fixture.prototype.GetDensity = function() {
return this.m_density;
};
/**
* @return {number}
*/
Box2D.Dynamics.b2Fixture.prototype.GetFriction = function() {
return this.m_friction;
};
/**
* @param {number} friction
*/
Box2D.Dynamics.b2Fixture.prototype.SetFriction = function(friction) {
this.m_friction = friction;
};
/**
* @return {number}
*/
Box2D.Dynamics.b2Fixture.prototype.GetRestitution = function() {
return this.m_restitution;
};
/**
* @param {number} restitution
*/
Box2D.Dynamics.b2Fixture.prototype.SetRestitution = function(restitution) {
this.m_restitution = restitution;
};
/**
* @return {!Box2D.Collision.b2AABB}
*/
Box2D.Dynamics.b2Fixture.prototype.GetAABB = function() {
return this.m_aabb;
};
Box2D.Dynamics.b2Fixture.prototype.Destroy = function() {
Box2D.Collision.b2AABB.Free(this.m_aabb);
};
/**
* @param {!Box2D.Collision.b2DynamicTreeBroadPhase} broadPhase
* @param {!Box2D.Common.Math.b2Transform} xf
*/
Box2D.Dynamics.b2Fixture.prototype.CreateProxy = function(broadPhase, xf) {
this.m_shape.ComputeAABB(this.m_aabb, xf);
this.m_proxy = broadPhase.CreateProxy(this.m_aabb, this);
};
/**
* @param {!Box2D.Collision.b2DynamicTreeBroadPhase} broadPhase
*/
Box2D.Dynamics.b2Fixture.prototype.DestroyProxy = function(broadPhase) {
if (this.m_proxy == null) {
return;
}
broadPhase.DestroyProxy(this.m_proxy);
this.m_proxy = null;
};
/**
* @param {!Box2D.Collision.b2DynamicTreeBroadPhase} broadPhase
* @param {!Box2D.Common.Math.b2Transform} transform1
* @param {!Box2D.Common.Math.b2Transform} transform2
*/
Box2D.Dynamics.b2Fixture.prototype.Synchronize = function(broadPhase, transform1, transform2) {
if (!this.m_proxy) return;
var aabb1 = Box2D.Collision.b2AABB.Get();
var aabb2 = Box2D.Collision.b2AABB.Get();
this.m_shape.ComputeAABB(aabb1, transform1);
this.m_shape.ComputeAABB(aabb2, transform2);
this.m_aabb.Combine(aabb1, aabb2);
Box2D.Collision.b2AABB.Free(aabb1);
Box2D.Collision.b2AABB.Free(aabb2);
var displacement = Box2D.Common.Math.b2Math.SubtractVV(transform2.position, transform1.position);
broadPhase.MoveProxy(this.m_proxy, this.m_aabb, displacement);
Box2D.Common.Math.b2Vec2.Free(displacement);
};
/**
* @type {number}
* @private
*/
Box2D.Dynamics.b2Fixture.NEXT_ID = 0;
/**
* @constructor
*/
Box2D.Dynamics.b2FixtureDef = function () {
/**
* @type {!Box2D.Dynamics.b2FilterData}
*/
this.filter = new Box2D.Dynamics.b2FilterData();
this.filter.categoryBits = 0x0001;
this.filter.maskBits = 0xFFFF;
this.filter.groupIndex = 0;
/**
* @type {Box2D.Collision.Shapes.b2Shape}
*/
this.shape = null;
/**
* @type {number}
*/
this.friction = 0.2;
/**
* @type {number}
*/
this.restitution = 0.0;
/**
* @type {number}
*/
this.density = 0.0;
/**
* @type {boolean}
*/
this.isSensor = false;
};
/**
* @constructor
*/
Box2D.Dynamics.b2FixtureList = function() {
/**
* @private
* @type {Box2D.Dynamics.b2FixtureListNode}
*/
this.fixtureFirstNode = null;
/**
* @private
* @type {Box2D.Dynamics.b2FixtureListNode}
*/
this.fixtureLastNode = null;
/**
* @private
* @type {Object.<Box2D.Dynamics.b2FixtureListNode>}
*/
this.fixtureNodeLookup = {};
/**
* @private
* @type {number}
*/
this.fixtureCount = 0;
};
/**
* @return {Box2D.Dynamics.b2FixtureListNode}
*/
Box2D.Dynamics.b2FixtureList.prototype.GetFirstNode = function() {
return this.fixtureFirstNode;
};
/**
* @param {!Box2D.Dynamics.b2Fixture} fixture
*/
Box2D.Dynamics.b2FixtureList.prototype.AddFixture = function(fixture) {
var fixtureID = fixture.ID;
if (this.fixtureNodeLookup[fixtureID] == null) {
var node = new Box2D.Dynamics.b2FixtureListNode(fixture);
var prevNode = this.fixtureLastNode;
if (prevNode != null) {
prevNode.SetNextNode(node);
} else {
this.fixtureFirstNode = node;
}
node.SetPreviousNode(prevNode);
this.fixtureLastNode = node;
this.fixtureNodeLookup[fixtureID] = node;
this.fixtureCount++;
}
};
/**
* @param {!Box2D.Dynamics.b2Fixture} fixture
*/
Box2D.Dynamics.b2FixtureList.prototype.RemoveFixture = function(fixture) {
var fixtureID = fixture.ID;
var node = this.fixtureNodeLookup[fixtureID];
if (node == null) {
return;
}
var prevNode = node.GetPreviousNode();
var nextNode = node.GetNextNode();
if (prevNode == null) {
this.fixtureFirstNode = nextNode;
} else {
prevNode.SetNextNode(nextNode);
}
if (nextNode == null) {
this.fixtureLastNode = prevNode;
} else {
nextNode.SetPreviousNode(prevNode);
}
delete this.fixtureNodeLookup[fixtureID];
this.fixtureCount--;
};
/**
* @return {number}
*/
Box2D.Dynamics.b2FixtureList.prototype.GetFixtureCount = function() {
return this.fixtureCount;
};
/**
* @param {!Box2D.Dynamics.b2Fixture} fixture
* @constructor
*/
Box2D.Dynamics.b2FixtureListNode = function(fixture) {
/**
* @const
* @type {!Box2D.Dynamics.b2Fixture}
*/
this.fixture = fixture;
/**
* @private
* @type {Box2D.Dynamics.b2FixtureListNode}
*/
this.next = null;
/**
* @private
* @type {Box2D.Dynamics.b2FixtureListNode}
*/
this.previous = null;
};
/**
* @param {Box2D.Dynamics.b2FixtureListNode} node
*/
Box2D.Dynamics.b2FixtureListNode.prototype.SetNextNode = function(node) {
this.next = node;
};
/**
* @param {Box2D.Dynamics.b2FixtureListNode} node
*/
Box2D.Dynamics.b2FixtureListNode.prototype.SetPreviousNode = function(node) {
this.previous = node;
};
/**
* @return {Box2D.Dynamics.b2FixtureListNode}
*/
Box2D.Dynamics.b2FixtureListNode.prototype.GetNextNode = function() {
return this.next;
};
/**
* @return {Box2D.Dynamics.b2FixtureListNode}
*/
Box2D.Dynamics.b2FixtureListNode.prototype.GetPreviousNode = function() {
return this.previous;
};
/**
* @param {!Box2D.Dynamics.b2ContactListener} listener
* @param {!Box2D.Dynamics.Contacts.b2ContactSolver} contactSolver
* @constructor
*/
Box2D.Dynamics.b2Island = function(listener, contactSolver) {
/**
* @private
* @type {!Box2D.Dynamics.b2ContactListener}
*/
this.m_listener = listener;
/**
* @private
* @type {!Box2D.Dynamics.Contacts.b2ContactSolver}
*/
this.m_contactSolver = contactSolver;
/**
* @private
* @type {Array.<!Box2D.Dynamics.b2Body>}
*/
this.m_bodies = [];
/**
* @private
* @type {Array.<!Box2D.Dynamics.b2Body>}
*/
this.m_dynamicBodies = [];
/**
* @private
* @type {Array.<!Box2D.Dynamics.b2Body>}
*/
this.m_nonStaticBodies = [];
/**
* @private
* @type {Array.<!Box2D.Dynamics.Contacts.b2Contact>}
*/
this.m_contacts = [];
/**
* @private
* @type {Array.<!Box2D.Dynamics.Joints.b2Joint>}
*/
this.m_joints = [];
};
Box2D.Dynamics.b2Island.prototype.Clear = function() {
this.m_bodies = [];
this.m_dynamicBodies = [];
this.m_nonStaticBodies = [];
this.m_contacts = [];
this.m_joints = [];
};
/**
* @param {!Box2D.Dynamics.b2TimeStep} step
* @param {!Box2D.Common.Math.b2Vec2} gravity
* @param {boolean} allowSleep
*/
Box2D.Dynamics.b2Island.prototype.Solve = function(step, gravity, allowSleep) {
this._InitializeVelocities(step, gravity);
this.m_contactSolver.Initialize(step, this.m_contacts, this.m_contacts.length);
this._SolveVelocityConstraints(step);
this._SolveBodies(step);
this._SolvePositionConstraints(step);
this.Report(this.m_contactSolver.m_constraints);
if (allowSleep) {
this._SleepIfTired(step);
}
};
/**
* @param {!Box2D.Dynamics.b2TimeStep} step
* @param {!Box2D.Common.Math.b2Vec2} gravity
* @private
*/
Box2D.Dynamics.b2Island.prototype._InitializeVelocities = function(step, gravity) {
for (var i = 0; i < this.m_dynamicBodies.length; i++) {
var b = this.m_dynamicBodies[i];
b.m_linearVelocity.x += step.dt * (gravity.x + b.m_invMass * b.m_force.x);
b.m_linearVelocity.y += step.dt * (gravity.y + b.m_invMass * b.m_force.y);
b.m_angularVelocity += step.dt * b.m_invI * b.m_torque;
b.m_linearVelocity.Multiply(Box2D.Common.Math.b2Math.Clamp(1.0 - step.dt * b.m_linearDamping, 0.0, 1.0));
b.m_angularVelocity *= Box2D.Common.Math.b2Math.Clamp(1.0 - step.dt * b.m_angularDamping, 0.0, 1.0);
}
};
/**
* @param {!Box2D.Dynamics.b2TimeStep} step
* @private
*/
Box2D.Dynamics.b2Island.prototype._SolveVelocityConstraints = function(step) {
this.m_contactSolver.InitVelocityConstraints(step);
for (var jointInitIdx = 0; jointInitIdx < this.m_joints.length; jointInitIdx++) {
this.m_joints[jointInitIdx].InitVelocityConstraints(step);
}
for (var velocityIterationCnt = 0; velocityIterationCnt < step.velocityIterations; velocityIterationCnt++) {
for (var jointSolveIdx = 0; jointSolveIdx < this.m_joints.length; jointSolveIdx++) {
this.m_joints[jointSolveIdx].SolveVelocityConstraints(step);
}
this.m_contactSolver.SolveVelocityConstraints();
}
for (var jointFinalizeIdx = 0; jointFinalizeIdx < this.m_joints.length; jointFinalizeIdx++) {
this.m_joints[jointFinalizeIdx].FinalizeVelocityConstraints();
}
this.m_contactSolver.FinalizeVelocityConstraints();
};
/**
* @param {!Box2D.Dynamics.b2TimeStep} step
* @private
*/
Box2D.Dynamics.b2Island.prototype._SolveBodies = function(step) {
for (var i = 0; i < this.m_nonStaticBodies.length; ++i) {
var b = this.m_nonStaticBodies[i];
var translationX = step.dt * b.m_linearVelocity.x;
var translationY = step.dt * b.m_linearVelocity.y;
if ((translationX * translationX + translationY * translationY) > Box2D.Common.b2Settings.b2_maxTranslationSquared) {
b.m_linearVelocity.Normalize();
b.m_linearVelocity.x *= Box2D.Common.b2Settings.b2_maxTranslation * step.inv_dt;
b.m_linearVelocity.y *= Box2D.Common.b2Settings.b2_maxTranslation * step.inv_dt;
}
var rotation = step.dt * b.m_angularVelocity;
if (rotation * rotation > Box2D.Common.b2Settings.b2_maxRotationSquared) {
if (b.m_angularVelocity < 0.0) {
b.m_angularVelocity = -Box2D.Common.b2Settings.b2_maxRotation * step.inv_dt;
} else {
b.m_angularVelocity = Box2D.Common.b2Settings.b2_maxRotation * step.inv_dt;
}
}
b.m_sweep.c0.SetV(b.m_sweep.c);
b.m_sweep.a0 = b.m_sweep.a;
b.m_sweep.c.x += step.dt * b.m_linearVelocity.x;
b.m_sweep.c.y += step.dt * b.m_linearVelocity.y;
b.m_sweep.a += step.dt * b.m_angularVelocity;
b.SynchronizeTransform();
}
};
/**
* @param {!Box2D.Dynamics.b2TimeStep} step
* @private
*/
Box2D.Dynamics.b2Island.prototype._SolvePositionConstraints = function(step) {
for (var i = 0; i < step.positionIterations; i++) {
var contactsOkay = this.m_contactSolver.SolvePositionConstraints(Box2D.Common.b2Settings.b2_contactBaumgarte);
var jointsOkay = true;
for (var j = 0; j < this.m_joints.length; j++) {
var jointOkay = this.m_joints[j].SolvePositionConstraints(Box2D.Common.b2Settings.b2_contactBaumgarte);
jointsOkay = jointsOkay && jointOkay;
}
if (contactsOkay && jointsOkay) {
break;
}
}
};
/**
* @param {!Box2D.Dynamics.b2TimeStep} step
* @private
*/
Box2D.Dynamics.b2Island.prototype._SleepIfTired = function(step) {
var minSleepTime = Number.MAX_VALUE;
for (var nonstaticBodyIdx = 0; nonstaticBodyIdx < this.m_nonStaticBodies.length; nonstaticBodyIdx++) {
var b = this.m_nonStaticBodies[nonstaticBodyIdx];
if (!b.m_allowSleep || Math.abs(b.m_angularVelocity) > Box2D.Common.b2Settings.b2_angularSleepTolerance || Box2D.Common.Math.b2Math.Dot(b.m_linearVelocity, b.m_linearVelocity) > Box2D.Common.b2Settings.b2_linearSleepToleranceSquared) {
b.m_sleepTime = 0.0;
minSleepTime = 0.0;
} else {
b.m_sleepTime += step.dt;
minSleepTime = Math.min(minSleepTime, b.m_sleepTime);
}
}
if (minSleepTime >= Box2D.Common.b2Settings.b2_timeToSleep) {
for (var bodyIdx = 0; bodyIdx < this.m_bodies.length; bodyIdx++) {
this.m_bodies[bodyIdx].SetAwake(false);
}
}
};
/**
* @param {!Box2D.Dynamics.b2TimeStep} subStep
*/
Box2D.Dynamics.b2Island.prototype.SolveTOI = function(subStep) {
var i = 0;
var j = 0;
this.m_contactSolver.Initialize(subStep, this.m_contacts, this.m_contacts.length);
var contactSolver = this.m_contactSolver;
for (i = 0; i < this.m_joints.length; ++i) {
this.m_joints[i].InitVelocityConstraints(subStep);
}
for (i = 0; i < subStep.velocityIterations; ++i) {
contactSolver.SolveVelocityConstraints();
for (j = 0; j < this.m_joints.length; ++j) {
this.m_joints[j].SolveVelocityConstraints(subStep);
}
}
for (i = 0; i < this.m_nonStaticBodies.length; ++i) {
var b = this.m_nonStaticBodies[i];
var translationX = subStep.dt * b.m_linearVelocity.x;
var translationY = subStep.dt * b.m_linearVelocity.y;
if ((translationX * translationX + translationY * translationY) > Box2D.Common.b2Settings.b2_maxTranslationSquared) {
b.m_linearVelocity.Normalize();
b.m_linearVelocity.x *= Box2D.Common.b2Settings.b2_maxTranslation * subStep.inv_dt;
b.m_linearVelocity.y *= Box2D.Common.b2Settings.b2_maxTranslation * subStep.inv_dt;
}
var rotation = subStep.dt * b.m_angularVelocity;
if (rotation * rotation > Box2D.Common.b2Settings.b2_maxRotationSquared) {
if (b.m_angularVelocity < 0.0) {
b.m_angularVelocity = (-Box2D.Common.b2Settings.b2_maxRotation * subStep.inv_dt);
} else {
b.m_angularVelocity = Box2D.Common.b2Settings.b2_maxRotation * subStep.inv_dt;
}
}
b.m_sweep.c0.SetV(b.m_sweep.c);
b.m_sweep.a0 = b.m_sweep.a;
b.m_sweep.c.x += subStep.dt * b.m_linearVelocity.x;
b.m_sweep.c.y += subStep.dt * b.m_linearVelocity.y;
b.m_sweep.a += subStep.dt * b.m_angularVelocity;
b.SynchronizeTransform();
}
var k_toiBaumgarte = 0.75;
for (i = 0; i < subStep.positionIterations; ++i) {
var contactsOkay = contactSolver.SolvePositionConstraints(k_toiBaumgarte);
var jointsOkay = true;
for (j = 0; j < this.m_joints.length; ++j) {
var jointOkay = this.m_joints[j].SolvePositionConstraints(Box2D.Common.b2Settings.b2_contactBaumgarte);
jointsOkay = jointsOkay && jointOkay;
}
if (contactsOkay && jointsOkay) {
break;
}
}
this.Report(contactSolver.m_constraints);
};
/**
* @param {Array.<!Box2D.Dynamics.Contacts.b2ContactConstraint>} constraints
*/
Box2D.Dynamics.b2Island.prototype.Report = function(constraints) {
if (this.m_listener == null) {
return;
}
for (var i = 0; i < this.m_contacts.length; ++i) {
var c = this.m_contacts[i];
var cc = constraints[i];
var impulse = new Box2D.Dynamics.b2ContactImpulse();
for (var j = 0; j < cc.pointCount; ++j) {
impulse.normalImpulses[j] = cc.points[j].normalImpulse;
impulse.tangentImpulses[j] = cc.points[j].tangentImpulse;
}
this.m_listener.PostSolve(c, impulse);
}
};
/**
* @param {!Box2D.Dynamics.b2Body} body
*/
Box2D.Dynamics.b2Island.prototype.AddBody = function(body) {
this.m_bodies.push(body);
if (body.GetType() != Box2D.Dynamics.b2BodyDef.b2_staticBody) {
this.m_nonStaticBodies.push(body);
if (body.GetType() == Box2D.Dynamics.b2BodyDef.b2_dynamicBody) {
this.m_dynamicBodies.push(body);
}
}
};
/**
* @param {!Box2D.Dynamics.Contacts.b2Contact} contact
*/
Box2D.Dynamics.b2Island.prototype.AddContact = function(contact) {
this.m_contacts.push(contact);
};
/**
* @param {!Box2D.Dynamics.Joints.b2Joint} joint
*/
Box2D.Dynamics.b2Island.prototype.AddJoint = function(joint) {
this.m_joints.push(joint);
};
/**
* @param {number} dt
* @param {number} dtRatio
* @param {number} positionIterations
* @param {number} velocityIterations
* @param {boolean} warmStarting
* @constructor
*/
Box2D.Dynamics.b2TimeStep = function(dt, dtRatio, positionIterations, velocityIterations, warmStarting) {
/**
* @const
* @type {number}
*/
this.dt = dt;
var invDT = 0;
if (dt > 0) {
invDT = 1 / dt;
}
/**
* @const
* @type {number}
*/
this.inv_dt = invDT;
/**
* @const
* @type {number}
*/
this.dtRatio = dtRatio;
/**
* @const
* @type {number}
*/
this.positionIterations = positionIterations;
/**
* @const
* @type {number}
*/
this.velocityIterations = velocityIterations;
/**
* @const
* @type {boolean}
*/
this.warmStarting = warmStarting;
};
/**
* @param {!Box2D.Common.Math.b2Vec2} gravity
* @param {boolean} doSleep
* @constructor
*/
Box2D.Dynamics.b2World = function(gravity, doSleep) {
/**
* @private
* @type {!Box2D.Dynamics.b2ContactManager}
*/
this.m_contactManager = new Box2D.Dynamics.b2ContactManager(this);
/**
* @private
* @type {!Box2D.Dynamics.Contacts.b2ContactSolver}
*/
this.m_contactSolver = new Box2D.Dynamics.Contacts.b2ContactSolver();
/**
* @private
* @type {boolean}
*/
this.m_isLocked = false;
/**
* @private
* @type {boolean}
*/
this.m_newFixture = false;
/**
* @private
* @type {Box2D.Dynamics.b2DestructionListener}
*/
this.m_destructionListener = null;
/**
* @private
* @type {!Box2D.Dynamics.b2BodyList}
*/
this.bodyList = new Box2D.Dynamics.b2BodyList();
/**
* @private
* @type {!Box2D.Dynamics.Contacts.b2ContactList}
*/
this.contactList = new Box2D.Dynamics.Contacts.b2ContactList();
/**
* @private
* @type {Box2D.Dynamics.Joints.b2Joint}
*/
this.m_jointList = null;
/**
* @private
* @type {!Box2D.Dynamics.Controllers.b2ControllerList}
*/
this.controllerList = new Box2D.Dynamics.Controllers.b2ControllerList();
/**
* @private
* @type {number}
*/
this.m_jointCount = 0;
/**
* @private
* @type {boolean}
*/
this.m_warmStarting = true;
/**
* @private
* @type {boolean}
*/
this.m_continuousPhysics = true;
/**
* @private
* @type {boolean}
*/
this.m_allowSleep = doSleep;
/**
* @private
* @type {!Box2D.Common.Math.b2Vec2}
*/
this.m_gravity = gravity;
/**
* @private
* @type {number}
*/
this.m_inv_dt0 = 0.0;
/**
* @private
* @type {!Box2D.Dynamics.b2Body}
*/
this.m_groundBody = this.CreateBody(new Box2D.Dynamics.b2BodyDef());
};
/**
* @const
* @type {number}
*/
Box2D.Dynamics.b2World.MAX_TOI = 1.0 - 100.0 * Number.MIN_VALUE;
/**
* @param {!Box2D.Dynamics.b2DestructionListener} listener
*/
Box2D.Dynamics.b2World.prototype.SetDestructionListener = function(listener) {
this.m_destructionListener = listener;
};
/**
* @param {!Box2D.Dynamics.b2ContactFilter} filter
*/
Box2D.Dynamics.b2World.prototype.SetContactFilter = function(filter) {
this.m_contactManager.m_contactFilter = filter;
};
/**
* @param {!Box2D.Dynamics.b2ContactListener} listener
*/
Box2D.Dynamics.b2World.prototype.SetContactListener = function(listener) {
this.m_contactManager.m_contactListener = listener;
};
/**
* @param {!Box2D.Collision.b2DynamicTreeBroadPhase} broadPhase
*/
Box2D.Dynamics.b2World.prototype.SetBroadPhase = function(broadPhase) {
var oldBroadPhase = this.m_contactManager.m_broadPhase;
this.m_contactManager.m_broadPhase = broadPhase;
for (var node = this.bodyList.GetFirstNode(Box2D.Dynamics.b2BodyList.TYPES.allBodies); node; node = node.GetNextNode()) {
for (var fixtureNode = node.body.GetFixtureList().GetFirstNode(); fixtureNode; fixtureNode = fixtureNode.GetNextNode()) {
var f = fixtureNode.fixture;
f.m_proxy = broadPhase.CreateProxy(oldBroadPhase.GetFatAABB(f.m_proxy), f);
}
}
};
/**
* @return {number}
*/
Box2D.Dynamics.b2World.prototype.GetProxyCount = function() {
return this.m_contactManager.m_broadPhase.GetProxyCount();
};
/**
* @param {!Box2D.Dynamics.b2BodyDef} def
* @return {!Box2D.Dynamics.b2Body}
*/
Box2D.Dynamics.b2World.prototype.CreateBody = function(def) {
;
var b = new Box2D.Dynamics.b2Body(def, this);
this.bodyList.AddBody(b);
return b;
};
/**
* @param {!Box2D.Dynamics.b2Body} b
*/
Box2D.Dynamics.b2World.prototype.DestroyBody = function(b) {
;
var jn = b.m_jointList;
while (jn) {
var jn0 = jn;
jn = jn.next;
if (this.m_destructionListener) {
this.m_destructionListener.SayGoodbyeJoint(jn0.joint);
}
this.DestroyJoint(jn0.joint);
}
for (var node = b.GetControllerList().GetFirstNode(); node; node = node.GetNextNode()) {
node.controller.RemoveBody(b);
}
for (var contactNode = b.contactList.GetFirstNode(Box2D.Dynamics.Contacts.b2ContactList.TYPES.allContacts); contactNode; contactNode = contactNode.GetNextNode()) {
this.m_contactManager.Destroy(contactNode.contact);
}
for (var fixtureNode = b.GetFixtureList().GetFirstNode(); fixtureNode; fixtureNode = fixtureNode.GetNextNode()) {
if (this.m_destructionListener) {
this.m_destructionListener.SayGoodbyeFixture(fixtureNode.fixture);
}
b.DestroyFixture(fixtureNode.fixture);
}
b.Destroy();
this.bodyList.RemoveBody(b);
};
/**
* @param {!Box2D.Dynamics.Joints.b2JointDef} def
* @return {!Box2D.Dynamics.Joints.b2Joint}
*/
Box2D.Dynamics.b2World.prototype.CreateJoint = function(def) {
var j = Box2D.Dynamics.Joints.b2Joint.Create(def);
j.m_prev = null;
j.m_next = this.m_jointList;
if (this.m_jointList) {
this.m_jointList.m_prev = j;
}
this.m_jointList = j;
this.m_jointCount++;
j.m_edgeA.joint = j;
j.m_edgeA.other = j.m_bodyB;
j.m_edgeA.prev = null;
j.m_edgeA.next = j.m_bodyA.m_jointList;
if (j.m_bodyA.m_jointList) {
j.m_bodyA.m_jointList.prev = j.m_edgeA;
}
j.m_bodyA.m_jointList = j.m_edgeA;
j.m_edgeB.joint = j;
j.m_edgeB.other = j.m_bodyA;
j.m_edgeB.prev = null;
j.m_edgeB.next = j.m_bodyB.m_jointList;
if (j.m_bodyB.m_jointList) {
j.m_bodyB.m_jointList.prev = j.m_edgeB;
}
j.m_bodyB.m_jointList = j.m_edgeB;
var bodyA = def.bodyA;
var bodyB = def.bodyB;
if (!def.collideConnected) {
for (var contactNode = bodyB.contactList.GetFirstNode(Box2D.Dynamics.Contacts.b2ContactList.TYPES.allContacts); contactNode; contactNode = contactNode.GetNextNode()) {
if (contactNode.contact.GetOther(bodyB) == bodyA) {
contactNode.contact.FlagForFiltering();
}
}
}
return j;
};
/**
* @param {!Box2D.Dynamics.Joints.b2Joint} j
*/
Box2D.Dynamics.b2World.prototype.DestroyJoint = function(j) {
var collideConnected = j.m_collideConnected;
if (j.m_prev) {
j.m_prev.m_next = j.m_next;
}
if (j.m_next) {
j.m_next.m_prev = j.m_prev;
}
if (j == this.m_jointList) {
this.m_jointList = j.m_next;
}
var bodyA = j.m_bodyA;
var bodyB = j.m_bodyB;
bodyA.SetAwake(true);
bodyB.SetAwake(true);
if (j.m_edgeA.prev) {
j.m_edgeA.prev.next = j.m_edgeA.next;
}
if (j.m_edgeA.next) {
j.m_edgeA.next.prev = j.m_edgeA.prev;
}
if (j.m_edgeA == bodyA.m_jointList) {
bodyA.m_jointList = j.m_edgeA.next;
}
j.m_edgeA.prev = null;
j.m_edgeA.next = null;
if (j.m_edgeB.prev) {
j.m_edgeB.prev.next = j.m_edgeB.next;
}
if (j.m_edgeB.next) {
j.m_edgeB.next.prev = j.m_edgeB.prev;
}
if (j.m_edgeB == bodyB.m_jointList) {
bodyB.m_jointList = j.m_edgeB.next;
}
j.m_edgeB.prev = null;
j.m_edgeB.next = null;
this.m_jointCount--;
if (!collideConnected) {
for (var contactNode = bodyB.contactList.GetFirstNode(Box2D.Dynamics.Contacts.b2ContactList.TYPES.allContacts); contactNode; contactNode = contactNode.GetNextNode()) {
if (contactNode.contact.GetOther(bodyB) == bodyA) {
contactNode.contact.FlagForFiltering();
}
}
}
};
/**
* @return {!Box2D.Dynamics.Controllers.b2ControllerList}
*/
Box2D.Dynamics.b2World.prototype.GetControllerList = function() {
return this.controllerList;
};
/**
* @param {!Box2D.Dynamics.Controllers.b2Controller} c
* @return {!Box2D.Dynamics.Controllers.b2Controller}
*/
Box2D.Dynamics.b2World.prototype.AddController = function(c) {
if (c.m_world !== null && c.m_world != this) {
throw new Error("Controller can only be a member of one world");
}
this.controllerList.AddController(c);
c.m_world = this;
return c;
};
/**
* @param {!Box2D.Dynamics.Controllers.b2Controller} c
*/
Box2D.Dynamics.b2World.prototype.RemoveController = function(c) {
this.controllerList.RemoveController(c);
c.m_world = null;
c.Clear();
};
/**
* @param {!Box2D.Dynamics.Controllers.b2Controller} controller
* @return {!Box2D.Dynamics.Controllers.b2Controller}
*/
Box2D.Dynamics.b2World.prototype.CreateController = function(controller) {
return this.AddController(controller);
};
/**
* @param {!Box2D.Dynamics.Controllers.b2Controller} controller
*/
Box2D.Dynamics.b2World.prototype.DestroyController = function(controller) {
this.RemoveController(controller);
};
/**
* @param {boolean} flag
*/
Box2D.Dynamics.b2World.prototype.SetWarmStarting = function(flag) {
this.m_warmStarting = flag;
};
/**
* @param {boolean} flag
*/
Box2D.Dynamics.b2World.prototype.SetContinuousPhysics = function(flag) {
this.m_continuousPhysics = flag;
};
/**
* @return {number}
*/
Box2D.Dynamics.b2World.prototype.GetBodyCount = function() {
return this.bodyList.GetBodyCount();
};
/**
* @return {number}
*/
Box2D.Dynamics.b2World.prototype.GetJointCount = function() {
return this.m_jointCount;
};
/**
* @return {number}
*/
Box2D.Dynamics.b2World.prototype.GetContactCount = function() {
return this.contactList.GetContactCount();
};
/**
* @param {!Box2D.Common.Math.b2Vec2} gravity
*/
Box2D.Dynamics.b2World.prototype.SetGravity = function(gravity) {
this.m_gravity = gravity;
};
/**
* @return {!Box2D.Common.Math.b2Vec2}
*/
Box2D.Dynamics.b2World.prototype.GetGravity = function() {
return this.m_gravity;
};
/**
* @return {!Box2D.Dynamics.b2Body}
*/
Box2D.Dynamics.b2World.prototype.GetGroundBody = function() {
return this.m_groundBody;
};
/**
* @param {number} dt
* @param {number} velocityIterations
* @param {number} positionIterations
*/
Box2D.Dynamics.b2World.prototype.Step = function(dt, velocityIterations, positionIterations) {
if (this.m_newFixture) {
this.m_contactManager.FindNewContacts();
this.m_newFixture = false;
}
this.m_isLocked = true;
var step = new Box2D.Dynamics.b2TimeStep(dt, this.m_inv_dt0 * dt /* dtRatio */, velocityIterations, positionIterations, this.m_warmStarting);
this.m_contactManager.Collide();
if (step.dt > 0.0) {
this.Solve(step);
if (this.m_continuousPhysics) {
this.SolveTOI(step);
}
this.m_inv_dt0 = step.inv_dt;
}
this.m_isLocked = false;
};
Box2D.Dynamics.b2World.prototype.ClearForces = function() {
for (var node = this.bodyList.GetFirstNode(Box2D.Dynamics.b2BodyList.TYPES.dynamicBodies); node; node = node.GetNextNode()) {
node.body.m_force.SetZero();
node.body.m_torque = 0.0;
}
};
/**
* @param {function(!Box2D.Dynamics.b2Fixture):boolean} callback
* @param {!Box2D.Collision.b2AABB} aabb
*/
Box2D.Dynamics.b2World.prototype.QueryAABB = function(callback, aabb) {
this.m_contactManager.m_broadPhase.Query(callback, aabb);
};
/**
* @param {function(!Box2D.Dynamics.b2Fixture): boolean} callback
* @param {!Box2D.Common.Math.b2Vec2} p
*/
Box2D.Dynamics.b2World.prototype.QueryPoint = function(callback, p) {
/** @type {function(!Box2D.Dynamics.b2Fixture): boolean} */
var WorldQueryWrapper = function(fixture) {
if (fixture.TestPoint(p)) {
return callback(fixture);
} else {
return true;
}
};
var aabb = Box2D.Collision.b2AABB.Get();
aabb.lowerBound_.Set(p.x - Box2D.Common.b2Settings.b2_linearSlop, p.y - Box2D.Common.b2Settings.b2_linearSlop);
aabb.upperBound_.Set(p.x + Box2D.Common.b2Settings.b2_linearSlop, p.y + Box2D.Common.b2Settings.b2_linearSlop);
this.m_contactManager.m_broadPhase.Query(WorldQueryWrapper, aabb);
Box2D.Collision.b2AABB.Free(aabb);
};
/**
* @param {function(!Box2D.Dynamics.b2Fixture, !Box2D.Common.Math.b2Vec2, !Box2D.Common.Math.b2Vec2, number): number} callback
* @param {!Box2D.Common.Math.b2Vec2} point1
* @param {!Box2D.Common.Math.b2Vec2} point2
*/
Box2D.Dynamics.b2World.prototype.RayCast = function(callback, point1, point2) {
var broadPhase = this.m_contactManager.m_broadPhase;
var output = new Box2D.Collision.b2RayCastOutput();
/**
* @param {!Box2D.Collision.b2RayCastInput} input
* @param {!Box2D.Dynamics.b2Fixture} fixture
*/
var RayCastWrapper = function(input, fixture) {
var hit = fixture.RayCast(output, input);
if (hit) {
var flipFrac = 1 - output.fraction;
var point = Box2D.Common.Math.b2Vec2.Get(flipFrac * point1.x + output.fraction * point2.x, flipFrac * point1.y + output.fraction * point2.y);
var retVal = callback(fixture, point, output.normal, output.fraction);
Box2D.Common.Math.b2Vec2.Free(point);
return retVal;
} else {
return input.maxFraction;
}
};
var input = new Box2D.Collision.b2RayCastInput(point1, point2, 1 /* maxFraction */ );
broadPhase.RayCast(RayCastWrapper, input);
};
/**
* @param {!Box2D.Common.Math.b2Vec2} point1
* @param {!Box2D.Common.Math.b2Vec2} point2
* @return {Box2D.Dynamics.b2Fixture}
*/
Box2D.Dynamics.b2World.prototype.RayCastOne = function(point1, point2) {
var result = null;
/**
* @param {!Box2D.Dynamics.b2Fixture} fixture
* @param {!Box2D.Common.Math.b2Vec2} point
* @param {!Box2D.Common.Math.b2Vec2} normal
* @param {number} fraction
* @return {number}
*/
var RayCastOneWrapper = function(fixture, point, normal, fraction) {
result = fixture;
return fraction;
};
this.RayCast(RayCastOneWrapper, point1, point2);
return result;
};
/**
* @param {!Box2D.Common.Math.b2Vec2} point1
* @param {!Box2D.Common.Math.b2Vec2} point2
* @return {Array.<Box2D.Dynamics.b2Fixture>}
*/
Box2D.Dynamics.b2World.prototype.RayCastAll = function(point1, point2) {
var result = [];
/**
* @param {!Box2D.Dynamics.b2Fixture} fixture
* @param {!Box2D.Common.Math.b2Vec2} point
* @param {!Box2D.Common.Math.b2Vec2} normal
* @param {number} fraction
* @return {number}
*/
var RayCastAllWrapper = function(fixture, point, normal, fraction) {
result.push(fixture);
return 1;
};
this.RayCast(RayCastAllWrapper, point1, point2);
return result;
};
/**
* @return {!Box2D.Dynamics.b2BodyList}
*/
Box2D.Dynamics.b2World.prototype.GetBodyList = function() {
return this.bodyList;
};
/**
* @return {Box2D.Dynamics.Joints.b2Joint}
*/
Box2D.Dynamics.b2World.prototype.GetJointList = function() {
return this.m_jointList;
};
/**
* @return {Box2D.Dynamics.Contacts.b2Contact}
*/
Box2D.Dynamics.b2World.prototype.GetContactList = function() {
return this.contactList;
};
/**
* @return {boolean}
*/
Box2D.Dynamics.b2World.prototype.IsLocked = function() {
return this.m_isLocked;
};
var b2solvearray = [];
/**
* @param {!Box2D.Dynamics.b2TimeStep} step
*/
Box2D.Dynamics.b2World.prototype.Solve = function(step) {
for (var controllerNode = this.controllerList.GetFirstNode(); controllerNode; controllerNode = controllerNode.GetNextNode()) {
controllerNode.controller.Step(step);
}
var m_island = new Box2D.Dynamics.b2Island(this.m_contactManager.m_contactListener, this.m_contactSolver);
for (var bodyNode = this.bodyList.GetFirstNode(Box2D.Dynamics.b2BodyList.TYPES.allBodies); bodyNode; bodyNode = bodyNode.GetNextNode()) {
bodyNode.body.m_islandFlag = false;
}
for (var contactNode = this.contactList.GetFirstNode(Box2D.Dynamics.Contacts.b2ContactList.TYPES.allContacts); contactNode; contactNode = contactNode.GetNextNode()) {
contactNode.contact.m_islandFlag = false;
}
for (var j = this.m_jointList; j; j = j.m_next) {
j.m_islandFlag = false;
}
for (var bodyNode = this.bodyList.GetFirstNode(Box2D.Dynamics.b2BodyList.TYPES.nonStaticActiveAwakeBodies); bodyNode; bodyNode = bodyNode.GetNextNode()) {
var seed = bodyNode.body;
if (seed.m_islandFlag) {
continue;
}
m_island.Clear();
b2solvearray.length = 0;
var stack = b2solvearray;
stack.push(seed);
seed.m_islandFlag = true;
while (stack.length > 0) {
var b = stack.pop();
m_island.AddBody(b);
if (!b.IsAwake()) {
b.SetAwake(true);
}
if (b.GetType() == Box2D.Dynamics.b2BodyDef.b2_staticBody) {
continue;
}
for (var contactNode = b.contactList.GetFirstNode(Box2D.Dynamics.Contacts.b2ContactList.TYPES.nonSensorEnabledTouchingContacts); contactNode; contactNode = contactNode.GetNextNode()) {
var contact = contactNode.contact;
if (contact.m_islandFlag) {
continue;
}
m_island.AddContact(contact);
contact.m_islandFlag = true;
var other = contact.GetOther(b);
if (other.m_islandFlag) {
continue;
}
stack.push(other);
other.m_islandFlag = true;
}
for (var jn = b.m_jointList; jn; jn = jn.next) {
if (jn.joint.m_islandFlag || !jn.other.IsActive()) {
continue;
}
m_island.AddJoint(jn.joint);
jn.joint.m_islandFlag = true;
if (jn.other.m_islandFlag) {
continue;
}
stack.push(jn.other);
jn.other.m_islandFlag = true;
}
}
m_island.Solve(step, this.m_gravity, this.m_allowSleep);
}
for (var bodyNode = this.bodyList.GetFirstNode(Box2D.Dynamics.b2BodyList.TYPES.nonStaticActiveAwakeBodies); bodyNode; bodyNode = bodyNode.GetNextNode()) {
bodyNode.body.SynchronizeFixtures();
}
this.m_contactManager.FindNewContacts();
};
/**
* @param {!Box2D.Dynamics.b2TimeStep} step
*/
Box2D.Dynamics.b2World.prototype.SolveTOI = function(step) {
var m_island = new Box2D.Dynamics.b2Island(this.m_contactManager.m_contactListener, this.m_contactSolver);
for (var bodyNode = this.bodyList.GetFirstNode(Box2D.Dynamics.b2BodyList.TYPES.allBodies); bodyNode; bodyNode = bodyNode.GetNextNode()) {
var b = bodyNode.body;
b.m_islandFlag = false;
b.m_sweep.t0 = 0.0;
}
for (var contactNode = this.contactList.GetFirstNode(Box2D.Dynamics.Contacts.b2ContactList.TYPES.allContacts); contactNode; contactNode = contactNode.GetNextNode()) {
contactNode.contact.m_islandFlag = false;
contactNode.contact.m_toi = null;
}
for (var j = this.m_jointList; j; j = j.m_next) {
j.m_islandFlag = false;
}
while (true) {
var toi2 = this._SolveTOI2(step);
var minContact = toi2.minContact;
var minTOI = toi2.minTOI;
if (minContact === null || Box2D.Dynamics.b2World.MAX_TOI < minTOI) {
break;
}
var fixtureABody = minContact.m_fixtureA.GetBody();
var fixtureBBody = minContact.m_fixtureB.GetBody();
Box2D.Dynamics.b2World.s_backupA.Set(fixtureABody.m_sweep);
Box2D.Dynamics.b2World.s_backupB.Set(fixtureBBody.m_sweep);
fixtureABody.Advance(minTOI);
fixtureBBody.Advance(minTOI);
minContact.Update(this.m_contactManager.m_contactListener);
minContact.m_toi = null;
if (minContact.sensor || !minContact.enabled) {
fixtureABody.m_sweep.Set(Box2D.Dynamics.b2World.s_backupA);
fixtureBBody.m_sweep.Set(Box2D.Dynamics.b2World.s_backupB);
fixtureABody.SynchronizeTransform();
fixtureBBody.SynchronizeTransform();
continue;
}
if (!minContact.touching) {
continue;
}
var seed = fixtureABody;
if (seed.GetType() != Box2D.Dynamics.b2BodyDef.b2_dynamicBody) {
seed = fixtureBBody;
}
m_island.Clear();
b2solvearray.length = 0;
var queue = b2solvearray;
queue.push(seed);
seed.m_islandFlag = true;
while (queue.length > 0) {
var b = queue.pop();
m_island.AddBody(b);
if (!b.IsAwake()) {
b.SetAwake(true);
}
if (b.GetType() != Box2D.Dynamics.b2BodyDef.b2_dynamicBody) {
continue;
}
for (var contactNode = b.contactList.GetFirstNode(Box2D.Dynamics.Contacts.b2ContactList.TYPES.nonSensorEnabledTouchingContacts); contactNode; contactNode = contactNode.GetNextNode()) {
if (m_island.m_contactCount == Box2D.Common.b2Settings.b2_maxTOIContactsPerIsland) {
break;
}
var contact = contactNode.contact;
if (contact.m_islandFlag) {
continue;
}
m_island.AddContact(contact);
contact.m_islandFlag = true;
var other = contact.GetOther(b);
if (other.m_islandFlag) {
continue;
}
if (other.GetType() != Box2D.Dynamics.b2BodyDef.b2_staticBody) {
other.Advance(minTOI);
other.SetAwake(true);
queue.push(other);
}
other.m_islandFlag = true;
}
for (var jEdge = b.m_jointList; jEdge; jEdge = jEdge.next) {
if (m_island.m_jointCount == Box2D.Common.b2Settings.b2_maxTOIJointsPerIsland) {
continue;
}
if (jEdge.joint.m_islandFlag || !jEdge.other.IsActive()) {
continue;
}
m_island.AddJoint(jEdge.joint);
jEdge.joint.m_islandFlag = true;
if (jEdge.other.m_islandFlag) {
continue;
}
if (jEdge.other.GetType() != Box2D.Dynamics.b2BodyDef.b2_staticBody) {
jEdge.other.Advance(minTOI);
jEdge.other.SetAwake(true);
queue.push(jEdge.other);
}
jEdge.other.m_islandFlag = true;
}
}
m_island.SolveTOI(new Box2D.Dynamics.b2TimeStep((1.0 - minTOI) * step.dt /* dt */, 0 /* dtRatio */, step.velocityIterations, step.positionIterations, false /* warmStarting */));
for (var i = 0; i < m_island.m_bodies.length; i++) {
m_island.m_bodies[i].m_islandFlag = false;
if (!m_island.m_bodies[i].IsAwake() || m_island.m_bodies[i].GetType() != Box2D.Dynamics.b2BodyDef.b2_dynamicBody) {
continue;
}
m_island.m_bodies[i].SynchronizeFixtures();
for (var contactNode = m_island.m_bodies[i].contactList.GetFirstNode(Box2D.Dynamics.Contacts.b2ContactList.TYPES.allContacts); contactNode; contactNode = contactNode.GetNextNode()) {
contactNode.contact.m_toi = null;
}
}
for (var i = 0; i < m_island.m_contactCount; i++) {
m_island.m_contacts[i].m_islandFlag = false;
m_island.m_contacts[i].m_toi = null;
}
for (var i = 0; i < m_island.m_jointCount; i++) {
m_island.m_joints[i].m_islandFlag = false;
}
this.m_contactManager.FindNewContacts();
}
};
/**
* @param {!Box2D.Dynamics.b2TimeStep} step
* @return {{minContact: Box2D.Dynamics.Contacts.b2Contact, minTOI: number}}
*/
Box2D.Dynamics.b2World.prototype._SolveTOI2 = function(step) {
var minContact = null;
var minTOI = 1.0;
var contacts = 0;
for (var contactNode = this.contactList.GetFirstNode(Box2D.Dynamics.Contacts.b2ContactList.TYPES.nonSensorEnabledContinuousContacts); contactNode; contactNode = contactNode.GetNextNode()) {
var c = contactNode.contact;
if (this._SolveTOI2SkipContact(step, c)) {
continue;
}
var toi = 1.0;
if (c.m_toi != null) {
toi = c.m_toi;
} else if (c.touching) {
toi = 1;
c.m_toi = toi;
} else {
var fixtureABody = c.m_fixtureA.GetBody();
var fixtureBBody = c.m_fixtureB.GetBody();
var t0 = fixtureABody.m_sweep.t0;
if (fixtureABody.m_sweep.t0 < fixtureBBody.m_sweep.t0) {
t0 = fixtureBBody.m_sweep.t0;
fixtureABody.m_sweep.Advance(t0);
} else if (fixtureBBody.m_sweep.t0 < fixtureABody.m_sweep.t0) {
t0 = fixtureABody.m_sweep.t0;
fixtureBBody.m_sweep.Advance(t0);
}
toi = c.ComputeTOI(fixtureABody.m_sweep, fixtureBBody.m_sweep);
;
if (toi > 0.0 && toi < 1.0) {
toi = (1.0 - toi) * t0 + toi;
}
c.m_toi = toi;
}
if (Number.MIN_VALUE < toi && toi < minTOI) {
minContact = c;
minTOI = toi;
}
}
return {
minContact: minContact,
minTOI: minTOI
};
};
/**
* @param {!Box2D.Dynamics.b2TimeStep} step
* @param {!Box2D.Dynamics.Contacts.b2Contact} c
* @return {boolean}
*/
Box2D.Dynamics.b2World.prototype._SolveTOI2SkipContact = function(step, c) {
var fixtureABody = c.m_fixtureA.GetBody();
var fixtureBBody = c.m_fixtureB.GetBody();
if ((fixtureABody.GetType() != Box2D.Dynamics.b2BodyDef.b2_dynamicBody || !fixtureABody.IsAwake()) && (fixtureBBody.GetType() != Box2D.Dynamics.b2BodyDef.b2_dynamicBody || !fixtureBBody.IsAwake())) {
return true;
}
return false;
};
/**
* @param {!Box2D.Dynamics.b2Fixture} fixtureA
* @param {!Box2D.Dynamics.b2Fixture} fixtureB
* @constructor
*/
Box2D.Dynamics.Contacts.b2Contact = function(fixtureA, fixtureB) {
/**
* @const
* @private
* @type {string}
*/
this.ID = "Contact" + Box2D.Dynamics.Contacts.b2Contact.NEXT_ID++;
/**
* @private
* @type {!Box2D.Collision.b2Manifold}
*/
this.m_manifold = new Box2D.Collision.b2Manifold();
/**
* @private
* @type {!Box2D.Collision.b2Manifold}
*/
this.m_oldManifold = new Box2D.Collision.b2Manifold();
/**
* @private
* @type {boolean}
*/
this.touching = false;
var bodyA = fixtureA.GetBody();
var bodyB = fixtureB.GetBody();
/**
* @private
* @type {boolean}
*/
this.continuous = (bodyA.GetType() != Box2D.Dynamics.b2BodyDef.b2_dynamicBody) ||
bodyA.IsBullet() ||
(bodyB.GetType() != Box2D.Dynamics.b2BodyDef.b2_dynamicBody) ||
bodyB.IsBullet();
/**
* @private
* @type {boolean}
*/
this.sensor = fixtureA.IsSensor() || fixtureB.IsSensor();
/**
* @private
* @type {boolean}
*/
this.filtering = false;
/**
* @private
* @type {!Box2D.Dynamics.b2Fixture}
*/
this.m_fixtureA = fixtureA;
/**
* @private
* @type {!Box2D.Dynamics.b2Fixture}
*/
this.m_fixtureB = fixtureB;
/**
* @private
* @type {boolean}
*/
this.enabled = true;
/**
* @private
* @type {!Box2D.Dynamics.Contacts.b2ContactList}
*/
this.bodyAList = bodyA.GetContactList();
/**
* @private
* @type {!Box2D.Dynamics.Contacts.b2ContactList}
*/
this.bodyBList = bodyB.GetContactList();
/**
* @private
* @type {!Box2D.Dynamics.Contacts.b2ContactList}
*/
this.worldList = bodyB.GetWorld().GetContactList();
this.AddToLists();
};
/**
* @param {!Box2D.Dynamics.b2Fixture} fixtureA
* @param {!Box2D.Dynamics.b2Fixture} fixtureB
*/
Box2D.Dynamics.Contacts.b2Contact.prototype.Reset = function(fixtureA, fixtureB) {
this.m_manifold.Reset();
this.m_oldManifold.Reset();
this.touching = false;
var bodyA = fixtureA.GetBody();
var bodyB = fixtureB.GetBody();
this.continuous = (bodyA.GetType() != Box2D.Dynamics.b2BodyDef.b2_dynamicBody) ||
bodyA.IsBullet() ||
(bodyB.GetType() != Box2D.Dynamics.b2BodyDef.b2_dynamicBody) ||
bodyB.IsBullet();
this.sensor = fixtureA.IsSensor() || fixtureB.IsSensor();
this.filtering = false;
this.m_fixtureA = fixtureA;
this.m_fixtureB = fixtureB;
this.enabled = true;
this.bodyAList = bodyA.GetContactList();
this.bodyBList = bodyB.GetContactList();
this.worldList = bodyB.GetWorld().GetContactList();
this.AddToLists();
};
Box2D.Dynamics.Contacts.b2Contact.prototype.AddToLists = function () {
this.bodyAList.AddContact(this);
this.bodyBList.AddContact(this);
this.worldList.AddContact(this);
this.UpdateLists();
};
Box2D.Dynamics.Contacts.b2Contact.prototype.UpdateLists = function () {
var nonSensorEnabledTouching = false;
var nonSensorEnabledContinuous = false;
if (!this.IsSensor() && this.IsEnabled()) {
if (this.IsTouching()) {
nonSensorEnabledTouching = true;
}
if (this.IsContinuous()) {
nonSensorEnabledContinuous = true;
}
}
this.bodyAList.UpdateContact(this, nonSensorEnabledTouching, nonSensorEnabledContinuous);
this.bodyBList.UpdateContact(this, nonSensorEnabledTouching, nonSensorEnabledContinuous);
this.worldList.UpdateContact(this, nonSensorEnabledTouching, nonSensorEnabledContinuous);
};
Box2D.Dynamics.Contacts.b2Contact.prototype.RemoveFromLists = function () {
this.bodyAList.RemoveContact(this);
this.bodyBList.RemoveContact(this);
this.worldList.RemoveContact(this);
};
/**
* @return {!Box2D.Collision.b2Manifold}
*/
Box2D.Dynamics.Contacts.b2Contact.prototype.GetManifold = function () {
return this.m_manifold;
};
/**
* @param {!Box2D.Collision.b2WorldManifold} worldManifold
*/
Box2D.Dynamics.Contacts.b2Contact.prototype.GetWorldManifold = function (worldManifold) {
var bodyA = this.m_fixtureA.GetBody();
var bodyB = this.m_fixtureB.GetBody();
var shapeA = this.m_fixtureA.GetShape();
var shapeB = this.m_fixtureB.GetShape();
worldManifold.Initialize(this.m_manifold, bodyA.GetTransform(), shapeA.m_radius, bodyB.GetTransform(), shapeB.m_radius);
};
/**
* @return {boolean}
*/
Box2D.Dynamics.Contacts.b2Contact.prototype.IsTouching = function () {
return this.touching;
};
/**
* @return {boolean}
*/
Box2D.Dynamics.Contacts.b2Contact.prototype.IsContinuous = function () {
return this.continuous;
};
/**
* @param {boolean} sensor
*/
Box2D.Dynamics.Contacts.b2Contact.prototype.SetSensor = function (sensor) {
this.sensor = sensor;
this.UpdateLists();
};
/**
* @return {boolean}
*/
Box2D.Dynamics.Contacts.b2Contact.prototype.IsSensor = function () {
return this.sensor;
};
/**
* @param {boolean} flag
*/
Box2D.Dynamics.Contacts.b2Contact.prototype.SetEnabled = function (flag) {
this.enabled = flag;
this.UpdateLists();
};
/**
* @return {boolean}
*/
Box2D.Dynamics.Contacts.b2Contact.prototype.IsEnabled = function () {
return this.enabled;
};
/**
* @return {Box2D.Dynamics.Contacts.b2Contact}
*/
Box2D.Dynamics.Contacts.b2Contact.prototype.GetNext = function () {
return this.m_next;
};
/**
* @return {!Box2D.Dynamics.b2Fixture}
*/
Box2D.Dynamics.Contacts.b2Contact.prototype.GetFixtureA = function () {
return this.m_fixtureA;
};
/**
* @return {!Box2D.Dynamics.b2Fixture}
*/
Box2D.Dynamics.Contacts.b2Contact.prototype.GetFixtureB = function () {
return this.m_fixtureB;
};
/**
* @param {!Box2D.Dynamics.b2Body} body
* @return {!Box2D.Dynamics.b2Body}
*/
Box2D.Dynamics.Contacts.b2Contact.prototype.GetOther = function (body) {
var bodyA = this.m_fixtureA.GetBody();
if (bodyA != body) {
return bodyA;
} else {
return this.m_fixtureB.GetBody();
}
};
Box2D.Dynamics.Contacts.b2Contact.prototype.FlagForFiltering = function () {
this.filtering = true;
};
Box2D.Dynamics.Contacts.b2Contact.prototype.ClearFiltering = function () {
this.filtering = false;
};
/**
* @return {boolean}
*/
Box2D.Dynamics.Contacts.b2Contact.prototype.IsFiltering = function () {
return this.filtering;
};
Box2D.Dynamics.Contacts.b2Contact.prototype.Update = function (listener) {
var tManifold = this.m_oldManifold;
this.m_oldManifold = this.m_manifold;
this.m_manifold = tManifold;
this.enabled = true;
var touching = false;
var wasTouching = this.IsTouching();
var bodyA = this.m_fixtureA.GetBody();
var bodyB = this.m_fixtureB.GetBody();
var aabbOverlap = this.m_fixtureA.m_aabb.TestOverlap(this.m_fixtureB.m_aabb);
if (this.sensor) {
if (aabbOverlap) {
touching = Box2D.Collision.Shapes.b2Shape.TestOverlap(this.m_fixtureA.GetShape(), bodyA.GetTransform(), this.m_fixtureB.GetShape(), bodyB.GetTransform());
}
this.m_manifold.m_pointCount = 0;
} else {
if (bodyA.GetType() != Box2D.Dynamics.b2BodyDef.b2_dynamicBody || bodyA.IsBullet() || bodyB.GetType() != Box2D.Dynamics.b2BodyDef.b2_dynamicBody || bodyB.IsBullet()) {
this.continuous = true;
} else {
this.continuous = false;
}
if (aabbOverlap) {
this.Evaluate();
touching = this.m_manifold.m_pointCount > 0;
for (var i = 0; i < this.m_manifold.m_pointCount; i++) {
var mp2 = this.m_manifold.m_points[i];
mp2.m_normalImpulse = 0.0;
mp2.m_tangentImpulse = 0.0;
for (var j = 0; j < this.m_oldManifold.m_pointCount; j++) {
var mp1 = this.m_oldManifold.m_points[j];
if (mp1.m_id.GetKey() == mp2.m_id.GetKey()) {
mp2.m_normalImpulse = mp1.m_normalImpulse;
mp2.m_tangentImpulse = mp1.m_tangentImpulse;
break;
}
}
}
} else {
this.m_manifold.m_pointCount = 0;
}
if (touching != wasTouching) {
bodyA.SetAwake(true);
bodyB.SetAwake(true);
}
}
this.touching = touching;
if (touching != wasTouching) {
this.UpdateLists();
}
if (!wasTouching && touching) {
listener.BeginContact(this);
}
if (wasTouching && !touching) {
listener.EndContact(this);
}
if (!this.sensor) {
listener.PreSolve(this, this.m_oldManifold);
}
};
Box2D.Dynamics.Contacts.b2Contact.prototype.Evaluate = function () {};
Box2D.Dynamics.Contacts.b2Contact.prototype.ComputeTOI = function (sweepA, sweepB) {
Box2D.Dynamics.Contacts.b2Contact.s_input.proxyA.Set(this.m_fixtureA.GetShape());
Box2D.Dynamics.Contacts.b2Contact.s_input.proxyB.Set(this.m_fixtureB.GetShape());
Box2D.Dynamics.Contacts.b2Contact.s_input.sweepA = sweepA;
Box2D.Dynamics.Contacts.b2Contact.s_input.sweepB = sweepB;
Box2D.Dynamics.Contacts.b2Contact.s_input.tolerance = Box2D.Common.b2Settings.b2_linearSlop;
return Box2D.Collision.b2TimeOfImpact.TimeOfImpact(Box2D.Dynamics.Contacts.b2Contact.s_input);
};
Box2D.Dynamics.Contacts.b2Contact.s_input = new Box2D.Collision.b2TOIInput();
/**
* @type {number}
* @private
*/
Box2D.Dynamics.Contacts.b2Contact.NEXT_ID = 0;
/**
* @param {!Box2D.Dynamics.b2Fixture} fixtureA
* @param {!Box2D.Dynamics.b2Fixture} fixtureB
* @constructor
* @extends {Box2D.Dynamics.Contacts.b2Contact}
*/
Box2D.Dynamics.Contacts.b2CircleContact = function(fixtureA, fixtureB) {
Box2D.Dynamics.Contacts.b2Contact.call(this, fixtureA, fixtureB);
};
c2inherit(Box2D.Dynamics.Contacts.b2CircleContact, Box2D.Dynamics.Contacts.b2Contact);
/**
* @param {!Box2D.Dynamics.b2Fixture} fixtureA
* @param {!Box2D.Dynamics.b2Fixture} fixtureB
*/
Box2D.Dynamics.Contacts.b2CircleContact.prototype.Reset = function(fixtureA, fixtureB) {
Box2D.Dynamics.Contacts.b2Contact.prototype.Reset.call(this, fixtureA, fixtureB);
};
Box2D.Dynamics.Contacts.b2CircleContact.prototype.Evaluate = function() {
Box2D.Collision.b2Collision.CollideCircles(this.m_manifold, this.m_fixtureA.GetShape(), this.m_fixtureA.GetBody().m_xf, this.m_fixtureB.GetShape(), this.m_fixtureB.GetBody().m_xf);
};
/**
* @constructor
*/
Box2D.Dynamics.Contacts.b2ContactConstraint = function() {
this.localPlaneNormal = Box2D.Common.Math.b2Vec2.Get(0, 0);
this.localPoint = Box2D.Common.Math.b2Vec2.Get(0, 0);
this.normal = Box2D.Common.Math.b2Vec2.Get(0, 0);
this.normalMass = new Box2D.Common.Math.b2Mat22();
this.K = new Box2D.Common.Math.b2Mat22();
this.points = [];
for (var i = 0; i < Box2D.Common.b2Settings.b2_maxManifoldPoints; i++) {
this.points[i] = new Box2D.Dynamics.Contacts.b2ContactConstraintPoint();
}
};
/**
* @constructor
*/
Box2D.Dynamics.Contacts.b2ContactConstraintPoint = function() {
this.localPoint = Box2D.Common.Math.b2Vec2.Get(0, 0);
this.rA = Box2D.Common.Math.b2Vec2.Get(0, 0);
this.rB = Box2D.Common.Math.b2Vec2.Get(0, 0);
};
Box2D.Dynamics.Contacts.b2ContactConstraintPoint.prototype.Reset = function() {
this.localPoint.Set(0, 0);
this.rA.Set(0, 0);
this.rB.Set(0, 0);
};
/**
* @constructor
*/
Box2D.Dynamics.Contacts.b2ContactFactory = function() {
/**
* @private
*/
this.m_registers = {};
/**
* @private
* @type {Object.<Object.<Array.<!Box2D.Dynamics.b2Contact>>>}
*/
this.m_freeContacts = {};
this.AddType(Box2D.Dynamics.Contacts.b2CircleContact, Box2D.Collision.Shapes.b2CircleShape.NAME, Box2D.Collision.Shapes.b2CircleShape.NAME);
this.AddType(Box2D.Dynamics.Contacts.b2PolyAndCircleContact, Box2D.Collision.Shapes.b2PolygonShape.NAME, Box2D.Collision.Shapes.b2CircleShape.NAME);
this.AddType(Box2D.Dynamics.Contacts.b2PolygonContact, Box2D.Collision.Shapes.b2PolygonShape.NAME, Box2D.Collision.Shapes.b2PolygonShape.NAME);
this.AddType(Box2D.Dynamics.Contacts.b2EdgeAndCircleContact, Box2D.Collision.Shapes.b2EdgeShape.NAME, Box2D.Collision.Shapes.b2CircleShape.NAME);
this.AddType(Box2D.Dynamics.Contacts.b2PolyAndEdgeContact, Box2D.Collision.Shapes.b2PolygonShape.NAME, Box2D.Collision.Shapes.b2EdgeShape.NAME);
};
Box2D.Dynamics.Contacts.b2ContactFactory.prototype.AddType = function(ctor, type1, type2) {
this.m_freeContacts[type1] = this.m_freeContacts[type1] || {};
this.m_freeContacts[type1][type2] = this.m_freeContacts[type1][type2] || [];
this.m_registers[type1] = this.m_registers[type1] || {};
this.m_registers[type1][type2] = new Box2D.Dynamics.Contacts.b2ContactRegister();
this.m_registers[type1][type2].ctor = ctor;
this.m_registers[type1][type2].primary = true;
if (type1 != type2) {
this.m_registers[type2] = this.m_registers[type2] || {};
this.m_registers[type2][type1] = new Box2D.Dynamics.Contacts.b2ContactRegister();
this.m_registers[type2][type1].ctor = ctor;
this.m_registers[type2][type1].primary = false;
}
};
Box2D.Dynamics.Contacts.b2ContactFactory.prototype.Create = function(fixtureA, fixtureB) {
var type1 = fixtureA.GetShape().GetTypeName();
var type2 = fixtureB.GetShape().GetTypeName();
var reg = this.m_registers[type1][type2];
var ctor = reg.ctor;
if (ctor != null) {
if (reg.primary) {
if (this.m_freeContacts[type1][type2].length > 0) {
var c = this.m_freeContacts[type1][type2].pop();
c.Reset(fixtureA, fixtureB);
return c;
}
return new ctor(fixtureA, fixtureB);
} else {
if (this.m_freeContacts[type2][type1].length > 0) {
var c = this.m_freeContacts[type2][type1].pop();
c.Reset(fixtureB, fixtureA);
return c;
}
return new ctor(fixtureB, fixtureA);
}
} else {
return null;
}
};
Box2D.Dynamics.Contacts.b2ContactFactory.prototype.Destroy = function(contact) {
var type1 = contact.m_fixtureA.GetShape().GetTypeName();
var type2 = contact.m_fixtureB.GetShape().GetTypeName();
this.m_freeContacts[type1][type2].push(contact);
};
/**
* @constructor
*/
Box2D.Dynamics.Contacts.b2ContactList = function() {
/**
* @private
* @type {Array.<Box2D.Dynamics.Contacts.b2ContactListNode>}
*/
this.contactFirstNodes = [];
for(var i = 0; i <= Box2D.Dynamics.Contacts.b2ContactList.TYPES.allContacts; i++) {
this.contactFirstNodes[i] = null;
}
/**
* @private
* @type {Array.<Box2D.Dynamics.Contacts.b2ContactListNode>}
*/
this.contactLastNodes = [];
for(var i = 0; i <= Box2D.Dynamics.Contacts.b2ContactList.TYPES.allContacts; i++) {
this.contactLastNodes[i] = null;
}
/**
* @private
* @type {Object.<Array.<Box2D.Dynamics.Contacts.b2ContactListNode>>}
*/
this.contactNodeLookup = {};
/**
* @private
* @type {number}
*/
this.contactCount = 0;
};
/**
* @param {number} type
* @return {Box2D.Dynamics.Contacts.b2ContactListNode}
*/
Box2D.Dynamics.Contacts.b2ContactList.prototype.GetFirstNode = function(type) {
return this.contactFirstNodes[type];
};
/**
* @param {!Box2D.Dynamics.Contacts.b2Contact} contact
*/
Box2D.Dynamics.Contacts.b2ContactList.prototype.AddContact = function(contact) {
var contactID = contact.ID;
if (this.contactNodeLookup[contactID] == null) {
this.contactNodeLookup[contactID] = [];
for(var i = 0; i <= Box2D.Dynamics.Contacts.b2ContactList.TYPES.allContacts; i++) {
this.contactNodeLookup[contactID][i] = null;
}
this.CreateNode(contact, contactID, Box2D.Dynamics.Contacts.b2ContactList.TYPES.allContacts);
this.contactCount++;
}
};
/**
* @param {!Box2D.Dynamics.Contacts.b2Contact} contact
*/
Box2D.Dynamics.Contacts.b2ContactList.prototype.UpdateContact = function(contact, nonSensorEnabledTouching, nonSensorEnabledContinuous) {
if (nonSensorEnabledTouching) {
this.CreateNode(contact, contact.ID, Box2D.Dynamics.Contacts.b2ContactList.TYPES.nonSensorEnabledTouchingContacts);
} else {
this.RemoveNode(contact.ID, Box2D.Dynamics.Contacts.b2ContactList.TYPES.nonSensorEnabledTouchingContacts);
}
if (nonSensorEnabledContinuous) {
this.CreateNode(contact, contact.ID, Box2D.Dynamics.Contacts.b2ContactList.TYPES.nonSensorEnabledContinuousContacts);
} else {
this.RemoveNode(contact.ID, Box2D.Dynamics.Contacts.b2ContactList.TYPES.nonSensorEnabledContinuousContacts);
}
};
/**
* @param {!Box2D.Dynamics.Contacts.b2Contact} contact
*/
Box2D.Dynamics.Contacts.b2ContactList.prototype.RemoveContact = function(contact) {
var contactID = contact.ID;
if (this.contactNodeLookup[contactID] != null) {
for(var i = 0; i <= Box2D.Dynamics.Contacts.b2ContactList.TYPES.allContacts; i++) {
this.RemoveNode(contactID, i);
}
delete this.contactNodeLookup[contactID];
this.contactCount--;
}
};
/**
* @param {string} contactID
* @param {number} type
*/
Box2D.Dynamics.Contacts.b2ContactList.prototype.RemoveNode = function(contactID, type) {
var nodeList = this.contactNodeLookup[contactID];
if (nodeList == null) {
return;
}
var node = nodeList[type];
if (node == null) {
return;
}
nodeList[type] = null;
var prevNode = node.GetPreviousNode();
var nextNode = node.GetNextNode();
if (prevNode == null) {
this.contactFirstNodes[type] = nextNode;
} else {
prevNode.SetNextNode(nextNode);
}
if (nextNode == null) {
this.contactLastNodes[type] = prevNode;
} else {
nextNode.SetPreviousNode(prevNode);
}
Box2D.Dynamics.Contacts.b2ContactListNode.FreeNode(node);
};
/**
* @param {!Box2D.Dynamics.Contacts.b2Contact} contact
* @param {string} contactID
* @param {number} type
*/
Box2D.Dynamics.Contacts.b2ContactList.prototype.CreateNode = function(contact, contactID, type) {
var nodeList = this.contactNodeLookup[contactID];
if (nodeList[type] == null) {
nodeList[type] = Box2D.Dynamics.Contacts.b2ContactListNode.GetNode(contact);
var prevNode = this.contactLastNodes[type];
if (prevNode != null) {
prevNode.SetNextNode(nodeList[type]);
nodeList[type].SetPreviousNode(prevNode);
} else {
this.contactFirstNodes[type] = nodeList[type];
}
this.contactLastNodes[type] = nodeList[type];
}
};
/**
* @return {number}
*/
Box2D.Dynamics.Contacts.b2ContactList.prototype.GetContactCount = function() {
return this.contactCount;
};
/**
* @enum {number}
*/
Box2D.Dynamics.Contacts.b2ContactList.TYPES = {
nonSensorEnabledTouchingContacts: 0,
nonSensorEnabledContinuousContacts: 1,
allContacts: 2 // Assumed to be last by above code
};
/**
* @param {!Box2D.Dynamics.Contacts.b2Contact} contact
* @constructor
*/
Box2D.Dynamics.Contacts.b2ContactListNode = function(contact) {
/**
* @private
* @type {!Box2D.Dynamics.Contacts.b2Contact}
*/
this.contact = contact;
/**
* @private
* @type {Box2D.Dynamics.Contacts.b2ContactListNode}
*/
this.next = null;
/**
* @private
* @type {Box2D.Dynamics.Contacts.b2ContactListNode}
*/
this.previous = null;
};
/**
* @private
* @type {Array.<!Box2D.Dynamics.Contacts.b2ContactListNode>
*/
Box2D.Dynamics.Contacts.b2ContactListNode.freeNodes = [];
/**
* @param {!Box2D.Dynamics.Contacts.b2Contact} contact
* @return {!Box2D.Dynamics.Contacts.b2ContactListNode}
*/
Box2D.Dynamics.Contacts.b2ContactListNode.GetNode = function(contact) {
if (Box2D.Dynamics.Contacts.b2ContactListNode.freeNodes.length > 0) {
var node = Box2D.Dynamics.Contacts.b2ContactListNode.freeNodes.pop();
node.next = null;
node.previous = null;
node.contact = contact;
return node;
} else {
return new Box2D.Dynamics.Contacts.b2ContactListNode(contact);
}
};
/**
* @param {!Box2D.Dynamics.Contacts.b2ContactListNode} node
*/
Box2D.Dynamics.Contacts.b2ContactListNode.FreeNode = function(node) {
Box2D.Dynamics.Contacts.b2ContactListNode.freeNodes.push(node);
};
/**
* @param {Box2D.Dynamics.Contacts.b2ContactListNode} node
*/
Box2D.Dynamics.Contacts.b2ContactListNode.prototype.SetNextNode = function(node) {
this.next = node;
};
/**
* @param {Box2D.Dynamics.Contacts.b2ContactListNode} node
*/
Box2D.Dynamics.Contacts.b2ContactListNode.prototype.SetPreviousNode = function(node) {
this.previous = node;
};
/**
* @return {!Box2D.Dynamics.Contacts.b2Contact}
*/
Box2D.Dynamics.Contacts.b2ContactListNode.prototype.GetContact = function() {
return this.contact;
};
/**
* @return {Box2D.Dynamics.Contacts.b2ContactListNode}
*/
Box2D.Dynamics.Contacts.b2ContactListNode.prototype.GetNextNode = function() {
return this.next;
};
/**
* @return {Box2D.Dynamics.Contacts.b2ContactListNode}
*/
Box2D.Dynamics.Contacts.b2ContactListNode.prototype.GetPreviousNode = function() {
return this.previous;
};
/**
* @constructor
*/
Box2D.Dynamics.Contacts.b2ContactRegister = function () {
this.pool = null;
this.poolCount = 0;
};
/**
* @constructor
*/
Box2D.Dynamics.Contacts.b2PositionSolverManifold = function() {
this.m_normal = Box2D.Common.Math.b2Vec2.Get(0, 0);
this.m_separations = [];
this.m_points = [];
for (var i = 0; i < Box2D.Common.b2Settings.b2_maxManifoldPoints; i++) {
this.m_points[i] = Box2D.Common.Math.b2Vec2.Get(0, 0);
}
};
/**
* @param {!Box2D.Dynamics.Contacts.b2ContactConstraint} cc
*/
Box2D.Dynamics.Contacts.b2PositionSolverManifold.prototype.Initialize = function(cc) {
;
switch (cc.type) {
case Box2D.Collision.b2Manifold.e_circles:
this._InitializeCircles(cc);
break;
case Box2D.Collision.b2Manifold.e_faceA:
this._InitializeFaceA(cc);
break;
case Box2D.Collision.b2Manifold.e_faceB:
this._InitializeFaceB(cc);
break;
}
};
/**
* @private
* @param {!Box2D.Dynamics.Contacts.b2ContactConstraint} cc
*/
Box2D.Dynamics.Contacts.b2PositionSolverManifold.prototype._InitializeCircles = function(cc) {
var tMat = cc.bodyA.m_xf.R;
var tVec = cc.localPoint;
var pointAX = cc.bodyA.m_xf.position.x + (tMat.col1.x * tVec.x + tMat.col2.x * tVec.y);
var pointAY = cc.bodyA.m_xf.position.y + (tMat.col1.y * tVec.x + tMat.col2.y * tVec.y);
tMat = cc.bodyB.m_xf.R;
tVec = cc.points[0].localPoint;
var pointBX = cc.bodyB.m_xf.position.x + (tMat.col1.x * tVec.x + tMat.col2.x * tVec.y);
var pointBY = cc.bodyB.m_xf.position.y + (tMat.col1.y * tVec.x + tMat.col2.y * tVec.y);
var dX = pointBX - pointAX;
var dY = pointBY - pointAY;
var d2 = dX * dX + dY * dY;
if (d2 > Box2D.Common.b2Settings.MIN_VALUE_SQUARED) {
var d = Math.sqrt(d2);
this.m_normal.x = dX / d;
this.m_normal.y = dY / d;
} else {
this.m_normal.x = 1.0;
this.m_normal.y = 0.0;
}
this.m_points[0].x = 0.5 * (pointAX + pointBX);
this.m_points[0].y = 0.5 * (pointAY + pointBY);
this.m_separations[0] = dX * this.m_normal.x + dY * this.m_normal.y - cc.radius;
};
/**
* @private
* @param {!Box2D.Dynamics.Contacts.b2ContactConstraint} cc
*/
Box2D.Dynamics.Contacts.b2PositionSolverManifold.prototype._InitializeFaceA = function(cc) {
this.m_normal.x = cc.bodyA.m_xf.R.col1.x * cc.localPlaneNormal.x + cc.bodyA.m_xf.R.col2.x * cc.localPlaneNormal.y;
this.m_normal.y = cc.bodyA.m_xf.R.col1.y * cc.localPlaneNormal.x + cc.bodyA.m_xf.R.col2.y * cc.localPlaneNormal.y;
var planePointX = cc.bodyA.m_xf.position.x + (cc.bodyA.m_xf.R.col1.x * cc.localPoint.x + cc.bodyA.m_xf.R.col2.x * cc.localPoint.y);
var planePointY = cc.bodyA.m_xf.position.y + (cc.bodyA.m_xf.R.col1.y * cc.localPoint.x + cc.bodyA.m_xf.R.col2.y * cc.localPoint.y);
for (var i = 0; i < cc.pointCount; i++) {
var clipPointX = cc.bodyB.m_xf.position.x + (cc.bodyB.m_xf.R.col1.x * cc.points[i].localPoint.x + cc.bodyB.m_xf.R.col2.x * cc.points[i].localPoint.y);
var clipPointY = cc.bodyB.m_xf.position.y + (cc.bodyB.m_xf.R.col1.y * cc.points[i].localPoint.x + cc.bodyB.m_xf.R.col2.y * cc.points[i].localPoint.y);
this.m_separations[i] = (clipPointX - planePointX) * this.m_normal.x + (clipPointY - planePointY) * this.m_normal.y - cc.radius;
this.m_points[i].x = clipPointX;
this.m_points[i].y = clipPointY;
}
};
/**
* @private
* @param {!Box2D.Dynamics.Contacts.b2ContactConstraint} cc
*/
Box2D.Dynamics.Contacts.b2PositionSolverManifold.prototype._InitializeFaceB = function(cc) {
this.m_normal.x = cc.bodyB.m_xf.R.col1.x * cc.localPlaneNormal.x + cc.bodyB.m_xf.R.col2.x * cc.localPlaneNormal.y;
this.m_normal.y = cc.bodyB.m_xf.R.col1.y * cc.localPlaneNormal.x + cc.bodyB.m_xf.R.col2.y * cc.localPlaneNormal.y;
var planePointX = cc.bodyB.m_xf.position.x + (cc.bodyB.m_xf.R.col1.x * cc.localPoint.x + cc.bodyB.m_xf.R.col2.x * cc.localPoint.y);
var planePointY = cc.bodyB.m_xf.position.y + (cc.bodyB.m_xf.R.col1.y * cc.localPoint.x + cc.bodyB.m_xf.R.col2.y * cc.localPoint.y);
for (var i = 0; i < cc.pointCount; i++) {
var clipPointX = cc.bodyA.m_xf.position.x + (cc.bodyA.m_xf.R.col1.x * cc.points[i].localPoint.x + cc.bodyA.m_xf.R.col2.x * cc.points[i].localPoint.y);
var clipPointY = cc.bodyA.m_xf.position.y + (cc.bodyA.m_xf.R.col1.y * cc.points[i].localPoint.x + cc.bodyA.m_xf.R.col2.y * cc.points[i].localPoint.y);
this.m_separations[i] = (clipPointX - planePointX) * this.m_normal.x + (clipPointY - planePointY) * this.m_normal.y - cc.radius;
this.m_points[i].Set(clipPointX, clipPointY);
}
this.m_normal.x *= -1;
this.m_normal.y *= -1;
};
/**
* @constructor
*/
Box2D.Dynamics.Contacts.b2ContactSolver = function() {
/**
* @private
* @type {Array.<!Box2D.Dynamics.Contacts.b2ContactConstraint>}
*/
this.m_constraints = [];
};
/**
* @param {!Box2D.Dynamics.b2TimeStep} step
* @param {Array.<!Box2D.Dynamics.Contacts.b2Contact>} contacts
* @param {number} contactCount
*/
Box2D.Dynamics.Contacts.b2ContactSolver.prototype.Initialize = function(step, contacts, contactCount) {
this.m_constraintCount = contactCount;
while (this.m_constraints.length < this.m_constraintCount) {
this.m_constraints[this.m_constraints.length] = new Box2D.Dynamics.Contacts.b2ContactConstraint();
}
for (var i = 0; i < contactCount; i++) {
var contact = contacts[i];
var fixtureA = contact.m_fixtureA;
var fixtureB = contact.m_fixtureB;
var shapeA = fixtureA.m_shape;
var shapeB = fixtureB.m_shape;
var radiusA = shapeA.m_radius;
var radiusB = shapeB.m_radius;
var bodyA = fixtureA.GetBody();
var bodyB = fixtureB.GetBody();
var manifold = contact.GetManifold();
var friction = Box2D.Common.b2Settings.b2MixFriction(fixtureA.GetFriction(), fixtureB.GetFriction());
var restitution = Box2D.Common.b2Settings.b2MixRestitution(fixtureA.GetRestitution(), fixtureB.GetRestitution());
var vAX = bodyA.m_linearVelocity.x;
var vAY = bodyA.m_linearVelocity.y;
var vBX = bodyB.m_linearVelocity.x;
var vBY = bodyB.m_linearVelocity.y;
var wA = bodyA.m_angularVelocity;
var wB = bodyB.m_angularVelocity;
;
Box2D.Dynamics.Contacts.b2ContactSolver.s_worldManifold.Initialize(manifold, bodyA.m_xf, radiusA, bodyB.m_xf, radiusB);
var normalX = Box2D.Dynamics.Contacts.b2ContactSolver.s_worldManifold.m_normal.x;
var normalY = Box2D.Dynamics.Contacts.b2ContactSolver.s_worldManifold.m_normal.y;
var cc = this.m_constraints[i];
cc.bodyA = bodyA;
cc.bodyB = bodyB;
cc.manifold = manifold;
cc.normal.x = normalX;
cc.normal.y = normalY;
cc.pointCount = manifold.m_pointCount;
cc.friction = friction;
cc.restitution = restitution;
cc.localPlaneNormal.x = manifold.m_localPlaneNormal.x;
cc.localPlaneNormal.y = manifold.m_localPlaneNormal.y;
cc.localPoint.x = manifold.m_localPoint.x;
cc.localPoint.y = manifold.m_localPoint.y;
cc.radius = radiusA + radiusB;
cc.type = manifold.m_type;
for (var k = 0; k < cc.pointCount; ++k) {
var cp = manifold.m_points[k];
var ccp = cc.points[k];
ccp.normalImpulse = cp.m_normalImpulse;
ccp.tangentImpulse = cp.m_tangentImpulse;
ccp.localPoint.SetV(cp.m_localPoint);
var rAX = ccp.rA.x = Box2D.Dynamics.Contacts.b2ContactSolver.s_worldManifold.m_points[k].x - bodyA.m_sweep.c.x;
var rAY = ccp.rA.y = Box2D.Dynamics.Contacts.b2ContactSolver.s_worldManifold.m_points[k].y - bodyA.m_sweep.c.y;
var rBX = ccp.rB.x = Box2D.Dynamics.Contacts.b2ContactSolver.s_worldManifold.m_points[k].x - bodyB.m_sweep.c.x;
var rBY = ccp.rB.y = Box2D.Dynamics.Contacts.b2ContactSolver.s_worldManifold.m_points[k].y - bodyB.m_sweep.c.y;
var rnA = rAX * normalY - rAY * normalX;
var rnB = rBX * normalY - rBY * normalX;
rnA *= rnA;
rnB *= rnB;
var kNormal = bodyA.m_invMass + bodyB.m_invMass + bodyA.m_invI * rnA + bodyB.m_invI * rnB;
ccp.normalMass = 1.0 / kNormal;
var kEqualized = bodyA.m_mass * bodyA.m_invMass + bodyB.m_mass * bodyB.m_invMass;
kEqualized += bodyA.m_mass * bodyA.m_invI * rnA + bodyB.m_mass * bodyB.m_invI * rnB;
ccp.equalizedMass = 1.0 / kEqualized;
var tangentX = normalY;
var tangentY = (-normalX);
var rtA = rAX * tangentY - rAY * tangentX;
var rtB = rBX * tangentY - rBY * tangentX;
rtA *= rtA;
rtB *= rtB;
var kTangent = bodyA.m_invMass + bodyB.m_invMass + bodyA.m_invI * rtA + bodyB.m_invI * rtB;
ccp.tangentMass = 1.0 / kTangent;
ccp.velocityBias = 0.0;
var tX = vBX + ((-wB * rBY)) - vAX - ((-wA * rAY));
var tY = vBY + (wB * rBX) - vAY - (wA * rAX);
var vRel = cc.normal.x * tX + cc.normal.y * tY;
if (vRel < (-Box2D.Common.b2Settings.b2_velocityThreshold)) {
ccp.velocityBias += (-cc.restitution * vRel);
}
}
if (cc.pointCount == 2) {
var ccp1 = cc.points[0];
var ccp2 = cc.points[1];
var invMassA = bodyA.m_invMass;
var invIA = bodyA.m_invI;
var invMassB = bodyB.m_invMass;
var invIB = bodyB.m_invI;
var rn1A = ccp1.rA.x * normalY - ccp1.rA.y * normalX;
var rn1B = ccp1.rB.x * normalY - ccp1.rB.y * normalX;
var rn2A = ccp2.rA.x * normalY - ccp2.rA.y * normalX;
var rn2B = ccp2.rB.x * normalY - ccp2.rB.y * normalX;
var k11 = invMassA + invMassB + invIA * rn1A * rn1A + invIB * rn1B * rn1B;
var k22 = invMassA + invMassB + invIA * rn2A * rn2A + invIB * rn2B * rn2B;
var k12 = invMassA + invMassB + invIA * rn1A * rn2A + invIB * rn1B * rn2B;
var k_maxConditionNumber = 100.0;
if (k11 * k11 < k_maxConditionNumber * (k11 * k22 - k12 * k12)) {
cc.K.col1.Set(k11, k12);
cc.K.col2.Set(k12, k22);
cc.K.GetInverse(cc.normalMass);
} else {
cc.pointCount = 1;
}
}
}
};
/**
* @param {!Box2D.Dynamics.b2TimeStep} step
*/
Box2D.Dynamics.Contacts.b2ContactSolver.prototype.InitVelocityConstraints = function(step) {
for (var i = 0; i < this.m_constraintCount; ++i) {
var c = this.m_constraints[i];
var bodyA = c.bodyA;
var bodyB = c.bodyB;
var invMassA = bodyA.m_invMass;
var invIA = bodyA.m_invI;
var invMassB = bodyB.m_invMass;
var invIB = bodyB.m_invI;
var normalX = c.normal.x;
var normalY = c.normal.y;
var tangentX = normalY;
var tangentY = (-normalX);
var tX = 0;
var j = 0;
var tCount = 0;
if (step.warmStarting) {
tCount = c.pointCount;
for (j = 0; j < tCount; ++j) {
var ccp = c.points[j];
ccp.normalImpulse *= step.dtRatio;
ccp.tangentImpulse *= step.dtRatio;
var PX = ccp.normalImpulse * normalX + ccp.tangentImpulse * tangentX;
var PY = ccp.normalImpulse * normalY + ccp.tangentImpulse * tangentY;
bodyA.m_angularVelocity -= invIA * (ccp.rA.x * PY - ccp.rA.y * PX);
bodyA.m_linearVelocity.x -= invMassA * PX;
bodyA.m_linearVelocity.y -= invMassA * PY;
bodyB.m_angularVelocity += invIB * (ccp.rB.x * PY - ccp.rB.y * PX);
bodyB.m_linearVelocity.x += invMassB * PX;
bodyB.m_linearVelocity.y += invMassB * PY;
}
} else {
tCount = c.pointCount;
for (j = 0; j < tCount; ++j) {
var ccp2 = c.points[j];
ccp2.normalImpulse = 0.0;
ccp2.tangentImpulse = 0.0;
}
}
}
};
Box2D.Dynamics.Contacts.b2ContactSolver.prototype.SolveVelocityConstraints = function() {
for (var i = 0; i < this.m_constraintCount; i++) {
this.SolveVelocityConstraints_Constraint(this.m_constraints[i]);
}
};
/**
* @param {!Box2D.Dynamics.Contacts.b2ContactConstraint} c
*/
Box2D.Dynamics.Contacts.b2ContactSolver.prototype.SolveVelocityConstraints_Constraint = function(c) {
var normalX = c.normal.x;
var normalY = c.normal.y;
for (var j = 0; j < c.pointCount; j++) {
Box2D.Dynamics.Contacts.b2ContactSolver.prototype.SolveVelocityConstraints_ConstraintPoint(c, c.points[j]);
}
if (c.pointCount == 1) {
var ccp = c.points[0];
var dvX = c.bodyB.m_linearVelocity.x - (c.bodyB.m_angularVelocity * ccp.rB.y) - c.bodyA.m_linearVelocity.x + (c.bodyA.m_angularVelocity * ccp.rA.y);
var dvY = c.bodyB.m_linearVelocity.y + (c.bodyB.m_angularVelocity * ccp.rB.x) - c.bodyA.m_linearVelocity.y - (c.bodyA.m_angularVelocity * ccp.rA.x);
var vn = dvX * normalX + dvY * normalY;
var newImpulse = ccp.normalImpulse - (ccp.normalMass * (vn - ccp.velocityBias));
newImpulse = newImpulse > 0 ? newImpulse : 0.0;
var impulseLambda = newImpulse - ccp.normalImpulse;
var PX = impulseLambda * normalX;
var PY = impulseLambda * normalY;
c.bodyA.m_linearVelocity.x -= c.bodyA.m_invMass * PX;
c.bodyA.m_linearVelocity.y -= c.bodyA.m_invMass * PY;
c.bodyA.m_angularVelocity -= c.bodyA.m_invI * (ccp.rA.x * PY - ccp.rA.y * PX);
c.bodyB.m_linearVelocity.x += c.bodyB.m_invMass * PX;
c.bodyB.m_linearVelocity.y += c.bodyB.m_invMass * PY;
c.bodyB.m_angularVelocity += c.bodyB.m_invI * (ccp.rB.x * PY - ccp.rB.y * PX);
ccp.normalImpulse = newImpulse;
} else {
var cp1 = c.points[0];
var cp2 = c.points[1];
var aX = cp1.normalImpulse;
var aY = cp2.normalImpulse;
var dv1X = c.bodyB.m_linearVelocity.x - c.bodyB.m_angularVelocity * cp1.rB.y - c.bodyA.m_linearVelocity.x + c.bodyA.m_angularVelocity * cp1.rA.y;
var dv1Y = c.bodyB.m_linearVelocity.y + c.bodyB.m_angularVelocity * cp1.rB.x - c.bodyA.m_linearVelocity.y - c.bodyA.m_angularVelocity * cp1.rA.x;
var dv2X = c.bodyB.m_linearVelocity.x - c.bodyB.m_angularVelocity * cp2.rB.y - c.bodyA.m_linearVelocity.x + c.bodyA.m_angularVelocity * cp2.rA.y;
var dv2Y = c.bodyB.m_linearVelocity.y + c.bodyB.m_angularVelocity * cp2.rB.x - c.bodyA.m_linearVelocity.y - c.bodyA.m_angularVelocity * cp2.rA.x;
var bX = (dv1X * normalX + dv1Y * normalY) - cp1.velocityBias;
var bY = (dv2X * normalX + dv2Y * normalY) - cp2.velocityBias;
bX -= c.K.col1.x * aX + c.K.col2.x * aY;
bY -= c.K.col1.y * aX + c.K.col2.y * aY;
for (;;) {
var firstX = (-(c.normalMass.col1.x * bX + c.normalMass.col2.x * bY));
if (firstX >= 0) {
var firstY = (-(c.normalMass.col1.y * bX + c.normalMass.col2.y * bY));
if(firstY >= 0) {
var dX = firstX - aX;
var dY = firstY - aY;
this.SolveVelocityConstraints_ConstraintPointUpdate(c, cp1, cp2, firstX - aX, firstY - aY);
cp1.normalImpulse = firstX;
cp2.normalImpulse = firstY;
break;
}
}
var secondX = (-cp1.normalMass * bX);
if (secondX >= 0) {
if ((c.K.col1.y * secondX + bY) >= 0) {
var dX = secondX - aX;
var dY = -aY;
this.SolveVelocityConstraints_ConstraintPointUpdate(c, cp1, cp2, secondX - aX, -aY);
cp1.normalImpulse = secondX;
cp2.normalImpulse = 0;
break;
}
}
var secondY = (-cp2.normalMass * bY);
if (secondY >= 0) {
if ((c.K.col2.x * secondY + bX) >= 0) {
this.SolveVelocityConstraints_ConstraintPointUpdate(c, cp1, cp2, -aX, secondY - aY);
cp1.normalImpulse = 0;
cp2.normalImpulse = secondY;
break;
}
}
if (bX >= 0 && bY >= 0) {
this.SolveVelocityConstraints_ConstraintPointUpdate(c, cp1, cp2, -aX, -aY);
cp1.normalImpulse = 0;
cp2.normalImpulse = 0;
break;
}
break;
}
}
};
/**
* @param {!Box2D.Dynamics.Contacts.b2ContactConstraint} c
* @param {!Box2D.Dynamics.Contacts.b2ContactConstraintPoint} ccp
*/
Box2D.Dynamics.Contacts.b2ContactSolver.prototype.SolveVelocityConstraints_ConstraintPoint = function(c, ccp) {
var tangentX = c.normal.y;
var tangentY = -c.normal.x;
var dvX = c.bodyB.m_linearVelocity.x - c.bodyB.m_angularVelocity * ccp.rB.y - c.bodyA.m_linearVelocity.x + c.bodyA.m_angularVelocity * ccp.rA.y;
var dvY = c.bodyB.m_linearVelocity.y + c.bodyB.m_angularVelocity * ccp.rB.x - c.bodyA.m_linearVelocity.y - c.bodyA.m_angularVelocity * ccp.rA.x;
var vt = dvX * tangentX + dvY * tangentY;
var maxFriction = c.friction * ccp.normalImpulse;
var newImpulse = Box2D.Common.Math.b2Math.Clamp(ccp.tangentImpulse - ccp.tangentMass * vt, -maxFriction, maxFriction);
var impulseLambda = newImpulse - ccp.tangentImpulse;
var PX = impulseLambda * tangentX;
var PY = impulseLambda * tangentY;
c.bodyA.m_linearVelocity.x -= c.bodyA.m_invMass * PX;
c.bodyA.m_linearVelocity.y -= c.bodyA.m_invMass * PY;
c.bodyA.m_angularVelocity -= c.bodyA.m_invI * (ccp.rA.x * PY - ccp.rA.y * PX);
c.bodyB.m_linearVelocity.x += c.bodyB.m_invMass * PX;
c.bodyB.m_linearVelocity.y += c.bodyB.m_invMass * PY;
c.bodyB.m_angularVelocity += c.bodyB.m_invI * (ccp.rB.x * PY - ccp.rB.y * PX);
ccp.tangentImpulse = newImpulse;
};
/**
* @param {!Box2D.Dynamics.Contacts.b2ContactConstraint} c
* @param {!Box2D.Dynamics.Contacts.b2ContactConstraintPoint} cp1
* @param {!Box2D.Dynamics.Contacts.b2ContactConstraintPoint} cp2
* @param {number} dX
* @param {number} dY
*/
Box2D.Dynamics.Contacts.b2ContactSolver.prototype.SolveVelocityConstraints_ConstraintPointUpdate = function(c, cp1, cp2, dX, dY) {
var P1X = dX * c.normal.x;
var P1Y = dX * c.normal.y;
var P2X = dY * c.normal.x;
var P2Y = dY * c.normal.y;
c.bodyA.m_linearVelocity.x -= c.bodyA.m_invMass * (P1X + P2X);
c.bodyA.m_linearVelocity.y -= c.bodyA.m_invMass * (P1Y + P2Y);
c.bodyA.m_angularVelocity -= c.bodyA.m_invI * (cp1.rA.x * P1Y - cp1.rA.y * P1X + cp2.rA.x * P2Y - cp2.rA.y * P2X);
c.bodyB.m_linearVelocity.x += c.bodyB.m_invMass * (P1X + P2X);
c.bodyB.m_linearVelocity.y += c.bodyB.m_invMass * (P1Y + P2Y);
c.bodyB.m_angularVelocity += c.bodyB.m_invI * (cp1.rB.x * P1Y - cp1.rB.y * P1X + cp2.rB.x * P2Y - cp2.rB.y * P2X);
cp1.normalImpulse = 0;
cp2.normalImpulse = 0;
};
Box2D.Dynamics.Contacts.b2ContactSolver.prototype.FinalizeVelocityConstraints = function() {
for (var i = 0; i < this.m_constraintCount; ++i) {
var c = this.m_constraints[i];
var m = c.manifold;
for (var j = 0; j < c.pointCount; ++j) {
var point1 = m.m_points[j];
var point2 = c.points[j];
point1.m_normalImpulse = point2.normalImpulse;
point1.m_tangentImpulse = point2.tangentImpulse;
}
}
};
Box2D.Dynamics.Contacts.b2ContactSolver.prototype.SolvePositionConstraints = function(baumgarte) {
if (baumgarte === undefined) baumgarte = 0;
var minSeparation = 0.0;
for (var i = 0; i < this.m_constraintCount; i++) {
var c = this.m_constraints[i];
var bodyA = c.bodyA;
var bodyB = c.bodyB;
var invMassA = bodyA.m_mass * bodyA.m_invMass;
var invIA = bodyA.m_mass * bodyA.m_invI;
var invMassB = bodyB.m_mass * bodyB.m_invMass;
var invIB = bodyB.m_mass * bodyB.m_invI;
Box2D.Dynamics.Contacts.b2ContactSolver.s_psm.Initialize(c);
var normal = Box2D.Dynamics.Contacts.b2ContactSolver.s_psm.m_normal;
for (var j = 0; j < c.pointCount; j++) {
var ccp = c.points[j];
var point = Box2D.Dynamics.Contacts.b2ContactSolver.s_psm.m_points[j];
var separation = Box2D.Dynamics.Contacts.b2ContactSolver.s_psm.m_separations[j];
var rAX = point.x - bodyA.m_sweep.c.x;
var rAY = point.y - bodyA.m_sweep.c.y;
var rBX = point.x - bodyB.m_sweep.c.x;
var rBY = point.y - bodyB.m_sweep.c.y;
minSeparation = minSeparation < separation ? minSeparation : separation;
var C = Box2D.Common.Math.b2Math.Clamp(baumgarte * (separation + Box2D.Common.b2Settings.b2_linearSlop), (-Box2D.Common.b2Settings.b2_maxLinearCorrection), 0.0);
var impulse = (-ccp.equalizedMass * C);
var PX = impulse * normal.x;
var PY = impulse * normal.y;
bodyA.m_sweep.c.x -= invMassA * PX;
bodyA.m_sweep.c.y -= invMassA * PY;
bodyA.m_sweep.a -= invIA * (rAX * PY - rAY * PX);
bodyA.SynchronizeTransform();
bodyB.m_sweep.c.x += invMassB * PX;
bodyB.m_sweep.c.y += invMassB * PY;
bodyB.m_sweep.a += invIB * (rBX * PY - rBY * PX);
bodyB.SynchronizeTransform();
}
}
return minSeparation > (-1.5 * Box2D.Common.b2Settings.b2_linearSlop);
};
Box2D.Dynamics.Contacts.b2ContactSolver.prototype.SolvePositionConstraints_NEW = function(baumgarte) {
if (baumgarte === undefined) baumgarte = 0;
var minSeparation = 0.0;
for (var i = 0; i < this.m_constraintCount; i++) {
var c = this.m_constraints[i];
var bodyA = c.bodyA;
var bodyB = c.bodyB;
var invMassA = bodyA.m_mass * bodyA.m_invMass;
var invIA = bodyA.m_mass * bodyA.m_invI;
var invMassB = bodyB.m_mass * bodyB.m_invMass;
var invIB = bodyB.m_mass * bodyB.m_invI;
Box2D.Dynamics.Contacts.b2ContactSolver.s_psm.Initialize(c);
var normal = Box2D.Dynamics.Contacts.b2ContactSolver.s_psm.m_normal;
for (var j = 0; j < c.pointCount; j++) {
var ccp = c.points[j];
var point = Box2D.Dynamics.Contacts.b2ContactSolver.s_psm.m_points[j];
var separation = Box2D.Dynamics.Contacts.b2ContactSolver.s_psm.m_separations[j];
var rAX = point.x - bodyA.m_sweep.c.x;
var rAY = point.y - bodyA.m_sweep.c.y;
var rBX = point.x - bodyB.m_sweep.c.x;
var rBY = point.y - bodyB.m_sweep.c.y;
if (separation < minSeparation) {
minSeparation = separation;
}
var C = 0;
if (baumgarte != 0) {
Box2D.Common.Math.b2Math.Clamp(baumgarte * (separation + Box2D.Common.b2Settings.b2_linearSlop), (-Box2D.Common.b2Settings.b2_maxLinearCorrection), 0.0);
}
var impulse = (-ccp.equalizedMass * C);
var PX = impulse * normal.x;
var PY = impulse * normal.y;
bodyA.m_sweep.c.x -= invMassA * PX;
bodyA.m_sweep.c.y -= invMassA * PY;
bodyA.m_sweep.a -= invIA * (rAX * PY - rAY * PX);
bodyA.SynchronizeTransform();
bodyB.m_sweep.c.x += invMassB * PX;
bodyB.m_sweep.c.y += invMassB * PY;
bodyB.m_sweep.a += invIB * (rBX * PY - rBY * PX);
bodyB.SynchronizeTransform();
}
}
return minSeparation > (-1.5 * Box2D.Common.b2Settings.b2_linearSlop);
};
/**
* @param {!Box2D.Dynamics.b2Fixture} fixtureA
* @param {!Box2D.Dynamics.b2Fixture} fixtureB
* @constructor
* @extends {Box2D.Dynamics.Contacts.b2Contact}
*/
Box2D.Dynamics.Contacts.b2EdgeAndCircleContact = function(fixtureA, fixtureB) {
Box2D.Dynamics.Contacts.b2Contact.call(this, fixtureA, fixtureB);
};
c2inherit(Box2D.Dynamics.Contacts.b2EdgeAndCircleContact, Box2D.Dynamics.Contacts.b2Contact);
/**
* @param {!Box2D.Dynamics.b2Fixture} fixtureA
* @param {!Box2D.Dynamics.b2Fixture} fixtureB
*/
Box2D.Dynamics.Contacts.b2EdgeAndCircleContact.prototype.Reset = function(fixtureA, fixtureB) {
Box2D.Dynamics.Contacts.b2Contact.prototype.Reset.call(this, fixtureA, fixtureB);
};
Box2D.Dynamics.Contacts.b2EdgeAndCircleContact.prototype.Evaluate = function() {
var bA = this.m_fixtureA.GetBody();
var bB = this.m_fixtureB.GetBody();
this.b2CollideEdgeAndCircle(this.m_manifold, this.m_fixtureA.GetShape(), this.m_fixtureA.GetBody().m_xf, this.m_fixtureB.GetShape(), this.m_fixtureB.GetBody().m_xf);
};
Box2D.Dynamics.Contacts.b2EdgeAndCircleContact.prototype.b2CollideEdgeAndCircle = function(manifold, edge, xf1, circle, xf2) {};
/**
* @param {!Box2D.Dynamics.b2Fixture} fixtureA
* @param {!Box2D.Dynamics.b2Fixture} fixtureB
* @constructor
* @extends {Box2D.Dynamics.Contacts.b2Contact}
*/
Box2D.Dynamics.Contacts.b2PolyAndCircleContact = function(fixtureA, fixtureB) {
;
;
Box2D.Dynamics.Contacts.b2Contact.call(this, fixtureA, fixtureB);
};
c2inherit(Box2D.Dynamics.Contacts.b2PolyAndCircleContact, Box2D.Dynamics.Contacts.b2Contact);
/**
* @param {!Box2D.Dynamics.b2Fixture} fixtureA
* @param {!Box2D.Dynamics.b2Fixture} fixtureB
*/
Box2D.Dynamics.Contacts.b2PolyAndCircleContact.prototype.Reset = function(fixtureA, fixtureB) {
;
;
Box2D.Dynamics.Contacts.b2Contact.prototype.Reset.call(this, fixtureA, fixtureB);
};
Box2D.Dynamics.Contacts.b2PolyAndCircleContact.prototype.Evaluate = function() {
Box2D.Collision.b2Collision.CollidePolygonAndCircle(this.m_manifold, this.m_fixtureA.GetShape(), this.m_fixtureA.GetBody().m_xf, this.m_fixtureB.GetShape(), this.m_fixtureB.GetBody().m_xf);
};
/**
* @param {!Box2D.Dynamics.b2Fixture} fixtureA
* @param {!Box2D.Dynamics.b2Fixture} fixtureB
* @constructor
* @extends {Box2D.Dynamics.Contacts.b2Contact}
*/
Box2D.Dynamics.Contacts.b2PolyAndEdgeContact = function(fixtureA, fixtureB) {
;
;
Box2D.Dynamics.Contacts.b2Contact.call(this, fixtureA, fixtureB);
};
c2inherit(Box2D.Dynamics.Contacts.b2PolyAndEdgeContact, Box2D.Dynamics.Contacts.b2Contact);
/**
* @param {!Box2D.Dynamics.b2Fixture} fixtureA
* @param {!Box2D.Dynamics.b2Fixture} fixtureB
*/
Box2D.Dynamics.Contacts.b2PolyAndEdgeContact.prototype.Reset = function(fixtureA, fixtureB) {
;
;
Box2D.Dynamics.Contacts.b2Contact.prototype.Reset.call(this, fixtureA, fixtureB);
};
Box2D.Dynamics.Contacts.b2PolyAndEdgeContact.prototype.Evaluate = function() {
this.b2CollidePolyAndEdge(this.m_manifold, this.m_fixtureA.GetShape(), this.m_fixtureA.GetBody().m_xf, this.m_fixtureB.GetShape(), this.m_fixtureB.GetBody().m_xf);
};
Box2D.Dynamics.Contacts.b2PolyAndEdgeContact.prototype.b2CollidePolyAndEdge = function (manifold, polygon, xf1, edge, xf2) {};
/**
* @param {!Box2D.Dynamics.b2Fixture} fixtureA
* @param {!Box2D.Dynamics.b2Fixture} fixtureB
* @constructor
* @extends {Box2D.Dynamics.Contacts.b2Contact}
*/
Box2D.Dynamics.Contacts.b2PolygonContact = function(fixtureA, fixtureB) {
Box2D.Dynamics.Contacts.b2Contact.call(this, fixtureA, fixtureB);
};
c2inherit(Box2D.Dynamics.Contacts.b2PolygonContact, Box2D.Dynamics.Contacts.b2Contact);
/**
* @param {!Box2D.Dynamics.b2Fixture} fixtureA
* @param {!Box2D.Dynamics.b2Fixture} fixtureB
*/
Box2D.Dynamics.Contacts.b2PolygonContact.prototype.Reset = function(fixtureA, fixtureB) {
Box2D.Dynamics.Contacts.b2Contact.prototype.Reset.call(this, fixtureA, fixtureB);
};
Box2D.Dynamics.Contacts.b2PolygonContact.prototype.Evaluate = function() {
Box2D.Collision.b2Collision.CollidePolygons(this.m_manifold, this.m_fixtureA.GetShape(), this.m_fixtureA.GetBody().m_xf, this.m_fixtureB.GetShape(), this.m_fixtureB.GetBody().m_xf);
};
/**
* @constructor
*/
Box2D.Dynamics.Controllers.b2Controller = function() {
/**
* @const
* @private
* @type {string}
*/
this.ID = "Controller" + Box2D.Dynamics.Controllers.b2Controller.NEXT_ID++;
/**
* @type {Box2D.Dynamics.b2World}
*/
this.m_world = null;
/**
* @private
* @type {!Box2D.Dynamics.b2BodyList}
*/
this.bodyList = new Box2D.Dynamics.b2BodyList();
};
Box2D.Dynamics.Controllers.b2Controller.prototype.Step = function(step) {};
/**
* @param {!Box2D.Dynamics.b2Body} body
*/
Box2D.Dynamics.Controllers.b2Controller.prototype.AddBody = function(body) {
this.bodyList.AddBody(body);
body.AddController(this);
};
/**
* @param {!Box2D.Dynamics.b2Body} body
*/
Box2D.Dynamics.Controllers.b2Controller.prototype.RemoveBody = function(body) {
this.bodyList.RemoveBody(body);
body.RemoveController(this);
};
Box2D.Dynamics.Controllers.b2Controller.prototype.Clear = function() {
for (var node = this.bodyList.GetFirstNode(Box2D.Dynamics.b2BodyList.TYPES.allBodies); node; node = node.GetNextNode()) {
this.RemoveBody(node.body);
}
};
/**
* @return {!Box2D.Dynamics.b2BodyList}
*/
Box2D.Dynamics.Controllers.b2Controller.prototype.GetBodyList = function() {
return this.bodyList;
};
/**
* @type {number}
* @private
*/
Box2D.Dynamics.Controllers.b2Controller.NEXT_ID = 0;
/**
* @constructor
* @extends {Box2D.Dynamics.Controllers.b2Controller}
*/
Box2D.Dynamics.Controllers.b2BuoyancyController = function() {
Box2D.Dynamics.Controllers.b2Controller.call(this);
this.normal = Box2D.Common.Math.b2Vec2.Get(0, -1);
this.offset = 0;
this.density = 0;
this.velocity = Box2D.Common.Math.b2Vec2.Get(0, 0);
this.linearDrag = 2;
this.angularDrag = 1;
this.useDensity = false;
this.useWorldGravity = true;
this.gravity = null;
};
c2inherit(Box2D.Dynamics.Controllers.b2BuoyancyController, Box2D.Dynamics.Controllers.b2Controller);
Box2D.Dynamics.Controllers.b2BuoyancyController.prototype.Step = function(step) {
if (this.useWorldGravity) {
this.gravity = this.m_world.GetGravity().Copy();
}
for (var bodyNode = this.bodyList.GetFirstNode(Box2D.Dynamics.b2BodyList.TYPES.awakeBodies); bodyNode; bodyNode = bodyNode.GetNextNode()) {
var body = bodyNode.body;
var areac = Box2D.Common.Math.b2Vec2.Get(0, 0);
var massc = Box2D.Common.Math.b2Vec2.Get(0, 0);
var area = 0.0;
var mass = 0.0;
for (var fixtureNode = body.GetFixtureList().GetFirstNode(); fixtureNode; fixtureNode = fixtureNode.GetNextNode()) {
var sc = Box2D.Common.Math.b2Vec2.Get(0, 0);
var sarea = fixtureNode.fixture.GetShape().ComputeSubmergedArea(this.normal, this.offset, body.GetTransform(), sc);
area += sarea;
areac.x += sarea * sc.x;
areac.y += sarea * sc.y;
var shapeDensity = 0;
if (this.useDensity) {
shapeDensity = 1;
} else {
shapeDensity = 1;
}
mass += sarea * shapeDensity;
massc.x += sarea * sc.x * shapeDensity;
massc.y += sarea * sc.y * shapeDensity;
}
if (area < Number.MIN_VALUE) {
continue;
}
areac.x /= area;
areac.y /= area;
massc.x /= mass;
massc.y /= mass;
var buoyancyForce = this.gravity.GetNegative();
buoyancyForce.Multiply(this.density * area);
body.ApplyForce(buoyancyForce, massc);
var dragForce = body.GetLinearVelocityFromWorldPoint(areac);
dragForce.Subtract(this.velocity);
dragForce.Multiply((-this.linearDrag * area));
body.ApplyForce(dragForce, areac);
body.ApplyTorque((-body.GetInertia() / body.GetMass() * area * body.GetAngularVelocity() * this.angularDrag));
Box2D.Common.Math.b2Vec2.Free(areac);
Box2D.Common.Math.b2Vec2.Free(massc);
}
};
/**
* @constructor
* @extends {Box2D.Dynamics.Controllers.b2Controller}
*/
Box2D.Dynamics.Controllers.b2ConstantAccelController = function() {
Box2D.Dynamics.Controllers.b2Controller.call(this);
this.A = Box2D.Common.Math.b2Vec2.Get(0, 0);
};
c2inherit(Box2D.Dynamics.Controllers.b2ConstantAccelController, Box2D.Dynamics.Controllers.b2Controller);
Box2D.Dynamics.Controllers.b2ConstantAccelController.prototype.Step = function(step) {
var smallA = Box2D.Common.Math.b2Vec2.Get(this.A.x * step.dt, this.A.y * step.dt);
for (var bodyNode = this.bodyList.GetFirstNode(Box2D.Dynamics.b2BodyList.TYPES.awakeBodies); bodyNode; bodyNode = bodyNode.GetNextNode()) {
var body = bodyNode.body;
var oldVelocity = body.GetLinearVelocity();
body.SetLinearVelocity(Box2D.Common.Math.b2Vec2.Get(oldVelocity.x + smallA.x, oldVelocity.y + smallA.y));
}
Box2D.Common.Math.b2Vec2.Free(smallA);
};
/**
* @constructor
* @extends {Box2D.Dynamics.Controllers.b2Controller}
*/
Box2D.Dynamics.Controllers.b2ConstantForceController = function() {
Box2D.Dynamics.Controllers.b2Controller.call(this);
this.F = Box2D.Common.Math.b2Vec2.Get(0, 0);
};
c2inherit(Box2D.Dynamics.Controllers.b2ConstantForceController, Box2D.Dynamics.Controllers.b2Controller);
Box2D.Dynamics.Controllers.b2ConstantForceController.prototype.Step = function(step) {
for (var bodyNode = this.bodyList.GetFirstNode(Box2D.Dynamics.b2BodyList.TYPES.awakeBodies); bodyNode; bodyNode = bodyNode.GetNextNode()) {
var body = bodyNode.body;
body.ApplyForce(this.F, body.GetWorldCenter());
}
};
/**
* @constructor
*/
Box2D.Dynamics.Controllers.b2ControllerList = function() {
/**
* @private
* @type {Box2D.Dynamics.Controllers.b2ControllerListNode}
*/
this.controllerFirstNode = null;
/**
* @private
* @type {Box2D.Dynamics.Controllers.b2ControllerListNode}
*/
this.controllerLastNode = null;
/**
* @private
* @type {Object.<Box2D.Dynamics.Controllers.b2ControllerListNode>}
*/
this.controllerNodeLookup = {};
/**
* @private
* @type {number}
*/
this.controllerCount = 0;
};
/**
* @return {Box2D.Dynamics.Controllers.b2ControllerListNode}
*/
Box2D.Dynamics.Controllers.b2ControllerList.prototype.GetFirstNode = function() {
return this.controllerFirstNode;
};
/**
* @param {!Box2D.Dynamics.Controllers.b2Controller} controller
*/
Box2D.Dynamics.Controllers.b2ControllerList.prototype.AddController = function(controller) {
var controllerID = controller.ID;
if (this.controllerNodeLookup[controllerID] == null) {
var node = new Box2D.Dynamics.Controllers.b2ControllerListNode(controller);
var prevNode = this.controllerLastNode;
if (prevNode != null) {
prevNode.SetNextNode(node);
} else {
this.controllerFirstNode = node;
}
node.SetPreviousNode(prevNode);
this.controllerLastNode = node;
this.controllerNodeLookup[controllerID] = node;
this.controllerCount++;
}
};
/**
* @param {!Box2D.Dynamics.Controllers.b2Controller} controller
*/
Box2D.Dynamics.Controllers.b2ControllerList.prototype.RemoveController = function(controller) {
var controllerID = controller.ID;
var node = this.controllerNodeLookup[controllerID];
if (node == null) {
return;
}
var prevNode = node.GetPreviousNode();
var nextNode = node.GetNextNode();
if (prevNode == null) {
this.controllerFirstNode = nextNode;
} else {
prevNode.SetNextNode(nextNode);
}
if (nextNode == null) {
this.controllerLastNode = prevNode;
} else {
nextNode.SetPreviousNode(prevNode);
}
delete this.controllerNodeLookup[controllerID];
this.controllerCount--;
};
/**
* @return {number}
*/
Box2D.Dynamics.Controllers.b2ControllerList.prototype.GetControllerCount = function() {
return this.controllerCount;
};
/**
* @param {!Box2D.Dynamics.Controllers.b2Controller} controller
* @constructor
*/
Box2D.Dynamics.Controllers.b2ControllerListNode = function(controller) {
/**
* @const
* @type {!Box2D.Dynamics.Controllers.b2Controller}
*/
this.controller = controller;
/**
* @private
* @type {Box2D.Dynamics.Controllers.b2ControllerListNode}
*/
this.next = null;
/**
* @private
* @type {Box2D.Dynamics.Controllers.b2ControllerListNode}
*/
this.previous = null;
};
/**
* @param {Box2D.Dynamics.Controllers.b2ControllerListNode} node
*/
Box2D.Dynamics.Controllers.b2ControllerListNode.prototype.SetNextNode = function(node) {
this.next = node;
};
/**
* @param {Box2D.Dynamics.Controllers.b2ControllerListNode} node
*/
Box2D.Dynamics.Controllers.b2ControllerListNode.prototype.SetPreviousNode = function(node) {
this.previous = node;
};
/**
* @return {Box2D.Dynamics.Controllers.b2ControllerListNode}
*/
Box2D.Dynamics.Controllers.b2ControllerListNode.prototype.GetNextNode = function() {
return this.next;
};
/**
* @return {Box2D.Dynamics.Controllers.b2ControllerListNode}
*/
Box2D.Dynamics.Controllers.b2ControllerListNode.prototype.GetPreviousNode = function() {
return this.previous;
};
/**
* @constructor
* @extends {Box2D.Dynamics.Controllers.b2Controller}
*/
Box2D.Dynamics.Controllers.b2GravityController = function() {
Box2D.Dynamics.Controllers.b2Controller.call(this);
this.G = 1;
this.invSqr = true;
};
c2inherit(Box2D.Dynamics.Controllers.b2GravityController, Box2D.Dynamics.Controllers.b2Controller);
Box2D.Dynamics.Controllers.b2GravityController.prototype.Step = function(step) {
var i = null;
var body1 = null;
var p1 = null;
var mass1 = 0;
var j = null;
var body2 = null;
var p2 = null;
var dx = 0;
var dy = 0;
var r2 = 0;
var f = null;
if (this.invSqr) {
for (var body1Node = this.bodyList.GetFirstNode(Box2D.Dynamics.b2BodyList.TYPES.allBodies); body1Node; body1Node = body1Node.GetNextNode()) {
var body1 = body1Node.body;
var p1 = body1.GetWorldCenter();
var mass1 = body1.GetMass();
for (var body2Node = this.bodyList.GetFirstNode(Box2D.Dynamics.b2BodyList.TYPES.allBodies); body2Node; body2Node = body2Node.GetNextNode()) {
var body2 = body2Node.body;
if ( !body1.IsAwake() && !body2.IsAwake() ) {
continue;
}
var p2 = body2.GetWorldCenter();
var dx = p2.x - p1.x;
var dy = p2.y - p1.y;
var r2 = dx * dx + dy * dy;
if (r2 < Number.MIN_VALUE) {
continue;
}
var f = Box2D.Common.Math.b2Vec2.Get(dx, dy);
f.Multiply(this.G / r2 / Math.sqrt(r2) * mass1 * body2.GetMass());
if (body1.IsAwake()) {
body1.ApplyForce(f, p1);
}
f.Multiply(-1);
if (body2.IsAwake()) {
body2.ApplyForce(f, p2);
}
Box2D.Common.Math.b2Vec2.Free(f);
}
}
} else {
for (var body1Node = this.bodyList.GetFirstNode(Box2D.Dynamics.b2BodyList.TYPES.allBodies); body1Node; body1Node = body1Node.GetNextNode()) {
var body1 = bodyNode.body;
var p1 = body1.GetWorldCenter();
var mass1 = body1.GetMass();
for (var body2Node = this.bodyList.GetFirstNode(Box2D.Dynamics.b2BodyList.TYPES.allBodies); body2Node; body2Node = body2Node.GetNextNode()) {
var body2 = bodyNode.body;
if ( !body1.IsAwake() && !body2.IsAwake() ) {
continue;
}
var p2 = body2.GetWorldCenter();
var dx = p2.x - p1.x;
var dy = p2.y - p1.y;
var r2 = dx * dx + dy * dy;
if (r2 < Number.MIN_VALUE) {
continue;
}
var f = Box2D.Common.Math.b2Vec2.Get(dx, dy);
f.Multiply(this.G / r2 * mass1 * body2.GetMass());
if (body1.IsAwake()) {
body1.ApplyForce(f, p1);
}
f.Multiply(-1);
if (body2.IsAwake()) {
body2.ApplyForce(f, p2);
}
Box2D.Common.Math.b2Vec2.Free(f);
}
}
}
};
/**
* @constructor
* @extends {Box2D.Dynamics.Controllers.b2Controller}
*/
Box2D.Dynamics.Controllers.b2TensorDampingController = function() {
Box2D.Dynamics.Controllers.b2Controller.call(this);
this.T = new Box2D.Common.Math.b2Mat22();
this.maxTimestep = 0;
};
c2inherit(Box2D.Dynamics.Controllers.b2TensorDampingController, Box2D.Dynamics.Controllers.b2Controller);
/**
* @param {number} xDamping
* @param {number} yDamping
*/
Box2D.Dynamics.Controllers.b2TensorDampingController.prototype.SetAxisAligned = function(xDamping, yDamping) {
this.T.col1.x = (-xDamping);
this.T.col1.y = 0;
this.T.col2.x = 0;
this.T.col2.y = (-yDamping);
if (xDamping > 0 || yDamping > 0) {
this.maxTimestep = 1 / Math.max(xDamping, yDamping);
} else {
this.maxTimestep = 0;
}
};
Box2D.Dynamics.Controllers.b2TensorDampingController.prototype.Step = function(step) {
var timestep = step.dt;
if (timestep <= Number.MIN_VALUE) return;
if (timestep > this.maxTimestep && this.maxTimestep > 0) timestep = this.maxTimestep;
for (var bodyNode = this.bodyList.GetFirstNode(Box2D.Dynamics.b2BodyList.TYPES.awakeBodies); bodyNode; bodyNode = bodyNode.GetNextNode()) {
var body = bodyNode.body;
var damping = body.GetWorldVector(Box2D.Common.Math.b2Math.MulMV(this.T, body.GetLocalVector(body.GetLinearVelocity())));
body.SetLinearVelocity(Box2D.Common.Math.b2Vec2.Get(body.GetLinearVelocity().x + damping.x * timestep, body.GetLinearVelocity().y + damping.y * timestep));
}
};
/**
* @param {!Box2D.Dynamics.Joints.b2JointDef} def
* @constructor
*/
Box2D.Dynamics.Joints.b2Joint = function(def) {
this.m_edgeA = new Box2D.Dynamics.Joints.b2JointEdge();
this.m_edgeB = new Box2D.Dynamics.Joints.b2JointEdge();
this.m_localCenterA = Box2D.Common.Math.b2Vec2.Get(0, 0);
this.m_localCenterB = Box2D.Common.Math.b2Vec2.Get(0, 0);
;
this.m_type = def.type;
this.m_prev = null;
this.m_next = null;
this.m_bodyA = def.bodyA;
this.m_bodyB = def.bodyB;
this.m_collideConnected = def.collideConnected;
};
Box2D.Dynamics.Joints.b2Joint.prototype.GetType = function() {
return this.m_type;
};
Box2D.Dynamics.Joints.b2Joint.prototype.GetAnchorA = function() {
return null;
};
Box2D.Dynamics.Joints.b2Joint.prototype.GetAnchorB = function() {
return null;
};
Box2D.Dynamics.Joints.b2Joint.prototype.GetReactionForce = function(inv_dt) {
if (inv_dt === undefined) inv_dt = 0;
return null;
};
Box2D.Dynamics.Joints.b2Joint.prototype.GetReactionTorque = function(inv_dt) {
if (inv_dt === undefined) inv_dt = 0;
return 0.0;
};
Box2D.Dynamics.Joints.b2Joint.prototype.GetBodyA = function() {
return this.m_bodyA;
};
Box2D.Dynamics.Joints.b2Joint.prototype.GetBodyB = function() {
return this.m_bodyB;
};
Box2D.Dynamics.Joints.b2Joint.prototype.GetNext = function() {
return this.m_next;
};
Box2D.Dynamics.Joints.b2Joint.prototype.IsActive = function() {
return this.m_bodyA.IsActive() && this.m_bodyB.IsActive();
};
Box2D.Dynamics.Joints.b2Joint.Create = function(def) {
return def.Create();
};
Box2D.Dynamics.Joints.b2Joint.prototype.InitVelocityConstraints = function(step) {};
Box2D.Dynamics.Joints.b2Joint.prototype.SolveVelocityConstraints = function(step) {};
Box2D.Dynamics.Joints.b2Joint.prototype.FinalizeVelocityConstraints = function() {};
Box2D.Dynamics.Joints.b2Joint.prototype.SolvePositionConstraints = function(baumgarte) {
return false;
};
Box2D.Dynamics.Joints.b2Joint.e_unknownJoint = 0;
Box2D.Dynamics.Joints.b2Joint.e_revoluteJoint = 1;
Box2D.Dynamics.Joints.b2Joint.e_prismaticJoint = 2;
Box2D.Dynamics.Joints.b2Joint.e_distanceJoint = 3;
Box2D.Dynamics.Joints.b2Joint.e_pulleyJoint = 4;
Box2D.Dynamics.Joints.b2Joint.e_mouseJoint = 5;
Box2D.Dynamics.Joints.b2Joint.e_gearJoint = 6;
Box2D.Dynamics.Joints.b2Joint.e_lineJoint = 7;
Box2D.Dynamics.Joints.b2Joint.e_weldJoint = 8;
Box2D.Dynamics.Joints.b2Joint.e_frictionJoint = 9;
Box2D.Dynamics.Joints.b2Joint.e_inactiveLimit = 0;
Box2D.Dynamics.Joints.b2Joint.e_atLowerLimit = 1;
Box2D.Dynamics.Joints.b2Joint.e_atUpperLimit = 2;
Box2D.Dynamics.Joints.b2Joint.e_equalLimits = 3;
/**
* @constructor
*/
Box2D.Dynamics.Joints.b2JointDef = function () {
this.type = Box2D.Dynamics.Joints.b2Joint.e_unknownJoint;
this.bodyA = null;
this.bodyB = null;
this.collideConnected = false;
};
/**
* @constructor
*/
Box2D.Dynamics.Joints.b2JointEdge = function () {};
/**
* @param {!Box2D.Dynamics.Joints.b2DistanceJointDef} def
* @constructor
* @extends {Box2D.Dynamics.Joints.b2Joint}
*/
Box2D.Dynamics.Joints.b2DistanceJoint = function(def) {
Box2D.Dynamics.Joints.b2Joint.call(this, def);
this.m_localAnchor1 = Box2D.Common.Math.b2Vec2.Get(0, 0);
this.m_localAnchor2 = Box2D.Common.Math.b2Vec2.Get(0, 0);
this.m_u = Box2D.Common.Math.b2Vec2.Get(0, 0);
this.m_localAnchor1.SetV(def.localAnchorA);
this.m_localAnchor2.SetV(def.localAnchorB);
this.m_length = def.length;
this.m_frequencyHz = def.frequencyHz;
this.m_dampingRatio = def.dampingRatio;
this.m_impulse = 0.0;
this.m_gamma = 0.0;
this.m_bias = 0.0;
};
c2inherit(Box2D.Dynamics.Joints.b2DistanceJoint, Box2D.Dynamics.Joints.b2Joint);
Box2D.Dynamics.Joints.b2DistanceJoint.prototype.GetAnchorA = function() {
return this.m_bodyA.GetWorldPoint(this.m_localAnchor1);
};
Box2D.Dynamics.Joints.b2DistanceJoint.prototype.GetAnchorB = function() {
return this.m_bodyB.GetWorldPoint(this.m_localAnchor2);
};
/**
* @param {number} inv_dt
*/
Box2D.Dynamics.Joints.b2DistanceJoint.prototype.GetReactionForce = function(inv_dt) {
return Box2D.Common.Math.b2Vec2.Get(inv_dt * this.m_impulse * this.m_u.x, inv_dt * this.m_impulse * this.m_u.y);
};
/**
* @param {number} inv_dt
*/
Box2D.Dynamics.Joints.b2DistanceJoint.prototype.GetReactionTorque = function(inv_dt) {
return 0.0;
};
Box2D.Dynamics.Joints.b2DistanceJoint.prototype.GetLength = function() {
return this.m_length;
};
/**
* @param {number} length
*/
Box2D.Dynamics.Joints.b2DistanceJoint.prototype.SetLength = function(length) {
this.m_length = length;
};
Box2D.Dynamics.Joints.b2DistanceJoint.prototype.GetFrequency = function() {
return this.m_frequencyHz;
};
/**
* @param {number} hz
*/
Box2D.Dynamics.Joints.b2DistanceJoint.prototype.SetFrequency = function(hz) {
this.m_frequencyHz = hz;
};
Box2D.Dynamics.Joints.b2DistanceJoint.prototype.GetDampingRatio = function() {
return this.m_dampingRatio;
};
/**
* @param {number} ratio
*/
Box2D.Dynamics.Joints.b2DistanceJoint.prototype.SetDampingRatio = function(ratio) {
this.m_dampingRatio = ratio;
};
Box2D.Dynamics.Joints.b2DistanceJoint.prototype.InitVelocityConstraints = function(step) {
var tMat;
var tX = 0;
var bA = this.m_bodyA;
var bB = this.m_bodyB;
tMat = bA.m_xf.R;
var r1X = this.m_localAnchor1.x - bA.m_sweep.localCenter.x;
var r1Y = this.m_localAnchor1.y - bA.m_sweep.localCenter.y;
tX = (tMat.col1.x * r1X + tMat.col2.x * r1Y);
r1Y = (tMat.col1.y * r1X + tMat.col2.y * r1Y);
r1X = tX;
tMat = bB.m_xf.R;
var r2X = this.m_localAnchor2.x - bB.m_sweep.localCenter.x;
var r2Y = this.m_localAnchor2.y - bB.m_sweep.localCenter.y;
tX = (tMat.col1.x * r2X + tMat.col2.x * r2Y);
r2Y = (tMat.col1.y * r2X + tMat.col2.y * r2Y);
r2X = tX;
this.m_u.x = bB.m_sweep.c.x + r2X - bA.m_sweep.c.x - r1X;
this.m_u.y = bB.m_sweep.c.y + r2Y - bA.m_sweep.c.y - r1Y;
var length = Math.sqrt(this.m_u.x * this.m_u.x + this.m_u.y * this.m_u.y);
if (length > Box2D.Common.b2Settings.b2_linearSlop) {
this.m_u.Multiply(1.0 / length);
} else {
this.m_u.SetZero();
}
var cr1u = (r1X * this.m_u.y - r1Y * this.m_u.x);
var cr2u = (r2X * this.m_u.y - r2Y * this.m_u.x);
var invMass = bA.m_invMass + bA.m_invI * cr1u * cr1u + bB.m_invMass + bB.m_invI * cr2u * cr2u;
this.m_mass = invMass != 0.0 ? 1.0 / invMass : 0.0;
if (this.m_frequencyHz > 0.0) {
var C = length - this.m_length;
var omega = 2.0 * Math.PI * this.m_frequencyHz;
var d = 2.0 * this.m_mass * this.m_dampingRatio * omega;
var k = this.m_mass * omega * omega;
this.m_gamma = step.dt * (d + step.dt * k);
this.m_gamma = this.m_gamma != 0.0 ? 1 / this.m_gamma : 0.0;
this.m_bias = C * step.dt * k * this.m_gamma;
this.m_mass = invMass + this.m_gamma;
this.m_mass = this.m_mass != 0.0 ? 1.0 / this.m_mass : 0.0;
}
if (step.warmStarting) {
this.m_impulse *= step.dtRatio;
var PX = this.m_impulse * this.m_u.x;
var PY = this.m_impulse * this.m_u.y;
bA.m_linearVelocity.x -= bA.m_invMass * PX;
bA.m_linearVelocity.y -= bA.m_invMass * PY;
bA.m_angularVelocity -= bA.m_invI * (r1X * PY - r1Y * PX);
bB.m_linearVelocity.x += bB.m_invMass * PX;
bB.m_linearVelocity.y += bB.m_invMass * PY;
bB.m_angularVelocity += bB.m_invI * (r2X * PY - r2Y * PX);
} else {
this.m_impulse = 0.0;
}
};
Box2D.Dynamics.Joints.b2DistanceJoint.prototype.SolveVelocityConstraints = function(step) {
var r1X = this.m_localAnchor1.x - this.m_bodyA.m_sweep.localCenter.x;
var r1Y = this.m_localAnchor1.y - this.m_bodyA.m_sweep.localCenter.y;
var tX = (this.m_bodyA.m_xf.R.col1.x * r1X + this.m_bodyA.m_xf.R.col2.x * r1Y);
r1Y = (this.m_bodyA.m_xf.R.col1.y * r1X + this.m_bodyA.m_xf.R.col2.y * r1Y);
r1X = tX;
var r2X = this.m_localAnchor2.x - this.m_bodyB.m_sweep.localCenter.x;
var r2Y = this.m_localAnchor2.y - this.m_bodyB.m_sweep.localCenter.y;
tX = (this.m_bodyB.m_xf.R.col1.x * r2X + this.m_bodyB.m_xf.R.col2.x * r2Y);
r2Y = (this.m_bodyB.m_xf.R.col1.y * r2X + this.m_bodyB.m_xf.R.col2.y * r2Y);
r2X = tX;
var v1X = this.m_bodyA.m_linearVelocity.x - this.m_bodyA.m_angularVelocity * r1Y;
var v1Y = this.m_bodyA.m_linearVelocity.y + this.m_bodyA.m_angularVelocity * r1X;
var v2X = this.m_bodyB.m_linearVelocity.x - this.m_bodyB.m_angularVelocity * r2Y;
var v2Y = this.m_bodyB.m_linearVelocity.y + this.m_bodyB.m_angularVelocity * r2X;
var Cdot = (this.m_u.x * (v2X - v1X) + this.m_u.y * (v2Y - v1Y));
var impulse = -this.m_mass * (Cdot + this.m_bias + this.m_gamma * this.m_impulse);
this.m_impulse += impulse;
var PX = impulse * this.m_u.x;
var PY = impulse * this.m_u.y;
this.m_bodyA.m_linearVelocity.x -= this.m_bodyA.m_invMass * PX;
this.m_bodyA.m_linearVelocity.y -= this.m_bodyA.m_invMass * PY;
this.m_bodyA.m_angularVelocity -= this.m_bodyA.m_invI * (r1X * PY - r1Y * PX);
this.m_bodyB.m_linearVelocity.x += this.m_bodyB.m_invMass * PX;
this.m_bodyB.m_linearVelocity.y += this.m_bodyB.m_invMass * PY;
this.m_bodyB.m_angularVelocity += this.m_bodyB.m_invI * (r2X * PY - r2Y * PX);
};
/**
* @param {number} baumgarte
*/
Box2D.Dynamics.Joints.b2DistanceJoint.prototype.SolvePositionConstraints = function(baumgarte) {
if (this.m_frequencyHz > 0.0) {
return true;
}
var r1X = this.m_localAnchor1.x - this.m_bodyA.m_sweep.localCenter.x;
var r1Y = this.m_localAnchor1.y - this.m_bodyA.m_sweep.localCenter.y;
var tX = (this.m_bodyA.m_xf.R.col1.x * r1X + this.m_bodyA.m_xf.R.col2.x * r1Y);
r1Y = (this.m_bodyA.m_xf.R.col1.y * r1X + this.m_bodyA.m_xf.R.col2.y * r1Y);
r1X = tX;
var r2X = this.m_localAnchor2.x - this.m_bodyB.m_sweep.localCenter.x;
var r2Y = this.m_localAnchor2.y - this.m_bodyB.m_sweep.localCenter.y;
tX = (this.m_bodyB.m_xf.R.col1.x * r2X + this.m_bodyB.m_xf.R.col2.x * r2Y);
r2Y = (this.m_bodyB.m_xf.R.col1.y * r2X + this.m_bodyB.m_xf.R.col2.y * r2Y);
r2X = tX;
var dX = this.m_bodyB.m_sweep.c.x + r2X - this.m_bodyA.m_sweep.c.x - r1X;
var dY = this.m_bodyB.m_sweep.c.y + r2Y - this.m_bodyA.m_sweep.c.y - r1Y;
var length = Math.sqrt(dX * dX + dY * dY);
dX /= length;
dY /= length;
var C = Box2D.Common.Math.b2Math.Clamp(length - this.m_length, -Box2D.Common.b2Settings.b2_maxLinearCorrection, Box2D.Common.b2Settings.b2_maxLinearCorrection);
var impulse = -this.m_mass * C;
this.m_u.Set(dX, dY);
var PX = impulse * this.m_u.x;
var PY = impulse * this.m_u.y;
this.m_bodyA.m_sweep.c.x -= this.m_bodyA.m_invMass * PX;
this.m_bodyA.m_sweep.c.y -= this.m_bodyA.m_invMass * PY;
this.m_bodyA.m_sweep.a -= this.m_bodyA.m_invI * (r1X * PY - r1Y * PX);
this.m_bodyB.m_sweep.c.x += this.m_bodyB.m_invMass * PX;
this.m_bodyB.m_sweep.c.y += this.m_bodyB.m_invMass * PY;
this.m_bodyB.m_sweep.a += this.m_bodyB.m_invI * (r2X * PY - r2Y * PX);
this.m_bodyA.SynchronizeTransform();
this.m_bodyB.SynchronizeTransform();
return Math.abs(C) < Box2D.Common.b2Settings.b2_linearSlop;
};
/**
* @constructor
* @extends {Box2D.Dynamics.Joints.b2JointDef}
*/
Box2D.Dynamics.Joints.b2DistanceJointDef = function() {
Box2D.Dynamics.Joints.b2JointDef.call(this);
this.localAnchorA = Box2D.Common.Math.b2Vec2.Get(0, 0);
this.localAnchorB = Box2D.Common.Math.b2Vec2.Get(0, 0);
this.type = Box2D.Dynamics.Joints.b2Joint.e_distanceJoint;
this.length = 1.0;
this.frequencyHz = 0.0;
this.dampingRatio = 0.0;
};
c2inherit(Box2D.Dynamics.Joints.b2DistanceJointDef, Box2D.Dynamics.Joints.b2JointDef);
Box2D.Dynamics.Joints.b2DistanceJointDef.prototype.Initialize = function(bA, bB, anchorA, anchorB) {
this.bodyA = bA;
this.bodyB = bB;
this.localAnchorA.SetV(this.bodyA.GetLocalPoint(anchorA));
this.localAnchorB.SetV(this.bodyB.GetLocalPoint(anchorB));
var dX = anchorB.x - anchorA.x;
var dY = anchorB.y - anchorA.y;
this.length = Math.sqrt(dX * dX + dY * dY);
this.frequencyHz = 0.0;
this.dampingRatio = 0.0;
};
Box2D.Dynamics.Joints.b2DistanceJointDef.prototype.Create = function() {
return new Box2D.Dynamics.Joints.b2DistanceJoint(this);
};
/**
* @param {!Box2D.Dynamics.Joints.b2FrictionJointDef} def
* @constructor
* @extends {Box2D.Dynamics.Joints.b2Joint}
*/
Box2D.Dynamics.Joints.b2FrictionJoint = function(def) {
Box2D.Dynamics.Joints.b2Joint.call(this, def);
this.m_localAnchorA = Box2D.Common.Math.b2Vec2.Get(0, 0);
this.m_localAnchorB = Box2D.Common.Math.b2Vec2.Get(0, 0);
this.m_linearMass = new Box2D.Common.Math.b2Mat22();
this.m_linearImpulse = Box2D.Common.Math.b2Vec2.Get(0, 0);
this.m_localAnchorA.SetV(def.localAnchorA);
this.m_localAnchorB.SetV(def.localAnchorB);
this.m_linearMass.SetZero();
this.m_angularMass = 0.0;
this.m_linearImpulse.SetZero();
this.m_angularImpulse = 0.0;
this.m_maxForce = def.maxForce;
this.m_maxTorque = def.maxTorque;
};
c2inherit(Box2D.Dynamics.Joints.b2FrictionJoint, Box2D.Dynamics.Joints.b2Joint);
Box2D.Dynamics.Joints.b2FrictionJoint.prototype.GetAnchorA = function() {
return this.m_bodyA.GetWorldPoint(this.m_localAnchorA);
};
Box2D.Dynamics.Joints.b2FrictionJoint.prototype.GetAnchorB = function() {
return this.m_bodyB.GetWorldPoint(this.m_localAnchorB);
};
Box2D.Dynamics.Joints.b2FrictionJoint.prototype.GetReactionForce = function(inv_dt) {
if (inv_dt === undefined) inv_dt = 0;
return new b2Vec2(inv_dt * this.m_linearImpulse.x, inv_dt * this.m_linearImpulse.y);
};
Box2D.Dynamics.Joints.b2FrictionJoint.prototype.GetReactionTorque = function(inv_dt) {
if (inv_dt === undefined) inv_dt = 0;
return inv_dt * this.m_angularImpulse;
};
Box2D.Dynamics.Joints.b2FrictionJoint.prototype.SetMaxForce = function(force) {
if (force === undefined) force = 0;
this.m_maxForce = force;
};
Box2D.Dynamics.Joints.b2FrictionJoint.prototype.GetMaxForce = function() {
return this.m_maxForce;
};
Box2D.Dynamics.Joints.b2FrictionJoint.prototype.SetMaxTorque = function(torque) {
if (torque === undefined) torque = 0;
this.m_maxTorque = torque;
};
Box2D.Dynamics.Joints.b2FrictionJoint.prototype.GetMaxTorque = function() {
return this.m_maxTorque;
};
Box2D.Dynamics.Joints.b2FrictionJoint.prototype.InitVelocityConstraints = function(step) {
var tMat;
var tX = 0;
var bA = this.m_bodyA;
var bB = this.m_bodyB;
tMat = bA.m_xf.R;
var rAX = this.m_localAnchorA.x - bA.m_sweep.localCenter.x;
var rAY = this.m_localAnchorA.y - bA.m_sweep.localCenter.y;
tX = (tMat.col1.x * rAX + tMat.col2.x * rAY);
rAY = (tMat.col1.y * rAX + tMat.col2.y * rAY);
rAX = tX;
tMat = bB.m_xf.R;
var rBX = this.m_localAnchorB.x - bB.m_sweep.localCenter.x;
var rBY = this.m_localAnchorB.y - bB.m_sweep.localCenter.y;
tX = (tMat.col1.x * rBX + tMat.col2.x * rBY);
rBY = (tMat.col1.y * rBX + tMat.col2.y * rBY);
rBX = tX;
var mA = bA.m_invMass;
var mB = bB.m_invMass;
var iA = bA.m_invI;
var iB = bB.m_invI;
var K = new Box2D.Common.Math.b2Mat22();
K.col1.x = mA + mB;
K.col2.x = 0.0;
K.col1.y = 0.0;
K.col2.y = mA + mB;
K.col1.x += iA * rAY * rAY;
K.col2.x += (-iA * rAX * rAY);
K.col1.y += (-iA * rAX * rAY);
K.col2.y += iA * rAX * rAX;
K.col1.x += iB * rBY * rBY;
K.col2.x += (-iB * rBX * rBY);
K.col1.y += (-iB * rBX * rBY);
K.col2.y += iB * rBX * rBX;
K.GetInverse(this.m_linearMass);
this.m_angularMass = iA + iB;
if (this.m_angularMass > 0.0) {
this.m_angularMass = 1.0 / this.m_angularMass;
}
if (step.warmStarting) {
this.m_linearImpulse.x *= step.dtRatio;
this.m_linearImpulse.y *= step.dtRatio;
this.m_angularImpulse *= step.dtRatio;
var P = this.m_linearImpulse;
bA.m_linearVelocity.x -= mA * P.x;
bA.m_linearVelocity.y -= mA * P.y;
bA.m_angularVelocity -= iA * (rAX * P.y - rAY * P.x + this.m_angularImpulse);
bB.m_linearVelocity.x += mB * P.x;
bB.m_linearVelocity.y += mB * P.y;
bB.m_angularVelocity += iB * (rBX * P.y - rBY * P.x + this.m_angularImpulse);
} else {
this.m_linearImpulse.SetZero();
this.m_angularImpulse = 0.0;
}
};
Box2D.Dynamics.Joints.b2FrictionJoint.prototype.SolveVelocityConstraints = function(step) {
var tMat;
var tX = 0;
var bA = this.m_bodyA;
var bB = this.m_bodyB;
var vA = bA.m_linearVelocity;
var wA = bA.m_angularVelocity;
var vB = bB.m_linearVelocity;
var wB = bB.m_angularVelocity;
var mA = bA.m_invMass;
var mB = bB.m_invMass;
var iA = bA.m_invI;
var iB = bB.m_invI;
tMat = bA.m_xf.R;
var rAX = this.m_localAnchorA.x - bA.m_sweep.localCenter.x;
var rAY = this.m_localAnchorA.y - bA.m_sweep.localCenter.y;
tX = (tMat.col1.x * rAX + tMat.col2.x * rAY);
rAY = (tMat.col1.y * rAX + tMat.col2.y * rAY);
rAX = tX;
tMat = bB.m_xf.R;
var rBX = this.m_localAnchorB.x - bB.m_sweep.localCenter.x;
var rBY = this.m_localAnchorB.y - bB.m_sweep.localCenter.y;
tX = (tMat.col1.x * rBX + tMat.col2.x * rBY);
rBY = (tMat.col1.y * rBX + tMat.col2.y * rBY);
rBX = tX;
var maxImpulse = 0;
var Cdot = wB - wA;
var impulse = (-this.m_angularMass * Cdot);
var oldImpulse = this.m_angularImpulse;
maxImpulse = step.dt * this.m_maxTorque;
this.m_angularImpulse = Box2D.Common.Math.b2Math.Clamp(this.m_angularImpulse + impulse, (-maxImpulse), maxImpulse);
impulse = this.m_angularImpulse - oldImpulse;
wA -= iA * impulse;
wB += iB * impulse;
var CdotX = vB.x - wB * rBY - vA.x + wA * rAY;
var CdotY = vB.y + wB * rBX - vA.y - wA * rAX;
var impulseV = Box2D.Common.Math.b2Math.MulMV(this.m_linearMass, Box2D.Common.Math.b2Vec2.Get((-CdotX), (-CdotY)));
var oldImpulseV = this.m_linearImpulse.Copy();
this.m_linearImpulse.Add(impulseV);
maxImpulse = step.dt * this.m_maxForce;
if (this.m_linearImpulse.LengthSquared() > maxImpulse * maxImpulse) {
this.m_linearImpulse.Normalize();
this.m_linearImpulse.Multiply(maxImpulse);
}
impulseV = Box2D.Common.Math.b2Math.SubtractVV(this.m_linearImpulse, oldImpulseV);
vA.x -= mA * impulseV.x;
vA.y -= mA * impulseV.y;
wA -= iA * (rAX * impulseV.y - rAY * impulseV.x);
vB.x += mB * impulseV.x;
vB.y += mB * impulseV.y;
wB += iB * (rBX * impulseV.y - rBY * impulseV.x);
bA.m_angularVelocity = wA;
bB.m_angularVelocity = wB;
};
Box2D.Dynamics.Joints.b2FrictionJoint.prototype.SolvePositionConstraints = function(baumgarte) {
return true;
};
/**
* @constructor
* @extends {Box2D.Dynamics.Joints.b2JointDef}
*/
Box2D.Dynamics.Joints.b2FrictionJointDef = function() {
Box2D.Dynamics.Joints.b2JointDef.call(this);
this.localAnchorA = Box2D.Common.Math.b2Vec2.Get(0, 0);
this.localAnchorB = Box2D.Common.Math.b2Vec2.Get(0, 0);
this.type = Box2D.Dynamics.Joints.b2Joint.e_frictionJoint;
this.maxForce = 0.0;
this.maxTorque = 0.0;
};
c2inherit(Box2D.Dynamics.Joints.b2FrictionJointDef, Box2D.Dynamics.Joints.b2JointDef);
Box2D.Dynamics.Joints.b2FrictionJointDef.prototype.Initialize = function (bA, bB, anchor) {
this.bodyA = bA;
this.bodyB = bB;
this.localAnchorA.SetV(this.bodyA.GetLocalPoint(anchor));
this.localAnchorB.SetV(this.bodyB.GetLocalPoint(anchor));
};
Box2D.Dynamics.Joints.b2FrictionJointDef.prototype.Create = function() {
return new Box2D.Dynamics.Joints.b2FrictionJoint(this);
};
/**
* @param {!Box2D.Dynamics.Joints.b2GearJointDef} def
* @constructor
* @extends {Box2D.Dynamics.Joints.b2Joint}
*/
Box2D.Dynamics.Joints.b2GearJoint = function(def) {
Box2D.Dynamics.Joints.b2Joint.call(this, def);
this.m_groundAnchor1 = Box2D.Common.Math.b2Vec2.Get(0, 0);
this.m_groundAnchor2 = Box2D.Common.Math.b2Vec2.Get(0, 0);
this.m_localAnchor1 = Box2D.Common.Math.b2Vec2.Get(0, 0);
this.m_localAnchor2 = Box2D.Common.Math.b2Vec2.Get(0, 0);
this.m_J = new Box2D.Dynamics.Joints.b2Jacobian();
var type1 = def.joint1.m_type;
var type2 = def.joint2.m_type;
this.m_revolute1 = null;
this.m_prismatic1 = null;
this.m_revolute2 = null;
this.m_prismatic2 = null;
var coordinate1 = 0;
var coordinate2 = 0;
this.m_ground1 = def.joint1.GetBodyA();
this.m_bodyA = def.joint1.GetBodyB();
if (type1 == Box2D.Dynamics.Joints.b2Joint.e_revoluteJoint) {
this.m_revolute1 = def.joint1;
this.m_groundAnchor1.SetV(this.m_revolute1.m_localAnchor1);
this.m_localAnchor1.SetV(this.m_revolute1.m_localAnchor2);
coordinate1 = this.m_revolute1.GetJointAngle();
} else {
this.m_prismatic1 = def.joint1;
this.m_groundAnchor1.SetV(this.m_prismatic1.m_localAnchor1);
this.m_localAnchor1.SetV(this.m_prismatic1.m_localAnchor2);
coordinate1 = this.m_prismatic1.GetJointTranslation();
}
this.m_ground2 = def.joint2.GetBodyA();
this.m_bodyB = def.joint2.GetBodyB();
if (type2 == Box2D.Dynamics.Joints.b2Joint.e_revoluteJoint) {
this.m_revolute2 = def.joint2;
this.m_groundAnchor2.SetV(this.m_revolute2.m_localAnchor1);
this.m_localAnchor2.SetV(this.m_revolute2.m_localAnchor2);
coordinate2 = this.m_revolute2.GetJointAngle();
} else {
this.m_prismatic2 = def.joint2;
this.m_groundAnchor2.SetV(this.m_prismatic2.m_localAnchor1);
this.m_localAnchor2.SetV(this.m_prismatic2.m_localAnchor2);
coordinate2 = this.m_prismatic2.GetJointTranslation();
}
this.m_ratio = def.ratio;
this.m_constant = coordinate1 + this.m_ratio * coordinate2;
this.m_impulse = 0.0;
};
c2inherit(Box2D.Dynamics.Joints.b2GearJoint, Box2D.Dynamics.Joints.b2Joint);
Box2D.Dynamics.Joints.b2GearJoint.prototype.GetAnchorA = function() {
return this.m_bodyA.GetWorldPoint(this.m_localAnchor1);
};
Box2D.Dynamics.Joints.b2GearJoint.prototype.GetAnchorB = function() {
return this.m_bodyB.GetWorldPoint(this.m_localAnchor2);
};
Box2D.Dynamics.Joints.b2GearJoint.prototype.GetReactionForce = function(inv_dt) {
if (inv_dt === undefined) inv_dt = 0;
return Box2D.Common.Math.b2Vec2.Get(inv_dt * this.m_impulse * this.m_J.linearB.x, inv_dt * this.m_impulse * this.m_J.linearB.y);
};
Box2D.Dynamics.Joints.b2GearJoint.prototype.GetReactionTorque = function(inv_dt) {
if (inv_dt === undefined) inv_dt = 0;
var tMat = this.m_bodyB.m_xf.R;
var rX = this.m_localAnchor1.x - this.m_bodyB.m_sweep.localCenter.x;
var rY = this.m_localAnchor1.y - this.m_bodyB.m_sweep.localCenter.y;
var tX = tMat.col1.x * rX + tMat.col2.x * rY;
rY = tMat.col1.y * rX + tMat.col2.y * rY;
rX = tX;
var PX = this.m_impulse * this.m_J.linearB.x;
var PY = this.m_impulse * this.m_J.linearB.y;
return inv_dt * (this.m_impulse * this.m_J.angularB - rX * PY + rY * PX);
};
Box2D.Dynamics.Joints.b2GearJoint.prototype.GetRatio = function() {
return this.m_ratio;
};
Box2D.Dynamics.Joints.b2GearJoint.prototype.SetRatio = function(ratio) {
if (ratio === undefined) ratio = 0;
this.m_ratio = ratio;
};
Box2D.Dynamics.Joints.b2GearJoint.prototype.InitVelocityConstraints = function(step) {
var g1 = this.m_ground1;
var g2 = this.m_ground2;
var bA = this.m_bodyA;
var bB = this.m_bodyB;
var ugX = 0;
var ugY = 0;
var rX = 0;
var rY = 0;
var tMat;
var tVec;
var crug = 0;
var tX = 0;
var K = 0.0;
this.m_J.SetZero();
if (this.m_revolute1) {
this.m_J.angularA = (-1.0);
K += bA.m_invI;
} else {
tMat = g1.m_xf.R;
tVec = this.m_prismatic1.m_localXAxis1;
ugX = tMat.col1.x * tVec.x + tMat.col2.x * tVec.y;
ugY = tMat.col1.y * tVec.x + tMat.col2.y * tVec.y;
tMat = bA.m_xf.R;
rX = this.m_localAnchor1.x - bA.m_sweep.localCenter.x;
rY = this.m_localAnchor1.y - bA.m_sweep.localCenter.y;
tX = tMat.col1.x * rX + tMat.col2.x * rY;
rY = tMat.col1.y * rX + tMat.col2.y * rY;
rX = tX;
crug = rX * ugY - rY * ugX;
this.m_J.linearA.Set((-ugX), (-ugY));
this.m_J.angularA = (-crug);
K += bA.m_invMass + bA.m_invI * crug * crug;
}
if (this.m_revolute2) {
this.m_J.angularB = (-this.m_ratio);
K += this.m_ratio * this.m_ratio * bB.m_invI;
} else {
tMat = g2.m_xf.R;
tVec = this.m_prismatic2.m_localXAxis1;
ugX = tMat.col1.x * tVec.x + tMat.col2.x * tVec.y;
ugY = tMat.col1.y * tVec.x + tMat.col2.y * tVec.y;
tMat = bB.m_xf.R;
rX = this.m_localAnchor2.x - bB.m_sweep.localCenter.x;
rY = this.m_localAnchor2.y - bB.m_sweep.localCenter.y;
tX = tMat.col1.x * rX + tMat.col2.x * rY;
rY = tMat.col1.y * rX + tMat.col2.y * rY;
rX = tX;
crug = rX * ugY - rY * ugX;
this.m_J.linearB.Set((-this.m_ratio * ugX), (-this.m_ratio * ugY));
this.m_J.angularB = (-this.m_ratio * crug);
K += this.m_ratio * this.m_ratio * (bB.m_invMass + bB.m_invI * crug * crug);
}
this.m_mass = K > 0.0 ? 1.0 / K : 0.0;
if (step.warmStarting) {
bA.m_linearVelocity.x += bA.m_invMass * this.m_impulse * this.m_J.linearA.x;
bA.m_linearVelocity.y += bA.m_invMass * this.m_impulse * this.m_J.linearA.y;
bA.m_angularVelocity += bA.m_invI * this.m_impulse * this.m_J.angularA;
bB.m_linearVelocity.x += bB.m_invMass * this.m_impulse * this.m_J.linearB.x;
bB.m_linearVelocity.y += bB.m_invMass * this.m_impulse * this.m_J.linearB.y;
bB.m_angularVelocity += bB.m_invI * this.m_impulse * this.m_J.angularB;
} else {
this.m_impulse = 0.0;
}
};
Box2D.Dynamics.Joints.b2GearJoint.prototype.SolveVelocityConstraints = function(step) {
var bA = this.m_bodyA;
var bB = this.m_bodyB;
var Cdot = this.m_J.Compute(bA.m_linearVelocity, bA.m_angularVelocity, bB.m_linearVelocity, bB.m_angularVelocity);
var impulse = (-this.m_mass * Cdot);
this.m_impulse += impulse;
bA.m_linearVelocity.x += bA.m_invMass * impulse * this.m_J.linearA.x;
bA.m_linearVelocity.y += bA.m_invMass * impulse * this.m_J.linearA.y;
bA.m_angularVelocity += bA.m_invI * impulse * this.m_J.angularA;
bB.m_linearVelocity.x += bB.m_invMass * impulse * this.m_J.linearB.x;
bB.m_linearVelocity.y += bB.m_invMass * impulse * this.m_J.linearB.y;
bB.m_angularVelocity += bB.m_invI * impulse * this.m_J.angularB;
};
Box2D.Dynamics.Joints.b2GearJoint.prototype.SolvePositionConstraints = function(baumgarte) {
if (baumgarte === undefined) baumgarte = 0;
var linearError = 0.0;
var bA = this.m_bodyA;
var bB = this.m_bodyB;
var coordinate1 = 0;
var coordinate2 = 0;
if (this.m_revolute1) {
coordinate1 = this.m_revolute1.GetJointAngle();
} else {
coordinate1 = this.m_prismatic1.GetJointTranslation();
}
if (this.m_revolute2) {
coordinate2 = this.m_revolute2.GetJointAngle();
} else {
coordinate2 = this.m_prismatic2.GetJointTranslation();
}
var C = this.m_constant - (coordinate1 + this.m_ratio * coordinate2);
var impulse = (-this.m_mass * C);
bA.m_sweep.c.x += bA.m_invMass * impulse * this.m_J.linearA.x;
bA.m_sweep.c.y += bA.m_invMass * impulse * this.m_J.linearA.y;
bA.m_sweep.a += bA.m_invI * impulse * this.m_J.angularA;
bB.m_sweep.c.x += bB.m_invMass * impulse * this.m_J.linearB.x;
bB.m_sweep.c.y += bB.m_invMass * impulse * this.m_J.linearB.y;
bB.m_sweep.a += bB.m_invI * impulse * this.m_J.angularB;
bA.SynchronizeTransform();
bB.SynchronizeTransform();
return linearError < Box2D.Common.b2Settings.b2_linearSlop;
};
/**
* @constructor
* @extends {Box2D.Dynamics.Joints.b2JointDef}
*/
Box2D.Dynamics.Joints.b2GearJointDef = function() {
Box2D.Dynamics.Joints.b2JointDef.call(this);
this.type = Box2D.Dynamics.Joints.b2Joint.e_gearJoint;
this.joint1 = null;
this.joint2 = null;
this.ratio = 1.0;
};
c2inherit(Box2D.Dynamics.Joints.b2GearJointDef, Box2D.Dynamics.Joints.b2JointDef);
Box2D.Dynamics.Joints.b2GearJointDef.prototype.Initialize = function(joint1, joint2, ratio) {
this.joint1 = joint1;
this.bodyA = joint1.GetBodyA();
this.joint2 = joint2;
this.bodyB = joint2.GetBodyA();
this.ratio = ratio;
};
Box2D.Dynamics.Joints.b2GearJointDef.prototype.Create = function() {
return new Box2D.Dynamics.Joints.b2GearJoint(this);
};
/**
* @constructor
*/
Box2D.Dynamics.Joints.b2Jacobian = function() {
this.linearA = Box2D.Common.Math.b2Vec2.Get(0, 0);
this.linearB = Box2D.Common.Math.b2Vec2.Get(0, 0);
};
Box2D.Dynamics.Joints.b2Jacobian.prototype.SetZero = function() {
this.linearA.SetZero();
this.angularA = 0.0;
this.linearB.SetZero();
this.angularB = 0.0;
};
Box2D.Dynamics.Joints.b2Jacobian.prototype.Set = function(x1, a1, x2, a2) {
if (a1 === undefined) a1 = 0;
if (a2 === undefined) a2 = 0;
this.linearA.SetV(x1);
this.angularA = a1;
this.linearB.SetV(x2);
this.angularB = a2;
};
Box2D.Dynamics.Joints.b2Jacobian.prototype.Compute = function(x1, a1, x2, a2) {
if (a1 === undefined) a1 = 0;
if (a2 === undefined) a2 = 0;
return (this.linearA.x * x1.x + this.linearA.y * x1.y) + this.angularA * a1 + (this.linearB.x * x2.x + this.linearB.y * x2.y) + this.angularB * a2;
};
/**
* @param {!Box2D.Dynamics.Joints.b2LineJointDef} def
* @constructor
* @extends {Box2D.Dynamics.Joints.b2Joint}
*/
Box2D.Dynamics.Joints.b2LineJoint = function(def) {
Box2D.Dynamics.Joints.b2Joint.call(this, def);
this.m_localAnchor1 = Box2D.Common.Math.b2Vec2.Get(0, 0);
this.m_localAnchor2 = Box2D.Common.Math.b2Vec2.Get(0, 0);
this.m_localXAxis1 = Box2D.Common.Math.b2Vec2.Get(0, 0);
this.m_localYAxis1 = Box2D.Common.Math.b2Vec2.Get(0, 0);
this.m_axis = Box2D.Common.Math.b2Vec2.Get(0, 0);
this.m_perp = Box2D.Common.Math.b2Vec2.Get(0, 0);
this.m_K = new Box2D.Common.Math.b2Mat22();
this.m_impulse = Box2D.Common.Math.b2Vec2.Get(0, 0);
var tMat;
var tX = 0;
var tY = 0;
this.m_localAnchor1.SetV(def.localAnchorA);
this.m_localAnchor2.SetV(def.localAnchorB);
this.m_localXAxis1.SetV(def.localAxisA);
this.m_localYAxis1.x = (-this.m_localXAxis1.y);
this.m_localYAxis1.y = this.m_localXAxis1.x;
this.m_impulse.SetZero();
this.m_motorMass = 0.0;
this.m_motorImpulse = 0.0;
this.m_lowerTranslation = def.lowerTranslation;
this.m_upperTranslation = def.upperTranslation;
this.m_maxMotorForce = def.maxMotorForce;
this.m_motorSpeed = def.motorSpeed;
this.m_enableLimit = def.enableLimit;
this.m_enableMotor = def.enableMotor;
this.m_limitState = Box2D.Dynamics.Joints.b2Joint.e_inactiveLimit;
this.m_axis.SetZero();
this.m_perp.SetZero();
};
c2inherit(Box2D.Dynamics.Joints.b2LineJoint, Box2D.Dynamics.Joints.b2Joint);
Box2D.Dynamics.Joints.b2LineJoint.prototype.GetAnchorA = function() {
return this.m_bodyA.GetWorldPoint(this.m_localAnchor1);
};
Box2D.Dynamics.Joints.b2LineJoint.prototype.GetAnchorB = function() {
return this.m_bodyB.GetWorldPoint(this.m_localAnchor2);
};
Box2D.Dynamics.Joints.b2LineJoint.prototype.GetReactionForce = function(inv_dt) {
if (inv_dt === undefined) inv_dt = 0;
return Box2D.Common.Math.b2Vec2.Get(inv_dt * (this.m_impulse.x * this.m_perp.x + (this.m_motorImpulse + this.m_impulse.y) * this.m_axis.x), inv_dt * (this.m_impulse.x * this.m_perp.y + (this.m_motorImpulse + this.m_impulse.y) * this.m_axis.y));
};
Box2D.Dynamics.Joints.b2LineJoint.prototype.GetReactionTorque = function(inv_dt) {
if (inv_dt === undefined) inv_dt = 0;
return inv_dt * this.m_impulse.y;
};
Box2D.Dynamics.Joints.b2LineJoint.prototype.GetJointTranslation = function() {
var bA = this.m_bodyA;
var bB = this.m_bodyB;
var tMat;
var p1 = bA.GetWorldPoint(this.m_localAnchor1);
var p2 = bB.GetWorldPoint(this.m_localAnchor2);
var dX = p2.x - p1.x;
var dY = p2.y - p1.y;
var axis = bA.GetWorldVector(this.m_localXAxis1);
var translation = axis.x * dX + axis.y * dY;
return translation;
};
Box2D.Dynamics.Joints.b2LineJoint.prototype.GetJointSpeed = function() {
var bA = this.m_bodyA;
var bB = this.m_bodyB;
var tMat;
tMat = bA.m_xf.R;
var r1X = this.m_localAnchor1.x - bA.m_sweep.localCenter.x;
var r1Y = this.m_localAnchor1.y - bA.m_sweep.localCenter.y;
var tX = (tMat.col1.x * r1X + tMat.col2.x * r1Y);
r1Y = (tMat.col1.y * r1X + tMat.col2.y * r1Y);
r1X = tX;
tMat = bB.m_xf.R;
var r2X = this.m_localAnchor2.x - bB.m_sweep.localCenter.x;
var r2Y = this.m_localAnchor2.y - bB.m_sweep.localCenter.y;
tX = (tMat.col1.x * r2X + tMat.col2.x * r2Y);
r2Y = (tMat.col1.y * r2X + tMat.col2.y * r2Y);
r2X = tX;
var p1X = bA.m_sweep.c.x + r1X;
var p1Y = bA.m_sweep.c.y + r1Y;
var p2X = bB.m_sweep.c.x + r2X;
var p2Y = bB.m_sweep.c.y + r2Y;
var dX = p2X - p1X;
var dY = p2Y - p1Y;
var axis = bA.GetWorldVector(this.m_localXAxis1);
var v1 = bA.m_linearVelocity;
var v2 = bB.m_linearVelocity;
var w1 = bA.m_angularVelocity;
var w2 = bB.m_angularVelocity;
var speed = (dX * ((-w1 * axis.y)) + dY * (w1 * axis.x)) + (axis.x * (((v2.x + ((-w2 * r2Y))) - v1.x) - ((-w1 * r1Y))) + axis.y * (((v2.y + (w2 * r2X)) - v1.y) - (w1 * r1X)));
return speed;
};
Box2D.Dynamics.Joints.b2LineJoint.prototype.IsLimitEnabled = function() {
return this.m_enableLimit;
};
Box2D.Dynamics.Joints.b2LineJoint.prototype.EnableLimit = function(flag) {
this.m_bodyA.SetAwake(true);
this.m_bodyB.SetAwake(true);
this.m_enableLimit = flag;
};
Box2D.Dynamics.Joints.b2LineJoint.prototype.GetLowerLimit = function() {
return this.m_lowerTranslation;
};
Box2D.Dynamics.Joints.b2LineJoint.prototype.GetUpperLimit = function() {
return this.m_upperTranslation;
};
Box2D.Dynamics.Joints.b2LineJoint.prototype.SetLimits = function(lower, upper) {
if (lower === undefined) lower = 0;
if (upper === undefined) upper = 0;
this.m_bodyA.SetAwake(true);
this.m_bodyB.SetAwake(true);
this.m_lowerTranslation = lower;
this.m_upperTranslation = upper;
};
Box2D.Dynamics.Joints.b2LineJoint.prototype.IsMotorEnabled = function() {
return this.m_enableMotor;
};
Box2D.Dynamics.Joints.b2LineJoint.prototype.EnableMotor = function(flag) {
this.m_bodyA.SetAwake(true);
this.m_bodyB.SetAwake(true);
this.m_enableMotor = flag;
};
Box2D.Dynamics.Joints.b2LineJoint.prototype.SetMotorSpeed = function(speed) {
if (speed === undefined) speed = 0;
this.m_bodyA.SetAwake(true);
this.m_bodyB.SetAwake(true);
this.m_motorSpeed = speed;
};
Box2D.Dynamics.Joints.b2LineJoint.prototype.GetMotorSpeed = function() {
return this.m_motorSpeed;
};
Box2D.Dynamics.Joints.b2LineJoint.prototype.SetMaxMotorForce = function(force) {
if (force === undefined) force = 0;
this.m_bodyA.SetAwake(true);
this.m_bodyB.SetAwake(true);
this.m_maxMotorForce = force;
};
Box2D.Dynamics.Joints.b2LineJoint.prototype.GetMaxMotorForce = function() {
return this.m_maxMotorForce;
};
Box2D.Dynamics.Joints.b2LineJoint.prototype.GetMotorForce = function() {
return this.m_motorImpulse;
};
Box2D.Dynamics.Joints.b2LineJoint.prototype.InitVelocityConstraints = function(step) {
var bA = this.m_bodyA;
var bB = this.m_bodyB;
var tMat;
var tX = 0;
this.m_localCenterA.SetV(bA.GetLocalCenter());
this.m_localCenterB.SetV(bB.GetLocalCenter());
var xf1 = bA.GetTransform();
var xf2 = bB.GetTransform();
tMat = bA.m_xf.R;
var r1X = this.m_localAnchor1.x - this.m_localCenterA.x;
var r1Y = this.m_localAnchor1.y - this.m_localCenterA.y;
tX = (tMat.col1.x * r1X + tMat.col2.x * r1Y);
r1Y = (tMat.col1.y * r1X + tMat.col2.y * r1Y);
r1X = tX;
tMat = bB.m_xf.R;
var r2X = this.m_localAnchor2.x - this.m_localCenterB.x;
var r2Y = this.m_localAnchor2.y - this.m_localCenterB.y;
tX = (tMat.col1.x * r2X + tMat.col2.x * r2Y);
r2Y = (tMat.col1.y * r2X + tMat.col2.y * r2Y);
r2X = tX;
var dX = bB.m_sweep.c.x + r2X - bA.m_sweep.c.x - r1X;
var dY = bB.m_sweep.c.y + r2Y - bA.m_sweep.c.y - r1Y;
this.m_invMassA = bA.m_invMass;
this.m_invMassB = bB.m_invMass;
this.m_invIA = bA.m_invI;
this.m_invIB = bB.m_invI;
this.m_axis.SetV(Box2D.Common.Math.b2Math.MulMV(xf1.R, this.m_localXAxis1));
this.m_a1 = (dX + r1X) * this.m_axis.y - (dY + r1Y) * this.m_axis.x;
this.m_a2 = r2X * this.m_axis.y - r2Y * this.m_axis.x;
this.m_motorMass = this.m_invMassA + this.m_invMassB + this.m_invIA * this.m_a1 * this.m_a1 + this.m_invIB * this.m_a2 * this.m_a2;
this.m_motorMass = this.m_motorMass > Number.MIN_VALUE ? 1.0 / this.m_motorMass : 0.0;
this.m_perp.SetV(Box2D.Common.Math.b2Math.MulMV(xf1.R, this.m_localYAxis1));
this.m_s1 = (dX + r1X) * this.m_perp.y - (dY + r1Y) * this.m_perp.x;
this.m_s2 = r2X * this.m_perp.y - r2Y * this.m_perp.x;
var m1 = this.m_invMassA;
var m2 = this.m_invMassB;
var i1 = this.m_invIA;
var i2 = this.m_invIB;
this.m_K.col1.x = m1 + m2 + i1 * this.m_s1 * this.m_s1 + i2 * this.m_s2 * this.m_s2;
this.m_K.col1.y = i1 * this.m_s1 * this.m_a1 + i2 * this.m_s2 * this.m_a2;
this.m_K.col2.x = this.m_K.col1.y;
this.m_K.col2.y = m1 + m2 + i1 * this.m_a1 * this.m_a1 + i2 * this.m_a2 * this.m_a2;
if (this.m_enableLimit) {
var jointTransition = this.m_axis.x * dX + this.m_axis.y * dY;
if (Math.abs(this.m_upperTranslation - this.m_lowerTranslation) < 2.0 * Box2D.Common.b2Settings.b2_linearSlop) {
this.m_limitState = Box2D.Dynamics.Joints.b2Joint.e_equalLimits;
} else if (jointTransition <= this.m_lowerTranslation) {
if (this.m_limitState != Box2D.Dynamics.Joints.b2Joint.e_atLowerLimit) {
this.m_limitState = Box2D.Dynamics.Joints.b2Joint.e_atLowerLimit;
this.m_impulse.y = 0.0;
}
} else if (jointTransition >= this.m_upperTranslation) {
if (this.m_limitState != Box2D.Dynamics.Joints.b2Joint.e_atUpperLimit) {
this.m_limitState = Box2D.Dynamics.Joints.b2Joint.e_atUpperLimit;
this.m_impulse.y = 0.0;
}
} else {
this.m_limitState = Box2D.Dynamics.Joints.b2Joint.e_inactiveLimit;
this.m_impulse.y = 0.0;
}
} else {
this.m_limitState = Box2D.Dynamics.Joints.b2Joint.e_inactiveLimit;
}
if (this.m_enableMotor == false) {
this.m_motorImpulse = 0.0;
}
if (step.warmStarting) {
this.m_impulse.x *= step.dtRatio;
this.m_impulse.y *= step.dtRatio;
this.m_motorImpulse *= step.dtRatio;
var PX = this.m_impulse.x * this.m_perp.x + (this.m_motorImpulse + this.m_impulse.y) * this.m_axis.x;
var PY = this.m_impulse.x * this.m_perp.y + (this.m_motorImpulse + this.m_impulse.y) * this.m_axis.y;
var L1 = this.m_impulse.x * this.m_s1 + (this.m_motorImpulse + this.m_impulse.y) * this.m_a1;
var L2 = this.m_impulse.x * this.m_s2 + (this.m_motorImpulse + this.m_impulse.y) * this.m_a2;
bA.m_linearVelocity.x -= this.m_invMassA * PX;
bA.m_linearVelocity.y -= this.m_invMassA * PY;
bA.m_angularVelocity -= this.m_invIA * L1;
bB.m_linearVelocity.x += this.m_invMassB * PX;
bB.m_linearVelocity.y += this.m_invMassB * PY;
bB.m_angularVelocity += this.m_invIB * L2;
} else {
this.m_impulse.SetZero();
this.m_motorImpulse = 0.0;
}
};
Box2D.Dynamics.Joints.b2LineJoint.prototype.SolveVelocityConstraints = function(step) {
var bA = this.m_bodyA;
var bB = this.m_bodyB;
var v1 = bA.m_linearVelocity;
var w1 = bA.m_angularVelocity;
var v2 = bB.m_linearVelocity;
var w2 = bB.m_angularVelocity;
var PX = 0;
var PY = 0;
var L1 = 0;
var L2 = 0;
if (this.m_enableMotor && this.m_limitState != Box2D.Dynamics.Joints.b2Joint.e_equalLimits) {
var Cdot = this.m_axis.x * (v2.x - v1.x) + this.m_axis.y * (v2.y - v1.y) + this.m_a2 * w2 - this.m_a1 * w1;
var impulse = this.m_motorMass * (this.m_motorSpeed - Cdot);
var oldImpulse = this.m_motorImpulse;
var maxImpulse = step.dt * this.m_maxMotorForce;
this.m_motorImpulse = Box2D.Common.Math.b2Math.Clamp(this.m_motorImpulse + impulse, (-maxImpulse), maxImpulse);
impulse = this.m_motorImpulse - oldImpulse;
PX = impulse * this.m_axis.x;
PY = impulse * this.m_axis.y;
L1 = impulse * this.m_a1;
L2 = impulse * this.m_a2;
v1.x -= this.m_invMassA * PX;
v1.y -= this.m_invMassA * PY;
w1 -= this.m_invIA * L1;
v2.x += this.m_invMassB * PX;
v2.y += this.m_invMassB * PY;
w2 += this.m_invIB * L2;
}
var Cdot1 = this.m_perp.x * (v2.x - v1.x) + this.m_perp.y * (v2.y - v1.y) + this.m_s2 * w2 - this.m_s1 * w1;
if (this.m_enableLimit && this.m_limitState != Box2D.Dynamics.Joints.b2Joint.e_inactiveLimit) {
var Cdot2 = this.m_axis.x * (v2.x - v1.x) + this.m_axis.y * (v2.y - v1.y) + this.m_a2 * w2 - this.m_a1 * w1;
var f1 = this.m_impulse.Copy();
var df = this.m_K.Solve(Box2D.Common.Math.b2Vec2.Get(0, 0), (-Cdot1), (-Cdot2));
this.m_impulse.Add(df);
if (this.m_limitState == Box2D.Dynamics.Joints.b2Joint.e_atLowerLimit) {
this.m_impulse.y = Math.max(this.m_impulse.y, 0.0);
} else if (this.m_limitState == Box2D.Dynamics.Joints.b2Joint.e_atUpperLimit) {
this.m_impulse.y = Math.min(this.m_impulse.y, 0.0);
}
var b = (-Cdot1) - (this.m_impulse.y - f1.y) * this.m_K.col2.x;
var f2r = 0;
if (this.m_K.col1.x != 0.0) {
f2r = b / this.m_K.col1.x + f1.x;
} else {
f2r = f1.x;
}
this.m_impulse.x = f2r;
df.x = this.m_impulse.x - f1.x;
df.y = this.m_impulse.y - f1.y;
PX = df.x * this.m_perp.x + df.y * this.m_axis.x;
PY = df.x * this.m_perp.y + df.y * this.m_axis.y;
L1 = df.x * this.m_s1 + df.y * this.m_a1;
L2 = df.x * this.m_s2 + df.y * this.m_a2;
v1.x -= this.m_invMassA * PX;
v1.y -= this.m_invMassA * PY;
w1 -= this.m_invIA * L1;
v2.x += this.m_invMassB * PX;
v2.y += this.m_invMassB * PY;
w2 += this.m_invIB * L2;
} else {
var df2 = 0;
if (this.m_K.col1.x != 0.0) {
df2 = ((-Cdot1)) / this.m_K.col1.x;
} else {
df2 = 0.0;
}
this.m_impulse.x += df2;
PX = df2 * this.m_perp.x;
PY = df2 * this.m_perp.y;
L1 = df2 * this.m_s1;
L2 = df2 * this.m_s2;
v1.x -= this.m_invMassA * PX;
v1.y -= this.m_invMassA * PY;
w1 -= this.m_invIA * L1;
v2.x += this.m_invMassB * PX;
v2.y += this.m_invMassB * PY;
w2 += this.m_invIB * L2;
}
bA.m_linearVelocity.SetV(v1);
bA.m_angularVelocity = w1;
bB.m_linearVelocity.SetV(v2);
bB.m_angularVelocity = w2;
};
Box2D.Dynamics.Joints.b2LineJoint.prototype.SolvePositionConstraints = function(baumgarte) {
if (baumgarte === undefined) baumgarte = 0;
var limitC = 0;
var oldLimitImpulse = 0;
var bA = this.m_bodyA;
var bB = this.m_bodyB;
var c1 = bA.m_sweep.c;
var a1 = bA.m_sweep.a;
var c2 = bB.m_sweep.c;
var a2 = bB.m_sweep.a;
var tMat;
var tX = 0;
var m1 = 0;
var m2 = 0;
var i1 = 0;
var i2 = 0;
var linearError = 0.0;
var angularError = 0.0;
var active = false;
var C2 = 0.0;
var R1 = Box2D.Common.Math.b2Mat22.FromAngle(a1);
var R2 = Box2D.Common.Math.b2Mat22.FromAngle(a2);
tMat = R1;
var r1X = this.m_localAnchor1.x - this.m_localCenterA.x;
var r1Y = this.m_localAnchor1.y - this.m_localCenterA.y;
tX = (tMat.col1.x * r1X + tMat.col2.x * r1Y);
r1Y = (tMat.col1.y * r1X + tMat.col2.y * r1Y);
r1X = tX;
tMat = R2;
var r2X = this.m_localAnchor2.x - this.m_localCenterB.x;
var r2Y = this.m_localAnchor2.y - this.m_localCenterB.y;
tX = (tMat.col1.x * r2X + tMat.col2.x * r2Y);
r2Y = (tMat.col1.y * r2X + tMat.col2.y * r2Y);
r2X = tX;
var dX = c2.x + r2X - c1.x - r1X;
var dY = c2.y + r2Y - c1.y - r1Y;
if (this.m_enableLimit) {
this.m_axis = Box2D.Common.Math.b2Math.MulMV(R1, this.m_localXAxis1);
this.m_a1 = (dX + r1X) * this.m_axis.y - (dY + r1Y) * this.m_axis.x;
this.m_a2 = r2X * this.m_axis.y - r2Y * this.m_axis.x;
var translation = this.m_axis.x * dX + this.m_axis.y * dY;
if (Math.abs(this.m_upperTranslation - this.m_lowerTranslation) < 2.0 * Box2D.Common.b2Settings.b2_linearSlop) {
C2 = Box2D.Common.Math.b2Math.Clamp(translation, (-Box2D.Common.b2Settings.b2_maxLinearCorrection), Box2D.Common.b2Settings.b2_maxLinearCorrection);
linearError = Math.abs(translation);
active = true;
} else if (translation <= this.m_lowerTranslation) {
C2 = Box2D.Common.Math.b2Math.Clamp(translation - this.m_lowerTranslation + Box2D.Common.b2Settings.b2_linearSlop, (-Box2D.Common.b2Settings.b2_maxLinearCorrection), 0.0);
linearError = this.m_lowerTranslation - translation;
active = true;
} else if (translation >= this.m_upperTranslation) {
C2 = Box2D.Common.Math.b2Math.Clamp(translation - this.m_upperTranslation + Box2D.Common.b2Settings.b2_linearSlop, 0.0, Box2D.Common.b2Settings.b2_maxLinearCorrection);
linearError = translation - this.m_upperTranslation;
active = true;
}
}
this.m_perp = Box2D.Common.Math.b2Math.MulMV(R1, this.m_localYAxis1);
this.m_s1 = (dX + r1X) * this.m_perp.y - (dY + r1Y) * this.m_perp.x;
this.m_s2 = r2X * this.m_perp.y - r2Y * this.m_perp.x;
var impulse = Box2D.Common.Math.b2Vec2.Get(0, 0);
var C1 = this.m_perp.x * dX + this.m_perp.y * dY;
linearError = Math.max(linearError, Math.abs(C1));
angularError = 0.0;
if (active) {
m1 = this.m_invMassA;
m2 = this.m_invMassB;
i1 = this.m_invIA;
i2 = this.m_invIB;
this.m_K.col1.x = m1 + m2 + i1 * this.m_s1 * this.m_s1 + i2 * this.m_s2 * this.m_s2;
this.m_K.col1.y = i1 * this.m_s1 * this.m_a1 + i2 * this.m_s2 * this.m_a2;
this.m_K.col2.x = this.m_K.col1.y;
this.m_K.col2.y = m1 + m2 + i1 * this.m_a1 * this.m_a1 + i2 * this.m_a2 * this.m_a2;
this.m_K.Solve(impulse, (-C1), (-C2));
} else {
m1 = this.m_invMassA;
m2 = this.m_invMassB;
i1 = this.m_invIA;
i2 = this.m_invIB;
var k11 = m1 + m2 + i1 * this.m_s1 * this.m_s1 + i2 * this.m_s2 * this.m_s2;
var impulse1 = 0;
if (k11 != 0.0) {
impulse1 = ((-C1)) / k11;
} else {
impulse1 = 0.0;
}
impulse.x = impulse1;
impulse.y = 0.0;
}
var PX = impulse.x * this.m_perp.x + impulse.y * this.m_axis.x;
var PY = impulse.x * this.m_perp.y + impulse.y * this.m_axis.y;
var L1 = impulse.x * this.m_s1 + impulse.y * this.m_a1;
var L2 = impulse.x * this.m_s2 + impulse.y * this.m_a2;
c1.x -= this.m_invMassA * PX;
c1.y -= this.m_invMassA * PY;
a1 -= this.m_invIA * L1;
c2.x += this.m_invMassB * PX;
c2.y += this.m_invMassB * PY;
a2 += this.m_invIB * L2;
bA.m_sweep.a = a1;
bB.m_sweep.a = a2;
bA.SynchronizeTransform();
bB.SynchronizeTransform();
return linearError <= Box2D.Common.b2Settings.b2_linearSlop && angularError <= Box2D.Common.b2Settings.b2_angularSlop;
};
/**
* @constructor
* @extends {Box2D.Dynamics.Joints.b2JointDef}
*/
Box2D.Dynamics.Joints.b2LineJointDef = function() {
Box2D.Dynamics.Joints.b2JointDef.call(this);
this.localAnchorA = Box2D.Common.Math.b2Vec2.Get(0, 0);
this.localAnchorB = Box2D.Common.Math.b2Vec2.Get(0, 0);
this.localAxisA = Box2D.Common.Math.b2Vec2.Get(0, 0);
this.type = Box2D.Dynamics.Joints.b2Joint.e_lineJoint;
this.localAxisA.Set(1.0, 0.0);
this.enableLimit = false;
this.lowerTranslation = 0.0;
this.upperTranslation = 0.0;
this.enableMotor = false;
this.maxMotorForce = 0.0;
this.motorSpeed = 0.0;
};
c2inherit(Box2D.Dynamics.Joints.b2LineJointDef, Box2D.Dynamics.Joints.b2JointDef);
Box2D.Dynamics.Joints.b2LineJointDef.prototype.Initialize = function(bA, bB, anchor, axis) {
this.bodyA = bA;
this.bodyB = bB;
this.localAnchorA = this.bodyA.GetLocalPoint(anchor);
this.localAnchorB = this.bodyB.GetLocalPoint(anchor);
this.localAxisA = this.bodyA.GetLocalVector(axis);
};
Box2D.Dynamics.Joints.b2LineJointDef.prototype.Create = function() {
return new Box2D.Dynamics.Joints.b2LineJoint(this);
};
/**
* @param {!Box2D.Dynamics.Joints.b2PrismaticJointDef} def
* @constructor
* @extends {Box2D.Dynamics.Joints.b2Joint}
*/
Box2D.Dynamics.Joints.b2PrismaticJoint = function(def) {
Box2D.Dynamics.Joints.b2Joint.call(this, def);
this.m_localAnchor1 = Box2D.Common.Math.b2Vec2.Get(0, 0);
this.m_localAnchor2 = Box2D.Common.Math.b2Vec2.Get(0, 0);
this.m_localXAxis1 = Box2D.Common.Math.b2Vec2.Get(0, 0);
this.m_localYAxis1 = Box2D.Common.Math.b2Vec2.Get(0, 0);
this.m_axis = Box2D.Common.Math.b2Vec2.Get(0, 0);
this.m_perp = Box2D.Common.Math.b2Vec2.Get(0, 0);
this.m_K = new Box2D.Common.Math.b2Mat33();
this.m_impulse = new Box2D.Common.Math.b2Vec3(0, 0, 0);
this.m_localAnchor1.SetV(def.localAnchorA);
this.m_localAnchor2.SetV(def.localAnchorB);
this.m_localXAxis1.SetV(def.localAxisA);
this.m_localYAxis1.x = (-this.m_localXAxis1.y);
this.m_localYAxis1.y = this.m_localXAxis1.x;
this.m_refAngle = def.referenceAngle;
this.m_impulse.SetZero();
this.m_motorMass = 0.0;
this.m_motorImpulse = 0.0;
this.m_lowerTranslation = def.lowerTranslation;
this.m_upperTranslation = def.upperTranslation;
this.m_maxMotorForce = def.maxMotorForce;
this.m_motorSpeed = def.motorSpeed;
this.m_enableLimit = def.enableLimit;
this.m_enableMotor = def.enableMotor;
this.m_limitState = Box2D.Dynamics.Joints.b2Joint.e_inactiveLimit;
this.m_axis.SetZero();
this.m_perp.SetZero();
};
c2inherit(Box2D.Dynamics.Joints.b2PrismaticJoint, Box2D.Dynamics.Joints.b2Joint);
Box2D.Dynamics.Joints.b2PrismaticJoint.prototype.GetAnchorA = function() {
return this.m_bodyA.GetWorldPoint(this.m_localAnchor1);
};
Box2D.Dynamics.Joints.b2PrismaticJoint.prototype.GetAnchorB = function() {
return this.m_bodyB.GetWorldPoint(this.m_localAnchor2);
};
Box2D.Dynamics.Joints.b2PrismaticJoint.prototype.GetReactionForce = function(inv_dt) {
if (inv_dt === undefined) inv_dt = 0;
return Box2D.Common.Math.b2Vec2.Get(inv_dt * (this.m_impulse.x * this.m_perp.x + (this.m_motorImpulse + this.m_impulse.z) * this.m_axis.x), inv_dt * (this.m_impulse.x * this.m_perp.y + (this.m_motorImpulse + this.m_impulse.z) * this.m_axis.y));
};
Box2D.Dynamics.Joints.b2PrismaticJoint.prototype.GetReactionTorque = function(inv_dt) {
if (inv_dt === undefined) inv_dt = 0;
return inv_dt * this.m_impulse.y;
};
Box2D.Dynamics.Joints.b2PrismaticJoint.prototype.GetJointTranslation = function() {
var bA = this.m_bodyA;
var bB = this.m_bodyB;
var tMat;
var p1 = bA.GetWorldPoint(this.m_localAnchor1);
var p2 = bB.GetWorldPoint(this.m_localAnchor2);
var dX = p2.x - p1.x;
var dY = p2.y - p1.y;
var axis = bA.GetWorldVector(this.m_localXAxis1);
var translation = axis.x * dX + axis.y * dY;
return translation;
};
Box2D.Dynamics.Joints.b2PrismaticJoint.prototype.GetJointSpeed = function() {
var bA = this.m_bodyA;
var bB = this.m_bodyB;
var tMat;
tMat = bA.m_xf.R;
var r1X = this.m_localAnchor1.x - bA.m_sweep.localCenter.x;
var r1Y = this.m_localAnchor1.y - bA.m_sweep.localCenter.y;
var tX = (tMat.col1.x * r1X + tMat.col2.x * r1Y);
r1Y = (tMat.col1.y * r1X + tMat.col2.y * r1Y);
r1X = tX;
tMat = bB.m_xf.R;
var r2X = this.m_localAnchor2.x - bB.m_sweep.localCenter.x;
var r2Y = this.m_localAnchor2.y - bB.m_sweep.localCenter.y;
tX = (tMat.col1.x * r2X + tMat.col2.x * r2Y);
r2Y = (tMat.col1.y * r2X + tMat.col2.y * r2Y);
r2X = tX;
var p1X = bA.m_sweep.c.x + r1X;
var p1Y = bA.m_sweep.c.y + r1Y;
var p2X = bB.m_sweep.c.x + r2X;
var p2Y = bB.m_sweep.c.y + r2Y;
var dX = p2X - p1X;
var dY = p2Y - p1Y;
var axis = bA.GetWorldVector(this.m_localXAxis1);
var v1 = bA.m_linearVelocity;
var v2 = bB.m_linearVelocity;
var w1 = bA.m_angularVelocity;
var w2 = bB.m_angularVelocity;
var speed = (dX * ((-w1 * axis.y)) + dY * (w1 * axis.x)) + (axis.x * (((v2.x + ((-w2 * r2Y))) - v1.x) - ((-w1 * r1Y))) + axis.y * (((v2.y + (w2 * r2X)) - v1.y) - (w1 * r1X)));
return speed;
};
Box2D.Dynamics.Joints.b2PrismaticJoint.prototype.IsLimitEnabled = function() {
return this.m_enableLimit;
};
Box2D.Dynamics.Joints.b2PrismaticJoint.prototype.EnableLimit = function(flag) {
this.m_bodyA.SetAwake(true);
this.m_bodyB.SetAwake(true);
this.m_enableLimit = flag;
};
Box2D.Dynamics.Joints.b2PrismaticJoint.prototype.GetLowerLimit = function() {
return this.m_lowerTranslation;
};
Box2D.Dynamics.Joints.b2PrismaticJoint.prototype.GetUpperLimit = function() {
return this.m_upperTranslation;
};
Box2D.Dynamics.Joints.b2PrismaticJoint.prototype.SetLimits = function(lower, upper) {
if (lower === undefined) lower = 0;
if (upper === undefined) upper = 0;
this.m_bodyA.SetAwake(true);
this.m_bodyB.SetAwake(true);
this.m_lowerTranslation = lower;
this.m_upperTranslation = upper;
};
Box2D.Dynamics.Joints.b2PrismaticJoint.prototype.IsMotorEnabled = function() {
return this.m_enableMotor;
};
Box2D.Dynamics.Joints.b2PrismaticJoint.prototype.EnableMotor = function(flag) {
this.m_bodyA.SetAwake(true);
this.m_bodyB.SetAwake(true);
this.m_enableMotor = flag;
};
Box2D.Dynamics.Joints.b2PrismaticJoint.prototype.SetMotorSpeed = function(speed) {
if (speed === undefined) speed = 0;
this.m_bodyA.SetAwake(true);
this.m_bodyB.SetAwake(true);
this.m_motorSpeed = speed;
};
Box2D.Dynamics.Joints.b2PrismaticJoint.prototype.GetMotorSpeed = function() {
return this.m_motorSpeed;
};
Box2D.Dynamics.Joints.b2PrismaticJoint.prototype.SetMaxMotorForce = function(force) {
if (force === undefined) force = 0;
this.m_bodyA.SetAwake(true);
this.m_bodyB.SetAwake(true);
this.m_maxMotorForce = force;
};
Box2D.Dynamics.Joints.b2PrismaticJoint.prototype.GetMotorForce = function() {
return this.m_motorImpulse;
};
Box2D.Dynamics.Joints.b2PrismaticJoint.prototype.InitVelocityConstraints = function(step) {
var bA = this.m_bodyA;
var bB = this.m_bodyB;
var tMat;
var tX = 0;
this.m_localCenterA.SetV(bA.GetLocalCenter());
this.m_localCenterB.SetV(bB.GetLocalCenter());
var xf1 = bA.GetTransform();
var xf2 = bB.GetTransform();
tMat = bA.m_xf.R;
var r1X = this.m_localAnchor1.x - this.m_localCenterA.x;
var r1Y = this.m_localAnchor1.y - this.m_localCenterA.y;
tX = (tMat.col1.x * r1X + tMat.col2.x * r1Y);
r1Y = (tMat.col1.y * r1X + tMat.col2.y * r1Y);
r1X = tX;
tMat = bB.m_xf.R;
var r2X = this.m_localAnchor2.x - this.m_localCenterB.x;
var r2Y = this.m_localAnchor2.y - this.m_localCenterB.y;
tX = (tMat.col1.x * r2X + tMat.col2.x * r2Y);
r2Y = (tMat.col1.y * r2X + tMat.col2.y * r2Y);
r2X = tX;
var dX = bB.m_sweep.c.x + r2X - bA.m_sweep.c.x - r1X;
var dY = bB.m_sweep.c.y + r2Y - bA.m_sweep.c.y - r1Y;
this.m_invMassA = bA.m_invMass;
this.m_invMassB = bB.m_invMass;
this.m_invIA = bA.m_invI;
this.m_invIB = bB.m_invI;
this.m_axis.SetV(Box2D.Common.Math.b2Math.MulMV(xf1.R, this.m_localXAxis1));
this.m_a1 = (dX + r1X) * this.m_axis.y - (dY + r1Y) * this.m_axis.x;
this.m_a2 = r2X * this.m_axis.y - r2Y * this.m_axis.x;
this.m_motorMass = this.m_invMassA + this.m_invMassB + this.m_invIA * this.m_a1 * this.m_a1 + this.m_invIB * this.m_a2 * this.m_a2;
if (this.m_motorMass > Number.MIN_VALUE) this.m_motorMass = 1.0 / this.m_motorMass;
this.m_perp.SetV(Box2D.Common.Math.b2Math.MulMV(xf1.R, this.m_localYAxis1));
this.m_s1 = (dX + r1X) * this.m_perp.y - (dY + r1Y) * this.m_perp.x;
this.m_s2 = r2X * this.m_perp.y - r2Y * this.m_perp.x;
var m1 = this.m_invMassA;
var m2 = this.m_invMassB;
var i1 = this.m_invIA;
var i2 = this.m_invIB;
this.m_K.col1.x = m1 + m2 + i1 * this.m_s1 * this.m_s1 + i2 * this.m_s2 * this.m_s2;
this.m_K.col1.y = i1 * this.m_s1 + i2 * this.m_s2;
this.m_K.col1.z = i1 * this.m_s1 * this.m_a1 + i2 * this.m_s2 * this.m_a2;
this.m_K.col2.x = this.m_K.col1.y;
this.m_K.col2.y = i1 + i2;
this.m_K.col2.z = i1 * this.m_a1 + i2 * this.m_a2;
this.m_K.col3.x = this.m_K.col1.z;
this.m_K.col3.y = this.m_K.col2.z;
this.m_K.col3.z = m1 + m2 + i1 * this.m_a1 * this.m_a1 + i2 * this.m_a2 * this.m_a2;
if (this.m_enableLimit) {
var jointTransition = this.m_axis.x * dX + this.m_axis.y * dY;
if (Math.abs(this.m_upperTranslation - this.m_lowerTranslation) < 2.0 * Box2D.Common.b2Settings.b2_linearSlop) {
this.m_limitState = Box2D.Dynamics.Joints.b2Joint.e_equalLimits;
} else if (jointTransition <= this.m_lowerTranslation) {
if (this.m_limitState != Box2D.Dynamics.Joints.b2Joint.e_atLowerLimit) {
this.m_limitState = Box2D.Dynamics.Joints.b2Joint.e_atLowerLimit;
this.m_impulse.z = 0.0;
}
} else if (jointTransition >= this.m_upperTranslation) {
if (this.m_limitState != Box2D.Dynamics.Joints.b2Joint.e_atUpperLimit) {
this.m_limitState = Box2D.Dynamics.Joints.b2Joint.e_atUpperLimit;
this.m_impulse.z = 0.0;
}
} else {
this.m_limitState = Box2D.Dynamics.Joints.b2Joint.e_inactiveLimit;
this.m_impulse.z = 0.0;
}
} else {
this.m_limitState = Box2D.Dynamics.Joints.b2Joint.e_inactiveLimit;
}
if (this.m_enableMotor == false) {
this.m_motorImpulse = 0.0;
}
if (step.warmStarting) {
this.m_impulse.x *= step.dtRatio;
this.m_impulse.y *= step.dtRatio;
this.m_motorImpulse *= step.dtRatio;
var PX = this.m_impulse.x * this.m_perp.x + (this.m_motorImpulse + this.m_impulse.z) * this.m_axis.x;
var PY = this.m_impulse.x * this.m_perp.y + (this.m_motorImpulse + this.m_impulse.z) * this.m_axis.y;
var L1 = this.m_impulse.x * this.m_s1 + this.m_impulse.y + (this.m_motorImpulse + this.m_impulse.z) * this.m_a1;
var L2 = this.m_impulse.x * this.m_s2 + this.m_impulse.y + (this.m_motorImpulse + this.m_impulse.z) * this.m_a2;
bA.m_linearVelocity.x -= this.m_invMassA * PX;
bA.m_linearVelocity.y -= this.m_invMassA * PY;
bA.m_angularVelocity -= this.m_invIA * L1;
bB.m_linearVelocity.x += this.m_invMassB * PX;
bB.m_linearVelocity.y += this.m_invMassB * PY;
bB.m_angularVelocity += this.m_invIB * L2;
} else {
this.m_impulse.SetZero();
this.m_motorImpulse = 0.0;
}
};
Box2D.Dynamics.Joints.b2PrismaticJoint.prototype.SolveVelocityConstraints = function(step) {
var bA = this.m_bodyA;
var bB = this.m_bodyB;
var v1 = bA.m_linearVelocity;
var w1 = bA.m_angularVelocity;
var v2 = bB.m_linearVelocity;
var w2 = bB.m_angularVelocity;
var PX = 0;
var PY = 0;
var L1 = 0;
var L2 = 0;
if (this.m_enableMotor && this.m_limitState != Box2D.Dynamics.Joints.b2Joint.e_equalLimits) {
var Cdot = this.m_axis.x * (v2.x - v1.x) + this.m_axis.y * (v2.y - v1.y) + this.m_a2 * w2 - this.m_a1 * w1;
var impulse = this.m_motorMass * (this.m_motorSpeed - Cdot);
var oldImpulse = this.m_motorImpulse;
var maxImpulse = step.dt * this.m_maxMotorForce;
this.m_motorImpulse = Box2D.Common.Math.b2Math.Clamp(this.m_motorImpulse + impulse, (-maxImpulse), maxImpulse);
impulse = this.m_motorImpulse - oldImpulse;
PX = impulse * this.m_axis.x;
PY = impulse * this.m_axis.y;
L1 = impulse * this.m_a1;
L2 = impulse * this.m_a2;
v1.x -= this.m_invMassA * PX;
v1.y -= this.m_invMassA * PY;
w1 -= this.m_invIA * L1;
v2.x += this.m_invMassB * PX;
v2.y += this.m_invMassB * PY;
w2 += this.m_invIB * L2;
}
var Cdot1X = this.m_perp.x * (v2.x - v1.x) + this.m_perp.y * (v2.y - v1.y) + this.m_s2 * w2 - this.m_s1 * w1;
var Cdot1Y = w2 - w1;
if (this.m_enableLimit && this.m_limitState != Box2D.Dynamics.Joints.b2Joint.e_inactiveLimit) {
var Cdot2 = this.m_axis.x * (v2.x - v1.x) + this.m_axis.y * (v2.y - v1.y) + this.m_a2 * w2 - this.m_a1 * w1;
var f1 = this.m_impulse.Copy();
var df = this.m_K.Solve33(new Box2D.Common.Math.b2Vec3(0, 0, 0), (-Cdot1X), (-Cdot1Y), (-Cdot2));
this.m_impulse.Add(df);
if (this.m_limitState == Box2D.Dynamics.Joints.b2Joint.e_atLowerLimit) {
this.m_impulse.z = Math.max(this.m_impulse.z, 0.0);
} else if (this.m_limitState == Box2D.Dynamics.Joints.b2Joint.e_atUpperLimit) {
this.m_impulse.z = Math.min(this.m_impulse.z, 0.0);
}
var bX = (-Cdot1X) - (this.m_impulse.z - f1.z) * this.m_K.col3.x;
var bY = (-Cdot1Y) - (this.m_impulse.z - f1.z) * this.m_K.col3.y;
var f2r = this.m_K.Solve22(Box2D.Common.Math.b2Vec2.Get(0, 0), bX, bY);
f2r.x += f1.x;
f2r.y += f1.y;
this.m_impulse.x = f2r.x;
this.m_impulse.y = f2r.y;
df.x = this.m_impulse.x - f1.x;
df.y = this.m_impulse.y - f1.y;
df.z = this.m_impulse.z - f1.z;
PX = df.x * this.m_perp.x + df.z * this.m_axis.x;
PY = df.x * this.m_perp.y + df.z * this.m_axis.y;
L1 = df.x * this.m_s1 + df.y + df.z * this.m_a1;
L2 = df.x * this.m_s2 + df.y + df.z * this.m_a2;
v1.x -= this.m_invMassA * PX;
v1.y -= this.m_invMassA * PY;
w1 -= this.m_invIA * L1;
v2.x += this.m_invMassB * PX;
v2.y += this.m_invMassB * PY;
w2 += this.m_invIB * L2;
} else {
var df2 = this.m_K.Solve22(Box2D.Common.Math.b2Vec2.Get(0, 0), (-Cdot1X), (-Cdot1Y));
this.m_impulse.x += df2.x;
this.m_impulse.y += df2.y;
PX = df2.x * this.m_perp.x;
PY = df2.x * this.m_perp.y;
L1 = df2.x * this.m_s1 + df2.y;
L2 = df2.x * this.m_s2 + df2.y;
v1.x -= this.m_invMassA * PX;
v1.y -= this.m_invMassA * PY;
w1 -= this.m_invIA * L1;
v2.x += this.m_invMassB * PX;
v2.y += this.m_invMassB * PY;
w2 += this.m_invIB * L2;
}
bA.m_linearVelocity.SetV(v1);
bA.m_angularVelocity = w1;
bB.m_linearVelocity.SetV(v2);
bB.m_angularVelocity = w2;
};
Box2D.Dynamics.Joints.b2PrismaticJoint.prototype.SolvePositionConstraints = function(baumgarte) {
if (baumgarte === undefined) baumgarte = 0;
var limitC = 0;
var oldLimitImpulse = 0;
var bA = this.m_bodyA;
var bB = this.m_bodyB;
var c1 = bA.m_sweep.c;
var a1 = bA.m_sweep.a;
var c2 = bB.m_sweep.c;
var a2 = bB.m_sweep.a;
var tMat;
var tX = 0;
var m1 = 0;
var m2 = 0;
var i1 = 0;
var i2 = 0;
var linearError = 0.0;
var angularError = 0.0;
var active = false;
var C2 = 0.0;
var R1 = Box2D.Common.Math.b2Mat22.FromAngle(a1);
var R2 = Box2D.Common.Math.b2Mat22.FromAngle(a2);
tMat = R1;
var r1X = this.m_localAnchor1.x - this.m_localCenterA.x;
var r1Y = this.m_localAnchor1.y - this.m_localCenterA.y;
tX = (tMat.col1.x * r1X + tMat.col2.x * r1Y);
r1Y = (tMat.col1.y * r1X + tMat.col2.y * r1Y);
r1X = tX;
tMat = R2;
var r2X = this.m_localAnchor2.x - this.m_localCenterB.x;
var r2Y = this.m_localAnchor2.y - this.m_localCenterB.y;
tX = (tMat.col1.x * r2X + tMat.col2.x * r2Y);
r2Y = (tMat.col1.y * r2X + tMat.col2.y * r2Y);
r2X = tX;
var dX = c2.x + r2X - c1.x - r1X;
var dY = c2.y + r2Y - c1.y - r1Y;
if (this.m_enableLimit) {
this.m_axis = Box2D.Common.Math.b2Math.MulMV(R1, this.m_localXAxis1);
this.m_a1 = (dX + r1X) * this.m_axis.y - (dY + r1Y) * this.m_axis.x;
this.m_a2 = r2X * this.m_axis.y - r2Y * this.m_axis.x;
var translation = this.m_axis.x * dX + this.m_axis.y * dY;
if (Math.abs(this.m_upperTranslation - this.m_lowerTranslation) < 2.0 * Box2D.Common.b2Settings.b2_linearSlop) {
C2 = Box2D.Common.Math.b2Math.Clamp(translation, (-Box2D.Common.b2Settings.b2_maxLinearCorrection), Box2D.Common.b2Settings.b2_maxLinearCorrection);
linearError = Math.abs(translation);
active = true;
} else if (translation <= this.m_lowerTranslation) {
C2 = Box2D.Common.Math.b2Math.Clamp(translation - this.m_lowerTranslation + Box2D.Common.b2Settings.b2_linearSlop, (-Box2D.Common.b2Settings.b2_maxLinearCorrection), 0.0);
linearError = this.m_lowerTranslation - translation;
active = true;
} else if (translation >= this.m_upperTranslation) {
C2 = Box2D.Common.Math.b2Math.Clamp(translation - this.m_upperTranslation + Box2D.Common.b2Settings.b2_linearSlop, 0.0, Box2D.Common.b2Settings.b2_maxLinearCorrection);
linearError = translation - this.m_upperTranslation;
active = true;
}
}
this.m_perp = Box2D.Common.Math.b2Math.MulMV(R1, this.m_localYAxis1);
this.m_s1 = (dX + r1X) * this.m_perp.y - (dY + r1Y) * this.m_perp.x;
this.m_s2 = r2X * this.m_perp.y - r2Y * this.m_perp.x;
var impulse = new Box2D.Common.Math.b2Vec3(0, 0, 0);
var C1X = this.m_perp.x * dX + this.m_perp.y * dY;
var C1Y = a2 - a1 - this.m_refAngle;
linearError = Math.max(linearError, Math.abs(C1X));
angularError = Math.abs(C1Y);
if (active) {
m1 = this.m_invMassA;
m2 = this.m_invMassB;
i1 = this.m_invIA;
i2 = this.m_invIB;
this.m_K.col1.x = m1 + m2 + i1 * this.m_s1 * this.m_s1 + i2 * this.m_s2 * this.m_s2;
this.m_K.col1.y = i1 * this.m_s1 + i2 * this.m_s2;
this.m_K.col1.z = i1 * this.m_s1 * this.m_a1 + i2 * this.m_s2 * this.m_a2;
this.m_K.col2.x = this.m_K.col1.y;
this.m_K.col2.y = i1 + i2;
this.m_K.col2.z = i1 * this.m_a1 + i2 * this.m_a2;
this.m_K.col3.x = this.m_K.col1.z;
this.m_K.col3.y = this.m_K.col2.z;
this.m_K.col3.z = m1 + m2 + i1 * this.m_a1 * this.m_a1 + i2 * this.m_a2 * this.m_a2;
this.m_K.Solve33(impulse, (-C1X), (-C1Y), (-C2));
} else {
m1 = this.m_invMassA;
m2 = this.m_invMassB;
i1 = this.m_invIA;
i2 = this.m_invIB;
var k11 = m1 + m2 + i1 * this.m_s1 * this.m_s1 + i2 * this.m_s2 * this.m_s2;
var k12 = i1 * this.m_s1 + i2 * this.m_s2;
var k22 = i1 + i2;
this.m_K.col1.Set(k11, k12, 0.0);
this.m_K.col2.Set(k12, k22, 0.0);
var impulse1 = this.m_K.Solve22(Box2D.Common.Math.b2Vec2.Get(0, 0), (-C1X), (-C1Y));
impulse.x = impulse1.x;
impulse.y = impulse1.y;
impulse.z = 0.0;
}
var PX = impulse.x * this.m_perp.x + impulse.z * this.m_axis.x;
var PY = impulse.x * this.m_perp.y + impulse.z * this.m_axis.y;
var L1 = impulse.x * this.m_s1 + impulse.y + impulse.z * this.m_a1;
var L2 = impulse.x * this.m_s2 + impulse.y + impulse.z * this.m_a2;
c1.x -= this.m_invMassA * PX;
c1.y -= this.m_invMassA * PY;
a1 -= this.m_invIA * L1;
c2.x += this.m_invMassB * PX;
c2.y += this.m_invMassB * PY;
a2 += this.m_invIB * L2;
bA.m_sweep.a = a1;
bB.m_sweep.a = a2;
bA.SynchronizeTransform();
bB.SynchronizeTransform();
return linearError <= Box2D.Common.b2Settings.b2_linearSlop && angularError <= Box2D.Common.b2Settings.b2_angularSlop;
};
/**
* @constructor
* @extends {Box2D.Dynamics.Joints.b2JointDef}
*/
Box2D.Dynamics.Joints.b2PrismaticJointDef = function() {
Box2D.Dynamics.Joints.b2JointDef.call(this);
this.localAnchorA = Box2D.Common.Math.b2Vec2.Get(0, 0);
this.localAnchorB = Box2D.Common.Math.b2Vec2.Get(0, 0);
this.localAxisA = Box2D.Common.Math.b2Vec2.Get(0, 0);
this.type = Box2D.Dynamics.Joints.b2Joint.e_prismaticJoint;
this.localAxisA.Set(1.0, 0.0);
this.referenceAngle = 0.0;
this.enableLimit = false;
this.lowerTranslation = 0.0;
this.upperTranslation = 0.0;
this.enableMotor = false;
this.maxMotorForce = 0.0;
this.motorSpeed = 0.0;
};
c2inherit(Box2D.Dynamics.Joints.b2PrismaticJointDef, Box2D.Dynamics.Joints.b2JointDef);
Box2D.Dynamics.Joints.b2PrismaticJointDef.prototype.Initialize = function(bA, bB, anchor, axis) {
this.bodyA = bA;
this.bodyB = bB;
this.localAnchorA = this.bodyA.GetLocalPoint(anchor);
this.localAnchorB = this.bodyB.GetLocalPoint(anchor);
this.localAxisA = this.bodyA.GetLocalVector(axis);
this.referenceAngle = this.bodyB.GetAngle() - this.bodyA.GetAngle();
};
Box2D.Dynamics.Joints.b2PrismaticJointDef.prototype.Create = function() {
return new Box2D.Dynamics.Joints.b2PrismaticJoint(this);
};
/**
* @param {!Box2D.Dynamics.Joints.b2PulleyJointDef} def
* @constructor
* @extends {Box2D.Dynamics.Joints.b2Joint}
*/
Box2D.Dynamics.Joints.b2PulleyJoint = function(def) {
Box2D.Dynamics.Joints.b2Joint.call(this, def);
this.m_groundAnchor1 = Box2D.Common.Math.b2Vec2.Get(0, 0);
this.m_groundAnchor2 = Box2D.Common.Math.b2Vec2.Get(0, 0);
this.m_localAnchor1 = Box2D.Common.Math.b2Vec2.Get(0, 0);
this.m_localAnchor2 = Box2D.Common.Math.b2Vec2.Get(0, 0);
this.m_u1 = Box2D.Common.Math.b2Vec2.Get(0, 0);
this.m_u2 = Box2D.Common.Math.b2Vec2.Get(0, 0);
this.m_ground = this.m_bodyA.m_world.m_groundBody;
this.m_groundAnchor1.x = def.groundAnchorA.x - this.m_ground.m_xf.position.x;
this.m_groundAnchor1.y = def.groundAnchorA.y - this.m_ground.m_xf.position.y;
this.m_groundAnchor2.x = def.groundAnchorB.x - this.m_ground.m_xf.position.x;
this.m_groundAnchor2.y = def.groundAnchorB.y - this.m_ground.m_xf.position.y;
this.m_localAnchor1.SetV(def.localAnchorA);
this.m_localAnchor2.SetV(def.localAnchorB);
this.m_ratio = def.ratio;
this.m_constant = def.lengthA + this.m_ratio * def.lengthB;
this.m_maxLength1 = Math.min(def.maxLengthA, this.m_constant - this.m_ratio * Box2D.Dynamics.Joints.b2PulleyJoint.b2_minPulleyLength);
this.m_maxLength2 = Math.min(def.maxLengthB, (this.m_constant - Box2D.Dynamics.Joints.b2PulleyJoint.b2_minPulleyLength) / this.m_ratio);
this.m_impulse = 0.0;
this.m_limitImpulse1 = 0.0;
this.m_limitImpulse2 = 0.0;
};
c2inherit(Box2D.Dynamics.Joints.b2PulleyJoint, Box2D.Dynamics.Joints.b2Joint);
Box2D.Dynamics.Joints.b2PulleyJoint.prototype.GetAnchorA = function() {
return this.m_bodyA.GetWorldPoint(this.m_localAnchor1);
};
Box2D.Dynamics.Joints.b2PulleyJoint.prototype.GetAnchorB = function() {
return this.m_bodyB.GetWorldPoint(this.m_localAnchor2);
};
Box2D.Dynamics.Joints.b2PulleyJoint.prototype.GetReactionForce = function(inv_dt) {
if (inv_dt === undefined) inv_dt = 0;
return Box2D.Common.Math.b2Vec2.Get(inv_dt * this.m_impulse * this.m_u2.x, inv_dt * this.m_impulse * this.m_u2.y);
};
Box2D.Dynamics.Joints.b2PulleyJoint.prototype.GetReactionTorque = function(inv_dt) {
if (inv_dt === undefined) inv_dt = 0;
return 0.0;
};
Box2D.Dynamics.Joints.b2PulleyJoint.prototype.GetGroundAnchorA = function() {
var a = this.m_ground.m_xf.position.Copy();
a.Add(this.m_groundAnchor1);
return a;
};
Box2D.Dynamics.Joints.b2PulleyJoint.prototype.GetGroundAnchorB = function() {
var a = this.m_ground.m_xf.position.Copy();
a.Add(this.m_groundAnchor2);
return a;
};
Box2D.Dynamics.Joints.b2PulleyJoint.prototype.GetLength1 = function() {
var p = this.m_bodyA.GetWorldPoint(this.m_localAnchor1);
var sX = this.m_ground.m_xf.position.x + this.m_groundAnchor1.x;
var sY = this.m_ground.m_xf.position.y + this.m_groundAnchor1.y;
var dX = p.x - sX;
var dY = p.y - sY;
return Math.sqrt(dX * dX + dY * dY);
};
Box2D.Dynamics.Joints.b2PulleyJoint.prototype.GetLength2 = function() {
var p = this.m_bodyB.GetWorldPoint(this.m_localAnchor2);
var sX = this.m_ground.m_xf.position.x + this.m_groundAnchor2.x;
var sY = this.m_ground.m_xf.position.y + this.m_groundAnchor2.y;
var dX = p.x - sX;
var dY = p.y - sY;
return Math.sqrt(dX * dX + dY * dY);
};
Box2D.Dynamics.Joints.b2PulleyJoint.prototype.GetRatio = function() {
return this.m_ratio;
};
Box2D.Dynamics.Joints.b2PulleyJoint.prototype.InitVelocityConstraints = function(step) {
var bA = this.m_bodyA;
var bB = this.m_bodyB;
var tMat;
tMat = bA.m_xf.R;
var r1X = this.m_localAnchor1.x - bA.m_sweep.localCenter.x;
var r1Y = this.m_localAnchor1.y - bA.m_sweep.localCenter.y;
var tX = (tMat.col1.x * r1X + tMat.col2.x * r1Y);
r1Y = (tMat.col1.y * r1X + tMat.col2.y * r1Y);
r1X = tX;
tMat = bB.m_xf.R;
var r2X = this.m_localAnchor2.x - bB.m_sweep.localCenter.x;
var r2Y = this.m_localAnchor2.y - bB.m_sweep.localCenter.y;
tX = (tMat.col1.x * r2X + tMat.col2.x * r2Y);
r2Y = (tMat.col1.y * r2X + tMat.col2.y * r2Y);
r2X = tX;
var p1X = bA.m_sweep.c.x + r1X;
var p1Y = bA.m_sweep.c.y + r1Y;
var p2X = bB.m_sweep.c.x + r2X;
var p2Y = bB.m_sweep.c.y + r2Y;
var s1X = this.m_ground.m_xf.position.x + this.m_groundAnchor1.x;
var s1Y = this.m_ground.m_xf.position.y + this.m_groundAnchor1.y;
var s2X = this.m_ground.m_xf.position.x + this.m_groundAnchor2.x;
var s2Y = this.m_ground.m_xf.position.y + this.m_groundAnchor2.y;
this.m_u1.Set(p1X - s1X, p1Y - s1Y);
this.m_u2.Set(p2X - s2X, p2Y - s2Y);
var length1 = this.m_u1.Length();
var length2 = this.m_u2.Length();
if (length1 > Box2D.Common.b2Settings.b2_linearSlop) {
this.m_u1.Multiply(1.0 / length1);
} else {
this.m_u1.SetZero();
}
if (length2 > Box2D.Common.b2Settings.b2_linearSlop) {
this.m_u2.Multiply(1.0 / length2);
} else {
this.m_u2.SetZero();
}
var C = this.m_constant - length1 - this.m_ratio * length2;
if (C > 0.0) {
this.m_state = Box2D.Dynamics.Joints.b2Joint.e_inactiveLimit;
this.m_impulse = 0.0;
} else {
this.m_state = Box2D.Dynamics.Joints.b2Joint.e_atUpperLimit;
}
if (length1 < this.m_maxLength1) {
this.m_limitState1 = Box2D.Dynamics.Joints.b2Joint.e_inactiveLimit;
this.m_limitImpulse1 = 0.0;
} else {
this.m_limitState1 = Box2D.Dynamics.Joints.b2Joint.e_atUpperLimit;
}
if (length2 < this.m_maxLength2) {
this.m_limitState2 = Box2D.Dynamics.Joints.b2Joint.e_inactiveLimit;
this.m_limitImpulse2 = 0.0;
} else {
this.m_limitState2 = Box2D.Dynamics.Joints.b2Joint.e_atUpperLimit;
}
var cr1u1 = r1X * this.m_u1.y - r1Y * this.m_u1.x;
var cr2u2 = r2X * this.m_u2.y - r2Y * this.m_u2.x;
this.m_limitMass1 = bA.m_invMass + bA.m_invI * cr1u1 * cr1u1;
this.m_limitMass2 = bB.m_invMass + bB.m_invI * cr2u2 * cr2u2;
this.m_pulleyMass = this.m_limitMass1 + this.m_ratio * this.m_ratio * this.m_limitMass2;
this.m_limitMass1 = 1.0 / this.m_limitMass1;
this.m_limitMass2 = 1.0 / this.m_limitMass2;
this.m_pulleyMass = 1.0 / this.m_pulleyMass;
if (step.warmStarting) {
this.m_impulse *= step.dtRatio;
this.m_limitImpulse1 *= step.dtRatio;
this.m_limitImpulse2 *= step.dtRatio;
var P1X = ((-this.m_impulse) - this.m_limitImpulse1) * this.m_u1.x;
var P1Y = ((-this.m_impulse) - this.m_limitImpulse1) * this.m_u1.y;
var P2X = ((-this.m_ratio * this.m_impulse) - this.m_limitImpulse2) * this.m_u2.x;
var P2Y = ((-this.m_ratio * this.m_impulse) - this.m_limitImpulse2) * this.m_u2.y;
bA.m_linearVelocity.x += bA.m_invMass * P1X;
bA.m_linearVelocity.y += bA.m_invMass * P1Y;
bA.m_angularVelocity += bA.m_invI * (r1X * P1Y - r1Y * P1X);
bB.m_linearVelocity.x += bB.m_invMass * P2X;
bB.m_linearVelocity.y += bB.m_invMass * P2Y;
bB.m_angularVelocity += bB.m_invI * (r2X * P2Y - r2Y * P2X);
} else {
this.m_impulse = 0.0;
this.m_limitImpulse1 = 0.0;
this.m_limitImpulse2 = 0.0;
}
};
Box2D.Dynamics.Joints.b2PulleyJoint.prototype.SolveVelocityConstraints = function(step) {
var bA = this.m_bodyA;
var bB = this.m_bodyB;
var tMat;
tMat = bA.m_xf.R;
var r1X = this.m_localAnchor1.x - bA.m_sweep.localCenter.x;
var r1Y = this.m_localAnchor1.y - bA.m_sweep.localCenter.y;
var tX = (tMat.col1.x * r1X + tMat.col2.x * r1Y);
r1Y = (tMat.col1.y * r1X + tMat.col2.y * r1Y);
r1X = tX;
tMat = bB.m_xf.R;
var r2X = this.m_localAnchor2.x - bB.m_sweep.localCenter.x;
var r2Y = this.m_localAnchor2.y - bB.m_sweep.localCenter.y;
tX = (tMat.col1.x * r2X + tMat.col2.x * r2Y);
r2Y = (tMat.col1.y * r2X + tMat.col2.y * r2Y);
r2X = tX;
var v1X = 0;
var v1Y = 0;
var v2X = 0;
var v2Y = 0;
var P1X = 0;
var P1Y = 0;
var P2X = 0;
var P2Y = 0;
var Cdot = 0;
var impulse = 0;
var oldImpulse = 0;
if (this.m_state == Box2D.Dynamics.Joints.b2Joint.e_atUpperLimit) {
v1X = bA.m_linearVelocity.x + ((-bA.m_angularVelocity * r1Y));
v1Y = bA.m_linearVelocity.y + (bA.m_angularVelocity * r1X);
v2X = bB.m_linearVelocity.x + ((-bB.m_angularVelocity * r2Y));
v2Y = bB.m_linearVelocity.y + (bB.m_angularVelocity * r2X);
Cdot = (-(this.m_u1.x * v1X + this.m_u1.y * v1Y)) - this.m_ratio * (this.m_u2.x * v2X + this.m_u2.y * v2Y);
impulse = this.m_pulleyMass * ((-Cdot));
oldImpulse = this.m_impulse;
this.m_impulse = Math.max(0.0, this.m_impulse + impulse);
impulse = this.m_impulse - oldImpulse;
P1X = (-impulse * this.m_u1.x);
P1Y = (-impulse * this.m_u1.y);
P2X = (-this.m_ratio * impulse * this.m_u2.x);
P2Y = (-this.m_ratio * impulse * this.m_u2.y);
bA.m_linearVelocity.x += bA.m_invMass * P1X;
bA.m_linearVelocity.y += bA.m_invMass * P1Y;
bA.m_angularVelocity += bA.m_invI * (r1X * P1Y - r1Y * P1X);
bB.m_linearVelocity.x += bB.m_invMass * P2X;
bB.m_linearVelocity.y += bB.m_invMass * P2Y;
bB.m_angularVelocity += bB.m_invI * (r2X * P2Y - r2Y * P2X);
}
if (this.m_limitState1 == Box2D.Dynamics.Joints.b2Joint.e_atUpperLimit) {
v1X = bA.m_linearVelocity.x + ((-bA.m_angularVelocity * r1Y));
v1Y = bA.m_linearVelocity.y + (bA.m_angularVelocity * r1X);
Cdot = (-(this.m_u1.x * v1X + this.m_u1.y * v1Y));
impulse = (-this.m_limitMass1 * Cdot);
oldImpulse = this.m_limitImpulse1;
this.m_limitImpulse1 = Math.max(0.0, this.m_limitImpulse1 + impulse);
impulse = this.m_limitImpulse1 - oldImpulse;
P1X = (-impulse * this.m_u1.x);
P1Y = (-impulse * this.m_u1.y);
bA.m_linearVelocity.x += bA.m_invMass * P1X;
bA.m_linearVelocity.y += bA.m_invMass * P1Y;
bA.m_angularVelocity += bA.m_invI * (r1X * P1Y - r1Y * P1X);
}
if (this.m_limitState2 == Box2D.Dynamics.Joints.b2Joint.e_atUpperLimit) {
v2X = bB.m_linearVelocity.x + ((-bB.m_angularVelocity * r2Y));
v2Y = bB.m_linearVelocity.y + (bB.m_angularVelocity * r2X);
Cdot = (-(this.m_u2.x * v2X + this.m_u2.y * v2Y));
impulse = (-this.m_limitMass2 * Cdot);
oldImpulse = this.m_limitImpulse2;
this.m_limitImpulse2 = Math.max(0.0, this.m_limitImpulse2 + impulse);
impulse = this.m_limitImpulse2 - oldImpulse;
P2X = (-impulse * this.m_u2.x);
P2Y = (-impulse * this.m_u2.y);
bB.m_linearVelocity.x += bB.m_invMass * P2X;
bB.m_linearVelocity.y += bB.m_invMass * P2Y;
bB.m_angularVelocity += bB.m_invI * (r2X * P2Y - r2Y * P2X);
}
};
Box2D.Dynamics.Joints.b2PulleyJoint.prototype.SolvePositionConstraints = function(baumgarte) {
if (baumgarte === undefined) baumgarte = 0;
var bA = this.m_bodyA;
var bB = this.m_bodyB;
var tMat;
var s1X = this.m_ground.m_xf.position.x + this.m_groundAnchor1.x;
var s1Y = this.m_ground.m_xf.position.y + this.m_groundAnchor1.y;
var s2X = this.m_ground.m_xf.position.x + this.m_groundAnchor2.x;
var s2Y = this.m_ground.m_xf.position.y + this.m_groundAnchor2.y;
var r1X = 0;
var r1Y = 0;
var r2X = 0;
var r2Y = 0;
var p1X = 0;
var p1Y = 0;
var p2X = 0;
var p2Y = 0;
var length1 = 0;
var length2 = 0;
var C = 0;
var impulse = 0;
var oldImpulse = 0;
var oldLimitPositionImpulse = 0;
var tX = 0;
var linearError = 0.0;
if (this.m_state == Box2D.Dynamics.Joints.b2Joint.e_atUpperLimit) {
tMat = bA.m_xf.R;
r1X = this.m_localAnchor1.x - bA.m_sweep.localCenter.x;
r1Y = this.m_localAnchor1.y - bA.m_sweep.localCenter.y;
tX = (tMat.col1.x * r1X + tMat.col2.x * r1Y);
r1Y = (tMat.col1.y * r1X + tMat.col2.y * r1Y);
r1X = tX;
tMat = bB.m_xf.R;
r2X = this.m_localAnchor2.x - bB.m_sweep.localCenter.x;
r2Y = this.m_localAnchor2.y - bB.m_sweep.localCenter.y;
tX = (tMat.col1.x * r2X + tMat.col2.x * r2Y);
r2Y = (tMat.col1.y * r2X + tMat.col2.y * r2Y);
r2X = tX;
p1X = bA.m_sweep.c.x + r1X;
p1Y = bA.m_sweep.c.y + r1Y;
p2X = bB.m_sweep.c.x + r2X;
p2Y = bB.m_sweep.c.y + r2Y;
this.m_u1.Set(p1X - s1X, p1Y - s1Y);
this.m_u2.Set(p2X - s2X, p2Y - s2Y);
length1 = this.m_u1.Length();
length2 = this.m_u2.Length();
if (length1 > Box2D.Common.b2Settings.b2_linearSlop) {
this.m_u1.Multiply(1.0 / length1);
} else {
this.m_u1.SetZero();
}
if (length2 > Box2D.Common.b2Settings.b2_linearSlop) {
this.m_u2.Multiply(1.0 / length2);
} else {
this.m_u2.SetZero();
}
C = this.m_constant - length1 - this.m_ratio * length2;
linearError = Math.max(linearError, (-C));
C = Box2D.Common.Math.b2Math.Clamp(C + Box2D.Common.b2Settings.b2_linearSlop, (-Box2D.Common.b2Settings.b2_maxLinearCorrection), 0.0);
impulse = (-this.m_pulleyMass * C);
p1X = (-impulse * this.m_u1.x);
p1Y = (-impulse * this.m_u1.y);
p2X = (-this.m_ratio * impulse * this.m_u2.x);
p2Y = (-this.m_ratio * impulse * this.m_u2.y);
bA.m_sweep.c.x += bA.m_invMass * p1X;
bA.m_sweep.c.y += bA.m_invMass * p1Y;
bA.m_sweep.a += bA.m_invI * (r1X * p1Y - r1Y * p1X);
bB.m_sweep.c.x += bB.m_invMass * p2X;
bB.m_sweep.c.y += bB.m_invMass * p2Y;
bB.m_sweep.a += bB.m_invI * (r2X * p2Y - r2Y * p2X);
bA.SynchronizeTransform();
bB.SynchronizeTransform();
}
if (this.m_limitState1 == Box2D.Dynamics.Joints.b2Joint.e_atUpperLimit) {
tMat = bA.m_xf.R;
r1X = this.m_localAnchor1.x - bA.m_sweep.localCenter.x;
r1Y = this.m_localAnchor1.y - bA.m_sweep.localCenter.y;
tX = (tMat.col1.x * r1X + tMat.col2.x * r1Y);
r1Y = (tMat.col1.y * r1X + tMat.col2.y * r1Y);
r1X = tX;
p1X = bA.m_sweep.c.x + r1X;
p1Y = bA.m_sweep.c.y + r1Y;
this.m_u1.Set(p1X - s1X, p1Y - s1Y);
length1 = this.m_u1.Length();
if (length1 > Box2D.Common.b2Settings.b2_linearSlop) {
this.m_u1.x *= 1.0 / length1;
this.m_u1.y *= 1.0 / length1;
} else {
this.m_u1.SetZero();
}
C = this.m_maxLength1 - length1;
linearError = Math.max(linearError, (-C));
C = Box2D.Common.Math.b2Math.Clamp(C + Box2D.Common.b2Settings.b2_linearSlop, (-Box2D.Common.b2Settings.b2_maxLinearCorrection), 0.0);
impulse = (-this.m_limitMass1 * C);
p1X = (-impulse * this.m_u1.x);
p1Y = (-impulse * this.m_u1.y);
bA.m_sweep.c.x += bA.m_invMass * p1X;
bA.m_sweep.c.y += bA.m_invMass * p1Y;
bA.m_sweep.a += bA.m_invI * (r1X * p1Y - r1Y * p1X);
bA.SynchronizeTransform();
}
if (this.m_limitState2 == Box2D.Dynamics.Joints.b2Joint.e_atUpperLimit) {
tMat = bB.m_xf.R;
r2X = this.m_localAnchor2.x - bB.m_sweep.localCenter.x;
r2Y = this.m_localAnchor2.y - bB.m_sweep.localCenter.y;
tX = (tMat.col1.x * r2X + tMat.col2.x * r2Y);
r2Y = (tMat.col1.y * r2X + tMat.col2.y * r2Y);
r2X = tX;
p2X = bB.m_sweep.c.x + r2X;
p2Y = bB.m_sweep.c.y + r2Y;
this.m_u2.Set(p2X - s2X, p2Y - s2Y);
length2 = this.m_u2.Length();
if (length2 > Box2D.Common.b2Settings.b2_linearSlop) {
this.m_u2.x *= 1.0 / length2;
this.m_u2.y *= 1.0 / length2;
}
else {
this.m_u2.SetZero();
}
C = this.m_maxLength2 - length2;
linearError = Math.max(linearError, (-C));
C = Box2D.Common.Math.b2Math.Clamp(C + Box2D.Common.b2Settings.b2_linearSlop, (-Box2D.Common.b2Settings.b2_maxLinearCorrection), 0.0);
impulse = (-this.m_limitMass2 * C);
p2X = (-impulse * this.m_u2.x);
p2Y = (-impulse * this.m_u2.y);
bB.m_sweep.c.x += bB.m_invMass * p2X;
bB.m_sweep.c.y += bB.m_invMass * p2Y;
bB.m_sweep.a += bB.m_invI * (r2X * p2Y - r2Y * p2X);
bB.SynchronizeTransform();
}
return linearError < Box2D.Common.b2Settings.b2_linearSlop;
};
Box2D.Dynamics.Joints.b2PulleyJoint.b2_minPulleyLength = 1.0;
/**
* @constructor
* @extends {Box2D.Dynamics.Joints.b2JointDef}
*/
Box2D.Dynamics.Joints.b2PulleyJointDef = function() {
Box2D.Dynamics.Joints.b2JointDef.call(this);
this.groundAnchorA = Box2D.Common.Math.b2Vec2.Get(0, 0);
this.groundAnchorB = Box2D.Common.Math.b2Vec2.Get(0, 0);
this.localAnchorA = Box2D.Common.Math.b2Vec2.Get(0, 0);
this.localAnchorB = Box2D.Common.Math.b2Vec2.Get(0, 0);
this.type = Box2D.Dynamics.Joints.b2Joint.e_pulleyJoint;
this.groundAnchorA.Set((-1.0), 1.0);
this.groundAnchorB.Set(1.0, 1.0);
this.localAnchorA.Set((-1.0), 0.0);
this.localAnchorB.Set(1.0, 0.0);
this.lengthA = 0.0;
this.maxLengthA = 0.0;
this.lengthB = 0.0;
this.maxLengthB = 0.0;
this.ratio = 1.0;
this.collideConnected = true;
};
c2inherit(Box2D.Dynamics.Joints.b2PulleyJointDef, Box2D.Dynamics.Joints.b2JointDef);
Box2D.Dynamics.Joints.b2PulleyJointDef.prototype.Initialize = function(bA, bB, gaA, gaB, anchorA, anchorB, r) {
if (r === undefined) r = 0;
this.bodyA = bA;
this.bodyB = bB;
this.groundAnchorA.SetV(gaA);
this.groundAnchorB.SetV(gaB);
this.localAnchorA = this.bodyA.GetLocalPoint(anchorA);
this.localAnchorB = this.bodyB.GetLocalPoint(anchorB);
var d1X = anchorA.x - gaA.x;
var d1Y = anchorA.y - gaA.y;
this.lengthA = Math.sqrt(d1X * d1X + d1Y * d1Y);
var d2X = anchorB.x - gaB.x;
var d2Y = anchorB.y - gaB.y;
this.lengthB = Math.sqrt(d2X * d2X + d2Y * d2Y);
this.ratio = r;
var C = this.lengthA + this.ratio * this.lengthB;
this.maxLengthA = C - this.ratio * Box2D.Dynamics.Joints.b2PulleyJoint.b2_minPulleyLength;
this.maxLengthB = (C - Box2D.Dynamics.Joints.b2PulleyJoint.b2_minPulleyLength) / this.ratio;
};
Box2D.Dynamics.Joints.b2PulleyJointDef.prototype.Create = function() {
return new Box2D.Dynamics.Joints.b2PulleyJoint(this);
};
/**
* @param {!Box2D.Dynamics.Joints.b2RevoluteJointDef} def
* @constructor
* @extends {Box2D.Dynamics.Joints.b2Joint}
*/
Box2D.Dynamics.Joints.b2RevoluteJoint = function(def) {
Box2D.Dynamics.Joints.b2Joint.call(this, def);
this.K = new Box2D.Common.Math.b2Mat22();
this.K1 = new Box2D.Common.Math.b2Mat22();
this.K2 = new Box2D.Common.Math.b2Mat22();
this.K3 = new Box2D.Common.Math.b2Mat22();
this.impulse3 = new Box2D.Common.Math.b2Vec3(0, 0, 0);
this.impulse2 = Box2D.Common.Math.b2Vec2.Get(0, 0);
this.reduced = Box2D.Common.Math.b2Vec2.Get(0, 0);
this.m_localAnchor1 = Box2D.Common.Math.b2Vec2.Get(0, 0);
this.m_localAnchor2 = Box2D.Common.Math.b2Vec2.Get(0, 0);
this.m_impulse = new Box2D.Common.Math.b2Vec3(0, 0, 0);
this.m_mass = new Box2D.Common.Math.b2Mat33();
this.m_localAnchor1.SetV(def.localAnchorA);
this.m_localAnchor2.SetV(def.localAnchorB);
this.m_referenceAngle = def.referenceAngle;
this.m_impulse.SetZero();
this.m_motorImpulse = 0.0;
this.m_lowerAngle = def.lowerAngle;
this.m_upperAngle = def.upperAngle;
this.m_maxMotorTorque = def.maxMotorTorque;
this.m_motorSpeed = def.motorSpeed;
this.m_enableLimit = def.enableLimit;
this.m_enableMotor = def.enableMotor;
this.m_limitState = Box2D.Dynamics.Joints.b2Joint.e_inactiveLimit;
};
c2inherit(Box2D.Dynamics.Joints.b2RevoluteJoint, Box2D.Dynamics.Joints.b2Joint);
Box2D.Dynamics.Joints.b2RevoluteJoint.prototype.GetAnchorA = function() {
return this.m_bodyA.GetWorldPoint(this.m_localAnchor1);
};
Box2D.Dynamics.Joints.b2RevoluteJoint.prototype.GetAnchorB = function() {
return this.m_bodyB.GetWorldPoint(this.m_localAnchor2);
};
Box2D.Dynamics.Joints.b2RevoluteJoint.prototype.GetReactionForce = function(inv_dt) {
if (inv_dt === undefined) inv_dt = 0;
return Box2D.Common.Math.b2Vec2.Get(inv_dt * this.m_impulse.x, inv_dt * this.m_impulse.y);
};
Box2D.Dynamics.Joints.b2RevoluteJoint.prototype.GetReactionTorque = function(inv_dt) {
if (inv_dt === undefined) inv_dt = 0;
return inv_dt * this.m_impulse.z;
};
Box2D.Dynamics.Joints.b2RevoluteJoint.prototype.GetJointAngle = function() {
return this.m_bodyB.m_sweep.a - this.m_bodyA.m_sweep.a - this.m_referenceAngle;
};
Box2D.Dynamics.Joints.b2RevoluteJoint.prototype.GetJointSpeed = function() {
return this.m_bodyB.m_angularVelocity - this.m_bodyA.m_angularVelocity;
};
Box2D.Dynamics.Joints.b2RevoluteJoint.prototype.IsLimitEnabled = function() {
return this.m_enableLimit;
};
Box2D.Dynamics.Joints.b2RevoluteJoint.prototype.EnableLimit = function(flag) {
this.m_enableLimit = flag;
};
Box2D.Dynamics.Joints.b2RevoluteJoint.prototype.GetLowerLimit = function() {
return this.m_lowerAngle;
};
Box2D.Dynamics.Joints.b2RevoluteJoint.prototype.GetUpperLimit = function() {
return this.m_upperAngle;
};
Box2D.Dynamics.Joints.b2RevoluteJoint.prototype.SetLimits = function(lower, upper) {
if (lower === undefined) lower = 0;
if (upper === undefined) upper = 0;
this.m_lowerAngle = lower;
this.m_upperAngle = upper;
};
Box2D.Dynamics.Joints.b2RevoluteJoint.prototype.IsMotorEnabled = function() {
this.m_bodyA.SetAwake(true);
this.m_bodyB.SetAwake(true);
return this.m_enableMotor;
};
Box2D.Dynamics.Joints.b2RevoluteJoint.prototype.EnableMotor = function(flag) {
this.m_enableMotor = flag;
};
Box2D.Dynamics.Joints.b2RevoluteJoint.prototype.SetMotorSpeed = function(speed) {
if (speed === undefined) speed = 0;
this.m_bodyA.SetAwake(true);
this.m_bodyB.SetAwake(true);
this.m_motorSpeed = speed;
};
Box2D.Dynamics.Joints.b2RevoluteJoint.prototype.GetMotorSpeed = function() {
return this.m_motorSpeed;
};
Box2D.Dynamics.Joints.b2RevoluteJoint.prototype.SetMaxMotorTorque = function(torque) {
if (torque === undefined) torque = 0;
this.m_maxMotorTorque = torque;
};
Box2D.Dynamics.Joints.b2RevoluteJoint.prototype.GetMotorTorque = function() {
return this.m_maxMotorTorque;
};
Box2D.Dynamics.Joints.b2RevoluteJoint.prototype.InitVelocityConstraints = function(step) {
var bA = this.m_bodyA;
var bB = this.m_bodyB;
var tMat;
var tX = 0;
tMat = bA.m_xf.R;
var r1X = this.m_localAnchor1.x - bA.m_sweep.localCenter.x;
var r1Y = this.m_localAnchor1.y - bA.m_sweep.localCenter.y;
tX = (tMat.col1.x * r1X + tMat.col2.x * r1Y);
r1Y = (tMat.col1.y * r1X + tMat.col2.y * r1Y);
r1X = tX;
tMat = bB.m_xf.R;
var r2X = this.m_localAnchor2.x - bB.m_sweep.localCenter.x;
var r2Y = this.m_localAnchor2.y - bB.m_sweep.localCenter.y;
tX = (tMat.col1.x * r2X + tMat.col2.x * r2Y);
r2Y = (tMat.col1.y * r2X + tMat.col2.y * r2Y);
r2X = tX;
var m1 = bA.m_invMass;
var m2 = bB.m_invMass;
var i1 = bA.m_invI;
var i2 = bB.m_invI;
this.m_mass.col1.x = m1 + m2 + r1Y * r1Y * i1 + r2Y * r2Y * i2;
this.m_mass.col2.x = (-r1Y * r1X * i1) - r2Y * r2X * i2;
this.m_mass.col3.x = (-r1Y * i1) - r2Y * i2;
this.m_mass.col1.y = this.m_mass.col2.x;
this.m_mass.col2.y = m1 + m2 + r1X * r1X * i1 + r2X * r2X * i2;
this.m_mass.col3.y = r1X * i1 + r2X * i2;
this.m_mass.col1.z = this.m_mass.col3.x;
this.m_mass.col2.z = this.m_mass.col3.y;
this.m_mass.col3.z = i1 + i2;
this.m_motorMass = 1.0 / (i1 + i2);
if (!this.m_enableMotor) {
this.m_motorImpulse = 0.0;
}
if (this.m_enableLimit) {
var jointAngle = bB.m_sweep.a - bA.m_sweep.a - this.m_referenceAngle;
if (Math.abs(this.m_upperAngle - this.m_lowerAngle) < 2.0 * Box2D.Common.b2Settings.b2_angularSlop) {
this.m_limitState = Box2D.Dynamics.Joints.b2Joint.e_equalLimits;
} else if (jointAngle <= this.m_lowerAngle) {
if (this.m_limitState != Box2D.Dynamics.Joints.b2Joint.e_atLowerLimit) {
this.m_impulse.z = 0.0;
}
this.m_limitState = Box2D.Dynamics.Joints.b2Joint.e_atLowerLimit;
} else if (jointAngle >= this.m_upperAngle) {
if (this.m_limitState != Box2D.Dynamics.Joints.b2Joint.e_atUpperLimit) {
this.m_impulse.z = 0.0;
}
this.m_limitState = Box2D.Dynamics.Joints.b2Joint.e_atUpperLimit;
} else {
this.m_limitState = Box2D.Dynamics.Joints.b2Joint.e_inactiveLimit;
this.m_impulse.z = 0.0;
}
} else {
this.m_limitState = Box2D.Dynamics.Joints.b2Joint.e_inactiveLimit;
}
if (step.warmStarting) {
this.m_impulse.x *= step.dtRatio;
this.m_impulse.y *= step.dtRatio;
this.m_motorImpulse *= step.dtRatio;
var PX = this.m_impulse.x;
var PY = this.m_impulse.y;
bA.m_linearVelocity.x -= m1 * PX;
bA.m_linearVelocity.y -= m1 * PY;
bA.m_angularVelocity -= i1 * ((r1X * PY - r1Y * PX) + this.m_motorImpulse + this.m_impulse.z);
bB.m_linearVelocity.x += m2 * PX;
bB.m_linearVelocity.y += m2 * PY;
bB.m_angularVelocity += i2 * ((r2X * PY - r2Y * PX) + this.m_motorImpulse + this.m_impulse.z);
} else {
this.m_impulse.SetZero();
this.m_motorImpulse = 0.0;
}
};
Box2D.Dynamics.Joints.b2RevoluteJoint.prototype.SolveVelocityConstraints = function(step) {
var bA = this.m_bodyA;
var bB = this.m_bodyB;
var tMat;
var tX = 0;
var newImpulse = 0;
var r1X = 0;
var r1Y = 0;
var r2X = 0;
var r2Y = 0;
var v1 = bA.m_linearVelocity;
var w1 = bA.m_angularVelocity;
var v2 = bB.m_linearVelocity;
var w2 = bB.m_angularVelocity;
var m1 = bA.m_invMass;
var m2 = bB.m_invMass;
var i1 = bA.m_invI;
var i2 = bB.m_invI;
if (this.m_enableMotor && this.m_limitState != Box2D.Dynamics.Joints.b2Joint.e_equalLimits) {
var Cdot = w2 - w1 - this.m_motorSpeed;
var impulse = this.m_motorMass * ((-Cdot));
var oldImpulse = this.m_motorImpulse;
var maxImpulse = step.dt * this.m_maxMotorTorque;
this.m_motorImpulse = Box2D.Common.Math.b2Math.Clamp(this.m_motorImpulse + impulse, (-maxImpulse), maxImpulse);
impulse = this.m_motorImpulse - oldImpulse;
w1 -= i1 * impulse;
w2 += i2 * impulse;
}
if (this.m_enableLimit && this.m_limitState != Box2D.Dynamics.Joints.b2Joint.e_inactiveLimit) {
tMat = bA.m_xf.R;
r1X = this.m_localAnchor1.x - bA.m_sweep.localCenter.x;
r1Y = this.m_localAnchor1.y - bA.m_sweep.localCenter.y;
tX = (tMat.col1.x * r1X + tMat.col2.x * r1Y);
r1Y = (tMat.col1.y * r1X + tMat.col2.y * r1Y);
r1X = tX;
tMat = bB.m_xf.R;
r2X = this.m_localAnchor2.x - bB.m_sweep.localCenter.x;
r2Y = this.m_localAnchor2.y - bB.m_sweep.localCenter.y;
tX = (tMat.col1.x * r2X + tMat.col2.x * r2Y);
r2Y = (tMat.col1.y * r2X + tMat.col2.y * r2Y);
r2X = tX;
var Cdot1X = v2.x + ((-w2 * r2Y)) - v1.x - ((-w1 * r1Y));
var Cdot1Y = v2.y + (w2 * r2X) - v1.y - (w1 * r1X);
var Cdot2 = w2 - w1;
this.m_mass.Solve33(this.impulse3, (-Cdot1X), (-Cdot1Y), (-Cdot2));
if (this.m_limitState == Box2D.Dynamics.Joints.b2Joint.e_equalLimits) {
this.m_impulse.Add(this.impulse3);
} else if (this.m_limitState == Box2D.Dynamics.Joints.b2Joint.e_atLowerLimit) {
newImpulse = this.m_impulse.z + this.impulse3.z;
if (newImpulse < 0.0) {
this.m_mass.Solve22(this.reduced, (-Cdot1X), (-Cdot1Y));
this.impulse3.x = this.reduced.x;
this.impulse3.y = this.reduced.y;
this.impulse3.z = (-this.m_impulse.z);
this.m_impulse.x += this.reduced.x;
this.m_impulse.y += this.reduced.y;
this.m_impulse.z = 0.0;
}
} else if (this.m_limitState == Box2D.Dynamics.Joints.b2Joint.e_atUpperLimit) {
newImpulse = this.m_impulse.z + this.impulse3.z;
if (newImpulse > 0.0) {
this.m_mass.Solve22(this.reduced, (-Cdot1X), (-Cdot1Y));
this.impulse3.x = this.reduced.x;
this.impulse3.y = this.reduced.y;
this.impulse3.z = (-this.m_impulse.z);
this.m_impulse.x += this.reduced.x;
this.m_impulse.y += this.reduced.y;
this.m_impulse.z = 0.0;
}
}
v1.x -= m1 * this.impulse3.x;
v1.y -= m1 * this.impulse3.y;
w1 -= i1 * (r1X * this.impulse3.y - r1Y * this.impulse3.x + this.impulse3.z);
v2.x += m2 * this.impulse3.x;
v2.y += m2 * this.impulse3.y;
w2 += i2 * (r2X * this.impulse3.y - r2Y * this.impulse3.x + this.impulse3.z);
} else {
tMat = bA.m_xf.R;
r1X = this.m_localAnchor1.x - bA.m_sweep.localCenter.x;
r1Y = this.m_localAnchor1.y - bA.m_sweep.localCenter.y;
tX = (tMat.col1.x * r1X + tMat.col2.x * r1Y);
r1Y = (tMat.col1.y * r1X + tMat.col2.y * r1Y);
r1X = tX;
tMat = bB.m_xf.R;
r2X = this.m_localAnchor2.x - bB.m_sweep.localCenter.x;
r2Y = this.m_localAnchor2.y - bB.m_sweep.localCenter.y;
tX = (tMat.col1.x * r2X + tMat.col2.x * r2Y);
r2Y = (tMat.col1.y * r2X + tMat.col2.y * r2Y);
r2X = tX;
var CdotX = v2.x + ((-w2 * r2Y)) - v1.x - ((-w1 * r1Y));
var CdotY = v2.y + (w2 * r2X) - v1.y - (w1 * r1X);
this.m_mass.Solve22(this.impulse2, (-CdotX), (-CdotY));
this.m_impulse.x += this.impulse2.x;
this.m_impulse.y += this.impulse2.y;
v1.x -= m1 * this.impulse2.x;
v1.y -= m1 * this.impulse2.y;
w1 -= i1 * (r1X * this.impulse2.y - r1Y * this.impulse2.x);
v2.x += m2 * this.impulse2.x;
v2.y += m2 * this.impulse2.y;
w2 += i2 * (r2X * this.impulse2.y - r2Y * this.impulse2.x);
}
bA.m_linearVelocity.SetV(v1);
bA.m_angularVelocity = w1;
bB.m_linearVelocity.SetV(v2);
bB.m_angularVelocity = w2;
};
Box2D.Dynamics.Joints.b2RevoluteJoint.prototype.SolvePositionConstraints = function(baumgarte) {
if (baumgarte === undefined) baumgarte = 0;
var oldLimitImpulse = 0;
var C = 0;
var tMat;
var bA = this.m_bodyA;
var bB = this.m_bodyB;
var angularError = 0.0;
var positionError = 0.0;
var tX = 0;
var impulseX = 0;
var impulseY = 0;
if (this.m_enableLimit && this.m_limitState != Box2D.Dynamics.Joints.b2Joint.e_inactiveLimit) {
var angle = bB.m_sweep.a - bA.m_sweep.a - this.m_referenceAngle;
var limitImpulse = 0.0;
if (this.m_limitState == Box2D.Dynamics.Joints.b2Joint.e_equalLimits) {
C = Box2D.Common.Math.b2Math.Clamp(angle - this.m_lowerAngle, (-Box2D.Common.b2Settings.b2_maxAngularCorrection), Box2D.Common.b2Settings.b2_maxAngularCorrection);
limitImpulse = (-this.m_motorMass * C);
angularError = Math.abs(C);
} else if (this.m_limitState == Box2D.Dynamics.Joints.b2Joint.e_atLowerLimit) {
C = angle - this.m_lowerAngle;
angularError = (-C);
C = Box2D.Common.Math.b2Math.Clamp(C + Box2D.Common.b2Settings.b2_angularSlop, (-Box2D.Common.b2Settings.b2_maxAngularCorrection), 0.0);
limitImpulse = (-this.m_motorMass * C);
} else if (this.m_limitState == Box2D.Dynamics.Joints.b2Joint.e_atUpperLimit) {
C = angle - this.m_upperAngle;
angularError = C;
C = Box2D.Common.Math.b2Math.Clamp(C - Box2D.Common.b2Settings.b2_angularSlop, 0.0, Box2D.Common.b2Settings.b2_maxAngularCorrection);
limitImpulse = (-this.m_motorMass * C);
}
bA.m_sweep.a -= bA.m_invI * limitImpulse;
bB.m_sweep.a += bB.m_invI * limitImpulse;
bA.SynchronizeTransform();
bB.SynchronizeTransform();
}
tMat = bA.m_xf.R;
var r1X = this.m_localAnchor1.x - bA.m_sweep.localCenter.x;
var r1Y = this.m_localAnchor1.y - bA.m_sweep.localCenter.y;
tX = (tMat.col1.x * r1X + tMat.col2.x * r1Y);
r1Y = (tMat.col1.y * r1X + tMat.col2.y * r1Y);
r1X = tX;
tMat = bB.m_xf.R;
var r2X = this.m_localAnchor2.x - bB.m_sweep.localCenter.x;
var r2Y = this.m_localAnchor2.y - bB.m_sweep.localCenter.y;
tX = (tMat.col1.x * r2X + tMat.col2.x * r2Y);
r2Y = (tMat.col1.y * r2X + tMat.col2.y * r2Y);
r2X = tX;
var CX = bB.m_sweep.c.x + r2X - bA.m_sweep.c.x - r1X;
var CY = bB.m_sweep.c.y + r2Y - bA.m_sweep.c.y - r1Y;
var CLengthSquared = CX * CX + CY * CY;
var CLength = Math.sqrt(CLengthSquared);
positionError = CLength;
var invMass1 = bA.m_invMass;
var invMass2 = bB.m_invMass;
var invI1 = bA.m_invI;
var invI2 = bB.m_invI;
var k_allowedStretch = 10.0 * Box2D.Common.b2Settings.b2_linearSlop;
if (CLengthSquared > k_allowedStretch * k_allowedStretch) {
var uX = CX / CLength;
var uY = CY / CLength;
var k = invMass1 + invMass2;
var m = 1.0 / k;
impulseX = m * ((-CX));
impulseY = m * ((-CY));
var k_beta = 0.5;
bA.m_sweep.c.x -= k_beta * invMass1 * impulseX;
bA.m_sweep.c.y -= k_beta * invMass1 * impulseY;
bB.m_sweep.c.x += k_beta * invMass2 * impulseX;
bB.m_sweep.c.y += k_beta * invMass2 * impulseY;
CX = bB.m_sweep.c.x + r2X - bA.m_sweep.c.x - r1X;
CY = bB.m_sweep.c.y + r2Y - bA.m_sweep.c.y - r1Y;
}
this.K1.col1.x = invMass1 + invMass2;
this.K1.col2.x = 0.0;
this.K1.col1.y = 0.0;
this.K1.col2.y = invMass1 + invMass2;
this.K2.col1.x = invI1 * r1Y * r1Y;
this.K2.col2.x = (-invI1 * r1X * r1Y);
this.K2.col1.y = (-invI1 * r1X * r1Y);
this.K2.col2.y = invI1 * r1X * r1X;
this.K3.col1.x = invI2 * r2Y * r2Y;
this.K3.col2.x = (-invI2 * r2X * r2Y);
this.K3.col1.y = (-invI2 * r2X * r2Y);
this.K3.col2.y = invI2 * r2X * r2X;
this.K.SetM(this.K1);
this.K.AddM(this.K2);
this.K.AddM(this.K3);
this.K.Solve(Box2D.Dynamics.Joints.b2RevoluteJoint.tImpulse, (-CX), (-CY));
impulseX = Box2D.Dynamics.Joints.b2RevoluteJoint.tImpulse.x;
impulseY = Box2D.Dynamics.Joints.b2RevoluteJoint.tImpulse.y;
bA.m_sweep.c.x -= bA.m_invMass * impulseX;
bA.m_sweep.c.y -= bA.m_invMass * impulseY;
bA.m_sweep.a -= bA.m_invI * (r1X * impulseY - r1Y * impulseX);
bB.m_sweep.c.x += bB.m_invMass * impulseX;
bB.m_sweep.c.y += bB.m_invMass * impulseY;
bB.m_sweep.a += bB.m_invI * (r2X * impulseY - r2Y * impulseX);
bA.SynchronizeTransform();
bB.SynchronizeTransform();
return positionError <= Box2D.Common.b2Settings.b2_linearSlop && angularError <= Box2D.Common.b2Settings.b2_angularSlop;
};
Box2D.Dynamics.Joints.b2RevoluteJoint.tImpulse = Box2D.Common.Math.b2Vec2.Get(0, 0);
/**
* @constructor
* @extends {Box2D.Dynamics.Joints.b2JointDef}
*/
Box2D.Dynamics.Joints.b2RevoluteJointDef = function() {
Box2D.Dynamics.Joints.b2JointDef.call(this);
this.localAnchorA = Box2D.Common.Math.b2Vec2.Get(0, 0);
this.localAnchorB = Box2D.Common.Math.b2Vec2.Get(0, 0);
this.type = Box2D.Dynamics.Joints.b2Joint.e_revoluteJoint;
this.localAnchorA.SetZero();
this.localAnchorB.SetZero();
this.referenceAngle = 0.0;
this.lowerAngle = 0.0;
this.upperAngle = 0.0;
this.maxMotorTorque = 0.0;
this.motorSpeed = 0.0;
this.enableLimit = false;
this.enableMotor = false;
};
c2inherit(Box2D.Dynamics.Joints.b2RevoluteJointDef, Box2D.Dynamics.Joints.b2JointDef);
Box2D.Dynamics.Joints.b2RevoluteJointDef.prototype.Initialize = function(bA, bB, anchor) {
this.bodyA = bA;
this.bodyB = bB;
this.localAnchorA = this.bodyA.GetLocalPoint(anchor);
this.localAnchorB = this.bodyB.GetLocalPoint(anchor);
this.referenceAngle = this.bodyB.GetAngle() - this.bodyA.GetAngle();
};
Box2D.Dynamics.Joints.b2RevoluteJointDef.prototype.Create = function() {
return new Box2D.Dynamics.Joints.b2RevoluteJoint(this);
};
/**
* @param {!Box2D.Dynamics.Joints.b2WeldJointDef} def
* @constructor
* @extends {Box2D.Dynamics.Joints.b2Joint}
*/
Box2D.Dynamics.Joints.b2WeldJoint = function(def) {
Box2D.Dynamics.Joints.b2Joint.call(this, def);
this.m_localAnchorA = Box2D.Common.Math.b2Vec2.Get(0, 0);
this.m_localAnchorB = Box2D.Common.Math.b2Vec2.Get(0, 0);
this.m_impulse = new Box2D.Common.Math.b2Vec3(0, 0, 0);
this.m_mass = new Box2D.Common.Math.b2Mat33();
this.m_localAnchorA.SetV(def.localAnchorA);
this.m_localAnchorB.SetV(def.localAnchorB);
this.m_referenceAngle = def.referenceAngle;
};
c2inherit(Box2D.Dynamics.Joints.b2WeldJoint, Box2D.Dynamics.Joints.b2Joint);
Box2D.Dynamics.Joints.b2WeldJoint.prototype.GetAnchorA = function() {
return this.m_bodyA.GetWorldPoint(this.m_localAnchorA);
};
Box2D.Dynamics.Joints.b2WeldJoint.prototype.GetAnchorB = function() {
return this.m_bodyB.GetWorldPoint(this.m_localAnchorB);
};
/**
* @param {number} inv_dt
* @return {!Box2D.Common.Math.b2Vec2}
*/
Box2D.Dynamics.Joints.b2WeldJoint.prototype.GetReactionForce = function(inv_dt) {
return Box2D.Common.Math.b2Vec2.Get(inv_dt * this.m_impulse.x, inv_dt * this.m_impulse.y);
};
/**
* @param {number} inv_dt
* @return {number}
*/
Box2D.Dynamics.Joints.b2WeldJoint.prototype.GetReactionTorque = function(inv_dt) {
return inv_dt * this.m_impulse.z;
};
Box2D.Dynamics.Joints.b2WeldJoint.prototype.InitVelocityConstraints = function(step) {
var tMat;
var tX = 0;
var bA = this.m_bodyA;
var bB = this.m_bodyB;
tMat = bA.m_xf.R;
var rAX = this.m_localAnchorA.x - bA.m_sweep.localCenter.x;
var rAY = this.m_localAnchorA.y - bA.m_sweep.localCenter.y;
tX = (tMat.col1.x * rAX + tMat.col2.x * rAY);
rAY = (tMat.col1.y * rAX + tMat.col2.y * rAY);
rAX = tX;
tMat = bB.m_xf.R;
var rBX = this.m_localAnchorB.x - bB.m_sweep.localCenter.x;
var rBY = this.m_localAnchorB.y - bB.m_sweep.localCenter.y;
tX = (tMat.col1.x * rBX + tMat.col2.x * rBY);
rBY = (tMat.col1.y * rBX + tMat.col2.y * rBY);
rBX = tX;
var mA = bA.m_invMass;
var mB = bB.m_invMass;
var iA = bA.m_invI;
var iB = bB.m_invI;
this.m_mass.col1.x = mA + mB + rAY * rAY * iA + rBY * rBY * iB;
this.m_mass.col2.x = (-rAY * rAX * iA) - rBY * rBX * iB;
this.m_mass.col3.x = (-rAY * iA) - rBY * iB;
this.m_mass.col1.y = this.m_mass.col2.x;
this.m_mass.col2.y = mA + mB + rAX * rAX * iA + rBX * rBX * iB;
this.m_mass.col3.y = rAX * iA + rBX * iB;
this.m_mass.col1.z = this.m_mass.col3.x;
this.m_mass.col2.z = this.m_mass.col3.y;
this.m_mass.col3.z = iA + iB;
if (step.warmStarting) {
this.m_impulse.x *= step.dtRatio;
this.m_impulse.y *= step.dtRatio;
this.m_impulse.z *= step.dtRatio;
bA.m_linearVelocity.x -= mA * this.m_impulse.x;
bA.m_linearVelocity.y -= mA * this.m_impulse.y;
bA.m_angularVelocity -= iA * (rAX * this.m_impulse.y - rAY * this.m_impulse.x + this.m_impulse.z);
bB.m_linearVelocity.x += mB * this.m_impulse.x;
bB.m_linearVelocity.y += mB * this.m_impulse.y;
bB.m_angularVelocity += iB * (rBX * this.m_impulse.y - rBY * this.m_impulse.x + this.m_impulse.z);
} else {
this.m_impulse.SetZero();
}
};
Box2D.Dynamics.Joints.b2WeldJoint.prototype.SolveVelocityConstraints = function(step) {
var tMat;
var tX = 0;
var bA = this.m_bodyA;
var bB = this.m_bodyB;
var vA = bA.m_linearVelocity;
var wA = bA.m_angularVelocity;
var vB = bB.m_linearVelocity;
var wB = bB.m_angularVelocity;
var mA = bA.m_invMass;
var mB = bB.m_invMass;
var iA = bA.m_invI;
var iB = bB.m_invI;
tMat = bA.m_xf.R;
var rAX = this.m_localAnchorA.x - bA.m_sweep.localCenter.x;
var rAY = this.m_localAnchorA.y - bA.m_sweep.localCenter.y;
tX = (tMat.col1.x * rAX + tMat.col2.x * rAY);
rAY = (tMat.col1.y * rAX + tMat.col2.y * rAY);
rAX = tX;
tMat = bB.m_xf.R;
var rBX = this.m_localAnchorB.x - bB.m_sweep.localCenter.x;
var rBY = this.m_localAnchorB.y - bB.m_sweep.localCenter.y;
tX = (tMat.col1.x * rBX + tMat.col2.x * rBY);
rBY = (tMat.col1.y * rBX + tMat.col2.y * rBY);
rBX = tX;
var Cdot1X = vB.x - wB * rBY - vA.x + wA * rAY;
var Cdot1Y = vB.y + wB * rBX - vA.y - wA * rAX;
var Cdot2 = wB - wA;
var impulse = new Box2D.Common.Math.b2Vec3(0, 0, 0);
this.m_mass.Solve33(impulse, (-Cdot1X), (-Cdot1Y), (-Cdot2));
this.m_impulse.Add(impulse);
vA.x -= mA * impulse.x;
vA.y -= mA * impulse.y;
wA -= iA * (rAX * impulse.y - rAY * impulse.x + impulse.z);
vB.x += mB * impulse.x;
vB.y += mB * impulse.y;
wB += iB * (rBX * impulse.y - rBY * impulse.x + impulse.z);
bA.m_angularVelocity = wA;
bB.m_angularVelocity = wB;
};
Box2D.Dynamics.Joints.b2WeldJoint.prototype.SolvePositionConstraints = function(baumgarte) {
if (baumgarte === undefined) baumgarte = 0;
var tMat;
var tX = 0;
var bA = this.m_bodyA;
var bB = this.m_bodyB;
tMat = bA.m_xf.R;
var rAX = this.m_localAnchorA.x - bA.m_sweep.localCenter.x;
var rAY = this.m_localAnchorA.y - bA.m_sweep.localCenter.y;
tX = (tMat.col1.x * rAX + tMat.col2.x * rAY);
rAY = (tMat.col1.y * rAX + tMat.col2.y * rAY);
rAX = tX;
tMat = bB.m_xf.R;
var rBX = this.m_localAnchorB.x - bB.m_sweep.localCenter.x;
var rBY = this.m_localAnchorB.y - bB.m_sweep.localCenter.y;
tX = (tMat.col1.x * rBX + tMat.col2.x * rBY);
rBY = (tMat.col1.y * rBX + tMat.col2.y * rBY);
rBX = tX;
var mA = bA.m_invMass;
var mB = bB.m_invMass;
var iA = bA.m_invI;
var iB = bB.m_invI;
var C1X = bB.m_sweep.c.x + rBX - bA.m_sweep.c.x - rAX;
var C1Y = bB.m_sweep.c.y + rBY - bA.m_sweep.c.y - rAY;
var C2 = bB.m_sweep.a - bA.m_sweep.a - this.m_referenceAngle;
var k_allowedStretch = 10.0 * Box2D.Common.b2Settings.b2_linearSlop;
var positionError = Math.sqrt(C1X * C1X + C1Y * C1Y);
var angularError = Math.abs(C2);
if (positionError > k_allowedStretch) {
iA *= 1.0;
iB *= 1.0;
}
this.m_mass.col1.x = mA + mB + rAY * rAY * iA + rBY * rBY * iB;
this.m_mass.col2.x = (-rAY * rAX * iA) - rBY * rBX * iB;
this.m_mass.col3.x = (-rAY * iA) - rBY * iB;
this.m_mass.col1.y = this.m_mass.col2.x;
this.m_mass.col2.y = mA + mB + rAX * rAX * iA + rBX * rBX * iB;
this.m_mass.col3.y = rAX * iA + rBX * iB;
this.m_mass.col1.z = this.m_mass.col3.x;
this.m_mass.col2.z = this.m_mass.col3.y;
this.m_mass.col3.z = iA + iB;
var impulse = new Box2D.Common.Math.b2Vec3(0, 0, 0);
this.m_mass.Solve33(impulse, (-C1X), (-C1Y), (-C2));
bA.m_sweep.c.x -= mA * impulse.x;
bA.m_sweep.c.y -= mA * impulse.y;
bA.m_sweep.a -= iA * (rAX * impulse.y - rAY * impulse.x + impulse.z);
bB.m_sweep.c.x += mB * impulse.x;
bB.m_sweep.c.y += mB * impulse.y;
bB.m_sweep.a += iB * (rBX * impulse.y - rBY * impulse.x + impulse.z);
bA.SynchronizeTransform();
bB.SynchronizeTransform();
return positionError <= Box2D.Common.b2Settings.b2_linearSlop && angularError <= Box2D.Common.b2Settings.b2_angularSlop;
};
/**
* @constructor
* @extends {Box2D.Dynamics.Joints.b2JointDef}
*/
Box2D.Dynamics.Joints.b2WeldJointDef = function() {
Box2D.Dynamics.Joints.b2JointDef.call(this);
this.localAnchorA = Box2D.Common.Math.b2Vec2.Get(0, 0);
this.localAnchorB = Box2D.Common.Math.b2Vec2.Get(0, 0);
this.type = Box2D.Dynamics.Joints.b2Joint.e_weldJoint;
this.referenceAngle = 0.0;
};
c2inherit(Box2D.Dynamics.Joints.b2WeldJointDef, Box2D.Dynamics.Joints.b2JointDef);
Box2D.Dynamics.Joints.b2WeldJointDef.prototype.Initialize = function(bA, bB, anchor) {
this.bodyA = bA;
this.bodyB = bB;
this.localAnchorA.SetV(this.bodyA.GetLocalPoint(anchor));
this.localAnchorB.SetV(this.bodyB.GetLocalPoint(anchor));
this.referenceAngle = this.bodyB.GetAngle() - this.bodyA.GetAngle();
};
Box2D.Dynamics.Joints.b2WeldJointDef.prototype.Create = function() {
return new Box2D.Dynamics.Joints.b2WeldJoint(this);
};
Box2D.Collision.b2Collision.s_incidentEdge = Box2D.Collision.b2Collision.MakeClipPointVector();
Box2D.Collision.b2Collision.s_clipPoints1 = Box2D.Collision.b2Collision.MakeClipPointVector();
Box2D.Collision.b2Collision.s_clipPoints2 = Box2D.Collision.b2Collision.MakeClipPointVector();
Box2D.Collision.b2Collision.s_localTangent = Box2D.Common.Math.b2Vec2.Get(0, 0);
Box2D.Collision.b2Collision.s_localNormal = Box2D.Common.Math.b2Vec2.Get(0, 0);
Box2D.Collision.b2Collision.s_planePoint = Box2D.Common.Math.b2Vec2.Get(0, 0);
Box2D.Collision.b2Collision.s_normal = Box2D.Common.Math.b2Vec2.Get(0, 0);
Box2D.Collision.b2Collision.s_tangent = Box2D.Common.Math.b2Vec2.Get(0, 0);
Box2D.Collision.b2Collision.s_tangent2 = Box2D.Common.Math.b2Vec2.Get(0, 0);
Box2D.Collision.b2Collision.s_v11 = Box2D.Common.Math.b2Vec2.Get(0, 0);
Box2D.Collision.b2Collision.s_v12 = Box2D.Common.Math.b2Vec2.Get(0, 0);
Box2D.Collision.b2TimeOfImpact.b2_toiCalls = 0;
Box2D.Collision.b2TimeOfImpact.b2_toiIters = 0;
Box2D.Collision.b2TimeOfImpact.b2_toiMaxIters = 0;
Box2D.Collision.b2TimeOfImpact.b2_toiRootIters = 0;
Box2D.Collision.b2TimeOfImpact.b2_toiMaxRootIters = 0;
Box2D.Collision.b2TimeOfImpact.s_cache = new Box2D.Collision.b2SimplexCache();
Box2D.Collision.b2TimeOfImpact.s_distanceInput = new Box2D.Collision.b2DistanceInput();
Box2D.Collision.b2TimeOfImpact.s_xfA = new Box2D.Common.Math.b2Transform();
Box2D.Collision.b2TimeOfImpact.s_xfB = new Box2D.Common.Math.b2Transform();
Box2D.Collision.b2TimeOfImpact.s_fcn = new Box2D.Collision.b2SeparationFunction();
Box2D.Collision.b2TimeOfImpact.s_distanceOutput = new Box2D.Collision.b2DistanceOutput();
/** @type {!Box2D.Common.Math.b2Transform} */
Box2D.Dynamics.b2Body.s_xf1 = new Box2D.Common.Math.b2Transform();
Box2D.Dynamics.b2ContactListener.b2_defaultListener = new Box2D.Dynamics.b2ContactListener();
Box2D.Dynamics.b2ContactManager.s_evalCP = new Box2D.Collision.b2ContactPoint();
/** @type {!Box2D.Common.Math.b2Transform} */
Box2D.Dynamics.b2World.s_xf = new Box2D.Common.Math.b2Transform();
/** @type {!Box2D.Common.Math.b2Sweep} */
Box2D.Dynamics.b2World.s_backupA = new Box2D.Common.Math.b2Sweep();
/** @type {!Box2D.Common.Math.b2Sweep} */
Box2D.Dynamics.b2World.s_backupB = new Box2D.Common.Math.b2Sweep();
Box2D.Dynamics.Contacts.b2Contact.s_input = new Box2D.Collision.b2TOIInput();
Box2D.Dynamics.Contacts.b2ContactSolver.s_worldManifold = new Box2D.Collision.b2WorldManifold();
Box2D.Dynamics.Contacts.b2ContactSolver.s_psm = new Box2D.Dynamics.Contacts.b2PositionSolverManifold();
/*
* Convex Separator for Box2D Flash
*
* This class has been written by Antoan Angelov.
* It is designed to work with Erin Catto's Box2D physics library.
*
* Everybody can use this software for any purpose, under two restrictions:
* 1. You cannot claim that you wrote this software.
* 2. You can not remove or alter this notice.
*
*/
cr.b2Separator = function() {};
cr.b2Separator.det = function(x1, y1, x2, y2, x3, y3)
{
return x1*y2 + x2*y3 + x3*y1 - y1*x2 - y2*x3 - y3*x1;
};
cr.b2Separator.hitRay = function(x1, y1, x2, y2, x3, y3, x4, y4)
{
var t1 = x3-x1, t2 = y3-y1, t3 = x2-x1, t4 = y2-y1, t5 = x4-x3, t6 = y4-y3, t7 = t4*t5 - t3*t6;
var a = (t5*t2 - t6*t1) / t7;
var px = x1 + a*t3, py = y1 + a*t4;
var b1 = cr.b2Separator.isOnSegment(x2, y2, x1, y1, px, py);
var b2 = cr.b2Separator.isOnSegment(px, py, x3, y3, x4, y4);
if (b1 && b2)
return Box2D.Common.Math.b2Vec2.Get(px, py);
else
return null;
};
cr.b2Separator.isOnSegment = function(px, py, x1, y1, x2, y2)
{
var b1 = (x1+0.1 >= px && px >= x2-0.1) || (x1-0.1 <= px && px <= x2+0.1);
var b2 = (y1+0.1 >= py && py >= y2-0.1) || (y1-0.1 <= py && py <= y2+0.1);
return (b1 && b2) && cr.b2Separator.isOnLine(px, py, x1, y1, x2, y2);
};
cr.b2Separator.isOnLine = function(px, py, x1, y1, x2, y2)
{
if (Math.abs(x2-x1) > 0.1)
{
var a = (y2-y1) / (x2-x1);
var possibleY = a * (px-x1)+y1;
var diff = Math.abs(possibleY-py);
return diff < 0.1;
}
return Math.abs(px-x1) < 0.1;
};
cr.b2Separator.pointsMatch = function(x1, y1, x2, y2)
{
return Math.abs(x2-x1) < 0.1 && Math.abs(y2-y1) < 0.1;
};
cr.b2Separator.Separate = function(verticesVec /*array of b2Vec2*/, objarea)
{
var b2Vec2 = Box2D.Common.Math.b2Vec2;
var calced = cr.b2Separator.calcShapes(verticesVec);
var ret = [];
var poly, a, b, c;
var i, len, j, lenj;
var areasum;
for (i = 0, len = calced.length; i < len; i++)
{
a = calced[i];
poly = [];
poly.length = a.length;
areasum = 0;
for (j = 0, lenj = a.length; j < lenj; j++)
{
b = a[j];
c = a[(j + 1) % lenj];
areasum += (b.x * c.y - b.y * c.x);
poly[j] = b2Vec2.Get(b.x, b.y);
}
areasum = Math.abs(areasum / 2);
if (areasum >= objarea * 0.001)
ret.push(poly);
}
;
return ret;
};
cr.b2Separator.calcShapes = function(verticesVec /*array of b2Vec2*/)
{
var vec = []; // array of b2Vec2
var i = 0, n = 0, j = 0; // ints
var d = 0, t = 0, dx = 0, dy = 0, minLen = 0; // numbers
var i1 = 0, i2 = 0, i3 = 0; // ints
var p1, p2, p3, v1, v2, v, hitV; // b2Vec2s
var j1 = 0, j2 = 0, k = 0, h = 0; // ints
var vec1 = [], vec2 = []; // array of b2Vec2
var isConvex = false; // boolean
var figsVec = [], queue = []; // Arrays
queue.push(verticesVec);
while (queue.length)
{
vec = queue[0];
n = vec.length;
isConvex = true;
for (i = 0; i < n; i++)
{
i1 = i;
i2 = (i < n-1) ? i+1 : i+1-n;
i3 = (i < n-2) ? i+2 : i+2-n;
p1 = vec[i1];
p2 = vec[i2];
p3 = vec[i3];
d = cr.b2Separator.det(p1.x, p1.y, p2.x, p2.y, p3.x, p3.y);
if (d < 0)
{
isConvex = false;
minLen = 1e9;
for (j = 0; j < n; j++)
{
if ((j !== i1) && (j !== i2))
{
j1 = j;
j2 = (j<n - 1) ? j+1 : 0;
v1 = vec[j1];
v2 = vec[j2];
v = cr.b2Separator.hitRay(p1.x, p1.y, p2.x, p2.y, v1.x, v1.y, v2.x, v2.y);
if (v)
{
dx = p2.x - v.x;
dy = p2.y - v.y;
t = dx*dx + dy*dy;
if (t < minLen)
{
h = j1;
k = j2;
hitV = v;
minLen = t;
}
}
}
}
if (minLen === 1e9)
return [];
vec1 = [];
vec2 = [];
j1 = h;
j2 = k;
v1 = vec[j1];
v2 = vec[j2];
if (!cr.b2Separator.pointsMatch(hitV.x, hitV.y, v2.x, v2.y))
vec1.push(hitV);
if (!cr.b2Separator.pointsMatch(hitV.x, hitV.y, v1.x, v1.y))
vec2.push(hitV);
h = -1;
k = i1;
while (true)
{
if (k !== j2)
vec1.push(vec[k]);
else
{
if (h < 0 || h >= n)
return [];
if (!cr.b2Separator.isOnSegment(v2.x, v2.y, vec[h].x, vec[h].y, p1.x, p1.y))
vec1.push(vec[k]);
break;
}
h = k;
if (k-1 < 0)
k = n-1;
else
k--;
}
vec1.reverse();
h = -1;
k = i2;
while (true)
{
if (k !== j1)
vec2.push(vec[k]);
else
{
if (h < 0 || h >= n)
return [];
if (k === j1 && !cr.b2Separator.isOnSegment(v1.x, v1.y, vec[h].x, vec[h].y, p2.x, p2.y))
vec2.push(vec[k]);
break;
}
h = k;
if (k+1 > n-1)
k = 0;
else
k++;
}
queue.push(vec1, vec2);
queue.shift();
break;
}
}
if (isConvex)
figsVec.push(queue.shift());
}
return figsVec;
};
;
;
cr.behaviors.Physics = function(runtime)
{
for (var i = 0; i < 4000; i++)
Box2D.Common.Math.b2Vec2._freeCache.push(new Box2D.Common.Math.b2Vec2(0, 0));
this.runtime = runtime;
this.world = new Box2D.Dynamics.b2World(
Box2D.Common.Math.b2Vec2.Get(0, 10), // gravity
true); // allow sleep
this.worldG = 10;
this.lastUpdateTick = -1;
var listener = new Box2D.Dynamics.b2ContactListener;
listener.behavior = this;
listener.BeginContact = function(contact)
{
var behA = contact.m_fixtureA.GetBody().c2userdata;
var behB = contact.m_fixtureB.GetBody().c2userdata;
this.behavior.runtime.registerCollision(behA.inst, behB.inst);
};
this.world.SetContactListener(listener);
var filter = new Box2D.Dynamics.b2ContactFilter;
filter.behavior = this;
filter.ShouldCollide = function (fixtureA, fixtureB)
{
if (this.behavior.allCollisionsEnabled)
return true;
var typeA = fixtureA.GetBody().c2userdata.inst.type;
var typeB = fixtureB.GetBody().c2userdata.inst.type;
var s = typeA.extra["Physics_DisabledCollisions"];
if (s && s.contains(typeB))
return false;
s = typeB.extra["Physics_DisabledCollisions"];
if (s && s.contains(typeA))
return false;
return true;
};
this.world.SetContactFilter(filter);
this.steppingMode = 0; // fixed
this.velocityIterations = 8;
this.positionIterations = 3;
this.allCollisionsEnabled = true;
};
(function ()
{
var b2Vec2 = Box2D.Common.Math.b2Vec2,
b2BodyDef = Box2D.Dynamics.b2BodyDef,
b2Body = Box2D.Dynamics.b2Body,
b2FixtureDef = Box2D.Dynamics.b2FixtureDef,
b2Fixture = Box2D.Dynamics.b2Fixture,
b2World = Box2D.Dynamics.b2World,
b2PolygonShape = Box2D.Collision.Shapes.b2PolygonShape,
b2CircleShape = Box2D.Collision.Shapes.b2CircleShape,
b2DistanceJointDef = Box2D.Dynamics.Joints.b2DistanceJointDef,
b2RevoluteJointDef = Box2D.Dynamics.Joints.b2RevoluteJointDef,
b2Transform = Box2D.Common.Math.b2Transform,
b2Mat22 = Box2D.Common.Math.b2Mat22;
var TILE_FLIPPED_HORIZONTAL = -0x80000000 // note: pretend is a signed int, so negate
var TILE_FLIPPED_VERTICAL = 0x40000000
var TILE_FLIPPED_DIAGONAL = 0x20000000
var TILE_FLAGS_MASK = 0xE0000000
var worldScale = 0.02;
var behaviorProto = cr.behaviors.Physics.prototype;
behaviorProto.Type = function(behavior, objtype)
{
this.behavior = behavior;
this.objtype = objtype;
this.runtime = behavior.runtime;
};
var behtypeProto = behaviorProto.Type.prototype;
behtypeProto.onCreate = function()
{
};
behaviorProto.Instance = function(type, inst)
{
this.type = type;
this.behavior = type.behavior;
this.inst = inst; // associated object instance to modify
this.runtime = type.runtime;
this.world = this.behavior.world;
};
var behinstProto = behaviorProto.Instance.prototype;
behinstProto.onCreate = function()
{
this.immovable = (this.properties[0] !== 0);
this.collisionmask = this.properties[1];
this.preventRotation = (this.properties[2] !== 0);
this.density = this.properties[3];
this.friction = this.properties[4];
this.restitution = this.properties[5];
this.linearDamping = this.properties[6];
this.angularDamping = this.properties[7];
this.bullet = (this.properties[8] !== 0);
this.enabled = (this.properties[9] !== 0);
this.body = null;
this.inst.update_bbox();
this.lastKnownX = this.inst.x;
this.lastKnownY = this.inst.y;
this.lastKnownAngle = this.inst.angle;
this.lastWidth = 0;
this.lastHeight = 0;
this.lastTickOverride = false;
this.recreateBody = false;
this.lastAnimation = null; // for sprites only - will be undefined for other objects
this.lastAnimationFrame = -1; // for sprites only - will be undefined for other objects
if (this.myJoints)
{
this.myJoints.length = 0;
this.myCreatedJoints.length = 0;
this.joiningMe.clear();
}
else
{
this.myJoints = []; // Created Box2D joints
this.myCreatedJoints = []; // List of actions called to create joints
this.joiningMe = new cr.ObjectSet(); // Instances with joints to me
}
var self = this;
if (!this.recycled)
{
this.myDestroyCallback = (function(inst) {
self.onInstanceDestroyed(inst);
});
}
this.runtime.addDestroyCallback(this.myDestroyCallback);
};
behinstProto.postCreate = function ()
{
this.inst.update_bbox();
this.createBody();
this.lastAnimation = this.inst.cur_animation;
this.lastAnimationFrame = this.inst.cur_frame;
};
behinstProto.onDestroy = function()
{
this.destroyMyJoints();
this.myCreatedJoints.length = 0;
this.joiningMe.clear();
if (this.body)
{
this.world.DestroyBody(this.body);
this.body = null;
}
this.runtime.removeDestroyCallback(this.myDestroyCallback);
};
behinstProto.saveToJSON = function ()
{
var o = {
"e": this.enabled,
"im": this.immovable,
"pr": this.preventRotation,
"d": this.density,
"fr": this.friction,
"re": this.restitution,
"ld": this.linearDamping,
"ad": this.angularDamping,
"b": this.bullet,
"mcj": this.myCreatedJoints
};
if (this.enabled)
{
var temp = b2Vec2.Get(0, 0);
temp.SetV(this.body.GetLinearVelocity());
o["vx"] = temp.x;
o["vy"] = temp.y;
o["om"] = this.body.GetAngularVelocity();
}
return o;
};
behinstProto.loadFromJSON = function (o)
{
this.destroyMyJoints();
this.myCreatedJoints.length = 0;
this.joiningMe.clear();
if (this.body)
{
this.world.DestroyBody(this.body);
this.body = null;
}
this.enabled = o["e"];
this.immovable = o["im"];
this.preventRotation = o["pr"];
this.density = o["d"];
this.friction = o["fr"];
this.restitution = o["re"];
this.linearDamping = o["ld"];
this.angularDamping = o["ad"];
this.bullet = o["b"];
this.lastKnownX = this.inst.x;
this.lastKnownY = this.inst.y;
this.lastKnownAngle = this.inst.angle;
this.lastWidth = this.inst.width;
this.lastHeight = this.inst.height;
if (this.enabled)
{
this.createBody();
this.body.SetLinearVelocity(b2Vec2.Get(o["vx"], o["vy"]));
this.body.SetAngularVelocity(o["om"]);
if (o["vx"] !== 0 || o["vy"] !== 0 || o["om"] !== 0)
this.body.SetAwake(true);
this.myCreatedJoints = o["mcj"];
}
};
behinstProto.afterLoad = function ()
{
if (this.enabled)
this.recreateMyJoints();
this.behavior.lastUpdateTick = this.runtime.tickcount - 1;
};
behinstProto.onInstanceDestroyed = function (inst)
{
var i, len, j, instuid = inst.uid;
for (i = 0, j = 0, len = this.myCreatedJoints.length; i < len; i++)
{
this.myCreatedJoints[j] = this.myCreatedJoints[i];
if (j < this.myJoints.length)
this.myJoints[j] = this.myJoints[i];
if (this.myCreatedJoints[i].params[1] == instuid) // attached instance is always 2nd param
this.world.DestroyJoint(this.myJoints[i]);
else
j++;
}
this.myCreatedJoints.length = j;
if (j < this.myJoints.length)
this.myJoints.length = j;
this.joiningMe.remove(inst);
};
behinstProto.destroyMyJoints = function()
{
var i, len;
for (i = 0, len = this.myJoints.length; i < len; i++)
this.world.DestroyJoint(this.myJoints[i]);
this.myJoints.length = 0;
};
behinstProto.recreateMyJoints = function()
{
var i, len, j;
for (i = 0, len = this.myCreatedJoints.length; i < len; i++)
{
j = this.myCreatedJoints[i];
switch (j.type) {
case 0: // distance joint
this.doCreateDistanceJoint(j.params[0], j.params[1], j.params[2], j.params[3], j.params[4]);
break;
case 1: // revolute joint
this.doCreateRevoluteJoint(j.params[0], j.params[1]);
break;
case 2: // limited revolute joint
this.doCreateLimitedRevoluteJoint(j.params[0], j.params[1], j.params[2], j.params[3]);
break;
default:
;
}
}
};
behinstProto.destroyBody = function()
{
if (!this.body)
return;
this.destroyMyJoints();
this.world.DestroyBody(this.body);
this.body = null;
this.inst.extra.box2dbody = null;
};
var collrects = [];
behinstProto.createBody = function()
{
if (!this.enabled)
return;
var inst = this.inst;
var hadOldBody = false;
var oldVelocity = null;
var oldOmega = null;
var i, len, j, lenj, k, lenk, vec, arr, b, c, rc, pts_cache, pts_count, convexpolys, cp, offx, offy, oldAngle;
if (this.body)
{
hadOldBody = true;
oldVelocity = b2Vec2.Get(0, 0);
oldVelocity.SetV(this.body.GetLinearVelocity());
oldOmega = this.body.GetAngularVelocity();
arr = this.joiningMe.valuesRef();
for (i = 0, len = arr.length; i < len; i++)
{
b = arr[i].extra.box2dbody.c2userdata;
b.destroyMyJoints();
}
this.destroyBody();
}
var fixDef = new b2FixtureDef;
fixDef.density = this.density;
fixDef.friction = this.friction;
fixDef.restitution = this.restitution;
var bodyDef = new b2BodyDef;
if (this.immovable)
bodyDef.type = 0; //b2BodyDef.b2_staticBody
else
bodyDef.type = 2; //b2BodyDef.b2_dynamicBody
inst.update_bbox();
bodyDef.position.x = inst.bquad.midX() * worldScale;
bodyDef.position.y = inst.bquad.midY() * worldScale;
bodyDef.angle = inst.angle;
bodyDef.fixedRotation = this.preventRotation;
bodyDef.linearDamping = this.linearDamping;
bodyDef.angularDamping = this.angularDamping;
bodyDef.bullet = this.bullet;
var hasPoly = this.inst.collision_poly && !this.inst.collision_poly.is_empty();
this.body = this.world.CreateBody(bodyDef);
this.body.c2userdata = this;
var usecollisionmask = this.collisionmask;
if (!hasPoly && !this.inst.tilemap_exists && this.collisionmask === 0)
usecollisionmask = 1;
var instw = Math.max(Math.abs(inst.width), 1);
var insth = Math.max(Math.abs(inst.height), 1);
var ismirrored = inst.width < 0;
var isflipped = inst.height < 0;
if (usecollisionmask === 0)
{
if (inst.tilemap_exists)
{
offx = inst.bquad.midX() - inst.x;
offy = inst.bquad.midY() - inst.y;
inst.getAllCollisionRects(collrects);
arr = [];
for (i = 0, len = collrects.length; i < len; ++i)
{
c = collrects[i];
rc = c.rc;
if (c.poly)
{
if (!c.poly.convexpolys)
{
pts_cache = c.poly.pts_cache;
pts_count = c.poly.pts_count;
for (j = 0; j < pts_count; ++j)
{
arr.push(b2Vec2.Get(pts_cache[j*2], pts_cache[j*2+1]));
}
var flags = (c.id & TILE_FLAGS_MASK);
if (flags === TILE_FLIPPED_HORIZONTAL || flags === TILE_FLIPPED_VERTICAL || flags === TILE_FLIPPED_DIAGONAL ||
((flags & TILE_FLIPPED_HORIZONTAL) && (flags & TILE_FLIPPED_VERTICAL) && (flags & TILE_FLIPPED_DIAGONAL)))
{
arr.reverse();
}
c.poly.convexpolys = cr.b2Separator.Separate(arr, (rc.right - rc.left) * (rc.bottom - rc.top));
for (j = 0, lenj = arr.length; j < lenj; ++j)
b2Vec2.Free(arr[j]);
arr.length = 0;
}
for (j = 0, lenj = c.poly.convexpolys.length; j < lenj; ++j)
{
cp = c.poly.convexpolys[j];
;
for (k = 0, lenk = cp.length; k < lenk; ++k)
{
arr.push(b2Vec2.Get((rc.left + cp[k].x - offx) * worldScale, (rc.top + cp[k].y - offy) * worldScale));
}
fixDef.shape = new b2PolygonShape;
fixDef.shape.SetAsArray(arr, arr.length); // copies content of arr
this.body.CreateFixture(fixDef);
for (k = 0, lenk = arr.length; k < lenk; ++k)
b2Vec2.Free(arr[k]);
arr.length = 0;
}
}
else
{
arr.push(b2Vec2.Get((rc.left - offx) * worldScale, (rc.top - offy) * worldScale));
arr.push(b2Vec2.Get((rc.right - offx) * worldScale, (rc.top - offy) * worldScale));
arr.push(b2Vec2.Get((rc.right - offx) * worldScale, (rc.bottom - offy) * worldScale));
arr.push(b2Vec2.Get((rc.left - offx) * worldScale, (rc.bottom - offy) * worldScale));
fixDef.shape = new b2PolygonShape;
fixDef.shape.SetAsArray(arr, arr.length); // copies content of arr
this.body.CreateFixture(fixDef);
}
for (j = 0, lenj = arr.length; j < lenj; ++j)
b2Vec2.Free(arr[j]);
arr.length = 0;
}
}
else
{
oldAngle = inst.angle;
inst.angle = 0;
inst.set_bbox_changed();
inst.update_bbox();
offx = inst.bquad.midX() - inst.x;
offy = inst.bquad.midY() - inst.y;
inst.angle = oldAngle;
inst.set_bbox_changed();
inst.collision_poly.cache_poly(ismirrored ? -instw : instw, isflipped ? -insth : insth, 0);
pts_cache = inst.collision_poly.pts_cache;
pts_count = inst.collision_poly.pts_count;
arr = [];
arr.length = pts_count;
for (i = 0; i < pts_count; i++)
{
arr[i] = b2Vec2.Get(pts_cache[i*2] - offx, pts_cache[i*2+1] - offy);
}
if (ismirrored !== isflipped)
arr.reverse(); // wrong clockwise order when flipped
convexpolys = cr.b2Separator.Separate(arr, instw * insth);
for (i = 0; i < pts_count; i++)
b2Vec2.Free(arr[i]);
if (convexpolys.length)
{
for (i = 0, len = convexpolys.length; i < len; i++)
{
arr = convexpolys[i];
;
for (j = 0, lenj = arr.length; j < lenj; j++)
{
vec = arr[j];
vec.x *= worldScale;
vec.y *= worldScale;
}
fixDef.shape = new b2PolygonShape;
fixDef.shape.SetAsArray(arr, arr.length); // copies content of arr
this.body.CreateFixture(fixDef);
for (j = 0, lenj = arr.length; j < lenj; j++)
b2Vec2.Free(arr[j]);
}
}
else
{
fixDef.shape = new b2PolygonShape;
fixDef.shape.SetAsBox(instw * worldScale * 0.5, insth * worldScale * 0.5);
this.body.CreateFixture(fixDef);
}
}
}
else if (usecollisionmask === 1)
{
fixDef.shape = new b2PolygonShape;
fixDef.shape.SetAsBox(instw * worldScale * 0.5, insth * worldScale * 0.5);
this.body.CreateFixture(fixDef);
}
else
{
fixDef.shape = new b2CircleShape(Math.min(instw, insth) * worldScale * 0.5);
this.body.CreateFixture(fixDef);
}
inst.extra.box2dbody = this.body;
this.lastWidth = inst.width;
this.lastHeight = inst.height;
if (hadOldBody)
{
this.body.SetLinearVelocity(oldVelocity);
this.body.SetAngularVelocity(oldOmega);
b2Vec2.Free(oldVelocity);
this.recreateMyJoints();
arr = this.joiningMe.valuesRef();
for (i = 0, len = arr.length; i < len; i++)
{
b = arr[i].extra.box2dbody.c2userdata;
b.recreateMyJoints();
}
}
collrects.length = 0;
};
/*
behinstProto.draw = function (ctx)
{
if (!this.myconvexpolys)
return;
this.inst.update_bbox();
var midx = this.inst.bquad.midX();
var midy = this.inst.bquad.midY();
var i, len, j, lenj;
var sina = 0;
var cosa = 1;
if (this.inst.angle !== 0)
{
sina = Math.sin(this.inst.angle);
cosa = Math.cos(this.inst.angle);
}
var strokeStyles = ["#f00", "#0f0", "#00f", "#ff0", "#0ff", "#f0f"];
ctx.lineWidth = 2;
var i, len, j, lenj, ax, ay, bx, by, poly, va, vb;
for (i = 0, len = this.myconvexpolys.length; i < len; i++)
{
poly = this.myconvexpolys[i];
ctx.strokeStyle = strokeStyles[i];
for (j = 0, lenj = poly.length; j < lenj; j++)
{
va = poly[j];
vb = poly[(j + 1) % lenj];
ax = va.x / worldScale;
ay = va.y / worldScale;
bx = vb.x / worldScale;
by = vb.y / worldScale;
ctx.beginPath();
ctx.moveTo(((ax * cosa) - (ay * sina)) + midx, ((ay * cosa) + (ax * sina)) + midy);
ctx.lineTo(((bx * cosa) - (by * sina)) + midx, ((by * cosa) + (bx * sina)) + midy);
ctx.stroke();
ctx.closePath();
}
}
};
*/
behinstProto.tick = function ()
{
if (!this.enabled)
return;
var inst = this.inst;
var dt;
if (this.behavior.steppingMode === 0) // fixed
dt = this.runtime.timescale / 60;
else
{
dt = this.runtime.getDt(this.inst);
if (dt > 1 / 30)
dt = 1 / 30;
}
if (this.runtime.tickcount > this.behavior.lastUpdateTick && this.runtime.timescale > 0)
{
this.world.Step(dt, this.behavior.velocityIterations, this.behavior.positionIterations); // still apply timescale
this.world.ClearForces();
this.behavior.lastUpdateTick = this.runtime.tickcount;
}
if (this.recreateBody || inst.width !== this.lastWidth || inst.height !== this.lastHeight
|| inst.cur_animation !== this.lastAnimation || inst.cur_frame !== this.lastAnimationFrame
|| (inst.tilemap_exists && inst.physics_changed))
{
this.createBody();
this.recreateBody = false;
this.lastAnimation = inst.cur_animation;
this.lastAnimationFrame = inst.cur_frame;
if (inst.tilemap_exists && inst.physics_changed)
inst.physics_changed = false;
}
var pos_changed = (inst.x !== this.lastKnownX || inst.y !== this.lastKnownY);
var angle_changed = (inst.angle !== this.lastKnownAngle);
if (pos_changed)
{
inst.update_bbox();
var newmidx = inst.bquad.midX();
var newmidy = inst.bquad.midY();
var diffx = newmidx - this.lastKnownX;
var diffy = newmidy - this.lastKnownY;
this.body.SetPosition(b2Vec2.Get(newmidx * worldScale, newmidy * worldScale));
this.body.SetLinearVelocity(b2Vec2.Get(diffx, diffy));
this.lastTickOverride = true;
this.body.SetAwake(true);
}
else if (this.lastTickOverride)
{
this.lastTickOverride = false;
this.body.SetLinearVelocity(b2Vec2.Get(0, 0));
this.body.SetPosition(b2Vec2.Get(inst.bquad.midX() * worldScale, inst.bquad.midY() * worldScale));
}
if (angle_changed)
{
this.body.SetAngle(inst.angle);
this.body.SetAwake(true);
}
var pos = this.body.GetPosition();
var newx = pos.x / worldScale;
var newy = pos.y / worldScale;
var newangle = this.body.GetAngle();
if (newx !== inst.x || newy !== inst.y || newangle !== inst.angle)
{
inst.x = newx;
inst.y = newy;
inst.angle = newangle;
inst.set_bbox_changed();
inst.update_bbox();
var dx = inst.bquad.midX() - inst.x;
var dy = inst.bquad.midY() - inst.y;
if (dx !== 0 || dy !== 0)
{
inst.x -= dx;
inst.y -= dy;
inst.set_bbox_changed();
}
}
this.lastKnownX = inst.x;
this.lastKnownY = inst.y;
this.lastKnownAngle = inst.angle;
};
behinstProto.getInstImgPointX = function(imgpt)
{
if (imgpt === -1 || !this.inst.getImagePoint)
return this.inst.x;
if (imgpt === 0 && this.body)
return (this.body.GetPosition().x + this.body.GetLocalCenter().x) / worldScale;
return this.inst.getImagePoint(imgpt, true);
};
behinstProto.getInstImgPointY = function(imgpt)
{
if (imgpt === -1 || !this.inst.getImagePoint)
return this.inst.y;
if (imgpt === 0 && this.body)
return (this.body.GetPosition().y + this.body.GetLocalCenter().y) / worldScale;
return this.inst.getImagePoint(imgpt, false);
};
function Cnds() {};
Cnds.prototype.IsSleeping = function ()
{
if (!this.enabled)
return false;
return !this.body.IsAwake();
};
Cnds.prototype.CompareVelocity = function (which_, cmp_, x_)
{
if (!this.enabled)
return false;
var velocity_vec = this.body.GetLinearVelocity();
var v, vx, vy;
if (which_ === 0) // X velocity
v = velocity_vec.x / worldScale;
else if (which_ === 1) // Y velocity
v = velocity_vec.y / worldScale;
else // Overall velocity
{
vx = velocity_vec.x / worldScale;
vy = velocity_vec.y / worldScale;
v = cr.distanceTo(0, 0, vx, vy);
}
return cr.do_cmp(v, cmp_, x_);
};
Cnds.prototype.CompareAngularVelocity = function (cmp_, x_)
{
if (!this.enabled)
return false;
var av = cr.to_degrees(this.body.GetAngularVelocity());
return cr.do_cmp(av, cmp_, x_);
};
Cnds.prototype.CompareMass = function (cmp_, x_)
{
if (!this.enabled)
return false;
var mass = this.body.GetMass() / worldScale;
return cr.do_cmp(mass, cmp_, x_);
};
Cnds.prototype.IsEnabled = function ()
{
return this.enabled;
};
behaviorProto.cnds = new Cnds();
function Acts() {};
Acts.prototype.ApplyForce = function (fx, fy, imgpt)
{
if (!this.enabled)
return;
var x = this.getInstImgPointX(imgpt);
var y = this.getInstImgPointY(imgpt);
this.body.ApplyForce(b2Vec2.Get(fx, fy), b2Vec2.Get(x * worldScale, y * worldScale));
};
Acts.prototype.ApplyForceToward = function (f, px, py, imgpt)
{
if (!this.enabled)
return;
var x = this.getInstImgPointX(imgpt);
var y = this.getInstImgPointY(imgpt);
var a = cr.angleTo(x, y, px, py);
this.body.ApplyForce(b2Vec2.Get(Math.cos(a) * f, Math.sin(a) * f), b2Vec2.Get(x * worldScale, y * worldScale));
};
Acts.prototype.ApplyForceAtAngle = function (f, a, imgpt)
{
if (!this.enabled)
return;
a = cr.to_radians(a);
var x = this.getInstImgPointX(imgpt);
var y = this.getInstImgPointY(imgpt);
this.body.ApplyForce(b2Vec2.Get(Math.cos(a) * f, Math.sin(a) * f), b2Vec2.Get(x * worldScale, y * worldScale));
};
Acts.prototype.ApplyImpulse = function (fx, fy, imgpt)
{
if (!this.enabled)
return;
var x = this.getInstImgPointX(imgpt);
var y = this.getInstImgPointY(imgpt);
this.body.ApplyImpulse(b2Vec2.Get(fx, fy), b2Vec2.Get(x * worldScale, y * worldScale));
this.lastTickOverride = false;
this.lastKnownX = this.inst.x;
this.lastKnownY = this.inst.y;
};
Acts.prototype.ApplyImpulseToward = function (f, px, py, imgpt)
{
if (!this.enabled)
return;
var x = this.getInstImgPointX(imgpt);
var y = this.getInstImgPointY(imgpt);
var a = cr.angleTo(x, y, px, py);
this.body.ApplyImpulse(b2Vec2.Get(Math.cos(a) * f, Math.sin(a) * f), b2Vec2.Get(x * worldScale, y * worldScale));
this.lastTickOverride = false;
this.lastKnownX = this.inst.x;
this.lastKnownY = this.inst.y;
};
Acts.prototype.ApplyImpulseAtAngle = function (f, a, imgpt)
{
if (!this.enabled)
return;
a = cr.to_radians(a);
var x = this.getInstImgPointX(imgpt);
var y = this.getInstImgPointY(imgpt);
this.body.ApplyImpulse(b2Vec2.Get(Math.cos(a) * f, Math.sin(a) * f), b2Vec2.Get(x * worldScale, y * worldScale));
this.lastTickOverride = false;
this.lastKnownX = this.inst.x;
this.lastKnownY = this.inst.y;
};
Acts.prototype.ApplyTorque = function (m)
{
if (!this.enabled)
return;
this.body.ApplyTorque(cr.to_radians(m));
};
Acts.prototype.ApplyTorqueToAngle = function (m, a)
{
if (!this.enabled)
return;
m = cr.to_radians(m);
a = cr.to_radians(a);
if (cr.angleClockwise(this.inst.angle, a))
this.body.ApplyTorque(-m);
else
this.body.ApplyTorque(m);
};
Acts.prototype.ApplyTorqueToPosition = function (m, x, y)
{
if (!this.enabled)
return;
m = cr.to_radians(m);
var a = cr.angleTo(this.inst.x, this.inst.y, x, y);
if (cr.angleClockwise(this.inst.angle, a))
this.body.ApplyTorque(-m);
else
this.body.ApplyTorque(m);
};
Acts.prototype.SetAngularVelocity = function (v)
{
if (!this.enabled)
return;
this.body.SetAngularVelocity(cr.to_radians(v));
this.body.SetAwake(true);
};
Acts.prototype.CreateDistanceJoint = function (imgpt, obj, objimgpt, damping, freq)
{
if (!obj || !this.enabled)
return;
var otherinst = obj.getFirstPicked(this.inst);
if (!otherinst || otherinst == this.inst)
return;
if (!otherinst.extra.box2dbody)
return; // no physics behavior on other object
this.myCreatedJoints.push({type: 0, params: [imgpt, otherinst.uid, objimgpt, damping, freq]});
this.doCreateDistanceJoint(imgpt, otherinst.uid, objimgpt, damping, freq);
};
behinstProto.doCreateDistanceJoint = function (imgpt, otherinstuid, objimgpt, damping, freq)
{
if (!this.enabled)
return;
var otherinst = this.runtime.getObjectByUID(otherinstuid);
if (!otherinst || otherinst == this.inst || !otherinst.extra.box2dbody)
return;
otherinst.extra.box2dbody.c2userdata.joiningMe.add(this.inst);
var myx = this.getInstImgPointX(imgpt);
var myy = this.getInstImgPointY(imgpt);
var theirx, theiry;
if (otherinst.getImagePoint)
{
theirx = otherinst.getImagePoint(objimgpt, true);
theiry = otherinst.getImagePoint(objimgpt, false);
}
else
{
theirx = otherinst.x;
theiry = otherinst.y;
}
var dx = myx - theirx;
var dy = myy - theiry;
var jointDef = new b2DistanceJointDef();
jointDef.Initialize(this.body, otherinst.extra.box2dbody, b2Vec2.Get(myx * worldScale, myy * worldScale), b2Vec2.Get(theirx * worldScale, theiry * worldScale));
jointDef.length = Math.sqrt(dx*dx + dy*dy) * worldScale;
jointDef.dampingRatio = damping;
jointDef.frequencyHz = freq;
this.myJoints.push(this.world.CreateJoint(jointDef));
};
Acts.prototype.CreateRevoluteJoint = function (imgpt, obj)
{
if (!obj || !this.enabled)
return;
var otherinst = obj.getFirstPicked(this.inst);
if (!otherinst || otherinst == this.inst)
return;
if (!otherinst.extra.box2dbody)
return; // no physics behavior on other object
this.myCreatedJoints.push({type: 1, params: [imgpt, otherinst.uid]});
this.doCreateRevoluteJoint(imgpt, otherinst.uid);
};
behinstProto.doCreateRevoluteJoint = function (imgpt, otherinstuid)
{
if (!this.enabled)
return;
var otherinst = this.runtime.getObjectByUID(otherinstuid);
if (!otherinst || otherinst == this.inst || !otherinst.extra.box2dbody)
return;
otherinst.extra.box2dbody.c2userdata.joiningMe.add(this.inst);
var myx = this.getInstImgPointX(imgpt);
var myy = this.getInstImgPointY(imgpt);
var jointDef = new b2RevoluteJointDef();
jointDef.Initialize(this.body, otherinst.extra.box2dbody, b2Vec2.Get(myx * worldScale, myy * worldScale));
this.myJoints.push(this.world.CreateJoint(jointDef));
};
Acts.prototype.CreateLimitedRevoluteJoint = function (imgpt, obj, lower, upper)
{
if (!obj || !this.enabled)
return;
var otherinst = obj.getFirstPicked(this.inst);
if (!otherinst || otherinst == this.inst)
return;
if (!otherinst.extra.box2dbody)
return; // no physics behavior on other object
this.myCreatedJoints.push({type: 2, params: [imgpt, otherinst.uid, lower, upper]});
this.doCreateLimitedRevoluteJoint(imgpt, otherinst.uid, lower, upper);
};
behinstProto.doCreateLimitedRevoluteJoint = function (imgpt, otherinstuid, lower, upper)
{
if (!this.enabled)
return;
var otherinst = this.runtime.getObjectByUID(otherinstuid);
if (!otherinst || otherinst == this.inst || !otherinst.extra.box2dbody)
return;
otherinst.extra.box2dbody.c2userdata.joiningMe.add(this.inst);
var myx = this.getInstImgPointX(imgpt);
var myy = this.getInstImgPointY(imgpt);
var jointDef = new b2RevoluteJointDef();
jointDef.Initialize(this.body, otherinst.extra.box2dbody, b2Vec2.Get(myx * worldScale, myy * worldScale));
jointDef.enableLimit = true;
jointDef.lowerAngle = cr.to_radians(lower);
jointDef.upperAngle = cr.to_radians(upper);
this.myJoints.push(this.world.CreateJoint(jointDef));
};
Acts.prototype.SetWorldGravity = function (g)
{
if (g === this.behavior.worldG)
return;
this.world.SetGravity(b2Vec2.Get(0, g));
this.behavior.worldG = g;
var i, len, arr = this.behavior.my_instances.valuesRef();
for (i = 0, len = arr.length; i < len; i++)
{
if (arr[i].extra.box2dbody)
arr[i].extra.box2dbody.SetAwake(true);
}
};
Acts.prototype.SetSteppingMode = function (mode)
{
this.behavior.steppingMode = mode;
};
Acts.prototype.SetIterations = function (vel, pos)
{
if (vel < 1) vel = 1;
if (pos < 1) pos = 1;
this.behavior.velocityIterations = vel;
this.behavior.positionIterations = pos;
};
Acts.prototype.SetVelocity = function (vx, vy)
{
if (!this.enabled)
return;
this.body.SetLinearVelocity(b2Vec2.Get(vx * worldScale, vy * worldScale));
this.body.SetAwake(true);
this.lastTickOverride = false;
this.lastKnownX = this.inst.x;
this.lastKnownY = this.inst.y;
};
Acts.prototype.SetDensity = function (d)
{
if (!this.enabled)
return;
if (this.density === d)
return;
this.density = d;
this.recreateBody = true;
};
Acts.prototype.SetFriction = function (f)
{
if (!this.enabled)
return;
if (this.friction === f)
return;
this.friction = f;
this.recreateBody = true;
};
Acts.prototype.SetElasticity = function (e)
{
if (!this.enabled)
return;
if (this.restitution === e)
return;
this.restitution = e;
this.recreateBody = true;
};
Acts.prototype.SetLinearDamping = function (ld)
{
if (!this.enabled)
return;
if (this.linearDamping === ld)
return;
this.linearDamping = ld;
this.body.SetLinearDamping(ld);
};
Acts.prototype.SetAngularDamping = function (ad)
{
if (!this.enabled)
return;
if (this.angularDamping === ad)
return;
this.angularDamping = ad;
this.body.SetAngularDamping(ad);
};
Acts.prototype.SetImmovable = function (i)
{
if (!this.enabled)
return;
if (this.immovable === (i !== 0))
return;
this.immovable = (i !== 0);
this.body.SetType(this.immovable ? 0 /*b2BodyDef.b2_staticBody*/ : 2 /*b2BodyDef.b2_dynamicBody*/);
this.body.SetAwake(true);
};
function SetCollisionsEnabled(typeA, typeB, state)
{
var s;
if (state)
{
s = typeA.extra["Physics_DisabledCollisions"];
if (s)
s.remove(typeB);
s = typeB.extra["Physics_DisabledCollisions"];
if (s)
s.remove(typeA);
}
else
{
if (!typeA.extra["Physics_DisabledCollisions"])
typeA.extra["Physics_DisabledCollisions"] = new cr.ObjectSet();
typeA.extra["Physics_DisabledCollisions"].add(typeB);
if (!typeB.extra["Physics_DisabledCollisions"])
typeB.extra["Physics_DisabledCollisions"] = new cr.ObjectSet();
typeB.extra["Physics_DisabledCollisions"].add(typeA);
}
};
Acts.prototype.EnableCollisions = function (obj, state)
{
if (!obj || !this.enabled)
return;
var i, len;
if (obj.is_family)
{
for (i = 0, len = obj.members.length; i < len; i++)
{
SetCollisionsEnabled(this.inst.type, obj.members[i], state !== 0);
}
}
else
{
SetCollisionsEnabled(this.inst.type, obj, state !== 0);
}
this.behavior.allCollisionsEnabled = false;
};
Acts.prototype.SetPreventRotate = function (i)
{
if (!this.enabled)
return;
if (this.preventRotation === (i !== 0))
return;
this.preventRotation = (i !== 0);
this.body.SetFixedRotation(this.preventRotation);
this.body.m_torque = 0;
this.body.SetAngularVelocity(0);
this.body.SetAwake(true);
};
Acts.prototype.SetBullet = function (i)
{
if (!this.enabled)
return;
if (this.bullet === (i !== 0))
return;
this.bullet = (i !== 0);
this.body.SetBullet(this.bullet);
this.body.SetAwake(true);
};
Acts.prototype.RemoveJoints = function ()
{
if (!this.enabled)
return;
this.destroyMyJoints();
this.myCreatedJoints.length = 0;
this.joiningMe.clear();
};
Acts.prototype.SetEnabled = function (e)
{
if (this.enabled && e === 0)
{
this.destroyBody();
this.enabled = false;
}
else if (!this.enabled && e === 1)
{
this.enabled = true;
this.createBody();
}
};
behaviorProto.acts = new Acts();
function Exps() {};
Exps.prototype.VelocityX = function (ret)
{
ret.set_float(this.enabled ? this.body.GetLinearVelocity().x / worldScale : 0);
};
Exps.prototype.VelocityY = function (ret)
{
ret.set_float(this.enabled ? this.body.GetLinearVelocity().y / worldScale : 0);
};
Exps.prototype.AngularVelocity = function (ret)
{
ret.set_float(this.enabled ? cr.to_degrees(this.body.GetAngularVelocity()) : 0);
};
Exps.prototype.Mass = function (ret)
{
ret.set_float(this.enabled ? this.body.GetMass() / worldScale : 0);
};
Exps.prototype.CenterOfMassX = function (ret)
{
ret.set_float(this.enabled ? (this.body.GetPosition().x + this.body.GetLocalCenter().x) / worldScale : 0);
};
Exps.prototype.CenterOfMassY = function (ret)
{
ret.set_float(this.enabled ? (this.body.GetPosition().y + this.body.GetLocalCenter().y) / worldScale : 0);
};
Exps.prototype.Density = function (ret)
{
ret.set_float(this.enabled ? this.density : 0);
};
Exps.prototype.Friction = function (ret)
{
ret.set_float(this.enabled ? this.friction : 0);
};
Exps.prototype.Elasticity = function (ret)
{
ret.set_float(this.enabled ? this.restitution : 0);
};
Exps.prototype.LinearDamping = function (ret)
{
ret.set_float(this.enabled ? this.linearDamping : 0);
};
Exps.prototype.AngularDamping = function (ret)
{
ret.set_float(this.enabled ? this.angularDamping : 0);
};
behaviorProto.exps = new Exps();
}());
;
;
cr.behaviors.Rotate = function(runtime)
{
this.runtime = runtime;
};
(function ()
{
var behaviorProto = cr.behaviors.Rotate.prototype;
behaviorProto.Type = function(behavior, objtype)
{
this.behavior = behavior;
this.objtype = objtype;
this.runtime = behavior.runtime;
};
var behtypeProto = behaviorProto.Type.prototype;
behtypeProto.onCreate = function()
{
};
behaviorProto.Instance = function(type, inst)
{
this.type = type;
this.behavior = type.behavior;
this.inst = inst; // associated object instance to modify
this.runtime = type.runtime;
};
var behinstProto = behaviorProto.Instance.prototype;
behinstProto.onCreate = function()
{
this.speed = cr.to_radians(this.properties[0]);
this.acc = cr.to_radians(this.properties[1]);
};
behinstProto.saveToJSON = function ()
{
return {
"speed": this.speed,
"acc": this.acc
};
};
behinstProto.loadFromJSON = function (o)
{
this.speed = o["speed"];
this.acc = o["acc"];
};
behinstProto.tick = function ()
{
var dt = this.runtime.getDt(this.inst);
if (dt === 0)
return;
if (this.acc !== 0)
this.speed += this.acc * dt;
if (this.speed !== 0)
{
this.inst.angle = cr.clamp_angle(this.inst.angle + this.speed * dt);
this.inst.set_bbox_changed();
}
};
function Cnds() {};
behaviorProto.cnds = new Cnds();
function Acts() {};
Acts.prototype.SetSpeed = function (s)
{
this.speed = cr.to_radians(s);
};
Acts.prototype.SetAcceleration = function (a)
{
this.acc = cr.to_radians(a);
};
behaviorProto.acts = new Acts();
function Exps() {};
Exps.prototype.Speed = function (ret)
{
ret.set_float(cr.to_degrees(this.speed));
};
Exps.prototype.Acceleration = function (ret)
{
ret.set_float(cr.to_degrees(this.acc));
};
behaviorProto.exps = new Exps();
}());
;
;
cr.behaviors.Sin = function(runtime)
{
this.runtime = runtime;
};
(function ()
{
var behaviorProto = cr.behaviors.Sin.prototype;
behaviorProto.Type = function(behavior, objtype)
{
this.behavior = behavior;
this.objtype = objtype;
this.runtime = behavior.runtime;
};
var behtypeProto = behaviorProto.Type.prototype;
behtypeProto.onCreate = function()
{
};
behaviorProto.Instance = function(type, inst)
{
this.type = type;
this.behavior = type.behavior;
this.inst = inst; // associated object instance to modify
this.runtime = type.runtime;
this.i = 0; // period offset (radians)
};
var behinstProto = behaviorProto.Instance.prototype;
var _2pi = 2 * Math.PI;
var _pi_2 = Math.PI / 2;
var _3pi_2 = (3 * Math.PI) / 2;
behinstProto.onCreate = function()
{
this.active = (this.properties[0] === 1);
this.movement = this.properties[1]; // 0=Horizontal|1=Vertical|2=Size|3=Width|4=Height|5=Angle|6=Opacity|7=Value only
this.wave = this.properties[2]; // 0=Sine|1=Triangle|2=Sawtooth|3=Reverse sawtooth|4=Square
this.period = this.properties[3];
this.period += Math.random() * this.properties[4]; // period random
if (this.period === 0)
this.i = 0;
else
{
this.i = (this.properties[5] / this.period) * _2pi; // period offset
this.i += ((Math.random() * this.properties[6]) / this.period) * _2pi; // period offset random
}
this.mag = this.properties[7]; // magnitude
this.mag += Math.random() * this.properties[8]; // magnitude random
this.initialValue = 0;
this.initialValue2 = 0;
this.ratio = 0;
if (this.movement === 5) // angle
this.mag = cr.to_radians(this.mag);
this.init();
};
behinstProto.saveToJSON = function ()
{
return {
"i": this.i,
"a": this.active,
"mv": this.movement,
"w": this.wave,
"p": this.period,
"mag": this.mag,
"iv": this.initialValue,
"iv2": this.initialValue2,
"r": this.ratio,
"lkv": this.lastKnownValue,
"lkv2": this.lastKnownValue2
};
};
behinstProto.loadFromJSON = function (o)
{
this.i = o["i"];
this.active = o["a"];
this.movement = o["mv"];
this.wave = o["w"];
this.period = o["p"];
this.mag = o["mag"];
this.initialValue = o["iv"];
this.initialValue2 = o["iv2"] || 0;
this.ratio = o["r"];
this.lastKnownValue = o["lkv"];
this.lastKnownValue2 = o["lkv2"] || 0;
};
behinstProto.init = function ()
{
switch (this.movement) {
case 0: // horizontal
this.initialValue = this.inst.x;
break;
case 1: // vertical
this.initialValue = this.inst.y;
break;
case 2: // size
this.initialValue = this.inst.width;
this.ratio = this.inst.height / this.inst.width;
break;
case 3: // width
this.initialValue = this.inst.width;
break;
case 4: // height
this.initialValue = this.inst.height;
break;
case 5: // angle
this.initialValue = this.inst.angle;
break;
case 6: // opacity
this.initialValue = this.inst.opacity;
break;
case 7:
this.initialValue = 0;
break;
case 8: // forwards/backwards
this.initialValue = this.inst.x;
this.initialValue2 = this.inst.y;
break;
default:
;
}
this.lastKnownValue = this.initialValue;
this.lastKnownValue2 = this.initialValue2;
};
behinstProto.waveFunc = function (x)
{
x = x % _2pi;
switch (this.wave) {
case 0: // sine
return Math.sin(x);
case 1: // triangle
if (x <= _pi_2)
return x / _pi_2;
else if (x <= _3pi_2)
return 1 - (2 * (x - _pi_2) / Math.PI);
else
return (x - _3pi_2) / _pi_2 - 1;
case 2: // sawtooth
return 2 * x / _2pi - 1;
case 3: // reverse sawtooth
return -2 * x / _2pi + 1;
case 4: // square
return x < Math.PI ? -1 : 1;
};
return 0;
};
behinstProto.tick = function ()
{
var dt = this.runtime.getDt(this.inst);
if (!this.active || dt === 0)
return;
if (this.period === 0)
this.i = 0;
else
{
this.i += (dt / this.period) * _2pi;
this.i = this.i % _2pi;
}
this.updateFromPhase();
};
behinstProto.updateFromPhase = function ()
{
switch (this.movement) {
case 0: // horizontal
if (this.inst.x !== this.lastKnownValue)
this.initialValue += this.inst.x - this.lastKnownValue;
this.inst.x = this.initialValue + this.waveFunc(this.i) * this.mag;
this.lastKnownValue = this.inst.x;
break;
case 1: // vertical
if (this.inst.y !== this.lastKnownValue)
this.initialValue += this.inst.y - this.lastKnownValue;
this.inst.y = this.initialValue + this.waveFunc(this.i) * this.mag;
this.lastKnownValue = this.inst.y;
break;
case 2: // size
this.inst.width = this.initialValue + this.waveFunc(this.i) * this.mag;
this.inst.height = this.inst.width * this.ratio;
break;
case 3: // width
this.inst.width = this.initialValue + this.waveFunc(this.i) * this.mag;
break;
case 4: // height
this.inst.height = this.initialValue + this.waveFunc(this.i) * this.mag;
break;
case 5: // angle
if (this.inst.angle !== this.lastKnownValue)
this.initialValue = cr.clamp_angle(this.initialValue + (this.inst.angle - this.lastKnownValue));
this.inst.angle = cr.clamp_angle(this.initialValue + this.waveFunc(this.i) * this.mag);
this.lastKnownValue = this.inst.angle;
break;
case 6: // opacity
this.inst.opacity = this.initialValue + (this.waveFunc(this.i) * this.mag) / 100;
if (this.inst.opacity < 0)
this.inst.opacity = 0;
else if (this.inst.opacity > 1)
this.inst.opacity = 1;
break;
case 8: // forwards/backwards
if (this.inst.x !== this.lastKnownValue)
this.initialValue += this.inst.x - this.lastKnownValue;
if (this.inst.y !== this.lastKnownValue2)
this.initialValue2 += this.inst.y - this.lastKnownValue2;
this.inst.x = this.initialValue + Math.cos(this.inst.angle) * this.waveFunc(this.i) * this.mag;
this.inst.y = this.initialValue2 + Math.sin(this.inst.angle) * this.waveFunc(this.i) * this.mag;
this.lastKnownValue = this.inst.x;
this.lastKnownValue2 = this.inst.y;
break;
}
this.inst.set_bbox_changed();
};
behinstProto.onSpriteFrameChanged = function (prev_frame, next_frame)
{
switch (this.movement) {
case 2: // size
this.initialValue *= (next_frame.width / prev_frame.width);
this.ratio = next_frame.height / next_frame.width;
break;
case 3: // width
this.initialValue *= (next_frame.width / prev_frame.width);
break;
case 4: // height
this.initialValue *= (next_frame.height / prev_frame.height);
break;
}
};
function Cnds() {};
Cnds.prototype.IsActive = function ()
{
return this.active;
};
Cnds.prototype.CompareMovement = function (m)
{
return this.movement === m;
};
Cnds.prototype.ComparePeriod = function (cmp, v)
{
return cr.do_cmp(this.period, cmp, v);
};
Cnds.prototype.CompareMagnitude = function (cmp, v)
{
if (this.movement === 5)
return cr.do_cmp(this.mag, cmp, cr.to_radians(v));
else
return cr.do_cmp(this.mag, cmp, v);
};
Cnds.prototype.CompareWave = function (w)
{
return this.wave === w;
};
behaviorProto.cnds = new Cnds();
function Acts() {};
Acts.prototype.SetActive = function (a)
{
this.active = (a === 1);
};
Acts.prototype.SetPeriod = function (x)
{
this.period = x;
};
Acts.prototype.SetMagnitude = function (x)
{
this.mag = x;
if (this.movement === 5) // angle
this.mag = cr.to_radians(this.mag);
};
Acts.prototype.SetMovement = function (m)
{
if (this.movement === 5 && m !== 5)
this.mag = cr.to_degrees(this.mag);
this.movement = m;
this.init();
};
Acts.prototype.SetWave = function (w)
{
this.wave = w;
};
Acts.prototype.SetPhase = function (x)
{
this.i = (x * _2pi) % _2pi;
this.updateFromPhase();
};
Acts.prototype.UpdateInitialState = function ()
{
this.init();
};
behaviorProto.acts = new Acts();
function Exps() {};
Exps.prototype.CyclePosition = function (ret)
{
ret.set_float(this.i / _2pi);
};
Exps.prototype.Period = function (ret)
{
ret.set_float(this.period);
};
Exps.prototype.Magnitude = function (ret)
{
if (this.movement === 5) // angle
ret.set_float(cr.to_degrees(this.mag));
else
ret.set_float(this.mag);
};
Exps.prototype.Value = function (ret)
{
ret.set_float(this.waveFunc(this.i) * this.mag);
};
behaviorProto.exps = new Exps();
}());
;
;
cr.behaviors.destroy = function(runtime)
{
this.runtime = runtime;
};
(function ()
{
var behaviorProto = cr.behaviors.destroy.prototype;
behaviorProto.Type = function(behavior, objtype)
{
this.behavior = behavior;
this.objtype = objtype;
this.runtime = behavior.runtime;
};
var behtypeProto = behaviorProto.Type.prototype;
behtypeProto.onCreate = function()
{
};
behaviorProto.Instance = function(type, inst)
{
this.type = type;
this.behavior = type.behavior;
this.inst = inst; // associated object instance to modify
this.runtime = type.runtime;
};
var behinstProto = behaviorProto.Instance.prototype;
behinstProto.onCreate = function()
{
};
behinstProto.tick = function ()
{
this.inst.update_bbox();
var bbox = this.inst.bbox;
var layout = this.inst.layer.layout;
if (bbox.right < 0 || bbox.bottom < 0 || bbox.left > layout.width || bbox.top > layout.height)
this.runtime.DestroyInstance(this.inst);
};
}());
;
;
cr.behaviors.wrap = function(runtime)
{
this.runtime = runtime;
};
(function ()
{
var behaviorProto = cr.behaviors.wrap.prototype;
behaviorProto.Type = function(behavior, objtype)
{
this.behavior = behavior;
this.objtype = objtype;
this.runtime = behavior.runtime;
};
var behtypeProto = behaviorProto.Type.prototype;
behtypeProto.onCreate = function()
{
};
behaviorProto.Instance = function(type, inst)
{
this.type = type;
this.behavior = type.behavior;
this.inst = inst; // associated object instance to modify
this.runtime = type.runtime;
};
var behinstProto = behaviorProto.Instance.prototype;
behinstProto.onCreate = function()
{
this.mode = this.properties[0]; // 0 = wrap to layout, 1 = wrap to viewport
};
behinstProto.tick = function ()
{
var inst = this.inst;
inst.update_bbox();
var bbox = inst.bbox;
var layer = inst.layer;
var layout = layer.layout;
var lbound = 0, rbound = 0, tbound = 0, bbound = 0;
if (this.mode === 0)
{
rbound = layout.width;
bbound = layout.height;
}
else
{
lbound = layer.viewLeft;
rbound = layer.viewRight;
tbound = layer.viewTop;
bbound = layer.viewBottom;
}
if (bbox.right < lbound)
{
inst.x = (rbound - 1) + (inst.x - bbox.left);
inst.set_bbox_changed();
}
else if (bbox.left > rbound)
{
inst.x = (lbound + 1) - (bbox.right - inst.x);
inst.set_bbox_changed();
}
else if (bbox.bottom < tbound)
{
inst.y = (bbound - 1) + (inst.y - bbox.top);
inst.set_bbox_changed();
}
else if (bbox.top > bbound)
{
inst.y = (tbound + 1) - (bbox.bottom - inst.y);
inst.set_bbox_changed();
}
};
}());
cr.getObjectRefTable = function () { return [
cr.plugins_.Browser,
cr.plugins_.Cocoon_Canvasplus,
cr.plugins_.LocalStorage,
cr.plugins_.Mouse,
cr.plugins_.Sprite,
cr.plugins_.TiledBg,
cr.plugins_.Touch,
cr.plugins_.Spritefont2,
cr.plugins_.Arr,
cr.plugins_.Audio,
cr.behaviors.Rotate,
cr.behaviors.Sin,
cr.behaviors.Fade,
cr.behaviors.Bullet,
cr.behaviors.wrap,
cr.behaviors.Physics,
cr.behaviors.destroy,
cr.system_object.prototype.cnds.IsGroupActive,
cr.system_object.prototype.cnds.OnLayoutStart,
cr.system_object.prototype.acts.SetVar,
cr.plugins_.Sprite.prototype.acts.SetInstanceVar,
cr.plugins_.Sprite.prototype.exps.X,
cr.plugins_.Sprite.prototype.exps.Y,
cr.plugins_.Spritefont2.prototype.acts.SetText,
cr.system_object.prototype.cnds.CompareVar,
cr.plugins_.Touch.prototype.cnds.OnTouchStart,
cr.plugins_.Audio.prototype.acts.Play,
cr.behaviors.Sin.prototype.acts.SetActive,
cr.behaviors.Fade.prototype.acts.StartFade,
cr.plugins_.Sprite.prototype.cnds.OnDestroyed,
cr.plugins_.Mouse.prototype.cnds.OnAnyClick,
cr.system_object.prototype.cnds.EveryTick,
cr.plugins_.Sprite.prototype.acts.SetPos,
cr.system_object.prototype.exps.viewportleft,
cr.plugins_.Sprite.prototype.exps.LayerName,
cr.system_object.prototype.exps.viewportright,
cr.system_object.prototype.exps.viewporttop,
cr.plugins_.Sprite.prototype.exps.Height,
cr.plugins_.Sprite.prototype.exps.Width,
cr.plugins_.Spritefont2.prototype.acts.SetPosToObject,
cr.plugins_.Arr.prototype.acts.SetX,
cr.plugins_.LocalStorage.prototype.acts.SetItem,
cr.system_object.prototype.exps.projectname,
cr.plugins_.Arr.prototype.exps.AsJSON,
cr.system_object.prototype.acts.Wait,
cr.plugins_.Spritefont2.prototype.acts.SetVisible,
cr.plugins_.Sprite.prototype.acts.SetVisible,
cr.plugins_.Sprite.prototype.acts.Destroy,
cr.system_object.prototype.exps.layoutwidth,
cr.system_object.prototype.exps.layoutheight,
cr.plugins_.Spritefont2.prototype.acts.SetPos,
cr.plugins_.Sprite.prototype.acts.SetAnimFrame,
cr.system_object.prototype.cnds.Every,
cr.system_object.prototype.acts.AddVar,
cr.plugins_.Sprite.prototype.cnds.OnCollision,
cr.plugins_.Sprite.prototype.cnds.IsBoolInstanceVarSet,
cr.plugins_.Sprite.prototype.acts.SetBoolInstanceVar,
cr.plugins_.Sprite.prototype.acts.SubInstanceVar,
cr.plugins_.Sprite.prototype.cnds.CompareInstanceVar,
cr.plugins_.Sprite.prototype.acts.Spawn,
cr.plugins_.Sprite.prototype.cnds.OnAnyAnimFinished,
cr.system_object.prototype.acts.SubVar,
cr.plugins_.Audio.prototype.acts.PlayByName,
cr.plugins_.Sprite.prototype.acts.StartAnim,
cr.behaviors.Physics.prototype.acts.ApplyImpulseAtAngle,
cr.system_object.prototype.exps.angle,
cr.behaviors.Physics.prototype.acts.SetImmovable,
cr.plugins_.Sprite.prototype.acts.SetAngle,
cr.system_object.prototype.exps.random,
cr.plugins_.Sprite.prototype.acts.SetSize,
cr.plugins_.Sprite.prototype.acts.SetPosToObject,
cr.plugins_.Touch.prototype.cnds.OnTouchEnd,
cr.plugins_.Touch.prototype.cnds.IsTouchingObject,
cr.plugins_.Sprite.prototype.acts.SetAnim,
cr.system_object.prototype.exps.round,
cr.system_object.prototype.exps.distance,
cr.plugins_.Touch.prototype.exps.X,
cr.plugins_.Touch.prototype.exps.Y,
cr.plugins_.Sprite.prototype.exps.Angle,
cr.plugins_.Sprite.prototype.acts.SetTowardPosition,
cr.plugins_.Sprite.prototype.cnds.OnAnimFinished,
cr.plugins_.Spritefont2.prototype.acts.SetY,
cr.plugins_.Spritefont2.prototype.exps.Y,
cr.plugins_.Spritefont2.prototype.acts.SetAngle,
cr.behaviors.Physics.prototype.acts.EnableCollisions,
cr.plugins_.Mouse.prototype.exps.X,
cr.plugins_.Mouse.prototype.exps.Y,
cr.system_object.prototype.cnds.Compare,
cr.plugins_.Audio.prototype.acts.Preload,
cr.system_object.prototype.exps.viewportbottom,
cr.plugins_.Spritefont2.prototype.exps.LayerName,
cr.system_object.prototype.exps.loadingprogress,
cr.plugins_.Spritefont2.prototype.cnds.IsBoolInstanceVarSet,
cr.system_object.prototype.cnds.OnLoadFinished,
cr.plugins_.Spritefont2.prototype.acts.SetBoolInstanceVar,
cr.system_object.prototype.acts.SetGroupActive,
cr.plugins_.Touch.prototype.cnds.OnTouchObject,
cr.plugins_.Sprite.prototype.cnds.CompareFrame,
cr.system_object.prototype.acts.WaitForSignal,
cr.system_object.prototype.acts.GoToLayout,
cr.plugins_.LocalStorage.prototype.acts.CheckItemExists,
cr.plugins_.LocalStorage.prototype.cnds.OnItemExists,
cr.plugins_.LocalStorage.prototype.exps.ItemValue,
cr.plugins_.LocalStorage.prototype.cnds.OnItemMissing,
cr.plugins_.Sprite.prototype.acts.SetX,
cr.plugins_.LocalStorage.prototype.cnds.IsProcessingGets,
cr.system_object.prototype.exps.clamp,
cr.system_object.prototype.exps.ceil,
cr.system_object.prototype.exps.log10,
cr.plugins_.Audio.prototype.acts.SetVolume,
cr.plugins_.TiledBg.prototype.cnds.CompareInstanceVar,
cr.plugins_.TiledBg.prototype.acts.SetWidth,
cr.plugins_.TiledBg.prototype.exps.X,
cr.plugins_.TiledBg.prototype.exps.Y,
cr.system_object.prototype.cnds.Else,
cr.plugins_.Sprite.prototype.acts.SetY,
cr.plugins_.TiledBg.prototype.acts.SetY,
cr.plugins_.TiledBg.prototype.acts.SetPos,
cr.plugins_.TiledBg.prototype.exps.LayerName,
cr.system_object.prototype.cnds.TriggerOnce,
cr.system_object.prototype.acts.SetLayerOpacity,
cr.system_object.prototype.acts.SetLayerScale,
cr.system_object.prototype.exps.lerp,
cr.system_object.prototype.exps.layeropacity,
cr.system_object.prototype.exps.layerscale,
cr.system_object.prototype.acts.GoToLayoutByName,
cr.system_object.prototype.acts.RestartLayout,
cr.plugins_.Browser.prototype.acts.RequestFullScreen,
cr.plugins_.Browser.prototype.acts.CancelFullScreen,
cr.plugins_.Mouse.prototype.cnds.IsButtonDown,
cr.plugins_.Mouse.prototype.acts.SetCursorSprite,
cr.system_object.prototype.exps.windowwidth,
cr.system_object.prototype.exps.windowheight,
cr.system_object.prototype.acts.SetLayerVisible,
cr.system_object.prototype.exps.originalwindowwidth,
cr.plugins_.Sprite.prototype.acts.SetScale,
cr.system_object.prototype.cnds.LayerCmpOpacity,
cr.system_object.prototype.acts.Signal,
cr.plugins_.Browser.prototype.acts.GoToURLWindow,
cr.plugins_.Cocoon_Canvasplus.prototype.cnds.isCanvasPlus,
cr.plugins_.Cocoon_Canvasplus.prototype.acts.exitApp,
cr.plugins_.Browser.prototype.acts.Close,
cr.plugins_.Arr.prototype.acts.Clear,
cr.plugins_.Arr.prototype.acts.SetSize,
cr.plugins_.Arr.prototype.acts.JSONLoad,
cr.plugins_.Arr.prototype.cnds.ArrForEach,
cr.plugins_.Arr.prototype.exps.CurX,
cr.plugins_.Arr.prototype.exps.CurValue,
cr.plugins_.Sprite.prototype.cnds.IsAnimPlaying,
cr.plugins_.TiledBg.prototype.acts.SetVisible,
cr.plugins_.Spritefont2.prototype.exps.Height
];};